Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/management/include/G4VUserVisAction.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 
 28 // Class Description:
 29 //
 30 // G4VUserVisAction is brought into effect by the command
 31 // /vis/scene/add/userAction. The vis manager instantiates a
 32 // G4CallbackModel when the vis action is registered, and adds
 33 // it to the scene. The pure virtual Draw() method
 34 // is invoked whenever the viewer needs to "visit the kernel", e.g.,
 35 // to remake its graphical database, if any, or simply to refresh the
 36 // screen. It is not intended to be called directly. It is called
 37 // via the operator() which is defined to satisfy the template
 38 // G4CallbackModel<G4VUserVisAction>.
 39 //
 40 // A concrete Draw() method would normally make use of the Draw() methods
 41 // of the vis manager, e.g:
 42 //   G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
 43 //   if (pVisManager) {
 44 //     pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm),
 45 //                       G4VisAttributes(G4Colour(1,1,0)));
 46 //   ...
 47 // but it can also use pointers fpSceneHandler and pMP that give it
 48 // direct access to the current scene handler and modeling parameters
 49 // for more advanced use.
 50 //
 51 // See the User Guide for Application Developers.
 52 
 53 #ifndef G4VUSERVISACTION_HH
 54 #define G4VUSERVISACTION_HH
 55 
 56 class G4VGraphicsScene;
 57 class G4ModelingParameters;
 58 
 59 class G4VUserVisAction
 60 {
 61 public: // With description
 62   G4VUserVisAction(): fpSceneHandler(nullptr), fpMP(nullptr) {}
 63   virtual ~G4VUserVisAction() {}
 64   void operator()(G4VGraphicsScene& scene, const G4ModelingParameters* pMP) {
 65     fpSceneHandler = &scene;
 66     fpMP           = pMP;
 67     Draw();
 68   }
 69 protected:
 70   virtual void Draw() = 0;
 71   G4VGraphicsScene* fpSceneHandler;
 72   const G4ModelingParameters* fpMP;
 73 };
 74 
 75 #endif
 76