Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 31st December 1997. 30 // 31 // Class Description: 32 // 33 // G4VModel is a base class for visualization models. A model is a 34 // graphics-system-indepedent description of a Geant4 component. 35 // The key fuctionality of a model is to know how to describe itself 36 // to a scene handler. A scene is a collection of models. 37 38 #ifndef G4VMODEL_HH 39 #define G4VMODEL_HH 40 41 #include "globals.hh" 42 #include "G4VisExtent.hh" 43 44 class G4VGraphicsScene; 45 class G4ModelingParameters; 46 47 class G4VModel { 48 49 public: // With description 50 51 friend std::ostream& operator << (std::ostream& os, const G4VModel&); 52 53 G4VModel(const G4ModelingParameters* = 0); 54 55 virtual ~G4VModel (); 56 57 virtual void DescribeYourselfTo (G4VGraphicsScene&) = 0; 58 // The main task of a model is to describe itself to the graphics scene. 59 60 const G4ModelingParameters* GetModelingParameters () const; 61 62 const G4String& GetType() const; 63 // The sub-class should set its type, which could be the class 64 // name, or, in the case of G4CallBackModel, it could be the type of 65 // object it is coding. 66 67 virtual G4String GetCurrentDescription () const; 68 // A description which depends on the current state of the model. 69 70 virtual G4String GetCurrentTag () const; 71 // A tag which depends on the current state of the model. 72 73 const G4VisExtent& GetExtent () const; 74 // Extent of visible objects in local coordinate system. 75 76 const G4String& GetGlobalDescription () const; 77 // A description which does not change and lasts the life of the model. 78 79 const G4String& GetGlobalTag () const; 80 // A tag which does not change and lasts the life of the model. 81 82 // Set methods for above... 83 void SetModelingParameters (const G4ModelingParameters*); 84 void SetExtent (const G4VisExtent&); 85 void SetType (const G4String&); 86 void SetGlobalDescription (const G4String&); 87 void SetGlobalTag (const G4String&); 88 89 virtual G4bool Validate (G4bool warn = true); 90 // Validate, but allow internal changes (hence non-const function). 91 92 protected: 93 94 G4String fType; 95 G4String fGlobalTag; 96 G4String fGlobalDescription; 97 G4VisExtent fExtent; 98 const G4ModelingParameters* fpMP; 99 100 private: 101 102 // Private copy constructor and assigment operator - copying and 103 // assignment not allowed. Keeps CodeWizard happy. 104 G4VModel (const G4VModel&); 105 G4VModel& operator = (const G4VModel&); 106 }; 107 108 #include "G4VModel.icc" 109 110 #endif 111