Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/graphics_reps/include/G4VisExtent.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
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 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
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 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // A.Walkden 28/11/95
 30 
 31 // Class Description:
 32 // G4VisExtent defines a bounding box in a visualisable object's local
 33 // coordinate system which includes the object.
 34 // WARNING: it also attempts to support the concept of a bounding
 35 // sphere.  (This is used extensively in the G4 Visualisation System
 36 // to calculate camera parameters, etc.)  Be aware that this involves
 37 // loss of information.  Given a bounding box, one can calculate the
 38 // bounding sphere; inverting this will produce a cube which *might*
 39 // *not* include the object.  E.g., a long thin object of length l
 40 // will have a bounding sphere of diameter l; the corresponding cube
 41 // will have side l/std::sqrt(3) so that the bounding sphere diameter is
 42 // still l.  Thus the long thin object will stick out of the cube.
 43 // So, if you once use the concept of bounding sphere you must stick
 44 // with it and abandon the concept of bounding box.
 45 // Class Description - End:
 46 
 47 #ifndef G4VISEXTENT_HH
 48 #define G4VISEXTENT_HH
 49 
 50 #include "globals.hh"
 51 #include "G4Point3D.hh"
 52 #include "G4Transform3D.hh"
 53 
 54 class G4VisExtent
 55 {
 56 public: // With description
 57 
 58   G4VisExtent (G4double xmin = 0., G4double xmax = 0., 
 59                G4double ymin = 0., G4double ymax = 0., 
 60                G4double zmin = 0., G4double zmax = 0.);
 61   G4VisExtent (const G4Point3D& centre, G4double radius);
 62   ~G4VisExtent ();
 63   static const G4VisExtent& GetNullExtent ();
 64   G4bool operator != (const G4VisExtent& e) const;
 65   G4bool operator == (const G4VisExtent& e) const {return !operator!=(e);}
 66 
 67   G4VisExtent& Transform (const G4Transform3D&);
 68   // The above transforms the box defined by the 6 limits fXmin, fXmax,
 69   // etc., and produces a new box that encloses the transformed box. If the
 70   // transform includes a rotation the new box will likely be a good deal larger
 71   // than the old one, but hey-ho, the concept of G4VisExtent requires the
 72   // limits to be along the major axes and thus defines a box whose edges are
 73   // parallel to the major axes. So use the above with care.
 74 
 75   G4double  GetXmin         () const;
 76   G4double  GetXmax         () const;
 77   G4double  GetYmin         () const;
 78   G4double  GetYmax         () const;
 79   G4double  GetZmin         () const;
 80   G4double  GetZmax         () const;
 81   const G4Point3D& GetExtentCentre () const;
 82   const G4Point3D& GetExtentCenter () const;
 83   G4double  GetExtentRadius () const;
 84   void SetXmin (G4double xmin);
 85   void SetXmax (G4double xmax);
 86   void SetYmin (G4double ymin);
 87   void SetYmax (G4double ymax);
 88   void SetZmin (G4double zmin);
 89   void SetZmax (G4double zmax);
 90   friend std::ostream& operator << (std::ostream& os, const G4VisExtent& e);
 91 
 92 private:
 93   G4double fXmin, fXmax, fYmin, fYmax, fZmin, fZmax;
 94   mutable G4bool fRadiusCached, fCentreCached;
 95   mutable G4double fRadius;
 96   mutable G4Point3D fCentre;
 97 };
 98 
 99 inline G4double G4VisExtent::GetXmin () const { return fXmin; }
100 inline G4double G4VisExtent::GetXmax () const { return fXmax; }
101 inline G4double G4VisExtent::GetYmin () const { return fYmin; }
102 inline G4double G4VisExtent::GetYmax () const { return fYmax; }
103 inline G4double G4VisExtent::GetZmin () const { return fZmin; }
104 inline G4double G4VisExtent::GetZmax () const { return fZmax; }
105 
106 inline const G4Point3D& G4VisExtent::GetExtentCenter () const {
107   return GetExtentCentre ();
108 }
109 
110 inline void G4VisExtent::SetXmin (G4double xmin)
111 {fXmin = xmin; fRadiusCached = false; fCentreCached = false;}
112 inline void G4VisExtent::SetXmax (G4double xmax)
113 {fXmax = xmax; fRadiusCached = false; fCentreCached = false;}
114 inline void G4VisExtent::SetYmin (G4double ymin)
115 {fYmin = ymin; fRadiusCached = false; fCentreCached = false;}
116 inline void G4VisExtent::SetYmax (G4double ymax)
117 {fYmax = ymax; fRadiusCached = false; fCentreCached = false;}
118 inline void G4VisExtent::SetZmin (G4double zmin)
119 {fZmin = zmin; fRadiusCached = false; fCentreCached = false;}
120 inline void G4VisExtent::SetZmax (G4double zmax)
121 {fZmax = zmax; fRadiusCached = false; fCentreCached = false;}
122 
123 #endif
124