Geant4 Cross Reference |
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******************************************************************** 25 // 25 // 26 // 26 // 27 // /vis/scene/add commands - John Allison 9th << 27 // $Id: G4VisCommandsSceneAdd.cc,v 1.72 2006/11/25 15:37:31 allison Exp $ >> 28 // GEANT4 tag $Name: geant4-09-00 $ >> 29 // /vis/scene commands - John Allison 9th August 1998 28 30 29 #include "G4VisCommandsSceneAdd.hh" 31 #include "G4VisCommandsSceneAdd.hh" 30 32 31 #include "G4TransportationManager.hh" 33 #include "G4TransportationManager.hh" 32 #include "G4LogicalVolumeStore.hh" 34 #include "G4LogicalVolumeStore.hh" 33 #include "G4PhysicalVolumeModel.hh" 35 #include "G4PhysicalVolumeModel.hh" 34 #include "G4LogicalVolumeModel.hh" 36 #include "G4LogicalVolumeModel.hh" 35 #include "G4ModelingParameters.hh" 37 #include "G4ModelingParameters.hh" 36 #include "G4HitsModel.hh" 38 #include "G4HitsModel.hh" 37 #include "G4DigiModel.hh" << 38 #include "G4GPSModel.hh" << 39 #include "G4ElectricFieldModel.hh" << 40 #include "G4MagneticFieldModel.hh" << 41 #include "G4PSHitsModel.hh" << 42 #include "G4TrajectoriesModel.hh" 39 #include "G4TrajectoriesModel.hh" >> 40 #include "G4ScaleModel.hh" 43 #include "G4TextModel.hh" 41 #include "G4TextModel.hh" 44 #include "G4ArrowModel.hh" << 45 #include "G4AxesModel.hh" 42 #include "G4AxesModel.hh" 46 #include "G4PlotterModel.hh" << 43 #include "G4PhysicalVolumeSearchScene.hh" 47 #include "G4PhysicalVolumesSearchScene.hh" << 44 #include "G4VGlobalFastSimulationManager.hh" 48 #include "G4ParticleTable.hh" 45 #include "G4ParticleTable.hh" 49 #include "G4ParticleDefinition.hh" 46 #include "G4ParticleDefinition.hh" >> 47 #include "G4FlavoredParallelWorldModel.hh" 50 #include "G4ApplicationState.hh" 48 #include "G4ApplicationState.hh" 51 #include "G4VUserVisAction.hh" 49 #include "G4VUserVisAction.hh" 52 #include "G4CallbackModel.hh" 50 #include "G4CallbackModel.hh" 53 #include "G4UnionSolid.hh" 51 #include "G4UnionSolid.hh" 54 #include "G4SubtractionSolid.hh" 52 #include "G4SubtractionSolid.hh" 55 #include "G4Polyhedron.hh" 53 #include "G4Polyhedron.hh" 56 #include "G4UImanager.hh" 54 #include "G4UImanager.hh" 57 #include "G4UIcommandTree.hh" << 58 #include "G4UIcommand.hh" 55 #include "G4UIcommand.hh" 59 #include "G4UIcmdWithAString.hh" 56 #include "G4UIcmdWithAString.hh" 60 #include "G4UIcmdWithoutParameter.hh" 57 #include "G4UIcmdWithoutParameter.hh" 61 #include "G4UIcmdWithAnInteger.hh" << 62 #include "G4Tokenizer.hh" 58 #include "G4Tokenizer.hh" 63 #include "G4RunManager.hh" 59 #include "G4RunManager.hh" 64 #include "G4RunManagerFactory.hh" << 65 #include "G4StateManager.hh" 60 #include "G4StateManager.hh" 66 #include "G4Run.hh" 61 #include "G4Run.hh" 67 #include "G4Event.hh" 62 #include "G4Event.hh" 68 #include "G4Trajectory.hh" << 63 #include "G4IdentityTrajectoryFilter.hh" 69 #include "G4TrajectoryPoint.hh" << 64 #include "G4TransportationManager.hh" >> 65 #include "G4PropagatorInField.hh" 70 #include "G4RichTrajectory.hh" 66 #include "G4RichTrajectory.hh" 71 #include "G4RichTrajectoryPoint.hh" << 72 #include "G4SmoothTrajectory.hh" << 73 #include "G4SmoothTrajectoryPoint.hh" << 74 #include "G4AttDef.hh" 67 #include "G4AttDef.hh" 75 #include "G4AttCheck.hh" << 68 #include "G4ios.hh" 76 #include "G4Polyline.hh" << 77 #include "G4UnitsTable.hh" << 78 #include "G4PhysicalConstants.hh" << 79 #include "G4SystemOfUnits.hh" << 80 #include "G4GeneralParticleSourceData.hh" << 81 #include "G4PlotterManager.hh" << 82 << 83 #include <sstream> 69 #include <sstream> 84 70 85 #define G4warn G4cout << 71 // Local function with some frequently used error printing... 86 << 72 static void G4VisCommandsSceneAddUnsuccessful 87 ////////////// /vis/scene/add/arrow ////////// << 73 (G4VisManager::Verbosity verbosity) { 88 << 74 if (verbosity >= G4VisManager::warnings) { 89 G4VisCommandSceneAddArrow::G4VisCommandSceneAd << 75 G4cout << 90 fpCommand = new G4UIcommand("/vis/scene/add/ << 76 "WARNING: For some reason, possibly mentioned above, it has not been" 91 fpCommand -> SetGuidance ("Adds arrow to cur << 77 "\n possible to add to the scene." 92 G4bool omitable; << 78 << G4endl; 93 G4UIparameter* parameter; << 94 parameter = new G4UIparameter ("x1", 'd', om << 95 fpCommand -> SetParameter (parameter); << 96 parameter = new G4UIparameter ("y1", 'd', om << 97 fpCommand -> SetParameter (parameter); << 98 parameter = new G4UIparameter ("z1", 'd', om << 99 fpCommand -> SetParameter (parameter); << 100 parameter = new G4UIparameter ("x2", 'd', om << 101 fpCommand -> SetParameter (parameter); << 102 parameter = new G4UIparameter ("y2", 'd', om << 103 fpCommand -> SetParameter (parameter); << 104 parameter = new G4UIparameter ("z2", 'd', om << 105 fpCommand -> SetParameter (parameter); << 106 parameter = new G4UIparameter ("unit", 's', << 107 parameter->SetDefaultValue ("m"); << 108 fpCommand->SetParameter (parameter); << 109 } << 110 << 111 G4VisCommandSceneAddArrow::~G4VisCommandSceneA << 112 delete fpCommand; << 113 } << 114 << 115 G4String G4VisCommandSceneAddArrow::GetCurrent << 116 return ""; << 117 } << 118 << 119 void G4VisCommandSceneAddArrow::SetNewValue (G << 120 { << 121 G4VisManager::Verbosity verbosity = fpVisMan << 122 G4bool warn(verbosity >= G4VisManager::warni << 123 << 124 G4Scene* pScene = fpVisManager->GetCurrentSc << 125 if (!pScene) { << 126 if (verbosity >= G4VisManager::errors) { << 127 G4warn << "ERROR: No current scene. Ple << 128 } << 129 return; << 130 } << 131 << 132 G4String unitString; << 133 G4double x1, y1, z1, x2, y2, z2; << 134 std::istringstream is(newValue); << 135 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> un << 136 G4double unit = G4UIcommand::ValueOf(unitStr << 137 x1 *= unit; y1 *= unit; z1 *= unit; << 138 x2 *= unit; y2 *= unit; z2 *= unit; << 139 << 140 // Consult scene for arrow width. << 141 const G4VisExtent& sceneExtent = pScene->Get << 142 G4double arrowWidth = << 143 0.005 * fCurrentLineWidth * sceneExtent.Ge << 144 << 145 G4VModel* model = new G4ArrowModel << 146 (x1, y1, z1, x2, y2, z2, << 147 arrowWidth, fCurrentColour, newValue, << 148 fCurrentArrow3DLineSegmentsPerCircle); << 149 << 150 const G4String& currentSceneName = pScene -> << 151 G4bool successful = pScene -> AddRunDuration << 152 if (successful) { << 153 if (verbosity >= G4VisManager::confirmatio << 154 G4cout << "Arrow has been added to scene << 155 << currentSceneName << "\"." << 156 << G4endl; << 157 } << 158 } << 159 else G4VisCommandsSceneAddUnsuccessful(verbo << 160 << 161 CheckSceneAndNotifyHandlers (pScene); << 162 } << 163 << 164 ////////////// /vis/scene/add/arrow2D //////// << 165 << 166 G4VisCommandSceneAddArrow2D::G4VisCommandScene << 167 fpCommand = new G4UIcommand("/vis/scene/add/ << 168 fpCommand -> SetGuidance ("Adds 2D arrow to << 169 fpCommand -> SetGuidance ("x,y in range [-1, << 170 G4bool omitable; << 171 G4UIparameter* parameter; << 172 parameter = new G4UIparameter ("x1", 'd', om << 173 fpCommand -> SetParameter (parameter); << 174 parameter = new G4UIparameter ("y1", 'd', om << 175 fpCommand -> SetParameter (parameter); << 176 parameter = new G4UIparameter ("x2", 'd', om << 177 fpCommand -> SetParameter (parameter); << 178 parameter = new G4UIparameter ("y2", 'd', om << 179 fpCommand -> SetParameter (parameter); << 180 } << 181 << 182 G4VisCommandSceneAddArrow2D::~G4VisCommandScen << 183 delete fpCommand; << 184 } << 185 << 186 G4String G4VisCommandSceneAddArrow2D::GetCurre << 187 return ""; << 188 } << 189 << 190 void G4VisCommandSceneAddArrow2D::SetNewValue << 191 { << 192 G4VisManager::Verbosity verbosity = fpVisMan << 193 G4bool warn(verbosity >= G4VisManager::warni << 194 << 195 G4Scene* pScene = fpVisManager->GetCurrentSc << 196 if (!pScene) { << 197 if (verbosity >= G4VisManager::errors) { << 198 G4warn << "ERROR: No current scene. Ple << 199 } << 200 return; << 201 } << 202 << 203 G4double x1, y1, x2, y2; << 204 std::istringstream is(newValue); << 205 is >> x1 >> y1 >> x2 >> y2; << 206 << 207 Arrow2D* arrow2D = new Arrow2D << 208 (x1, y1, x2, y2, fCurrentLineWidth, fCurre << 209 G4VModel* model = << 210 new G4CallbackModel<G4VisCommandSceneAddAr << 211 model->SetType("Arrow2D"); << 212 model->SetGlobalTag("Arrow2D"); << 213 model->SetGlobalDescription("Arrow2D: " + ne << 214 const G4String& currentSceneName = pScene -> << 215 G4bool successful = pScene -> AddRunDuration << 216 if (successful) { << 217 if (verbosity >= G4VisManager::confirmatio << 218 G4cout << "A 2D arrow has been added to << 219 << currentSceneName << "\"." << 220 << G4endl; << 221 } << 222 } 79 } 223 else G4VisCommandsSceneAddUnsuccessful(verbo << 224 << 225 CheckSceneAndNotifyHandlers (pScene); << 226 } << 227 << 228 G4VisCommandSceneAddArrow2D::Arrow2D::Arrow2D << 229 (G4double x1, G4double y1, << 230 G4double x2, G4double y2, << 231 G4double width, const G4Colour& colour): << 232 fWidth(width), fColour(colour) << 233 { << 234 fShaftPolyline.push_back(G4Point3D(x1,y1,0)) << 235 fShaftPolyline.push_back(G4Point3D(x2,y2,0)) << 236 G4Vector3D arrowDirection = G4Vector3D(x2-x1 << 237 G4Vector3D arrowPointLeftDirection(arrowDire << 238 arrowPointLeftDirection.rotateZ(150.*deg); << 239 G4Vector3D arrowPointRightDirection(arrowDir << 240 arrowPointRightDirection.rotateZ(-150.*deg); << 241 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 242 fHeadPolyline.push_back(G4Point3D(x2,y2,0)); << 243 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 244 G4VisAttributes va; << 245 va.SetLineWidth(fWidth); << 246 va.SetColour(fColour); << 247 fShaftPolyline.SetVisAttributes(va); << 248 fHeadPolyline.SetVisAttributes(va); << 249 } << 250 << 251 void G4VisCommandSceneAddArrow2D::Arrow2D::ope << 252 (G4VGraphicsScene& sceneHandler, const G4Mod << 253 { << 254 sceneHandler.BeginPrimitives2D(); << 255 sceneHandler.AddPrimitive(fShaftPolyline); << 256 sceneHandler.AddPrimitive(fHeadPolyline); << 257 sceneHandler.EndPrimitives2D(); << 258 } 80 } 259 81 260 ////////////// /vis/scene/add/axes /////////// 82 ////////////// /vis/scene/add/axes ////////////////////////////////// 261 83 262 G4VisCommandSceneAddAxes::G4VisCommandSceneAdd 84 G4VisCommandSceneAddAxes::G4VisCommandSceneAddAxes () { 263 G4bool omitable; 85 G4bool omitable; 264 fpCommand = new G4UIcommand ("/vis/scene/add 86 fpCommand = new G4UIcommand ("/vis/scene/add/axes", this); 265 fpCommand -> SetGuidance ("Add axes."); 87 fpCommand -> SetGuidance ("Add axes."); 266 fpCommand -> SetGuidance 88 fpCommand -> SetGuidance 267 ("Draws axes at (x0, y0, z0) of given length << 89 ("Draws axes at (x0, y0, z0) of given length."); 268 fpCommand -> SetGuidance << 269 ("If \"colour-string\" is \"auto\", x, y and << 270 "\n respectively. Otherwise it can be one << 271 "\n colours - see information printed by t << 272 "\n use \"/vis/list\"."); << 273 fpCommand -> SetGuidance << 274 ("If \"length\" is negative, it is set to ab << 275 fpCommand -> SetGuidance << 276 ("If \"showtext\" is false, annotations are << 277 G4UIparameter* parameter; 90 G4UIparameter* parameter; 278 parameter = new G4UIparameter ("x0", 'd', o 91 parameter = new G4UIparameter ("x0", 'd', omitable = true); 279 parameter->SetDefaultValue (0.); 92 parameter->SetDefaultValue (0.); 280 fpCommand->SetParameter (parameter); 93 fpCommand->SetParameter (parameter); 281 parameter = new G4UIparameter ("y0", 'd', o 94 parameter = new G4UIparameter ("y0", 'd', omitable = true); 282 parameter->SetDefaultValue (0.); 95 parameter->SetDefaultValue (0.); 283 fpCommand->SetParameter (parameter); 96 fpCommand->SetParameter (parameter); 284 parameter = new G4UIparameter ("z0", 'd', o 97 parameter = new G4UIparameter ("z0", 'd', omitable = true); 285 parameter->SetDefaultValue (0.); 98 parameter->SetDefaultValue (0.); 286 fpCommand->SetParameter (parameter); 99 fpCommand->SetParameter (parameter); 287 parameter = new G4UIparameter ("length", 'd 100 parameter = new G4UIparameter ("length", 'd', omitable = true); 288 parameter->SetDefaultValue (-1.); << 101 parameter->SetDefaultValue (1.); 289 fpCommand->SetParameter (parameter); 102 fpCommand->SetParameter (parameter); 290 parameter = new G4UIparameter ("unit", 's', 103 parameter = new G4UIparameter ("unit", 's', omitable = true); 291 parameter->SetDefaultValue ("m"); << 104 parameter->SetDefaultValue ("m"); 292 fpCommand->SetParameter (parameter); << 105 fpCommand->SetParameter (parameter); 293 parameter = new G4UIparameter ("colour-stri << 294 parameter->SetDefaultValue ("auto"); << 295 fpCommand->SetParameter (parameter); << 296 parameter = new G4UIparameter ("showtext", << 297 parameter->SetDefaultValue ("true"); << 298 fpCommand->SetParameter (parameter); << 299 } 106 } 300 107 301 G4VisCommandSceneAddAxes::~G4VisCommandSceneAd 108 G4VisCommandSceneAddAxes::~G4VisCommandSceneAddAxes () { 302 delete fpCommand; 109 delete fpCommand; 303 } 110 } 304 111 305 G4String G4VisCommandSceneAddAxes::GetCurrentV 112 G4String G4VisCommandSceneAddAxes::GetCurrentValue (G4UIcommand*) { 306 return ""; 113 return ""; 307 } 114 } 308 115 309 void G4VisCommandSceneAddAxes::SetNewValue (G4 116 void G4VisCommandSceneAddAxes::SetNewValue (G4UIcommand*, G4String newValue) { 310 117 311 G4VisManager::Verbosity verbosity = fpVisMan 118 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 312 G4bool warn(verbosity >= G4VisManager::warni 119 G4bool warn(verbosity >= G4VisManager::warnings); 313 120 314 G4Scene* pScene = fpVisManager->GetCurrentSc 121 G4Scene* pScene = fpVisManager->GetCurrentScene(); 315 if (!pScene) { 122 if (!pScene) { 316 if (verbosity >= G4VisManager::errors) { 123 if (verbosity >= G4VisManager::errors) { 317 G4warn << "ERROR: No current scene. Ple << 124 G4cout << "ERROR: No current scene. Please create one." << G4endl; 318 } 125 } 319 return; 126 return; 320 } else { << 321 if (pScene->GetExtent().GetExtentRadius() << 322 if (verbosity >= G4VisManager::errors) { << 323 G4warn << 324 << "ERROR: Scene has no extent. Add volumes << 325 << G4endl; << 326 } << 327 return; << 328 } << 329 } 127 } 330 128 331 G4String unitString, colourString, showTextS << 129 G4String unitString; 332 G4double x0, y0, z0, length; 130 G4double x0, y0, z0, length; 333 std::istringstream is (newValue); 131 std::istringstream is (newValue); 334 is >> x0 >> y0 >> z0 >> length >> unitString << 132 is >> x0 >> y0 >> z0 >> length >> unitString; 335 >> colourString >> showTextString; << 336 G4bool showText = G4UIcommand::ConvertToBool << 337 << 338 133 339 G4double unit = G4UIcommand::ValueOf(unitStr 134 G4double unit = G4UIcommand::ValueOf(unitString); 340 x0 *= unit; y0 *= unit; z0 *= unit; << 135 x0 *= unit; y0 *= unit; z0 *= unit; length *= unit; 341 const G4VisExtent& sceneExtent = pScene->Get << 342 if (length < 0.) { << 343 const G4double lengthMax = 0.5 * sceneExte << 344 const G4double intLog10Length = std::floor << 345 length = std::pow(10,intLog10Length); << 346 if (5.*length < lengthMax) length *= 5.; << 347 else if (2.*length < lengthMax) length *= << 348 } else { << 349 length *= unit; << 350 } << 351 136 352 // Consult scene for arrow width... << 137 G4VModel* model = new G4AxesModel(x0, y0, z0, length); 353 G4double arrowWidth = << 354 0.05 * fCurrentLineWidth * sceneExtent.Get << 355 // ...but limit it to length/30. << 356 if (arrowWidth > length/30.) arrowWidth = le << 357 << 358 G4VModel* model = new G4AxesModel << 359 (x0, y0, z0, length, arrowWidth, colourStr << 360 showText, fCurrentTextSize); << 361 138 362 G4bool successful = pScene -> AddRunDuration << 139 model->SetExtent(G4VisExtent(x0 - length, x0 + length, 363 const G4String& currentSceneName = pScene -> << 140 y0 - length, y0 + length, 364 if (successful) { << 141 z0 - length, z0 + length)); 365 if (verbosity >= G4VisManager::confirmatio << 142 // This extent gets "added" to existing scene extent in 366 G4cout << "Axes of length " << G4BestUni << 143 // AddRunDurationModel below. 367 << "have been added to scene \"" << curr << 368 << G4endl; << 369 } << 370 } << 371 else G4VisCommandsSceneAddUnsuccessful(verbo << 372 << 373 CheckSceneAndNotifyHandlers (pScene); << 374 } << 375 << 376 ////////////// /vis/scene/add/date /////////// << 377 << 378 G4VisCommandSceneAddDate::G4VisCommandSceneAdd << 379 G4bool omitable; << 380 fpCommand = new G4UIcommand ("/vis/scene/add << 381 fpCommand -> SetGuidance ("Adds date to curr << 382 fpCommand -> SetGuidance << 383 ("If \"date\"is omitted, the current date an << 384 "\nOtherwise, the string, including the res << 385 G4UIparameter* parameter; << 386 parameter = new G4UIparameter ("size", 'i', << 387 parameter -> SetGuidance ("Screen size of te << 388 parameter -> SetDefaultValue (18); << 389 fpCommand -> SetParameter (parameter); << 390 parameter = new G4UIparameter ("x-position", << 391 parameter -> SetGuidance ("x screen position << 392 parameter -> SetDefaultValue (0.95); << 393 fpCommand -> SetParameter (parameter); << 394 parameter = new G4UIparameter ("y-position", << 395 parameter -> SetGuidance ("y screen position << 396 parameter -> SetDefaultValue (0.9); << 397 fpCommand -> SetParameter (parameter); << 398 parameter = new G4UIparameter ("layout", 's' << 399 parameter -> SetGuidance ("Layout, i.e., adj << 400 parameter -> SetDefaultValue ("right"); << 401 fpCommand -> SetParameter (parameter); << 402 parameter = new G4UIparameter ("date", 's', << 403 parameter -> SetDefaultValue ("-"); << 404 fpCommand -> SetParameter (parameter); << 405 } << 406 << 407 G4VisCommandSceneAddDate::~G4VisCommandSceneAd << 408 delete fpCommand; << 409 } << 410 << 411 G4String G4VisCommandSceneAddDate::GetCurrentV << 412 return ""; << 413 } << 414 << 415 void G4VisCommandSceneAddDate::SetNewValue (G4 << 416 { << 417 G4VisManager::Verbosity verbosity = fpVisMan << 418 G4bool warn(verbosity >= G4VisManager::warni << 419 << 420 G4Scene* pScene = fpVisManager->GetCurrentSc << 421 if (!pScene) { << 422 if (verbosity >= G4VisManager::errors) { << 423 G4warn << "ERROR: No current scene. Ple << 424 } << 425 return; << 426 } << 427 << 428 G4int size; << 429 G4double x, y; << 430 G4String layoutString, dateString; << 431 std::istringstream is(newValue); << 432 is >> size >> x >> y >> layoutString >> date << 433 // Read rest of line, if any. << 434 const size_t NREMAINDER = 100; << 435 char remainder[NREMAINDER]; << 436 remainder[0]='\0'; // In case there is noth << 437 is.getline(remainder, NREMAINDER); << 438 dateString += remainder; << 439 G4Text::Layout layout = G4Text::right; << 440 if (layoutString[0] == 'l') layout = G4Text: << 441 else if (layoutString[0] == 'c') layout = G4 << 442 else if (layoutString[0] == 'r') layout = G4 << 443 << 444 Date* date = new Date(fpVisManager, size, x, << 445 G4VModel* model = << 446 new G4CallbackModel<G4VisCommandSceneAddDa << 447 model->SetType("Date"); << 448 model->SetGlobalTag("Date"); << 449 model->SetGlobalDescription("Date: " + newVa << 450 const G4String& currentSceneName = pScene -> << 451 G4bool successful = pScene -> AddEndOfEventM << 452 if (successful) { << 453 if (verbosity >= G4VisManager::confirmatio << 454 G4cout << "Date has been added to scene << 455 << currentSceneName << "\"." << 456 << G4endl; << 457 } << 458 } << 459 else G4VisCommandsSceneAddUnsuccessful(verbo << 460 << 461 CheckSceneAndNotifyHandlers (pScene); << 462 } << 463 << 464 void G4VisCommandSceneAddDate::Date::operator( << 465 (G4VGraphicsScene& sceneHandler, const G4Mod << 466 { << 467 G4String time; << 468 if (fDate == "-") { << 469 time = fTimer.GetClockTime(); << 470 } else { << 471 time = fDate; << 472 } << 473 // Check for \n, starting from back, and era << 474 std::string::size_type i = time.rfind('\n'); << 475 if (i != std::string::npos) time.erase(i); << 476 G4Text text(time, G4Point3D(fX, fY, 0.)); << 477 text.SetScreenSize(fSize); << 478 text.SetLayout(fLayout); << 479 G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 480 text.SetVisAttributes(textAtts); << 481 sceneHandler.BeginPrimitives2D(); << 482 sceneHandler.AddPrimitive(text); << 483 sceneHandler.EndPrimitives2D(); << 484 } << 485 << 486 ////////////// /vis/scene/add/digis ////////// << 487 << 488 G4VisCommandSceneAddDigis::G4VisCommandSceneAd << 489 fpCommand = new G4UIcmdWithoutParameter ("/v << 490 fpCommand -> SetGuidance ("Adds digis to cur << 491 fpCommand -> SetGuidance << 492 ("Digis are drawn at end of event when the << 493 "\nthey are added is current."); << 494 } << 495 << 496 G4VisCommandSceneAddDigis::~G4VisCommandSceneA << 497 delete fpCommand; << 498 } << 499 << 500 G4String G4VisCommandSceneAddDigis::GetCurrent << 501 return ""; << 502 } << 503 << 504 void G4VisCommandSceneAddDigis::SetNewValue (G << 505 << 506 G4VisManager::Verbosity verbosity = fpVisMan << 507 G4bool warn(verbosity >= G4VisManager::warni << 508 << 509 G4Scene* pScene = fpVisManager->GetCurrentSc << 510 if (!pScene) { << 511 if (verbosity >= G4VisManager::errors) { << 512 G4warn << "ERROR: No current scene. Ple << 513 } << 514 return; << 515 } << 516 144 517 G4VModel* model = new G4DigiModel; << 518 const G4String& currentSceneName = pScene -> 145 const G4String& currentSceneName = pScene -> GetName (); 519 G4bool successful = pScene -> AddEndOfEventM << 146 G4bool successful = pScene -> AddRunDurationModel (model, warn); 520 if (successful) { 147 if (successful) { 521 if (verbosity >= G4VisManager::confirmatio 148 if (verbosity >= G4VisManager::confirmations) { 522 G4cout << "Digis, if any, will be drawn << 149 G4cout << "Axes have been added to scene \"" << currentSceneName << "\"." 