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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 15th May 2014 30 // A base class for "pseudo" scenes/graphics systems. 31 32 #ifndef G4PSEUDOSCENE_HH 33 #define G4PSEUDOSCENE_HH 34 35 #include "G4VGraphicsScene.hh" 36 #include "G4Box.hh" 37 #include "G4Cons.hh" 38 #include "G4Orb.hh" 39 #include "G4Para.hh" 40 #include "G4Sphere.hh" 41 #include "G4Torus.hh" 42 #include "G4Trap.hh" 43 #include "G4Trd.hh" 44 #include "G4Tubs.hh" 45 #include "G4Ellipsoid.hh" 46 #include "G4Polycone.hh" 47 #include "G4Polyhedra.hh" 48 #include "G4TessellatedSolid.hh" 49 50 class G4PseudoScene: public G4VGraphicsScene { 51 52 public: 53 54 G4PseudoScene() = default; 55 virtual ~G4PseudoScene() = default; 56 void PreAddSolid (const G4Transform3D& objectTransformation, 57 const G4VisAttributes& visAttributes) { 58 fpCurrentObjectTransformation = &objectTransformation; 59 fpVisAttributes = &visAttributes; 60 } 61 void PostAddSolid () {} 62 // From geometry/solids/CSG 63 void AddSolid (const G4Box& solid) {ProcessVolume (solid);} 64 void AddSolid (const G4Cons& solid) {ProcessVolume (solid);} 65 void AddSolid (const G4Orb& solid) {ProcessVolume (solid);} 66 void AddSolid (const G4Para& solid) {ProcessVolume (solid);} 67 void AddSolid (const G4Sphere& solid) {ProcessVolume (solid);} 68 void AddSolid (const G4Torus& solid) {ProcessVolume (solid);} 69 void AddSolid (const G4Trap& solid) {ProcessVolume (solid);} 70 void AddSolid (const G4Trd& solid) {ProcessVolume (solid);} 71 void AddSolid (const G4Tubs& solid) {ProcessVolume (solid);} 72 // From geometry/solids/specific 73 void AddSolid (const G4Ellipsoid& solid) {ProcessVolume (solid);} 74 void AddSolid (const G4Polycone& solid) {ProcessVolume (solid);} 75 void AddSolid (const G4Polyhedra& solid) {ProcessVolume (solid);} 76 void AddSolid (const G4TessellatedSolid& solid) {ProcessVolume (solid);} 77 // For solids not above 78 void AddSolid (const G4VSolid& solid) {ProcessVolume (solid);} 79 // Compounds 80 void AddCompound (const G4VTrajectory&) {} 81 void AddCompound (const G4VHit&) {} 82 void AddCompound (const G4VDigi&) {} 83 void AddCompound (const G4THitsMap<G4double>&) {} 84 void AddCompound (const G4THitsMap<G4StatDouble>&) {} 85 void AddCompound (const G4Mesh&); // Catches mesh if special mesh rendering set 86 // Primitives 87 void BeginPrimitives (const G4Transform3D&) {} 88 void EndPrimitives () {} 89 void BeginPrimitives2D (const G4Transform3D&) {} 90 void EndPrimitives2D () {} 91 void AddPrimitive (const G4Polyline&) {} 92 void AddPrimitive (const G4Text&) {} 93 void AddPrimitive (const G4Circle&) {} 94 void AddPrimitive (const G4Square&) {} 95 void AddPrimitive (const G4Polymarker&) {} 96 void AddPrimitive (const G4Polyhedron&) {} 97 98 void AddPrimitive (const G4Plotter&) {} 99 100 protected: 101 102 virtual void ProcessVolume (const G4VSolid&); 103 const G4Transform3D* fpCurrentObjectTransformation = nullptr; 104 const G4VisAttributes* fpVisAttributes = nullptr; 105 }; 106 107 #endif 108