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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // /vis/scene/add commands - John Allison 9th August 1998 28 29 #include "G4VisCommandsSceneAdd.hh" 30 31 #include "G4TransportationManager.hh" 32 #include "G4LogicalVolumeStore.hh" 33 #include "G4PhysicalVolumeModel.hh" 34 #include "G4LogicalVolumeModel.hh" 35 #include "G4ModelingParameters.hh" 36 #include "G4HitsModel.hh" 37 #include "G4DigiModel.hh" 38 #include "G4GPSModel.hh" 39 #include "G4ElectricFieldModel.hh" 40 #include "G4MagneticFieldModel.hh" 41 #include "G4PSHitsModel.hh" 42 #include "G4TrajectoriesModel.hh" 43 #include "G4TextModel.hh" 44 #include "G4ArrowModel.hh" 45 #include "G4AxesModel.hh" 46 #include "G4PlotterModel.hh" 47 #include "G4PhysicalVolumesSearchScene.hh" 48 #include "G4ParticleTable.hh" 49 #include "G4ParticleDefinition.hh" 50 #include "G4ApplicationState.hh" 51 #include "G4VUserVisAction.hh" 52 #include "G4CallbackModel.hh" 53 #include "G4UnionSolid.hh" 54 #include "G4SubtractionSolid.hh" 55 #include "G4Polyhedron.hh" 56 #include "G4UImanager.hh" 57 #include "G4UIcommandTree.hh" 58 #include "G4UIcommand.hh" 59 #include "G4UIcmdWithAString.hh" 60 #include "G4UIcmdWithoutParameter.hh" 61 #include "G4UIcmdWithAnInteger.hh" 62 #include "G4Tokenizer.hh" 63 #include "G4RunManager.hh" 64 #include "G4RunManagerFactory.hh" 65 #include "G4StateManager.hh" 66 #include "G4Run.hh" 67 #include "G4Event.hh" 68 #include "G4Trajectory.hh" 69 #include "G4TrajectoryPoint.hh" 70 #include "G4RichTrajectory.hh" 71 #include "G4RichTrajectoryPoint.hh" 72 #include "G4SmoothTrajectory.hh" 73 #include "G4SmoothTrajectoryPoint.hh" 74 #include "G4AttDef.hh" 75 #include "G4AttCheck.hh" 76 #include "G4Polyline.hh" 77 #include "G4UnitsTable.hh" 78 #include "G4PhysicalConstants.hh" 79 #include "G4SystemOfUnits.hh" 80 #include "G4GeneralParticleSourceData.hh" 81 #include "G4PlotterManager.hh" 82 83 #include <sstream> 84 85 #define G4warn G4cout 86 87 ////////////// /vis/scene/add/arrow /////////////////////////////////////// 88 89 G4VisCommandSceneAddArrow::G4VisCommandSceneAddArrow () { 90 fpCommand = new G4UIcommand("/vis/scene/add/arrow", this); 91 fpCommand -> SetGuidance ("Adds arrow to current scene."); 92 G4bool omitable; 93 G4UIparameter* parameter; 94 parameter = new G4UIparameter ("x1", 'd', omitable = false); 95 fpCommand -> SetParameter (parameter); 96 parameter = new G4UIparameter ("y1", 'd', omitable = false); 97 fpCommand -> SetParameter (parameter); 98 parameter = new G4UIparameter ("z1", 'd', omitable = false); 99 fpCommand -> SetParameter (parameter); 100 parameter = new G4UIparameter ("x2", 'd', omitable = false); 101 fpCommand -> SetParameter (parameter); 102 parameter = new G4UIparameter ("y2", 'd', omitable = false); 103 fpCommand -> SetParameter (parameter); 104 parameter = new G4UIparameter ("z2", 'd', omitable = false); 105 fpCommand -> SetParameter (parameter); 106 parameter = new G4UIparameter ("unit", 's', omitable = true); 107 parameter->SetDefaultValue ("m"); 108 fpCommand->SetParameter (parameter); 109 } 110 111 G4VisCommandSceneAddArrow::~G4VisCommandSceneAddArrow () { 112 delete fpCommand; 113 } 114 115 G4String G4VisCommandSceneAddArrow::GetCurrentValue (G4UIcommand*) { 116 return ""; 117 } 118 119 void G4VisCommandSceneAddArrow::SetNewValue (G4UIcommand*, G4String newValue) 120 { 121 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 122 G4bool warn(verbosity >= G4VisManager::warnings); 123 124 G4Scene* pScene = fpVisManager->GetCurrentScene(); 125 if (!pScene) { 126 if (verbosity >= G4VisManager::errors) { 127 G4warn << "ERROR: No current scene. Please create one." << G4endl; 128 } 129 return; 130 } 131 132 G4String unitString; 133 G4double x1, y1, z1, x2, y2, z2; 134 std::istringstream is(newValue); 135 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> unitString; 136 G4double unit = G4UIcommand::ValueOf(unitString); 137 x1 *= unit; y1 *= unit; z1 *= unit; 138 x2 *= unit; y2 *= unit; z2 *= unit; 139 140 // Consult scene for arrow width. 141 const G4VisExtent& sceneExtent = pScene->GetExtent(); 142 G4double arrowWidth = 143 0.005 * fCurrentLineWidth * sceneExtent.GetExtentRadius(); 144 145 G4VModel* model = new G4ArrowModel 146 (x1, y1, z1, x2, y2, z2, 147 arrowWidth, fCurrentColour, newValue, 148 fCurrentArrow3DLineSegmentsPerCircle); 149 150 const G4String& currentSceneName = pScene -> GetName (); 151 G4bool successful = pScene -> AddRunDurationModel (model, warn); 152 if (successful) { 153 if (verbosity >= G4VisManager::confirmations) { 154 G4cout << "Arrow has been added to scene \"" 155 << currentSceneName << "\"." 156 << G4endl; 157 } 158 } 159 else G4VisCommandsSceneAddUnsuccessful(verbosity); 160 161 CheckSceneAndNotifyHandlers (pScene); 162 } 163 164 ////////////// /vis/scene/add/arrow2D /////////////////////////////////////// 165 166 G4VisCommandSceneAddArrow2D::G4VisCommandSceneAddArrow2D () { 167 fpCommand = new G4UIcommand("/vis/scene/add/arrow2D", this); 168 fpCommand -> SetGuidance ("Adds 2D arrow to current scene."); 169 fpCommand -> SetGuidance ("x,y in range [-1,1]"); 170 G4bool omitable; 171 G4UIparameter* parameter; 172 parameter = new G4UIparameter ("x1", 'd', omitable = false); 173 fpCommand -> SetParameter (parameter); 174 parameter = new G4UIparameter ("y1", 'd', omitable = false); 175 fpCommand -> SetParameter (parameter); 176 parameter = new G4UIparameter ("x2", 'd', omitable = false); 177 fpCommand -> SetParameter (parameter); 178 parameter = new G4UIparameter ("y2", 'd', omitable = false); 179 fpCommand -> SetParameter (parameter); 180 } 181 182 G4VisCommandSceneAddArrow2D::~G4VisCommandSceneAddArrow2D () { 183 delete fpCommand; 184 } 185 186 G4String G4VisCommandSceneAddArrow2D::GetCurrentValue (G4UIcommand*) { 187 return ""; 188 } 189 190 void G4VisCommandSceneAddArrow2D::SetNewValue (G4UIcommand*, G4String newValue) 191 { 192 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 193 G4bool warn(verbosity >= G4VisManager::warnings); 194 195 G4Scene* pScene = fpVisManager->GetCurrentScene(); 196 if (!pScene) { 197 if (verbosity >= G4VisManager::errors) { 198 G4warn << "ERROR: No current scene. Please create one." << G4endl; 199 } 200 return; 201 } 202 203 G4double x1, y1, x2, y2; 204 std::istringstream is(newValue); 205 is >> x1 >> y1 >> x2 >> y2; 206 207 Arrow2D* arrow2D = new Arrow2D 208 (x1, y1, x2, y2, fCurrentLineWidth, fCurrentColour); 209 G4VModel* model = 210 new G4CallbackModel<G4VisCommandSceneAddArrow2D::Arrow2D>(arrow2D); 211 model->SetType("Arrow2D"); 212 model->SetGlobalTag("Arrow2D"); 213 model->SetGlobalDescription("Arrow2D: " + newValue); 214 const G4String& currentSceneName = pScene -> GetName (); 215 G4bool successful = pScene -> AddRunDurationModel (model, warn); 216 if (successful) { 217 if (verbosity >= G4VisManager::confirmations) { 218 G4cout << "A 2D arrow has been added to scene \"" 219 << currentSceneName << "\"." 220 << G4endl; 221 } 222 } 223 else G4VisCommandsSceneAddUnsuccessful(verbosity); 224 225 CheckSceneAndNotifyHandlers (pScene); 226 } 227 228 G4VisCommandSceneAddArrow2D::Arrow2D::Arrow2D 229 (G4double x1, G4double y1, 230 G4double x2, G4double y2, 231 G4double width, const G4Colour& colour): 232 fWidth(width), fColour(colour) 233 { 234 fShaftPolyline.push_back(G4Point3D(x1,y1,0)); 235 fShaftPolyline.push_back(G4Point3D(x2,y2,0)); 236 G4Vector3D arrowDirection = G4Vector3D(x2-x1,y2-y1,0).unit(); 237 G4Vector3D arrowPointLeftDirection(arrowDirection); 238 arrowPointLeftDirection.rotateZ(150.*deg); 239 G4Vector3D arrowPointRightDirection(arrowDirection); 240 arrowPointRightDirection.rotateZ(-150.*deg); 241 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0.04*arrowPointLeftDirection); 242 fHeadPolyline.push_back(G4Point3D(x2,y2,0)); 243 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0.04*arrowPointRightDirection); 244 G4VisAttributes va; 245 va.SetLineWidth(fWidth); 246 va.SetColour(fColour); 247 fShaftPolyline.SetVisAttributes(va); 248 fHeadPolyline.SetVisAttributes(va); 249 } 250 251 void G4VisCommandSceneAddArrow2D::Arrow2D::operator() 252 (G4VGraphicsScene& sceneHandler, const G4ModelingParameters*) 253 { 254 sceneHandler.BeginPrimitives2D(); 255 sceneHandler.AddPrimitive(fShaftPolyline); 256 sceneHandler.AddPrimitive(fHeadPolyline); 257 sceneHandler.EndPrimitives2D(); 258 } 259 260 ////////////// /vis/scene/add/axes ////////////////////////////////// 261 262 G4VisCommandSceneAddAxes::G4VisCommandSceneAddAxes () { 263 G4bool omitable; 264 fpCommand = new G4UIcommand ("/vis/scene/add/axes", this); 265 fpCommand -> SetGuidance ("Add axes."); 266 fpCommand -> SetGuidance 267 ("Draws axes at (x0, y0, z0) of given length and colour."); 268 fpCommand -> SetGuidance 269 ("If \"colour-string\" is \"auto\", x, y and z will be red, green and blue" 270 "\n respectively. Otherwise it can be one of the pre-defined text-specified" 271 "\n colours - see information printed by the vis manager at start-up or" 272 "\n use \"/vis/list\"."); 273 fpCommand -> SetGuidance 274 ("If \"length\" is negative, it is set to about 25% of scene extent."); 275 fpCommand -> SetGuidance 276 ("If \"showtext\" is false, annotations are suppressed."); 277 G4UIparameter* parameter; 278 parameter = new G4UIparameter ("x0", 'd', omitable = true); 279 parameter->SetDefaultValue (0.); 280 fpCommand->SetParameter (parameter); 281 parameter = new G4UIparameter ("y0", 'd', omitable = true); 282 parameter->SetDefaultValue (0.); 283 fpCommand->SetParameter (parameter); 284 parameter = new G4UIparameter ("z0", 'd', omitable = true); 285 parameter->SetDefaultValue (0.); 286 fpCommand->SetParameter (parameter); 287 parameter = new G4UIparameter ("length", 'd', omitable = true); 288 parameter->SetDefaultValue (-1.); 289 fpCommand->SetParameter (parameter); 290 parameter = new G4UIparameter ("unit", 's', omitable = true); 291 parameter->SetDefaultValue ("m"); 292 fpCommand->SetParameter (parameter); 293 parameter = new G4UIparameter ("colour-string", 's', omitable = true); 294 parameter->SetDefaultValue ("auto"); 295 fpCommand->SetParameter (parameter); 296 parameter = new G4UIparameter ("showtext", 'b', omitable = true); 297 parameter->SetDefaultValue ("true"); 298 fpCommand->SetParameter (parameter); 299 } 300 301 G4VisCommandSceneAddAxes::~G4VisCommandSceneAddAxes () { 302 delete fpCommand; 303 } 304 305 G4String G4VisCommandSceneAddAxes::GetCurrentValue (G4UIcommand*) { 306 return ""; 307 } 308 309 void G4VisCommandSceneAddAxes::SetNewValue (G4UIcommand*, G4String newValue) { 310 311 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 312 G4bool warn(verbosity >= G4VisManager::warnings); 313 314 G4Scene* pScene = fpVisManager->GetCurrentScene(); 315 if (!pScene) { 316 if (verbosity >= G4VisManager::errors) { 317 G4warn << "ERROR: No current scene. Please create one." << G4endl; 318 } 319 return; 320 } else { 321 if (pScene->GetExtent().GetExtentRadius() <= 0.) { 322 if (verbosity >= G4VisManager::errors) { 323 G4warn 324 << "ERROR: Scene has no extent. Add volumes or use \"/vis/scene/add/extent\"." 325 << G4endl; 326 } 327 return; 328 } 329 } 330 331 G4String unitString, colourString, showTextString; 332 G4double x0, y0, z0, length; 333 std::istringstream is (newValue); 334 is >> x0 >> y0 >> z0 >> length >> unitString 335 >> colourString >> showTextString; 336 G4bool showText = G4UIcommand::ConvertToBool(showTextString); 337 338 339 G4double unit = G4UIcommand::ValueOf(unitString); 340 x0 *= unit; y0 *= unit; z0 *= unit; 341 const G4VisExtent& sceneExtent = pScene->GetExtent(); // Existing extent. 342 if (length < 0.) { 343 const G4double lengthMax = 0.5 * sceneExtent.GetExtentRadius(); 344 const G4double intLog10Length = std::floor(std::log10(lengthMax)); 345 length = std::pow(10,intLog10Length); 346 if (5.*length < lengthMax) length *= 5.; 347 else if (2.*length < lengthMax) length *= 2.; 348 } else { 349 length *= unit; 350 } 351 352 // Consult scene for arrow width... 353 G4double arrowWidth = 354 0.05 * fCurrentLineWidth * sceneExtent.GetExtentRadius(); 355 // ...but limit it to length/30. 356 if (arrowWidth > length/30.) arrowWidth = length/30.; 357 358 G4VModel* model = new G4AxesModel 359 (x0, y0, z0, length, arrowWidth, colourString, newValue, 360 showText, fCurrentTextSize); 361 362 G4bool successful = pScene -> AddRunDurationModel (model, warn); 363 const G4String& currentSceneName = pScene -> GetName (); 364 if (successful) { 365 if (verbosity >= G4VisManager::confirmations) { 366 G4cout << "Axes of length " << G4BestUnit(length,"Length") 367 << "have been added to scene \"" << currentSceneName << "\"." 368 << G4endl; 369 } 370 } 371 else G4VisCommandsSceneAddUnsuccessful(verbosity); 372 373 CheckSceneAndNotifyHandlers (pScene); 374 } 375 376 ////////////// /vis/scene/add/date /////////////////////////////////////// 377 378 G4VisCommandSceneAddDate::G4VisCommandSceneAddDate () { 379 G4bool omitable; 380 fpCommand = new G4UIcommand ("/vis/scene/add/date", this); 381 fpCommand -> SetGuidance ("Adds date to current scene."); 382 fpCommand -> SetGuidance 383 ("If \"date\"is omitted, the current date and time is drawn." 384 "\nOtherwise, the string, including the rest of the line, is drawn."); 385 G4UIparameter* parameter; 386 parameter = new G4UIparameter ("size", 'i', omitable = true); 387 parameter -> SetGuidance ("Screen size of text in pixels."); 388 parameter -> SetDefaultValue (18); 389 fpCommand -> SetParameter (parameter); 390 parameter = new G4UIparameter ("x-position", 'd', omitable = true); 391 parameter -> SetGuidance ("x screen position in range -1 < x < 1."); 392 parameter -> SetDefaultValue (0.95); 393 fpCommand -> SetParameter (parameter); 394 parameter = new G4UIparameter ("y-position", 'd', omitable = true); 395 parameter -> SetGuidance ("y screen position in range -1 < y < 1."); 396 parameter -> SetDefaultValue (0.9); 397 fpCommand -> SetParameter (parameter); 398 parameter = new G4UIparameter ("layout", 's', omitable = true); 399 parameter -> SetGuidance ("Layout, i.e., adjustment: left|centre|right."); 400 parameter -> SetDefaultValue ("right"); 401 fpCommand -> SetParameter (parameter); 402 parameter = new G4UIparameter ("date", 's', omitable = true); 403 parameter -> SetDefaultValue ("-"); 404 fpCommand -> SetParameter (parameter); 405 } 406 407 G4VisCommandSceneAddDate::~G4VisCommandSceneAddDate () { 408 delete fpCommand; 409 } 410 411 G4String G4VisCommandSceneAddDate::GetCurrentValue (G4UIcommand*) { 412 return ""; 413 } 414 415 void G4VisCommandSceneAddDate::SetNewValue (G4UIcommand*, G4String newValue) 416 { 417 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 418 G4bool warn(verbosity >= G4VisManager::warnings); 419 420 G4Scene* pScene = fpVisManager->GetCurrentScene(); 421 if (!pScene) { 422 if (verbosity >= G4VisManager::errors) { 423 G4warn << "ERROR: No current scene. Please create one." << G4endl; 424 } 425 return; 426 } 427 428 G4int size; 429 G4double x, y; 430 G4String layoutString, dateString; 431 std::istringstream is(newValue); 432 is >> size >> x >> y >> layoutString >> dateString; 433 // Read rest of line, if any. 434 const size_t NREMAINDER = 100; 435 char remainder[NREMAINDER]; 436 remainder[0]='\0'; // In case there is nothing remaining. 437 is.getline(remainder, NREMAINDER); 438 dateString += remainder; 439 G4Text::Layout layout = G4Text::right; 440 if (layoutString[0] == 'l') layout = G4Text::left; 441 else if (layoutString[0] == 'c') layout = G4Text::centre; 442 else if (layoutString[0] == 'r') layout = G4Text::right; 443 444 Date* date = new Date(fpVisManager, size, x, y, layout, dateString); 445 G4VModel* model = 446 new G4CallbackModel<G4VisCommandSceneAddDate::Date>(date); 447 model->SetType("Date"); 448 model->SetGlobalTag("Date"); 449 model->SetGlobalDescription("Date: " + newValue); 450 const G4String& currentSceneName = pScene -> GetName (); 451 G4bool successful = pScene -> AddEndOfEventModel(model, warn); 452 if (successful) { 453 if (verbosity >= G4VisManager::confirmations) { 454 G4cout << "Date has been added to scene \"" 455 << currentSceneName << "\"." 