Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 20th October 1996 30 31 // Class Description: 32 // Class G4Colour has 4 fields, which represent the RGBA (red, green, blue, 33 // and alpha) components of colour. Each component takes a value between 34 // 0 and 1. If an irrelevant value, i.e., a value less than 0 or greater 35 // than 1, is given as an argument of the constructor, such a value is 36 // automatically clipped to 0 or 1. Alpha is opacity (1 = opaque). 37 // 38 // A G4Colour object is instantiated by giving red, green, and blue 39 // components to its constructor, i.e., 40 // 41 // G4Colour::G4Colour ( G4double r = 1.0, 42 // G4double g = 1.0, 43 // G4double b = 1.0, 44 // G4double a = 1.0); 45 // // 0<=red, green, blue <= 1.0 46 // 47 // The default value of each component is 1.0. That is to say, the default 48 // colour is "white". For example, colours which are often used can be 49 // instantiated as follows: 50 // 51 // G4Colour white () ; // white 52 // G4Colour white (1.0, 1.0, 1.0) ; // white 53 // G4Colour gray (0.5, 0.5, 0.5) ; // gray 54 // G4Colour black (0.0, 0.0, 0.0) ; // black 55 // G4Colour brown (0.45,0.25,0.0) ; // G4 logo brown 56 // G4Colour red (1.0, 0.0, 0.0) ; // red 57 // G4Colour green (0.0, 1.0, 0.0) ; // green 58 // G4Colour blue (0.0, 0.0, 1.0) ; // blue 59 // G4Colour cyan (0.0, 1.0, 1.0) ; // cyan 60 // G4Colour magenta (1.0, 0.0, 1.0) ; // magenta 61 // G4Colour yellow (1.0, 1.0, 0.0) ; // yellow 62 // 63 // For convenience, static member functions are also defined for the above colours. 64 // 65 // After instantiation of a G4Colour object, you can access to its components 66 // with the following access functions: 67 // 68 // G4double G4Colour::GetRed () const ; // Get the red component. 69 // G4double G4Colour::GetGreen () const ; // Get the green component. 70 // G4double G4Colour::GetBlue () const ; // Get the blue component. 71 // 72 // You may add colours to a map. They can then be retrieved with a string. 73 // Standard colours are added to map by default when static functions AddToMap, 74 // GetMap or GetColour are called. The G4 Vis Manager adds a copious additional 75 // set of colours on instantiation - see G4VisManager::InitialiseG4ColourMap. 76 // (Issue "/vis/list" to see available colours.) 77 // 78 // Class Description - End: 79 80 #ifndef G4COLOUR_HH 81 #define G4COLOUR_HH 82 83 #include "globals.hh" 84 #include "G4ThreeVector.hh" 85 #include <iostream> 86 #include <map> 87 88 class G4Colour { 89 90 friend std::ostream& operator << (std::ostream&, const G4Colour&); 91 92 public: // With description 93 94 G4Colour (G4double r_ = 1., G4double g_ = 1., G4double b_ = 1., 95 G4double a_ = 1.); 96 97 G4Colour (G4ThreeVector); 98 // Converts the components of the 3-vector into red, green, blue. 99 // The opacity, alpha = 1. 100 101 operator G4ThreeVector(); 102 // Converts red, green, blue into the components of a 3-vector. 103 104 G4bool operator != (const G4Colour& c) const; 105 G4bool operator == (const G4Colour& c) const {return !(operator != (c));} 106 107 G4Colour& operator += (const G4Colour& rhs) {*this = rhs; return *this;} 108 // Note: This is required by RayTracer in its use of G4THitsMap. 109 // Adding colours, without also taking brightness into account, does not make 110 // sense, so let us make it synonymous with operator=, which is, I guess, 111 // equivalent to covering the old colour with the new, like a coat of paint. 112 113 G4double GetRed () const; 114 G4double GetGreen () const; 115 G4double GetBlue () const; 116 G4double GetAlpha () const; // alpha = opacity = 1. - transparency. 117 118 void SetRed (G4double); 119 void SetGreen (G4double); 120 void SetBlue (G4double); 121 void SetAlpha (G4double); // alpha = opacity = 1. - transparency. 122 123 static G4Colour White(); 124 static G4Colour Gray(); 125 static G4Colour Grey(); 126 static G4Colour Black(); 127 static G4Colour Brown(); // G4 logo brown 128 static G4Colour Red(); 129 static G4Colour Green(); 130 static G4Colour Blue(); 131 static G4Colour Cyan(); 132 static G4Colour Magenta(); 133 static G4Colour Yellow(); 134 135 static G4bool GetColour(const G4String& key, G4Colour& result); 136 static G4bool GetColor(const G4String& key, G4Colour& result); 137 // Find colour in colour map, placing it in result. 138 // The key is usually the name of the colour. 139 // The key is case insensitive. 140 // Returns false if key doesn't exist, leaving result unchanged. 141 // Usage: 142 // G4Colour c; // A successful GetColour will place the colour here 143 // if (G4Colour::GetColour("pink", c)) { 144 // logical->SetVisAttributes(c); 145 // } else { 146 // logical->SetVisAttributes(G4Colour::Green()); 147 // } 148 // or more simply: 149 // G4Colour c(G4Colour::Green()); // Default if colour not found 150 // G4Colour::GetColour("pink", c); 151 // logical->SetVisAttributes(c); 152 153 static void AddToMap(const G4String& key, const G4Colour& colour); 154 // Add user defined colour to colour map with given key. Standard 155 // colours are added to map by default. The G4 Vis Manager adds more. 156 157 static void InitialiseColourMap(); 158 static const std::map<G4String, G4Colour>& GetMap(); 159 160 G4bool operator< (const G4Colour& rhs) const; 161 162 private: 163 G4double red, green, blue, alpha; 164 165 static std::map<G4String, G4Colour> fColourMap; 166 static G4bool fInitColourMap; 167 168 }; 169 170 inline G4double G4Colour::GetRed () const {return red;} 171 inline G4double G4Colour::GetGreen () const {return green;} 172 inline G4double G4Colour::GetBlue () const {return blue;} 173 inline G4double G4Colour::GetAlpha () const {return alpha;} 174 inline G4Colour G4Colour::White() {return G4Colour(1.0, 1.0, 1.0);} 175 inline G4Colour G4Colour::Gray() {return G4Colour(0.5, 0.5, 0.5);} 176 inline G4Colour G4Colour::Grey() {return G4Colour(0.5, 0.5, 0.5);} 177 inline G4Colour G4Colour::Black() {return G4Colour(0.0, 0.0, 0.0);} 178 inline G4Colour G4Colour::Brown() {return G4Colour(0.45,0.25,0.0);} 179 inline G4Colour G4Colour::Red() {return G4Colour(1.0, 0.0, 0.0);} 180 inline G4Colour G4Colour::Green() {return G4Colour(0.0, 1.0, 0.0);} 181 inline G4Colour G4Colour::Blue() {return G4Colour(0.0, 0.0, 1.0);} 182 inline G4Colour G4Colour::Cyan() {return G4Colour(0.0, 1.0, 1.0);} 183 inline G4Colour G4Colour::Magenta() {return G4Colour(1.0, 0.0, 1.0);} 184 inline G4Colour G4Colour::Yellow() {return G4Colour(1.0, 1.0, 0.0);} 185 186 inline G4bool G4Colour::GetColor(const G4String& key, G4Colour& result) 187 {return G4Colour::GetColour(key, result);} 188 189 #endif 190