523 << currentSceneName << "\"." << 524 << G4endl; 150 << G4endl; 525 } 151 } 526 } 152 } 527 else G4VisCommandsSceneAddUnsuccessful(verbo 153 else G4VisCommandsSceneAddUnsuccessful(verbosity); 528 << 154 UpdateVisManagerScene (currentSceneName); 529 CheckSceneAndNotifyHandlers (pScene); << 530 } << 531 << 532 ////////////// /vis/scene/add/electricField // << 533 << 534 G4VisCommandSceneAddElectricField::G4VisComman << 535 G4bool omitable; << 536 fpCommand = new G4UIcommand ("/vis/scene/add << 537 fpCommand -> SetGuidance << 538 ("Adds electric field representation to curr << 539 fpCommand -> SetGuidance << 540 ("The first parameter is no. of data points << 541 "\nmaximum, the number of data points sampl << 542 "\nlarge--be warned!" << 543 "\nThe default value is 10, i.e., a 21x21x2 << 544 "\nThat may swamp your view, but usually, a << 545 "\nthe extent, so it's not a problem. But i << 546 "\nyou can do:" << 547 "\n- reduce the number of data points per h << 548 "\n- specify \"lightArrow\" (second paramet << 549 "\n- restrict the region sampled with \"/vi << 550 "\n- restrict the drawing to a specific vol << 551 "\n \"/vis/set/volumeForField\" or \"/vi << 552 "\nNote: you might have to deactivate exist << 553 "\n \"/vis/scene/activateModel Field false << 554 "\n \"/vis/scene/add/...Field\" command ag << 555 fpCommand -> SetGuidance << 556 ("In the arrow representation, the length of << 557 "\nto the magnitude of the field and the co << 558 "\nas a fraction of the maximum magnitude: << 559 G4UIparameter* parameter; << 560 parameter = new G4UIparameter ("nDataPointsP << 561 parameter -> SetDefaultValue (10); << 562 fpCommand -> SetParameter (parameter); << 563 parameter = new G4UIparameter ("representati << 564 parameter -> SetParameterCandidates("fullArr << 565 parameter -> SetDefaultValue ("fullArrow"); << 566 fpCommand -> SetParameter (parameter); << 567 } << 568 << 569 G4VisCommandSceneAddElectricField::~G4VisComma << 570 delete fpCommand; << 571 } 155 } 572 156 573 G4String G4VisCommandSceneAddElectricField::Ge << 574 return ""; << 575 } << 576 << 577 void G4VisCommandSceneAddElectricField::SetNew << 578 (G4UIcommand*, G4String newValue) { << 579 << 580 G4VisManager::Verbosity verbosity = fpVisMan << 581 G4bool warn(verbosity >= G4VisManager::warni << 582 << 583 G4Scene* pScene = fpVisManager->GetCurrentSc << 584 if (!pScene) { << 585 if (verbosity >= G4VisManager::errors) { << 586 G4warn << "ERROR: No current scene. Pl << 587 } << 588 return; << 589 } << 590 << 591 G4int nDataPointsPerHalfExtent; << 592 G4String representation; << 593 std::istringstream iss(newValue); << 594 iss >> nDataPointsPerHalfExtent >> represent << 595 G4ElectricFieldModel::Representation << 596 modelRepresentation = G4ElectricFieldModel:: << 597 if (representation == "lightArrow") { << 598 modelRepresentation = G4ElectricFieldModel << 599 } << 600 G4VModel* model; << 601 model = new G4ElectricFieldModel << 602 (nDataPointsPerHalfExtent,modelRepresentatio << 603 fCurrentArrow3DLineSegmentsPerCircle, << 604 fCurrentExtentForField, << 605 fCurrrentPVFindingsForField); << 606 const G4String& currentSceneName = pScene -> << 607 G4bool successful = pScene -> AddRunDuration << 608 if (successful) { << 609 if (verbosity >= G4VisManager::confirmatio << 610 G4cout << 611 << "Electric field, if any, will be draw << 612 << currentSceneName << 613 << "\"\n with " << 614 << nDataPointsPerHalfExtent << 615 << " data points per half extent and wit << 616 << representation << 617 << '\"' << 618 << G4endl; << 619 } << 620 } << 621 else G4VisCommandsSceneAddUnsuccessful(verbo << 622 << 623 CheckSceneAndNotifyHandlers (pScene); << 624 } << 625 157 626 ////////////// /vis/scene/add/eventID //////// 158 ////////////// /vis/scene/add/eventID /////////////////////////////////////// 627 159 628 G4VisCommandSceneAddEventID::G4VisCommandScene 160 G4VisCommandSceneAddEventID::G4VisCommandSceneAddEventID () { 629 G4bool omitable; 161 G4bool omitable; 630 fpCommand = new G4UIcommand ("/vis/scene/add 162 fpCommand = new G4UIcommand ("/vis/scene/add/eventID", this); 631 fpCommand -> SetGuidance ("Adds eventID to c 163 fpCommand -> SetGuidance ("Adds eventID to current scene."); 632 fpCommand -> SetGuidance 164 fpCommand -> SetGuidance 633 ("Run and event numbers are drawn at end o 165 ("Run and event numbers are drawn at end of event or run when" 634 "\n the scene in which they are added is 166 "\n the scene in which they are added is current."); 635 G4UIparameter* parameter; 167 G4UIparameter* parameter; 636 parameter = new G4UIparameter ("size", 'i', 168 parameter = new G4UIparameter ("size", 'i', omitable = true); 637 parameter -> SetGuidance ("Screen size of te 169 parameter -> SetGuidance ("Screen size of text in pixels."); 638 parameter -> SetDefaultValue (18); 170 parameter -> SetDefaultValue (18); 639 fpCommand -> SetParameter (parameter); 171 fpCommand -> SetParameter (parameter); 640 parameter = new G4UIparameter ("x-position", 172 parameter = new G4UIparameter ("x-position", 'd', omitable = true); 641 parameter -> SetGuidance ("x screen position 173 parameter -> SetGuidance ("x screen position in range -1 < x < 1."); 642 parameter -> SetDefaultValue (-0.95); 174 parameter -> SetDefaultValue (-0.95); 643 fpCommand -> SetParameter (parameter); 175 fpCommand -> SetParameter (parameter); 644 parameter = new G4UIparameter ("y-position", 176 parameter = new G4UIparameter ("y-position", 'd', omitable = true); 645 parameter -> SetGuidance ("y screen position 177 parameter -> SetGuidance ("y screen position in range -1 < y < 1."); 646 parameter -> SetDefaultValue (0.9); 178 parameter -> SetDefaultValue (0.9); 647 fpCommand -> SetParameter (parameter); 179 fpCommand -> SetParameter (parameter); 648 parameter = new G4UIparameter ("layout", 's' << 649 parameter -> SetGuidance ("Layout, i.e., adj << 650 parameter -> SetDefaultValue ("left"); << 651 fpCommand -> SetParameter (parameter); << 652 } 180 } 653 181 654 G4VisCommandSceneAddEventID::~G4VisCommandScen 182 G4VisCommandSceneAddEventID::~G4VisCommandSceneAddEventID () { 655 delete fpCommand; 183 delete fpCommand; 656 } 184 } 657 185 658 G4String G4VisCommandSceneAddEventID::GetCurre 186 G4String G4VisCommandSceneAddEventID::GetCurrentValue (G4UIcommand*) { 659 return ""; 187 return ""; 660 } 188 } 661 189 662 void G4VisCommandSceneAddEventID::SetNewValue 190 void G4VisCommandSceneAddEventID::SetNewValue (G4UIcommand*, G4String newValue) 663 { 191 { 664 G4VisManager::Verbosity verbosity = fpVisMan 192 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 665 G4bool warn(verbosity >= G4VisManager::warni 193 G4bool warn(verbosity >= G4VisManager::warnings); 666 194 667 G4Scene* pScene = fpVisManager->GetCurrentSc 195 G4Scene* pScene = fpVisManager->GetCurrentScene(); 668 if (!pScene) { 196 if (!pScene) { 669 if (verbosity >= G4VisManager::errors) { 197 if (verbosity >= G4VisManager::errors) { 670 G4warn << "ERROR: No current scene. Ple << 198 G4cout << "ERROR: No current scene. Please create one." << G4endl; 671 } 199 } 672 return; 200 return; 673 } 201 } 674 202 675 G4int size; 203 G4int size; 676 G4double x, y; 204 G4double x, y; 677 G4String layoutString; << 678 std::istringstream is(newValue); << 679 is >> size >> x >> y >> layoutString; << 680 << 681 G4Text::Layout layout = G4Text::right; << 682 if (layoutString[0] == 'l') layout = G4Text: << 683 else if (layoutString[0] == 'c') layout = G4 << 684 else if (layoutString[0] == 'r') layout = G4 << 685 << 686 // For End of Event (only for reviewing kept << 687 EventID* eoeEventID << 688 = new EventID(forEndOfEvent, fpVisManager, s << 689 G4VModel* eoeModel = << 690 new G4CallbackModel<G4VisCommandSceneAddEv << 691 eoeModel->SetType("EoEEventID"); << 692 eoeModel->SetGlobalTag("EoEEventID"); << 693 eoeModel->SetGlobalDescription("EoEEventID: << 694 G4bool successfulEoE = pScene -> AddEndOfEve << 695 << 696 // For End of Run << 697 EventID* eorEventID << 698 = new EventID(forEndOfRun, fpVisManager, siz << 699 G4VModel* eorModel = << 700 new G4CallbackModel<G4VisCommandSceneAddEven << 701 eorModel->SetType("EoREventID"); << 702 eorModel->SetGlobalTag("EoREventID"); << 703 eorModel->SetGlobalDescription("EoREventID: << 704 G4bool successfulEoR = pScene -> AddEndOfRun << 705 << 706 if (successfulEoE && successfulEoR) { << 707 if (verbosity >= G4VisManager::confirmatio << 708 const G4String& currentSceneName = pScen << 709 G4cout << "EventID has been added to sce << 710 << currentSceneName << "\"." << 711 << G4endl; << 712 } << 713 } << 714 else G4VisCommandsSceneAddUnsuccessful(verbo << 715 << 716 CheckSceneAndNotifyHandlers (pScene); << 717 } << 718 << 719 void G4VisCommandSceneAddEventID::EventID::ope << 720 (G4VGraphicsScene& sceneHandler, const G4Model << 721 { << 722 G4RunManager* runManager = G4RunManagerFacto << 723 if(!runManager) << 724 return; << 725 << 726 const G4Run* currentRun = runManager->GetCur << 727 if (!currentRun) return; << 728 << 729 const G4int currentRunID = currentRun->GetRu << 730 << 731 std::ostringstream oss; << 732 switch (fForWhat) { << 733 case forEndOfEvent: << 734 { << 735 // Only use if reviewing kept events << 736 if (!fpVisManager->GetReviewingKeptEvent << 737 const G4Event* currentEvent = mp->GetEve << 738 if (!currentEvent) return; << 739 G4int eventID = currentEvent->GetEventID << 740 oss << "Run " << currentRunID << " Event << 741 break; << 742 } << 743 case forEndOfRun: << 744 { << 745 // Only use if NOT reviewing kept events << 746 if (fpVisManager->GetReviewingKeptEvents << 747 const G4int nEvents = currentRun->GetNum << 748 size_t nKeptEvents = (size_t)(currentRun << 749 oss << "Run " << currentRunID << " (" << << 750 if (nEvents != 1) oss << 's'; << 751 oss << ", " << nKeptEvents << " kept)"; << 752 break; << 753 } << 754 default: << 755 return; << 756 } << 757 << 758 G4Text text(oss.str(), G4Point3D(fX, fY, 0.) << 759 text.SetScreenSize(fSize); << 760 text.SetLayout(fLayout); << 761 G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 762 text.SetVisAttributes(textAtts); << 763 sceneHandler.BeginPrimitives2D(); << 764 sceneHandler.AddPrimitive(text); << 765 sceneHandler.EndPrimitives2D(); << 766 } << 767 << 768 ////////////// /vis/scene/add/extent ///////// << 769 << 770 G4VisCommandSceneAddExtent::G4VisCommandSceneA << 771 fpCommand = new G4UIcommand("/vis/scene/add/ << 772 fpCommand -> SetGuidance << 773 ("Adds a dummy model with given extent to th << 774 "\nRequires the limits: xmin, xmax, ymin, y << 775 "\nThis can be used to provide an extent to << 776 "\nno other models with extent are availabl << 777 "\neven if there is no geometry. In that c << 778 "\n /vis/open OGL" << 779 "\n /vis/scene/create" << 780 "\n /vis/scene/add/extent -300 300 -300 30 << 781 "\n /vis/sceneHandler/attach"); << 782 G4bool omitable; << 783 G4UIparameter* parameter; << 784 parameter = new G4UIparameter ("xmin", 'd', << 785 parameter -> SetDefaultValue (0.); << 786 fpCommand -> SetParameter (parameter); << 787 parameter = new G4UIparameter ("xmax", 'd', << 788 parameter -> SetDefaultValue (0.); << 789 fpCommand -> SetParameter (parameter); << 790 parameter = new G4UIparameter ("ymin", 'd', << 791 parameter -> SetDefaultValue (0.); << 792 fpCommand -> SetParameter (parameter); << 793 parameter = new G4UIparameter ("ymax", 'd', << 794 parameter -> SetDefaultValue (0.); << 795 fpCommand -> SetParameter (parameter); << 796 parameter = new G4UIparameter ("zmin", 'd', << 797 parameter -> SetDefaultValue (0.); << 798 fpCommand -> SetParameter (parameter); << 799 parameter = new G4UIparameter ("zmax", 'd', << 800 parameter -> SetDefaultValue (0.); << 801 fpCommand -> SetParameter (parameter); << 802 parameter = new G4UIparameter ("unit", 's', << 803 parameter -> SetDefaultValue ("m"); << 804 fpCommand -> SetParameter (parameter); << 805 } << 806 << 807 G4VisCommandSceneAddExtent::~G4VisCommandScene << 808 delete fpCommand; << 809 } << 810 << 811 G4String G4VisCommandSceneAddExtent::GetCurren << 812 return ""; << 813 } << 814 << 815 void G4VisCommandSceneAddExtent::SetNewValue ( << 816 { << 817 G4VisManager::Verbosity verbosity = fpVisMan << 818 G4bool warn(verbosity >= G4VisManager::warni << 819 << 820 G4Scene* pScene = fpVisManager->GetCurrentSc << 821 if (!pScene) { << 822 if (verbosity >= G4VisManager::errors) { << 823 G4warn << "ERROR: No current scene. Ple << 824 } << 825 return; << 826 } << 827 << 828 G4double xmin, xmax, ymin, ymax, zmin, zmax; << 829 G4String unitString; << 830 std::istringstream is(newValue); 205 std::istringstream is(newValue); 831 is >> xmin >> xmax >> ymin >> ymax >> zmin > << 206 is >> size >> x >> y; 832 G4double unit = G4UIcommand::ValueOf(unitStr << 833 xmin *= unit; xmax *= unit; << 834 ymin *= unit; ymax *= unit; << 835 zmin *= unit; zmax *= unit; << 836 207 837 G4VisExtent visExtent(xmin, xmax, ymin, ymax << 208 EventID* eventID = new EventID(fpVisManager, size, x, y); 838 Extent* extent = new Extent(xmin, xmax, ymin << 839 G4VModel* model = 209 G4VModel* model = 840 new G4CallbackModel<G4VisCommandSceneAddExte << 210 new G4CallbackModel<G4VisCommandSceneAddEventID::EventID>(eventID); 841 model->SetType("Extent"); << 211 model->SetGlobalDescription("EventID"); 842 model->SetGlobalTag("Extent"); << 212 model->SetGlobalTag("EventID"); 843 model->SetGlobalDescription("Extent: " + new << 844 model->SetExtent(visExtent); << 845 const G4String& currentSceneName = pScene -> 213 const G4String& currentSceneName = pScene -> GetName (); 846 G4bool successful = pScene -> AddRunDuration << 214 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 847 if (successful) { 215 if (successful) { 848 if (verbosity >= G4VisManager::confirmatio 216 if (verbosity >= G4VisManager::confirmations) { 849 G4cout << "A benign model with extent " << 217 G4cout << "EventID will be drawn in scene \"" 850 << visExtent << 851 << " has been added to scene \"" << 852 << currentSceneName << "\"." 218 << currentSceneName << "\"." 853 << G4endl; 219 << G4endl; 854 } 220 } 855 } 221 } 856 else G4VisCommandsSceneAddUnsuccessful(verbo 222 else G4VisCommandsSceneAddUnsuccessful(verbosity); 857 << 223 UpdateVisManagerScene (currentSceneName); 858 CheckSceneAndNotifyHandlers (pScene); << 859 } << 860 << 861 G4VisCommandSceneAddExtent::Extent::Extent << 862 (G4double xmin, G4double xmax, << 863 G4double ymin, G4double ymax, << 864 G4double zmin, G4double zmax): << 865 fExtent(xmin,xmax,ymin,ymax,zmin,zmax) << 866 {} << 867 << 868 void G4VisCommandSceneAddExtent::Extent::opera << 869 (G4VGraphicsScene&, const G4ModelingParameters << 870 {} << 871 << 872 ////////////// /vis/scene/add/frame ////////// << 873 << 874 G4VisCommandSceneAddFrame::G4VisCommandSceneAd << 875 fpCommand = new G4UIcommand("/vis/scene/add/ << 876 fpCommand -> SetGuidance ("Add frame to curr << 877 G4bool omitable; << 878 G4UIparameter* parameter; << 879 parameter = new G4UIparameter ("size", 'd', << 880 parameter -> SetGuidance ("Size of frame. 1 << 881 parameter -> SetParameterRange ("size > 0 && << 882 parameter -> SetDefaultValue (0.97); << 883 fpCommand -> SetParameter (parameter); << 884 } 224 } 885 225 886 G4VisCommandSceneAddFrame::~G4VisCommandSceneA << 226 void G4VisCommandSceneAddEventID::EventID::operator() 887 delete fpCommand; << 227 (G4VGraphicsScene& sceneHandler, const G4Transform3D&) 888 } << 889 << 890 G4String G4VisCommandSceneAddFrame::GetCurrent << 891 return ""; << 892 } << 893 << 894 void G4VisCommandSceneAddFrame::SetNewValue (G << 895 { 228 { 896 G4VisManager::Verbosity verbosity = fpVisMan << 229 const G4Run* currentRun = 0; 897 G4bool warn(verbosity >= G4VisManager::warni << 230 G4RunManager* runManager = G4RunManager::GetRunManager(); 898 << 231 if (runManager) currentRun = runManager->GetCurrentRun(); 899 G4Scene* pScene = fpVisManager->GetCurrentSc << 232 900 if (!pScene) { << 233 G4VModel* model = fpVisManager->GetCurrentSceneHandler()->GetModel(); 901 if (verbosity >= G4VisManager::errors) { << 234 const G4ModelingParameters* mp = model->GetModelingParameters(); 902 G4warn << "ERROR: No current scene. Ple << 235 const G4Event* currentEvent = mp->GetEvent(); 903 } << 236 904 return; << 237 if (currentRun && currentEvent) { 905 } << 238 G4int runID = currentRun->GetRunID(); 906 << 239 G4int eventID = currentEvent->GetEventID(); 907 G4double size; << 240 std::ostringstream oss; 908 std::istringstream is(newValue); << 241 if (fpVisManager->GetCurrentScene()->GetRefreshAtEndOfEvent()) { 909 is >> size; << 242 oss << "Run " << runID << " Event " << eventID; 910 << 243 } else { 911 Frame* frame = new Frame(size, fCurrentLineW << 244 G4int nEvents = 0; 912 G4VModel* model = << 245 G4StateManager* stateManager = G4StateManager::GetStateManager(); 913 new G4CallbackModel<G4VisCommandSceneAddFr << 246 G4ApplicationState state = stateManager->GetCurrentState(); 914 model->SetType("Frame"); << 247 if (state == G4State_EventProc) { 915 model->SetGlobalTag("Frame"); << 248 nEvents = currentRun->GetNumberOfEventToBeProcessed(); 916 model->SetGlobalDescription("Frame: " + newV << 249 } else { 917 const G4String& currentSceneName = pScene -> << 250 const std::vector<const G4Event*>* events = 918 G4bool successful = pScene -> AddRunDuration << 251 currentRun? currentRun->GetEventVector(): 0; 919 if (successful) { << 252 if (events) nEvents = events->size(); 920 if (verbosity >= G4VisManager::confirmatio << 253 } 921 G4cout << "Frame has been added to scene << 254 if (eventID < nEvents - 1) return; // Not last event. 922 << currentSceneName << "\"." << 255 else { 923 << G4endl; << 256 oss << "Run " << runID << " (" << nEvents << " accumulated events)"; >> 257 } 924 } 258 } >> 259 G4Text text(oss.str(), G4Point3D(fX, fY, 0.)); >> 260 text.SetScreenSize(fSize); >> 261 G4VisAttributes textAtts(G4Colour(0.,1.,1)); >> 262 text.SetVisAttributes(textAtts); >> 263 sceneHandler.BeginPrimitives2D(); >> 264 sceneHandler.AddPrimitive(text); >> 265 sceneHandler.EndPrimitives2D(); 925 } 266 } 926 else G4VisCommandsSceneAddUnsuccessful(verbo << 927 << 928 CheckSceneAndNotifyHandlers (pScene); << 929 } 267 } 930 268 931 void G4VisCommandSceneAddFrame::Frame::operato << 269 ////////////// /vis/scene/add/ghosts /////////////////////////////////////// 932 (G4VGraphicsScene& sceneHandler, const G4Mod << 933 { << 934 G4Polyline frame; << 935 frame.push_back(G4Point3D( fSize, fSize, 0. << 936 frame.push_back(G4Point3D(-fSize, fSize, 0. << 937 frame.push_back(G4Point3D(-fSize, -fSize, 0. << 938 frame.push_back(G4Point3D( fSize, -fSize, 0. << 939 frame.push_back(G4Point3D( fSize, fSize, 0. << 940 G4VisAttributes va; << 941 va.SetLineWidth(fWidth); << 942 va.SetColour(fColour); << 943 frame.SetVisAttributes(va); << 944 sceneHandler.BeginPrimitives2D(); << 945 sceneHandler.AddPrimitive(frame); << 946 sceneHandler.EndPrimitives2D(); << 947 } << 948 270 949 ////////////// /vis/scene/add/gps //////////// << 271 G4VisCommandSceneAddGhosts::G4VisCommandSceneAddGhosts () { 950 << 951 G4VisCommandSceneAddGPS::G4VisCommandSceneAddG << 952 G4bool omitable; 272 G4bool omitable; 953 G4UIparameter* parameter; << 273 fpCommand = new G4UIcmdWithAString ("/vis/scene/add/ghosts", this); 954 fpCommand = new G4UIcommand ("/vis/scene/add << 955 fpCommand -> SetGuidance 274 fpCommand -> SetGuidance 956 ("A representation of the source(s) of the G << 275 ("Adds ghost volumes (G4FlavoredParallelWorld) to the current scene."); 957 "\nwill be added to current scene and drawn << 276 fpCommand -> SetGuidance ("Selects by particle."); 958 fpCommand->SetGuidance(ConvertToColourGuidan << 277 fpCommand -> SetParameterName ("particle", omitable = true); 959 fpCommand->SetGuidance("Default: red and tra << 278 fpCommand -> SetDefaultValue ("all"); 960 parameter = new G4UIparameter("red_or_string << 961 parameter -> SetDefaultValue ("1."); << 962 fpCommand -> SetParameter (parameter); << 963 parameter = new G4UIparameter("green", 'd', << 964 parameter -> SetDefaultValue (0.); << 965 fpCommand -> SetParameter (parameter); << 966 parameter = new G4UIparameter ("blue", 'd', << 967 parameter -> SetDefaultValue (0.); << 968 fpCommand -> SetParameter (parameter); << 969 parameter = new G4UIparameter ("opacity", 'd << 970 parameter -> SetDefaultValue (0.3); << 971 fpCommand -> SetParameter (parameter); << 972 } 279 } 973 280 974 G4VisCommandSceneAddGPS::~G4VisCommandSceneAdd << 281 G4VisCommandSceneAddGhosts::~G4VisCommandSceneAddGhosts () { 975 delete fpCommand; 282 delete fpCommand; 976 } 283 } 977 284 978 G4String G4VisCommandSceneAddGPS::GetCurrentVa << 285 G4String G4VisCommandSceneAddGhosts::GetCurrentValue (G4UIcommand*) { 979 return ""; 286 return ""; 980 } 287 } 981 288 982 void G4VisCommandSceneAddGPS::SetNewValue (G4U << 289 void G4VisCommandSceneAddGhosts::SetNewValue(G4UIcommand*, G4String newValue) { 983 290 984 G4VisManager::Verbosity verbosity = fpVisMan 291 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 985 G4bool warn(verbosity >= G4VisManager::warni 292 G4bool warn(verbosity >= G4VisManager::warnings); 986 293 987 G4Scene* pScene = fpVisManager->GetCurrentSc 294 G4Scene* pScene = fpVisManager->GetCurrentScene(); 988 if (!pScene) { 295 if (!pScene) { 989 if (verbosity >= G4VisManager::errors) { 296 if (verbosity >= G4VisManager::errors) { 990 G4warn << "ERROR: No current scene. Ple << 297 G4cout << "ERROR: No current scene. Please create one." << G4endl; 991 } 298 } 992 return; 299 return; 993 } 300 } 994 << 995 G4String redOrString; << 996 G4double green, blue, opacity; << 997 std::istringstream iss(newValue); << 998 iss >> redOrString >> green >> blue >> opaci << 999 G4Colour colour(1.,0.,0.,0.3); // Default r << 1000 ConvertToColour(colour, redOrString, green, << 1001 << 1002 G4VModel* model = new G4GPSModel(colour); << 1003 const G4String& currentSceneName = pScene - 301 const G4String& currentSceneName = pScene -> GetName (); 1004 G4bool successful = pScene -> AddRunDuratio << 302 1005 if (successful) { << 303 // Gets the G4GlobalFastSimulationManager pointer if any. 1006 if (verbosity >= G4VisManager::confirmati << 304 G4VGlobalFastSimulationManager* theGlobalFastSimulationManager; 1007 G4cout << << 305 if(!(theGlobalFastSimulationManager = 1008 "A representation of the source(s) of t << 306 G4VGlobalFastSimulationManager::GetConcreteInstance ())){ 1009 "\n in colour " << colour << " for sce << 307 if (verbosity >= G4VisManager::errors) { 1010 << currentSceneName << "\" if applicabl << 308 G4cout << "ERROR: no G4GlobalFastSimulationManager" << G4endl; 1011 << G4endl; << 1012 } 309 } >> 310 return; 1013 } 311 } 1014 else G4VisCommandsSceneAddUnsuccessful(verb << 1015 << 1016 CheckSceneAndNotifyHandlers (pScene); << 1017 } << 1018 312 >> 313 // Gets the G4ParticleTable pointer. >> 314 G4ParticleTable* theParticleTable=G4ParticleTable::GetParticleTable(); >> 315 >> 316 // If "all" (the default) loops on all known particles >> 317 if(newValue=="all") >> 318 { >> 319 G4VFlavoredParallelWorld* CurrentFlavoredWorld = 0; >> 320 G4bool successful = false; >> 321 for (G4int iParticle=0; iParticle<theParticleTable->entries(); >> 322 iParticle++) >> 323 { >> 324 CurrentFlavoredWorld = theGlobalFastSimulationManager-> >> 325 GetFlavoredWorldForThis(theParticleTable->GetParticle(iParticle)); >> 326 >> 327 if(CurrentFlavoredWorld) >> 328 successful = successful || pScene -> >> 329 AddRunDurationModel(new G4FlavoredParallelWorldModel >> 330 (CurrentFlavoredWorld), warn); >> 331 } >> 332 if (successful) >> 333 { >> 334 if (verbosity >= G4VisManager::confirmations) >> 335 G4cout << "Ghosts have been added to scene \"" >> 336 << currentSceneName << "\"." >> 337 << G4endl; >> 338 UpdateVisManagerScene (currentSceneName); >> 339 } >> 340 else >> 341 { >> 342 G4cout << "ERROR: There are no ghosts."