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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 5th September 2018 30 // Originally G4PhysicalVolumeSearchScene, 10th August 1998, which only 31 // found the first occurrence of a volume. 32 // This class (note the extra 's' in the name) produces a vector of all 33 // occurrences. It can match a physical volume name with the required 34 // match. The latter can be of the form "/regexp/", where regexp is a 35 // regular expression (see C++ regex), or a plain string, in which case 36 // there must be an exact match. 37 38 #ifndef G4PHYSICALVOLUMESSEARCHSCENE_HH 39 #define G4PHYSICALVOLUMESSEARCHSCENE_HH 40 41 #include "G4PseudoScene.hh" 42 43 #include "G4VPhysicalVolume.hh" 44 #include "G4PhysicalVolumeModel.hh" 45 46 class G4PhysicalVolumesSearchScene: public G4PseudoScene 47 { 48 public: 49 50 G4PhysicalVolumesSearchScene 51 (G4PhysicalVolumeModel* pSearchVolumeModel, // usually a world 52 const G4String& requiredPhysicalVolumeName, 53 G4int requiredCopyNo = -1); // -1 means any copy no 54 55 virtual ~G4PhysicalVolumesSearchScene () {} 56 57 struct Findings 58 { 59 Findings 60 (G4VPhysicalVolume* pSearchPV, 61 G4VPhysicalVolume* pFoundPV, 62 G4int foundPVCopyNo = 0, 63 G4int foundDepth = 0, 64 const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& 65 foundBasePVPath = std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>(), 66 const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& 67 foundFullPVPath = std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>(), 68 const G4Transform3D& foundObjectTransformation = G4Transform3D()) 69 : fpSearchPV(pSearchPV) 70 , fpFoundPV(pFoundPV) 71 , fFoundPVCopyNo(foundPVCopyNo) 72 , fFoundDepth(foundDepth) 73 , fFoundBasePVPath(foundBasePVPath) 74 , fFoundFullPVPath(foundFullPVPath) 75 , fFoundObjectTransformation(foundObjectTransformation) {} 76 Findings(const G4PhysicalVolumeModel::TouchableProperties& tp) 77 : fpSearchPV(nullptr) 78 , fpFoundPV(tp.fpTouchablePV) 79 , fFoundPVCopyNo(tp.fCopyNo) 80 , fFoundDepth(0) 81 , fFoundBasePVPath(tp.fTouchableBaseFullPVPath) 82 , fFoundFullPVPath(tp.fTouchableFullPVPath) 83 , fFoundObjectTransformation(tp.fTouchableGlobalTransform) {} 84 G4VPhysicalVolume* fpSearchPV; // Searched physical volume. 85 G4VPhysicalVolume* fpFoundPV; // Found physical volume. 86 G4int fFoundPVCopyNo; // Found Copy number. 87 G4int fFoundDepth; // Found depth. 88 std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID> 89 fFoundBasePVPath; // Base path (e.g., empty for world volume) 90 std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID> 91 fFoundFullPVPath; // Full path of found volume 92 G4Transform3D fFoundObjectTransformation; // Found transformation. 93 }; 94 95 const std::vector<Findings>& GetFindings() const 96 {return fFindings;} 97 98 private: 99 100 class Matcher { 101 public: 102 Matcher(const G4String& requiredMatch); 103 G4bool Match(const G4String&); 104 // Match the string with the required match. The latter can be of the form 105 // "/regexp/", where regexp is a regular expression (see C++ regex), 106 // or a plain string, in which case there must be an exact match. 107 private: 108 G4bool fRegexFlag; // True if fRequiredMatch is of the form "/.../". 109 G4String fRequiredMatch; 110 }; 111 112 void ProcessVolume(const G4VSolid&); 113 114 const G4PhysicalVolumeModel* fpSearchVolumesModel; 115 Matcher fMatcher; 116 G4int fRequiredCopyNo; 117 std::vector<Findings> fFindings; 118 }; 119 120 #endif 121