Geant4 Cross Reference |
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******************************************************************** 25 // 25 // 26 // 26 // 27 // /vis/scene/add commands - John Allison 9th << 27 // $Id: G4VisCommandsSceneAdd.cc,v 1.84 2010-11-06 18:34:26 allison Exp $ >> 28 // GEANT4 tag $Name: geant4-09-04-patch-02 $ >> 29 // /vis/scene commands - John Allison 9th August 1998 28 30 29 #include "G4VisCommandsSceneAdd.hh" 31 #include "G4VisCommandsSceneAdd.hh" 30 32 31 #include "G4TransportationManager.hh" 33 #include "G4TransportationManager.hh" 32 #include "G4LogicalVolumeStore.hh" 34 #include "G4LogicalVolumeStore.hh" 33 #include "G4PhysicalVolumeModel.hh" 35 #include "G4PhysicalVolumeModel.hh" 34 #include "G4LogicalVolumeModel.hh" 36 #include "G4LogicalVolumeModel.hh" 35 #include "G4ModelingParameters.hh" 37 #include "G4ModelingParameters.hh" 36 #include "G4HitsModel.hh" 38 #include "G4HitsModel.hh" 37 #include "G4DigiModel.hh" 39 #include "G4DigiModel.hh" 38 #include "G4GPSModel.hh" << 39 #include "G4ElectricFieldModel.hh" << 40 #include "G4MagneticFieldModel.hh" << 41 #include "G4PSHitsModel.hh" 40 #include "G4PSHitsModel.hh" 42 #include "G4TrajectoriesModel.hh" 41 #include "G4TrajectoriesModel.hh" >> 42 #include "G4ScaleModel.hh" 43 #include "G4TextModel.hh" 43 #include "G4TextModel.hh" 44 #include "G4ArrowModel.hh" << 45 #include "G4AxesModel.hh" 44 #include "G4AxesModel.hh" 46 #include "G4PlotterModel.hh" << 45 #include "G4PhysicalVolumeSearchScene.hh" 47 #include "G4PhysicalVolumesSearchScene.hh" << 46 #include "G4VGlobalFastSimulationManager.hh" 48 #include "G4ParticleTable.hh" 47 #include "G4ParticleTable.hh" 49 #include "G4ParticleDefinition.hh" 48 #include "G4ParticleDefinition.hh" >> 49 #include "G4FlavoredParallelWorldModel.hh" 50 #include "G4ApplicationState.hh" 50 #include "G4ApplicationState.hh" 51 #include "G4VUserVisAction.hh" 51 #include "G4VUserVisAction.hh" 52 #include "G4CallbackModel.hh" 52 #include "G4CallbackModel.hh" 53 #include "G4UnionSolid.hh" 53 #include "G4UnionSolid.hh" 54 #include "G4SubtractionSolid.hh" 54 #include "G4SubtractionSolid.hh" 55 #include "G4Polyhedron.hh" 55 #include "G4Polyhedron.hh" 56 #include "G4UImanager.hh" 56 #include "G4UImanager.hh" 57 #include "G4UIcommandTree.hh" << 58 #include "G4UIcommand.hh" 57 #include "G4UIcommand.hh" 59 #include "G4UIcmdWithAString.hh" 58 #include "G4UIcmdWithAString.hh" 60 #include "G4UIcmdWithoutParameter.hh" 59 #include "G4UIcmdWithoutParameter.hh" 61 #include "G4UIcmdWithAnInteger.hh" << 62 #include "G4Tokenizer.hh" 60 #include "G4Tokenizer.hh" 63 #include "G4RunManager.hh" 61 #include "G4RunManager.hh" 64 #include "G4RunManagerFactory.hh" << 65 #include "G4StateManager.hh" 62 #include "G4StateManager.hh" 66 #include "G4Run.hh" 63 #include "G4Run.hh" 67 #include "G4Event.hh" 64 #include "G4Event.hh" 68 #include "G4Trajectory.hh" << 65 #include "G4IdentityTrajectoryFilter.hh" 69 #include "G4TrajectoryPoint.hh" << 66 #include "G4TransportationManager.hh" >> 67 #include "G4PropagatorInField.hh" 70 #include "G4RichTrajectory.hh" 68 #include "G4RichTrajectory.hh" 71 #include "G4RichTrajectoryPoint.hh" 69 #include "G4RichTrajectoryPoint.hh" 72 #include "G4SmoothTrajectory.hh" << 73 #include "G4SmoothTrajectoryPoint.hh" << 74 #include "G4AttDef.hh" 70 #include "G4AttDef.hh" 75 #include "G4AttCheck.hh" << 71 #include "G4ios.hh" 76 #include "G4Polyline.hh" << 77 #include "G4UnitsTable.hh" << 78 #include "G4PhysicalConstants.hh" << 79 #include "G4SystemOfUnits.hh" << 80 #include "G4GeneralParticleSourceData.hh" << 81 #include "G4PlotterManager.hh" << 82 << 83 #include <sstream> 72 #include <sstream> 84 73 85 #define G4warn G4cout << 74 // Local function with some frequently used error printing... 86 << 75 static void G4VisCommandsSceneAddUnsuccessful 87 ////////////// /vis/scene/add/arrow ////////// << 76 (G4VisManager::Verbosity verbosity) { 88 << 77 if (verbosity >= G4VisManager::warnings) { 89 G4VisCommandSceneAddArrow::G4VisCommandSceneAd << 78 G4cout << 90 fpCommand = new G4UIcommand("/vis/scene/add/ << 79 "WARNING: For some reason, possibly mentioned above, it has not been" 91 fpCommand -> SetGuidance ("Adds arrow to cur << 80 "\n possible to add to the scene." 92 G4bool omitable; << 81 << G4endl; 93 G4UIparameter* parameter; << 94 parameter = new G4UIparameter ("x1", 'd', om << 95 fpCommand -> SetParameter (parameter); << 96 parameter = new G4UIparameter ("y1", 'd', om << 97 fpCommand -> SetParameter (parameter); << 98 parameter = new G4UIparameter ("z1", 'd', om << 99 fpCommand -> SetParameter (parameter); << 100 parameter = new G4UIparameter ("x2", 'd', om << 101 fpCommand -> SetParameter (parameter); << 102 parameter = new G4UIparameter ("y2", 'd', om << 103 fpCommand -> SetParameter (parameter); << 104 parameter = new G4UIparameter ("z2", 'd', om << 105 fpCommand -> SetParameter (parameter); << 106 parameter = new G4UIparameter ("unit", 's', << 107 parameter->SetDefaultValue ("m"); << 108 fpCommand->SetParameter (parameter); << 109 } << 110 << 111 G4VisCommandSceneAddArrow::~G4VisCommandSceneA << 112 delete fpCommand; << 113 } << 114 << 115 G4String G4VisCommandSceneAddArrow::GetCurrent << 116 return ""; << 117 } << 118 << 119 void G4VisCommandSceneAddArrow::SetNewValue (G << 120 { << 121 G4VisManager::Verbosity verbosity = fpVisMan << 122 G4bool warn(verbosity >= G4VisManager::warni << 123 << 124 G4Scene* pScene = fpVisManager->GetCurrentSc << 125 if (!pScene) { << 126 if (verbosity >= G4VisManager::errors) { << 127 G4warn << "ERROR: No current scene. Ple << 128 } << 129 return; << 130 } << 131 << 132 G4String unitString; << 133 G4double x1, y1, z1, x2, y2, z2; << 134 std::istringstream is(newValue); << 135 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> un << 136 G4double unit = G4UIcommand::ValueOf(unitStr << 137 x1 *= unit; y1 *= unit; z1 *= unit; << 138 x2 *= unit; y2 *= unit; z2 *= unit; << 139 << 140 // Consult scene for arrow width. << 141 const G4VisExtent& sceneExtent = pScene->Get << 142 G4double arrowWidth = << 143 0.005 * fCurrentLineWidth * sceneExtent.Ge << 144 << 145 G4VModel* model = new G4ArrowModel << 146 (x1, y1, z1, x2, y2, z2, << 147 arrowWidth, fCurrentColour, newValue, << 148 fCurrentArrow3DLineSegmentsPerCircle); << 149 << 150 const G4String& currentSceneName = pScene -> << 151 G4bool successful = pScene -> AddRunDuration << 152 if (successful) { << 153 if (verbosity >= G4VisManager::confirmatio << 154 G4cout << "Arrow has been added to scene << 155 << currentSceneName << "\"." << 156 << G4endl; << 157 } << 158 } << 159 else G4VisCommandsSceneAddUnsuccessful(verbo << 160 << 161 CheckSceneAndNotifyHandlers (pScene); << 162 } << 163 << 164 ////////////// /vis/scene/add/arrow2D //////// << 165 << 166 G4VisCommandSceneAddArrow2D::G4VisCommandScene << 167 fpCommand = new G4UIcommand("/vis/scene/add/ << 168 fpCommand -> SetGuidance ("Adds 2D arrow to << 169 fpCommand -> SetGuidance ("x,y in range [-1, << 170 G4bool omitable; << 171 G4UIparameter* parameter; << 172 parameter = new G4UIparameter ("x1", 'd', om << 173 fpCommand -> SetParameter (parameter); << 174 parameter = new G4UIparameter ("y1", 'd', om << 175 fpCommand -> SetParameter (parameter); << 176 parameter = new G4UIparameter ("x2", 'd', om << 177 fpCommand -> SetParameter (parameter); << 178 parameter = new G4UIparameter ("y2", 'd', om << 179 fpCommand -> SetParameter (parameter); << 180 } << 181 << 182 G4VisCommandSceneAddArrow2D::~G4VisCommandScen << 183 delete fpCommand; << 184 } << 185 << 186 G4String G4VisCommandSceneAddArrow2D::GetCurre << 187 return ""; << 188 } << 189 << 190 void G4VisCommandSceneAddArrow2D::SetNewValue << 191 { << 192 G4VisManager::Verbosity verbosity = fpVisMan << 193 G4bool warn(verbosity >= G4VisManager::warni << 194 << 195 G4Scene* pScene = fpVisManager->GetCurrentSc << 196 if (!pScene) { << 197 if (verbosity >= G4VisManager::errors) { << 198 G4warn << "ERROR: No current scene. Ple << 199 } << 200 return; << 201 } << 202 << 203 G4double x1, y1, x2, y2; << 204 std::istringstream is(newValue); << 205 is >> x1 >> y1 >> x2 >> y2; << 206 << 207 Arrow2D* arrow2D = new Arrow2D << 208 (x1, y1, x2, y2, fCurrentLineWidth, fCurre << 209 G4VModel* model = << 210 new G4CallbackModel<G4VisCommandSceneAddAr << 211 model->SetType("Arrow2D"); << 212 model->SetGlobalTag("Arrow2D"); << 213 model->SetGlobalDescription("Arrow2D: " + ne << 214 const G4String& currentSceneName = pScene -> << 215 G4bool successful = pScene -> AddRunDuration << 216 if (successful) { << 217 if (verbosity >= G4VisManager::confirmatio << 218 G4cout << "A 2D arrow has been added to << 219 << currentSceneName << "\"." << 220 << G4endl; << 221 } << 222 } 82 } 223 else G4VisCommandsSceneAddUnsuccessful(verbo << 224 << 225 CheckSceneAndNotifyHandlers (pScene); << 226 } << 227 << 228 G4VisCommandSceneAddArrow2D::Arrow2D::Arrow2D << 229 (G4double x1, G4double y1, << 230 G4double x2, G4double y2, << 231 G4double width, const G4Colour& colour): << 232 fWidth(width), fColour(colour) << 233 { << 234 fShaftPolyline.push_back(G4Point3D(x1,y1,0)) << 235 fShaftPolyline.push_back(G4Point3D(x2,y2,0)) << 236 G4Vector3D arrowDirection = G4Vector3D(x2-x1 << 237 G4Vector3D arrowPointLeftDirection(arrowDire << 238 arrowPointLeftDirection.rotateZ(150.*deg); << 239 G4Vector3D arrowPointRightDirection(arrowDir << 240 arrowPointRightDirection.rotateZ(-150.*deg); << 241 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 242 fHeadPolyline.push_back(G4Point3D(x2,y2,0)); << 243 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 244 G4VisAttributes va; << 245 va.SetLineWidth(fWidth); << 246 va.SetColour(fColour); << 247 fShaftPolyline.SetVisAttributes(va); << 248 fHeadPolyline.SetVisAttributes(va); << 249 } << 250 << 251 void G4VisCommandSceneAddArrow2D::Arrow2D::ope << 252 (G4VGraphicsScene& sceneHandler, const G4Mod << 253 { << 254 sceneHandler.BeginPrimitives2D(); << 255 sceneHandler.AddPrimitive(fShaftPolyline); << 256 sceneHandler.AddPrimitive(fHeadPolyline); << 257 sceneHandler.EndPrimitives2D(); << 258 } 83 } 259 84 260 ////////////// /vis/scene/add/axes /////////// 85 ////////////// /vis/scene/add/axes ////////////////////////////////// 261 86 262 G4VisCommandSceneAddAxes::G4VisCommandSceneAdd 87 G4VisCommandSceneAddAxes::G4VisCommandSceneAddAxes () { 263 G4bool omitable; 88 G4bool omitable; 264 fpCommand = new G4UIcommand ("/vis/scene/add 89 fpCommand = new G4UIcommand ("/vis/scene/add/axes", this); 265 fpCommand -> SetGuidance ("Add axes."); 90 fpCommand -> SetGuidance ("Add axes."); 266 fpCommand -> SetGuidance 91 fpCommand -> SetGuidance 267 ("Draws axes at (x0, y0, z0) of given length << 92 ("Draws axes at (x0, y0, z0) of given length."); 268 fpCommand -> SetGuidance << 269 ("If \"colour-string\" is \"auto\", x, y and << 270 "\n respectively. Otherwise it can be one << 271 "\n colours - see information printed by t << 272 "\n use \"/vis/list\"."); << 273 fpCommand -> SetGuidance << 274 ("If \"length\" is negative, it is set to ab << 275 fpCommand -> SetGuidance << 276 ("If \"showtext\" is false, annotations are << 277 G4UIparameter* parameter; 93 G4UIparameter* parameter; 278 parameter = new G4UIparameter ("x0", 'd', o 94 parameter = new G4UIparameter ("x0", 'd', omitable = true); 279 parameter->SetDefaultValue (0.); 95 parameter->SetDefaultValue (0.); 280 fpCommand->SetParameter (parameter); 96 fpCommand->SetParameter (parameter); 281 parameter = new G4UIparameter ("y0", 'd', o 97 parameter = new G4UIparameter ("y0", 'd', omitable = true); 282 parameter->SetDefaultValue (0.); 98 parameter->SetDefaultValue (0.); 283 fpCommand->SetParameter (parameter); 99 fpCommand->SetParameter (parameter); 284 parameter = new G4UIparameter ("z0", 'd', o 100 parameter = new G4UIparameter ("z0", 'd', omitable = true); 285 parameter->SetDefaultValue (0.); 101 parameter->SetDefaultValue (0.); 286 fpCommand->SetParameter (parameter); 102 fpCommand->SetParameter (parameter); 287 parameter = new G4UIparameter ("length", 'd 103 parameter = new G4UIparameter ("length", 'd', omitable = true); 288 parameter->SetDefaultValue (-1.); << 104 parameter->SetDefaultValue (1.); 289 fpCommand->SetParameter (parameter); 105 fpCommand->SetParameter (parameter); 290 parameter = new G4UIparameter ("unit", 's', 106 parameter = new G4UIparameter ("unit", 's', omitable = true); 291 parameter->SetDefaultValue ("m"); << 107 parameter->SetDefaultValue ("m"); 292 fpCommand->SetParameter (parameter); << 108 fpCommand->SetParameter (parameter); 293 parameter = new G4UIparameter ("colour-stri << 294 parameter->SetDefaultValue ("auto"); << 295 fpCommand->SetParameter (parameter); << 296 parameter = new G4UIparameter ("showtext", << 297 parameter->SetDefaultValue ("true"); << 298 fpCommand->SetParameter (parameter); << 299 } 109 } 300 110 301 G4VisCommandSceneAddAxes::~G4VisCommandSceneAd 111 G4VisCommandSceneAddAxes::~G4VisCommandSceneAddAxes () { 302 delete fpCommand; 112 delete fpCommand; 303 } 113 } 304 114 305 G4String G4VisCommandSceneAddAxes::GetCurrentV 115 G4String G4VisCommandSceneAddAxes::GetCurrentValue (G4UIcommand*) { 306 return ""; 116 return ""; 307 } 117 } 308 118 309 void G4VisCommandSceneAddAxes::SetNewValue (G4 119 void G4VisCommandSceneAddAxes::SetNewValue (G4UIcommand*, G4String newValue) { 310 120 311 G4VisManager::Verbosity verbosity = fpVisMan 121 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 312 G4bool warn(verbosity >= G4VisManager::warni 122 G4bool warn(verbosity >= G4VisManager::warnings); 313 123 314 G4Scene* pScene = fpVisManager->GetCurrentSc 124 G4Scene* pScene = fpVisManager->GetCurrentScene(); 315 if (!pScene) { 125 if (!pScene) { 316 if (verbosity >= G4VisManager::errors) { 126 if (verbosity >= G4VisManager::errors) { 317 G4warn << "ERROR: No current scene. Ple << 127 G4cout << "ERROR: No current scene. Please create one." << G4endl; 318 } 128 } 319 return; 129 return; 320 } else { << 321 if (pScene->GetExtent().GetExtentRadius() << 322 if (verbosity >= G4VisManager::errors) { << 323 G4warn << 324 << "ERROR: Scene has no extent. Add volumes << 325 << G4endl; << 326 } << 327 return; << 328 } << 329 } 130 } 330 131 331 G4String unitString, colourString, showTextS << 132 G4String unitString; 332 G4double x0, y0, z0, length; 133 G4double x0, y0, z0, length; 333 std::istringstream is (newValue); 134 std::istringstream is (newValue); 334 is >> x0 >> y0 >> z0 >> length >> unitString << 135 is >> x0 >> y0 >> z0 >> length >> unitString; 335 >> colourString >> showTextString; << 336 G4bool showText = G4UIcommand::ConvertToBool << 337 << 338 136 339 G4double unit = G4UIcommand::ValueOf(unitStr 137 G4double unit = G4UIcommand::ValueOf(unitString); 340 x0 *= unit; y0 *= unit; z0 *= unit; << 138 x0 *= unit; y0 *= unit; z0 *= unit; length *= unit; 341 const G4VisExtent& sceneExtent = pScene->Get << 342 if (length < 0.) { << 343 const G4double lengthMax = 0.5 * sceneExte << 344 const G4double intLog10Length = std::floor << 345 length = std::pow(10,intLog10Length); << 346 if (5.*length < lengthMax) length *= 5.; << 347 else if (2.*length < lengthMax) length *= << 348 } else { << 349 length *= unit; << 350 } << 351 << 352 // Consult scene for arrow width... << 353 G4double arrowWidth = << 354 0.05 * fCurrentLineWidth * sceneExtent.Get << 355 // ...but limit it to length/30. << 356 if (arrowWidth > length/30.) arrowWidth = le << 357 << 358 G4VModel* model = new G4AxesModel << 359 (x0, y0, z0, length, arrowWidth, colourStr << 360 showText, fCurrentTextSize); << 361 << 362 G4bool successful = pScene -> AddRunDuration << 363 const G4String& currentSceneName = pScene -> << 364 if (successful) { << 365 if (verbosity >= G4VisManager::confirmatio << 366 G4cout << "Axes of length " << G4BestUni << 367 << "have been added to scene \"" << curr << 368 << G4endl; << 369 } << 370 } << 371 else G4VisCommandsSceneAddUnsuccessful(verbo << 372 << 373 CheckSceneAndNotifyHandlers (pScene); << 374 } << 375 << 376 ////////////// /vis/scene/add/date /////////// << 377 << 378 G4VisCommandSceneAddDate::G4VisCommandSceneAdd << 379 G4bool omitable; << 380 fpCommand = new G4UIcommand ("/vis/scene/add << 381 fpCommand -> SetGuidance ("Adds date to curr << 382 fpCommand -> SetGuidance << 383 ("If \"date\"is omitted, the current date an << 384 "\nOtherwise, the string, including the res << 385 G4UIparameter* parameter; << 386 parameter = new G4UIparameter ("size", 'i', << 387 parameter -> SetGuidance ("Screen size of te << 388 parameter -> SetDefaultValue (18); << 389 fpCommand -> SetParameter (parameter); << 390 parameter = new G4UIparameter ("x-position", << 391 parameter -> SetGuidance ("x screen position << 392 parameter -> SetDefaultValue (0.95); << 393 fpCommand -> SetParameter (parameter); << 394 parameter = new G4UIparameter ("y-position", << 395 parameter -> SetGuidance ("y screen position << 396 parameter -> SetDefaultValue (0.9); << 397 fpCommand -> SetParameter (parameter); << 398 parameter = new G4UIparameter ("layout", 's' << 399 parameter -> SetGuidance ("Layout, i.e., adj << 400 parameter -> SetDefaultValue ("right"); << 401 fpCommand -> SetParameter (parameter); << 402 parameter = new G4UIparameter ("date", 's', << 403 parameter -> SetDefaultValue ("-"); << 404 fpCommand -> SetParameter (parameter); << 405 } << 406 << 407 G4VisCommandSceneAddDate::~G4VisCommandSceneAd << 408 delete fpCommand; << 409 } << 410 << 411 G4String G4VisCommandSceneAddDate::GetCurrentV << 412 return ""; << 413 } << 414 139 415 void G4VisCommandSceneAddDate::SetNewValue (G4 << 140 G4VModel* model = new G4AxesModel(x0, y0, z0, length); 416 { << 417 G4VisManager::Verbosity verbosity = fpVisMan << 418 G4bool warn(verbosity >= G4VisManager::warni << 419 141 420 G4Scene* pScene = fpVisManager->GetCurrentSc << 142 model->SetExtent(G4VisExtent(x0 - length, x0 + length, 421 if (!pScene) { << 143 y0 - length, y0 + length, 422 if (verbosity >= G4VisManager::errors) { << 144 z0 - length, z0 + length)); 423 G4warn << "ERROR: No current scene. Ple << 145 // This extent gets "added" to existing scene extent in 424 } << 146 // AddRunDurationModel below. 425 return; << 426 } << 427 << 428 G4int size; << 429 G4double x, y; << 430 G4String layoutString, dateString; << 431 std::istringstream is(newValue); << 432 is >> size >> x >> y >> layoutString >> date << 433 // Read rest of line, if any. << 434 const size_t NREMAINDER = 100; << 435 char remainder[NREMAINDER]; << 436 remainder[0]='\0'; // In case there is noth << 437 is.getline(remainder, NREMAINDER); << 438 dateString += remainder; << 439 G4Text::Layout layout = G4Text::right; << 440 if (layoutString[0] == 'l') layout = G4Text: << 441 else if (layoutString[0] == 'c') layout = G4 << 442 else if (layoutString[0] == 'r') layout = G4 << 443 147 444 Date* date = new Date(fpVisManager, size, x, << 445 G4VModel* model = << 446 new G4CallbackModel<G4VisCommandSceneAddDa << 447 model->SetType("Date"); << 448 model->SetGlobalTag("Date"); << 449 model->SetGlobalDescription("Date: " + newVa << 450 const G4String& currentSceneName = pScene -> 148 const G4String& currentSceneName = pScene -> GetName (); 451 G4bool successful = pScene -> AddEndOfEventM << 149 G4bool successful = pScene -> AddRunDurationModel (model, warn); 452 if (successful) { 150 if (successful) { 453 if (verbosity >= G4VisManager::confirmatio 151 if (verbosity >= G4VisManager::confirmations) { 454 G4cout << "Date has been added to scene << 152 G4cout << "Axes have been added to scene \"" << currentSceneName << "\"." 455 << currentSceneName << "\"." << 456 << G4endl; 153 << G4endl; 457 } 154 } 458 } 155 } 459 else G4VisCommandsSceneAddUnsuccessful(verbo 156 else G4VisCommandsSceneAddUnsuccessful(verbosity); 460 << 157 UpdateVisManagerScene (currentSceneName); 461 CheckSceneAndNotifyHandlers (pScene); << 462 } 158 } 463 159 464 void G4VisCommandSceneAddDate::Date::operator( << 465 (G4VGraphicsScene& sceneHandler, const G4Mod << 466 { << 467 G4String time; << 468 if (fDate == "-") { << 469 time = fTimer.GetClockTime(); << 470 } else { << 471 time = fDate; << 472 } << 473 // Check for \n, starting from back, and era << 474 std::string::size_type i = time.rfind('\n'); << 475 if (i != std::string::npos) time.erase(i); << 476 G4Text text(time, G4Point3D(fX, fY, 0.)); << 477 text.SetScreenSize(fSize); << 478 text.SetLayout(fLayout); << 479 G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 480 text.SetVisAttributes(textAtts); << 481 sceneHandler.BeginPrimitives2D(); << 482 sceneHandler.AddPrimitive(text); << 483 sceneHandler.EndPrimitives2D(); << 484 } << 485 160 486 ////////////// /vis/scene/add/digis ////////// 161 ////////////// /vis/scene/add/digis /////////////////////////////////////// 487 162 488 G4VisCommandSceneAddDigis::G4VisCommandSceneAd 163 G4VisCommandSceneAddDigis::G4VisCommandSceneAddDigis () { 489 fpCommand = new G4UIcmdWithoutParameter ("/v 164 fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/digis", this); 490 fpCommand -> SetGuidance ("Adds digis to cur 165 fpCommand -> SetGuidance ("Adds digis to current scene."); 491 fpCommand -> SetGuidance 166 fpCommand -> SetGuidance 492 ("Digis are drawn at end of event when the 167 ("Digis are drawn at end of event when the scene in which" 493 "\nthey are added is current."); 168 "\nthey are added is current."); 494 } 169 } 495 170 496 G4VisCommandSceneAddDigis::~G4VisCommandSceneA 171 G4VisCommandSceneAddDigis::~G4VisCommandSceneAddDigis () { 497 delete fpCommand; 172 delete fpCommand; 498 } 173 } 499 174 500 G4String G4VisCommandSceneAddDigis::GetCurrent 175 G4String G4VisCommandSceneAddDigis::GetCurrentValue (G4UIcommand*) { 501 return ""; 176 return ""; 502 } 177 } 503 178 504 void G4VisCommandSceneAddDigis::SetNewValue (G 179 void G4VisCommandSceneAddDigis::SetNewValue (G4UIcommand*, G4String) { 505 180 506 G4VisManager::Verbosity verbosity = fpVisMan 181 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 507 G4bool warn(verbosity >= G4VisManager::warni 182 G4bool warn(verbosity >= G4VisManager::warnings); 508 183 509 G4Scene* pScene = fpVisManager->GetCurrentSc 184 G4Scene* pScene = fpVisManager->GetCurrentScene(); 510 if (!pScene) { 185 if (!pScene) { 511 if (verbosity >= G4VisManager::errors) { 186 if (verbosity >= G4VisManager::errors) { 512 G4warn << "ERROR: No current scene. Ple << 187 G4cout << "ERROR: No current scene. Please create one." << G4endl; 513 } 188 } 514 return; 189 return; 515 } 190 } 516 191 517 G4VModel* model = new G4DigiModel; << 192 G4DigiModel* model = new G4DigiModel; 518 const G4String& currentSceneName = pScene -> 193 const G4String& currentSceneName = pScene -> GetName (); 519 G4bool successful = pScene -> AddEndOfEventM 194 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 520 if (successful) { 195 if (successful) { 521 if (verbosity >= G4VisManager::confirmatio 196 if (verbosity >= G4VisManager::confirmations) { 522 G4cout << "Digis, if any, will be drawn << 197 G4cout << "Digis will be drawn in scene \"" 523 << currentSceneName << "\"." 198 << currentSceneName << "\"." 