<<G4endl; >> 343 G4VisCommandsSceneAddUnsuccessful(verbosity); >> 344 } >> 345 return; >> 346 } >> 347 >> 348 // Given a particle name looks just for the concerned Ghosts, if any. >> 349 G4ParticleDefinition* currentParticle = >> 350 theParticleTable->FindParticle(newValue); >> 351 >> 352 if (currentParticle == NULL) >> 353 { >> 354 if (verbosity >= G4VisManager::errors) >> 355 G4cout << "ERROR: \"" << newValue >> 356 << "\": not found this particle name!" << G4endl; >> 357 return; >> 358 } >> 359 >> 360 G4VFlavoredParallelWorld* worldForThis = >> 361 theGlobalFastSimulationManager->GetFlavoredWorldForThis(currentParticle); >> 362 if(worldForThis) >> 363 { >> 364 G4bool successful = pScene -> AddRunDurationModel >> 365 (new G4FlavoredParallelWorldModel (worldForThis), warn); >> 366 if (successful) { >> 367 if (verbosity >= G4VisManager::confirmations) >> 368 G4cout << "Ghosts have been added to scene \"" >> 369 << currentSceneName << "\"." >> 370 << G4endl; >> 371 UpdateVisManagerScene (currentSceneName); >> 372 } >> 373 } >> 374 else >> 375 if (verbosity >= G4VisManager::errors) >> 376 { >> 377 G4cout << "ERROR: There are no ghosts for \""<<newValue<<"\""<<G4endl; >> 378 G4VisCommandsSceneAddUnsuccessful(verbosity); >> 379 } >> 380 } >> 381 >> 382 1019 ////////////// /vis/scene/add/hits ////////// 383 ////////////// /vis/scene/add/hits /////////////////////////////////////// 1020 384 1021 G4VisCommandSceneAddHits::G4VisCommandSceneAd 385 G4VisCommandSceneAddHits::G4VisCommandSceneAddHits () { 1022 fpCommand = new G4UIcmdWithoutParameter ("/ 386 fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/hits", this); 1023 fpCommand -> SetGuidance ("Adds hits to cur 387 fpCommand -> SetGuidance ("Adds hits to current scene."); 1024 fpCommand -> SetGuidance 388 fpCommand -> SetGuidance 1025 ("Hits are drawn at end of event when the 389 ("Hits are drawn at end of event when the scene in which" 1026 "\nthey are added is current."); 390 "\nthey are added is current."); 1027 } 391 } 1028 392 1029 G4VisCommandSceneAddHits::~G4VisCommandSceneA 393 G4VisCommandSceneAddHits::~G4VisCommandSceneAddHits () { 1030 delete fpCommand; 394 delete fpCommand; 1031 } 395 } 1032 396 1033 G4String G4VisCommandSceneAddHits::GetCurrent 397 G4String G4VisCommandSceneAddHits::GetCurrentValue (G4UIcommand*) { 1034 return ""; 398 return ""; 1035 } 399 } 1036 400 1037 void G4VisCommandSceneAddHits::SetNewValue (G 401 void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand*, G4String) { 1038 402 1039 G4VisManager::Verbosity verbosity = fpVisMa 403 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1040 G4bool warn(verbosity >= G4VisManager::warn 404 G4bool warn(verbosity >= G4VisManager::warnings); 1041 405 1042 G4Scene* pScene = fpVisManager->GetCurrentS 406 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1043 if (!pScene) { 407 if (!pScene) { 1044 if (verbosity >= G4VisManager::errors) { 408 if (verbosity >= G4VisManager::errors) { 1045 G4warn << "ERROR: No current scene. Pl << 409 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1046 } 410 } 1047 return; 411 return; 1048 } 412 } 1049 413 1050 G4VModel* model = new G4HitsModel; << 414 G4HitsModel* model = new G4HitsModel; 1051 const G4String& currentSceneName = pScene - 415 const G4String& currentSceneName = pScene -> GetName (); 1052 G4bool successful = pScene -> AddEndOfEvent 416 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 1053 if (successful) { 417 if (successful) { 1054 if (verbosity >= G4VisManager::confirmati 418 if (verbosity >= G4VisManager::confirmations) { 1055 G4cout << "Hits, if any, will be drawn << 419 G4cout << "Hits will be drawn in scene \"" 1056 << currentSceneName << "\"." << 1057 << G4endl; << 1058 } << 1059 } << 1060 else G4VisCommandsSceneAddUnsuccessful(verb << 1061 << 1062 CheckSceneAndNotifyHandlers (pScene); << 1063 } << 1064 << 1065 ////////////// /vis/scene/add/line ////////// << 1066 << 1067 G4VisCommandSceneAddLine::G4VisCommandSceneAd << 1068 fpCommand = new G4UIcommand("/vis/scene/add << 1069 fpCommand -> SetGuidance ("Adds line to cur << 1070 G4bool omitable; << 1071 G4UIparameter* parameter; << 1072 parameter = new G4UIparameter ("x1", 'd', o << 1073 fpCommand -> SetParameter (parameter); << 1074 parameter = new G4UIparameter ("y1", 'd', o << 1075 fpCommand -> SetParameter (parameter); << 1076 parameter = new G4UIparameter ("z1", 'd', o << 1077 fpCommand -> SetParameter (parameter); << 1078 parameter = new G4UIparameter ("x2", 'd', o << 1079 fpCommand -> SetParameter (parameter); << 1080 parameter = new G4UIparameter ("y2", 'd', o << 1081 fpCommand -> SetParameter (parameter); << 1082 parameter = new G4UIparameter ("z2", 'd', o << 1083 fpCommand -> SetParameter (parameter); << 1084 parameter = new G4UIparameter ("unit", 's' << 1085 parameter->SetDefaultValue ("m"); << 1086 fpCommand->SetParameter (parameter); << 1087 } << 1088 << 1089 G4VisCommandSceneAddLine::~G4VisCommandSceneA << 1090 delete fpCommand; << 1091 } << 1092 << 1093 G4String G4VisCommandSceneAddLine::GetCurrent << 1094 return ""; << 1095 } << 1096 << 1097 void G4VisCommandSceneAddLine::SetNewValue (G << 1098 { << 1099 G4VisManager::Verbosity verbosity = fpVisMa << 1100 G4bool warn(verbosity >= G4VisManager::warn << 1101 << 1102 G4Scene* pScene = fpVisManager->GetCurrentS << 1103 if (!pScene) { << 1104 if (verbosity >= G4VisManager::errors) { << 1105 G4warn << "ERROR: No current scene. Pl << 1106 } << 1107 return; << 1108 } << 1109 << 1110 G4String unitString; << 1111 G4double x1, y1, z1, x2, y2, z2; << 1112 std::istringstream is(newValue); << 1113 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> u << 1114 G4double unit = G4UIcommand::ValueOf(unitSt << 1115 x1 *= unit; y1 *= unit; z1 *= unit; << 1116 x2 *= unit; y2 *= unit; z2 *= unit; << 1117 << 1118 Line* line = new Line(x1, y1, z1, x2, y2, z << 1119 fCurrentLineWidth, fCurrentColour); << 1120 G4VModel* model = << 1121 new G4CallbackModel<G4VisCommandSceneAddL << 1122 model->SetType("Line"); << 1123 model->SetGlobalTag("Line"); << 1124 model->SetGlobalDescription("Line: " + newV << 1125 const G4String& currentSceneName = pScene - << 1126 G4bool successful = pScene -> AddRunDuratio << 1127 if (successful) { << 1128 if (verbosity >= G4VisManager::confirmati << 1129 G4cout << "Line has been added to scene << 1130 << currentSceneName << "\"." << 1131 << G4endl; << 1132 } << 1133 } << 1134 else G4VisCommandsSceneAddUnsuccessful(verb << 1135 << 1136 CheckSceneAndNotifyHandlers (pScene); << 1137 } << 1138 << 1139 G4VisCommandSceneAddLine::Line::Line << 1140 (G4double x1, G4double y1, G4double z1, << 1141 G4double x2, G4double y2, G4double z2, << 1142 G4double width, const G4Colour& colour): << 1143 fWidth(width), fColour(colour) << 1144 { << 1145 fPolyline.push_back(G4Point3D(x1,y1,z1)); << 1146 fPolyline.push_back(G4Point3D(x2,y2,z2)); << 1147 G4VisAttributes va; << 1148 va.SetLineWidth(fWidth); << 1149 va.SetColour(fColour); << 1150 fPolyline.SetVisAttributes(va); << 1151 } << 1152 << 1153 void G4VisCommandSceneAddLine::Line::operator << 1154 (G4VGraphicsScene& sceneHandler, const G4Mo << 1155 { << 1156 sceneHandler.BeginPrimitives(); << 1157 sceneHandler.AddPrimitive(fPolyline); << 1158 sceneHandler.EndPrimitives(); << 1159 } << 1160 << 1161 ////////////// /vis/scene/add/line2D //////// << 1162 << 1163 G4VisCommandSceneAddLine2D::G4VisCommandScene << 1164 fpCommand = new G4UIcommand("/vis/scene/add << 1165 fpCommand -> SetGuidance ("Adds 2D line to << 1166 fpCommand -> SetGuidance ("x,y in range [-1 << 1167 G4bool omitable; << 1168 G4UIparameter* parameter; << 1169 parameter = new G4UIparameter ("x1", 'd', o << 1170 fpCommand -> SetParameter (parameter); << 1171 parameter = new G4UIparameter ("y1", 'd', o << 1172 fpCommand -> SetParameter (parameter); << 1173 parameter = new G4UIparameter ("x2", 'd', o << 1174 fpCommand -> SetParameter (parameter); << 1175 parameter = new G4UIparameter ("y2", 'd', o << 1176 fpCommand -> SetParameter (parameter); << 1177 } << 1178 << 1179 G4VisCommandSceneAddLine2D::~G4VisCommandScen << 1180 delete fpCommand; << 1181 } << 1182 << 1183 G4String G4VisCommandSceneAddLine2D::GetCurre << 1184 return ""; << 1185 } << 1186 << 1187 void G4VisCommandSceneAddLine2D::SetNewValue << 1188 { << 1189 G4VisManager::Verbosity verbosity = fpVisMa << 1190 G4bool warn(verbosity >= G4VisManager::warn << 1191 << 1192 G4Scene* pScene = fpVisManager->GetCurrentS << 1193 if (!pScene) { << 1194 if (verbosity >= G4VisManager::errors) { << 1195 G4warn << "ERROR: No current scene. Pl << 1196 } << 1197 return; << 1198 } << 1199 << 1200 G4double x1, y1, x2, y2; << 1201 std::istringstream is(newValue); << 1202 is >> x1 >> y1 >> x2 >> y2; << 1203 << 1204 Line2D* line2D = new Line2D << 1205 (x1, y1, x2, y2, fCurrentLineWidth, fCurr << 1206 G4VModel* model = << 1207 new G4CallbackModel<G4VisCommandSceneAddL << 1208 model->SetType("Line2D"); << 1209 model->SetGlobalTag("Line2D"); << 1210 model->SetGlobalDescription("Line2D: " + ne << 1211 const G4String& currentSceneName = pScene - << 1212 G4bool successful = pScene -> AddRunDuratio << 1213 if (successful) { << 1214 if (verbosity >= G4VisManager::confirmati << 1215 G4cout << "A 2D line has been added to << 1216 << currentSceneName << "\"." 420 << currentSceneName << "\"." 1217 << G4endl; 421 << G4endl; 1218 } 422 } 1219 } 423 } 1220 else G4VisCommandsSceneAddUnsuccessful(verb 424 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1221 << 425 UpdateVisManagerScene (currentSceneName); 1222 CheckSceneAndNotifyHandlers (pScene); << 1223 } << 1224 << 1225 G4VisCommandSceneAddLine2D::Line2D::Line2D << 1226 (G4double x1, G4double y1, << 1227 G4double x2, G4double y2, << 1228 G4double width, const G4Colour& colour): << 1229 fWidth(width), fColour(colour) << 1230 { << 1231 fPolyline.push_back(G4Point3D(x1,y1,0)); << 1232 fPolyline.push_back(G4Point3D(x2,y2,0)); << 1233 G4VisAttributes va; << 1234 va.SetLineWidth(fWidth); << 1235 va.SetColour(fColour); << 1236 fPolyline.SetVisAttributes(va); << 1237 } << 1238 << 1239 void G4VisCommandSceneAddLine2D::Line2D::oper << 1240 (G4VGraphicsScene& sceneHandler, const G4Mo << 1241 { << 1242 sceneHandler.BeginPrimitives2D(); << 1243 sceneHandler.AddPrimitive(fPolyline); << 1244 sceneHandler.EndPrimitives2D(); << 1245 } << 1246 << 1247 ////////////// /vis/scene/add/localAxes ///// << 1248 << 1249 G4VisCommandSceneAddLocalAxes::G4VisCommandSc << 1250 G4bool omitable; << 1251 fpCommand = new G4UIcommand ("/vis/scene/ad << 1252 fpCommand -> SetGuidance << 1253 ("Adds local axes to physical volume(s)."); << 1254 G4UIparameter* parameter; << 1255 parameter = new G4UIparameter ("physical-vo << 1256 fpCommand -> SetParameter (parameter); << 1257 parameter = new G4UIparameter ("copy-no", ' << 1258 parameter -> SetGuidance ("If negative, mat << 1259 parameter -> SetDefaultValue (-1); << 1260 fpCommand -> SetParameter (parameter); << 1261 } << 1262 << 1263 G4VisCommandSceneAddLocalAxes::~G4VisCommandS << 1264 delete fpCommand; << 1265 } << 1266 << 1267 G4String G4VisCommandSceneAddLocalAxes::GetCu << 1268 return "world 0 -1"; << 1269 } << 1270 << 1271 void G4VisCommandSceneAddLocalAxes::SetNewVal << 1272 G4String newValue) { << 1273 << 1274 G4VisManager::Verbosity verbosity = fpVisMa << 1275 G4bool warn = verbosity >= G4VisManager::wa << 1276 << 1277 G4Scene* pScene = fpVisManager->GetCurrentS << 1278 if (!pScene) { << 1279 if (verbosity >= G4VisManager::errors) { << 1280 G4warn << "ERROR: No current scene. Pl << 1281 } << 1282 return; << 1283 } << 1284 << 1285 G4String name; << 1286 G4int copyNo; << 1287 std::istringstream is (newValue); << 1288 is >> name >> copyNo; << 1289 << 1290 std::vector<G4PhysicalVolumesSearchScene::F << 1291 << 1292 // Search all worlds... << 1293 G4TransportationManager* transportationMana << 1294 G4TransportationManager::GetTransportationM << 1295 std::vector<G4VPhysicalVolume*>::iterator i << 1296 transportationManager->GetWorldsIterator(); << 1297 size_t nWorlds = transportationManager->Get << 1298 for (size_t i = 0; i < nWorlds; ++i, ++iter << 1299 G4ModelingParameters mp; // Default - no << 1300 G4PhysicalVolumeModel searchModel << 1301 (*iterWorld, << 1302 G4PhysicalVolumeModel::UNLIMITED, << 1303 G4Transform3D(), << 1304 &mp, << 1305 true); // Use full extent (avoids initi << 1306 G4PhysicalVolumesSearchScene searchScene << 1307 (&searchModel, name, copyNo); << 1308 searchModel.DescribeYourselfTo (searchSce << 1309 for (const auto& findings: searchScene.Ge << 1310 findingsVector.push_back(findings); << 1311 } << 1312 } << 1313 << 1314 G4int id = 0; // To distinguish axes model << 1315 for (const auto& findings: findingsVector) << 1316 << 1317 // Create axes model based on size and tr << 1318 const auto& extent = findings.fpFoundPV-> << 1319 const auto& transform = findings.fFoundOb << 1320 << 1321 const G4double lengthMax = extent.GetExte << 1322 const G4double intLog10LengthMax = std::f << 1323 G4double length = std::pow(10,intLog10Len << 1324 if (5.*length < lengthMax) length *= 5.; << 1325 else if (2.*length < lengthMax) length *= << 1326 << 1327 const auto& axesModel = new G4AxesModel(0 << 1328 axesModel->SetGlobalTag("LocalAxesModel") << 1329 std::ostringstream oss; oss << 1330 << "Local Axes for " << findings.fpFoundP << 1331 << ':' << findings.fFoundPVCopyNo << ':' << 1332 axesModel->SetGlobalDescription(oss.str() << 1333 // ...so add it to the scene. << 1334 G4bool successful = pScene->AddRunDuratio << 1335 if (successful) { << 1336 if (verbosity >= G4VisManager::confirma << 1337 G4cout << "\"" << findings.fpFoundPV->GetNa << 1338 << "\", copy no. " << findings.fFoundPVCopy << 1339 << ",\n found in searched volume \"" << 1340 << findings.fpSearchPV->GetName() << 1341 << "\" at depth " << findings.fFoundDepth << 1342 << ",\n base path: \"" << findings.fFoundB << 1343 << "\".\n Local axes have been added to sc << 1344 << pScene->GetName() << "\"."; << 1345 if (verbosity >= G4VisManager::parameters) << 1346 G4cout << " With extent " << extent << 1347 << "\n at " << transform.getRotation() << 1348 << " " << transform.getTranslation(); << 1349 } << 1350 G4cout << G4endl; << 1351 } << 1352 } else { << 1353 G4VisCommandsSceneAddUnsuccessful(verbo << 1354 } << 1355 } << 1356 << 1357 if (findingsVector.empty()) { << 1358 if (verbosity >= G4VisManager::errors) { << 1359 G4warn << "ERROR: Volume \"" << name << << 1360 if (copyNo >= 0) { << 1361 G4warn << ", copy no. " << copyNo << ","; << 1362 } << 1363 G4warn << " not found." << G4endl; << 1364 } << 1365 G4VisCommandsSceneAddUnsuccessful(verbosi << 1366 return; << 1367 } << 1368 << 1369 CheckSceneAndNotifyHandlers(pScene); << 1370 } 426 } 1371 427 1372 ////////////// /vis/scene/add/logicalVolume / 428 ////////////// /vis/scene/add/logicalVolume ////////////////////////////////// 1373 429 1374 G4VisCommandSceneAddLogicalVolume::G4VisComma 430 G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () { 1375 G4bool omitable; 431 G4bool omitable; 1376 fpCommand = new G4UIcommand ("/vis/scene/ad 432 fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this); 1377 fpCommand -> SetGuidance ("Adds a logical v 433 fpCommand -> SetGuidance ("Adds a logical volume to the current scene,"); 1378 fpCommand -> SetGuidance 434 fpCommand -> SetGuidance 1379 ("Shows boolean components (if any), voxels << 435 ("Shows boolean components (if any), voxels (if any) and readout geometry" 1380 "\n (if any), local axes and overlaps (if << 436 "\n(if any). Note: voxels are not constructed until start of run -" 1381 "\n appropriate flag." << 437 "\n \"/run/beamOn\"."); 1382 "\n Note: voxels are not constructed unti << 1383 "\n \"/run/beamOn\". (For voxels without << 1384 G4UIparameter* parameter; 438 G4UIparameter* parameter; 1385 parameter = new G4UIparameter ("logical-vol 439 parameter = new G4UIparameter ("logical-volume-name", 's', omitable = false); 1386 fpCommand -> SetParameter (parameter); 440 fpCommand -> SetParameter (parameter); 1387 parameter = new G4UIparameter ("depth-of-de 441 parameter = new G4UIparameter ("depth-of-descent", 'i', omitable = true); 1388 parameter -> SetGuidance ("Depth of descent 442 parameter -> SetGuidance ("Depth of descent of geometry hierarchy."); 1389 parameter -> SetDefaultValue (1); 443 parameter -> SetDefaultValue (1); 1390 fpCommand -> SetParameter (parameter); 444 fpCommand -> SetParameter (parameter); 1391 parameter = new G4UIparameter ("booleans-fl 445 parameter = new G4UIparameter ("booleans-flag", 'b', omitable = true); 1392 parameter -> SetDefaultValue (true); 446 parameter -> SetDefaultValue (true); 1393 fpCommand -> SetParameter (parameter); 447 fpCommand -> SetParameter (parameter); 1394 parameter = new G4UIparameter ("voxels-flag 448 parameter = new G4UIparameter ("voxels-flag", 'b', omitable = true); 1395 parameter -> SetDefaultValue (true); 449 parameter -> SetDefaultValue (true); 1396 fpCommand -> SetParameter (parameter); 450 fpCommand -> SetParameter (parameter); 1397 parameter = new G4UIparameter ("readout-fla 451 parameter = new G4UIparameter ("readout-flag", 'b', omitable = true); 1398 parameter -> SetDefaultValue (true); 452 parameter -> SetDefaultValue (true); 1399 fpCommand -> SetParameter (parameter); 453 fpCommand -> SetParameter (parameter); 1400 parameter = new G4UIparameter ("axes-flag", << 1401 parameter -> SetDefaultValue (true); << 1402 parameter -> SetGuidance ("Set \"false\" to << 1403 fpCommand -> SetParameter (parameter); << 1404 parameter = new G4UIparameter("check-overla << 1405 parameter->SetDefaultValue(true); << 1406 parameter -> SetGuidance ("Set \"false\" to << 1407 fpCommand->SetParameter(parameter); << 1408 } 454 } 1409 455 1410 G4VisCommandSceneAddLogicalVolume::~G4VisComm 456 G4VisCommandSceneAddLogicalVolume::~G4VisCommandSceneAddLogicalVolume () { 1411 delete fpCommand; 457 delete fpCommand; 1412 } 458 } 1413 459 1414 G4String G4VisCommandSceneAddLogicalVolume::G 460 G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) { 1415 return ""; 461 return ""; 1416 } 462 } 1417 463 1418 void G4VisCommandSceneAddLogicalVolume::SetNe 464 void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand*, 1419 G4String newValue) { 465 G4String newValue) { 1420 466 1421 G4VisManager::Verbosity verbosity = fpVisMa 467 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1422 G4bool warn(verbosity >= G4VisManager::warn 468 G4bool warn(verbosity >= G4VisManager::warnings); 1423 469 1424 G4Scene* pScene = fpVisManager->GetCurrentS 470 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1425 if (!pScene) { 471 if (!pScene) { 1426 if (verbosity >= G4VisManager::errors) { 472 if (verbosity >= G4VisManager::errors) { 1427 G4warn << "ERROR: No current scene. Pl << 473 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1428 } 474 } 1429 return; 475 return; 1430 } 476 } 1431 477 1432 G4String name; 478 G4String name; 1433 G4int requestedDepthOfDescent; 479 G4int requestedDepthOfDescent; 1434 G4String booleansString, voxelsString, read << 480 G4String booleansString, voxelsString, readoutString; 1435 G4String overlapString; << 1436 std::istringstream is (newValue); 481 std::istringstream is (newValue); 1437 is >> name >> requestedDepthOfDescent 482 is >> name >> requestedDepthOfDescent 1438 >> booleansString >> voxelsString >> re << 483 >> booleansString >> voxelsString >> readoutString; 1439 >> overlapString; << 1440 G4bool booleans = G4UIcommand::ConvertToBoo 484 G4bool booleans = G4UIcommand::ConvertToBool(booleansString); 1441 G4bool voxels = G4UIcommand::ConvertToBool( 485 G4bool voxels = G4UIcommand::ConvertToBool(voxelsString); 1442 G4bool readout = G4UIcommand::ConvertToBool 486 G4bool readout = G4UIcommand::ConvertToBool(readoutString); 1443 G4bool axes = G4UIcommand::ConvertToBool(ax << 1444 G4bool checkOverlaps = G4UIcommand::Convert << 1445 487 1446 G4LogicalVolumeStore *pLVStore = G4LogicalV 488 G4LogicalVolumeStore *pLVStore = G4LogicalVolumeStore::GetInstance(); 1447 G4LogicalVolume* pLV = nullptr; << 489 int nLV = pLVStore -> size (); 1448 pLV = pLVStore->GetVolume(name); << 490 int iLV; 1449 if (pLV == nullptr) return; // Volume not << 491 G4LogicalVolume* pLV = 0; 1450 << 492 for (iLV = 0; iLV < nLV; iLV++ ) { 1451 const std::vector<G4Scene::Model>& rdModelL << 493 pLV = (*pLVStore) [iLV]; 1452 pScene -> GetRunDurationModelList(); << 494 if (pLV -> GetName () == name) break; 1453 std::vector<G4Scene::Model>::const_iterator << 495 } >> 496 if (iLV == nLV) { >> 497 if (verbosity >= G4VisManager::errors) { >> 498 G4cout << "ERROR: Logical volume " << name >> 499 << " not found in logical volume store." << G4endl; >> 500 } >> 501 return; >> 502 } >> 503 >> 504 const std::vector<G4VModel*>& rdModelList = pScene -> GetRunDurationModelList(); >> 505 std::vector<G4VModel*>::const_iterator i; 1454 for (i = rdModelList.begin(); i != rdModelL 506 for (i = rdModelList.begin(); i != rdModelList.end(); ++i) { 1455 if (i->fpModel->GetGlobalDescription().fi << 507 if ((*i) -> GetGlobalDescription().find("Volume") != std::string::npos) break; 1456 } 508 } 1457 if (i != rdModelList.end()) { 509 if (i != rdModelList.end()) { 1458 if (verbosity >= G4VisManager::errors) { 510 if (verbosity >= G4VisManager::errors) { 1459 G4warn << "There is already a volume, \ << 511 G4cout << "There is already a volume, \"" 1460 << i->fpModel->GetGlobalDescript << 512 << (*i) -> GetGlobalDescription() 1461 << "\",\n in the run-duration mo 513 << "\",\n in the run-duration model list of scene \"" 1462 << pScene -> GetName() 514 << pScene -> GetName() 1463 << "\".\n Your logical volume mu 515 << "\".\n Your logical volume must be the only volume in the scene." 1464 << "\n Create a new scene and try agai 516 << "\n Create a new scene and try again:" 1465 << "\n /vis/specify " << name 517 << "\n /vis/specify " << name 1466 << "\n or" 518 << "\n or" 1467 << "\n /vis/scene/create" 519 << "\n /vis/scene/create" 1468 << "\n /vis/scene/add/logicalVolume " 520 << "\n /vis/scene/add/logicalVolume " << name 1469 << "\n /vis/sceneHandler/attach" 521 << "\n /vis/sceneHandler/attach" 1470 << "\n (and also, if necessary, /vis/v 522 << "\n (and also, if necessary, /vis/viewer/flush)" 1471 << G4endl; 523 << G4endl; 1472 } 524 } 1473 return; << 1474 } 525 } 1475 526 1476 G4LogicalVolumeModel* model = new G4Logical << 527 G4VModel* model = new G4LogicalVolumeModel 1477 (pLV, requestedDepthOfDescent, booleans, << 528 (pLV, requestedDepthOfDescent, booleans, voxels, readout); 1478 const G4String& currentSceneName = pScene - 529 const G4String& currentSceneName = pScene -> GetName (); 1479 G4bool successful = pScene -> AddRunDuratio 530 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1480 << 1481 if (successful) { 531 if (successful) { 1482 << 1483 G4bool axesSuccessful = false; << 1484 if (axes) { << 1485 const G4double radius = model->GetExten << 1486 const G4double axisLengthMax = radius / << 1487 const G4double intLog10Length = std::fl << 1488 G4double axisLength = std::pow(10,intLo << 1489 if (5.*axisLength < axisLengthMax) axis << 1490 else if (2.