Geant4 Cross Reference

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Geant4/visualization/management/src/G4VisCommandsSceneAdd.cc

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Differences between /visualization/management/src/G4VisCommandsSceneAdd.cc (Version 11.3.0) and /visualization/management/src/G4VisCommandsSceneAdd.cc (Version 9.4.p2)


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 26 //                                                 26 //
 27 // /vis/scene/add commands - John Allison  9th <<  27 // $Id: G4VisCommandsSceneAdd.cc,v 1.84 2010-11-06 18:34:26 allison Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-09-04-patch-02 $
                                                   >>  29 // /vis/scene commands - John Allison  9th August 1998
 28                                                    30 
 29 #include "G4VisCommandsSceneAdd.hh"                31 #include "G4VisCommandsSceneAdd.hh"
 30                                                    32 
 31 #include "G4TransportationManager.hh"              33 #include "G4TransportationManager.hh"
 32 #include "G4LogicalVolumeStore.hh"                 34 #include "G4LogicalVolumeStore.hh"
 33 #include "G4PhysicalVolumeModel.hh"                35 #include "G4PhysicalVolumeModel.hh"
 34 #include "G4LogicalVolumeModel.hh"                 36 #include "G4LogicalVolumeModel.hh"
 35 #include "G4ModelingParameters.hh"                 37 #include "G4ModelingParameters.hh"
 36 #include "G4HitsModel.hh"                          38 #include "G4HitsModel.hh"
 37 #include "G4DigiModel.hh"                          39 #include "G4DigiModel.hh"
 38 #include "G4GPSModel.hh"                       << 
 39 #include "G4ElectricFieldModel.hh"             << 
 40 #include "G4MagneticFieldModel.hh"             << 
 41 #include "G4PSHitsModel.hh"                        40 #include "G4PSHitsModel.hh"
 42 #include "G4TrajectoriesModel.hh"                  41 #include "G4TrajectoriesModel.hh"
                                                   >>  42 #include "G4ScaleModel.hh"
 43 #include "G4TextModel.hh"                          43 #include "G4TextModel.hh"
 44 #include "G4ArrowModel.hh"                     << 
 45 #include "G4AxesModel.hh"                          44 #include "G4AxesModel.hh"
 46 #include "G4PlotterModel.hh"                   <<  45 #include "G4PhysicalVolumeSearchScene.hh"
 47 #include "G4PhysicalVolumesSearchScene.hh"     <<  46 #include "G4VGlobalFastSimulationManager.hh"
 48 #include "G4ParticleTable.hh"                      47 #include "G4ParticleTable.hh"
 49 #include "G4ParticleDefinition.hh"                 48 #include "G4ParticleDefinition.hh"
                                                   >>  49 #include "G4FlavoredParallelWorldModel.hh"
 50 #include "G4ApplicationState.hh"                   50 #include "G4ApplicationState.hh"
 51 #include "G4VUserVisAction.hh"                     51 #include "G4VUserVisAction.hh"
 52 #include "G4CallbackModel.hh"                      52 #include "G4CallbackModel.hh"
 53 #include "G4UnionSolid.hh"                         53 #include "G4UnionSolid.hh"
 54 #include "G4SubtractionSolid.hh"                   54 #include "G4SubtractionSolid.hh"
 55 #include "G4Polyhedron.hh"                         55 #include "G4Polyhedron.hh"
 56 #include "G4UImanager.hh"                          56 #include "G4UImanager.hh"
 57 #include "G4UIcommandTree.hh"                  << 
 58 #include "G4UIcommand.hh"                          57 #include "G4UIcommand.hh"
 59 #include "G4UIcmdWithAString.hh"                   58 #include "G4UIcmdWithAString.hh"
 60 #include "G4UIcmdWithoutParameter.hh"              59 #include "G4UIcmdWithoutParameter.hh"
 61 #include "G4UIcmdWithAnInteger.hh"             << 
 62 #include "G4Tokenizer.hh"                          60 #include "G4Tokenizer.hh"
 63 #include "G4RunManager.hh"                         61 #include "G4RunManager.hh"
 64 #include "G4RunManagerFactory.hh"              << 
 65 #include "G4StateManager.hh"                       62 #include "G4StateManager.hh"
 66 #include "G4Run.hh"                                63 #include "G4Run.hh"
 67 #include "G4Event.hh"                              64 #include "G4Event.hh"
 68 #include "G4Trajectory.hh"                     <<  65 #include "G4IdentityTrajectoryFilter.hh"
 69 #include "G4TrajectoryPoint.hh"                <<  66 #include "G4TransportationManager.hh"
                                                   >>  67 #include "G4PropagatorInField.hh"
 70 #include "G4RichTrajectory.hh"                     68 #include "G4RichTrajectory.hh"
 71 #include "G4RichTrajectoryPoint.hh"                69 #include "G4RichTrajectoryPoint.hh"
 72 #include "G4SmoothTrajectory.hh"               << 
 73 #include "G4SmoothTrajectoryPoint.hh"          << 
 74 #include "G4AttDef.hh"                             70 #include "G4AttDef.hh"
 75 #include "G4AttCheck.hh"                       <<  71 #include "G4ios.hh"
 76 #include "G4Polyline.hh"                       << 
 77 #include "G4UnitsTable.hh"                     << 
 78 #include "G4PhysicalConstants.hh"              << 
 79 #include "G4SystemOfUnits.hh"                  << 
 80 #include "G4GeneralParticleSourceData.hh"      << 
 81 #include "G4PlotterManager.hh"                 << 
 82                                                << 
 83 #include <sstream>                                 72 #include <sstream>
 84                                                    73 
 85 #define G4warn G4cout                          <<  74 // Local function with some frequently used error printing...
 86                                                <<  75 static void G4VisCommandsSceneAddUnsuccessful
 87 ////////////// /vis/scene/add/arrow ////////// <<  76 (G4VisManager::Verbosity verbosity) {
 88                                                <<  77   if (verbosity >= G4VisManager::warnings) {
 89 G4VisCommandSceneAddArrow::G4VisCommandSceneAd <<  78     G4cout <<
 90   fpCommand = new G4UIcommand("/vis/scene/add/ <<  79       "WARNING: For some reason, possibly mentioned above, it has not been"
 91   fpCommand -> SetGuidance ("Adds arrow to cur <<  80       "\n  possible to add to the scene."
 92   G4bool omitable;                             <<  81      << G4endl;
 93   G4UIparameter* parameter;                    << 
 94   parameter = new G4UIparameter ("x1", 'd', om << 
 95   fpCommand -> SetParameter (parameter);       << 
 96   parameter = new G4UIparameter ("y1", 'd', om << 
 97   fpCommand -> SetParameter (parameter);       << 
 98   parameter = new G4UIparameter ("z1", 'd', om << 
 99   fpCommand -> SetParameter (parameter);       << 
100   parameter = new G4UIparameter ("x2", 'd', om << 
101   fpCommand -> SetParameter (parameter);       << 
102   parameter = new G4UIparameter ("y2", 'd', om << 
103   fpCommand -> SetParameter (parameter);       << 
104   parameter = new G4UIparameter ("z2", 'd', om << 
105   fpCommand -> SetParameter (parameter);       << 
106   parameter =  new G4UIparameter ("unit", 's', << 
107   parameter->SetDefaultValue ("m");            << 
108   fpCommand->SetParameter    (parameter);      << 
109 }                                              << 
110                                                << 
111 G4VisCommandSceneAddArrow::~G4VisCommandSceneA << 
112   delete fpCommand;                            << 
113 }                                              << 
114                                                << 
115 G4String G4VisCommandSceneAddArrow::GetCurrent << 
116   return "";                                   << 
117 }                                              << 
118                                                << 
119 void G4VisCommandSceneAddArrow::SetNewValue (G << 
120 {                                              << 
121   G4VisManager::Verbosity verbosity = fpVisMan << 
122   G4bool warn(verbosity >= G4VisManager::warni << 
123                                                << 
124   G4Scene* pScene = fpVisManager->GetCurrentSc << 
125   if (!pScene) {                               << 
126     if (verbosity >= G4VisManager::errors) {   << 
127       G4warn << "ERROR: No current scene.  Ple << 
128     }                                          << 
129     return;                                    << 
130   }                                            << 
131                                                << 
132   G4String unitString;                         << 
133   G4double x1, y1, z1, x2, y2, z2;             << 
134   std::istringstream is(newValue);             << 
135   is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> un << 
136   G4double unit = G4UIcommand::ValueOf(unitStr << 
137   x1 *= unit; y1 *= unit; z1 *= unit;          << 
138   x2 *= unit; y2 *= unit; z2 *= unit;          << 
139                                                << 
140   // Consult scene for arrow width.            << 
141   const G4VisExtent& sceneExtent = pScene->Get << 
142   G4double arrowWidth =                        << 
143     0.005 * fCurrentLineWidth * sceneExtent.Ge << 
144                                                << 
145   G4VModel* model = new G4ArrowModel           << 
146     (x1, y1, z1, x2, y2, z2,                   << 
147      arrowWidth, fCurrentColour, newValue,     << 
148      fCurrentArrow3DLineSegmentsPerCircle);    << 
149                                                << 
150   const G4String& currentSceneName = pScene -> << 
151   G4bool successful = pScene -> AddRunDuration << 
152   if (successful) {                            << 
153     if (verbosity >= G4VisManager::confirmatio << 
154       G4cout << "Arrow has been added to scene << 
155        << currentSceneName << "\"."            << 
156        << G4endl;                              << 
157     }                                          << 
158   }                                            << 
159   else G4VisCommandsSceneAddUnsuccessful(verbo << 
160                                                << 
161   CheckSceneAndNotifyHandlers (pScene);        << 
162 }                                              << 
163                                                << 
164 ////////////// /vis/scene/add/arrow2D //////// << 
165                                                << 
166 G4VisCommandSceneAddArrow2D::G4VisCommandScene << 
167   fpCommand = new G4UIcommand("/vis/scene/add/ << 
168   fpCommand -> SetGuidance ("Adds 2D arrow to  << 
169   fpCommand -> SetGuidance ("x,y in range [-1, << 
170   G4bool omitable;                             << 
171   G4UIparameter* parameter;                    << 
172   parameter = new G4UIparameter ("x1", 'd', om << 
173   fpCommand -> SetParameter (parameter);       << 
174   parameter = new G4UIparameter ("y1", 'd', om << 
175   fpCommand -> SetParameter (parameter);       << 
176   parameter = new G4UIparameter ("x2", 'd', om << 
177   fpCommand -> SetParameter (parameter);       << 
178   parameter = new G4UIparameter ("y2", 'd', om << 
179   fpCommand -> SetParameter (parameter);       << 
180 }                                              << 
181                                                << 
182 G4VisCommandSceneAddArrow2D::~G4VisCommandScen << 
183   delete fpCommand;                            << 
184 }                                              << 
185                                                << 
186 G4String G4VisCommandSceneAddArrow2D::GetCurre << 
187   return "";                                   << 
188 }                                              << 
189                                                << 
190 void G4VisCommandSceneAddArrow2D::SetNewValue  << 
191 {                                              << 
192   G4VisManager::Verbosity verbosity = fpVisMan << 
193   G4bool warn(verbosity >= G4VisManager::warni << 
194                                                << 
195   G4Scene* pScene = fpVisManager->GetCurrentSc << 
196   if (!pScene) {                               << 
197     if (verbosity >= G4VisManager::errors) {   << 
198       G4warn << "ERROR: No current scene.  Ple << 
199     }                                          << 
200     return;                                    << 
201   }                                            << 
202                                                << 
203   G4double x1, y1, x2, y2;                     << 
204   std::istringstream is(newValue);             << 
205   is >> x1 >> y1 >> x2 >> y2;                  << 
206                                                << 
207   Arrow2D* arrow2D = new Arrow2D               << 
208     (x1, y1, x2, y2, fCurrentLineWidth, fCurre << 
209   G4VModel* model =                            << 
210     new G4CallbackModel<G4VisCommandSceneAddAr << 
211   model->SetType("Arrow2D");                   << 
212   model->SetGlobalTag("Arrow2D");              << 
213   model->SetGlobalDescription("Arrow2D: " + ne << 
214   const G4String& currentSceneName = pScene -> << 
215   G4bool successful = pScene -> AddRunDuration << 
216   if (successful) {                            << 
217     if (verbosity >= G4VisManager::confirmatio << 
218       G4cout << "A 2D arrow has been added to  << 
219        << currentSceneName << "\"."            << 
220        << G4endl;                              << 
221     }                                          << 
222   }                                                82   }
223   else G4VisCommandsSceneAddUnsuccessful(verbo << 
224                                                << 
225   CheckSceneAndNotifyHandlers (pScene);        << 
226 }                                              << 
227                                                << 
228 G4VisCommandSceneAddArrow2D::Arrow2D::Arrow2D  << 
229 (G4double x1, G4double y1,                     << 
230  G4double x2, G4double y2,                     << 
231  G4double width, const G4Colour& colour):      << 
232   fWidth(width), fColour(colour)               << 
233 {                                              << 
234   fShaftPolyline.push_back(G4Point3D(x1,y1,0)) << 
235   fShaftPolyline.push_back(G4Point3D(x2,y2,0)) << 
236   G4Vector3D arrowDirection = G4Vector3D(x2-x1 << 
237   G4Vector3D arrowPointLeftDirection(arrowDire << 
238   arrowPointLeftDirection.rotateZ(150.*deg);   << 
239   G4Vector3D arrowPointRightDirection(arrowDir << 
240   arrowPointRightDirection.rotateZ(-150.*deg); << 
241   fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 
242   fHeadPolyline.push_back(G4Point3D(x2,y2,0)); << 
243   fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 
244   G4VisAttributes va;                          << 
245   va.SetLineWidth(fWidth);                     << 
246   va.SetColour(fColour);                       << 
247   fShaftPolyline.SetVisAttributes(va);         << 
248   fHeadPolyline.SetVisAttributes(va);          << 
249 }                                              << 
250                                                << 
251 void G4VisCommandSceneAddArrow2D::Arrow2D::ope << 
252   (G4VGraphicsScene& sceneHandler, const G4Mod << 
253 {                                              << 
254   sceneHandler.BeginPrimitives2D();            << 
255   sceneHandler.AddPrimitive(fShaftPolyline);   << 
256   sceneHandler.AddPrimitive(fHeadPolyline);    << 
257   sceneHandler.EndPrimitives2D();              << 
258 }                                                  83 }
259                                                    84 
260 ////////////// /vis/scene/add/axes ///////////     85 ////////////// /vis/scene/add/axes //////////////////////////////////
261                                                    86 
262 G4VisCommandSceneAddAxes::G4VisCommandSceneAdd     87 G4VisCommandSceneAddAxes::G4VisCommandSceneAddAxes () {
263   G4bool omitable;                                 88   G4bool omitable;
264   fpCommand = new G4UIcommand ("/vis/scene/add     89   fpCommand = new G4UIcommand ("/vis/scene/add/axes", this);
265   fpCommand -> SetGuidance ("Add axes.");          90   fpCommand -> SetGuidance ("Add axes.");
266   fpCommand -> SetGuidance                         91   fpCommand -> SetGuidance
267   ("Draws axes at (x0, y0, z0) of given length <<  92     ("Draws axes at (x0, y0, z0) of given length.");
268   fpCommand -> SetGuidance                     << 
269   ("If \"colour-string\" is \"auto\", x, y and << 
270    "\n  respectively.  Otherwise it can be one << 
271    "\n  colours - see information printed by t << 
272    "\n  use \"/vis/list\".");                  << 
273   fpCommand -> SetGuidance                     << 
274   ("If \"length\" is negative, it is set to ab << 
275   fpCommand -> SetGuidance                     << 
276   ("If \"showtext\" is false, annotations are  << 
277   G4UIparameter* parameter;                        93   G4UIparameter* parameter;
278   parameter =  new G4UIparameter ("x0", 'd', o     94   parameter =  new G4UIparameter ("x0", 'd', omitable = true);
279   parameter->SetDefaultValue (0.);                 95   parameter->SetDefaultValue (0.);
280   fpCommand->SetParameter (parameter);             96   fpCommand->SetParameter (parameter);
281   parameter =  new G4UIparameter ("y0", 'd', o     97   parameter =  new G4UIparameter ("y0", 'd', omitable = true);
282   parameter->SetDefaultValue (0.);                 98   parameter->SetDefaultValue (0.);
283   fpCommand->SetParameter (parameter);             99   fpCommand->SetParameter (parameter);
284   parameter =  new G4UIparameter ("z0", 'd', o    100   parameter =  new G4UIparameter ("z0", 'd', omitable = true);
285   parameter->SetDefaultValue (0.);                101   parameter->SetDefaultValue (0.);
286   fpCommand->SetParameter (parameter);            102   fpCommand->SetParameter (parameter);
287   parameter =  new G4UIparameter ("length", 'd    103   parameter =  new G4UIparameter ("length", 'd', omitable = true);
288   parameter->SetDefaultValue (-1.);            << 104   parameter->SetDefaultValue (1.);
289   fpCommand->SetParameter (parameter);            105   fpCommand->SetParameter (parameter);
290   parameter =  new G4UIparameter ("unit", 's',    106   parameter =  new G4UIparameter ("unit", 's', omitable = true);
291   parameter->SetDefaultValue ("m");            << 107   parameter->SetDefaultValue  ("m");
292   fpCommand->SetParameter (parameter);         << 108   fpCommand->SetParameter     (parameter);
293   parameter =  new G4UIparameter ("colour-stri << 
294   parameter->SetDefaultValue  ("auto");        << 
295   fpCommand->SetParameter (parameter);         << 
296   parameter =  new G4UIparameter ("showtext",  << 
297   parameter->SetDefaultValue  ("true");        << 
298   fpCommand->SetParameter (parameter);         << 
299 }                                                 109 }
300                                                   110 
301 G4VisCommandSceneAddAxes::~G4VisCommandSceneAd    111 G4VisCommandSceneAddAxes::~G4VisCommandSceneAddAxes () {
302   delete fpCommand;                               112   delete fpCommand;
303 }                                                 113 }
304                                                   114 
305 G4String G4VisCommandSceneAddAxes::GetCurrentV    115 G4String G4VisCommandSceneAddAxes::GetCurrentValue (G4UIcommand*) {
306   return "";                                      116   return "";
307 }                                                 117 }
308                                                   118 
309 void G4VisCommandSceneAddAxes::SetNewValue (G4    119 void G4VisCommandSceneAddAxes::SetNewValue (G4UIcommand*, G4String newValue) {
310                                                   120 
311   G4VisManager::Verbosity verbosity = fpVisMan    121   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
312   G4bool warn(verbosity >= G4VisManager::warni    122   G4bool warn(verbosity >= G4VisManager::warnings);
313                                                   123 
314   G4Scene* pScene = fpVisManager->GetCurrentSc    124   G4Scene* pScene = fpVisManager->GetCurrentScene();
315   if (!pScene) {                                  125   if (!pScene) {
316     if (verbosity >= G4VisManager::errors) {      126     if (verbosity >= G4VisManager::errors) {
317       G4warn << "ERROR: No current scene.  Ple << 127       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
318     }                                             128     }
319     return;                                       129     return;
320   } else {                                     << 
321     if (pScene->GetExtent().GetExtentRadius()  << 
322       if (verbosity >= G4VisManager::errors) { << 
323         G4warn                                 << 
324   << "ERROR: Scene has no extent. Add volumes  << 
325         << G4endl;                             << 
326       }                                        << 
327       return;                                  << 
328     }                                          << 
329   }                                               130   }
330                                                   131 
331   G4String unitString, colourString, showTextS << 132   G4String unitString;
332   G4double x0, y0, z0, length;                    133   G4double x0, y0, z0, length;
333   std::istringstream is (newValue);               134   std::istringstream is (newValue);
334   is >> x0 >> y0 >> z0 >> length >> unitString << 135   is >> x0 >> y0 >> z0 >> length >> unitString;
335   >> colourString >> showTextString;           << 
336   G4bool showText = G4UIcommand::ConvertToBool << 
337                                                << 
338                                                   136 
339   G4double unit = G4UIcommand::ValueOf(unitStr    137   G4double unit = G4UIcommand::ValueOf(unitString);
340   x0 *= unit; y0 *= unit; z0 *= unit;          << 138   x0 *= unit; y0 *= unit; z0 *= unit; length *= unit;
341   const G4VisExtent& sceneExtent = pScene->Get << 
342   if (length < 0.) {                           << 
343     const G4double lengthMax = 0.5 * sceneExte << 
344     const G4double intLog10Length = std::floor << 
345     length = std::pow(10,intLog10Length);      << 
346     if (5.*length < lengthMax) length *= 5.;   << 
347     else if (2.*length < lengthMax) length *=  << 
348   } else {                                     << 
349     length *= unit;                            << 
350   }                                            << 
351                                                << 
352   // Consult scene for arrow width...          << 
353   G4double arrowWidth =                        << 
354     0.05 * fCurrentLineWidth * sceneExtent.Get << 
355   // ...but limit it to length/30.             << 
356   if (arrowWidth > length/30.) arrowWidth = le << 
357                                                << 
358   G4VModel* model = new G4AxesModel            << 
359     (x0, y0, z0, length, arrowWidth, colourStr << 
360      showText, fCurrentTextSize);              << 
361                                                << 
362   G4bool successful = pScene -> AddRunDuration << 
363   const G4String& currentSceneName = pScene -> << 
364   if (successful) {                            << 
365     if (verbosity >= G4VisManager::confirmatio << 
366       G4cout << "Axes of length " << G4BestUni << 
367       << "have been added to scene \"" << curr << 
368       << G4endl;                               << 
369     }                                          << 
370   }                                            << 
371   else G4VisCommandsSceneAddUnsuccessful(verbo << 
372                                                << 
373   CheckSceneAndNotifyHandlers (pScene);        << 
374 }                                              << 
375                                                << 
376 ////////////// /vis/scene/add/date /////////// << 
377                                                << 
378 G4VisCommandSceneAddDate::G4VisCommandSceneAdd << 
379   G4bool omitable;                             << 
380   fpCommand = new G4UIcommand ("/vis/scene/add << 
381   fpCommand -> SetGuidance ("Adds date to curr << 
382   fpCommand -> SetGuidance                     << 
383   ("If \"date\"is omitted, the current date an << 
384    "\nOtherwise, the string, including the res << 
385   G4UIparameter* parameter;                    << 
386   parameter = new G4UIparameter ("size", 'i',  << 
387   parameter -> SetGuidance ("Screen size of te << 
388   parameter -> SetDefaultValue (18);           << 
389   fpCommand -> SetParameter (parameter);       << 
390   parameter = new G4UIparameter ("x-position", << 
391   parameter -> SetGuidance ("x screen position << 
392   parameter -> SetDefaultValue (0.95);         << 
393   fpCommand -> SetParameter (parameter);       << 
394   parameter = new G4UIparameter ("y-position", << 
395   parameter -> SetGuidance ("y screen position << 
396   parameter -> SetDefaultValue (0.9);          << 
397   fpCommand -> SetParameter (parameter);       << 
398   parameter = new G4UIparameter ("layout", 's' << 
399   parameter -> SetGuidance ("Layout, i.e., adj << 
400   parameter -> SetDefaultValue ("right");      << 
401   fpCommand -> SetParameter (parameter);       << 
402   parameter = new G4UIparameter ("date", 's',  << 
403   parameter -> SetDefaultValue ("-");          << 
404   fpCommand -> SetParameter (parameter);       << 
405 }                                              << 
406                                                << 
407 G4VisCommandSceneAddDate::~G4VisCommandSceneAd << 
408   delete fpCommand;                            << 
409 }                                              << 
410                                                << 
411 G4String G4VisCommandSceneAddDate::GetCurrentV << 
412   return "";                                   << 
413 }                                              << 
414                                                   139 
415 void G4VisCommandSceneAddDate::SetNewValue (G4 << 140   G4VModel* model = new G4AxesModel(x0, y0, z0, length);
416 {                                              << 
417   G4VisManager::Verbosity verbosity = fpVisMan << 
418   G4bool warn(verbosity >= G4VisManager::warni << 
419                                                   141 
420   G4Scene* pScene = fpVisManager->GetCurrentSc << 142   model->SetExtent(G4VisExtent(x0 - length, x0 + length,
421   if (!pScene) {                               << 143              y0 - length, y0 + length,
422     if (verbosity >= G4VisManager::errors) {   << 144              z0 - length, z0 + length));
423       G4warn << "ERROR: No current scene.  Ple << 145   // This extent gets "added" to existing scene extent in
424     }                                          << 146   // AddRunDurationModel below.
425     return;                                    << 
426   }                                            << 
427                                                << 
428   G4int size;                                  << 
429   G4double x, y;                               << 
430   G4String layoutString, dateString;           << 
431   std::istringstream is(newValue);             << 
432   is >> size >> x >> y >> layoutString >> date << 
433   // Read rest of line, if any.                << 
434   const size_t NREMAINDER = 100;               << 
435   char remainder[NREMAINDER];                  << 
436   remainder[0]='\0';  // In case there is noth << 
437   is.getline(remainder, NREMAINDER);           << 
438   dateString += remainder;                     << 
439   G4Text::Layout layout = G4Text::right;       << 
440   if (layoutString[0] == 'l') layout = G4Text: << 
441   else if (layoutString[0] == 'c') layout = G4 << 
442   else if (layoutString[0] == 'r') layout = G4 << 
443                                                   147 
444   Date* date = new Date(fpVisManager, size, x, << 
445   G4VModel* model =                            << 
446     new G4CallbackModel<G4VisCommandSceneAddDa << 
447   model->SetType("Date");                      << 
448   model->SetGlobalTag("Date");                 << 
449   model->SetGlobalDescription("Date: " + newVa << 
450   const G4String& currentSceneName = pScene ->    148   const G4String& currentSceneName = pScene -> GetName ();
451   G4bool successful = pScene -> AddEndOfEventM << 149   G4bool successful = pScene -> AddRunDurationModel (model, warn);
452   if (successful) {                               150   if (successful) {
453     if (verbosity >= G4VisManager::confirmatio    151     if (verbosity >= G4VisManager::confirmations) {
454       G4cout << "Date has been added to scene  << 152       G4cout << "Axes have been added to scene \"" << currentSceneName << "\"."
455        << currentSceneName << "\"."            << 
456        << G4endl;                                 153        << G4endl;
457     }                                             154     }
458   }                                               155   }
459   else G4VisCommandsSceneAddUnsuccessful(verbo    156   else G4VisCommandsSceneAddUnsuccessful(verbosity);
460                                                << 157   UpdateVisManagerScene (currentSceneName);
461   CheckSceneAndNotifyHandlers (pScene);        << 
462 }                                                 158 }
463                                                   159 
464 void G4VisCommandSceneAddDate::Date::operator( << 
465   (G4VGraphicsScene& sceneHandler, const G4Mod << 
466 {                                              << 
467   G4String time;                               << 
468   if (fDate == "-") {                          << 
469     time = fTimer.GetClockTime();              << 
470   } else {                                     << 
471     time = fDate;                              << 
472   }                                            << 
473   // Check for \n, starting from back, and era << 
474   std::string::size_type i = time.rfind('\n'); << 
475   if (i != std::string::npos) time.erase(i);   << 
476   G4Text text(time, G4Point3D(fX, fY, 0.));    << 
477   text.SetScreenSize(fSize);                   << 
478   text.SetLayout(fLayout);                     << 
479   G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 
480   text.SetVisAttributes(textAtts);             << 
481   sceneHandler.BeginPrimitives2D();            << 
482   sceneHandler.AddPrimitive(text);             << 
483   sceneHandler.EndPrimitives2D();              << 
484 }                                              << 
485                                                   160 
486 ////////////// /vis/scene/add/digis //////////    161 ////////////// /vis/scene/add/digis ///////////////////////////////////////
487                                                   162 
488 G4VisCommandSceneAddDigis::G4VisCommandSceneAd    163 G4VisCommandSceneAddDigis::G4VisCommandSceneAddDigis () {
489   fpCommand = new G4UIcmdWithoutParameter ("/v    164   fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/digis", this);
490   fpCommand -> SetGuidance ("Adds digis to cur    165   fpCommand -> SetGuidance ("Adds digis to current scene.");
491   fpCommand -> SetGuidance                        166   fpCommand -> SetGuidance
492     ("Digis are drawn at end of event when the    167     ("Digis are drawn at end of event when the scene in which"
493      "\nthey are added is current.");             168      "\nthey are added is current.");
494 }                                                 169 }
495                                                   170 
496 G4VisCommandSceneAddDigis::~G4VisCommandSceneA    171 G4VisCommandSceneAddDigis::~G4VisCommandSceneAddDigis () {
497   delete fpCommand;                               172   delete fpCommand;
498 }                                                 173 }
499                                                   174 
500 G4String G4VisCommandSceneAddDigis::GetCurrent    175 G4String G4VisCommandSceneAddDigis::GetCurrentValue (G4UIcommand*) {
501   return "";                                      176   return "";
502 }                                                 177 }
503                                                   178 
504 void G4VisCommandSceneAddDigis::SetNewValue (G    179 void G4VisCommandSceneAddDigis::SetNewValue (G4UIcommand*, G4String) {
505                                                   180 
506   G4VisManager::Verbosity verbosity = fpVisMan    181   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
507   G4bool warn(verbosity >= G4VisManager::warni    182   G4bool warn(verbosity >= G4VisManager::warnings);
508                                                   183 
509   G4Scene* pScene = fpVisManager->GetCurrentSc    184   G4Scene* pScene = fpVisManager->GetCurrentScene();
510   if (!pScene) {                                  185   if (!pScene) {
511     if (verbosity >= G4VisManager::errors) {      186     if (verbosity >= G4VisManager::errors) {
512       G4warn << "ERROR: No current scene.  Ple << 187       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
513     }                                             188     }
514     return;                                       189     return;
515   }                                               190   }
516                                                   191 
517   G4VModel* model = new G4DigiModel;           << 192   G4DigiModel* model = new G4DigiModel;
518   const G4String& currentSceneName = pScene ->    193   const G4String& currentSceneName = pScene -> GetName ();
519   G4bool successful = pScene -> AddEndOfEventM    194   G4bool successful = pScene -> AddEndOfEventModel (model, warn);
520   if (successful) {                               195   if (successful) {
521     if (verbosity >= G4VisManager::confirmatio    196     if (verbosity >= G4VisManager::confirmations) {
522       G4cout << "Digis, if any, will be drawn  << 197       G4cout << "Digis will be drawn in scene \""
523        << currentSceneName << "\"."               198        << currentSceneName << "\"."
