Geant4 Cross Reference

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Geant4/visualization/management/src/G4VisCommandsSceneAdd.cc

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Differences between /visualization/management/src/G4VisCommandsSceneAdd.cc (Version 11.3.0) and /visualization/management/src/G4VisCommandsSceneAdd.cc (Version 5.2.p2)


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 25 //                                                 22 //
 26 //                                                 23 //
 27 // /vis/scene/add commands - John Allison  9th <<  24 // $Id: G4VisCommandsSceneAdd.cc,v 1.38 2003/06/16 17:14:23 gunter Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-05-02-patch-01 $
                                                   >>  26 // /vis/scene commands - John Allison  9th August 1998
 28                                                    27 
 29 #include "G4VisCommandsSceneAdd.hh"                28 #include "G4VisCommandsSceneAdd.hh"
 30                                                    29 
                                                   >>  30 #include "G4VisManager.hh"
 31 #include "G4TransportationManager.hh"              31 #include "G4TransportationManager.hh"
 32 #include "G4LogicalVolumeStore.hh"                 32 #include "G4LogicalVolumeStore.hh"
 33 #include "G4PhysicalVolumeModel.hh"                33 #include "G4PhysicalVolumeModel.hh"
 34 #include "G4LogicalVolumeModel.hh"                 34 #include "G4LogicalVolumeModel.hh"
 35 #include "G4ModelingParameters.hh"                 35 #include "G4ModelingParameters.hh"
 36 #include "G4HitsModel.hh"                          36 #include "G4HitsModel.hh"
 37 #include "G4DigiModel.hh"                      << 
 38 #include "G4GPSModel.hh"                       << 
 39 #include "G4ElectricFieldModel.hh"             << 
 40 #include "G4MagneticFieldModel.hh"             << 
 41 #include "G4PSHitsModel.hh"                    << 
 42 #include "G4TrajectoriesModel.hh"                  37 #include "G4TrajectoriesModel.hh"
                                                   >>  38 #include "G4ScaleModel.hh"
 43 #include "G4TextModel.hh"                          39 #include "G4TextModel.hh"
 44 #include "G4ArrowModel.hh"                     << 
 45 #include "G4AxesModel.hh"                          40 #include "G4AxesModel.hh"
 46 #include "G4PlotterModel.hh"                   <<  41 #include "G4PhysicalVolumeSearchScene.hh"
 47 #include "G4PhysicalVolumesSearchScene.hh"     <<  42 #include "G4VGlobalFastSimulationManager.hh"
 48 #include "G4ParticleTable.hh"                      43 #include "G4ParticleTable.hh"
 49 #include "G4ParticleDefinition.hh"                 44 #include "G4ParticleDefinition.hh"
                                                   >>  45 #include "G4FlavoredParallelWorldModel.hh"
 50 #include "G4ApplicationState.hh"                   46 #include "G4ApplicationState.hh"
 51 #include "G4VUserVisAction.hh"                 << 
 52 #include "G4CallbackModel.hh"                  << 
 53 #include "G4UnionSolid.hh"                     << 
 54 #include "G4SubtractionSolid.hh"               << 
 55 #include "G4Polyhedron.hh"                     << 
 56 #include "G4UImanager.hh"                      << 
 57 #include "G4UIcommandTree.hh"                  << 
 58 #include "G4UIcommand.hh"                          47 #include "G4UIcommand.hh"
 59 #include "G4UIcmdWithAString.hh"                   48 #include "G4UIcmdWithAString.hh"
 60 #include "G4UIcmdWithoutParameter.hh"          << 
 61 #include "G4UIcmdWithAnInteger.hh"                 49 #include "G4UIcmdWithAnInteger.hh"
 62 #include "G4Tokenizer.hh"                      <<  50 #include "G4UIcmdWithoutParameter.hh"
 63 #include "G4RunManager.hh"                     <<  51 #include "G4ios.hh"
 64 #include "G4RunManagerFactory.hh"              <<  52 #include <strstream>
 65 #include "G4StateManager.hh"                   << 
 66 #include "G4Run.hh"                            << 
 67 #include "G4Event.hh"                          << 
 68 #include "G4Trajectory.hh"                     << 
 69 #include "G4TrajectoryPoint.hh"                << 
 70 #include "G4RichTrajectory.hh"                 << 
 71 #include "G4RichTrajectoryPoint.hh"            << 
 72 #include "G4SmoothTrajectory.hh"               << 
 73 #include "G4SmoothTrajectoryPoint.hh"          << 
 74 #include "G4AttDef.hh"                         << 
 75 #include "G4AttCheck.hh"                       << 
 76 #include "G4Polyline.hh"                       << 
 77 #include "G4UnitsTable.hh"                     << 
 78 #include "G4PhysicalConstants.hh"              << 
 79 #include "G4SystemOfUnits.hh"                  << 
 80 #include "G4GeneralParticleSourceData.hh"      << 
 81 #include "G4PlotterManager.hh"                 << 
 82                                                << 
 83 #include <sstream>                             << 
 84                                                << 
 85 #define G4warn G4cout                          << 
 86                                                << 
 87 ////////////// /vis/scene/add/arrow ////////// << 
 88                                                << 
 89 G4VisCommandSceneAddArrow::G4VisCommandSceneAd << 
 90   fpCommand = new G4UIcommand("/vis/scene/add/ << 
 91   fpCommand -> SetGuidance ("Adds arrow to cur << 
 92   G4bool omitable;                             << 
 93   G4UIparameter* parameter;                    << 
 94   parameter = new G4UIparameter ("x1", 'd', om << 
 95   fpCommand -> SetParameter (parameter);       << 
 96   parameter = new G4UIparameter ("y1", 'd', om << 
 97   fpCommand -> SetParameter (parameter);       << 
 98   parameter = new G4UIparameter ("z1", 'd', om << 
 99   fpCommand -> SetParameter (parameter);       << 
100   parameter = new G4UIparameter ("x2", 'd', om << 
101   fpCommand -> SetParameter (parameter);       << 
102   parameter = new G4UIparameter ("y2", 'd', om << 
103   fpCommand -> SetParameter (parameter);       << 
