Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/modeling/include/G4CallbackModel.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // John Allison  31st December 1997.
 30 //
 31 // Class Description:
 32 //
 33 // G4CallbackModel calls a user-defined function containing, for
 34 // example, calls to the Draw methods of G4VVisManager or the
 35 // *Primitive* methods of G4VGraphicsScene.  This allows the user to
 36 // add his own graphical objects to a scene.  The idea is that the
 37 // callback function is invoked by the vis system to refresh the
 38 // screen or remake a graphical database whenever required.  The
 39 // function class must contain:
 40 //
 41 //   void operator()(G4VGraphicsScene&,const G4ModelingParameters*)
 42 //
 43 // A base class G4VUserVisAction is provided in the visualisation
 44 // category.  A G4CallbackModel is made by instantiating this template
 45 // with a pointer to the function object.  The G4VisManager does this
 46 // for the user if he/she registers it (Register*UserVisAction) and issues the
 47 // command /vis/scene/add/userAction.  See the User Guide for
 48 // Application Developers.
 49 
 50 #ifndef G4CALLBACKMODEL_HH
 51 #define G4CALLBACKMODEL_HH
 52 
 53 #include "G4VModel.hh"
 54 
 55 template <class F> class G4CallbackModel: public G4VModel {
 56 
 57  public:
 58   G4CallbackModel(F* function):
 59     fFunction(function) {}
 60   ~G4CallbackModel() {}
 61   void DescribeYourselfTo(G4VGraphicsScene& sceneHandler) {
 62     (*fFunction)(sceneHandler, fpMP);
 63   }
 64 
 65 protected:
 66 
 67   F* fFunction;
 68 
 69 private:
 70 
 71   // Private copy constructor and assigment operator - copying and
 72   // assignment not allowed.  Keeps CodeWizard happy.
 73   G4CallbackModel (const G4CallbackModel&);
 74   G4CallbackModel& operator = (const G4CallbackModel&);
 75 };
 76 
 77 #endif
 78