524        << G4endl;                                 199        << G4endl;
525     }                                             200     }
526   }                                               201   }
527   else G4VisCommandsSceneAddUnsuccessful(verbo    202   else G4VisCommandsSceneAddUnsuccessful(verbosity);
528                                                << 203   UpdateVisManagerScene (currentSceneName);
529   CheckSceneAndNotifyHandlers (pScene);        << 
530 }                                              << 
531                                                << 
532 ////////////// /vis/scene/add/electricField // << 
533                                                << 
534 G4VisCommandSceneAddElectricField::G4VisComman << 
535   G4bool omitable;                             << 
536   fpCommand = new G4UIcommand ("/vis/scene/add << 
537   fpCommand -> SetGuidance                     << 
538   ("Adds electric field representation to curr << 
539   fpCommand -> SetGuidance                     << 
540   ("The first parameter is no. of data points  << 
541    "\nmaximum, the number of data points sampl << 
542    "\nlarge--be warned!"                       << 
543    "\nThe default value is 10, i.e., a 21x21x2 << 
544    "\nThat may swamp your view, but usually, a << 
545    "\nthe extent, so it's not a problem. But i << 
546    "\nyou can do:"                             << 
547    "\n- reduce the number of data points per h << 
548    "\n- specify \"lightArrow\" (second paramet << 
549    "\n- restrict the region sampled with \"/vi << 
550    "\n- restrict the drawing to a specific vol << 
551    "\n    \"/vis/set/volumeForField\" or \"/vi << 
552    "\nNote: you might have to deactivate exist << 
553    "\n  \"/vis/scene/activateModel Field false << 
554    "\n  \"/vis/scene/add/...Field\" command ag << 
555   fpCommand -> SetGuidance                     << 
556   ("In the arrow representation, the length of << 
557    "\nto the magnitude of the field and the co << 
558    "\nas a fraction of the maximum magnitude:  << 
559   G4UIparameter* parameter;                    << 
560   parameter = new G4UIparameter ("nDataPointsP << 
561   parameter -> SetDefaultValue (10);           << 
562   fpCommand -> SetParameter (parameter);       << 
563   parameter = new G4UIparameter ("representati << 
564   parameter -> SetParameterCandidates("fullArr << 
565   parameter -> SetDefaultValue ("fullArrow");  << 
566   fpCommand -> SetParameter (parameter);       << 
567 }                                              << 
568                                                << 
569 G4VisCommandSceneAddElectricField::~G4VisComma << 
570   delete fpCommand;                            << 
571 }                                              << 
572                                                << 
573 G4String G4VisCommandSceneAddElectricField::Ge << 
574   return "";                                   << 
575 }                                              << 
576                                                << 
577 void G4VisCommandSceneAddElectricField::SetNew << 
578 (G4UIcommand*, G4String newValue) {            << 
579                                                << 
580   G4VisManager::Verbosity verbosity = fpVisMan << 
581   G4bool warn(verbosity >= G4VisManager::warni << 
582                                                << 
583   G4Scene* pScene = fpVisManager->GetCurrentSc << 
584   if (!pScene) {                               << 
585     if (verbosity >= G4VisManager::errors) {   << 
586       G4warn <<  "ERROR: No current scene.  Pl << 
587     }                                          << 
588     return;                                    << 
589   }                                            << 
590                                                << 
591   G4int nDataPointsPerHalfExtent;              << 
592   G4String representation;                     << 
593   std::istringstream iss(newValue);            << 
594   iss >> nDataPointsPerHalfExtent >> represent << 
595   G4ElectricFieldModel::Representation         << 
596   modelRepresentation = G4ElectricFieldModel:: << 
597   if (representation == "lightArrow") {        << 
598     modelRepresentation = G4ElectricFieldModel << 
599   }                                            << 
600   G4VModel* model;                             << 
601   model = new G4ElectricFieldModel             << 
602   (nDataPointsPerHalfExtent,modelRepresentatio << 
603    fCurrentArrow3DLineSegmentsPerCircle,       << 
604    fCurrentExtentForField,                     << 
605    fCurrrentPVFindingsForField);               << 
606   const G4String& currentSceneName = pScene -> << 
607   G4bool successful = pScene -> AddRunDuration << 
608   if (successful) {                            << 
609     if (verbosity >= G4VisManager::confirmatio << 
610       G4cout                                   << 
611       << "Electric field, if any, will be draw << 
612       << currentSceneName                      << 
613       << "\"\n  with "                         << 
614       << nDataPointsPerHalfExtent              << 
615       << " data points per half extent and wit << 
616       << representation                        << 
617       << '\"'                                  << 
618       << G4endl;                               << 
619     }                                          << 
620   }                                            << 
621   else G4VisCommandsSceneAddUnsuccessful(verbo << 
622                                                << 
623   CheckSceneAndNotifyHandlers (pScene);        << 
624 }                                                 204 }
625                                                   205 
626 ////////////// /vis/scene/add/eventID ////////    206 ////////////// /vis/scene/add/eventID ///////////////////////////////////////
627                                                   207 
628 G4VisCommandSceneAddEventID::G4VisCommandScene    208 G4VisCommandSceneAddEventID::G4VisCommandSceneAddEventID () {
629   G4bool omitable;                                209   G4bool omitable;
630   fpCommand = new G4UIcommand ("/vis/scene/add    210   fpCommand = new G4UIcommand ("/vis/scene/add/eventID", this);
631   fpCommand -> SetGuidance ("Adds eventID to c    211   fpCommand -> SetGuidance ("Adds eventID to current scene.");
632   fpCommand -> SetGuidance                        212   fpCommand -> SetGuidance
633     ("Run and event numbers are drawn at end o    213     ("Run and event numbers are drawn at end of event or run when"
634      "\n the scene in which they are added is     214      "\n the scene in which they are added is current.");
635   G4UIparameter* parameter;                       215   G4UIparameter* parameter;
636   parameter = new G4UIparameter ("size", 'i',     216   parameter = new G4UIparameter ("size", 'i', omitable = true);
637   parameter -> SetGuidance ("Screen size of te    217   parameter -> SetGuidance ("Screen size of text in pixels.");
638   parameter -> SetDefaultValue (18);              218   parameter -> SetDefaultValue (18);
639   fpCommand -> SetParameter (parameter);          219   fpCommand -> SetParameter (parameter);
640   parameter = new G4UIparameter ("x-position",    220   parameter = new G4UIparameter ("x-position", 'd', omitable = true);
641   parameter -> SetGuidance ("x screen position    221   parameter -> SetGuidance ("x screen position in range -1 < x < 1.");
642   parameter -> SetDefaultValue (-0.95);           222   parameter -> SetDefaultValue (-0.95);
643   fpCommand -> SetParameter (parameter);          223   fpCommand -> SetParameter (parameter);
644   parameter = new G4UIparameter ("y-position",    224   parameter = new G4UIparameter ("y-position", 'd', omitable = true);
645   parameter -> SetGuidance ("y screen position    225   parameter -> SetGuidance ("y screen position in range -1 < y < 1.");
646   parameter -> SetDefaultValue (0.9);             226   parameter -> SetDefaultValue (0.9);
647   fpCommand -> SetParameter (parameter);          227   fpCommand -> SetParameter (parameter);
648   parameter = new G4UIparameter ("layout", 's' << 
649   parameter -> SetGuidance ("Layout, i.e., adj << 
650   parameter -> SetDefaultValue ("left");       << 
651   fpCommand -> SetParameter (parameter);       << 
652 }                                                 228 }
653                                                   229 
654 G4VisCommandSceneAddEventID::~G4VisCommandScen    230 G4VisCommandSceneAddEventID::~G4VisCommandSceneAddEventID () {
655   delete fpCommand;                               231   delete fpCommand;
656 }                                                 232 }
657                                                   233 
658 G4String G4VisCommandSceneAddEventID::GetCurre    234 G4String G4VisCommandSceneAddEventID::GetCurrentValue (G4UIcommand*) {
659   return "";                                      235   return "";
660 }                                                 236 }
661                                                   237 
662 void G4VisCommandSceneAddEventID::SetNewValue     238 void G4VisCommandSceneAddEventID::SetNewValue (G4UIcommand*, G4String newValue)
663 {                                                 239 {
664   G4VisManager::Verbosity verbosity = fpVisMan    240   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
665   G4bool warn(verbosity >= G4VisManager::warni    241   G4bool warn(verbosity >= G4VisManager::warnings);
666                                                   242 
667   G4Scene* pScene = fpVisManager->GetCurrentSc    243   G4Scene* pScene = fpVisManager->GetCurrentScene();
668   if (!pScene) {                                  244   if (!pScene) {
669     if (verbosity >= G4VisManager::errors) {      245     if (verbosity >= G4VisManager::errors) {
670       G4warn << "ERROR: No current scene.  Ple << 246       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
671     }                                             247     }
672     return;                                       248     return;
673   }                                               249   }
674                                                   250 
675   G4int size;                                     251   G4int size;
676   G4double x, y;                                  252   G4double x, y;
677   G4String layoutString;                       << 
678   std::istringstream is(newValue);             << 
679   is >> size >> x >> y >> layoutString;        << 
680                                                << 
681   G4Text::Layout layout = G4Text::right;       << 
682   if (layoutString[0] == 'l') layout = G4Text: << 
683   else if (layoutString[0] == 'c') layout = G4 << 
684   else if (layoutString[0] == 'r') layout = G4 << 
685                                                << 
686   // For End of Event (only for reviewing kept << 
687   EventID* eoeEventID                          << 
688   = new EventID(forEndOfEvent, fpVisManager, s << 
689   G4VModel* eoeModel =                         << 
690     new G4CallbackModel<G4VisCommandSceneAddEv << 
691   eoeModel->SetType("EoEEventID");             << 
692   eoeModel->SetGlobalTag("EoEEventID");        << 
693   eoeModel->SetGlobalDescription("EoEEventID:  << 
694   G4bool successfulEoE = pScene -> AddEndOfEve << 
695                                                << 
696   // For End of Run                            << 
697   EventID* eorEventID                          << 
698   = new EventID(forEndOfRun, fpVisManager, siz << 
699   G4VModel* eorModel =                         << 
700   new G4CallbackModel<G4VisCommandSceneAddEven << 
701   eorModel->SetType("EoREventID");             << 
702   eorModel->SetGlobalTag("EoREventID");        << 
703   eorModel->SetGlobalDescription("EoREventID:  << 
704   G4bool successfulEoR = pScene -> AddEndOfRun << 
705                                                << 
706   if (successfulEoE && successfulEoR) {        << 
707     if (verbosity >= G4VisManager::confirmatio << 
708       const G4String& currentSceneName = pScen << 
709       G4cout << "EventID has been added to sce << 
710       << currentSceneName << "\"."             << 
711       << G4endl;                               << 
712     }                                          << 
713   }                                            << 
714   else G4VisCommandsSceneAddUnsuccessful(verbo << 
715                                                << 
716   CheckSceneAndNotifyHandlers (pScene);        << 
717 }                                              << 
718                                                << 
719 void G4VisCommandSceneAddEventID::EventID::ope << 
720 (G4VGraphicsScene& sceneHandler, const G4Model << 
721 {                                              << 
722   G4RunManager* runManager = G4RunManagerFacto << 
723   if(!runManager)                              << 
724     return;                                    << 
725                                                << 
726   const G4Run* currentRun = runManager->GetCur << 
727   if (!currentRun) return;                     << 
728                                                << 
729   const G4int currentRunID = currentRun->GetRu << 
730                                                << 
731   std::ostringstream oss;                      << 
732   switch (fForWhat) {                          << 
733     case forEndOfEvent:                        << 
734     {                                          << 
735       // Only use if reviewing kept events     << 
736       if (!fpVisManager->GetReviewingKeptEvent << 
737       const G4Event* currentEvent = mp->GetEve << 
738       if (!currentEvent) return;               << 
739       G4int eventID = currentEvent->GetEventID << 
740       oss << "Run " << currentRunID << " Event << 
741       break;                                   << 
742     }                                          << 
743     case forEndOfRun:                          << 
744     {                                          << 
745       // Only use if NOT reviewing kept events << 
746       if (fpVisManager->GetReviewingKeptEvents << 
747       const G4int nEvents = currentRun->GetNum << 
748       size_t nKeptEvents = (size_t)(currentRun << 
749       oss << "Run " << currentRunID << " (" << << 
750       if (nEvents != 1) oss << 's';            << 
751       oss << ", " << nKeptEvents << " kept)";  << 
752       break;                                   << 
753     }                                          << 
754     default:                                   << 
755       return;                                  << 
756   }                                            << 
757                                                << 
758   G4Text text(oss.str(), G4Point3D(fX, fY, 0.) << 
759   text.SetScreenSize(fSize);                   << 
760   text.SetLayout(fLayout);                     << 
761   G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 
762   text.SetVisAttributes(textAtts);             << 
763   sceneHandler.BeginPrimitives2D();            << 
764   sceneHandler.AddPrimitive(text);             << 
765   sceneHandler.EndPrimitives2D();              << 
766 }                                              << 
767                                                << 
768 ////////////// /vis/scene/add/extent ///////// << 
769                                                << 
770 G4VisCommandSceneAddExtent::G4VisCommandSceneA << 
771   fpCommand = new G4UIcommand("/vis/scene/add/ << 
772   fpCommand -> SetGuidance                     << 
773   ("Adds a dummy model with given extent to th << 
774    "\nRequires the limits: xmin, xmax, ymin, y << 
775    "\nThis can be used to provide an extent to << 
776    "\nno other models with extent are availabl << 
777    "\neven if there is no geometry.  In that c << 
778    "\n  /vis/open OGL"                         << 
779    "\n  /vis/scene/create"                     << 
780    "\n  /vis/scene/add/extent -300 300 -300 30 << 
781    "\n  /vis/sceneHandler/attach");            << 
782   G4bool omitable;                             << 
783   G4UIparameter* parameter;                    << 
784   parameter = new G4UIparameter ("xmin", 'd',  << 
785   parameter -> SetDefaultValue (0.);           << 
786   fpCommand -> SetParameter (parameter);       << 
787   parameter = new G4UIparameter ("xmax", 'd',  << 
788   parameter -> SetDefaultValue (0.);           << 
789   fpCommand -> SetParameter (parameter);       << 
790   parameter = new G4UIparameter ("ymin", 'd',  << 
791   parameter -> SetDefaultValue (0.);           << 
792   fpCommand -> SetParameter (parameter);       << 
793   parameter = new G4UIparameter ("ymax", 'd',  << 
794   parameter -> SetDefaultValue (0.);           << 
795   fpCommand -> SetParameter (parameter);       << 
796   parameter = new G4UIparameter ("zmin", 'd',  << 
797   parameter -> SetDefaultValue (0.);           << 
798   fpCommand -> SetParameter (parameter);       << 
799   parameter = new G4UIparameter ("zmax", 'd',  << 
800   parameter -> SetDefaultValue (0.);           << 
801   fpCommand -> SetParameter (parameter);       << 
802   parameter =  new G4UIparameter ("unit", 's', << 
803   parameter -> SetDefaultValue ("m");          << 
804   fpCommand -> SetParameter (parameter);       << 
805 }                                              << 
806                                                << 
807 G4VisCommandSceneAddExtent::~G4VisCommandScene << 
808   delete fpCommand;                            << 
809 }                                              << 
810                                                << 
811 G4String G4VisCommandSceneAddExtent::GetCurren << 
812   return "";                                   << 
813 }                                              << 
814                                                << 
815 void G4VisCommandSceneAddExtent::SetNewValue ( << 
816 {                                              << 
817   G4VisManager::Verbosity verbosity = fpVisMan << 
818   G4bool warn(verbosity >= G4VisManager::warni << 
819                                                << 
820   G4Scene* pScene = fpVisManager->GetCurrentSc << 
821   if (!pScene) {                               << 
822     if (verbosity >= G4VisManager::errors) {   << 
823       G4warn << "ERROR: No current scene.  Ple << 
824     }                                          << 
825     return;                                    << 
826   }                                            << 
827                                                << 
828   G4double xmin, xmax, ymin, ymax, zmin, zmax; << 
829   G4String unitString;                         << 
830   std::istringstream is(newValue);                253   std::istringstream is(newValue);
831   is >> xmin >> xmax >> ymin >> ymax >> zmin > << 254   is >> size >> x >> y;
832   G4double unit = G4UIcommand::ValueOf(unitStr << 
833   xmin *= unit; xmax *= unit;                  << 
834   ymin *= unit; ymax *= unit;                  << 
835   zmin *= unit; zmax *= unit;                  << 
836                                                   255 
837   G4VisExtent visExtent(xmin, xmax, ymin, ymax << 256   EventID* eventID = new EventID(fpVisManager, size, x, y);
838   Extent* extent = new Extent(xmin, xmax, ymin << 
839   G4VModel* model =                               257   G4VModel* model =
840   new G4CallbackModel<G4VisCommandSceneAddExte << 258     new G4CallbackModel<G4VisCommandSceneAddEventID::EventID>(eventID);
841   model->SetType("Extent");                    << 259   model->SetGlobalDescription("EventID");
842   model->SetGlobalTag("Extent");               << 260   model->SetGlobalTag("EventID");
843   model->SetGlobalDescription("Extent: " + new << 
844   model->SetExtent(visExtent);                 << 
845   const G4String& currentSceneName = pScene ->    261   const G4String& currentSceneName = pScene -> GetName ();
846   G4bool successful = pScene -> AddRunDuration << 262   G4bool successful = pScene -> AddEndOfEventModel (model, warn);
847   if (successful) {                               263   if (successful) {
848     if (verbosity >= G4VisManager::confirmatio    264     if (verbosity >= G4VisManager::confirmations) {
849       G4cout << "A benign model with extent "  << 265       G4cout << "EventID will be drawn in scene \""
850       << visExtent                             << 
851       << " has been added to scene \""         << 
852        << currentSceneName << "\"."               266        << currentSceneName << "\"."
853        << G4endl;                                 267        << G4endl;
854     }                                             268     }
855   }                                               269   }
856   else G4VisCommandsSceneAddUnsuccessful(verbo    270   else G4VisCommandsSceneAddUnsuccessful(verbosity);
857                                                << 271   UpdateVisManagerScene (currentSceneName);
858   CheckSceneAndNotifyHandlers (pScene);        << 
859 }                                              << 
860                                                << 
861 G4VisCommandSceneAddExtent::Extent::Extent     << 
862 (G4double xmin, G4double xmax,                 << 
863  G4double ymin, G4double ymax,                 << 
864  G4double zmin, G4double zmax):                << 
865 fExtent(xmin,xmax,ymin,ymax,zmin,zmax)         << 
866 {}                                             << 
867                                                << 
868 void G4VisCommandSceneAddExtent::Extent::opera << 
869 (G4VGraphicsScene&, const G4ModelingParameters << 
870 {}                                             << 
871                                                << 
872 ////////////// /vis/scene/add/frame ////////// << 
873                                                << 
874 G4VisCommandSceneAddFrame::G4VisCommandSceneAd << 
875   fpCommand = new G4UIcommand("/vis/scene/add/ << 
876   fpCommand -> SetGuidance ("Add frame to curr << 
877   G4bool omitable;                             << 
878   G4UIparameter* parameter;                    << 
879   parameter = new G4UIparameter ("size", 'd',  << 
880   parameter -> SetGuidance ("Size of frame.  1 << 
881   parameter -> SetParameterRange ("size > 0 && << 
882   parameter -> SetDefaultValue (0.97);         << 
883   fpCommand -> SetParameter (parameter);       << 
884 }                                                 272 }
885                                                   273 
886 G4VisCommandSceneAddFrame::~G4VisCommandSceneA << 274 void G4VisCommandSceneAddEventID::EventID::operator()
887   delete fpCommand;                            << 275   (G4VGraphicsScene& sceneHandler, const G4Transform3D&)
888 }                                              << 
889                                                << 
890 G4String G4VisCommandSceneAddFrame::GetCurrent << 
891   return "";                                   << 
892 }                                              << 
893                                                << 
894 void G4VisCommandSceneAddFrame::SetNewValue (G << 
895 {                                                 276 {
896   G4VisManager::Verbosity verbosity = fpVisMan << 277   const G4Run* currentRun = 0;
897   G4bool warn(verbosity >= G4VisManager::warni << 278   G4RunManager* runManager = G4RunManager::GetRunManager();
898                                                << 279   if (runManager) currentRun = runManager->GetCurrentRun();
899   G4Scene* pScene = fpVisManager->GetCurrentSc << 280 
900   if (!pScene) {                               << 281   G4VModel* model = fpVisManager->GetCurrentSceneHandler()->GetModel();
                                                   >> 282   const G4ModelingParameters* mp = 0;
                                                   >> 283   const G4Event* currentEvent = 0;
                                                   >> 284   if (model) {
                                                   >> 285    mp = model->GetModelingParameters();
                                                   >> 286    currentEvent = mp->GetEvent();
                                                   >> 287   } else {
                                                   >> 288     G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
901     if (verbosity >= G4VisManager::errors) {      289     if (verbosity >= G4VisManager::errors) {
902       G4warn << "ERROR: No current scene.  Ple << 290       G4cout << "ERROR: No model defined for this SceneHandler : "
                                                   >> 291        << fpVisManager->GetCurrentSceneHandler()->GetName()
                                                   >> 292        << G4endl;
903     }                                             293     }
904     return;                                    << 
905   }                                               294   }
906                                                << 295   if (currentRun && currentEvent) {
907   G4double size;                               << 296     G4int runID = currentRun->GetRunID();
908   std::istringstream is(newValue);             << 297     G4int eventID = currentEvent->GetEventID();
909   is >> size;                                  << 298     std::ostringstream oss;
910                                                << 299     if (fpVisManager->GetCurrentScene()->GetRefreshAtEndOfEvent()) {
911   Frame* frame = new Frame(size, fCurrentLineW << 300       oss << "Run " << runID << " Event " << eventID;
912   G4VModel* model =                            << 301     } else {
913     new G4CallbackModel<G4VisCommandSceneAddFr << 302       G4int nEvents = 0;
914   model->SetType("Frame");                     << 303       G4StateManager* stateManager = G4StateManager::GetStateManager();
915   model->SetGlobalTag("Frame");                << 304       G4ApplicationState state = stateManager->GetCurrentState();
916   model->SetGlobalDescription("Frame: " + newV << 305       if (state == G4State_EventProc) {
917   const G4String& currentSceneName = pScene -> << 306   nEvents = currentRun->GetNumberOfEventToBeProcessed();
918   G4bool successful = pScene -> AddRunDuration << 307       } else {
919   if (successful) {                            << 308   const std::vector<const G4Event*>* events =
920     if (verbosity >= G4VisManager::confirmatio << 309     currentRun->GetEventVector();
921       G4cout << "Frame has been added to scene << 310   if (events) nEvents = events->size();
922        << currentSceneName << "\"."            << 311       }
923        << G4endl;                              << 312       if (eventID < nEvents - 1) return;  // Not last event.
                                                   >> 313       else {
                                                   >> 314   oss << "Run " << runID << " (" << nEvents << " accumulated events)";
                                                   >> 315       }
924     }                                             316     }
                                                   >> 317     G4Text text(oss.str(), G4Point3D(fX, fY, 0.));
                                                   >> 318     text.SetScreenSize(fSize);
                                                   >> 319     G4VisAttributes textAtts(G4Colour(0.,1.,1));
                                                   >> 320     text.SetVisAttributes(textAtts);
                                                   >> 321     sceneHandler.BeginPrimitives2D();
                                                   >> 322     sceneHandler.AddPrimitive(text);
                                                   >> 323     sceneHandler.EndPrimitives2D();
925   }                                               324   }
926   else G4VisCommandsSceneAddUnsuccessful(verbo << 
927                                                << 
928   CheckSceneAndNotifyHandlers (pScene);        << 
929 }                                              << 
930                                                << 
931 void G4VisCommandSceneAddFrame::Frame::operato << 
932   (G4VGraphicsScene& sceneHandler, const G4Mod << 
933 {                                              << 
934   G4Polyline frame;                            << 
935   frame.push_back(G4Point3D( fSize,  fSize, 0. << 
936   frame.push_back(G4Point3D(-fSize,  fSize, 0. << 
937   frame.push_back(G4Point3D(-fSize, -fSize, 0. << 
938   frame.push_back(G4Point3D( fSize, -fSize, 0. << 
939   frame.push_back(G4Point3D( fSize,  fSize, 0. << 
940   G4VisAttributes va;                          << 
941   va.SetLineWidth(fWidth);                     << 
942   va.SetColour(fColour);                       << 
943   frame.SetVisAttributes(va);                  << 
944   sceneHandler.BeginPrimitives2D();            << 
945   sceneHandler.AddPrimitive(frame);            << 
946   sceneHandler.EndPrimitives2D();              << 
947 }                                                 325 }
948                                                   326 
949 ////////////// /vis/scene/add/gps //////////// << 327 ////////////// /vis/scene/add/ghosts ///////////////////////////////////////
950                                                   328 
951 G4VisCommandSceneAddGPS::G4VisCommandSceneAddG << 329 G4VisCommandSceneAddGhosts::G4VisCommandSceneAddGhosts () {
952   G4bool omitable;                                330   G4bool omitable;
953   G4UIparameter* parameter;                    << 331   fpCommand = new G4UIcmdWithAString ("/vis/scene/add/ghosts", this);
954   fpCommand = new G4UIcommand ("/vis/scene/add << 
955   fpCommand -> SetGuidance                        332   fpCommand -> SetGuidance
956   ("A representation of the source(s) of the G << 333     ("Adds ghost volumes (G4FlavoredParallelWorld) to the current scene.");
957    "\nwill be added to current scene and drawn << 334   fpCommand -> SetGuidance ("Selects by particle.");
958   fpCommand->SetGuidance(ConvertToColourGuidan << 335   fpCommand -> SetParameterName ("particle", omitable = true);
959   fpCommand->SetGuidance("Default: red and tra << 336   fpCommand -> SetDefaultValue ("all");
960   parameter = new G4UIparameter("red_or_string << 
961   parameter -> SetDefaultValue ("1.");         << 
962   fpCommand -> SetParameter (parameter);       << 
963   parameter = new G4UIparameter("green", 'd',  << 
964   parameter -> SetDefaultValue (0.);           << 
965   fpCommand -> SetParameter (parameter);       << 
966   parameter = new G4UIparameter ("blue", 'd',  << 
967   parameter -> SetDefaultValue (0.);           << 
968   fpCommand -> SetParameter (parameter);       << 
969   parameter = new G4UIparameter ("opacity", 'd << 
970   parameter -> SetDefaultValue (0.3);          << 
971   fpCommand -> SetParameter (parameter);       << 
972 }                                                 337 }
973                                                   338 
974 G4VisCommandSceneAddGPS::~G4VisCommandSceneAdd << 339 G4VisCommandSceneAddGhosts::~G4VisCommandSceneAddGhosts () {
975   delete fpCommand;                               340   delete fpCommand;
976 }                                                 341 }
977                                                   342 
978 G4String G4VisCommandSceneAddGPS::GetCurrentVa << 343 G4String G4VisCommandSceneAddGhosts::GetCurrentValue (G4UIcommand*) {
979   return "";                                      344   return "";
980 }                                                 345 }
981                                                   346 
982 void G4VisCommandSceneAddGPS::SetNewValue (G4U << 347 void G4VisCommandSceneAddGhosts::SetNewValue(G4UIcommand*, G4String newValue) {
983                                                   348 
984   G4VisManager::Verbosity verbosity = fpVisMan    349   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
985   G4bool warn(verbosity >= G4VisManager::warni    350   G4bool warn(verbosity >= G4VisManager::warnings);
986                                                   351 
987   G4Scene* pScene = fpVisManager->GetCurrentSc    352   G4Scene* pScene = fpVisManager->GetCurrentScene();
988   if (!pScene) {                                  353   if (!pScene) {
989     if (verbosity >= G4VisManager::errors) {      354     if (verbosity >= G4VisManager::errors) {
990       G4warn << "ERROR: No current scene.  Ple << 355       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
991     }                                             356     }
992     return;                                       357     return;
993   }                                               358   }
994                                                << 
995   G4String redOrString;                        << 
996   G4double green, blue, opacity;               << 
997   std::istringstream iss(newValue);            << 
998   iss >> redOrString >> green >> blue >> opaci << 
999   G4Colour colour(1.,0.,0.,0.3);  // Default r << 
1000   ConvertToColour(colour, redOrString, green, << 
1001                                               << 
1002   G4VModel* model = new G4GPSModel(colour);   << 
1003   const G4String& currentSceneName = pScene -    359   const G4String& currentSceneName = pScene -> GetName ();
1004   G4bool successful = pScene -> AddRunDuratio << 360 
1005   if (successful) {                           << 361   // Gets the G4GlobalFastSimulationManager pointer if any.
1006     if (verbosity >= G4VisManager::confirmati << 362   G4VGlobalFastSimulationManager* theGlobalFastSimulationManager;
1007       G4cout <<                               << 363   if(!(theGlobalFastSimulationManager = 
1008       "A representation of the source(s) of t << 364        G4VGlobalFastSimulationManager::GetConcreteInstance ())){
1009       "\n  in colour " << colour << " for sce << 365     if (verbosity >= G4VisManager::errors) {
1010       << currentSceneName << "\" if applicabl << 366       G4cout << "ERROR: no G4GlobalFastSimulationManager" << G4endl;
1011       << G4endl;                              << 
1012     }                                            367     }
                                                   >> 368     return;
1013   }                                              369   }
1014   else G4VisCommandsSceneAddUnsuccessful(verb << 
1015                                               << 
1016   CheckSceneAndNotifyHandlers (pScene);       << 
1017 }                                             << 
1018                                                  370   
                                                   >> 371   // Gets the G4ParticleTable pointer.