104   parameter = new G4UIparameter ("z2", 'd', om << 
105   fpCommand -> SetParameter (parameter);       << 
106   parameter =  new G4UIparameter ("unit", 's', << 
107   parameter->SetDefaultValue ("m");            << 
108   fpCommand->SetParameter    (parameter);      << 
109 }                                              << 
110                                                << 
111 G4VisCommandSceneAddArrow::~G4VisCommandSceneA << 
112   delete fpCommand;                            << 
113 }                                              << 
114                                                << 
115 G4String G4VisCommandSceneAddArrow::GetCurrent << 
116   return "";                                   << 
117 }                                              << 
118                                                << 
119 void G4VisCommandSceneAddArrow::SetNewValue (G << 
120 {                                              << 
121   G4VisManager::Verbosity verbosity = fpVisMan << 
122   G4bool warn(verbosity >= G4VisManager::warni << 
123                                                << 
124   G4Scene* pScene = fpVisManager->GetCurrentSc << 
125   if (!pScene) {                               << 
126     if (verbosity >= G4VisManager::errors) {   << 
127       G4warn << "ERROR: No current scene.  Ple << 
128     }                                          << 
129     return;                                    << 
130   }                                            << 
131                                                << 
132   G4String unitString;                         << 
133   G4double x1, y1, z1, x2, y2, z2;             << 
134   std::istringstream is(newValue);             << 
135   is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> un << 
136   G4double unit = G4UIcommand::ValueOf(unitStr << 
137   x1 *= unit; y1 *= unit; z1 *= unit;          << 
138   x2 *= unit; y2 *= unit; z2 *= unit;          << 
139                                                << 
140   // Consult scene for arrow width.            << 
141   const G4VisExtent& sceneExtent = pScene->Get << 
142   G4double arrowWidth =                        << 
143     0.005 * fCurrentLineWidth * sceneExtent.Ge << 
144                                                << 
145   G4VModel* model = new G4ArrowModel           << 
146     (x1, y1, z1, x2, y2, z2,                   << 
147      arrowWidth, fCurrentColour, newValue,     << 
148      fCurrentArrow3DLineSegmentsPerCircle);    << 
149                                                << 
150   const G4String& currentSceneName = pScene -> << 
151   G4bool successful = pScene -> AddRunDuration << 
152   if (successful) {                            << 
153     if (verbosity >= G4VisManager::confirmatio << 
154       G4cout << "Arrow has been added to scene << 
155        << currentSceneName << "\"."            << 
156        << G4endl;                              << 
157     }                                          << 
158   }                                            << 
159   else G4VisCommandsSceneAddUnsuccessful(verbo << 
160                                                << 
161   CheckSceneAndNotifyHandlers (pScene);        << 
162 }                                              << 
163                                                << 
164 ////////////// /vis/scene/add/arrow2D //////// << 
165                                                << 
166 G4VisCommandSceneAddArrow2D::G4VisCommandScene << 
167   fpCommand = new G4UIcommand("/vis/scene/add/ << 
168   fpCommand -> SetGuidance ("Adds 2D arrow to  << 
169   fpCommand -> SetGuidance ("x,y in range [-1, << 
170   G4bool omitable;                             << 
171   G4UIparameter* parameter;                    << 
172   parameter = new G4UIparameter ("x1", 'd', om << 
173   fpCommand -> SetParameter (parameter);       << 
174   parameter = new G4UIparameter ("y1", 'd', om << 
175   fpCommand -> SetParameter (parameter);       << 
176   parameter = new G4UIparameter ("x2", 'd', om << 
177   fpCommand -> SetParameter (parameter);       << 
178   parameter = new G4UIparameter ("y2", 'd', om << 
179   fpCommand -> SetParameter (parameter);       << 
180 }                                              << 
181                                                << 
182 G4VisCommandSceneAddArrow2D::~G4VisCommandScen << 
183   delete fpCommand;                            << 
184 }                                              << 
185                                                << 
186 G4String G4VisCommandSceneAddArrow2D::GetCurre << 
187   return "";                                   << 
188 }                                              << 
189                                                << 
190 void G4VisCommandSceneAddArrow2D::SetNewValue  << 
191 {                                              << 
192   G4VisManager::Verbosity verbosity = fpVisMan << 
193   G4bool warn(verbosity >= G4VisManager::warni << 
194                                                << 
195   G4Scene* pScene = fpVisManager->GetCurrentSc << 
196   if (!pScene) {                               << 
197     if (verbosity >= G4VisManager::errors) {   << 
198       G4warn << "ERROR: No current scene.  Ple << 
199     }                                          << 
200     return;                                    << 
201   }                                            << 
202                                                    53 
203   G4double x1, y1, x2, y2;                     <<  54 // Local function with some frequently used error printing...
204   std::istringstream is(newValue);             <<  55 static void G4VisCommandsSceneAddUnsuccessful
205   is >> x1 >> y1 >> x2 >> y2;                  <<  56 (G4VisManager::Verbosity verbosity) {
206                                                <<  57   if (verbosity >= G4VisManager::warnings) {
207   Arrow2D* arrow2D = new Arrow2D               <<  58     G4cout <<
208     (x1, y1, x2, y2, fCurrentLineWidth, fCurre <<  59       "WARNING: For some reason, possibly mentioned above, it has not been"
