Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // A.Walkden 28/11/95 30 31 // Class Description: 32 // G4VisExtent defines a bounding box in a visualisable object's local 33 // coordinate system which includes the object. 34 // WARNING: it also attempts to support the concept of a bounding 35 // sphere. (This is used extensively in the G4 Visualisation System 36 // to calculate camera parameters, etc.) Be aware that this involves 37 // loss of information. Given a bounding box, one can calculate the 38 // bounding sphere; inverting this will produce a cube which *might* 39 // *not* include the object. E.g., a long thin object of length l 40 // will have a bounding sphere of diameter l; the corresponding cube 41 // will have side l/std::sqrt(3) so that the bounding sphere diameter is 42 // still l. Thus the long thin object will stick out of the cube. 43 // So, if you once use the concept of bounding sphere you must stick 44 // with it and abandon the concept of bounding box. 45 // Class Description - End: 46 47 #ifndef G4VISEXTENT_HH 48 #define G4VISEXTENT_HH 49 50 #include "globals.hh" 51 #include "G4Point3D.hh" 52 #include "G4Transform3D.hh" 53 54 class G4VisExtent 55 { 56 public: // With description 57 58 G4VisExtent (G4double xmin = 0., G4double xmax = 0., 59 G4double ymin = 0., G4double ymax = 0., 60 G4double zmin = 0., G4double zmax = 0.); 61 G4VisExtent (const G4Point3D& centre, G4double radius); 62 ~G4VisExtent (); 63 static const G4VisExtent& GetNullExtent (); 64 G4bool operator != (const G4VisExtent& e) const; 65 G4bool operator == (const G4VisExtent& e) const {return !operator!=(e);} 66 67 G4VisExtent& Transform (const G4Transform3D&); 68 // The above transforms the box defined by the 6 limits fXmin, fXmax, 69 // etc., and produces a new box that encloses the transformed box. If the 70 // transform includes a rotation the new box will likely be a good deal larger 71 // than the old one, but hey-ho, the concept of G4VisExtent requires the 72 // limits to be along the major axes and thus defines a box whose edges are 73 // parallel to the major axes. So use the above with care. 74 75 G4double GetXmin () const; 76 G4double GetXmax () const; 77 G4double GetYmin () const; 78 G4double GetYmax () const; 79 G4double GetZmin () const; 80 G4double GetZmax () const; 81 const G4Point3D& GetExtentCentre () const; 82 const G4Point3D& GetExtentCenter () const; 83 G4double GetExtentRadius () const; 84 void SetXmin (G4double xmin); 85 void SetXmax (G4double xmax); 86 void SetYmin (G4double ymin); 87 void SetYmax (G4double ymax); 88 void SetZmin (G4double zmin); 89 void SetZmax (G4double zmax); 90 friend std::ostream& operator << (std::ostream& os, const G4VisExtent& e); 91 92 private: 93 G4double fXmin, fXmax, fYmin, fYmax, fZmin, fZmax; 94 mutable G4bool fRadiusCached, fCentreCached; 95 mutable G4double fRadius; 96 mutable G4Point3D fCentre; 97 }; 98 99 inline G4double G4VisExtent::GetXmin () const { return fXmin; } 100 inline G4double G4VisExtent::GetXmax () const { return fXmax; } 101 inline G4double G4VisExtent::GetYmin () const { return fYmin; } 102 inline G4double G4VisExtent::GetYmax () const { return fYmax; } 103 inline G4double G4VisExtent::GetZmin () const { return fZmin; } 104 inline G4double G4VisExtent::GetZmax () const { return fZmax; } 105 106 inline const G4Point3D& G4VisExtent::GetExtentCenter () const { 107 return GetExtentCentre (); 108 } 109 110 inline void G4VisExtent::SetXmin (G4double xmin) 111 {fXmin = xmin; fRadiusCached = false; fCentreCached = false;} 112 inline void G4VisExtent::SetXmax (G4double xmax) 113 {fXmax = xmax; fRadiusCached = false; fCentreCached = false;} 114 inline void G4VisExtent::SetYmin (G4double ymin) 115 {fYmin = ymin; fRadiusCached = false; fCentreCached = false;} 116 inline void G4VisExtent::SetYmax (G4double ymax) 117 {fYmax = ymax; fRadiusCached = false; fCentreCached = false;} 118 inline void G4VisExtent::SetZmin (G4double zmin) 119 {fZmin = zmin; fRadiusCached = false; fCentreCached = false;} 120 inline void G4VisExtent::SetZmax (G4double zmax) 121 {fZmax = zmax; fRadiusCached = false; fCentreCached = false;} 122 123 #endif 124