                                                   >> 372   G4ParticleTable* theParticleTable=G4ParticleTable::GetParticleTable();
                                                   >> 373   
                                                   >> 374   // If "all" (the default) loops on all known particles
                                                   >> 375   if(newValue=="all") 
                                                   >> 376     {
                                                   >> 377       G4VFlavoredParallelWorld* CurrentFlavoredWorld = 0;
                                                   >> 378       G4bool successful = false;
                                                   >> 379       for (G4int iParticle=0; iParticle<theParticleTable->entries(); 
                                                   >> 380      iParticle++)
                                                   >> 381   {
                                                   >> 382     CurrentFlavoredWorld = theGlobalFastSimulationManager->
                                                   >> 383       GetFlavoredWorldForThis(theParticleTable->GetParticle(iParticle));
                                                   >> 384     
                                                   >> 385     if(CurrentFlavoredWorld)
                                                   >> 386       successful = successful || pScene -> 
                                                   >> 387         AddRunDurationModel(new G4FlavoredParallelWorldModel 
                                                   >> 388           (CurrentFlavoredWorld), warn);
                                                   >> 389   }
                                                   >> 390       if (successful) 
                                                   >> 391   {
                                                   >> 392     if (verbosity >= G4VisManager::confirmations) 
                                                   >> 393       G4cout << "Ghosts have been added to scene \""
                                                   >> 394        << currentSceneName << "\"."
                                                   >> 395        << G4endl;
                                                   >> 396     UpdateVisManagerScene (currentSceneName);
                                                   >> 397   }
                                                   >> 398       else 
                                                   >> 399   {
                                                   >> 400     G4cout << "ERROR: There are no ghosts."<<G4endl;
                                                   >> 401     G4VisCommandsSceneAddUnsuccessful(verbosity);
                                                   >> 402   }
                                                   >> 403       return;
                                                   >> 404     }
                                                   >> 405   
                                                   >> 406   // Given a particle name looks just for the concerned Ghosts, if any.
                                                   >> 407   G4ParticleDefinition* currentParticle = 
                                                   >> 408     theParticleTable->FindParticle(newValue);
                                                   >> 409   
                                                   >> 410   if (currentParticle == NULL) 
                                                   >> 411     {
                                                   >> 412       if (verbosity >= G4VisManager::errors) 
                                                   >> 413   G4cout << "ERROR: \"" << newValue
                                                   >> 414          << "\": not found this particle name!" << G4endl;
                                                   >> 415       return;
                                                   >> 416     }
                                                   >> 417   
                                                   >> 418   G4VFlavoredParallelWorld* worldForThis =
                                                   >> 419     theGlobalFastSimulationManager->GetFlavoredWorldForThis(currentParticle);
                                                   >> 420   if(worldForThis) 
                                                   >> 421     {
                                                   >> 422       G4bool successful = pScene -> AddRunDurationModel
                                                   >> 423   (new G4FlavoredParallelWorldModel (worldForThis), warn);
                                                   >> 424       if (successful) {
                                                   >> 425   if (verbosity >= G4VisManager::confirmations) 
                                                   >> 426     G4cout << "Ghosts have been added to scene \""
                                                   >> 427      << currentSceneName << "\"."
                                                   >> 428      << G4endl;
                                                   >> 429   UpdateVisManagerScene (currentSceneName);
                                                   >> 430       }
                                                   >> 431     }
                                                   >> 432   else 
                                                   >> 433     if (verbosity >= G4VisManager::errors) 
                                                   >> 434       {
                                                   >> 435   G4cout << "ERROR: There are no ghosts for \""<<newValue<<"\""<<G4endl;
                                                   >> 436   G4VisCommandsSceneAddUnsuccessful(verbosity);
                                                   >> 437       }
                                                   >> 438 }
                                                   >> 439 
                                                   >> 440 
1019 ////////////// /vis/scene/add/hits //////////    441 ////////////// /vis/scene/add/hits ///////////////////////////////////////
1020                                                  442 
1021 G4VisCommandSceneAddHits::G4VisCommandSceneAd    443 G4VisCommandSceneAddHits::G4VisCommandSceneAddHits () {
1022   fpCommand = new G4UIcmdWithoutParameter ("/    444   fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/hits", this);
1023   fpCommand -> SetGuidance ("Adds hits to cur    445   fpCommand -> SetGuidance ("Adds hits to current scene.");
1024   fpCommand -> SetGuidance                       446   fpCommand -> SetGuidance
1025     ("Hits are drawn at end of event when the    447     ("Hits are drawn at end of event when the scene in which"
1026      "\nthey are added is current.");            448      "\nthey are added is current.");
1027 }                                                449 }
1028                                                  450 
1029 G4VisCommandSceneAddHits::~G4VisCommandSceneA    451 G4VisCommandSceneAddHits::~G4VisCommandSceneAddHits () {
1030   delete fpCommand;                              452   delete fpCommand;
1031 }                                                453 }
1032                                                  454 
1033 G4String G4VisCommandSceneAddHits::GetCurrent    455 G4String G4VisCommandSceneAddHits::GetCurrentValue (G4UIcommand*) {
1034   return "";                                     456   return "";
1035 }                                                457 }
1036                                                  458 
1037 void G4VisCommandSceneAddHits::SetNewValue (G    459 void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand*, G4String) {
1038                                                  460 
1039   G4VisManager::Verbosity verbosity = fpVisMa    461   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
1040   G4bool warn(verbosity >= G4VisManager::warn    462   G4bool warn(verbosity >= G4VisManager::warnings);
1041                                                  463 
1042   G4Scene* pScene = fpVisManager->GetCurrentS    464   G4Scene* pScene = fpVisManager->GetCurrentScene();
1043   if (!pScene) {                                 465   if (!pScene) {
1044     if (verbosity >= G4VisManager::errors) {     466     if (verbosity >= G4VisManager::errors) {
1045       G4warn << "ERROR: No current scene.  Pl << 467       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
1046     }                                            468     }
1047     return;                                      469     return;
1048   }                                              470   }
1049                                                  471 
1050   G4VModel* model = new G4HitsModel;          << 472   G4HitsModel* model = new G4HitsModel;
1051   const G4String& currentSceneName = pScene -    473   const G4String& currentSceneName = pScene -> GetName ();
1052   G4bool successful = pScene -> AddEndOfEvent    474   G4bool successful = pScene -> AddEndOfEventModel (model, warn);
1053   if (successful) {                              475   if (successful) {
1054     if (verbosity >= G4VisManager::confirmati    476     if (verbosity >= G4VisManager::confirmations) {
1055       G4cout << "Hits, if any, will be drawn  << 477       G4cout << "Hits will be drawn in scene \""
1056        << currentSceneName << "\"."           << 
1057        << G4endl;                             << 
1058     }                                         << 
1059   }                                           << 
1060   else G4VisCommandsSceneAddUnsuccessful(verb << 
1061                                               << 
1062   CheckSceneAndNotifyHandlers (pScene);       << 
1063 }                                             << 
1064                                               << 
1065 ////////////// /vis/scene/add/line ////////// << 
1066                                               << 
1067 G4VisCommandSceneAddLine::G4VisCommandSceneAd << 
1068   fpCommand = new G4UIcommand("/vis/scene/add << 
1069   fpCommand -> SetGuidance ("Adds line to cur << 
1070   G4bool omitable;                            << 
1071   G4UIparameter* parameter;                   << 
1072   parameter = new G4UIparameter ("x1", 'd', o << 
1073   fpCommand -> SetParameter (parameter);      << 
1074   parameter = new G4UIparameter ("y1", 'd', o << 
1075   fpCommand -> SetParameter (parameter);      << 
1076   parameter = new G4UIparameter ("z1", 'd', o << 
1077   fpCommand -> SetParameter (parameter);      << 
1078   parameter = new G4UIparameter ("x2", 'd', o << 
1079   fpCommand -> SetParameter (parameter);      << 
1080   parameter = new G4UIparameter ("y2", 'd', o << 
1081   fpCommand -> SetParameter (parameter);      << 
1082   parameter = new G4UIparameter ("z2", 'd', o << 
1083   fpCommand -> SetParameter (parameter);      << 
1084   parameter =  new G4UIparameter ("unit", 's' << 
1085   parameter->SetDefaultValue ("m");           << 
1086   fpCommand->SetParameter    (parameter);     << 
1087 }                                             << 
1088                                               << 
1089 G4VisCommandSceneAddLine::~G4VisCommandSceneA << 
1090   delete fpCommand;                           << 
1091 }                                             << 
1092                                               << 
1093 G4String G4VisCommandSceneAddLine::GetCurrent << 
1094   return "";                                  << 
1095 }                                             << 
1096                                               << 
1097 void G4VisCommandSceneAddLine::SetNewValue (G << 
1098 {                                             << 
1099   G4VisManager::Verbosity verbosity = fpVisMa << 
1100   G4bool warn(verbosity >= G4VisManager::warn << 
1101                                               << 
1102   G4Scene* pScene = fpVisManager->GetCurrentS << 
1103   if (!pScene) {                              << 
1104     if (verbosity >= G4VisManager::errors) {  << 
1105       G4warn << "ERROR: No current scene.  Pl << 
1106     }                                         << 
1107     return;                                   << 
1108   }                                           << 
1109                                               << 
1110   G4String unitString;                        << 
1111   G4double x1, y1, z1, x2, y2, z2;            << 
1112   std::istringstream is(newValue);            << 
1113   is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> u << 
1114   G4double unit = G4UIcommand::ValueOf(unitSt << 
1115   x1 *= unit; y1 *= unit; z1 *= unit;         << 
1116   x2 *= unit; y2 *= unit; z2 *= unit;         << 
1117                                               << 
1118   Line* line = new Line(x1, y1, z1, x2, y2, z << 
1119       fCurrentLineWidth, fCurrentColour);     << 
1120   G4VModel* model =                           << 
1121     new G4CallbackModel<G4VisCommandSceneAddL << 
1122   model->SetType("Line");                     << 
1123   model->SetGlobalTag("Line");                << 
1124   model->SetGlobalDescription("Line: " + newV << 
1125   const G4String& currentSceneName = pScene - << 
1126   G4bool successful = pScene -> AddRunDuratio << 
1127   if (successful) {                           << 
1128     if (verbosity >= G4VisManager::confirmati << 
1129       G4cout << "Line has been added to scene << 
1130        << currentSceneName << "\"."           << 
1131        << G4endl;                             << 
1132     }                                         << 
1133   }                                           << 
1134   else G4VisCommandsSceneAddUnsuccessful(verb << 
1135                                               << 
1136   CheckSceneAndNotifyHandlers (pScene);       << 
1137 }                                             << 
1138                                               << 
1139 G4VisCommandSceneAddLine::Line::Line          << 
1140 (G4double x1, G4double y1, G4double z1,       << 
1141  G4double x2, G4double y2, G4double z2,       << 
1142  G4double width, const G4Colour& colour):     << 
1143   fWidth(width), fColour(colour)              << 
1144 {                                             << 
1145   fPolyline.push_back(G4Point3D(x1,y1,z1));   << 
1146   fPolyline.push_back(G4Point3D(x2,y2,z2));   << 
1147   G4VisAttributes va;                         << 
1148   va.SetLineWidth(fWidth);                    << 
1149   va.SetColour(fColour);                      << 
1150   fPolyline.SetVisAttributes(va);             << 
1151 }                                             << 
1152                                               << 
1153 void G4VisCommandSceneAddLine::Line::operator << 
1154   (G4VGraphicsScene& sceneHandler, const G4Mo << 
1155 {                                             << 
1156   sceneHandler.BeginPrimitives();             << 
1157   sceneHandler.AddPrimitive(fPolyline);       << 
1158   sceneHandler.EndPrimitives();               << 
1159 }                                             << 
1160                                               << 
1161 ////////////// /vis/scene/add/line2D //////// << 
1162                                               << 
1163 G4VisCommandSceneAddLine2D::G4VisCommandScene << 
1164   fpCommand = new G4UIcommand("/vis/scene/add << 
1165   fpCommand -> SetGuidance ("Adds 2D line to  << 
1166   fpCommand -> SetGuidance ("x,y in range [-1 << 
1167   G4bool omitable;                            << 
1168   G4UIparameter* parameter;                   << 
1169   parameter = new G4UIparameter ("x1", 'd', o << 
1170   fpCommand -> SetParameter (parameter);      << 
1171   parameter = new G4UIparameter ("y1", 'd', o << 
1172   fpCommand -> SetParameter (parameter);      << 
1173   parameter = new G4UIparameter ("x2", 'd', o << 
1174   fpCommand -> SetParameter (parameter);      << 
1175   parameter = new G4UIparameter ("y2", 'd', o << 
1176   fpCommand -> SetParameter (parameter);      << 
1177 }                                             << 
1178                                               << 
1179 G4VisCommandSceneAddLine2D::~G4VisCommandScen << 
1180   delete fpCommand;                           << 
1181 }                                             << 
1182                                               << 
1183 G4String G4VisCommandSceneAddLine2D::GetCurre << 
1184   return "";                                  << 
1185 }                                             << 
1186                                               << 
1187 void G4VisCommandSceneAddLine2D::SetNewValue  << 
1188 {                                             << 
1189   G4VisManager::Verbosity verbosity = fpVisMa << 
1190   G4bool warn(verbosity >= G4VisManager::warn << 
1191                                               << 
1192   G4Scene* pScene = fpVisManager->GetCurrentS << 
1193   if (!pScene) {                              << 
1194     if (verbosity >= G4VisManager::errors) {  << 
1195       G4warn << "ERROR: No current scene.  Pl << 
1196     }                                         << 
1197     return;                                   << 
1198   }                                           << 
1199                                               << 
1200   G4double x1, y1, x2, y2;                    << 
1201   std::istringstream is(newValue);            << 
1202   is >> x1 >> y1 >> x2 >> y2;                 << 
1203                                               << 
1204   Line2D* line2D = new Line2D                 << 
1205     (x1, y1, x2, y2, fCurrentLineWidth, fCurr << 
1206   G4VModel* model =                           << 
1207     new G4CallbackModel<G4VisCommandSceneAddL << 
1208   model->SetType("Line2D");                   << 
1209   model->SetGlobalTag("Line2D");              << 
1210   model->SetGlobalDescription("Line2D: " + ne << 
1211   const G4String& currentSceneName = pScene - << 
1212   G4bool successful = pScene -> AddRunDuratio << 
1213   if (successful) {                           << 
1214     if (verbosity >= G4VisManager::confirmati << 
1215       G4cout << "A 2D line has been added to  << 
1216        << currentSceneName << "\"."              478        << currentSceneName << "\"."
1217        << G4endl;                                479        << G4endl;
1218     }                                            480     }
1219   }                                              481   }
1220   else G4VisCommandsSceneAddUnsuccessful(verb    482   else G4VisCommandsSceneAddUnsuccessful(verbosity);
1221                                               << 483   UpdateVisManagerScene (currentSceneName);
1222   CheckSceneAndNotifyHandlers (pScene);       << 
1223 }                                             << 
1224                                               << 
1225 G4VisCommandSceneAddLine2D::Line2D::Line2D    << 
1226 (G4double x1, G4double y1,                    << 
1227  G4double x2, G4double y2,                    << 
1228  G4double width, const G4Colour& colour):     << 
1229   fWidth(width), fColour(colour)              << 
1230 {                                             << 
1231   fPolyline.push_back(G4Point3D(x1,y1,0));    << 
1232   fPolyline.push_back(G4Point3D(x2,y2,0));    << 
1233   G4VisAttributes va;                         << 
1234   va.SetLineWidth(fWidth);                    << 
1235   va.SetColour(fColour);                      << 
1236   fPolyline.SetVisAttributes(va);             << 
1237 }                                             << 
1238                                               << 
1239 void G4VisCommandSceneAddLine2D::Line2D::oper << 
1240   (G4VGraphicsScene& sceneHandler, const G4Mo << 
1241 {                                             << 
1242   sceneHandler.BeginPrimitives2D();           << 
1243   sceneHandler.AddPrimitive(fPolyline);       << 
1244   sceneHandler.EndPrimitives2D();             << 
1245 }                                             << 
1246                                               << 
1247 ////////////// /vis/scene/add/localAxes ///// << 
1248                                               << 
1249 G4VisCommandSceneAddLocalAxes::G4VisCommandSc << 
1250   G4bool omitable;                            << 
1251   fpCommand = new G4UIcommand ("/vis/scene/ad << 
1252   fpCommand -> SetGuidance                    << 
1253   ("Adds local axes to physical volume(s)."); << 
1254   G4UIparameter* parameter;                   << 
1255   parameter = new G4UIparameter ("physical-vo << 
1256   fpCommand -> SetParameter (parameter);      << 
1257   parameter = new G4UIparameter ("copy-no", ' << 
1258   parameter -> SetGuidance ("If negative, mat << 
1259   parameter -> SetDefaultValue (-1);          << 
1260   fpCommand -> SetParameter (parameter);      << 
1261 }                                             << 
1262                                               << 
1263 G4VisCommandSceneAddLocalAxes::~G4VisCommandS << 
1264   delete fpCommand;                           << 
1265 }                                             << 
1266                                               << 
1267 G4String G4VisCommandSceneAddLocalAxes::GetCu << 
1268   return "world 0 -1";                        << 
1269 }                                             << 
1270                                               << 
1271 void G4VisCommandSceneAddLocalAxes::SetNewVal << 
1272              G4String newValue) {             << 
1273                                               << 
1274   G4VisManager::Verbosity verbosity = fpVisMa << 
1275   G4bool warn = verbosity >= G4VisManager::wa << 
1276                                               << 
1277   G4Scene* pScene = fpVisManager->GetCurrentS << 
1278   if (!pScene) {                              << 
1279     if (verbosity >= G4VisManager::errors) {  << 
1280       G4warn << "ERROR: No current scene.  Pl << 
1281     }                                         << 
1282     return;                                   << 
1283   }                                           << 
1284                                               << 
1285   G4String name;                              << 
1286   G4int copyNo;                               << 
1287   std::istringstream is (newValue);           << 
1288   is >> name >> copyNo;                       << 
1289                                               << 
1290   std::vector<G4PhysicalVolumesSearchScene::F << 
1291                                               << 
1292   // Search all worlds...                     << 
1293   G4TransportationManager* transportationMana << 
1294   G4TransportationManager::GetTransportationM << 
1295   std::vector<G4VPhysicalVolume*>::iterator i << 
1296   transportationManager->GetWorldsIterator(); << 
1297   size_t nWorlds = transportationManager->Get << 
1298   for (size_t i = 0; i < nWorlds; ++i, ++iter << 
1299     G4ModelingParameters mp;  // Default - no << 
1300     G4PhysicalVolumeModel searchModel         << 
1301     (*iterWorld,                              << 
1302      G4PhysicalVolumeModel::UNLIMITED,        << 
1303      G4Transform3D(),                         << 
1304      &mp,                                     << 
1305      true);  // Use full extent (avoids initi << 
1306     G4PhysicalVolumesSearchScene searchScene  << 
1307     (&searchModel, name, copyNo);             << 
1308     searchModel.DescribeYourselfTo (searchSce << 
1309     for (const auto& findings: searchScene.Ge << 
1310       findingsVector.push_back(findings);     << 
1311     }                                         << 
1312   }                                           << 
1313                                               << 
1314   G4int id = 0;  // To distinguish axes model << 
1315   for (const auto& findings: findingsVector)  << 
1316                                               << 
1317     // Create axes model based on size and tr << 
1318     const auto& extent = findings.fpFoundPV-> << 
1319     const auto& transform = findings.fFoundOb << 
1320                                               << 
1321     const G4double lengthMax = extent.GetExte << 
1322     const G4double intLog10LengthMax = std::f << 
1323     G4double length = std::pow(10,intLog10Len << 
1324     if (5.*length < lengthMax) length *= 5.;  << 
1325     else if (2.*length < lengthMax) length *= << 
1326                                               << 
1327     const auto& axesModel = new G4AxesModel(0 << 
1328     axesModel->SetGlobalTag("LocalAxesModel") << 
1329     std::ostringstream oss; oss               << 
1330     << "Local Axes for " << findings.fpFoundP << 
1331     << ':' << findings.fFoundPVCopyNo << ':'  << 
1332     axesModel->SetGlobalDescription(oss.str() << 
1333     // ...so add it to the scene.             << 
1334     G4bool successful = pScene->AddRunDuratio << 
1335     if (successful) {                         << 
1336       if (verbosity >= G4VisManager::confirma << 
1337   G4cout << "\"" << findings.fpFoundPV->GetNa << 
1338   << "\", copy no. " << findings.fFoundPVCopy << 
1339   << ",\n  found in searched volume \""       << 
1340   << findings.fpSearchPV->GetName()           << 
1341   << "\" at depth " << findings.fFoundDepth   << 
1342   << ",\n  base path: \"" << findings.fFoundB << 
1343   << "\".\n  Local axes have been added to sc << 
1344   << pScene->GetName() << "\".";              << 
1345   if (verbosity >= G4VisManager::parameters)  << 
1346     G4cout << "  With extent " << extent      << 
1347     << "\n  at " << transform.getRotation()   << 
1348     << "  " << transform.getTranslation();    << 
1349   }                                           << 
1350   G4cout << G4endl;                           << 
1351       }                                       << 
1352     } else {                                  << 
1353       G4VisCommandsSceneAddUnsuccessful(verbo << 
1354     }                                         << 
1355   }                                           << 
1356                                               << 
1357   if (findingsVector.empty()) {               << 
1358     if (verbosity >= G4VisManager::errors) {  << 
1359       G4warn << "ERROR: Volume \"" << name << << 
1360       if (copyNo >= 0) {                      << 
1361   G4warn << ", copy no. " << copyNo << ",";   << 
1362       }                                       << 
1363       G4warn << " not found." << G4endl;      << 
1364     }                                         << 
1365     G4VisCommandsSceneAddUnsuccessful(verbosi << 
1366     return;                                   << 
1367   }                                           << 
1368                                               << 
1369   CheckSceneAndNotifyHandlers(pScene);        << 
1370 }                                                484 }
1371                                                  485 
1372 ////////////// /vis/scene/add/logicalVolume /    486 ////////////// /vis/scene/add/logicalVolume //////////////////////////////////
1373                                                  487 
1374 G4VisCommandSceneAddLogicalVolume::G4VisComma    488 G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () {
1375   G4bool omitable;                               489   G4bool omitable;
1376   fpCommand = new G4UIcommand ("/vis/scene/ad    490   fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this);
1377   fpCommand -> SetGuidance ("Adds a logical v    491   fpCommand -> SetGuidance ("Adds a logical volume to the current scene,");
1378   fpCommand -> SetGuidance                       492   fpCommand -> SetGuidance
1379   ("Shows boolean components (if any), voxels << 493     ("Shows boolean components (if any), voxels (if any) and readout geometry"
1380    "\n  (if any), local axes and overlaps (if << 494      "\n(if any).  Note: voxels are not constructed until start of run -"
1381    "\n  appropriate flag."                    << 495      "\n \"/run/beamOn\".");
1382    "\n  Note: voxels are not constructed unti << 
1383    "\n \"/run/beamOn\".  (For voxels without  << 
1384   G4UIparameter* parameter;                      496   G4UIparameter* parameter;
1385   parameter = new G4UIparameter ("logical-vol    497   parameter = new G4UIparameter ("logical-volume-name", 's', omitable = false);
1386   fpCommand -> SetParameter (parameter);         498   fpCommand -> SetParameter (parameter);
1387   parameter = new G4UIparameter ("depth-of-de    499   parameter = new G4UIparameter ("depth-of-descent", 'i', omitable = true);
1388   parameter -> SetGuidance ("Depth of descent    500   parameter -> SetGuidance ("Depth of descent of geometry hierarchy.");
1389   parameter -> SetDefaultValue (1);              501   parameter -> SetDefaultValue (1);
1390   fpCommand -> SetParameter (parameter);         502   fpCommand -> SetParameter (parameter);
1391   parameter = new G4UIparameter ("booleans-fl    503   parameter = new G4UIparameter ("booleans-flag", 'b', omitable = true);
1392   parameter -> SetDefaultValue (true);           504   parameter -> SetDefaultValue (true);
1393   fpCommand -> SetParameter (parameter);         505   fpCommand -> SetParameter (parameter);
1394   parameter = new G4UIparameter ("voxels-flag    506   parameter = new G4UIparameter ("voxels-flag", 'b', omitable = true);
1395   parameter -> SetDefaultValue (true);           507   parameter -> SetDefaultValue (true);
1396   fpCommand -> SetParameter (parameter);         508   fpCommand -> SetParameter (parameter);
1397   parameter = new G4UIparameter ("readout-fla    509   parameter = new G4UIparameter ("readout-flag", 'b', omitable = true);
1398   parameter -> SetDefaultValue (true);           510   parameter -> SetDefaultValue (true);
1399   fpCommand -> SetParameter (parameter);         511   fpCommand -> SetParameter (parameter);
1400   parameter = new G4UIparameter ("axes-flag", << 
1401   parameter -> SetDefaultValue (true);        << 
1402   parameter -> SetGuidance ("Set \"false\" to << 
1403   fpCommand -> SetParameter (parameter);      << 
1404   parameter = new G4UIparameter("check-overla << 
1405   parameter->SetDefaultValue(true);           << 
1406   parameter -> SetGuidance ("Set \"false\" to << 
1407   fpCommand->SetParameter(parameter);         << 
1408 }                                                512 }
1409                                                  513 
1410 G4VisCommandSceneAddLogicalVolume::~G4VisComm    514 G4VisCommandSceneAddLogicalVolume::~G4VisCommandSceneAddLogicalVolume () {
1411   delete fpCommand;                              515   delete fpCommand;
1412 }                                                516 }
1413                                                  517 
1414 G4String G4VisCommandSceneAddLogicalVolume::G    518 G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) {
1415   return "";                                     519   return "";
1416 }                                                520 }
1417                                                  521 
1418 void G4VisCommandSceneAddLogicalVolume::SetNe    522 void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand*,
1419                  G4String newValue) {            523                  G4String newValue) {
1420                                                  524 
1421   G4VisManager::Verbosity verbosity = fpVisMa    525   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
1422   G4bool warn(verbosity >= G4VisManager::warn    526   G4bool warn(verbosity >= G4VisManager::warnings);
1423                                                  527 
1424   G4Scene* pScene = fpVisManager->GetCurrentS    528   G4Scene* pScene = fpVisManager->GetCurrentScene();
1425   if (!pScene) {                                 529   if (!pScene) {
1426     if (verbosity >= G4VisManager::errors) {     530     if (verbosity >= G4VisManager::errors) {
1427       G4warn << "ERROR: No current scene.  Pl << 531       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
1428     }                                            532     }
1429     return;                                      533     return;
1430   }                                              534   }
1431                                                  535 
1432   G4String name;                                 536   G4String name;
1433   G4int requestedDepthOfDescent;                 537   G4int requestedDepthOfDescent;
1434   G4String booleansString, voxelsString, read << 538   G4String booleansString, voxelsString, readoutString;
1435   G4String overlapString;                     << 
1436   std::istringstream is (newValue);              539   std::istringstream is (newValue);
1437   is >> name >> requestedDepthOfDescent          540   is >> name >> requestedDepthOfDescent
1438      >>  booleansString >> voxelsString >> re << 541      >>  booleansString >> voxelsString >> readoutString;
1439      >> overlapString;                        << 
1440   G4bool booleans = G4UIcommand::ConvertToBoo    542   G4bool booleans = G4UIcommand::ConvertToBool(booleansString);
1441   G4bool voxels = G4UIcommand::ConvertToBool(    543   G4bool voxels = G4UIcommand::ConvertToBool(voxelsString);
1442   G4bool readout = G4UIcommand::ConvertToBool    544   G4bool readout = G4UIcommand::ConvertToBool(readoutString);
1443   G4bool axes = G4UIcommand::ConvertToBool(ax << 
1444   G4bool checkOverlaps = G4UIcommand::Convert << 
1445                                                  545 
1446   G4LogicalVolumeStore *pLVStore = G4LogicalV    546   G4LogicalVolumeStore *pLVStore = G4LogicalVolumeStore::GetInstance();
1447   G4LogicalVolume* pLV = nullptr;             << 547   int nLV = pLVStore -> size ();
1448   pLV = pLVStore->GetVolume(name);            << 548   int iLV;
1449   if (pLV == nullptr) return;  // Volume not  << 549   G4LogicalVolume* pLV = 0;
1450                                               << 550   for (iLV = 0; iLV < nLV; iLV++ ) {
1451   const std::vector<G4Scene::Model>& rdModelL << 551     pLV = (*pLVStore) [iLV];
1452     pScene -> GetRunDurationModelList();      << 552     if (pLV -> GetName () == name) break;
1453   std::vector<G4Scene::Model>::const_iterator << 553   }
                                                   >> 554   if (iLV == nLV) {
                                                   >> 555     if (verbosity >= G4VisManager::errors) {
                                                   >> 556       G4cout << "ERROR: Logical volume " << name
                                                   >> 557        << " not found in logical volume store." << G4endl;
                                                   >> 558     }
                                                   >> 559     return;
                                                   >> 560   }
                                                   >> 561 
                                                   >> 562   const std::vector<G4VModel*>& rdModelList = pScene -> GetRunDurationModelList();
                                                   >> 563   std::vector<G4VModel*>::const_iterator i;
1454   for (i = rdModelList.begin(); i != rdModelL    564   for (i = rdModelList.begin(); i != rdModelList.end(); ++i) {
1455     if (i->fpModel->GetGlobalDescription().fi << 565     if ((*i) -> GetGlobalDescription().find("Volume") != std::string::npos) break;
1456   }                                              566   }
1457   if (i != rdModelList.end()) {                  567   if (i != rdModelList.end()) {
1458     if (verbosity >= G4VisManager::errors) {     568     if (verbosity >= G4VisManager::errors) {
1459       G4warn << "There is already a volume, \ << 569       G4cout << "There is already a volume, \""
1460              << i->fpModel->GetGlobalDescript << 570              << (*i) -> GetGlobalDescription()
1461              << "\",\n in the run-duration mo    571              << "\",\n in the run-duration model list of scene \""
1462              << pScene -> GetName()              572              << pScene -> GetName()
1463              << "\".\n Your logical volume mu    573              << "\".\n Your logical volume must be the only volume in the scene."