*axisLength < axisLengthMax) << 1491 const G4double axisWidth = axisLength / << 1492 G4VModel* axesModel = new G4AxesModel(0 << 1493 axesSuccessful = pScene -> AddRunDurati << 1494 } << 1495 << 1496 // if (verbosity >= G4VisManager::warnings << 1497 // const std::map<G4String,G4AttDef>* at << 1498 // std::vector<G4AttValue>* attValues = << 1499 // G4warn << G4AttCheck(attValues, attDe << 1500 // delete attValues; << 1501 // } << 1502 << 1503 if (verbosity >= G4VisManager::confirmati 532 if (verbosity >= G4VisManager::confirmations) { 1504 G4cout << "Logical volume \"" << pLV -> 533 G4cout << "Logical volume \"" << pLV -> GetName () 1505 << "\" with requested depth of descent << 534 << " with requested depth of descent " 1506 << requestedDepthOfDescent 535 << requestedDepthOfDescent 1507 << ",\n with"; << 536 << ",\n with"; 1508 if (!booleans) G4cout << "out"; 537 if (!booleans) G4cout << "out"; 1509 G4cout << " boolean components, with"; 538 G4cout << " boolean components, with"; 1510 if (!voxels) G4cout << "out"; 539 if (!voxels) G4cout << "out"; 1511 G4cout << " voxels,\n with"; << 540 G4cout << " voxels and with"; 1512 if (!readout) G4cout << "out"; 541 if (!readout) G4cout << "out"; 1513 G4cout << " readout geometry and with"; << 542 G4cout << " readout geometry," 1514 if (!checkOverlaps) G4cout << "out"; << 543 << "\n has been added to scene \"" << currentSceneName << "\"." 1515 G4cout << " overlap checking" << 544 << G4endl; 1516 << "\n has been added to scene \"" << << 1517 if (axes) { << 1518 if (axesSuccessful) { << 1519 G4cout << << 1520 "\n Axes have also been added at t << 1521 } else { << 1522 G4cout << << 1523 "\n Axes have not been added for s << 1524 } << 1525 } << 1526 G4cout << G4endl; << 1527 } 545 } 1528 } 546 } 1529 else { 547 else { 1530 G4VisCommandsSceneAddUnsuccessful(verbosi 548 G4VisCommandsSceneAddUnsuccessful(verbosity); 1531 return; 549 return; 1532 } 550 } 1533 551 1534 CheckSceneAndNotifyHandlers (pScene); << 552 UpdateVisManagerScene (currentSceneName); 1535 } 553 } 1536 554 1537 555 1538 ////////////// /vis/scene/add/logo ////////// 556 ////////////// /vis/scene/add/logo ////////////////////////////////// 1539 557 1540 G4VisCommandSceneAddLogo::G4VisCommandSceneAd 558 G4VisCommandSceneAddLogo::G4VisCommandSceneAddLogo () { 1541 G4bool omitable; 559 G4bool omitable; 1542 fpCommand = new G4UIcommand ("/vis/scene/ad 560 fpCommand = new G4UIcommand ("/vis/scene/add/logo", this); 1543 fpCommand -> SetGuidance ("Adds a G4 logo t << 561 fpCommand -> SetGuidance 1544 fpCommand -> SetGuidance << 562 ("Adds a G4 logo to the current scene."); 1545 ("If \"unit\" is \"auto\", height is roughl << 563 fpCommand -> SetGuidance 1546 fpCommand -> SetGuidance << 564 ("The placement, if automatic, is similar to that of scale -" 1547 ("\"direction\" is that of outward-facing n << 565 "\n\"help /vis/scene/add/scale\" for more information."); 1548 "\nIf \"direction\" is \"auto\", logo face << 1549 fpCommand -> SetGuidance << 1550 ("\nIf \"placement\" is \"auto\", logo is p << 1551 "\n when viewed from logo direction."); << 1552 G4UIparameter* parameter; 566 G4UIparameter* parameter; 1553 parameter = new G4UIparameter ("height", 'd 567 parameter = new G4UIparameter ("height", 'd', omitable = true); 1554 parameter->SetDefaultValue (1.); 568 parameter->SetDefaultValue (1.); 1555 fpCommand->SetParameter (parameter); 569 fpCommand->SetParameter (parameter); 1556 parameter = new G4UIparameter ("unit", 's' 570 parameter = new G4UIparameter ("unit", 's', omitable = true); 1557 parameter->SetDefaultValue ("auto"); << 571 parameter->SetDefaultValue ("m"); 1558 fpCommand->SetParameter (parameter); 572 fpCommand->SetParameter (parameter); 1559 parameter = new G4UIparameter ("direction" 573 parameter = new G4UIparameter ("direction", 's', omitable = true); 1560 parameter->SetGuidance ("auto|[-]x|[-]y|[-] << 574 parameter->SetGuidance ("'x', 'y' or 'z' - otherwise defaults to 'x'."); 1561 parameter->SetDefaultValue ("auto"); << 575 parameter->SetDefaultValue ("x"); 1562 fpCommand->SetParameter (parameter); 576 fpCommand->SetParameter (parameter); 1563 parameter = new G4UIparameter ("red", 'd', 577 parameter = new G4UIparameter ("red", 'd', omitable = true); 1564 parameter->SetDefaultValue (0.); 578 parameter->SetDefaultValue (0.); 1565 fpCommand->SetParameter (parameter); 579 fpCommand->SetParameter (parameter); 1566 parameter = new G4UIparameter ("green", 'd 580 parameter = new G4UIparameter ("green", 'd', omitable = true); 1567 parameter->SetDefaultValue (1.); 581 parameter->SetDefaultValue (1.); 1568 fpCommand->SetParameter (parameter); 582 fpCommand->SetParameter (parameter); 1569 parameter = new G4UIparameter ("blue", 'd' 583 parameter = new G4UIparameter ("blue", 'd', omitable = true); 1570 parameter->SetDefaultValue (0.); 584 parameter->SetDefaultValue (0.); 1571 fpCommand->SetParameter (parameter); 585 fpCommand->SetParameter (parameter); 1572 parameter = new G4UIparameter ("placement" << 586 parameter = new G4UIparameter ("auto|manual", 's', omitable = true); >> 587 parameter->SetGuidance >> 588 ("Automatic placement or manual placement at (xmid,ymid,zmid)."); 1573 parameter -> SetParameterCandidates("auto m 589 parameter -> SetParameterCandidates("auto manual"); 1574 parameter->SetDefaultValue ("auto"); 590 parameter->SetDefaultValue ("auto"); 1575 fpCommand->SetParameter (parameter); 591 fpCommand->SetParameter (parameter); 1576 parameter = new G4UIparameter ("xmid", 'd' 592 parameter = new G4UIparameter ("xmid", 'd', omitable = true); 1577 parameter->SetDefaultValue (0.); 593 parameter->SetDefaultValue (0.); 1578 fpCommand->SetParameter (parameter); 594 fpCommand->SetParameter (parameter); 1579 parameter = new G4UIparameter ("ymid", 'd' 595 parameter = new G4UIparameter ("ymid", 'd', omitable = true); 1580 parameter->SetDefaultValue (0.); 596 parameter->SetDefaultValue (0.); 1581 fpCommand->SetParameter (parameter); 597 fpCommand->SetParameter (parameter); 1582 parameter = new G4UIparameter ("zmid", 'd' 598 parameter = new G4UIparameter ("zmid", 'd', omitable = true); 1583 parameter->SetDefaultValue (0.); 599 parameter->SetDefaultValue (0.); 1584 fpCommand->SetParameter (parameter); 600 fpCommand->SetParameter (parameter); 1585 parameter = new G4UIparameter ("unit", 's' 601 parameter = new G4UIparameter ("unit", 's', omitable = true); 1586 parameter->SetDefaultValue ("m"); 602 parameter->SetDefaultValue ("m"); 1587 fpCommand->SetParameter (parameter); 603 fpCommand->SetParameter (parameter); 1588 } 604 } 1589 605 1590 G4VisCommandSceneAddLogo::~G4VisCommandSceneA 606 G4VisCommandSceneAddLogo::~G4VisCommandSceneAddLogo () { 1591 delete fpCommand; 607 delete fpCommand; 1592 } 608 } 1593 609 1594 G4String G4VisCommandSceneAddLogo::GetCurrent 610 G4String G4VisCommandSceneAddLogo::GetCurrentValue (G4UIcommand*) { 1595 return ""; 611 return ""; 1596 } 612 } 1597 613 1598 void G4VisCommandSceneAddLogo::SetNewValue (G 614 void G4VisCommandSceneAddLogo::SetNewValue (G4UIcommand*, G4String newValue) { 1599 615 1600 G4VisManager::Verbosity verbosity = fpVisMa 616 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1601 G4bool warn = verbosity >= G4VisManager::wa 617 G4bool warn = verbosity >= G4VisManager::warnings; 1602 618 1603 G4Scene* pScene = fpVisManager->GetCurrentS 619 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1604 if (!pScene) { 620 if (!pScene) { 1605 if (verbosity >= G4VisManager::errors) { 621 if (verbosity >= G4VisManager::errors) { 1606 G4warn << "ERROR: No current scene. Pl << 622 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1607 } << 1608 return; << 1609 } else { << 1610 if (pScene->GetExtent().GetExtentRadius() << 1611 if (verbosity >= G4VisManager::errors) << 1612 G4warn << 1613 << "ERROR: Scene has no extent. Add volumes << 1614 << G4endl; << 1615 } << 1616 return; << 1617 } << 1618 } << 1619 << 1620 G4VViewer* pViewer = fpVisManager->GetCurre << 1621 if (!pViewer) { << 1622 if (verbosity >= G4VisManager::errors) { << 1623 G4warn << << 1624 "ERROR: G4VisCommandSceneAddLogo::SetNewVal << 1625 "\n Auto direction needs a viewer." << 1626 << G4endl; << 1627 } 623 } 1628 return; 624 return; 1629 } 625 } 1630 626 1631 G4double userHeight, red, green, blue, xmid 627 G4double userHeight, red, green, blue, xmid, ymid, zmid; 1632 G4String userHeightUnit, direction, placeme << 628 G4String userHeightUnit, direction, auto_manual, positionUnit; 1633 std::istringstream is (newValue); 629 std::istringstream is (newValue); 1634 is >> userHeight >> userHeightUnit >> direc 630 is >> userHeight >> userHeightUnit >> direction 1635 >> red >> green >> blue 631 >> red >> green >> blue 1636 >> placement << 632 >> auto_manual 1637 >> xmid >> ymid >> zmid >> positionUnit; 633 >> xmid >> ymid >> zmid >> positionUnit; 1638 634 1639 G4double height = userHeight; << 635 G4double height = userHeight * G4UIcommand::ValueOf(userHeightUnit); 1640 const G4VisExtent& sceneExtent = pScene->Ge << 1641 if (userHeightUnit == "auto") { << 1642 height *= 0.2 * sceneExtent.GetExtentRadi << 1643 } else { << 1644 height *= G4UIcommand::ValueOf(userHeight << 1645 } << 1646 << 1647 G4double unit = G4UIcommand::ValueOf(positi 636 G4double unit = G4UIcommand::ValueOf(positionUnit); 1648 xmid *= unit; ymid *= unit; zmid *= unit; 637 xmid *= unit; ymid *= unit; zmid *= unit; 1649 638 1650 Direction logoDirection = X; // Initialise << 639 G4Scale::Direction logoDirection (G4Scale::x); 1651 if (direction == "auto") { << 640 if (direction(0) == 'y') logoDirection = G4Scale::y; 1652 // Take cue from viewer << 641 if (direction(0) == 'z') logoDirection = G4Scale::z; 1653 const G4Vector3D& vp = << 1654 pViewer->GetViewParameters().GetViewpoi << 1655 if (vp.x() > vp.y() && vp.x() > vp.z()) l << 1656 else if (vp.x() < vp.y() && vp.x() < vp.z << 1657 else if (vp.y() > vp.x() && vp.y() > vp.z << 1658 else if (vp.y() < vp.x() && vp.y() < vp.z << 1659 else if (vp.z() > vp.x() && vp.z() > vp.y << 1660 else if (vp.z() < vp.x() && vp.z() < vp.y << 1661 } << 1662 else if (direction[0] == 'x') logoDirection << 1663 else if (direction[0] == 'y') logoDirection << 1664 else if (direction[0] == 'z') logoDirection << 1665 else if (direction[0] == '-') { << 1666 if (direction[1] == 'x') logoDirection = << 1667 else if (direction[1] == 'y') logoDirecti << 1668 else if (direction[1] == 'z') logoDirecti << 1669 } else { << 1670 if (verbosity >= G4VisManager::errors) { << 1671 G4warn << "ERROR: Unrecogniseed directi << 1672 << direction << "\"." << G4endl; << 1673 return; << 1674 } << 1675 } << 1676 642 1677 G4bool autoPlacing = false; if (placement = << 643 G4bool autoPlacing = false; if (auto_manual == "auto") autoPlacing = true; 1678 // Parameters read and interpreted. 644 // Parameters read and interpreted. 1679 645 1680 // Current scene extent << 646 // Useful constants, etc... >> 647 const G4double halfHeight(height / 2.); >> 648 const G4double comfort(0.01); // 0.15 seems too big. 0.05 might be better. >> 649 const G4double onePlusComfort(1. + comfort); >> 650 const G4double freeHeightFraction (1. + 2. * comfort); >> 651 >> 652 const G4VisExtent& sceneExtent = pScene->GetExtent(); // Existing extent. 1681 const G4double xmin = sceneExtent.GetXmin() 653 const G4double xmin = sceneExtent.GetXmin(); 1682 const G4double xmax = sceneExtent.GetXmax() 654 const G4double xmax = sceneExtent.GetXmax(); 1683 const G4double ymin = sceneExtent.GetYmin() 655 const G4double ymin = sceneExtent.GetYmin(); 1684 const G4double ymax = sceneExtent.GetYmax() 656 const G4double ymax = sceneExtent.GetYmax(); 1685 const G4double zmin = sceneExtent.GetZmin() 657 const G4double zmin = sceneExtent.GetZmin(); 1686 const G4double zmax = sceneExtent.GetZmax() 658 const G4double zmax = sceneExtent.GetZmax(); 1687 659 1688 // Test existing extent and issue warnings. 660 // Test existing extent and issue warnings... 1689 G4bool worried = false; 661 G4bool worried = false; 1690 if (sceneExtent.GetExtentRadius() == 0) { 662 if (sceneExtent.GetExtentRadius() == 0) { 1691 worried = true; 663 worried = true; 1692 if (verbosity >= G4VisManager::warnings) 664 if (verbosity >= G4VisManager::warnings) { 1693 G4warn << << 665 G4cout << 1694 "WARNING: Existing scene does not yet have 666 "WARNING: Existing scene does not yet have any extent." 1695 "\n Maybe you have not yet added any geome 667 "\n Maybe you have not yet added any geometrical object." 1696 << G4endl; 668 << G4endl; 1697 } 669 } 1698 } 670 } 1699 << 1700 // Useful constants, etc... << 1701 const G4double halfHeight(height / 2.); << 1702 const G4double comfort(0.01); // 0.15 seem << 1703 const G4double freeHeightFraction (1. + 2. << 1704 << 1705 // Test existing scene for room... 671 // Test existing scene for room... 1706 G4bool room = true; 672 G4bool room = true; 1707 switch (logoDirection) { 673 switch (logoDirection) { 1708 case X: << 674 case G4Scale::x: 1709 case minusX: << 675 if (freeHeightFraction * (xmax - xmin) < height) room = false; break; 1710 if (freeHeightFraction * (xmax - xmin) < << 676 case G4Scale::y: 1711 break; << 677 if (freeHeightFraction * (ymax - ymin) < height) room = false; break; 1712 case Y: << 678 case G4Scale::z: 1713 case minusY: << 679 if (freeHeightFraction * (zmax - zmin) < height) room = false; break; 1714 if (freeHeightFraction * (ymax - ymin) < << 1715 break; << 1716 case Z: << 1717 case minusZ: << 1718 if (freeHeightFraction * (zmax - zmin) < << 1719 break; << 1720 } 680 } 1721 if (!room) { 681 if (!room) { 1722 worried = true; 682 worried = true; 1723 if (verbosity >= G4VisManager::warnings) 683 if (verbosity >= G4VisManager::warnings) { 1724 G4warn << << 684 G4cout << 1725 "WARNING: Not enough room in existing scene 685 "WARNING: Not enough room in existing scene. Maybe logo is too large." 1726 << G4endl; 686 << G4endl; 1727 } 687 } 1728 } 688 } 1729 if (worried) { 689 if (worried) { 1730 if (verbosity >= G4VisManager::warnings) 690 if (verbosity >= G4VisManager::warnings) { 1731 G4warn << << 691 G4cout << 1732 "WARNING: The logo you have asked for is bi 692 "WARNING: The logo you have asked for is bigger than the existing" 1733 "\n scene. Maybe you have added it too so 693 "\n scene. Maybe you have added it too soon. It is recommended that" 1734 "\n you add the logo last so that it can b 694 "\n you add the logo last so that it can be correctly auto-positioned" 1735 "\n so as not to be obscured by any existi 695 "\n so as not to be obscured by any existing object and so that the" 1736 "\n view parameters can be correctly recal 696 "\n view parameters can be correctly recalculated." 1737 << G4endl; 697 << G4endl; 1738 } 698 } 1739 } 699 } 1740 700 >> 701 // Now figure out the extent... >> 702 // >> 703 // From the G4Scale.hh: >> 704 // >> 705 // This creates a representation of annotated line in the specified >> 706 // direction with tick marks at the end. If autoPlacing is true it >> 707 // is required to be centred at the front, right, bottom corner of >> 708 // the world space, comfortably outside the existing bounding >> 709 // box/sphere so that existing objects do not obscure it. Otherwise >> 710 // it is required to be drawn with mid-point at (xmid, ymid, zmid). >> 711 // >> 712 // The auto placing algorithm might be: >> 713 // x = xmin + (1 + comfort) * (xmax - xmin) >> 714 // y = ymin - comfort * (ymax - ymin) >> 715 // z = zmin + (1 + comfort) * (zmax - zmin) >> 716 // if direction == x then (x - length,y,z) to (x,y,z) >> 717 // if direction == y then (x,y,z) to (x,y + length,z) >> 718 // if direction == z then (x,y,z - length) to (x,y,z) >> 719 // >> 720 // End of clip from G4Scale.hh: >> 721 1741 G4double sxmid(xmid), symid(ymid), szmid(zm 722 G4double sxmid(xmid), symid(ymid), szmid(zmid); 1742 if (autoPlacing) { 723 if (autoPlacing) { 1743 // Aim to place at bottom right of screen << 724 sxmid = xmin + onePlusComfort * (xmax - xmin); 1744 // Give some comfort zone. << 725 symid = ymin - comfort * (ymax - ymin); 1745 const G4double xComfort = comfort * (xmax << 726 szmid = zmin + onePlusComfort * (zmax - zmin); 1746 const G4double yComfort = comfort * (ymax << 1747 const G4double zComfort = comfort * (zmax << 1748 switch (logoDirection) { 727 switch (logoDirection) { 1749 case X: // y-axis up, z-axis to left? << 728 case G4Scale::x: 1750 sxmid = xmax + halfHeight + xComfort; << 729 sxmid -= halfHeight; 1751 symid = ymin - yComfort; << 1752 szmid = zmin - zComfort; << 1753 break; << 1754 case minusX: // y-axis up, z-axis to rig << 1755 sxmid = xmin - halfHeight - xComfort; << 1756 symid = ymin - yComfort; << 1757 szmid = zmax + zComfort; << 1758 break; << 1759 case Y: // z-axis up, x-axis to left? << 1760 sxmid = xmin - xComfort; << 1761 symid = ymax + halfHeight + yComfort; << 1762 szmid = zmin - zComfort; << 1763 break; 730 break; 1764 case minusY: // z-axis up, x-axis to rig << 731 case G4Scale::y: 1765 sxmid = xmax + xComfort; << 732 symid += halfHeight; 1766 symid = ymin - halfHeight - yComfort; << 1767 szmid = zmin - zComfort; << 1768 break; 733 break; 1769 case Z: // y-axis up, x-axis to right? << 734 case G4Scale::z: 1770 sxmid = xmax + xComfort; << 735 szmid -= halfHeight; 1771 symid = ymin - yComfort; << 1772 szmid = zmax + halfHeight + zComfort; << 1773 break; << 1774 case minusZ: // y-axis up, x-axis to lef << 1775 sxmid = xmin - xComfort; << 1776 symid = ymin - yComfort; << 1777 szmid = zmin - halfHeight - zComfort; << 1778 break; 736 break; 1779 } 737 } 1780 } 738 } 1781 << 739 G4double sxmin(sxmid), sxmax(sxmid); >> 740 G4double symin(symid), symax(symid); >> 741 G4double szmin(szmid), szmax(szmid); 1782 G4Transform3D transform; 742 G4Transform3D transform; 1783 switch (logoDirection) { 743 switch (logoDirection) { 1784 case X: // y-axis up, z-axis to left? << 744 case G4Scale::x: 1785 transform = G4RotateY3D(halfpi); << 745 sxmin = sxmid - halfHeight; 1786 break; << 746 sxmax = sxmid + halfHeight; 1787 case minusX: // y-axis up, z-axis to right << 1788 transform = G4RotateY3D(-halfpi); << 1789 break; << 1790 case Y: // z-axis up, x-axis to left? << 1791 transform = G4RotateX3D(-halfpi) * G4Rota << 1792 break; 747 break; 1793 case minusY: // z-axis up, x-axis to right << 748 case G4Scale::y: 1794 transform = G4RotateX3D(halfpi); << 749 symin = symid - halfHeight; 1795 break; << 750 symax = symid + halfHeight; 1796 case Z: // y-axis up, x-axis to right? << 751 transform = G4RotateZ3D(halfpi); 1797 // No transformation required. << 1798 break; 752 break; 1799 case minusZ: // y-axis up, x-axis to left? << 753 case G4Scale::z: 1800 transform = G4RotateY3D(pi); << 754 szmin = szmid - halfHeight; >> 755 szmax = szmid + halfHeight; >> 756 transform = G4RotateY3D(halfpi); 1801 break; 757 break; 1802 } 758 } 1803 transform = G4Translate3D(sxmid,symid,szmid 759 transform = G4Translate3D(sxmid,symid,szmid) * transform; 1804 760 1805 G4VisAttributes visAtts(G4Colour(red, green 761 G4VisAttributes visAtts(G4Colour(red, green, blue)); 1806 visAtts.SetForceSolid(true); // Alw 762 visAtts.SetForceSolid(true); // Always solid. 1807 763 1808 G4Logo* logo = new G4Logo(height,visAtts,tr << 764 G4Logo* logo = new G4Logo(height,visAtts); 1809 G4VModel* model = 765 G4VModel* model = 1810 new G4CallbackModel<G4VisCommandSceneAddL 766 new G4CallbackModel<G4VisCommandSceneAddLogo::G4Logo>(logo); 1811 model->SetType("G4Logo"); << 767 model->SetGlobalDescription("G4Logo"); 1812 model->SetGlobalTag("G4Logo"); 768 model->SetGlobalTag("G4Logo"); 1813 model->SetGlobalDescription("G4Logo: " + ne << 769 model->SetTransformation(transform); >> 770 // Note: it is the responsibility of the model to act upon this, but >> 771 // the extent is in local coordinates... 1814 G4double& h = height; 772 G4double& h = height; 1815 G4double h2 = h/2.; 773 G4double h2 = h/2.; 1816 G4VisExtent extent(-h,h,-h2,h2,-h2,h2); 774 G4VisExtent extent(-h,h,-h2,h2,-h2,h2); 1817 model->SetExtent(extent.Transform(transform << 775 model->SetExtent(extent); 1818 // This extent gets "added" to existing sce 776 // This extent gets "added" to existing scene extent in 1819 // AddRunDurationModel below. 777 // AddRunDurationModel below. 1820 const G4String& currentSceneName = pScene - 778 const G4String& currentSceneName = pScene -> GetName (); 1821 G4bool successful = pScene -> AddRunDuratio 779 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1822 if (successful) { 780 if (successful) { 1823 if (verbosity >= G4VisManager::confirmati 781 if (verbosity >= G4VisManager::confirmations) { 1824 G4cout << "G4 Logo of height " << userH 782 G4cout << "G4 Logo of height " << userHeight << ' ' << userHeightUnit 1825 << ", " << direction << "-direction, a << 783 << ", "; 1826 << currentSceneName << "\""; << 784 switch (logoDirection) { >> 785 case G4Scale::x: >> 786 G4cout << 'x'; >> 787 break; >> 788 case G4Scale::y: >> 789 G4cout << 'y'; >> 790 break; >> 791 case G4Scale::z: >> 792 G4cout << 'z'; >> 793 break; >> 794 } >> 795 G4cout << "-direction, added to scene \"" << currentSceneName << "\""; 1827 if (verbosity >= G4VisManager::paramete 796 if (verbosity >= G4VisManager::parameters) { 1828 G4cout << "\n with extent " << extent 797 G4cout << "\n with extent " << extent 1829 << "\n at " << transform.getRotatio 798 << "\n at " << transform.getRotation() 1830 << " " << transform.getTranslation( << 799 << transform.getTranslation(); 1831 } 800 } 1832 G4cout << G4endl; 801 G4cout << G4endl; 1833 } 802 } 1834 } 803 } 1835 else G4VisCommandsSceneAddUnsuccessful(verb 804 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1836 << 805 UpdateVisManagerScene (currentSceneName); 1837 CheckSceneAndNotifyHandlers (pScene); << 1838 } 806 } 1839 807 1840 G4VisCommandSceneAddLogo::G4Logo::G4Logo 808 G4VisCommandSceneAddLogo::G4Logo::G4Logo 1841 (G4double height, const G4VisAttributes& visA << 809 (G4double height, const G4VisAttributes& visAtts): 1842 { << 810 fHeight(height), >> 811 fVisAtts(visAtts) >> 812 { 1843 const G4double& h = height; 813 const G4double& h = height; 1844 const G4double h2 = 0.5 * h; // Half hei 814 const G4double h2 = 0.5 * h; // Half height. 1845 const G4double ri = 0.25 * h; // Inner ra 815 const G4double ri = 0.25 * h; // Inner radius. 1846 const G4double ro = 0.5 * h; // Outer ra 816 const G4double ro = 0.5 * h; // Outer radius. 1847 const G4double ro2 = 0.5 * ro; // Half out 817 const G4double ro2 = 0.5 * ro; // Half outer radius. 1848 const G4double w = ro - ri; // Width. 818 const G4double w = ro - ri; // Width. 1849 const G4double w2 = 0.5 * w; // Half wid 819 const G4double w2 = 0.5 * w; // Half width. 1850 const G4double d2 = 0.2 * h; // Half dep 820 const G4double d2 = 0.2 * h; // Half depth. 1851 const G4double f1 = 0.05 * h; // left edg 821 const G4double f1 = 0.05 * h; // left edge of stem of "4". 1852 const G4double f2 = -0.3 * h; // bottom e 822 const G4double f2 = -0.3 * h; // bottom edge of cross of "4". 1853 const G4double e = 1.e-4 * h; // epsilon. 823 const G4double e = 1.e-4 * h; // epsilon. 