209   G4VModel* model =                            <<  60       "\n  possible to add to the scene."
210     new G4CallbackModel<G4VisCommandSceneAddAr <<  61      << G4endl;
211   model->SetType("Arrow2D");                   << 
212   model->SetGlobalTag("Arrow2D");              << 
213   model->SetGlobalDescription("Arrow2D: " + ne << 
214   const G4String& currentSceneName = pScene -> << 
215   G4bool successful = pScene -> AddRunDuration << 
216   if (successful) {                            << 
217     if (verbosity >= G4VisManager::confirmatio << 
218       G4cout << "A 2D arrow has been added to  << 
219        << currentSceneName << "\"."            << 
220        << G4endl;                              << 
221     }                                          << 
222   }                                                62   }
223   else G4VisCommandsSceneAddUnsuccessful(verbo << 
224                                                << 
225   CheckSceneAndNotifyHandlers (pScene);        << 
226 }                                              << 
227                                                << 
228 G4VisCommandSceneAddArrow2D::Arrow2D::Arrow2D  << 
229 (G4double x1, G4double y1,                     << 
230  G4double x2, G4double y2,                     << 
231  G4double width, const G4Colour& colour):      << 
232   fWidth(width), fColour(colour)               << 
233 {                                              << 
234   fShaftPolyline.push_back(G4Point3D(x1,y1,0)) << 
235   fShaftPolyline.push_back(G4Point3D(x2,y2,0)) << 
236   G4Vector3D arrowDirection = G4Vector3D(x2-x1 << 
237   G4Vector3D arrowPointLeftDirection(arrowDire << 
238   arrowPointLeftDirection.rotateZ(150.*deg);   << 
239   G4Vector3D arrowPointRightDirection(arrowDir << 
240   arrowPointRightDirection.rotateZ(-150.*deg); << 
241   fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 
242   fHeadPolyline.push_back(G4Point3D(x2,y2,0)); << 
243   fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 
244   G4VisAttributes va;                          << 
245   va.SetLineWidth(fWidth);                     << 
246   va.SetColour(fColour);                       << 
247   fShaftPolyline.SetVisAttributes(va);         << 
248   fHeadPolyline.SetVisAttributes(va);          << 
249 }                                              << 
250                                                << 
251 void G4VisCommandSceneAddArrow2D::Arrow2D::ope << 
252   (G4VGraphicsScene& sceneHandler, const G4Mod << 
253 {                                              << 
254   sceneHandler.BeginPrimitives2D();            << 
255   sceneHandler.AddPrimitive(fShaftPolyline);   << 
256   sceneHandler.AddPrimitive(fHeadPolyline);    << 
257   sceneHandler.EndPrimitives2D();              << 
258 }                                                  63 }
259                                                    64 
260 ////////////// /vis/scene/add/axes ///////////     65 ////////////// /vis/scene/add/axes //////////////////////////////////
261                                                    66 
262 G4VisCommandSceneAddAxes::G4VisCommandSceneAdd     67 G4VisCommandSceneAddAxes::G4VisCommandSceneAddAxes () {
263   G4bool omitable;                                 68   G4bool omitable;
264   fpCommand = new G4UIcommand ("/vis/scene/add     69   fpCommand = new G4UIcommand ("/vis/scene/add/axes", this);
265   fpCommand -> SetGuidance ("Add axes.");      << 
266   fpCommand -> SetGuidance                     << 
267   ("Draws axes at (x0, y0, z0) of given length << 
268   fpCommand -> SetGuidance                         70   fpCommand -> SetGuidance
269   ("If \"colour-string\" is \"auto\", x, y and <<  71     ("/vis/scene/add/axes [<x0>] [<y0>] [<z0>] [<length>] [<unit>]");
270    "\n  respectively.  Otherwise it can be one <<  72   fpCommand -> SetGuidance ("Default: 0 0 0 1 m");
271    "\n  colours - see information printed by t << 
272    "\n  use \"/vis/list\".");                  << 
273   fpCommand -> SetGuidance                         73   fpCommand -> SetGuidance
274   ("If \"length\" is negative, it is set to ab <<  74     ("Draws axes at (x0, y0, z0) of given length.");
275   fpCommand -> SetGuidance                     << 
276   ("If \"showtext\" is false, annotations are  << 
277   G4UIparameter* parameter;                        75   G4UIparameter* parameter;
278   parameter =  new G4UIparameter ("x0", 'd', o     76   parameter =  new G4UIparameter ("x0", 'd', omitable = true);
279   parameter->SetDefaultValue (0.);                 77   parameter->SetDefaultValue (0.);
280   fpCommand->SetParameter (parameter);             78   fpCommand->SetParameter (parameter);
281   parameter =  new G4UIparameter ("y0", 'd', o     79   parameter =  new G4UIparameter ("y0", 'd', omitable = true);
282   parameter->SetDefaultValue (0.);                 80   parameter->SetDefaultValue (0.);
283   fpCommand->SetParameter (parameter);             81   fpCommand->SetParameter (parameter);
284   parameter =  new G4UIparameter ("z0", 'd', o     82   parameter =  new G4UIparameter ("z0", 'd', omitable = true);
285   parameter->SetDefaultValue (0.);                 83   parameter->SetDefaultValue (0.);
286   fpCommand->SetParameter (parameter);             84   fpCommand->SetParameter (parameter);
287   parameter =  new G4UIparameter ("length", 'd     85   parameter =  new G4UIparameter ("length", 'd', omitable = true);
288   parameter->SetDefaultValue (-1.);            <<  86   parameter->SetDefaultValue (1.);
289   fpCommand->SetParameter (parameter);             87   fpCommand->SetParameter (parameter);
290   parameter =  new G4UIparameter ("unit", 's',     88   parameter =  new G4UIparameter ("unit", 's', omitable = true);
291   parameter->SetDefaultValue ("m");            <<  89   parameter->SetDefaultValue  ("m");
292   fpCommand->SetParameter (parameter);         <<  90   parameter->SetGuidance      ("mm, cm, or m.");
293   parameter =  new G4UIparameter ("colour-stri <<  91   fpCommand->SetParameter     (parameter);
294   parameter->SetDefaultValue  ("auto");        << 
295   fpCommand->SetParameter (parameter);         << 
296   parameter =  new G4UIparameter ("showtext",  << 
297   parameter->SetDefaultValue  ("true");        << 
298   fpCommand->SetParameter (parameter);         << 
299 }                                                  92 }
300                                                    93 