456 << G4endl; 457 } 458 } 459 else G4VisCommandsSceneAddUnsuccessful(verbosity); 460 461 CheckSceneAndNotifyHandlers (pScene); 462 } 463 464 void G4VisCommandSceneAddDate::Date::operator() 465 (G4VGraphicsScene& sceneHandler, const G4ModelingParameters*) 466 { 467 G4String time; 468 if (fDate == "-") { 469 time = fTimer.GetClockTime(); 470 } else { 471 time = fDate; 472 } 473 // Check for \n, starting from back, and erase. 474 std::string::size_type i = time.rfind('\n'); 475 if (i != std::string::npos) time.erase(i); 476 G4Text text(time, G4Point3D(fX, fY, 0.)); 477 text.SetScreenSize(fSize); 478 text.SetLayout(fLayout); 479 G4VisAttributes textAtts(G4Colour(0.,1.,1)); 480 text.SetVisAttributes(textAtts); 481 sceneHandler.BeginPrimitives2D(); 482 sceneHandler.AddPrimitive(text); 483 sceneHandler.EndPrimitives2D(); 484 } 485 486 ////////////// /vis/scene/add/digis /////////////////////////////////////// 487 488 G4VisCommandSceneAddDigis::G4VisCommandSceneAddDigis () { 489 fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/digis", this); 490 fpCommand -> SetGuidance ("Adds digis to current scene."); 491 fpCommand -> SetGuidance 492 ("Digis are drawn at end of event when the scene in which" 493 "\nthey are added is current."); 494 } 495 496 G4VisCommandSceneAddDigis::~G4VisCommandSceneAddDigis () { 497 delete fpCommand; 498 } 499 500 G4String G4VisCommandSceneAddDigis::GetCurrentValue (G4UIcommand*) { 501 return ""; 502 } 503 504 void G4VisCommandSceneAddDigis::SetNewValue (G4UIcommand*, G4String) { 505 506 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 507 G4bool warn(verbosity >= G4VisManager::warnings); 508 509 G4Scene* pScene = fpVisManager->GetCurrentScene(); 510 if (!pScene) { 511 if (verbosity >= G4VisManager::errors) { 512 G4warn << "ERROR: No current scene. Please create one." << G4endl; 513 } 514 return; 515 } 516 517 G4VModel* model = new G4DigiModel; 518 const G4String& currentSceneName = pScene -> GetName (); 519 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 520 if (successful) { 521 if (verbosity >= G4VisManager::confirmations) { 522 G4cout << "Digis, if any, will be drawn at end of run in scene \"" 523 << currentSceneName << "\"." 524 << G4endl; 525 } 526 } 527 else G4VisCommandsSceneAddUnsuccessful(verbosity); 528 529 CheckSceneAndNotifyHandlers (pScene); 530 } 531 532 ////////////// /vis/scene/add/electricField /////////////////////////////////////// 533 534 G4VisCommandSceneAddElectricField::G4VisCommandSceneAddElectricField () { 535 G4bool omitable; 536 fpCommand = new G4UIcommand ("/vis/scene/add/electricField", this); 537 fpCommand -> SetGuidance 538 ("Adds electric field representation to current scene."); 539 fpCommand -> SetGuidance 540 ("The first parameter is no. of data points per half extent. So, possibly, at" 541 "\nmaximum, the number of data points sampled is (2*n+1)^3, which can grow" 542 "\nlarge--be warned!" 543 "\nThe default value is 10, i.e., a 21x21x21 array, i.e., 9,261 sampling points." 544 "\nThat may swamp your view, but usually, a field is limited to a small part of" 545 "\nthe extent, so it's not a problem. But if it is, here are some of the things" 546 "\nyou can do:" 547 "\n- reduce the number of data points per half extent (first parameter);" 548 "\n- specify \"lightArrow\" (second parameter);" 549 "\n- restrict the region sampled with \"/vis/set/extentForField\";" 550 "\n- restrict the drawing to a specific volume with" 551 "\n \"/vis/set/volumeForField\" or \"/vis/touchable/volumeForField\"." 552 "\nNote: you might have to deactivate existing field models with" 553 "\n \"/vis/scene/activateModel Field false\" and re-issue" 554 "\n \"/vis/scene/add/...Field\" command again."); 555 fpCommand -> SetGuidance 556 ("In the arrow representation, the length of the arrow is proportional" 557 "\nto the magnitude of the field and the colour is mapped onto the range" 558 "\nas a fraction of the maximum magnitude: 0->0.5->1 is red->green->blue."); 559 G4UIparameter* parameter; 560 parameter = new G4UIparameter ("nDataPointsPerHalfExtent", 'i', omitable = true); 561 parameter -> SetDefaultValue (10); 562 fpCommand -> SetParameter (parameter); 563 parameter = new G4UIparameter ("representation", 's', omitable = true); 564 parameter -> SetParameterCandidates("fullArrow lightArrow"); 565 parameter -> SetDefaultValue ("fullArrow"); 566 fpCommand -> SetParameter (parameter); 567 } 568 569 G4VisCommandSceneAddElectricField::~G4VisCommandSceneAddElectricField () { 570 delete fpCommand; 571 } 572 573 G4String G4VisCommandSceneAddElectricField::GetCurrentValue (G4UIcommand*) { 574 return ""; 575 } 576 577 void G4VisCommandSceneAddElectricField::SetNewValue 578 (G4UIcommand*, G4String newValue) { 579 580 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 581 G4bool warn(verbosity >= G4VisManager::warnings); 582 583 G4Scene* pScene = fpVisManager->GetCurrentScene(); 584 if (!pScene) { 585 if (verbosity >= G4VisManager::errors) { 586 G4warn << "ERROR: No current scene. Please create one." << G4endl; 587 } 588 return; 589 } 590 591 G4int nDataPointsPerHalfExtent; 592 G4String representation; 593 std::istringstream iss(newValue); 594 iss >> nDataPointsPerHalfExtent >> representation; 595 G4ElectricFieldModel::Representation 596 modelRepresentation = G4ElectricFieldModel::fullArrow; 597 if (representation == "lightArrow") { 598 modelRepresentation = G4ElectricFieldModel::lightArrow; 599 } 600 G4VModel* model; 601 model = new G4ElectricFieldModel 602 (nDataPointsPerHalfExtent,modelRepresentation, 603 fCurrentArrow3DLineSegmentsPerCircle, 604 fCurrentExtentForField, 605 fCurrrentPVFindingsForField); 606 const G4String& currentSceneName = pScene -> GetName (); 607 G4bool successful = pScene -> AddRunDurationModel (model, warn); 608 if (successful) { 609 if (verbosity >= G4VisManager::confirmations) { 610 G4cout 611 << "Electric field, if any, will be drawn in scene \"" 612 << currentSceneName 613 << "\"\n with " 614 << nDataPointsPerHalfExtent 615 << " data points per half extent and with representation \"" 616 << representation 617 << '\"' 618 << G4endl; 619 } 620 } 621 else G4VisCommandsSceneAddUnsuccessful(verbosity); 622 623 CheckSceneAndNotifyHandlers (pScene); 624 } 625 626 ////////////// /vis/scene/add/eventID /////////////////////////////////////// 627 628 G4VisCommandSceneAddEventID::G4VisCommandSceneAddEventID () { 629 G4bool omitable; 630 fpCommand = new G4UIcommand ("/vis/scene/add/eventID", this); 631 fpCommand -> SetGuidance ("Adds eventID to current scene."); 632 fpCommand -> SetGuidance 633 ("Run and event numbers are drawn at end of event or run when" 634 "\n the scene in which they are added is current."); 635 G4UIparameter* parameter; 636 parameter = new G4UIparameter ("size", 'i', omitable = true); 637 parameter -> SetGuidance ("Screen size of text in pixels."); 638 parameter -> SetDefaultValue (18); 639 fpCommand -> SetParameter (parameter); 640 parameter = new G4UIparameter ("x-position", 'd', omitable = true); 641 parameter -> SetGuidance ("x screen position in range -1 < x < 1."); 642 parameter -> SetDefaultValue (-0.95); 643 fpCommand -> SetParameter (parameter); 644 parameter = new G4UIparameter ("y-position", 'd', omitable = true); 645 parameter -> SetGuidance ("y screen position in range -1 < y < 1."); 646 parameter -> SetDefaultValue (0.9); 647 fpCommand -> SetParameter (parameter); 648 parameter = new G4UIparameter ("layout", 's', omitable = true); 649 parameter -> SetGuidance ("Layout, i.e., adjustment: left|centre|right."); 650 parameter -> SetDefaultValue ("left"); 651 fpCommand -> SetParameter (parameter); 652 } 653 654 G4VisCommandSceneAddEventID::~G4VisCommandSceneAddEventID () { 655 delete fpCommand; 656 } 657 658 G4String G4VisCommandSceneAddEventID::GetCurrentValue (G4UIcommand*) { 659 return ""; 660 } 661 662 void G4VisCommandSceneAddEventID::SetNewValue (G4UIcommand*, G4String newValue) 663 { 664 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 665 G4bool warn(verbosity >= G4VisManager::warnings); 666 667 G4Scene* pScene = fpVisManager->GetCurrentScene(); 668 if (!pScene) { 669 if (verbosity >= G4VisManager::errors) { 670 G4warn << "ERROR: No current scene. Please create one." << G4endl; 671 } 672 return; 673 } 674 675 G4int size; 676 G4double x, y; 677 G4String layoutString; 678 std::istringstream is(newValue); 679 is >> size >> x >> y >> layoutString; 680 681 G4Text::Layout layout = G4Text::right; 682 if (layoutString[0] == 'l') layout = G4Text::left; 683 else if (layoutString[0] == 'c') layout = G4Text::centre; 684 else if (layoutString[0] == 'r') layout = G4Text::right; 685 686 // For End of Event (only for reviewing kept events one by one) 687 EventID* eoeEventID 688 = new EventID(forEndOfEvent, fpVisManager, size, x, y, layout); 689 G4VModel* eoeModel = 690 new G4CallbackModel<G4VisCommandSceneAddEventID::EventID>(eoeEventID); 691 eoeModel->SetType("EoEEventID"); 692 eoeModel->SetGlobalTag("EoEEventID"); 693 eoeModel->SetGlobalDescription("EoEEventID: " + newValue); 694 G4bool successfulEoE = pScene -> AddEndOfEventModel (eoeModel, warn); 695 696 // For End of Run 697 EventID* eorEventID 698 = new EventID(forEndOfRun, fpVisManager, size, x, y, layout); 699 G4VModel* eorModel = 700 new G4CallbackModel<G4VisCommandSceneAddEventID::EventID>(eorEventID); 701 eorModel->SetType("EoREventID"); 702 eorModel->SetGlobalTag("EoREventID"); 703 eorModel->SetGlobalDescription("EoREventID: " + newValue); 704 G4bool successfulEoR = pScene -> AddEndOfRunModel (eorModel, warn); 705 706 if (successfulEoE && successfulEoR) { 707 if (verbosity >= G4VisManager::confirmations) { 708 const G4String& currentSceneName = pScene -> GetName (); 709 G4cout << "EventID has been added to scene \"" 710 << currentSceneName << "\"." 711 << G4endl; 712 } 713 } 714 else G4VisCommandsSceneAddUnsuccessful(verbosity); 715 716 CheckSceneAndNotifyHandlers (pScene); 717 } 718 719 void G4VisCommandSceneAddEventID::EventID::operator() 720 (G4VGraphicsScene& sceneHandler, const G4ModelingParameters* mp) 721 { 722 G4RunManager* runManager = G4RunManagerFactory::GetMasterRunManager(); 723 if(!runManager) 724 return; 725 726 const G4Run* currentRun = runManager->GetCurrentRun(); 727 if (!currentRun) return; 728 729 const G4int currentRunID = currentRun->GetRunID(); 730 731 std::ostringstream oss; 732 switch (fForWhat) { 733 case forEndOfEvent: 734 { 735 // Only use if reviewing kept events 736 if (!fpVisManager->GetReviewingKeptEvents()) return; 737 const G4Event* currentEvent = mp->GetEvent(); 738 if (!currentEvent) return; 739 G4int eventID = currentEvent->GetEventID(); 740 oss << "Run " << currentRunID << " Event " << eventID; 741 break; 742 } 743 case forEndOfRun: 744 { 745 // Only use if NOT reviewing kept events 746 if (fpVisManager->GetReviewingKeptEvents()) return; 747 const G4int nEvents = currentRun->GetNumberOfEventToBeProcessed(); 748 size_t nKeptEvents = (size_t)(currentRun->GetNumberOfKeptEvents()); 749 oss << "Run " << currentRunID << " (" << nEvents << " event"; 750 if (nEvents != 1) oss << 's'; 751 oss << ", " << nKeptEvents << " kept)"; 752 break; 753 } 754 default: 755 return; 756 } 757 758 G4Text text(oss.str(), G4Point3D(fX, fY, 0.)); 759 text.SetScreenSize(fSize); 760 text.SetLayout(fLayout); 761 G4VisAttributes textAtts(G4Colour(0.,1.,1)); 762 text.SetVisAttributes(textAtts); 763 sceneHandler.BeginPrimitives2D(); 764 sceneHandler.AddPrimitive(text); 765 sceneHandler.EndPrimitives2D(); 766 } 767 768 ////////////// /vis/scene/add/extent /////////////////////////////////////// 769 770 G4VisCommandSceneAddExtent::G4VisCommandSceneAddExtent () { 771 fpCommand = new G4UIcommand("/vis/scene/add/extent", this); 772 fpCommand -> SetGuidance 773 ("Adds a dummy model with given extent to the current scene." 774 "\nRequires the limits: xmin, xmax, ymin, ymax, zmin, zmax unit." 775 "\nThis can be used to provide an extent to the scene even if" 776 "\nno other models with extent are available. For example," 777 "\neven if there is no geometry. In that case, for example:" 778 "\n /vis/open OGL" 779 "\n /vis/scene/create" 780 "\n /vis/scene/add/extent -300 300 -300 300 -300 300 cm" 781 "\n /vis/sceneHandler/attach"); 782 G4bool omitable; 783 G4UIparameter* parameter; 784 parameter = new G4UIparameter ("xmin", 'd', omitable = true); 785 parameter -> SetDefaultValue (0.); 786 fpCommand -> SetParameter (parameter); 787 parameter = new G4UIparameter ("xmax", 'd', omitable = true); 788 parameter -> SetDefaultValue (0.); 789 fpCommand -> SetParameter (parameter); 790 parameter = new G4UIparameter ("ymin", 'd', omitable = true); 791 parameter -> SetDefaultValue (0.); 792 fpCommand -> SetParameter (parameter); 793 parameter = new G4UIparameter ("ymax", 'd', omitable = true); 794 parameter -> SetDefaultValue (0.); 795 fpCommand -> SetParameter (parameter); 796 parameter = new G4UIparameter ("zmin", 'd', omitable = true); 797 parameter -> SetDefaultValue (0.); 798 fpCommand -> SetParameter (parameter); 799 parameter = new G4UIparameter ("zmax", 'd', omitable = true); 800 parameter -> SetDefaultValue (0.); 801 fpCommand -> SetParameter (parameter); 802 parameter = new G4UIparameter ("unit", 's', omitable = true); 803 parameter -> SetDefaultValue ("m"); 804 fpCommand -> SetParameter (parameter); 805 } 806 807 G4VisCommandSceneAddExtent::~G4VisCommandSceneAddExtent () { 808 delete fpCommand; 809 } 810 811 G4String G4VisCommandSceneAddExtent::GetCurrentValue (G4UIcommand*) { 812 return ""; 813 } 814 815 void G4VisCommandSceneAddExtent::SetNewValue (G4UIcommand*, G4String newValue) 816 { 817 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 818 G4bool warn(verbosity >= G4VisManager::warnings); 819 820 G4Scene* pScene = fpVisManager->GetCurrentScene(); 821 if (!pScene) { 822 if (verbosity >= G4VisManager::errors) { 823 G4warn << "ERROR: No current scene. Please create one." << G4endl; 824 } 825 return; 826 } 827 828 G4double xmin, xmax, ymin, ymax, zmin, zmax; 829 G4String unitString; 830 std::istringstream is(newValue); 831 is >> xmin >> xmax >> ymin >> ymax >> zmin >> zmax >> unitString; 832 G4double unit = G4UIcommand::ValueOf(unitString); 833 xmin *= unit; xmax *= unit; 834 ymin *= unit; ymax *= unit; 835 zmin *= unit; zmax *= unit; 836 837 G4VisExtent visExtent(xmin, xmax, ymin, ymax, zmin, zmax); 838 Extent* extent = new Extent(xmin, xmax, ymin, ymax, zmin, zmax); 839 G4VModel* model = 840 new G4CallbackModel<G4VisCommandSceneAddExtent::Extent>(extent); 841 model->SetType("Extent"); 842 model->SetGlobalTag("Extent"); 843 model->SetGlobalDescription("Extent: " + newValue); 844 model->SetExtent(visExtent); 845 const G4String& currentSceneName = pScene -> GetName (); 846 G4bool successful = pScene -> AddRunDurationModel (model, warn); 847 if (successful) { 848 if (verbosity >= G4VisManager::confirmations) { 849 G4cout << "A benign model with extent " 850 << visExtent 851 << " has been added to scene \"" 852 << currentSceneName << "\"." 853 << G4endl; 854 } 855 } 856 else G4VisCommandsSceneAddUnsuccessful(verbosity); 857 858 CheckSceneAndNotifyHandlers (pScene); 859 } 860 861 G4VisCommandSceneAddExtent::Extent::Extent 862 (G4double xmin, G4double xmax, 863 G4double ymin, G4double ymax, 864 G4double zmin, G4double zmax): 865 fExtent(xmin,xmax,ymin,ymax,zmin,zmax) 866 {} 867 868 void G4VisCommandSceneAddExtent::Extent::operator() 869 (G4VGraphicsScene&, const G4ModelingParameters*) 870 {} 871 872 ////////////// /vis/scene/add/frame /////////////////////////////////////// 873 874 G4VisCommandSceneAddFrame::G4VisCommandSceneAddFrame () { 875 fpCommand = new G4UIcommand("/vis/scene/add/frame", this); 876 fpCommand -> SetGuidance ("Add frame to current scene."); 877 G4bool omitable; 878 G4UIparameter* parameter; 879 parameter = new G4UIparameter ("size", 'd', omitable = true); 880 parameter -> SetGuidance ("Size of frame. 