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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4SubtractionSolid 27 // 28 // Class description: 29 // 30 // Class for description of subtraction of two solids: A - B. 31 32 // 14.10.98 V.Grichine: first implementation 33 // -------------------------------------------------------------------- 34 #ifndef G4SUBTRACTIONSOLID_HH 35 #define G4SUBTRACTIONSOLID_HH 36 37 #include "G4BooleanSolid.hh" 38 #include "G4VSolid.hh" 39 40 #include "G4RotationMatrix.hh" 41 #include "G4ThreeVector.hh" 42 #include "G4Transform3D.hh" 43 #include "G4AffineTransform.hh" 44 45 46 class G4SubtractionSolid : public G4BooleanSolid 47 { 48 public: 49 50 G4SubtractionSolid( const G4String& pName, 51 G4VSolid* pSolidA , 52 G4VSolid* pSolidB ) ; 53 54 G4SubtractionSolid( const G4String& pName, 55 G4VSolid* pSolidA , 56 G4VSolid* pSolidB , 57 G4RotationMatrix* rotMatrix, 58 const G4ThreeVector& transVector ) ; 59 60 G4SubtractionSolid( const G4String& pName, 61 G4VSolid* pSolidA , 62 G4VSolid* pSolidB , 63 const G4Transform3D& transform ) ; 64 65 ~G4SubtractionSolid() override ; 66 67 G4GeometryType GetEntityType() const override ; 68 69 G4VSolid* Clone() const override; 70 71 G4SubtractionSolid(__void__&); 72 // Fake default constructor for usage restricted to direct object 73 // persistency for clients requiring preallocation of memory for 74 // persistifiable objects. 75 76 G4SubtractionSolid(const G4SubtractionSolid& rhs); 77 G4SubtractionSolid& operator=(const G4SubtractionSolid& rhs); 78 // Copy constructor and assignment operator. 79 80 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; 81 82 G4bool CalculateExtent( const EAxis pAxis, 83 const G4VoxelLimits& pVoxelLimit, 84 const G4AffineTransform& pTransform, 85 G4double& pMin, G4double& pMax) const override ; 86 87 EInside Inside( const G4ThreeVector& p ) const override ; 88 89 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ; 90 91 G4double DistanceToIn( const G4ThreeVector& p, 92 const G4ThreeVector& v ) const override ; 93 94 G4double DistanceToIn( const G4ThreeVector& p) const override ; 95 96 G4double DistanceToOut( const G4ThreeVector& p, 97 const G4ThreeVector& v, 98 const G4bool calcNorm = false, 99 G4bool* validNorm = nullptr, 100 G4ThreeVector* n = nullptr ) const override ; 101 102 G4double DistanceToOut( const G4ThreeVector& p ) const override ; 103 104 105 void ComputeDimensions( G4VPVParameterisation* p, 106 const G4int n, 107 const G4VPhysicalVolume* pRep ) override ; 108 109 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ; 110 G4Polyhedron* CreatePolyhedron () const override ; 111 112 G4double GetCubicVolume() final; 113 }; 114 115 #endif 116