Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // 27 // /vis/scene/add commands - John Allison 9th << 24 // $Id: G4VisCommandsSceneAdd.cc,v 1.42 2004/12/07 23:41:01 perl Exp $ >> 25 // GEANT4 tag $Name: geant4-07-00-patch-01 $ >> 26 // /vis/scene commands - John Allison 9th August 1998 28 27 29 #include "G4VisCommandsSceneAdd.hh" 28 #include "G4VisCommandsSceneAdd.hh" 30 29 >> 30 #include "G4VisManager.hh" 31 #include "G4TransportationManager.hh" 31 #include "G4TransportationManager.hh" 32 #include "G4LogicalVolumeStore.hh" 32 #include "G4LogicalVolumeStore.hh" 33 #include "G4PhysicalVolumeModel.hh" 33 #include "G4PhysicalVolumeModel.hh" 34 #include "G4LogicalVolumeModel.hh" 34 #include "G4LogicalVolumeModel.hh" 35 #include "G4ModelingParameters.hh" 35 #include "G4ModelingParameters.hh" 36 #include "G4HitsModel.hh" 36 #include "G4HitsModel.hh" 37 #include "G4DigiModel.hh" << 38 #include "G4GPSModel.hh" << 39 #include "G4ElectricFieldModel.hh" << 40 #include "G4MagneticFieldModel.hh" << 41 #include "G4PSHitsModel.hh" << 42 #include "G4TrajectoriesModel.hh" 37 #include "G4TrajectoriesModel.hh" >> 38 #include "G4ScaleModel.hh" 43 #include "G4TextModel.hh" 39 #include "G4TextModel.hh" 44 #include "G4ArrowModel.hh" << 45 #include "G4AxesModel.hh" 40 #include "G4AxesModel.hh" 46 #include "G4PlotterModel.hh" << 41 #include "G4PhysicalVolumeSearchScene.hh" 47 #include "G4PhysicalVolumesSearchScene.hh" << 42 #include "G4VGlobalFastSimulationManager.hh" 48 #include "G4ParticleTable.hh" 43 #include "G4ParticleTable.hh" 49 #include "G4ParticleDefinition.hh" 44 #include "G4ParticleDefinition.hh" >> 45 #include "G4FlavoredParallelWorldModel.hh" 50 #include "G4ApplicationState.hh" 46 #include "G4ApplicationState.hh" 51 #include "G4VUserVisAction.hh" << 52 #include "G4CallbackModel.hh" << 53 #include "G4UnionSolid.hh" << 54 #include "G4SubtractionSolid.hh" << 55 #include "G4Polyhedron.hh" << 56 #include "G4UImanager.hh" << 57 #include "G4UIcommandTree.hh" << 58 #include "G4UIcommand.hh" 47 #include "G4UIcommand.hh" 59 #include "G4UIcmdWithAString.hh" 48 #include "G4UIcmdWithAString.hh" 60 #include "G4UIcmdWithoutParameter.hh" << 61 #include "G4UIcmdWithAnInteger.hh" 49 #include "G4UIcmdWithAnInteger.hh" 62 #include "G4Tokenizer.hh" << 50 #include "G4UIcmdWithoutParameter.hh" 63 #include "G4RunManager.hh" << 51 #include "G4ios.hh" 64 #include "G4RunManagerFactory.hh" << 52 #include <strstream> 65 #include "G4StateManager.hh" << 66 #include "G4Run.hh" << 67 #include "G4Event.hh" << 68 #include "G4Trajectory.hh" << 69 #include "G4TrajectoryPoint.hh" << 70 #include "G4RichTrajectory.hh" << 71 #include "G4RichTrajectoryPoint.hh" << 72 #include "G4SmoothTrajectory.hh" << 73 #include "G4SmoothTrajectoryPoint.hh" << 74 #include "G4AttDef.hh" << 75 #include "G4AttCheck.hh" << 76 #include "G4Polyline.hh" << 77 #include "G4UnitsTable.hh" << 78 #include "G4PhysicalConstants.hh" << 79 #include "G4SystemOfUnits.hh" << 80 #include "G4GeneralParticleSourceData.hh" << 81 #include "G4PlotterManager.hh" << 82 << 83 #include <sstream> << 84 << 85 #define G4warn G4cout << 86 << 87 ////////////// /vis/scene/add/arrow ////////// << 88 << 89 G4VisCommandSceneAddArrow::G4VisCommandSceneAd << 90 fpCommand = new G4UIcommand("/vis/scene/add/ << 91 fpCommand -> SetGuidance ("Adds arrow to cur << 92 G4bool omitable; << 93 G4UIparameter* parameter; << 94 parameter = new G4UIparameter ("x1", 'd', om << 95 fpCommand -> SetParameter (parameter); << 96 parameter = new G4UIparameter ("y1", 'd', om << 97 fpCommand -> SetParameter (parameter); << 98 parameter = new G4UIparameter ("z1", 'd', om << 99 fpCommand -> SetParameter (parameter); << 100 parameter = new G4UIparameter ("x2", 'd', om << 101 fpCommand -> SetParameter (parameter); << 102 parameter = new G4UIparameter ("y2", 'd', om << 103 fpCommand -> SetParameter (parameter); << 104 parameter = new G4UIparameter ("z2", 'd', om << 105 fpCommand -> SetParameter (parameter); << 106 parameter = new G4UIparameter ("unit", 's', << 107 parameter->SetDefaultValue ("m"); << 108 fpCommand->SetParameter (parameter); << 109 } << 110 << 111 G4VisCommandSceneAddArrow::~G4VisCommandSceneA << 112 delete fpCommand; << 113 } << 114 << 115 G4String G4VisCommandSceneAddArrow::GetCurrent << 116 return ""; << 117 } << 118 << 119 void G4VisCommandSceneAddArrow::SetNewValue (G << 120 { << 121 G4VisManager::Verbosity verbosity = fpVisMan << 122 G4bool warn(verbosity >= G4VisManager::warni << 123 << 124 G4Scene* pScene = fpVisManager->GetCurrentSc << 125 if (!pScene) { << 126 if (verbosity >= G4VisManager::errors) { << 127 G4warn << "ERROR: No current scene. Ple << 128 } << 129 return; << 130 } << 131 << 132 G4String unitString; << 133 G4double x1, y1, z1, x2, y2, z2; << 134 std::istringstream is(newValue); << 135 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> un << 136 G4double unit = G4UIcommand::ValueOf(unitStr << 137 x1 *= unit; y1 *= unit; z1 *= unit; << 138 x2 *= unit; y2 *= unit; z2 *= unit; << 139 << 140 // Consult scene for arrow width. << 141 const G4VisExtent& sceneExtent = pScene->Get << 142 G4double arrowWidth = << 143 0.005 * fCurrentLineWidth * sceneExtent.Ge << 144 << 145 G4VModel* model = new G4ArrowModel << 146 (x1, y1, z1, x2, y2, z2, << 147 arrowWidth, fCurrentColour, newValue, << 148 fCurrentArrow3DLineSegmentsPerCircle); << 149 << 150 const G4String& currentSceneName = pScene -> << 151 G4bool successful = pScene -> AddRunDuration << 152 if (successful) { << 153 if (verbosity >= G4VisManager::confirmatio << 154 G4cout << "Arrow has been added to scene << 155 << currentSceneName << "\"." << 156 << G4endl; << 157 } << 158 } << 159 else G4VisCommandsSceneAddUnsuccessful(verbo << 160 << 161 CheckSceneAndNotifyHandlers (pScene); << 162 } << 163 << 164 ////////////// /vis/scene/add/arrow2D //////// << 165 << 166 G4VisCommandSceneAddArrow2D::G4VisCommandScene << 167 fpCommand = new G4UIcommand("/vis/scene/add/ << 168 fpCommand -> SetGuidance ("Adds 2D arrow to << 169 fpCommand -> SetGuidance ("x,y in range [-1, << 170 G4bool omitable; << 171 G4UIparameter* parameter; << 172 parameter = new G4UIparameter ("x1", 'd', om << 173 fpCommand -> SetParameter (parameter); << 174 parameter = new G4UIparameter ("y1", 'd', om << 175 fpCommand -> SetParameter (parameter); << 176 parameter = new G4UIparameter ("x2", 'd', om << 177 fpCommand -> SetParameter (parameter); << 178 parameter = new G4UIparameter ("y2", 'd', om << 179 fpCommand -> SetParameter (parameter); << 180 } << 181 << 182 G4VisCommandSceneAddArrow2D::~G4VisCommandScen << 183 delete fpCommand; << 184 } << 185 << 186 G4String G4VisCommandSceneAddArrow2D::GetCurre << 187 return ""; << 188 } << 189 << 190 void G4VisCommandSceneAddArrow2D::SetNewValue << 191 { << 192 G4VisManager::Verbosity verbosity = fpVisMan << 193 G4bool warn(verbosity >= G4VisManager::warni << 194 << 195 G4Scene* pScene = fpVisManager->GetCurrentSc << 196 if (!pScene) { << 197 if (verbosity >= G4VisManager::errors) { << 198 G4warn << "ERROR: No current scene. Ple << 199 } << 200 return; << 201 } << 202 53 203 G4double x1, y1, x2, y2; << 54 // Local function with some frequently used error printing... 204 std::istringstream is(newValue); << 55 static void G4VisCommandsSceneAddUnsuccessful 205 is >> x1 >> y1 >> x2 >> y2; << 56 (G4VisManager::Verbosity verbosity) { 206 << 57 if (verbosity >= G4VisManager::warnings) { 207 Arrow2D* arrow2D = new Arrow2D << 58 G4cout << 208 (x1, y1, x2, y2, fCurrentLineWidth, fCurre << 59 "WARNING: For some reason, possibly mentioned above, it has not been" 209 G4VModel* model = << 60 "\n possible to add to the scene." 210 new G4CallbackModel<G4VisCommandSceneAddAr << 61 << G4endl; 211 model->SetType("Arrow2D"); << 212 model->SetGlobalTag("Arrow2D"); << 213 model->SetGlobalDescription("Arrow2D: " + ne << 214 const G4String& currentSceneName = pScene -> << 215 G4bool successful = pScene -> AddRunDuration << 216 if (successful) { << 217 if (verbosity >= G4VisManager::confirmatio << 218 G4cout << "A 2D arrow has been added to << 219 << currentSceneName << "\"." << 220 << G4endl; << 221 } << 222 } 62 } 223 else G4VisCommandsSceneAddUnsuccessful(verbo << 224 << 225 CheckSceneAndNotifyHandlers (pScene); << 226 } << 227 << 228 G4VisCommandSceneAddArrow2D::Arrow2D::Arrow2D << 229 (G4double x1, G4double y1, << 230 G4double x2, G4double y2, << 231 G4double width, const G4Colour& colour): << 232 fWidth(width), fColour(colour) << 233 { << 234 fShaftPolyline.push_back(G4Point3D(x1,y1,0)) << 235 fShaftPolyline.push_back(G4Point3D(x2,y2,0)) << 236 G4Vector3D arrowDirection = G4Vector3D(x2-x1 << 237 G4Vector3D arrowPointLeftDirection(arrowDire << 238 arrowPointLeftDirection.rotateZ(150.*deg); << 239 G4Vector3D arrowPointRightDirection(arrowDir << 240 arrowPointRightDirection.rotateZ(-150.*deg); << 241 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 242 fHeadPolyline.push_back(G4Point3D(x2,y2,0)); << 243 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 244 G4VisAttributes va; << 245 va.SetLineWidth(fWidth); << 246 va.SetColour(fColour); << 247 fShaftPolyline.SetVisAttributes(va); << 248 fHeadPolyline.SetVisAttributes(va); << 249 } << 250 << 251 void G4VisCommandSceneAddArrow2D::Arrow2D::ope << 252 (G4VGraphicsScene& sceneHandler, const G4Mod << 253 { << 254 sceneHandler.BeginPrimitives2D(); << 255 sceneHandler.AddPrimitive(fShaftPolyline); << 256 sceneHandler.AddPrimitive(fHeadPolyline); << 257 sceneHandler.EndPrimitives2D(); << 258 } 63 } 259 64 260 ////////////// /vis/scene/add/axes /////////// 65 ////////////// /vis/scene/add/axes ////////////////////////////////// 261 66 262 G4VisCommandSceneAddAxes::G4VisCommandSceneAdd 67 G4VisCommandSceneAddAxes::G4VisCommandSceneAddAxes () { 263 G4bool omitable; 68 G4bool omitable; 264 fpCommand = new G4UIcommand ("/vis/scene/add 69 fpCommand = new G4UIcommand ("/vis/scene/add/axes", this); 265 fpCommand -> SetGuidance ("Add axes."); << 266 fpCommand -> SetGuidance << 267 ("Draws axes at (x0, y0, z0) of given length << 268 fpCommand -> SetGuidance 70 fpCommand -> SetGuidance 269 ("If \"colour-string\" is \"auto\", x, y and << 71 ("/vis/scene/add/axes [<x0>] [<y0>] [<z0>] [<length>] [<unit>]"); 270 "\n respectively. Otherwise it can be one << 72 fpCommand -> SetGuidance ("Default: 0 0 0 1 m"); 271 "\n colours - see information printed by t << 272 "\n use \"/vis/list\"."); << 273 fpCommand -> SetGuidance 73 fpCommand -> SetGuidance 274 ("If \"length\" is negative, it is set to ab << 74 ("Draws axes at (x0, y0, z0) of given length."); 275 fpCommand -> SetGuidance << 276 ("If \"showtext\" is false, annotations are << 277 G4UIparameter* parameter; 75 G4UIparameter* parameter; 278 parameter = new G4UIparameter ("x0", 'd', o 76 parameter = new G4UIparameter ("x0", 'd', omitable = true); 279 parameter->SetDefaultValue (0.); 77 parameter->SetDefaultValue (0.); 280 fpCommand->SetParameter (parameter); 78 fpCommand->SetParameter (parameter); 281 parameter = new G4UIparameter ("y0", 'd', o 79 parameter = new G4UIparameter ("y0", 'd', omitable = true); 282 parameter->SetDefaultValue (0.); 80 parameter->SetDefaultValue (0.); 283 fpCommand->SetParameter (parameter); 81 fpCommand->SetParameter (parameter); 284 parameter = new G4UIparameter ("z0", 'd', o 82 parameter = new G4UIparameter ("z0", 'd', omitable = true); 285 parameter->SetDefaultValue (0.); 83 parameter->SetDefaultValue (0.); 286 fpCommand->SetParameter (parameter); 84 fpCommand->SetParameter (parameter); 287 parameter = new G4UIparameter ("length", 'd 85 parameter = new G4UIparameter ("length", 'd', omitable = true); 288 parameter->SetDefaultValue (-1.); << 86 parameter->SetDefaultValue (1.); 289 fpCommand->SetParameter (parameter); 87 fpCommand->SetParameter (parameter); 290 parameter = new G4UIparameter ("unit", 's', 88 parameter = new G4UIparameter ("unit", 's', omitable = true); 291 parameter->SetDefaultValue ("m"); << 89 parameter->SetDefaultValue ("m"); 292 fpCommand->SetParameter (parameter); << 90 parameter->SetGuidance ("mm, cm, or m."); 293 parameter = new G4UIparameter ("colour-stri << 91 fpCommand->SetParameter (parameter); 294 parameter->SetDefaultValue ("auto"); << 295 fpCommand->SetParameter (parameter); << 296 parameter = new G4UIparameter ("showtext", << 297 parameter->SetDefaultValue ("true"); << 298 fpCommand->SetParameter (parameter); << 299 } 92 } 300 93 301 G4VisCommandSceneAddAxes::~G4VisCommandSceneAd 94 G4VisCommandSceneAddAxes::~G4VisCommandSceneAddAxes () { 302 delete fpCommand; 95 delete fpCommand; 303 } 96 } 304 97 305 G4String G4VisCommandSceneAddAxes::GetCurrentV 98 G4String G4VisCommandSceneAddAxes::GetCurrentValue (G4UIcommand*) { 306 return ""; 99 return ""; 307 } 100 } 308 101 309 void G4VisCommandSceneAddAxes::SetNewValue (G4 102 void G4VisCommandSceneAddAxes::SetNewValue (G4UIcommand*, G4String newValue) { 310 103 311 G4VisManager::Verbosity verbosity = fpVisMan 104 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 312 G4bool warn(verbosity >= G4VisManager::warni 105 G4bool warn(verbosity >= G4VisManager::warnings); 313 106 314 G4Scene* pScene = fpVisManager->GetCurrentSc 107 G4Scene* pScene = fpVisManager->GetCurrentScene(); 315 if (!pScene) { 108 if (!pScene) { 316 if (verbosity >= G4VisManager::errors) { 109 if (verbosity >= G4VisManager::errors) { 317 G4warn << "ERROR: No current scene. Ple << 110 G4cout << "ERROR: No current scene. Please create one." << G4endl; 318 } 111 } 319 return; 112 return; 320 } else { << 321 if (pScene->GetExtent().GetExtentRadius() << 322 if (verbosity >= G4VisManager::errors) { << 323 G4warn << 324 << "ERROR: Scene has no extent. Add volumes << 325 << G4endl; << 326 } << 327 return; << 328 } << 329 } 113 } 330 114 331 G4String unitString, colourString, showTextS << 115 G4String unitString; 332 G4double x0, y0, z0, length; 116 G4double x0, y0, z0, length; 333 std::istringstream is (newValue); << 117 const char* s = newValue; 334 is >> x0 >> y0 >> z0 >> length >> unitString << 118 std::istrstream is ((char*)s); 335 >> colourString >> showTextString; << 119 is >> x0 >> y0 >> z0 >> length >> unitString; 336 G4bool showText = G4UIcommand::ConvertToBool << 337 << 338 120 339 G4double unit = G4UIcommand::ValueOf(unitStr 121 G4double unit = G4UIcommand::ValueOf(unitString); 340 x0 *= unit; y0 *= unit; z0 *= unit; << 122 x0 *= unit; y0 *= unit; z0 *= unit; length *= unit; 341 const G4VisExtent& sceneExtent = pScene->Get << 342 if (length < 0.) { << 343 const G4double lengthMax = 0.5 * sceneExte << 344 const G4double intLog10Length = std::floor << 345 length = std::pow(10,intLog10Length); << 346 if (5.*length < lengthMax) length *= 5.; << 347 else if (2.*length < lengthMax) length *= << 348 } else { << 349 length *= unit; << 350 } << 351 << 352 // Consult scene for arrow width... << 353 G4double arrowWidth = << 354 0.05 * fCurrentLineWidth * sceneExtent.Get << 355 // ...but limit it to length/30. << 356 if (arrowWidth > length/30.) arrowWidth = le << 357 << 358 G4VModel* model = new G4AxesModel << 359 (x0, y0, z0, length, arrowWidth, colourStr << 360 showText, fCurrentTextSize); << 361 << 362 G4bool successful = pScene -> AddRunDuration << 363 const G4String& currentSceneName = pScene -> << 364 if (successful) { << 365 if (verbosity >= G4VisManager::confirmatio << 366 G4cout << "Axes of length " << G4BestUni << 367 << "have been added to scene \"" << curr << 368 << G4endl; << 369 } << 370 } << 371 else G4VisCommandsSceneAddUnsuccessful(verbo << 372 << 373 CheckSceneAndNotifyHandlers (pScene); << 374 } << 375 << 376 ////////////// /vis/scene/add/date /////////// << 377 << 378 G4VisCommandSceneAddDate::G4VisCommandSceneAdd << 379 G4bool omitable; << 380 fpCommand = new G4UIcommand ("/vis/scene/add << 381 fpCommand -> SetGuidance ("Adds date to curr << 382 fpCommand -> SetGuidance << 383 ("If \"date\"is omitted, the current date an << 384 "\nOtherwise, the string, including the res << 385 G4UIparameter* parameter; << 386 parameter = new G4UIparameter ("size", 'i', << 387 parameter -> SetGuidance ("Screen size of te << 388 parameter -> SetDefaultValue (18); << 389 fpCommand -> SetParameter (parameter); << 390 parameter = new G4UIparameter ("x-position", << 391 parameter -> SetGuidance ("x screen position << 392 parameter -> SetDefaultValue (0.95); << 393 fpCommand -> SetParameter (parameter); << 394 parameter = new G4UIparameter ("y-position", << 395 parameter -> SetGuidance ("y screen position << 396 parameter -> SetDefaultValue (0.9); << 397 fpCommand -> SetParameter (parameter); << 398 parameter = new G4UIparameter ("layout", 's' << 399 parameter -> SetGuidance ("Layout, i.e., adj << 400 parameter -> SetDefaultValue ("right"); << 401 fpCommand -> SetParameter (parameter); << 402 parameter = new G4UIparameter ("date", 's', << 403 parameter -> SetDefaultValue ("-"); << 404 fpCommand -> SetParameter (parameter); << 405 } << 406 << 407 G4VisCommandSceneAddDate::~G4VisCommandSceneAd << 408 delete fpCommand; << 409 } << 410 << 411 G4String G4VisCommandSceneAddDate::GetCurrentV << 412 return ""; << 413 } << 414 << 415 void G4VisCommandSceneAddDate::SetNewValue (G4 << 416 { << 417 G4VisManager::Verbosity verbosity = fpVisMan << 418 G4bool warn(verbosity >= G4VisManager::warni << 419 << 420 G4Scene* pScene = fpVisManager->GetCurrentSc << 421 if (!pScene) { << 422 if (verbosity >= G4VisManager::errors) { << 423 G4warn << "ERROR: No current scene. Ple << 424 } << 425 return; << 426 } << 427 123 428 G4int size; << 124 G4VModel* model = new G4AxesModel(x0, y0, z0, length); 429 G4double x, y; << 430 G4String layoutString, dateString; << 431 std::istringstream is(newValue); << 432 is >> size >> x >> y >> layoutString >> date << 433 // Read rest of line, if any. << 434 const size_t NREMAINDER = 100; << 435 char remainder[NREMAINDER]; << 436 remainder[0]='\0'; // In case there is noth << 437 is.getline(remainder, NREMAINDER); << 438 dateString += remainder; << 439 G4Text::Layout layout = G4Text::right; << 440 if (layoutString[0] == 'l') layout = G4Text: << 441 else if (layoutString[0] == 'c') layout = G4 << 442 else if (layoutString[0] == 'r') layout = G4 << 443 << 444 Date* date = new Date(fpVisManager, size, x, << 445 G4VModel* model = << 446 new G4CallbackModel<G4VisCommandSceneAddDa << 447 model->SetType("Date"); << 448 model->SetGlobalTag("Date"); << 449 model->SetGlobalDescription("Date: " + newVa << 450 const G4String& currentSceneName = pScene -> 125 const G4String& currentSceneName = pScene -> GetName (); 451 G4bool successful = pScene -> AddEndOfEventM << 126 G4bool successful = pScene -> AddRunDurationModel (model, warn); 452 if (successful) { 127 if (successful) { 453 if (verbosity >= G4VisManager::confirmatio 128 if (verbosity >= G4VisManager::confirmations) { 454 G4cout << "Date has been added to scene << 129 G4cout << "Axes have been added to scene \"" << currentSceneName << "\"." 