Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/modeling/include/G4PseudoScene.hh

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  1 //
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  3 // * License and Disclaimer                                           *
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 25 //
 26 //
 27 //
 28 // 
 29 // John Allison  15th May 2014
 30 // A base class for "pseudo" scenes/graphics systems.
 31 
 32 #ifndef G4PSEUDOSCENE_HH
 33 #define G4PSEUDOSCENE_HH
 34 
 35 #include "G4VGraphicsScene.hh"
 36 #include "G4Box.hh"
 37 #include "G4Cons.hh"
 38 #include "G4Orb.hh"
 39 #include "G4Para.hh"
 40 #include "G4Sphere.hh"
 41 #include "G4Torus.hh"
 42 #include "G4Trap.hh"
 43 #include "G4Trd.hh"
 44 #include "G4Tubs.hh"
 45 #include "G4Ellipsoid.hh"
 46 #include "G4Polycone.hh"
 47 #include "G4Polyhedra.hh"
 48 #include "G4TessellatedSolid.hh"
 49 
 50 class G4PseudoScene: public G4VGraphicsScene {
 51 
 52 public:
 53 
 54   G4PseudoScene()          = default;
 55   virtual ~G4PseudoScene() = default;
 56   void PreAddSolid (const G4Transform3D& objectTransformation,
 57                     const G4VisAttributes& visAttributes) {
 58     fpCurrentObjectTransformation = &objectTransformation;
 59     fpVisAttributes = &visAttributes;
 60   }
 61   void PostAddSolid () {}
 62   // From geometry/solids/CSG
 63   void AddSolid (const G4Box&    solid) {ProcessVolume (solid);}
 64   void AddSolid (const G4Cons&   solid) {ProcessVolume (solid);}
 65   void AddSolid (const G4Orb&    solid) {ProcessVolume (solid);}
 66   void AddSolid (const G4Para&   solid) {ProcessVolume (solid);}
 67   void AddSolid (const G4Sphere& solid) {ProcessVolume (solid);}
 68   void AddSolid (const G4Torus&  solid) {ProcessVolume (solid);}
 69   void AddSolid (const G4Trap&   solid) {ProcessVolume (solid);}
 70   void AddSolid (const G4Trd&    solid) {ProcessVolume (solid);}
 71   void AddSolid (const G4Tubs&   solid) {ProcessVolume (solid);}
 72   // From geometry/solids/specific
 73   void AddSolid (const G4Ellipsoid&        solid) {ProcessVolume (solid);}
 74   void AddSolid (const G4Polycone&         solid) {ProcessVolume (solid);}
 75   void AddSolid (const G4Polyhedra&        solid) {ProcessVolume (solid);}
 76   void AddSolid (const G4TessellatedSolid& solid) {ProcessVolume (solid);}
 77   // For solids not above
 78   void AddSolid (const G4VSolid& solid) {ProcessVolume (solid);}
 79   // Compounds
 80   void AddCompound (const G4VTrajectory&) {}
 81   void AddCompound (const G4VHit&)        {}
 82   void AddCompound (const G4VDigi&)       {}
 83   void AddCompound (const G4THitsMap<G4double>&)     {}
 84   void AddCompound (const G4THitsMap<G4StatDouble>&) {}
 85   void AddCompound (const G4Mesh&);  // Catches mesh if special mesh rendering set
 86   // Primitives
 87   void BeginPrimitives   (const G4Transform3D&) {}
 88   void EndPrimitives     ()                     {}
 89   void BeginPrimitives2D (const G4Transform3D&) {}
 90   void EndPrimitives2D   ()                     {}
 91   void AddPrimitive (const G4Polyline&)   {}
 92   void AddPrimitive (const G4Text&)       {}
 93   void AddPrimitive (const G4Circle&)     {}
 94   void AddPrimitive (const G4Square&)     {}
 95   void AddPrimitive (const G4Polymarker&) {}
 96   void AddPrimitive (const G4Polyhedron&) {}
 97 
 98   void AddPrimitive (const G4Plotter&)    {}
 99 
100 protected:
101 
102   virtual void ProcessVolume (const G4VSolid&);
103   const G4Transform3D* fpCurrentObjectTransformation = nullptr;
104   const G4VisAttributes* fpVisAttributes = nullptr;
105 };
106 
107 #endif
108