Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/modeling/include/G4AxesModel.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
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 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // John Allison  3rd April 2001
 30 //
 31 // Class Description:
 32 //
 33 // Model which knows how to draw axes.
 34 //
 35 // For access to base class information, e.g., modeling parameters,
 36 // use GetModelingParameters() inherited from G4VModel.  See Class
 37 // Description of the base class G4VModel.
 38 
 39 #ifndef G4AXESMODEL_HH
 40 #define G4AXESMODEL_HH
 41 
 42 #include "G4VModel.hh"
 43 
 44 class G4AxesModel: public G4VModel {
 45 
 46 public: // With description
 47 
 48   G4AxesModel
 49   (G4double x0, G4double y0, G4double z0, G4double length,
 50    G4double arrowWidth = 1.,
 51    const G4String& colourString = "auto",
 52    const G4String& description = "",
 53    G4bool withAnnotation = true,
 54    G4double textSize = 10.,
 55    const G4Transform3D& transform = G4Transform3D()
 56    );
 57 
 58   // Alternative short constructor
 59   G4AxesModel
 60   (G4double x0, G4double y0, G4double z0, G4double length,
 61    const G4Transform3D& transform = G4Transform3D()
 62    );
 63 
 64   virtual ~G4AxesModel ();
 65 
 66   void Construct
 67   (G4double x0, G4double y0, G4double z0, G4double length,
 68    G4double arrowWidth, const G4String& colourString,
 69    const G4String& description,
 70    G4bool withAnnotation,
 71    G4double textSize,
 72    const G4Transform3D& transform);
 73 
 74   void DescribeYourselfTo (G4VGraphicsScene&) override;
 75   // The main task of a model is to describe itself to the graphics scene.
 76 
 77 private:
 78 
 79   // Private copy contructor and assignment to forbid use...
 80   G4AxesModel (const G4AxesModel&);
 81   G4AxesModel& operator = (const G4AxesModel&);
 82 
 83   G4VModel
 84     *fXAxisModel, *fXLabelModel, *fXAnnotationModel,
 85     *fYAxisModel, *fYLabelModel, *fYAnnotationModel,
 86     *fZAxisModel, *fZLabelModel, *fZAnnotationModel;
 87   G4Transform3D fTransform;
 88 };
 89 
 90 #endif
 91