455 << currentSceneName << "\"." << 456 << G4endl; 130 << G4endl; 457 } 131 } 458 } 132 } 459 else G4VisCommandsSceneAddUnsuccessful(verbo 133 else G4VisCommandsSceneAddUnsuccessful(verbosity); 460 << 134 UpdateVisManagerScene (currentSceneName); 461 CheckSceneAndNotifyHandlers (pScene); << 462 } << 463 << 464 void G4VisCommandSceneAddDate::Date::operator( << 465 (G4VGraphicsScene& sceneHandler, const G4Mod << 466 { << 467 G4String time; << 468 if (fDate == "-") { << 469 time = fTimer.GetClockTime(); << 470 } else { << 471 time = fDate; << 472 } << 473 // Check for \n, starting from back, and era << 474 std::string::size_type i = time.rfind('\n'); << 475 if (i != std::string::npos) time.erase(i); << 476 G4Text text(time, G4Point3D(fX, fY, 0.)); << 477 text.SetScreenSize(fSize); << 478 text.SetLayout(fLayout); << 479 G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 480 text.SetVisAttributes(textAtts); << 481 sceneHandler.BeginPrimitives2D(); << 482 sceneHandler.AddPrimitive(text); << 483 sceneHandler.EndPrimitives2D(); << 484 } << 485 << 486 ////////////// /vis/scene/add/digis ////////// << 487 << 488 G4VisCommandSceneAddDigis::G4VisCommandSceneAd << 489 fpCommand = new G4UIcmdWithoutParameter ("/v << 490 fpCommand -> SetGuidance ("Adds digis to cur << 491 fpCommand -> SetGuidance << 492 ("Digis are drawn at end of event when the << 493 "\nthey are added is current."); << 494 } << 495 << 496 G4VisCommandSceneAddDigis::~G4VisCommandSceneA << 497 delete fpCommand; << 498 } << 499 << 500 G4String G4VisCommandSceneAddDigis::GetCurrent << 501 return ""; << 502 } 135 } 503 136 504 void G4VisCommandSceneAddDigis::SetNewValue (G << 505 << 506 G4VisManager::Verbosity verbosity = fpVisMan << 507 G4bool warn(verbosity >= G4VisManager::warni << 508 << 509 G4Scene* pScene = fpVisManager->GetCurrentSc << 510 if (!pScene) { << 511 if (verbosity >= G4VisManager::errors) { << 512 G4warn << "ERROR: No current scene. Ple << 513 } << 514 return; << 515 } << 516 << 517 G4VModel* model = new G4DigiModel; << 518 const G4String& currentSceneName = pScene -> << 519 G4bool successful = pScene -> AddEndOfEventM << 520 if (successful) { << 521 if (verbosity >= G4VisManager::confirmatio << 522 G4cout << "Digis, if any, will be drawn << 523 << currentSceneName << "\"." << 524 << G4endl; << 525 } << 526 } << 527 else G4VisCommandsSceneAddUnsuccessful(verbo << 528 << 529 CheckSceneAndNotifyHandlers (pScene); << 530 } << 531 137 532 ////////////// /vis/scene/add/electricField // << 138 ////////////// /vis/scene/add/ghosts /////////////////////////////////////// 533 139 534 G4VisCommandSceneAddElectricField::G4VisComman << 140 G4VisCommandSceneAddGhosts::G4VisCommandSceneAddGhosts () { 535 G4bool omitable; 141 G4bool omitable; 536 fpCommand = new G4UIcommand ("/vis/scene/add << 142 fpCommand = new G4UIcmdWithAString ("/vis/scene/add/ghosts", this); 537 fpCommand -> SetGuidance 143 fpCommand -> SetGuidance 538 ("Adds electric field representation to curr << 144 ("/vis/scene/add/ghosts [<particle-name>]"); 539 fpCommand -> SetGuidance 145 fpCommand -> SetGuidance 540 ("The first parameter is no. of data points << 146 ("Adds ghost volumes (G4FlavoredParallelWorld) to the current scene."); 541 "\nmaximum, the number of data points sampl << 147 fpCommand -> SetGuidance 542 "\nlarge--be warned!" << 148 ("Selects by particle (default = \"all\")."); 543 "\nThe default value is 10, i.e., a 21x21x2 << 149 fpCommand -> SetParameterName ("particle", omitable = true); 544 "\nThat may swamp your view, but usually, a << 150 fpCommand -> SetDefaultValue ("all"); 545 "\nthe extent, so it's not a problem. But i << 546 "\nyou can do:" << 547 "\n- reduce the number of data points per h << 548 "\n- specify \"lightArrow\" (second paramet << 549 "\n- restrict the region sampled with \"/vi << 550 "\n- restrict the drawing to a specific vol << 551 "\n \"/vis/set/volumeForField\" or \"/vi << 552 "\nNote: you might have to deactivate exist << 553 "\n \"/vis/scene/activateModel Field false << 554 "\n \"/vis/scene/add/...Field\" command ag << 555 fpCommand -> SetGuidance << 556 ("In the arrow representation, the length of << 557 "\nto the magnitude of the field and the co << 558 "\nas a fraction of the maximum magnitude: << 559 G4UIparameter* parameter; << 560 parameter = new G4UIparameter ("nDataPointsP << 561 parameter -> SetDefaultValue (10); << 562 fpCommand -> SetParameter (parameter); << 563 parameter = new G4UIparameter ("representati << 564 parameter -> SetParameterCandidates("fullArr << 565 parameter -> SetDefaultValue ("fullArrow"); << 566 fpCommand -> SetParameter (parameter); << 567 } 151 } 568 152 569 G4VisCommandSceneAddElectricField::~G4VisComma << 153 G4VisCommandSceneAddGhosts::~G4VisCommandSceneAddGhosts () { 570 delete fpCommand; 154 delete fpCommand; 571 } 155 } 572 156 573 G4String G4VisCommandSceneAddElectricField::Ge << 157 G4String G4VisCommandSceneAddGhosts::GetCurrentValue (G4UIcommand*) { 574 return ""; 158 return ""; 575 } 159 } 576 160 577 void G4VisCommandSceneAddElectricField::SetNew << 161 void G4VisCommandSceneAddGhosts::SetNewValue(G4UIcommand*, G4String newValue) { 578 (G4UIcommand*, G4String newValue) { << 579 162 580 G4VisManager::Verbosity verbosity = fpVisMan 163 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 581 G4bool warn(verbosity >= G4VisManager::warni 164 G4bool warn(verbosity >= G4VisManager::warnings); 582 165 583 G4Scene* pScene = fpVisManager->GetCurrentSc 166 G4Scene* pScene = fpVisManager->GetCurrentScene(); 584 if (!pScene) { 167 if (!pScene) { 585 if (verbosity >= G4VisManager::errors) { 168 if (verbosity >= G4VisManager::errors) { 586 G4warn << "ERROR: No current scene. Pl << 169 G4cout << "ERROR: No current scene. Please create one." << G4endl; 587 } 170 } 588 return; 171 return; 589 } 172 } 590 << 591 G4int nDataPointsPerHalfExtent; << 592 G4String representation; << 593 std::istringstream iss(newValue); << 594 iss >> nDataPointsPerHalfExtent >> represent << 595 G4ElectricFieldModel::Representation << 596 modelRepresentation = G4ElectricFieldModel:: << 597 if (representation == "lightArrow") { << 598 modelRepresentation = G4ElectricFieldModel << 599 } << 600 G4VModel* model; << 601 model = new G4ElectricFieldModel << 602 (nDataPointsPerHalfExtent,modelRepresentatio << 603 fCurrentArrow3DLineSegmentsPerCircle, << 604 fCurrentExtentForField, << 605 fCurrrentPVFindingsForField); << 606 const G4String& currentSceneName = pScene -> 173 const G4String& currentSceneName = pScene -> GetName (); 607 G4bool successful = pScene -> AddRunDuration << 608 if (successful) { << 609 if (verbosity >= G4VisManager::confirmatio << 610 G4cout << 611 << "Electric field, if any, will be draw << 612 << currentSceneName << 613 << "\"\n with " << 614 << nDataPointsPerHalfExtent << 615 << " data points per half extent and wit << 616 << representation << 617 << '\"' << 618 << G4endl; << 619 } << 620 } << 621 else G4VisCommandsSceneAddUnsuccessful(verbo << 622 << 623 CheckSceneAndNotifyHandlers (pScene); << 624 } << 625 << 626 ////////////// /vis/scene/add/eventID //////// << 627 << 628 G4VisCommandSceneAddEventID::G4VisCommandScene << 629 G4bool omitable; << 630 fpCommand = new G4UIcommand ("/vis/scene/add << 631 fpCommand -> SetGuidance ("Adds eventID to c << 632 fpCommand -> SetGuidance << 633 ("Run and event numbers are drawn at end o << 634 "\n the scene in which they are added is << 635 G4UIparameter* parameter; << 636 parameter = new G4UIparameter ("size", 'i', << 637 parameter -> SetGuidance ("Screen size of te << 638 parameter -> SetDefaultValue (18); << 639 fpCommand -> SetParameter (parameter); << 640 parameter = new G4UIparameter ("x-position", << 641 parameter -> SetGuidance ("x screen position << 642 parameter -> SetDefaultValue (-0.95); << 643 fpCommand -> SetParameter (parameter); << 644 parameter = new G4UIparameter ("y-position", << 645 parameter -> SetGuidance ("y screen position << 646 parameter -> SetDefaultValue (0.9); << 647 fpCommand -> SetParameter (parameter); << 648 parameter = new G4UIparameter ("layout", 's' << 649 parameter -> SetGuidance ("Layout, i.e., adj << 650 parameter -> SetDefaultValue ("left"); << 651 fpCommand -> SetParameter (parameter); << 652 } << 653 << 654 G4VisCommandSceneAddEventID::~G4VisCommandScen << 655 delete fpCommand; << 656 } << 657 << 658 G4String G4VisCommandSceneAddEventID::GetCurre << 659 return ""; << 660 } << 661 174 662 void G4VisCommandSceneAddEventID::SetNewValue << 175 // Gets the G4GlobalFastSimulationManager pointer if any. 663 { << 176 G4VGlobalFastSimulationManager* theGlobalFastSimulationManager; 664 G4VisManager::Verbosity verbosity = fpVisMan << 177 if(!(theGlobalFastSimulationManager = 665 G4bool warn(verbosity >= G4VisManager::warni << 178 G4VGlobalFastSimulationManager::GetConcreteInstance ())){ 666 << 667 G4Scene* pScene = fpVisManager->GetCurrentSc << 668 if (!pScene) { << 669 if (verbosity >= G4VisManager::errors) { 179 if (verbosity >= G4VisManager::errors) { 670 G4warn << "ERROR: No current scene. Ple << 180 G4cout << "ERROR: no G4GlobalFastSimulationManager" << G4endl; 671 } 181 } 672 return; 182 return; 673 } 183 } 674 << 184 675 G4int size; << 185 // Gets the G4ParticleTable pointer. 676 G4double x, y; << 186 G4ParticleTable* theParticleTable=G4ParticleTable::GetParticleTable(); 677 G4String layoutString; << 187 678 std::istringstream is(newValue); << 188 // If "all" (the default) loops on all known particles 679 is >> size >> x >> y >> layoutString; << 189 if(newValue=="all") 680 << 681 G4Text::Layout layout = G4Text::right; << 682 if (layoutString[0] == 'l') layout = G4Text: << 683 else if (layoutString[0] == 'c') layout = G4 << 684 else if (layoutString[0] == 'r') layout = G4 << 685 << 686 // For End of Event (only for reviewing kept << 687 EventID* eoeEventID << 688 = new EventID(forEndOfEvent, fpVisManager, s << 689 G4VModel* eoeModel = << 690 new G4CallbackModel<G4VisCommandSceneAddEv << 691 eoeModel->SetType("EoEEventID"); << 692 eoeModel->SetGlobalTag("EoEEventID"); << 693 eoeModel->SetGlobalDescription("EoEEventID: << 694 G4bool successfulEoE = pScene -> AddEndOfEve << 695 << 696 // For End of Run << 697 EventID* eorEventID << 698 = new EventID(forEndOfRun, fpVisManager, siz << 699 G4VModel* eorModel = << 700 new G4CallbackModel<G4VisCommandSceneAddEven << 701 eorModel->SetType("EoREventID"); << 702 eorModel->SetGlobalTag("EoREventID"); << 703 eorModel->SetGlobalDescription("EoREventID: << 704 G4bool successfulEoR = pScene -> AddEndOfRun << 705 << 706 if (successfulEoE && successfulEoR) { << 707 if (verbosity >= G4VisManager::confirmatio << 708 const G4String& currentSceneName = pScen << 709 G4cout << "EventID has been added to sce << 710 << currentSceneName << "\"." << 711 << G4endl; << 712 } << 713 } << 714 else G4VisCommandsSceneAddUnsuccessful(verbo << 715 << 716 CheckSceneAndNotifyHandlers (pScene); << 717 } << 718 << 719 void G4VisCommandSceneAddEventID::EventID::ope << 720 (G4VGraphicsScene& sceneHandler, const G4Model << 721 { << 722 G4RunManager* runManager = G4RunManagerFacto << 723 if(!runManager) << 724 return; << 725 << 726 const G4Run* currentRun = runManager->GetCur << 727 if (!currentRun) return; << 728 << 729 const G4int currentRunID = currentRun->GetRu << 730 << 731 std::ostringstream oss; << 732 switch (fForWhat) { << 733 case forEndOfEvent: << 734 { 190 { 735 // Only use if reviewing kept events << 191 G4VFlavoredParallelWorld* CurrentFlavoredWorld = 0; 736 if (!fpVisManager->GetReviewingKeptEvent << 192 G4bool successful(false); 737 const G4Event* currentEvent = mp->GetEve << 193 for (G4int iParticle=0; iParticle<theParticleTable->entries(); 738 if (!currentEvent) return; << 194 iParticle++) 739 G4int eventID = currentEvent->GetEventID << 195 { 740 oss << "Run " << currentRunID << " Event << 196 CurrentFlavoredWorld = theGlobalFastSimulationManager-> 741 break; << 197 GetFlavoredWorldForThis(theParticleTable->GetParticle(iParticle)); >> 198 >> 199 if(CurrentFlavoredWorld) >> 200 successful = successful || pScene -> >> 201 AddRunDurationModel(new G4FlavoredParallelWorldModel >> 202 (CurrentFlavoredWorld), warn); >> 203 } >> 204 if (successful) >> 205 { >> 206 if (verbosity >= G4VisManager::confirmations) >> 207 G4cout << "Ghosts have been added to scene \"" >> 208 << currentSceneName << "\"." >> 209 << G4endl; >> 210 UpdateVisManagerScene (currentSceneName); >> 211 } >> 212 else >> 213 { >> 214 G4cout << "ERROR: There are no ghosts."<<G4endl; >> 215 G4VisCommandsSceneAddUnsuccessful(verbosity); >> 216 } >> 217 return; 742 } 218 } 743 case forEndOfRun: << 219 >> 220 // Given a particle name looks just for the concerned Ghosts, if any. >> 221 G4ParticleDefinition* currentParticle = >> 222 theParticleTable->FindParticle(newValue); >> 223 >> 224 if (currentParticle == NULL) 744 { 225 { 745 // Only use if NOT reviewing kept events << 226 if (verbosity >= G4VisManager::errors) 746 if (fpVisManager->GetReviewingKeptEvents << 227 G4cout << "ERROR: \"" << newValue 747 const G4int nEvents = currentRun->GetNum << 228 << "\": not found this particle name!" << G4endl; 748 size_t nKeptEvents = (size_t)(currentRun << 749 oss << "Run " << currentRunID << " (" << << 750 if (nEvents != 1) oss << 's'; << 751 oss << ", " << nKeptEvents << " kept)"; << 752 break; << 753 } << 754 default: << 755 return; 229 return; 756 } << 757 << 758 G4Text text(oss.str(), G4Point3D(fX, fY, 0.) << 759 text.SetScreenSize(fSize); << 760 text.SetLayout(fLayout); << 761 G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 762 text.SetVisAttributes(textAtts); << 763 sceneHandler.BeginPrimitives2D(); << 764 sceneHandler.AddPrimitive(text); << 765 sceneHandler.EndPrimitives2D(); << 766 } << 767 << 768 ////////////// /vis/scene/add/extent ///////// << 769 << 770 G4VisCommandSceneAddExtent::G4VisCommandSceneA << 771 fpCommand = new G4UIcommand("/vis/scene/add/ << 772 fpCommand -> SetGuidance << 773 ("Adds a dummy model with given extent to th << 774 "\nRequires the limits: xmin, xmax, ymin, y << 775 "\nThis can be used to provide an extent to << 776 "\nno other models with extent are availabl << 777 "\neven if there is no geometry. In that c << 778 "\n /vis/open OGL" << 779 "\n /vis/scene/create" << 780 "\n /vis/scene/add/extent -300 300 -300 30 << 781 "\n /vis/sceneHandler/attach"); << 782 G4bool omitable; << 783 G4UIparameter* parameter; << 784 parameter = new G4UIparameter ("xmin", 'd', << 785 parameter -> SetDefaultValue (0.); << 786 fpCommand -> SetParameter (parameter); << 787 parameter = new G4UIparameter ("xmax", 'd', << 788 parameter -> SetDefaultValue (0.); << 789 fpCommand -> SetParameter (parameter); << 790 parameter = new G4UIparameter ("ymin", 'd', << 791 parameter -> SetDefaultValue (0.); << 792 fpCommand -> SetParameter (parameter); << 793 parameter = new G4UIparameter ("ymax", 'd', << 794 parameter -> SetDefaultValue (0.); << 795 fpCommand -> SetParameter (parameter); << 796 parameter = new G4UIparameter ("zmin", 'd', << 797 parameter -> SetDefaultValue (0.); << 798 fpCommand -> SetParameter (parameter); << 799 parameter = new G4UIparameter ("zmax", 'd', << 800 parameter -> SetDefaultValue (0.); << 801 fpCommand -> SetParameter (parameter); << 802 parameter = new G4UIparameter ("unit", 's', << 803 parameter -> SetDefaultValue ("m"); << 804 fpCommand -> SetParameter (parameter); << 805 } << 806 << 807 G4VisCommandSceneAddExtent::~G4VisCommandScene << 808 delete fpCommand; << 809 } << 810 << 811 G4String G4VisCommandSceneAddExtent::GetCurren << 812 return ""; << 813 } << 814 << 815 void G4VisCommandSceneAddExtent::SetNewValue ( << 816 { << 817 G4VisManager::Verbosity verbosity = fpVisMan << 818 G4bool warn(verbosity >= G4VisManager::warni << 819 << 820 G4Scene* pScene = fpVisManager->GetCurrentSc << 821 if (!pScene) { << 822 if (verbosity >= G4VisManager::errors) { << 823 G4warn << "ERROR: No current scene. Ple << 824 } << 825 return; << 826 } << 827 << 828 G4double xmin, xmax, ymin, ymax, zmin, zmax; << 829 G4String unitString; << 830 std::istringstream is(newValue); << 831 is >> xmin >> xmax >> ymin >> ymax >> zmin > << 832 G4double unit = G4UIcommand::ValueOf(unitStr << 833 xmin *= unit; xmax *= unit; << 834 ymin *= unit; ymax *= unit; << 835 zmin *= unit; zmax *= unit; << 836 << 837 G4VisExtent visExtent(xmin, xmax, ymin, ymax << 838 Extent* extent = new Extent(xmin, xmax, ymin << 839 G4VModel* model = << 840 new G4CallbackModel<G4VisCommandSceneAddExte << 841 model->SetType("Extent"); << 842 model->SetGlobalTag("Extent"); << 843 model->SetGlobalDescription("Extent: " + new << 844 model->SetExtent(visExtent); << 845 const G4String& currentSceneName = pScene -> << 846 G4bool successful = pScene -> AddRunDuration << 847 if (successful) { << 848 if (verbosity >= G4VisManager::confirmatio << 849 G4cout << "A benign model with extent " << 850 << visExtent << 851 << " has been added to scene \"" << 852 << currentSceneName << "\"." << 853 << G4endl; << 854 } << 855 } << 856 else G4VisCommandsSceneAddUnsuccessful(verbo << 857 << 858 CheckSceneAndNotifyHandlers (pScene); << 859 } << 860 << 861 G4VisCommandSceneAddExtent::Extent::Extent << 862 (G4double xmin, G4double xmax, << 863 G4double ymin, G4double ymax, << 864 G4double zmin, G4double zmax): << 865 fExtent(xmin,xmax,ymin,ymax,zmin,zmax) << 866 {} << 867 << 868 void G4VisCommandSceneAddExtent::Extent::opera << 869 (G4VGraphicsScene&, const G4ModelingParameters << 870 {} << 871 << 872 ////////////// /vis/scene/add/frame ////////// << 873 << 874 G4VisCommandSceneAddFrame::G4VisCommandSceneAd << 875 fpCommand = new G4UIcommand("/vis/scene/add/ << 876 fpCommand -> SetGuidance ("Add frame to curr << 877 G4bool omitable; << 878 G4UIparameter* parameter; << 879 parameter = new G4UIparameter ("size", 'd', << 880 parameter -> SetGuidance ("Size of frame. 