301 G4VisCommandSceneAddAxes::~G4VisCommandSceneAd     94 G4VisCommandSceneAddAxes::~G4VisCommandSceneAddAxes () {
302   delete fpCommand;                                95   delete fpCommand;
303 }                                                  96 }
304                                                    97 
305 G4String G4VisCommandSceneAddAxes::GetCurrentV     98 G4String G4VisCommandSceneAddAxes::GetCurrentValue (G4UIcommand*) {
306   return "";                                       99   return "";
307 }                                                 100 }
308                                                   101 
309 void G4VisCommandSceneAddAxes::SetNewValue (G4    102 void G4VisCommandSceneAddAxes::SetNewValue (G4UIcommand*, G4String newValue) {
310                                                   103 
311   G4VisManager::Verbosity verbosity = fpVisMan    104   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
312   G4bool warn(verbosity >= G4VisManager::warni    105   G4bool warn(verbosity >= G4VisManager::warnings);
313                                                   106 
314   G4Scene* pScene = fpVisManager->GetCurrentSc    107   G4Scene* pScene = fpVisManager->GetCurrentScene();
315   if (!pScene) {                                  108   if (!pScene) {
316     if (verbosity >= G4VisManager::errors) {      109     if (verbosity >= G4VisManager::errors) {
317       G4warn << "ERROR: No current scene.  Ple << 110       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
318     }                                             111     }
319     return;                                       112     return;
320   } else {                                     << 
321     if (pScene->GetExtent().GetExtentRadius()  << 
322       if (verbosity >= G4VisManager::errors) { << 
323         G4warn                                 << 
324   << "ERROR: Scene has no extent. Add volumes  << 
325         << G4endl;                             << 
326       }                                        << 
327       return;                                  << 
328     }                                          << 
329   }                                               113   }
330                                                   114 
331   G4String unitString, colourString, showTextS << 115   G4String unitString;
332   G4double x0, y0, z0, length;                    116   G4double x0, y0, z0, length;
333   std::istringstream is (newValue);            << 117   const char* s = newValue;
334   is >> x0 >> y0 >> z0 >> length >> unitString << 118   std::istrstream is ((char*)s);
335   >> colourString >> showTextString;           << 119   is >> x0 >> y0 >> z0 >> length >> unitString;
336   G4bool showText = G4UIcommand::ConvertToBool << 
337                                                << 
338                                                << 
339   G4double unit = G4UIcommand::ValueOf(unitStr << 
340   x0 *= unit; y0 *= unit; z0 *= unit;          << 
341   const G4VisExtent& sceneExtent = pScene->Get << 
342   if (length < 0.) {                           << 
343     const G4double lengthMax = 0.5 * sceneExte << 
344     const G4double intLog10Length = std::floor << 
345     length = std::pow(10,intLog10Length);      << 
346     if (5.*length < lengthMax) length *= 5.;   << 
347     else if (2.*length < lengthMax) length *=  << 
348   } else {                                     << 
349     length *= unit;                            << 
350   }                                            << 
351                                                << 
352   // Consult scene for arrow width...          << 
353   G4double arrowWidth =                        << 
354     0.05 * fCurrentLineWidth * sceneExtent.Get << 
355   // ...but limit it to length/30.             << 
356   if (arrowWidth > length/30.) arrowWidth = le << 
357                                                << 
358   G4VModel* model = new G4AxesModel            << 
359     (x0, y0, z0, length, arrowWidth, colourStr << 
360      showText, fCurrentTextSize);              << 
361                                                << 
362   G4bool successful = pScene -> AddRunDuration << 
363   const G4String& currentSceneName = pScene -> << 
364   if (successful) {                            << 
365     if (verbosity >= G4VisManager::confirmatio << 
366       G4cout << "Axes of length " << G4BestUni << 
367       << "have been added to scene \"" << curr << 
368       << G4endl;                               << 
369     }                                          << 
370   }                                            << 
371   else G4VisCommandsSceneAddUnsuccessful(verbo << 
372                                                << 
373   CheckSceneAndNotifyHandlers (pScene);        << 
374 }                                              << 
375                                                << 
376 ////////////// /vis/scene/add/date /////////// << 
377                                                << 
378 G4VisCommandSceneAddDate::G4VisCommandSceneAdd << 
379   G4bool omitable;                             << 
380   fpCommand = new G4UIcommand ("/vis/scene/add << 
381   fpCommand -> SetGuidance ("Adds date to curr << 
382   fpCommand -> SetGuidance                     << 
383   ("If \"date\"is omitted, the current date an << 
384    "\nOtherwise, the string, including the res << 
385   G4UIparameter* parameter;                    << 
386   parameter = new G4UIparameter ("size", 'i',  << 
387   parameter -> SetGuidance ("Screen size of te << 
388   parameter -> SetDefaultValue (18);           << 
389   fpCommand -> SetParameter (parameter);       << 
390   parameter = new G4UIparameter ("x-position", << 
391   parameter -> SetGuidance ("x screen position << 
392   parameter -> SetDefaultValue (0.95);         << 
393   fpCommand -> SetParameter (parameter);       << 
394   parameter = new G4UIparameter ("y-position", << 
395   parameter -> SetGuidance ("y screen position << 
396   parameter -> SetDefaultValue (0.9);          << 
397   fpCommand -> SetParameter (parameter);       << 
398   parameter = new G4UIparameter ("layout", 's' << 
399   parameter -> SetGuidance ("Layout, i.e., adj << 
400   parameter -> SetDefaultValue ("right");      << 
401   fpCommand -> SetParameter (parameter);       << 
402   parameter = new G4UIparameter ("date", 's',  << 
403   parameter -> SetDefaultValue ("-");          << 
404   fpCommand -> SetParameter (parameter);       << 
405 }                                              << 
