Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 26th August 1998. 30 // 31 // Class Description: 32 // 33 // Model which knows how to draw GEANT4 digis (digitisations). 34 // 35 // For access to base class information, e.g., modeling parameters, 36 // use GetModelingParameters() inherited from G4VModel. See Class 37 // Description of the base class G4VModel. 38 39 #ifndef G4DIGIMODEL_HH 40 #define G4DIGIMODEL_HH 41 42 #include "G4VModel.hh" 43 44 class G4VDigi; 45 46 class G4DigiModel: public G4VModel { 47 48 public: // With description 49 50 G4DigiModel (); 51 52 virtual ~G4DigiModel (); 53 54 virtual void DescribeYourselfTo (G4VGraphicsScene&); 55 // The main task of a model is to describe itself to the graphics scene. 56 57 const G4VDigi* GetCurrentDigi() const 58 {return fpCurrentDigi;} 59 60 private: 61 62 const G4VDigi* fpCurrentDigi; 63 }; 64 65 #endif 66