1464        << "\n Create a new scene and try agai    574        << "\n Create a new scene and try again:"
1465        << "\n  /vis/specify " << name            575        << "\n  /vis/specify " << name
1466        << "\n or"                                576        << "\n or"
1467        << "\n  /vis/scene/create"                577        << "\n  /vis/scene/create"
1468        << "\n  /vis/scene/add/logicalVolume "    578        << "\n  /vis/scene/add/logicalVolume " << name
1469        << "\n  /vis/sceneHandler/attach"         579        << "\n  /vis/sceneHandler/attach"
1470        << "\n (and also, if necessary, /vis/v    580        << "\n (and also, if necessary, /vis/viewer/flush)"
1471              << G4endl;                          581              << G4endl;
1472     }                                            582     }
1473     return;                                   << 
1474   }                                              583   }
1475                                                  584 
1476   G4LogicalVolumeModel* model = new G4Logical << 585   G4VModel* model = new G4LogicalVolumeModel
1477     (pLV, requestedDepthOfDescent, booleans,  << 586     (pLV, requestedDepthOfDescent, booleans, voxels, readout);
1478   const G4String& currentSceneName = pScene -    587   const G4String& currentSceneName = pScene -> GetName ();
1479   G4bool successful = pScene -> AddRunDuratio    588   G4bool successful = pScene -> AddRunDurationModel (model, warn);
1480                                               << 
1481   if (successful) {                              589   if (successful) {
1482                                               << 
1483     G4bool axesSuccessful = false;            << 
1484     if (axes) {                               << 
1485       const G4double radius = model->GetExten << 
1486       const G4double axisLengthMax = radius / << 
1487       const G4double intLog10Length = std::fl << 
1488       G4double axisLength = std::pow(10,intLo << 
1489       if (5.*axisLength < axisLengthMax) axis << 
1490       else if (2.*axisLength < axisLengthMax) << 
1491       const G4double axisWidth = axisLength / << 
1492       G4VModel* axesModel = new G4AxesModel(0 << 
1493       axesSuccessful = pScene -> AddRunDurati << 
1494     }                                         << 
1495                                               << 
1496 //    if (verbosity >= G4VisManager::warnings << 
1497 //      const std::map<G4String,G4AttDef>* at << 
1498 //      std::vector<G4AttValue>* attValues =  << 
1499 //      G4warn << G4AttCheck(attValues, attDe << 
1500 //      delete attValues;                     << 
1501 //    }                                       << 
1502                                               << 
1503     if (verbosity >= G4VisManager::confirmati    590     if (verbosity >= G4VisManager::confirmations) {
1504       G4cout << "Logical volume \"" << pLV ->    591       G4cout << "Logical volume \"" << pLV -> GetName ()
1505        << "\" with requested depth of descent << 592        << " with requested depth of descent "
1506        << requestedDepthOfDescent                593        << requestedDepthOfDescent
1507        << ",\n  with";                        << 594        << ",\n with";
1508       if (!booleans) G4cout << "out";            595       if (!booleans) G4cout << "out";
1509       G4cout << " boolean components, with";     596       G4cout << " boolean components, with";
1510       if (!voxels) G4cout << "out";              597       if (!voxels) G4cout << "out";
1511       G4cout << " voxels,\n  with";           << 598       G4cout << " voxels and with";
1512       if (!readout) G4cout << "out";             599       if (!readout) G4cout << "out";
1513       G4cout << " readout geometry and with"; << 600       G4cout << " readout geometry,"
1514       if (!checkOverlaps) G4cout << "out";    << 601        << "\n  has been added to scene \"" << currentSceneName << "\"."
1515       G4cout << " overlap checking"           << 602        << G4endl;
1516        << "\n  has been added to scene \"" << << 
1517       if (axes) {                             << 
1518         if (axesSuccessful) {                 << 
1519           G4cout <<                           << 
1520           "\n  Axes have also been added at t << 
1521         } else {                              << 
1522           G4cout <<                           << 
1523           "\n  Axes have not been added for s << 
1524         }                                     << 
1525       }                                       << 
1526       G4cout << G4endl;                       << 
1527     }                                            603     }
1528   }                                              604   }
1529   else {                                         605   else {
1530     G4VisCommandsSceneAddUnsuccessful(verbosi    606     G4VisCommandsSceneAddUnsuccessful(verbosity);
1531     return;                                      607     return;
1532   }                                              608   }
1533                                                  609 
1534   CheckSceneAndNotifyHandlers (pScene);       << 610   UpdateVisManagerScene (currentSceneName);
1535 }                                                611 }
1536                                                  612 
1537                                                  613 
1538 ////////////// /vis/scene/add/logo //////////    614 ////////////// /vis/scene/add/logo //////////////////////////////////
1539                                                  615 
1540 G4VisCommandSceneAddLogo::G4VisCommandSceneAd    616 G4VisCommandSceneAddLogo::G4VisCommandSceneAddLogo () {
1541   G4bool omitable;                               617   G4bool omitable;
1542   fpCommand = new G4UIcommand ("/vis/scene/ad    618   fpCommand = new G4UIcommand ("/vis/scene/add/logo", this);
1543   fpCommand -> SetGuidance ("Adds a G4 logo t << 619   fpCommand -> SetGuidance 
1544   fpCommand -> SetGuidance                    << 620     ("Adds a G4 logo to the current scene.");
1545   ("If \"unit\" is \"auto\", height is roughl << 621   fpCommand -> SetGuidance 
1546   fpCommand -> SetGuidance                    << 622     ("The placement, if automatic, is similar to that of scale -"
1547   ("\"direction\" is that of outward-facing n << 623      "\n\"help /vis/scene/add/scale\" for more information.");
1548    "\nIf \"direction\" is \"auto\", logo face << 
1549   fpCommand -> SetGuidance                    << 
1550   ("\nIf \"placement\" is \"auto\", logo is p << 
1551    "\n  when viewed from logo direction.");   << 
1552   G4UIparameter* parameter;                      624   G4UIparameter* parameter;
1553   parameter = new G4UIparameter ("height", 'd    625   parameter = new G4UIparameter ("height", 'd', omitable = true);
1554   parameter->SetDefaultValue (1.);               626   parameter->SetDefaultValue (1.);
1555   fpCommand->SetParameter (parameter);           627   fpCommand->SetParameter (parameter);
1556   parameter =  new G4UIparameter ("unit", 's'    628   parameter =  new G4UIparameter ("unit", 's', omitable = true);
1557   parameter->SetDefaultValue ("auto");        << 629   parameter->SetDefaultValue ("m");
1558   fpCommand->SetParameter (parameter);           630   fpCommand->SetParameter (parameter);
1559   parameter =  new G4UIparameter ("direction"    631   parameter =  new G4UIparameter ("direction", 's', omitable = true);
1560   parameter->SetGuidance ("auto|[-]x|[-]y|[-] << 632   parameter->SetGuidance ("'x', 'y' or 'z' - otherwise defaults to 'x'.");
1561   parameter->SetDefaultValue ("auto");        << 633   parameter->SetDefaultValue ("x");
1562   fpCommand->SetParameter (parameter);           634   fpCommand->SetParameter (parameter);
1563   parameter =  new G4UIparameter ("red", 'd',    635   parameter =  new G4UIparameter ("red", 'd', omitable = true);
1564   parameter->SetDefaultValue (0.);               636   parameter->SetDefaultValue (0.);
1565   fpCommand->SetParameter (parameter);           637   fpCommand->SetParameter (parameter);
1566   parameter =  new G4UIparameter ("green", 'd    638   parameter =  new G4UIparameter ("green", 'd', omitable = true);
1567   parameter->SetDefaultValue (1.);               639   parameter->SetDefaultValue (1.);
1568   fpCommand->SetParameter (parameter);           640   fpCommand->SetParameter (parameter);
1569   parameter =  new G4UIparameter ("blue", 'd'    641   parameter =  new G4UIparameter ("blue", 'd', omitable = true);
1570   parameter->SetDefaultValue (0.);               642   parameter->SetDefaultValue (0.);
1571   fpCommand->SetParameter (parameter);           643   fpCommand->SetParameter (parameter);
1572   parameter =  new G4UIparameter ("placement" << 644   parameter =  new G4UIparameter ("auto|manual", 's', omitable = true);
                                                   >> 645   parameter->SetGuidance
                                                   >> 646     ("Automatic placement or manual placement at (xmid,ymid,zmid).");
1573   parameter -> SetParameterCandidates("auto m    647   parameter -> SetParameterCandidates("auto manual");
1574   parameter->SetDefaultValue  ("auto");          648   parameter->SetDefaultValue  ("auto");
1575   fpCommand->SetParameter     (parameter);       649   fpCommand->SetParameter     (parameter);
1576   parameter =  new G4UIparameter ("xmid", 'd'    650   parameter =  new G4UIparameter ("xmid", 'd', omitable = true);
1577   parameter->SetDefaultValue (0.);               651   parameter->SetDefaultValue (0.);
1578   fpCommand->SetParameter (parameter);           652   fpCommand->SetParameter (parameter);
1579   parameter =  new G4UIparameter ("ymid", 'd'    653   parameter =  new G4UIparameter ("ymid", 'd', omitable = true);
1580   parameter->SetDefaultValue (0.);               654   parameter->SetDefaultValue (0.);
1581   fpCommand->SetParameter (parameter);           655   fpCommand->SetParameter (parameter);
1582   parameter =  new G4UIparameter ("zmid", 'd'    656   parameter =  new G4UIparameter ("zmid", 'd', omitable = true);
1583   parameter->SetDefaultValue (0.);               657   parameter->SetDefaultValue (0.);
1584   fpCommand->SetParameter (parameter);           658   fpCommand->SetParameter (parameter);
1585   parameter =  new G4UIparameter ("unit", 's'    659   parameter =  new G4UIparameter ("unit", 's', omitable = true);
1586   parameter->SetDefaultValue ("m");              660   parameter->SetDefaultValue ("m");
1587   fpCommand->SetParameter (parameter);           661   fpCommand->SetParameter (parameter);
1588 }                                                662 }
1589                                                  663 
1590 G4VisCommandSceneAddLogo::~G4VisCommandSceneA    664 G4VisCommandSceneAddLogo::~G4VisCommandSceneAddLogo () {
1591   delete fpCommand;                              665   delete fpCommand;
1592 }                                                666 }
1593                                                  667 
1594 G4String G4VisCommandSceneAddLogo::GetCurrent    668 G4String G4VisCommandSceneAddLogo::GetCurrentValue (G4UIcommand*) {
1595   return "";                                     669   return "";
1596 }                                                670 }
1597                                                  671 
1598 void G4VisCommandSceneAddLogo::SetNewValue (G    672 void G4VisCommandSceneAddLogo::SetNewValue (G4UIcommand*, G4String newValue) {
1599                                                  673 
1600   G4VisManager::Verbosity verbosity = fpVisMa    674   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
1601   G4bool warn = verbosity >= G4VisManager::wa    675   G4bool warn = verbosity >= G4VisManager::warnings;
1602                                                  676 
1603   G4Scene* pScene = fpVisManager->GetCurrentS    677   G4Scene* pScene = fpVisManager->GetCurrentScene();
1604   if (!pScene) {                                 678   if (!pScene) {
1605     if (verbosity >= G4VisManager::errors) {     679     if (verbosity >= G4VisManager::errors) {
1606       G4warn << "ERROR: No current scene.  Pl << 680       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
1607     }                                         << 
1608     return;                                   << 
1609   } else {                                    << 
1610     if (pScene->GetExtent().GetExtentRadius() << 
1611       if (verbosity >= G4VisManager::errors)  << 
1612         G4warn                                << 
1613   << "ERROR: Scene has no extent. Add volumes << 
1614         << G4endl;                            << 
1615       }                                       << 
1616       return;                                 << 
1617     }                                         << 
1618   }                                           << 
1619                                               << 
1620   G4VViewer* pViewer = fpVisManager->GetCurre << 
1621   if (!pViewer) {                             << 
1622     if (verbosity >= G4VisManager::errors) {  << 
1623       G4warn <<                               << 
1624   "ERROR: G4VisCommandSceneAddLogo::SetNewVal << 
1625   "\n  Auto direction needs a viewer."        << 
1626        << G4endl;                             << 
1627     }                                            681     }
1628     return;                                      682     return;
1629   }                                              683   }
1630                                                  684 
1631   G4double userHeight, red, green, blue, xmid    685   G4double userHeight, red, green, blue, xmid, ymid, zmid;
1632   G4String userHeightUnit, direction, placeme << 686   G4String userHeightUnit, direction, auto_manual, positionUnit;
1633   std::istringstream is (newValue);              687   std::istringstream is (newValue);
1634   is >> userHeight >> userHeightUnit >> direc    688   is >> userHeight >> userHeightUnit >> direction
1635      >> red >> green >> blue                     689      >> red >> green >> blue
1636      >> placement                             << 690      >> auto_manual
1637      >> xmid >> ymid >> zmid >> positionUnit;    691      >> xmid >> ymid >> zmid >> positionUnit;
1638                                                  692 
1639   G4double height = userHeight;               << 693   G4double height = userHeight * G4UIcommand::ValueOf(userHeightUnit);
1640   const G4VisExtent& sceneExtent = pScene->Ge << 
1641   if (userHeightUnit == "auto") {             << 
1642     height *= 0.2 * sceneExtent.GetExtentRadi << 
1643   } else {                                    << 
1644     height *= G4UIcommand::ValueOf(userHeight << 
1645   }                                           << 
1646                                               << 
1647   G4double unit = G4UIcommand::ValueOf(positi    694   G4double unit = G4UIcommand::ValueOf(positionUnit);
1648   xmid *= unit; ymid *= unit; zmid *= unit;      695   xmid *= unit; ymid *= unit; zmid *= unit;
1649                                                  696 
1650   Direction logoDirection = X;  // Initialise << 697   G4Scale::Direction logoDirection (G4Scale::x);
1651   if (direction == "auto") {                  << 698   if (direction(0) == 'y') logoDirection = G4Scale::y;
1652     // Take cue from viewer                   << 699   if (direction(0) == 'z') logoDirection = G4Scale::z;
1653     const G4Vector3D& vp =                    << 
1654       pViewer->GetViewParameters().GetViewpoi << 
1655     if (vp.x() > vp.y() && vp.x() > vp.z()) l << 
1656     else if (vp.x() < vp.y() && vp.x() < vp.z << 
1657     else if (vp.y() > vp.x() && vp.y() > vp.z << 
1658     else if (vp.y() < vp.x() && vp.y() < vp.z << 
1659     else if (vp.z() > vp.x() && vp.z() > vp.y << 
1660     else if (vp.z() < vp.x() && vp.z() < vp.y << 
1661   }                                           << 
1662   else if (direction[0] == 'x') logoDirection << 
1663   else if (direction[0] == 'y') logoDirection << 
1664   else if (direction[0] == 'z') logoDirection << 
1665   else if (direction[0] == '-') {             << 
1666     if (direction[1] == 'x') logoDirection =  << 
1667     else if (direction[1] == 'y') logoDirecti << 
1668     else if (direction[1] == 'z') logoDirecti << 
1669   } else {                                    << 
1670     if (verbosity >= G4VisManager::errors) {  << 
1671       G4warn << "ERROR: Unrecogniseed directi << 
1672        << direction << "\"." << G4endl;       << 
1673       return;                                 << 
1674     }                                         << 
1675   }                                           << 
1676                                                  700 
1677   G4bool autoPlacing = false; if (placement = << 701   G4bool autoPlacing = false; if (auto_manual == "auto") autoPlacing = true;
1678   // Parameters read and interpreted.            702   // Parameters read and interpreted.
1679                                                  703 
1680   // Current scene extent                     << 704   // Useful constants, etc...
                                                   >> 705   const G4double halfHeight(height / 2.);
                                                   >> 706   const G4double comfort(0.01);  // 0.15 seems too big.  0.05 might be better.
                                                   >> 707   const G4double onePlusComfort(1. + comfort);
                                                   >> 708   const G4double freeHeightFraction (1. + 2. * comfort);
                                                   >> 709 
                                                   >> 710   const G4VisExtent& sceneExtent = pScene->GetExtent();  // Existing extent.
1681   const G4double xmin = sceneExtent.GetXmin()    711   const G4double xmin = sceneExtent.GetXmin();
1682   const G4double xmax = sceneExtent.GetXmax()    712   const G4double xmax = sceneExtent.GetXmax();
1683   const G4double ymin = sceneExtent.GetYmin()    713   const G4double ymin = sceneExtent.GetYmin();
1684   const G4double ymax = sceneExtent.GetYmax()    714   const G4double ymax = sceneExtent.GetYmax();
1685   const G4double zmin = sceneExtent.GetZmin()    715   const G4double zmin = sceneExtent.GetZmin();
1686   const G4double zmax = sceneExtent.GetZmax()    716   const G4double zmax = sceneExtent.GetZmax();
1687                                                  717 
1688   // Test existing extent and issue warnings.    718   // Test existing extent and issue warnings...
1689   G4bool worried = false;                        719   G4bool worried = false;
1690   if (sceneExtent.GetExtentRadius() == 0) {      720   if (sceneExtent.GetExtentRadius() == 0) {
1691     worried = true;                              721     worried = true;
1692     if (verbosity >= G4VisManager::warnings)     722     if (verbosity >= G4VisManager::warnings) {
1693       G4warn <<                               << 723       G4cout <<
1694   "WARNING: Existing scene does not yet have     724   "WARNING: Existing scene does not yet have any extent."
1695   "\n  Maybe you have not yet added any geome    725   "\n  Maybe you have not yet added any geometrical object."
1696        << G4endl;                                726        << G4endl;
1697     }                                            727     }
1698   }                                              728   }
1699                                               << 
1700   // Useful constants, etc...                 << 
1701   const G4double halfHeight(height / 2.);     << 
1702   const G4double comfort(0.01);  // 0.15 seem << 
1703   const G4double freeHeightFraction (1. + 2.  << 
1704                                               << 
1705   // Test existing scene for room...             729   // Test existing scene for room...
1706   G4bool room = true;                            730   G4bool room = true;
1707   switch (logoDirection) {                       731   switch (logoDirection) {
1708   case X:                                     << 732   case G4Scale::x:
1709   case minusX:                                << 733     if (freeHeightFraction * (xmax - xmin) < height) room = false; break;
1710     if (freeHeightFraction * (xmax - xmin) <  << 734   case G4Scale::y:
1711     break;                                    << 735     if (freeHeightFraction * (ymax - ymin) < height) room = false; break;
1712   case Y:                                     << 736   case G4Scale::z:
1713   case minusY:                                << 737     if (freeHeightFraction * (zmax - zmin) < height) room = false; break;
1714     if (freeHeightFraction * (ymax - ymin) <  << 
1715     break;                                    << 
1716   case Z:                                     << 
1717   case minusZ:                                << 
1718     if (freeHeightFraction * (zmax - zmin) <  << 
1719     break;                                    << 
1720   }                                              738   }
1721   if (!room) {                                   739   if (!room) {
1722     worried = true;                              740     worried = true;
1723     if (verbosity >= G4VisManager::warnings)     741     if (verbosity >= G4VisManager::warnings) {
1724       G4warn <<                               << 742       G4cout <<
1725   "WARNING: Not enough room in existing scene    743   "WARNING: Not enough room in existing scene.  Maybe logo is too large."
1726        << G4endl;                                744        << G4endl;
1727     }                                            745     }
1728   }                                              746   }
1729   if (worried) {                                 747   if (worried) {
1730     if (verbosity >= G4VisManager::warnings)     748     if (verbosity >= G4VisManager::warnings) {
1731       G4warn <<                               << 749       G4cout <<
1732   "WARNING: The logo you have asked for is bi    750   "WARNING: The logo you have asked for is bigger than the existing"
1733   "\n  scene.  Maybe you have added it too so    751   "\n  scene.  Maybe you have added it too soon.  It is recommended that"
1734   "\n  you add the logo last so that it can b    752   "\n  you add the logo last so that it can be correctly auto-positioned"
1735   "\n  so as not to be obscured by any existi    753   "\n  so as not to be obscured by any existing object and so that the"
1736   "\n  view parameters can be correctly recal    754   "\n  view parameters can be correctly recalculated."
1737        << G4endl;                                755        << G4endl;
1738     }                                            756     }
1739   }                                              757   }
1740                                                  758 
                                                   >> 759   // Now figure out the extent...
                                                   >> 760   //
                                                   >> 761   // From the G4Scale.hh:
                                                   >> 762   //
                                                   >> 763   // This creates a representation of annotated line in the specified
                                                   >> 764   // direction with tick marks at the end.  If autoPlacing is true it
                                                   >> 765   // is required to be centred at the front, right, bottom corner of
                                                   >> 766   // the world space, comfortably outside the existing bounding
                                                   >> 767   // box/sphere so that existing objects do not obscure it.  Otherwise
                                                   >> 768   // it is required to be drawn with mid-point at (xmid, ymid, zmid).
                                                   >> 769   //
                                                   >> 770   // The auto placing algorithm might be:
                                                   >> 771   //   x = xmin + (1 + comfort) * (xmax - xmin)
                                                   >> 772   //   y = ymin - comfort * (ymax - ymin)
                                                   >> 773   //   z = zmin + (1 + comfort) * (zmax - zmin)
                                                   >> 774   //   if direction == x then (x - length,y,z) to (x,y,z)
                                                   >> 775   //   if direction == y then (x,y,z) to (x,y + length,z)
                                                   >> 776   //   if direction == z then (x,y,z - length) to (x,y,z)
                                                   >> 777   //
                                                   >> 778   // End of clip from G4Scale.hh:
                                                   >> 779 
1741   G4double sxmid(xmid), symid(ymid), szmid(zm    780   G4double sxmid(xmid), symid(ymid), szmid(zmid);
1742   if (autoPlacing) {                             781   if (autoPlacing) {
1743     // Aim to place at bottom right of screen << 782     sxmid = xmin + onePlusComfort * (xmax - xmin);
1744     // Give some comfort zone.                << 783     symid = ymin - comfort * (ymax - ymin);
1745     const G4double xComfort = comfort * (xmax << 784     szmid = zmin + onePlusComfort * (zmax - zmin);
1746     const G4double yComfort = comfort * (ymax << 
1747     const G4double zComfort = comfort * (zmax << 
1748     switch (logoDirection) {                     785     switch (logoDirection) {
1749     case X:  // y-axis up, z-axis to left?    << 786     case G4Scale::x:
1750       sxmid = xmax + halfHeight + xComfort;   << 787       sxmid -= halfHeight;
1751       symid = ymin - yComfort;                << 
1752       szmid = zmin - zComfort;                << 
1753       break;                                     788       break;
1754     case minusX:  // y-axis up, z-axis to rig << 789     case G4Scale::y:
1755       sxmid = xmin - halfHeight - xComfort;   << 790       symid += halfHeight;
1756       symid = ymin - yComfort;                << 
1757       szmid = zmax + zComfort;                << 
1758       break;                                     791       break;
1759     case Y:  // z-axis up, x-axis to left?    << 792     case G4Scale::z:
1760       sxmid = xmin - xComfort;                << 793       szmid -= halfHeight;
1761       symid = ymax + halfHeight + yComfort;   << 
1762       szmid = zmin - zComfort;                << 
1763       break;                                  << 
1764     case minusY:  // z-axis up, x-axis to rig << 
1765       sxmid = xmax + xComfort;                << 
1766       symid = ymin - halfHeight - yComfort;   << 
1767       szmid = zmin - zComfort;                << 
1768       break;                                  << 
1769     case Z:  // y-axis up, x-axis to right?   << 
1770       sxmid = xmax + xComfort;                << 
1771       symid = ymin - yComfort;                << 
1772       szmid = zmax + halfHeight + zComfort;   << 
1773       break;                                  << 
1774     case minusZ:  // y-axis up, x-axis to lef << 
1775       sxmid = xmin - xComfort;                << 
1776       symid = ymin - yComfort;                << 
1777       szmid = zmin - halfHeight - zComfort;   << 
1778       break;                                     794       break;
1779     }                                            795     }
1780   }                                              796   }
1781                                               << 797   G4double sxmin(sxmid), sxmax(sxmid);
                                                   >> 798   G4double symin(symid), symax(symid);
                                                   >> 799   G4double szmin(szmid), szmax(szmid);
1782   G4Transform3D transform;                       800   G4Transform3D transform;
1783   switch (logoDirection) {                       801   switch (logoDirection) {
1784   case X:  // y-axis up, z-axis to left?      << 802   case G4Scale::x:
1785     transform = G4RotateY3D(halfpi);          << 803     sxmin = sxmid - halfHeight;
1786     break;                                    << 804     sxmax = sxmid + halfHeight;
1787   case minusX:  // y-axis up, z-axis to right << 
1788     transform = G4RotateY3D(-halfpi);         << 
1789     break;                                    << 
1790   case Y:  // z-axis up, x-axis to left?      << 
1791     transform = G4RotateX3D(-halfpi) * G4Rota << 
1792     break;                                    << 
1793   case minusY:  // z-axis up, x-axis to right << 
1794     transform = G4RotateX3D(halfpi);          << 
1795     break;                                       805     break;
1796   case Z:  // y-axis up, x-axis to right?     << 806   case G4Scale::y:
1797     // No transformation required.            << 807     symin = symid - halfHeight;
                                                   >> 808     symax = symid + halfHeight;
                                                   >> 809     transform = G4RotateZ3D(halfpi);
1798     break;                                       810     break;
1799   case minusZ:  // y-axis up, x-axis to left? << 811   case G4Scale::z:
1800     transform = G4RotateY3D(pi);              << 812     szmin = szmid - halfHeight;
                                                   >> 813     szmax = szmid + halfHeight;
                                                   >> 814     transform = G4RotateY3D(halfpi);
1801     break;                                       815     break;
1802   }                                              816   }
1803   transform = G4Translate3D(sxmid,symid,szmid    817   transform = G4Translate3D(sxmid,symid,szmid) * transform;
1804                                                  818 
1805   G4VisAttributes visAtts(G4Colour(red, green    819   G4VisAttributes visAtts(G4Colour(red, green, blue));
1806   visAtts.SetForceSolid(true);         // Alw    820   visAtts.SetForceSolid(true);         // Always solid.
1807                                                  821 
1808   G4Logo* logo = new G4Logo(height,visAtts,tr << 822   G4Logo* logo = new G4Logo(height,visAtts);
1809   G4VModel* model =                              823   G4VModel* model =
1810     new G4CallbackModel<G4VisCommandSceneAddL    824     new G4CallbackModel<G4VisCommandSceneAddLogo::G4Logo>(logo);
1811   model->SetType("G4Logo");                   << 825   model->SetGlobalDescription("G4Logo");
1812   model->SetGlobalTag("G4Logo");                 826   model->SetGlobalTag("G4Logo");
1813   model->SetGlobalDescription("G4Logo: " + ne << 827   model->SetTransformation(transform);
                                                   >> 828   // Note: it is the responsibility of the model to act upon this, but
                                                   >> 829   // the extent is in local coordinates...
1814   G4double& h = height;                          830   G4double& h = height;
1815   G4double h2 = h/2.;                            831   G4double h2 = h/2.;
1816   G4VisExtent extent(-h,h,-h2,h2,-h2,h2);        832   G4VisExtent extent(-h,h,-h2,h2,-h2,h2);
1817   model->SetExtent(extent.Transform(transform << 833   model->SetExtent(extent);
1818   // This extent gets "added" to existing sce    834   // This extent gets "added" to existing scene extent in
1819   // AddRunDurationModel below.                  835   // AddRunDurationModel below.
1820   const G4String& currentSceneName = pScene -    836   const G4String& currentSceneName = pScene -> GetName ();
1821   G4bool successful = pScene -> AddRunDuratio    837   G4bool successful = pScene -> AddRunDurationModel (model, warn);
1822   if (successful) {                              838   if (successful) {
1823     if (verbosity >= G4VisManager::confirmati    839     if (verbosity >= G4VisManager::confirmations) {
1824       G4cout << "G4 Logo of height " << userH    840       G4cout << "G4 Logo of height " << userHeight << ' ' << userHeightUnit
1825        << ", " << direction << "-direction, a << 841        << ", ";
1826        << currentSceneName << "\"";           << 842       switch (logoDirection) {
                                                   >> 843       case G4Scale::x:
                                                   >> 844   G4cout << 'x';
                                                   >> 845   break;
                                                   >> 846       case G4Scale::y:
                                                   >> 847   G4cout << 'y';
                                                   >> 848   break;
                                                   >> 849       case G4Scale::z:
                                                   >> 850   G4cout << 'z';
                                                   >> 851   break;
                                                   >> 852       }
                                                   >> 853       G4cout << "-direction, added to scene \"" << currentSceneName << "\"";
1827       if (verbosity >= G4VisManager::paramete    854       if (verbosity >= G4VisManager::parameters) {
1828   G4cout << "\n  with extent " << extent         855   G4cout << "\n  with extent " << extent
1829          << "\n  at " << transform.getRotatio    856          << "\n  at " << transform.getRotation()
1830          << "  " << transform.getTranslation( << 857          << transform.getTranslation();
1831       }                                          858       }
1832       G4cout << G4endl;                          859       G4cout << G4endl;
1833     }                                            860     }
1834   }                                              861   }
1835   else G4VisCommandsSceneAddUnsuccessful(verb    862   else G4VisCommandsSceneAddUnsuccessful(verbosity);
1836                                               << 863   UpdateVisManagerScene (currentSceneName);
1837   CheckSceneAndNotifyHandlers (pScene);       << 
1838 }                                                864 }
1839                                                  865 
1840 G4VisCommandSceneAddLogo::G4Logo::G4Logo         866 G4VisCommandSceneAddLogo::G4Logo::G4Logo
1841 (G4double height, const G4VisAttributes& visA << 867 (G4double height, const G4VisAttributes& visAtts):
1842 {                                             << 868   fHeight(height),
                                                   >> 869   fVisAtts(visAtts)
                                                   >> 870  {
1843   const G4double& h =  height;                   871   const G4double& h =  height;
1844   const G4double h2  = 0.5 * h;   // Half hei    872   const G4double h2  = 0.5 * h;   // Half height.