1 = full window."); 881 parameter -> SetParameterRange ("size > 0 && size <=1"); 882 parameter -> SetDefaultValue (0.97); 883 fpCommand -> SetParameter (parameter); 884 } 885 886 G4VisCommandSceneAddFrame::~G4VisCommandSceneAddFrame () { 887 delete fpCommand; 888 } 889 890 G4String G4VisCommandSceneAddFrame::GetCurrentValue (G4UIcommand*) { 891 return ""; 892 } 893 894 void G4VisCommandSceneAddFrame::SetNewValue (G4UIcommand*, G4String newValue) 895 { 896 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 897 G4bool warn(verbosity >= G4VisManager::warnings); 898 899 G4Scene* pScene = fpVisManager->GetCurrentScene(); 900 if (!pScene) { 901 if (verbosity >= G4VisManager::errors) { 902 G4warn << "ERROR: No current scene. Please create one." << G4endl; 903 } 904 return; 905 } 906 907 G4double size; 908 std::istringstream is(newValue); 909 is >> size; 910 911 Frame* frame = new Frame(size, fCurrentLineWidth, fCurrentColour); 912 G4VModel* model = 913 new G4CallbackModel<G4VisCommandSceneAddFrame::Frame>(frame); 914 model->SetType("Frame"); 915 model->SetGlobalTag("Frame"); 916 model->SetGlobalDescription("Frame: " + newValue); 917 const G4String& currentSceneName = pScene -> GetName (); 918 G4bool successful = pScene -> AddRunDurationModel (model, warn); 919 if (successful) { 920 if (verbosity >= G4VisManager::confirmations) { 921 G4cout << "Frame has been added to scene \"" 922 << currentSceneName << "\"." 923 << G4endl; 924 } 925 } 926 else G4VisCommandsSceneAddUnsuccessful(verbosity); 927 928 CheckSceneAndNotifyHandlers (pScene); 929 } 930 931 void G4VisCommandSceneAddFrame::Frame::operator() 932 (G4VGraphicsScene& sceneHandler, const G4ModelingParameters*) 933 { 934 G4Polyline frame; 935 frame.push_back(G4Point3D( fSize, fSize, 0.)); 936 frame.push_back(G4Point3D(-fSize, fSize, 0.)); 937 frame.push_back(G4Point3D(-fSize, -fSize, 0.)); 938 frame.push_back(G4Point3D( fSize, -fSize, 0.)); 939 frame.push_back(G4Point3D( fSize, fSize, 0.)); 940 G4VisAttributes va; 941 va.SetLineWidth(fWidth); 942 va.SetColour(fColour); 943 frame.SetVisAttributes(va); 944 sceneHandler.BeginPrimitives2D(); 945 sceneHandler.AddPrimitive(frame); 946 sceneHandler.EndPrimitives2D(); 947 } 948 949 ////////////// /vis/scene/add/gps /////////////////////////////////////// 950 951 G4VisCommandSceneAddGPS::G4VisCommandSceneAddGPS () { 952 G4bool omitable; 953 G4UIparameter* parameter; 954 fpCommand = new G4UIcommand ("/vis/scene/add/gps", this); 955 fpCommand -> SetGuidance 956 ("A representation of the source(s) of the General Particle Source" 957 "\nwill be added to current scene and drawn, if applicable."); 958 fpCommand->SetGuidance(ConvertToColourGuidance()); 959 fpCommand->SetGuidance("Default: red and transparent."); 960 parameter = new G4UIparameter("red_or_string", 's', omitable = true); 961 parameter -> SetDefaultValue ("1."); 962 fpCommand -> SetParameter (parameter); 963 parameter = new G4UIparameter("green", 'd', omitable = true); 964 parameter -> SetDefaultValue (0.); 965 fpCommand -> SetParameter (parameter); 966 parameter = new G4UIparameter ("blue", 'd', omitable = true); 967 parameter -> SetDefaultValue (0.); 968 fpCommand -> SetParameter (parameter); 969 parameter = new G4UIparameter ("opacity", 'd', omitable = true); 970 parameter -> SetDefaultValue (0.3); 971 fpCommand -> SetParameter (parameter); 972 } 973 974 G4VisCommandSceneAddGPS::~G4VisCommandSceneAddGPS () { 975 delete fpCommand; 976 } 977 978 G4String G4VisCommandSceneAddGPS::GetCurrentValue (G4UIcommand*) { 979 return ""; 980 } 981 982 void G4VisCommandSceneAddGPS::SetNewValue (G4UIcommand*, G4String newValue) { 983 984 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 985 G4bool warn(verbosity >= G4VisManager::warnings); 986 987 G4Scene* pScene = fpVisManager->GetCurrentScene(); 988 if (!pScene) { 989 if (verbosity >= G4VisManager::errors) { 990 G4warn << "ERROR: No current scene. Please create one." << G4endl; 991 } 992 return; 993 } 994 995 G4String redOrString; 996 G4double green, blue, opacity; 997 std::istringstream iss(newValue); 998 iss >> redOrString >> green >> blue >> opacity; 999 G4Colour colour(1.,0.,0.,0.3); // Default red and transparent. 1000 ConvertToColour(colour, redOrString, green, blue, opacity); 1001 1002 G4VModel* model = new G4GPSModel(colour); 1003 const G4String& currentSceneName = pScene -> GetName (); 1004 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1005 if (successful) { 1006 if (verbosity >= G4VisManager::confirmations) { 1007 G4cout << 1008 "A representation of the source(s) of the General Particle Source will be drawn" 1009 "\n in colour " << colour << " for scene \"" 1010 << currentSceneName << "\" if applicable." 1011 << G4endl; 1012 } 1013 } 1014 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1015 1016 CheckSceneAndNotifyHandlers (pScene); 1017 } 1018 1019 ////////////// /vis/scene/add/hits /////////////////////////////////////// 1020 1021 G4VisCommandSceneAddHits::G4VisCommandSceneAddHits () { 1022 fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/hits", this); 1023 fpCommand -> SetGuidance ("Adds hits to current scene."); 1024 fpCommand -> SetGuidance 1025 ("Hits are drawn at end of event when the scene in which" 1026 "\nthey are added is current."); 1027 } 1028 1029 G4VisCommandSceneAddHits::~G4VisCommandSceneAddHits () { 1030 delete fpCommand; 1031 } 1032 1033 G4String G4VisCommandSceneAddHits::GetCurrentValue (G4UIcommand*) { 1034 return ""; 1035 } 1036 1037 void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand*, G4String) { 1038 1039 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1040 G4bool warn(verbosity >= G4VisManager::warnings); 1041 1042 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1043 if (!pScene) { 1044 if (verbosity >= G4VisManager::errors) { 1045 G4warn << "ERROR: No current scene. Please create one." << G4endl; 1046 } 1047 return; 1048 } 1049 1050 G4VModel* model = new G4HitsModel; 1051 const G4String& currentSceneName = pScene -> GetName (); 1052 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 1053 if (successful) { 1054 if (verbosity >= G4VisManager::confirmations) { 1055 G4cout << "Hits, if any, will be drawn at end of run in scene \"" 1056 << currentSceneName << "\"." 1057 << G4endl; 1058 } 1059 } 1060 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1061 1062 CheckSceneAndNotifyHandlers (pScene); 1063 } 1064 1065 ////////////// /vis/scene/add/line /////////////////////////////////////// 1066 1067 G4VisCommandSceneAddLine::G4VisCommandSceneAddLine () { 1068 fpCommand = new G4UIcommand("/vis/scene/add/line", this); 1069 fpCommand -> SetGuidance ("Adds line to current scene."); 1070 G4bool omitable; 1071 G4UIparameter* parameter; 1072 parameter = new G4UIparameter ("x1", 'd', omitable = false); 1073 fpCommand -> SetParameter (parameter); 1074 parameter = new G4UIparameter ("y1", 'd', omitable = false); 1075 fpCommand -> SetParameter (parameter); 1076 parameter = new G4UIparameter ("z1", 'd', omitable = false); 1077 fpCommand -> SetParameter (parameter); 1078 parameter = new G4UIparameter ("x2", 'd', omitable = false); 1079 fpCommand -> SetParameter (parameter); 1080 parameter = new G4UIparameter ("y2", 'd', omitable = false); 1081 fpCommand -> SetParameter (parameter); 1082 parameter = new G4UIparameter ("z2", 'd', omitable = false); 1083 fpCommand -> SetParameter (parameter); 1084 parameter = new G4UIparameter ("unit", 's', omitable = true); 1085 parameter->SetDefaultValue ("m"); 1086 fpCommand->SetParameter (parameter); 1087 } 1088 1089 G4VisCommandSceneAddLine::~G4VisCommandSceneAddLine () { 1090 delete fpCommand; 1091 } 1092 1093 G4String G4VisCommandSceneAddLine::GetCurrentValue (G4UIcommand*) { 1094 return ""; 1095 } 1096 1097 void G4VisCommandSceneAddLine::SetNewValue (G4UIcommand*, G4String newValue) 1098 { 1099 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1100 G4bool warn(verbosity >= G4VisManager::warnings); 1101 1102 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1103 if (!pScene) { 1104 if (verbosity >= G4VisManager::errors) { 1105 G4warn << "ERROR: No current scene. Please create one." << G4endl; 1106 } 1107 return; 1108 } 1109 1110 G4String unitString; 1111 G4double x1, y1, z1, x2, y2, z2; 1112 std::istringstream is(newValue); 1113 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> unitString; 1114 G4double unit = G4UIcommand::ValueOf(unitString); 1115 x1 *= unit; y1 *= unit; z1 *= unit; 1116 x2 *= unit; y2 *= unit; z2 *= unit; 1117 1118 Line* line = new Line(x1, y1, z1, x2, y2, z2, 1119 fCurrentLineWidth, fCurrentColour); 1120 G4VModel* model = 1121 new G4CallbackModel<G4VisCommandSceneAddLine::Line>(line); 1122 model->SetType("Line"); 1123 model->SetGlobalTag("Line"); 1124 model->SetGlobalDescription("Line: " + newValue); 1125 const G4String& currentSceneName = pScene -> GetName (); 1126 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1127 if (successful) { 1128 if (verbosity >= G4VisManager::confirmations) { 1129 G4cout << "Line has been added to scene \"" 1130 << currentSceneName << "\"." 1131 << G4endl; 1132 } 1133 } 1134 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1135 1136 CheckSceneAndNotifyHandlers (pScene); 1137 } 1138 1139 G4VisCommandSceneAddLine::Line::Line 1140 (G4double x1, G4double y1, G4double z1, 1141 G4double x2, G4double y2, G4double z2, 1142 G4double width, const G4Colour& colour): 1143 fWidth(width), fColour(colour) 1144 { 1145 fPolyline.push_back(G4Point3D(x1,y1,z1)); 1146 fPolyline.push_back(G4Point3D(x2,y2,z2)); 1147 G4VisAttributes va; 1148 va.SetLineWidth(fWidth); 1149 va.SetColour(fColour); 1150 fPolyline.SetVisAttributes(va); 1151 } 1152 1153 void G4VisCommandSceneAddLine::Line::operator() 1154 (G4VGraphicsScene& sceneHandler, const G4ModelingParameters*) 1155 { 1156 sceneHandler.BeginPrimitives(); 1157 sceneHandler.AddPrimitive(fPolyline); 1158 sceneHandler.EndPrimitives(); 1159 } 1160 1161 ////////////// /vis/scene/add/line2D /////////////////////////////////////// 1162 1163 G4VisCommandSceneAddLine2D::G4VisCommandSceneAddLine2D () { 1164 fpCommand = new G4UIcommand("/vis/scene/add/line2D", this); 1165 fpCommand -> SetGuidance ("Adds 2D line to current scene."); 1166 fpCommand -> SetGuidance ("x,y in range [-1,1]"); 1167 G4bool omitable; 1168 G4UIparameter* parameter; 1169 parameter = new G4UIparameter ("x1", 'd', omitable = false); 1170 fpCommand -> SetParameter (parameter); 1171 parameter = new G4UIparameter ("y1", 'd', omitable = false); 1172 fpCommand -> SetParameter (parameter); 1173 parameter = new G4UIparameter ("x2", 'd', omitable = false); 1174 fpCommand -> SetParameter (parameter); 1175 parameter = new G4UIparameter ("y2", 'd', omitable = false); 1176 fpCommand -> SetParameter (parameter); 1177 } 1178 1179 G4VisCommandSceneAddLine2D::~G4VisCommandSceneAddLine2D () { 1180 delete fpCommand; 1181 } 1182 1183 G4String G4VisCommandSceneAddLine2D::GetCurrentValue (G4UIcommand*) { 1184 return ""; 1185 } 1186 1187 void G4VisCommandSceneAddLine2D::SetNewValue (G4UIcommand*, G4String newValue) 1188 { 1189 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1190 G4bool warn(verbosity >= G4VisManager::warnings); 1191 1192 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1193 if (!pScene) { 1194 if (verbosity >= G4VisManager::errors) { 1195 G4warn << "ERROR: No current scene. Please create one." << G4endl; 1196 } 1197 return; 1198 } 1199 1200 G4double x1, y1, x2, y2; 1201 std::istringstream is(newValue); 1202 is >> x1 >> y1 >> x2 >> y2; 1203 1204 Line2D* line2D = new Line2D 1205 (x1, y1, x2, y2, fCurrentLineWidth, fCurrentColour); 1206 G4VModel* model = 1207 new G4CallbackModel<G4VisCommandSceneAddLine2D::Line2D>(line2D); 1208 model->SetType("Line2D"); 1209 model->SetGlobalTag("Line2D"); 1210 model->SetGlobalDescription("Line2D: " + newValue); 1211 const G4String& currentSceneName = pScene -> GetName (); 1212 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1213 if (successful) { 1214 if (verbosity >= G4VisManager::confirmations) { 1215 G4cout << "A 2D line has been added to scene \"" 1216 << currentSceneName << "\"." 1217 << G4endl; 1218 } 1219 } 1220 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1221 1222 CheckSceneAndNotifyHandlers (pScene); 1223 } 1224 1225 G4VisCommandSceneAddLine2D::Line2D::Line2D 1226 (G4double x1, G4double y1, 1227 G4double x2, G4double y2, 1228 G4double width, const G4Colour& colour): 1229 fWidth(width), fColour(colour) 1230 { 1231 fPolyline.push_back(G4Point3D(x1,y1,0)); 1232 fPolyline.push_back(G4Point3D(x2,y2,0)); 1233 G4VisAttributes va; 1234 va.SetLineWidth(fWidth); 1235 va.SetColour(fColour); 1236 fPolyline.SetVisAttributes(va); 1237 } 1238 1239 void G4VisCommandSceneAddLine2D::Line2D::operator() 1240 (G4VGraphicsScene& sceneHandler, const G4ModelingParameters*) 1241 { 1242 sceneHandler.BeginPrimitives2D(); 1243 sceneHandler.AddPrimitive(fPolyline); 1244 sceneHandler.EndPrimitives2D(); 1245 } 1246 1247 ////////////// /vis/scene/add/localAxes /////////////////////////////////////// 1248 1249 G4VisCommandSceneAddLocalAxes::G4VisCommandSceneAddLocalAxes () { 1250 G4bool omitable; 1251 fpCommand = new G4UIcommand ("/vis/scene/add/localAxes", this); 1252 fpCommand -> SetGuidance 1253 ("Adds local axes to physical volume(s)."); 1254 G4UIparameter* parameter; 1255 parameter = new G4UIparameter ("physical-volume-name", 's', omitable = false); 1256 fpCommand -> SetParameter (parameter); 1257 parameter = new G4UIparameter ("copy-no", 'i', omitable = true); 1258 parameter -> SetGuidance ("If negative, matches any copy no."); 1259 parameter -> SetDefaultValue (-1); 1260 fpCommand -> SetParameter (parameter); 1261 } 1262 1263 G4VisCommandSceneAddLocalAxes::~G4VisCommandSceneAddLocalAxes () { 1264 delete fpCommand; 1265 } 1266 1267 G4String G4VisCommandSceneAddLocalAxes::GetCurrentValue (G4UIcommand*) { 1268 return "world 0 -1"; 1269 } 1270 1271 void G4VisCommandSceneAddLocalAxes::SetNewValue (G4UIcommand*, 1272 G4String newValue) { 1273 1274 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1275 G4bool warn = verbosity >= G4VisManager::warnings; 1276 1277 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1278 if (!pScene) { 1279 if (verbosity >= G4VisManager::errors) { 1280 G4warn << "ERROR: No current scene. Please create one." << G4endl; 1281 } 1282 return; 1283 } 1284 1285 G4String name; 1286 G4int copyNo; 1287 std::istringstream is (newValue); 1288 is >> name >> copyNo; 1289 1290 std::vector<G4PhysicalVolumesSearchScene::Findings> findingsVector; 1291 1292 // Search all worlds... 1293 G4TransportationManager* transportationManager = 1294 G4TransportationManager::GetTransportationManager (); 1295 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 1296 transportationManager->GetWorldsIterator(); 1297 size_t nWorlds = transportationManager->GetNoWorlds(); 1298 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { 1299 G4ModelingParameters mp; // Default - no culling. 1300 G4PhysicalVolumeModel searchModel 1301 (*iterWorld, 1302 G4PhysicalVolumeModel::UNLIMITED, 1303 G4Transform3D(), 1304 &mp, 1305 true); // Use full extent (avoids initial descent of geometry tree) 1306 G4PhysicalVolumesSearchScene searchScene 1307 (&searchModel, name, copyNo); 1308 searchModel.DescribeYourselfTo (searchScene); // Initiate search. 1309 for (const auto& findings: searchScene.GetFindings()) { 1310 findingsVector.push_back(findings); 1311 } 1312 } 1313 1314 G4int id = 0; // To distinguish axes models by their global description 1315 for (const auto& findings: findingsVector) { 1316 1317 // Create axes model based on size and transformation of found volume(s). 1318 const auto& extent = findings.fpFoundPV->GetLogicalVolume()->GetSolid()->GetExtent(); 1319 const auto& transform = findings.fFoundObjectTransformation; 1320 1321 const G4double lengthMax = extent.GetExtentRadius()/2.; 1322 const G4double intLog10LengthMax = std::floor(std::log10(lengthMax)); 1323 G4double length = std::pow(10,intLog10LengthMax); 1324 if (5.*length < lengthMax) length *= 5.; 1325 else if (2.