524 << G4endl; 199 << G4endl; 525 } 200 } 526 } 201 } 527 else G4VisCommandsSceneAddUnsuccessful(verbo 202 else G4VisCommandsSceneAddUnsuccessful(verbosity); 528 << 203 UpdateVisManagerScene (currentSceneName); 529 CheckSceneAndNotifyHandlers (pScene); << 530 } << 531 << 532 ////////////// /vis/scene/add/electricField // << 533 << 534 G4VisCommandSceneAddElectricField::G4VisComman << 535 G4bool omitable; << 536 fpCommand = new G4UIcommand ("/vis/scene/add << 537 fpCommand -> SetGuidance << 538 ("Adds electric field representation to curr << 539 fpCommand -> SetGuidance << 540 ("The first parameter is no. of data points << 541 "\nmaximum, the number of data points sampl << 542 "\nlarge--be warned!" << 543 "\nThe default value is 10, i.e., a 21x21x2 << 544 "\nThat may swamp your view, but usually, a << 545 "\nthe extent, so it's not a problem. But i << 546 "\nyou can do:" << 547 "\n- reduce the number of data points per h << 548 "\n- specify \"lightArrow\" (second paramet << 549 "\n- restrict the region sampled with \"/vi << 550 "\n- restrict the drawing to a specific vol << 551 "\n \"/vis/set/volumeForField\" or \"/vi << 552 "\nNote: you might have to deactivate exist << 553 "\n \"/vis/scene/activateModel Field false << 554 "\n \"/vis/scene/add/...Field\" command ag << 555 fpCommand -> SetGuidance << 556 ("In the arrow representation, the length of << 557 "\nto the magnitude of the field and the co << 558 "\nas a fraction of the maximum magnitude: << 559 G4UIparameter* parameter; << 560 parameter = new G4UIparameter ("nDataPointsP << 561 parameter -> SetDefaultValue (10); << 562 fpCommand -> SetParameter (parameter); << 563 parameter = new G4UIparameter ("representati << 564 parameter -> SetParameterCandidates("fullArr << 565 parameter -> SetDefaultValue ("fullArrow"); << 566 fpCommand -> SetParameter (parameter); << 567 } << 568 << 569 G4VisCommandSceneAddElectricField::~G4VisComma << 570 delete fpCommand; << 571 } << 572 << 573 G4String G4VisCommandSceneAddElectricField::Ge << 574 return ""; << 575 } << 576 << 577 void G4VisCommandSceneAddElectricField::SetNew << 578 (G4UIcommand*, G4String newValue) { << 579 << 580 G4VisManager::Verbosity verbosity = fpVisMan << 581 G4bool warn(verbosity >= G4VisManager::warni << 582 << 583 G4Scene* pScene = fpVisManager->GetCurrentSc << 584 if (!pScene) { << 585 if (verbosity >= G4VisManager::errors) { << 586 G4warn << "ERROR: No current scene. Pl << 587 } << 588 return; << 589 } << 590 << 591 G4int nDataPointsPerHalfExtent; << 592 G4String representation; << 593 std::istringstream iss(newValue); << 594 iss >> nDataPointsPerHalfExtent >> represent << 595 G4ElectricFieldModel::Representation << 596 modelRepresentation = G4ElectricFieldModel:: << 597 if (representation == "lightArrow") { << 598 modelRepresentation = G4ElectricFieldModel << 599 } << 600 G4VModel* model; << 601 model = new G4ElectricFieldModel << 602 (nDataPointsPerHalfExtent,modelRepresentatio << 603 fCurrentArrow3DLineSegmentsPerCircle, << 604 fCurrentExtentForField, << 605 fCurrrentPVFindingsForField); << 606 const G4String& currentSceneName = pScene -> << 607 G4bool successful = pScene -> AddRunDuration << 608 if (successful) { << 609 if (verbosity >= G4VisManager::confirmatio << 610 G4cout << 611 << "Electric field, if any, will be draw << 612 << currentSceneName << 613 << "\"\n with " << 614 << nDataPointsPerHalfExtent << 615 << " data points per half extent and wit << 616 << representation << 617 << '\"' << 618 << G4endl; << 619 } << 620 } << 621 else G4VisCommandsSceneAddUnsuccessful(verbo << 622 << 623 CheckSceneAndNotifyHandlers (pScene); << 624 } 204 } 625 205 626 ////////////// /vis/scene/add/eventID //////// 206 ////////////// /vis/scene/add/eventID /////////////////////////////////////// 627 207 628 G4VisCommandSceneAddEventID::G4VisCommandScene 208 G4VisCommandSceneAddEventID::G4VisCommandSceneAddEventID () { 629 G4bool omitable; 209 G4bool omitable; 630 fpCommand = new G4UIcommand ("/vis/scene/add 210 fpCommand = new G4UIcommand ("/vis/scene/add/eventID", this); 631 fpCommand -> SetGuidance ("Adds eventID to c 211 fpCommand -> SetGuidance ("Adds eventID to current scene."); 632 fpCommand -> SetGuidance 212 fpCommand -> SetGuidance 633 ("Run and event numbers are drawn at end o 213 ("Run and event numbers are drawn at end of event or run when" 634 "\n the scene in which they are added is 214 "\n the scene in which they are added is current."); 635 G4UIparameter* parameter; 215 G4UIparameter* parameter; 636 parameter = new G4UIparameter ("size", 'i', 216 parameter = new G4UIparameter ("size", 'i', omitable = true); 637 parameter -> SetGuidance ("Screen size of te 217 parameter -> SetGuidance ("Screen size of text in pixels."); 638 parameter -> SetDefaultValue (18); 218 parameter -> SetDefaultValue (18); 639 fpCommand -> SetParameter (parameter); 219 fpCommand -> SetParameter (parameter); 640 parameter = new G4UIparameter ("x-position", 220 parameter = new G4UIparameter ("x-position", 'd', omitable = true); 641 parameter -> SetGuidance ("x screen position 221 parameter -> SetGuidance ("x screen position in range -1 < x < 1."); 642 parameter -> SetDefaultValue (-0.95); 222 parameter -> SetDefaultValue (-0.95); 643 fpCommand -> SetParameter (parameter); 223 fpCommand -> SetParameter (parameter); 644 parameter = new G4UIparameter ("y-position", 224 parameter = new G4UIparameter ("y-position", 'd', omitable = true); 645 parameter -> SetGuidance ("y screen position 225 parameter -> SetGuidance ("y screen position in range -1 < y < 1."); 646 parameter -> SetDefaultValue (0.9); 226 parameter -> SetDefaultValue (0.9); 647 fpCommand -> SetParameter (parameter); 227 fpCommand -> SetParameter (parameter); 648 parameter = new G4UIparameter ("layout", 's' << 649 parameter -> SetGuidance ("Layout, i.e., adj << 650 parameter -> SetDefaultValue ("left"); << 651 fpCommand -> SetParameter (parameter); << 652 } 228 } 653 229 654 G4VisCommandSceneAddEventID::~G4VisCommandScen 230 G4VisCommandSceneAddEventID::~G4VisCommandSceneAddEventID () { 655 delete fpCommand; 231 delete fpCommand; 656 } 232 } 657 233 658 G4String G4VisCommandSceneAddEventID::GetCurre 234 G4String G4VisCommandSceneAddEventID::GetCurrentValue (G4UIcommand*) { 659 return ""; 235 return ""; 660 } 236 } 661 237 662 void G4VisCommandSceneAddEventID::SetNewValue 238 void G4VisCommandSceneAddEventID::SetNewValue (G4UIcommand*, G4String newValue) 663 { 239 { 664 G4VisManager::Verbosity verbosity = fpVisMan 240 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 665 G4bool warn(verbosity >= G4VisManager::warni 241 G4bool warn(verbosity >= G4VisManager::warnings); 666 242 667 G4Scene* pScene = fpVisManager->GetCurrentSc 243 G4Scene* pScene = fpVisManager->GetCurrentScene(); 668 if (!pScene) { 244 if (!pScene) { 669 if (verbosity >= G4VisManager::errors) { 245 if (verbosity >= G4VisManager::errors) { 670 G4warn << "ERROR: No current scene. Ple << 246 G4cout << "ERROR: No current scene. Please create one." << G4endl; 671 } 247 } 672 return; 248 return; 673 } 249 } 674 250 675 G4int size; 251 G4int size; 676 G4double x, y; 252 G4double x, y; 677 G4String layoutString; << 678 std::istringstream is(newValue); << 679 is >> size >> x >> y >> layoutString; << 680 << 681 G4Text::Layout layout = G4Text::right; << 682 if (layoutString[0] == 'l') layout = G4Text: << 683 else if (layoutString[0] == 'c') layout = G4 << 684 else if (layoutString[0] == 'r') layout = G4 << 685 << 686 // For End of Event (only for reviewing kept << 687 EventID* eoeEventID << 688 = new EventID(forEndOfEvent, fpVisManager, s << 689 G4VModel* eoeModel = << 690 new G4CallbackModel<G4VisCommandSceneAddEv << 691 eoeModel->SetType("EoEEventID"); << 692 eoeModel->SetGlobalTag("EoEEventID"); << 693 eoeModel->SetGlobalDescription("EoEEventID: << 694 G4bool successfulEoE = pScene -> AddEndOfEve << 695 << 696 // For End of Run << 697 EventID* eorEventID << 698 = new EventID(forEndOfRun, fpVisManager, siz << 699 G4VModel* eorModel = << 700 new G4CallbackModel<G4VisCommandSceneAddEven << 701 eorModel->SetType("EoREventID"); << 702 eorModel->SetGlobalTag("EoREventID"); << 703 eorModel->SetGlobalDescription("EoREventID: << 704 G4bool successfulEoR = pScene -> AddEndOfRun << 705 << 706 if (successfulEoE && successfulEoR) { << 707 if (verbosity >= G4VisManager::confirmatio << 708 const G4String& currentSceneName = pScen << 709 G4cout << "EventID has been added to sce << 710 << currentSceneName << "\"." << 711 << G4endl; << 712 } << 713 } << 714 else G4VisCommandsSceneAddUnsuccessful(verbo << 715 << 716 CheckSceneAndNotifyHandlers (pScene); << 717 } << 718 << 719 void G4VisCommandSceneAddEventID::EventID::ope << 720 (G4VGraphicsScene& sceneHandler, const G4Model << 721 { << 722 G4RunManager* runManager = G4RunManagerFacto << 723 if(!runManager) << 724 return; << 725 << 726 const G4Run* currentRun = runManager->GetCur << 727 if (!currentRun) return; << 728 << 729 const G4int currentRunID = currentRun->GetRu << 730 << 731 std::ostringstream oss; << 732 switch (fForWhat) { << 733 case forEndOfEvent: << 734 { << 735 // Only use if reviewing kept events << 736 if (!fpVisManager->GetReviewingKeptEvent << 737 const G4Event* currentEvent = mp->GetEve << 738 if (!currentEvent) return; << 739 G4int eventID = currentEvent->GetEventID << 740 oss << "Run " << currentRunID << " Event << 741 break; << 742 } << 743 case forEndOfRun: << 744 { << 745 // Only use if NOT reviewing kept events << 746 if (fpVisManager->GetReviewingKeptEvents << 747 const G4int nEvents = currentRun->GetNum << 748 size_t nKeptEvents = (size_t)(currentRun << 749 oss << "Run " << currentRunID << " (" << << 750 if (nEvents != 1) oss << 's'; << 751 oss << ", " << nKeptEvents << " kept)"; << 752 break; << 753 } << 754 default: << 755 return; << 756 } << 757 << 758 G4Text text(oss.str(), G4Point3D(fX, fY, 0.) << 759 text.SetScreenSize(fSize); << 760 text.SetLayout(fLayout); << 761 G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 762 text.SetVisAttributes(textAtts); << 763 sceneHandler.BeginPrimitives2D(); << 764 sceneHandler.AddPrimitive(text); << 765 sceneHandler.EndPrimitives2D(); << 766 } << 767 << 768 ////////////// /vis/scene/add/extent ///////// << 769 << 770 G4VisCommandSceneAddExtent::G4VisCommandSceneA << 771 fpCommand = new G4UIcommand("/vis/scene/add/ << 772 fpCommand -> SetGuidance << 773 ("Adds a dummy model with given extent to th << 774 "\nRequires the limits: xmin, xmax, ymin, y << 775 "\nThis can be used to provide an extent to << 776 "\nno other models with extent are availabl << 777 "\neven if there is no geometry. In that c << 778 "\n /vis/open OGL" << 779 "\n /vis/scene/create" << 780 "\n /vis/scene/add/extent -300 300 -300 30 << 781 "\n /vis/sceneHandler/attach"); << 782 G4bool omitable; << 783 G4UIparameter* parameter; << 784 parameter = new G4UIparameter ("xmin", 'd', << 785 parameter -> SetDefaultValue (0.); << 786 fpCommand -> SetParameter (parameter); << 787 parameter = new G4UIparameter ("xmax", 'd', << 788 parameter -> SetDefaultValue (0.); << 789 fpCommand -> SetParameter (parameter); << 790 parameter = new G4UIparameter ("ymin", 'd', << 791 parameter -> SetDefaultValue (0.); << 792 fpCommand -> SetParameter (parameter); << 793 parameter = new G4UIparameter ("ymax", 'd', << 794 parameter -> SetDefaultValue (0.); << 795 fpCommand -> SetParameter (parameter); << 796 parameter = new G4UIparameter ("zmin", 'd', << 797 parameter -> SetDefaultValue (0.); << 798 fpCommand -> SetParameter (parameter); << 799 parameter = new G4UIparameter ("zmax", 'd', << 800 parameter -> SetDefaultValue (0.); << 801 fpCommand -> SetParameter (parameter); << 802 parameter = new G4UIparameter ("unit", 's', << 803 parameter -> SetDefaultValue ("m"); << 804 fpCommand -> SetParameter (parameter); << 805 } << 806 << 807 G4VisCommandSceneAddExtent::~G4VisCommandScene << 808 delete fpCommand; << 809 } << 810 << 811 G4String G4VisCommandSceneAddExtent::GetCurren << 812 return ""; << 813 } << 814 << 815 void G4VisCommandSceneAddExtent::SetNewValue ( << 816 { << 817 G4VisManager::Verbosity verbosity = fpVisMan << 818 G4bool warn(verbosity >= G4VisManager::warni << 819 << 820 G4Scene* pScene = fpVisManager->GetCurrentSc << 821 if (!pScene) { << 822 if (verbosity >= G4VisManager::errors) { << 823 G4warn << "ERROR: No current scene. Ple << 824 } << 825 return; << 826 } << 827 << 828 G4double xmin, xmax, ymin, ymax, zmin, zmax; << 829 G4String unitString; << 830 std::istringstream is(newValue); 253 std::istringstream is(newValue); 831 is >> xmin >> xmax >> ymin >> ymax >> zmin > << 254 is >> size >> x >> y; 832 G4double unit = G4UIcommand::ValueOf(unitStr << 833 xmin *= unit; xmax *= unit; << 834 ymin *= unit; ymax *= unit; << 835 zmin *= unit; zmax *= unit; << 836 255 837 G4VisExtent visExtent(xmin, xmax, ymin, ymax << 256 EventID* eventID = new EventID(fpVisManager, size, x, y); 838 Extent* extent = new Extent(xmin, xmax, ymin << 839 G4VModel* model = 257 G4VModel* model = 840 new G4CallbackModel<G4VisCommandSceneAddExte << 258 new G4CallbackModel<G4VisCommandSceneAddEventID::EventID>(eventID); 841 model->SetType("Extent"); << 259 model->SetGlobalDescription("EventID"); 842 model->SetGlobalTag("Extent"); << 260 model->SetGlobalTag("EventID"); 843 model->SetGlobalDescription("Extent: " + new << 844 model->SetExtent(visExtent); << 845 const G4String& currentSceneName = pScene -> 261 const G4String& currentSceneName = pScene -> GetName (); 846 G4bool successful = pScene -> AddRunDuration << 262 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 847 if (successful) { 263 if (successful) { 848 if (verbosity >= G4VisManager::confirmatio 264 if (verbosity >= G4VisManager::confirmations) { 849 G4cout << "A benign model with extent " << 265 G4cout << "EventID will be drawn in scene \"" 850 << visExtent << 851 << " has been added to scene \"" << 852 << currentSceneName << "\"." 266 << currentSceneName << "\"." 853 << G4endl; 267 << G4endl; 854 } 268 } 855 } 269 } 856 else G4VisCommandsSceneAddUnsuccessful(verbo 270 else G4VisCommandsSceneAddUnsuccessful(verbosity); 857 << 271 UpdateVisManagerScene (currentSceneName); 858 CheckSceneAndNotifyHandlers (pScene); << 859 } << 860 << 861 G4VisCommandSceneAddExtent::Extent::Extent << 862 (G4double xmin, G4double xmax, << 863 G4double ymin, G4double ymax, << 864 G4double zmin, G4double zmax): << 865 fExtent(xmin,xmax,ymin,ymax,zmin,zmax) << 866 {} << 867 << 868 void G4VisCommandSceneAddExtent::Extent::opera << 869 (G4VGraphicsScene&, const G4ModelingParameters << 870 {} << 871 << 872 ////////////// /vis/scene/add/frame ////////// << 873 << 874 G4VisCommandSceneAddFrame::G4VisCommandSceneAd << 875 fpCommand = new G4UIcommand("/vis/scene/add/ << 876 fpCommand -> SetGuidance ("Add frame to curr << 877 G4bool omitable; << 878 G4UIparameter* parameter; << 879 parameter = new G4UIparameter ("size", 'd', << 880 parameter -> SetGuidance ("Size of frame. 1 << 881 parameter -> SetParameterRange ("size > 0 && << 882 parameter -> SetDefaultValue (0.97); << 883 fpCommand -> SetParameter (parameter); << 884 } 272 } 885 273 886 G4VisCommandSceneAddFrame::~G4VisCommandSceneA << 274 void G4VisCommandSceneAddEventID::EventID::operator() 887 delete fpCommand; << 275 (G4VGraphicsScene& sceneHandler, const G4Transform3D&) 888 } << 889 << 890 G4String G4VisCommandSceneAddFrame::GetCurrent << 891 return ""; << 892 } << 893 << 894 void G4VisCommandSceneAddFrame::SetNewValue (G << 895 { 276 { 896 G4VisManager::Verbosity verbosity = fpVisMan << 277 const G4Run* currentRun = 0; 897 G4bool warn(verbosity >= G4VisManager::warni << 278 G4RunManager* runManager = G4RunManager::GetRunManager(); 898 << 279 if (runManager) currentRun = runManager->GetCurrentRun(); 899 G4Scene* pScene = fpVisManager->GetCurrentSc << 280 900 if (!pScene) { << 281 G4VModel* model = fpVisManager->GetCurrentSceneHandler()->GetModel(); >> 282 const G4ModelingParameters* mp = 0; >> 283 const G4Event* currentEvent = 0; >> 284 if (model) { >> 285 mp = model->GetModelingParameters(); >> 286 currentEvent = mp->GetEvent(); >> 287 } else { >> 288 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 901 if (verbosity >= G4VisManager::errors) { 289 if (verbosity >= G4VisManager::errors) { 902 G4warn << "ERROR: No current scene. Ple << 290 G4cout << "ERROR: No model defined for this SceneHandler : " >> 291 << fpVisManager->GetCurrentSceneHandler()->GetName() >> 292 << G4endl; 903 } 293 } 904 return; << 905 } 294 } 906 << 295 if (currentRun && currentEvent) { 907 G4double size; << 296 G4int runID = currentRun->GetRunID(); 908 std::istringstream is(newValue); << 297 G4int eventID = currentEvent->GetEventID(); 909 is >> size; << 298 std::ostringstream oss; 910 << 299 if (fpVisManager->GetCurrentScene()->GetRefreshAtEndOfEvent()) { 911 Frame* frame = new Frame(size, fCurrentLineW << 300 oss << "Run " << runID << " Event " << eventID; 912 G4VModel* model = << 301 } else { 913 new G4CallbackModel<G4VisCommandSceneAddFr << 302 G4int nEvents = 0; 914 model->SetType("Frame"); << 303 G4StateManager* stateManager = G4StateManager::GetStateManager(); 915 model->SetGlobalTag("Frame"); << 304 G4ApplicationState state = stateManager->GetCurrentState(); 916 model->SetGlobalDescription("Frame: " + newV << 305 if (state == G4State_EventProc) { 917 const G4String& currentSceneName = pScene -> << 306 nEvents = currentRun->GetNumberOfEventToBeProcessed(); 918 G4bool successful = pScene -> AddRunDuration << 307 } else { 919 if (successful) { << 308 const std::vector<const G4Event*>* events = 920 if (verbosity >= G4VisManager::confirmatio << 309 currentRun->GetEventVector(); 921 G4cout << "Frame has been added to scene << 310 if (events) nEvents = events->size(); 922 << currentSceneName << "\"." << 311 } 923 << G4endl; << 312 if (eventID < nEvents - 1) return; // Not last event. >> 313 else { >> 314 oss << "Run " << runID << " (" << nEvents << " accumulated events)"; >> 315 } 924 } 316 } >> 317 G4Text text(oss.str(), G4Point3D(fX, fY, 0.)); >> 318 text.SetScreenSize(fSize); >> 319 G4VisAttributes textAtts(G4Colour(0.,1.,1)); >> 320 text.SetVisAttributes(textAtts); >> 321 sceneHandler.BeginPrimitives2D(); >> 322 sceneHandler.AddPrimitive(text); >> 323 sceneHandler.EndPrimitives2D(); 925 } 324 } 926 else G4VisCommandsSceneAddUnsuccessful(verbo << 927 << 928 CheckSceneAndNotifyHandlers (pScene); << 929 } << 930 << 931 void G4VisCommandSceneAddFrame::Frame::operato << 932 (G4VGraphicsScene& sceneHandler, const G4Mod << 933 { << 934 G4Polyline frame; << 935 frame.push_back(G4Point3D( fSize, fSize, 0. << 936 frame.push_back(G4Point3D(-fSize, fSize, 0. << 937 frame.push_back(G4Point3D(-fSize, -fSize, 0. << 938 frame.push_back(G4Point3D( fSize, -fSize, 0. << 939 frame.push_back(G4Point3D( fSize, fSize, 0. << 940 G4VisAttributes va; << 941 va.SetLineWidth(fWidth); << 942 va.SetColour(fColour); << 943 frame.SetVisAttributes(va); << 944 sceneHandler.BeginPrimitives2D(); << 945 sceneHandler.AddPrimitive(frame); << 946 sceneHandler.EndPrimitives2D(); << 947 } 325 } 948 326 949 ////////////// /vis/scene/add/gps //////////// << 327 ////////////// /vis/scene/add/ghosts /////////////////////////////////////// 950 328 951 G4VisCommandSceneAddGPS::G4VisCommandSceneAddG << 329 G4VisCommandSceneAddGhosts::G4VisCommandSceneAddGhosts () { 952 G4bool omitable; 330 G4bool omitable; 953 G4UIparameter* parameter; << 331 fpCommand = new G4UIcmdWithAString ("/vis/scene/add/ghosts", this); 954 fpCommand = new G4UIcommand ("/vis/scene/add << 955 fpCommand -> SetGuidance 332 fpCommand -> SetGuidance 956 ("A representation of the source(s) of the G << 333 ("Adds ghost volumes (G4FlavoredParallelWorld) to the current scene."); 957 "\nwill be added to current scene and drawn << 334 fpCommand -> SetGuidance ("Selects by particle."); 958 fpCommand->SetGuidance(ConvertToColourGuidan << 335 fpCommand -> SetParameterName ("particle", omitable = true); 959 fpCommand->SetGuidance("Default: red and tra << 336 fpCommand -> SetDefaultValue ("all"); 960 parameter = new G4UIparameter("red_or_string << 961 parameter -> SetDefaultValue ("1."); << 962 fpCommand -> SetParameter (parameter); << 963 parameter = new G4UIparameter("green", 'd', << 964 parameter -> SetDefaultValue (0.); << 965 fpCommand -> SetParameter (parameter); << 966 parameter = new G4UIparameter ("blue", 'd', << 967 parameter -> SetDefaultValue (0.); << 968 fpCommand -> SetParameter (parameter); << 969 parameter = new G4UIparameter ("opacity", 'd << 970 parameter -> SetDefaultValue (0.3); << 971 fpCommand -> SetParameter (parameter); << 972 } 337 } 973 338 974 G4VisCommandSceneAddGPS::~G4VisCommandSceneAdd << 339 G4VisCommandSceneAddGhosts::~G4VisCommandSceneAddGhosts () { 975 delete fpCommand; 340 delete fpCommand; 976 } 341 } 977 342 978 G4String G4VisCommandSceneAddGPS::GetCurrentVa << 343 G4String G4VisCommandSceneAddGhosts::GetCurrentValue (G4UIcommand*) { 979 return ""; 344 return ""; 980 } 345 } 981 346 982 void G4VisCommandSceneAddGPS::SetNewValue (G4U << 347 void G4VisCommandSceneAddGhosts::SetNewValue(G4UIcommand*, G4String newValue) { 983 348 984 G4VisManager::Verbosity verbosity = fpVisMan 349 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 985 G4bool warn(verbosity >= G4VisManager::warni 350 G4bool warn(verbosity >= G4VisManager::warnings); 986 351 987 G4Scene* pScene = fpVisManager->GetCurrentSc 352 G4Scene* pScene = fpVisManager->GetCurrentScene(); 988 if (!pScene) { 353 if (!pScene) { 989 if (verbosity >= G4VisManager::errors) { 354 if (verbosity >= G4VisManager::errors) { 990 G4warn << "ERROR: No current scene. Ple << 355 G4cout << "ERROR: No current scene. Please create one." << G4endl; 991 } 356 } 992 return; 357 return; 993 } 358 } 994 << 995 G4String redOrString; << 996 G4double green, blue, opacity; << 997 std::istringstream iss(newValue); << 998 iss >> redOrString >> green >> blue >> opaci << 999 G4Colour colour(1.,0.,0.,0.3); // Default r << 1000 ConvertToColour(colour, redOrString, green, << 1001 << 1002 G4VModel* model = new G4GPSModel(colour); << 1003 const G4String& currentSceneName = pScene - 359 const G4String& currentSceneName = pScene -> GetName (); 1004 G4bool successful = pScene -> AddRunDuratio << 360 1005 if (successful) { << 361 // Gets the G4GlobalFastSimulationManager pointer if any. 1006 if (verbosity >= G4VisManager::confirmati << 362 G4VGlobalFastSimulationManager* theGlobalFastSimulationManager; 1007 G4cout << << 363 if(!(theGlobalFastSimulationManager = 1008 "A representation of the source(s) of t << 364 G4VGlobalFastSimulationManager::GetConcreteInstance ())){ 1009 "\n in colour " << colour << " for sce << 365 if (verbosity >= G4VisManager::errors) { 1010 << currentSceneName << "\" if applicabl << 366 G4cout << "ERROR: no G4GlobalFastSimulationManager" << G4endl; 1011 << G4endl; << 1012 } 367 } >> 368 return; 1013 } 369 } 1014 else G4VisCommandsSceneAddUnsuccessful(verb << 1015 << 1016 CheckSceneAndNotifyHandlers (pScene); << 1017 } << 1018 370 >> 371 // Gets the G4ParticleTable pointer. >> 372 G4ParticleTable* theParticleTable=G4ParticleTable::GetParticleTable(); >> 373 >> 374 // If "all" (the default) loops on all known particles >> 375 if(newValue=="all") >> 376 { >> 377 G4VFlavoredParallelWorld* CurrentFlavoredWorld = 0; >> 378 G4bool successful = false; >> 379 for (G4int iParticle=0; iParticle<theParticleTable->entries(); >> 380 iParticle++) >> 381 { >> 382 CurrentFlavoredWorld = theGlobalFastSimulationManager-> >> 383 GetFlavoredWorldForThis(theParticleTable->GetParticle(iParticle)); >> 384 >> 385 if(CurrentFlavoredWorld) >> 386 successful = successful || pScene -> >> 387 AddRunDurationModel(new G4FlavoredParallelWorldModel >> 388 (CurrentFlavoredWorld), warn); >> 389 } >> 390 if (successful) >> 391 { >> 392 if (verbosity >= G4VisManager::confirmations) >> 393 G4cout << "Ghosts have been added to scene \"" >> 394 << currentSceneName << "\"." >> 395 << G4endl; >> 396 UpdateVisManagerScene (currentSceneName); >> 397 } >> 398 else >> 399 { >> 400 G4cout << "ERROR: There are no ghosts."