Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/Boolean/include/G4SubtractionSolid.hh

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  1 //
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 25 //
 26 // G4SubtractionSolid
 27 //
 28 // Class description:
 29 //
 30 // Class for description of subtraction of two solids: A - B.
 31 
 32 // 14.10.98 V.Grichine: first implementation
 33 // --------------------------------------------------------------------
 34 #ifndef G4SUBTRACTIONSOLID_HH
 35 #define G4SUBTRACTIONSOLID_HH
 36 
 37 #include "G4BooleanSolid.hh"
 38 #include "G4VSolid.hh"
 39 
 40 #include "G4RotationMatrix.hh"
 41 #include "G4ThreeVector.hh"
 42 #include "G4Transform3D.hh"
 43 #include "G4AffineTransform.hh"
 44 
 45 
 46 class G4SubtractionSolid : public G4BooleanSolid
 47 {
 48   public:
 49 
 50     G4SubtractionSolid(  const G4String& pName,
 51                                G4VSolid* pSolidA ,
 52                                G4VSolid* pSolidB   ) ;
 53 
 54     G4SubtractionSolid(  const G4String& pName,
 55                                G4VSolid* pSolidA ,
 56                                G4VSolid* pSolidB ,
 57                                G4RotationMatrix* rotMatrix,
 58                          const G4ThreeVector& transVector   ) ;
 59 
 60     G4SubtractionSolid(  const G4String& pName,
 61                                G4VSolid* pSolidA ,
 62                                G4VSolid* pSolidB ,
 63                          const G4Transform3D& transform   ) ;
 64 
 65     ~G4SubtractionSolid() override ;
 66 
 67     G4GeometryType  GetEntityType() const override ;
 68 
 69     G4VSolid* Clone() const override;
 70 
 71     G4SubtractionSolid(__void__&);
 72       // Fake default constructor for usage restricted to direct object
 73       // persistency for clients requiring preallocation of memory for
 74       // persistifiable objects.
 75 
 76     G4SubtractionSolid(const G4SubtractionSolid& rhs);
 77     G4SubtractionSolid& operator=(const G4SubtractionSolid& rhs);
 78       // Copy constructor and assignment operator.
 79 
 80     void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
 81 
 82     G4bool CalculateExtent( const EAxis pAxis,
 83                             const G4VoxelLimits& pVoxelLimit,
 84                             const G4AffineTransform& pTransform,
 85                                   G4double& pMin, G4double& pMax) const override ;
 86        
 87     EInside Inside( const G4ThreeVector& p ) const override ;
 88 
 89     G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ;
 90 
 91     G4double DistanceToIn( const G4ThreeVector& p,
 92                            const G4ThreeVector& v  ) const override ;
 93 
 94     G4double DistanceToIn( const G4ThreeVector& p) const override ;
 95 
 96     G4double DistanceToOut( const G4ThreeVector& p,
 97                             const G4ThreeVector& v,
 98                             const G4bool calcNorm = false,
 99                                   G4bool* validNorm = nullptr,
100                                   G4ThreeVector* n = nullptr ) const override ;
101 
102     G4double DistanceToOut( const G4ThreeVector& p ) const override ;
103 
104 
105     void ComputeDimensions(       G4VPVParameterisation* p,
106                             const G4int n,
107                             const G4VPhysicalVolume* pRep ) override ;
108                                    
109     void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ;
110     G4Polyhedron* CreatePolyhedron () const override ;
111 
112     G4double GetCubicVolume() final;
113 };
114 
115 #endif
116