*length < lengthMax) length *= 2.; 1326 1327 const auto& axesModel = new G4AxesModel(0.,0.,0.,length,transform); 1328 axesModel->SetGlobalTag("LocalAxesModel"); 1329 std::ostringstream oss; oss 1330 << "Local Axes for " << findings.fpFoundPV->GetName() 1331 << ':' << findings.fFoundPVCopyNo << ':' << id++; 1332 axesModel->SetGlobalDescription(oss.str()); 1333 // ...so add it to the scene. 1334 G4bool successful = pScene->AddRunDurationModel(axesModel,warn); 1335 if (successful) { 1336 if (verbosity >= G4VisManager::confirmations) { 1337 G4cout << "\"" << findings.fpFoundPV->GetName() 1338 << "\", copy no. " << findings.fFoundPVCopyNo 1339 << ",\n found in searched volume \"" 1340 << findings.fpSearchPV->GetName() 1341 << "\" at depth " << findings.fFoundDepth 1342 << ",\n base path: \"" << findings.fFoundBasePVPath 1343 << "\".\n Local axes have been added to scene \"" 1344 << pScene->GetName() << "\"."; 1345 if (verbosity >= G4VisManager::parameters) { 1346 G4cout << " With extent " << extent 1347 << "\n at " << transform.getRotation() 1348 << " " << transform.getTranslation(); 1349 } 1350 G4cout << G4endl; 1351 } 1352 } else { 1353 G4VisCommandsSceneAddUnsuccessful(verbosity); 1354 } 1355 } 1356 1357 if (findingsVector.empty()) { 1358 if (verbosity >= G4VisManager::errors) { 1359 G4warn << "ERROR: Volume \"" << name << "\""; 1360 if (copyNo >= 0) { 1361 G4warn << ", copy no. " << copyNo << ","; 1362 } 1363 G4warn << " not found." << G4endl; 1364 } 1365 G4VisCommandsSceneAddUnsuccessful(verbosity); 1366 return; 1367 } 1368 1369 CheckSceneAndNotifyHandlers(pScene); 1370 } 1371 1372 ////////////// /vis/scene/add/logicalVolume ////////////////////////////////// 1373 1374 G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () { 1375 G4bool omitable; 1376 fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this); 1377 fpCommand -> SetGuidance ("Adds a logical volume to the current scene,"); 1378 fpCommand -> SetGuidance 1379 ("Shows boolean components (if any), voxels (if any), readout geometry" 1380 "\n (if any), local axes and overlaps (if any), under control of the" 1381 "\n appropriate flag." 1382 "\n Note: voxels are not constructed until start of run -" 1383 "\n \"/run/beamOn\". (For voxels without a run, \"/run/beamOn 0\".)"); 1384 G4UIparameter* parameter; 1385 parameter = new G4UIparameter ("logical-volume-name", 's', omitable = false); 1386 fpCommand -> SetParameter (parameter); 1387 parameter = new G4UIparameter ("depth-of-descent", 'i', omitable = true); 1388 parameter -> SetGuidance ("Depth of descent of geometry hierarchy."); 1389 parameter -> SetDefaultValue (1); 1390 fpCommand -> SetParameter (parameter); 1391 parameter = new G4UIparameter ("booleans-flag", 'b', omitable = true); 1392 parameter -> SetDefaultValue (true); 1393 fpCommand -> SetParameter (parameter); 1394 parameter = new G4UIparameter ("voxels-flag", 'b', omitable = true); 1395 parameter -> SetDefaultValue (true); 1396 fpCommand -> SetParameter (parameter); 1397 parameter = new G4UIparameter ("readout-flag", 'b', omitable = true); 1398 parameter -> SetDefaultValue (true); 1399 fpCommand -> SetParameter (parameter); 1400 parameter = new G4UIparameter ("axes-flag", 'b', omitable = true); 1401 parameter -> SetDefaultValue (true); 1402 parameter -> SetGuidance ("Set \"false\" to suppress axes."); 1403 fpCommand -> SetParameter (parameter); 1404 parameter = new G4UIparameter("check-overlap-flag", 'b', omitable = true); 1405 parameter->SetDefaultValue(true); 1406 parameter -> SetGuidance ("Set \"false\" to suppress overlap check."); 1407 fpCommand->SetParameter(parameter); 1408 } 1409 1410 G4VisCommandSceneAddLogicalVolume::~G4VisCommandSceneAddLogicalVolume () { 1411 delete fpCommand; 1412 } 1413 1414 G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) { 1415 return ""; 1416 } 1417 1418 void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand*, 1419 G4String newValue) { 1420 1421 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1422 G4bool warn(verbosity >= G4VisManager::warnings); 1423 1424 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1425 if (!pScene) { 1426 if (verbosity >= G4VisManager::errors) { 1427 G4warn << "ERROR: No current scene. Please create one." << G4endl; 1428 } 1429 return; 1430 } 1431 1432 G4String name; 1433 G4int requestedDepthOfDescent; 1434 G4String booleansString, voxelsString, readoutString, axesString; 1435 G4String overlapString; 1436 std::istringstream is (newValue); 1437 is >> name >> requestedDepthOfDescent 1438 >> booleansString >> voxelsString >> readoutString >> axesString 1439 >> overlapString; 1440 G4bool booleans = G4UIcommand::ConvertToBool(booleansString); 1441 G4bool voxels = G4UIcommand::ConvertToBool(voxelsString); 1442 G4bool readout = G4UIcommand::ConvertToBool(readoutString); 1443 G4bool axes = G4UIcommand::ConvertToBool(axesString); 1444 G4bool checkOverlaps = G4UIcommand::ConvertToBool(overlapString); 1445 1446 G4LogicalVolumeStore *pLVStore = G4LogicalVolumeStore::GetInstance(); 1447 G4LogicalVolume* pLV = nullptr; 1448 pLV = pLVStore->GetVolume(name); 1449 if (pLV == nullptr) return; // Volume not found; warning message thrown 1450 1451 const std::vector<G4Scene::Model>& rdModelList = 1452 pScene -> GetRunDurationModelList(); 1453 std::vector<G4Scene::Model>::const_iterator i; 1454 for (i = rdModelList.begin(); i != rdModelList.end(); ++i) { 1455 if (i->fpModel->GetGlobalDescription().find("Volume") != std::string::npos) break; 1456 } 1457 if (i != rdModelList.end()) { 1458 if (verbosity >= G4VisManager::errors) { 1459 G4warn << "There is already a volume, \"" 1460 << i->fpModel->GetGlobalDescription() 1461 << "\",\n in the run-duration model list of scene \"" 1462 << pScene -> GetName() 1463 << "\".\n Your logical volume must be the only volume in the scene." 1464 << "\n Create a new scene and try again:" 1465 << "\n /vis/specify " << name 1466 << "\n or" 1467 << "\n /vis/scene/create" 1468 << "\n /vis/scene/add/logicalVolume " << name 1469 << "\n /vis/sceneHandler/attach" 1470 << "\n (and also, if necessary, /vis/viewer/flush)" 1471 << G4endl; 1472 } 1473 return; 1474 } 1475 1476 G4LogicalVolumeModel* model = new G4LogicalVolumeModel 1477 (pLV, requestedDepthOfDescent, booleans, voxels, readout, checkOverlaps); 1478 const G4String& currentSceneName = pScene -> GetName (); 1479 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1480 1481 if (successful) { 1482 1483 G4bool axesSuccessful = false; 1484 if (axes) { 1485 const G4double radius = model->GetExtent().GetExtentRadius(); 1486 const G4double axisLengthMax = radius / 2.; 1487 const G4double intLog10Length = std::floor(std::log10(axisLengthMax)); 1488 G4double axisLength = std::pow(10,intLog10Length); 1489 if (5.*axisLength < axisLengthMax) axisLength *= 5.; 1490 else if (2.*axisLength < axisLengthMax) axisLength *= 2.; 1491 const G4double axisWidth = axisLength / 20.; 1492 G4VModel* axesModel = new G4AxesModel(0.,0.,0.,axisLength,axisWidth); 1493 axesSuccessful = pScene -> AddRunDurationModel (axesModel, warn); 1494 } 1495 1496 // if (verbosity >= G4VisManager::warnings) { 1497 // const std::map<G4String,G4AttDef>* attDefs = model->GetAttDefs(); 1498 // std::vector<G4AttValue>* attValues = model->CreateCurrentAttValues(); 1499 // G4warn << G4AttCheck(attValues, attDefs); 1500 // delete attValues; 1501 // } 1502 1503 if (verbosity >= G4VisManager::confirmations) { 1504 G4cout << "Logical volume \"" << pLV -> GetName () 1505 << "\" with requested depth of descent " 1506 << requestedDepthOfDescent 1507 << ",\n with"; 1508 if (!booleans) G4cout << "out"; 1509 G4cout << " boolean components, with"; 1510 if (!voxels) G4cout << "out"; 1511 G4cout << " voxels,\n with"; 1512 if (!readout) G4cout << "out"; 1513 G4cout << " readout geometry and with"; 1514 if (!checkOverlaps) G4cout << "out"; 1515 G4cout << " overlap checking" 1516 << "\n has been added to scene \"" << currentSceneName << "\"."; 1517 if (axes) { 1518 if (axesSuccessful) { 1519 G4cout << 1520 "\n Axes have also been added at the origin of local cooordinates."; 1521 } else { 1522 G4cout << 1523 "\n Axes have not been added for some reason possibly stated above."; 1524 } 1525 } 1526 G4cout << G4endl; 1527 } 1528 } 1529 else { 1530 G4VisCommandsSceneAddUnsuccessful(verbosity); 1531 return; 1532 } 1533 1534 CheckSceneAndNotifyHandlers (pScene); 1535 } 1536 1537 1538 ////////////// /vis/scene/add/logo ////////////////////////////////// 1539 1540 G4VisCommandSceneAddLogo::G4VisCommandSceneAddLogo () { 1541 G4bool omitable; 1542 fpCommand = new G4UIcommand ("/vis/scene/add/logo", this); 1543 fpCommand -> SetGuidance ("Adds a G4 logo to the current scene."); 1544 fpCommand -> SetGuidance 1545 ("If \"unit\" is \"auto\", height is roughly one tenth of scene extent."); 1546 fpCommand -> SetGuidance 1547 ("\"direction\" is that of outward-facing normal to front face of logo." 1548 "\nIf \"direction\" is \"auto\", logo faces the user in the current viewer."); 1549 fpCommand -> SetGuidance 1550 ("\nIf \"placement\" is \"auto\", logo is placed at bottom right of screen" 1551 "\n when viewed from logo direction."); 1552 G4UIparameter* parameter; 1553 parameter = new G4UIparameter ("height", 'd', omitable = true); 1554 parameter->SetDefaultValue (1.); 1555 fpCommand->SetParameter (parameter); 1556 parameter = new G4UIparameter ("unit", 's', omitable = true); 1557 parameter->SetDefaultValue ("auto"); 1558 fpCommand->SetParameter (parameter); 1559 parameter = new G4UIparameter ("direction", 's', omitable = true); 1560 parameter->SetGuidance ("auto|[-]x|[-]y|[-]z"); 1561 parameter->SetDefaultValue ("auto"); 1562 fpCommand->SetParameter (parameter); 1563 parameter = new G4UIparameter ("red", 'd', omitable = true); 1564 parameter->SetDefaultValue (0.); 1565 fpCommand->SetParameter (parameter); 1566 parameter = new G4UIparameter ("green", 'd', omitable = true); 1567 parameter->SetDefaultValue (1.); 1568 fpCommand->SetParameter (parameter); 1569 parameter = new G4UIparameter ("blue", 'd', omitable = true); 1570 parameter->SetDefaultValue (0.); 1571 fpCommand->SetParameter (parameter); 1572 parameter = new G4UIparameter ("placement", 's', omitable = true); 1573 parameter -> SetParameterCandidates("auto manual"); 1574 parameter->SetDefaultValue ("auto"); 1575 fpCommand->SetParameter (parameter); 1576 parameter = new G4UIparameter ("xmid", 'd', omitable = true); 1577 parameter->SetDefaultValue (0.); 1578 fpCommand->SetParameter (parameter); 1579 parameter = new G4UIparameter ("ymid", 'd', omitable = true); 1580 parameter->SetDefaultValue (0.); 1581 fpCommand->SetParameter (parameter); 1582 parameter = new G4UIparameter ("zmid", 'd', omitable = true); 1583 parameter->SetDefaultValue (0.); 1584 fpCommand->SetParameter (parameter); 1585 parameter = new G4UIparameter ("unit", 's', omitable = true); 1586 parameter->SetDefaultValue ("m"); 1587 fpCommand->SetParameter (parameter); 1588 } 1589 1590 G4VisCommandSceneAddLogo::~G4VisCommandSceneAddLogo () { 1591 delete fpCommand; 1592 } 1593 1594 G4String G4VisCommandSceneAddLogo::GetCurrentValue (G4UIcommand*) { 1595 return ""; 1596 } 1597 1598 void G4VisCommandSceneAddLogo::SetNewValue (G4UIcommand*, G4String newValue) { 1599 1600 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1601 G4bool warn = verbosity >= G4VisManager::warnings; 1602 1603 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1604 if (!pScene) { 1605 if (verbosity >= G4VisManager::errors) { 1606 G4warn << "ERROR: No current scene. Please create one." << G4endl; 1607 } 1608 return; 1609 } else { 1610 if (pScene->GetExtent().GetExtentRadius() <= 0.) { 1611 if (verbosity >= G4VisManager::errors) { 1612 G4warn 1613 << "ERROR: Scene has no extent. Add volumes or use \"/vis/scene/add/extent\"." 1614 << G4endl; 1615 } 1616 return; 1617 } 1618 } 1619 1620 G4VViewer* pViewer = fpVisManager->GetCurrentViewer(); 1621 if (!pViewer) { 1622 if (verbosity >= G4VisManager::errors) { 1623 G4warn << 1624 "ERROR: G4VisCommandSceneAddLogo::SetNewValue: no viewer." 1625 "\n Auto direction needs a viewer." 1626 << G4endl; 1627 } 1628 return; 1629 } 1630 1631 G4double userHeight, red, green, blue, xmid, ymid, zmid; 1632 G4String userHeightUnit, direction, placement, positionUnit; 1633 std::istringstream is (newValue); 1634 is >> userHeight >> userHeightUnit >> direction 1635 >> red >> green >> blue 1636 >> placement 1637 >> xmid >> ymid >> zmid >> positionUnit; 1638 1639 G4double height = userHeight; 1640 const G4VisExtent& sceneExtent = pScene->GetExtent(); // Existing extent. 1641 if (userHeightUnit == "auto") { 1642 height *= 0.2 * sceneExtent.GetExtentRadius(); 1643 } else { 1644 height *= G4UIcommand::ValueOf(userHeightUnit); 1645 } 1646 1647 G4double unit = G4UIcommand::ValueOf(positionUnit); 1648 xmid *= unit; ymid *= unit; zmid *= unit; 1649 1650 Direction logoDirection = X; // Initialise to keep some compilers happy. 1651 if (direction == "auto") { 1652 // Take cue from viewer 1653 const G4Vector3D& vp = 1654 pViewer->GetViewParameters().GetViewpointDirection(); 1655 if (vp.x() > vp.y() && vp.x() > vp.z()) logoDirection = X; 1656 else if (vp.x() < vp.y() && vp.x() < vp.z()) logoDirection = minusX; 1657 else if (vp.y() > vp.x() && vp.y() > vp.z()) logoDirection = Y; 1658 else if (vp.y() < vp.x() && vp.y() < vp.z()) logoDirection = minusY; 1659 else if (vp.z() > vp.x() && vp.z() > vp.y()) logoDirection = Z; 1660 else if (vp.z() < vp.x() && vp.z() < vp.y()) logoDirection = minusZ; 1661 } 1662 else if (direction[0] == 'x') logoDirection = X; 1663 else if (direction[0] == 'y') logoDirection = Y; 1664 else if (direction[0] == 'z') logoDirection = Z; 1665 else if (direction[0] == '-') { 1666 if (direction[1] == 'x') logoDirection = minusX; 1667 else if (direction[1] == 'y') logoDirection = minusY; 1668 else if (direction[1] == 'z') logoDirection = minusZ; 1669 } else { 1670 if (verbosity >= G4VisManager::errors) { 1671 G4warn << "ERROR: Unrecogniseed direction: \"" 1672 << direction << "\"." << G4endl; 1673 return; 1674 } 1675 } 1676 1677 G4bool autoPlacing = false; if (placement == "auto") autoPlacing = true; 1678 // Parameters read and interpreted. 1679 1680 // Current scene extent 1681 const G4double xmin = sceneExtent.GetXmin(); 1682 const G4double xmax = sceneExtent.GetXmax(); 1683 const G4double ymin = sceneExtent.GetYmin(); 1684 const G4double ymax = sceneExtent.GetYmax(); 1685 const G4double zmin = sceneExtent.GetZmin(); 1686 const G4double zmax = sceneExtent.GetZmax(); 1687 1688 // Test existing extent and issue warnings... 1689 G4bool worried = false; 1690 if (sceneExtent.GetExtentRadius() == 0) { 1691 worried = true; 1692 if (verbosity >= G4VisManager::warnings) { 1693 G4warn << 1694 "WARNING: Existing scene does not yet have any extent." 1695 "\n Maybe you have not yet added any geometrical object." 1696 << G4endl; 1697 } 1698 } 1699 1700 // Useful constants, etc... 1701 const G4double halfHeight(height / 2.); 1702 const G4double comfort(0.01); // 0.15 seems too big. 0.05 might be better. 1703 const G4double freeHeightFraction (1. + 2. * comfort); 1704 1705 // Test existing scene for room... 1706 G4bool room = true; 1707 switch (logoDirection) { 1708 case X: 1709 case minusX: 1710 if (freeHeightFraction * (xmax - xmin) < height) room = false; 1711 break; 1712 case Y: 1713 case minusY: 1714 if (freeHeightFraction * (ymax - ymin) < height) room = false; 1715 break; 1716 case Z: 1717 case minusZ: 1718 if (freeHeightFraction * (zmax - zmin) < height) room = false; 1719 break; 1720 } 1721 if (!room) { 1722 worried = true; 1723 if (verbosity >= G4VisManager::warnings) { 1724 G4warn << 1725 "WARNING: Not enough room in existing scene. Maybe logo is too large." 1726 << G4endl; 1727 } 1728 } 1729 if (worried) { 1730 if (verbosity >= G4VisManager::warnings) { 1731 G4warn << 1732 "WARNING: The logo you have asked for is bigger than the existing" 1733 "\n scene. Maybe you have added it too soon. It is recommended that" 1734 "\n you add the logo last so that it can be correctly auto-positioned" 1735 "\n so as not to be obscured by any existing object and so that the" 1736 "\n view parameters can be correctly recalculated." 