Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 3rd April 2001 30 // 31 // Class Description: 32 // 33 // Model which knows how to draw axes. 34 // 35 // For access to base class information, e.g., modeling parameters, 36 // use GetModelingParameters() inherited from G4VModel. See Class 37 // Description of the base class G4VModel. 38 39 #ifndef G4AXESMODEL_HH 40 #define G4AXESMODEL_HH 41 42 #include "G4VModel.hh" 43 44 class G4AxesModel: public G4VModel { 45 46 public: // With description 47 48 G4AxesModel 49 (G4double x0, G4double y0, G4double z0, G4double length, 50 G4double arrowWidth = 1., 51 const G4String& colourString = "auto", 52 const G4String& description = "", 53 G4bool withAnnotation = true, 54 G4double textSize = 10., 55 const G4Transform3D& transform = G4Transform3D() 56 ); 57 58 // Alternative short constructor 59 G4AxesModel 60 (G4double x0, G4double y0, G4double z0, G4double length, 61 const G4Transform3D& transform = G4Transform3D() 62 ); 63 64 virtual ~G4AxesModel (); 65 66 void Construct 67 (G4double x0, G4double y0, G4double z0, G4double length, 68 G4double arrowWidth, const G4String& colourString, 69 const G4String& description, 70 G4bool withAnnotation, 71 G4double textSize, 72 const G4Transform3D& transform); 73 74 void DescribeYourselfTo (G4VGraphicsScene&) override; 75 // The main task of a model is to describe itself to the graphics scene. 76 77 private: 78 79 // Private copy contructor and assignment to forbid use... 80 G4AxesModel (const G4AxesModel&); 81 G4AxesModel& operator = (const G4AxesModel&); 82 83 G4VModel 84 *fXAxisModel, *fXLabelModel, *fXAnnotationModel, 85 *fYAxisModel, *fYLabelModel, *fYAnnotationModel, 86 *fZAxisModel, *fZLabelModel, *fZAnnotationModel; 87 G4Transform3D fTransform; 88 }; 89 90 #endif 91