1845   const G4double ri  = 0.25 * h;  // Inner ra    873   const G4double ri  = 0.25 * h;  // Inner radius.
1846   const G4double ro  = 0.5 * h;   // Outer ra    874   const G4double ro  = 0.5 * h;   // Outer radius.
1847   const G4double ro2 = 0.5 * ro;  // Half out    875   const G4double ro2 = 0.5 * ro;  // Half outer radius.
1848   const G4double w   = ro - ri;   // Width.      876   const G4double w   = ro - ri;   // Width.
1849   const G4double w2  = 0.5 * w;   // Half wid    877   const G4double w2  = 0.5 * w;   // Half width.
1850   const G4double d2  = 0.2 * h;   // Half dep    878   const G4double d2  = 0.2 * h;   // Half depth.
1851   const G4double f1  = 0.05 * h;  // left edg    879   const G4double f1  = 0.05 * h;  // left edge of stem of "4".
1852   const G4double f2  = -0.3 * h;  // bottom e    880   const G4double f2  = -0.3 * h;  // bottom edge of cross of "4".
1853   const G4double e = 1.e-4 * h;   // epsilon.    881   const G4double e = 1.e-4 * h;   // epsilon.
1854   const G4double xt = f1, yt = h2;      // To    882   const G4double xt = f1, yt = h2;      // Top of slope.
1855   const G4double xb = -h2, yb = f2 + w; // Bo    883   const G4double xb = -h2, yb = f2 + w; // Bottom of slope.
1856   const G4double dx = xt - xb, dy = yt - yb;     884   const G4double dx = xt - xb, dy = yt - yb;
1857   const G4double angle = std::atan2(dy,dx);      885   const G4double angle = std::atan2(dy,dx);
1858   G4RotationMatrix rm;                           886   G4RotationMatrix rm;
1859   rm.rotateZ(angle*rad);                         887   rm.rotateZ(angle*rad);
1860   const G4double d = std::sqrt(dx * dx + dy *    888   const G4double d = std::sqrt(dx * dx + dy * dy);
1861   const G4double ss = h;  // Half height of s << 889   const G4double s = h;  // Half height of square subtractor
1862   const G4double y8 = ss; // Choose y of subt << 890   const G4double y8 = s; // Choose y of subtractor for outer slope.
1863   const G4double x8 = ((-ss * d - dx * (yt -  << 891   const G4double x8 = ((-s * d - dx * (yt - y8)) / dy) + xt;
1864   G4double y9 = ss; // Choose y of subtractor << 892   G4double y9 = s; // Choose y of subtractor for inner slope.
1865   G4double x9 = ((-(ss - w) * d - dx * (yt -  << 893   G4double x9 = ((-(s - w) * d - dx * (yt - y8)) / dy) + xt;
1866   // But to get inner, we make a triangle tra    894   // But to get inner, we make a triangle translated by...
1867   const G4double xtr = ss - f1, ytr = -ss - f << 895   const G4double xtr = s - f1, ytr = -s - f2 -w;
1868   x9 += xtr; y9 += ytr;                          896   x9 += xtr; y9 += ytr;
1869                                                  897 
1870   // The idea here is to create a polyhedron  << 
1871   // this we use Geant4 geometry solids and m << 
1872   // Note that we do not need to keep the sol << 
1873   // which, of course, are deleted on leaving << 
1874   // is contrary to the usual requirement for << 
1875   // detector for which solids MUST be create << 
1876   // Finally we invoke CreatePolyhedron, whic << 
1877   // and returns a pointer.  It is the user's << 
1878   // which is done in the destructor of this  << 
1879   // created here, remain on the heap for the << 
1880                                               << 
1881   // G...                                        898   // G...
1882   G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi);      899   G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi);
1883   G4Box bG("bG",w2,ro2,d2);                      900   G4Box bG("bG",w2,ro2,d2);
1884   G4UnionSolid logoG("logoG",&tG,&bG,G4Transl    901   G4UnionSolid logoG("logoG",&tG,&bG,G4Translate3D(ri+w2,-ro2,0.));
1885   // Create with these vis atts (force solid) << 
1886   G4Polyhedron::SetNumberOfRotationSteps      << 
1887   (fpVisManager->GetCurrentViewer()->GetViewP << 
1888   fpG = logoG.CreatePolyhedron();                902   fpG = logoG.CreatePolyhedron();
1889   G4Polyhedron::ResetNumberOfRotationSteps () << 903   fpG->SetVisAttributes(&fVisAtts);
1890   fpG->SetVisAttributes(visAtts);             << 
1891   fpG->Transform(G4Translate3D(-0.55*h,0.,0.)    904   fpG->Transform(G4Translate3D(-0.55*h,0.,0.));
1892   fpG->Transform(transform);                  << 
1893                                                  905 
1894   // 4...                                        906   // 4...
1895   G4Box b1("b1",h2,h2,d2);                       907   G4Box b1("b1",h2,h2,d2);
1896   G4Box bS("bS",ss,ss,d2+e);  // Subtractor.  << 908   G4Box bS("bS",s,s,d2+e);  // Subtractor.
1897   G4Box bS2("bS2",ss,ss,d2+2.*e);  // 2nd Sub << 909   G4Box bS2("bS2",s,s,d2+2.*e);  // 2nd Subtractor.
1898   G4SubtractionSolid s1("s1",&b1,&bS,G4Transl << 910   G4SubtractionSolid s1("s1",&b1,&bS,G4Translate3D(f1-s,f2-s,0.));
1899   G4SubtractionSolid s2("s2",&s1,&bS,G4Transl << 911   G4SubtractionSolid s2("s2",&s1,&bS,G4Translate3D(f1+s+w,f2-s,0.));
1900   G4SubtractionSolid s3("s3",&s2,&bS,G4Transl << 912   G4SubtractionSolid s3("s3",&s2,&bS,G4Translate3D(f1+s+w,f2+s+w,0.));
1901   G4SubtractionSolid s4                          913   G4SubtractionSolid s4
1902     ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVec    914     ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVector(x8,y8,0.)));
1903   G4SubtractionSolid s5    // Triangular hole    915   G4SubtractionSolid s5    // Triangular hole.
1904     ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVe    916     ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVector(x9,y9,0.)));
1905   G4SubtractionSolid logo4("logo4",&s4,&s5,G4    917   G4SubtractionSolid logo4("logo4",&s4,&s5,G4Translate3D(-xtr,-ytr,0.));
1906   fp4 = logo4.CreatePolyhedron();                918   fp4 = logo4.CreatePolyhedron();
1907   /* Experiment with creating own polyhedron.    919   /* Experiment with creating own polyhedron...
1908   int nNodes = 4;                                920   int nNodes = 4;
1909   int nFaces = 4;                                921   int nFaces = 4;
1910   double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m    922   double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m,0},{0,0,1*m}};
1911   int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4,    923   int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4,3,0},{2,3,4,0}};
1912   fp4 = new G4Polyhedron();                      924   fp4 = new G4Polyhedron();
1913   fp4->createPolyhedron(nNodes,nFaces,xyz,fac    925   fp4->createPolyhedron(nNodes,nFaces,xyz,faces);
1914   */                                             926   */
1915   fp4->SetVisAttributes(visAtts);             << 927   fp4->SetVisAttributes(&fVisAtts);
1916   fp4->Transform(G4Translate3D(0.55*h,0.,0.))    928   fp4->Transform(G4Translate3D(0.55*h,0.,0.));
1917   fp4->Transform(transform);                  << 
1918 }                                                929 }
1919                                                  930 
1920 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() {    931 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() {
1921   delete fpG;                                    932   delete fpG;
1922   delete fp4;                                    933   delete fp4;
1923 }                                                934 }
1924                                                  935 
1925 void G4VisCommandSceneAddLogo::G4Logo::operat    936 void G4VisCommandSceneAddLogo::G4Logo::operator()
1926   (G4VGraphicsScene& sceneHandler, const G4Mo << 937   (G4VGraphicsScene& sceneHandler, const G4Transform3D& transform) {
1927   sceneHandler.BeginPrimitives();             << 938   sceneHandler.BeginPrimitives(transform);
1928   sceneHandler.AddPrimitive(*fpG);               939   sceneHandler.AddPrimitive(*fpG);
1929   sceneHandler.AddPrimitive(*fp4);               940   sceneHandler.AddPrimitive(*fp4);
1930   sceneHandler.EndPrimitives();                  941   sceneHandler.EndPrimitives();
1931 }                                                942 }
1932                                                  943 
1933 ////////////// /vis/scene/add/logo2D //////// << 
1934                                               << 
1935 G4VisCommandSceneAddLogo2D::G4VisCommandScene << 
1936   G4bool omitable;                            << 
1937   fpCommand = new G4UIcommand ("/vis/scene/ad << 
1938   fpCommand -> SetGuidance ("Adds 2D logo to  << 
1939   G4UIparameter* parameter;                   << 
1940   parameter = new G4UIparameter ("size", 'i', << 
1941   parameter -> SetGuidance ("Screen size of t << 
1942   parameter -> SetDefaultValue (48);          << 
1943   fpCommand -> SetParameter (parameter);      << 
1944   parameter = new G4UIparameter ("x-position" << 
1945   parameter -> SetGuidance ("x screen positio << 
1946   parameter -> SetDefaultValue (-0.9);        << 
1947   fpCommand -> SetParameter (parameter);      << 
1948   parameter = new G4UIparameter ("y-position" << 
1949   parameter -> SetGuidance ("y screen positio << 
1950   parameter -> SetDefaultValue (-0.9);        << 
1951   fpCommand -> SetParameter (parameter);      << 
1952   parameter = new G4UIparameter ("layout", 's << 
1953   parameter -> SetGuidance ("Layout, i.e., ad << 
1954   parameter -> SetDefaultValue ("left");      << 
1955   fpCommand -> SetParameter (parameter);      << 
1956 }                                             << 
1957                                               << 
1958 G4VisCommandSceneAddLogo2D::~G4VisCommandScen << 
1959   delete fpCommand;                           << 
1960 }                                             << 
1961                                               << 
1962 G4String G4VisCommandSceneAddLogo2D::GetCurre << 
1963   return "";                                  << 
1964 }                                             << 
1965                                               << 
1966 void G4VisCommandSceneAddLogo2D::SetNewValue  << 
1967 {                                             << 
1968   G4VisManager::Verbosity verbosity = fpVisMa << 
1969   G4bool warn(verbosity >= G4VisManager::warn << 
1970                                               << 
1971   G4Scene* pScene = fpVisManager->GetCurrentS << 
1972   if (!pScene) {                              << 
1973     if (verbosity >= G4VisManager::errors) {  << 
1974       G4warn << "ERROR: No current scene.  Pl << 
1975     }                                         << 
1976     return;                                   << 
1977   }                                           << 
1978                                               << 
1979   G4int size;                                 << 
1980   G4double x, y;                              << 
1981   G4String layoutString;                      << 
1982   std::istringstream is(newValue);            << 
1983   is >> size >> x >> y >> layoutString;       << 
1984   G4Text::Layout layout = G4Text::right;      << 
1985   if (layoutString[0] == 'l') layout = G4Text << 
1986   else if (layoutString[0] == 'c') layout = G << 
1987   else if (layoutString[0] == 'r') layout = G << 
1988                                               << 
1989   Logo2D* logo2D = new Logo2D(fpVisManager, s << 
1990   G4VModel* model =                           << 
1991     new G4CallbackModel<G4VisCommandSceneAddL << 
1992   model->SetType("G4Logo2D");                 << 
1993   model->SetGlobalTag("G4Logo2D");            << 
1994   model->SetGlobalDescription("G4Logo2D: " +  << 
1995   const G4String& currentSceneName = pScene - << 
1996   G4bool successful = pScene -> AddRunDuratio << 
1997   if (successful) {                           << 
1998     if (verbosity >= G4VisManager::confirmati << 
1999       G4cout << "2D logo has been added to sc << 
2000        << currentSceneName << "\"."           << 
2001        << G4endl;                             << 
2002     }                                         << 
2003   }                                           << 
2004   else G4VisCommandsSceneAddUnsuccessful(verb << 
2005                                               << 
2006   CheckSceneAndNotifyHandlers (pScene);       << 
2007 }                                             << 
2008                                               << 
2009 void G4VisCommandSceneAddLogo2D::Logo2D::oper << 
2010   (G4VGraphicsScene& sceneHandler, const G4Mo << 
2011 {                                             << 
2012   G4Text text("Geant4", G4Point3D(fX, fY, 0.) << 
2013   text.SetScreenSize(fSize);                  << 
2014   text.SetLayout(fLayout);                    << 
2015   G4VisAttributes textAtts(G4Colour::Brown()) << 
2016   text.SetVisAttributes(textAtts);            << 
2017   sceneHandler.BeginPrimitives2D();           << 
2018   sceneHandler.AddPrimitive(text);            << 
2019   sceneHandler.EndPrimitives2D();             << 
2020 }                                             << 
2021                                               << 
2022 ////////////// /vis/scene/add/magneticField / << 
2023                                               << 
2024 G4VisCommandSceneAddMagneticField::G4VisComma << 
2025   fpCommand = new G4UIcommand ("/vis/scene/ad << 
2026   fpCommand -> SetGuidance                    << 
2027   ("Adds magnetic field representation to cur << 
2028   const G4UIcommandTree* tree = G4UImanager:: << 
2029   const G4UIcommand* addElecFieldCmd = tree-> << 
2030   // Pick up additional guidance from /vis/sc << 
2031   CopyGuidanceFrom(addElecFieldCmd,fpCommand, << 
2032   // Pick up parameters from /vis/scene/add/e << 
2033   CopyParametersFrom(addElecFieldCmd,fpComman << 
2034 }                                             << 
2035                                               << 
2036 G4VisCommandSceneAddMagneticField::~G4VisComm << 
2037   delete fpCommand;                           << 
2038 }                                             << 
2039                                               << 
2040 G4String G4VisCommandSceneAddMagneticField::G << 
2041   return "";                                  << 
2042 }                                             << 
2043                                               << 
2044 void G4VisCommandSceneAddMagneticField::SetNe << 
2045 (G4UIcommand*, G4String newValue) {           << 
2046                                               << 
2047   G4VisManager::Verbosity verbosity = fpVisMa << 
2048   G4bool warn(verbosity >= G4VisManager::warn << 
2049                                               << 
2050   G4Scene* pScene = fpVisManager->GetCurrentS << 
2051   if (!pScene) {                              << 
2052     if (verbosity >= G4VisManager::errors) {  << 
2053       G4warn <<  "ERROR: No current scene.  P << 
2054     }                                         << 
2055     return;                                   << 
2056   }                                           << 
2057                                               << 
2058   G4int nDataPointsPerHalfScene;              << 
2059   G4String representation;                    << 
2060   std::istringstream iss(newValue);           << 
2061   iss >> nDataPointsPerHalfScene >> represent << 
2062   G4ElectricFieldModel::Representation        << 
2063   modelRepresentation = G4ElectricFieldModel: << 
2064   if (representation == "lightArrow") {       << 
2065     modelRepresentation = G4ElectricFieldMode << 
2066   }                                           << 
2067   G4VModel* model;                            << 
2068   model = new G4MagneticFieldModel            << 
2069   (nDataPointsPerHalfScene,modelRepresentatio << 
2070    fCurrentArrow3DLineSegmentsPerCircle,      << 
2071    fCurrentExtentForField,                    << 
2072    fCurrrentPVFindingsForField);              << 
2073   const G4String& currentSceneName = pScene - << 
2074   G4bool successful = pScene -> AddRunDuratio << 
2075   if (successful) {                           << 
2076     if (verbosity >= G4VisManager::confirmati << 
2077       G4cout                                  << 
2078       << "Magnetic field, if any, will be dra << 
2079       << currentSceneName                     << 
2080       << "\"\n  with "                        << 
2081       << nDataPointsPerHalfScene              << 
2082       << " data points per half extent and wi << 
2083       << representation                       << 
2084       << '\"'                                 << 
2085       << G4endl;                              << 
2086     }                                         << 
2087   }                                           << 
2088   else G4VisCommandsSceneAddUnsuccessful(verb << 
2089                                               << 
2090   CheckSceneAndNotifyHandlers (pScene);       << 
2091 }                                             << 
2092                                               << 
2093 ////////////// /vis/scene/add/psHits ////////    944 ////////////// /vis/scene/add/psHits ///////////////////////////////////////
2094                                                  945 
2095 G4VisCommandSceneAddPSHits::G4VisCommandScene    946 G4VisCommandSceneAddPSHits::G4VisCommandSceneAddPSHits () {
2096   G4bool omitable;                               947   G4bool omitable;
2097   fpCommand = new G4UIcmdWithAString ("/vis/s    948   fpCommand = new G4UIcmdWithAString ("/vis/scene/add/psHits", this);
2098   fpCommand -> SetGuidance                       949   fpCommand -> SetGuidance
2099     ("Adds Primitive Scorer Hits (PSHits) to     950     ("Adds Primitive Scorer Hits (PSHits) to current scene.");
2100   fpCommand -> SetGuidance                       951   fpCommand -> SetGuidance
2101     ("PSHits are drawn at end of run when the    952     ("PSHits are drawn at end of run when the scene in which"
2102      "\nthey are added is current.");            953      "\nthey are added is current.");
2103   fpCommand -> SetGuidance                       954   fpCommand -> SetGuidance
2104     ("Optional parameter specifies name of sc    955     ("Optional parameter specifies name of scoring map.  By default all"
2105      "\nscoring maps registered with the G4Sc    956      "\nscoring maps registered with the G4ScoringManager are drawn.");
2106   fpCommand -> SetParameterName ("mapname", o    957   fpCommand -> SetParameterName ("mapname", omitable = true);
2107   fpCommand -> SetDefaultValue ("all");          958   fpCommand -> SetDefaultValue ("all");
2108 }                                                959 }
2109                                                  960 
2110 G4VisCommandSceneAddPSHits::~G4VisCommandScen    961 G4VisCommandSceneAddPSHits::~G4VisCommandSceneAddPSHits () {
2111   delete fpCommand;                              962   delete fpCommand;
2112 }                                                963 }
2113                                                  964 
2114 G4String G4VisCommandSceneAddPSHits::GetCurre    965 G4String G4VisCommandSceneAddPSHits::GetCurrentValue (G4UIcommand*) {
2115   return "";                                     966   return "";
2116 }                                                967 }
2117                                                  968 
2118 void G4VisCommandSceneAddPSHits::SetNewValue     969 void G4VisCommandSceneAddPSHits::SetNewValue
2119 (G4UIcommand*, G4String newValue)                970 (G4UIcommand*, G4String newValue)
2120 {                                                971 {
2121   G4VisManager::Verbosity verbosity = fpVisMa    972   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
2122   G4bool warn(verbosity >= G4VisManager::warn    973   G4bool warn(verbosity >= G4VisManager::warnings);
2123                                                  974 
2124   G4Scene* pScene = fpVisManager->GetCurrentS    975   G4Scene* pScene = fpVisManager->GetCurrentScene();
2125   if (!pScene) {                                 976   if (!pScene) {
2126     if (verbosity >= G4VisManager::errors) {     977     if (verbosity >= G4VisManager::errors) {
2127       G4warn << "ERROR: No current scene.  Pl << 978       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
2128     }                                            979     }
2129     return;                                      980     return;
2130   }                                              981   }
2131                                                  982 
2132   G4VModel* model = new G4PSHitsModel(newValu << 983   G4PSHitsModel* model = new G4PSHitsModel(newValue);
2133   const G4String& currentSceneName = pScene -    984   const G4String& currentSceneName = pScene -> GetName ();
2134   G4bool successful = pScene -> AddEndOfRunMo    985   G4bool successful = pScene -> AddEndOfRunModel (model, warn);
2135   if (successful) {                              986   if (successful) {
2136     if (verbosity >= G4VisManager::confirmati    987     if (verbosity >= G4VisManager::confirmations) {
2137       if (newValue == "all") {                   988       if (newValue == "all") {
2138   G4cout << "All Primitive Scorer hits";         989   G4cout << "All Primitive Scorer hits";
2139       } else {                                   990       } else {
2140   G4cout << "Hits of Primitive Scorer \"" <<     991   G4cout << "Hits of Primitive Scorer \"" << newValue << '"';
2141       }                                          992       }
2142       G4cout << " will be drawn at end of run    993       G4cout << " will be drawn at end of run in scene \""
2143        << currentSceneName << "\"."              994        << currentSceneName << "\"."
2144        << G4endl;                                995        << G4endl;
2145     }                                            996     }
2146   }                                              997   }
2147   else G4VisCommandsSceneAddUnsuccessful(verb    998   else G4VisCommandsSceneAddUnsuccessful(verbosity);
2148                                               << 999   UpdateVisManagerScene (currentSceneName);
2149   CheckSceneAndNotifyHandlers (pScene);       << 
2150 }                                                1000 }
2151                                                  1001 
2152 ////////////// /vis/scene/add/scale /////////    1002 ////////////// /vis/scene/add/scale //////////////////////////////////
2153                                                  1003 
2154 G4VisCommandSceneAddScale::G4VisCommandSceneA    1004 G4VisCommandSceneAddScale::G4VisCommandSceneAddScale () {
2155   G4bool omitable;                               1005   G4bool omitable;
2156   fpCommand = new G4UIcommand ("/vis/scene/ad    1006   fpCommand = new G4UIcommand ("/vis/scene/add/scale", this);
2157   fpCommand -> SetGuidance                    << 1007   fpCommand -> SetGuidance 
2158   ("Adds an annotated scale line to the curre << 1008     ("Adds an annotated scale line to the current scene.");
2159   fpCommand -> SetGuidance                    << 1009   fpCommand -> SetGuidance (G4Scale::GetGuidanceString());
2160   ("If \"unit\" is \"auto\", length is roughl << 
2161   fpCommand -> SetGuidance                    << 
2162   ("If \"direction\" is \"auto\", scale is ro << 
2163   fpCommand -> SetGuidance                    << 
2164   ("If \"placement\" is \"auto\", scale is pl << 
2165    "\n  Otherwise placed at (xmid,ymid,zmid). << 
2166   fpCommand -> SetGuidance                    << 
2167   ("An annotated line in the specified direct << 
2168    "\nend.  If autoPlacing is true it is requ << 
2169    "\nfront, right, bottom corner of the worl << 
2170    "\nthe existing bounding box/sphere so tha << 
2171    "\nobscure it.  Otherwise it is required t << 
2172    "\n(xmid, ymid, zmid)."                    << 
2173    "\n"                                       << 
2174    "\nThe auto placing algorithm is (approx): << 
2175    "\n  x = xmin + (1 + comfort) * (xmax - xm << 
2176    "\n  y = ymin - comfort * (ymax - ymin);"  << 
2177    "\n  z = zmin + (1 + comfort) * (zmax - zm << 
2178    "\n  if direction == x then (x - length,y, << 
2179    "\n  if direction == y then (x,y,z) to (x, << 
2180    "\n  if direction == z then (x,y,z - lengt << 
2181    );                                         << 
2182   G4UIparameter* parameter;                      1010   G4UIparameter* parameter;
2183   parameter = new G4UIparameter ("length", 'd    1011   parameter = new G4UIparameter ("length", 'd', omitable = true);
2184   parameter->SetDefaultValue (1.);               1012   parameter->SetDefaultValue (1.);
2185   fpCommand->SetParameter (parameter);           1013   fpCommand->SetParameter (parameter);
2186   parameter =  new G4UIparameter ("unit", 's'    1014   parameter =  new G4UIparameter ("unit", 's', omitable = true);
2187   parameter->SetDefaultValue ("auto");        << 1015   parameter->SetDefaultValue ("m");
2188   fpCommand->SetParameter (parameter);           1016   fpCommand->SetParameter (parameter);
2189   parameter =  new G4UIparameter ("direction"    1017   parameter =  new G4UIparameter ("direction", 's', omitable = true);
2190   parameter->SetGuidance ("auto|x|y|z");      << 1018   parameter->SetGuidance ("'x', 'y' or 'z' - otherwise defaults to 'x'.");
2191   parameter->SetDefaultValue ("auto");        << 1019   parameter->SetDefaultValue ("x");
2192   fpCommand->SetParameter (parameter);           1020   fpCommand->SetParameter (parameter);
2193   parameter =  new G4UIparameter ("red", 'd',    1021   parameter =  new G4UIparameter ("red", 'd', omitable = true);
2194   parameter->SetDefaultValue (1.);               1022   parameter->SetDefaultValue (1.);
2195   fpCommand->SetParameter (parameter);           1023   fpCommand->SetParameter (parameter);
2196   parameter =  new G4UIparameter ("green", 'd    1024   parameter =  new G4UIparameter ("green", 'd', omitable = true);
2197   parameter->SetDefaultValue (0.);               1025   parameter->SetDefaultValue (0.);
2198   fpCommand->SetParameter (parameter);           1026   fpCommand->SetParameter (parameter);
2199   parameter =  new G4UIparameter ("blue", 'd'    1027   parameter =  new G4UIparameter ("blue", 'd', omitable = true);
2200   parameter->SetDefaultValue (0.);               1028   parameter->SetDefaultValue (0.);
2201   fpCommand->SetParameter (parameter);           1029   fpCommand->SetParameter (parameter);
2202   parameter =  new G4UIparameter ("placement" << 1030   parameter =  new G4UIparameter ("auto|manual", 's', omitable = true);
                                                   >> 1031   parameter->SetGuidance
                                                   >> 1032     ("Automatic placement or manual placement at (xmid,ymid,zmid).");
2203   parameter -> SetParameterCandidates("auto m    1033   parameter -> SetParameterCandidates("auto manual");
2204   parameter->SetDefaultValue  ("auto");          1034   parameter->SetDefaultValue  ("auto");
2205   fpCommand->SetParameter     (parameter);       1035   fpCommand->SetParameter     (parameter);
2206   parameter =  new G4UIparameter ("xmid", 'd'    1036   parameter =  new G4UIparameter ("xmid", 'd', omitable = true);
2207   parameter->SetDefaultValue (0.);               1037   parameter->SetDefaultValue (0.);
2208   fpCommand->SetParameter (parameter);           1038   fpCommand->SetParameter (parameter);
2209   parameter =  new G4UIparameter ("ymid", 'd'    1039   parameter =  new G4UIparameter ("ymid", 'd', omitable = true);
2210   parameter->SetDefaultValue (0.);               1040   parameter->SetDefaultValue (0.);
2211   fpCommand->SetParameter (parameter);           1041   fpCommand->SetParameter (parameter);
2212   parameter =  new G4UIparameter ("zmid", 'd'    1042   parameter =  new G4UIparameter ("zmid", 'd', omitable = true);
2213   parameter->SetDefaultValue (0.);               1043   parameter->SetDefaultValue (0.);
2214   fpCommand->SetParameter (parameter);           1044   fpCommand->SetParameter (parameter);
2215   parameter =  new G4UIparameter ("unit", 's'    1045   parameter =  new G4UIparameter ("unit", 's', omitable = true);
2216   parameter->SetDefaultValue ("m");              1046   parameter->SetDefaultValue ("m");
2217   fpCommand->SetParameter (parameter);           1047   fpCommand->SetParameter (parameter);
2218 }                                                1048 }
2219                                                  1049 
2220 G4VisCommandSceneAddScale::~G4VisCommandScene    1050 G4VisCommandSceneAddScale::~G4VisCommandSceneAddScale () {
2221   delete fpCommand;                              1051   delete fpCommand;
2222 }                                                1052 }
2223                                                  1053 
2224 G4String G4VisCommandSceneAddScale::GetCurren    1054 G4String G4VisCommandSceneAddScale::GetCurrentValue (G4UIcommand*) {
2225   return "";                                     1055   return "";
2226 }                                                1056 }
2227                                                  1057 
2228 void G4VisCommandSceneAddScale::SetNewValue (    1058 void G4VisCommandSceneAddScale::SetNewValue (G4UIcommand*, G4String newValue) {
2229                                                  1059 
2230   G4VisManager::Verbosity verbosity = fpVisMa    1060   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
2231   G4bool warn = verbosity >= G4VisManager::wa    1061   G4bool warn = verbosity >= G4VisManager::warnings;
2232                                                  1062 
2233   G4Scene* pScene = fpVisManager->GetCurrentS    1063   G4Scene* pScene = fpVisManager->GetCurrentScene();
2234   if (!pScene) {                                 1064   if (!pScene) {
2235     if (verbosity >= G4VisManager::errors) {     1065     if (verbosity >= G4VisManager::errors) {
2236       G4warn << "ERROR: No current scene.  Pl << 1066       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
2237     }                                            1067     }
2238     return;                                      1068     return;
2239   } else {                                    << 
2240     if (pScene->GetExtent().GetExtentRadius() << 
2241       if (verbosity >= G4VisManager::errors)  << 
2242         G4warn                                << 
2243   << "ERROR: Scene has no extent. Add volumes << 
2244         << G4endl;                            << 
2245       }                                       << 
2246       return;                                 << 
2247     }                                         << 
2248   }                                              1069   }
2249                                                  1070 
2250   G4double userLength, red, green, blue, xmid    1071   G4double userLength, red, green, blue, xmid, ymid, zmid;
2251   G4String userLengthUnit, direction, placeme << 1072   G4String userLengthUnit, direction, auto_manual, positionUnit;
2252   std::istringstream is (newValue);              1073   std::istringstream is (newValue);
2253   is >> userLength >> userLengthUnit >> direc    1074   is >> userLength >> userLengthUnit >> direction
2254      >> red >> green >> blue                     1075      >> red >> green >> blue
2255      >> placement                             << 1076      >> auto_manual
2256      >> xmid >> ymid >> zmid >> positionUnit;    1077      >> xmid >> ymid >> zmid >> positionUnit;
2257                                                  1078 
2258   G4double length = userLength;               << 1079   G4double length = userLength * G4UIcommand::ValueOf(userLengthUnit);
2259   const G4VisExtent& sceneExtent = pScene->Ge << 
2260   if (userLengthUnit == "auto") {             << 
2261     const G4double lengthMax = 0.5 * sceneExt << 
2262     const G4double intLog10Length = std::floo << 
2263     length = std::pow(10,intLog10Length);     << 
2264     if (5.*length < lengthMax) length *= 5.;  << 
2265     else if (2.*length < lengthMax) length *= << 
2266   } else {                                    << 
2267     length *= G4UIcommand::ValueOf(userLength << 
2268   }                                           << 
2269   G4String annotation = G4BestUnit(length,"Le << 
2270                                               << 
2271   G4double unit = G4UIcommand::ValueOf(positi    1080   G4double unit = G4UIcommand::ValueOf(positionUnit);
2272   xmid *= unit; ymid *= unit; zmid *= unit;      1081   xmid *= unit; ymid *= unit; zmid *= unit;
2273                                                  1082 
2274   Scale::Direction scaleDirection (Scale::x); << 1083   std::ostringstream oss;
2275   if (direction[0] == 'y') scaleDirection = S << 1084   oss << userLength << ' ' << userLengthUnit;
2276   if (direction[0] == 'z') scaleDirection = S << 1085   G4String annotation(oss.str());
2277                                               << 
2278   G4VViewer* pViewer = fpVisManager->GetCurre << 
2279   if (!pViewer) {                             << 
2280     if (verbosity >= G4VisManager::errors) {  << 
2281       G4warn <<                               << 
2282   "ERROR: G4VisCommandSceneAddScale::SetNewVa << 
2283   "\n  Auto direction needs a viewer."        << 
2284        << G4endl;                             << 
2285     }                                         << 
2286     return;                                   << 
2287   }                                           << 
2288                                                  1086 
2289   const G4Vector3D& vp =                      << 1087   G4Scale::Direction scaleDirection (G4Scale::x);
2290     pViewer->GetViewParameters().GetViewpoint << 1088   if (direction(0) == 'y') scaleDirection = G4Scale::y;
2291   const G4Vector3D& up =                      << 1089   if (direction(0) == 'z') scaleDirection = G4Scale::z;
2292     pViewer->GetViewParameters().GetUpVector( << 
2293                                               << 
2294   if (direction == "auto") {  // Takes cue fr << 
2295     if (std::abs(vp.x()) > std::abs(vp.y()) & << 
2296   std::abs(vp.x()) > std::abs(vp.z())) {  //  << 
2297       if (std::abs(up.y()) > std::abs(up.z()) << 
2298     else scaleDirection = Scale::y;           << 
2299     }                                         << 
2300     else if (std::abs(vp.y()) > std::abs(vp.x << 
2301        std::abs(vp.y()) > std::abs(vp.z())) { << 
2302       if (std::abs(up.x()) > std::abs(up.z()) << 
2303     else scaleDirection = Scale::x;           << 
2304     }                                         << 
2305     else if (std::abs(vp.z()) > std::abs(vp.x << 
2306        std::abs(vp.z()) > std::abs(vp.y())) { << 
2307       if (std::abs(up.y()) > std::abs(up.x()) << 
2308     else scaleDirection = Scale::y;           << 
2309     }                                         << 
2310   }                                           << 
2311                                                  1090 
2312   G4bool autoPlacing = false; if (placement = << 1091   G4bool autoPlacing = false; if (auto_manual == "auto") autoPlacing = true;
2313   // Parameters read and interpreted.            1092   // Parameters read and interpreted.
