Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/management/include/G4AffineTransform.hh

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  1 //
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 25 //
 26 // class G4AffineTransform
 27 //
 28 // Class description:
 29 //
 30 // A class for geometric affine transformations [see, eg. Foley & Van Dam]
 31 // Supports efficient arbitrary rotation & transformation of vectors and the
 32 // computation of compound & inverse transformations. A `rotation flag' is
 33 // maintained internally for greater computational efficiency for transforms
 34 // that do not involve rotation.
 35 //
 36 // Interfaces to the CLHEP classes G4ThreeVector & G4RotationMatrix
 37 //
 38 // For member function descriptions, see comments by declarations. For
 39 // additional clarification, also check the `const' declarations for
 40 // functions & their parameters.
 41 //
 42 // Member data:
 43 //
 44 //      G4double rxx,rxy,rxz; 
 45 //      G4double ryx,ryy,ryz;  A 3x3 rotation matrix - net rotation
 46 //      G4double rzx,rzy,rzz;
 47 //      G4double tx,ty,tz;     Net translation 
 48 
 49 // 06.08.1996 Paul R C Kent:
 50 // - initial version
 51 // 19.09.1996 E.Tcherniaev:
 52 // - direct access to the protected members of the G4RotationMatrix class
 53 //   replaced by access via public access functions
 54 // - conversion of the rotation matrix to angle & axis used to get
 55 //   a possibility to remove "friend" from the G4RotationMatrix class
 56 // 06.05.2018 E.Tcherniaev:
 57 // - optimised InverseProduct
 58 // - added methods for inverse transformation: InverseTrasformPoint,  
 59 //   InverseTransformAxis, InverseNetRotation, InverseNetTranslation
 60 // --------------------------------------------------------------------
 61 #ifndef G4AFFINETRANSFORM_HH
 62 #define G4AFFINETRANSFORM_HH
 63 
 64 #include "G4Types.hh"
 65 #include "G4ThreeVector.hh"
 66 #include "G4RotationMatrix.hh"
 67 #include "G4Transform3D.hh"
 68 
 69 class G4AffineTransform
 70 {
 71   public:
 72 
 73     inline G4AffineTransform();
 74 
 75   public: // with description
 76 
 77     inline G4AffineTransform(const G4ThreeVector& tlate);
 78       // Translation only: under t'form translate point at origin by tlate
 79 
 80     inline G4AffineTransform(const G4RotationMatrix& rot);
 81       // Rotation only: under t'form rotate by rot
 82 
 83     inline G4AffineTransform(const G4RotationMatrix& rot,
 84                              const G4ThreeVector& tlate);
 85       // Under t'form: rotate by rot then translate by tlate
 86 
 87     inline G4AffineTransform(const G4RotationMatrix* rot,
 88                              const G4ThreeVector& tlate);
 89       // Optionally rotate by *rot then translate by tlate - rot may be null
 90 
 91     inline G4AffineTransform(const G4AffineTransform& rhs) = default;
 92     inline G4AffineTransform(G4AffineTransform&& rhs) = default;
 93       // Copy and move constructors
 94 
 95     inline G4AffineTransform& operator=(const G4AffineTransform& rhs);
 96     inline G4AffineTransform& operator=(G4AffineTransform&& rhs) = default;
 97       // Assignment & Move operators
 98 
 99     inline ~G4AffineTransform() = default;
100       // Destructor
101 
102     inline G4AffineTransform operator * (const G4AffineTransform& tf) const;
103       // Compound Transforms:
104       //       tf2=tf2*tf1 equivalent to tf2*=tf1
105       //       Returns compound transformation of self*tf
106 
107     inline G4AffineTransform& operator *= (const G4AffineTransform& tf);
108       // (Modifying) Multiplies self by tf; Returns self reference
109       //             ie. A=AB for a*=b
110 
111     inline G4AffineTransform& Product(const G4AffineTransform& tf1,
112                                       const G4AffineTransform& tf2);
113       // 'Products' for avoiding (potential) temporaries:
114       //            c.Product(a,b) equivalent to c=a*b
115       //            c.InverseProduct(a*b,b ) equivalent to c=a
116       // (Modifying) Sets self=tf1*tf2; Returns self reference
117 
118     inline G4AffineTransform& InverseProduct(const G4AffineTransform& tf1,
119                                              const G4AffineTransform& tf2);
120       // (Modifying) Sets self=tf1*(tf2^-1); Returns self reference
121 
122     inline G4ThreeVector TransformPoint(const G4ThreeVector& vec) const;
123       // Transform the specified point: returns vec*rot+tlate
124 
125     inline G4ThreeVector InverseTransformPoint(const G4ThreeVector& vec) const;
126       // Transform the specified point using inverse transformation
127 
128     inline G4ThreeVector TransformAxis(const G4ThreeVector& axis) const;
129       // Transform the specified axis: returns vec*rot
130 
131     inline G4ThreeVector InverseTransformAxis(const G4ThreeVector& axis) const;
132       // Transform the specified axis using inverse transfromation
133 
134     inline void ApplyPointTransform(G4ThreeVector& vec) const;
135       // Transform the specified point (in place): sets vec=vec*rot+tlate
136 
137     inline void ApplyAxisTransform(G4ThreeVector& axis) const;
138       // Transform the specified axis (in place): sets axis=axis*rot;
139 
140     inline G4AffineTransform Inverse() const;
141       // Return inverse of current transform
142 
143     inline G4AffineTransform& Invert();
144       // (Modifying) Sets self=inverse of self; Returns self reference
145 
146     inline G4AffineTransform& operator +=(const G4ThreeVector& tlate);
147     inline G4AffineTransform& operator -=(const G4ThreeVector& tlate);
148       // (Modifying) Adjust net translation by given vector;
149       //             Returns self reference
150 
151     inline G4bool operator == (const G4AffineTransform& tf) const;
152     inline G4bool operator != (const G4AffineTransform& tf) const;
153 
154     inline G4double operator [] (const G4int n) const;
155 
156     inline G4bool IsRotated() const;
157       // True if transform includes rotation
158 
159     inline G4bool IsTranslated() const;
160       // True if transform includes translation
161 
162     inline G4RotationMatrix NetRotation() const;
163 
164     inline G4RotationMatrix InverseNetRotation() const;
165 
166     inline G4ThreeVector NetTranslation() const;
167 
168     inline G4ThreeVector InverseNetTranslation() const;
169 
170     inline void SetNetRotation(const G4RotationMatrix& rot);
171 
172     inline void SetNetTranslation(const G4ThreeVector& tlate);
173 
174     inline operator G4Transform3D () const;
175       // Conversion operator (cast) to G4Transform3D
176 
177   private:
178 
179     inline G4AffineTransform(
180                   const G4double prxx, const G4double prxy, const G4double prxz,
181                   const G4double pryx, const G4double pryy, const G4double pryz,
182                   const G4double przx, const G4double przy, const G4double przz,
183                   const G4double ptx, const G4double pty, const G4double ptz);
184 
185     G4double rxx,rxy,rxz;
186     G4double ryx,ryy,ryz;
187     G4double rzx,rzy,rzz;
188     G4double tx,ty,tz;
189 };
190 
191 std::ostream& operator << (std::ostream& os, const G4AffineTransform& transf);
192 
193 #include "G4AffineTransform.icc"
194 
195 #endif
196