<<G4endl; >> 401 G4VisCommandsSceneAddUnsuccessful(verbosity); >> 402 } >> 403 return; >> 404 } >> 405 >> 406 // Given a particle name looks just for the concerned Ghosts, if any. >> 407 G4ParticleDefinition* currentParticle = >> 408 theParticleTable->FindParticle(newValue); >> 409 >> 410 if (currentParticle == NULL) >> 411 { >> 412 if (verbosity >= G4VisManager::errors) >> 413 G4cout << "ERROR: \"" << newValue >> 414 << "\": not found this particle name!" << G4endl; >> 415 return; >> 416 } >> 417 >> 418 G4VFlavoredParallelWorld* worldForThis = >> 419 theGlobalFastSimulationManager->GetFlavoredWorldForThis(currentParticle); >> 420 if(worldForThis) >> 421 { >> 422 G4bool successful = pScene -> AddRunDurationModel >> 423 (new G4FlavoredParallelWorldModel (worldForThis), warn); >> 424 if (successful) { >> 425 if (verbosity >= G4VisManager::confirmations) >> 426 G4cout << "Ghosts have been added to scene \"" >> 427 << currentSceneName << "\"." >> 428 << G4endl; >> 429 UpdateVisManagerScene (currentSceneName); >> 430 } >> 431 } >> 432 else >> 433 if (verbosity >= G4VisManager::errors) >> 434 { >> 435 G4cout << "ERROR: There are no ghosts for \""<<newValue<<"\""<<G4endl; >> 436 G4VisCommandsSceneAddUnsuccessful(verbosity); >> 437 } >> 438 } >> 439 >> 440 1019 ////////////// /vis/scene/add/hits ////////// 441 ////////////// /vis/scene/add/hits /////////////////////////////////////// 1020 442 1021 G4VisCommandSceneAddHits::G4VisCommandSceneAd 443 G4VisCommandSceneAddHits::G4VisCommandSceneAddHits () { 1022 fpCommand = new G4UIcmdWithoutParameter ("/ 444 fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/hits", this); 1023 fpCommand -> SetGuidance ("Adds hits to cur 445 fpCommand -> SetGuidance ("Adds hits to current scene."); 1024 fpCommand -> SetGuidance 446 fpCommand -> SetGuidance 1025 ("Hits are drawn at end of event when the 447 ("Hits are drawn at end of event when the scene in which" 1026 "\nthey are added is current."); 448 "\nthey are added is current."); 1027 } 449 } 1028 450 1029 G4VisCommandSceneAddHits::~G4VisCommandSceneA 451 G4VisCommandSceneAddHits::~G4VisCommandSceneAddHits () { 1030 delete fpCommand; 452 delete fpCommand; 1031 } 453 } 1032 454 1033 G4String G4VisCommandSceneAddHits::GetCurrent 455 G4String G4VisCommandSceneAddHits::GetCurrentValue (G4UIcommand*) { 1034 return ""; 456 return ""; 1035 } 457 } 1036 458 1037 void G4VisCommandSceneAddHits::SetNewValue (G 459 void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand*, G4String) { 1038 460 1039 G4VisManager::Verbosity verbosity = fpVisMa 461 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1040 G4bool warn(verbosity >= G4VisManager::warn 462 G4bool warn(verbosity >= G4VisManager::warnings); 1041 463 1042 G4Scene* pScene = fpVisManager->GetCurrentS 464 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1043 if (!pScene) { 465 if (!pScene) { 1044 if (verbosity >= G4VisManager::errors) { 466 if (verbosity >= G4VisManager::errors) { 1045 G4warn << "ERROR: No current scene. Pl << 467 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1046 } 468 } 1047 return; 469 return; 1048 } 470 } 1049 471 1050 G4VModel* model = new G4HitsModel; << 472 G4HitsModel* model = new G4HitsModel; 1051 const G4String& currentSceneName = pScene - 473 const G4String& currentSceneName = pScene -> GetName (); 1052 G4bool successful = pScene -> AddEndOfEvent 474 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 1053 if (successful) { 475 if (successful) { 1054 if (verbosity >= G4VisManager::confirmati 476 if (verbosity >= G4VisManager::confirmations) { 1055 G4cout << "Hits, if any, will be drawn << 477 G4cout << "Hits will be drawn in scene \"" 1056 << currentSceneName << "\"." << 1057 << G4endl; << 1058 } << 1059 } << 1060 else G4VisCommandsSceneAddUnsuccessful(verb << 1061 << 1062 CheckSceneAndNotifyHandlers (pScene); << 1063 } << 1064 << 1065 ////////////// /vis/scene/add/line ////////// << 1066 << 1067 G4VisCommandSceneAddLine::G4VisCommandSceneAd << 1068 fpCommand = new G4UIcommand("/vis/scene/add << 1069 fpCommand -> SetGuidance ("Adds line to cur << 1070 G4bool omitable; << 1071 G4UIparameter* parameter; << 1072 parameter = new G4UIparameter ("x1", 'd', o << 1073 fpCommand -> SetParameter (parameter); << 1074 parameter = new G4UIparameter ("y1", 'd', o << 1075 fpCommand -> SetParameter (parameter); << 1076 parameter = new G4UIparameter ("z1", 'd', o << 1077 fpCommand -> SetParameter (parameter); << 1078 parameter = new G4UIparameter ("x2", 'd', o << 1079 fpCommand -> SetParameter (parameter); << 1080 parameter = new G4UIparameter ("y2", 'd', o << 1081 fpCommand -> SetParameter (parameter); << 1082 parameter = new G4UIparameter ("z2", 'd', o << 1083 fpCommand -> SetParameter (parameter); << 1084 parameter = new G4UIparameter ("unit", 's' << 1085 parameter->SetDefaultValue ("m"); << 1086 fpCommand->SetParameter (parameter); << 1087 } << 1088 << 1089 G4VisCommandSceneAddLine::~G4VisCommandSceneA << 1090 delete fpCommand; << 1091 } << 1092 << 1093 G4String G4VisCommandSceneAddLine::GetCurrent << 1094 return ""; << 1095 } << 1096 << 1097 void G4VisCommandSceneAddLine::SetNewValue (G << 1098 { << 1099 G4VisManager::Verbosity verbosity = fpVisMa << 1100 G4bool warn(verbosity >= G4VisManager::warn << 1101 << 1102 G4Scene* pScene = fpVisManager->GetCurrentS << 1103 if (!pScene) { << 1104 if (verbosity >= G4VisManager::errors) { << 1105 G4warn << "ERROR: No current scene. Pl << 1106 } << 1107 return; << 1108 } << 1109 << 1110 G4String unitString; << 1111 G4double x1, y1, z1, x2, y2, z2; << 1112 std::istringstream is(newValue); << 1113 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> u << 1114 G4double unit = G4UIcommand::ValueOf(unitSt << 1115 x1 *= unit; y1 *= unit; z1 *= unit; << 1116 x2 *= unit; y2 *= unit; z2 *= unit; << 1117 << 1118 Line* line = new Line(x1, y1, z1, x2, y2, z << 1119 fCurrentLineWidth, fCurrentColour); << 1120 G4VModel* model = << 1121 new G4CallbackModel<G4VisCommandSceneAddL << 1122 model->SetType("Line"); << 1123 model->SetGlobalTag("Line"); << 1124 model->SetGlobalDescription("Line: " + newV << 1125 const G4String& currentSceneName = pScene - << 1126 G4bool successful = pScene -> AddRunDuratio << 1127 if (successful) { << 1128 if (verbosity >= G4VisManager::confirmati << 1129 G4cout << "Line has been added to scene << 1130 << currentSceneName << "\"." << 1131 << G4endl; << 1132 } << 1133 } << 1134 else G4VisCommandsSceneAddUnsuccessful(verb << 1135 << 1136 CheckSceneAndNotifyHandlers (pScene); << 1137 } << 1138 << 1139 G4VisCommandSceneAddLine::Line::Line << 1140 (G4double x1, G4double y1, G4double z1, << 1141 G4double x2, G4double y2, G4double z2, << 1142 G4double width, const G4Colour& colour): << 1143 fWidth(width), fColour(colour) << 1144 { << 1145 fPolyline.push_back(G4Point3D(x1,y1,z1)); << 1146 fPolyline.push_back(G4Point3D(x2,y2,z2)); << 1147 G4VisAttributes va; << 1148 va.SetLineWidth(fWidth); << 1149 va.SetColour(fColour); << 1150 fPolyline.SetVisAttributes(va); << 1151 } << 1152 << 1153 void G4VisCommandSceneAddLine::Line::operator << 1154 (G4VGraphicsScene& sceneHandler, const G4Mo << 1155 { << 1156 sceneHandler.BeginPrimitives(); << 1157 sceneHandler.AddPrimitive(fPolyline); << 1158 sceneHandler.EndPrimitives(); << 1159 } << 1160 << 1161 ////////////// /vis/scene/add/line2D //////// << 1162 << 1163 G4VisCommandSceneAddLine2D::G4VisCommandScene << 1164 fpCommand = new G4UIcommand("/vis/scene/add << 1165 fpCommand -> SetGuidance ("Adds 2D line to << 1166 fpCommand -> SetGuidance ("x,y in range [-1 << 1167 G4bool omitable; << 1168 G4UIparameter* parameter; << 1169 parameter = new G4UIparameter ("x1", 'd', o << 1170 fpCommand -> SetParameter (parameter); << 1171 parameter = new G4UIparameter ("y1", 'd', o << 1172 fpCommand -> SetParameter (parameter); << 1173 parameter = new G4UIparameter ("x2", 'd', o << 1174 fpCommand -> SetParameter (parameter); << 1175 parameter = new G4UIparameter ("y2", 'd', o << 1176 fpCommand -> SetParameter (parameter); << 1177 } << 1178 << 1179 G4VisCommandSceneAddLine2D::~G4VisCommandScen << 1180 delete fpCommand; << 1181 } << 1182 << 1183 G4String G4VisCommandSceneAddLine2D::GetCurre << 1184 return ""; << 1185 } << 1186 << 1187 void G4VisCommandSceneAddLine2D::SetNewValue << 1188 { << 1189 G4VisManager::Verbosity verbosity = fpVisMa << 1190 G4bool warn(verbosity >= G4VisManager::warn << 1191 << 1192 G4Scene* pScene = fpVisManager->GetCurrentS << 1193 if (!pScene) { << 1194 if (verbosity >= G4VisManager::errors) { << 1195 G4warn << "ERROR: No current scene. Pl << 1196 } << 1197 return; << 1198 } << 1199 << 1200 G4double x1, y1, x2, y2; << 1201 std::istringstream is(newValue); << 1202 is >> x1 >> y1 >> x2 >> y2; << 1203 << 1204 Line2D* line2D = new Line2D << 1205 (x1, y1, x2, y2, fCurrentLineWidth, fCurr << 1206 G4VModel* model = << 1207 new G4CallbackModel<G4VisCommandSceneAddL << 1208 model->SetType("Line2D"); << 1209 model->SetGlobalTag("Line2D"); << 1210 model->SetGlobalDescription("Line2D: " + ne << 1211 const G4String& currentSceneName = pScene - << 1212 G4bool successful = pScene -> AddRunDuratio << 1213 if (successful) { << 1214 if (verbosity >= G4VisManager::confirmati << 1215 G4cout << "A 2D line has been added to << 1216 << currentSceneName << "\"." 478 << currentSceneName << "\"." 1217 << G4endl; 479 << G4endl; 1218 } 480 } 1219 } 481 } 1220 else G4VisCommandsSceneAddUnsuccessful(verb 482 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1221 << 483 UpdateVisManagerScene (currentSceneName); 1222 CheckSceneAndNotifyHandlers (pScene); << 1223 } << 1224 << 1225 G4VisCommandSceneAddLine2D::Line2D::Line2D << 1226 (G4double x1, G4double y1, << 1227 G4double x2, G4double y2, << 1228 G4double width, const G4Colour& colour): << 1229 fWidth(width), fColour(colour) << 1230 { << 1231 fPolyline.push_back(G4Point3D(x1,y1,0)); << 1232 fPolyline.push_back(G4Point3D(x2,y2,0)); << 1233 G4VisAttributes va; << 1234 va.SetLineWidth(fWidth); << 1235 va.SetColour(fColour); << 1236 fPolyline.SetVisAttributes(va); << 1237 } << 1238 << 1239 void G4VisCommandSceneAddLine2D::Line2D::oper << 1240 (G4VGraphicsScene& sceneHandler, const G4Mo << 1241 { << 1242 sceneHandler.BeginPrimitives2D(); << 1243 sceneHandler.AddPrimitive(fPolyline); << 1244 sceneHandler.EndPrimitives2D(); << 1245 } << 1246 << 1247 ////////////// /vis/scene/add/localAxes ///// << 1248 << 1249 G4VisCommandSceneAddLocalAxes::G4VisCommandSc << 1250 G4bool omitable; << 1251 fpCommand = new G4UIcommand ("/vis/scene/ad << 1252 fpCommand -> SetGuidance << 1253 ("Adds local axes to physical volume(s)."); << 1254 G4UIparameter* parameter; << 1255 parameter = new G4UIparameter ("physical-vo << 1256 fpCommand -> SetParameter (parameter); << 1257 parameter = new G4UIparameter ("copy-no", ' << 1258 parameter -> SetGuidance ("If negative, mat << 1259 parameter -> SetDefaultValue (-1); << 1260 fpCommand -> SetParameter (parameter); << 1261 } << 1262 << 1263 G4VisCommandSceneAddLocalAxes::~G4VisCommandS << 1264 delete fpCommand; << 1265 } << 1266 << 1267 G4String G4VisCommandSceneAddLocalAxes::GetCu << 1268 return "world 0 -1"; << 1269 } << 1270 << 1271 void G4VisCommandSceneAddLocalAxes::SetNewVal << 1272 G4String newValue) { << 1273 << 1274 G4VisManager::Verbosity verbosity = fpVisMa << 1275 G4bool warn = verbosity >= G4VisManager::wa << 1276 << 1277 G4Scene* pScene = fpVisManager->GetCurrentS << 1278 if (!pScene) { << 1279 if (verbosity >= G4VisManager::errors) { << 1280 G4warn << "ERROR: No current scene. Pl << 1281 } << 1282 return; << 1283 } << 1284 << 1285 G4String name; << 1286 G4int copyNo; << 1287 std::istringstream is (newValue); << 1288 is >> name >> copyNo; << 1289 << 1290 std::vector<G4PhysicalVolumesSearchScene::F << 1291 << 1292 // Search all worlds... << 1293 G4TransportationManager* transportationMana << 1294 G4TransportationManager::GetTransportationM << 1295 std::vector<G4VPhysicalVolume*>::iterator i << 1296 transportationManager->GetWorldsIterator(); << 1297 size_t nWorlds = transportationManager->Get << 1298 for (size_t i = 0; i < nWorlds; ++i, ++iter << 1299 G4ModelingParameters mp; // Default - no << 1300 G4PhysicalVolumeModel searchModel << 1301 (*iterWorld, << 1302 G4PhysicalVolumeModel::UNLIMITED, << 1303 G4Transform3D(), << 1304 &mp, << 1305 true); // Use full extent (avoids initi << 1306 G4PhysicalVolumesSearchScene searchScene << 1307 (&searchModel, name, copyNo); << 1308 searchModel.DescribeYourselfTo (searchSce << 1309 for (const auto& findings: searchScene.Ge << 1310 findingsVector.push_back(findings); << 1311 } << 1312 } << 1313 << 1314 G4int id = 0; // To distinguish axes model << 1315 for (const auto& findings: findingsVector) << 1316 << 1317 // Create axes model based on size and tr << 1318 const auto& extent = findings.fpFoundPV-> << 1319 const auto& transform = findings.fFoundOb << 1320 << 1321 const G4double lengthMax = extent.GetExte << 1322 const G4double intLog10LengthMax = std::f << 1323 G4double length = std::pow(10,intLog10Len << 1324 if (5.*length < lengthMax) length *= 5.; << 1325 else if (2.*length < lengthMax) length *= << 1326 << 1327 const auto& axesModel = new G4AxesModel(0 << 1328 axesModel->SetGlobalTag("LocalAxesModel") << 1329 std::ostringstream oss; oss << 1330 << "Local Axes for " << findings.fpFoundP << 1331 << ':' << findings.fFoundPVCopyNo << ':' << 1332 axesModel->SetGlobalDescription(oss.str() << 1333 // ...so add it to the scene. << 1334 G4bool successful = pScene->AddRunDuratio << 1335 if (successful) { << 1336 if (verbosity >= G4VisManager::confirma << 1337 G4cout << "\"" << findings.fpFoundPV->GetNa << 1338 << "\", copy no. " << findings.fFoundPVCopy << 1339 << ",\n found in searched volume \"" << 1340 << findings.fpSearchPV->GetName() << 1341 << "\" at depth " << findings.fFoundDepth << 1342 << ",\n base path: \"" << findings.fFoundB << 1343 << "\".\n Local axes have been added to sc << 1344 << pScene->GetName() << "\"."; << 1345 if (verbosity >= G4VisManager::parameters) << 1346 G4cout << " With extent " << extent << 1347 << "\n at " << transform.getRotation() << 1348 << " " << transform.getTranslation(); << 1349 } << 1350 G4cout << G4endl; << 1351 } << 1352 } else { << 1353 G4VisCommandsSceneAddUnsuccessful(verbo << 1354 } << 1355 } << 1356 << 1357 if (findingsVector.empty()) { << 1358 if (verbosity >= G4VisManager::errors) { << 1359 G4warn << "ERROR: Volume \"" << name << << 1360 if (copyNo >= 0) { << 1361 G4warn << ", copy no. " << copyNo << ","; << 1362 } << 1363 G4warn << " not found." << G4endl; << 1364 } << 1365 G4VisCommandsSceneAddUnsuccessful(verbosi << 1366 return; << 1367 } << 1368 << 1369 CheckSceneAndNotifyHandlers(pScene); << 1370 } 484 } 1371 485 1372 ////////////// /vis/scene/add/logicalVolume / 486 ////////////// /vis/scene/add/logicalVolume ////////////////////////////////// 1373 487 1374 G4VisCommandSceneAddLogicalVolume::G4VisComma 488 G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () { 1375 G4bool omitable; 489 G4bool omitable; 1376 fpCommand = new G4UIcommand ("/vis/scene/ad 490 fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this); 1377 fpCommand -> SetGuidance ("Adds a logical v 491 fpCommand -> SetGuidance ("Adds a logical volume to the current scene,"); 1378 fpCommand -> SetGuidance 492 fpCommand -> SetGuidance 1379 ("Shows boolean components (if any), voxels << 493 ("Shows boolean components (if any), voxels (if any) and readout geometry" 1380 "\n (if any), local axes and overlaps (if << 494 "\n(if any). Note: voxels are not constructed until start of run -" 1381 "\n appropriate flag." << 495 "\n \"/run/beamOn\"."); 1382 "\n Note: voxels are not constructed unti << 1383 "\n \"/run/beamOn\". (For voxels without << 1384 G4UIparameter* parameter; 496 G4UIparameter* parameter; 1385 parameter = new G4UIparameter ("logical-vol 497 parameter = new G4UIparameter ("logical-volume-name", 's', omitable = false); 1386 fpCommand -> SetParameter (parameter); 498 fpCommand -> SetParameter (parameter); 1387 parameter = new G4UIparameter ("depth-of-de 499 parameter = new G4UIparameter ("depth-of-descent", 'i', omitable = true); 1388 parameter -> SetGuidance ("Depth of descent 500 parameter -> SetGuidance ("Depth of descent of geometry hierarchy."); 1389 parameter -> SetDefaultValue (1); 501 parameter -> SetDefaultValue (1); 1390 fpCommand -> SetParameter (parameter); 502 fpCommand -> SetParameter (parameter); 1391 parameter = new G4UIparameter ("booleans-fl 503 parameter = new G4UIparameter ("booleans-flag", 'b', omitable = true); 1392 parameter -> SetDefaultValue (true); 504 parameter -> SetDefaultValue (true); 1393 fpCommand -> SetParameter (parameter); 505 fpCommand -> SetParameter (parameter); 1394 parameter = new G4UIparameter ("voxels-flag 506 parameter = new G4UIparameter ("voxels-flag", 'b', omitable = true); 1395 parameter -> SetDefaultValue (true); 507 parameter -> SetDefaultValue (true); 1396 fpCommand -> SetParameter (parameter); 508 fpCommand -> SetParameter (parameter); 1397 parameter = new G4UIparameter ("readout-fla 509 parameter = new G4UIparameter ("readout-flag", 'b', omitable = true); 1398 parameter -> SetDefaultValue (true); 510 parameter -> SetDefaultValue (true); 1399 fpCommand -> SetParameter (parameter); 511 fpCommand -> SetParameter (parameter); 1400 parameter = new G4UIparameter ("axes-flag", << 1401 parameter -> SetDefaultValue (true); << 1402 parameter -> SetGuidance ("Set \"false\" to << 1403 fpCommand -> SetParameter (parameter); << 1404 parameter = new G4UIparameter("check-overla << 1405 parameter->SetDefaultValue(true); << 1406 parameter -> SetGuidance ("Set \"false\" to << 1407 fpCommand->SetParameter(parameter); << 1408 } 512 } 1409 513 1410 G4VisCommandSceneAddLogicalVolume::~G4VisComm 514 G4VisCommandSceneAddLogicalVolume::~G4VisCommandSceneAddLogicalVolume () { 1411 delete fpCommand; 515 delete fpCommand; 1412 } 516 } 1413 517 1414 G4String G4VisCommandSceneAddLogicalVolume::G 518 G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) { 1415 return ""; 519 return ""; 1416 } 520 } 1417 521 1418 void G4VisCommandSceneAddLogicalVolume::SetNe 522 void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand*, 1419 G4String newValue) { 523 G4String newValue) { 1420 524 1421 G4VisManager::Verbosity verbosity = fpVisMa 525 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1422 G4bool warn(verbosity >= G4VisManager::warn 526 G4bool warn(verbosity >= G4VisManager::warnings); 1423 527 1424 G4Scene* pScene = fpVisManager->GetCurrentS 528 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1425 if (!pScene) { 529 if (!pScene) { 1426 if (verbosity >= G4VisManager::errors) { 530 if (verbosity >= G4VisManager::errors) { 1427 G4warn << "ERROR: No current scene. Pl << 531 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1428 } 532 } 1429 return; 533 return; 1430 } 534 } 1431 535 1432 G4String name; 536 G4String name; 1433 G4int requestedDepthOfDescent; 537 G4int requestedDepthOfDescent; 1434 G4String booleansString, voxelsString, read << 538 G4String booleansString, voxelsString, readoutString; 1435 G4String overlapString; << 1436 std::istringstream is (newValue); 539 std::istringstream is (newValue); 1437 is >> name >> requestedDepthOfDescent 540 is >> name >> requestedDepthOfDescent 1438 >> booleansString >> voxelsString >> re << 541 >> booleansString >> voxelsString >> readoutString; 1439 >> overlapString; << 1440 G4bool booleans = G4UIcommand::ConvertToBoo 542 G4bool booleans = G4UIcommand::ConvertToBool(booleansString); 1441 G4bool voxels = G4UIcommand::ConvertToBool( 543 G4bool voxels = G4UIcommand::ConvertToBool(voxelsString); 1442 G4bool readout = G4UIcommand::ConvertToBool 544 G4bool readout = G4UIcommand::ConvertToBool(readoutString); 1443 G4bool axes = G4UIcommand::ConvertToBool(ax << 1444 G4bool checkOverlaps = G4UIcommand::Convert << 1445 545 1446 G4LogicalVolumeStore *pLVStore = G4LogicalV 546 G4LogicalVolumeStore *pLVStore = G4LogicalVolumeStore::GetInstance(); 1447 G4LogicalVolume* pLV = nullptr; << 547 int nLV = pLVStore -> size (); 1448 pLV = pLVStore->GetVolume(name); << 548 int iLV; 1449 if (pLV == nullptr) return; // Volume not << 549 G4LogicalVolume* pLV = 0; 1450 << 550 for (iLV = 0; iLV < nLV; iLV++ ) { 1451 const std::vector<G4Scene::Model>& rdModelL << 551 pLV = (*pLVStore) [iLV]; 1452 pScene -> GetRunDurationModelList(); << 552 if (pLV -> GetName () == name) break; 1453 std::vector<G4Scene::Model>::const_iterator << 553 } >> 554 if (iLV == nLV) { >> 555 if (verbosity >= G4VisManager::errors) { >> 556 G4cout << "ERROR: Logical volume " << name >> 557 << " not found in logical volume store." << G4endl; >> 558 } >> 559 return; >> 560 } >> 561 >> 562 const std::vector<G4VModel*>& rdModelList = pScene -> GetRunDurationModelList(); >> 563 std::vector<G4VModel*>::const_iterator i; 1454 for (i = rdModelList.begin(); i != rdModelL 564 for (i = rdModelList.begin(); i != rdModelList.end(); ++i) { 1455 if (i->fpModel->GetGlobalDescription().fi << 565 if ((*i) -> GetGlobalDescription().find("Volume") != std::string::npos) break; 1456 } 566 } 1457 if (i != rdModelList.end()) { 567 if (i != rdModelList.end()) { 1458 if (verbosity >= G4VisManager::errors) { 568 if (verbosity >= G4VisManager::errors) { 1459 G4warn << "There is already a volume, \ << 569 G4cout << "There is already a volume, \"" 1460 << i->fpModel->GetGlobalDescript << 570 << (*i) -> GetGlobalDescription() 1461 << "\",\n in the run-duration mo 571 << "\",\n in the run-duration model list of scene \"" 1462 << pScene -> GetName() 572 << pScene -> GetName() 1463 << "\".\n Your logical volume mu 573 << "\".\n Your logical volume must be the only volume in the scene." 1464 << "\n Create a new scene and try agai 574 << "\n Create a new scene and try again:" 1465 << "\n /vis/specify " << name 575 << "\n /vis/specify " << name 1466 << "\n or" 576 << "\n or" 1467 << "\n /vis/scene/create" 577 << "\n /vis/scene/create" 1468 << "\n /vis/scene/add/logicalVolume " 578 << "\n /vis/scene/add/logicalVolume " << name 1469 << "\n /vis/sceneHandler/attach" 579 << "\n /vis/sceneHandler/attach" 1470 << "\n (and also, if necessary, /vis/v 580 << "\n (and also, if necessary, /vis/viewer/flush)" 1471 << G4endl; 581 << G4endl; 1472 } 582 } 1473 return; << 1474 } 583 } 1475 584 1476 G4LogicalVolumeModel* model = new G4Logical << 585 G4VModel* model = new G4LogicalVolumeModel 1477 (pLV, requestedDepthOfDescent, booleans, << 586 (pLV, requestedDepthOfDescent, booleans, voxels, readout); 1478 const G4String& currentSceneName = pScene - 587 const G4String& currentSceneName = pScene -> GetName (); 1479 G4bool successful = pScene -> AddRunDuratio 588 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1480 << 1481 if (successful) { 589 if (successful) { 1482 << 1483 G4bool axesSuccessful = false; << 1484 if (axes) { << 1485 const G4double radius = model->GetExten << 1486 const G4double axisLengthMax = radius / << 1487 const G4double intLog10Length = std::fl << 1488 G4double axisLength = std::pow(10,intLo << 1489 if (5.