2314                                                  1093 
2315   // Useful constants, etc...                    1094   // Useful constants, etc...
2316   const G4double halfLength(length / 2.);        1095   const G4double halfLength(length / 2.);
2317   const G4double comfort(0.01);  // 0.15 seem    1096   const G4double comfort(0.01);  // 0.15 seems too big.  0.05 might be better.
                                                   >> 1097   const G4double onePlusComfort(1. + comfort);
2318   const G4double freeLengthFraction (1. + 2.     1098   const G4double freeLengthFraction (1. + 2. * comfort);
2319                                                  1099 
                                                   >> 1100   const G4VisExtent& sceneExtent = pScene->GetExtent();  // Existing extent.
2320   const G4double xmin = sceneExtent.GetXmin()    1101   const G4double xmin = sceneExtent.GetXmin();
2321   const G4double xmax = sceneExtent.GetXmax()    1102   const G4double xmax = sceneExtent.GetXmax();
2322   const G4double ymin = sceneExtent.GetYmin()    1103   const G4double ymin = sceneExtent.GetYmin();
2323   const G4double ymax = sceneExtent.GetYmax()    1104   const G4double ymax = sceneExtent.GetYmax();
2324   const G4double zmin = sceneExtent.GetZmin()    1105   const G4double zmin = sceneExtent.GetZmin();
2325   const G4double zmax = sceneExtent.GetZmax()    1106   const G4double zmax = sceneExtent.GetZmax();
2326                                                  1107 
2327   // Test existing extent and issue warnings.    1108   // Test existing extent and issue warnings...
2328   G4bool worried = false;                        1109   G4bool worried = false;
2329   if (sceneExtent.GetExtentRadius() == 0) {      1110   if (sceneExtent.GetExtentRadius() == 0) {
2330     worried = true;                              1111     worried = true;
2331     if (verbosity >= G4VisManager::warnings)     1112     if (verbosity >= G4VisManager::warnings) {
2332       G4warn <<                               << 1113       G4cout <<
2333   "WARNING: Existing scene does not yet have     1114   "WARNING: Existing scene does not yet have any extent."
2334   "\n  Maybe you have not yet added any geome    1115   "\n  Maybe you have not yet added any geometrical object."
2335        << G4endl;                                1116        << G4endl;
2336     }                                            1117     }
2337   }                                              1118   }
2338                                               << 
2339   // Test existing scene for room...             1119   // Test existing scene for room...
2340   G4bool room  = true;                           1120   G4bool room  = true;
2341   switch (scaleDirection) {                      1121   switch (scaleDirection) {
2342   case Scale::x:                              << 1122   case G4Scale::x:
2343     if (freeLengthFraction * (xmax - xmin) <  << 1123     if (freeLengthFraction * (xmax - xmin) < length) room = false; break;
2344     break;                                    << 1124   case G4Scale::y:
2345   case Scale::y:                              << 1125     if (freeLengthFraction * (ymax - ymin) < length) room = false; break;
2346     if (freeLengthFraction * (ymax - ymin) <  << 1126   case G4Scale::z:
2347     break;                                    << 1127     if (freeLengthFraction * (zmax - zmin) < length) room = false; break;
2348   case Scale::z:                              << 
2349     if (freeLengthFraction * (zmax - zmin) <  << 
2350     break;                                    << 
2351   }                                              1128   }
2352   if (!room) {                                   1129   if (!room) {
2353     worried = true;                              1130     worried = true;
2354     if (verbosity >= G4VisManager::warnings)     1131     if (verbosity >= G4VisManager::warnings) {
2355       G4warn <<                               << 1132       G4cout <<
2356   "WARNING: Not enough room in existing scene    1133   "WARNING: Not enough room in existing scene.  Maybe scale is too long."
2357        << G4endl;                                1134        << G4endl;
2358     }                                            1135     }
2359   }                                              1136   }
2360   if (worried) {                                 1137   if (worried) {
2361     if (verbosity >= G4VisManager::warnings)     1138     if (verbosity >= G4VisManager::warnings) {
2362       G4warn <<                               << 1139       G4cout <<
2363   "WARNING: The scale you have asked for is b    1140   "WARNING: The scale you have asked for is bigger than the existing"
2364   "\n  scene.  Maybe you have added it too so    1141   "\n  scene.  Maybe you have added it too soon.  It is recommended that"
2365   "\n  you add the scale last so that it can     1142   "\n  you add the scale last so that it can be correctly auto-positioned"
2366   "\n  so as not to be obscured by any existi    1143   "\n  so as not to be obscured by any existing object and so that the"
2367   "\n  view parameters can be correctly recal    1144   "\n  view parameters can be correctly recalculated."
2368        << G4endl;                                1145        << G4endl;
2369     }                                            1146     }
2370   }                                              1147   }
2371                                                  1148 
                                                   >> 1149   // Let's go ahead a construct a scale and a scale model.  Since the
                                                   >> 1150   // placing is done here, this G4Scale is *not* auto-placed...
                                                   >> 1151   G4Scale scale(length, annotation, scaleDirection,
                                                   >> 1152     false, xmid, ymid, zmid);
                                                   >> 1153   G4VisAttributes* pVisAttr = new G4VisAttributes(G4Colour(red, green, blue));
                                                   >> 1154   // Created of the heap because it needs a long lifetime.  This is a
                                                   >> 1155   // mess.  The model determines the life but the vis atttributes are
                                                   >> 1156   // associated with the scale.  There's no way of knowing when to
                                                   >> 1157   // delete the vis atttributes!!!
                                                   >> 1158   scale.SetVisAttributes(pVisAttr);
                                                   >> 1159   G4VModel* model = new G4ScaleModel(scale);
                                                   >> 1160 
2372   // Now figure out the extent...                1161   // Now figure out the extent...
2373   //                                             1162   //
                                                   >> 1163   // From the G4Scale.hh:
                                                   >> 1164   //
2374   // This creates a representation of annotat    1165   // This creates a representation of annotated line in the specified
2375   // direction with tick marks at the end.  I    1166   // direction with tick marks at the end.  If autoPlacing is true it
2376   // is required to be centred at the front,     1167   // is required to be centred at the front, right, bottom corner of
2377   // the world space, comfortably outside the    1168   // the world space, comfortably outside the existing bounding
2378   // box/sphere so that existing objects do n    1169   // box/sphere so that existing objects do not obscure it.  Otherwise
2379   // it is required to be drawn with mid-poin    1170   // it is required to be drawn with mid-point at (xmid, ymid, zmid).
2380   //                                             1171   //
2381   // The auto placing algorithm might be:        1172   // The auto placing algorithm might be:
2382   //   x = xmin + (1 + comfort) * (xmax - xmi    1173   //   x = xmin + (1 + comfort) * (xmax - xmin)
2383   //   y = ymin - comfort * (ymax - ymin)        1174   //   y = ymin - comfort * (ymax - ymin)
2384   //   z = zmin + (1 + comfort) * (zmax - zmi    1175   //   z = zmin + (1 + comfort) * (zmax - zmin)
2385   //   if direction == x then (x - length,y,z    1176   //   if direction == x then (x - length,y,z) to (x,y,z)
2386   //   if direction == y then (x,y,z) to (x,y    1177   //   if direction == y then (x,y,z) to (x,y + length,z)
2387   //   if direction == z then (x,y,z - length    1178   //   if direction == z then (x,y,z - length) to (x,y,z)
2388   //                                             1179   //
                                                   >> 1180   // End of clip from G4Scale.hh:
                                                   >> 1181   //
2389   // Implement this in two parts.  Here, use     1182   // Implement this in two parts.  Here, use the scale's extent to
2390   // "expand" the scene's extent.  Then rende    1183   // "expand" the scene's extent.  Then rendering - in
2391   // G4VSceneHandler::AddPrimitive(const G4Sc    1184   // G4VSceneHandler::AddPrimitive(const G4Scale&) - simply has to
2392   // ensure it's within the new extent.          1185   // ensure it's within the new extent.
2393   //                                             1186   //
2394                                                  1187 
2395   G4double sxmid(xmid), symid(ymid), szmid(zm    1188   G4double sxmid(xmid), symid(ymid), szmid(zmid);
2396   if (autoPlacing) {                             1189   if (autoPlacing) {
2397     // Aim to place at bottom right of screen << 1190     sxmid = xmin + onePlusComfort * (xmax - xmin);
2398     // Give some comfort zone.                << 1191     symid = ymin - comfort * (ymax - ymin);
2399     const G4double xComfort = comfort * (xmax << 1192     szmid = zmin + onePlusComfort * (zmax - zmin);
2400     const G4double yComfort = comfort * (ymax << 
2401     const G4double zComfort = comfort * (zmax << 
2402     switch (scaleDirection) {                    1193     switch (scaleDirection) {
2403     case Scale::x:                            << 1194     case G4Scale::x:
2404       if (vp.z() > 0.) {                      << 1195       sxmid -= halfLength;
2405   sxmid = xmax + xComfort;                    << 
2406   symid = ymin - yComfort;                    << 
2407   szmid = zmin - zComfort;                    << 
2408       } else {                                << 
2409   sxmid = xmin - xComfort;                    << 
2410   symid = ymin - yComfort;                    << 
2411   szmid = zmax + zComfort;                    << 
2412       }                                       << 
2413       break;                                     1196       break;
2414     case Scale::y:                            << 1197     case G4Scale::y:
2415       if (vp.x() > 0.) {                      << 1198       symid += halfLength;
2416   sxmid = xmin - xComfort;                    << 
2417   symid = ymax + yComfort;                    << 
2418   szmid = zmin - zComfort;                    << 
2419       } else {                                << 
2420   sxmid = xmax + xComfort;                    << 
2421   symid = ymin - yComfort;                    << 
2422   szmid = zmin - zComfort;                    << 
2423       }                                       << 
2424       break;                                     1199       break;
2425     case Scale::z:                            << 1200     case G4Scale::z:
2426       if (vp.x() > 0.) {                      << 1201       szmid -= halfLength;
2427   sxmid = xmax + xComfort;                    << 
2428   symid = ymin - yComfort;                    << 
2429   szmid = zmax + zComfort;                    << 
2430       } else {                                << 
2431   sxmid = xmin - xComfort;                    << 
2432   symid = ymin - yComfort;                    << 
2433   szmid = zmax + zComfort;                    << 
2434       }                                       << 
2435       break;                                     1202       break;
2436     }                                            1203     }
2437   }                                              1204   }
2438                                               << 1205   G4double sxmin(sxmid), sxmax(sxmid);
                                                   >> 1206   G4double symin(symid), symax(symid);
                                                   >> 1207   G4double szmin(szmid), szmax(szmid);
2439   G4Transform3D transform;                       1208   G4Transform3D transform;
2440   const G4double h = halfLength;              << 1209   G4VisExtent scaleExtent;
2441   const G4double t = h/5.;                    << 
2442   G4VisExtent scaleExtent(-h,h,-t,t,-t,t);    << 
2443   switch (scaleDirection) {                      1210   switch (scaleDirection) {
2444   case Scale::x:                              << 1211   case G4Scale::x:
                                                   >> 1212     sxmin = sxmid - halfLength;
                                                   >> 1213     sxmax = sxmid + halfLength;
                                                   >> 1214     scaleExtent = G4VisExtent(-halfLength,halfLength,0,0,0,0);
2445     break;                                       1215     break;
2446   case Scale::y:                              << 1216   case G4Scale::y:
                                                   >> 1217     symin = symid - halfLength;
                                                   >> 1218     symax = symid + halfLength;
2447     transform = G4RotateZ3D(halfpi);             1219     transform = G4RotateZ3D(halfpi);
                                                   >> 1220     scaleExtent = G4VisExtent(0,0,-halfLength,halfLength,0,0);
2448     break;                                       1221     break;
2449   case Scale::z:                              << 1222   case G4Scale::z:
                                                   >> 1223     szmin = szmid - halfLength;
                                                   >> 1224     szmax = szmid + halfLength;
2450     transform = G4RotateY3D(halfpi);             1225     transform = G4RotateY3D(halfpi);
                                                   >> 1226     scaleExtent = G4VisExtent(0,0,0,0,-halfLength,halfLength);
2451     break;                                       1227     break;
2452   }                                              1228   }
2453   transform = G4Translate3D(sxmid,symid,szmid    1229   transform = G4Translate3D(sxmid,symid,szmid) * transform;
2454   scaleExtent = scaleExtent.Transform(transfo << 1230   //////////  G4VisExtent scaleExtent(sxmin, sxmax, symin, symax, szmin, szmax);
2455                                                  1231 
2456   G4Colour colour(red, green, blue);          << 
2457   if (direction == "auto") {                  << 
2458     switch (scaleDirection) {                 << 
2459       case Scale::x:                          << 
2460   colour = G4Colour::Red();                   << 
2461   break;                                      << 
2462       case Scale::y:                          << 
2463   colour = G4Colour::Green();                 << 
2464   break;                                      << 
2465       case Scale::z:                          << 
2466   colour = G4Colour::Blue();                  << 
2467   break;                                      << 
2468     }                                         << 
2469   }                                           << 
2470   G4VisAttributes visAttr(colour);            << 
2471                                                  1232 
2472   Scale* scale = new Scale                    << 1233   model->SetTransformation(transform);
2473   (visAttr, length, transform,                << 1234   // Note: it is the responsibility of the model to act upon this, but
2474    annotation, fCurrentTextSize, colour);     << 1235   // the extent is in local coordinates...
2475   G4VModel* model = new G4CallbackModel<Scale << 
2476   model->SetType("Scale");                    << 
2477   model->SetGlobalTag("Scale");               << 
2478   model->SetGlobalDescription("Scale: " + new << 
2479   model->SetExtent(scaleExtent);                 1236   model->SetExtent(scaleExtent);
                                                   >> 1237   // This extent gets "added" to existing scene extent in
                                                   >> 1238   // AddRunDurationModel below.
2480                                                  1239 
2481   const G4String& currentSceneName = pScene -    1240   const G4String& currentSceneName = pScene -> GetName ();
2482   G4bool successful = pScene -> AddRunDuratio    1241   G4bool successful = pScene -> AddRunDurationModel (model, warn);
2483   if (successful) {                              1242   if (successful) {
2484     if (verbosity >= G4VisManager::confirmati    1243     if (verbosity >= G4VisManager::confirmations) {
2485       G4cout << "Scale of " << annotation        1244       G4cout << "Scale of " << annotation
2486        << " added to scene \"" << currentScen    1245        << " added to scene \"" << currentSceneName << "\".";
2487       if (verbosity >= G4VisManager::paramete    1246       if (verbosity >= G4VisManager::parameters) {
2488   G4cout << "\n  with extent " << scaleExtent    1247   G4cout << "\n  with extent " << scaleExtent
2489          << "\n  at " << transform.getRotatio    1248          << "\n  at " << transform.getRotation()
2490          << "  " << transform.getTranslation( << 1249          << transform.getTranslation();
2491       }                                          1250       }
2492       G4cout << G4endl;                          1251       G4cout << G4endl;
2493     }                                            1252     }
2494   }                                              1253   }
2495   else G4VisCommandsSceneAddUnsuccessful(verb    1254   else G4VisCommandsSceneAddUnsuccessful(verbosity);
2496                                               << 1255   UpdateVisManagerScene (currentSceneName);
2497   CheckSceneAndNotifyHandlers (pScene);       << 
2498 }                                             << 
2499                                               << 
2500 G4VisCommandSceneAddScale::Scale::Scale       << 
2501  (const G4VisAttributes& visAtts,             << 
2502   G4double length, const G4Transform3D& trans << 
2503   const G4String& annotation, G4double annota << 
2504   const G4Colour& annotationColour):          << 
2505 fVisAtts(visAtts)                             << 
2506 {                                             << 
2507   // Useful constants...                      << 
2508   const G4double halfLength(length / 2.);     << 
2509   const G4double tickLength(length / 20.);    << 
2510                                               << 
2511   // Create (empty) polylines having the same << 
2512   // (OK to pass address since fVisAtts is lo << 
2513   fScaleLine.SetVisAttributes(&fVisAtts);     << 
2514   fTick11.SetVisAttributes(&fVisAtts);        << 
2515   fTick12.SetVisAttributes(&fVisAtts);        << 
2516   fTick21.SetVisAttributes(&fVisAtts);        << 
2517   fTick22.SetVisAttributes(&fVisAtts);        << 
2518                                               << 
2519   // Add points to the polylines to represent << 
2520   // x-axis centred on the origin...          << 
2521   G4Point3D r1(G4Point3D(-halfLength, 0., 0.) << 
2522   G4Point3D r2(G4Point3D( halfLength, 0., 0.) << 
2523   fScaleLine.push_back(r1);                   << 
2524   fScaleLine.push_back(r2);                   << 
2525   G4Point3D ticky(0., tickLength, 0.);        << 
2526   G4Point3D tickz(0., 0., tickLength);        << 
2527   fTick11.push_back(r1 + ticky);              << 
2528   fTick11.push_back(r1 - ticky);              << 
2529   fTick12.push_back(r1 + tickz);              << 
2530   fTick12.push_back(r1 - tickz);              << 
2531   fTick21.push_back(r2 + ticky);              << 
2532   fTick21.push_back(r2 - ticky);              << 
2533   fTick22.push_back(r2 + tickz);              << 
2534   fTick22.push_back(r2 - tickz);              << 
2535   // ...and transform to chosen position and  << 
2536   fScaleLine.transform(transform);            << 
2537   fTick11.transform(transform);               << 
2538   fTick12.transform(transform);               << 
2539   fTick21.transform(transform);               << 
2540   fTick22.transform(transform);               << 
2541   // Similarly for annotation                 << 
2542   G4Point3D textPosition(0., tickLength, 0.); << 
2543   textPosition.transform(transform);          << 
2544   fText = G4Text(annotation,textPosition);    << 
2545   fText.SetVisAttributes(annotationColour);   << 
2546   fText.SetScreenSize(annotationSize);        << 
2547 }                                                1256 }
2548                                                  1257 
2549 void G4VisCommandSceneAddScale::Scale::operat << 
2550 (G4VGraphicsScene& sceneHandler,const G4Model << 
2551 {                                             << 
2552   // Draw...                                  << 
2553   sceneHandler.BeginPrimitives();             << 
2554   sceneHandler.AddPrimitive(fScaleLine);      << 
2555   sceneHandler.AddPrimitive(fTick11);         << 
2556   sceneHandler.AddPrimitive(fTick12);         << 
2557   sceneHandler.AddPrimitive(fTick21);         << 
2558   sceneHandler.AddPrimitive(fTick22);         << 
2559   sceneHandler.AddPrimitive(fText);           << 
2560   sceneHandler.EndPrimitives();               << 
2561 }                                             << 
2562                                                  1258 
2563 ////////////// /vis/scene/add/text //////////    1259 ////////////// /vis/scene/add/text //////////////////////////////////
2564                                                  1260 
2565 G4VisCommandSceneAddText::G4VisCommandSceneAd    1261 G4VisCommandSceneAddText::G4VisCommandSceneAddText () {
2566   G4bool omitable;                               1262   G4bool omitable;
2567   fpCommand = new G4UIcommand ("/vis/scene/ad    1263   fpCommand = new G4UIcommand ("/vis/scene/add/text", this);
2568   fpCommand -> SetGuidance ("Adds text to cur << 
2569   fpCommand -> SetGuidance                    << 
2570     ("Use \"/vis/set/textColour\" to set colo << 
2571   fpCommand -> SetGuidance                       1264   fpCommand -> SetGuidance
2572     ("Use \"/vis/set/textLayout\" to set layo << 1265     ("Adds text to current scene.");
2573   G4UIparameter* parameter;                      1266   G4UIparameter* parameter;
2574   parameter = new G4UIparameter ("x", 'd', om    1267   parameter = new G4UIparameter ("x", 'd', omitable = true);
2575   parameter->SetDefaultValue (0);                1268   parameter->SetDefaultValue (0);
                                                   >> 1269   parameter->SetGuidance ("x");
2576   fpCommand->SetParameter (parameter);           1270   fpCommand->SetParameter (parameter);
2577   parameter =  new G4UIparameter ("y", 'd', o    1271   parameter =  new G4UIparameter ("y", 'd', omitable = true);
2578   parameter->SetDefaultValue (0);                1272   parameter->SetDefaultValue (0);
                                                   >> 1273   parameter->SetGuidance ("y");
2579   fpCommand->SetParameter (parameter);           1274   fpCommand->SetParameter (parameter);
2580   parameter =  new G4UIparameter ("z", 'd', o    1275   parameter =  new G4UIparameter ("z", 'd', omitable = true);
2581   parameter->SetDefaultValue (0);                1276   parameter->SetDefaultValue (0);
                                                   >> 1277   parameter->SetGuidance ("z");
2582   fpCommand->SetParameter (parameter);           1278   fpCommand->SetParameter (parameter);
2583   parameter =  new G4UIparameter ("unit", 's'    1279   parameter =  new G4UIparameter ("unit", 's', omitable = true);
2584   parameter->SetDefaultValue ("m");              1280   parameter->SetDefaultValue ("m");
2585   fpCommand->SetParameter     (parameter);       1281   fpCommand->SetParameter     (parameter);
2586   parameter =  new G4UIparameter ("font_size"    1282   parameter =  new G4UIparameter ("font_size", 'd', omitable = true);
2587   parameter->SetDefaultValue (12);               1283   parameter->SetDefaultValue (12);
2588   parameter->SetGuidance ("pixels");             1284   parameter->SetGuidance ("pixels");
2589   fpCommand->SetParameter (parameter);           1285   fpCommand->SetParameter (parameter);
2590   parameter =  new G4UIparameter ("x_offset",    1286   parameter =  new G4UIparameter ("x_offset", 'd', omitable = true);
2591   parameter->SetDefaultValue (0);                1287   parameter->SetDefaultValue (0);
2592   parameter->SetGuidance ("pixels");             1288   parameter->SetGuidance ("pixels");
2593   fpCommand->SetParameter (parameter);           1289   fpCommand->SetParameter (parameter);
2594   parameter =  new G4UIparameter ("y_offset",    1290   parameter =  new G4UIparameter ("y_offset", 'd', omitable = true);
2595   parameter->SetDefaultValue (0);                1291   parameter->SetDefaultValue (0);
2596   parameter->SetGuidance ("pixels");             1292   parameter->SetGuidance ("pixels");
2597   fpCommand->SetParameter (parameter);           1293   fpCommand->SetParameter (parameter);
2598   parameter =  new G4UIparameter ("text", 's'    1294   parameter =  new G4UIparameter ("text", 's', omitable = true);
2599   parameter->SetGuidance ("The rest of the li    1295   parameter->SetGuidance ("The rest of the line is text.");
2600   parameter->SetDefaultValue ("Hello G4");       1296   parameter->SetDefaultValue ("Hello G4");
2601   fpCommand->SetParameter (parameter);           1297   fpCommand->SetParameter (parameter);
2602 }                                                1298 }
2603                                                  1299 
2604 G4VisCommandSceneAddText::~G4VisCommandSceneA    1300 G4VisCommandSceneAddText::~G4VisCommandSceneAddText () {
2605   delete fpCommand;                              1301   delete fpCommand;
2606 }                                                1302 }
2607                                                  1303 
2608 G4String G4VisCommandSceneAddText::GetCurrent    1304 G4String G4VisCommandSceneAddText::GetCurrentValue (G4UIcommand*) {
2609   return "";                                     1305   return "";
2610 }                                                1306 }
2611                                                  1307 
2612 void G4VisCommandSceneAddText::SetNewValue (G    1308 void G4VisCommandSceneAddText::SetNewValue (G4UIcommand*, G4String newValue) {
2613                                                  1309 
2614   G4VisManager::Verbosity verbosity = fpVisMa    1310   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
2615   G4bool warn = verbosity >= G4VisManager::wa    1311   G4bool warn = verbosity >= G4VisManager::warnings;
2616                                                  1312 
2617   G4Scene* pScene = fpVisManager->GetCurrentS    1313   G4Scene* pScene = fpVisManager->GetCurrentScene();
2618   if (!pScene) {                                 1314   if (!pScene) {
2619     if (verbosity >= G4VisManager::errors) {     1315     if (verbosity >= G4VisManager::errors) {
2620       G4warn << "ERROR: No current scene.  Pl << 1316       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
2621     }                                            1317     }
2622     return;                                      1318     return;
2623   }                                              1319   }
2624                                                  1320 
2625   G4Tokenizer next(newValue);                    1321   G4Tokenizer next(newValue);
2626   G4double x = StoD(next());                     1322   G4double x = StoD(next());
2627   G4double y = StoD(next());                     1323   G4double y = StoD(next());
2628   G4double z = StoD(next());                     1324   G4double z = StoD(next());
2629   G4String unitString = next();                  1325   G4String unitString = next();
2630   G4double font_size = StoD(next());             1326   G4double font_size = StoD(next());
2631   G4double x_offset = StoD(next());              1327   G4double x_offset = StoD(next());
2632   G4double y_offset = StoD(next());              1328   G4double y_offset = StoD(next());
2633   G4String text = next("\n");                    1329   G4String text = next("\n");
2634                                                  1330 
2635   G4double unit = G4UIcommand::ValueOf(unitSt    1331   G4double unit = G4UIcommand::ValueOf(unitString);
2636   x *= unit; y *= unit; z *= unit;               1332   x *= unit; y *= unit; z *= unit;
2637                                                  1333 
2638   G4Text g4text(text, G4Point3D(x,y,z));         1334   G4Text g4text(text, G4Point3D(x,y,z));
2639   G4VisAttributes visAtts(fCurrentTextColour) << 
2640   g4text.SetVisAttributes(visAtts);           << 
2641   g4text.SetLayout(fCurrentTextLayout);       << 
2642   g4text.SetScreenSize(font_size);               1335   g4text.SetScreenSize(font_size);
2643   g4text.SetOffset(x_offset,y_offset);           1336   g4text.SetOffset(x_offset,y_offset);
2644   G4VModel* model = new G4TextModel(g4text);     1337   G4VModel* model = new G4TextModel(g4text);
2645   const G4String& currentSceneName = pScene -    1338   const G4String& currentSceneName = pScene -> GetName ();
2646   G4bool successful = pScene -> AddRunDuratio    1339   G4bool successful = pScene -> AddRunDurationModel (model, warn);
2647   if (successful) {                              1340   if (successful) {
2648     if (verbosity >= G4VisManager::confirmati    1341     if (verbosity >= G4VisManager::confirmations) {
2649       G4cout << "Text '" << text              << 1342       G4cout << "Text \"" << text
2650        << "' has been added to scene \"" << c << 1343        << "\" has been added to scene \"" << currentSceneName << "\"."