1854 const G4double xt = f1, yt = h2; // To 824 const G4double xt = f1, yt = h2; // Top of slope. 1855 const G4double xb = -h2, yb = f2 + w; // Bo 825 const G4double xb = -h2, yb = f2 + w; // Bottom of slope. 1856 const G4double dx = xt - xb, dy = yt - yb; 826 const G4double dx = xt - xb, dy = yt - yb; 1857 const G4double angle = std::atan2(dy,dx); 827 const G4double angle = std::atan2(dy,dx); 1858 G4RotationMatrix rm; 828 G4RotationMatrix rm; 1859 rm.rotateZ(angle*rad); 829 rm.rotateZ(angle*rad); 1860 const G4double d = std::sqrt(dx * dx + dy * 830 const G4double d = std::sqrt(dx * dx + dy * dy); 1861 const G4double ss = h; // Half height of s << 831 const G4double s = h; // Half height of square subtractor 1862 const G4double y8 = ss; // Choose y of subt << 832 const G4double y8 = s; // Choose y of subtractor for outer slope. 1863 const G4double x8 = ((-ss * d - dx * (yt - << 833 const G4double x8 = ((-s * d - dx * (yt - y8)) / dy) + xt; 1864 G4double y9 = ss; // Choose y of subtractor << 834 G4double y9 = s; // Choose y of subtractor for inner slope. 1865 G4double x9 = ((-(ss - w) * d - dx * (yt - << 835 G4double x9 = ((-(s - w) * d - dx * (yt - y8)) / dy) + xt; 1866 // But to get inner, we make a triangle tra 836 // But to get inner, we make a triangle translated by... 1867 const G4double xtr = ss - f1, ytr = -ss - f << 837 const G4double xtr = s - f1, ytr = -s - f2 -w; 1868 x9 += xtr; y9 += ytr; 838 x9 += xtr; y9 += ytr; 1869 839 1870 // The idea here is to create a polyhedron << 1871 // this we use Geant4 geometry solids and m << 1872 // Note that we do not need to keep the sol << 1873 // which, of course, are deleted on leaving << 1874 // is contrary to the usual requirement for << 1875 // detector for which solids MUST be create << 1876 // Finally we invoke CreatePolyhedron, whic << 1877 // and returns a pointer. It is the user's << 1878 // which is done in the destructor of this << 1879 // created here, remain on the heap for the << 1880 << 1881 // G... 840 // G... 1882 G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi); 841 G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi); 1883 G4Box bG("bG",w2,ro2,d2); 842 G4Box bG("bG",w2,ro2,d2); 1884 G4UnionSolid logoG("logoG",&tG,&bG,G4Transl 843 G4UnionSolid logoG("logoG",&tG,&bG,G4Translate3D(ri+w2,-ro2,0.)); 1885 // Create with these vis atts (force solid) << 1886 G4Polyhedron::SetNumberOfRotationSteps << 1887 (fpVisManager->GetCurrentViewer()->GetViewP << 1888 fpG = logoG.CreatePolyhedron(); 844 fpG = logoG.CreatePolyhedron(); 1889 G4Polyhedron::ResetNumberOfRotationSteps () << 845 fpG->SetVisAttributes(&fVisAtts); 1890 fpG->SetVisAttributes(visAtts); << 1891 fpG->Transform(G4Translate3D(-0.55*h,0.,0.) 846 fpG->Transform(G4Translate3D(-0.55*h,0.,0.)); 1892 fpG->Transform(transform); << 1893 847 1894 // 4... 848 // 4... 1895 G4Box b1("b1",h2,h2,d2); 849 G4Box b1("b1",h2,h2,d2); 1896 G4Box bS("bS",ss,ss,d2+e); // Subtractor. << 850 G4Box bS("bS",s,s,d2+e); // Subtractor. 1897 G4Box bS2("bS2",ss,ss,d2+2.*e); // 2nd Sub << 851 G4Box bS2("bS2",s,s,d2+2.*e); // 2nd Subtractor. 1898 G4SubtractionSolid s1("s1",&b1,&bS,G4Transl << 852 G4SubtractionSolid s1("s1",&b1,&bS,G4Translate3D(f1-s,f2-s,0.)); 1899 G4SubtractionSolid s2("s2",&s1,&bS,G4Transl << 853 G4SubtractionSolid s2("s2",&s1,&bS,G4Translate3D(f1+s+w,f2-s,0.)); 1900 G4SubtractionSolid s3("s3",&s2,&bS,G4Transl << 854 G4SubtractionSolid s3("s3",&s2,&bS,G4Translate3D(f1+s+w,f2+s+w,0.)); 1901 G4SubtractionSolid s4 855 G4SubtractionSolid s4 1902 ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVec 856 ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVector(x8,y8,0.))); 1903 G4SubtractionSolid s5 // Triangular hole 857 G4SubtractionSolid s5 // Triangular hole. 1904 ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVe 858 ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVector(x9,y9,0.))); 1905 G4SubtractionSolid logo4("logo4",&s4,&s5,G4 859 G4SubtractionSolid logo4("logo4",&s4,&s5,G4Translate3D(-xtr,-ytr,0.)); 1906 fp4 = logo4.CreatePolyhedron(); 860 fp4 = logo4.CreatePolyhedron(); 1907 /* Experiment with creating own polyhedron. 861 /* Experiment with creating own polyhedron... 1908 int nNodes = 4; 862 int nNodes = 4; 1909 int nFaces = 4; 863 int nFaces = 4; 1910 double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m 864 double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m,0},{0,0,1*m}}; 1911 int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4, 865 int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4,3,0},{2,3,4,0}}; 1912 fp4 = new G4Polyhedron(); 866 fp4 = new G4Polyhedron(); 1913 fp4->createPolyhedron(nNodes,nFaces,xyz,fac 867 fp4->createPolyhedron(nNodes,nFaces,xyz,faces); 1914 */ 868 */ 1915 fp4->SetVisAttributes(visAtts); << 869 fp4->SetVisAttributes(&fVisAtts); 1916 fp4->Transform(G4Translate3D(0.55*h,0.,0.)) 870 fp4->Transform(G4Translate3D(0.55*h,0.,0.)); 1917 fp4->Transform(transform); << 1918 } 871 } 1919 872 1920 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() { 873 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() { 1921 delete fpG; 874 delete fpG; 1922 delete fp4; 875 delete fp4; 1923 } 876 } 1924 877 1925 void G4VisCommandSceneAddLogo::G4Logo::operat 878 void G4VisCommandSceneAddLogo::G4Logo::operator() 1926 (G4VGraphicsScene& sceneHandler, const G4Mo << 879 (G4VGraphicsScene& sceneHandler, const G4Transform3D& transform) { 1927 sceneHandler.BeginPrimitives(); << 880 sceneHandler.BeginPrimitives(transform); 1928 sceneHandler.AddPrimitive(*fpG); 881 sceneHandler.AddPrimitive(*fpG); 1929 sceneHandler.AddPrimitive(*fp4); 882 sceneHandler.AddPrimitive(*fp4); 1930 sceneHandler.EndPrimitives(); 883 sceneHandler.EndPrimitives(); 1931 } 884 } 1932 885 1933 ////////////// /vis/scene/add/logo2D //////// << 1934 << 1935 G4VisCommandSceneAddLogo2D::G4VisCommandScene << 1936 G4bool omitable; << 1937 fpCommand = new G4UIcommand ("/vis/scene/ad << 1938 fpCommand -> SetGuidance ("Adds 2D logo to << 1939 G4UIparameter* parameter; << 1940 parameter = new G4UIparameter ("size", 'i', << 1941 parameter -> SetGuidance ("Screen size of t << 1942 parameter -> SetDefaultValue (48); << 1943 fpCommand -> SetParameter (parameter); << 1944 parameter = new G4UIparameter ("x-position" << 1945 parameter -> SetGuidance ("x screen positio << 1946 parameter -> SetDefaultValue (-0.9); << 1947 fpCommand -> SetParameter (parameter); << 1948 parameter = new G4UIparameter ("y-position" << 1949 parameter -> SetGuidance ("y screen positio << 1950 parameter -> SetDefaultValue (-0.9); << 1951 fpCommand -> SetParameter (parameter); << 1952 parameter = new G4UIparameter ("layout", 's << 1953 parameter -> SetGuidance ("Layout, i.e., ad << 1954 parameter -> SetDefaultValue ("left"); << 1955 fpCommand -> SetParameter (parameter); << 1956 } << 1957 << 1958 G4VisCommandSceneAddLogo2D::~G4VisCommandScen << 1959 delete fpCommand; << 1960 } << 1961 << 1962 G4String G4VisCommandSceneAddLogo2D::GetCurre << 1963 return ""; << 1964 } << 1965 << 1966 void G4VisCommandSceneAddLogo2D::SetNewValue << 1967 { << 1968 G4VisManager::Verbosity verbosity = fpVisMa << 1969 G4bool warn(verbosity >= G4VisManager::warn << 1970 << 1971 G4Scene* pScene = fpVisManager->GetCurrentS << 1972 if (!pScene) { << 1973 if (verbosity >= G4VisManager::errors) { << 1974 G4warn << "ERROR: No current scene. Pl << 1975 } << 1976 return; << 1977 } << 1978 << 1979 G4int size; << 1980 G4double x, y; << 1981 G4String layoutString; << 1982 std::istringstream is(newValue); << 1983 is >> size >> x >> y >> layoutString; << 1984 G4Text::Layout layout = G4Text::right; << 1985 if (layoutString[0] == 'l') layout = G4Text << 1986 else if (layoutString[0] == 'c') layout = G << 1987 else if (layoutString[0] == 'r') layout = G << 1988 << 1989 Logo2D* logo2D = new Logo2D(fpVisManager, s << 1990 G4VModel* model = << 1991 new G4CallbackModel<G4VisCommandSceneAddL << 1992 model->SetType("G4Logo2D"); << 1993 model->SetGlobalTag("G4Logo2D"); << 1994 model->SetGlobalDescription("G4Logo2D: " + << 1995 const G4String& currentSceneName = pScene - << 1996 G4bool successful = pScene -> AddRunDuratio << 1997 if (successful) { << 1998 if (verbosity >= G4VisManager::confirmati << 1999 G4cout << "2D logo has been added to sc << 2000 << currentSceneName << "\"." << 2001 << G4endl; << 2002 } << 2003 } << 2004 else G4VisCommandsSceneAddUnsuccessful(verb << 2005 << 2006 CheckSceneAndNotifyHandlers (pScene); << 2007 } << 2008 << 2009 void G4VisCommandSceneAddLogo2D::Logo2D::oper << 2010 (G4VGraphicsScene& sceneHandler, const G4Mo << 2011 { << 2012 G4Text text("Geant4", G4Point3D(fX, fY, 0.) << 2013 text.SetScreenSize(fSize); << 2014 text.SetLayout(fLayout); << 2015 G4VisAttributes textAtts(G4Colour::Brown()) << 2016 text.SetVisAttributes(textAtts); << 2017 sceneHandler.BeginPrimitives2D(); << 2018 sceneHandler.AddPrimitive(text); << 2019 sceneHandler.EndPrimitives2D(); << 2020 } << 2021 << 2022 ////////////// /vis/scene/add/magneticField / << 2023 << 2024 G4VisCommandSceneAddMagneticField::G4VisComma << 2025 fpCommand = new G4UIcommand ("/vis/scene/ad << 2026 fpCommand -> SetGuidance << 2027 ("Adds magnetic field representation to cur << 2028 const G4UIcommandTree* tree = G4UImanager:: << 2029 const G4UIcommand* addElecFieldCmd = tree-> << 2030 // Pick up additional guidance from /vis/sc << 2031 CopyGuidanceFrom(addElecFieldCmd,fpCommand, << 2032 // Pick up parameters from /vis/scene/add/e << 2033 CopyParametersFrom(addElecFieldCmd,fpComman << 2034 } << 2035 << 2036 G4VisCommandSceneAddMagneticField::~G4VisComm << 2037 delete fpCommand; << 2038 } << 2039 << 2040 G4String G4VisCommandSceneAddMagneticField::G << 2041 return ""; << 2042 } << 2043 << 2044 void G4VisCommandSceneAddMagneticField::SetNe << 2045 (G4UIcommand*, G4String newValue) { << 2046 << 2047 G4VisManager::Verbosity verbosity = fpVisMa << 2048 G4bool warn(verbosity >= G4VisManager::warn << 2049 << 2050 G4Scene* pScene = fpVisManager->GetCurrentS << 2051 if (!pScene) { << 2052 if (verbosity >= G4VisManager::errors) { << 2053 G4warn << "ERROR: No current scene. P << 2054 } << 2055 return; << 2056 } << 2057 << 2058 G4int nDataPointsPerHalfScene; << 2059 G4String representation; << 2060 std::istringstream iss(newValue); << 2061 iss >> nDataPointsPerHalfScene >> represent << 2062 G4ElectricFieldModel::Representation << 2063 modelRepresentation = G4ElectricFieldModel: << 2064 if (representation == "lightArrow") { << 2065 modelRepresentation = G4ElectricFieldMode << 2066 } << 2067 G4VModel* model; << 2068 model = new G4MagneticFieldModel << 2069 (nDataPointsPerHalfScene,modelRepresentatio << 2070 fCurrentArrow3DLineSegmentsPerCircle, << 2071 fCurrentExtentForField, << 2072 fCurrrentPVFindingsForField); << 2073 const G4String& currentSceneName = pScene - << 2074 G4bool successful = pScene -> AddRunDuratio << 2075 if (successful) { << 2076 if (verbosity >= G4VisManager::confirmati << 2077 G4cout << 2078 << "Magnetic field, if any, will be dra << 2079 << currentSceneName << 2080 << "\"\n with " << 2081 << nDataPointsPerHalfScene << 2082 << " data points per half extent and wi << 2083 << representation << 2084 << '\"' << 2085 << G4endl; << 2086 } << 2087 } << 2088 else G4VisCommandsSceneAddUnsuccessful(verb << 2089 << 2090 CheckSceneAndNotifyHandlers (pScene); << 2091 } << 2092 << 2093 ////////////// /vis/scene/add/psHits //////// << 2094 << 2095 G4VisCommandSceneAddPSHits::G4VisCommandScene << 2096 G4bool omitable; << 2097 fpCommand = new G4UIcmdWithAString ("/vis/s << 2098 fpCommand -> SetGuidance << 2099 ("Adds Primitive Scorer Hits (PSHits) to << 2100 fpCommand -> SetGuidance << 2101 ("PSHits are drawn at end of run when the << 2102 "\nthey are added is current."); << 2103 fpCommand -> SetGuidance << 2104 ("Optional parameter specifies name of sc << 2105 "\nscoring maps registered with the G4Sc << 2106 fpCommand -> SetParameterName ("mapname", o << 2107 fpCommand -> SetDefaultValue ("all"); << 2108 } << 2109 << 2110 G4VisCommandSceneAddPSHits::~G4VisCommandScen << 2111 delete fpCommand; << 2112 } << 2113 << 2114 G4String G4VisCommandSceneAddPSHits::GetCurre << 2115 return ""; << 2116 } << 2117 << 2118 void G4VisCommandSceneAddPSHits::SetNewValue << 2119 (G4UIcommand*, G4String newValue) << 2120 { << 2121 G4VisManager::Verbosity verbosity = fpVisMa << 2122 G4bool warn(verbosity >= G4VisManager::warn << 2123 << 2124 G4Scene* pScene = fpVisManager->GetCurrentS << 2125 if (!pScene) { << 2126 if (verbosity >= G4VisManager::errors) { << 2127 G4warn << "ERROR: No current scene. Pl << 2128 } << 2129 return; << 2130 } << 2131 << 2132 G4VModel* model = new G4PSHitsModel(newValu << 2133 const G4String& currentSceneName = pScene - << 2134 G4bool successful = pScene -> AddEndOfRunMo << 2135 if (successful) { << 2136 if (verbosity >= G4VisManager::confirmati << 2137 if (newValue == "all") { << 2138 G4cout << "All Primitive Scorer hits"; << 2139 } else { << 2140 G4cout << "Hits of Primitive Scorer \"" << << 2141 } << 2142 G4cout << " will be drawn at end of run << 2143 << currentSceneName << "\"." << 2144 << G4endl; << 2145 } << 2146 } << 2147 else G4VisCommandsSceneAddUnsuccessful(verb << 2148 << 2149 CheckSceneAndNotifyHandlers (pScene); << 2150 } << 2151 << 2152 ////////////// /vis/scene/add/scale ///////// 886 ////////////// /vis/scene/add/scale ////////////////////////////////// 2153 887 2154 G4VisCommandSceneAddScale::G4VisCommandSceneA 888 G4VisCommandSceneAddScale::G4VisCommandSceneAddScale () { 2155 G4bool omitable; 889 G4bool omitable; 2156 fpCommand = new G4UIcommand ("/vis/scene/ad 890 fpCommand = new G4UIcommand ("/vis/scene/add/scale", this); 2157 fpCommand -> SetGuidance << 891 fpCommand -> SetGuidance 2158 ("Adds an annotated scale line to the curre << 892 ("Adds an annotated scale line to the current scene."); 2159 fpCommand -> SetGuidance << 893 fpCommand -> SetGuidance (G4Scale::GetGuidanceString()); 2160 ("If \"unit\" is \"auto\", length is roughl << 2161 fpCommand -> SetGuidance << 2162 ("If \"direction\" is \"auto\", scale is ro << 2163 fpCommand -> SetGuidance << 2164 ("If \"placement\" is \"auto\", scale is pl << 2165 "\n Otherwise placed at (xmid,ymid,zmid). << 2166 fpCommand -> SetGuidance << 2167 ("An annotated line in the specified direct << 2168 "\nend. If autoPlacing is true it is requ << 2169 "\nfront, right, bottom corner of the worl << 2170 "\nthe existing bounding box/sphere so tha << 2171 "\nobscure it. Otherwise it is required t << 2172 "\n(xmid, ymid, zmid)." << 2173 "\n" << 2174 "\nThe auto placing algorithm is (approx): << 2175 "\n x = xmin + (1 + comfort) * (xmax - xm << 2176 "\n y = ymin - comfort * (ymax - ymin);" << 2177 "\n z = zmin + (1 + comfort) * (zmax - zm << 2178 "\n if direction == x then (x - length,y, << 2179 "\n if direction == y then (x,y,z) to (x, << 2180 "\n if direction == z then (x,y,z - lengt << 2181 ); << 2182 G4UIparameter* parameter; 894 G4UIparameter* parameter; 2183 parameter = new G4UIparameter ("length", 'd 895 parameter = new G4UIparameter ("length", 'd', omitable = true); 2184 parameter->SetDefaultValue (1.); 896 parameter->SetDefaultValue (1.); 2185 fpCommand->SetParameter (parameter); 897 fpCommand->SetParameter (parameter); 2186 parameter = new G4UIparameter ("unit", 's' 898 parameter = new G4UIparameter ("unit", 's', omitable = true); 2187 parameter->SetDefaultValue ("auto"); << 899 parameter->SetDefaultValue ("m"); 2188 fpCommand->SetParameter (parameter); 900 fpCommand->SetParameter (parameter); 2189 parameter = new G4UIparameter ("direction" 901 parameter = new G4UIparameter ("direction", 's', omitable = true); 2190 parameter->SetGuidance ("auto|x|y|z"); << 902 parameter->SetGuidance ("'x', 'y' or 'z' - otherwise defaults to 'x'."); 2191 parameter->SetDefaultValue ("auto"); << 903 parameter->SetDefaultValue ("x"); 2192 fpCommand->SetParameter (parameter); 904 fpCommand->SetParameter (parameter); 2193 parameter = new G4UIparameter ("red", 'd', 905 parameter = new G4UIparameter ("red", 'd', omitable = true); 2194 parameter->SetDefaultValue (1.); 906 parameter->SetDefaultValue (1.); 2195 fpCommand->SetParameter (parameter); 907 fpCommand->SetParameter (parameter); 2196 parameter = new G4UIparameter ("green", 'd 908 parameter = new G4UIparameter ("green", 'd', omitable = true); 2197 parameter->SetDefaultValue (0.); 909 parameter->SetDefaultValue (0.); 2198 fpCommand->SetParameter (parameter); 910 fpCommand->SetParameter (parameter); 2199 parameter = new G4UIparameter ("blue", 'd' 911 parameter = new G4UIparameter ("blue", 'd', omitable = true); 2200 parameter->SetDefaultValue (0.); 912 parameter->SetDefaultValue (0.); 2201 fpCommand->SetParameter (parameter); 913 fpCommand->SetParameter (parameter); 2202 parameter = new G4UIparameter ("placement" << 914 parameter = new G4UIparameter ("auto|manual", 's', omitable = true); >> 915 parameter->SetGuidance >> 916 ("Automatic placement or manual placement at (xmid,ymid,zmid)."); 2203 parameter -> SetParameterCandidates("auto m 917 parameter -> SetParameterCandidates("auto manual"); 2204 parameter->SetDefaultValue ("auto"); 918 parameter->SetDefaultValue ("auto"); 2205 fpCommand->SetParameter (parameter); 919 fpCommand->SetParameter (parameter); 2206 parameter = new G4UIparameter ("xmid", 'd' 920 parameter = new G4UIparameter ("xmid", 'd', omitable = true); 2207 parameter->SetDefaultValue (0.); 921 parameter->SetDefaultValue (0.); 2208 fpCommand->SetParameter (parameter); 922 fpCommand->SetParameter (parameter); 2209 parameter = new G4UIparameter ("ymid", 'd' 923 parameter = new G4UIparameter ("ymid", 'd', omitable = true); 2210 parameter->SetDefaultValue (0.); 924 parameter->SetDefaultValue (0.); 2211 fpCommand->SetParameter (parameter); 925 fpCommand->SetParameter (parameter); 2212 parameter = new G4UIparameter ("zmid", 'd' 926 parameter = new G4UIparameter ("zmid", 'd', omitable = true); 2213 parameter->SetDefaultValue (0.); 927 parameter->SetDefaultValue (0.); 2214 fpCommand->SetParameter (parameter); 928 fpCommand->SetParameter (parameter); 2215 parameter = new G4UIparameter ("unit", 's' 929 parameter = new G4UIparameter ("unit", 's', omitable = true); 2216 parameter->SetDefaultValue ("m"); 930 parameter->SetDefaultValue ("m"); 2217 fpCommand->SetParameter (parameter); 931 fpCommand->SetParameter (parameter); 2218 } 932 } 2219 933 2220 G4VisCommandSceneAddScale::~G4VisCommandScene 934 G4VisCommandSceneAddScale::~G4VisCommandSceneAddScale () { 2221 delete fpCommand; 935 delete fpCommand; 2222 } 936 } 2223 937 2224 G4String G4VisCommandSceneAddScale::GetCurren 938 G4String G4VisCommandSceneAddScale::GetCurrentValue (G4UIcommand*) { 2225 return ""; 939 return ""; 2226 } 940 } 2227 941 2228 void G4VisCommandSceneAddScale::SetNewValue ( 942 void G4VisCommandSceneAddScale::SetNewValue (G4UIcommand*, G4String newValue) { 2229 943 2230 G4VisManager::Verbosity verbosity = fpVisMa 944 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2231 G4bool warn = verbosity >= G4VisManager::wa 945 G4bool warn = verbosity >= G4VisManager::warnings; 2232 946 2233 G4Scene* pScene = fpVisManager->GetCurrentS 947 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2234 if (!pScene) { 948 if (!pScene) { 2235 if (verbosity >= G4VisManager::errors) { 949 if (verbosity >= G4VisManager::errors) { 2236 G4warn << "ERROR: No current scene. Pl << 950 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2237 } 951 } 2238 return; 952 return; 2239 } else { << 2240 if (pScene->GetExtent().GetExtentRadius() << 2241 if (verbosity >= G4VisManager::errors) << 2242 G4warn << 2243 << "ERROR: Scene has no extent. Add volumes << 2244 << G4endl; << 2245 } << 2246 return; << 2247 } << 2248 } 953 } 2249 954 2250 G4double userLength, red, green, blue, xmid 955 G4double userLength, red, green, blue, xmid, ymid, zmid; 2251 G4String userLengthUnit, direction, placeme << 956 G4String userLengthUnit, direction, auto_manual, positionUnit; 2252 std::istringstream is (newValue); 957 std::istringstream is (newValue); 2253 is >> userLength >> userLengthUnit >> direc 958 is >> userLength >> userLengthUnit >> direction 2254 >> red >> green >> blue 959 >> red >> green >> blue 2255 >> placement << 960 >> auto_manual 2256 >> xmid >> ymid >> zmid >> positionUnit; 961 >> xmid >> ymid >> zmid >> positionUnit; 2257 962 2258 G4double length = userLength; << 963 G4double length = userLength * G4UIcommand::ValueOf(userLengthUnit); 2259 const G4VisExtent& sceneExtent = pScene->Ge << 2260 if (userLengthUnit == "auto") { << 2261 const G4double lengthMax = 0.5 * sceneExt << 2262 const G4double intLog10Length = std::floo << 2263 length = std::pow(10,intLog10Length); << 2264 if (5.*length < lengthMax) length *= 5.; << 2265 else if (2.*length < lengthMax) length *= << 2266 } else { << 2267 length *= G4UIcommand::ValueOf(userLength << 2268 } << 2269 G4String annotation = G4BestUnit(length,"Le << 2270 << 2271 G4double unit = G4UIcommand::ValueOf(positi 964 G4double unit = G4UIcommand::ValueOf(positionUnit); 2272 xmid *= unit; ymid *= unit; zmid *= unit; 965 xmid *= unit; ymid *= unit; zmid *= unit; 2273 966 2274 Scale::Direction scaleDirection (Scale::x); << 967 std::ostringstream oss; 2275 if (direction[0] == 'y') scaleDirection = S << 968 oss << userLength << ' ' << userLengthUnit; 2276 if (direction[0] == 'z') scaleDirection = S << 969 G4String annotation(oss.str()); 2277 << 2278 G4VViewer* pViewer = fpVisManager->GetCurre << 2279 if (!pViewer) { << 2280 if (verbosity >= G4VisManager::errors) { << 2281 G4warn << << 2282 "ERROR: G4VisCommandSceneAddScale::SetNewVa << 2283 "\n Auto direction needs a viewer." << 2284 << G4endl; << 2285 } << 2286 return; << 2287 } << 2288 970 2289 const G4Vector3D& vp = << 971 G4Scale::Direction scaleDirection (G4Scale::x); 2290 pViewer->GetViewParameters().GetViewpoint << 972 if (direction(0) == 'y') scaleDirection = G4Scale::y; 2291 const G4Vector3D& up = << 973 if (direction(0) == 'z') scaleDirection = G4Scale::z; 2292 pViewer->GetViewParameters().GetUpVector( << 2293 << 2294 if (direction == "auto") { // Takes cue fr << 2295 if (std::abs(vp.x()) > std::abs(vp.y()) & << 2296 std::abs(vp.x()) > std::abs(vp.z())) { // << 2297 if (std::abs(up.y()) > std::abs(up.z()) << 2298 else scaleDirection = Scale::y; << 2299 } << 2300 else if (std::abs(vp.y()) > std::abs(vp.x << 2301 std::abs(vp.y()) > std::abs(vp.z())) { << 2302 if (std::abs(up.x()) > std::abs(up.z()) << 2303 else scaleDirection = Scale::x; << 2304 } << 2305 else if (std::abs(vp.z()) > std::abs(vp.x << 2306 std::abs(vp.z()) > std::abs(vp.y())) { << 2307 if (std::abs(up.y()) > std::abs(up.x()) << 2308 else scaleDirection = Scale::y; << 2309 } << 2310 } << 2311 974 2312 G4bool autoPlacing = false; if (placement = << 975 G4bool autoPlacing = false; if (auto_manual == "auto") autoPlacing = true; 2313 // Parameters read and interpreted. 