Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 26th April 2017. 30 // 31 // Class Description: 32 // 33 // Model for a representation of the General Paricle Source. 34 35 #ifndef G4GPSMODEL_HH 36 #define G4GPSMODEL_HH 37 38 #include "G4VModel.hh" 39 40 #include "G4String.hh" 41 #include "G4Colour.hh" 42 43 class G4VGraphicsScene; 44 45 class G4GPSModel: public G4VModel { 46 47 public: // With description 48 49 G4GPSModel (const G4Colour& colour = G4Colour(1.,0.,0.,0.3)); 50 // Create with colour (default red and transparent). 51 52 virtual ~G4GPSModel (); 53 54 void DescribeYourselfTo (G4VGraphicsScene&); 55 // The main task of a model is to describe itself to the graphics scene 56 // handler (a object which inherits G4VSceneHandler, which inherits 57 // G4VGraphicsScene). 58 59 G4String GetCurrentDescription () const; 60 // A description which depends on the current state of the model. 61 62 G4String GetCurrentTag () const; 63 // A tag which depends on the current state of the model. 64 65 protected: 66 67 G4Colour fColour; 68 69 private: 70 // Private copy constructor and assigment operator - copying and 71 // assignment not allowed. Keeps CodeWizard happy. 72 G4GPSModel (const G4GPSModel&); 73 G4GPSModel& operator = (const G4GPSModel&); 74 }; 75 76 #endif 77