*axisLength < axisLengthMax) axis << 1490 else if (2.*axisLength < axisLengthMax) << 1491 const G4double axisWidth = axisLength / << 1492 G4VModel* axesModel = new G4AxesModel(0 << 1493 axesSuccessful = pScene -> AddRunDurati << 1494 } << 1495 << 1496 // if (verbosity >= G4VisManager::warnings << 1497 // const std::map<G4String,G4AttDef>* at << 1498 // std::vector<G4AttValue>* attValues = << 1499 // G4warn << G4AttCheck(attValues, attDe << 1500 // delete attValues; << 1501 // } << 1502 << 1503 if (verbosity >= G4VisManager::confirmati 590 if (verbosity >= G4VisManager::confirmations) { 1504 G4cout << "Logical volume \"" << pLV -> 591 G4cout << "Logical volume \"" << pLV -> GetName () 1505 << "\" with requested depth of descent << 592 << " with requested depth of descent " 1506 << requestedDepthOfDescent 593 << requestedDepthOfDescent 1507 << ",\n with"; << 594 << ",\n with"; 1508 if (!booleans) G4cout << "out"; 595 if (!booleans) G4cout << "out"; 1509 G4cout << " boolean components, with"; 596 G4cout << " boolean components, with"; 1510 if (!voxels) G4cout << "out"; 597 if (!voxels) G4cout << "out"; 1511 G4cout << " voxels,\n with"; << 598 G4cout << " voxels and with"; 1512 if (!readout) G4cout << "out"; 599 if (!readout) G4cout << "out"; 1513 G4cout << " readout geometry and with"; << 600 G4cout << " readout geometry," 1514 if (!checkOverlaps) G4cout << "out"; << 601 << "\n has been added to scene \"" << currentSceneName << "\"." 1515 G4cout << " overlap checking" << 602 << G4endl; 1516 << "\n has been added to scene \"" << << 1517 if (axes) { << 1518 if (axesSuccessful) { << 1519 G4cout << << 1520 "\n Axes have also been added at t << 1521 } else { << 1522 G4cout << << 1523 "\n Axes have not been added for s << 1524 } << 1525 } << 1526 G4cout << G4endl; << 1527 } 603 } 1528 } 604 } 1529 else { 605 else { 1530 G4VisCommandsSceneAddUnsuccessful(verbosi 606 G4VisCommandsSceneAddUnsuccessful(verbosity); 1531 return; 607 return; 1532 } 608 } 1533 609 1534 CheckSceneAndNotifyHandlers (pScene); << 610 UpdateVisManagerScene (currentSceneName); 1535 } 611 } 1536 612 1537 613 1538 ////////////// /vis/scene/add/logo ////////// 614 ////////////// /vis/scene/add/logo ////////////////////////////////// 1539 615 1540 G4VisCommandSceneAddLogo::G4VisCommandSceneAd 616 G4VisCommandSceneAddLogo::G4VisCommandSceneAddLogo () { 1541 G4bool omitable; 617 G4bool omitable; 1542 fpCommand = new G4UIcommand ("/vis/scene/ad 618 fpCommand = new G4UIcommand ("/vis/scene/add/logo", this); 1543 fpCommand -> SetGuidance ("Adds a G4 logo t << 619 fpCommand -> SetGuidance 1544 fpCommand -> SetGuidance << 620 ("Adds a G4 logo to the current scene."); 1545 ("If \"unit\" is \"auto\", height is roughl << 621 fpCommand -> SetGuidance 1546 fpCommand -> SetGuidance << 622 ("The placement, if automatic, is similar to that of scale -" 1547 ("\"direction\" is that of outward-facing n << 623 "\n\"help /vis/scene/add/scale\" for more information."); 1548 "\nIf \"direction\" is \"auto\", logo face << 1549 fpCommand -> SetGuidance << 1550 ("\nIf \"placement\" is \"auto\", logo is p << 1551 "\n when viewed from logo direction."); << 1552 G4UIparameter* parameter; 624 G4UIparameter* parameter; 1553 parameter = new G4UIparameter ("height", 'd 625 parameter = new G4UIparameter ("height", 'd', omitable = true); 1554 parameter->SetDefaultValue (1.); 626 parameter->SetDefaultValue (1.); 1555 fpCommand->SetParameter (parameter); 627 fpCommand->SetParameter (parameter); 1556 parameter = new G4UIparameter ("unit", 's' 628 parameter = new G4UIparameter ("unit", 's', omitable = true); 1557 parameter->SetDefaultValue ("auto"); << 629 parameter->SetDefaultValue ("m"); 1558 fpCommand->SetParameter (parameter); 630 fpCommand->SetParameter (parameter); 1559 parameter = new G4UIparameter ("direction" 631 parameter = new G4UIparameter ("direction", 's', omitable = true); 1560 parameter->SetGuidance ("auto|[-]x|[-]y|[-] << 632 parameter->SetGuidance ("'x', 'y' or 'z' - otherwise defaults to 'x'."); 1561 parameter->SetDefaultValue ("auto"); << 633 parameter->SetDefaultValue ("x"); 1562 fpCommand->SetParameter (parameter); 634 fpCommand->SetParameter (parameter); 1563 parameter = new G4UIparameter ("red", 'd', 635 parameter = new G4UIparameter ("red", 'd', omitable = true); 1564 parameter->SetDefaultValue (0.); 636 parameter->SetDefaultValue (0.); 1565 fpCommand->SetParameter (parameter); 637 fpCommand->SetParameter (parameter); 1566 parameter = new G4UIparameter ("green", 'd 638 parameter = new G4UIparameter ("green", 'd', omitable = true); 1567 parameter->SetDefaultValue (1.); 639 parameter->SetDefaultValue (1.); 1568 fpCommand->SetParameter (parameter); 640 fpCommand->SetParameter (parameter); 1569 parameter = new G4UIparameter ("blue", 'd' 641 parameter = new G4UIparameter ("blue", 'd', omitable = true); 1570 parameter->SetDefaultValue (0.); 642 parameter->SetDefaultValue (0.); 1571 fpCommand->SetParameter (parameter); 643 fpCommand->SetParameter (parameter); 1572 parameter = new G4UIparameter ("placement" << 644 parameter = new G4UIparameter ("auto|manual", 's', omitable = true); >> 645 parameter->SetGuidance >> 646 ("Automatic placement or manual placement at (xmid,ymid,zmid)."); 1573 parameter -> SetParameterCandidates("auto m 647 parameter -> SetParameterCandidates("auto manual"); 1574 parameter->SetDefaultValue ("auto"); 648 parameter->SetDefaultValue ("auto"); 1575 fpCommand->SetParameter (parameter); 649 fpCommand->SetParameter (parameter); 1576 parameter = new G4UIparameter ("xmid", 'd' 650 parameter = new G4UIparameter ("xmid", 'd', omitable = true); 1577 parameter->SetDefaultValue (0.); 651 parameter->SetDefaultValue (0.); 1578 fpCommand->SetParameter (parameter); 652 fpCommand->SetParameter (parameter); 1579 parameter = new G4UIparameter ("ymid", 'd' 653 parameter = new G4UIparameter ("ymid", 'd', omitable = true); 1580 parameter->SetDefaultValue (0.); 654 parameter->SetDefaultValue (0.); 1581 fpCommand->SetParameter (parameter); 655 fpCommand->SetParameter (parameter); 1582 parameter = new G4UIparameter ("zmid", 'd' 656 parameter = new G4UIparameter ("zmid", 'd', omitable = true); 1583 parameter->SetDefaultValue (0.); 657 parameter->SetDefaultValue (0.); 1584 fpCommand->SetParameter (parameter); 658 fpCommand->SetParameter (parameter); 1585 parameter = new G4UIparameter ("unit", 's' 659 parameter = new G4UIparameter ("unit", 's', omitable = true); 1586 parameter->SetDefaultValue ("m"); 660 parameter->SetDefaultValue ("m"); 1587 fpCommand->SetParameter (parameter); 661 fpCommand->SetParameter (parameter); 1588 } 662 } 1589 663 1590 G4VisCommandSceneAddLogo::~G4VisCommandSceneA 664 G4VisCommandSceneAddLogo::~G4VisCommandSceneAddLogo () { 1591 delete fpCommand; 665 delete fpCommand; 1592 } 666 } 1593 667 1594 G4String G4VisCommandSceneAddLogo::GetCurrent 668 G4String G4VisCommandSceneAddLogo::GetCurrentValue (G4UIcommand*) { 1595 return ""; 669 return ""; 1596 } 670 } 1597 671 1598 void G4VisCommandSceneAddLogo::SetNewValue (G 672 void G4VisCommandSceneAddLogo::SetNewValue (G4UIcommand*, G4String newValue) { 1599 673 1600 G4VisManager::Verbosity verbosity = fpVisMa 674 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1601 G4bool warn = verbosity >= G4VisManager::wa 675 G4bool warn = verbosity >= G4VisManager::warnings; 1602 676 1603 G4Scene* pScene = fpVisManager->GetCurrentS 677 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1604 if (!pScene) { 678 if (!pScene) { 1605 if (verbosity >= G4VisManager::errors) { 679 if (verbosity >= G4VisManager::errors) { 1606 G4warn << "ERROR: No current scene. Pl << 680 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1607 } << 1608 return; << 1609 } else { << 1610 if (pScene->GetExtent().GetExtentRadius() << 1611 if (verbosity >= G4VisManager::errors) << 1612 G4warn << 1613 << "ERROR: Scene has no extent. Add volumes << 1614 << G4endl; << 1615 } << 1616 return; << 1617 } << 1618 } << 1619 << 1620 G4VViewer* pViewer = fpVisManager->GetCurre << 1621 if (!pViewer) { << 1622 if (verbosity >= G4VisManager::errors) { << 1623 G4warn << << 1624 "ERROR: G4VisCommandSceneAddLogo::SetNewVal << 1625 "\n Auto direction needs a viewer." << 1626 << G4endl; << 1627 } 681 } 1628 return; 682 return; 1629 } 683 } 1630 684 1631 G4double userHeight, red, green, blue, xmid 685 G4double userHeight, red, green, blue, xmid, ymid, zmid; 1632 G4String userHeightUnit, direction, placeme << 686 G4String userHeightUnit, direction, auto_manual, positionUnit; 1633 std::istringstream is (newValue); 687 std::istringstream is (newValue); 1634 is >> userHeight >> userHeightUnit >> direc 688 is >> userHeight >> userHeightUnit >> direction 1635 >> red >> green >> blue 689 >> red >> green >> blue 1636 >> placement << 690 >> auto_manual 1637 >> xmid >> ymid >> zmid >> positionUnit; 691 >> xmid >> ymid >> zmid >> positionUnit; 1638 692 1639 G4double height = userHeight; << 693 G4double height = userHeight * G4UIcommand::ValueOf(userHeightUnit); 1640 const G4VisExtent& sceneExtent = pScene->Ge << 1641 if (userHeightUnit == "auto") { << 1642 height *= 0.2 * sceneExtent.GetExtentRadi << 1643 } else { << 1644 height *= G4UIcommand::ValueOf(userHeight << 1645 } << 1646 << 1647 G4double unit = G4UIcommand::ValueOf(positi 694 G4double unit = G4UIcommand::ValueOf(positionUnit); 1648 xmid *= unit; ymid *= unit; zmid *= unit; 695 xmid *= unit; ymid *= unit; zmid *= unit; 1649 696 1650 Direction logoDirection = X; // Initialise << 697 G4Scale::Direction logoDirection (G4Scale::x); 1651 if (direction == "auto") { << 698 if (direction(0) == 'y') logoDirection = G4Scale::y; 1652 // Take cue from viewer << 699 if (direction(0) == 'z') logoDirection = G4Scale::z; 1653 const G4Vector3D& vp = << 1654 pViewer->GetViewParameters().GetViewpoi << 1655 if (vp.x() > vp.y() && vp.x() > vp.z()) l << 1656 else if (vp.x() < vp.y() && vp.x() < vp.z << 1657 else if (vp.y() > vp.x() && vp.y() > vp.z << 1658 else if (vp.y() < vp.x() && vp.y() < vp.z << 1659 else if (vp.z() > vp.x() && vp.z() > vp.y << 1660 else if (vp.z() < vp.x() && vp.z() < vp.y << 1661 } << 1662 else if (direction[0] == 'x') logoDirection << 1663 else if (direction[0] == 'y') logoDirection << 1664 else if (direction[0] == 'z') logoDirection << 1665 else if (direction[0] == '-') { << 1666 if (direction[1] == 'x') logoDirection = << 1667 else if (direction[1] == 'y') logoDirecti << 1668 else if (direction[1] == 'z') logoDirecti << 1669 } else { << 1670 if (verbosity >= G4VisManager::errors) { << 1671 G4warn << "ERROR: Unrecogniseed directi << 1672 << direction << "\"." << G4endl; << 1673 return; << 1674 } << 1675 } << 1676 700 1677 G4bool autoPlacing = false; if (placement = << 701 G4bool autoPlacing = false; if (auto_manual == "auto") autoPlacing = true; 1678 // Parameters read and interpreted. 702 // Parameters read and interpreted. 1679 703 1680 // Current scene extent << 704 // Useful constants, etc... >> 705 const G4double halfHeight(height / 2.); >> 706 const G4double comfort(0.01); // 0.15 seems too big. 0.05 might be better. >> 707 const G4double onePlusComfort(1. + comfort); >> 708 const G4double freeHeightFraction (1. + 2. * comfort); >> 709 >> 710 const G4VisExtent& sceneExtent = pScene->GetExtent(); // Existing extent. 1681 const G4double xmin = sceneExtent.GetXmin() 711 const G4double xmin = sceneExtent.GetXmin(); 1682 const G4double xmax = sceneExtent.GetXmax() 712 const G4double xmax = sceneExtent.GetXmax(); 1683 const G4double ymin = sceneExtent.GetYmin() 713 const G4double ymin = sceneExtent.GetYmin(); 1684 const G4double ymax = sceneExtent.GetYmax() 714 const G4double ymax = sceneExtent.GetYmax(); 1685 const G4double zmin = sceneExtent.GetZmin() 715 const G4double zmin = sceneExtent.GetZmin(); 1686 const G4double zmax = sceneExtent.GetZmax() 716 const G4double zmax = sceneExtent.GetZmax(); 1687 717 1688 // Test existing extent and issue warnings. 718 // Test existing extent and issue warnings... 1689 G4bool worried = false; 719 G4bool worried = false; 1690 if (sceneExtent.GetExtentRadius() == 0) { 720 if (sceneExtent.GetExtentRadius() == 0) { 1691 worried = true; 721 worried = true; 1692 if (verbosity >= G4VisManager::warnings) 722 if (verbosity >= G4VisManager::warnings) { 1693 G4warn << << 723 G4cout << 1694 "WARNING: Existing scene does not yet have 724 "WARNING: Existing scene does not yet have any extent." 1695 "\n Maybe you have not yet added any geome 725 "\n Maybe you have not yet added any geometrical object." 1696 << G4endl; 726 << G4endl; 1697 } 727 } 1698 } 728 } 1699 << 1700 // Useful constants, etc... << 1701 const G4double halfHeight(height / 2.); << 1702 const G4double comfort(0.01); // 0.15 seem << 1703 const G4double freeHeightFraction (1. + 2. << 1704 << 1705 // Test existing scene for room... 729 // Test existing scene for room... 1706 G4bool room = true; 730 G4bool room = true; 1707 switch (logoDirection) { 731 switch (logoDirection) { 1708 case X: << 732 case G4Scale::x: 1709 case minusX: << 733 if (freeHeightFraction * (xmax - xmin) < height) room = false; break; 1710 if (freeHeightFraction * (xmax - xmin) < << 734 case G4Scale::y: 1711 break; << 735 if (freeHeightFraction * (ymax - ymin) < height) room = false; break; 1712 case Y: << 736 case G4Scale::z: 1713 case minusY: << 737 if (freeHeightFraction * (zmax - zmin) < height) room = false; break; 1714 if (freeHeightFraction * (ymax - ymin) < << 1715 break; << 1716 case Z: << 1717 case minusZ: << 1718 if (freeHeightFraction * (zmax - zmin) < << 1719 break; << 1720 } 738 } 1721 if (!room) { 739 if (!room) { 1722 worried = true; 740 worried = true; 1723 if (verbosity >= G4VisManager::warnings) 741 if (verbosity >= G4VisManager::warnings) { 1724 G4warn << << 742 G4cout << 1725 "WARNING: Not enough room in existing scene 743 "WARNING: Not enough room in existing scene. Maybe logo is too large." 1726 << G4endl; 744 << G4endl; 1727 } 745 } 1728 } 746 } 1729 if (worried) { 747 if (worried) { 1730 if (verbosity >= G4VisManager::warnings) 748 if (verbosity >= G4VisManager::warnings) { 1731 G4warn << << 749 G4cout << 1732 "WARNING: The logo you have asked for is bi 750 "WARNING: The logo you have asked for is bigger than the existing" 1733 "\n scene. Maybe you have added it too so 751 "\n scene. Maybe you have added it too soon. It is recommended that" 1734 "\n you add the logo last so that it can b 752 "\n you add the logo last so that it can be correctly auto-positioned" 1735 "\n so as not to be obscured by any existi 753 "\n so as not to be obscured by any existing object and so that the" 1736 "\n view parameters can be correctly recal 754 "\n view parameters can be correctly recalculated." 1737 << G4endl; 755 << G4endl; 1738 } 756 } 1739 } 757 } 1740 758 >> 759 // Now figure out the extent... >> 760 // >> 761 // From the G4Scale.hh: >> 762 // >> 763 // This creates a representation of annotated line in the specified >> 764 // direction with tick marks at the end. If autoPlacing is true it >> 765 // is required to be centred at the front, right, bottom corner of >> 766 // the world space, comfortably outside the existing bounding >> 767 // box/sphere so that existing objects do not obscure it. Otherwise >> 768 // it is required to be drawn with mid-point at (xmid, ymid, zmid). >> 769 // >> 770 // The auto placing algorithm might be: >> 771 // x = xmin + (1 + comfort) * (xmax - xmin) >> 772 // y = ymin - comfort * (ymax - ymin) >> 773 // z = zmin + (1 + comfort) * (zmax - zmin) >> 774 // if direction == x then (x - length,y,z) to (x,y,z) >> 775 // if direction == y then (x,y,z) to (x,y + length,z) >> 776 // if direction == z then (x,y,z - length) to (x,y,z) >> 777 // >> 778 // End of clip from G4Scale.hh: >> 779 1741 G4double sxmid(xmid), symid(ymid), szmid(zm 780 G4double sxmid(xmid), symid(ymid), szmid(zmid); 1742 if (autoPlacing) { 781 if (autoPlacing) { 1743 // Aim to place at bottom right of screen << 782 sxmid = xmin + onePlusComfort * (xmax - xmin); 1744 // Give some comfort zone. << 783 symid = ymin - comfort * (ymax - ymin); 1745 const G4double xComfort = comfort * (xmax << 784 szmid = zmin + onePlusComfort * (zmax - zmin); 1746 const G4double yComfort = comfort * (ymax << 1747 const G4double zComfort = comfort * (zmax << 1748 switch (logoDirection) { 785 switch (logoDirection) { 1749 case X: // y-axis up, z-axis to left? << 786 case G4Scale::x: 1750 sxmid = xmax + halfHeight + xComfort; << 787 sxmid -= halfHeight; 1751 symid = ymin - yComfort; << 1752 szmid = zmin - zComfort; << 1753 break; 788 break; 1754 case minusX: // y-axis up, z-axis to rig << 789 case G4Scale::y: 1755 sxmid = xmin - halfHeight - xComfort; << 790 symid += halfHeight; 1756 symid = ymin - yComfort; << 1757 szmid = zmax + zComfort; << 1758 break; 791 break; 1759 case Y: // z-axis up, x-axis to left? << 792 case G4Scale::z: 1760 sxmid = xmin - xComfort; << 793 szmid -= halfHeight; 1761 symid = ymax + halfHeight + yComfort; << 1762 szmid = zmin - zComfort; << 1763 break; << 1764 case minusY: // z-axis up, x-axis to rig << 1765 sxmid = xmax + xComfort; << 1766 symid = ymin - halfHeight - yComfort; << 1767 szmid = zmin - zComfort; << 1768 break; << 1769 case Z: // y-axis up, x-axis to right? << 1770 sxmid = xmax + xComfort; << 1771 symid = ymin - yComfort; << 1772 szmid = zmax + halfHeight + zComfort; << 1773 break; << 1774 case minusZ: // y-axis up, x-axis to lef << 1775 sxmid = xmin - xComfort; << 1776 symid = ymin - yComfort; << 1777 szmid = zmin - halfHeight - zComfort; << 1778 break; 794 break; 1779 } 795 } 1780 } 796 } 1781 << 797 G4double sxmin(sxmid), sxmax(sxmid); >> 798 G4double symin(symid), symax(symid); >> 799 G4double szmin(szmid), szmax(szmid); 1782 G4Transform3D transform; 800 G4Transform3D transform; 1783 switch (logoDirection) { 801 switch (logoDirection) { 1784 case X: // y-axis up, z-axis to left? << 802 case G4Scale::x: 1785 transform = G4RotateY3D(halfpi); << 803 sxmin = sxmid - halfHeight; 1786 break; << 804 sxmax = sxmid + halfHeight; 1787 case minusX: // y-axis up, z-axis to right << 1788 transform = G4RotateY3D(-halfpi); << 1789 break; << 1790 case Y: // z-axis up, x-axis to left? << 1791 transform = G4RotateX3D(-halfpi) * G4Rota << 1792 break; << 1793 case minusY: // z-axis up, x-axis to right << 1794 transform = G4RotateX3D(halfpi); << 1795 break; 805 break; 1796 case Z: // y-axis up, x-axis to right? << 806 case G4Scale::y: 1797 // No transformation required. << 807 symin = symid - halfHeight; >> 808 symax = symid + halfHeight; >> 809 transform = G4RotateZ3D(halfpi); 1798 break; 810 break; 1799 case minusZ: // y-axis up, x-axis to left? << 811 case G4Scale::z: 1800 transform = G4RotateY3D(pi); << 812 szmin = szmid - halfHeight; >> 813 szmax = szmid + halfHeight; >> 814 transform = G4RotateY3D(halfpi); 1801 break; 815 break; 1802 } 816 } 1803 transform = G4Translate3D(sxmid,symid,szmid 817 transform = G4Translate3D(sxmid,symid,szmid) * transform; 1804 818 1805 G4VisAttributes visAtts(G4Colour(red, green 819 G4VisAttributes visAtts(G4Colour(red, green, blue)); 1806 visAtts.SetForceSolid(true); // Alw 820 visAtts.SetForceSolid(true); // Always solid. 1807 821 1808 G4Logo* logo = new G4Logo(height,visAtts,tr << 822 G4Logo* logo = new G4Logo(height,visAtts); 1809 G4VModel* model = 823 G4VModel* model = 1810 new G4CallbackModel<G4VisCommandSceneAddL 824 new G4CallbackModel<G4VisCommandSceneAddLogo::G4Logo>(logo); 1811 model->SetType("G4Logo"); << 825 model->SetGlobalDescription("G4Logo"); 1812 model->SetGlobalTag("G4Logo"); 826 model->SetGlobalTag("G4Logo"); 1813 model->SetGlobalDescription("G4Logo: " + ne << 827 model->SetTransformation(transform); >> 828 // Note: it is the responsibility of the model to act upon this, but >> 829 // the extent is in local coordinates... 1814 G4double& h = height; 830 G4double& h = height; 1815 G4double h2 = h/2.; 831 G4double h2 = h/2.; 1816 G4VisExtent extent(-h,h,-h2,h2,-h2,h2); 832 G4VisExtent extent(-h,h,-h2,h2,-h2,h2); 1817 model->SetExtent(extent.Transform(transform << 833 model->SetExtent(extent); 1818 // This extent gets "added" to existing sce 834 // This extent gets "added" to existing scene extent in 1819 // AddRunDurationModel below. 835 // AddRunDurationModel below. 1820 const G4String& currentSceneName = pScene - 836 const G4String& currentSceneName = pScene -> GetName (); 1821 G4bool successful = pScene -> AddRunDuratio 837 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1822 if (successful) { 838 if (successful) { 1823 if (verbosity >= G4VisManager::confirmati 839 if (verbosity >= G4VisManager::confirmations) { 1824 G4cout << "G4 Logo of height " << userH 840 G4cout << "G4 Logo of height " << userHeight << ' ' << userHeightUnit 1825 << ", " << direction << "-direction, a << 841 << ", "; 1826 << currentSceneName << "\""; << 842 switch (logoDirection) { >> 843 case G4Scale::x: >> 844 G4cout << 'x'; >> 845 break; >> 846 case G4Scale::y: >> 847 G4cout << 'y'; >> 848 break; >> 849 case G4Scale::z: >> 850 G4cout << 'z'; >> 851 break; >> 852 } >> 853 G4cout << "-direction, added to scene \"" << currentSceneName << "\""; 1827 if (verbosity >= G4VisManager::paramete 854 if (verbosity >= G4VisManager::parameters) { 1828 G4cout << "\n with extent " << extent 855 G4cout << "\n with extent " << extent 1829 << "\n at " << transform.getRotatio 856 << "\n at " << transform.getRotation() 1830 << " " << transform.getTranslation( << 857 << transform.getTranslation(); 1831 } 858 } 1832 G4cout << G4endl; 859 G4cout << G4endl; 1833 } 860 } 1834 } 861 } 1835 else G4VisCommandsSceneAddUnsuccessful(verb 862 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1836 << 863 UpdateVisManagerScene (currentSceneName); 1837 CheckSceneAndNotifyHandlers (pScene); << 1838 } 864 } 1839 865 1840 G4VisCommandSceneAddLogo::G4Logo::G4Logo 866 G4VisCommandSceneAddLogo::G4Logo::G4Logo 1841 (G4double height, const G4VisAttributes& visA << 867 (G4double height, const G4VisAttributes& visAtts): 1842 { << 868 fHeight(height), >> 869 fVisAtts(visAtts) >> 870 { 1843 const G4double& h = height; 871 const G4double& h = height; 1844 const G4double h2 = 0.5 * h; // Half hei 872 const G4double h2 = 0.5 * h; // Half height. 1845 const G4double ri = 0.25 * h; // Inner ra 873 const G4double ri = 0.25 * h; // Inner radius. 1846 const G4double ro = 0.5 * h; // Outer ra 874 const G4double ro = 0.5 * h; // Outer radius. 1847 const G4double ro2 = 0.5 * ro; // Half out 875 const G4double ro2 = 0.5 * ro; // Half outer radius. 1848 const G4double w = ro - ri; // Width. 876 const G4double w = ro - ri; // Width. 1849 const G4double w2 = 0.5 * w; // Half wid 877 const G4double w2 = 0.5 * w; // Half width. 1850 const G4double d2 = 0.2 * h; // Half dep 878 const G4double d2 = 0.2 * h; // Half depth. 1851 const G4double f1 = 0.05 * h; // left edg 879 const G4double f1 = 0.05 * h; // left edge of stem of "4". 1852 const G4double f2 = -0.3 * h; // bottom e 880 const G4double f2 = -0.3 * h; // bottom edge of cross of "4". 1853 const G4double e = 1.e-4 * h; // epsilon. 881 const G4double e = 1.e-4 * h; // epsilon. 1854 const G4double xt = f1, yt = h2; // To 882 const G4double xt = f1, yt = h2; // Top of slope. 1855 const G4double xb = -h2, yb = f2 + w; // Bo 883 const G4double xb = -h2, yb = f2 + w; // Bottom of slope. 