976 // Parameters read and interpreted. 2314 977 2315 // Useful constants, etc... 978 // Useful constants, etc... 2316 const G4double halfLength(length / 2.); 979 const G4double halfLength(length / 2.); 2317 const G4double comfort(0.01); // 0.15 seem 980 const G4double comfort(0.01); // 0.15 seems too big. 0.05 might be better. >> 981 const G4double onePlusComfort(1. + comfort); 2318 const G4double freeLengthFraction (1. + 2. 982 const G4double freeLengthFraction (1. + 2. * comfort); 2319 983 >> 984 const G4VisExtent& sceneExtent = pScene->GetExtent(); // Existing extent. 2320 const G4double xmin = sceneExtent.GetXmin() 985 const G4double xmin = sceneExtent.GetXmin(); 2321 const G4double xmax = sceneExtent.GetXmax() 986 const G4double xmax = sceneExtent.GetXmax(); 2322 const G4double ymin = sceneExtent.GetYmin() 987 const G4double ymin = sceneExtent.GetYmin(); 2323 const G4double ymax = sceneExtent.GetYmax() 988 const G4double ymax = sceneExtent.GetYmax(); 2324 const G4double zmin = sceneExtent.GetZmin() 989 const G4double zmin = sceneExtent.GetZmin(); 2325 const G4double zmax = sceneExtent.GetZmax() 990 const G4double zmax = sceneExtent.GetZmax(); 2326 991 2327 // Test existing extent and issue warnings. 992 // Test existing extent and issue warnings... 2328 G4bool worried = false; 993 G4bool worried = false; 2329 if (sceneExtent.GetExtentRadius() == 0) { 994 if (sceneExtent.GetExtentRadius() == 0) { 2330 worried = true; 995 worried = true; 2331 if (verbosity >= G4VisManager::warnings) 996 if (verbosity >= G4VisManager::warnings) { 2332 G4warn << << 997 G4cout << 2333 "WARNING: Existing scene does not yet have 998 "WARNING: Existing scene does not yet have any extent." 2334 "\n Maybe you have not yet added any geome 999 "\n Maybe you have not yet added any geometrical object." 2335 << G4endl; 1000 << G4endl; 2336 } 1001 } 2337 } 1002 } 2338 << 2339 // Test existing scene for room... 1003 // Test existing scene for room... 2340 G4bool room = true; 1004 G4bool room = true; 2341 switch (scaleDirection) { 1005 switch (scaleDirection) { 2342 case Scale::x: << 1006 case G4Scale::x: 2343 if (freeLengthFraction * (xmax - xmin) < << 1007 if (freeLengthFraction * (xmax - xmin) < length) room = false; break; 2344 break; << 1008 case G4Scale::y: 2345 case Scale::y: << 1009 if (freeLengthFraction * (ymax - ymin) < length) room = false; break; 2346 if (freeLengthFraction * (ymax - ymin) < << 1010 case G4Scale::z: 2347 break; << 1011 if (freeLengthFraction * (zmax - zmin) < length) room = false; break; 2348 case Scale::z: << 2349 if (freeLengthFraction * (zmax - zmin) < << 2350 break; << 2351 } 1012 } 2352 if (!room) { 1013 if (!room) { 2353 worried = true; 1014 worried = true; 2354 if (verbosity >= G4VisManager::warnings) 1015 if (verbosity >= G4VisManager::warnings) { 2355 G4warn << << 1016 G4cout << 2356 "WARNING: Not enough room in existing scene 1017 "WARNING: Not enough room in existing scene. Maybe scale is too long." 2357 << G4endl; 1018 << G4endl; 2358 } 1019 } 2359 } 1020 } 2360 if (worried) { 1021 if (worried) { 2361 if (verbosity >= G4VisManager::warnings) 1022 if (verbosity >= G4VisManager::warnings) { 2362 G4warn << << 1023 G4cout << 2363 "WARNING: The scale you have asked for is b 1024 "WARNING: The scale you have asked for is bigger than the existing" 2364 "\n scene. Maybe you have added it too so 1025 "\n scene. Maybe you have added it too soon. It is recommended that" 2365 "\n you add the scale last so that it can 1026 "\n you add the scale last so that it can be correctly auto-positioned" 2366 "\n so as not to be obscured by any existi 1027 "\n so as not to be obscured by any existing object and so that the" 2367 "\n view parameters can be correctly recal 1028 "\n view parameters can be correctly recalculated." 2368 << G4endl; 1029 << G4endl; 2369 } 1030 } 2370 } 1031 } 2371 1032 >> 1033 // Let's go ahead a construct a scale and a scale model. Since the >> 1034 // placing is done here, this G4Scale is *not* auto-placed... >> 1035 G4Scale scale(length, annotation, scaleDirection, >> 1036 false, xmid, ymid, zmid); >> 1037 G4VisAttributes* pVisAttr = new G4VisAttributes(G4Colour(red, green, blue)); >> 1038 // Created of the heap because it needs a long lifetime. This is a >> 1039 // mess. The model determines the life but the vis atttributes are >> 1040 // associated with the scale. There's no way of knowing when to >> 1041 // delete the vis atttributes!!! >> 1042 scale.SetVisAttributes(pVisAttr); >> 1043 G4VModel* model = new G4ScaleModel(scale); >> 1044 2372 // Now figure out the extent... 1045 // Now figure out the extent... 2373 // 1046 // >> 1047 // From the G4Scale.hh: >> 1048 // 2374 // This creates a representation of annotat 1049 // This creates a representation of annotated line in the specified 2375 // direction with tick marks at the end. I 1050 // direction with tick marks at the end. If autoPlacing is true it 2376 // is required to be centred at the front, 1051 // is required to be centred at the front, right, bottom corner of 2377 // the world space, comfortably outside the 1052 // the world space, comfortably outside the existing bounding 2378 // box/sphere so that existing objects do n 1053 // box/sphere so that existing objects do not obscure it. Otherwise 2379 // it is required to be drawn with mid-poin 1054 // it is required to be drawn with mid-point at (xmid, ymid, zmid). 2380 // 1055 // 2381 // The auto placing algorithm might be: 1056 // The auto placing algorithm might be: 2382 // x = xmin + (1 + comfort) * (xmax - xmi 1057 // x = xmin + (1 + comfort) * (xmax - xmin) 2383 // y = ymin - comfort * (ymax - ymin) 1058 // y = ymin - comfort * (ymax - ymin) 2384 // z = zmin + (1 + comfort) * (zmax - zmi 1059 // z = zmin + (1 + comfort) * (zmax - zmin) 2385 // if direction == x then (x - length,y,z 1060 // if direction == x then (x - length,y,z) to (x,y,z) 2386 // if direction == y then (x,y,z) to (x,y 1061 // if direction == y then (x,y,z) to (x,y + length,z) 2387 // if direction == z then (x,y,z - length 1062 // if direction == z then (x,y,z - length) to (x,y,z) 2388 // 1063 // >> 1064 // End of clip from G4Scale.hh: >> 1065 // 2389 // Implement this in two parts. Here, use 1066 // Implement this in two parts. Here, use the scale's extent to 2390 // "expand" the scene's extent. Then rende 1067 // "expand" the scene's extent. Then rendering - in 2391 // G4VSceneHandler::AddPrimitive(const G4Sc 1068 // G4VSceneHandler::AddPrimitive(const G4Scale&) - simply has to 2392 // ensure it's within the new extent. 1069 // ensure it's within the new extent. 2393 // 1070 // 2394 1071 2395 G4double sxmid(xmid), symid(ymid), szmid(zm 1072 G4double sxmid(xmid), symid(ymid), szmid(zmid); 2396 if (autoPlacing) { 1073 if (autoPlacing) { 2397 // Aim to place at bottom right of screen << 1074 sxmid = xmin + onePlusComfort * (xmax - xmin); 2398 // Give some comfort zone. << 1075 symid = ymin - comfort * (ymax - ymin); 2399 const G4double xComfort = comfort * (xmax << 1076 szmid = zmin + onePlusComfort * (zmax - zmin); 2400 const G4double yComfort = comfort * (ymax << 2401 const G4double zComfort = comfort * (zmax << 2402 switch (scaleDirection) { 1077 switch (scaleDirection) { 2403 case Scale::x: << 1078 case G4Scale::x: 2404 if (vp.z() > 0.) { << 1079 sxmid -= halfLength; 2405 sxmid = xmax + xComfort; << 2406 symid = ymin - yComfort; << 2407 szmid = zmin - zComfort; << 2408 } else { << 2409 sxmid = xmin - xComfort; << 2410 symid = ymin - yComfort; << 2411 szmid = zmax + zComfort; << 2412 } << 2413 break; 1080 break; 2414 case Scale::y: << 1081 case G4Scale::y: 2415 if (vp.x() > 0.) { << 1082 symid += halfLength; 2416 sxmid = xmin - xComfort; << 2417 symid = ymax + yComfort; << 2418 szmid = zmin - zComfort; << 2419 } else { << 2420 sxmid = xmax + xComfort; << 2421 symid = ymin - yComfort; << 2422 szmid = zmin - zComfort; << 2423 } << 2424 break; 1083 break; 2425 case Scale::z: << 1084 case G4Scale::z: 2426 if (vp.x() > 0.) { << 1085 szmid -= halfLength; 2427 sxmid = xmax + xComfort; << 2428 symid = ymin - yComfort; << 2429 szmid = zmax + zComfort; << 2430 } else { << 2431 sxmid = xmin - xComfort; << 2432 symid = ymin - yComfort; << 2433 szmid = zmax + zComfort; << 2434 } << 2435 break; 1086 break; 2436 } 1087 } 2437 } 1088 } 2438 << 1089 G4double sxmin(sxmid), sxmax(sxmid); >> 1090 G4double symin(symid), symax(symid); >> 1091 G4double szmin(szmid), szmax(szmid); 2439 G4Transform3D transform; 1092 G4Transform3D transform; 2440 const G4double h = halfLength; << 1093 G4VisExtent scaleExtent; 2441 const G4double t = h/5.; << 2442 G4VisExtent scaleExtent(-h,h,-t,t,-t,t); << 2443 switch (scaleDirection) { 1094 switch (scaleDirection) { 2444 case Scale::x: << 1095 case G4Scale::x: >> 1096 sxmin = sxmid - halfLength; >> 1097 sxmax = sxmid + halfLength; >> 1098 scaleExtent = G4VisExtent(-halfLength,halfLength,0,0,0,0); 2445 break; 1099 break; 2446 case Scale::y: << 1100 case G4Scale::y: >> 1101 symin = symid - halfLength; >> 1102 symax = symid + halfLength; 2447 transform = G4RotateZ3D(halfpi); 1103 transform = G4RotateZ3D(halfpi); >> 1104 scaleExtent = G4VisExtent(0,0,-halfLength,halfLength,0,0); 2448 break; 1105 break; 2449 case Scale::z: << 1106 case G4Scale::z: >> 1107 szmin = szmid - halfLength; >> 1108 szmax = szmid + halfLength; 2450 transform = G4RotateY3D(halfpi); 1109 transform = G4RotateY3D(halfpi); >> 1110 scaleExtent = G4VisExtent(0,0,0,0,-halfLength,halfLength); 2451 break; 1111 break; 2452 } 1112 } 2453 transform = G4Translate3D(sxmid,symid,szmid 1113 transform = G4Translate3D(sxmid,symid,szmid) * transform; 2454 scaleExtent = scaleExtent.Transform(transfo << 1114 ////////// G4VisExtent scaleExtent(sxmin, sxmax, symin, symax, szmin, szmax); 2455 1115 2456 G4Colour colour(red, green, blue); << 2457 if (direction == "auto") { << 2458 switch (scaleDirection) { << 2459 case Scale::x: << 2460 colour = G4Colour::Red(); << 2461 break; << 2462 case Scale::y: << 2463 colour = G4Colour::Green(); << 2464 break; << 2465 case Scale::z: << 2466 colour = G4Colour::Blue(); << 2467 break; << 2468 } << 2469 } << 2470 G4VisAttributes visAttr(colour); << 2471 1116 2472 Scale* scale = new Scale << 1117 model->SetTransformation(transform); 2473 (visAttr, length, transform, << 1118 // Note: it is the responsibility of the model to act upon this, but 2474 annotation, fCurrentTextSize, colour); << 1119 // the extent is in local coordinates... 2475 G4VModel* model = new G4CallbackModel<Scale << 2476 model->SetType("Scale"); << 2477 model->SetGlobalTag("Scale"); << 2478 model->SetGlobalDescription("Scale: " + new << 2479 model->SetExtent(scaleExtent); 1120 model->SetExtent(scaleExtent); >> 1121 // This extent gets "added" to existing scene extent in >> 1122 // AddRunDurationModel below. 2480 1123 2481 const G4String& currentSceneName = pScene - 1124 const G4String& currentSceneName = pScene -> GetName (); 2482 G4bool successful = pScene -> AddRunDuratio 1125 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2483 if (successful) { 1126 if (successful) { 2484 if (verbosity >= G4VisManager::confirmati 1127 if (verbosity >= G4VisManager::confirmations) { 2485 G4cout << "Scale of " << annotation 1128 G4cout << "Scale of " << annotation 2486 << " added to scene \"" << currentScen 1129 << " added to scene \"" << currentSceneName << "\"."; 2487 if (verbosity >= G4VisManager::paramete 1130 if (verbosity >= G4VisManager::parameters) { 2488 G4cout << "\n with extent " << scaleExtent 1131 G4cout << "\n with extent " << scaleExtent 2489 << "\n at " << transform.getRotatio 1132 << "\n at " << transform.getRotation() 2490 << " " << transform.getTranslation( << 1133 << transform.getTranslation(); 2491 } 1134 } 2492 G4cout << G4endl; 1135 G4cout << G4endl; 2493 } 1136 } 2494 } 1137 } 2495 else G4VisCommandsSceneAddUnsuccessful(verb 1138 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2496 << 1139 UpdateVisManagerScene (currentSceneName); 2497 CheckSceneAndNotifyHandlers (pScene); << 2498 } 1140 } 2499 1141 2500 G4VisCommandSceneAddScale::Scale::Scale << 2501 (const G4VisAttributes& visAtts, << 2502 G4double length, const G4Transform3D& trans << 2503 const G4String& annotation, G4double annota << 2504 const G4Colour& annotationColour): << 2505 fVisAtts(visAtts) << 2506 { << 2507 // Useful constants... << 2508 const G4double halfLength(length / 2.); << 2509 const G4double tickLength(length / 20.); << 2510 << 2511 // Create (empty) polylines having the same << 2512 // (OK to pass address since fVisAtts is lo << 2513 fScaleLine.SetVisAttributes(&fVisAtts); << 2514 fTick11.SetVisAttributes(&fVisAtts); << 2515 fTick12.SetVisAttributes(&fVisAtts); << 2516 fTick21.SetVisAttributes(&fVisAtts); << 2517 fTick22.SetVisAttributes(&fVisAtts); << 2518 << 2519 // Add points to the polylines to represent << 2520 // x-axis centred on the origin... << 2521 G4Point3D r1(G4Point3D(-halfLength, 0., 0.) << 2522 G4Point3D r2(G4Point3D( halfLength, 0., 0.) << 2523 fScaleLine.push_back(r1); << 2524 fScaleLine.push_back(r2); << 2525 G4Point3D ticky(0., tickLength, 0.); << 2526 G4Point3D tickz(0., 0., tickLength); << 2527 fTick11.push_back(r1 + ticky); << 2528 fTick11.push_back(r1 - ticky); << 2529 fTick12.push_back(r1 + tickz); << 2530 fTick12.push_back(r1 - tickz); << 2531 fTick21.push_back(r2 + ticky); << 2532 fTick21.push_back(r2 - ticky); << 2533 fTick22.push_back(r2 + tickz); << 2534 fTick22.push_back(r2 - tickz); << 2535 // ...and transform to chosen position and << 2536 fScaleLine.transform(transform); << 2537 fTick11.transform(transform); << 2538 fTick12.transform(transform); << 2539 fTick21.transform(transform); << 2540 fTick22.transform(transform); << 2541 // Similarly for annotation << 2542 G4Point3D textPosition(0., tickLength, 0.); << 2543 textPosition.transform(transform); << 2544 fText = G4Text(annotation,textPosition); << 2545 fText.SetVisAttributes(annotationColour); << 2546 fText.SetScreenSize(annotationSize); << 2547 } << 2548 << 2549 void G4VisCommandSceneAddScale::Scale::operat << 2550 (G4VGraphicsScene& sceneHandler,const G4Model << 2551 { << 2552 // Draw... << 2553 sceneHandler.BeginPrimitives(); << 2554 sceneHandler.AddPrimitive(fScaleLine); << 2555 sceneHandler.AddPrimitive(fTick11); << 2556 sceneHandler.AddPrimitive(fTick12); << 2557 sceneHandler.AddPrimitive(fTick21); << 2558 sceneHandler.AddPrimitive(fTick22); << 2559 sceneHandler.AddPrimitive(fText); << 2560 sceneHandler.EndPrimitives(); << 2561 } << 2562 1142 2563 ////////////// /vis/scene/add/text ////////// 1143 ////////////// /vis/scene/add/text ////////////////////////////////// 2564 1144 2565 G4VisCommandSceneAddText::G4VisCommandSceneAd 1145 G4VisCommandSceneAddText::G4VisCommandSceneAddText () { 2566 G4bool omitable; 1146 G4bool omitable; 2567 fpCommand = new G4UIcommand ("/vis/scene/ad 1147 fpCommand = new G4UIcommand ("/vis/scene/add/text", this); 2568 fpCommand -> SetGuidance ("Adds text to cur << 2569 fpCommand -> SetGuidance << 2570 ("Use \"/vis/set/textColour\" to set colo << 2571 fpCommand -> SetGuidance 1148 fpCommand -> SetGuidance 2572 ("Use \"/vis/set/textLayout\" to set layo << 1149 ("Adds text to current scene."); 2573 G4UIparameter* parameter; 1150 G4UIparameter* parameter; 2574 parameter = new G4UIparameter ("x", 'd', om 1151 parameter = new G4UIparameter ("x", 'd', omitable = true); 2575 parameter->SetDefaultValue (0); 1152 parameter->SetDefaultValue (0); >> 1153 parameter->SetGuidance ("x"); 2576 fpCommand->SetParameter (parameter); 1154 fpCommand->SetParameter (parameter); 2577 parameter = new G4UIparameter ("y", 'd', o 1155 parameter = new G4UIparameter ("y", 'd', omitable = true); 2578 parameter->SetDefaultValue (0); 1156 parameter->SetDefaultValue (0); >> 1157 parameter->SetGuidance ("y"); 2579 fpCommand->SetParameter (parameter); 1158 fpCommand->SetParameter (parameter); 2580 parameter = new G4UIparameter ("z", 'd', o 1159 parameter = new G4UIparameter ("z", 'd', omitable = true); 2581 parameter->SetDefaultValue (0); 1160 parameter->SetDefaultValue (0); >> 1161 parameter->SetGuidance ("z"); 2582 fpCommand->SetParameter (parameter); 1162 fpCommand->SetParameter (parameter); 2583 parameter = new G4UIparameter ("unit", 's' 1163 parameter = new G4UIparameter ("unit", 's', omitable = true); 2584 parameter->SetDefaultValue ("m"); 1164 parameter->SetDefaultValue ("m"); 2585 fpCommand->SetParameter (parameter); 1165 fpCommand->SetParameter (parameter); 2586 parameter = new G4UIparameter ("font_size" 1166 parameter = new G4UIparameter ("font_size", 'd', omitable = true); 2587 parameter->SetDefaultValue (12); 1167 parameter->SetDefaultValue (12); 2588 parameter->SetGuidance ("pixels"); 1168 parameter->SetGuidance ("pixels"); 2589 fpCommand->SetParameter (parameter); 1169 fpCommand->SetParameter (parameter); 2590 parameter = new G4UIparameter ("x_offset", 1170 parameter = new G4UIparameter ("x_offset", 'd', omitable = true); 2591 parameter->SetDefaultValue (0); 1171 parameter->SetDefaultValue (0); 2592 parameter->SetGuidance ("pixels"); 1172 parameter->SetGuidance ("pixels"); 2593 fpCommand->SetParameter (parameter); 1173 fpCommand->SetParameter (parameter); 2594 parameter = new G4UIparameter ("y_offset", 1174 parameter = new G4UIparameter ("y_offset", 'd', omitable = true); 2595 parameter->SetDefaultValue (0); 1175 parameter->SetDefaultValue (0); 2596 parameter->SetGuidance ("pixels"); 1176 parameter->SetGuidance ("pixels"); 2597 fpCommand->SetParameter (parameter); 1177 fpCommand->SetParameter (parameter); 2598 parameter = new G4UIparameter ("text", 's' 1178 parameter = new G4UIparameter ("text", 's', omitable = true); 2599 parameter->SetGuidance ("The rest of the li 1179 parameter->SetGuidance ("The rest of the line is text."); 2600 parameter->SetDefaultValue ("Hello G4"); 1180 parameter->SetDefaultValue ("Hello G4"); 2601 fpCommand->SetParameter (parameter); 1181 fpCommand->SetParameter (parameter); 2602 } 1182 } 2603 1183 2604 G4VisCommandSceneAddText::~G4VisCommandSceneA 1184 G4VisCommandSceneAddText::~G4VisCommandSceneAddText () { 2605 delete fpCommand; 1185 delete fpCommand; 2606 } 1186 } 2607 1187 2608 G4String G4VisCommandSceneAddText::GetCurrent 1188 G4String G4VisCommandSceneAddText::GetCurrentValue (G4UIcommand*) { 2609 return ""; 1189 return ""; 2610 } 1190 } 2611 1191 2612 void G4VisCommandSceneAddText::SetNewValue (G 1192 void G4VisCommandSceneAddText::SetNewValue (G4UIcommand*, G4String newValue) { 2613 1193 2614 G4VisManager::Verbosity verbosity = fpVisMa 1194 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2615 G4bool warn = verbosity >= G4VisManager::wa 1195 G4bool warn = verbosity >= G4VisManager::warnings; 2616 1196 2617 G4Scene* pScene = fpVisManager->GetCurrentS 1197 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2618 if (!pScene) { 1198 if (!pScene) { 2619 if (verbosity >= G4VisManager::errors) { 1199 if (verbosity >= G4VisManager::errors) { 2620 G4warn << "ERROR: No current scene. Pl << 1200 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2621 } 1201 } 2622 return; 1202 return; 2623 } 1203 } 2624 1204 2625 G4Tokenizer next(newValue); 1205 G4Tokenizer next(newValue); 2626 G4double x = StoD(next()); 1206 G4double x = StoD(next()); 2627 G4double y = StoD(next()); 1207 G4double y = StoD(next()); 2628 G4double z = StoD(next()); 1208 G4double z = StoD(next()); 2629 G4String unitString = next(); 1209 G4String unitString = next(); 2630 G4double font_size = StoD(next()); 1210 G4double font_size = StoD(next()); 2631 G4double x_offset = StoD(next()); 1211 G4double x_offset = StoD(next()); 2632 G4double y_offset = StoD(next()); 1212 G4double y_offset = StoD(next()); 2633 G4String text = next("\n"); 1213 G4String text = next("\n"); 2634 1214 2635 G4double unit = G4UIcommand::ValueOf(unitSt 1215 G4double unit = G4UIcommand::ValueOf(unitString); 2636 x *= unit; y *= unit; z *= unit; 1216 x *= unit; y *= unit; z *= unit; 2637 1217 2638 G4Text g4text(text, G4Point3D(x,y,z)); 1218 G4Text g4text(text, G4Point3D(x,y,z)); 2639 G4VisAttributes visAtts(fCurrentTextColour) << 2640 g4text.SetVisAttributes(visAtts); << 2641 g4text.SetLayout(fCurrentTextLayout); << 2642 g4text.SetScreenSize(font_size); 1219 g4text.SetScreenSize(font_size); 2643 g4text.SetOffset(x_offset,y_offset); 1220 g4text.SetOffset(x_offset,y_offset); 2644 G4VModel* model = new G4TextModel(g4text); 1221 G4VModel* model = new G4TextModel(g4text); 2645 const G4String& currentSceneName = pScene - 1222 const G4String& currentSceneName = pScene -> GetName (); 2646 G4bool successful = pScene -> AddRunDuratio 1223 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2647 if (successful) { 1224 if (successful) { 2648 if (verbosity >= G4VisManager::confirmati 1225 if (verbosity >= G4VisManager::confirmations) { 2649 G4cout << "Text '" << text << 1226 G4cout << "Text \"" << text 2650 << "' has been added to scene \"" << c << 1227 << "\" has been added to scene \"" << currentSceneName << "\"." 