Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 28 // Class Description: 29 // 30 // G4VUserVisAction is brought into effect by the command 31 // /vis/scene/add/userAction. The vis manager instantiates a 32 // G4CallbackModel when the vis action is registered, and adds 33 // it to the scene. The pure virtual Draw() method 34 // is invoked whenever the viewer needs to "visit the kernel", e.g., 35 // to remake its graphical database, if any, or simply to refresh the 36 // screen. It is not intended to be called directly. It is called 37 // via the operator() which is defined to satisfy the template 38 // G4CallbackModel<G4VUserVisAction>. 39 // 40 // A concrete Draw() method would normally make use of the Draw() methods 41 // of the vis manager, e.g: 42 // G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance(); 43 // if (pVisManager) { 44 // pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm), 45 // G4VisAttributes(G4Colour(1,1,0))); 46 // ... 47 // but it can also use pointers fpSceneHandler and pMP that give it 48 // direct access to the current scene handler and modeling parameters 49 // for more advanced use. 50 // 51 // See the User Guide for Application Developers. 52 53 #ifndef G4VUSERVISACTION_HH 54 #define G4VUSERVISACTION_HH 55 56 class G4VGraphicsScene; 57 class G4ModelingParameters; 58 59 class G4VUserVisAction 60 { 61 public: // With description 62 G4VUserVisAction(): fpSceneHandler(nullptr), fpMP(nullptr) {} 63 virtual ~G4VUserVisAction() {} 64 void operator()(G4VGraphicsScene& scene, const G4ModelingParameters* pMP) { 65 fpSceneHandler = &scene; 66 fpMP = pMP; 67 Draw(); 68 } 69 protected: 70 virtual void Draw() = 0; 71 G4VGraphicsScene* fpSceneHandler; 72 const G4ModelingParameters* fpMP; 73 }; 74 75 #endif 76