1 << 881 parameter -> SetParameterRange ("size > 0 && << 882 parameter -> SetDefaultValue (0.97); << 883 fpCommand -> SetParameter (parameter); << 884 } << 885 << 886 G4VisCommandSceneAddFrame::~G4VisCommandSceneA << 887 delete fpCommand; << 888 } << 889 << 890 G4String G4VisCommandSceneAddFrame::GetCurrent << 891 return ""; << 892 } << 893 << 894 void G4VisCommandSceneAddFrame::SetNewValue (G << 895 { << 896 G4VisManager::Verbosity verbosity = fpVisMan << 897 G4bool warn(verbosity >= G4VisManager::warni << 898 << 899 G4Scene* pScene = fpVisManager->GetCurrentSc << 900 if (!pScene) { << 901 if (verbosity >= G4VisManager::errors) { << 902 G4warn << "ERROR: No current scene. Ple << 903 } 230 } 904 return; << 231 905 } << 232 G4VFlavoredParallelWorld* worldForThis = 906 << 233 theGlobalFastSimulationManager->GetFlavoredWorldForThis(currentParticle); 907 G4double size; << 234 if(worldForThis) 908 std::istringstream is(newValue); << 235 { 909 is >> size; << 236 G4bool successful = pScene -> AddRunDurationModel 910 << 237 (new G4FlavoredParallelWorldModel (worldForThis), warn); 911 Frame* frame = new Frame(size, fCurrentLineW << 238 if (successful) { 912 G4VModel* model = << 239 if (verbosity >= G4VisManager::confirmations) 913 new G4CallbackModel<G4VisCommandSceneAddFr << 240 G4cout << "Ghosts have been added to scene \"" 914 model->SetType("Frame"); << 241 << currentSceneName << "\"." 915 model->SetGlobalTag("Frame"); << 242 << G4endl; 916 model->SetGlobalDescription("Frame: " + newV << 243 UpdateVisManagerScene (currentSceneName); 917 const G4String& currentSceneName = pScene -> << 244 } 918 G4bool successful = pScene -> AddRunDuration << 919 if (successful) { << 920 if (verbosity >= G4VisManager::confirmatio << 921 G4cout << "Frame has been added to scene << 922 << currentSceneName << "\"." << 923 << G4endl; << 924 } 245 } 925 } << 246 else 926 else G4VisCommandsSceneAddUnsuccessful(verbo << 247 if (verbosity >= G4VisManager::errors) 927 << 248 { 928 CheckSceneAndNotifyHandlers (pScene); << 249 G4cout << "ERROR: There are no ghosts for \""<<newValue<<"\""<<G4endl; 929 } << 250 G4VisCommandsSceneAddUnsuccessful(verbosity); 930 << 251 } 931 void G4VisCommandSceneAddFrame::Frame::operato << 932 (G4VGraphicsScene& sceneHandler, const G4Mod << 933 { << 934 G4Polyline frame; << 935 frame.push_back(G4Point3D( fSize, fSize, 0. << 936 frame.push_back(G4Point3D(-fSize, fSize, 0. << 937 frame.push_back(G4Point3D(-fSize, -fSize, 0. << 938 frame.push_back(G4Point3D( fSize, -fSize, 0. << 939 frame.push_back(G4Point3D( fSize, fSize, 0. << 940 G4VisAttributes va; << 941 va.SetLineWidth(fWidth); << 942 va.SetColour(fColour); << 943 frame.SetVisAttributes(va); << 944 sceneHandler.BeginPrimitives2D(); << 945 sceneHandler.AddPrimitive(frame); << 946 sceneHandler.EndPrimitives2D(); << 947 } << 948 << 949 ////////////// /vis/scene/add/gps //////////// << 950 << 951 G4VisCommandSceneAddGPS::G4VisCommandSceneAddG << 952 G4bool omitable; << 953 G4UIparameter* parameter; << 954 fpCommand = new G4UIcommand ("/vis/scene/add << 955 fpCommand -> SetGuidance << 956 ("A representation of the source(s) of the G << 957 "\nwill be added to current scene and drawn << 958 fpCommand->SetGuidance(ConvertToColourGuidan << 959 fpCommand->SetGuidance("Default: red and tra << 960 parameter = new G4UIparameter("red_or_string << 961 parameter -> SetDefaultValue ("1."); << 962 fpCommand -> SetParameter (parameter); << 963 parameter = new G4UIparameter("green", 'd', << 964 parameter -> SetDefaultValue (0.); << 965 fpCommand -> SetParameter (parameter); << 966 parameter = new G4UIparameter ("blue", 'd', << 967 parameter -> SetDefaultValue (0.); << 968 fpCommand -> SetParameter (parameter); << 969 parameter = new G4UIparameter ("opacity", 'd << 970 parameter -> SetDefaultValue (0.3); << 971 fpCommand -> SetParameter (parameter); << 972 } << 973 << 974 G4VisCommandSceneAddGPS::~G4VisCommandSceneAdd << 975 delete fpCommand; << 976 } << 977 << 978 G4String G4VisCommandSceneAddGPS::GetCurrentVa << 979 return ""; << 980 } 252 } 981 253 982 void G4VisCommandSceneAddGPS::SetNewValue (G4U << 983 << 984 G4VisManager::Verbosity verbosity = fpVisMan << 985 G4bool warn(verbosity >= G4VisManager::warni << 986 << 987 G4Scene* pScene = fpVisManager->GetCurrentSc << 988 if (!pScene) { << 989 if (verbosity >= G4VisManager::errors) { << 990 G4warn << "ERROR: No current scene. Ple << 991 } << 992 return; << 993 } << 994 << 995 G4String redOrString; << 996 G4double green, blue, opacity; << 997 std::istringstream iss(newValue); << 998 iss >> redOrString >> green >> blue >> opaci << 999 G4Colour colour(1.,0.,0.,0.3); // Default r << 1000 ConvertToColour(colour, redOrString, green, << 1001 << 1002 G4VModel* model = new G4GPSModel(colour); << 1003 const G4String& currentSceneName = pScene - << 1004 G4bool successful = pScene -> AddRunDuratio << 1005 if (successful) { << 1006 if (verbosity >= G4VisManager::confirmati << 1007 G4cout << << 1008 "A representation of the source(s) of t << 1009 "\n in colour " << colour << " for sce << 1010 << currentSceneName << "\" if applicabl << 1011 << G4endl; << 1012 } << 1013 } << 1014 else G4VisCommandsSceneAddUnsuccessful(verb << 1015 254 1016 CheckSceneAndNotifyHandlers (pScene); << 1017 } << 1018 << 1019 ////////////// /vis/scene/add/hits ////////// 255 ////////////// /vis/scene/add/hits /////////////////////////////////////// 1020 256 1021 G4VisCommandSceneAddHits::G4VisCommandSceneAd 257 G4VisCommandSceneAddHits::G4VisCommandSceneAddHits () { 1022 fpCommand = new G4UIcmdWithoutParameter ("/ 258 fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/hits", this); 1023 fpCommand -> SetGuidance ("Adds hits to cur << 259 fpCommand -> SetGuidance >> 260 ("Adds hits to current scene."); 1024 fpCommand -> SetGuidance 261 fpCommand -> SetGuidance 1025 ("Hits are drawn at end of event when the 262 ("Hits are drawn at end of event when the scene in which" 1026 "\nthey are added is current."); << 263 " they are added is current."); 1027 } 264 } 1028 265 1029 G4VisCommandSceneAddHits::~G4VisCommandSceneA 266 G4VisCommandSceneAddHits::~G4VisCommandSceneAddHits () { 1030 delete fpCommand; 267 delete fpCommand; 1031 } 268 } 1032 269 1033 G4String G4VisCommandSceneAddHits::GetCurrent 270 G4String G4VisCommandSceneAddHits::GetCurrentValue (G4UIcommand*) { 1034 return ""; 271 return ""; 1035 } 272 } 1036 273 1037 void G4VisCommandSceneAddHits::SetNewValue (G 274 void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand*, G4String) { 1038 275 1039 G4VisManager::Verbosity verbosity = fpVisMa 276 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1040 G4bool warn(verbosity >= G4VisManager::warn 277 G4bool warn(verbosity >= G4VisManager::warnings); 1041 278 1042 G4Scene* pScene = fpVisManager->GetCurrentS 279 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1043 if (!pScene) { 280 if (!pScene) { 1044 if (verbosity >= G4VisManager::errors) { 281 if (verbosity >= G4VisManager::errors) { 1045 G4warn << "ERROR: No current scene. Pl << 282 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1046 } 283 } 1047 return; 284 return; 1048 } 285 } 1049 286 1050 G4VModel* model = new G4HitsModel; << 287 G4HitsModel* model = new G4HitsModel; 1051 const G4String& currentSceneName = pScene - 288 const G4String& currentSceneName = pScene -> GetName (); 1052 G4bool successful = pScene -> AddEndOfEvent 289 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 1053 if (successful) { 290 if (successful) { 1054 if (verbosity >= G4VisManager::confirmati 291 if (verbosity >= G4VisManager::confirmations) { 1055 G4cout << "Hits, if any, will be drawn << 292 G4cout << "Hits will be drawn in scene \"" 1056 << currentSceneName << "\"." << 1057 << G4endl; << 1058 } << 1059 } << 1060 else G4VisCommandsSceneAddUnsuccessful(verb << 1061 << 1062 CheckSceneAndNotifyHandlers (pScene); << 1063 } << 1064 << 1065 ////////////// /vis/scene/add/line ////////// << 1066 << 1067 G4VisCommandSceneAddLine::G4VisCommandSceneAd << 1068 fpCommand = new G4UIcommand("/vis/scene/add << 1069 fpCommand -> SetGuidance ("Adds line to cur << 1070 G4bool omitable; << 1071 G4UIparameter* parameter; << 1072 parameter = new G4UIparameter ("x1", 'd', o << 1073 fpCommand -> SetParameter (parameter); << 1074 parameter = new G4UIparameter ("y1", 'd', o << 1075 fpCommand -> SetParameter (parameter); << 1076 parameter = new G4UIparameter ("z1", 'd', o << 1077 fpCommand -> SetParameter (parameter); << 1078 parameter = new G4UIparameter ("x2", 'd', o << 1079 fpCommand -> SetParameter (parameter); << 1080 parameter = new G4UIparameter ("y2", 'd', o << 1081 fpCommand -> SetParameter (parameter); << 1082 parameter = new G4UIparameter ("z2", 'd', o << 1083 fpCommand -> SetParameter (parameter); << 1084 parameter = new G4UIparameter ("unit", 's' << 1085 parameter->SetDefaultValue ("m"); << 1086 fpCommand->SetParameter (parameter); << 1087 } << 1088 << 1089 G4VisCommandSceneAddLine::~G4VisCommandSceneA << 1090 delete fpCommand; << 1091 } << 1092 << 1093 G4String G4VisCommandSceneAddLine::GetCurrent << 1094 return ""; << 1095 } << 1096 << 1097 void G4VisCommandSceneAddLine::SetNewValue (G << 1098 { << 1099 G4VisManager::Verbosity verbosity = fpVisMa << 1100 G4bool warn(verbosity >= G4VisManager::warn << 1101 << 1102 G4Scene* pScene = fpVisManager->GetCurrentS << 1103 if (!pScene) { << 1104 if (verbosity >= G4VisManager::errors) { << 1105 G4warn << "ERROR: No current scene. Pl << 1106 } << 1107 return; << 1108 } << 1109 << 1110 G4String unitString; << 1111 G4double x1, y1, z1, x2, y2, z2; << 1112 std::istringstream is(newValue); << 1113 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> u << 1114 G4double unit = G4UIcommand::ValueOf(unitSt << 1115 x1 *= unit; y1 *= unit; z1 *= unit; << 1116 x2 *= unit; y2 *= unit; z2 *= unit; << 1117 << 1118 Line* line = new Line(x1, y1, z1, x2, y2, z << 1119 fCurrentLineWidth, fCurrentColour); << 1120 G4VModel* model = << 1121 new G4CallbackModel<G4VisCommandSceneAddL << 1122 model->SetType("Line"); << 1123 model->SetGlobalTag("Line"); << 1124 model->SetGlobalDescription("Line: " + newV << 1125 const G4String& currentSceneName = pScene - << 1126 G4bool successful = pScene -> AddRunDuratio << 1127 if (successful) { << 1128 if (verbosity >= G4VisManager::confirmati << 1129 G4cout << "Line has been added to scene << 1130 << currentSceneName << "\"." << 1131 << G4endl; << 1132 } << 1133 } << 1134 else G4VisCommandsSceneAddUnsuccessful(verb << 1135 << 1136 CheckSceneAndNotifyHandlers (pScene); << 1137 } << 1138 << 1139 G4VisCommandSceneAddLine::Line::Line << 1140 (G4double x1, G4double y1, G4double z1, << 1141 G4double x2, G4double y2, G4double z2, << 1142 G4double width, const G4Colour& colour): << 1143 fWidth(width), fColour(colour) << 1144 { << 1145 fPolyline.push_back(G4Point3D(x1,y1,z1)); << 1146 fPolyline.push_back(G4Point3D(x2,y2,z2)); << 1147 G4VisAttributes va; << 1148 va.SetLineWidth(fWidth); << 1149 va.SetColour(fColour); << 1150 fPolyline.SetVisAttributes(va); << 1151 } << 1152 << 1153 void G4VisCommandSceneAddLine::Line::operator << 1154 (G4VGraphicsScene& sceneHandler, const G4Mo << 1155 { << 1156 sceneHandler.BeginPrimitives(); << 1157 sceneHandler.AddPrimitive(fPolyline); << 1158 sceneHandler.EndPrimitives(); << 1159 } << 1160 << 1161 ////////////// /vis/scene/add/line2D //////// << 1162 << 1163 G4VisCommandSceneAddLine2D::G4VisCommandScene << 1164 fpCommand = new G4UIcommand("/vis/scene/add << 1165 fpCommand -> SetGuidance ("Adds 2D line to << 1166 fpCommand -> SetGuidance ("x,y in range [-1 << 1167 G4bool omitable; << 1168 G4UIparameter* parameter; << 1169 parameter = new G4UIparameter ("x1", 'd', o << 1170 fpCommand -> SetParameter (parameter); << 1171 parameter = new G4UIparameter ("y1", 'd', o << 1172 fpCommand -> SetParameter (parameter); << 1173 parameter = new G4UIparameter ("x2", 'd', o << 1174 fpCommand -> SetParameter (parameter); << 1175 parameter = new G4UIparameter ("y2", 'd', o << 1176 fpCommand -> SetParameter (parameter); << 1177 } << 1178 << 1179 G4VisCommandSceneAddLine2D::~G4VisCommandScen << 1180 delete fpCommand; << 1181 } << 1182 << 1183 G4String G4VisCommandSceneAddLine2D::GetCurre << 1184 return ""; << 1185 } << 1186 << 1187 void G4VisCommandSceneAddLine2D::SetNewValue << 1188 { << 1189 G4VisManager::Verbosity verbosity = fpVisMa << 1190 G4bool warn(verbosity >= G4VisManager::warn << 1191 << 1192 G4Scene* pScene = fpVisManager->GetCurrentS << 1193 if (!pScene) { << 1194 if (verbosity >= G4VisManager::errors) { << 1195 G4warn << "ERROR: No current scene. Pl << 1196 } << 1197 return; << 1198 } << 1199 << 1200 G4double x1, y1, x2, y2; << 1201 std::istringstream is(newValue); << 1202 is >> x1 >> y1 >> x2 >> y2; << 1203 << 1204 Line2D* line2D = new Line2D << 1205 (x1, y1, x2, y2, fCurrentLineWidth, fCurr << 1206 G4VModel* model = << 1207 new G4CallbackModel<G4VisCommandSceneAddL << 1208 model->SetType("Line2D"); << 1209 model->SetGlobalTag("Line2D"); << 1210 model->SetGlobalDescription("Line2D: " + ne << 1211 const G4String& currentSceneName = pScene - << 1212 G4bool successful = pScene -> AddRunDuratio << 1213 if (successful) { << 1214 if (verbosity >= G4VisManager::confirmati << 1215 G4cout << "A 2D line has been added to << 1216 << currentSceneName << "\"." 293 << currentSceneName << "\"." 1217 << G4endl; 294 << G4endl; 1218 } 295 } 1219 } 296 } 1220 else G4VisCommandsSceneAddUnsuccessful(verb 297 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1221 << 1222 CheckSceneAndNotifyHandlers (pScene); << 1223 } << 1224 << 1225 G4VisCommandSceneAddLine2D::Line2D::Line2D << 1226 (G4double x1, G4double y1, << 1227 G4double x2, G4double y2, << 1228 G4double width, const G4Colour& colour): << 1229 fWidth(width), fColour(colour) << 1230 { << 1231 fPolyline.push_back(G4Point3D(x1,y1,0)); << 1232 fPolyline.push_back(G4Point3D(x2,y2,0)); << 1233 G4VisAttributes va; << 1234 va.SetLineWidth(fWidth); << 1235 va.SetColour(fColour); << 1236 fPolyline.SetVisAttributes(va); << 1237 } << 1238 << 1239 void G4VisCommandSceneAddLine2D::Line2D::oper << 1240 (G4VGraphicsScene& sceneHandler, const G4Mo << 1241 { << 1242 sceneHandler.BeginPrimitives2D(); << 1243 sceneHandler.AddPrimitive(fPolyline); << 1244 sceneHandler.EndPrimitives2D(); << 1245 } << 1246 << 1247 ////////////// /vis/scene/add/localAxes ///// << 1248 << 1249 G4VisCommandSceneAddLocalAxes::G4VisCommandSc << 1250 G4bool omitable; << 1251 fpCommand = new G4UIcommand ("/vis/scene/ad << 1252 fpCommand -> SetGuidance << 1253 ("Adds local axes to physical volume(s)."); << 1254 G4UIparameter* parameter; << 1255 parameter = new G4UIparameter ("physical-vo << 1256 fpCommand -> SetParameter (parameter); << 1257 parameter = new G4UIparameter ("copy-no", ' << 1258 parameter -> SetGuidance ("If negative, mat << 1259 parameter -> SetDefaultValue (-1); << 1260 fpCommand -> SetParameter (parameter); << 1261 } << 1262 << 1263 G4VisCommandSceneAddLocalAxes::~G4VisCommandS << 1264 delete fpCommand; << 1265 } << 1266 << 1267 G4String G4VisCommandSceneAddLocalAxes::GetCu << 1268 return "world 0 -1"; << 1269 } << 1270 << 1271 void G4VisCommandSceneAddLocalAxes::SetNewVal << 1272 G4String newValue) { << 1273 << 1274 G4VisManager::Verbosity verbosity = fpVisMa << 1275 G4bool warn = verbosity >= G4VisManager::wa << 1276 << 1277 G4Scene* pScene = fpVisManager->GetCurrentS << 1278 if (!pScene) { << 1279 if (verbosity >= G4VisManager::errors) { << 1280 G4warn << "ERROR: No current scene. Pl << 1281 } << 1282 return; << 1283 } << 1284 << 1285 G4String name; << 1286 G4int copyNo; << 1287 std::istringstream is (newValue); << 1288 is >> name >> copyNo; << 1289 << 1290 std::vector<G4PhysicalVolumesSearchScene::F << 1291 << 1292 // Search all worlds... << 1293 G4TransportationManager* transportationMana << 1294 G4TransportationManager::GetTransportationM << 1295 std::vector<G4VPhysicalVolume*>::iterator i << 1296 transportationManager->GetWorldsIterator(); << 1297 size_t nWorlds = transportationManager->Get << 1298 for (size_t i = 0; i < nWorlds; ++i, ++iter << 1299 G4ModelingParameters mp; // Default - no << 1300 G4PhysicalVolumeModel searchModel << 1301 (*iterWorld, << 1302 G4PhysicalVolumeModel::UNLIMITED, << 1303 G4Transform3D(), << 1304 &mp, << 1305 true); // Use full extent (avoids initi << 1306 G4PhysicalVolumesSearchScene searchScene << 1307 (&searchModel, name, copyNo); << 1308 searchModel.DescribeYourselfTo (searchSce << 1309 for (const auto& findings: searchScene.Ge << 1310 findingsVector.push_back(findings); << 1311 } << 1312 } << 1313 << 1314 G4int id = 0; // To distinguish axes model << 1315 for (const auto& findings: findingsVector) << 1316 << 1317 // Create axes model based on size and tr << 1318 const auto& extent = findings.fpFoundPV-> << 1319 const auto& transform = findings.fFoundOb << 1320 << 1321 const G4double lengthMax = extent.GetExte << 1322 const G4double intLog10LengthMax = std::f << 1323 G4double length = std::pow(10,intLog10Len << 1324 if (5.*length < lengthMax) length *= 5.; << 1325 else if (2.*length < lengthMax) length *= << 1326 << 1327 const auto& axesModel = new G4AxesModel(0 << 1328 axesModel->SetGlobalTag("LocalAxesModel") << 1329 std::ostringstream oss; oss << 1330 << "Local Axes for " << findings.fpFoundP << 1331 << ':' << findings.fFoundPVCopyNo << ':' << 1332 axesModel->SetGlobalDescription(oss.str() << 1333 // ...so add it to the scene. << 1334 G4bool successful = pScene->AddRunDuratio << 1335 if (successful) { << 1336 if (verbosity >= G4VisManager::confirma << 1337 G4cout << "\"" << findings.fpFoundPV->GetNa << 1338 << "\", copy no. " << findings.fFoundPVCopy << 1339 << ",\n found in searched volume \"" << 1340 << findings.fpSearchPV->GetName() << 1341 << "\" at depth " << findings.fFoundDepth << 1342 << ",\n base path: \"" << findings.fFoundB << 1343 << "\".