406                                                << 
407 G4VisCommandSceneAddDate::~G4VisCommandSceneAd << 
408   delete fpCommand;                            << 
409 }                                              << 
410                                                << 
411 G4String G4VisCommandSceneAddDate::GetCurrentV << 
412   return "";                                   << 
413 }                                              << 
414                                                << 
415 void G4VisCommandSceneAddDate::SetNewValue (G4 << 
416 {                                              << 
417   G4VisManager::Verbosity verbosity = fpVisMan << 
418   G4bool warn(verbosity >= G4VisManager::warni << 
419                                                   120 
420   G4Scene* pScene = fpVisManager->GetCurrentSc << 121   G4double unit = ValueOf(unitString);
421   if (!pScene) {                               << 122   x0 *= unit; y0 *= unit; z0 *= unit; length *= unit;
422     if (verbosity >= G4VisManager::errors) {   << 
423       G4warn << "ERROR: No current scene.  Ple << 
424     }                                          << 
425     return;                                    << 
426   }                                            << 
427                                                   123 
428   G4int size;                                  << 124   G4VModel* model = new G4AxesModel(x0, y0, z0, length);
429   G4double x, y;                               << 
430   G4String layoutString, dateString;           << 
431   std::istringstream is(newValue);             << 
432   is >> size >> x >> y >> layoutString >> date << 
433   // Read rest of line, if any.                << 
434   const size_t NREMAINDER = 100;               << 
435   char remainder[NREMAINDER];                  << 
436   remainder[0]='\0';  // In case there is noth << 
437   is.getline(remainder, NREMAINDER);           << 
438   dateString += remainder;                     << 
439   G4Text::Layout layout = G4Text::right;       << 
440   if (layoutString[0] == 'l') layout = G4Text: << 
441   else if (layoutString[0] == 'c') layout = G4 << 
442   else if (layoutString[0] == 'r') layout = G4 << 
443                                                << 
444   Date* date = new Date(fpVisManager, size, x, << 
445   G4VModel* model =                            << 
446     new G4CallbackModel<G4VisCommandSceneAddDa << 
447   model->SetType("Date");                      << 
448   model->SetGlobalTag("Date");                 << 
449   model->SetGlobalDescription("Date: " + newVa << 
450   const G4String& currentSceneName = pScene ->    125   const G4String& currentSceneName = pScene -> GetName ();
451   G4bool successful = pScene -> AddEndOfEventM << 126   G4bool successful = pScene -> AddRunDurationModel (model, warn);
452   if (successful) {                               127   if (successful) {
453     if (verbosity >= G4VisManager::confirmatio    128     if (verbosity >= G4VisManager::confirmations) {
454       G4cout << "Date has been added to scene  << 129       G4cout << "Axes have been added to scene \"" << currentSceneName << "\"."
455        << currentSceneName << "\"."            << 
456        << G4endl;                                 130        << G4endl;
457     }                                             131     }
458   }                                               132   }
459   else G4VisCommandsSceneAddUnsuccessful(verbo    133   else G4VisCommandsSceneAddUnsuccessful(verbosity);
460                                                << 134   UpdateVisManagerScene (currentSceneName);
461   CheckSceneAndNotifyHandlers (pScene);        << 
462 }                                              << 
463                                                << 
464 void G4VisCommandSceneAddDate::Date::operator( << 
465   (G4VGraphicsScene& sceneHandler, const G4Mod << 
466 {                                              << 
467   G4String time;                               << 
468   if (fDate == "-") {                          << 
469     time = fTimer.GetClockTime();              << 
470   } else {                                     << 
471     time = fDate;                              << 
472   }                                            << 
473   // Check for \n, starting from back, and era << 
474   std::string::size_type i = time.rfind('\n'); << 
475   if (i != std::string::npos) time.erase(i);   << 
476   G4Text text(time, G4Point3D(fX, fY, 0.));    << 
477   text.SetScreenSize(fSize);                   << 
478   text.SetLayout(fLayout);                     << 
479   G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 
480   text.SetVisAttributes(textAtts);             << 
481   sceneHandler.BeginPrimitives2D();            << 
482   sceneHandler.AddPrimitive(text);             << 
483   sceneHandler.EndPrimitives2D();              << 
484 }                                              << 
485                                                << 
486 ////////////// /vis/scene/add/digis ////////// << 
487                                                << 
488 G4VisCommandSceneAddDigis::G4VisCommandSceneAd << 
489   fpCommand = new G4UIcmdWithoutParameter ("/v << 
490   fpCommand -> SetGuidance ("Adds digis to cur << 
491   fpCommand -> SetGuidance                     << 
492     ("Digis are drawn at end of event when the << 
493      "\nthey are added is current.");          << 
494 }                                              << 
495                                                << 
496 G4VisCommandSceneAddDigis::~G4VisCommandSceneA << 
497   delete fpCommand;                            << 
498 }                                                 135 }
499                                                   136 
500 G4String G4VisCommandSceneAddDigis::GetCurrent << 
501   return "";                                   << 
502 }                                              << 
503                                                << 
504 void G4VisCommandSceneAddDigis::SetNewValue (G << 
505                                                << 
506   G4VisManager::Verbosity verbosity = fpVisMan << 
507   G4bool warn(verbosity >= G4VisManager::warni << 
508                                                << 
509   G4Scene* pScene = fpVisManager->GetCurrentSc << 
510   if (!pScene) {                               << 
511     if (verbosity >= G4VisManager::errors) {   << 
512       G4warn << "ERROR: No current scene.  Ple << 