2651 << G4endl; << 2652 } << 2653 } << 2654 else G4VisCommandsSceneAddUnsuccessful(verb << 2655 << 2656 CheckSceneAndNotifyHandlers (pScene); << 2657 } << 2658 << 2659 << 2660 ////////////// /vis/scene/add/text2D //////// << 2661 << 2662 G4VisCommandSceneAddText2D::G4VisCommandScene << 2663 G4bool omitable; << 2664 fpCommand = new G4UIcommand ("/vis/scene/ad << 2665 fpCommand -> SetGuidance ("Adds 2D text to << 2666 fpCommand -> SetGuidance ("x,y in range [-1 << 2667 fpCommand -> SetGuidance << 2668 ("Use \"/vis/set/textColour\" to set colo << 2669 fpCommand -> SetGuidance << 2670 ("Use \"/vis/set/textLayout\" to set layo << 2671 G4UIparameter* parameter; << 2672 parameter = new G4UIparameter ("x", 'd', om << 2673 parameter->SetDefaultValue (0); << 2674 fpCommand->SetParameter (parameter); << 2675 parameter = new G4UIparameter ("y", 'd', o << 2676 parameter->SetDefaultValue (0); << 2677 fpCommand->SetParameter (parameter); << 2678 parameter = new G4UIparameter ("font_size" << 2679 parameter->SetDefaultValue (12); << 2680 parameter->SetGuidance ("pixels"); << 2681 fpCommand->SetParameter (parameter); << 2682 parameter = new G4UIparameter ("x_offset", << 2683 parameter->SetDefaultValue (0); << 2684 parameter->SetGuidance ("pixels"); << 2685 fpCommand->SetParameter (parameter); << 2686 parameter = new G4UIparameter ("y_offset", << 2687 parameter->SetDefaultValue (0); << 2688 parameter->SetGuidance ("pixels"); << 2689 fpCommand->SetParameter (parameter); << 2690 parameter = new G4UIparameter ("text", 's' << 2691 parameter->SetGuidance ("The rest of the li << 2692 parameter->SetDefaultValue ("Hello G4"); << 2693 fpCommand->SetParameter (parameter); << 2694 } << 2695 << 2696 G4VisCommandSceneAddText2D::~G4VisCommandScen << 2697 delete fpCommand; << 2698 } << 2699 << 2700 G4String G4VisCommandSceneAddText2D::GetCurre << 2701 return ""; << 2702 } << 2703 << 2704 void G4VisCommandSceneAddText2D::SetNewValue << 2705 << 2706 G4VisManager::Verbosity verbosity = fpVisMa << 2707 G4bool warn = verbosity >= G4VisManager::wa << 2708 << 2709 G4Scene* pScene = fpVisManager->GetCurrentS << 2710 if (!pScene) { << 2711 if (verbosity >= G4VisManager::errors) { << 2712 G4warn << "ERROR: No current scene. Pl << 2713 } << 2714 return; << 2715 } << 2716 << 2717 G4Tokenizer next(newValue); << 2718 G4double x = StoD(next()); << 2719 G4double y = StoD(next()); << 2720 G4double font_size = StoD(next()); << 2721 G4double x_offset = StoD(next()); << 2722 G4double y_offset = StoD(next()); << 2723 G4String text = next("\n"); << 2724 << 2725 G4Text g4text(text, G4Point3D(x,y,0.)); << 2726 G4VisAttributes visAtts(fCurrentTextColour) << 2727 g4text.SetVisAttributes(visAtts); << 2728 g4text.SetLayout(fCurrentTextLayout); << 2729 g4text.SetScreenSize(font_size); << 2730 g4text.SetOffset(x_offset,y_offset); << 2731 G4Text2D* g4text2D = new G4Text2D(g4text); << 2732 G4VModel* model = << 2733 new G4CallbackModel<G4VisCommandSceneAddT << 2734 model->SetType("Text2D"); << 2735 model->SetGlobalTag("Text2D"); << 2736 std::ostringstream oss; << 2737 oss << "Text2D: '" << g4text.GetText() << 2738 << "' at " << g4text.GetPosition().x() << ' << 2739 << " with size " << g4text.GetScreenSize() << 2740 << " with offsets " << g4text.GetXOffset() << 2741 model->SetGlobalDescription(oss.str()); << 2742 const G4String& currentSceneName = pScene - << 2743 G4bool successful = pScene -> AddRunDuratio << 2744 if (successful) { << 2745 if (verbosity >= G4VisManager::confirmati << 2746 G4cout << "2D text '" << text << 2747 << "' has been added to scene \"" << c << 2748 << G4endl; 1228 << G4endl; 2749 } 1229 } 2750 } 1230 } 2751 else G4VisCommandsSceneAddUnsuccessful(verb 1231 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2752 << 1232 UpdateVisManagerScene (currentSceneName); 2753 CheckSceneAndNotifyHandlers (pScene); << 2754 } << 2755 << 2756 G4VisCommandSceneAddText2D::G4Text2D::G4Text2 << 2757 fText(text) << 2758 {} << 2759 << 2760 void G4VisCommandSceneAddText2D::G4Text2D::op << 2761 (G4VGraphicsScene& sceneHandler, const G4Mo << 2762 sceneHandler.BeginPrimitives2D(); << 2763 sceneHandler.AddPrimitive(fText); << 2764 sceneHandler.EndPrimitives2D(); << 2765 } 1233 } 2766 1234 2767 1235 2768 ////////////// /vis/scene/add/trajectories // 1236 ////////////// /vis/scene/add/trajectories /////////////////////////////////// 2769 1237 2770 G4VisCommandSceneAddTrajectories::G4VisComman 1238 G4VisCommandSceneAddTrajectories::G4VisCommandSceneAddTrajectories () { 2771 G4bool omitable; 1239 G4bool omitable; 2772 fpCommand = new G4UIcmdWithAString 1240 fpCommand = new G4UIcmdWithAString 2773 ("/vis/scene/add/trajectories", this); 1241 ("/vis/scene/add/trajectories", this); 2774 fpCommand -> SetGuidance 1242 fpCommand -> SetGuidance 2775 ("Adds trajectories to current scene."); 1243 ("Adds trajectories to current scene."); 2776 fpCommand -> SetGuidance 1244 fpCommand -> SetGuidance 2777 ("Causes trajectories, if any, to be draw 1245 ("Causes trajectories, if any, to be drawn at the end of processing an" 2778 "\nevent. Switches on trajectory storin 1246 "\nevent. Switches on trajectory storing and sets the" 2779 "\ndefault trajectory type."); 1247 "\ndefault trajectory type."); 2780 fpCommand -> SetGuidance 1248 fpCommand -> SetGuidance 2781 ("The command line parameter list determi 1249 ("The command line parameter list determines the default trajectory type." 2782 "\nIf it contains the string \"smooth\", 1250 "\nIf it contains the string \"smooth\", auxiliary inter-step points will" 2783 "\nbe inserted to improve the smoothness 1251 "\nbe inserted to improve the smoothness of the drawing of a curved" 2784 "\ntrajectory." 1252 "\ntrajectory." 2785 "\nIf it contains the string \"rich\", s 1253 "\nIf it contains the string \"rich\", significant extra information will" 2786 "\nbe stored in the trajectory (G4RichTr 1254 "\nbe stored in the trajectory (G4RichTrajectory) amenable to modeling" 2787 "\nand filtering with \"/vis/modeling/tr 1255 "\nand filtering with \"/vis/modeling/trajectories/create/drawByAttribute\"" 2788 "\nand \"/vis/filtering/trajectories/cre 1256 "\nand \"/vis/filtering/trajectories/create/attributeFilter\" commands." 2789 "\nIt may contain both strings in any or 1257 "\nIt may contain both strings in any order."); 2790 fpCommand -> SetGuidance 1258 fpCommand -> SetGuidance 2791 ("\nTo switch off trajectory storing: \"/ 1259 ("\nTo switch off trajectory storing: \"/tracking/storeTrajectory 0\"." 2792 "\nSee also \"/vis/scene/endOfEventActio 1260 "\nSee also \"/vis/scene/endOfEventAction\"."); 2793 fpCommand -> SetGuidance 1261 fpCommand -> SetGuidance 2794 ("Note: This only sets the default. Ind 1262 ("Note: This only sets the default. Independently of the result of this" 2795 "\ncommand, a user may instantiate a tra 1263 "\ncommand, a user may instantiate a trajectory that overrides this default" 2796 "\nin PreUserTrackingAction."); 1264 "\nin PreUserTrackingAction."); 2797 fpCommand -> SetParameterName ("default-tra 1265 fpCommand -> SetParameterName ("default-trajectory-type", omitable = true); 2798 fpCommand -> SetDefaultValue (""); 1266 fpCommand -> SetDefaultValue (""); 2799 } 1267 } 2800 1268 2801 G4VisCommandSceneAddTrajectories::~G4VisComma 1269 G4VisCommandSceneAddTrajectories::~G4VisCommandSceneAddTrajectories () { 2802 delete fpCommand; 1270 delete fpCommand; 2803 } 1271 } 2804 1272 2805 G4String G4VisCommandSceneAddTrajectories::Ge 1273 G4String G4VisCommandSceneAddTrajectories::GetCurrentValue (G4UIcommand*) { 2806 return ""; 1274 return ""; 2807 } 1275 } 2808 1276 2809 void G4VisCommandSceneAddTrajectories::SetNew 1277 void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand*, 2810 G4String newValue) { 1278 G4String newValue) { 2811 1279 2812 G4VisManager::Verbosity verbosity = fpVisMa 1280 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2813 G4bool warn = verbosity >= G4VisManager::wa 1281 G4bool warn = verbosity >= G4VisManager::warnings; 2814 1282 2815 G4Scene* pScene = fpVisManager->GetCurrentS 1283 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2816 if (!pScene) { 1284 if (!pScene) { 2817 if (verbosity >= G4VisManager::errors) { 1285 if (verbosity >= G4VisManager::errors) { 2818 G4warn << "ERROR: No current scene. Pl << 1286 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2819 } 1287 } 2820 return; 1288 return; 2821 } 1289 } 2822 const G4String& currentSceneName = pScene - << 2823 1290 2824 G4bool smooth = false; << 1291 G4bool smooth = false, rich = false; 2825 G4bool rich = false; << 2826 if (newValue.find("smooth") != std::string: 1292 if (newValue.find("smooth") != std::string::npos) smooth = true; 2827 if (newValue.find("rich") != std::string::n 1293 if (newValue.find("rich") != std::string::npos) rich = true; 2828 if (newValue.size() && !(rich || smooth)) { << 2829 if (verbosity >= G4VisManager::errors) { << 2830 G4warn << "ERROR: Unrecognised paramete << 2831 "\n No action taken." << 2832 << G4endl; << 2833 } << 2834 return; << 2835 } << 2836 1294 2837 G4UImanager* UImanager = G4UImanager::GetUI 1295 G4UImanager* UImanager = G4UImanager::GetUIpointer(); >> 1296 G4int keepVerbose = UImanager->GetVerboseLevel(); >> 1297 G4int newVerbose = 2; >> 1298 UImanager->SetVerboseLevel(newVerbose); >> 1299 G4PropagatorInField* propagatorInField = >> 1300 G4TransportationManager::GetTransportationManager()-> >> 1301 GetPropagatorInField(); >> 1302 propagatorInField->SetTrajectoryFilter(0); // Switch off smooth trajectories. >> 1303 static G4IdentityTrajectoryFilter auxiliaryPointsFilter; 2838 G4String defaultTrajectoryType; 1304 G4String defaultTrajectoryType; >> 1305 G4int i_mode = 0; 2839 if (smooth && rich) { 1306 if (smooth && rich) { 2840 UImanager->ApplyCommand("/tracking/storeT << 1307 UImanager->ApplyCommand("/tracking/storeTrajectory 3"); >> 1308 propagatorInField->SetTrajectoryFilter(&auxiliaryPointsFilter); 2841 defaultTrajectoryType = "G4RichTrajectory 1309 defaultTrajectoryType = "G4RichTrajectory configured for smooth steps"; 2842 } else if (smooth) { 1310 } else if (smooth) { 2843 UImanager->ApplyCommand("/tracking/storeT 1311 UImanager->ApplyCommand("/tracking/storeTrajectory 2"); >> 1312 propagatorInField->SetTrajectoryFilter(&auxiliaryPointsFilter); 2844 defaultTrajectoryType = "G4SmoothTrajecto 1313 defaultTrajectoryType = "G4SmoothTrajectory"; 2845 } else if (rich) { 1314 } else if (rich) { 2846 UImanager->ApplyCommand("/tracking/storeT 1315 UImanager->ApplyCommand("/tracking/storeTrajectory 3"); 2847 defaultTrajectoryType = "G4RichTrajectory 1316 defaultTrajectoryType = "G4RichTrajectory"; 2848 } else { 1317 } else { >> 1318 if (!newValue.empty()) { >> 1319 std::istringstream iss(newValue); >> 1320 iss >> i_mode; >> 1321 if (iss) { >> 1322 if (verbosity >= G4VisManager::warnings) { >> 1323 G4cout << "WARNING: Integer parameter " << i_mode << " found." >> 1324 "\n DEPRECATED - will be removed at next major release." >> 1325 "\n Use \"/vis/modeling/trajectories\" commands." >> 1326 << G4endl; >> 1327 } >> 1328 } else { >> 1329 if (verbosity >= G4VisManager::errors) { >> 1330 G4cout << "ERROR: Unrecognised parameter \"" << newValue << "\"" >> 1331 "\n No action taken." >> 1332 << G4endl; >> 1333 } >> 1334 return; >> 1335 } >> 1336 } 2849 UImanager->ApplyCommand("/tracking/storeT 1337 UImanager->ApplyCommand("/tracking/storeTrajectory 1"); 2850 defaultTrajectoryType = "G4Trajectory"; 1338 defaultTrajectoryType = "G4Trajectory"; 2851 } 1339 } >> 1340 UImanager->SetVerboseLevel(keepVerbose); 2852 1341 2853 if (verbosity >= G4VisManager::errors) { << 1342 if (rich) { 2854 G4warn << << 1343 if (verbosity >= G4VisManager::warnings) { 2855 "Attributes available for modeling and << 1344 G4cout << 2856 "\n \"/vis/modeling/trajectories/creat << 1345 "Attributes available for modeling and filtering with" 2857 "\n \"/vis/filtering/trajectories/crea << 1346 "\n\"/vis/modeling/trajectories/create/drawByAttribute\" and" 2858 << G4endl; << 1347 "\n\"/vis/filtering/trajectories/create/attributeFilter\" commands:\n" 2859 G4warn << *G4TrajectoriesModel().GetAttDe << 1348 << G4RichTrajectory().GetAttDefs(); 2860 if (rich) { << 2861 G4warn << *G4RichTrajectory().GetAttDef << 2862 << *G4RichTrajectoryPoint().GetAttDefs << 2863 } else if (smooth) { << 2864 G4warn << *G4SmoothTrajectory().GetAttD << 2865 << *G4SmoothTrajectoryPoint().GetAttDe << 2866 } else { << 2867 G4warn << *G4Trajectory().GetAttDefs() << 2868 << *G4TrajectoryPoint().GetAttDefs(); << 2869 } 1349 } 2870 } 1350 } 2871 1351 2872 const auto& eoeList = pScene->GetEndOfEvent << 1352 G4TrajectoriesModel* model = new G4TrajectoriesModel(i_mode); 2873 auto eoeModel = eoeList.begin(); << 1353 const G4String& currentSceneName = pScene -> GetName (); 2874 for (; eoeModel != eoeList.end(); ++eoeMode << 1354 pScene -> AddEndOfEventModel (model, warn); 2875 const auto* actualModel = eoeModel->fpMod << 2876 if (dynamic_cast<const G4TrajectoriesMode << 2877 } << 2878 if (eoeModel == eoeList.end()) { << 2879 // No trajectories model exists in the sc << 2880 G4VModel* model = new G4TrajectoriesModel << 2881 pScene -> AddEndOfEventModel (model, warn << 2882 } // ...else it already exists and there i << 2883 // because G4TrajectoriesModel simply descr << 2884 // trajectories store whatever the type. << 2885 1355 2886 if (verbosity >= G4VisManager::confirmation 1356 if (verbosity >= G4VisManager::confirmations) { 2887 G4cout << "Default trajectory type " << d 1357 G4cout << "Default trajectory type " << defaultTrajectoryType 2888 << "\n will be used to store trajectori 1358 << "\n will be used to store trajectories for scene \"" 2889 << currentSceneName << "\"." 1359 << currentSceneName << "\"." 2890 << G4endl; 1360 << G4endl; 2891 } 1361 } 2892 1362 2893 if (verbosity >= G4VisManager::warnings) { 1363 if (verbosity >= G4VisManager::warnings) { 2894 G4warn << << 1364 G4cout << 2895 "WARNING: Trajectory storing has been r 1365 "WARNING: Trajectory storing has been requested. This action may be" 2896 "\n reversed with \"/tracking/storeTra 1366 "\n reversed with \"/tracking/storeTrajectory 0\"." 2897 << G4endl; 1367 << G4endl; 2898 } 1368 } 2899 << 1369 UpdateVisManagerScene (currentSceneName); 2900 CheckSceneAndNotifyHandlers (pScene); << 2901 } 1370 } 2902 1371 2903 ////////////// /vis/scene/add/userAction //// 1372 ////////////// /vis/scene/add/userAction /////////////////////////////////// 2904 1373 2905 G4VisCommandSceneAddUserAction::G4VisCommandS 1374 G4VisCommandSceneAddUserAction::G4VisCommandSceneAddUserAction () { 2906 G4bool omitable; 1375 G4bool omitable; 2907 fpCommand = new G4UIcmdWithAString("/vis/sc << 1376 fpCommand = new G4UIcommand("/vis/scene/add/userAction",this); 2908 fpCommand -> SetGuidance << 2909 ("Add named Vis User Action to current sc << 2910 fpCommand -> SetGuidance << 2911 ("Attempts to match search string to name << 2912 fpCommand -> SetGuidance 1377 fpCommand -> SetGuidance 2913 ("(Use /vis/list to see names of register << 1378 ("Add Vis User Action, if any, to current scene."); 2914 fpCommand -> SetGuidance 1379 fpCommand -> SetGuidance 2915 ("If name == \"all\" (default), all actio << 1380 ("Optional arguments define the extent of the callback drawing. You may" 2916 fpCommand -> SetParameterName("action-name" << 1381 "\nnot need this if the extent has been defined in the original" 2917 fpCommand -> SetDefaultValue("all"); << 1382 "\nSetUserAction or is defined by other components of the scene. But if" >> 1383 "\nthe user action is the only component of the scene, you will certainly" >> 1384 "\nneed to set the extent either in SetUserAction or here. A scene must" >> 1385 "\nhave an extent one way or another so that the viewer can calculate" >> 1386 "\nhow to point the camera."); >> 1387 G4UIparameter* parameter; >> 1388 parameter = new G4UIparameter ("xmin", 'd', omitable = true); >> 1389 parameter->SetDefaultValue (0.); >> 1390 fpCommand->SetParameter (parameter); >> 1391 parameter = new G4UIparameter ("xmax", 'd', omitable = true); >> 1392 parameter->SetDefaultValue (0.); >> 1393 fpCommand->SetParameter (parameter); >> 1394 parameter = new G4UIparameter ("ymin", 'd', omitable = true); >> 1395 parameter->SetDefaultValue (0.); >> 1396 fpCommand->SetParameter (parameter); >> 1397 parameter = new G4UIparameter ("ymax", 'd', omitable = true); >> 1398 parameter->SetDefaultValue (0.); >> 1399 fpCommand->SetParameter (parameter); >> 1400 parameter = new G4UIparameter ("zmin", 'd', omitable = true); >> 1401 parameter->SetDefaultValue (0.); >> 1402 fpCommand->SetParameter (parameter); >> 1403 parameter = new G4UIparameter ("zmax", 'd', omitable = true); >> 1404 parameter->SetDefaultValue (0.); >> 1405 fpCommand->SetParameter (parameter); >> 1406 parameter = new G4UIparameter ("unit", 's', omitable = true); >> 1407 parameter->SetDefaultValue ("cm"); >> 1408 fpCommand->SetParameter (parameter); 2918 } 1409 } 2919 1410 2920 G4VisCommandSceneAddUserAction::~G4VisCommand 1411 G4VisCommandSceneAddUserAction::~G4VisCommandSceneAddUserAction () { 2921 delete fpCommand; 1412 delete fpCommand; 2922 } 1413 } 2923 1414 2924 G4String G4VisCommandSceneAddUserAction::GetC 1415 G4String G4VisCommandSceneAddUserAction::GetCurrentValue (G4UIcommand*) { 2925 return ""; 1416 return ""; 2926 } 1417 } 2927 1418 2928 void G4VisCommandSceneAddUserAction::SetNewVa << 1419 void G4VisCommandSceneAddUserAction::SetNewValue (G4UIcommand*, 2929 (G4UIcommand*, G4String newValue) { << 1420 G4String newValue) { 2930 1421 2931 G4VisManager::Verbosity verbosity = fpVisMa 1422 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); >> 1423 G4bool warn = verbosity >= G4VisManager::warnings; 2932 1424 2933 G4Scene* pScene = fpVisManager->GetCurrentS << 1425 G4VUserVisAction* visAction = fpVisManager->GetUserAction(); 2934 if (!pScene) { << 1426 if (!visAction) { 2935 if (verbosity >= G4VisManager::errors) { << 1427 if (warn) { 2936 G4warn << "ERROR: No current scene. Pl << 1428 G4cout << "WARNING: No User Vis Action registered." << G4endl; 2937 } 1429 } 2938 return; 1430 return; 2939 } 1431 } 2940 1432 2941 G4bool any = false; << 1433 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2942 << 1434 if (!pScene) { 2943 const std::vector<G4VisManager::UserVisActi << 1435 if (verbosity >= G4VisManager::errors) { 2944 fpVisManager->GetRunDurationUserVisAction << 1436 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2945 for (size_t i = 0; i < runDurationUserVisAc << 2946 const G4String& name = runDurationUserVis << 2947 G4VUserVisAction* visAction = runDuration << 2948 if (newValue == "all" || name.find(newVal << 2949 any = true; << 2950 AddVisAction(name,visAction,pScene,runD << 2951 } << 2952 } << 2953 << 2954 const std::vector<G4VisManager::UserVisActi << 2955 fpVisManager->GetEndOfEventUserVisActions << 2956 for (size_t i = 0; i < endOfEventUserVisAct << 2957 const G4String& name = endOfEventUserVisA << 2958 G4VUserVisAction* visAction = endOfEventU << 2959 if (newValue == "all" || name.find(newVal << 2960 any = true; << 2961 AddVisAction(name,visAction,pScene,endO << 2962 } << 2963 } << 2964 << 2965 const std::vector<G4VisManager::UserVisActi << 2966 fpVisManager->GetEndOfRunUserVisActions() << 2967 for (size_t i = 0; i < endOfRunUserVisActio << 2968 const G4String& name = endOfRunUserVisAct << 2969 G4VUserVisAction* visAction = endOfRunUse << 2970 if (newValue == "all" || name.find(newVal << 2971 any = true; << 2972 AddVisAction(name,visAction,pScene,endO << 2973 } << 2974 } << 2975 << 2976 if (!any) { << 2977 if (verbosity >= G4VisManager::warnings) << 2978 G4warn << "WARNING: No User Vis Action << 2979 } 1437 } 2980 return; 1438 return; 2981 } 1439 } 2982 1440 2983 CheckSceneAndNotifyHandlers (pScene); << 1441 G4String unitString; 2984 } << 1442 G4double xmin, xmax, ymin, ymax, zmin, zmax; 2985 << 1443 std::istringstream is (newValue); 2986 void G4VisCommandSceneAddUserAction::AddVisAc << 1444 is >> xmin >> xmax >> ymin >> ymax >> zmin >> zmax >> unitString; 2987 (const G4String& name, << 1445 G4double unit = G4UIcommand::ValueOf(unitString); 2988 G4VUserVisAction* visAction, << 1446 xmin *= unit; xmax *= unit; 2989 G4Scene* pScene, << 1447 ymin *= unit; ymax *= unit; 2990 G4VisCommandSceneAddUserAction::ActionType t << 1448 zmin *= unit; zmax *= unit; 2991 G4VisManager::Verbosity verbosity) << 1449 G4VisExtent commandExtent(xmin,xmax,ymin,ymax,zmin,zmax); 2992 { << 2993 G4bool warn = verbosity >= G4VisManager::wa << 2994 1450 2995 const std::map<G4VUserVisAction*,G4VisExten << 2996 fpVisManager->GetUserVisActionExtents(); << 2997 G4VisExtent extent; 1451 G4VisExtent extent; 2998 std::map<G4VUserVisAction*,G4VisExtent>::co << 1452 if (commandExtent.GetExtentRadius() > 0.) { 2999 visExtentMap.find(visAction); << 1453 extent = commandExtent; 3000 if (i != visExtentMap.end()) extent = i->se << 1454 } else if (fpVisManager->GetUserActionExtent().GetExtentRadius() > 0.) { 3001 if (warn) { << 1455 extent = fpVisManager->GetUserActionExtent(); 3002 if (extent.GetExtentRadius() <= 0.) { << 1456 } else { 3003 G4warn << 1457 if (warn) { 3004 << "WARNING: User Vis Action \"" << nam << 1458 G4cout << "WARNING: User Vis Action extent is null." << G4endl; 3005 << G4endl; << 3006 } 1459 } 3007 } 1460 } 3008 1461 3009 G4VModel* model = new G4CallbackModel<G4VUs 1462 G4VModel* model = new G4CallbackModel<G4VUserVisAction>(visAction); 3010 model->SetType("User Vis Action"); << 1463 model->SetGlobalDescription("Vis User Action"); 3011 model->SetGlobalTag(name); << 1464 model->SetGlobalTag("Vis User Action"); 3012 model->SetGlobalDescription(name); << 3013 model->SetExtent(extent); 1465 model->SetExtent(extent); 3014 G4bool successful = false;; << 1466 const G4String& currentSceneName = pScene -> GetName (); 3015 switch (type) { << 1467 pScene -> AddRunDurationModel (model, warn); 3016 case runDuration: << 1468 if (verbosity >= G4VisManager::confirmations) { 3017 successful = pScene -> AddRunDurationMode << 1469 G4cout << "User Vis Action added to scene \"" 3018 break; << 1470 << currentSceneName << "\""; 3019 case endOfEvent: << 1471 if (verbosity >= G4VisManager::parameters) { 3020 successful = pScene -> AddEndOfEventModel << 1472 G4cout << "\n with extent " << extent; 3021 break; << 3022 case endOfRun: << 3023 successful = pScene -> AddEndOfRunModel ( << 3024 break; << 3025 } << 3026 if (successful) { << 3027 if (verbosity >= G4VisManager::confirmati << 3028 const G4String& currentSceneName = pSce << 3029 G4cout << "User Vis Action added to sce << 3030 << currentSceneName << "\""; << 3031 if (verbosity >= G4VisManager::paramete << 3032 G4cout << "\n with extent " << exten << 3033 } << 3034 G4cout << G4endl; << 3035 } 1473 } >> 1474 G4cout << G4endl; 3036 } 1475 } 3037 else G4VisCommandsSceneAddUnsuccessful(verb << 1476 UpdateVisManagerScene (currentSceneName); 3038 } 1477 } 3039 1478 3040 ////////////// /vis/scene/add/volume //////// 1479 ////////////// /vis/scene/add/volume /////////////////////////////////////// 3041 1480 3042 G4VisCommandSceneAddVolume::G4VisCommandScene 1481 G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () { 3043 G4bool omitable; 1482 G4bool omitable; 3044 fpCommand = new G4UIcommand ("/vis/scene/ad 1483 fpCommand = new G4UIcommand ("/vis/scene/add/volume", this); 3045 fpCommand -> SetGuidance 1484 fpCommand -> SetGuidance 3046 ("Adds a physical volume to current scene, 1485 ("Adds a physical volume to current scene, with optional clipping volume."); 3047 fpCommand -> SetGuidance 1486 fpCommand -> SetGuidance 3048 ("If physical-volume-name is \"world\" (t 1487 ("If physical-volume-name is \"world\" (the default), the top of the" 3049 "\nmain geometry tree (material world) i << 1488 "\nmain geometry tree (material world) is added. If \"worlds\", the" 3050 "\ntops of all worlds - material world a << 1489 "\ntop of all worlds - material world and parallel worlds, if any - are" 3051 "\nadded. Otherwise a search of all worl << 1490 "\nadded. Otherwise a search of all worlds is made, taking the first" 3052 fpCommand -> SetGuidance << 1491 "\nmatching occurence only. To see a representation of the geometry" 3053 ("In the last case the names of all volum << 1492 "\nhierarchy of the worlds, try \"/vis/drawTree [worlds]\" or one of the" 3054 "\nagainst physical-volume-name. If this << 1493 "\ndriver/browser combinations that have the required functionality," 3055 "\nwhere regexp is a regular expression << 1494 "\ne.g., HepRepFile/XML with the WIRED3/4 browser."); 3056 "\nthe usual rules of regular expression << 3057 "\nmatch is required." << 3058 "\nFor example, \"/Shap/\" adds \"Shape1 << 3059 fpCommand -> SetGuidance << 3060 ("It may help to see a textual representa << 3061 "\nthe worlds. Try \"/vis/drawTree [worl << 3062 "\ncombinations that have the required f << 3063 fpCommand -> SetGuidance 1495 fpCommand -> SetGuidance 3064 ("If clip-volume-type is specified, the s 1496 ("If clip-volume-type is specified, the subsequent parameters are used to" 3065 "\nto define a clipping volume. For exam << 1497 "\nto define a clipping volume. For example," 3066 "\n\"/vis/scene/add/volume ! ! ! -box km << 1498 "\n\"vis/scene/add/volume ! ! ! -box km 0 1 0 1 0 1\" will draw the world" 3067 "\nwith the positive octant cut away. (I << 1499 "\nwith the positive octant cut away."); 3068 "\nwarnings try replacing 0 by 0.0000000 << 3069 fpCommand -> SetGuidance 1500 fpCommand -> SetGuidance 3070 ("If clip-volume-type is prepended with ' 1501 ("If clip-volume-type is prepended with '-', the clip-volume is subtracted" 3071 "\n(cutaway). (This is the default if th 1502 "\n(cutaway). (This is the default if there is no prepended character.)" 