\n Local axes have been added to sc << 1344 << pScene->GetName() << "\"."; << 1345 if (verbosity >= G4VisManager::parameters) << 1346 G4cout << " With extent " << extent << 1347 << "\n at " << transform.getRotation() << 1348 << " " << transform.getTranslation(); << 1349 } << 1350 G4cout << G4endl; << 1351 } << 1352 } else { << 1353 G4VisCommandsSceneAddUnsuccessful(verbo << 1354 } << 1355 } << 1356 << 1357 if (findingsVector.empty()) { << 1358 if (verbosity >= G4VisManager::errors) { << 1359 G4warn << "ERROR: Volume \"" << name << << 1360 if (copyNo >= 0) { << 1361 G4warn << ", copy no. " << copyNo << ","; << 1362 } << 1363 G4warn << " not found." << G4endl; << 1364 } << 1365 G4VisCommandsSceneAddUnsuccessful(verbosi << 1366 return; << 1367 } << 1368 << 1369 CheckSceneAndNotifyHandlers(pScene); << 1370 } 298 } 1371 299 1372 ////////////// /vis/scene/add/logicalVolume / 300 ////////////// /vis/scene/add/logicalVolume ////////////////////////////////// 1373 301 1374 G4VisCommandSceneAddLogicalVolume::G4VisComma 302 G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () { 1375 G4bool omitable; 303 G4bool omitable; 1376 fpCommand = new G4UIcommand ("/vis/scene/ad 304 fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this); >> 305 fpCommand -> SetGuidance >> 306 ("/vis/scene/add/logicalVolume <logical-volume-name>" >> 307 " [<depth-of-descending>]"); 1377 fpCommand -> SetGuidance ("Adds a logical v 308 fpCommand -> SetGuidance ("Adds a logical volume to the current scene,"); 1378 fpCommand -> SetGuidance 309 fpCommand -> SetGuidance 1379 ("Shows boolean components (if any), voxels << 310 (" showing voxels and boolean components (if any)."); 1380 "\n (if any), local axes and overlaps (if << 311 fpCommand -> SetGuidance 1381 "\n appropriate flag." << 312 ("1st parameter: volume name."); 1382 "\n Note: voxels are not constructed unti << 313 // fpCommand -> SetGuidance // Not implemented - should be in geom? 1383 "\n \"/run/beamOn\". (For voxels without << 314 // (" \"list\" to list all volumes."); >> 315 fpCommand -> SetGuidance >> 316 ("2nd parameter: depth of descending geometry hierarchy (default 1)."); 1384 G4UIparameter* parameter; 317 G4UIparameter* parameter; 1385 parameter = new G4UIparameter ("logical-vol << 318 parameter = new G4UIparameter ("volume", 's', omitable = false); 1386 fpCommand -> SetParameter (parameter); 319 fpCommand -> SetParameter (parameter); 1387 parameter = new G4UIparameter ("depth-of-de << 320 parameter = new G4UIparameter ("depth", 'i', omitable = true); 1388 parameter -> SetGuidance ("Depth of descent << 1389 parameter -> SetDefaultValue (1); 321 parameter -> SetDefaultValue (1); 1390 fpCommand -> SetParameter (parameter); 322 fpCommand -> SetParameter (parameter); 1391 parameter = new G4UIparameter ("booleans-fl << 1392 parameter -> SetDefaultValue (true); << 1393 fpCommand -> SetParameter (parameter); << 1394 parameter = new G4UIparameter ("voxels-flag << 1395 parameter -> SetDefaultValue (true); << 1396 fpCommand -> SetParameter (parameter); << 1397 parameter = new G4UIparameter ("readout-fla << 1398 parameter -> SetDefaultValue (true); << 1399 fpCommand -> SetParameter (parameter); << 1400 parameter = new G4UIparameter ("axes-flag", << 1401 parameter -> SetDefaultValue (true); << 1402 parameter -> SetGuidance ("Set \"false\" to << 1403 fpCommand -> SetParameter (parameter); << 1404 parameter = new G4UIparameter("check-overla << 1405 parameter->SetDefaultValue(true); << 1406 parameter -> SetGuidance ("Set \"false\" to << 1407 fpCommand->SetParameter(parameter); << 1408 } 323 } 1409 324 1410 G4VisCommandSceneAddLogicalVolume::~G4VisComm 325 G4VisCommandSceneAddLogicalVolume::~G4VisCommandSceneAddLogicalVolume () { 1411 delete fpCommand; 326 delete fpCommand; 1412 } 327 } 1413 328 1414 G4String G4VisCommandSceneAddLogicalVolume::G 329 G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) { 1415 return ""; 330 return ""; 1416 } 331 } 1417 332 1418 void G4VisCommandSceneAddLogicalVolume::SetNe 333 void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand*, 1419 G4String newValue) { 334 G4String newValue) { 1420 335 1421 G4VisManager::Verbosity verbosity = fpVisMa 336 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1422 G4bool warn(verbosity >= G4VisManager::warn 337 G4bool warn(verbosity >= G4VisManager::warnings); 1423 338 1424 G4Scene* pScene = fpVisManager->GetCurrentS 339 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1425 if (!pScene) { 340 if (!pScene) { 1426 if (verbosity >= G4VisManager::errors) { 341 if (verbosity >= G4VisManager::errors) { 1427 G4warn << "ERROR: No current scene. Pl << 342 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1428 } 343 } 1429 return; 344 return; 1430 } 345 } 1431 346 1432 G4String name; 347 G4String name; 1433 G4int requestedDepthOfDescent; 348 G4int requestedDepthOfDescent; 1434 G4String booleansString, voxelsString, read << 349 const char* s = newValue; 1435 G4String overlapString; << 350 std::istrstream is ((char*)s); 1436 std::istringstream is (newValue); << 351 is >> name >> requestedDepthOfDescent; 1437 is >> name >> requestedDepthOfDescent << 1438 >> booleansString >> voxelsString >> re << 1439 >> overlapString; << 1440 G4bool booleans = G4UIcommand::ConvertToBoo << 1441 G4bool voxels = G4UIcommand::ConvertToBool( << 1442 G4bool readout = G4UIcommand::ConvertToBool << 1443 G4bool axes = G4UIcommand::ConvertToBool(ax << 1444 G4bool checkOverlaps = G4UIcommand::Convert << 1445 352 1446 G4LogicalVolumeStore *pLVStore = G4LogicalV 353 G4LogicalVolumeStore *pLVStore = G4LogicalVolumeStore::GetInstance(); 1447 G4LogicalVolume* pLV = nullptr; << 354 int nLV = pLVStore -> size (); 1448 pLV = pLVStore->GetVolume(name); << 355 int iLV; 1449 if (pLV == nullptr) return; // Volume not << 356 G4LogicalVolume* pLV = 0; 1450 << 357 for (iLV = 0; iLV < nLV; iLV++ ) { 1451 const std::vector<G4Scene::Model>& rdModelL << 358 pLV = (*pLVStore) [iLV]; 1452 pScene -> GetRunDurationModelList(); << 359 if (pLV -> GetName () == name) break; 1453 std::vector<G4Scene::Model>::const_iterator << 1454 for (i = rdModelList.begin(); i != rdModelL << 1455 if (i->fpModel->GetGlobalDescription().fi << 1456 } 360 } 1457 if (i != rdModelList.end()) { << 361 if (iLV == nLV) { 1458 if (verbosity >= G4VisManager::errors) { 362 if (verbosity >= G4VisManager::errors) { 1459 G4warn << "There is already a volume, \ << 363 G4cout << "ERROR: Logical volume " << name 1460 << i->fpModel->GetGlobalDescript << 364 << " not found in logical volume Store." << G4endl; 1461 << "\",\n in the run-duration mo << 1462 << pScene -> GetName() << 1463 << "\".\n Your logical volume mu << 1464 << "\n Create a new scene and try agai << 1465 << "\n /vis/specify " << name << 1466 << "\n or" << 1467 << "\n /vis/scene/create" << 1468 << "\n /vis/scene/add/logicalVolume " << 1469 << "\n /vis/sceneHandler/attach" << 1470 << "\n (and also, if necessary, /vis/v << 1471 << G4endl; << 1472 } 365 } 1473 return; 366 return; 1474 } 367 } 1475 368 1476 G4LogicalVolumeModel* model = new G4Logical << 369 G4VModel* model = new G4LogicalVolumeModel (pLV, requestedDepthOfDescent); 1477 (pLV, requestedDepthOfDescent, booleans, << 1478 const G4String& currentSceneName = pScene - 370 const G4String& currentSceneName = pScene -> GetName (); 1479 G4bool successful = pScene -> AddRunDuratio 371 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1480 << 1481 if (successful) { 372 if (successful) { 1482 << 1483 G4bool axesSuccessful = false; << 1484 if (axes) { << 1485 const G4double radius = model->GetExten << 1486 const G4double axisLengthMax = radius / << 1487 const G4double intLog10Length = std::fl << 1488 G4double axisLength = std::pow(10,intLo << 1489 if (5.*axisLength < axisLengthMax) axis << 1490 else if (2.*axisLength < axisLengthMax) << 1491 const G4double axisWidth = axisLength / << 1492 G4VModel* axesModel = new G4AxesModel(0 << 1493 axesSuccessful = pScene -> AddRunDurati << 1494 } << 1495 << 1496 // if (verbosity >= G4VisManager::warnings << 1497 // const std::map<G4String,G4AttDef>* at << 1498 // std::vector<G4AttValue>* attValues = << 1499 // G4warn << G4AttCheck(attValues, attDe << 1500 // delete attValues; << 1501 // } << 1502 << 1503 if (verbosity >= G4VisManager::confirmati 373 if (verbosity >= G4VisManager::confirmations) { 1504 G4cout << "Logical volume \"" << pLV -> 374 G4cout << "Logical volume \"" << pLV -> GetName () 1505 << "\" with requested depth of descent << 375 << " with requested depth of descent " 1506 << requestedDepthOfDescent 376 << requestedDepthOfDescent 1507 << ",\n with"; << 377 << ",\n has been added to scene \"" << currentSceneName << "\"." 1508 if (!booleans) G4cout << "out"; << 1509 G4cout << " boolean components, with"; << 1510 if (!voxels) G4cout << "out"; << 1511 G4cout << " voxels,\n with"; << 1512 if (!readout) G4cout << "out"; << 1513 G4cout << " readout geometry and with"; << 1514 if (!checkOverlaps) G4cout << "out"; << 1515 G4cout << " overlap checking" << 1516 << "\n has been added to scene \"" << << 1517 if (axes) { << 1518 if (axesSuccessful) { << 1519 G4cout << << 1520 "\n Axes have also been added at t << 1521 } else { << 1522 G4cout << << 1523 "\n Axes have not been added for s << 1524 } << 1525 } << 1526 G4cout << G4endl; << 1527 } << 1528 } << 1529 else { << 1530 G4VisCommandsSceneAddUnsuccessful(verbosi << 1531 return; << 1532 } << 1533 << 1534 CheckSceneAndNotifyHandlers (pScene); << 1535 } << 1536 << 1537 << 1538 ////////////// /vis/scene/add/logo ////////// << 1539 << 1540 G4VisCommandSceneAddLogo::G4VisCommandSceneAd << 1541 G4bool omitable; << 1542 fpCommand = new G4UIcommand ("/vis/scene/ad << 1543 fpCommand -> SetGuidance ("Adds a G4 logo t << 1544 fpCommand -> SetGuidance << 1545 ("If \"unit\" is \"auto\", height is roughl << 1546 fpCommand -> SetGuidance << 1547 ("\"direction\" is that of outward-facing n << 1548 "\nIf \"direction\" is \"auto\", logo face << 1549 fpCommand -> SetGuidance << 1550 ("\nIf \"placement\" is \"auto\", logo is p << 1551 "\n when viewed from logo direction."); << 1552 G4UIparameter* parameter; << 1553 parameter = new G4UIparameter ("height", 'd << 1554 parameter->SetDefaultValue (1.); << 1555 fpCommand->SetParameter (parameter); << 1556 parameter = new G4UIparameter ("unit", 's' << 1557 parameter->SetDefaultValue ("auto"); << 1558 fpCommand->SetParameter (parameter); << 1559 parameter = new G4UIparameter ("direction" << 1560 parameter->SetGuidance ("auto|[-]x|[-]y|[-] << 1561 parameter->SetDefaultValue ("auto"); << 1562 fpCommand->SetParameter (parameter); << 1563 parameter = new G4UIparameter ("red", 'd', << 1564 parameter->SetDefaultValue (0.); << 1565 fpCommand->SetParameter (parameter); << 1566 parameter = new G4UIparameter ("green", 'd << 1567 parameter->SetDefaultValue (1.); << 1568 fpCommand->SetParameter (parameter); << 1569 parameter = new G4UIparameter ("blue", 'd' << 1570 parameter->SetDefaultValue (0.); << 1571 fpCommand->SetParameter (parameter); << 1572 parameter = new G4UIparameter ("placement" << 1573 parameter -> SetParameterCandidates("auto m << 1574 parameter->SetDefaultValue ("auto"); << 1575 fpCommand->SetParameter (parameter); << 1576 parameter = new G4UIparameter ("xmid", 'd' << 1577 parameter->SetDefaultValue (0.); << 1578 fpCommand->SetParameter (parameter); << 1579 parameter = new G4UIparameter ("ymid", 'd' << 1580 parameter->SetDefaultValue (0.); << 1581 fpCommand->SetParameter (parameter); << 1582 parameter = new G4UIparameter ("zmid", 'd' << 1583 parameter->SetDefaultValue (0.); << 1584 fpCommand->SetParameter (parameter); << 1585 parameter = new G4UIparameter ("unit", 's' << 1586 parameter->SetDefaultValue ("m"); << 1587 fpCommand->SetParameter (parameter); << 1588 } << 1589 << 1590 G4VisCommandSceneAddLogo::~G4VisCommandSceneA << 1591 delete fpCommand; << 1592 } << 1593 << 1594 G4String G4VisCommandSceneAddLogo::GetCurrent << 1595 return ""; << 1596 } << 1597 << 1598 void G4VisCommandSceneAddLogo::SetNewValue (G << 1599 << 1600 G4VisManager::Verbosity verbosity = fpVisMa << 1601 G4bool warn = verbosity >= G4VisManager::wa << 1602 << 1603 G4Scene* pScene = fpVisManager->GetCurrentS << 1604 if (!pScene) { << 1605 if (verbosity >= G4VisManager::errors) { << 1606 G4warn << "ERROR: No current scene. Pl << 1607 } << 1608 return; << 1609 } else { << 1610 if (pScene->GetExtent().GetExtentRadius() << 1611 if (verbosity >= G4VisManager::errors) << 1612 G4warn << 1613 << "ERROR: Scene has no extent. Add volumes << 1614 << G4endl; << 1615 } << 1616 return; << 1617 } << 1618 } << 1619 << 1620 G4VViewer* pViewer = fpVisManager->GetCurre << 1621 if (!pViewer) { << 1622 if (verbosity >= G4VisManager::errors) { << 1623 G4warn << << 1624 "ERROR: G4VisCommandSceneAddLogo::SetNewVal << 1625 "\n Auto direction needs a viewer." << 1626 << G4endl; << 1627 } << 1628 return; << 1629 } << 1630 << 1631 G4double userHeight, red, green, blue, xmid << 1632 G4String userHeightUnit, direction, placeme << 1633 std::istringstream is (newValue); << 1634 is >> userHeight >> userHeightUnit >> direc << 1635 >> red >> green >> blue << 1636 >> placement << 1637 >> xmid >> ymid >> zmid >> positionUnit; << 1638 << 1639 G4double height = userHeight; << 1640 const G4VisExtent& sceneExtent = pScene->Ge << 1641 if (userHeightUnit == "auto") { << 1642 height *= 0.2 * sceneExtent.GetExtentRadi << 1643 } else { << 1644 height *= G4UIcommand::ValueOf(userHeight << 1645 } << 1646 << 1647 G4double unit = G4UIcommand::ValueOf(positi << 1648 xmid *= unit; ymid *= unit; zmid *= unit; << 1649 << 1650 Direction logoDirection = X; // Initialise << 1651 if (direction == "auto") { << 1652 // Take cue from viewer << 1653 const G4Vector3D& vp = << 1654 pViewer->GetViewParameters().GetViewpoi << 1655 if (vp.x() > vp.y() && vp.x() > vp.z()) l << 1656 else if (vp.x() < vp.y() && vp.x() < vp.z << 1657 else if (vp.y() > vp.x() && vp.y() > vp.z << 1658 else if (vp.y() < vp.x() && vp.y() < vp.z << 1659 else if (vp.z() > vp.x() && vp.z() > vp.y << 1660 else if (vp.z() < vp.x() && vp.z() < vp.y << 1661 } << 1662 else if (direction[0] == 'x') logoDirection << 1663 else if (direction[0] == 'y') logoDirection << 1664 else if (direction[0] == 'z') logoDirection << 1665 else if (direction[0] == '-') { << 1666 if (direction[1] == 'x') logoDirection = << 1667 else if (direction[1] == 'y') logoDirecti << 1668 else if (direction[1] == 'z') logoDirecti << 1669 } else { << 1670 if (verbosity >= G4VisManager::errors) { << 1671 G4warn << "ERROR: Unrecogniseed directi << 1672 << direction << "\"." << G4endl; << 1673 return; << 1674 } << 1675 } << 1676 << 1677 G4bool autoPlacing = false; if (placement = << 1678 // Parameters read and interpreted. << 1679 << 1680 // Current scene extent << 1681 const G4double xmin = sceneExtent.GetXmin() << 1682 const G4double xmax = sceneExtent.GetXmax() << 1683 const G4double ymin = sceneExtent.GetYmin() << 1684 const G4double ymax = sceneExtent.GetYmax() << 1685 const G4double zmin = sceneExtent.GetZmin() << 1686 const G4double zmax = sceneExtent.GetZmax() << 1687 << 1688 // Test existing extent and issue warnings. << 1689 G4bool worried = false; << 1690 if (sceneExtent.GetExtentRadius() == 0) { << 1691 worried = true; << 1692 if (verbosity >= G4VisManager::warnings) << 1693 G4warn << << 1694 "WARNING: Existing scene does not yet have << 1695 "\n Maybe you have not yet added any geome << 1696 << G4endl; << 1697 } << 1698 } << 1699 << 1700 // Useful constants, etc... << 1701 const G4double halfHeight(height / 2.); << 1702 const G4double comfort(0.01); // 0.15 seem << 1703 const G4double freeHeightFraction (1. + 2. << 1704 << 1705 // Test existing scene for room... << 1706 G4bool room = true; << 1707 switch (logoDirection) { << 1708 case X: << 1709 case minusX: << 1710 if (freeHeightFraction * (xmax - xmin) < << 1711 break; << 1712 case Y: << 1713 case minusY: << 1714 if (freeHeightFraction * (ymax - ymin) < << 1715 break; << 1716 case Z: << 1717 case minusZ: << 1718 if (freeHeightFraction * (zmax - zmin) < << 1719 break; << 1720 } << 1721 if (!room) { << 1722 worried = true; << 1723 if (verbosity >= G4VisManager::warnings) << 1724 G4warn << << 1725 "WARNING: Not enough room in existing scene << 1726 << G4endl; << 1727 } << 1728 } << 1729 if (worried) { << 1730 if (verbosity >= G4VisManager::warnings) << 1731 G4warn << << 1732 "WARNING: The logo you have asked for is bi << 1733 "\n scene. Maybe you have added it too so << 1734 "\n you add the logo last so that it can b << 1735 "\n so as not to be obscured by any existi << 1736 "\n view parameters can be correctly recal << 1737 << G4endl; << 1738 } << 1739 } << 1740 << 1741 G4double sxmid(xmid), symid(ymid), szmid(zm << 1742 if (autoPlacing) { << 1743 // Aim to place at bottom right of screen << 1744 // Give some comfort zone. << 1745 const G4double xComfort = comfort * (xmax << 1746 const G4double yComfort = comfort * (ymax << 1747 const G4double zComfort = comfort * (zmax << 1748 switch (logoDirection) { << 1749 case X: // y-axis up, z-axis to left? << 1750 sxmid = xmax + halfHeight + xComfort; << 1751 symid = ymin - yComfort; << 1752 szmid = zmin - zComfort; << 1753 break; << 1754 case minusX: // y-axis up, z-axis to rig << 1755 sxmid = xmin - halfHeight - xComfort; << 1756 symid = ymin - yComfort; << 1757 szmid = zmax + zComfort; << 1758 break; << 1759 case Y: // z-axis up, x-axis to left? << 1760 sxmid = xmin - xComfort; << 1761 symid = ymax + halfHeight + yComfort; << 1762 szmid = zmin - zComfort; << 1763 break; << 1764 case minusY: // z-axis up, x-axis to rig << 1765 sxmid = xmax + xComfort; << 1766 symid = ymin - halfHeight - yComfort; << 1767 szmid = zmin - zComfort; << 1768 break; << 1769 case Z: // y-axis up, x-axis to right? << 1770 sxmid = xmax + xComfort; << 1771 symid = ymin - yComfort; << 1772 szmid = zmax + halfHeight + zComfort; << 1773 break; << 1774 case minusZ: // y-axis up, x-axis to lef << 1775 sxmid = xmin - xComfort; << 1776 symid = ymin - yComfort; << 1777 szmid = zmin - halfHeight - zComfort; << 1778 break; << 1779 } << 1780 } << 1781 << 1782 G4Transform3D transform; << 1783 switch (logoDirection) { << 1784 case X: // y-axis up, z-axis to left? << 1785 transform = G4RotateY3D(halfpi); << 1786 break; << 1787 case minusX: // y-axis up, z-axis to right << 1788 transform = G4RotateY3D(-halfpi); << 1789 break; << 1790 case Y: // z-axis up, x-axis to left? << 1791 transform = G4RotateX3D(-halfpi) * G4Rota << 1792 break; << 1793 case minusY: // z-axis up, x-axis to right << 1794 transform = G4RotateX3D(halfpi); << 1795 break; << 1796 case Z: // y-axis up, x-axis to right? << 1797 // No transformation required. << 1798 break; << 1799 case minusZ: // y-axis up, x-axis to left? << 1800 transform = G4RotateY3D(pi); << 1801 break; << 1802 } << 1803 transform = G4Translate3D(sxmid,symid,szmid << 1804 << 1805 G4VisAttributes visAtts(G4Colour(red, green << 1806 visAtts.SetForceSolid(true); // Alw << 1807 << 1808 G4Logo* logo = new G4Logo(height,visAtts,tr << 1809 G4VModel* model = << 1810 new G4CallbackModel<G4VisCommandSceneAddL << 1811 model->SetType("G4Logo"); << 1812 model->SetGlobalTag("G4Logo"); << 1813 model->SetGlobalDescription("G4Logo: " + ne << 1814 G4double& h = height; << 1815 G4double h2 = h/2.; << 1816 G4VisExtent extent(-h,h,-h2,h2,-h2,h2); << 1817 model->SetExtent(extent.Transform(transform << 1818 // This extent gets "added" to existing sce << 1819 // AddRunDurationModel below. << 1820 const G4String& currentSceneName = pScene - << 1821 G4bool successful = pScene -> AddRunDuratio << 1822 if (successful) { << 1823 if (verbosity >= G4VisManager::confirmati << 1824 G4cout << "G4 Logo of height " << userH << 1825 << ", " << direction << "-direction, a << 1826 << currentSceneName << "\""; << 1827 if (verbosity >= G4VisManager::paramete << 1828 G4cout << "\n with extent " << extent << 1829 << "\n at " << transform.getRotatio << 1830 << " " << transform.getTranslation( << 1831 } << 1832 G4cout << G4endl; << 1833 } << 1834 } << 1835 else G4VisCommandsSceneAddUnsuccessful(verb << 1836 << 1837 CheckSceneAndNotifyHandlers (pScene); << 1838 } << 1839 << 1840 G4VisCommandSceneAddLogo::G4Logo::G4Logo << 1841 (G4double height, const G4VisAttributes& visA << 1842 { << 1843 const G4double& h = height; << 1844 const G4double h2 = 0.5 * h; // Half hei << 1845 const G4double ri = 0.25 * h; // Inner ra << 1846 const G4double ro = 0.5 * h; // Outer ra << 1847 const G4double ro2 = 0.5 * ro; // Half out << 1848 const G4double w = ro - ri; // Width. << 1849 const G4double w2 = 0.5 * w; // Half wid << 1850 const G4double d2 = 0.2 * h; // Half dep << 1851 const G4double f1 = 0.05 * h; // left edg << 1852 const G4double f2 = -0.3 * h; // bottom e << 1853 const G4double e = 1.e-4 * h; // epsilon. << 1854 const G4double xt = f1, yt = h2; // To << 1855 const G4double xb = -h2, yb = f2 + w; // Bo << 1856 const G4double dx = xt - xb, dy = yt - yb; << 1857 const G4double angle = std::atan2(dy,dx); << 1858 G4RotationMatrix rm; << 1859 rm.rotateZ(angle*rad); << 1860 const G4double d = std::sqrt(dx * dx + dy * << 1861 const G4double ss = h; // Half height of s << 1862 const G4double y8 = ss; // Choose y of subt << 1863 const G4double x8 = ((-ss * d - dx * (yt - << 1864 G4double y9 = ss; // Choose y of subtractor << 1865 G4double x9 = ((-(ss - w) * d - dx * (yt - << 1866 // But to get inner, we make a triangle tra << 1867 const G4double xtr = ss - f1, ytr = -ss - f << 1868 x9 += xtr; y9 += ytr; << 1869 << 1870 // The idea here is to create a polyhedron << 1871 // this we use Geant4 geometry solids and m << 1872 // Note that we do not need to keep the sol << 1873 // which, of course, are deleted on leaving << 1874 // is contrary to the usual requirement for << 1875 // detector for which solids MUST be create << 1876 // Finally we invoke CreatePolyhedron, whic << 1877 // and returns a pointer. It is the user's << 1878 // which is done in the destructor of this << 1879 // created here, remain on the heap for the << 1880 << 1881 // G... << 1882 G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi); << 1883 G4Box bG("bG",w2,ro2,d2); << 1884 G4UnionSolid logoG("logoG",&tG,&bG,G4Transl << 1885 // Create with these vis atts (force solid) << 1886 G4Polyhedron::SetNumberOfRotationSteps << 1887 (fpVisManager->GetCurrentViewer()->GetViewP << 1888 fpG = logoG.CreatePolyhedron(); << 1889 G4Polyhedron::ResetNumberOfRotationSteps () << 1890 fpG->SetVisAttributes(visAtts); << 1891 fpG->Transform(G4Translate3D(-0.55*h,0.,0.) << 1892 fpG->Transform(transform); << 1893 << 1894 // 4... << 1895 G4Box b1("b1",h2,h2,d2); << 1896 G4Box bS("bS",ss,ss,d2+e); // Subtractor. << 1897 G4Box bS2("bS2",ss,ss,d2+2.