513     }                                          << 
514     return;                                    << 
515   }                                            << 
516                                                << 
517   G4VModel* model = new G4DigiModel;           << 
518   const G4String& currentSceneName = pScene -> << 
519   G4bool successful = pScene -> AddEndOfEventM << 
520   if (successful) {                            << 
521     if (verbosity >= G4VisManager::confirmatio << 
522       G4cout << "Digis, if any, will be drawn  << 
523        << currentSceneName << "\"."            << 
524        << G4endl;                              << 
525     }                                          << 
526   }                                            << 
527   else G4VisCommandsSceneAddUnsuccessful(verbo << 
528                                                << 
529   CheckSceneAndNotifyHandlers (pScene);        << 
530 }                                              << 
531                                                   137 
532 ////////////// /vis/scene/add/electricField // << 138 ////////////// /vis/scene/add/ghosts ///////////////////////////////////////
533                                                   139 
534 G4VisCommandSceneAddElectricField::G4VisComman << 140 G4VisCommandSceneAddGhosts::G4VisCommandSceneAddGhosts () {
535   G4bool omitable;                                141   G4bool omitable;
536   fpCommand = new G4UIcommand ("/vis/scene/add << 142   fpCommand = new G4UIcmdWithAString ("/vis/scene/add/ghosts", this);
537   fpCommand -> SetGuidance                        143   fpCommand -> SetGuidance
538   ("Adds electric field representation to curr << 144     ("/vis/scene/add/ghosts [<particle-name>]");
539   fpCommand -> SetGuidance                        145   fpCommand -> SetGuidance
540   ("The first parameter is no. of data points  << 146     ("Adds ghost volumes (G4FlavoredParallelWorld) to the current scene.");
541    "\nmaximum, the number of data points sampl << 147   fpCommand -> SetGuidance
542    "\nlarge--be warned!"                       << 148     ("Selects by particle (default = \"all\").");
543    "\nThe default value is 10, i.e., a 21x21x2 << 149   fpCommand -> SetParameterName ("particle", omitable = true);
544    "\nThat may swamp your view, but usually, a << 150   fpCommand -> SetDefaultValue ("all");
545    "\nthe extent, so it's not a problem. But i << 
546    "\nyou can do:"                             << 
547    "\n- reduce the number of data points per h << 
548    "\n- specify \"lightArrow\" (second paramet << 
549    "\n- restrict the region sampled with \"/vi << 
550    "\n- restrict the drawing to a specific vol << 
551    "\n    \"/vis/set/volumeForField\" or \"/vi << 
552    "\nNote: you might have to deactivate exist << 
553    "\n  \"/vis/scene/activateModel Field false << 
554    "\n  \"/vis/scene/add/...Field\" command ag << 
555   fpCommand -> SetGuidance                     << 
556   ("In the arrow representation, the length of << 
557    "\nto the magnitude of the field and the co << 
558    "\nas a fraction of the maximum magnitude:  << 
559   G4UIparameter* parameter;                    << 
560   parameter = new G4UIparameter ("nDataPointsP << 
561   parameter -> SetDefaultValue (10);           << 
562   fpCommand -> SetParameter (parameter);       << 
563   parameter = new G4UIparameter ("representati << 
564   parameter -> SetParameterCandidates("fullArr << 
565   parameter -> SetDefaultValue ("fullArrow");  << 
566   fpCommand -> SetParameter (parameter);       << 
567 }                                                 151 }
568                                                   152 
569 G4VisCommandSceneAddElectricField::~G4VisComma << 153 G4VisCommandSceneAddGhosts::~G4VisCommandSceneAddGhosts () {
570   delete fpCommand;                               154   delete fpCommand;
571 }                                                 155 }
572                                                   156 
573 G4String G4VisCommandSceneAddElectricField::Ge << 157 G4String G4VisCommandSceneAddGhosts::GetCurrentValue (G4UIcommand*) {
574   return "";                                      158   return "";
575 }                                                 159 }
576                                                   160 
577 void G4VisCommandSceneAddElectricField::SetNew << 161 void G4VisCommandSceneAddGhosts::SetNewValue(G4UIcommand*, G4String newValue) {
578 (G4UIcommand*, G4String newValue) {            << 
579                                                   162 
580   G4VisManager::Verbosity verbosity = fpVisMan    163   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
581   G4bool warn(verbosity >= G4VisManager::warni    164   G4bool warn(verbosity >= G4VisManager::warnings);
582                                                   165 
583   G4Scene* pScene = fpVisManager->GetCurrentSc    166   G4Scene* pScene = fpVisManager->GetCurrentScene();
584   if (!pScene) {                                  167   if (!pScene) {
585     if (verbosity >= G4VisManager::errors) {      168     if (verbosity >= G4VisManager::errors) {
586       G4warn <<  "ERROR: No current scene.  Pl << 169       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
587     }                                             170     }
588     return;                                       171     return;
589   }                                               172   }
590                                                << 
591   G4int nDataPointsPerHalfExtent;              << 
592   G4String representation;                     << 
593   std::istringstream iss(newValue);            << 
594   iss >> nDataPointsPerHalfExtent >> represent << 
595   G4ElectricFieldModel::Representation         << 
596   modelRepresentation = G4ElectricFieldModel:: << 
597   if (representation == "lightArrow") {        << 
598     modelRepresentation = G4ElectricFieldModel << 
599   }                                            << 
600   G4VModel* model;                             << 
601   model = new G4ElectricFieldModel             << 
602   (nDataPointsPerHalfExtent,modelRepresentatio << 
603    fCurrentArrow3DLineSegmentsPerCircle,       << 
604    fCurrentExtentForField,                     << 
605    fCurrrentPVFindingsForField);               << 
606   const G4String& currentSceneName = pScene ->    173   const G4String& currentSceneName = pScene -> GetName ();