2651        << G4endl;                             << 
2652     }                                         << 
2653   }                                           << 
2654   else G4VisCommandsSceneAddUnsuccessful(verb << 
2655                                               << 
2656   CheckSceneAndNotifyHandlers (pScene);       << 
2657 }                                             << 
2658                                               << 
2659                                               << 
2660 ////////////// /vis/scene/add/text2D //////// << 
2661                                               << 
2662 G4VisCommandSceneAddText2D::G4VisCommandScene << 
2663   G4bool omitable;                            << 
2664   fpCommand = new G4UIcommand ("/vis/scene/ad << 
2665   fpCommand -> SetGuidance ("Adds 2D text to  << 
2666   fpCommand -> SetGuidance ("x,y in range [-1 << 
2667   fpCommand -> SetGuidance                    << 
2668     ("Use \"/vis/set/textColour\" to set colo << 
2669   fpCommand -> SetGuidance                    << 
2670     ("Use \"/vis/set/textLayout\" to set layo << 
2671   G4UIparameter* parameter;                   << 
2672   parameter = new G4UIparameter ("x", 'd', om << 
2673   parameter->SetDefaultValue (0);             << 
2674   fpCommand->SetParameter (parameter);        << 
2675   parameter =  new G4UIparameter ("y", 'd', o << 
2676   parameter->SetDefaultValue (0);             << 
2677   fpCommand->SetParameter (parameter);        << 
2678   parameter =  new G4UIparameter ("font_size" << 
2679   parameter->SetDefaultValue (12);            << 
2680   parameter->SetGuidance ("pixels");          << 
2681   fpCommand->SetParameter (parameter);        << 
2682   parameter =  new G4UIparameter ("x_offset", << 
2683   parameter->SetDefaultValue (0);             << 
2684   parameter->SetGuidance ("pixels");          << 
2685   fpCommand->SetParameter (parameter);        << 
2686   parameter =  new G4UIparameter ("y_offset", << 
2687   parameter->SetDefaultValue (0);             << 
2688   parameter->SetGuidance ("pixels");          << 
2689   fpCommand->SetParameter (parameter);        << 
2690   parameter =  new G4UIparameter ("text", 's' << 
2691   parameter->SetGuidance ("The rest of the li << 
2692   parameter->SetDefaultValue ("Hello G4");    << 
2693   fpCommand->SetParameter (parameter);        << 
2694 }                                             << 
2695                                               << 
2696 G4VisCommandSceneAddText2D::~G4VisCommandScen << 
2697   delete fpCommand;                           << 
2698 }                                             << 
2699                                               << 
2700 G4String G4VisCommandSceneAddText2D::GetCurre << 
2701   return "";                                  << 
2702 }                                             << 
2703                                               << 
2704 void G4VisCommandSceneAddText2D::SetNewValue  << 
2705                                               << 
2706   G4VisManager::Verbosity verbosity = fpVisMa << 
2707   G4bool warn = verbosity >= G4VisManager::wa << 
2708                                               << 
2709   G4Scene* pScene = fpVisManager->GetCurrentS << 
2710   if (!pScene) {                              << 
2711     if (verbosity >= G4VisManager::errors) {  << 
2712       G4warn << "ERROR: No current scene.  Pl << 
2713     }                                         << 
2714     return;                                   << 
2715   }                                           << 
2716                                               << 
2717   G4Tokenizer next(newValue);                 << 
2718   G4double x = StoD(next());                  << 
2719   G4double y = StoD(next());                  << 
2720   G4double font_size = StoD(next());          << 
2721   G4double x_offset = StoD(next());           << 
2722   G4double y_offset = StoD(next());           << 
2723   G4String text = next("\n");                 << 
2724                                               << 
2725   G4Text g4text(text, G4Point3D(x,y,0.));     << 
2726   G4VisAttributes visAtts(fCurrentTextColour) << 
2727   g4text.SetVisAttributes(visAtts);           << 
2728   g4text.SetLayout(fCurrentTextLayout);       << 
2729   g4text.SetScreenSize(font_size);            << 
2730   g4text.SetOffset(x_offset,y_offset);        << 
2731   G4Text2D* g4text2D = new G4Text2D(g4text);  << 
2732   G4VModel* model =                           << 
2733     new G4CallbackModel<G4VisCommandSceneAddT << 
2734   model->SetType("Text2D");                   << 
2735   model->SetGlobalTag("Text2D");              << 
2736   std::ostringstream oss;                     << 
2737   oss << "Text2D: '" << g4text.GetText()      << 
2738   << "' at " << g4text.GetPosition().x() << ' << 
2739   << " with size " << g4text.GetScreenSize()  << 
2740   << " with offsets " << g4text.GetXOffset()  << 
2741   model->SetGlobalDescription(oss.str());     << 
2742   const G4String& currentSceneName = pScene - << 
2743   G4bool successful = pScene -> AddRunDuratio << 
2744   if (successful) {                           << 
2745     if (verbosity >= G4VisManager::confirmati << 
2746       G4cout << "2D text '" << text           << 
2747        << "' has been added to scene \"" << c << 
2748        << G4endl;                                1344        << G4endl;
2749     }                                            1345     }
2750   }                                              1346   }
2751   else G4VisCommandsSceneAddUnsuccessful(verb    1347   else G4VisCommandsSceneAddUnsuccessful(verbosity);
2752                                               << 1348   UpdateVisManagerScene (currentSceneName);
2753   CheckSceneAndNotifyHandlers (pScene);       << 
2754 }                                             << 
2755                                               << 
2756 G4VisCommandSceneAddText2D::G4Text2D::G4Text2 << 
2757   fText(text)                                 << 
2758 {}                                            << 
2759                                               << 
2760 void G4VisCommandSceneAddText2D::G4Text2D::op << 
2761   (G4VGraphicsScene& sceneHandler, const G4Mo << 
2762   sceneHandler.BeginPrimitives2D();           << 
2763   sceneHandler.AddPrimitive(fText);           << 
2764   sceneHandler.EndPrimitives2D();             << 
2765 }                                                1349 }
2766                                                  1350 
2767                                                  1351 
2768 ////////////// /vis/scene/add/trajectories //    1352 ////////////// /vis/scene/add/trajectories ///////////////////////////////////
2769                                                  1353 
2770 G4VisCommandSceneAddTrajectories::G4VisComman    1354 G4VisCommandSceneAddTrajectories::G4VisCommandSceneAddTrajectories () {
2771   G4bool omitable;                               1355   G4bool omitable;
2772   fpCommand = new G4UIcmdWithAString             1356   fpCommand = new G4UIcmdWithAString
2773     ("/vis/scene/add/trajectories", this);       1357     ("/vis/scene/add/trajectories", this);
2774   fpCommand -> SetGuidance                       1358   fpCommand -> SetGuidance
2775     ("Adds trajectories to current scene.");     1359     ("Adds trajectories to current scene.");
2776   fpCommand -> SetGuidance                       1360   fpCommand -> SetGuidance
2777     ("Causes trajectories, if any, to be draw    1361     ("Causes trajectories, if any, to be drawn at the end of processing an"
2778      "\nevent.  Switches on trajectory storin    1362      "\nevent.  Switches on trajectory storing and sets the"
2779      "\ndefault trajectory type.");              1363      "\ndefault trajectory type.");
2780   fpCommand -> SetGuidance                       1364   fpCommand -> SetGuidance
2781     ("The command line parameter list determi    1365     ("The command line parameter list determines the default trajectory type."
2782      "\nIf it contains the string \"smooth\",    1366      "\nIf it contains the string \"smooth\", auxiliary inter-step points will"
2783      "\nbe inserted to improve the smoothness    1367      "\nbe inserted to improve the smoothness of the drawing of a curved"
2784      "\ntrajectory."                             1368      "\ntrajectory."
2785      "\nIf it contains the string \"rich\", s    1369      "\nIf it contains the string \"rich\", significant extra information will"
2786      "\nbe stored in the trajectory (G4RichTr    1370      "\nbe stored in the trajectory (G4RichTrajectory) amenable to modeling"
2787      "\nand filtering with \"/vis/modeling/tr    1371      "\nand filtering with \"/vis/modeling/trajectories/create/drawByAttribute\""
2788      "\nand \"/vis/filtering/trajectories/cre    1372      "\nand \"/vis/filtering/trajectories/create/attributeFilter\" commands."
2789      "\nIt may contain both strings in any or    1373      "\nIt may contain both strings in any order.");
2790   fpCommand -> SetGuidance                       1374   fpCommand -> SetGuidance
2791     ("\nTo switch off trajectory storing: \"/    1375     ("\nTo switch off trajectory storing: \"/tracking/storeTrajectory 0\"."
2792      "\nSee also \"/vis/scene/endOfEventActio    1376      "\nSee also \"/vis/scene/endOfEventAction\".");
2793   fpCommand -> SetGuidance                       1377   fpCommand -> SetGuidance
2794     ("Note:  This only sets the default.  Ind    1378     ("Note:  This only sets the default.  Independently of the result of this"
2795      "\ncommand, a user may instantiate a tra    1379      "\ncommand, a user may instantiate a trajectory that overrides this default"
2796      "\nin PreUserTrackingAction.");             1380      "\nin PreUserTrackingAction.");
2797   fpCommand -> SetParameterName ("default-tra    1381   fpCommand -> SetParameterName ("default-trajectory-type", omitable = true);
2798   fpCommand -> SetDefaultValue ("");             1382   fpCommand -> SetDefaultValue ("");
2799 }                                                1383 }
2800                                                  1384 
2801 G4VisCommandSceneAddTrajectories::~G4VisComma    1385 G4VisCommandSceneAddTrajectories::~G4VisCommandSceneAddTrajectories () {
2802   delete fpCommand;                              1386   delete fpCommand;
2803 }                                                1387 }
2804                                                  1388 
2805 G4String G4VisCommandSceneAddTrajectories::Ge    1389 G4String G4VisCommandSceneAddTrajectories::GetCurrentValue (G4UIcommand*) {
2806   return "";                                     1390   return "";
2807 }                                                1391 }
2808                                                  1392 
2809 void G4VisCommandSceneAddTrajectories::SetNew    1393 void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand*,
2810                 G4String newValue) {             1394                 G4String newValue) {
2811                                                  1395 
2812   G4VisManager::Verbosity verbosity = fpVisMa    1396   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
2813   G4bool warn = verbosity >= G4VisManager::wa    1397   G4bool warn = verbosity >= G4VisManager::warnings;
2814                                                  1398 
2815   G4Scene* pScene = fpVisManager->GetCurrentS    1399   G4Scene* pScene = fpVisManager->GetCurrentScene();
2816   if (!pScene) {                                 1400   if (!pScene) {
2817     if (verbosity >= G4VisManager::errors) {     1401     if (verbosity >= G4VisManager::errors) {
2818       G4warn << "ERROR: No current scene.  Pl << 1402       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
2819     }                                            1403     }
2820     return;                                      1404     return;
2821   }                                              1405   }
2822   const G4String& currentSceneName = pScene - << 
2823                                                  1406 
2824   G4bool smooth = false;                      << 1407   G4bool smooth = false, rich = false;
2825   G4bool rich = false;                        << 
2826   if (newValue.find("smooth") != std::string:    1408   if (newValue.find("smooth") != std::string::npos) smooth = true;
2827   if (newValue.find("rich") != std::string::n    1409   if (newValue.find("rich") != std::string::npos) rich = true;
2828   if (newValue.size() && !(rich || smooth)) { << 
2829     if (verbosity >= G4VisManager::errors) {  << 
2830       G4warn << "ERROR: Unrecognised paramete << 
2831       "\n  No action taken."                  << 
2832       << G4endl;                              << 
2833     }                                         << 
2834     return;                                   << 
2835   }                                           << 
2836                                                  1410 
2837   G4UImanager* UImanager = G4UImanager::GetUI    1411   G4UImanager* UImanager = G4UImanager::GetUIpointer();
                                                   >> 1412   G4int keepVerbose = UImanager->GetVerboseLevel();
                                                   >> 1413   G4int newVerbose = 2;
                                                   >> 1414   UImanager->SetVerboseLevel(newVerbose);
                                                   >> 1415   G4PropagatorInField* propagatorInField =
                                                   >> 1416     G4TransportationManager::GetTransportationManager()->
                                                   >> 1417     GetPropagatorInField();
                                                   >> 1418   propagatorInField->SetTrajectoryFilter(0); // Switch off smooth trajectories.
                                                   >> 1419   static G4IdentityTrajectoryFilter auxiliaryPointsFilter;
2838   G4String defaultTrajectoryType;                1420   G4String defaultTrajectoryType;
                                                   >> 1421   G4bool i_mode_found = false;
                                                   >> 1422   G4int i_mode = 0;
2839   if (smooth && rich) {                          1423   if (smooth && rich) {
2840     UImanager->ApplyCommand("/tracking/storeT << 1424     UImanager->ApplyCommand("/tracking/storeTrajectory 3");
                                                   >> 1425     propagatorInField->SetTrajectoryFilter(&auxiliaryPointsFilter);
2841     defaultTrajectoryType = "G4RichTrajectory    1426     defaultTrajectoryType = "G4RichTrajectory configured for smooth steps";
2842   } else if (smooth) {                           1427   } else if (smooth) {
2843     UImanager->ApplyCommand("/tracking/storeT    1428     UImanager->ApplyCommand("/tracking/storeTrajectory 2");
                                                   >> 1429     propagatorInField->SetTrajectoryFilter(&auxiliaryPointsFilter);
2844     defaultTrajectoryType = "G4SmoothTrajecto    1430     defaultTrajectoryType = "G4SmoothTrajectory";
2845   } else if (rich) {                             1431   } else if (rich) {
2846     UImanager->ApplyCommand("/tracking/storeT    1432     UImanager->ApplyCommand("/tracking/storeTrajectory 3");
2847     defaultTrajectoryType = "G4RichTrajectory    1433     defaultTrajectoryType = "G4RichTrajectory";
2848   } else {                                       1434   } else {
                                                   >> 1435     if (!newValue.empty()) {
                                                   >> 1436       std::istringstream iss(newValue);
                                                   >> 1437       iss >> i_mode;
                                                   >> 1438       if (iss) {
                                                   >> 1439   i_mode_found = true;
                                                   >> 1440   if (verbosity >= G4VisManager::warnings) {
                                                   >> 1441     G4cout <<
                                                   >> 1442   "WARNING: Integer parameter " << i_mode << " found."
                                                   >> 1443   "\n  DEPRECATED - its use in this command will be removed at a future major"
                                                   >> 1444   "\n  release.  Use \"/vis/modeling/trajectories\" commands."
                                                   >> 1445      << G4endl;
                                                   >> 1446   }
                                                   >> 1447       } else {
                                                   >> 1448   if (verbosity >= G4VisManager::errors) {
                                                   >> 1449     G4cout << "ERROR: Unrecognised parameter \"" << newValue << "\""
                                                   >> 1450       "\n  No action taken."
                                                   >> 1451      << G4endl;
                                                   >> 1452   }
                                                   >> 1453   return;
                                                   >> 1454       }
                                                   >> 1455     }
2849     UImanager->ApplyCommand("/tracking/storeT    1456     UImanager->ApplyCommand("/tracking/storeTrajectory 1");
2850     defaultTrajectoryType = "G4Trajectory";      1457     defaultTrajectoryType = "G4Trajectory";
2851   }                                              1458   }
                                                   >> 1459   UImanager->SetVerboseLevel(keepVerbose);
2852                                                  1460 
2853   if (verbosity >= G4VisManager::errors) {    << 1461   if (rich) {
2854     G4warn <<                                 << 1462     if (verbosity >= G4VisManager::warnings) {
2855       "Attributes available for modeling and  << 1463       G4cout <<
2856       "\n  \"/vis/modeling/trajectories/creat << 1464   "Attributes available for modeling and filtering with"
2857       "\n  \"/vis/filtering/trajectories/crea << 1465   "\n\"/vis/modeling/trajectories/create/drawByAttribute\" and"
2858      << G4endl;                               << 1466   "\n\"/vis/filtering/trajectories/create/attributeFilter\" commands:\n"
2859     G4warn << *G4TrajectoriesModel().GetAttDe << 1467        << G4RichTrajectory().GetAttDefs()
2860     if (rich) {                               << 1468        << G4RichTrajectoryPoint().GetAttDefs();
2861       G4warn << *G4RichTrajectory().GetAttDef << 
2862        << *G4RichTrajectoryPoint().GetAttDefs << 
2863     } else if (smooth) {                      << 
2864       G4warn << *G4SmoothTrajectory().GetAttD << 
2865        << *G4SmoothTrajectoryPoint().GetAttDe << 
2866     } else {                                  << 
2867       G4warn << *G4Trajectory().GetAttDefs()  << 
2868        << *G4TrajectoryPoint().GetAttDefs();  << 
2869     }                                            1469     }
2870   }                                              1470   }
2871                                                  1471 
2872   const auto& eoeList = pScene->GetEndOfEvent << 1472   G4TrajectoriesModel* model = 0;
2873   auto eoeModel = eoeList.begin();            << 1473   if (i_mode_found) {
2874   for (; eoeModel != eoeList.end(); ++eoeMode << 1474     model = new G4TrajectoriesModel(i_mode);
2875     const auto* actualModel = eoeModel->fpMod << 1475   } else {
2876     if (dynamic_cast<const G4TrajectoriesMode << 1476     model = new G4TrajectoriesModel();
2877   }                                           << 1477   }
2878   if (eoeModel == eoeList.end()) {            << 1478   const G4String& currentSceneName = pScene -> GetName ();
2879     // No trajectories model exists in the sc << 1479   pScene -> AddEndOfEventModel (model, warn);
2880     G4VModel* model = new G4TrajectoriesModel << 
2881     pScene -> AddEndOfEventModel (model, warn << 
2882   }  // ...else it already exists and there i << 
2883   // because G4TrajectoriesModel simply descr << 
2884   // trajectories store whatever the type.    << 
2885                                                  1480 
2886   if (verbosity >= G4VisManager::confirmation    1481   if (verbosity >= G4VisManager::confirmations) {
2887     G4cout << "Default trajectory type " << d    1482     G4cout << "Default trajectory type " << defaultTrajectoryType
2888      << "\n  will be used to store trajectori    1483      << "\n  will be used to store trajectories for scene \""
2889      << currentSceneName << "\"."                1484      << currentSceneName << "\"."
2890      << G4endl;                                  1485      << G4endl;
2891   }                                              1486   }
2892                                                  1487 
2893   if (verbosity >= G4VisManager::warnings) {     1488   if (verbosity >= G4VisManager::warnings) {
2894     G4warn <<                                 << 1489     G4cout <<
2895       "WARNING: Trajectory storing has been r    1490       "WARNING: Trajectory storing has been requested.  This action may be"
2896       "\n  reversed with \"/tracking/storeTra    1491       "\n  reversed with \"/tracking/storeTrajectory 0\"."
2897      << G4endl;                                  1492      << G4endl;
2898   }                                              1493   }
2899                                               << 1494   UpdateVisManagerScene (currentSceneName);
2900   CheckSceneAndNotifyHandlers (pScene);       << 
2901 }                                                1495 }
2902                                                  1496 
2903 ////////////// /vis/scene/add/userAction ////    1497 ////////////// /vis/scene/add/userAction ///////////////////////////////////
2904                                                  1498 
2905 G4VisCommandSceneAddUserAction::G4VisCommandS    1499 G4VisCommandSceneAddUserAction::G4VisCommandSceneAddUserAction () {
2906   G4bool omitable;                               1500   G4bool omitable;
2907   fpCommand = new G4UIcmdWithAString("/vis/sc << 1501   fpCommand = new G4UIcommand("/vis/scene/add/userAction",this);
2908   fpCommand -> SetGuidance                    << 
2909     ("Add named Vis User Action to current sc << 
2910   fpCommand -> SetGuidance                       1502   fpCommand -> SetGuidance
2911     ("Attempts to match search string to name << 1503     ("Add Vis User Action, if any, to current scene.");
2912   fpCommand -> SetGuidance                       1504   fpCommand -> SetGuidance
2913     ("(Use /vis/list to see names of register << 1505     ("Optional arguments define the extent of the callback drawing.  You may"
2914   fpCommand -> SetGuidance                    << 1506      "\nnot need this if the extent has been defined in the original"
2915     ("If name == \"all\" (default), all actio << 1507      "\nSetUserAction or is defined by other components of the scene.  But if"
2916   fpCommand -> SetParameterName("action-name" << 1508      "\nthe user action is the only component of the scene, you will certainly"
2917   fpCommand -> SetDefaultValue("all");        << 1509      "\nneed to set the extent either in SetUserAction or here.  A scene must"
                                                   >> 1510      "\nhave an extent one way or another so that the viewer can calculate"
                                                   >> 1511      "\nhow to point the camera.");
                                                   >> 1512   G4UIparameter* parameter;
                                                   >> 1513   parameter = new G4UIparameter ("xmin", 'd', omitable = true);
                                                   >> 1514   parameter->SetDefaultValue (0.);
                                                   >> 1515   fpCommand->SetParameter (parameter);
                                                   >> 1516   parameter =  new G4UIparameter ("xmax", 'd', omitable = true);
                                                   >> 1517   parameter->SetDefaultValue (0.);
                                                   >> 1518   fpCommand->SetParameter (parameter);
                                                   >> 1519   parameter =  new G4UIparameter ("ymin", 'd', omitable = true);
                                                   >> 1520   parameter->SetDefaultValue (0.);
                                                   >> 1521   fpCommand->SetParameter (parameter);
                                                   >> 1522   parameter =  new G4UIparameter ("ymax", 'd', omitable = true);
                                                   >> 1523   parameter->SetDefaultValue (0.);
                                                   >> 1524   fpCommand->SetParameter (parameter);
                                                   >> 1525   parameter =  new G4UIparameter ("zmin", 'd', omitable = true);
                                                   >> 1526   parameter->SetDefaultValue (0.);
                                                   >> 1527   fpCommand->SetParameter (parameter);
                                                   >> 1528   parameter =  new G4UIparameter ("zmax", 'd', omitable = true);
                                                   >> 1529   parameter->SetDefaultValue (0.);
                                                   >> 1530   fpCommand->SetParameter (parameter);
                                                   >> 1531   parameter =  new G4UIparameter ("unit", 's', omitable = true);
                                                   >> 1532   parameter->SetDefaultValue ("cm");
                                                   >> 1533   fpCommand->SetParameter (parameter);
2918 }                                                1534 }
2919                                                  1535 
2920 G4VisCommandSceneAddUserAction::~G4VisCommand    1536 G4VisCommandSceneAddUserAction::~G4VisCommandSceneAddUserAction () {
2921   delete fpCommand;                              1537   delete fpCommand;
2922 }                                                1538 }
2923                                                  1539 
2924 G4String G4VisCommandSceneAddUserAction::GetC    1540 G4String G4VisCommandSceneAddUserAction::GetCurrentValue (G4UIcommand*) {
2925   return "";                                     1541   return "";
2926 }                                                1542 }
2927                                                  1543 
2928 void G4VisCommandSceneAddUserAction::SetNewVa << 1544 void G4VisCommandSceneAddUserAction::SetNewValue (G4UIcommand*,
2929 (G4UIcommand*, G4String newValue) {           << 1545                 G4String newValue) {
2930                                                  1546 
2931   G4VisManager::Verbosity verbosity = fpVisMa    1547   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
                                                   >> 1548   G4bool warn = verbosity >= G4VisManager::warnings;
2932                                                  1549 
2933   G4Scene* pScene = fpVisManager->GetCurrentS << 1550   G4VUserVisAction* visAction = fpVisManager->GetUserAction();
2934   if (!pScene) {                              << 1551   if (!visAction) {
2935     if (verbosity >= G4VisManager::errors) {  << 1552     if (warn) {
2936       G4warn << "ERROR: No current scene.  Pl << 1553       G4cout << "WARNING: No User Vis Action registered." << G4endl;
2937     }                                            1554     }
2938     return;                                      1555     return;
2939   }                                              1556   }
2940                                                  1557 
2941   G4bool any = false;                         << 1558   G4Scene* pScene = fpVisManager->GetCurrentScene();
2942                                               << 1559   if (!pScene) {
2943   const std::vector<G4VisManager::UserVisActi << 1560     if (verbosity >= G4VisManager::errors) {
2944     fpVisManager->GetRunDurationUserVisAction << 1561       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
2945   for (size_t i = 0; i < runDurationUserVisAc << 
2946     const G4String& name = runDurationUserVis << 
2947     G4VUserVisAction* visAction = runDuration << 
2948     if (newValue == "all" || name.find(newVal << 
2949       any = true;                             << 
2950       AddVisAction(name,visAction,pScene,runD << 
2951     }                                         << 
2952   }                                           << 
2953                                               << 
2954   const std::vector<G4VisManager::UserVisActi << 
2955     fpVisManager->GetEndOfEventUserVisActions << 
2956   for (size_t i = 0; i < endOfEventUserVisAct << 
2957     const G4String& name = endOfEventUserVisA << 
2958     G4VUserVisAction* visAction = endOfEventU << 
2959     if (newValue == "all" || name.find(newVal << 
2960       any = true;                             << 
2961       AddVisAction(name,visAction,pScene,endO << 
2962     }                                         << 
2963   }                                           << 
2964                                               << 
2965   const std::vector<G4VisManager::UserVisActi << 
2966     fpVisManager->GetEndOfRunUserVisActions() << 
2967   for (size_t i = 0; i < endOfRunUserVisActio << 
2968     const G4String& name = endOfRunUserVisAct << 
2969     G4VUserVisAction* visAction = endOfRunUse << 
2970     if (newValue == "all" || name.find(newVal << 
2971       any = true;                             << 
2972       AddVisAction(name,visAction,pScene,endO << 
2973     }                                         << 
2974   }                                           << 
2975                                               << 
2976   if (!any) {                                 << 
2977     if (verbosity >= G4VisManager::warnings)  << 
2978       G4warn << "WARNING: No User Vis Action  << 
2979     }                                            1562     }
2980     return;                                      1563     return;
2981   }                                              1564   }
2982                                                  1565 
2983   CheckSceneAndNotifyHandlers (pScene);       << 1566   G4String unitString;
2984 }                                             << 1567   G4double xmin, xmax, ymin, ymax, zmin, zmax;
2985                                               << 1568   std::istringstream is (newValue);
2986 void G4VisCommandSceneAddUserAction::AddVisAc << 1569   is >> xmin >> xmax >> ymin >> ymax >> zmin >> zmax >> unitString;
2987 (const G4String& name,                        << 1570   G4double unit = G4UIcommand::ValueOf(unitString);
2988  G4VUserVisAction* visAction,                 << 1571   xmin *= unit; xmax *= unit;
2989  G4Scene* pScene,                             << 1572   ymin *= unit; ymax *= unit;
2990  G4VisCommandSceneAddUserAction::ActionType t << 1573   zmin *= unit; zmax *= unit;
2991  G4VisManager::Verbosity verbosity)           << 1574   G4VisExtent commandExtent(xmin,xmax,ymin,ymax,zmin,zmax);
2992 {                                             << 
2993   G4bool warn = verbosity >= G4VisManager::wa << 
2994                                                  1575 
2995   const std::map<G4VUserVisAction*,G4VisExten << 
2996     fpVisManager->GetUserVisActionExtents();  << 
2997   G4VisExtent extent;                            1576   G4VisExtent extent;
2998   std::map<G4VUserVisAction*,G4VisExtent>::co << 1577   if (commandExtent.GetExtentRadius() > 0.) {
2999     visExtentMap.find(visAction);             << 1578     extent = commandExtent;
3000   if (i != visExtentMap.end()) extent = i->se << 1579   } else if (fpVisManager->GetUserActionExtent().GetExtentRadius() > 0.) {
3001   if (warn) {                                 << 1580     extent = fpVisManager->GetUserActionExtent();
3002     if (extent.GetExtentRadius() <= 0.) {     << 1581   } else {
3003       G4warn                                  << 1582     if (warn) {
3004       << "WARNING: User Vis Action \"" << nam << 1583       G4cout << "WARNING: User Vis Action extent is null." << G4endl;
3005       << G4endl;                              << 
3006     }                                            1584     }
3007   }                                              1585   }
3008                                                  1586 
3009   G4VModel* model = new G4CallbackModel<G4VUs    1587   G4VModel* model = new G4CallbackModel<G4VUserVisAction>(visAction);
3010   model->SetType("User Vis Action");          << 1588   model->SetGlobalDescription("Vis User Action");
3011   model->SetGlobalTag(name);                  << 1589   model->SetGlobalTag("Vis User Action");
3012   model->SetGlobalDescription(name);          << 
3013   model->SetExtent(extent);                      1590   model->SetExtent(extent);
3014   G4bool successful = false;;                 << 1591   const G4String& currentSceneName = pScene -> GetName ();
3015   switch (type) {                             << 1592   G4bool successful = pScene -> AddRunDurationModel (model, warn);
3016   case runDuration:                           << 1593   if (successful && verbosity >= G4VisManager::confirmations) {
3017     successful = pScene -> AddRunDurationMode << 1594     G4cout << "User Vis Action added to scene \""
3018     break;                                    << 1595      << currentSceneName << "\"";
3019   case endOfEvent:                            << 1596     if (verbosity >= G4VisManager::parameters) {
3020     successful = pScene -> AddEndOfEventModel << 1597       G4cout << "\n  with extent " << extent;
3021     break;                                    << 
3022   case endOfRun:                              << 
3023     successful = pScene -> AddEndOfRunModel ( << 
3024     break;                                    << 
3025   }                                           << 
3026   if (successful) {                           << 
3027     if (verbosity >= G4VisManager::confirmati << 
3028       const G4String& currentSceneName = pSce << 
3029       G4cout << "User Vis Action added to sce << 
3030       << currentSceneName << "\"";            << 
3031       if (verbosity >= G4VisManager::paramete << 
3032         G4cout << "\n  with extent " << exten << 
3033       }                                       << 
3034       G4cout << G4endl;                       << 
3035     }                                            1598     }
                                                   >> 1599     G4cout << G4endl;
3036   }                                              1600   }
3037   else G4VisCommandsSceneAddUnsuccessful(verb << 1601   UpdateVisManagerScene (currentSceneName);
3038 }                                                1602 }
3039                                                  1603 
3040 ////////////// /vis/scene/add/volume ////////    1604 ////////////// /vis/scene/add/volume ///////////////////////////////////////
3041                                                  1605 
3042 G4VisCommandSceneAddVolume::G4VisCommandScene    1606 G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () {
3043   G4bool omitable;                               1607   G4bool omitable;
3044   fpCommand = new G4UIcommand ("/vis/scene/ad    1608   fpCommand = new G4UIcommand ("/vis/scene/add/volume", this);
3045   fpCommand -> SetGuidance                       1609   fpCommand -> SetGuidance 
3046    ("Adds a physical volume to current scene,    1610    ("Adds a physical volume to current scene, with optional clipping volume.");
3047   fpCommand -> SetGuidance                       1611   fpCommand -> SetGuidance 
3048     ("If physical-volume-name is \"world\" (t    1612     ("If physical-volume-name is \"world\" (the default), the top of the"
3049      "\nmain geometry tree (material world) i << 1613      "\nmain geometry tree (material world) is added.  If \"worlds\", the"
3050      "\ntops of all worlds - material world a << 1614      "\ntop of all worlds - material world and parallel worlds, if any - are"
3051      "\nadded. Otherwise a search of all worl << 1615      "\nadded.  Otherwise a search of all worlds is made, taking the first"
3052   fpCommand -> SetGuidance                    << 1616      "\nmatching occurence only.  To see a representation of the geometry"
3053     ("In the last case the names of all volum << 1617      "\nhierarchy of the worlds, try \"/vis/drawTree [worlds]\" or one of the"
3054      "\nagainst physical-volume-name. If this << 1618      "\ndriver/browser combinations that have the required functionality, e.g., HepRep.");
3055      "\nwhere regexp is a regular expression  << 
3056      "\nthe usual rules of regular expression << 
3057      "\nmatch is required."                   << 
3058      "\nFor example, \"/Shap/\" adds \"Shape1 << 
3059   fpCommand -> SetGuidance                    << 
3060     ("It may help to see a textual representa << 
3061      "\nthe worlds. Try \"/vis/drawTree [worl << 
3062      "\ncombinations that have the required f << 
3063   fpCommand -> SetGuidance                       1619   fpCommand -> SetGuidance
3064     ("If clip-volume-type is specified, the s    1620     ("If clip-volume-type is specified, the subsequent parameters are used to"
3065      "\nto define a clipping volume. For exam << 1621      "\nto define a clipping volume.  For example,"
3066      "\n\"/vis/scene/add/volume ! ! ! -box km << 1622      "\n\"vis/scene/add/volume ! ! ! -box km 0 1 0 1 0 1\" will draw the world"
3067      "\nwith the positive octant cut away. (I << 1623      "\nwith the positive octant cut away."); 
3068      "\nwarnings try replacing 0 by 0.0000000 << 
3069   fpCommand -> SetGuidance                       1624   fpCommand -> SetGuidance
3070     ("If clip-volume-type is prepended with '    1625     ("If clip-volume-type is prepended with '-', the clip-volume is subtracted"
3071      "\n(cutaway). (This is the default if th    1626      "\n(cutaway). (This is the default if there is no prepended character.)"