1856 const G4double dx = xt - xb, dy = yt - yb; 884 const G4double dx = xt - xb, dy = yt - yb; 1857 const G4double angle = std::atan2(dy,dx); 885 const G4double angle = std::atan2(dy,dx); 1858 G4RotationMatrix rm; 886 G4RotationMatrix rm; 1859 rm.rotateZ(angle*rad); 887 rm.rotateZ(angle*rad); 1860 const G4double d = std::sqrt(dx * dx + dy * 888 const G4double d = std::sqrt(dx * dx + dy * dy); 1861 const G4double ss = h; // Half height of s << 889 const G4double s = h; // Half height of square subtractor 1862 const G4double y8 = ss; // Choose y of subt << 890 const G4double y8 = s; // Choose y of subtractor for outer slope. 1863 const G4double x8 = ((-ss * d - dx * (yt - << 891 const G4double x8 = ((-s * d - dx * (yt - y8)) / dy) + xt; 1864 G4double y9 = ss; // Choose y of subtractor << 892 G4double y9 = s; // Choose y of subtractor for inner slope. 1865 G4double x9 = ((-(ss - w) * d - dx * (yt - << 893 G4double x9 = ((-(s - w) * d - dx * (yt - y8)) / dy) + xt; 1866 // But to get inner, we make a triangle tra 894 // But to get inner, we make a triangle translated by... 1867 const G4double xtr = ss - f1, ytr = -ss - f << 895 const G4double xtr = s - f1, ytr = -s - f2 -w; 1868 x9 += xtr; y9 += ytr; 896 x9 += xtr; y9 += ytr; 1869 897 1870 // The idea here is to create a polyhedron << 1871 // this we use Geant4 geometry solids and m << 1872 // Note that we do not need to keep the sol << 1873 // which, of course, are deleted on leaving << 1874 // is contrary to the usual requirement for << 1875 // detector for which solids MUST be create << 1876 // Finally we invoke CreatePolyhedron, whic << 1877 // and returns a pointer. It is the user's << 1878 // which is done in the destructor of this << 1879 // created here, remain on the heap for the << 1880 << 1881 // G... 898 // G... 1882 G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi); 899 G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi); 1883 G4Box bG("bG",w2,ro2,d2); 900 G4Box bG("bG",w2,ro2,d2); 1884 G4UnionSolid logoG("logoG",&tG,&bG,G4Transl 901 G4UnionSolid logoG("logoG",&tG,&bG,G4Translate3D(ri+w2,-ro2,0.)); 1885 // Create with these vis atts (force solid) << 1886 G4Polyhedron::SetNumberOfRotationSteps << 1887 (fpVisManager->GetCurrentViewer()->GetViewP << 1888 fpG = logoG.CreatePolyhedron(); 902 fpG = logoG.CreatePolyhedron(); 1889 G4Polyhedron::ResetNumberOfRotationSteps () << 903 fpG->SetVisAttributes(&fVisAtts); 1890 fpG->SetVisAttributes(visAtts); << 1891 fpG->Transform(G4Translate3D(-0.55*h,0.,0.) 904 fpG->Transform(G4Translate3D(-0.55*h,0.,0.)); 1892 fpG->Transform(transform); << 1893 905 1894 // 4... 906 // 4... 1895 G4Box b1("b1",h2,h2,d2); 907 G4Box b1("b1",h2,h2,d2); 1896 G4Box bS("bS",ss,ss,d2+e); // Subtractor. << 908 G4Box bS("bS",s,s,d2+e); // Subtractor. 1897 G4Box bS2("bS2",ss,ss,d2+2.*e); // 2nd Sub << 909 G4Box bS2("bS2",s,s,d2+2.*e); // 2nd Subtractor. 1898 G4SubtractionSolid s1("s1",&b1,&bS,G4Transl << 910 G4SubtractionSolid s1("s1",&b1,&bS,G4Translate3D(f1-s,f2-s,0.)); 1899 G4SubtractionSolid s2("s2",&s1,&bS,G4Transl << 911 G4SubtractionSolid s2("s2",&s1,&bS,G4Translate3D(f1+s+w,f2-s,0.)); 1900 G4SubtractionSolid s3("s3",&s2,&bS,G4Transl << 912 G4SubtractionSolid s3("s3",&s2,&bS,G4Translate3D(f1+s+w,f2+s+w,0.)); 1901 G4SubtractionSolid s4 913 G4SubtractionSolid s4 1902 ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVec 914 ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVector(x8,y8,0.))); 1903 G4SubtractionSolid s5 // Triangular hole 915 G4SubtractionSolid s5 // Triangular hole. 1904 ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVe 916 ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVector(x9,y9,0.))); 1905 G4SubtractionSolid logo4("logo4",&s4,&s5,G4 917 G4SubtractionSolid logo4("logo4",&s4,&s5,G4Translate3D(-xtr,-ytr,0.)); 1906 fp4 = logo4.CreatePolyhedron(); 918 fp4 = logo4.CreatePolyhedron(); 1907 /* Experiment with creating own polyhedron. 919 /* Experiment with creating own polyhedron... 1908 int nNodes = 4; 920 int nNodes = 4; 1909 int nFaces = 4; 921 int nFaces = 4; 1910 double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m 922 double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m,0},{0,0,1*m}}; 1911 int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4, 923 int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4,3,0},{2,3,4,0}}; 1912 fp4 = new G4Polyhedron(); 924 fp4 = new G4Polyhedron(); 1913 fp4->createPolyhedron(nNodes,nFaces,xyz,fac 925 fp4->createPolyhedron(nNodes,nFaces,xyz,faces); 1914 */ 926 */ 1915 fp4->SetVisAttributes(visAtts); << 927 fp4->SetVisAttributes(&fVisAtts); 1916 fp4->Transform(G4Translate3D(0.55*h,0.,0.)) 928 fp4->Transform(G4Translate3D(0.55*h,0.,0.)); 1917 fp4->Transform(transform); << 1918 } 929 } 1919 930 1920 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() { 931 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() { 1921 delete fpG; 932 delete fpG; 1922 delete fp4; 933 delete fp4; 1923 } 934 } 1924 935 1925 void G4VisCommandSceneAddLogo::G4Logo::operat 936 void G4VisCommandSceneAddLogo::G4Logo::operator() 1926 (G4VGraphicsScene& sceneHandler, const G4Mo << 937 (G4VGraphicsScene& sceneHandler, const G4Transform3D& transform) { 1927 sceneHandler.BeginPrimitives(); << 938 sceneHandler.BeginPrimitives(transform); 1928 sceneHandler.AddPrimitive(*fpG); 939 sceneHandler.AddPrimitive(*fpG); 1929 sceneHandler.AddPrimitive(*fp4); 940 sceneHandler.AddPrimitive(*fp4); 1930 sceneHandler.EndPrimitives(); 941 sceneHandler.EndPrimitives(); 1931 } 942 } 1932 943 1933 ////////////// /vis/scene/add/logo2D //////// << 1934 << 1935 G4VisCommandSceneAddLogo2D::G4VisCommandScene << 1936 G4bool omitable; << 1937 fpCommand = new G4UIcommand ("/vis/scene/ad << 1938 fpCommand -> SetGuidance ("Adds 2D logo to << 1939 G4UIparameter* parameter; << 1940 parameter = new G4UIparameter ("size", 'i', << 1941 parameter -> SetGuidance ("Screen size of t << 1942 parameter -> SetDefaultValue (48); << 1943 fpCommand -> SetParameter (parameter); << 1944 parameter = new G4UIparameter ("x-position" << 1945 parameter -> SetGuidance ("x screen positio << 1946 parameter -> SetDefaultValue (-0.9); << 1947 fpCommand -> SetParameter (parameter); << 1948 parameter = new G4UIparameter ("y-position" << 1949 parameter -> SetGuidance ("y screen positio << 1950 parameter -> SetDefaultValue (-0.9); << 1951 fpCommand -> SetParameter (parameter); << 1952 parameter = new G4UIparameter ("layout", 's << 1953 parameter -> SetGuidance ("Layout, i.e., ad << 1954 parameter -> SetDefaultValue ("left"); << 1955 fpCommand -> SetParameter (parameter); << 1956 } << 1957 << 1958 G4VisCommandSceneAddLogo2D::~G4VisCommandScen << 1959 delete fpCommand; << 1960 } << 1961 << 1962 G4String G4VisCommandSceneAddLogo2D::GetCurre << 1963 return ""; << 1964 } << 1965 << 1966 void G4VisCommandSceneAddLogo2D::SetNewValue << 1967 { << 1968 G4VisManager::Verbosity verbosity = fpVisMa << 1969 G4bool warn(verbosity >= G4VisManager::warn << 1970 << 1971 G4Scene* pScene = fpVisManager->GetCurrentS << 1972 if (!pScene) { << 1973 if (verbosity >= G4VisManager::errors) { << 1974 G4warn << "ERROR: No current scene. Pl << 1975 } << 1976 return; << 1977 } << 1978 << 1979 G4int size; << 1980 G4double x, y; << 1981 G4String layoutString; << 1982 std::istringstream is(newValue); << 1983 is >> size >> x >> y >> layoutString; << 1984 G4Text::Layout layout = G4Text::right; << 1985 if (layoutString[0] == 'l') layout = G4Text << 1986 else if (layoutString[0] == 'c') layout = G << 1987 else if (layoutString[0] == 'r') layout = G << 1988 << 1989 Logo2D* logo2D = new Logo2D(fpVisManager, s << 1990 G4VModel* model = << 1991 new G4CallbackModel<G4VisCommandSceneAddL << 1992 model->SetType("G4Logo2D"); << 1993 model->SetGlobalTag("G4Logo2D"); << 1994 model->SetGlobalDescription("G4Logo2D: " + << 1995 const G4String& currentSceneName = pScene - << 1996 G4bool successful = pScene -> AddRunDuratio << 1997 if (successful) { << 1998 if (verbosity >= G4VisManager::confirmati << 1999 G4cout << "2D logo has been added to sc << 2000 << currentSceneName << "\"." << 2001 << G4endl; << 2002 } << 2003 } << 2004 else G4VisCommandsSceneAddUnsuccessful(verb << 2005 << 2006 CheckSceneAndNotifyHandlers (pScene); << 2007 } << 2008 << 2009 void G4VisCommandSceneAddLogo2D::Logo2D::oper << 2010 (G4VGraphicsScene& sceneHandler, const G4Mo << 2011 { << 2012 G4Text text("Geant4", G4Point3D(fX, fY, 0.) << 2013 text.SetScreenSize(fSize); << 2014 text.SetLayout(fLayout); << 2015 G4VisAttributes textAtts(G4Colour::Brown()) << 2016 text.SetVisAttributes(textAtts); << 2017 sceneHandler.BeginPrimitives2D(); << 2018 sceneHandler.AddPrimitive(text); << 2019 sceneHandler.EndPrimitives2D(); << 2020 } << 2021 << 2022 ////////////// /vis/scene/add/magneticField / << 2023 << 2024 G4VisCommandSceneAddMagneticField::G4VisComma << 2025 fpCommand = new G4UIcommand ("/vis/scene/ad << 2026 fpCommand -> SetGuidance << 2027 ("Adds magnetic field representation to cur << 2028 const G4UIcommandTree* tree = G4UImanager:: << 2029 const G4UIcommand* addElecFieldCmd = tree-> << 2030 // Pick up additional guidance from /vis/sc << 2031 CopyGuidanceFrom(addElecFieldCmd,fpCommand, << 2032 // Pick up parameters from /vis/scene/add/e << 2033 CopyParametersFrom(addElecFieldCmd,fpComman << 2034 } << 2035 << 2036 G4VisCommandSceneAddMagneticField::~G4VisComm << 2037 delete fpCommand; << 2038 } << 2039 << 2040 G4String G4VisCommandSceneAddMagneticField::G << 2041 return ""; << 2042 } << 2043 << 2044 void G4VisCommandSceneAddMagneticField::SetNe << 2045 (G4UIcommand*, G4String newValue) { << 2046 << 2047 G4VisManager::Verbosity verbosity = fpVisMa << 2048 G4bool warn(verbosity >= G4VisManager::warn << 2049 << 2050 G4Scene* pScene = fpVisManager->GetCurrentS << 2051 if (!pScene) { << 2052 if (verbosity >= G4VisManager::errors) { << 2053 G4warn << "ERROR: No current scene. P << 2054 } << 2055 return; << 2056 } << 2057 << 2058 G4int nDataPointsPerHalfScene; << 2059 G4String representation; << 2060 std::istringstream iss(newValue); << 2061 iss >> nDataPointsPerHalfScene >> represent << 2062 G4ElectricFieldModel::Representation << 2063 modelRepresentation = G4ElectricFieldModel: << 2064 if (representation == "lightArrow") { << 2065 modelRepresentation = G4ElectricFieldMode << 2066 } << 2067 G4VModel* model; << 2068 model = new G4MagneticFieldModel << 2069 (nDataPointsPerHalfScene,modelRepresentatio << 2070 fCurrentArrow3DLineSegmentsPerCircle, << 2071 fCurrentExtentForField, << 2072 fCurrrentPVFindingsForField); << 2073 const G4String& currentSceneName = pScene - << 2074 G4bool successful = pScene -> AddRunDuratio << 2075 if (successful) { << 2076 if (verbosity >= G4VisManager::confirmati << 2077 G4cout << 2078 << "Magnetic field, if any, will be dra << 2079 << currentSceneName << 2080 << "\"\n with " << 2081 << nDataPointsPerHalfScene << 2082 << " data points per half extent and wi << 2083 << representation << 2084 << '\"' << 2085 << G4endl; << 2086 } << 2087 } << 2088 else G4VisCommandsSceneAddUnsuccessful(verb << 2089 << 2090 CheckSceneAndNotifyHandlers (pScene); << 2091 } << 2092 << 2093 ////////////// /vis/scene/add/psHits //////// 944 ////////////// /vis/scene/add/psHits /////////////////////////////////////// 2094 945 2095 G4VisCommandSceneAddPSHits::G4VisCommandScene 946 G4VisCommandSceneAddPSHits::G4VisCommandSceneAddPSHits () { 2096 G4bool omitable; 947 G4bool omitable; 2097 fpCommand = new G4UIcmdWithAString ("/vis/s 948 fpCommand = new G4UIcmdWithAString ("/vis/scene/add/psHits", this); 2098 fpCommand -> SetGuidance 949 fpCommand -> SetGuidance 2099 ("Adds Primitive Scorer Hits (PSHits) to 950 ("Adds Primitive Scorer Hits (PSHits) to current scene."); 2100 fpCommand -> SetGuidance 951 fpCommand -> SetGuidance 2101 ("PSHits are drawn at end of run when the 952 ("PSHits are drawn at end of run when the scene in which" 2102 "\nthey are added is current."); 953 "\nthey are added is current."); 2103 fpCommand -> SetGuidance 954 fpCommand -> SetGuidance 2104 ("Optional parameter specifies name of sc 955 ("Optional parameter specifies name of scoring map. By default all" 2105 "\nscoring maps registered with the G4Sc 956 "\nscoring maps registered with the G4ScoringManager are drawn."); 2106 fpCommand -> SetParameterName ("mapname", o 957 fpCommand -> SetParameterName ("mapname", omitable = true); 2107 fpCommand -> SetDefaultValue ("all"); 958 fpCommand -> SetDefaultValue ("all"); 2108 } 959 } 2109 960 2110 G4VisCommandSceneAddPSHits::~G4VisCommandScen 961 G4VisCommandSceneAddPSHits::~G4VisCommandSceneAddPSHits () { 2111 delete fpCommand; 962 delete fpCommand; 2112 } 963 } 2113 964 2114 G4String G4VisCommandSceneAddPSHits::GetCurre 965 G4String G4VisCommandSceneAddPSHits::GetCurrentValue (G4UIcommand*) { 2115 return ""; 966 return ""; 2116 } 967 } 2117 968 2118 void G4VisCommandSceneAddPSHits::SetNewValue 969 void G4VisCommandSceneAddPSHits::SetNewValue 2119 (G4UIcommand*, G4String newValue) 970 (G4UIcommand*, G4String newValue) 2120 { 971 { 2121 G4VisManager::Verbosity verbosity = fpVisMa 972 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2122 G4bool warn(verbosity >= G4VisManager::warn 973 G4bool warn(verbosity >= G4VisManager::warnings); 2123 974 2124 G4Scene* pScene = fpVisManager->GetCurrentS 975 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2125 if (!pScene) { 976 if (!pScene) { 2126 if (verbosity >= G4VisManager::errors) { 977 if (verbosity >= G4VisManager::errors) { 2127 G4warn << "ERROR: No current scene. Pl << 978 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2128 } 979 } 2129 return; 980 return; 2130 } 981 } 2131 982 2132 G4VModel* model = new G4PSHitsModel(newValu << 983 G4PSHitsModel* model = new G4PSHitsModel(newValue); 2133 const G4String& currentSceneName = pScene - 984 const G4String& currentSceneName = pScene -> GetName (); 2134 G4bool successful = pScene -> AddEndOfRunMo 985 G4bool successful = pScene -> AddEndOfRunModel (model, warn); 2135 if (successful) { 986 if (successful) { 2136 if (verbosity >= G4VisManager::confirmati 987 if (verbosity >= G4VisManager::confirmations) { 2137 if (newValue == "all") { 988 if (newValue == "all") { 2138 G4cout << "All Primitive Scorer hits"; 989 G4cout << "All Primitive Scorer hits"; 2139 } else { 990 } else { 2140 G4cout << "Hits of Primitive Scorer \"" << 991 G4cout << "Hits of Primitive Scorer \"" << newValue << '"'; 2141 } 992 } 2142 G4cout << " will be drawn at end of run 993 G4cout << " will be drawn at end of run in scene \"" 2143 << currentSceneName << "\"." 994 << currentSceneName << "\"." 2144 << G4endl; 995 << G4endl; 2145 } 996 } 2146 } 997 } 2147 else G4VisCommandsSceneAddUnsuccessful(verb 998 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2148 << 999 UpdateVisManagerScene (currentSceneName); 2149 CheckSceneAndNotifyHandlers (pScene); << 2150 } 1000 } 2151 1001 2152 ////////////// /vis/scene/add/scale ///////// 1002 ////////////// /vis/scene/add/scale ////////////////////////////////// 2153 1003 2154 G4VisCommandSceneAddScale::G4VisCommandSceneA 1004 G4VisCommandSceneAddScale::G4VisCommandSceneAddScale () { 2155 G4bool omitable; 1005 G4bool omitable; 2156 fpCommand = new G4UIcommand ("/vis/scene/ad 1006 fpCommand = new G4UIcommand ("/vis/scene/add/scale", this); 2157 fpCommand -> SetGuidance << 1007 fpCommand -> SetGuidance 2158 ("Adds an annotated scale line to the curre << 1008 ("Adds an annotated scale line to the current scene."); 2159 fpCommand -> SetGuidance << 1009 fpCommand -> SetGuidance (G4Scale::GetGuidanceString()); 2160 ("If \"unit\" is \"auto\", length is roughl << 2161 fpCommand -> SetGuidance << 2162 ("If \"direction\" is \"auto\", scale is ro << 2163 fpCommand -> SetGuidance << 2164 ("If \"placement\" is \"auto\", scale is pl << 2165 "\n Otherwise placed at (xmid,ymid,zmid). << 2166 fpCommand -> SetGuidance << 2167 ("An annotated line in the specified direct << 2168 "\nend. If autoPlacing is true it is requ << 2169 "\nfront, right, bottom corner of the worl << 2170 "\nthe existing bounding box/sphere so tha << 2171 "\nobscure it. Otherwise it is required t << 2172 "\n(xmid, ymid, zmid)." << 2173 "\n" << 2174 "\nThe auto placing algorithm is (approx): << 2175 "\n x = xmin + (1 + comfort) * (xmax - xm << 2176 "\n y = ymin - comfort * (ymax - ymin);" << 2177 "\n z = zmin + (1 + comfort) * (zmax - zm << 2178 "\n if direction == x then (x - length,y, << 2179 "\n if direction == y then (x,y,z) to (x, << 2180 "\n if direction == z then (x,y,z - lengt << 2181 ); << 2182 G4UIparameter* parameter; 1010 G4UIparameter* parameter; 2183 parameter = new G4UIparameter ("length", 'd 1011 parameter = new G4UIparameter ("length", 'd', omitable = true); 2184 parameter->SetDefaultValue (1.); 1012 parameter->SetDefaultValue (1.); 2185 fpCommand->SetParameter (parameter); 1013 fpCommand->SetParameter (parameter); 2186 parameter = new G4UIparameter ("unit", 's' 1014 parameter = new G4UIparameter ("unit", 's', omitable = true); 2187 parameter->SetDefaultValue ("auto"); << 1015 parameter->SetDefaultValue ("m"); 2188 fpCommand->SetParameter (parameter); 1016 fpCommand->SetParameter (parameter); 2189 parameter = new G4UIparameter ("direction" 1017 parameter = new G4UIparameter ("direction", 's', omitable = true); 2190 parameter->SetGuidance ("auto|x|y|z"); << 1018 parameter->SetGuidance ("'x', 'y' or 'z' - otherwise defaults to 'x'."); 2191 parameter->SetDefaultValue ("auto"); << 1019 parameter->SetDefaultValue ("x"); 2192 fpCommand->SetParameter (parameter); 1020 fpCommand->SetParameter (parameter); 2193 parameter = new G4UIparameter ("red", 'd', 1021 parameter = new G4UIparameter ("red", 'd', omitable = true); 2194 parameter->SetDefaultValue (1.); 1022 parameter->SetDefaultValue (1.); 2195 fpCommand->SetParameter (parameter); 1023 fpCommand->SetParameter (parameter); 2196 parameter = new G4UIparameter ("green", 'd 1024 parameter = new G4UIparameter ("green", 'd', omitable = true); 2197 parameter->SetDefaultValue (0.); 1025 parameter->SetDefaultValue (0.); 2198 fpCommand->SetParameter (parameter); 1026 fpCommand->SetParameter (parameter); 2199 parameter = new G4UIparameter ("blue", 'd' 1027 parameter = new G4UIparameter ("blue", 'd', omitable = true); 2200 parameter->SetDefaultValue (0.); 1028 parameter->SetDefaultValue (0.); 2201 fpCommand->SetParameter (parameter); 1029 fpCommand->SetParameter (parameter); 2202 parameter = new G4UIparameter ("placement" << 1030 parameter = new G4UIparameter ("auto|manual", 's', omitable = true); >> 1031 parameter->SetGuidance >> 1032 ("Automatic placement or manual placement at (xmid,ymid,zmid)."); 2203 parameter -> SetParameterCandidates("auto m 1033 parameter -> SetParameterCandidates("auto manual"); 2204 parameter->SetDefaultValue ("auto"); 1034 parameter->SetDefaultValue ("auto"); 2205 fpCommand->SetParameter (parameter); 1035 fpCommand->SetParameter (parameter); 2206 parameter = new G4UIparameter ("xmid", 'd' 1036 parameter = new G4UIparameter ("xmid", 'd', omitable = true); 2207 parameter->SetDefaultValue (0.); 1037 parameter->SetDefaultValue (0.); 2208 fpCommand->SetParameter (parameter); 1038 fpCommand->SetParameter (parameter); 2209 parameter = new G4UIparameter ("ymid", 'd' 1039 parameter = new G4UIparameter ("ymid", 'd', omitable = true); 2210 parameter->SetDefaultValue (0.); 1040 parameter->SetDefaultValue (0.); 2211 fpCommand->SetParameter (parameter); 1041 fpCommand->SetParameter (parameter); 2212 parameter = new G4UIparameter ("zmid", 'd' 1042 parameter = new G4UIparameter ("zmid", 'd', omitable = true); 2213 parameter->SetDefaultValue (0.); 1043 parameter->SetDefaultValue (0.); 2214 fpCommand->SetParameter (parameter); 1044 fpCommand->SetParameter (parameter); 2215 parameter = new G4UIparameter ("unit", 's' 1045 parameter = new G4UIparameter ("unit", 's', omitable = true); 2216 parameter->SetDefaultValue ("m"); 1046 parameter->SetDefaultValue ("m"); 2217 fpCommand->SetParameter (parameter); 1047 fpCommand->SetParameter (parameter); 2218 } 1048 } 2219 1049 2220 G4VisCommandSceneAddScale::~G4VisCommandScene 1050 G4VisCommandSceneAddScale::~G4VisCommandSceneAddScale () { 2221 delete fpCommand; 1051 delete fpCommand; 2222 } 1052 } 2223 1053 2224 G4String G4VisCommandSceneAddScale::GetCurren 1054 G4String G4VisCommandSceneAddScale::GetCurrentValue (G4UIcommand*) { 2225 return ""; 1055 return ""; 2226 } 1056 } 2227 1057 2228 void G4VisCommandSceneAddScale::SetNewValue ( 1058 void G4VisCommandSceneAddScale::SetNewValue (G4UIcommand*, G4String newValue) { 2229 1059 2230 G4VisManager::Verbosity verbosity = fpVisMa 1060 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2231 G4bool warn = verbosity >= G4VisManager::wa 1061 G4bool warn = verbosity >= G4VisManager::warnings; 2232 1062 2233 G4Scene* pScene = fpVisManager->GetCurrentS 1063 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2234 if (!pScene) { 1064 if (!pScene) { 2235 if (verbosity >= G4VisManager::errors) { 1065 if (verbosity >= G4VisManager::errors) { 2236 G4warn << "ERROR: No current scene. Pl << 1066 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2237 } 1067 } 2238 return; 1068 return; 2239 } else { << 2240 if (pScene->GetExtent().GetExtentRadius() << 2241 if (verbosity >= G4VisManager::errors) << 2242 G4warn << 2243 << "ERROR: Scene has no extent. Add volumes << 2244 << G4endl; << 2245 } << 2246 return; << 2247 } << 2248 } 1069 } 2249 1070 2250 G4double userLength, red, green, blue, xmid 1071 G4double userLength, red, green, blue, xmid, ymid, zmid; 2251 G4String userLengthUnit, direction, placeme << 1072 G4String userLengthUnit, direction, auto_manual, positionUnit; 2252 std::istringstream is (newValue); 1073 std::istringstream is (newValue); 2253 is >> userLength >> userLengthUnit >> direc 1074 is >> userLength >> userLengthUnit >> direction 2254 >> red >> green >> blue 1075 >> red >> green >> blue 2255 >> placement << 1076 >> auto_manual 2256 >> xmid >> ymid >> zmid >> positionUnit; 1077 >> xmid >> ymid >> zmid >> positionUnit; 2257 1078 2258 G4double length = userLength; << 1079 G4double length = userLength * G4UIcommand::ValueOf(userLengthUnit); 2259 const G4VisExtent& sceneExtent = pScene->Ge << 2260 if (userLengthUnit == "auto") { << 2261 const G4double lengthMax = 0.5 * sceneExt << 2262 const G4double intLog10Length = std::floo << 2263 length = std::pow(10,intLog10Length); << 2264 if (5.*length < lengthMax) length *= 5.; << 2265 else if (2.