607   G4bool successful = pScene -> AddRunDuration << 
608   if (successful) {                            << 
609     if (verbosity >= G4VisManager::confirmatio << 
610       G4cout                                   << 
611       << "Electric field, if any, will be draw << 
612       << currentSceneName                      << 
613       << "\"\n  with "                         << 
614       << nDataPointsPerHalfExtent              << 
615       << " data points per half extent and wit << 
616       << representation                        << 
617       << '\"'                                  << 
618       << G4endl;                               << 
619     }                                          << 
620   }                                            << 
621   else G4VisCommandsSceneAddUnsuccessful(verbo << 
622                                                << 
623   CheckSceneAndNotifyHandlers (pScene);        << 
624 }                                              << 
625                                                << 
626 ////////////// /vis/scene/add/eventID //////// << 
627                                                   174 
628 G4VisCommandSceneAddEventID::G4VisCommandScene << 175   // Gets the G4GlobalFastSimulationManager pointer if any.
629   G4bool omitable;                             << 176   G4VGlobalFastSimulationManager* theGlobalFastSimulationManager;
630   fpCommand = new G4UIcommand ("/vis/scene/add << 177   if(!(theGlobalFastSimulationManager = 
631   fpCommand -> SetGuidance ("Adds eventID to c << 178        G4VGlobalFastSimulationManager::GetConcreteInstance ())){
632   fpCommand -> SetGuidance                     << 
633     ("Run and event numbers are drawn at end o << 
634      "\n the scene in which they are added is  << 
635   G4UIparameter* parameter;                    << 
636   parameter = new G4UIparameter ("size", 'i',  << 
637   parameter -> SetGuidance ("Screen size of te << 
638   parameter -> SetDefaultValue (18);           << 
639   fpCommand -> SetParameter (parameter);       << 
640   parameter = new G4UIparameter ("x-position", << 
641   parameter -> SetGuidance ("x screen position << 
642   parameter -> SetDefaultValue (-0.95);        << 
643   fpCommand -> SetParameter (parameter);       << 
644   parameter = new G4UIparameter ("y-position", << 
645   parameter -> SetGuidance ("y screen position << 
646   parameter -> SetDefaultValue (0.9);          << 
647   fpCommand -> SetParameter (parameter);       << 
648   parameter = new G4UIparameter ("layout", 's' << 
649   parameter -> SetGuidance ("Layout, i.e., adj << 
650   parameter -> SetDefaultValue ("left");       << 
651   fpCommand -> SetParameter (parameter);       << 
652 }                                              << 
653                                                << 
654 G4VisCommandSceneAddEventID::~G4VisCommandScen << 
655   delete fpCommand;                            << 
656 }                                              << 
657                                                << 
658 G4String G4VisCommandSceneAddEventID::GetCurre << 
659   return "";                                   << 
660 }                                              << 
661                                                << 
662 void G4VisCommandSceneAddEventID::SetNewValue  << 
663 {                                              << 
664   G4VisManager::Verbosity verbosity = fpVisMan << 
665   G4bool warn(verbosity >= G4VisManager::warni << 
666                                                << 
667   G4Scene* pScene = fpVisManager->GetCurrentSc << 
668   if (!pScene) {                               << 
669     if (verbosity >= G4VisManager::errors) {      179     if (verbosity >= G4VisManager::errors) {
670       G4warn << "ERROR: No current scene.  Ple << 180       G4cout << "ERROR: no G4GlobalFastSimulationManager" << G4endl;
671     }                                             181     }
672     return;                                       182     return;
673   }                                               183   }
674                                                << 184   
675   G4int size;                                  << 185   // Gets the G4ParticleTable pointer.
676   G4double x, y;                               << 186   G4ParticleTable* theParticleTable=G4ParticleTable::GetParticleTable();
677   G4String layoutString;                       << 187   
678   std::istringstream is(newValue);             << 188   // If "all" (the default) loops on all known particles
679   is >> size >> x >> y >> layoutString;        << 189   if(newValue=="all") 
680                                                << 
681   G4Text::Layout layout = G4Text::right;       << 
682   if (layoutString[0] == 'l') layout = G4Text: << 
683   else if (layoutString[0] == 'c') layout = G4 << 
684   else if (layoutString[0] == 'r') layout = G4 << 
685                                                << 
686   // For End of Event (only for reviewing kept << 
687   EventID* eoeEventID                          << 
688   = new EventID(forEndOfEvent, fpVisManager, s << 
689   G4VModel* eoeModel =                         << 
690     new G4CallbackModel<G4VisCommandSceneAddEv << 
691   eoeModel->SetType("EoEEventID");             << 
692   eoeModel->SetGlobalTag("EoEEventID");        << 
693   eoeModel->SetGlobalDescription("EoEEventID:  << 
694   G4bool successfulEoE = pScene -> AddEndOfEve << 
695                                                << 
696   // For End of Run                            << 
697   EventID* eorEventID                          << 
698   = new EventID(forEndOfRun, fpVisManager, siz << 
699   G4VModel* eorModel =                         << 
700   new G4CallbackModel<G4VisCommandSceneAddEven << 
701   eorModel->SetType("EoREventID");             << 
702   eorModel->SetGlobalTag("EoREventID");        << 
703   eorModel->SetGlobalDescription("EoREventID:  << 
704   G4bool successfulEoR = pScene -> AddEndOfRun << 
705                                                << 
706   if (successfulEoE && successfulEoR) {        << 
707     if (verbosity >= G4VisManager::confirmatio << 
708       const G4String& currentSceneName = pScen << 
709       G4cout << "EventID has been added to sce << 
710       << currentSceneName << "\"."             << 
711       << G4endl;                               << 
712     }                                          << 
713   }                                            << 
714   else G4VisCommandsSceneAddUnsuccessful(verbo << 
715                                                << 
716   CheckSceneAndNotifyHandlers (pScene);        << 
717 }                                              << 
718                                                << 
719 void G4VisCommandSceneAddEventID::EventID::ope << 
720 (G4VGraphicsScene& sceneHandler, const G4Model << 
721 {                                              << 
722   G4RunManager* runManager = G4RunManagerFacto << 
723   if(!runManager)                              << 
724     return;                                    << 
725                                                << 
726   const G4Run* currentRun = runManager->GetCur << 
727   if (!currentRun) return;                     << 
728                                                << 
729   const G4int currentRunID = currentRun->GetRu << 
730                                                << 
731   std::ostringstream oss;                      << 
732   switch (fForWhat) {                          << 
733     case forEndOfEvent:                        << 
734     {                                             190     {
735       // Only use if reviewing kept events     << 191       G4VFlavoredParallelWorld* CurrentFlavoredWorld = 0;
736       if (!fpVisManager->GetReviewingKeptEvent << 192       G4bool successful(false);
737       const G4Event* currentEvent = mp->GetEve << 193       for (G4int iParticle=0; iParticle<theParticleTable->entries(); 
738       if (!currentEvent) return;               << 194      iParticle++)
739       G4int eventID = currentEvent->GetEventID << 195   {
740       oss << "Run " << currentRunID << " Event << 196     CurrentFlavoredWorld = theGlobalFastSimulationManager->
741       break;                                   << 197       GetFlavoredWorldForThis(theParticleTable->GetParticle(iParticle));
                                                   >> 198     
                                                   >> 199     if(CurrentFlavoredWorld)
                                                   >> 200       successful = successful || pScene -> 
                                                   >> 201         AddRunDurationModel(new G4FlavoredParallelWorldModel 
                                                   >> 202           (CurrentFlavoredWorld), warn);
                                                   >> 203   }
                                                   >> 204       if (successful) 
                                                   >> 205   {
                                                   >> 206     if (verbosity >= G4VisManager::confirmations) 
                                                   >> 207       G4cout << "Ghosts have been added to scene \""
                                                   >> 208        << currentSceneName << "\"."