1737 << G4endl; 1738 } 1739 } 1740 1741 G4double sxmid(xmid), symid(ymid), szmid(zmid); 1742 if (autoPlacing) { 1743 // Aim to place at bottom right of screen when viewed from logoDirection. 1744 // Give some comfort zone. 1745 const G4double xComfort = comfort * (xmax - xmin); 1746 const G4double yComfort = comfort * (ymax - ymin); 1747 const G4double zComfort = comfort * (zmax - zmin); 1748 switch (logoDirection) { 1749 case X: // y-axis up, z-axis to left? 1750 sxmid = xmax + halfHeight + xComfort; 1751 symid = ymin - yComfort; 1752 szmid = zmin - zComfort; 1753 break; 1754 case minusX: // y-axis up, z-axis to right? 1755 sxmid = xmin - halfHeight - xComfort; 1756 symid = ymin - yComfort; 1757 szmid = zmax + zComfort; 1758 break; 1759 case Y: // z-axis up, x-axis to left? 1760 sxmid = xmin - xComfort; 1761 symid = ymax + halfHeight + yComfort; 1762 szmid = zmin - zComfort; 1763 break; 1764 case minusY: // z-axis up, x-axis to right? 1765 sxmid = xmax + xComfort; 1766 symid = ymin - halfHeight - yComfort; 1767 szmid = zmin - zComfort; 1768 break; 1769 case Z: // y-axis up, x-axis to right? 1770 sxmid = xmax + xComfort; 1771 symid = ymin - yComfort; 1772 szmid = zmax + halfHeight + zComfort; 1773 break; 1774 case minusZ: // y-axis up, x-axis to left? 1775 sxmid = xmin - xComfort; 1776 symid = ymin - yComfort; 1777 szmid = zmin - halfHeight - zComfort; 1778 break; 1779 } 1780 } 1781 1782 G4Transform3D transform; 1783 switch (logoDirection) { 1784 case X: // y-axis up, z-axis to left? 1785 transform = G4RotateY3D(halfpi); 1786 break; 1787 case minusX: // y-axis up, z-axis to right? 1788 transform = G4RotateY3D(-halfpi); 1789 break; 1790 case Y: // z-axis up, x-axis to left? 1791 transform = G4RotateX3D(-halfpi) * G4RotateZ3D(pi); 1792 break; 1793 case minusY: // z-axis up, x-axis to right? 1794 transform = G4RotateX3D(halfpi); 1795 break; 1796 case Z: // y-axis up, x-axis to right? 1797 // No transformation required. 1798 break; 1799 case minusZ: // y-axis up, x-axis to left? 1800 transform = G4RotateY3D(pi); 1801 break; 1802 } 1803 transform = G4Translate3D(sxmid,symid,szmid) * transform; 1804 1805 G4VisAttributes visAtts(G4Colour(red, green, blue)); 1806 visAtts.SetForceSolid(true); // Always solid. 1807 1808 G4Logo* logo = new G4Logo(height,visAtts,transform); 1809 G4VModel* model = 1810 new G4CallbackModel<G4VisCommandSceneAddLogo::G4Logo>(logo); 1811 model->SetType("G4Logo"); 1812 model->SetGlobalTag("G4Logo"); 1813 model->SetGlobalDescription("G4Logo: " + newValue); 1814 G4double& h = height; 1815 G4double h2 = h/2.; 1816 G4VisExtent extent(-h,h,-h2,h2,-h2,h2); 1817 model->SetExtent(extent.Transform(transform)); 1818 // This extent gets "added" to existing scene extent in 1819 // AddRunDurationModel below. 1820 const G4String& currentSceneName = pScene -> GetName (); 1821 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1822 if (successful) { 1823 if (verbosity >= G4VisManager::confirmations) { 1824 G4cout << "G4 Logo of height " << userHeight << ' ' << userHeightUnit 1825 << ", " << direction << "-direction, added to scene \"" 1826 << currentSceneName << "\""; 1827 if (verbosity >= G4VisManager::parameters) { 1828 G4cout << "\n with extent " << extent 1829 << "\n at " << transform.getRotation() 1830 << " " << transform.getTranslation(); 1831 } 1832 G4cout << G4endl; 1833 } 1834 } 1835 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1836 1837 CheckSceneAndNotifyHandlers (pScene); 1838 } 1839 1840 G4VisCommandSceneAddLogo::G4Logo::G4Logo 1841 (G4double height, const G4VisAttributes& visAtts, const G4Transform3D& transform) 1842 { 1843 const G4double& h = height; 1844 const G4double h2 = 0.5 * h; // Half height. 1845 const G4double ri = 0.25 * h; // Inner radius. 1846 const G4double ro = 0.5 * h; // Outer radius. 1847 const G4double ro2 = 0.5 * ro; // Half outer radius. 1848 const G4double w = ro - ri; // Width. 1849 const G4double w2 = 0.5 * w; // Half width. 1850 const G4double d2 = 0.2 * h; // Half depth. 1851 const G4double f1 = 0.05 * h; // left edge of stem of "4". 1852 const G4double f2 = -0.3 * h; // bottom edge of cross of "4". 1853 const G4double e = 1.e-4 * h; // epsilon. 1854 const G4double xt = f1, yt = h2; // Top of slope. 1855 const G4double xb = -h2, yb = f2 + w; // Bottom of slope. 1856 const G4double dx = xt - xb, dy = yt - yb; 1857 const G4double angle = std::atan2(dy,dx); 1858 G4RotationMatrix rm; 1859 rm.rotateZ(angle*rad); 1860 const G4double d = std::sqrt(dx * dx + dy * dy); 1861 const G4double ss = h; // Half height of square subtractor 1862 const G4double y8 = ss; // Choose y of subtractor for outer slope. 1863 const G4double x8 = ((-ss * d - dx * (yt - y8)) / dy) + xt; 1864 G4double y9 = ss; // Choose y of subtractor for inner slope. 1865 G4double x9 = ((-(ss - w) * d - dx * (yt - y8)) / dy) + xt; 1866 // But to get inner, we make a triangle translated by... 1867 const G4double xtr = ss - f1, ytr = -ss - f2 -w; 1868 x9 += xtr; y9 += ytr; 1869 1870 // The idea here is to create a polyhedron for the G and the 4. To do 1871 // this we use Geant4 geometry solids and make boolean operations. 1872 // Note that we do not need to keep the solids. We use local objects, 1873 // which, of course, are deleted on leaving this function. This 1874 // is contrary to the usual requirement for solids that are part of the 1875 // detector for which solids MUST be created on the heap (with "new"). 1876 // Finally we invoke CreatePolyhedron, which creates a polyhedron on the heap 1877 // and returns a pointer. It is the user's responsibility to delete, 1878 // which is done in the destructor of this class. Thus the polyhedra, 1879 // created here, remain on the heap for the lifetime of the job. 1880 1881 // G... 1882 G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi); 1883 G4Box bG("bG",w2,ro2,d2); 1884 G4UnionSolid logoG("logoG",&tG,&bG,G4Translate3D(ri+w2,-ro2,0.)); 1885 // Create with these vis atts (force solid) and current no of sides per circle. 1886 G4Polyhedron::SetNumberOfRotationSteps 1887 (fpVisManager->GetCurrentViewer()->GetViewParameters().GetNoOfSides()); 1888 fpG = logoG.CreatePolyhedron(); 1889 G4Polyhedron::ResetNumberOfRotationSteps (); 1890 fpG->SetVisAttributes(visAtts); 1891 fpG->Transform(G4Translate3D(-0.55*h,0.,0.)); 1892 fpG->Transform(transform); 1893 1894 // 4... 1895 G4Box b1("b1",h2,h2,d2); 1896 G4Box bS("bS",ss,ss,d2+e); // Subtractor. 1897 G4Box bS2("bS2",ss,ss,d2+2.*e); // 2nd Subtractor. 1898 G4SubtractionSolid s1("s1",&b1,&bS,G4Translate3D(f1-ss,f2-ss,0.)); 1899 G4SubtractionSolid s2("s2",&s1,&bS,G4Translate3D(f1+ss+w,f2-ss,0.)); 1900 G4SubtractionSolid s3("s3",&s2,&bS,G4Translate3D(f1+ss+w,f2+ss+w,0.)); 1901 G4SubtractionSolid s4 1902 ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVector(x8,y8,0.))); 1903 G4SubtractionSolid s5 // Triangular hole. 1904 ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVector(x9,y9,0.))); 1905 G4SubtractionSolid logo4("logo4",&s4,&s5,G4Translate3D(-xtr,-ytr,0.)); 1906 fp4 = logo4.CreatePolyhedron(); 1907 /* Experiment with creating own polyhedron... 1908 int nNodes = 4; 1909 int nFaces = 4; 1910 double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m,0},{0,0,1*m}}; 1911 int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4,3,0},{2,3,4,0}}; 1912 fp4 = new G4Polyhedron(); 1913 fp4->createPolyhedron(nNodes,nFaces,xyz,faces); 1914 */ 1915 fp4->SetVisAttributes(visAtts); 1916 fp4->Transform(G4Translate3D(0.55*h,0.,0.)); 1917 fp4->Transform(transform); 1918 } 1919 1920 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() { 1921 delete fpG; 1922 delete fp4; 1923 } 1924 1925 void G4VisCommandSceneAddLogo::G4Logo::operator() 1926 (G4VGraphicsScene& sceneHandler, const G4ModelingParameters*) { 1927 sceneHandler.BeginPrimitives(); 1928 sceneHandler.AddPrimitive(*fpG); 1929 sceneHandler.AddPrimitive(*fp4); 1930 sceneHandler.EndPrimitives(); 1931 } 1932 1933 ////////////// /vis/scene/add/logo2D /////////////////////////////////////// 1934 1935 G4VisCommandSceneAddLogo2D::G4VisCommandSceneAddLogo2D () { 1936 G4bool omitable; 1937 fpCommand = new G4UIcommand ("/vis/scene/add/logo2D", this); 1938 fpCommand -> SetGuidance ("Adds 2D logo to current scene."); 1939 G4UIparameter* parameter; 1940 parameter = new G4UIparameter ("size", 'i', omitable = true); 1941 parameter -> SetGuidance ("Screen size of text in pixels."); 1942 parameter -> SetDefaultValue (48); 1943 fpCommand -> SetParameter (parameter); 1944 parameter = new G4UIparameter ("x-position", 'd', omitable = true); 1945 parameter -> SetGuidance ("x screen position in range -1 < x < 1."); 1946 parameter -> SetDefaultValue (-0.9); 1947 fpCommand -> SetParameter (parameter); 1948 parameter = new G4UIparameter ("y-position", 'd', omitable = true); 1949 parameter -> SetGuidance ("y screen position in range -1 < y < 1."); 1950 parameter -> SetDefaultValue (-0.9); 1951 fpCommand -> SetParameter (parameter); 1952 parameter = new G4UIparameter ("layout", 's', omitable = true); 1953 parameter -> SetGuidance ("Layout, i.e., adjustment: left|centre|right."); 1954 parameter -> SetDefaultValue ("left"); 1955 fpCommand -> SetParameter (parameter); 1956 } 1957 1958 G4VisCommandSceneAddLogo2D::~G4VisCommandSceneAddLogo2D () { 1959 delete fpCommand; 1960 } 1961 1962 G4String G4VisCommandSceneAddLogo2D::GetCurrentValue (G4UIcommand*) { 1963 return ""; 1964 } 1965 1966 void G4VisCommandSceneAddLogo2D::SetNewValue (G4UIcommand*, G4String newValue) 1967 { 1968 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1969 G4bool warn(verbosity >= G4VisManager::warnings); 1970 1971 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1972 if (!pScene) { 1973 if (verbosity >= G4VisManager::errors) { 1974 G4warn << "ERROR: No current scene. Please create one." << G4endl; 1975 } 1976 return; 1977 } 1978 1979 G4int size; 1980 G4double x, y; 1981 G4String layoutString; 1982 std::istringstream is(newValue); 1983 is >> size >> x >> y >> layoutString; 1984 G4Text::Layout layout = G4Text::right; 1985 if (layoutString[0] == 'l') layout = G4Text::left; 1986 else if (layoutString[0] == 'c') layout = G4Text::centre; 1987 else if (layoutString[0] == 'r') layout = G4Text::right; 1988 1989 Logo2D* logo2D = new Logo2D(fpVisManager, size, x, y, layout); 1990 G4VModel* model = 1991 new G4CallbackModel<G4VisCommandSceneAddLogo2D::Logo2D>(logo2D); 1992 model->SetType("G4Logo2D"); 1993 model->SetGlobalTag("G4Logo2D"); 1994 model->SetGlobalDescription("G4Logo2D: " + newValue); 1995 const G4String& currentSceneName = pScene -> GetName (); 1996 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1997 if (successful) { 1998 if (verbosity >= G4VisManager::confirmations) { 1999 G4cout << "2D logo has been added to scene \"" 2000 << currentSceneName << "\"." 2001 << G4endl; 2002 } 2003 } 2004 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2005 2006 CheckSceneAndNotifyHandlers (pScene); 2007 } 2008 2009 void G4VisCommandSceneAddLogo2D::Logo2D::operator() 2010 (G4VGraphicsScene& sceneHandler, const G4ModelingParameters*) 2011 { 2012 G4Text text("Geant4", G4Point3D(fX, fY, 0.)); 2013 text.SetScreenSize(fSize); 2014 text.SetLayout(fLayout); 2015 G4VisAttributes textAtts(G4Colour::Brown()); 2016 text.SetVisAttributes(textAtts); 2017 sceneHandler.BeginPrimitives2D(); 2018 sceneHandler.AddPrimitive(text); 2019 sceneHandler.EndPrimitives2D(); 2020 } 2021 2022 ////////////// /vis/scene/add/magneticField /////////////////////////////////////// 2023 2024 G4VisCommandSceneAddMagneticField::G4VisCommandSceneAddMagneticField () { 2025 fpCommand = new G4UIcommand ("/vis/scene/add/magneticField", this); 2026 fpCommand -> SetGuidance 2027 ("Adds magnetic field representation to current scene."); 2028 const G4UIcommandTree* tree = G4UImanager::GetUIpointer()->GetTree(); 2029 const G4UIcommand* addElecFieldCmd = tree->FindPath("/vis/scene/add/electricField"); 2030 // Pick up additional guidance from /vis/scene/add/electricField 2031 CopyGuidanceFrom(addElecFieldCmd,fpCommand,1); 2032 // Pick up parameters from /vis/scene/add/electricField 2033 CopyParametersFrom(addElecFieldCmd,fpCommand); 2034 } 2035 2036 G4VisCommandSceneAddMagneticField::~G4VisCommandSceneAddMagneticField () { 2037 delete fpCommand; 2038 } 2039 2040 G4String G4VisCommandSceneAddMagneticField::GetCurrentValue (G4UIcommand*) { 2041 return ""; 2042 } 2043 2044 void G4VisCommandSceneAddMagneticField::SetNewValue 2045 (G4UIcommand*, G4String newValue) { 2046 2047 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2048 G4bool warn(verbosity >= G4VisManager::warnings); 2049 2050 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2051 if (!pScene) { 2052 if (verbosity >= G4VisManager::errors) { 2053 G4warn << "ERROR: No current scene. Please create one." << G4endl; 2054 } 2055 return; 2056 } 2057 2058 G4int nDataPointsPerHalfScene; 2059 G4String representation; 2060 std::istringstream iss(newValue); 2061 iss >> nDataPointsPerHalfScene >> representation; 2062 G4ElectricFieldModel::Representation 2063 modelRepresentation = G4ElectricFieldModel::fullArrow; 2064 if (representation == "lightArrow") { 2065 modelRepresentation = G4ElectricFieldModel::lightArrow; 2066 } 2067 G4VModel* model; 2068 model = new G4MagneticFieldModel 2069 (nDataPointsPerHalfScene,modelRepresentation, 2070 fCurrentArrow3DLineSegmentsPerCircle, 2071 fCurrentExtentForField, 2072 fCurrrentPVFindingsForField); 2073 const G4String& currentSceneName = pScene -> GetName (); 2074 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2075 if (successful) { 2076 if (verbosity >= G4VisManager::confirmations) { 2077 G4cout 2078 << "Magnetic field, if any, will be drawn in scene \"" 2079 << currentSceneName 2080 << "\"\n with " 2081 << nDataPointsPerHalfScene 2082 << " data points per half extent and with representation \"" 2083 << representation 2084 << '\"' 2085 << G4endl; 2086 } 2087 } 2088 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2089 2090 CheckSceneAndNotifyHandlers (pScene); 2091 } 2092 2093 ////////////// /vis/scene/add/psHits /////////////////////////////////////// 2094 2095 G4VisCommandSceneAddPSHits::G4VisCommandSceneAddPSHits () { 2096 G4bool omitable; 2097 fpCommand = new G4UIcmdWithAString ("/vis/scene/add/psHits", this); 2098 fpCommand -> SetGuidance 2099 ("Adds Primitive Scorer Hits (PSHits) to current scene."); 2100 fpCommand -> SetGuidance 2101 ("PSHits are drawn at end of run when the scene in which" 2102 "\nthey are added is current."); 2103 fpCommand -> SetGuidance 2104 ("Optional parameter specifies name of scoring map. By default all" 2105 "\nscoring maps registered with the G4ScoringManager are drawn."); 2106 fpCommand -> SetParameterName ("mapname", omitable = true); 2107 fpCommand -> SetDefaultValue ("all"); 2108 } 2109 2110 G4VisCommandSceneAddPSHits::~G4VisCommandSceneAddPSHits () { 2111 delete fpCommand; 2112 } 2113 2114 G4String G4VisCommandSceneAddPSHits::GetCurrentValue (G4UIcommand*) { 2115 return ""; 2116 } 2117 2118 void G4VisCommandSceneAddPSHits::SetNewValue 2119 (G4UIcommand*, G4String newValue) 2120 { 2121 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2122 G4bool warn(verbosity >= G4VisManager::warnings); 2123 2124 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2125 if (!pScene) { 2126 if (verbosity >= G4VisManager::errors) { 2127 G4warn << "ERROR: No current scene. Please create one." << G4endl; 2128 } 2129 return; 2130 } 2131 2132 G4VModel* model = new G4PSHitsModel(newValue); 2133 const G4String& currentSceneName = pScene -> GetName (); 2134 G4bool successful = pScene -> AddEndOfRunModel (model, warn); 2135 if (successful) { 2136 if (verbosity >= G4VisManager::confirmations) { 2137 if (newValue == "all") { 2138 G4cout << "All Primitive Scorer hits"; 2139 } else { 2140 G4cout << "Hits of Primitive Scorer \"" << newValue << '"'; 2141 } 2142 G4cout << " will be drawn at end of run in scene \"" 2143 << currentSceneName << "\"." 