*length < lengthMax) length *= << 2266 } else { << 2267 length *= G4UIcommand::ValueOf(userLength << 2268 } << 2269 G4String annotation = G4BestUnit(length,"Le << 2270 << 2271 G4double unit = G4UIcommand::ValueOf(positi 1080 G4double unit = G4UIcommand::ValueOf(positionUnit); 2272 xmid *= unit; ymid *= unit; zmid *= unit; 1081 xmid *= unit; ymid *= unit; zmid *= unit; 2273 1082 2274 Scale::Direction scaleDirection (Scale::x); << 1083 std::ostringstream oss; 2275 if (direction[0] == 'y') scaleDirection = S << 1084 oss << userLength << ' ' << userLengthUnit; 2276 if (direction[0] == 'z') scaleDirection = S << 1085 G4String annotation(oss.str()); 2277 << 2278 G4VViewer* pViewer = fpVisManager->GetCurre << 2279 if (!pViewer) { << 2280 if (verbosity >= G4VisManager::errors) { << 2281 G4warn << << 2282 "ERROR: G4VisCommandSceneAddScale::SetNewVa << 2283 "\n Auto direction needs a viewer." << 2284 << G4endl; << 2285 } << 2286 return; << 2287 } << 2288 1086 2289 const G4Vector3D& vp = << 1087 G4Scale::Direction scaleDirection (G4Scale::x); 2290 pViewer->GetViewParameters().GetViewpoint << 1088 if (direction(0) == 'y') scaleDirection = G4Scale::y; 2291 const G4Vector3D& up = << 1089 if (direction(0) == 'z') scaleDirection = G4Scale::z; 2292 pViewer->GetViewParameters().GetUpVector( << 2293 << 2294 if (direction == "auto") { // Takes cue fr << 2295 if (std::abs(vp.x()) > std::abs(vp.y()) & << 2296 std::abs(vp.x()) > std::abs(vp.z())) { // << 2297 if (std::abs(up.y()) > std::abs(up.z()) << 2298 else scaleDirection = Scale::y; << 2299 } << 2300 else if (std::abs(vp.y()) > std::abs(vp.x << 2301 std::abs(vp.y()) > std::abs(vp.z())) { << 2302 if (std::abs(up.x()) > std::abs(up.z()) << 2303 else scaleDirection = Scale::x; << 2304 } << 2305 else if (std::abs(vp.z()) > std::abs(vp.x << 2306 std::abs(vp.z()) > std::abs(vp.y())) { << 2307 if (std::abs(up.y()) > std::abs(up.x()) << 2308 else scaleDirection = Scale::y; << 2309 } << 2310 } << 2311 1090 2312 G4bool autoPlacing = false; if (placement = << 1091 G4bool autoPlacing = false; if (auto_manual == "auto") autoPlacing = true; 2313 // Parameters read and interpreted. 1092 // Parameters read and interpreted. 2314 1093 2315 // Useful constants, etc... 1094 // Useful constants, etc... 2316 const G4double halfLength(length / 2.); 1095 const G4double halfLength(length / 2.); 2317 const G4double comfort(0.01); // 0.15 seem 1096 const G4double comfort(0.01); // 0.15 seems too big. 0.05 might be better. >> 1097 const G4double onePlusComfort(1. + comfort); 2318 const G4double freeLengthFraction (1. + 2. 1098 const G4double freeLengthFraction (1. + 2. * comfort); 2319 1099 >> 1100 const G4VisExtent& sceneExtent = pScene->GetExtent(); // Existing extent. 2320 const G4double xmin = sceneExtent.GetXmin() 1101 const G4double xmin = sceneExtent.GetXmin(); 2321 const G4double xmax = sceneExtent.GetXmax() 1102 const G4double xmax = sceneExtent.GetXmax(); 2322 const G4double ymin = sceneExtent.GetYmin() 1103 const G4double ymin = sceneExtent.GetYmin(); 2323 const G4double ymax = sceneExtent.GetYmax() 1104 const G4double ymax = sceneExtent.GetYmax(); 2324 const G4double zmin = sceneExtent.GetZmin() 1105 const G4double zmin = sceneExtent.GetZmin(); 2325 const G4double zmax = sceneExtent.GetZmax() 1106 const G4double zmax = sceneExtent.GetZmax(); 2326 1107 2327 // Test existing extent and issue warnings. 1108 // Test existing extent and issue warnings... 2328 G4bool worried = false; 1109 G4bool worried = false; 2329 if (sceneExtent.GetExtentRadius() == 0) { 1110 if (sceneExtent.GetExtentRadius() == 0) { 2330 worried = true; 1111 worried = true; 2331 if (verbosity >= G4VisManager::warnings) 1112 if (verbosity >= G4VisManager::warnings) { 2332 G4warn << << 1113 G4cout << 2333 "WARNING: Existing scene does not yet have 1114 "WARNING: Existing scene does not yet have any extent." 2334 "\n Maybe you have not yet added any geome 1115 "\n Maybe you have not yet added any geometrical object." 2335 << G4endl; 1116 << G4endl; 2336 } 1117 } 2337 } 1118 } 2338 << 2339 // Test existing scene for room... 1119 // Test existing scene for room... 2340 G4bool room = true; 1120 G4bool room = true; 2341 switch (scaleDirection) { 1121 switch (scaleDirection) { 2342 case Scale::x: << 1122 case G4Scale::x: 2343 if (freeLengthFraction * (xmax - xmin) < << 1123 if (freeLengthFraction * (xmax - xmin) < length) room = false; break; 2344 break; << 1124 case G4Scale::y: 2345 case Scale::y: << 1125 if (freeLengthFraction * (ymax - ymin) < length) room = false; break; 2346 if (freeLengthFraction * (ymax - ymin) < << 1126 case G4Scale::z: 2347 break; << 1127 if (freeLengthFraction * (zmax - zmin) < length) room = false; break; 2348 case Scale::z: << 2349 if (freeLengthFraction * (zmax - zmin) < << 2350 break; << 2351 } 1128 } 2352 if (!room) { 1129 if (!room) { 2353 worried = true; 1130 worried = true; 2354 if (verbosity >= G4VisManager::warnings) 1131 if (verbosity >= G4VisManager::warnings) { 2355 G4warn << << 1132 G4cout << 2356 "WARNING: Not enough room in existing scene 1133 "WARNING: Not enough room in existing scene. Maybe scale is too long." 2357 << G4endl; 1134 << G4endl; 2358 } 1135 } 2359 } 1136 } 2360 if (worried) { 1137 if (worried) { 2361 if (verbosity >= G4VisManager::warnings) 1138 if (verbosity >= G4VisManager::warnings) { 2362 G4warn << << 1139 G4cout << 2363 "WARNING: The scale you have asked for is b 1140 "WARNING: The scale you have asked for is bigger than the existing" 2364 "\n scene. Maybe you have added it too so 1141 "\n scene. Maybe you have added it too soon. It is recommended that" 2365 "\n you add the scale last so that it can 1142 "\n you add the scale last so that it can be correctly auto-positioned" 2366 "\n so as not to be obscured by any existi 1143 "\n so as not to be obscured by any existing object and so that the" 2367 "\n view parameters can be correctly recal 1144 "\n view parameters can be correctly recalculated." 2368 << G4endl; 1145 << G4endl; 2369 } 1146 } 2370 } 1147 } 2371 1148 >> 1149 // Let's go ahead a construct a scale and a scale model. Since the >> 1150 // placing is done here, this G4Scale is *not* auto-placed... >> 1151 G4Scale scale(length, annotation, scaleDirection, >> 1152 false, xmid, ymid, zmid); >> 1153 G4VisAttributes* pVisAttr = new G4VisAttributes(G4Colour(red, green, blue)); >> 1154 // Created of the heap because it needs a long lifetime. This is a >> 1155 // mess. The model determines the life but the vis atttributes are >> 1156 // associated with the scale. There's no way of knowing when to >> 1157 // delete the vis atttributes!!! >> 1158 scale.SetVisAttributes(pVisAttr); >> 1159 G4VModel* model = new G4ScaleModel(scale); >> 1160 2372 // Now figure out the extent... 1161 // Now figure out the extent... 2373 // 1162 // >> 1163 // From the G4Scale.hh: >> 1164 // 2374 // This creates a representation of annotat 1165 // This creates a representation of annotated line in the specified 2375 // direction with tick marks at the end. I 1166 // direction with tick marks at the end. If autoPlacing is true it 2376 // is required to be centred at the front, 1167 // is required to be centred at the front, right, bottom corner of 2377 // the world space, comfortably outside the 1168 // the world space, comfortably outside the existing bounding 2378 // box/sphere so that existing objects do n 1169 // box/sphere so that existing objects do not obscure it. Otherwise 2379 // it is required to be drawn with mid-poin 1170 // it is required to be drawn with mid-point at (xmid, ymid, zmid). 2380 // 1171 // 2381 // The auto placing algorithm might be: 1172 // The auto placing algorithm might be: 2382 // x = xmin + (1 + comfort) * (xmax - xmi 1173 // x = xmin + (1 + comfort) * (xmax - xmin) 2383 // y = ymin - comfort * (ymax - ymin) 1174 // y = ymin - comfort * (ymax - ymin) 2384 // z = zmin + (1 + comfort) * (zmax - zmi 1175 // z = zmin + (1 + comfort) * (zmax - zmin) 2385 // if direction == x then (x - length,y,z 1176 // if direction == x then (x - length,y,z) to (x,y,z) 2386 // if direction == y then (x,y,z) to (x,y 1177 // if direction == y then (x,y,z) to (x,y + length,z) 2387 // if direction == z then (x,y,z - length 1178 // if direction == z then (x,y,z - length) to (x,y,z) 2388 // 1179 // >> 1180 // End of clip from G4Scale.hh: >> 1181 // 2389 // Implement this in two parts. Here, use 1182 // Implement this in two parts. Here, use the scale's extent to 2390 // "expand" the scene's extent. Then rende 1183 // "expand" the scene's extent. Then rendering - in 2391 // G4VSceneHandler::AddPrimitive(const G4Sc 1184 // G4VSceneHandler::AddPrimitive(const G4Scale&) - simply has to 2392 // ensure it's within the new extent. 1185 // ensure it's within the new extent. 2393 // 1186 // 2394 1187 2395 G4double sxmid(xmid), symid(ymid), szmid(zm 1188 G4double sxmid(xmid), symid(ymid), szmid(zmid); 2396 if (autoPlacing) { 1189 if (autoPlacing) { 2397 // Aim to place at bottom right of screen << 1190 sxmid = xmin + onePlusComfort * (xmax - xmin); 2398 // Give some comfort zone. << 1191 symid = ymin - comfort * (ymax - ymin); 2399 const G4double xComfort = comfort * (xmax << 1192 szmid = zmin + onePlusComfort * (zmax - zmin); 2400 const G4double yComfort = comfort * (ymax << 2401 const G4double zComfort = comfort * (zmax << 2402 switch (scaleDirection) { 1193 switch (scaleDirection) { 2403 case Scale::x: << 1194 case G4Scale::x: 2404 if (vp.z() > 0.) { << 1195 sxmid -= halfLength; 2405 sxmid = xmax + xComfort; << 2406 symid = ymin - yComfort; << 2407 szmid = zmin - zComfort; << 2408 } else { << 2409 sxmid = xmin - xComfort; << 2410 symid = ymin - yComfort; << 2411 szmid = zmax + zComfort; << 2412 } << 2413 break; 1196 break; 2414 case Scale::y: << 1197 case G4Scale::y: 2415 if (vp.x() > 0.) { << 1198 symid += halfLength; 2416 sxmid = xmin - xComfort; << 2417 symid = ymax + yComfort; << 2418 szmid = zmin - zComfort; << 2419 } else { << 2420 sxmid = xmax + xComfort; << 2421 symid = ymin - yComfort; << 2422 szmid = zmin - zComfort; << 2423 } << 2424 break; 1199 break; 2425 case Scale::z: << 1200 case G4Scale::z: 2426 if (vp.x() > 0.) { << 1201 szmid -= halfLength; 2427 sxmid = xmax + xComfort; << 2428 symid = ymin - yComfort; << 2429 szmid = zmax + zComfort; << 2430 } else { << 2431 sxmid = xmin - xComfort; << 2432 symid = ymin - yComfort; << 2433 szmid = zmax + zComfort; << 2434 } << 2435 break; 1202 break; 2436 } 1203 } 2437 } 1204 } 2438 << 1205 G4double sxmin(sxmid), sxmax(sxmid); >> 1206 G4double symin(symid), symax(symid); >> 1207 G4double szmin(szmid), szmax(szmid); 2439 G4Transform3D transform; 1208 G4Transform3D transform; 2440 const G4double h = halfLength; << 1209 G4VisExtent scaleExtent; 2441 const G4double t = h/5.; << 2442 G4VisExtent scaleExtent(-h,h,-t,t,-t,t); << 2443 switch (scaleDirection) { 1210 switch (scaleDirection) { 2444 case Scale::x: << 1211 case G4Scale::x: >> 1212 sxmin = sxmid - halfLength; >> 1213 sxmax = sxmid + halfLength; >> 1214 scaleExtent = G4VisExtent(-halfLength,halfLength,0,0,0,0); 2445 break; 1215 break; 2446 case Scale::y: << 1216 case G4Scale::y: >> 1217 symin = symid - halfLength; >> 1218 symax = symid + halfLength; 2447 transform = G4RotateZ3D(halfpi); 1219 transform = G4RotateZ3D(halfpi); >> 1220 scaleExtent = G4VisExtent(0,0,-halfLength,halfLength,0,0); 2448 break; 1221 break; 2449 case Scale::z: << 1222 case G4Scale::z: >> 1223 szmin = szmid - halfLength; >> 1224 szmax = szmid + halfLength; 2450 transform = G4RotateY3D(halfpi); 1225 transform = G4RotateY3D(halfpi); >> 1226 scaleExtent = G4VisExtent(0,0,0,0,-halfLength,halfLength); 2451 break; 1227 break; 2452 } 1228 } 2453 transform = G4Translate3D(sxmid,symid,szmid 1229 transform = G4Translate3D(sxmid,symid,szmid) * transform; 2454 scaleExtent = scaleExtent.Transform(transfo << 1230 ////////// G4VisExtent scaleExtent(sxmin, sxmax, symin, symax, szmin, szmax); 2455 1231 2456 G4Colour colour(red, green, blue); << 2457 if (direction == "auto") { << 2458 switch (scaleDirection) { << 2459 case Scale::x: << 2460 colour = G4Colour::Red(); << 2461 break; << 2462 case Scale::y: << 2463 colour = G4Colour::Green(); << 2464 break; << 2465 case Scale::z: << 2466 colour = G4Colour::Blue(); << 2467 break; << 2468 } << 2469 } << 2470 G4VisAttributes visAttr(colour); << 2471 1232 2472 Scale* scale = new Scale << 1233 model->SetTransformation(transform); 2473 (visAttr, length, transform, << 1234 // Note: it is the responsibility of the model to act upon this, but 2474 annotation, fCurrentTextSize, colour); << 1235 // the extent is in local coordinates... 2475 G4VModel* model = new G4CallbackModel<Scale << 2476 model->SetType("Scale"); << 2477 model->SetGlobalTag("Scale"); << 2478 model->SetGlobalDescription("Scale: " + new << 2479 model->SetExtent(scaleExtent); 1236 model->SetExtent(scaleExtent); >> 1237 // This extent gets "added" to existing scene extent in >> 1238 // AddRunDurationModel below. 2480 1239 2481 const G4String& currentSceneName = pScene - 1240 const G4String& currentSceneName = pScene -> GetName (); 2482 G4bool successful = pScene -> AddRunDuratio 1241 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2483 if (successful) { 1242 if (successful) { 2484 if (verbosity >= G4VisManager::confirmati 1243 if (verbosity >= G4VisManager::confirmations) { 2485 G4cout << "Scale of " << annotation 1244 G4cout << "Scale of " << annotation 2486 << " added to scene \"" << currentScen 1245 << " added to scene \"" << currentSceneName << "\"."; 2487 if (verbosity >= G4VisManager::paramete 1246 if (verbosity >= G4VisManager::parameters) { 2488 G4cout << "\n with extent " << scaleExtent 1247 G4cout << "\n with extent " << scaleExtent 2489 << "\n at " << transform.getRotatio 1248 << "\n at " << transform.getRotation() 2490 << " " << transform.getTranslation( << 1249 << transform.getTranslation(); 2491 } 1250 } 2492 G4cout << G4endl; 1251 G4cout << G4endl; 2493 } 1252 } 2494 } 1253 } 2495 else G4VisCommandsSceneAddUnsuccessful(verb 1254 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2496 << 1255 UpdateVisManagerScene (currentSceneName); 2497 CheckSceneAndNotifyHandlers (pScene); << 2498 } << 2499 << 2500 G4VisCommandSceneAddScale::Scale::Scale << 2501 (const G4VisAttributes& visAtts, << 2502 G4double length, const G4Transform3D& trans << 2503 const G4String& annotation, G4double annota << 2504 const G4Colour& annotationColour): << 2505 fVisAtts(visAtts) << 2506 { << 2507 // Useful constants... << 2508 const G4double halfLength(length / 2.); << 2509 const G4double tickLength(length / 20.); << 2510 << 2511 // Create (empty) polylines having the same << 2512 // (OK to pass address since fVisAtts is lo << 2513 fScaleLine.SetVisAttributes(&fVisAtts); << 2514 fTick11.SetVisAttributes(&fVisAtts); << 2515 fTick12.SetVisAttributes(&fVisAtts); << 2516 fTick21.SetVisAttributes(&fVisAtts); << 2517 fTick22.SetVisAttributes(&fVisAtts); << 2518 << 2519 // Add points to the polylines to represent << 2520 // x-axis centred on the origin... << 2521 G4Point3D r1(G4Point3D(-halfLength, 0., 0.) << 2522 G4Point3D r2(G4Point3D( halfLength, 0., 0.) << 2523 fScaleLine.push_back(r1); << 2524 fScaleLine.push_back(r2); << 2525 G4Point3D ticky(0., tickLength, 0.); << 2526 G4Point3D tickz(0., 0., tickLength); << 2527 fTick11.push_back(r1 + ticky); << 2528 fTick11.push_back(r1 - ticky); << 2529 fTick12.push_back(r1 + tickz); << 2530 fTick12.push_back(r1 - tickz); << 2531 fTick21.push_back(r2 + ticky); << 2532 fTick21.push_back(r2 - ticky); << 2533 fTick22.push_back(r2 + tickz); << 2534 fTick22.push_back(r2 - tickz); << 2535 // ...and transform to chosen position and << 2536 fScaleLine.transform(transform); << 2537 fTick11.transform(transform); << 2538 fTick12.transform(transform); << 2539 fTick21.transform(transform); << 2540 fTick22.transform(transform); << 2541 // Similarly for annotation << 2542 G4Point3D textPosition(0., tickLength, 0.); << 2543 textPosition.transform(transform); << 2544 fText = G4Text(annotation,textPosition); << 2545 fText.SetVisAttributes(annotationColour); << 2546 fText.SetScreenSize(annotationSize); << 2547 } 1256 } 2548 1257 2549 void G4VisCommandSceneAddScale::Scale::operat << 2550 (G4VGraphicsScene& sceneHandler,const G4Model << 2551 { << 2552 // Draw... << 2553 sceneHandler.BeginPrimitives(); << 2554 sceneHandler.AddPrimitive(fScaleLine); << 2555 sceneHandler.AddPrimitive(fTick11); << 2556 sceneHandler.AddPrimitive(fTick12); << 2557 sceneHandler.AddPrimitive(fTick21); << 2558 sceneHandler.AddPrimitive(fTick22); << 2559 sceneHandler.AddPrimitive(fText); << 2560 sceneHandler.EndPrimitives(); << 2561 } << 2562 1258 2563 ////////////// /vis/scene/add/text ////////// 1259 ////////////// /vis/scene/add/text ////////////////////////////////// 2564 1260 2565 G4VisCommandSceneAddText::G4VisCommandSceneAd 1261 G4VisCommandSceneAddText::G4VisCommandSceneAddText () { 2566 G4bool omitable; 1262 G4bool omitable; 2567 fpCommand = new G4UIcommand ("/vis/scene/ad 1263 fpCommand = new G4UIcommand ("/vis/scene/add/text", this); 2568 fpCommand -> SetGuidance ("Adds text to cur << 2569 fpCommand -> SetGuidance << 2570 ("Use \"/vis/set/textColour\" to set colo << 2571 fpCommand -> SetGuidance 1264 fpCommand -> SetGuidance 2572 ("Use \"/vis/set/textLayout\" to set layo << 1265 ("Adds text to current scene."); 2573 G4UIparameter* parameter; 1266 G4UIparameter* parameter; 2574 parameter = new G4UIparameter ("x", 'd', om 1267 parameter = new G4UIparameter ("x", 'd', omitable = true); 2575 parameter->SetDefaultValue (0); 1268 parameter->SetDefaultValue (0); >> 1269 parameter->SetGuidance ("x"); 2576 fpCommand->SetParameter (parameter); 1270 fpCommand->SetParameter (parameter); 2577 parameter = new G4UIparameter ("y", 'd', o 1271 parameter = new G4UIparameter ("y", 'd', omitable = true); 2578 parameter->SetDefaultValue (0); 1272 parameter->SetDefaultValue (0); >> 1273 parameter->SetGuidance ("y"); 2579 fpCommand->SetParameter (parameter); 1274 fpCommand->SetParameter (parameter); 2580 parameter = new G4UIparameter ("z", 'd', o 1275 parameter = new G4UIparameter ("z", 'd', omitable = true); 2581 parameter->SetDefaultValue (0); 1276 parameter->SetDefaultValue (0); >> 1277 parameter->SetGuidance ("z"); 2582 fpCommand->SetParameter (parameter); 1278 fpCommand->SetParameter (parameter); 2583 parameter = new G4UIparameter ("unit", 's' 1279 parameter = new G4UIparameter ("unit", 's', omitable = true); 2584 parameter->SetDefaultValue ("m"); 1280 parameter->SetDefaultValue ("m"); 2585 fpCommand->SetParameter (parameter); 1281 fpCommand->SetParameter (parameter); 2586 parameter = new G4UIparameter ("font_size" 1282 parameter = new G4UIparameter ("font_size", 'd', omitable = true); 2587 parameter->SetDefaultValue (12); 1283 parameter->SetDefaultValue (12); 2588 parameter->SetGuidance ("pixels"); 1284 parameter->SetGuidance ("pixels"); 2589 fpCommand->SetParameter (parameter); 1285 fpCommand->SetParameter (parameter); 2590 parameter = new G4UIparameter ("x_offset", 1286 parameter = new G4UIparameter ("x_offset", 'd', omitable = true); 2591 parameter->SetDefaultValue (0); 1287 parameter->SetDefaultValue (0); 2592 parameter->SetGuidance ("pixels"); 1288 parameter->SetGuidance ("pixels"); 2593 fpCommand->SetParameter (parameter); 1289 fpCommand->SetParameter (parameter); 2594 parameter = new G4UIparameter ("y_offset", 1290 parameter = new G4UIparameter ("y_offset", 'd', omitable = true); 2595 parameter->SetDefaultValue (0); 1291 parameter->SetDefaultValue (0); 2596 parameter->SetGuidance ("pixels"); 1292 parameter->SetGuidance ("pixels"); 2597 fpCommand->SetParameter (parameter); 1293 fpCommand->SetParameter (parameter); 2598 parameter = new G4UIparameter ("text", 's' 1294 parameter = new G4UIparameter ("text", 's', omitable = true); 2599 parameter->SetGuidance ("The rest of the li 1295 parameter->SetGuidance ("The rest of the line is text."); 2600 parameter->SetDefaultValue ("Hello G4"); 1296 parameter->SetDefaultValue ("Hello G4"); 2601 fpCommand->SetParameter (parameter); 1297 fpCommand->SetParameter (parameter); 2602 } 1298 } 2603 1299 2604 G4VisCommandSceneAddText::~G4VisCommandSceneA 1300 G4VisCommandSceneAddText::~G4VisCommandSceneAddText () { 2605 delete fpCommand; 1301 delete fpCommand; 2606 } 1302 } 2607 1303 2608 G4String G4VisCommandSceneAddText::GetCurrent 1304 G4String G4VisCommandSceneAddText::GetCurrentValue (G4UIcommand*) { 2609 return ""; 1305 return ""; 2610 } 1306 } 2611 1307 2612 void G4VisCommandSceneAddText::SetNewValue (G 1308 void G4VisCommandSceneAddText::SetNewValue (G4UIcommand*, G4String newValue) { 2613 1309 2614 G4VisManager::Verbosity verbosity = fpVisMa 1310 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2615 G4bool warn = verbosity >= G4VisManager::wa 1311 G4bool warn = verbosity >= G4VisManager::warnings; 2616 1312 2617 G4Scene* pScene = fpVisManager->GetCurrentS 1313 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2618 if (!pScene) { 1314 if (!pScene) { 2619 if (verbosity >= G4VisManager::errors) { 1315 if (verbosity >= G4VisManager::errors) { 2620 G4warn << "ERROR: No current scene. Pl << 1316 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2621 } 1317 } 2622 return; 1318 return; 2623 } 1319 } 2624 1320 2625 G4Tokenizer next(newValue); 1321 G4Tokenizer next(newValue); 2626 G4double x = StoD(next()); 1322 G4double x = StoD(next()); 2627 G4double y = StoD(next()); 1323 G4double y = StoD(next()); 2628 G4double z = StoD(next()); 1324 G4double z = StoD(next()); 2629 G4String unitString = next(); 1325 G4String unitString = next(); 2630 G4double font_size = StoD(next()); 1326 G4double font_size = StoD(next()); 2631 G4double x_offset = StoD(next()); 1327 G4double x_offset = StoD(next()); 2632 G4double y_offset = StoD(next()); 1328 G4double y_offset = StoD(next()); 2633 G4String text = next("\n"); 1329 G4String text = next("\n"); 2634 1330 2635 G4double unit = G4UIcommand::ValueOf(unitSt 1331 G4double unit = G4UIcommand::ValueOf(unitString); 2636 x *= unit; y *= unit; z *= unit; 1332 x *= unit; y *= unit; z *= unit; 2637 1333 2638 G4Text g4text(text, G4Point3D(x,y,z)); 1334 G4Text g4text(text, G4Point3D(x,y,z)); 2639 G4VisAttributes visAtts(fCurrentTextColour) << 2640 g4text.SetVisAttributes(visAtts); << 2641 g4text.SetLayout(fCurrentTextLayout); << 2642 g4text.SetScreenSize(font_size); 1335 g4text.SetScreenSize(font_size); 2643 g4text.SetOffset(x_offset,y_offset); 1336 g4text.SetOffset(x_offset,y_offset); 2644 G4VModel* model = new G4TextModel(g4text); 1337 G4VModel* model = new G4TextModel(g4text); 2645 const G4String& currentSceneName = pScene - 1338 const G4String& currentSceneName = pScene -> GetName (); 2646 G4bool successful = pScene -> AddRunDuratio 1339 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2647 if (successful) { 1340 if (successful) { 2648 if (verbosity >= G4VisManager::confirmati 1341 if (verbosity >= G4VisManager::confirmations) { 2649 G4cout << "Text '" << text << 1342 G4cout << "Text \"" << text 2650 << "' has been added to scene \"" << c << 1343 << "\" has been added to scene \"" << currentSceneName << "\"." 