*e); // 2nd Sub << 1898 G4SubtractionSolid s1("s1",&b1,&bS,G4Transl << 1899 G4SubtractionSolid s2("s2",&s1,&bS,G4Transl << 1900 G4SubtractionSolid s3("s3",&s2,&bS,G4Transl << 1901 G4SubtractionSolid s4 << 1902 ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVec << 1903 G4SubtractionSolid s5 // Triangular hole << 1904 ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVe << 1905 G4SubtractionSolid logo4("logo4",&s4,&s5,G4 << 1906 fp4 = logo4.CreatePolyhedron(); << 1907 /* Experiment with creating own polyhedron. << 1908 int nNodes = 4; << 1909 int nFaces = 4; << 1910 double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m << 1911 int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4, << 1912 fp4 = new G4Polyhedron(); << 1913 fp4->createPolyhedron(nNodes,nFaces,xyz,fac << 1914 */ << 1915 fp4->SetVisAttributes(visAtts); << 1916 fp4->Transform(G4Translate3D(0.55*h,0.,0.)) << 1917 fp4->Transform(transform); << 1918 } << 1919 << 1920 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() { << 1921 delete fpG; << 1922 delete fp4; << 1923 } << 1924 << 1925 void G4VisCommandSceneAddLogo::G4Logo::operat << 1926 (G4VGraphicsScene& sceneHandler, const G4Mo << 1927 sceneHandler.BeginPrimitives(); << 1928 sceneHandler.AddPrimitive(*fpG); << 1929 sceneHandler.AddPrimitive(*fp4); << 1930 sceneHandler.EndPrimitives(); << 1931 } << 1932 << 1933 ////////////// /vis/scene/add/logo2D //////// << 1934 << 1935 G4VisCommandSceneAddLogo2D::G4VisCommandScene << 1936 G4bool omitable; << 1937 fpCommand = new G4UIcommand ("/vis/scene/ad << 1938 fpCommand -> SetGuidance ("Adds 2D logo to << 1939 G4UIparameter* parameter; << 1940 parameter = new G4UIparameter ("size", 'i', << 1941 parameter -> SetGuidance ("Screen size of t << 1942 parameter -> SetDefaultValue (48); << 1943 fpCommand -> SetParameter (parameter); << 1944 parameter = new G4UIparameter ("x-position" << 1945 parameter -> SetGuidance ("x screen positio << 1946 parameter -> SetDefaultValue (-0.9); << 1947 fpCommand -> SetParameter (parameter); << 1948 parameter = new G4UIparameter ("y-position" << 1949 parameter -> SetGuidance ("y screen positio << 1950 parameter -> SetDefaultValue (-0.9); << 1951 fpCommand -> SetParameter (parameter); << 1952 parameter = new G4UIparameter ("layout", 's << 1953 parameter -> SetGuidance ("Layout, i.e., ad << 1954 parameter -> SetDefaultValue ("left"); << 1955 fpCommand -> SetParameter (parameter); << 1956 } << 1957 << 1958 G4VisCommandSceneAddLogo2D::~G4VisCommandScen << 1959 delete fpCommand; << 1960 } << 1961 << 1962 G4String G4VisCommandSceneAddLogo2D::GetCurre << 1963 return ""; << 1964 } << 1965 << 1966 void G4VisCommandSceneAddLogo2D::SetNewValue << 1967 { << 1968 G4VisManager::Verbosity verbosity = fpVisMa << 1969 G4bool warn(verbosity >= G4VisManager::warn << 1970 << 1971 G4Scene* pScene = fpVisManager->GetCurrentS << 1972 if (!pScene) { << 1973 if (verbosity >= G4VisManager::errors) { << 1974 G4warn << "ERROR: No current scene. Pl << 1975 } << 1976 return; << 1977 } << 1978 << 1979 G4int size; << 1980 G4double x, y; << 1981 G4String layoutString; << 1982 std::istringstream is(newValue); << 1983 is >> size >> x >> y >> layoutString; << 1984 G4Text::Layout layout = G4Text::right; << 1985 if (layoutString[0] == 'l') layout = G4Text << 1986 else if (layoutString[0] == 'c') layout = G << 1987 else if (layoutString[0] == 'r') layout = G << 1988 << 1989 Logo2D* logo2D = new Logo2D(fpVisManager, s << 1990 G4VModel* model = << 1991 new G4CallbackModel<G4VisCommandSceneAddL << 1992 model->SetType("G4Logo2D"); << 1993 model->SetGlobalTag("G4Logo2D"); << 1994 model->SetGlobalDescription("G4Logo2D: " + << 1995 const G4String& currentSceneName = pScene - << 1996 G4bool successful = pScene -> AddRunDuratio << 1997 if (successful) { << 1998 if (verbosity >= G4VisManager::confirmati << 1999 G4cout << "2D logo has been added to sc << 2000 << currentSceneName << "\"." << 2001 << G4endl; 378 << G4endl; 2002 } 379 } 2003 } 380 } 2004 else G4VisCommandsSceneAddUnsuccessful(verb 381 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2005 << 382 UpdateVisManagerScene (currentSceneName); 2006 CheckSceneAndNotifyHandlers (pScene); << 2007 } << 2008 << 2009 void G4VisCommandSceneAddLogo2D::Logo2D::oper << 2010 (G4VGraphicsScene& sceneHandler, const G4Mo << 2011 { << 2012 G4Text text("Geant4", G4Point3D(fX, fY, 0.) << 2013 text.SetScreenSize(fSize); << 2014 text.SetLayout(fLayout); << 2015 G4VisAttributes textAtts(G4Colour::Brown()) << 2016 text.SetVisAttributes(textAtts); << 2017 sceneHandler.BeginPrimitives2D(); << 2018 sceneHandler.AddPrimitive(text); << 2019 sceneHandler.EndPrimitives2D(); << 2020 } << 2021 << 2022 ////////////// /vis/scene/add/magneticField / << 2023 << 2024 G4VisCommandSceneAddMagneticField::G4VisComma << 2025 fpCommand = new G4UIcommand ("/vis/scene/ad << 2026 fpCommand -> SetGuidance << 2027 ("Adds magnetic field representation to cur << 2028 const G4UIcommandTree* tree = G4UImanager:: << 2029 const G4UIcommand* addElecFieldCmd = tree-> << 2030 // Pick up additional guidance from /vis/sc << 2031 CopyGuidanceFrom(addElecFieldCmd,fpCommand, << 2032 // Pick up parameters from /vis/scene/add/e << 2033 CopyParametersFrom(addElecFieldCmd,fpComman << 2034 } << 2035 << 2036 G4VisCommandSceneAddMagneticField::~G4VisComm << 2037 delete fpCommand; << 2038 } << 2039 << 2040 G4String G4VisCommandSceneAddMagneticField::G << 2041 return ""; << 2042 } << 2043 << 2044 void G4VisCommandSceneAddMagneticField::SetNe << 2045 (G4UIcommand*, G4String newValue) { << 2046 << 2047 G4VisManager::Verbosity verbosity = fpVisMa << 2048 G4bool warn(verbosity >= G4VisManager::warn << 2049 << 2050 G4Scene* pScene = fpVisManager->GetCurrentS << 2051 if (!pScene) { << 2052 if (verbosity >= G4VisManager::errors) { << 2053 G4warn << "ERROR: No current scene. P << 2054 } << 2055 return; << 2056 } << 2057 << 2058 G4int nDataPointsPerHalfScene; << 2059 G4String representation; << 2060 std::istringstream iss(newValue); << 2061 iss >> nDataPointsPerHalfScene >> represent << 2062 G4ElectricFieldModel::Representation << 2063 modelRepresentation = G4ElectricFieldModel: << 2064 if (representation == "lightArrow") { << 2065 modelRepresentation = G4ElectricFieldMode << 2066 } << 2067 G4VModel* model; << 2068 model = new G4MagneticFieldModel << 2069 (nDataPointsPerHalfScene,modelRepresentatio << 2070 fCurrentArrow3DLineSegmentsPerCircle, << 2071 fCurrentExtentForField, << 2072 fCurrrentPVFindingsForField); << 2073 const G4String& currentSceneName = pScene - << 2074 G4bool successful = pScene -> AddRunDuratio << 2075 if (successful) { << 2076 if (verbosity >= G4VisManager::confirmati << 2077 G4cout << 2078 << "Magnetic field, if any, will be dra << 2079 << currentSceneName << 2080 << "\"\n with " << 2081 << nDataPointsPerHalfScene << 2082 << " data points per half extent and wi << 2083 << representation << 2084 << '\"' << 2085 << G4endl; << 2086 } << 2087 } << 2088 else G4VisCommandsSceneAddUnsuccessful(verb << 2089 << 2090 CheckSceneAndNotifyHandlers (pScene); << 2091 } << 2092 << 2093 ////////////// /vis/scene/add/psHits //////// << 2094 << 2095 G4VisCommandSceneAddPSHits::G4VisCommandScene << 2096 G4bool omitable; << 2097 fpCommand = new G4UIcmdWithAString ("/vis/s << 2098 fpCommand -> SetGuidance << 2099 ("Adds Primitive Scorer Hits (PSHits) to << 2100 fpCommand -> SetGuidance << 2101 ("PSHits are drawn at end of run when the << 2102 "\nthey are added is current."); << 2103 fpCommand -> SetGuidance << 2104 ("Optional parameter specifies name of sc << 2105 "\nscoring maps registered with the G4Sc << 2106 fpCommand -> SetParameterName ("mapname", o << 2107 fpCommand -> SetDefaultValue ("all"); << 2108 } << 2109 << 2110 G4VisCommandSceneAddPSHits::~G4VisCommandScen << 2111 delete fpCommand; << 2112 } << 2113 << 2114 G4String G4VisCommandSceneAddPSHits::GetCurre << 2115 return ""; << 2116 } 383 } 2117 384 2118 void G4VisCommandSceneAddPSHits::SetNewValue << 2119 (G4UIcommand*, G4String newValue) << 2120 { << 2121 G4VisManager::Verbosity verbosity = fpVisMa << 2122 G4bool warn(verbosity >= G4VisManager::warn << 2123 << 2124 G4Scene* pScene = fpVisManager->GetCurrentS << 2125 if (!pScene) { << 2126 if (verbosity >= G4VisManager::errors) { << 2127 G4warn << "ERROR: No current scene. Pl << 2128 } << 2129 return; << 2130 } << 2131 << 2132 G4VModel* model = new G4PSHitsModel(newValu << 2133 const G4String& currentSceneName = pScene - << 2134 G4bool successful = pScene -> AddEndOfRunMo << 2135 if (successful) { << 2136 if (verbosity >= G4VisManager::confirmati << 2137 if (newValue == "all") { << 2138 G4cout << "All Primitive Scorer hits"; << 2139 } else { << 2140 G4cout << "Hits of Primitive Scorer \"" << << 2141 } << 2142 G4cout << " will be drawn at end of run << 2143 << currentSceneName << "\"." << 2144 << G4endl; << 2145 } << 2146 } << 2147 else G4VisCommandsSceneAddUnsuccessful(verb << 2148 << 2149 CheckSceneAndNotifyHandlers (pScene); << 2150 } << 2151 385 2152 ////////////// /vis/scene/add/scale ///////// 386 ////////////// /vis/scene/add/scale ////////////////////////////////// 2153 387 2154 G4VisCommandSceneAddScale::G4VisCommandSceneA 388 G4VisCommandSceneAddScale::G4VisCommandSceneAddScale () { 2155 G4bool omitable; 389 G4bool omitable; 2156 fpCommand = new G4UIcommand ("/vis/scene/ad 390 fpCommand = new G4UIcommand ("/vis/scene/add/scale", this); 2157 fpCommand -> SetGuidance << 391 fpCommand -> SetGuidance 2158 ("Adds an annotated scale line to the curre << 392 ("/vis/scene/add/scale [<length> <length-unit>] [x|y|z] [<red>] [<green>] [<blue>] [auto|manual] [<xmid> <ymid> <zmid> <unit>]"); 2159 fpCommand -> SetGuidance << 393 fpCommand -> SetGuidance 2160 ("If \"unit\" is \"auto\", length is roughl << 394 ("Defaults: 1 m x 1 0 0 auto 0 0 0 m"); 2161 fpCommand -> SetGuidance << 395 fpCommand -> SetGuidance 2162 ("If \"direction\" is \"auto\", scale is ro << 396 ("Adds an annotated scale line to the current scene."); 2163 fpCommand -> SetGuidance << 397 fpCommand -> SetGuidance (G4Scale::GetGuidanceString()); 2164 ("If \"placement\" is \"auto\", scale is pl << 2165 "\n Otherwise placed at (xmid,ymid,zmid). << 2166 fpCommand -> SetGuidance << 2167 ("An annotated line in the specified direct << 2168 "\nend. If autoPlacing is true it is requ << 2169 "\nfront, right, bottom corner of the worl << 2170 "\nthe existing bounding box/sphere so tha << 2171 "\nobscure it. Otherwise it is required t << 2172 "\n(xmid, ymid, zmid)." << 2173 "\n" << 2174 "\nThe auto placing algorithm is (approx): << 2175 "\n x = xmin + (1 + comfort) * (xmax - xm << 2176 "\n y = ymin - comfort * (ymax - ymin);" << 2177 "\n z = zmin + (1 + comfort) * (zmax - zm << 2178 "\n if direction == x then (x - length,y, << 2179 "\n if direction == y then (x,y,z) to (x, << 2180 "\n if direction == z then (x,y,z - lengt << 2181 ); << 2182 G4UIparameter* parameter; 398 G4UIparameter* parameter; 2183 parameter = new G4UIparameter ("length", 'd 399 parameter = new G4UIparameter ("length", 'd', omitable = true); 2184 parameter->SetDefaultValue (1.); 400 parameter->SetDefaultValue (1.); 2185 fpCommand->SetParameter (parameter); 401 fpCommand->SetParameter (parameter); 2186 parameter = new G4UIparameter ("unit", 's' 402 parameter = new G4UIparameter ("unit", 's', omitable = true); 2187 parameter->SetDefaultValue ("auto"); << 403 parameter->SetDefaultValue ("m"); 2188 fpCommand->SetParameter (parameter); 404 fpCommand->SetParameter (parameter); 2189 parameter = new G4UIparameter ("direction" 405 parameter = new G4UIparameter ("direction", 's', omitable = true); 2190 parameter->SetGuidance ("auto|x|y|z"); << 406 parameter->SetDefaultValue ("x"); 2191 parameter->SetDefaultValue ("auto"); << 2192 fpCommand->SetParameter (parameter); 407 fpCommand->SetParameter (parameter); 2193 parameter = new G4UIparameter ("red", 'd', 408 parameter = new G4UIparameter ("red", 'd', omitable = true); 2194 parameter->SetDefaultValue (1.); 409 parameter->SetDefaultValue (1.); 2195 fpCommand->SetParameter (parameter); 410 fpCommand->SetParameter (parameter); 2196 parameter = new G4UIparameter ("green", 'd 411 parameter = new G4UIparameter ("green", 'd', omitable = true); 2197 parameter->SetDefaultValue (0.); 412 parameter->SetDefaultValue (0.); 2198 fpCommand->SetParameter (parameter); 413 fpCommand->SetParameter (parameter); 2199 parameter = new G4UIparameter ("blue", 'd' 414 parameter = new G4UIparameter ("blue", 'd', omitable = true); 2200 parameter->SetDefaultValue (0.); 415 parameter->SetDefaultValue (0.); 2201 fpCommand->SetParameter (parameter); 416 fpCommand->SetParameter (parameter); 2202 parameter = new G4UIparameter ("placement" << 417 parameter = new G4UIparameter ("auto|manual", 's', omitable = true); 2203 parameter -> SetParameterCandidates("auto m << 2204 parameter->SetDefaultValue ("auto"); 418 parameter->SetDefaultValue ("auto"); 2205 fpCommand->SetParameter (parameter); 419 fpCommand->SetParameter (parameter); 2206 parameter = new G4UIparameter ("xmid", 'd' 420 parameter = new G4UIparameter ("xmid", 'd', omitable = true); 2207 parameter->SetDefaultValue (0.); 421 parameter->SetDefaultValue (0.); 2208 fpCommand->SetParameter (parameter); 422 fpCommand->SetParameter (parameter); 2209 parameter = new G4UIparameter ("ymid", 'd' 423 parameter = new G4UIparameter ("ymid", 'd', omitable = true); 2210 parameter->SetDefaultValue (0.); 424 parameter->SetDefaultValue (0.); 2211 fpCommand->SetParameter (parameter); 425 fpCommand->SetParameter (parameter); 2212 parameter = new G4UIparameter ("zmid", 'd' 426 parameter = new G4UIparameter ("zmid", 'd', omitable = true); 2213 parameter->SetDefaultValue (0.); 427 parameter->SetDefaultValue (0.); 2214 fpCommand->SetParameter (parameter); 428 fpCommand->SetParameter (parameter); 2215 parameter = new G4UIparameter ("unit", 's' 429 parameter = new G4UIparameter ("unit", 's', omitable = true); 2216 parameter->SetDefaultValue ("m"); 430 parameter->SetDefaultValue ("m"); 2217 fpCommand->SetParameter (parameter); 431 fpCommand->SetParameter (parameter); 2218 } 432 } 2219 433 2220 G4VisCommandSceneAddScale::~G4VisCommandScene 434 G4VisCommandSceneAddScale::~G4VisCommandSceneAddScale () { 2221 delete fpCommand; 435 delete fpCommand; 2222 } 436 } 2223 437 2224 G4String G4VisCommandSceneAddScale::GetCurren 438 G4String G4VisCommandSceneAddScale::GetCurrentValue (G4UIcommand*) { 2225 return ""; 439 return ""; 2226 } 440 } 2227 441 2228 void G4VisCommandSceneAddScale::SetNewValue ( 442 void G4VisCommandSceneAddScale::SetNewValue (G4UIcommand*, G4String newValue) { 2229 443 2230 G4VisManager::Verbosity verbosity = fpVisMa 444 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2231 G4bool warn = verbosity >= G4VisManager::wa << 445 G4bool warn(verbosity >= G4VisManager::warnings); 2232 446 2233 G4Scene* pScene = fpVisManager->GetCurrentS 447 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2234 if (!pScene) { 448 if (!pScene) { 2235 if (verbosity >= G4VisManager::errors) { 449 if (verbosity >= G4VisManager::errors) { 2236 G4warn << "ERROR: No current scene. Pl << 450 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2237 } 451 } 2238 return; 452 return; 2239 } else { << 2240 if (pScene->GetExtent().GetExtentRadius() << 2241 if (verbosity >= G4VisManager::errors) << 2242 G4warn << 2243 << "ERROR: Scene has no extent. Add volumes << 2244 << G4endl; << 2245 } << 2246 return; << 2247 } << 2248 } 453 } 2249 454 2250 G4double userLength, red, green, blue, xmid 455 G4double userLength, red, green, blue, xmid, ymid, zmid; 2251 G4String userLengthUnit, direction, placeme << 456 G4String userLengthUnit, direction, auto_manual, positionUnit; 2252 std::istringstream is (newValue); << 457 std::istrstream is (newValue); 2253 is >> userLength >> userLengthUnit >> direc 458 is >> userLength >> userLengthUnit >> direction 2254 >> red >> green >> blue 459 >> red >> green >> blue 2255 >> placement << 460 >> auto_manual 2256 >> xmid >> ymid >> zmid >> positionUnit; 461 >> xmid >> ymid >> zmid >> positionUnit; 2257 462 2258 G4double length = userLength; << 463 G4double length = userLength * G4UIcommand::ValueOf(userLengthUnit); 2259 const G4VisExtent& sceneExtent = pScene->Ge << 2260 if (userLengthUnit == "auto") { << 2261 const G4double lengthMax = 0.5 * sceneExt << 2262 const G4double intLog10Length = std::floo << 2263 length = std::pow(10,intLog10Length); << 2264 if (5.