2144 << G4endl; 2145 } 2146 } 2147 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2148 2149 CheckSceneAndNotifyHandlers (pScene); 2150 } 2151 2152 ////////////// /vis/scene/add/scale ////////////////////////////////// 2153 2154 G4VisCommandSceneAddScale::G4VisCommandSceneAddScale () { 2155 G4bool omitable; 2156 fpCommand = new G4UIcommand ("/vis/scene/add/scale", this); 2157 fpCommand -> SetGuidance 2158 ("Adds an annotated scale line to the current scene."); 2159 fpCommand -> SetGuidance 2160 ("If \"unit\" is \"auto\", length is roughly one tenth of the scene extent."); 2161 fpCommand -> SetGuidance 2162 ("If \"direction\" is \"auto\", scale is roughly in the plane of the current view."); 2163 fpCommand -> SetGuidance 2164 ("If \"placement\" is \"auto\", scale is placed at bottom left of current view." 2165 "\n Otherwise placed at (xmid,ymid,zmid)."); 2166 fpCommand -> SetGuidance 2167 ("An annotated line in the specified direction with tick marks at the" 2168 "\nend. If autoPlacing is true it is required to be centred at the" 2169 "\nfront, right, bottom corner of the world space, comfortably outside" 2170 "\nthe existing bounding box/sphere so that existing objects do not" 2171 "\nobscure it. Otherwise it is required to be drawn with mid-point at" 2172 "\n(xmid, ymid, zmid)." 2173 "\n" 2174 "\nThe auto placing algorithm is (approx):" 2175 "\n x = xmin + (1 + comfort) * (xmax - xmin);" 2176 "\n y = ymin - comfort * (ymax - ymin);" 2177 "\n z = zmin + (1 + comfort) * (zmax - zmin);" 2178 "\n if direction == x then (x - length,y,z) to (x,y,z);" 2179 "\n if direction == y then (x,y,z) to (x,y + length,z);" 2180 "\n if direction == z then (x,y,z - length) to (x,y,z);" 2181 ); 2182 G4UIparameter* parameter; 2183 parameter = new G4UIparameter ("length", 'd', omitable = true); 2184 parameter->SetDefaultValue (1.); 2185 fpCommand->SetParameter (parameter); 2186 parameter = new G4UIparameter ("unit", 's', omitable = true); 2187 parameter->SetDefaultValue ("auto"); 2188 fpCommand->SetParameter (parameter); 2189 parameter = new G4UIparameter ("direction", 's', omitable = true); 2190 parameter->SetGuidance ("auto|x|y|z"); 2191 parameter->SetDefaultValue ("auto"); 2192 fpCommand->SetParameter (parameter); 2193 parameter = new G4UIparameter ("red", 'd', omitable = true); 2194 parameter->SetDefaultValue (1.); 2195 fpCommand->SetParameter (parameter); 2196 parameter = new G4UIparameter ("green", 'd', omitable = true); 2197 parameter->SetDefaultValue (0.); 2198 fpCommand->SetParameter (parameter); 2199 parameter = new G4UIparameter ("blue", 'd', omitable = true); 2200 parameter->SetDefaultValue (0.); 2201 fpCommand->SetParameter (parameter); 2202 parameter = new G4UIparameter ("placement", 's', omitable = true); 2203 parameter -> SetParameterCandidates("auto manual"); 2204 parameter->SetDefaultValue ("auto"); 2205 fpCommand->SetParameter (parameter); 2206 parameter = new G4UIparameter ("xmid", 'd', omitable = true); 2207 parameter->SetDefaultValue (0.); 2208 fpCommand->SetParameter (parameter); 2209 parameter = new G4UIparameter ("ymid", 'd', omitable = true); 2210 parameter->SetDefaultValue (0.); 2211 fpCommand->SetParameter (parameter); 2212 parameter = new G4UIparameter ("zmid", 'd', omitable = true); 2213 parameter->SetDefaultValue (0.); 2214 fpCommand->SetParameter (parameter); 2215 parameter = new G4UIparameter ("unit", 's', omitable = true); 2216 parameter->SetDefaultValue ("m"); 2217 fpCommand->SetParameter (parameter); 2218 } 2219 2220 G4VisCommandSceneAddScale::~G4VisCommandSceneAddScale () { 2221 delete fpCommand; 2222 } 2223 2224 G4String G4VisCommandSceneAddScale::GetCurrentValue (G4UIcommand*) { 2225 return ""; 2226 } 2227 2228 void G4VisCommandSceneAddScale::SetNewValue (G4UIcommand*, G4String newValue) { 2229 2230 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2231 G4bool warn = verbosity >= G4VisManager::warnings; 2232 2233 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2234 if (!pScene) { 2235 if (verbosity >= G4VisManager::errors) { 2236 G4warn << "ERROR: No current scene. Please create one." << G4endl; 2237 } 2238 return; 2239 } else { 2240 if (pScene->GetExtent().GetExtentRadius() <= 0.) { 2241 if (verbosity >= G4VisManager::errors) { 2242 G4warn 2243 << "ERROR: Scene has no extent. Add volumes or use \"/vis/scene/add/extent\"." 2244 << G4endl; 2245 } 2246 return; 2247 } 2248 } 2249 2250 G4double userLength, red, green, blue, xmid, ymid, zmid; 2251 G4String userLengthUnit, direction, placement, positionUnit; 2252 std::istringstream is (newValue); 2253 is >> userLength >> userLengthUnit >> direction 2254 >> red >> green >> blue 2255 >> placement 2256 >> xmid >> ymid >> zmid >> positionUnit; 2257 2258 G4double length = userLength; 2259 const G4VisExtent& sceneExtent = pScene->GetExtent(); // Existing extent. 2260 if (userLengthUnit == "auto") { 2261 const G4double lengthMax = 0.5 * sceneExtent.GetExtentRadius(); 2262 const G4double intLog10Length = std::floor(std::log10(lengthMax)); 2263 length = std::pow(10,intLog10Length); 2264 if (5.*length < lengthMax) length *= 5.; 2265 else if (2.*length < lengthMax) length *= 2.; 2266 } else { 2267 length *= G4UIcommand::ValueOf(userLengthUnit); 2268 } 2269 G4String annotation = G4BestUnit(length,"Length"); 2270 2271 G4double unit = G4UIcommand::ValueOf(positionUnit); 2272 xmid *= unit; ymid *= unit; zmid *= unit; 2273 2274 Scale::Direction scaleDirection (Scale::x); 2275 if (direction[0] == 'y') scaleDirection = Scale::y; 2276 if (direction[0] == 'z') scaleDirection = Scale::z; 2277 2278 G4VViewer* pViewer = fpVisManager->GetCurrentViewer(); 2279 if (!pViewer) { 2280 if (verbosity >= G4VisManager::errors) { 2281 G4warn << 2282 "ERROR: G4VisCommandSceneAddScale::SetNewValue: no viewer." 2283 "\n Auto direction needs a viewer." 2284 << G4endl; 2285 } 2286 return; 2287 } 2288 2289 const G4Vector3D& vp = 2290 pViewer->GetViewParameters().GetViewpointDirection(); 2291 const G4Vector3D& up = 2292 pViewer->GetViewParameters().GetUpVector(); 2293 2294 if (direction == "auto") { // Takes cue from viewer. 2295 if (std::abs(vp.x()) > std::abs(vp.y()) && 2296 std::abs(vp.x()) > std::abs(vp.z())) { // x viewpoint 2297 if (std::abs(up.y()) > std::abs(up.z())) scaleDirection = Scale::z; 2298 else scaleDirection = Scale::y; 2299 } 2300 else if (std::abs(vp.y()) > std::abs(vp.x()) && 2301 std::abs(vp.y()) > std::abs(vp.z())) { // y viewpoint 2302 if (std::abs(up.x()) > std::abs(up.z())) scaleDirection = Scale::z; 2303 else scaleDirection = Scale::x; 2304 } 2305 else if (std::abs(vp.z()) > std::abs(vp.x()) && 2306 std::abs(vp.z()) > std::abs(vp.y())) { // z viewpoint 2307 if (std::abs(up.y()) > std::abs(up.x())) scaleDirection = Scale::x; 2308 else scaleDirection = Scale::y; 2309 } 2310 } 2311 2312 G4bool autoPlacing = false; if (placement == "auto") autoPlacing = true; 2313 // Parameters read and interpreted. 2314 2315 // Useful constants, etc... 2316 const G4double halfLength(length / 2.); 2317 const G4double comfort(0.01); // 0.15 seems too big. 0.05 might be better. 2318 const G4double freeLengthFraction (1. + 2. * comfort); 2319 2320 const G4double xmin = sceneExtent.GetXmin(); 2321 const G4double xmax = sceneExtent.GetXmax(); 2322 const G4double ymin = sceneExtent.GetYmin(); 2323 const G4double ymax = sceneExtent.GetYmax(); 2324 const G4double zmin = sceneExtent.GetZmin(); 2325 const G4double zmax = sceneExtent.GetZmax(); 2326 2327 // Test existing extent and issue warnings... 2328 G4bool worried = false; 2329 if (sceneExtent.GetExtentRadius() == 0) { 2330 worried = true; 2331 if (verbosity >= G4VisManager::warnings) { 2332 G4warn << 2333 "WARNING: Existing scene does not yet have any extent." 2334 "\n Maybe you have not yet added any geometrical object." 2335 << G4endl; 2336 } 2337 } 2338 2339 // Test existing scene for room... 2340 G4bool room = true; 2341 switch (scaleDirection) { 2342 case Scale::x: 2343 if (freeLengthFraction * (xmax - xmin) < length) room = false; 2344 break; 2345 case Scale::y: 2346 if (freeLengthFraction * (ymax - ymin) < length) room = false; 2347 break; 2348 case Scale::z: 2349 if (freeLengthFraction * (zmax - zmin) < length) room = false; 2350 break; 2351 } 2352 if (!room) { 2353 worried = true; 2354 if (verbosity >= G4VisManager::warnings) { 2355 G4warn << 2356 "WARNING: Not enough room in existing scene. Maybe scale is too long." 2357 << G4endl; 2358 } 2359 } 2360 if (worried) { 2361 if (verbosity >= G4VisManager::warnings) { 2362 G4warn << 2363 "WARNING: The scale you have asked for is bigger than the existing" 2364 "\n scene. Maybe you have added it too soon. It is recommended that" 2365 "\n you add the scale last so that it can be correctly auto-positioned" 2366 "\n so as not to be obscured by any existing object and so that the" 2367 "\n view parameters can be correctly recalculated." 2368 << G4endl; 2369 } 2370 } 2371 2372 // Now figure out the extent... 2373 // 2374 // This creates a representation of annotated line in the specified 2375 // direction with tick marks at the end. If autoPlacing is true it 2376 // is required to be centred at the front, right, bottom corner of 2377 // the world space, comfortably outside the existing bounding 2378 // box/sphere so that existing objects do not obscure it. Otherwise 2379 // it is required to be drawn with mid-point at (xmid, ymid, zmid). 2380 // 2381 // The auto placing algorithm might be: 2382 // x = xmin + (1 + comfort) * (xmax - xmin) 2383 // y = ymin - comfort * (ymax - ymin) 2384 // z = zmin + (1 + comfort) * (zmax - zmin) 2385 // if direction == x then (x - length,y,z) to (x,y,z) 2386 // if direction == y then (x,y,z) to (x,y + length,z) 2387 // if direction == z then (x,y,z - length) to (x,y,z) 2388 // 2389 // Implement this in two parts. Here, use the scale's extent to 2390 // "expand" the scene's extent. Then rendering - in 2391 // G4VSceneHandler::AddPrimitive(const G4Scale&) - simply has to 2392 // ensure it's within the new extent. 2393 // 2394 2395 G4double sxmid(xmid), symid(ymid), szmid(zmid); 2396 if (autoPlacing) { 2397 // Aim to place at bottom right of screen in current view. 2398 // Give some comfort zone. 2399 const G4double xComfort = comfort * (xmax - xmin); 2400 const G4double yComfort = comfort * (ymax - ymin); 2401 const G4double zComfort = comfort * (zmax - zmin); 2402 switch (scaleDirection) { 2403 case Scale::x: 2404 if (vp.z() > 0.) { 2405 sxmid = xmax + xComfort; 2406 symid = ymin - yComfort; 2407 szmid = zmin - zComfort; 2408 } else { 2409 sxmid = xmin - xComfort; 2410 symid = ymin - yComfort; 2411 szmid = zmax + zComfort; 2412 } 2413 break; 2414 case Scale::y: 2415 if (vp.x() > 0.) { 2416 sxmid = xmin - xComfort; 2417 symid = ymax + yComfort; 2418 szmid = zmin - zComfort; 2419 } else { 2420 sxmid = xmax + xComfort; 2421 symid = ymin - yComfort; 2422 szmid = zmin - zComfort; 2423 } 2424 break; 2425 case Scale::z: 2426 if (vp.x() > 0.) { 2427 sxmid = xmax + xComfort; 2428 symid = ymin - yComfort; 2429 szmid = zmax + zComfort; 2430 } else { 2431 sxmid = xmin - xComfort; 2432 symid = ymin - yComfort; 2433 szmid = zmax + zComfort; 2434 } 2435 break; 2436 } 2437 } 2438 2439 G4Transform3D transform; 2440 const G4double h = halfLength; 2441 const G4double t = h/5.; 2442 G4VisExtent scaleExtent(-h,h,-t,t,-t,t); 2443 switch (scaleDirection) { 2444 case Scale::x: 2445 break; 2446 case Scale::y: 2447 transform = G4RotateZ3D(halfpi); 2448 break; 2449 case Scale::z: 2450 transform = G4RotateY3D(halfpi); 2451 break; 2452 } 2453 transform = G4Translate3D(sxmid,symid,szmid) * transform; 2454 scaleExtent = scaleExtent.Transform(transform); 2455 2456 G4Colour colour(red, green, blue); 2457 if (direction == "auto") { 2458 switch (scaleDirection) { 2459 case Scale::x: 2460 colour = G4Colour::Red(); 2461 break; 2462 case Scale::y: 2463 colour = G4Colour::Green(); 2464 break; 2465 case Scale::z: 2466 colour = G4Colour::Blue(); 2467 break; 2468 } 2469 } 2470 G4VisAttributes visAttr(colour); 2471 2472 Scale* scale = new Scale 2473 (visAttr, length, transform, 2474 annotation, fCurrentTextSize, colour); 2475 G4VModel* model = new G4CallbackModel<Scale>(scale); 2476 model->SetType("Scale"); 2477 model->SetGlobalTag("Scale"); 2478 model->SetGlobalDescription("Scale: " + newValue); 2479 model->SetExtent(scaleExtent); 2480 2481 const G4String& currentSceneName = pScene -> GetName (); 2482 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2483 if (successful) { 2484 if (verbosity >= G4VisManager::confirmations) { 2485 G4cout << "Scale of " << annotation 2486 << " added to scene \"" << currentSceneName << "\"."; 2487 if (verbosity >= G4VisManager::parameters) { 2488 G4cout << "\n with extent " << scaleExtent 2489 << "\n at " << transform.getRotation() 2490 << " " << transform.getTranslation(); 2491 } 2492 G4cout << G4endl; 2493 } 2494 } 2495 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2496 2497 CheckSceneAndNotifyHandlers (pScene); 2498 } 2499 2500 G4VisCommandSceneAddScale::Scale::Scale 2501 (const G4VisAttributes& visAtts, 2502 G4double length, const G4Transform3D& transform, 2503 const G4String& annotation, G4double annotationSize, 2504 const G4Colour& annotationColour): 2505 fVisAtts(visAtts) 2506 { 2507 // Useful constants... 2508 const G4double halfLength(length / 2.); 2509 const G4double tickLength(length / 20.); 2510 2511 // Create (empty) polylines having the same vis attributes... 2512 // (OK to pass address since fVisAtts is long lived.) 2513 fScaleLine.SetVisAttributes(&fVisAtts); 2514 fTick11.SetVisAttributes(&fVisAtts); 2515 fTick12.SetVisAttributes(&fVisAtts); 2516 fTick21.SetVisAttributes(&fVisAtts); 2517 fTick22.SetVisAttributes(&fVisAtts); 2518 2519 // Add points to the polylines to represent a scale parallel to the 2520 // x-axis centred on the origin... 2521 G4Point3D r1(G4Point3D(-halfLength, 0., 0.)); 2522 G4Point3D r2(G4Point3D( halfLength, 0., 0.)); 2523 fScaleLine.push_back(r1); 2524 fScaleLine.push_back(r2); 2525 G4Point3D ticky(0., tickLength, 0.); 2526 G4Point3D tickz(0., 0., tickLength); 2527 fTick11.push_back(r1 + ticky); 2528 fTick11.push_back(r1 - ticky); 2529 fTick12.push_back(r1 + tickz); 2530 fTick12.push_back(r1 - tickz); 2531 fTick21.push_back(r2 + ticky); 2532 fTick21.push_back(r2 - ticky); 2533 fTick22.push_back(r2 + tickz); 2534 fTick22.push_back(r2 - tickz); 2535 // ...and transform to chosen position and orientation 2536 fScaleLine.transform(transform); 2537 fTick11.transform(transform); 2538 fTick12.transform(transform); 2539 fTick21.transform(transform); 2540 fTick22.transform(transform); 2541 // Similarly for annotation 2542 G4Point3D textPosition(0., tickLength, 0.); 2543 textPosition.transform(transform); 2544 fText = G4Text(annotation,textPosition); 2545 fText.SetVisAttributes(annotationColour); 2546 fText.SetScreenSize(annotationSize); 2547 } 2548 2549 void G4VisCommandSceneAddScale::Scale::operator() 2550 (G4VGraphicsScene& sceneHandler,const G4ModelingParameters*) 2551 { 2552 // Draw... 2553 sceneHandler.BeginPrimitives(); 2554 sceneHandler.AddPrimitive(fScaleLine); 2555 sceneHandler.AddPrimitive(fTick11); 2556 sceneHandler.AddPrimitive(fTick12); 2557 sceneHandler.AddPrimitive(fTick21); 2558 sceneHandler.AddPrimitive(fTick22); 2559 sceneHandler.AddPrimitive(fText); 2560 sceneHandler.EndPrimitives(); 2561 } 2562 2563 ////////////// /vis/scene/add/text ////////////////////////////////// 2564 2565 G4VisCommandSceneAddText::G4VisCommandSceneAddText () { 2566 G4bool omitable; 2567 fpCommand = new G4UIcommand ("/vis/scene/add/text", this); 2568 fpCommand -> SetGuidance ("Adds text to current scene."); 2569 fpCommand -> SetGuidance 2570 ("Use \"/vis/set/textColour\" to set colour."); 2571 fpCommand -> SetGuidance 2572 ("Use \"/vis/set/textLayout\" to set layout:"); 2573 G4UIparameter* parameter; 2574 parameter = new G4UIparameter ("x", 'd', omitable = true); 2575 parameter->SetDefaultValue (0); 2576 fpCommand->SetParameter (parameter); 2577 parameter = new G4UIparameter ("y", 'd', omitable = true); 2578 parameter->SetDefaultValue (0); 2579 fpCommand->SetParameter (parameter); 2580 parameter = new G4UIparameter ("z", 'd', omitable = true); 2581 parameter->SetDefaultValue (0); 2582 fpCommand->SetParameter (parameter); 2583 parameter = new G4UIparameter ("unit", 's', omitable = true); 2584 parameter->SetDefaultValue ("m"); 2585 fpCommand->SetParameter (parameter); 2586 parameter = new G4UIparameter ("font_size", 'd', omitable = true); 2587 parameter->SetDefaultValue (12); 2588 parameter->SetGuidance ("pixels"); 2589 fpCommand->SetParameter (parameter); 2590 parameter = new G4UIparameter ("x_offset", 'd', omitable = true); 2591 parameter->SetDefaultValue (0); 2592 parameter->SetGuidance ("pixels"); 2593 fpCommand->SetParameter (parameter); 2594 parameter = new G4UIparameter ("y_offset", 'd', omitable = true); 2595 parameter->SetDefaultValue (0); 2596 parameter->SetGuidance ("pixels"); 2597 fpCommand->SetParameter (parameter); 2598 parameter = new G4UIparameter ("text", 's', omitable = true); 2599 parameter->SetGuidance ("The rest of the line is text."); 2600 parameter->SetDefaultValue ("Hello G4"); 2601 fpCommand->SetParameter (parameter); 2602 } 2603 2604 G4VisCommandSceneAddText::~G4VisCommandSceneAddText () { 2605 delete fpCommand; 2606 } 2607 2608 G4String G4VisCommandSceneAddText::GetCurrentValue (G4UIcommand*) { 2609 return ""; 2610 } 2611 2612 void G4VisCommandSceneAddText::SetNewValue (G4UIcommand*, G4String newValue) { 2613 2614 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2615 G4bool warn = verbosity >= G4VisManager::warnings; 2616 2617 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2618 if (!pScene) { 2619 if (verbosity >= G4VisManager::errors) { 2620 G4warn << "ERROR: No current scene. Please create one." << G4endl; 2621 } 2622 return; 2623 } 2624 2625 G4Tokenizer next(newValue); 2626 G4double x = StoD(next()); 2627 G4double y = StoD(next()); 2628 G4double z = StoD(next()); 2629 G4String unitString = next(); 2630 G4double font_size = StoD(next()); 2631 G4double x_offset = StoD(next()); 2632 G4double y_offset = StoD(next()); 2633 G4String text = next("\n"); 2634 2635 G4double unit = G4UIcommand::ValueOf(unitString); 2636 x *= unit; y *= unit; z *= unit; 2637 2638 G4Text g4text(text, G4Point3D(x,y,z)); 2639 G4VisAttributes visAtts(fCurrentTextColour); 2640 g4text.SetVisAttributes(visAtts); 2641 g4text.SetLayout(fCurrentTextLayout); 2642 g4text.SetScreenSize(font_size); 2643 g4text.SetOffset(x_offset,y_offset); 2644 G4VModel* model = new G4TextModel(g4text); 2645 const G4String& currentSceneName = pScene -> GetName (); 2646 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2647 if (successful) { 2648 if (verbosity >= G4VisManager::confirmations) { 2649 G4cout << "Text '" << text 2650 << "' has been added to scene \"" << currentSceneName << "\"." 2651 << G4endl; 2652 } 2653 } 2654 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2655 2656 CheckSceneAndNotifyHandlers (pScene); 2657 } 2658 2659 2660 ////////////// /vis/scene/add/text2D ////////////////////////////////// 2661 2662 G4VisCommandSceneAddText2D::G4VisCommandSceneAddText2D () { 2663 G4bool omitable; 2664 fpCommand = new G4UIcommand ("/vis/scene/add/text2D", this); 2665 fpCommand -> SetGuidance ("Adds 2D text to current scene."); 2666 fpCommand -> SetGuidance ("x,y in range [-1,1]"); 2667 fpCommand -> SetGuidance 2668 ("Use \"/vis/set/textColour\" to set colour."); 2669 fpCommand -> SetGuidance 2670 ("Use \"/vis/set/textLayout\" to set layout:"); 2671 G4UIparameter* parameter; 2672 parameter = new G4UIparameter ("x", 'd', omitable = true); 2673 parameter->SetDefaultValue (0); 2674 fpCommand->SetParameter (parameter); 2675 parameter = new G4UIparameter ("y", 'd', omitable = true); 2676 parameter->SetDefaultValue (0); 2677 fpCommand->SetParameter (parameter); 2678 parameter = new G4UIparameter ("font_size", 'd', omitable = true); 2679 parameter->SetDefaultValue (12); 2680 parameter->SetGuidance ("pixels"); 2681 fpCommand->SetParameter (parameter); 2682 parameter = new G4UIparameter ("x_offset", 'd', omitable = true); 2683 parameter->SetDefaultValue (0); 2684 parameter->SetGuidance ("pixels"); 2685 fpCommand->SetParameter (parameter); 2686 parameter = new G4UIparameter ("y_offset", 'd', omitable = true); 2687 parameter->SetDefaultValue (0); 2688 parameter->SetGuidance ("pixels"); 2689 fpCommand->SetParameter (parameter); 2690 parameter = new G4UIparameter ("text", 's', omitable = true); 2691 parameter->SetGuidance ("The rest of the line is text."); 2692 parameter->SetDefaultValue ("Hello G4"); 2693 fpCommand->SetParameter (parameter); 2694 } 2695 2696 G4VisCommandSceneAddText2D::~G4VisCommandSceneAddText2D () { 2697 delete fpCommand; 2698 } 2699 2700 G4String G4VisCommandSceneAddText2D::GetCurrentValue (G4UIcommand*) { 2701 return ""; 2702 } 2703 2704 void G4VisCommandSceneAddText2D::SetNewValue (G4UIcommand*, G4String newValue) { 2705 2706 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2707 G4bool warn = verbosity >= G4VisManager::warnings; 2708 2709 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2710 if (!pScene) { 2711 if (verbosity >= G4VisManager::errors) { 2712 G4warn << "ERROR: No current scene. Please create one." << G4endl; 2713 } 2714 return; 2715 } 2716 2717 G4Tokenizer next(newValue); 2718 G4double x = StoD(next()); 2719 G4double y = StoD(next()); 2720 G4double font_size = StoD(next()); 2721 G4double x_offset = StoD(next()); 2722 G4double y_offset = StoD(next()); 2723 G4String text = next("\n"); 2724 2725 G4Text g4text(text, G4Point3D(x,y,0.)); 2726 G4VisAttributes visAtts(fCurrentTextColour); 2727 g4text.SetVisAttributes(visAtts); 2728 g4text.SetLayout(fCurrentTextLayout); 2729 g4text.SetScreenSize(font_size); 2730 g4text.SetOffset(x_offset,y_offset); 2731 G4Text2D* g4text2D = new G4Text2D(g4text); 2732 G4VModel* model = 2733 new G4CallbackModel<G4VisCommandSceneAddText2D::G4Text2D>(g4text2D); 2734 model->SetType("Text2D"); 2735 model->SetGlobalTag("Text2D"); 2736 std::ostringstream oss; 2737 oss << "Text2D: '" << g4text.GetText() 2738 << "' at " << g4text.GetPosition().x() << ',' << g4text.GetPosition().y() 2739 << " with size " << g4text.GetScreenSize() 2740 << " with offsets " << g4text.GetXOffset() << ',' << g4text.GetYOffset(); 2741 model->SetGlobalDescription(oss.str()); 2742 const G4String& currentSceneName = pScene -> GetName (); 2743 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2744 if (successful) { 2745 if (verbosity >= G4VisManager::confirmations) { 2746 G4cout << "2D text '" << text 2747 << "' has been added to scene \"" << currentSceneName << "\"." 2748 << G4endl; 2749 } 2750 } 2751 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2752 2753 CheckSceneAndNotifyHandlers (pScene); 2754 } 2755 2756 G4VisCommandSceneAddText2D::G4Text2D::G4Text2D(const G4Text& text): 2757 fText(text) 2758 {} 2759 2760 void G4VisCommandSceneAddText2D::G4Text2D::operator() 2761 (G4VGraphicsScene& sceneHandler, const G4ModelingParameters*) { 2762 sceneHandler.BeginPrimitives2D(); 2763 sceneHandler.AddPrimitive(fText); 2764 sceneHandler.EndPrimitives2D(); 2765 } 2766 2767 2768 ////////////// /vis/scene/add/trajectories /////////////////////////////////// 2769 2770 G4VisCommandSceneAddTrajectories::G4VisCommandSceneAddTrajectories () { 2771 G4bool omitable; 2772 fpCommand = new G4UIcmdWithAString 2773 ("/vis/scene/add/trajectories", this); 2774 fpCommand -> SetGuidance 2775 ("Adds trajectories to current scene."); 2776 fpCommand -> SetGuidance 2777 ("Causes trajectories, if any, to be drawn at the end of processing an" 2778 "\nevent. Switches on trajectory storing and sets the" 2779 "\ndefault trajectory type."); 2780 fpCommand -> SetGuidance 2781 ("The command line parameter list determines the default trajectory type." 2782 "\nIf it contains the string \"smooth\", auxiliary inter-step points will" 2783 "\nbe inserted to improve the smoothness of the drawing of a curved" 2784 "\ntrajectory." 2785 "\nIf it contains the string \"rich\", significant extra information will" 2786 "\nbe stored in the trajectory (G4RichTrajectory) amenable to modeling" 2787 "\nand filtering with \"/vis/modeling/trajectories/create/drawByAttribute\"" 2788 "\nand \"/vis/filtering/trajectories/create/attributeFilter\" commands." 2789 "\nIt may contain both strings in any order."); 2790 fpCommand -> SetGuidance 2791 ("\nTo switch off trajectory storing: \"/tracking/storeTrajectory 0\"." 2792 "\nSee also \"/vis/scene/endOfEventAction\"."); 2793 fpCommand -> SetGuidance 2794 ("Note: This only sets the default. Independently of the result of this" 2795 "\ncommand, a user may instantiate a trajectory that overrides this default" 2796 "\nin PreUserTrackingAction."); 2797 fpCommand -> SetParameterName ("default-trajectory-type", omitable = true); 2798 fpCommand -> SetDefaultValue (""); 2799 } 2800 2801 G4VisCommandSceneAddTrajectories::~G4VisCommandSceneAddTrajectories () { 2802 delete fpCommand; 2803 } 2804 2805 G4String G4VisCommandSceneAddTrajectories::GetCurrentValue (G4UIcommand*) { 2806 return ""; 2807 } 2808 2809 void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand*, 2810 G4String newValue) { 2811 2812 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2813 G4bool warn = verbosity >= G4VisManager::warnings; 2814 2815 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2816 if (!pScene) { 2817 if (verbosity >= G4VisManager::errors) { 2818 G4warn << "ERROR: No current scene. Please create one." << G4endl; 2819 } 2820 return; 2821 } 2822 const G4String& currentSceneName = pScene -> GetName (); 2823 2824 G4bool smooth = false; 2825 G4bool rich = false; 2826 if (newValue.find("smooth") != std::string::npos) smooth = true; 2827 if (newValue.find("rich") != std::string::npos) rich = true; 2828 if (newValue.size() && !(rich || smooth)) { 2829 if (verbosity >= G4VisManager::errors) { 2830 G4warn << "ERROR: Unrecognised parameter \"" << newValue << "\"" 2831 "\n No action taken." 2832 << G4endl; 2833 } 2834 return; 2835 } 2836 2837 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 2838 G4String defaultTrajectoryType; 2839 if (smooth && rich) { 2840 UImanager->ApplyCommand("/tracking/storeTrajectory 4"); 2841 defaultTrajectoryType = "G4RichTrajectory configured for smooth steps"; 2842 } else if (smooth) { 2843 UImanager->ApplyCommand("/tracking/storeTrajectory 2"); 2844 defaultTrajectoryType = "G4SmoothTrajectory"; 2845 } else if (rich) { 2846 UImanager->ApplyCommand("/tracking/storeTrajectory 3"); 2847 defaultTrajectoryType = "G4RichTrajectory"; 2848 } else { 2849 UImanager->ApplyCommand("/tracking/storeTrajectory 1"); 2850 defaultTrajectoryType = "G4Trajectory"; 2851 } 2852 2853 if (verbosity >= G4VisManager::errors) { 2854 G4warn << 2855 "Attributes available for modeling and filtering with" 2856 "\n \"/vis/modeling/trajectories/create/drawByAttribute\" and" 2857 "\n \"/vis/filtering/trajectories/create/attributeFilter\" commands:" 2858 << G4endl; 2859 G4warn << *G4TrajectoriesModel().GetAttDefs(); 2860 if (rich) { 2861 G4warn << *G4RichTrajectory().GetAttDefs() 2862 << *G4RichTrajectoryPoint().GetAttDefs(); 2863 } else if (smooth) { 2864 G4warn << *G4SmoothTrajectory().GetAttDefs() 2865 << *G4SmoothTrajectoryPoint().GetAttDefs(); 2866 } else { 2867 G4warn << *G4Trajectory().GetAttDefs() 2868 << *G4TrajectoryPoint().GetAttDefs(); 2869 } 2870 } 2871 2872 const auto& eoeList = pScene->GetEndOfEventModelList(); 2873 auto eoeModel = eoeList.begin(); 2874 for (; eoeModel != eoeList.end(); ++eoeModel) { 2875 const auto* actualModel = eoeModel->fpModel; 2876 if (dynamic_cast<const G4TrajectoriesModel*>(actualModel)) break; 2877 } 2878 if (eoeModel == eoeList.end()) { 2879 // No trajectories model exists in the scene so create a new one... 2880 G4VModel* model = new G4TrajectoriesModel(); 2881 pScene -> AddEndOfEventModel (model, warn); 2882 } // ...else it already exists and there is no need to add a new one 2883 // because G4TrajectoriesModel simply describes trajectories in the 2884 // trajectories store whatever the type. 2885 2886 if (verbosity >= G4VisManager::confirmations) { 2887 G4cout << "Default trajectory type " << defaultTrajectoryType 2888 << "\n will be used to store trajectories for scene \"" 2889 << currentSceneName << "\"." 2890 << G4endl; 2891 } 2892 2893 if (verbosity >= G4VisManager::warnings) { 2894 G4warn << 2895 "WARNING: Trajectory storing has been requested. This action may be" 2896 "\n reversed with \"/tracking/storeTrajectory 0\"." 2897 << G4endl; 2898 } 2899 2900 CheckSceneAndNotifyHandlers (pScene); 2901 } 2902 2903 ////////////// /vis/scene/add/userAction /////////////////////////////////// 2904 2905 G4VisCommandSceneAddUserAction::G4VisCommandSceneAddUserAction () { 2906 G4bool omitable; 2907 fpCommand = new G4UIcmdWithAString("/vis/scene/add/userAction",this); 2908 fpCommand -> SetGuidance 2909 ("Add named Vis User Action to current scene."); 2910 fpCommand -> SetGuidance 2911 ("Attempts to match search string to name of action - use unique sub-string."); 2912 fpCommand -> SetGuidance 2913 ("(Use /vis/list to see names of registered actions.)"); 2914 fpCommand -> SetGuidance 2915 ("If name == \"all\" (default), all actions are added."); 2916 fpCommand -> SetParameterName("action-name", omitable = true); 2917 fpCommand -> SetDefaultValue("all"); 2918 } 2919 2920 G4VisCommandSceneAddUserAction::~G4VisCommandSceneAddUserAction () { 2921 delete fpCommand; 2922 } 2923 2924 G4String G4VisCommandSceneAddUserAction::GetCurrentValue (G4UIcommand*) { 2925 return ""; 2926 } 2927 2928 void G4VisCommandSceneAddUserAction::SetNewValue 2929 (G4UIcommand*, G4String newValue) { 2930 2931 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2932 2933 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2934 if (!pScene) { 2935 if (verbosity >= G4VisManager::errors) { 2936 G4warn << "ERROR: No current scene. Please create one." << G4endl; 2937 } 2938 return; 2939 } 2940 2941 G4bool any = false; 2942 2943 const std::vector<G4VisManager::UserVisAction>& runDurationUserVisActions = 2944 fpVisManager->GetRunDurationUserVisActions(); 2945 for (size_t i = 0; i < runDurationUserVisActions.size(); i++) { 2946 const G4String& name = runDurationUserVisActions[i].fName; 2947 G4VUserVisAction* visAction = runDurationUserVisActions[i].fpUserVisAction; 2948 if (newValue == "all" || name.find(newValue) != std::string::npos) { 2949 any = true; 2950 AddVisAction(name,visAction,pScene,runDuration,verbosity); 2951 } 2952 } 2953 2954 const std::vector<G4VisManager::UserVisAction>& endOfEventUserVisActions = 2955 fpVisManager->GetEndOfEventUserVisActions(); 2956 for (size_t i = 0; i < endOfEventUserVisActions.size(); i++) { 2957 const G4String& name = endOfEventUserVisActions[i].fName; 2958 G4VUserVisAction* visAction = endOfEventUserVisActions[i].fpUserVisAction; 2959 if (newValue == "all" || name.find(newValue) != std::string::npos) { 2960 any = true; 2961 AddVisAction(name,visAction,pScene,endOfEvent,verbosity); 2962 } 2963 } 2964 2965 const std::vector<G4VisManager::UserVisAction>& endOfRunUserVisActions = 2966 fpVisManager->GetEndOfRunUserVisActions(); 2967 for (size_t i = 0; i < endOfRunUserVisActions.size(); i++) { 2968 const G4String& name = endOfRunUserVisActions[i].fName; 2969 G4VUserVisAction* visAction = endOfRunUserVisActions[i].fpUserVisAction; 2970 if (newValue == "all" || name.find(newValue) != std::string::npos) { 2971 any = true; 2972 AddVisAction(name,visAction,pScene,endOfRun,verbosity); 2973 } 2974 } 2975 2976 if (!any) { 2977 if (verbosity >= G4VisManager::warnings) { 2978 G4warn << "WARNING: No User Vis Action registered." << G4endl; 2979 } 2980 return; 2981 } 2982 2983 CheckSceneAndNotifyHandlers (pScene); 2984 } 2985 2986 void G4VisCommandSceneAddUserAction::AddVisAction 2987 (const G4String& name, 2988 G4VUserVisAction* visAction, 2989 G4Scene* pScene, 2990 G4VisCommandSceneAddUserAction::ActionType type, 2991 G4VisManager::Verbosity verbosity) 2992 { 2993 G4bool warn = verbosity >= G4VisManager::warnings; 2994 2995 const std::map<G4VUserVisAction*,G4VisExtent>& visExtentMap = 2996 fpVisManager->GetUserVisActionExtents(); 2997 G4VisExtent extent; 2998 std::map<G4VUserVisAction*,G4VisExtent>::const_iterator i = 2999 visExtentMap.find(visAction); 3000 if (i != visExtentMap.end()) extent = i->second; 3001 if (warn) { 3002 if (extent.GetExtentRadius() <= 0.) { 3003 G4warn 3004 << "WARNING: User Vis Action \"" << name << "\" extent is null." 3005 << G4endl; 3006 } 3007 } 3008 3009 G4VModel* model = new G4CallbackModel<G4VUserVisAction>(visAction); 3010 model->SetType("User Vis Action"); 3011 model->SetGlobalTag(name); 3012 model->SetGlobalDescription(name); 3013 model->SetExtent(extent); 3014 G4bool successful = false;; 3015 switch (type) { 3016 case runDuration: 3017 successful = pScene -> AddRunDurationModel (model, warn); 3018 break; 3019 case endOfEvent: 3020 successful = pScene -> AddEndOfEventModel (model, warn); 3021 break; 3022 case endOfRun: 3023 successful = pScene -> AddEndOfRunModel (model, warn); 3024 break; 3025 } 3026 if (successful) { 3027 if (verbosity >= G4VisManager::confirmations) { 3028 const G4String& currentSceneName = pScene -> GetName (); 3029 G4cout << "User Vis Action added to scene \"" 3030 << currentSceneName << "\""; 3031 if (verbosity >= G4VisManager::parameters) { 3032 G4cout << "\n with extent " << extent; 3033 } 3034 G4cout << G4endl; 3035 } 3036 } 3037 else G4VisCommandsSceneAddUnsuccessful(verbosity); 3038 } 3039 3040 ////////////// /vis/scene/add/volume /////////////////////////////////////// 3041 3042 G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () { 3043 G4bool omitable; 3044 fpCommand = new G4UIcommand ("/vis/scene/add/volume", this); 3045 fpCommand -> SetGuidance 3046 ("Adds a physical volume to current scene, with optional clipping volume."); 3047 fpCommand -> SetGuidance 3048 ("If physical-volume-name is \"world\" (the default), the top of the" 3049 "\nmain geometry tree (material world) is added. If \"worlds\", the" 3050 "\ntops of all worlds - material world and parallel worlds, if any - are" 3051 "\nadded. Otherwise a search of all worlds is made."); 3052 fpCommand -> SetGuidance 3053 ("In the last case the names of all volumes in all worlds are matched" 3054 "\nagainst physical-volume-name. If this is of the form \"/regexp/\"," 3055 "\nwhere regexp is a regular expression (see C++ regex), the match uses" 3056 "\nthe usual rules of regular expression matching. Otherwise an exact" 3057 "\nmatch is required." 