3072      "\nIf '*' is prepended, the intersection    1627      "\nIf '*' is prepended, the intersection of the physical-volume and the"
3073      "\nclip-volume is made. (You can make a  << 1628      "\nclip-volume is made. (You can make a section/DCUT with a thin box, for"
3074      "\na thin box, for example).");          << 1629      "\nexample).");
3075   fpCommand -> SetGuidance                       1630   fpCommand -> SetGuidance
3076     ("For \"box\", the parameters are xmin,xm    1631     ("For \"box\", the parameters are xmin,xmax,ymin,ymax,zmin,zmax."
3077      "\nOnly \"box\" is programmed at present    1632      "\nOnly \"box\" is programmed at present.");
3078   G4UIparameter* parameter;                      1633   G4UIparameter* parameter;
3079   parameter = new G4UIparameter ("physical-vo    1634   parameter = new G4UIparameter ("physical-volume-name", 's', omitable = true);
3080   parameter -> SetDefaultValue ("world");        1635   parameter -> SetDefaultValue ("world");
3081   fpCommand -> SetParameter (parameter);         1636   fpCommand -> SetParameter (parameter);
3082   parameter = new G4UIparameter ("copy-no", '    1637   parameter = new G4UIparameter ("copy-no", 'i', omitable = true);
3083   parameter -> SetGuidance ("If negative, mat << 1638   parameter -> SetGuidance
                                                   >> 1639     ("If negative, matches any copy no.  First name match is taken.");
3084   parameter -> SetDefaultValue (-1);             1640   parameter -> SetDefaultValue (-1);
3085   fpCommand -> SetParameter (parameter);         1641   fpCommand -> SetParameter (parameter);
3086   parameter = new G4UIparameter ("depth-of-de    1642   parameter = new G4UIparameter ("depth-of-descent", 'i', omitable = true);
3087   parameter -> SetGuidance                       1643   parameter -> SetGuidance
3088     ("Depth of descent of geometry hierarchy.    1644     ("Depth of descent of geometry hierarchy. Default = unlimited depth.");
3089   parameter -> SetDefaultValue (G4PhysicalVol << 1645   parameter -> SetDefaultValue (G4Scene::UNLIMITED);
3090   fpCommand -> SetParameter (parameter);         1646   fpCommand -> SetParameter (parameter);
3091   parameter = new G4UIparameter ("clip-volume    1647   parameter = new G4UIparameter ("clip-volume-type", 's', omitable = true);
3092   parameter -> SetParameterCandidates("none b    1648   parameter -> SetParameterCandidates("none box -box *box");
3093   parameter -> SetDefaultValue ("none");         1649   parameter -> SetDefaultValue ("none");
3094   parameter -> SetGuidance("[-|*]type.  See g    1650   parameter -> SetGuidance("[-|*]type.  See general guidance.");
3095   fpCommand -> SetParameter (parameter);         1651   fpCommand -> SetParameter (parameter);
3096   parameter = new G4UIparameter ("parameter-u    1652   parameter = new G4UIparameter ("parameter-unit", 's', omitable = true);
3097   parameter -> SetDefaultValue ("m");            1653   parameter -> SetDefaultValue ("m");
3098   fpCommand -> SetParameter (parameter);         1654   fpCommand -> SetParameter (parameter);
3099   parameter = new G4UIparameter ("parameter-1    1655   parameter = new G4UIparameter ("parameter-1", 'd', omitable = true);
3100   parameter -> SetDefaultValue (0.);             1656   parameter -> SetDefaultValue (0.);
3101   fpCommand -> SetParameter (parameter);         1657   fpCommand -> SetParameter (parameter);
3102   parameter = new G4UIparameter ("parameter-2    1658   parameter = new G4UIparameter ("parameter-2", 'd', omitable = true);
3103   parameter -> SetDefaultValue (0.);             1659   parameter -> SetDefaultValue (0.);
3104   fpCommand -> SetParameter (parameter);         1660   fpCommand -> SetParameter (parameter);
3105   parameter = new G4UIparameter ("parameter-3    1661   parameter = new G4UIparameter ("parameter-3", 'd', omitable = true);
3106   parameter -> SetDefaultValue (0.);             1662   parameter -> SetDefaultValue (0.);
3107   fpCommand -> SetParameter (parameter);         1663   fpCommand -> SetParameter (parameter);
3108   parameter = new G4UIparameter ("parameter-4    1664   parameter = new G4UIparameter ("parameter-4", 'd', omitable = true);
3109   parameter -> SetDefaultValue (0.);             1665   parameter -> SetDefaultValue (0.);
3110   fpCommand -> SetParameter (parameter);         1666   fpCommand -> SetParameter (parameter);
3111   parameter = new G4UIparameter ("parameter-5    1667   parameter = new G4UIparameter ("parameter-5", 'd', omitable = true);
3112   parameter -> SetDefaultValue (0.);             1668   parameter -> SetDefaultValue (0.);
3113   fpCommand -> SetParameter (parameter);         1669   fpCommand -> SetParameter (parameter);
3114   parameter = new G4UIparameter ("parameter-6    1670   parameter = new G4UIparameter ("parameter-6", 'd', omitable = true);
3115   parameter -> SetDefaultValue (0.);             1671   parameter -> SetDefaultValue (0.);
3116   fpCommand -> SetParameter (parameter);         1672   fpCommand -> SetParameter (parameter);
3117 }                                                1673 }
3118                                                  1674 
3119 G4VisCommandSceneAddVolume::~G4VisCommandScen    1675 G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () {
3120   delete fpCommand;                              1676   delete fpCommand;
3121 }                                                1677 }
3122                                                  1678 
3123 G4String G4VisCommandSceneAddVolume::GetCurre    1679 G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand*) {
3124   return "world 0 -1";                           1680   return "world 0 -1";
3125 }                                                1681 }
3126                                                  1682 
3127 void G4VisCommandSceneAddVolume::SetNewValue     1683 void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand*,
3128                 G4String newValue) {             1684                 G4String newValue) {
3129                                                  1685 
3130   G4VisManager::Verbosity verbosity = fpVisMa    1686   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
3131   G4bool warn = verbosity >= G4VisManager::wa    1687   G4bool warn = verbosity >= G4VisManager::warnings;
3132                                                  1688 
3133   G4Scene* pScene = fpVisManager->GetCurrentS    1689   G4Scene* pScene = fpVisManager->GetCurrentScene();
3134   if (!pScene) {                                 1690   if (!pScene) {
3135     if (verbosity >= G4VisManager::errors) {     1691     if (verbosity >= G4VisManager::errors) {
3136       G4warn << "ERROR: No current scene.  Pl << 1692       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
3137     }                                            1693     }
3138     return;                                      1694     return;
3139   }                                              1695   }
3140                                                  1696 
3141   G4String name, clipVolumeType, parameterUni    1697   G4String name, clipVolumeType, parameterUnit;
3142   G4int copyNo, requestedDepthOfDescent;         1698   G4int copyNo, requestedDepthOfDescent;
3143   G4double param1, param2, param3, param4, pa    1699   G4double param1, param2, param3, param4, param5, param6;
3144   std::istringstream is (newValue);              1700   std::istringstream is (newValue);
3145   is >> name >> copyNo >> requestedDepthOfDes    1701   is >> name >> copyNo >> requestedDepthOfDescent
3146      >> clipVolumeType >> parameterUnit          1702      >> clipVolumeType >> parameterUnit
3147      >> param1 >> param2 >> param3 >> param4     1703      >> param1 >> param2 >> param3 >> param4 >> param5 >> param6;
3148   G4PhysicalVolumeModel::ClippingMode clippin    1704   G4PhysicalVolumeModel::ClippingMode clippingMode =
3149     G4PhysicalVolumeModel::subtraction;  // D    1705     G4PhysicalVolumeModel::subtraction;  // Default subtraction mode.
3150   if (clipVolumeType[size_t(0)] == '-') {        1706   if (clipVolumeType[size_t(0)] == '-') {
3151     clipVolumeType = clipVolumeType.substr(1)    1707     clipVolumeType = clipVolumeType.substr(1);  // Remove first character.
3152   } else if (clipVolumeType[size_t(0)] == '*'    1708   } else if (clipVolumeType[size_t(0)] == '*') {
3153     clippingMode = G4PhysicalVolumeModel::int    1709     clippingMode = G4PhysicalVolumeModel::intersection;
3154     clipVolumeType = clipVolumeType.substr(1)    1710     clipVolumeType = clipVolumeType.substr(1);
3155   }                                              1711   }
3156   G4double unit = G4UIcommand::ValueOf(parame    1712   G4double unit = G4UIcommand::ValueOf(parameterUnit);
3157   param1 *= unit; param2 *= unit; param3 *= u    1713   param1 *= unit; param2 *= unit; param3 *= unit;
3158   param4 *= unit; param5 *= unit; param6 *= u    1714   param4 *= unit; param5 *= unit; param6 *= unit;
3159                                                  1715 
3160   G4VSolid* clippingSolid = nullptr;          << 
3161   if (clipVolumeType == "box") {              << 
3162     const G4double dX = (param2 - param1) / 2 << 
3163     const G4double dY = (param4 - param3) / 2 << 
3164     const G4double dZ = (param6 - param5) / 2 << 
3165     const G4double x0 = (param2 + param1) / 2 << 
3166     const G4double y0 = (param4 + param3) / 2 << 
3167     const G4double z0 = (param6 + param5) / 2 << 
3168     clippingSolid = new G4DisplacedSolid      << 
3169     ("_displaced_clipping_box",               << 
3170      new G4Box("_clipping_box",dX,dY,dZ),     << 
3171      G4Translate3D(x0,y0,z0));                << 
3172   }                                           << 
3173                                               << 
3174   G4TransportationManager* transportationMana    1716   G4TransportationManager* transportationManager =
3175     G4TransportationManager::GetTransportatio    1717     G4TransportationManager::GetTransportationManager ();
3176                                                  1718 
3177   size_t nWorlds = transportationManager->Get    1719   size_t nWorlds = transportationManager->GetNoWorlds();
3178   if (nWorlds > 1) {  // Parallel worlds in o    1720   if (nWorlds > 1) {  // Parallel worlds in operation...
3179     if (verbosity >= G4VisManager::warnings)     1721     if (verbosity >= G4VisManager::warnings) {
3180       static G4bool warned = false;              1722       static G4bool warned = false;
3181       if (!warned && name != "worlds") {         1723       if (!warned && name != "worlds") {
3182   G4warn <<                                   << 1724   G4cout <<
3183     "WARNING: Parallel worlds in operation.      1725     "WARNING: Parallel worlds in operation.  To visualise, specify"
3184     "\n  \"worlds\" or the parallel world vol    1726     "\n  \"worlds\" or the parallel world volume or sub-volume name"
3185     "\n   and control visibility with /vis/ge    1727     "\n   and control visibility with /vis/geometry."
3186          << G4endl;                              1728          << G4endl;
3187   std::vector<G4VPhysicalVolume*>::iterator i    1729   std::vector<G4VPhysicalVolume*>::iterator iterWorld =
3188     transportationManager->GetWorldsIterator(    1730     transportationManager->GetWorldsIterator();
3189   for (size_t i = 0; i < nWorlds; ++i, ++iter    1731   for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) {
3190     G4warn << "  World " << i << ": " << (*it << 1732     G4cout << "  World " << i << ": " << (*iterWorld)->GetName()
3191      << G4endl;                                  1733      << G4endl;
3192     warned = true;                               1734     warned = true;
3193   }                                              1735   }
3194       }                                          1736       }
3195     }                                            1737     }
3196   }                                              1738   }
3197                                                  1739 
3198   // Get the world (the initial value of the  << 
3199   G4VPhysicalVolume* world = *(transportation    1740   G4VPhysicalVolume* world = *(transportationManager->GetWorldsIterator());
3200                                                  1741 
3201   if (!world) {                                  1742   if (!world) {
3202     if (verbosity >= G4VisManager::errors) {     1743     if (verbosity >= G4VisManager::errors) {
3203       G4warn <<                               << 1744       G4cout <<
3204   "ERROR: G4VisCommandSceneAddVolume::SetNewV    1745   "ERROR: G4VisCommandSceneAddVolume::SetNewValue:"
3205   "\n  No world.  Maybe the geometry has not     1746   "\n  No world.  Maybe the geometry has not yet been defined."
3206   "\n  Try \"/run/initialize\""                  1747   "\n  Try \"/run/initialize\""
3207        << G4endl;                                1748        << G4endl;
3208     }                                            1749     }
3209     return;                                      1750     return;
3210   }                                              1751   }
3211                                                  1752 
3212   std::vector<G4PhysicalVolumesSearchScene::F << 1753   const std::vector<G4VModel*>& rdModelList = pScene -> GetRunDurationModelList();
                                                   >> 1754   std::vector<G4VModel*>::const_iterator i;
                                                   >> 1755   for (i = rdModelList.begin(); i != rdModelList.end(); ++i) {
                                                   >> 1756     if ((*i) -> GetGlobalDescription().find("G4PhysicalVolumeModel")
                                                   >> 1757   != std::string::npos) {
                                                   >> 1758       if (((G4PhysicalVolumeModel*)(*i)) -> GetTopPhysicalVolume () == world) break;
                                                   >> 1759     }
                                                   >> 1760   }
                                                   >> 1761   if (i != rdModelList.end()) {
                                                   >> 1762     if (verbosity >= G4VisManager::warnings) {
                                                   >> 1763       G4cout << "WARNING: There is already a volume, \""
                                                   >> 1764              << (*i) -> GetGlobalDescription()
                                                   >> 1765              << "\",\n in the run-duration model list of scene \""
                                                   >> 1766              << pScene -> GetName()
                                                   >> 1767              << "\".\n To get a clean scene:"
                                                   >> 1768        << "\n  /vis/drawVolume " << name
                                                   >> 1769        << "\n or"
                                                   >> 1770        << "\n  /vis/scene/create"
                                                   >> 1771        << "\n  /vis/scene/add/volume " << name
                                                   >> 1772        << "\n  /vis/sceneHandler/attach"
                                                   >> 1773        << "\n (and also, if necessary, /vis/viewer/flush)"
                                                   >> 1774              << G4endl;
                                                   >> 1775     }
                                                   >> 1776     return;
                                                   >> 1777   }
3213                                                  1778 
3214   // When it comes to determining the extent  << 1779   std::vector<G4PhysicalVolumeModel*> models;
3215   // assume the user wishes to ignore "invisi << 1780   std::vector<G4VPhysicalVolume*> foundVolumes;
3216   // users make the world volume invisible. S << 1781   G4VPhysicalVolume* foundWorld = 0;
3217   // model to traverse the geometry hierarchy << 1782   std::vector<G4int> foundDepths;
3218   // volume, until it finds non-invisible one << 1783   std::vector<G4Transform3D> transformations;
3219   // to determine the overall extent. (Once a << 
3220   // the search is curtailed - daughters are  << 
3221   // so they have no subsequent influence on  << 
3222   // search continues at the same level until << 
3223   // volumes are found an their extents accum << 
3224   G4bool useFullExtent = false;               << 
3225   // However, the above procedure can be time << 
3226   // as a nested parameterisation whose ultim << 
3227   // visible ones, which are typical of a med << 
3228   // below that if a user specifies a name ot << 
3229   // wished the extent to be determined by th << 
3230   // or not. So we set useFullExtent true at  << 
3231                                                  1784 
3232   if (name == "world") {                         1785   if (name == "world") {
3233                                                  1786 
3234     findingsVector.push_back                  << 1787     models.push_back
3235     (G4PhysicalVolumesSearchScene::Findings(w << 1788       (new G4PhysicalVolumeModel (world, requestedDepthOfDescent));
                                                   >> 1789     foundVolumes.push_back(world);
                                                   >> 1790     foundDepths.push_back(0);
                                                   >> 1791     transformations.push_back(G4Transform3D());
3236                                                  1792 
3237   } else if (name == "worlds") {                 1793   } else if (name == "worlds") {
3238                                                  1794 
3239     if (nWorlds <= 1) {                       << 1795     size_t nWorlds = transportationManager->GetNoWorlds();
                                                   >> 1796     if (nWorlds == 0) {
3240       if (verbosity >= G4VisManager::warnings    1797       if (verbosity >= G4VisManager::warnings) {
3241   G4warn <<                                   << 1798   G4cout <<
3242     "WARNING: G4VisCommandSceneAddVolume::Set    1799     "WARNING: G4VisCommandSceneAddVolume::SetNewValue:"
3243     "\n  Parallel worlds requested but none e    1800     "\n  Parallel worlds requested but none exist."
3244     "\n  Just adding material world."            1801     "\n  Just adding material world."
3245          << G4endl;                              1802          << G4endl;
3246       }                                          1803       }
3247     }                                            1804     }
3248     std::vector<G4VPhysicalVolume*>::iterator    1805     std::vector<G4VPhysicalVolume*>::iterator iterWorld =
3249       transportationManager->GetWorldsIterato    1806       transportationManager->GetWorldsIterator();
3250     for (size_t i = 0; i < nWorlds; ++i, ++it    1807     for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) {
3251       findingsVector.push_back                << 1808       models.push_back
3252       (G4PhysicalVolumesSearchScene::Findings << 1809   (new G4PhysicalVolumeModel (*iterWorld, requestedDepthOfDescent));
3253        (*iterWorld,*iterWorld));              << 1810       foundVolumes.push_back(*iterWorld);
                                                   >> 1811       foundDepths.push_back(0);
                                                   >> 1812       transformations.push_back(G4Transform3D());
3254     }                                            1813     }
3255                                                  1814 
3256   } else {  // Search all worlds...              1815   } else {  // Search all worlds...
3257                                               << 1816     
3258     // Use the model's full extent. This assu << 1817     size_t nWorlds = transportationManager->GetNoWorlds();
3259     // volumes in the findings vector (there  << 
3260     // determine the scene's extent. Otherwis << 
3261     // re-calculate each volume's extent base << 
3262     // could be time consuming.               << 
3263     useFullExtent = true;                     << 
3264                                               << 
3265     std::vector<G4VPhysicalVolume*>::iterator    1818     std::vector<G4VPhysicalVolume*>::iterator iterWorld =
3266       transportationManager->GetWorldsIterato    1819       transportationManager->GetWorldsIterator();
3267     for (size_t i = 0; i < nWorlds; ++i, ++it    1820     for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) {
                                                   >> 1821       G4PhysicalVolumeModel searchModel (*iterWorld);  // Unlimited depth.
3268       G4ModelingParameters mp;  // Default -     1822       G4ModelingParameters mp;  // Default - no culling.
3269       G4PhysicalVolumeModel searchModel       << 1823       searchModel.SetModelingParameters (&mp);
3270       (*iterWorld,                            << 1824       G4PhysicalVolumeSearchScene searchScene (&searchModel, name, copyNo);
3271        requestedDepthOfDescent,               << 
3272        G4Transform3D(),                       << 
3273        &mp,                                   << 
3274        useFullExtent);                        << 
3275       G4PhysicalVolumesSearchScene searchScen << 
3276       searchModel.DescribeYourselfTo (searchS    1825       searchModel.DescribeYourselfTo (searchScene);  // Initiate search.
3277       for (const auto& findings: searchScene. << 1826       G4VPhysicalVolume* foundVolume = searchScene.GetFoundVolume ();
3278         findingsVector.push_back(findings);   << 1827       if (foundVolume) {
                                                   >> 1828   foundWorld = *iterWorld;
                                                   >> 1829   foundVolumes.push_back(foundVolume);
                                                   >> 1830   foundDepths.push_back(searchScene.GetFoundDepth());
                                                   >> 1831   transformations.push_back(searchScene.GetFoundTransformation());
                                                   >> 1832   break;
3279       }                                          1833       }
3280     }                                            1834     }
3281   }                                           << 
3282                                                  1835 
3283   for (const auto& findings: findingsVector)  << 1836     if (foundVolumes.size()) {
3284     // Set copy number from search findings f << 1837       for (size_t i = 0; i < foundVolumes.size(); ++i) {
3285     findings.fpFoundPV->SetCopyNo(findings.fF << 1838   models.push_back
3286     G4PhysicalVolumeModel* foundPVModel = new << 1839     (new G4PhysicalVolumeModel
3287     (findings.fpFoundPV,                      << 1840      (foundVolumes[i], requestedDepthOfDescent, transformations[i]));
3288      requestedDepthOfDescent,                 << 
3289      findings.fFoundObjectTransformation,     << 
3290      0, // No modelling parameters (these are << 
3291      useFullExtent,                           << 
3292      findings.fFoundBasePVPath);              << 
3293     if (clippingSolid) {                      << 
3294       foundPVModel->SetClippingSolid(clipping << 
3295       foundPVModel->SetClippingMode(clippingM << 
3296     }                                         << 
3297     if (!foundPVModel->Validate(warn)) return << 
3298     // ...so add it to the scene.             << 
3299     G4bool successful = pScene->AddRunDuratio << 
3300     if (successful) {                         << 
3301       if (verbosity >= G4VisManager::confirma << 
3302         G4cout << "\"" << findings.fpFoundPV- << 
3303         << "\", copy no. " << findings.fFound << 
3304         << ",\n  found in searched volume \"" << 
3305         << findings.fpSearchPV->GetName()     << 
3306         << "\" at depth " << findings.fFoundD << 
3307         << ",\n  base path: \"" << findings.f << 
3308         << "\",\n  with a requested depth of  << 
3309         if (requestedDepthOfDescent < 0) {    << 
3310           G4cout << "<0 (unlimited)";         << 
3311         }                                     << 
3312         else {                                << 
3313           G4cout << requestedDepthOfDescent;  << 
3314         }                                     << 
3315         G4cout << ",\n  has been added to sce << 
3316         << G4endl;                            << 
3317       }                                          1841       }
3318     } else {                                     1842     } else {
3319       G4VisCommandsSceneAddUnsuccessful(verbo << 1843       if (verbosity >= G4VisManager::errors) {
3320     }                                         << 1844   G4cout << "ERROR: Volume \"" << name << "\"";
3321   }                                           << 1845   if (copyNo >= 0) {
3322                                               << 1846     G4cout << ", copy no. " << copyNo << ",";
3323   if (findingsVector.empty()) {               << 1847   }
3324     if (verbosity >= G4VisManager::errors) {  << 1848   G4cout << " not found." << G4endl;
3325       G4warn << "ERROR: Volume \"" << name << << 
3326       if (copyNo >= 0) {                      << 
3327         G4warn << ", copy no. " << copyNo <<  << 
3328       }                                          1849       }
3329       G4warn << " not found." << G4endl;      << 1850       return;
3330     }                                            1851     }
3331     G4VisCommandsSceneAddUnsuccessful(verbosi << 
3332     return;                                   << 
3333   }                                              1852   }
3334                                                  1853 
3335   CheckSceneAndNotifyHandlers(pScene);        << 1854   if (clipVolumeType == "box") {
3336 }                                             << 1855     const G4double dX = (param2 - param1) / 2.;
3337                                               << 1856     const G4double dY = (param4 - param3) / 2.;
3338 ///////////////////////////////////////////// << 1857     const G4double dZ = (param6 - param5) / 2.;
3339 ////////////// /vis/scene/add/plotter /////// << 1858     const G4double x0 = (param2 + param1) / 2.;
3340 ///////////////////////////////////////////// << 1859     const G4double y0 = (param4 + param3) / 2.;
3341 G4VisCommandSceneAddPlotter::G4VisCommandScen << 1860     const G4double z0 = (param6 + param5) / 2.;
3342   fpCommand = new G4UIcommand("/vis/scene/add << 1861     G4VSolid* clippingSolid =
3343   fpCommand -> SetGuidance ("Add a plotter to << 1862       new G4DisplacedSolid
3344                                               << 1863       ("_displaced_clipping_box",
3345   G4UIparameter* parameter;                   << 1864        new G4Box("_clipping_box",dX,dY,dZ),
3346   parameter =  new G4UIparameter ("plotter",  << 1865        G4Translate3D(x0,y0,z0));
3347   fpCommand->SetParameter(parameter);         << 1866     for (size_t i = 0; i < foundVolumes.size(); ++i) {
3348 }                                             << 1867       models[i]->SetClippingSolid(clippingSolid);
3349                                               << 1868       models[i]->SetClippingMode(clippingMode);
3350 G4VisCommandSceneAddPlotter::~G4VisCommandSce << 1869     }
3351                                               << 1870   }  // If any other shape consider NumberOfRotationSides!!!!!!!!!!!
3352 G4String G4VisCommandSceneAddPlotter::GetCurr << 
3353                                               << 
3354 void G4VisCommandSceneAddPlotter::SetNewValue << 
3355 {                                             << 
3356   G4VisManager::Verbosity verbosity = fpVisMa << 
3357   G4bool warn(verbosity >= G4VisManager::warn << 
3358                                                  1871 
3359   G4Scene* pScene = fpVisManager->GetCurrentS << 1872   const G4String& currentSceneName = pScene -> GetName ();
3360   if (!pScene) {                              << 1873   G4bool failure = true;
3361     if (verbosity >= G4VisManager::errors) {  << 1874   for (size_t i = 0; i < foundVolumes.size(); ++i) {
3362       G4warn << "ERROR: No current scene.  Pl << 1875     G4bool successful = pScene -> AddRunDurationModel (models[i], warn);
                                                   >> 1876     if (successful) {
                                                   >> 1877       failure = false;
                                                   >> 1878       if (verbosity >= G4VisManager::confirmations) {
                                                   >> 1879   G4cout << "First occurrence of \""
                                                   >> 1880          << foundVolumes[i] -> GetName ()
                                                   >> 1881          << "\"";
                                                   >> 1882   if (copyNo >= 0) {
                                                   >> 1883     G4cout << ", copy no. " << copyNo << ",";
                                                   >> 1884   }
                                                   >> 1885   G4cout << "\n  found ";
                                                   >> 1886   if (foundWorld)
                                                   >> 1887     G4cout << "in world \"" << foundWorld->GetName() << "\" ";
                                                   >> 1888   G4cout << "at depth " << foundDepths[i]
                                                   >> 1889          << ",\n  with a requested depth of further descent of ";
                                                   >> 1890   if (requestedDepthOfDescent < 0) {
                                                   >> 1891     G4cout << "<0 (unlimited)";
                                                   >> 1892   }
                                                   >> 1893   else {
                                                   >> 1894     G4cout << requestedDepthOfDescent;
                                                   >> 1895   }
                                                   >> 1896   G4cout << ",\n  has been added to scene \"" << currentSceneName << "\"."
                                                   >> 1897          << G4endl;
                                                   >> 1898       }
3363     }                                            1899     }
3364     return;                                   << 
3365   }                                              1900   }
3366                                                  1901 
3367   G4Plotter& _plotter = G4PlotterManager::Get << 1902   if (failure) {
3368   G4VModel* model = new G4PlotterModel(_plott << 1903     G4VisCommandsSceneAddUnsuccessful(verbosity);
3369                                               << 1904     return;
3370   const G4String& currentSceneName = pScene - << 
3371   G4bool successful = pScene -> AddEndOfRunMo << 
3372   if (successful) {                           << 
3373     if (verbosity >= G4VisManager::confirmati << 
3374       G4cout                                  << 
3375       << "Plotter \"" << model->GetCurrentDes << 
3376       << "\" has been added to scene \"" << c << 
3377       << G4endl;                              << 
3378     }                                         << 
3379   }                                              1905   }
3380   else G4VisCommandsSceneAddUnsuccessful(verb << 
3381                                                  1906 
3382   CheckSceneAndNotifyHandlers (pScene);       << 1907   UpdateVisManagerScene (currentSceneName);
3383 }                                                1908 }
3384                                               << 
3385                                                  1909