3072 "\nIf '*' is prepended, the intersection 1503 "\nIf '*' is prepended, the intersection of the physical-volume and the" 3073 "\nclip-volume is made. (You can make a << 1504 "\nclip-volume is made. (You can make a section/DCUT with a thin box, for" 3074 "\na thin box, for example)."); << 1505 "\nexample)."); 3075 fpCommand -> SetGuidance 1506 fpCommand -> SetGuidance 3076 ("For \"box\", the parameters are xmin,xm 1507 ("For \"box\", the parameters are xmin,xmax,ymin,ymax,zmin,zmax." 3077 "\nOnly \"box\" is programmed at present 1508 "\nOnly \"box\" is programmed at present."); 3078 G4UIparameter* parameter; 1509 G4UIparameter* parameter; 3079 parameter = new G4UIparameter ("physical-vo 1510 parameter = new G4UIparameter ("physical-volume-name", 's', omitable = true); 3080 parameter -> SetDefaultValue ("world"); 1511 parameter -> SetDefaultValue ("world"); 3081 fpCommand -> SetParameter (parameter); 1512 fpCommand -> SetParameter (parameter); 3082 parameter = new G4UIparameter ("copy-no", ' 1513 parameter = new G4UIparameter ("copy-no", 'i', omitable = true); 3083 parameter -> SetGuidance ("If negative, mat << 1514 parameter -> SetGuidance >> 1515 ("If negative, matches any copy no. First name match is taken."); 3084 parameter -> SetDefaultValue (-1); 1516 parameter -> SetDefaultValue (-1); 3085 fpCommand -> SetParameter (parameter); 1517 fpCommand -> SetParameter (parameter); 3086 parameter = new G4UIparameter ("depth-of-de 1518 parameter = new G4UIparameter ("depth-of-descent", 'i', omitable = true); 3087 parameter -> SetGuidance 1519 parameter -> SetGuidance 3088 ("Depth of descent of geometry hierarchy. 1520 ("Depth of descent of geometry hierarchy. Default = unlimited depth."); 3089 parameter -> SetDefaultValue (G4PhysicalVol << 1521 parameter -> SetDefaultValue (G4Scene::UNLIMITED); 3090 fpCommand -> SetParameter (parameter); 1522 fpCommand -> SetParameter (parameter); 3091 parameter = new G4UIparameter ("clip-volume 1523 parameter = new G4UIparameter ("clip-volume-type", 's', omitable = true); 3092 parameter -> SetParameterCandidates("none b 1524 parameter -> SetParameterCandidates("none box -box *box"); 3093 parameter -> SetDefaultValue ("none"); 1525 parameter -> SetDefaultValue ("none"); 3094 parameter -> SetGuidance("[-|*]type. See g 1526 parameter -> SetGuidance("[-|*]type. See general guidance."); 3095 fpCommand -> SetParameter (parameter); 1527 fpCommand -> SetParameter (parameter); 3096 parameter = new G4UIparameter ("parameter-u 1528 parameter = new G4UIparameter ("parameter-unit", 's', omitable = true); 3097 parameter -> SetDefaultValue ("m"); 1529 parameter -> SetDefaultValue ("m"); 3098 fpCommand -> SetParameter (parameter); 1530 fpCommand -> SetParameter (parameter); 3099 parameter = new G4UIparameter ("parameter-1 1531 parameter = new G4UIparameter ("parameter-1", 'd', omitable = true); 3100 parameter -> SetDefaultValue (0.); 1532 parameter -> SetDefaultValue (0.); 3101 fpCommand -> SetParameter (parameter); 1533 fpCommand -> SetParameter (parameter); 3102 parameter = new G4UIparameter ("parameter-2 1534 parameter = new G4UIparameter ("parameter-2", 'd', omitable = true); 3103 parameter -> SetDefaultValue (0.); 1535 parameter -> SetDefaultValue (0.); 3104 fpCommand -> SetParameter (parameter); 1536 fpCommand -> SetParameter (parameter); 3105 parameter = new G4UIparameter ("parameter-3 1537 parameter = new G4UIparameter ("parameter-3", 'd', omitable = true); 3106 parameter -> SetDefaultValue (0.); 1538 parameter -> SetDefaultValue (0.); 3107 fpCommand -> SetParameter (parameter); 1539 fpCommand -> SetParameter (parameter); 3108 parameter = new G4UIparameter ("parameter-4 1540 parameter = new G4UIparameter ("parameter-4", 'd', omitable = true); 3109 parameter -> SetDefaultValue (0.); 1541 parameter -> SetDefaultValue (0.); 3110 fpCommand -> SetParameter (parameter); 1542 fpCommand -> SetParameter (parameter); 3111 parameter = new G4UIparameter ("parameter-5 1543 parameter = new G4UIparameter ("parameter-5", 'd', omitable = true); 3112 parameter -> SetDefaultValue (0.); 1544 parameter -> SetDefaultValue (0.); 3113 fpCommand -> SetParameter (parameter); 1545 fpCommand -> SetParameter (parameter); 3114 parameter = new G4UIparameter ("parameter-6 1546 parameter = new G4UIparameter ("parameter-6", 'd', omitable = true); 3115 parameter -> SetDefaultValue (0.); 1547 parameter -> SetDefaultValue (0.); 3116 fpCommand -> SetParameter (parameter); 1548 fpCommand -> SetParameter (parameter); 3117 } 1549 } 3118 1550 3119 G4VisCommandSceneAddVolume::~G4VisCommandScen 1551 G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () { 3120 delete fpCommand; 1552 delete fpCommand; 3121 } 1553 } 3122 1554 3123 G4String G4VisCommandSceneAddVolume::GetCurre 1555 G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand*) { 3124 return "world 0 -1"; 1556 return "world 0 -1"; 3125 } 1557 } 3126 1558 3127 void G4VisCommandSceneAddVolume::SetNewValue 1559 void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand*, 3128 G4String newValue) { 1560 G4String newValue) { 3129 1561 3130 G4VisManager::Verbosity verbosity = fpVisMa 1562 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 3131 G4bool warn = verbosity >= G4VisManager::wa 1563 G4bool warn = verbosity >= G4VisManager::warnings; 3132 1564 3133 G4Scene* pScene = fpVisManager->GetCurrentS 1565 G4Scene* pScene = fpVisManager->GetCurrentScene(); 3134 if (!pScene) { 1566 if (!pScene) { 3135 if (verbosity >= G4VisManager::errors) { 1567 if (verbosity >= G4VisManager::errors) { 3136 G4warn << "ERROR: No current scene. Pl << 1568 G4cout << "ERROR: No current scene. Please create one." << G4endl; 3137 } 1569 } 3138 return; 1570 return; 3139 } 1571 } 3140 1572 3141 G4String name, clipVolumeType, parameterUni 1573 G4String name, clipVolumeType, parameterUnit; 3142 G4int copyNo, requestedDepthOfDescent; 1574 G4int copyNo, requestedDepthOfDescent; 3143 G4double param1, param2, param3, param4, pa 1575 G4double param1, param2, param3, param4, param5, param6; 3144 std::istringstream is (newValue); 1576 std::istringstream is (newValue); 3145 is >> name >> copyNo >> requestedDepthOfDes 1577 is >> name >> copyNo >> requestedDepthOfDescent 3146 >> clipVolumeType >> parameterUnit 1578 >> clipVolumeType >> parameterUnit 3147 >> param1 >> param2 >> param3 >> param4 1579 >> param1 >> param2 >> param3 >> param4 >> param5 >> param6; 3148 G4PhysicalVolumeModel::ClippingMode clippin 1580 G4PhysicalVolumeModel::ClippingMode clippingMode = 3149 G4PhysicalVolumeModel::subtraction; // D 1581 G4PhysicalVolumeModel::subtraction; // Default subtraction mode. 3150 if (clipVolumeType[size_t(0)] == '-') { 1582 if (clipVolumeType[size_t(0)] == '-') { 3151 clipVolumeType = clipVolumeType.substr(1) 1583 clipVolumeType = clipVolumeType.substr(1); // Remove first character. 3152 } else if (clipVolumeType[size_t(0)] == '*' 1584 } else if (clipVolumeType[size_t(0)] == '*') { 3153 clippingMode = G4PhysicalVolumeModel::int 1585 clippingMode = G4PhysicalVolumeModel::intersection; 3154 clipVolumeType = clipVolumeType.substr(1) 1586 clipVolumeType = clipVolumeType.substr(1); 3155 } 1587 } 3156 G4double unit = G4UIcommand::ValueOf(parame 1588 G4double unit = G4UIcommand::ValueOf(parameterUnit); 3157 param1 *= unit; param2 *= unit; param3 *= u 1589 param1 *= unit; param2 *= unit; param3 *= unit; 3158 param4 *= unit; param5 *= unit; param6 *= u 1590 param4 *= unit; param5 *= unit; param6 *= unit; 3159 1591 3160 G4VSolid* clippingSolid = nullptr; << 3161 if (clipVolumeType == "box") { << 3162 const G4double dX = (param2 - param1) / 2 << 3163 const G4double dY = (param4 - param3) / 2 << 3164 const G4double dZ = (param6 - param5) / 2 << 3165 const G4double x0 = (param2 + param1) / 2 << 3166 const G4double y0 = (param4 + param3) / 2 << 3167 const G4double z0 = (param6 + param5) / 2 << 3168 clippingSolid = new G4DisplacedSolid << 3169 ("_displaced_clipping_box", << 3170 new G4Box("_clipping_box",dX,dY,dZ), << 3171 G4Translate3D(x0,y0,z0)); << 3172 } << 3173 << 3174 G4TransportationManager* transportationMana 1592 G4TransportationManager* transportationManager = 3175 G4TransportationManager::GetTransportatio 1593 G4TransportationManager::GetTransportationManager (); 3176 1594 3177 size_t nWorlds = transportationManager->Get 1595 size_t nWorlds = transportationManager->GetNoWorlds(); 3178 if (nWorlds > 1) { // Parallel worlds in o 1596 if (nWorlds > 1) { // Parallel worlds in operation... 3179 if (verbosity >= G4VisManager::warnings) 1597 if (verbosity >= G4VisManager::warnings) { 3180 static G4bool warned = false; 1598 static G4bool warned = false; 3181 if (!warned && name != "worlds") { 1599 if (!warned && name != "worlds") { 3182 G4warn << << 1600 G4cout << 3183 "WARNING: Parallel worlds in operation. 1601 "WARNING: Parallel worlds in operation. To visualise, specify" 3184 "\n \"worlds\" or the parallel world vol 1602 "\n \"worlds\" or the parallel world volume or sub-volume name" 3185 "\n and control visibility with /vis/ge 1603 "\n and control visibility with /vis/geometry." 3186 << G4endl; 1604 << G4endl; 3187 std::vector<G4VPhysicalVolume*>::iterator i 1605 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 3188 transportationManager->GetWorldsIterator( 1606 transportationManager->GetWorldsIterator(); 3189 for (size_t i = 0; i < nWorlds; ++i, ++iter 1607 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { 3190 G4warn << " World " << i << ": " << (*it << 1608 G4cout << " World " << i << ": " << (*iterWorld)->GetName() 3191 << G4endl; 1609 << G4endl; 3192 warned = true; 1610 warned = true; 3193 } 1611 } 3194 } 1612 } 3195 } 1613 } 3196 } 1614 } 3197 1615 3198 // Get the world (the initial value of the << 3199 G4VPhysicalVolume* world = *(transportation 1616 G4VPhysicalVolume* world = *(transportationManager->GetWorldsIterator()); 3200 1617 3201 if (!world) { 1618 if (!world) { 3202 if (verbosity >= G4VisManager::errors) { 1619 if (verbosity >= G4VisManager::errors) { 3203 G4warn << << 1620 G4cout << 3204 "ERROR: G4VisCommandSceneAddVolume::SetNewV 1621 "ERROR: G4VisCommandSceneAddVolume::SetNewValue:" 3205 "\n No world. Maybe the geometry has not 1622 "\n No world. Maybe the geometry has not yet been defined." 3206 "\n Try \"/run/initialize\"" 1623 "\n Try \"/run/initialize\"" 3207 << G4endl; 1624 << G4endl; 3208 } 1625 } 3209 return; 1626 return; 3210 } 1627 } 3211 1628 3212 std::vector<G4PhysicalVolumesSearchScene::F << 1629 const std::vector<G4VModel*>& rdModelList = pScene -> GetRunDurationModelList(); >> 1630 std::vector<G4VModel*>::const_iterator i; >> 1631 for (i = rdModelList.begin(); i != rdModelList.end(); ++i) { >> 1632 if ((*i) -> GetGlobalDescription().find("G4PhysicalVolumeModel") >> 1633 != std::string::npos) { >> 1634 if (((G4PhysicalVolumeModel*)(*i)) -> GetTopPhysicalVolume () == world) break; >> 1635 } >> 1636 } >> 1637 if (i != rdModelList.end()) { >> 1638 if (verbosity >= G4VisManager::warnings) { >> 1639 G4cout << "WARNING: There is already a volume, \"" >> 1640 << (*i) -> GetGlobalDescription() >> 1641 << "\",\n in the run-duration model list of scene \"" >> 1642 << pScene -> GetName() >> 1643 << "\".\n To get a clean scene:" >> 1644 << "\n /vis/drawVolume " << name >> 1645 << "\n or" >> 1646 << "\n /vis/scene/create" >> 1647 << "\n /vis/scene/add/volume " << name >> 1648 << "\n /vis/sceneHandler/attach" >> 1649 << "\n (and also, if necessary, /vis/viewer/flush)" >> 1650 << G4endl; >> 1651 } >> 1652 return; >> 1653 } 3213 1654 3214 // When it comes to determining the extent << 1655 std::vector<G4PhysicalVolumeModel*> models; 3215 // assume the user wishes to ignore "invisi << 1656 std::vector<G4VPhysicalVolume*> foundVolumes; 3216 // users make the world volume invisible. S << 1657 G4VPhysicalVolume* foundWorld = 0; 3217 // model to traverse the geometry hierarchy << 1658 std::vector<G4int> foundDepths; 3218 // volume, until it finds non-invisible one << 1659 std::vector<G4Transform3D> transformations; 3219 // to determine the overall extent. (Once a << 3220 // the search is curtailed - daughters are << 3221 // so they have no subsequent influence on << 3222 // search continues at the same level until << 3223 // volumes are found an their extents accum << 3224 G4bool useFullExtent = false; << 3225 // However, the above procedure can be time << 3226 // as a nested parameterisation whose ultim << 3227 // visible ones, which are typical of a med << 3228 // below that if a user specifies a name ot << 3229 // wished the extent to be determined by th << 3230 // or not. So we set useFullExtent true at << 3231 1660 3232 if (name == "world") { 1661 if (name == "world") { 3233 1662 3234 findingsVector.push_back << 1663 models.push_back 3235 (G4PhysicalVolumesSearchScene::Findings(w << 1664 (new G4PhysicalVolumeModel (world, requestedDepthOfDescent)); >> 1665 foundVolumes.push_back(world); >> 1666 foundDepths.push_back(0); >> 1667 transformations.push_back(G4Transform3D()); 3236 1668 3237 } else if (name == "worlds") { 1669 } else if (name == "worlds") { 3238 1670 3239 if (nWorlds <= 1) { << 1671 size_t nWorlds = transportationManager->GetNoWorlds(); >> 1672 if (nWorlds == 0) { 3240 if (verbosity >= G4VisManager::warnings 1673 if (verbosity >= G4VisManager::warnings) { 3241 G4warn << << 1674 G4cout << 3242 "WARNING: G4VisCommandSceneAddVolume::Set 1675 "WARNING: G4VisCommandSceneAddVolume::SetNewValue:" 3243 "\n Parallel worlds requested but none e 1676 "\n Parallel worlds requested but none exist." 3244 "\n Just adding material world." 1677 "\n Just adding material world." 3245 << G4endl; 1678 << G4endl; 3246 } 1679 } 3247 } 1680 } 3248 std::vector<G4VPhysicalVolume*>::iterator 1681 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 3249 transportationManager->GetWorldsIterato 1682 transportationManager->GetWorldsIterator(); 3250 for (size_t i = 0; i < nWorlds; ++i, ++it 1683 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { 3251 findingsVector.push_back << 1684 models.push_back 3252 (G4PhysicalVolumesSearchScene::Findings << 1685 (new G4PhysicalVolumeModel (*iterWorld, requestedDepthOfDescent)); 3253 (*iterWorld,*iterWorld)); << 1686 foundVolumes.push_back(*iterWorld); >> 1687 foundDepths.push_back(0); >> 1688 transformations.push_back(G4Transform3D()); 3254 } 1689 } 3255 1690 3256 } else { // Search all worlds... 1691 } else { // Search all worlds... 3257 << 1692 3258 // Use the model's full extent. This assu << 1693 size_t nWorlds = transportationManager->GetNoWorlds(); 3259 // volumes in the findings vector (there << 3260 // determine the scene's extent. Otherwis << 3261 // re-calculate each volume's extent base << 3262 // could be time consuming. << 3263 useFullExtent = true; << 3264 << 3265 std::vector<G4VPhysicalVolume*>::iterator 1694 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 3266 transportationManager->GetWorldsIterato 1695 transportationManager->GetWorldsIterator(); 3267 for (size_t i = 0; i < nWorlds; ++i, ++it 1696 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { >> 1697 G4PhysicalVolumeModel searchModel (*iterWorld); // Unlimited depth. 3268 G4ModelingParameters mp; // Default - 1698 G4ModelingParameters mp; // Default - no culling. 3269 G4PhysicalVolumeModel searchModel << 1699 searchModel.SetModelingParameters (&mp); 3270 (*iterWorld, << 1700 G4PhysicalVolumeSearchScene searchScene (&searchModel, name, copyNo); 3271 requestedDepthOfDescent, << 3272 G4Transform3D(), << 3273 &mp, << 3274 useFullExtent); << 3275 G4PhysicalVolumesSearchScene searchScen << 3276 searchModel.DescribeYourselfTo (searchS 1701 searchModel.DescribeYourselfTo (searchScene); // Initiate search. 3277 for (const auto& findings: searchScene. << 1702 G4VPhysicalVolume* foundVolume = searchScene.GetFoundVolume (); 3278 findingsVector.push_back(findings); << 1703 if (foundVolume) { >> 1704 foundWorld = *iterWorld; >> 1705 foundVolumes.push_back(foundVolume); >> 1706 foundDepths.push_back(searchScene.GetFoundDepth()); >> 1707 transformations.push_back(searchScene.GetFoundTransformation()); >> 1708 break; 3279 } 1709 } 3280 } 1710 } 3281 } << 3282 1711 3283 for (const auto& findings: findingsVector) << 1712 if (foundVolumes.size()) { 3284 // Set copy number from search findings f << 1713 for (size_t i = 0; i < foundVolumes.size(); ++i) { 3285 findings.fpFoundPV->SetCopyNo(findings.fF << 1714 models.push_back 3286 G4PhysicalVolumeModel* foundPVModel = new << 1715 (new G4PhysicalVolumeModel 3287 (findings.fpFoundPV, << 1716 (foundVolumes[i], requestedDepthOfDescent, transformations[i])); 3288 requestedDepthOfDescent, << 3289 findings.fFoundObjectTransformation, << 3290 0, // No modelling parameters (these are << 3291 useFullExtent, << 3292 findings.fFoundBasePVPath); << 3293 if (clippingSolid) { << 3294 foundPVModel->SetClippingSolid(clipping << 3295 foundPVModel->SetClippingMode(clippingM << 3296 } << 3297 if (!foundPVModel->Validate(warn)) return << 3298 // ...so add it to the scene. << 3299 G4bool successful = pScene->AddRunDuratio << 3300 if (successful) { << 3301 if (verbosity >= G4VisManager::confirma << 3302 G4cout << "\"" << findings.fpFoundPV- << 3303 << "\", copy no. " << findings.fFound << 3304 << ",\n found in searched volume \"" << 3305 << findings.fpSearchPV->GetName() << 3306 << "\" at depth " << findings.fFoundD << 3307 << ",\n base path: \"" << findings.f << 3308 << "\",\n with a requested depth of << 3309 if (requestedDepthOfDescent < 0) { << 3310 G4cout << "<0 (unlimited)"; << 3311 } << 3312 else { << 3313 G4cout << requestedDepthOfDescent; << 3314 } << 3315 G4cout << ",\n has been added to sce << 3316 << G4endl; << 3317 } 1717 } 3318 } else { 1718 } else { 3319 G4VisCommandsSceneAddUnsuccessful(verbo << 1719 if (verbosity >= G4VisManager::errors) { 3320 } << 1720 G4cout << "ERROR: Volume \"" << name << "\""; 3321 } << 1721 if (copyNo >= 0) { 3322 << 1722 G4cout << ", copy no. " << copyNo << ","; 3323 if (findingsVector.empty()) { << 1723 } 3324 if (verbosity >= G4VisManager::errors) { << 1724 G4cout << " not found." << G4endl; 3325 G4warn << "ERROR: Volume \"" << name << << 3326 if (copyNo >= 0) { << 3327 G4warn << ", copy no. " << copyNo << << 3328 } 1725 } 3329 G4warn << " not found." << G4endl; << 1726 return; 3330 } 1727 } 3331 G4VisCommandsSceneAddUnsuccessful(verbosi << 3332 return; << 3333 } 1728 } 3334 1729 3335 CheckSceneAndNotifyHandlers(pScene); << 1730 if (clipVolumeType == "box") { 3336 } << 1731 const G4double dX = (param2 - param1) / 2.; 3337 << 1732 const G4double dY = (param4 - param3) / 2.; 3338 ///////////////////////////////////////////// << 1733 const G4double dZ = (param6 - param5) / 2.; 3339 ////////////// /vis/scene/add/plotter /////// << 1734 const G4double x0 = (param2 + param1) / 2.; 3340 ///////////////////////////////////////////// << 1735 const G4double y0 = (param4 + param3) / 2.; 3341 G4VisCommandSceneAddPlotter::G4VisCommandScen << 1736 const G4double z0 = (param6 + param5) / 2.; 3342 fpCommand = new G4UIcommand("/vis/scene/add << 1737 G4Box clippingBox("_clipping_box",dX,dY,dZ); 3343 fpCommand -> SetGuidance ("Add a plotter to << 1738 G4Polyhedron* clippingPolyhedron = 3344 << 1739 new G4PolyhedronBox(dX,dY,dZ); // The model deletes. 3345 G4UIparameter* parameter; << 1740 clippingPolyhedron->Transform(G4Translate3D(x0,y0,z0)); 3346 parameter = new G4UIparameter ("plotter", << 1741 for (size_t i = 0; i < foundVolumes.size(); ++i) { 3347 fpCommand->SetParameter(parameter); << 1742 models[i]->SetClippingPolyhedron(clippingPolyhedron); 3348 } << 1743 models[i]->SetClippingMode(clippingMode); 3349 << 1744 } 3350 G4VisCommandSceneAddPlotter::~G4VisCommandSce << 1745 } // If any other shape consider NumberOfRotationSides!!!!!!!!!!! 3351 << 3352 G4String G4VisCommandSceneAddPlotter::GetCurr << 3353 << 3354 void G4VisCommandSceneAddPlotter::SetNewValue << 3355 { << 3356 G4VisManager::Verbosity verbosity = fpVisMa << 3357 G4bool warn(verbosity >= G4VisManager::warn << 3358 1746 3359 G4Scene* pScene = fpVisManager->GetCurrentS << 1747 const G4String& currentSceneName = pScene -> GetName (); 3360 if (!pScene) { << 1748 G4bool failure = true; 3361 if (verbosity >= G4VisManager::errors) { << 1749 for (size_t i = 0; i < foundVolumes.size(); ++i) { 3362 G4warn << "ERROR: No current scene. Pl << 1750 G4bool successful = pScene -> AddRunDurationModel (models[i], warn); >> 1751 if (successful) { >> 1752 failure = false; >> 1753 if (verbosity >= G4VisManager::confirmations) { >> 1754 G4cout << "First occurrence of \"" >> 1755 << foundVolumes[i] -> GetName () >> 1756 << "\""; >> 1757 if (copyNo >= 0) { >> 1758 G4cout << ", copy no. " << copyNo << ","; >> 1759 } >> 1760 G4cout << "\n found "; >> 1761 if (foundWorld) >> 1762 G4cout << "in world \"" << foundWorld->GetName() << "\" "; >> 1763 G4cout << "at depth " << foundDepths[i] >> 1764 << ",\n with a requested depth of further descent of "; >> 1765 if (requestedDepthOfDescent < 0) { >> 1766 G4cout << "<0 (unlimited)"; >> 1767 } >> 1768 else { >> 1769 G4cout << requestedDepthOfDescent; >> 1770 } >> 1771 G4cout << ",\n has been added to scene \"" << currentSceneName << "\"." >> 1772 << G4endl; >> 1773 } 3363 } 1774 } 3364 return; << 3365 } 1775 } 3366 1776 3367 G4Plotter& _plotter = G4PlotterManager::Get << 1777 if (failure) { 3368 G4VModel* model = new G4PlotterModel(_plott << 1778 G4VisCommandsSceneAddUnsuccessful(verbosity); 3369 << 1779 return; 3370 const G4String& currentSceneName = pScene - << 3371 G4bool successful = pScene -> AddEndOfRunMo << 3372 if (successful) { << 3373 if (verbosity >= G4VisManager::confirmati << 3374 G4cout << 3375 << "Plotter \"" << model->GetCurrentDes << 3376 << "\" has been added to scene \"" << c << 3377 << G4endl; << 3378 } << 3379 } 1780 } 3380 else G4VisCommandsSceneAddUnsuccessful(verb << 3381 1781 3382 CheckSceneAndNotifyHandlers (pScene); << 1782 UpdateVisManagerScene (currentSceneName); 3383 } 1783 } 3384 << 3385 1784