2651 << G4endl; << 2652 } << 2653 } << 2654 else G4VisCommandsSceneAddUnsuccessful(verb << 2655 << 2656 CheckSceneAndNotifyHandlers (pScene); << 2657 } << 2658 << 2659 << 2660 ////////////// /vis/scene/add/text2D //////// << 2661 << 2662 G4VisCommandSceneAddText2D::G4VisCommandScene << 2663 G4bool omitable; << 2664 fpCommand = new G4UIcommand ("/vis/scene/ad << 2665 fpCommand -> SetGuidance ("Adds 2D text to << 2666 fpCommand -> SetGuidance ("x,y in range [-1 << 2667 fpCommand -> SetGuidance << 2668 ("Use \"/vis/set/textColour\" to set colo << 2669 fpCommand -> SetGuidance << 2670 ("Use \"/vis/set/textLayout\" to set layo << 2671 G4UIparameter* parameter; << 2672 parameter = new G4UIparameter ("x", 'd', om << 2673 parameter->SetDefaultValue (0); << 2674 fpCommand->SetParameter (parameter); << 2675 parameter = new G4UIparameter ("y", 'd', o << 2676 parameter->SetDefaultValue (0); << 2677 fpCommand->SetParameter (parameter); << 2678 parameter = new G4UIparameter ("font_size" << 2679 parameter->SetDefaultValue (12); << 2680 parameter->SetGuidance ("pixels"); << 2681 fpCommand->SetParameter (parameter); << 2682 parameter = new G4UIparameter ("x_offset", << 2683 parameter->SetDefaultValue (0); << 2684 parameter->SetGuidance ("pixels"); << 2685 fpCommand->SetParameter (parameter); << 2686 parameter = new G4UIparameter ("y_offset", << 2687 parameter->SetDefaultValue (0); << 2688 parameter->SetGuidance ("pixels"); << 2689 fpCommand->SetParameter (parameter); << 2690 parameter = new G4UIparameter ("text", 's' << 2691 parameter->SetGuidance ("The rest of the li << 2692 parameter->SetDefaultValue ("Hello G4"); << 2693 fpCommand->SetParameter (parameter); << 2694 } << 2695 << 2696 G4VisCommandSceneAddText2D::~G4VisCommandScen << 2697 delete fpCommand; << 2698 } << 2699 << 2700 G4String G4VisCommandSceneAddText2D::GetCurre << 2701 return ""; << 2702 } << 2703 << 2704 void G4VisCommandSceneAddText2D::SetNewValue << 2705 << 2706 G4VisManager::Verbosity verbosity = fpVisMa << 2707 G4bool warn = verbosity >= G4VisManager::wa << 2708 << 2709 G4Scene* pScene = fpVisManager->GetCurrentS << 2710 if (!pScene) { << 2711 if (verbosity >= G4VisManager::errors) { << 2712 G4warn << "ERROR: No current scene. Pl << 2713 } << 2714 return; << 2715 } << 2716 << 2717 G4Tokenizer next(newValue); << 2718 G4double x = StoD(next()); << 2719 G4double y = StoD(next()); << 2720 G4double font_size = StoD(next()); << 2721 G4double x_offset = StoD(next()); << 2722 G4double y_offset = StoD(next()); << 2723 G4String text = next("\n"); << 2724 << 2725 G4Text g4text(text, G4Point3D(x,y,0.)); << 2726 G4VisAttributes visAtts(fCurrentTextColour) << 2727 g4text.SetVisAttributes(visAtts); << 2728 g4text.SetLayout(fCurrentTextLayout); << 2729 g4text.SetScreenSize(font_size); << 2730 g4text.SetOffset(x_offset,y_offset); << 2731 G4Text2D* g4text2D = new G4Text2D(g4text); << 2732 G4VModel* model = << 2733 new G4CallbackModel<G4VisCommandSceneAddT << 2734 model->SetType("Text2D"); << 2735 model->SetGlobalTag("Text2D"); << 2736 std::ostringstream oss; << 2737 oss << "Text2D: '" << g4text.GetText() << 2738 << "' at " << g4text.GetPosition().x() << ' << 2739 << " with size " << g4text.GetScreenSize() << 2740 << " with offsets " << g4text.GetXOffset() << 2741 model->SetGlobalDescription(oss.str()); << 2742 const G4String& currentSceneName = pScene - << 2743 G4bool successful = pScene -> AddRunDuratio << 2744 if (successful) { << 2745 if (verbosity >= G4VisManager::confirmati << 2746 G4cout << "2D text '" << text << 2747 << "' has been added to scene \"" << c << 2748 << G4endl; 1344 << G4endl; 2749 } 1345 } 2750 } 1346 } 2751 else G4VisCommandsSceneAddUnsuccessful(verb 1347 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2752 << 1348 UpdateVisManagerScene (currentSceneName); 2753 CheckSceneAndNotifyHandlers (pScene); << 2754 } << 2755 << 2756 G4VisCommandSceneAddText2D::G4Text2D::G4Text2 << 2757 fText(text) << 2758 {} << 2759 << 2760 void G4VisCommandSceneAddText2D::G4Text2D::op << 2761 (G4VGraphicsScene& sceneHandler, const G4Mo << 2762 sceneHandler.BeginPrimitives2D(); << 2763 sceneHandler.AddPrimitive(fText); << 2764 sceneHandler.EndPrimitives2D(); << 2765 } 1349 } 2766 1350 2767 1351 2768 ////////////// /vis/scene/add/trajectories // 1352 ////////////// /vis/scene/add/trajectories /////////////////////////////////// 2769 1353 2770 G4VisCommandSceneAddTrajectories::G4VisComman 1354 G4VisCommandSceneAddTrajectories::G4VisCommandSceneAddTrajectories () { 2771 G4bool omitable; 1355 G4bool omitable; 2772 fpCommand = new G4UIcmdWithAString 1356 fpCommand = new G4UIcmdWithAString 2773 ("/vis/scene/add/trajectories", this); 1357 ("/vis/scene/add/trajectories", this); 2774 fpCommand -> SetGuidance 1358 fpCommand -> SetGuidance 2775 ("Adds trajectories to current scene."); 1359 ("Adds trajectories to current scene."); 2776 fpCommand -> SetGuidance 1360 fpCommand -> SetGuidance 2777 ("Causes trajectories, if any, to be draw 1361 ("Causes trajectories, if any, to be drawn at the end of processing an" 2778 "\nevent. Switches on trajectory storin 1362 "\nevent. Switches on trajectory storing and sets the" 2779 "\ndefault trajectory type."); 1363 "\ndefault trajectory type."); 2780 fpCommand -> SetGuidance 1364 fpCommand -> SetGuidance 2781 ("The command line parameter list determi 1365 ("The command line parameter list determines the default trajectory type." 2782 "\nIf it contains the string \"smooth\", 1366 "\nIf it contains the string \"smooth\", auxiliary inter-step points will" 2783 "\nbe inserted to improve the smoothness 1367 "\nbe inserted to improve the smoothness of the drawing of a curved" 2784 "\ntrajectory." 1368 "\ntrajectory." 2785 "\nIf it contains the string \"rich\", s 1369 "\nIf it contains the string \"rich\", significant extra information will" 2786 "\nbe stored in the trajectory (G4RichTr 1370 "\nbe stored in the trajectory (G4RichTrajectory) amenable to modeling" 2787 "\nand filtering with \"/vis/modeling/tr 1371 "\nand filtering with \"/vis/modeling/trajectories/create/drawByAttribute\"" 2788 "\nand \"/vis/filtering/trajectories/cre 1372 "\nand \"/vis/filtering/trajectories/create/attributeFilter\" commands." 2789 "\nIt may contain both strings in any or 1373 "\nIt may contain both strings in any order."); 2790 fpCommand -> SetGuidance 1374 fpCommand -> SetGuidance 2791 ("\nTo switch off trajectory storing: \"/ 1375 ("\nTo switch off trajectory storing: \"/tracking/storeTrajectory 0\"." 2792 "\nSee also \"/vis/scene/endOfEventActio 1376 "\nSee also \"/vis/scene/endOfEventAction\"."); 2793 fpCommand -> SetGuidance 1377 fpCommand -> SetGuidance 2794 ("Note: This only sets the default. Ind 1378 ("Note: This only sets the default. Independently of the result of this" 2795 "\ncommand, a user may instantiate a tra 1379 "\ncommand, a user may instantiate a trajectory that overrides this default" 2796 "\nin PreUserTrackingAction."); 1380 "\nin PreUserTrackingAction."); 2797 fpCommand -> SetParameterName ("default-tra 1381 fpCommand -> SetParameterName ("default-trajectory-type", omitable = true); 2798 fpCommand -> SetDefaultValue (""); 1382 fpCommand -> SetDefaultValue (""); 2799 } 1383 } 2800 1384 2801 G4VisCommandSceneAddTrajectories::~G4VisComma 1385 G4VisCommandSceneAddTrajectories::~G4VisCommandSceneAddTrajectories () { 2802 delete fpCommand; 1386 delete fpCommand; 2803 } 1387 } 2804 1388 2805 G4String G4VisCommandSceneAddTrajectories::Ge 1389 G4String G4VisCommandSceneAddTrajectories::GetCurrentValue (G4UIcommand*) { 2806 return ""; 1390 return ""; 2807 } 1391 } 2808 1392 2809 void G4VisCommandSceneAddTrajectories::SetNew 1393 void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand*, 2810 G4String newValue) { 1394 G4String newValue) { 2811 1395 2812 G4VisManager::Verbosity verbosity = fpVisMa 1396 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2813 G4bool warn = verbosity >= G4VisManager::wa 1397 G4bool warn = verbosity >= G4VisManager::warnings; 2814 1398 2815 G4Scene* pScene = fpVisManager->GetCurrentS 1399 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2816 if (!pScene) { 1400 if (!pScene) { 2817 if (verbosity >= G4VisManager::errors) { 1401 if (verbosity >= G4VisManager::errors) { 2818 G4warn << "ERROR: No current scene. Pl << 1402 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2819 } 1403 } 2820 return; 1404 return; 2821 } 1405 } 2822 const G4String& currentSceneName = pScene - << 2823 1406 2824 G4bool smooth = false; << 1407 G4bool smooth = false, rich = false; 2825 G4bool rich = false; << 2826 if (newValue.find("smooth") != std::string: 1408 if (newValue.find("smooth") != std::string::npos) smooth = true; 2827 if (newValue.find("rich") != std::string::n 1409 if (newValue.find("rich") != std::string::npos) rich = true; 2828 if (newValue.size() && !(rich || smooth)) { << 2829 if (verbosity >= G4VisManager::errors) { << 2830 G4warn << "ERROR: Unrecognised paramete << 2831 "\n No action taken." << 2832 << G4endl; << 2833 } << 2834 return; << 2835 } << 2836 1410 2837 G4UImanager* UImanager = G4UImanager::GetUI 1411 G4UImanager* UImanager = G4UImanager::GetUIpointer(); >> 1412 G4int keepVerbose = UImanager->GetVerboseLevel(); >> 1413 G4int newVerbose = 2; >> 1414 UImanager->SetVerboseLevel(newVerbose); >> 1415 G4PropagatorInField* propagatorInField = >> 1416 G4TransportationManager::GetTransportationManager()-> >> 1417 GetPropagatorInField(); >> 1418 propagatorInField->SetTrajectoryFilter(0); // Switch off smooth trajectories. >> 1419 static G4IdentityTrajectoryFilter auxiliaryPointsFilter; 2838 G4String defaultTrajectoryType; 1420 G4String defaultTrajectoryType; >> 1421 G4bool i_mode_found = false; >> 1422 G4int i_mode = 0; 2839 if (smooth && rich) { 1423 if (smooth && rich) { 2840 UImanager->ApplyCommand("/tracking/storeT << 1424 UImanager->ApplyCommand("/tracking/storeTrajectory 3"); >> 1425 propagatorInField->SetTrajectoryFilter(&auxiliaryPointsFilter); 2841 defaultTrajectoryType = "G4RichTrajectory 1426 defaultTrajectoryType = "G4RichTrajectory configured for smooth steps"; 2842 } else if (smooth) { 1427 } else if (smooth) { 2843 UImanager->ApplyCommand("/tracking/storeT 1428 UImanager->ApplyCommand("/tracking/storeTrajectory 2"); >> 1429 propagatorInField->SetTrajectoryFilter(&auxiliaryPointsFilter); 2844 defaultTrajectoryType = "G4SmoothTrajecto 1430 defaultTrajectoryType = "G4SmoothTrajectory"; 2845 } else if (rich) { 1431 } else if (rich) { 2846 UImanager->ApplyCommand("/tracking/storeT 1432 UImanager->ApplyCommand("/tracking/storeTrajectory 3"); 2847 defaultTrajectoryType = "G4RichTrajectory 1433 defaultTrajectoryType = "G4RichTrajectory"; 2848 } else { 1434 } else { >> 1435 if (!newValue.empty()) { >> 1436 std::istringstream iss(newValue); >> 1437 iss >> i_mode; >> 1438 if (iss) { >> 1439 i_mode_found = true; >> 1440 if (verbosity >= G4VisManager::warnings) { >> 1441 G4cout << >> 1442 "WARNING: Integer parameter " << i_mode << " found." >> 1443 "\n DEPRECATED - its use in this command will be removed at a future major" >> 1444 "\n release. Use \"/vis/modeling/trajectories\" commands." >> 1445 << G4endl; >> 1446 } >> 1447 } else { >> 1448 if (verbosity >= G4VisManager::errors) { >> 1449 G4cout << "ERROR: Unrecognised parameter \"" << newValue << "\"" >> 1450 "\n No action taken." >> 1451 << G4endl; >> 1452 } >> 1453 return; >> 1454 } >> 1455 } 2849 UImanager->ApplyCommand("/tracking/storeT 1456 UImanager->ApplyCommand("/tracking/storeTrajectory 1"); 2850 defaultTrajectoryType = "G4Trajectory"; 1457 defaultTrajectoryType = "G4Trajectory"; 2851 } 1458 } >> 1459 UImanager->SetVerboseLevel(keepVerbose); 2852 1460 2853 if (verbosity >= G4VisManager::errors) { << 1461 if (rich) { 2854 G4warn << << 1462 if (verbosity >= G4VisManager::warnings) { 2855 "Attributes available for modeling and << 1463 G4cout << 2856 "\n \"/vis/modeling/trajectories/creat << 1464 "Attributes available for modeling and filtering with" 2857 "\n \"/vis/filtering/trajectories/crea << 1465 "\n\"/vis/modeling/trajectories/create/drawByAttribute\" and" 2858 << G4endl; << 1466 "\n\"/vis/filtering/trajectories/create/attributeFilter\" commands:\n" 2859 G4warn << *G4TrajectoriesModel().GetAttDe << 1467 << G4RichTrajectory().GetAttDefs() 2860 if (rich) { << 1468 << G4RichTrajectoryPoint().GetAttDefs(); 2861 G4warn << *G4RichTrajectory().GetAttDef << 2862 << *G4RichTrajectoryPoint().GetAttDefs << 2863 } else if (smooth) { << 2864 G4warn << *G4SmoothTrajectory().GetAttD << 2865 << *G4SmoothTrajectoryPoint().GetAttDe << 2866 } else { << 2867 G4warn << *G4Trajectory().GetAttDefs() << 2868 << *G4TrajectoryPoint().GetAttDefs(); << 2869 } 1469 } 2870 } 1470 } 2871 1471 2872 const auto& eoeList = pScene->GetEndOfEvent << 1472 G4TrajectoriesModel* model = 0; 2873 auto eoeModel = eoeList.begin(); << 1473 if (i_mode_found) { 2874 for (; eoeModel != eoeList.end(); ++eoeMode << 1474 model = new G4TrajectoriesModel(i_mode); 2875 const auto* actualModel = eoeModel->fpMod << 1475 } else { 2876 if (dynamic_cast<const G4TrajectoriesMode << 1476 model = new G4TrajectoriesModel(); 2877 } << 1477 } 2878 if (eoeModel == eoeList.end()) { << 1478 const G4String& currentSceneName = pScene -> GetName (); 2879 // No trajectories model exists in the sc << 1479 pScene -> AddEndOfEventModel (model, warn); 2880 G4VModel* model = new G4TrajectoriesModel << 2881 pScene -> AddEndOfEventModel (model, warn << 2882 } // ...else it already exists and there i << 2883 // because G4TrajectoriesModel simply descr << 2884 // trajectories store whatever the type. << 2885 1480 2886 if (verbosity >= G4VisManager::confirmation 1481 if (verbosity >= G4VisManager::confirmations) { 2887 G4cout << "Default trajectory type " << d 1482 G4cout << "Default trajectory type " << defaultTrajectoryType 2888 << "\n will be used to store trajectori 1483 << "\n will be used to store trajectories for scene \"" 2889 << currentSceneName << "\"." 1484 << currentSceneName << "\"." 2890 << G4endl; 1485 << G4endl; 2891 } 1486 } 2892 1487 2893 if (verbosity >= G4VisManager::warnings) { 1488 if (verbosity >= G4VisManager::warnings) { 2894 G4warn << << 1489 G4cout << 2895 "WARNING: Trajectory storing has been r 1490 "WARNING: Trajectory storing has been requested. This action may be" 2896 "\n reversed with \"/tracking/storeTra 1491 "\n reversed with \"/tracking/storeTrajectory 0\"." 2897 << G4endl; 1492 << G4endl; 2898 } 1493 } 2899 << 1494 UpdateVisManagerScene (currentSceneName); 2900 CheckSceneAndNotifyHandlers (pScene); << 2901 } 1495 } 2902 1496 2903 ////////////// /vis/scene/add/userAction //// 1497 ////////////// /vis/scene/add/userAction /////////////////////////////////// 2904 1498 2905 G4VisCommandSceneAddUserAction::G4VisCommandS 1499 G4VisCommandSceneAddUserAction::G4VisCommandSceneAddUserAction () { 2906 G4bool omitable; 1500 G4bool omitable; 2907 fpCommand = new G4UIcmdWithAString("/vis/sc << 1501 fpCommand = new G4UIcommand("/vis/scene/add/userAction",this); 2908 fpCommand -> SetGuidance << 2909 ("Add named Vis User Action to current sc << 2910 fpCommand -> SetGuidance 1502 fpCommand -> SetGuidance 2911 ("Attempts to match search string to name << 1503 ("Add Vis User Action, if any, to current scene."); 2912 fpCommand -> SetGuidance 1504 fpCommand -> SetGuidance 2913 ("(Use /vis/list to see names of register << 1505 ("Optional arguments define the extent of the callback drawing. You may" 2914 fpCommand -> SetGuidance << 1506 "\nnot need this if the extent has been defined in the original" 2915 ("If name == \"all\" (default), all actio << 1507 "\nSetUserAction or is defined by other components of the scene. But if" 2916 fpCommand -> SetParameterName("action-name" << 1508 "\nthe user action is the only component of the scene, you will certainly" 2917 fpCommand -> SetDefaultValue("all"); << 1509 "\nneed to set the extent either in SetUserAction or here. A scene must" >> 1510 "\nhave an extent one way or another so that the viewer can calculate" >> 1511 "\nhow to point the camera."); >> 1512 G4UIparameter* parameter; >> 1513 parameter = new G4UIparameter ("xmin", 'd', omitable = true); >> 1514 parameter->SetDefaultValue (0.); >> 1515 fpCommand->SetParameter (parameter); >> 1516 parameter = new G4UIparameter ("xmax", 'd', omitable = true); >> 1517 parameter->SetDefaultValue (0.); >> 1518 fpCommand->SetParameter (parameter); >> 1519 parameter = new G4UIparameter ("ymin", 'd', omitable = true); >> 1520 parameter->SetDefaultValue (0.); >> 1521 fpCommand->SetParameter (parameter); >> 1522 parameter = new G4UIparameter ("ymax", 'd', omitable = true); >> 1523 parameter->SetDefaultValue (0.); >> 1524 fpCommand->SetParameter (parameter); >> 1525 parameter = new G4UIparameter ("zmin", 'd', omitable = true); >> 1526 parameter->SetDefaultValue (0.); >> 1527 fpCommand->SetParameter (parameter); >> 1528 parameter = new G4UIparameter ("zmax", 'd', omitable = true); >> 1529 parameter->SetDefaultValue (0.); >> 1530 fpCommand->SetParameter (parameter); >> 1531 parameter = new G4UIparameter ("unit", 's', omitable = true); >> 1532 parameter->SetDefaultValue ("cm"); >> 1533 fpCommand->SetParameter (parameter); 2918 } 1534 } 2919 1535 2920 G4VisCommandSceneAddUserAction::~G4VisCommand 1536 G4VisCommandSceneAddUserAction::~G4VisCommandSceneAddUserAction () { 2921 delete fpCommand; 1537 delete fpCommand; 2922 } 1538 } 2923 1539 2924 G4String G4VisCommandSceneAddUserAction::GetC 1540 G4String G4VisCommandSceneAddUserAction::GetCurrentValue (G4UIcommand*) { 2925 return ""; 1541 return ""; 2926 } 1542 } 2927 1543 2928 void G4VisCommandSceneAddUserAction::SetNewVa << 1544 void G4VisCommandSceneAddUserAction::SetNewValue (G4UIcommand*, 2929 (G4UIcommand*, G4String newValue) { << 1545 G4String newValue) { 2930 1546 2931 G4VisManager::Verbosity verbosity = fpVisMa 1547 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); >> 1548 G4bool warn = verbosity >= G4VisManager::warnings; 2932 1549 2933 G4Scene* pScene = fpVisManager->GetCurrentS << 1550 G4VUserVisAction* visAction = fpVisManager->GetUserAction(); 2934 if (!pScene) { << 1551 if (!visAction) { 2935 if (verbosity >= G4VisManager::errors) { << 1552 if (warn) { 2936 G4warn << "ERROR: No current scene. Pl << 1553 G4cout << "WARNING: No User Vis Action registered." << G4endl; 2937 } 1554 } 2938 return; 1555 return; 2939 } 1556 } 2940 1557 2941 G4bool any = false; << 1558 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2942 << 1559 if (!pScene) { 2943 const std::vector<G4VisManager::UserVisActi << 1560 if (verbosity >= G4VisManager::errors) { 2944 fpVisManager->GetRunDurationUserVisAction << 1561 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2945 for (size_t i = 0; i < runDurationUserVisAc << 2946 const G4String& name = runDurationUserVis << 2947 G4VUserVisAction* visAction = runDuration << 2948 if (newValue == "all" || name.find(newVal << 2949 any = true; << 2950 AddVisAction(name,visAction,pScene,runD << 2951 } << 2952 } << 2953 << 2954 const std::vector<G4VisManager::UserVisActi << 2955 fpVisManager->GetEndOfEventUserVisActions << 2956 for (size_t i = 0; i < endOfEventUserVisAct << 2957 const G4String& name = endOfEventUserVisA << 2958 G4VUserVisAction* visAction = endOfEventU << 2959 if (newValue == "all" || name.find(newVal << 2960 any = true; << 2961 AddVisAction(name,visAction,pScene,endO << 2962 } << 2963 } << 2964 << 2965 const std::vector<G4VisManager::UserVisActi << 2966 fpVisManager->GetEndOfRunUserVisActions() << 2967 for (size_t i = 0; i < endOfRunUserVisActio << 2968 const G4String& name = endOfRunUserVisAct << 2969 G4VUserVisAction* visAction = endOfRunUse << 2970 if (newValue == "all" || name.find(newVal << 2971 any = true; << 2972 AddVisAction(name,visAction,pScene,endO << 2973 } << 2974 } << 2975 << 2976 if (!any) { << 2977 if (verbosity >= G4VisManager::warnings) << 2978 G4warn << "WARNING: No User Vis Action << 2979 } 1562 } 2980 return; 1563 return; 2981 } 1564 } 2982 1565 2983 CheckSceneAndNotifyHandlers (pScene); << 1566 G4String unitString; 2984 } << 1567 G4double xmin, xmax, ymin, ymax, zmin, zmax; 2985 << 1568 std::istringstream is (newValue); 2986 void G4VisCommandSceneAddUserAction::AddVisAc << 1569 is >> xmin >> xmax >> ymin >> ymax >> zmin >> zmax >> unitString; 2987 (const G4String& name, << 1570 G4double unit = G4UIcommand::ValueOf(unitString); 2988 G4VUserVisAction* visAction, << 1571 xmin *= unit; xmax *= unit; 2989 G4Scene* pScene, << 1572 ymin *= unit; ymax *= unit; 2990 G4VisCommandSceneAddUserAction::ActionType t << 1573 zmin *= unit; zmax *= unit; 2991 G4VisManager::Verbosity verbosity) << 1574 G4VisExtent commandExtent(xmin,xmax,ymin,ymax,zmin,zmax); 2992 { << 2993 G4bool warn = verbosity >= G4VisManager::wa << 2994 1575 2995 const std::map<G4VUserVisAction*,G4VisExten << 2996 fpVisManager->GetUserVisActionExtents(); << 2997 G4VisExtent extent; 1576 G4VisExtent extent; 2998 std::map<G4VUserVisAction*,G4VisExtent>::co << 1577 if (commandExtent.GetExtentRadius() > 0.) { 2999 visExtentMap.find(visAction); << 1578 extent = commandExtent; 3000 if (i != visExtentMap.end()) extent = i->se << 1579 } else if (fpVisManager->GetUserActionExtent().GetExtentRadius() > 0.) { 3001 if (warn) { << 1580 extent = fpVisManager->GetUserActionExtent(); 3002 if (extent.GetExtentRadius() <= 0.) { << 1581 } else { 3003 G4warn << 1582 if (warn) { 3004 << "WARNING: User Vis Action \"" << nam << 1583 G4cout << "WARNING: User Vis Action extent is null." << G4endl; 3005 << G4endl; << 3006 } 1584 } 3007 } 1585 } 3008 1586 3009 G4VModel* model = new G4CallbackModel<G4VUs 1587 G4VModel* model = new G4CallbackModel<G4VUserVisAction>(visAction); 3010 model->SetType("User Vis Action"); << 1588 model->SetGlobalDescription("Vis User Action"); 3011 model->SetGlobalTag(name); << 1589 model->SetGlobalTag("Vis User Action"); 3012 model->SetGlobalDescription(name); << 3013 model->SetExtent(extent); 1590 model->SetExtent(extent); 3014 G4bool successful = false;; << 1591 const G4String& currentSceneName = pScene -> GetName (); 3015 switch (type) { << 1592 G4bool successful = pScene -> AddRunDurationModel (model, warn); 3016 case runDuration: << 1593 if (successful && verbosity >= G4VisManager::confirmations) { 3017 successful = pScene -> AddRunDurationMode << 1594 G4cout << "User Vis Action added to scene \"" 3018 break; << 1595 << currentSceneName << "\""; 3019 case endOfEvent: << 1596 if (verbosity >= G4VisManager::parameters) { 3020 successful = pScene -> AddEndOfEventModel << 1597 G4cout << "\n with extent " << extent; 3021 break; << 3022 case endOfRun: << 3023 successful = pScene -> AddEndOfRunModel ( << 3024 break; << 3025 } << 3026 if (successful) { << 3027 if (verbosity >= G4VisManager::confirmati << 3028 const G4String& currentSceneName = pSce << 3029 G4cout << "User Vis Action added to sce << 3030 << currentSceneName << "\""; << 3031 if (verbosity >= G4VisManager::paramete << 3032 G4cout << "\n with extent " << exten << 3033 } << 3034 G4cout << G4endl; << 3035 } 1598 } >> 1599 G4cout << G4endl; 3036 } 1600 } 3037 else G4VisCommandsSceneAddUnsuccessful(verb << 1601 UpdateVisManagerScene (currentSceneName); 3038 } 1602 } 3039 1603 3040 ////////////// /vis/scene/add/volume //////// 1604 ////////////// /vis/scene/add/volume /////////////////////////////////////// 3041 1605 3042 G4VisCommandSceneAddVolume::G4VisCommandScene 1606 G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () { 3043 G4bool omitable; 1607 G4bool omitable; 3044 fpCommand = new G4UIcommand ("/vis/scene/ad 1608 fpCommand = new G4UIcommand ("/vis/scene/add/volume", this); 3045 fpCommand -> SetGuidance 1609 fpCommand -> SetGuidance 3046 ("Adds a physical volume to current scene, 1610 ("Adds a physical volume to current scene, with optional clipping volume."); 3047 fpCommand -> SetGuidance 1611 fpCommand -> SetGuidance 3048 ("If physical-volume-name is \"world\" (t 1612 ("If physical-volume-name is \"world\" (the default), the top of the" 3049 "\nmain geometry tree (material world) i << 1613 "\nmain geometry tree (material world) is added. If \"worlds\", the" 3050 "\ntops of all worlds - material world a << 1614 "\ntop of all worlds - material world and parallel worlds, if any - are" 3051 "\nadded. Otherwise a search of all worl << 1615 "\nadded. Otherwise a search of all worlds is made, taking the first" 3052 fpCommand -> SetGuidance << 1616 "\nmatching occurence only. To see a representation of the geometry" 3053 ("In the last case the names of all volum << 1617 "\nhierarchy of the worlds, try \"/vis/drawTree [worlds]\" or one of the" 3054 "\nagainst physical-volume-name. If this << 1618 "\ndriver/browser combinations that have the required functionality, e.g., HepRep."); 3055 "\nwhere regexp is a regular expression << 3056 "\nthe usual rules of regular expression << 3057 "\nmatch is required." << 3058 "\nFor example, \"/Shap/\" adds \"Shape1 << 3059 fpCommand -> SetGuidance << 3060 ("It may help to see a textual representa << 3061 "\nthe worlds. Try \"/vis/drawTree [worl << 3062 "\ncombinations that have the required f << 3063 fpCommand -> SetGuidance 1619 fpCommand -> SetGuidance 3064 ("If clip-volume-type is specified, the s 1620 ("If clip-volume-type is specified, the subsequent parameters are used to" 3065 "\nto define a clipping volume. For exam << 1621 "\nto define a clipping volume. For example," 3066 "\n\"/vis/scene/add/volume ! ! ! -box km << 1622 "\n\"vis/scene/add/volume ! ! ! -box km 0 1 0 1 0 1\" will draw the world" 3067 "\nwith the positive octant cut away. (I << 1623 "\nwith the positive octant cut away."); 3068 "\nwarnings try replacing 0 by 0.0000000 << 3069 fpCommand -> SetGuidance 1624 fpCommand -> SetGuidance 3070 ("If clip-volume-type is prepended with ' 1625 ("If clip-volume-type is prepended with '-', the clip-volume is subtracted" 3071 "\n(cutaway). (This is the default if th 1626 "\n(cutaway). (This is the default if there is no prepended character.)" 