3058 "\nFor example, \"/Shap/\" adds \"Shape1\" and \"Shape2\"."); 3059 fpCommand -> SetGuidance 3060 ("It may help to see a textual representation of the geometry hierarchy of" 3061 "\nthe worlds. Try \"/vis/drawTree [worlds]\" or one of the driver/browser" 3062 "\ncombinations that have the required functionality, e.g., HepRepFile."); 3063 fpCommand -> SetGuidance 3064 ("If clip-volume-type is specified, the subsequent parameters are used to" 3065 "\nto define a clipping volume. For example," 3066 "\n\"/vis/scene/add/volume ! ! ! -box km 0 1 0 1 0 1\" will draw the world" 3067 "\nwith the positive octant cut away. (If the Boolean Processor issues" 3068 "\nwarnings try replacing 0 by 0.000000001 or something.)"); 3069 fpCommand -> SetGuidance 3070 ("If clip-volume-type is prepended with '-', the clip-volume is subtracted" 3071 "\n(cutaway). (This is the default if there is no prepended character.)" 3072 "\nIf '*' is prepended, the intersection of the physical-volume and the" 3073 "\nclip-volume is made. (You can make a section through the detector with" 3074 "\na thin box, for example)."); 3075 fpCommand -> SetGuidance 3076 ("For \"box\", the parameters are xmin,xmax,ymin,ymax,zmin,zmax." 3077 "\nOnly \"box\" is programmed at present."); 3078 G4UIparameter* parameter; 3079 parameter = new G4UIparameter ("physical-volume-name", 's', omitable = true); 3080 parameter -> SetDefaultValue ("world"); 3081 fpCommand -> SetParameter (parameter); 3082 parameter = new G4UIparameter ("copy-no", 'i', omitable = true); 3083 parameter -> SetGuidance ("If negative, matches any copy no."); 3084 parameter -> SetDefaultValue (-1); 3085 fpCommand -> SetParameter (parameter); 3086 parameter = new G4UIparameter ("depth-of-descent", 'i', omitable = true); 3087 parameter -> SetGuidance 3088 ("Depth of descent of geometry hierarchy. Default = unlimited depth."); 3089 parameter -> SetDefaultValue (G4PhysicalVolumeModel::UNLIMITED); 3090 fpCommand -> SetParameter (parameter); 3091 parameter = new G4UIparameter ("clip-volume-type", 's', omitable = true); 3092 parameter -> SetParameterCandidates("none box -box *box"); 3093 parameter -> SetDefaultValue ("none"); 3094 parameter -> SetGuidance("[-|*]type. See general guidance."); 3095 fpCommand -> SetParameter (parameter); 3096 parameter = new G4UIparameter ("parameter-unit", 's', omitable = true); 3097 parameter -> SetDefaultValue ("m"); 3098 fpCommand -> SetParameter (parameter); 3099 parameter = new G4UIparameter ("parameter-1", 'd', omitable = true); 3100 parameter -> SetDefaultValue (0.); 3101 fpCommand -> SetParameter (parameter); 3102 parameter = new G4UIparameter ("parameter-2", 'd', omitable = true); 3103 parameter -> SetDefaultValue (0.); 3104 fpCommand -> SetParameter (parameter); 3105 parameter = new G4UIparameter ("parameter-3", 'd', omitable = true); 3106 parameter -> SetDefaultValue (0.); 3107 fpCommand -> SetParameter (parameter); 3108 parameter = new G4UIparameter ("parameter-4", 'd', omitable = true); 3109 parameter -> SetDefaultValue (0.); 3110 fpCommand -> SetParameter (parameter); 3111 parameter = new G4UIparameter ("parameter-5", 'd', omitable = true); 3112 parameter -> SetDefaultValue (0.); 3113 fpCommand -> SetParameter (parameter); 3114 parameter = new G4UIparameter ("parameter-6", 'd', omitable = true); 3115 parameter -> SetDefaultValue (0.); 3116 fpCommand -> SetParameter (parameter); 3117 } 3118 3119 G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () { 3120 delete fpCommand; 3121 } 3122 3123 G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand*) { 3124 return "world 0 -1"; 3125 } 3126 3127 void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand*, 3128 G4String newValue) { 3129 3130 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 3131 G4bool warn = verbosity >= G4VisManager::warnings; 3132 3133 G4Scene* pScene = fpVisManager->GetCurrentScene(); 3134 if (!pScene) { 3135 if (verbosity >= G4VisManager::errors) { 3136 G4warn << "ERROR: No current scene. Please create one." << G4endl; 3137 } 3138 return; 3139 } 3140 3141 G4String name, clipVolumeType, parameterUnit; 3142 G4int copyNo, requestedDepthOfDescent; 3143 G4double param1, param2, param3, param4, param5, param6; 3144 std::istringstream is (newValue); 3145 is >> name >> copyNo >> requestedDepthOfDescent 3146 >> clipVolumeType >> parameterUnit 3147 >> param1 >> param2 >> param3 >> param4 >> param5 >> param6; 3148 G4PhysicalVolumeModel::ClippingMode clippingMode = 3149 G4PhysicalVolumeModel::subtraction; // Default subtraction mode. 3150 if (clipVolumeType[size_t(0)] == '-') { 3151 clipVolumeType = clipVolumeType.substr(1); // Remove first character. 3152 } else if (clipVolumeType[size_t(0)] == '*') { 3153 clippingMode = G4PhysicalVolumeModel::intersection; 3154 clipVolumeType = clipVolumeType.substr(1); 3155 } 3156 G4double unit = G4UIcommand::ValueOf(parameterUnit); 3157 param1 *= unit; param2 *= unit; param3 *= unit; 3158 param4 *= unit; param5 *= unit; param6 *= unit; 3159 3160 G4VSolid* clippingSolid = nullptr; 3161 if (clipVolumeType == "box") { 3162 const G4double dX = (param2 - param1) / 2.; 3163 const G4double dY = (param4 - param3) / 2.; 3164 const G4double dZ = (param6 - param5) / 2.; 3165 const G4double x0 = (param2 + param1) / 2.; 3166 const G4double y0 = (param4 + param3) / 2.; 3167 const G4double z0 = (param6 + param5) / 2.; 3168 clippingSolid = new G4DisplacedSolid 3169 ("_displaced_clipping_box", 3170 new G4Box("_clipping_box",dX,dY,dZ), 3171 G4Translate3D(x0,y0,z0)); 3172 } 3173 3174 G4TransportationManager* transportationManager = 3175 G4TransportationManager::GetTransportationManager (); 3176 3177 size_t nWorlds = transportationManager->GetNoWorlds(); 3178 if (nWorlds > 1) { // Parallel worlds in operation... 3179 if (verbosity >= G4VisManager::warnings) { 3180 static G4bool warned = false; 3181 if (!warned && name != "worlds") { 3182 G4warn << 3183 "WARNING: Parallel worlds in operation. To visualise, specify" 3184 "\n \"worlds\" or the parallel world volume or sub-volume name" 3185 "\n and control visibility with /vis/geometry." 3186 << G4endl; 3187 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 3188 transportationManager->GetWorldsIterator(); 3189 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { 3190 G4warn << " World " << i << ": " << (*iterWorld)->GetName() 3191 << G4endl; 3192 warned = true; 3193 } 3194 } 3195 } 3196 } 3197 3198 // Get the world (the initial value of the iterator points to the mass world). 3199 G4VPhysicalVolume* world = *(transportationManager->GetWorldsIterator()); 3200 3201 if (!world) { 3202 if (verbosity >= G4VisManager::errors) { 3203 G4warn << 3204 "ERROR: G4VisCommandSceneAddVolume::SetNewValue:" 3205 "\n No world. Maybe the geometry has not yet been defined." 3206 "\n Try \"/run/initialize\"" 3207 << G4endl; 3208 } 3209 return; 3210 } 3211 3212 std::vector<G4PhysicalVolumesSearchScene::Findings> findingsVector; 3213 3214 // When it comes to determining the extent of a physical volume we normally 3215 // assume the user wishes to ignore "invisible" volumes. For example, most 3216 // users make the world volume invisible. So we ask the physical volume 3217 // model to traverse the geometry hierarchy, starting at the named physical 3218 // volume, until it finds non-invisible ones, whose extents are accumulated 3219 // to determine the overall extent. (Once a non-invisible volume is found, 3220 // the search is curtailed - daughters are always contained within the mother 3221 // so they have no subsequent influence on the extent of the mother - but the 3222 // search continues at the same level until all highest level non-invisible 3223 // volumes are found an their extents accumulated.) So the default is 3224 G4bool useFullExtent = false; 3225 // However, the above procedure can be time consuming in some situations, such 3226 // as a nested parameterisation whose ultimate volumes are the first non- 3227 // visible ones, which are typical of a medical "phantom". So we assume here 3228 // below that if a user specifies a name other than "world" or "worlds" he/she 3229 // wished the extent to be determined by the volume, whether it is visible 3230 // or not. So we set useFullExtent true at that point below. 3231 3232 if (name == "world") { 3233 3234 findingsVector.push_back 3235 (G4PhysicalVolumesSearchScene::Findings(world,world)); 3236 3237 } else if (name == "worlds") { 3238 3239 if (nWorlds <= 1) { 3240 if (verbosity >= G4VisManager::warnings) { 3241 G4warn << 3242 "WARNING: G4VisCommandSceneAddVolume::SetNewValue:" 3243 "\n Parallel worlds requested but none exist." 3244 "\n Just adding material world." 3245 << G4endl; 3246 } 3247 } 3248 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 3249 transportationManager->GetWorldsIterator(); 3250 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { 3251 findingsVector.push_back 3252 (G4PhysicalVolumesSearchScene::Findings 3253 (*iterWorld,*iterWorld)); 3254 } 3255 3256 } else { // Search all worlds... 3257 3258 // Use the model's full extent. This assumes the user wants these 3259 // volumes in the findings vector (there could be more than one) to 3260 // determine the scene's extent. Otherwise G4PhysicalVolumeModel would 3261 // re-calculate each volume's extent based on visibility, etc., which 3262 // could be time consuming. 3263 useFullExtent = true; 3264 3265 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 3266 transportationManager->GetWorldsIterator(); 3267 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { 3268 G4ModelingParameters mp; // Default - no culling. 3269 G4PhysicalVolumeModel searchModel 3270 (*iterWorld, 3271 requestedDepthOfDescent, 3272 G4Transform3D(), 3273 &mp, 3274 useFullExtent); 3275 G4PhysicalVolumesSearchScene searchScene(&searchModel, name, copyNo); 3276 searchModel.DescribeYourselfTo (searchScene); // Initiate search. 3277 for (const auto& findings: searchScene.GetFindings()) { 3278 findingsVector.push_back(findings); 3279 } 3280 } 3281 } 3282 3283 for (const auto& findings: findingsVector) { 3284 // Set copy number from search findings for replicas and parameterisations. 3285 findings.fpFoundPV->SetCopyNo(findings.fFoundPVCopyNo); 3286 G4PhysicalVolumeModel* foundPVModel = new G4PhysicalVolumeModel 3287 (findings.fpFoundPV, 3288 requestedDepthOfDescent, 3289 findings.fFoundObjectTransformation, 3290 0, // No modelling parameters (these are set later by the scene handler). 3291 useFullExtent, 3292 findings.fFoundBasePVPath); 3293 if (clippingSolid) { 3294 foundPVModel->SetClippingSolid(clippingSolid); 3295 foundPVModel->SetClippingMode(clippingMode); 3296 } 3297 if (!foundPVModel->Validate(warn)) return; 3298 // ...so add it to the scene. 3299 G4bool successful = pScene->AddRunDurationModel(foundPVModel,warn); 3300 if (successful) { 3301 if (verbosity >= G4VisManager::confirmations) { 3302 G4cout << "\"" << findings.fpFoundPV->GetName() 3303 << "\", copy no. " << findings.fFoundPVCopyNo 3304 << ",\n found in searched volume \"" 3305 << findings.fpSearchPV->GetName() 3306 << "\" at depth " << findings.fFoundDepth 3307 << ",\n base path: \"" << findings.fFoundBasePVPath 3308 << "\",\n with a requested depth of further descent of "; 3309 if (requestedDepthOfDescent < 0) { 3310 G4cout << "<0 (unlimited)"; 3311 } 3312 else { 3313 G4cout << requestedDepthOfDescent; 3314 } 3315 G4cout << ",\n has been added to scene \"" << pScene->GetName() << "\"." 3316 << G4endl; 3317 } 3318 } else { 3319 G4VisCommandsSceneAddUnsuccessful(verbosity); 3320 } 3321 } 3322 3323 if (findingsVector.empty()) { 3324 if (verbosity >= G4VisManager::errors) { 3325 G4warn << "ERROR: Volume \"" << name << "\""; 3326 if (copyNo >= 0) { 3327 G4warn << ", copy no. " << copyNo << ","; 3328 } 3329 G4warn << " not found." << G4endl; 3330 } 3331 G4VisCommandsSceneAddUnsuccessful(verbosity); 3332 return; 3333 } 3334 3335 CheckSceneAndNotifyHandlers(pScene); 3336 } 3337 3338 ///////////////////////////////////////////////////////////////////////////// 3339 ////////////// /vis/scene/add/plotter /////////////////////////////////////// 3340 ///////////////////////////////////////////////////////////////////////////// 3341 G4VisCommandSceneAddPlotter::G4VisCommandSceneAddPlotter () { 3342 fpCommand = new G4UIcommand("/vis/scene/add/plotter", this); 3343 fpCommand -> SetGuidance ("Add a plotter to current scene."); 3344 3345 G4UIparameter* parameter; 3346 parameter = new G4UIparameter ("plotter", 's',false); 3347 fpCommand->SetParameter(parameter); 3348 } 3349 3350 G4VisCommandSceneAddPlotter::~G4VisCommandSceneAddPlotter () {delete fpCommand;} 3351 3352 G4String G4VisCommandSceneAddPlotter::GetCurrentValue (G4UIcommand*) {return "";} 3353 3354 void G4VisCommandSceneAddPlotter::SetNewValue (G4UIcommand*, G4String newValue) 3355 { 3356 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 3357 G4bool warn(verbosity >= G4VisManager::warnings); 3358 3359 G4Scene* pScene = fpVisManager->GetCurrentScene(); 3360 if (!pScene) { 3361 if (verbosity >= G4VisManager::errors) { 3362 G4warn << "ERROR: No current scene. Please create one." << G4endl; 3363 } 3364 return; 3365 } 3366 3367 G4Plotter& _plotter = G4PlotterManager::GetInstance().GetPlotter(newValue); 3368 G4VModel* model = new G4PlotterModel(_plotter,newValue); 3369 3370 const G4String& currentSceneName = pScene -> GetName (); 3371 G4bool successful = pScene -> AddEndOfRunModel(model, warn); 3372 if (successful) { 3373 if (verbosity >= G4VisManager::confirmations) { 3374 G4cout 3375 << "Plotter \"" << model->GetCurrentDescription() 3376 << "\" has been added to scene \"" << currentSceneName << "\"." 3377 << G4endl; 3378 } 3379 } 3380 else G4VisCommandsSceneAddUnsuccessful(verbosity); 3381 3382 CheckSceneAndNotifyHandlers (pScene); 3383 } 3384 3385