Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // Guy Barrand 25th September 2021 27 // 28 29 #ifndef G4PLOTTERMODEL_HH 30 #define G4PLOTTERMODEL_HH 31 32 #include "G4VModel.hh" 33 34 #include "G4Plotter.hh" 35 36 class G4PlotterModel: public G4VModel { 37 public: 38 G4PlotterModel(G4Plotter& plotter,const G4String& global_description = "",const G4Transform3D& transform = G4Transform3D()); 39 virtual ~G4PlotterModel () = default; 40 void DescribeYourselfTo (G4VGraphicsScene&) override; 41 G4Plotter& plotter() {return fPlotter;} 42 43 private: 44 G4PlotterModel (const G4PlotterModel&); 45 G4PlotterModel& operator = (const G4PlotterModel&); 46 47 G4Plotter& fPlotter; 48 G4Transform3D fTransform; 49 }; 50 51 #endif 52