3072 "\nIf '*' is prepended, the intersection 1627 "\nIf '*' is prepended, the intersection of the physical-volume and the" 3073 "\nclip-volume is made. (You can make a << 1628 "\nclip-volume is made. (You can make a section/DCUT with a thin box, for" 3074 "\na thin box, for example)."); << 1629 "\nexample)."); 3075 fpCommand -> SetGuidance 1630 fpCommand -> SetGuidance 3076 ("For \"box\", the parameters are xmin,xm 1631 ("For \"box\", the parameters are xmin,xmax,ymin,ymax,zmin,zmax." 3077 "\nOnly \"box\" is programmed at present 1632 "\nOnly \"box\" is programmed at present."); 3078 G4UIparameter* parameter; 1633 G4UIparameter* parameter; 3079 parameter = new G4UIparameter ("physical-vo 1634 parameter = new G4UIparameter ("physical-volume-name", 's', omitable = true); 3080 parameter -> SetDefaultValue ("world"); 1635 parameter -> SetDefaultValue ("world"); 3081 fpCommand -> SetParameter (parameter); 1636 fpCommand -> SetParameter (parameter); 3082 parameter = new G4UIparameter ("copy-no", ' 1637 parameter = new G4UIparameter ("copy-no", 'i', omitable = true); 3083 parameter -> SetGuidance ("If negative, mat << 1638 parameter -> SetGuidance >> 1639 ("If negative, matches any copy no. First name match is taken."); 3084 parameter -> SetDefaultValue (-1); 1640 parameter -> SetDefaultValue (-1); 3085 fpCommand -> SetParameter (parameter); 1641 fpCommand -> SetParameter (parameter); 3086 parameter = new G4UIparameter ("depth-of-de 1642 parameter = new G4UIparameter ("depth-of-descent", 'i', omitable = true); 3087 parameter -> SetGuidance 1643 parameter -> SetGuidance 3088 ("Depth of descent of geometry hierarchy. 1644 ("Depth of descent of geometry hierarchy. Default = unlimited depth."); 3089 parameter -> SetDefaultValue (G4PhysicalVol << 1645 parameter -> SetDefaultValue (G4Scene::UNLIMITED); 3090 fpCommand -> SetParameter (parameter); 1646 fpCommand -> SetParameter (parameter); 3091 parameter = new G4UIparameter ("clip-volume 1647 parameter = new G4UIparameter ("clip-volume-type", 's', omitable = true); 3092 parameter -> SetParameterCandidates("none b 1648 parameter -> SetParameterCandidates("none box -box *box"); 3093 parameter -> SetDefaultValue ("none"); 1649 parameter -> SetDefaultValue ("none"); 3094 parameter -> SetGuidance("[-|*]type. See g 1650 parameter -> SetGuidance("[-|*]type. See general guidance."); 3095 fpCommand -> SetParameter (parameter); 1651 fpCommand -> SetParameter (parameter); 3096 parameter = new G4UIparameter ("parameter-u 1652 parameter = new G4UIparameter ("parameter-unit", 's', omitable = true); 3097 parameter -> SetDefaultValue ("m"); 1653 parameter -> SetDefaultValue ("m"); 3098 fpCommand -> SetParameter (parameter); 1654 fpCommand -> SetParameter (parameter); 3099 parameter = new G4UIparameter ("parameter-1 1655 parameter = new G4UIparameter ("parameter-1", 'd', omitable = true); 3100 parameter -> SetDefaultValue (0.); 1656 parameter -> SetDefaultValue (0.); 3101 fpCommand -> SetParameter (parameter); 1657 fpCommand -> SetParameter (parameter); 3102 parameter = new G4UIparameter ("parameter-2 1658 parameter = new G4UIparameter ("parameter-2", 'd', omitable = true); 3103 parameter -> SetDefaultValue (0.); 1659 parameter -> SetDefaultValue (0.); 3104 fpCommand -> SetParameter (parameter); 1660 fpCommand -> SetParameter (parameter); 3105 parameter = new G4UIparameter ("parameter-3 1661 parameter = new G4UIparameter ("parameter-3", 'd', omitable = true); 3106 parameter -> SetDefaultValue (0.); 1662 parameter -> SetDefaultValue (0.); 3107 fpCommand -> SetParameter (parameter); 1663 fpCommand -> SetParameter (parameter); 3108 parameter = new G4UIparameter ("parameter-4 1664 parameter = new G4UIparameter ("parameter-4", 'd', omitable = true); 3109 parameter -> SetDefaultValue (0.); 1665 parameter -> SetDefaultValue (0.); 3110 fpCommand -> SetParameter (parameter); 1666 fpCommand -> SetParameter (parameter); 3111 parameter = new G4UIparameter ("parameter-5 1667 parameter = new G4UIparameter ("parameter-5", 'd', omitable = true); 3112 parameter -> SetDefaultValue (0.); 1668 parameter -> SetDefaultValue (0.); 3113 fpCommand -> SetParameter (parameter); 1669 fpCommand -> SetParameter (parameter); 3114 parameter = new G4UIparameter ("parameter-6 1670 parameter = new G4UIparameter ("parameter-6", 'd', omitable = true); 3115 parameter -> SetDefaultValue (0.); 1671 parameter -> SetDefaultValue (0.); 3116 fpCommand -> SetParameter (parameter); 1672 fpCommand -> SetParameter (parameter); 3117 } 1673 } 3118 1674 3119 G4VisCommandSceneAddVolume::~G4VisCommandScen 1675 G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () { 3120 delete fpCommand; 1676 delete fpCommand; 3121 } 1677 } 3122 1678 3123 G4String G4VisCommandSceneAddVolume::GetCurre 1679 G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand*) { 3124 return "world 0 -1"; 1680 return "world 0 -1"; 3125 } 1681 } 3126 1682 3127 void G4VisCommandSceneAddVolume::SetNewValue 1683 void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand*, 3128 G4String newValue) { 1684 G4String newValue) { 3129 1685 3130 G4VisManager::Verbosity verbosity = fpVisMa 1686 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 3131 G4bool warn = verbosity >= G4VisManager::wa 1687 G4bool warn = verbosity >= G4VisManager::warnings; 3132 1688 3133 G4Scene* pScene = fpVisManager->GetCurrentS 1689 G4Scene* pScene = fpVisManager->GetCurrentScene(); 3134 if (!pScene) { 1690 if (!pScene) { 3135 if (verbosity >= G4VisManager::errors) { 1691 if (verbosity >= G4VisManager::errors) { 3136 G4warn << "ERROR: No current scene. Pl << 1692 G4cout << "ERROR: No current scene. Please create one." << G4endl; 3137 } 1693 } 3138 return; 1694 return; 3139 } 1695 } 3140 1696 3141 G4String name, clipVolumeType, parameterUni 1697 G4String name, clipVolumeType, parameterUnit; 3142 G4int copyNo, requestedDepthOfDescent; 1698 G4int copyNo, requestedDepthOfDescent; 3143 G4double param1, param2, param3, param4, pa 1699 G4double param1, param2, param3, param4, param5, param6; 3144 std::istringstream is (newValue); 1700 std::istringstream is (newValue); 3145 is >> name >> copyNo >> requestedDepthOfDes 1701 is >> name >> copyNo >> requestedDepthOfDescent 3146 >> clipVolumeType >> parameterUnit 1702 >> clipVolumeType >> parameterUnit 3147 >> param1 >> param2 >> param3 >> param4 1703 >> param1 >> param2 >> param3 >> param4 >> param5 >> param6; 3148 G4PhysicalVolumeModel::ClippingMode clippin 1704 G4PhysicalVolumeModel::ClippingMode clippingMode = 3149 G4PhysicalVolumeModel::subtraction; // D 1705 G4PhysicalVolumeModel::subtraction; // Default subtraction mode. 3150 if (clipVolumeType[size_t(0)] == '-') { 1706 if (clipVolumeType[size_t(0)] == '-') { 3151 clipVolumeType = clipVolumeType.substr(1) 1707 clipVolumeType = clipVolumeType.substr(1); // Remove first character. 3152 } else if (clipVolumeType[size_t(0)] == '*' 1708 } else if (clipVolumeType[size_t(0)] == '*') { 3153 clippingMode = G4PhysicalVolumeModel::int 1709 clippingMode = G4PhysicalVolumeModel::intersection; 3154 clipVolumeType = clipVolumeType.substr(1) 1710 clipVolumeType = clipVolumeType.substr(1); 3155 } 1711 } 3156 G4double unit = G4UIcommand::ValueOf(parame 1712 G4double unit = G4UIcommand::ValueOf(parameterUnit); 3157 param1 *= unit; param2 *= unit; param3 *= u 1713 param1 *= unit; param2 *= unit; param3 *= unit; 3158 param4 *= unit; param5 *= unit; param6 *= u 1714 param4 *= unit; param5 *= unit; param6 *= unit; 3159 1715 3160 G4VSolid* clippingSolid = nullptr; << 3161 if (clipVolumeType == "box") { << 3162 const G4double dX = (param2 - param1) / 2 << 3163 const G4double dY = (param4 - param3) / 2 << 3164 const G4double dZ = (param6 - param5) / 2 << 3165 const G4double x0 = (param2 + param1) / 2 << 3166 const G4double y0 = (param4 + param3) / 2 << 3167 const G4double z0 = (param6 + param5) / 2 << 3168 clippingSolid = new G4DisplacedSolid << 3169 ("_displaced_clipping_box", << 3170 new G4Box("_clipping_box",dX,dY,dZ), << 3171 G4Translate3D(x0,y0,z0)); << 3172 } << 3173 << 3174 G4TransportationManager* transportationMana 1716 G4TransportationManager* transportationManager = 3175 G4TransportationManager::GetTransportatio 1717 G4TransportationManager::GetTransportationManager (); 3176 1718 3177 size_t nWorlds = transportationManager->Get 1719 size_t nWorlds = transportationManager->GetNoWorlds(); 3178 if (nWorlds > 1) { // Parallel worlds in o 1720 if (nWorlds > 1) { // Parallel worlds in operation... 3179 if (verbosity >= G4VisManager::warnings) 1721 if (verbosity >= G4VisManager::warnings) { 3180 static G4bool warned = false; 1722 static G4bool warned = false; 3181 if (!warned && name != "worlds") { 1723 if (!warned && name != "worlds") { 3182 G4warn << << 1724 G4cout << 3183 "WARNING: Parallel worlds in operation. 1725 "WARNING: Parallel worlds in operation. To visualise, specify" 3184 "\n \"worlds\" or the parallel world vol 1726 "\n \"worlds\" or the parallel world volume or sub-volume name" 3185 "\n and control visibility with /vis/ge 1727 "\n and control visibility with /vis/geometry." 3186 << G4endl; 1728 << G4endl; 3187 std::vector<G4VPhysicalVolume*>::iterator i 1729 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 3188 transportationManager->GetWorldsIterator( 1730 transportationManager->GetWorldsIterator(); 3189 for (size_t i = 0; i < nWorlds; ++i, ++iter 1731 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { 3190 G4warn << " World " << i << ": " << (*it << 1732 G4cout << " World " << i << ": " << (*iterWorld)->GetName() 3191 << G4endl; 1733 << G4endl; 3192 warned = true; 1734 warned = true; 3193 } 1735 } 3194 } 1736 } 3195 } 1737 } 3196 } 1738 } 3197 1739 3198 // Get the world (the initial value of the << 3199 G4VPhysicalVolume* world = *(transportation 1740 G4VPhysicalVolume* world = *(transportationManager->GetWorldsIterator()); 3200 1741 3201 if (!world) { 1742 if (!world) { 3202 if (verbosity >= G4VisManager::errors) { 1743 if (verbosity >= G4VisManager::errors) { 3203 G4warn << << 1744 G4cout << 3204 "ERROR: G4VisCommandSceneAddVolume::SetNewV 1745 "ERROR: G4VisCommandSceneAddVolume::SetNewValue:" 3205 "\n No world. Maybe the geometry has not 1746 "\n No world. Maybe the geometry has not yet been defined." 3206 "\n Try \"/run/initialize\"" 1747 "\n Try \"/run/initialize\"" 3207 << G4endl; 1748 << G4endl; 3208 } 1749 } 3209 return; 1750 return; 3210 } 1751 } 3211 1752 3212 std::vector<G4PhysicalVolumesSearchScene::F << 1753 const std::vector<G4VModel*>& rdModelList = pScene -> GetRunDurationModelList(); >> 1754 std::vector<G4VModel*>::const_iterator i; >> 1755 for (i = rdModelList.begin(); i != rdModelList.end(); ++i) { >> 1756 if ((*i) -> GetGlobalDescription().find("G4PhysicalVolumeModel") >> 1757 != std::string::npos) { >> 1758 if (((G4PhysicalVolumeModel*)(*i)) -> GetTopPhysicalVolume () == world) break; >> 1759 } >> 1760 } >> 1761 if (i != rdModelList.end()) { >> 1762 if (verbosity >= G4VisManager::warnings) { >> 1763 G4cout << "WARNING: There is already a volume, \"" >> 1764 << (*i) -> GetGlobalDescription() >> 1765 << "\",\n in the run-duration model list of scene \"" >> 1766 << pScene -> GetName() >> 1767 << "\".\n To get a clean scene:" >> 1768 << "\n /vis/drawVolume " << name >> 1769 << "\n or" >> 1770 << "\n /vis/scene/create" >> 1771 << "\n /vis/scene/add/volume " << name >> 1772 << "\n /vis/sceneHandler/attach" >> 1773 << "\n (and also, if necessary, /vis/viewer/flush)" >> 1774 << G4endl; >> 1775 } >> 1776 return; >> 1777 } 3213 1778 3214 // When it comes to determining the extent << 1779 std::vector<G4PhysicalVolumeModel*> models; 3215 // assume the user wishes to ignore "invisi << 1780 std::vector<G4VPhysicalVolume*> foundVolumes; 3216 // users make the world volume invisible. S << 1781 G4VPhysicalVolume* foundWorld = 0; 3217 // model to traverse the geometry hierarchy << 1782 std::vector<G4int> foundDepths; 3218 // volume, until it finds non-invisible one << 1783 std::vector<G4Transform3D> transformations; 3219 // to determine the overall extent. (Once a << 3220 // the search is curtailed - daughters are << 3221 // so they have no subsequent influence on << 3222 // search continues at the same level until << 3223 // volumes are found an their extents accum << 3224 G4bool useFullExtent = false; << 3225 // However, the above procedure can be time << 3226 // as a nested parameterisation whose ultim << 3227 // visible ones, which are typical of a med << 3228 // below that if a user specifies a name ot << 3229 // wished the extent to be determined by th << 3230 // or not. So we set useFullExtent true at << 3231 1784 3232 if (name == "world") { 1785 if (name == "world") { 3233 1786 3234 findingsVector.push_back << 1787 models.push_back 3235 (G4PhysicalVolumesSearchScene::Findings(w << 1788 (new G4PhysicalVolumeModel (world, requestedDepthOfDescent)); >> 1789 foundVolumes.push_back(world); >> 1790 foundDepths.push_back(0); >> 1791 transformations.push_back(G4Transform3D()); 3236 1792 3237 } else if (name == "worlds") { 1793 } else if (name == "worlds") { 3238 1794 3239 if (nWorlds <= 1) { << 1795 size_t nWorlds = transportationManager->GetNoWorlds(); >> 1796 if (nWorlds == 0) { 3240 if (verbosity >= G4VisManager::warnings 1797 if (verbosity >= G4VisManager::warnings) { 3241 G4warn << << 1798 G4cout << 3242 "WARNING: G4VisCommandSceneAddVolume::Set 1799 "WARNING: G4VisCommandSceneAddVolume::SetNewValue:" 3243 "\n Parallel worlds requested but none e 1800 "\n Parallel worlds requested but none exist." 3244 "\n Just adding material world." 1801 "\n Just adding material world." 3245 << G4endl; 1802 << G4endl; 3246 } 1803 } 3247 } 1804 } 3248 std::vector<G4VPhysicalVolume*>::iterator 1805 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 3249 transportationManager->GetWorldsIterato 1806 transportationManager->GetWorldsIterator(); 3250 for (size_t i = 0; i < nWorlds; ++i, ++it 1807 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { 3251 findingsVector.push_back << 1808 models.push_back 3252 (G4PhysicalVolumesSearchScene::Findings << 1809 (new G4PhysicalVolumeModel (*iterWorld, requestedDepthOfDescent)); 3253 (*iterWorld,*iterWorld)); << 1810 foundVolumes.push_back(*iterWorld); >> 1811 foundDepths.push_back(0); >> 1812 transformations.push_back(G4Transform3D()); 3254 } 1813 } 3255 1814 3256 } else { // Search all worlds... 1815 } else { // Search all worlds... 3257 << 1816 3258 // Use the model's full extent. This assu << 1817 size_t nWorlds = transportationManager->GetNoWorlds(); 3259 // volumes in the findings vector (there << 3260 // determine the scene's extent. Otherwis << 3261 // re-calculate each volume's extent base << 3262 // could be time consuming. << 3263 useFullExtent = true; << 3264 << 3265 std::vector<G4VPhysicalVolume*>::iterator 1818 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 3266 transportationManager->GetWorldsIterato 1819 transportationManager->GetWorldsIterator(); 3267 for (size_t i = 0; i < nWorlds; ++i, ++it 1820 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { >> 1821 G4PhysicalVolumeModel searchModel (*iterWorld); // Unlimited depth. 3268 G4ModelingParameters mp; // Default - 1822 G4ModelingParameters mp; // Default - no culling. 3269 G4PhysicalVolumeModel searchModel << 1823 searchModel.SetModelingParameters (&mp); 3270 (*iterWorld, << 1824 G4PhysicalVolumeSearchScene searchScene (&searchModel, name, copyNo); 3271 requestedDepthOfDescent, << 3272 G4Transform3D(), << 3273 &mp, << 3274 useFullExtent); << 3275 G4PhysicalVolumesSearchScene searchScen << 3276 searchModel.DescribeYourselfTo (searchS 1825 searchModel.DescribeYourselfTo (searchScene); // Initiate search. 3277 for (const auto& findings: searchScene. << 1826 G4VPhysicalVolume* foundVolume = searchScene.GetFoundVolume (); 3278 findingsVector.push_back(findings); << 1827 if (foundVolume) { >> 1828 foundWorld = *iterWorld; >> 1829 foundVolumes.push_back(foundVolume); >> 1830 foundDepths.push_back(searchScene.GetFoundDepth()); >> 1831 transformations.push_back(searchScene.GetFoundTransformation()); >> 1832 break; 3279 } 1833 } 3280 } 1834 } 3281 } << 3282 1835 3283 for (const auto& findings: findingsVector) << 1836 if (foundVolumes.size()) { 3284 // Set copy number from search findings f << 1837 for (size_t i = 0; i < foundVolumes.size(); ++i) { 3285 findings.fpFoundPV->SetCopyNo(findings.fF << 1838 models.push_back 3286 G4PhysicalVolumeModel* foundPVModel = new << 1839 (new G4PhysicalVolumeModel 3287 (findings.fpFoundPV, << 1840 (foundVolumes[i], requestedDepthOfDescent, transformations[i])); 3288 requestedDepthOfDescent, << 3289 findings.fFoundObjectTransformation, << 3290 0, // No modelling parameters (these are << 3291 useFullExtent, << 3292 findings.fFoundBasePVPath); << 3293 if (clippingSolid) { << 3294 foundPVModel->SetClippingSolid(clipping << 3295 foundPVModel->SetClippingMode(clippingM << 3296 } << 3297 if (!foundPVModel->Validate(warn)) return << 3298 // ...so add it to the scene. << 3299 G4bool successful = pScene->AddRunDuratio << 3300 if (successful) { << 3301 if (verbosity >= G4VisManager::confirma << 3302 G4cout << "\"" << findings.fpFoundPV- << 3303 << "\", copy no. " << findings.fFound << 3304 << ",\n found in searched volume \"" << 3305 << findings.fpSearchPV->GetName() << 3306 << "\" at depth " << findings.fFoundD << 3307 << ",\n base path: \"" << findings.f << 3308 << "\",\n with a requested depth of << 3309 if (requestedDepthOfDescent < 0) { << 3310 G4cout << "<0 (unlimited)"; << 3311 } << 3312 else { << 3313 G4cout << requestedDepthOfDescent; << 3314 } << 3315 G4cout << ",\n has been added to sce << 3316 << G4endl; << 3317 } 1841 } 3318 } else { 1842 } else { 3319 G4VisCommandsSceneAddUnsuccessful(verbo << 1843 if (verbosity >= G4VisManager::errors) { 3320 } << 1844 G4cout << "ERROR: Volume \"" << name << "\""; 3321 } << 1845 if (copyNo >= 0) { 3322 << 1846 G4cout << ", copy no. " << copyNo << ","; 3323 if (findingsVector.empty()) { << 1847 } 3324 if (verbosity >= G4VisManager::errors) { << 1848 G4cout << " not found." << G4endl; 3325 G4warn << "ERROR: Volume \"" << name << << 3326 if (copyNo >= 0) { << 3327 G4warn << ", copy no. " << copyNo << << 3328 } 1849 } 3329 G4warn << " not found." << G4endl; << 1850 return; 3330 } 1851 } 3331 G4VisCommandsSceneAddUnsuccessful(verbosi << 3332 return; << 3333 } 1852 } 3334 1853 3335 CheckSceneAndNotifyHandlers(pScene); << 1854 if (clipVolumeType == "box") { 3336 } << 1855 const G4double dX = (param2 - param1) / 2.; 3337 << 1856 const G4double dY = (param4 - param3) / 2.; 3338 ///////////////////////////////////////////// << 1857 const G4double dZ = (param6 - param5) / 2.; 3339 ////////////// /vis/scene/add/plotter /////// << 1858 const G4double x0 = (param2 + param1) / 2.; 3340 ///////////////////////////////////////////// << 1859 const G4double y0 = (param4 + param3) / 2.; 3341 G4VisCommandSceneAddPlotter::G4VisCommandScen << 1860 const G4double z0 = (param6 + param5) / 2.; 3342 fpCommand = new G4UIcommand("/vis/scene/add << 1861 G4VSolid* clippingSolid = 3343 fpCommand -> SetGuidance ("Add a plotter to << 1862 new G4DisplacedSolid 3344 << 1863 ("_displaced_clipping_box", 3345 G4UIparameter* parameter; << 1864 new G4Box("_clipping_box",dX,dY,dZ), 3346 parameter = new G4UIparameter ("plotter", << 1865 G4Translate3D(x0,y0,z0)); 3347 fpCommand->SetParameter(parameter); << 1866 for (size_t i = 0; i < foundVolumes.size(); ++i) { 3348 } << 1867 models[i]->SetClippingSolid(clippingSolid); 3349 << 1868 models[i]->SetClippingMode(clippingMode); 3350 G4VisCommandSceneAddPlotter::~G4VisCommandSce << 1869 } 3351 << 1870 } // If any other shape consider NumberOfRotationSides!!!!!!!!!!! 3352 G4String G4VisCommandSceneAddPlotter::GetCurr << 3353 << 3354 void G4VisCommandSceneAddPlotter::SetNewValue << 3355 { << 3356 G4VisManager::Verbosity verbosity = fpVisMa << 3357 G4bool warn(verbosity >= G4VisManager::warn << 3358 1871 3359 G4Scene* pScene = fpVisManager->GetCurrentS << 1872 const G4String& currentSceneName = pScene -> GetName (); 3360 if (!pScene) { << 1873 G4bool failure = true; 3361 if (verbosity >= G4VisManager::errors) { << 1874 for (size_t i = 0; i < foundVolumes.size(); ++i) { 3362 G4warn << "ERROR: No current scene. Pl << 1875 G4bool successful = pScene -> AddRunDurationModel (models[i], warn); >> 1876 if (successful) { >> 1877 failure = false; >> 1878 if (verbosity >= G4VisManager::confirmations) { >> 1879 G4cout << "First occurrence of \"" >> 1880 << foundVolumes[i] -> GetName () >> 1881 << "\""; >> 1882 if (copyNo >= 0) { >> 1883 G4cout << ", copy no. " << copyNo << ","; >> 1884 } >> 1885 G4cout << "\n found "; >> 1886 if (foundWorld) >> 1887 G4cout << "in world \"" << foundWorld->GetName() << "\" "; >> 1888 G4cout << "at depth " << foundDepths[i] >> 1889 << ",\n with a requested depth of further descent of "; >> 1890 if (requestedDepthOfDescent < 0) { >> 1891 G4cout << "<0 (unlimited)"; >> 1892 } >> 1893 else { >> 1894 G4cout << requestedDepthOfDescent; >> 1895 } >> 1896 G4cout << ",\n has been added to scene \"" << currentSceneName << "\"." >> 1897 << G4endl; >> 1898 } 3363 } 1899 } 3364 return; << 3365 } 1900 } 3366 1901 3367 G4Plotter& _plotter = G4PlotterManager::Get << 1902 if (failure) { 3368 G4VModel* model = new G4PlotterModel(_plott << 1903 G4VisCommandsSceneAddUnsuccessful(verbosity); 3369 << 1904 return; 3370 const G4String& currentSceneName = pScene - << 3371 G4bool successful = pScene -> AddEndOfRunMo << 3372 if (successful) { << 3373 if (verbosity >= G4VisManager::confirmati << 3374 G4cout << 3375 << "Plotter \"" << model->GetCurrentDes << 3376 << "\" has been added to scene \"" << c << 3377 << G4endl; << 3378 } << 3379 } 1905 } 3380 else G4VisCommandsSceneAddUnsuccessful(verb << 3381 1906 3382 CheckSceneAndNotifyHandlers (pScene); << 1907 UpdateVisManagerScene (currentSceneName); 3383 } 1908 } 3384 << 3385 1909