*length < lengthMax) length *= 5.; << 2265 else if (2.*length < lengthMax) length *= << 2266 } else { << 2267 length *= G4UIcommand::ValueOf(userLength << 2268 } << 2269 G4String annotation = G4BestUnit(length,"Le << 2270 << 2271 G4double unit = G4UIcommand::ValueOf(positi 464 G4double unit = G4UIcommand::ValueOf(positionUnit); 2272 xmid *= unit; ymid *= unit; zmid *= unit; 465 xmid *= unit; ymid *= unit; zmid *= unit; 2273 466 2274 Scale::Direction scaleDirection (Scale::x); << 467 char tempcharstring [50]; 2275 if (direction[0] == 'y') scaleDirection = S << 468 std::ostrstream ost (tempcharstring, 50); 2276 if (direction[0] == 'z') scaleDirection = S << 469 ost << userLength << ' ' << userLengthUnit << std::ends; 2277 << 470 G4String annotation(tempcharstring); 2278 G4VViewer* pViewer = fpVisManager->GetCurre << 471 2279 if (!pViewer) { << 472 G4Scale::Direction scaleDirection (G4Scale::x); 2280 if (verbosity >= G4VisManager::errors) { << 473 if (direction(0) == 'y') scaleDirection = G4Scale::y; 2281 G4warn << << 474 if (direction(0) == 'z') scaleDirection = G4Scale::z; 2282 "ERROR: G4VisCommandSceneAddScale::SetNewVa << 2283 "\n Auto direction needs a viewer." << 2284 << G4endl; << 2285 } << 2286 return; << 2287 } << 2288 << 2289 const G4Vector3D& vp = << 2290 pViewer->GetViewParameters().GetViewpoint << 2291 const G4Vector3D& up = << 2292 pViewer->GetViewParameters().GetUpVector( << 2293 << 2294 if (direction == "auto") { // Takes cue fr << 2295 if (std::abs(vp.x()) > std::abs(vp.y()) & << 2296 std::abs(vp.x()) > std::abs(vp.z())) { // << 2297 if (std::abs(up.y()) > std::abs(up.z()) << 2298 else scaleDirection = Scale::y; << 2299 } << 2300 else if (std::abs(vp.y()) > std::abs(vp.x << 2301 std::abs(vp.y()) > std::abs(vp.z())) { << 2302 if (std::abs(up.x()) > std::abs(up.z()) << 2303 else scaleDirection = Scale::x; << 2304 } << 2305 else if (std::abs(vp.z()) > std::abs(vp.x << 2306 std::abs(vp.z()) > std::abs(vp.y())) { << 2307 if (std::abs(up.y()) > std::abs(up.x()) << 2308 else scaleDirection = Scale::y; << 2309 } << 2310 } << 2311 475 2312 G4bool autoPlacing = false; if (placement = << 476 G4bool autoPlacing (false); if (auto_manual(0) == 'a') autoPlacing = true; 2313 // Parameters read and interpreted. 477 // Parameters read and interpreted. 2314 478 2315 // Useful constants, etc... 479 // Useful constants, etc... 2316 const G4double halfLength(length / 2.); 480 const G4double halfLength(length / 2.); 2317 const G4double comfort(0.01); // 0.15 seem << 481 const G4double comfort(0.15); >> 482 const G4double onePlusComfort(1. + comfort); 2318 const G4double freeLengthFraction (1. + 2. 483 const G4double freeLengthFraction (1. + 2. * comfort); 2319 484 >> 485 const G4VisExtent& sceneExtent = pScene->GetExtent(); // Existing extent. 2320 const G4double xmin = sceneExtent.GetXmin() 486 const G4double xmin = sceneExtent.GetXmin(); 2321 const G4double xmax = sceneExtent.GetXmax() 487 const G4double xmax = sceneExtent.GetXmax(); 2322 const G4double ymin = sceneExtent.GetYmin() 488 const G4double ymin = sceneExtent.GetYmin(); 2323 const G4double ymax = sceneExtent.GetYmax() 489 const G4double ymax = sceneExtent.GetYmax(); 2324 const G4double zmin = sceneExtent.GetZmin() 490 const G4double zmin = sceneExtent.GetZmin(); 2325 const G4double zmax = sceneExtent.GetZmax() 491 const G4double zmax = sceneExtent.GetZmax(); 2326 492 2327 // Test existing extent and issue warnings. 493 // Test existing extent and issue warnings... 2328 G4bool worried = false; << 494 G4bool worried(false); 2329 if (sceneExtent.GetExtentRadius() == 0) { 495 if (sceneExtent.GetExtentRadius() == 0) { 2330 worried = true; 496 worried = true; 2331 if (verbosity >= G4VisManager::warnings) 497 if (verbosity >= G4VisManager::warnings) { 2332 G4warn << << 498 G4cout << 2333 "WARNING: Existing scene does not yet have 499 "WARNING: Existing scene does not yet have any extent." 2334 "\n Maybe you have not yet added any geome 500 "\n Maybe you have not yet added any geometrical object." 2335 << G4endl; 501 << G4endl; 2336 } 502 } 2337 } 503 } 2338 << 2339 // Test existing scene for room... 504 // Test existing scene for room... 2340 G4bool room = true; << 505 G4bool room (true); 2341 switch (scaleDirection) { 506 switch (scaleDirection) { 2342 case Scale::x: << 507 case G4Scale::x: 2343 if (freeLengthFraction * (xmax - xmin) < << 508 if (freeLengthFraction * (xmax - xmin) < length) room = false; break; 2344 break; << 509 case G4Scale::y: 2345 case Scale::y: << 510 if (freeLengthFraction * (ymax - ymin) < length) room = false; break; 2346 if (freeLengthFraction * (ymax - ymin) < << 511 case G4Scale::z: 2347 break; << 512 if (freeLengthFraction * (zmax - zmin) < length) room = false; break; 2348 case Scale::z: << 2349 if (freeLengthFraction * (zmax - zmin) < << 2350 break; << 2351 } 513 } 2352 if (!room) { 514 if (!room) { 2353 worried = true; 515 worried = true; 2354 if (verbosity >= G4VisManager::warnings) 516 if (verbosity >= G4VisManager::warnings) { 2355 G4warn << << 517 G4cout << 2356 "WARNING: Not enough room in existing scene 518 "WARNING: Not enough room in existing scene. Maybe scale is too long." 2357 << G4endl; 519 << G4endl; 2358 } 520 } 2359 } 521 } 2360 if (worried) { 522 if (worried) { 2361 if (verbosity >= G4VisManager::warnings) 523 if (verbosity >= G4VisManager::warnings) { 2362 G4warn << << 524 G4cout << 2363 "WARNING: The scale you have asked for is b 525 "WARNING: The scale you have asked for is bigger than the existing" 2364 "\n scene. Maybe you have added it too so 526 "\n scene. Maybe you have added it too soon. It is recommended that" 2365 "\n you add the scale last so that it can 527 "\n you add the scale last so that it can be correctly auto-positioned" 2366 "\n so as not to be obscured by any existi 528 "\n so as not to be obscured by any existing object and so that the" 2367 "\n view parameters can be correctly recal 529 "\n view parameters can be correctly recalculated." 2368 << G4endl; 530 << G4endl; 2369 } 531 } 2370 } 532 } 2371 533 >> 534 // Let's go ahead a construct a scale and a scale model... >> 535 G4Scale scale(length, annotation, scaleDirection, >> 536 autoPlacing, xmid, ymid, zmid); >> 537 G4VisAttributes* pVisAttr = new G4VisAttributes(G4Colour(red, green, blue)); >> 538 // Created of the heap because it needs a long lifetime. This is a >> 539 // mess. The model determines the life but the vis atttributes are >> 540 // associated with the scale. There's no way of knowing when to >> 541 // delete the vis atttributes!!! >> 542 scale.SetVisAttributes(pVisAttr); >> 543 G4VModel* model = new G4ScaleModel(scale); >> 544 2372 // Now figure out the extent... 545 // Now figure out the extent... 2373 // 546 // >> 547 // From the G4Scale.hh: >> 548 // 2374 // This creates a representation of annotat 549 // This creates a representation of annotated line in the specified 2375 // direction with tick marks at the end. I 550 // direction with tick marks at the end. If autoPlacing is true it 2376 // is required to be centred at the front, 551 // is required to be centred at the front, right, bottom corner of 2377 // the world space, comfortably outside the 552 // the world space, comfortably outside the existing bounding 2378 // box/sphere so that existing objects do n 553 // box/sphere so that existing objects do not obscure it. Otherwise 2379 // it is required to be drawn with mid-poin 554 // it is required to be drawn with mid-point at (xmid, ymid, zmid). 2380 // 555 // 2381 // The auto placing algorithm might be: 556 // The auto placing algorithm might be: 2382 // x = xmin + (1 + comfort) * (xmax - xmi 557 // x = xmin + (1 + comfort) * (xmax - xmin) 2383 // y = ymin - comfort * (ymax - ymin) 558 // y = ymin - comfort * (ymax - ymin) 2384 // z = zmin + (1 + comfort) * (zmax - zmi 559 // z = zmin + (1 + comfort) * (zmax - zmin) 2385 // if direction == x then (x - length,y,z 560 // if direction == x then (x - length,y,z) to (x,y,z) 2386 // if direction == y then (x,y,z) to (x,y 561 // if direction == y then (x,y,z) to (x,y + length,z) 2387 // if direction == z then (x,y,z - length 562 // if direction == z then (x,y,z - length) to (x,y,z) 2388 // 563 // >> 564 // End of clip from G4Scale.hh: >> 565 // 2389 // Implement this in two parts. Here, use 566 // Implement this in two parts. Here, use the scale's extent to 2390 // "expand" the scene's extent. Then rende 567 // "expand" the scene's extent. Then rendering - in 2391 // G4VSceneHandler::AddPrimitive(const G4Sc 568 // G4VSceneHandler::AddPrimitive(const G4Scale&) - simply has to 2392 // ensure it's within the new extent. 569 // ensure it's within the new extent. 2393 // 570 // 2394 << 2395 G4double sxmid(xmid), symid(ymid), szmid(zm 571 G4double sxmid(xmid), symid(ymid), szmid(zmid); 2396 if (autoPlacing) { 572 if (autoPlacing) { 2397 // Aim to place at bottom right of screen << 573 sxmid = xmin + onePlusComfort * (xmax - xmin); 2398 // Give some comfort zone. << 574 symid = ymin - comfort * (ymax - ymin); 2399 const G4double xComfort = comfort * (xmax << 575 szmid = zmin + onePlusComfort * (zmax - zmin); 2400 const G4double yComfort = comfort * (ymax << 2401 const G4double zComfort = comfort * (zmax << 2402 switch (scaleDirection) { 576 switch (scaleDirection) { 2403 case Scale::x: << 577 case G4Scale::x: 2404 if (vp.z() > 0.) { << 578 sxmid -= halfLength; 2405 sxmid = xmax + xComfort; << 2406 symid = ymin - yComfort; << 2407 szmid = zmin - zComfort; << 2408 } else { << 2409 sxmid = xmin - xComfort; << 2410 symid = ymin - yComfort; << 2411 szmid = zmax + zComfort; << 2412 } << 2413 break; 579 break; 2414 case Scale::y: << 580 case G4Scale::y: 2415 if (vp.x() > 0.) { << 581 symid += halfLength; 2416 sxmid = xmin - xComfort; << 2417 symid = ymax + yComfort; << 2418 szmid = zmin - zComfort; << 2419 } else { << 2420 sxmid = xmax + xComfort; << 2421 symid = ymin - yComfort; << 2422 szmid = zmin - zComfort; << 2423 } << 2424 break; 582 break; 2425 case Scale::z: << 583 case G4Scale::z: 2426 if (vp.x() > 0.) { << 584 szmid -= halfLength; 2427 sxmid = xmax + xComfort; << 2428 symid = ymin - yComfort; << 2429 szmid = zmax + zComfort; << 2430 } else { << 2431 sxmid = xmin - xComfort; << 2432 symid = ymin - yComfort; << 2433 szmid = zmax + zComfort; << 2434 } << 2435 break; 585 break; 2436 } 586 } 2437 } 587 } 2438 << 588 G4double sxmin(sxmid), sxmax(sxmid); 2439 G4Transform3D transform; << 589 G4double symin(symid), symax(symid); 2440 const G4double h = halfLength; << 590 G4double szmin(szmid), szmax(szmid); 2441 const G4double t = h/5.; << 2442 G4VisExtent scaleExtent(-h,h,-t,t,-t,t); << 2443 switch (scaleDirection) { 591 switch (scaleDirection) { 2444 case Scale::x: << 592 case G4Scale::x: >> 593 sxmin = sxmid - halfLength; >> 594 sxmax = sxmid + halfLength; 2445 break; 595 break; 2446 case Scale::y: << 596 case G4Scale::y: 2447 transform = G4RotateZ3D(halfpi); << 597 symin = symid - halfLength; >> 598 symax = symid + halfLength; 2448 break; 599 break; 2449 case Scale::z: << 600 case G4Scale::z: 2450 transform = G4RotateY3D(halfpi); << 601 szmin = szmid - halfLength; >> 602 szmax = szmid + halfLength; 2451 break; 603 break; 2452 } 604 } 2453 transform = G4Translate3D(sxmid,symid,szmid << 605 G4VisExtent scaleExtent(sxmin, sxmax, symin, symax, szmin, szmax); 2454 scaleExtent = scaleExtent.Transform(transfo << 2455 << 2456 G4Colour colour(red, green, blue); << 2457 if (direction == "auto") { << 2458 switch (scaleDirection) { << 2459 case Scale::x: << 2460 colour = G4Colour::Red(); << 2461 break; << 2462 case Scale::y: << 2463 colour = G4Colour::Green(); << 2464 break; << 2465 case Scale::z: << 2466 colour = G4Colour::Blue(); << 2467 break; << 2468 } << 2469 } << 2470 G4VisAttributes visAttr(colour); << 2471 << 2472 Scale* scale = new Scale << 2473 (visAttr, length, transform, << 2474 annotation, fCurrentTextSize, colour); << 2475 G4VModel* model = new G4CallbackModel<Scale << 2476 model->SetType("Scale"); << 2477 model->SetGlobalTag("Scale"); << 2478 model->SetGlobalDescription("Scale: " + new << 2479 model->SetExtent(scaleExtent); 606 model->SetExtent(scaleExtent); >> 607 // This extent gets "added" to existing scene extent in >> 608 // AddRunDurationModel below. 2480 609 2481 const G4String& currentSceneName = pScene - 610 const G4String& currentSceneName = pScene -> GetName (); 2482 G4bool successful = pScene -> AddRunDuratio 611 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2483 if (successful) { 612 if (successful) { 2484 if (verbosity >= G4VisManager::confirmati 613 if (verbosity >= G4VisManager::confirmations) { 2485 G4cout << "Scale of " << annotation 614 G4cout << "Scale of " << annotation 2486 << " added to scene \"" << currentScen << 615 << " has been added to scene \"" << currentSceneName << "\"." 2487 if (verbosity >= G4VisManager::paramete << 616 << G4endl; 2488 G4cout << "\n with extent " << scaleExtent << 2489 << "\n at " << transform.getRotatio << 2490 << " " << transform.getTranslation( << 2491 } << 2492 G4cout << G4endl; << 2493 } 617 } 2494 } 618 } 2495 else G4VisCommandsSceneAddUnsuccessful(verb 619 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2496 << 620 UpdateVisManagerScene (currentSceneName); 2497 CheckSceneAndNotifyHandlers (pScene); << 2498 } 621 } 2499 622 2500 G4VisCommandSceneAddScale::Scale::Scale << 2501 (const G4VisAttributes& visAtts, << 2502 G4double length, const G4Transform3D& trans << 2503 const G4String& annotation, G4double annota << 2504 const G4Colour& annotationColour): << 2505 fVisAtts(visAtts) << 2506 { << 2507 // Useful constants... << 2508 const G4double halfLength(length / 2.); << 2509 const G4double tickLength(length / 20.); << 2510 << 2511 // Create (empty) polylines having the same << 2512 // (OK to pass address since fVisAtts is lo << 2513 fScaleLine.SetVisAttributes(&fVisAtts); << 2514 fTick11.SetVisAttributes(&fVisAtts); << 2515 fTick12.SetVisAttributes(&fVisAtts); << 2516 fTick21.SetVisAttributes(&fVisAtts); << 2517 fTick22.SetVisAttributes(&fVisAtts); << 2518 << 2519 // Add points to the polylines to represent << 2520 // x-axis centred on the origin... << 2521 G4Point3D r1(G4Point3D(-halfLength, 0., 0.) << 2522 G4Point3D r2(G4Point3D( halfLength, 0., 0.) << 2523 fScaleLine.push_back(r1); << 2524 fScaleLine.push_back(r2); << 2525 G4Point3D ticky(0., tickLength, 0.); << 2526 G4Point3D tickz(0., 0., tickLength); << 2527 fTick11.push_back(r1 + ticky); << 2528 fTick11.push_back(r1 - ticky); << 2529 fTick12.push_back(r1 + tickz); << 2530 fTick12.push_back(r1 - tickz); << 2531 fTick21.push_back(r2 + ticky); << 2532 fTick21.push_back(r2 - ticky); << 2533 fTick22.push_back(r2 + tickz); << 2534 fTick22.push_back(r2 - tickz); << 2535 // ...and transform to chosen position and << 2536 fScaleLine.transform(transform); << 2537 fTick11.transform(transform); << 2538 fTick12.transform(transform); << 2539 fTick21.transform(transform); << 2540 fTick22.transform(transform); << 2541 // Similarly for annotation << 2542 G4Point3D textPosition(0., tickLength, 0.); << 2543 textPosition.transform(transform); << 2544 fText = G4Text(annotation,textPosition); << 2545 fText.SetVisAttributes(annotationColour); << 2546 fText.SetScreenSize(annotationSize); << 2547 } << 2548 << 2549 void G4VisCommandSceneAddScale::Scale::operat << 2550 (G4VGraphicsScene& sceneHandler,const G4Model << 2551 { << 2552 // Draw... << 2553 sceneHandler.BeginPrimitives(); << 2554 sceneHandler.AddPrimitive(fScaleLine); << 2555 sceneHandler.AddPrimitive(fTick11); << 2556 sceneHandler.AddPrimitive(fTick12); << 2557 sceneHandler.AddPrimitive(fTick21); << 2558 sceneHandler.AddPrimitive(fTick22); << 2559 sceneHandler.AddPrimitive(fText); << 2560 sceneHandler.EndPrimitives(); << 2561 } << 2562 623 2563 ////////////// /vis/scene/add/text ////////// 624 ////////////// /vis/scene/add/text ////////////////////////////////// 2564 625 2565 G4VisCommandSceneAddText::G4VisCommandSceneAd 626 G4VisCommandSceneAddText::G4VisCommandSceneAddText () { 2566 G4bool omitable; 627 G4bool omitable; 2567 fpCommand = new G4UIcommand ("/vis/scene/ad 628 fpCommand = new G4UIcommand ("/vis/scene/add/text", this); 2568 fpCommand -> SetGuidance ("Adds text to cur << 2569 fpCommand -> SetGuidance 629 fpCommand -> SetGuidance 2570 ("Use \"/vis/set/textColour\" to set colo << 630 ("Adds text at (x*unit, y*unit, z*unit) with font_size x_offset y_offset."); 2571 fpCommand -> SetGuidance 631 fpCommand -> SetGuidance 2572 ("Use \"/vis/set/textLayout\" to set layo << 632 ("Font size and offsets in pixels."); 2573 G4UIparameter* parameter; 633 G4UIparameter* parameter; 2574 parameter = new G4UIparameter ("x", 'd', om 634 parameter = new G4UIparameter ("x", 'd', omitable = true); 2575 parameter->SetDefaultValue (0); << 635 parameter->SetDefaultValue (0.); 2576 fpCommand->SetParameter (parameter); 636 fpCommand->SetParameter (parameter); 2577 parameter = new G4UIparameter ("y", 'd', o 637 parameter = new G4UIparameter ("y", 'd', omitable = true); 2578 parameter->SetDefaultValue (0); << 638 parameter->SetDefaultValue (0.); 2579 fpCommand->SetParameter (parameter); 639 fpCommand->SetParameter (parameter); 2580 parameter = new G4UIparameter ("z", 'd', o 640 parameter = new G4UIparameter ("z", 'd', omitable = true); 2581 parameter->SetDefaultValue (0); << 641 parameter->SetDefaultValue (0.); 2582 fpCommand->SetParameter (parameter); 642 fpCommand->SetParameter (parameter); 2583 parameter = new G4UIparameter ("unit", 's' 643 parameter = new G4UIparameter ("unit", 's', omitable = true); 2584 parameter->SetDefaultValue ("m"); << 644 parameter->SetDefaultValue ("mm"); >> 645 parameter->SetGuidance ("mm, cm, or m."); 2585 fpCommand->SetParameter (parameter); 646 fpCommand->SetParameter (parameter); 2586 parameter = new G4UIparameter ("font_size" 647 parameter = new G4UIparameter ("font_size", 'd', omitable = true); 2587 parameter->SetDefaultValue (12); << 648 parameter->SetDefaultValue (0.); 2588 parameter->SetGuidance ("pixels"); << 2589 fpCommand->SetParameter (parameter); 649 fpCommand->SetParameter (parameter); 2590 parameter = new G4UIparameter ("x_offset", 650 parameter = new G4UIparameter ("x_offset", 'd', omitable = true); 2591 parameter->SetDefaultValue (0); << 651 parameter->SetDefaultValue (0.); 2592 parameter->SetGuidance ("pixels"); << 2593 fpCommand->SetParameter (parameter); 652 fpCommand->SetParameter (parameter); 2594 parameter = new G4UIparameter ("y_offset", 653 parameter = new G4UIparameter ("y_offset", 'd', omitable = true); 2595 parameter->SetDefaultValue (0); << 654 parameter->SetDefaultValue (0.); 2596 parameter->SetGuidance ("pixels"); << 2597 fpCommand->SetParameter (parameter); 655 fpCommand->SetParameter (parameter); 2598 parameter = new G4UIparameter ("text", 's' 656 parameter = new G4UIparameter ("text", 's', omitable = true); 2599 parameter->SetGuidance ("The rest of the li << 657 parameter->SetDefaultValue ("text"); 2600 parameter->SetDefaultValue ("Hello G4"); << 2601 fpCommand->SetParameter (parameter); 658 fpCommand->SetParameter (parameter); 2602 } 659 } 2603 660 2604 G4VisCommandSceneAddText::~G4VisCommandSceneA 661 G4VisCommandSceneAddText::~G4VisCommandSceneAddText () { 2605 delete fpCommand; 662 delete fpCommand; 2606 } 663 } 2607 664 2608 G4String G4VisCommandSceneAddText::GetCurrent 665 G4String G4VisCommandSceneAddText::GetCurrentValue (G4UIcommand*) { 2609 return ""; 666 return ""; 2610 } 667 } 2611 668 2612 void G4VisCommandSceneAddText::SetNewValue (G 669 void G4VisCommandSceneAddText::SetNewValue (G4UIcommand*, G4String newValue) { 2613 670 2614 G4VisManager::Verbosity verbosity = fpVisMa 671 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2615 G4bool warn = verbosity >= G4VisManager::wa << 672 G4bool warn(verbosity >= G4VisManager::warnings); 2616 673 2617 G4Scene* pScene = fpVisManager->GetCurrentS 674 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2618 if (!pScene) { 675 if (!pScene) { 2619 if (verbosity >= G4VisManager::errors) { 676 if (verbosity >= G4VisManager::errors) { 2620 G4warn << "ERROR: No current scene. Pl << 677 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2621 } 678 } 2622 return; 679 return; 2623 } 680 } 2624 681 2625 G4Tokenizer next(newValue); << 682 G4String text, unitString; 2626 G4double x = StoD(next()); << 683 G4double x, y, z, font_size, x_offset, y_offset; 2627 G4double y = StoD(next()); << 684 const char* s = newValue; 2628 G4double z = StoD(next()); << 685 std::istrstream is ((char*)s); 2629 G4String unitString = next(); << 686 is >> x >> y >> z >> unitString >> font_size >> x_offset >> y_offset >> text; 2630 G4double font_size = StoD(next()); << 2631 G4double x_offset = StoD(next()); << 2632 G4double y_offset = StoD(next()); << 2633 G4String text = next("\n"); << 2634 687 2635 G4double unit = G4UIcommand::ValueOf(unitSt 688 G4double unit = G4UIcommand::ValueOf(unitString); 2636 x *= unit; y *= unit; z *= unit; 689 x *= unit; y *= unit; z *= unit; 2637 690 2638 G4Text g4text(text, G4Point3D(x,y,z)); 691 G4Text g4text(text, G4Point3D(x,y,z)); 2639 G4VisAttributes visAtts(fCurrentTextColour) << 2640 g4text.SetVisAttributes(visAtts); << 2641 g4text.SetLayout(fCurrentTextLayout); << 2642 g4text.SetScreenSize(font_size); 692 g4text.SetScreenSize(font_size); 2643 g4text.SetOffset(x_offset,y_offset); 693 g4text.SetOffset(x_offset,y_offset); 2644 G4VModel* model = new G4TextModel(g4text); 694 G4VModel* model = new G4TextModel(g4text); 2645 const G4String& currentSceneName = pScene - 695 const G4String& currentSceneName = pScene -> GetName (); 2646 G4bool successful = pScene -> AddRunDuratio 696 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2647 if (successful) { 697 if (successful) { 2648 if (verbosity >= G4VisManager::confirmati 698 if (verbosity >= G4VisManager::confirmations) { 2649 G4cout << "Text '" << text << 699 G4cout << "Text \"" << text 2650 << "' has been added to scene \"" << c << 700 << "\" has been added to scene \"" << currentSceneName << "\"." 2651 << G4endl; << 2652 } << 2653 } << 2654 else G4VisCommandsSceneAddUnsuccessful(verb << 2655 << 2656 CheckSceneAndNotifyHandlers (pScene); << 2657 } << 2658 << 2659 << 2660 ////////////// /vis/scene/add/text2D //////// << 2661 << 2662 G4VisCommandSceneAddText2D::G4VisCommandScene << 2663 G4bool omitable; << 2664 fpCommand = new G4UIcommand ("/vis/scene/ad << 2665 fpCommand -> SetGuidance ("Adds 2D text to << 2666 fpCommand -> SetGuidance ("x,y in range [-1 << 2667 fpCommand -> SetGuidance << 2668 ("Use \"/vis/set/textColour\" to set colo << 2669 fpCommand -> SetGuidance << 2670 ("Use \"/vis/set/textLayout\" to set layo << 2671 G4UIparameter* parameter; << 2672 parameter = new G4UIparameter ("x", 'd', om << 2673 parameter->SetDefaultValue (0); << 2674 fpCommand->SetParameter (parameter); << 2675 parameter = new G4UIparameter ("y", 'd', o << 2676 parameter->SetDefaultValue (0); << 2677 fpCommand->SetParameter (parameter); << 2678 parameter = new G4UIparameter ("font_size" << 2679 parameter->SetDefaultValue (12); << 2680 parameter->SetGuidance ("pixels"); << 2681 fpCommand->SetParameter (parameter); << 2682 parameter = new G4UIparameter ("x_offset", << 2683 parameter->SetDefaultValue (0); << 2684 parameter->SetGuidance ("pixels"); << 2685 fpCommand->SetParameter (parameter); << 2686 parameter = new G4UIparameter ("y_offset", << 2687 parameter->SetDefaultValue (0); << 2688 parameter->SetGuidance ("pixels"); << 2689 fpCommand->SetParameter (parameter); << 2690 parameter = new G4UIparameter ("text", 's' << 2691 parameter->SetGuidance ("The rest of the li << 2692 parameter->SetDefaultValue ("Hello G4"); << 2693 fpCommand->SetParameter (parameter); << 2694 } << 2695 << 2696 G4VisCommandSceneAddText2D::~G4VisCommandScen << 2697 delete fpCommand; << 2698 } << 2699 << 2700 G4String G4VisCommandSceneAddText2D::GetCurre << 2701 return ""; << 2702 } << 2703 << 2704 void G4VisCommandSceneAddText2D::SetNewValue << 2705 << 2706 G4VisManager::Verbosity verbosity = fpVisMa << 2707 G4bool warn = verbosity >= G4VisManager::wa << 2708 << 2709 G4Scene* pScene = fpVisManager->GetCurrentS << 2710 if (!pScene) { << 2711 if (verbosity >= G4VisManager::errors) { << 2712 G4warn << "ERROR: No current scene. Pl << 2713 } << 2714 return; << 2715 } << 2716 << 2717 G4Tokenizer next(newValue); << 2718 G4double x = StoD(next()); << 2719 G4double y = StoD(next()); << 2720 G4double font_size = StoD(next()); << 2721 G4double x_offset = StoD(next()); << 2722 G4double y_offset = StoD(next()); << 2723 G4String text = next("\n"); << 2724 << 2725 G4Text g4text(text, G4Point3D(x,y,0.)); << 2726 G4VisAttributes visAtts(fCurrentTextColour) << 2727 g4text.SetVisAttributes(visAtts); << 2728 g4text.SetLayout(fCurrentTextLayout); << 2729 g4text.SetScreenSize(font_size); << 2730 g4text.SetOffset(x_offset,y_offset); << 2731 G4Text2D* g4text2D = new G4Text2D(g4text); << 2732 G4VModel* model = << 2733 new G4CallbackModel<G4VisCommandSceneAddT << 2734 model->SetType("Text2D"); << 2735 model->SetGlobalTag("Text2D"); << 2736 std::ostringstream oss; << 2737 oss << "Text2D: '" << g4text.GetText() << 2738 << "' at " << g4text.GetPosition().x() << ' << 2739 << " with size " << g4text.GetScreenSize() << 2740 << " with offsets " << g4text.GetXOffset() << 2741 model->SetGlobalDescription(oss.str()); << 2742 const G4String& currentSceneName = pScene - << 2743 G4bool successful = pScene -> AddRunDuratio << 2744 if (successful) { << 2745 if (verbosity >= G4VisManager::confirmati << 2746 G4cout << "2D text '" << text << 2747 << "' has been added to scene \"" << c << 2748 << G4endl; 701 << G4endl; 2749 } 702 } 2750 } 703 } 2751 else G4VisCommandsSceneAddUnsuccessful(verb 704 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2752 << 705 UpdateVisManagerScene (currentSceneName); 2753 CheckSceneAndNotifyHandlers (pScene); << 2754 } << 2755 << 2756 G4VisCommandSceneAddText2D::G4Text2D::G4Text2 << 2757 fText(text) << 2758 {} << 2759 << 2760 void G4VisCommandSceneAddText2D::G4Text2D::op << 2761 (G4VGraphicsScene& sceneHandler, const G4Mo << 2762 sceneHandler.BeginPrimitives2D(); << 2763 sceneHandler.AddPrimitive(fText); << 2764 sceneHandler.EndPrimitives2D(); << 2765 } 706 } 2766 707 2767 708 2768 ////////////// /vis/scene/add/trajectories // 709 ////////////// /vis/scene/add/trajectories /////////////////////////////////// 2769 710 2770 G4VisCommandSceneAddTrajectories::G4VisComman 711 G4VisCommandSceneAddTrajectories::G4VisCommandSceneAddTrajectories () { 2771 G4bool omitable; 712 G4bool omitable; 2772 fpCommand = new G4UIcmdWithAString << 713 fpCommand = new G4UIcmdWithAnInteger 2773 ("/vis/scene/add/trajectories", this); 714 ("/vis/scene/add/trajectories", this); 2774 fpCommand -> SetGuidance 715 fpCommand -> SetGuidance 2775 ("Adds trajectories to current scene."); << 716 ("/vis/scene/add/trajectories [drawing-mode]"); 2776 fpCommand -> SetGuidance 717 fpCommand -> SetGuidance 2777 ("Causes trajectories, if any, to be draw << 718 ("Default integer parameter: 0"); 2778 "\nevent. Switches on trajectory storin << 2779 "\ndefault trajectory type."); << 2780 fpCommand -> SetGuidance << 2781 ("The command line parameter list determi << 2782 "\nIf it contains the string \"smooth\", << 2783 "\nbe inserted to improve the smoothness << 2784 "\ntrajectory." << 2785 "\nIf it contains the string \"rich\", s << 2786 "\nbe stored in the trajectory (G4RichTr << 2787 "\nand filtering with \"/vis/modeling/tr << 2788 "\nand \"/vis/filtering/trajectories/cre << 2789 "\nIt may contain both strings in any or << 2790 fpCommand -> SetGuidance 719 fpCommand -> SetGuidance 2791 ("\nTo switch off trajectory storing: \"/ << 720 ("Adds trajectories to current scene."); 2792 "\nSee also \"/vis/scene/endOfEventActio << 2793 fpCommand -> SetGuidance 721 fpCommand -> SetGuidance 2794 ("Note: This only sets the default. Ind << 722 ("Causes trajectories, if any, to be drawn at the end of processiing an" 2795 "\ncommand, a user may instantiate a tra << 723 "\nevent. The drawing mode is an integer that is passed to the" 2796 "\nin PreUserTrackingAction."); << 724 "\nDrawTrajectory method. The default implementation in G4VTrajectory," 2797 fpCommand -> SetParameterName ("default-tra << 725 "\nif drawing-mode > 0, draws the trajectory as a polyline and, if" 2798 fpCommand -> SetDefaultValue (""); << 726 "\ndrawing-mode != 0, draws markers of screen size std::abs(drawing-mode)/1000" >> 727 "\nin pixels at each step and auxiliary point, if any. So drawing-mode" >> 728 "\n== 5000 is a good choice." >> 729 "\nEnable storing with \"/tracking/storeTrajectory 1\"." >> 730 "\nSee also \"/vis/scene/endOfEventAction\"."); >> 731 fpCommand -> SetParameterName ("drawing-mode", omitable = true); >> 732 fpCommand -> SetDefaultValue (0); 2799 } 733 } 2800 734 2801 G4VisCommandSceneAddTrajectories::~G4VisComma 735 G4VisCommandSceneAddTrajectories::~G4VisCommandSceneAddTrajectories () { 2802 delete fpCommand; 736 delete fpCommand; 2803 } 737 } 2804 738 2805 G4String G4VisCommandSceneAddTrajectories::Ge 739 G4String G4VisCommandSceneAddTrajectories::GetCurrentValue (G4UIcommand*) { 2806 return ""; 740 return ""; 2807 } 741 } 2808 742 2809 void G4VisCommandSceneAddTrajectories::SetNew 743 void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand*, 2810 G4String newValue) { 744 G4String newValue) { 2811 745 2812 G4VisManager::Verbosity verbosity = fpVisMa 746 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2813 G4bool warn = verbosity >= G4VisManager::wa << 747 G4bool warn(verbosity >= G4VisManager::warnings); 2814 748 2815 G4Scene* pScene = fpVisManager->GetCurrentS 749 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2816 if (!pScene) { 750 if (!pScene) { 2817 if (verbosity >= G4VisManager::errors) { 751 if (verbosity >= G4VisManager::errors) { 2818 G4warn << "ERROR: No current scene. Pl << 752 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2819 } << 2820 return; << 2821 } << 2822 const G4String& currentSceneName = pScene - << 2823 << 2824 G4bool smooth = false; << 2825 G4bool rich = false; << 2826 if (newValue.find("smooth") != std::string: << 2827 if (newValue.find("rich") != std::string::n << 2828 if (newValue.size() && !(rich || smooth)) { << 2829 if (verbosity >= G4VisManager::errors) { << 2830 G4warn << "ERROR: Unrecognised paramete << 2831 "\n No action taken." << 2832 << G4endl; << 2833 } 753 } 2834 return; 754 return; 2835 } 755 } 2836 756 2837 G4UImanager* UImanager = G4UImanager::GetUI << 757 G4int drawingMode; 2838 G4String defaultTrajectoryType; << 758 const char* s = newValue; 2839 if (smooth && rich) { << 759 std::istrstream is ((char*)s); 2840 UImanager->ApplyCommand("/tracking/storeT << 760 is >> drawingMode; 2841 defaultTrajectoryType = "G4RichTrajectory << 761 G4TrajectoriesModel* model = new G4TrajectoriesModel(drawingMode); 2842 } else if (smooth) { << 762 const G4String& currentSceneName = pScene -> GetName (); 2843 UImanager->ApplyCommand("/tracking/storeT << 763 pScene -> AddEndOfEventModel (model, warn); 2844 defaultTrajectoryType = "G4SmoothTrajecto << 2845 } else if (rich) { << 2846 UImanager->ApplyCommand("/tracking/storeT << 2847 defaultTrajectoryType = "G4RichTrajectory << 2848 } else { << 2849 UImanager->ApplyCommand("/tracking/storeT << 2850 defaultTrajectoryType = "G4Trajectory"; << 2851 } << 2852 << 2853 if (verbosity >= G4VisManager::errors) { << 2854 G4warn << << 2855 "Attributes available for modeling and << 2856 "\n \"/vis/modeling/trajectories/creat << 2857 "\n \"/vis/filtering/trajectories/crea << 2858 << G4endl; << 2859 G4warn << *G4TrajectoriesModel().GetAttDe << 2860 if (rich) { << 2861 G4warn << *G4RichTrajectory().GetAttDef << 2862 << *G4RichTrajectoryPoint().GetAttDefs << 2863 } else if (smooth) { << 2864 G4warn << *G4SmoothTrajectory().GetAttD << 2865 << *G4SmoothTrajectoryPoint().GetAttDe << 2866 } else { << 2867 G4warn << *G4Trajectory().GetAttDefs() << 2868 << *G4TrajectoryPoint().GetAttDefs(); << 2869 } << 2870 } << 2871 << 2872 const auto& eoeList = pScene->GetEndOfEvent << 2873 auto eoeModel = eoeList.begin(); << 2874 for (; eoeModel != eoeList.end(); ++eoeMode << 2875 const auto* actualModel = eoeModel->fpMod << 2876 if (dynamic_cast<const G4TrajectoriesMode << 2877 } << 2878 if (eoeModel == eoeList.end()) { << 2879 // No trajectories model exists in the sc << 2880 G4VModel* model = new G4TrajectoriesModel << 2881 pScene -> AddEndOfEventModel (model, warn << 2882 } // ...else it already exists and there i << 2883 // because G4TrajectoriesModel simply descr << 2884 // trajectories store whatever the type. << 2885 << 2886 if (verbosity >= G4VisManager::confirmation 764 if (verbosity >= G4VisManager::confirmations) { 2887 G4cout << "Default trajectory type " << d << 765 G4cout << "Trajectories will be drawn with mode " 2888 << "\n will be used to store trajectori << 766 << drawingMode >> 767 << " in scene \"" 2889 << currentSceneName << "\"." 768 << currentSceneName << "\"." 2890 << G4endl; 769 << G4endl; 2891 } 770 } 2892 << 2893 if (verbosity >= G4VisManager::warnings) { << 2894 G4warn << << 2895 "WARNING: Trajectory storing has been r << 2896 "\n reversed with \"/tracking/storeTra << 2897 << G4endl; << 2898 } << 2899 << 2900 CheckSceneAndNotifyHandlers (pScene); << 2901 } << 2902 << 2903 ////////////// /vis/scene/add/userAction //// << 2904 << 2905 G4VisCommandSceneAddUserAction::G4VisCommandS << 2906 G4bool omitable; << 2907 fpCommand = new G4UIcmdWithAString("/vis/sc << 2908 fpCommand -> SetGuidance << 2909 ("Add named Vis User Action to current sc << 2910 fpCommand -> SetGuidance << 2911 ("Attempts to match search string to name << 2912 fpCommand -> SetGuidance << 2913 ("(Use /vis/list to see names of register << 2914 fpCommand -> SetGuidance << 2915 ("If name == \"all\" (default), all actio << 2916 fpCommand -> SetParameterName("action-name" << 2917 fpCommand -> SetDefaultValue("all"); << 2918 } << 2919 << 2920 G4VisCommandSceneAddUserAction::~G4VisCommand << 2921 delete fpCommand; << 2922 } << 2923 << 2924 G4String G4VisCommandSceneAddUserAction::GetC << 2925 return ""; << 2926 } << 2927 << 2928 void G4VisCommandSceneAddUserAction::SetNewVa << 2929 (G4UIcommand*, G4String newValue) { << 2930 << 2931 G4VisManager::Verbosity verbosity = fpVisMa << 2932 << 2933 G4Scene* pScene = fpVisManager->GetCurrentS << 2934 if (!pScene) { << 2935 if (verbosity >= G4VisManager::errors) { << 2936 G4warn << "ERROR: No current scene. Pl << 2937 } << 2938 return; << 2939 } << 2940 << 2941 G4bool any = false; << 2942 << 2943 const std::vector<G4VisManager::UserVisActi << 2944 fpVisManager->GetRunDurationUserVisAction << 2945 for (size_t i = 0; i < runDurationUserVisAc << 2946 const G4String& name = runDurationUserVis << 2947 G4VUserVisAction* visAction = runDuration << 2948 if (newValue == "all" || name.find(newVal << 2949 any = true; << 2950 AddVisAction(name,visAction,pScene,runD << 2951 } << 2952 } << 2953 << 2954 const std::vector<G4VisManager::UserVisActi << 2955 fpVisManager->GetEndOfEventUserVisActions << 2956 for (size_t i = 0; i < endOfEventUserVisAct << 2957 const G4String& name = endOfEventUserVisA << 2958 G4VUserVisAction* visAction = endOfEventU << 2959 if (newValue == "all" || name.find(newVal << 2960 any = true; << 2961 AddVisAction(name,visAction,pScene,endO << 2962 } << 2963 } << 2964 << 2965 const std::vector<G4VisManager::UserVisActi << 2966 fpVisManager->GetEndOfRunUserVisActions() << 2967 for (size_t i = 0; i < endOfRunUserVisActio << 2968 const G4String& name = endOfRunUserVisAct << 2969 G4VUserVisAction* visAction = endOfRunUse << 2970 if (newValue == "all" || name.find(newVal << 2971 any = true; << 2972 AddVisAction(name,visAction,pScene,endO << 2973 } << 2974 } << 2975 << 2976 if (!any) { << 2977 if (verbosity >= G4VisManager::warnings) << 2978 G4warn << "WARNING: No User Vis Action << 2979 } << 2980 return; << 2981 } << 2982 << 2983 CheckSceneAndNotifyHandlers (pScene); << 2984 } << 2985 << 2986 void G4VisCommandSceneAddUserAction::AddVisAc << 2987 (const G4String& name, << 2988 G4VUserVisAction* visAction, << 2989 G4Scene* pScene, << 2990 G4VisCommandSceneAddUserAction::ActionType t << 2991 G4VisManager::Verbosity verbosity) << 2992 { << 2993 G4bool warn = verbosity >= G4VisManager::wa << 2994 << 2995 const std::map<G4VUserVisAction*,G4VisExten << 2996 fpVisManager->GetUserVisActionExtents(); << 2997 G4VisExtent extent; << 2998 std::map<G4VUserVisAction*,G4VisExtent>::co << 2999 visExtentMap.find(visAction); << 3000 if (i != visExtentMap.end()) extent = i->se << 3001 if (warn) { << 3002 if (extent.GetExtentRadius() <= 0.) { << 3003 G4warn << 3004 << "WARNING: User Vis Action \"" << nam << 3005 << G4endl; << 3006 } << 3007 } << 3008 << 3009 G4VModel* model = new G4CallbackModel<G4VUs << 3010 model->SetType("User Vis Action"); << 3011 model->SetGlobalTag(name); << 3012 model->SetGlobalDescription(name); << 3013 model->SetExtent(extent); << 3014 G4bool successful = false;; << 3015 switch (type) { << 3016 case runDuration: << 3017 successful = pScene -> AddRunDurationMode << 3018 break; << 3019 case endOfEvent: << 3020 successful = pScene -> AddEndOfEventModel << 3021 break; << 3022 case endOfRun: << 3023 successful = pScene -> AddEndOfRunModel ( << 3024 break; << 3025 } << 3026 if (successful) { << 3027 if (verbosity >= G4VisManager::confirmati << 3028 const G4String& currentSceneName = pSce << 3029 G4cout << "User Vis Action added to sce << 3030 << currentSceneName << "\""; << 3031 if (verbosity >= G4VisManager::paramete << 3032 G4cout << "\n with extent " << exten << 3033 } << 3034 G4cout << G4endl; << 3035 } << 3036 } << 3037 else G4VisCommandsSceneAddUnsuccessful(verb << 3038 } 771 } 3039 772 3040 ////////////// /vis/scene/add/volume //////// 773 ////////////// /vis/scene/add/volume /////////////////////////////////////// 3041 774 3042 G4VisCommandSceneAddVolume::G4VisCommandScene 775 G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () { 3043 G4bool omitable; 776 G4bool omitable; 3044 fpCommand = new G4UIcommand ("/vis/scene/ad 777 fpCommand = new G4UIcommand ("/vis/scene/add/volume", this); 3045 fpCommand -> SetGuidance << 3046 ("Adds a physical volume to current scene, << 3047 fpCommand -> SetGuidance << 3048 ("If physical-volume-name is \"world\" (t << 3049 "\nmain geometry tree (material world) i << 3050 "\ntops of all worlds - material world a << 3051 "\nadded. Otherwise a search of all worl << 3052 fpCommand -> SetGuidance << 3053 ("In the last case the names of all volum << 3054 "\nagainst physical-volume-name. If this << 3055 "\nwhere regexp is a regular expression << 3056 "\nthe usual rules of regular expression << 3057 "\nmatch is required." << 3058 "\nFor example, \"/Shap/\" adds \"Shape1 << 3059 fpCommand -> SetGuidance << 3060 ("It may help to see a textual representa << 3061 "\nthe worlds. Try \"/vis/drawTree [worl << 3062 "\ncombinations that have the required f << 3063 fpCommand -> SetGuidance << 3064 ("If clip-volume-type is specified, the s << 3065 "\nto define a clipping volume. For exam << 3066 "\n\"/vis/scene/add/volume ! ! ! -box km << 3067 "\nwith the positive octant cut away. (I << 3068 "\nwarnings try replacing 0 by 0.0000000 << 3069 fpCommand -> SetGuidance << 3070 ("If clip-volume-type is prepended with ' << 3071 "\n(cutaway). (This is the default if th << 3072 "\nIf '*' is prepended, the intersection << 3073 "\nclip-volume is made. (You can make a << 3074 "\na thin box, for example)."); << 3075 fpCommand -> SetGuidance 778 fpCommand -> SetGuidance 3076 ("For \"box\", the parameters are xmin,xm << 779 ("/vis/scene/add/volume [<physical-volume-name>] [<copy-no>] [<depth-of-descending>]"); 3077 "\nOnly \"box\" is programmed at present << 780 fpCommand -> SetGuidance ("Adds a physical volume to the current scene."); >> 781 fpCommand -> SetGuidance ("Note: adds first occurence only."); >> 782 fpCommand -> SetGuidance >> 783 ("1st parameter: volume name (default \"world\")."); >> 784 // fpCommand -> SetGuidance // Not implemented - should be in geom? >> 785 // (" \"list\" to list all volumes."); >> 786 fpCommand -> SetGuidance >> 787 ("2nd parameter: copy number (default -1)." >> 788 "\n If negative, first occurrence of physical-volume-name is selected."); >> 789 fpCommand -> SetGuidance >> 790 ("3rd parameter: depth of descending geometry hierarchy" >> 791 " (default G4Scene::UNLIMITED (-1))."); 3078 G4UIparameter* parameter; 792 G4UIparameter* parameter; 3079 parameter = new G4UIparameter ("physical-vo << 793 parameter = new G4UIparameter ("volume", 's', omitable = true); 3080 parameter -> SetDefaultValue ("world"); 794 parameter -> SetDefaultValue ("world"); 3081 fpCommand -> SetParameter (parameter); 795 fpCommand -> SetParameter (parameter); 3082 parameter = new G4UIparameter ("copy-no", ' 796 parameter = new G4UIparameter ("copy-no", 'i', omitable = true); 3083 parameter -> SetGuidance ("If negative, mat << 3084 parameter -> SetDefaultValue (-1); 797 parameter -> SetDefaultValue (-1); 3085 fpCommand -> SetParameter (parameter); 798 fpCommand -> SetParameter (parameter); 3086 parameter = new G4UIparameter ("depth-of-de << 799 parameter = new G4UIparameter ("depth", 'i', omitable = true); 3087 parameter -> SetGuidance << 800 parameter -> SetDefaultValue (G4Scene::UNLIMITED); 3088 ("Depth of descent of geometry hierarchy. << 3089 parameter -> SetDefaultValue (G4PhysicalVol << 3090 fpCommand -> SetParameter (parameter); << 3091 parameter = new G4UIparameter ("clip-volume << 3092 parameter -> SetParameterCandidates("none b << 3093 parameter -> SetDefaultValue ("none"); << 3094 parameter -> SetGuidance("[-|*]type. See g << 3095 fpCommand -> SetParameter (parameter); << 3096 parameter = new G4UIparameter ("parameter-u << 3097 parameter -> SetDefaultValue ("m"); << 3098 fpCommand -> SetParameter (parameter); << 3099 parameter = new G4UIparameter ("parameter-1 << 3100 parameter -> SetDefaultValue (0.); << 3101 fpCommand -> SetParameter (parameter); << 3102 parameter = new G4UIparameter ("parameter-2 << 3103 parameter -> SetDefaultValue (0.); << 3104 fpCommand -> SetParameter (parameter); << 3105 parameter = new G4UIparameter ("parameter-3 << 3106 parameter -> SetDefaultValue (0.); << 3107 fpCommand -> SetParameter (parameter); << 3108 parameter = new G4UIparameter ("parameter-4 << 3109 parameter -> SetDefaultValue (0.); << 3110 fpCommand -> SetParameter (parameter); << 3111 parameter = new G4UIparameter ("parameter-5 << 3112 parameter -> SetDefaultValue (0.); << 3113 fpCommand -> SetParameter (parameter); << 3114 parameter = new G4UIparameter ("parameter-6 << 3115 parameter -> SetDefaultValue (0.); << 3116 fpCommand -> SetParameter (parameter); 801 fpCommand -> SetParameter (parameter); 3117 } 802 } 3118 803 3119 G4VisCommandSceneAddVolume::~G4VisCommandScen 804 G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () { 3120 delete fpCommand; 805 delete fpCommand; 3121 } 806 } 3122 807 3123 G4String G4VisCommandSceneAddVolume::GetCurre 808 G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand*) { 3124 return "world 0 -1"; 809 return "world 0 -1"; 3125 } 810 } 3126 811 3127 void G4VisCommandSceneAddVolume::SetNewValue 812 void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand*, 3128 G4String newValue) { 813 G4String newValue) { 3129 814 3130 G4VisManager::Verbosity verbosity = fpVisMa 815 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 3131 G4bool warn = verbosity >= G4VisManager::wa << 816 G4bool warn(verbosity >= G4VisManager::warnings); 3132 817 3133 G4Scene* pScene = fpVisManager->GetCurrentS 818 G4Scene* pScene = fpVisManager->GetCurrentScene(); 3134 if (!pScene) { 819 if (!pScene) { 3135 if (verbosity >= G4VisManager::errors) { 820 if (verbosity >= G4VisManager::errors) { 3136 G4warn << "ERROR: No current scene. Pl << 821 G4cout << "ERROR: No current scene. Please create one." << G4endl; 3137 } << 3138 return; << 3139 } << 3140 << 3141 G4String name, clipVolumeType, parameterUni << 3142 G4int copyNo, requestedDepthOfDescent; << 3143 G4double param1, param2, param3, param4, pa << 3144 std::istringstream is (newValue); << 3145 is >> name >> copyNo >> requestedDepthOfDes << 3146 >> clipVolumeType >> parameterUnit << 3147 >> param1 >> param2 >> param3 >> param4 << 3148 G4PhysicalVolumeModel::ClippingMode clippin << 3149 G4PhysicalVolumeModel::subtraction; // D << 3150 if (clipVolumeType[size_t(0)] == '-') { << 3151 clipVolumeType = clipVolumeType.substr(1) << 3152 } else if (clipVolumeType[size_t(0)] == '*' << 3153 clippingMode = G4PhysicalVolumeModel::int << 3154 clipVolumeType = clipVolumeType.substr(1) << 3155 } << 3156 G4double unit = G4UIcommand::ValueOf(parame << 3157 param1 *= unit; param2 *= unit; param3 *= u << 3158 param4 *= unit; param5 *= unit; param6 *= u << 3159 << 3160 G4VSolid* clippingSolid = nullptr; << 3161 if (clipVolumeType == "box") { << 3162 const G4double dX = (param2 - param1) / 2 << 3163 const G4double dY = (param4 - param3) / 2 << 3164 const G4double dZ = (param6 - param5) / 2 << 3165 const G4double x0 = (param2 + param1) / 2 << 3166 const G4double y0 = (param4 + param3) / 2 << 3167 const G4double z0 = (param6 + param5) / 2 << 3168 clippingSolid = new G4DisplacedSolid << 3169 ("_displaced_clipping_box", << 3170 new G4Box("_clipping_box",dX,dY,dZ), << 3171 G4Translate3D(x0,y0,z0)); << 3172 } << 3173 << 3174 G4TransportationManager* transportationMana << 3175 G4TransportationManager::GetTransportatio << 3176 << 3177 size_t nWorlds = transportationManager->Get << 3178 if (nWorlds > 1) { // Parallel worlds in o << 3179 if (verbosity >= G4VisManager::warnings) << 3180 static G4bool warned = false; << 3181 if (!warned && name != "worlds") { << 3182 G4warn << << 3183 "WARNING: Parallel worlds in operation. << 3184 "\n \"worlds\" or the parallel world vol << 3185 "\n and control visibility with /vis/ge << 3186 << G4endl; << 3187 std::vector<G4VPhysicalVolume*>::iterator i << 3188 transportationManager->GetWorldsIterator( << 3189 for (size_t i = 0; i < nWorlds; ++i, ++iter << 3190 G4warn << " World " << i << ": " << (*it << 3191 << G4endl; << 3192 warned = true; << 3193 } << 3194 } << 3195 } << 3196 } << 3197 << 3198 // Get the world (the initial value of the << 3199 G4VPhysicalVolume* world = *(transportation << 3200 << 3201 if (!world) { << 3202 if (verbosity >= G4VisManager::errors) { << 3203 G4warn << << 3204 "ERROR: G4VisCommandSceneAddVolume::SetNewV << 3205 "\n No world. Maybe the geometry has not << 3206 "\n Try \"/run/initialize\"" << 3207 << G4endl; << 3208 } 822 } 3209 return; 823 return; 3210 } 824 } 3211 825 3212 std::vector<G4PhysicalVolumesSearchScene::F << 826 G4String name; 3213 << 827 G4int copyNo; 3214 // When it comes to determining the extent << 828 G4int requestedDepthOfDescent; 3215 // assume the user wishes to ignore "invisi << 829 const char* s = newValue; 3216 // users make the world volume invisible. S << 830 std::istrstream is ((char*)s); 3217 // model to traverse the geometry hierarchy << 831 is >> name >> copyNo >> requestedDepthOfDescent; 3218 // volume, until it finds non-invisible one << 832 G4VPhysicalVolume* world = 3219 // to determine the overall extent. (Once a << 833 G4TransportationManager::GetTransportationManager () 3220 // the search is curtailed - daughters are << 834 -> GetNavigatorForTracking () -> GetWorldVolume (); 3221 // so they have no subsequent influence on << 835 G4PhysicalVolumeModel* model = 0; 3222 // search continues at the same level until << 836 G4VPhysicalVolume* foundVolume = 0; 3223 // volumes are found an their extents accum << 837 G4int foundDepth = 0; 3224 G4bool useFullExtent = false; << 3225 // However, the above procedure can be time << 3226 // as a nested parameterisation whose ultim << 3227 // visible ones, which are typical of a med << 3228 // below that if a user specifies a name ot << 3229 // wished the extent to be determined by th << 3230 // or not. So we set useFullExtent true at << 3231 838 3232 if (name == "world") { 839 if (name == "world") { 3233 << 840 if (world) { 3234 findingsVector.push_back << 841 model = new G4PhysicalVolumeModel (world, 3235 (G4PhysicalVolumesSearchScene::Findings(w << 842 requestedDepthOfDescent); 3236 << 843 foundVolume = world; 3237 } else if (name == "worlds") { << 3238 << 3239 if (nWorlds <= 1) { << 3240 if (verbosity >= G4VisManager::warnings << 3241 G4warn << << 3242 "WARNING: G4VisCommandSceneAddVolume::Set << 3243 "\n Parallel worlds requested but none e << 3244 "\n Just adding material world." << 3245 << G4endl; << 3246 } << 3247 } 844 } 3248 std::vector<G4VPhysicalVolume*>::iterator << 845 else { 3249 transportationManager->GetWorldsIterato << 846 if (verbosity >= G4VisManager::errors) { 3250 for (size_t i = 0; i < nWorlds; ++i, ++it << 847 G4cout << "ERROR: G4VisCommandSceneAddVolume::SetNewValue:" 3251 findingsVector.push_back << 848 << "\n No world - shouldn't happen if G4ApplicationState is" 3252 (G4PhysicalVolumesSearchScene::Findings << 849 << " being properly noted!!" << G4endl; 3253 (*iterWorld,*iterWorld)); << 3254 } << 3255 << 3256 } else { // Search all worlds... << 3257 << 3258 // Use the model's full extent. This assu << 3259 // volumes in the findings vector (there << 3260 // determine the scene's extent. Otherwis << 3261 // re-calculate each volume's extent base << 3262 // could be time consuming. << 3263 useFullExtent = true; << 3264 << 3265 std::vector<G4VPhysicalVolume*>::iterator << 3266 transportationManager->GetWorldsIterato << 3267 for (size_t i = 0; i < nWorlds; ++i, ++it << 3268 G4ModelingParameters mp; // Default - << 3269 G4PhysicalVolumeModel searchModel << 3270 (*iterWorld, << 3271 requestedDepthOfDescent, << 3272 G4Transform3D(), << 3273 &mp, << 3274 useFullExtent); << 3275 G4PhysicalVolumesSearchScene searchScen << 3276 searchModel.DescribeYourselfTo (searchS << 3277 for (const auto& findings: searchScene. << 3278 findingsVector.push_back(findings); << 3279 } 850 } >> 851 return; 3280 } 852 } 3281 } 853 } >> 854 else { >> 855 >> 856 // Create search scene, model and modeling parameters with >> 857 // long-enough life... >> 858 G4PhysicalVolumeSearchScene searchScene (name, copyNo); >> 859 G4PhysicalVolumeModel searchModel (world); // Default - unlimited depth. >> 860 G4ModelingParameters mp; // Default - no culling. >> 861 searchModel.SetModelingParameters (&mp); 3282 862 3283 for (const auto& findings: findingsVector) << 863 // Initiate search... 3284 // Set copy number from search findings f << 864 searchModel.DescribeYourselfTo (searchScene); 3285 findings.fpFoundPV->SetCopyNo(findings.fF << 3286 G4PhysicalVolumeModel* foundPVModel = new << 3287 (findings.fpFoundPV, << 3288 requestedDepthOfDescent, << 3289 findings.fFoundObjectTransformation, << 3290 0, // No modelling parameters (these are << 3291 useFullExtent, << 3292 findings.fFoundBasePVPath); << 3293 if (clippingSolid) { << 3294 foundPVModel->SetClippingSolid(clipping << 3295 foundPVModel->SetClippingMode(clippingM << 3296 } << 3297 if (!foundPVModel->Validate(warn)) return << 3298 // ...so add it to the scene. << 3299 G4bool successful = pScene->AddRunDuratio << 3300 if (successful) { << 3301 if (verbosity >= G4VisManager::confirma << 3302 G4cout << "\"" << findings.fpFoundPV- << 3303 << "\", copy no. " << findings.fFound << 3304 << ",\n found in searched volume \"" << 3305 << findings.fpSearchPV->GetName() << 3306 << "\" at depth " << findings.fFoundD << 3307 << ",\n base path: \"" << findings.f << 3308 << "\",\n with a requested depth of << 3309 if (requestedDepthOfDescent < 0) { << 3310 G4cout << "<0 (unlimited)"; << 3311 } << 3312 else { << 3313 G4cout << requestedDepthOfDescent; << 3314 } << 3315 G4cout << ",\n has been added to sce << 3316 << G4endl; << 3317 } << 3318 } else { << 3319 G4VisCommandsSceneAddUnsuccessful(verbo << 3320 } << 3321 } << 3322 865 3323 if (findingsVector.empty()) { << 866 // OK, what have we got...? 3324 if (verbosity >= G4VisManager::errors) { << 867 foundVolume = searchScene.GetFoundVolume (); 3325 G4warn << "ERROR: Volume \"" << name << << 868 foundDepth = searchScene.GetFoundDepth (); 3326 if (copyNo >= 0) { << 869 const G4Transform3D& 3327 G4warn << ", copy no. " << copyNo << << 870 transformation = searchScene.GetFoundTransformation (); 3328 } << 871 3329 G4warn << " not found." << G4endl; << 872 if (foundVolume) { >> 873 model = new G4PhysicalVolumeModel (foundVolume, >> 874 requestedDepthOfDescent, >> 875 transformation); 3330 } 876 } 3331 G4VisCommandsSceneAddUnsuccessful(verbosi << 877 else { 3332 return; << 878 if (verbosity >= G4VisManager::errors) { 3333 } << 879 G4cout << "ERROR: Volume \"" << name << "\""; 3334 << 880 if (copyNo >= 0) { 3335 CheckSceneAndNotifyHandlers(pScene); << 881 G4cout << ", copy no. " << copyNo << ","; 3336 } << 882 } 3337 << 883 G4cout << " not found." << G4endl; 3338 ///////////////////////////////////////////// << 884 } 3339 ////////////// /vis/scene/add/plotter /////// << 885 return; 3340 ///////////////////////////////////////////// << 3341 G4VisCommandSceneAddPlotter::G4VisCommandScen << 3342 fpCommand = new G4UIcommand("/vis/scene/add << 3343 fpCommand -> SetGuidance ("Add a plotter to << 3344 << 3345 G4UIparameter* parameter; << 3346 parameter = new G4UIparameter ("plotter", << 3347 fpCommand->SetParameter(parameter); << 3348 } << 3349 << 3350 G4VisCommandSceneAddPlotter::~G4VisCommandSce << 3351 << 3352 G4String G4VisCommandSceneAddPlotter::GetCurr << 3353 << 3354 void G4VisCommandSceneAddPlotter::SetNewValue << 3355 { << 3356 G4VisManager::Verbosity verbosity = fpVisMa << 3357 G4bool warn(verbosity >= G4VisManager::warn << 3358 << 3359 G4Scene* pScene = fpVisManager->GetCurrentS << 3360 if (!pScene) { << 3361 if (verbosity >= G4VisManager::errors) { << 3362 G4warn << "ERROR: No current scene. Pl << 3363 } 886 } 3364 return; << 3365 } 887 } 3366 888 3367 G4Plotter& _plotter = G4PlotterManager::Get << 3368 G4VModel* model = new G4PlotterModel(_plott << 3369 << 3370 const G4String& currentSceneName = pScene - 889 const G4String& currentSceneName = pScene -> GetName (); 3371 G4bool successful = pScene -> AddEndOfRunMo << 890 G4bool successful = pScene -> AddRunDurationModel (model, warn); 3372 if (successful) { 891 if (successful) { 3373 if (verbosity >= G4VisManager::confirmati 892 if (verbosity >= G4VisManager::confirmations) { 3374 G4cout << 893 G4cout << "First occurrence of \"" 3375 << "Plotter \"" << model->GetCurrentDes << 894 << foundVolume -> GetName () 3376 << "\" has been added to scene \"" << c << 895 << "\""; 3377 << G4endl; << 896 if (copyNo >= 0) { >> 897 G4cout << ", copy no. " << copyNo << ","; >> 898 } >> 899 G4cout << " found at depth " << foundDepth >> 900 << ",\n with "; >> 901 if (requestedDepthOfDescent < 0) { >> 902 G4cout << "unlimited (-1)"; >> 903 } >> 904 else { >> 905 G4cout << requestedDepthOfDescent; >> 906 } >> 907 G4cout << " further requested depth of descent" >> 908 << ",\n has been added to scene \"" << currentSceneName << "\"." >> 909 << G4endl; 3378 } 910 } 3379 } 911 } 3380 else G4VisCommandsSceneAddUnsuccessful(verb 912 else G4VisCommandsSceneAddUnsuccessful(verbosity); 3381 << 913 UpdateVisManagerScene (currentSceneName); 3382 CheckSceneAndNotifyHandlers (pScene); << 3383 } 914 } 3384 << 3385 915