                                                   >> 209        << G4endl;
                                                   >> 210     UpdateVisManagerScene (currentSceneName);
                                                   >> 211   }
                                                   >> 212       else 
                                                   >> 213   {
                                                   >> 214     G4cout << "ERROR: There are no ghosts."<<G4endl;
                                                   >> 215     G4VisCommandsSceneAddUnsuccessful(verbosity);
                                                   >> 216   }
                                                   >> 217       return;
742     }                                             218     }
743     case forEndOfRun:                          << 219   
                                                   >> 220   // Given a particle name looks just for the concerned Ghosts, if any.
                                                   >> 221   G4ParticleDefinition* currentParticle = 
                                                   >> 222     theParticleTable->FindParticle(newValue);
                                                   >> 223   
                                                   >> 224   if (currentParticle == NULL) 
744     {                                             225     {
745       // Only use if NOT reviewing kept events << 226       if (verbosity >= G4VisManager::errors) 
746       if (fpVisManager->GetReviewingKeptEvents << 227   G4cout << "ERROR: \"" << newValue
747       const G4int nEvents = currentRun->GetNum << 228          << "\": not found this particle name!" << G4endl;
748       size_t nKeptEvents = (size_t)(currentRun << 
749       oss << "Run " << currentRunID << " (" << << 
750       if (nEvents != 1) oss << 's';            << 
751       oss << ", " << nKeptEvents << " kept)";  << 
752       break;                                   << 
753     }                                          << 
754     default:                                   << 
755       return;                                     229       return;
756   }                                            << 
757                                                << 
758   G4Text text(oss.str(), G4Point3D(fX, fY, 0.) << 
759   text.SetScreenSize(fSize);                   << 
760   text.SetLayout(fLayout);                     << 
761   G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 
762   text.SetVisAttributes(textAtts);             << 
763   sceneHandler.BeginPrimitives2D();            << 
764   sceneHandler.AddPrimitive(text);             << 
765   sceneHandler.EndPrimitives2D();              << 
766 }                                              << 
767                                                << 
768 ////////////// /vis/scene/add/extent ///////// << 
769                                                << 
770 G4VisCommandSceneAddExtent::G4VisCommandSceneA << 
771   fpCommand = new G4UIcommand("/vis/scene/add/ << 
772   fpCommand -> SetGuidance                     << 
773   ("Adds a dummy model with given extent to th << 
774    "\nRequires the limits: xmin, xmax, ymin, y << 
775    "\nThis can be used to provide an extent to << 
776    "\nno other models with extent are availabl << 
777    "\neven if there is no geometry.  In that c << 
778    "\n  /vis/open OGL"                         << 
779    "\n  /vis/scene/create"                     << 
780    "\n  /vis/scene/add/extent -300 300 -300 30 << 
781    "\n  /vis/sceneHandler/attach");            << 
782   G4bool omitable;                             << 
783   G4UIparameter* parameter;                    << 
784   parameter = new G4UIparameter ("xmin", 'd',  << 
785   parameter -> SetDefaultValue (0.);           << 
786   fpCommand -> SetParameter (parameter);       << 
787   parameter = new G4UIparameter ("xmax", 'd',  << 
788   parameter -> SetDefaultValue (0.);           << 
789   fpCommand -> SetParameter (parameter);       << 
790   parameter = new G4UIparameter ("ymin", 'd',  << 
791   parameter -> SetDefaultValue (0.);           << 
792   fpCommand -> SetParameter (parameter);       << 
793   parameter = new G4UIparameter ("ymax", 'd',  << 
794   parameter -> SetDefaultValue (0.);           << 
795   fpCommand -> SetParameter (parameter);       << 
796   parameter = new G4UIparameter ("zmin", 'd',  << 
797   parameter -> SetDefaultValue (0.);           << 
798   fpCommand -> SetParameter (parameter);       << 
799   parameter = new G4UIparameter ("zmax", 'd',  << 
800   parameter -> SetDefaultValue (0.);           << 
801   fpCommand -> SetParameter (parameter);       << 
802   parameter =  new G4UIparameter ("unit", 's', << 
803   parameter -> SetDefaultValue ("m");          << 
804   fpCommand -> SetParameter (parameter);       << 
805 }                                              << 
806                                                << 
807 G4VisCommandSceneAddExtent::~G4VisCommandScene << 
808   delete fpCommand;                            << 
809 }                                              << 
810                                                << 
811 G4String G4VisCommandSceneAddExtent::GetCurren << 
812   return "";                                   << 
813 }                                              << 
814                                                << 
815 void G4VisCommandSceneAddExtent::SetNewValue ( << 
816 {                                              << 
817   G4VisManager::Verbosity verbosity = fpVisMan << 
818   G4bool warn(verbosity >= G4VisManager::warni << 
819                                                << 
820   G4Scene* pScene = fpVisManager->GetCurrentSc << 
821   if (!pScene) {                               << 
822     if (verbosity >= G4VisManager::errors) {   << 
823       G4warn << "ERROR: No current scene.  Ple << 
824     }                                          << 
825     return;                                    << 
826   }                                            << 
827                                                << 
828   G4double xmin, xmax, ymin, ymax, zmin, zmax; << 
829   G4String unitString;                         << 
830   std::istringstream is(newValue);             << 
831   is >> xmin >> xmax >> ymin >> ymax >> zmin > << 
832   G4double unit = G4UIcommand::ValueOf(unitStr << 
833   xmin *= unit; xmax *= unit;                  << 
834   ymin *= unit; ymax *= unit;                  << 
835   zmin *= unit; zmax *= unit;                  << 
836                                                << 
837   G4VisExtent visExtent(xmin, xmax, ymin, ymax << 
838   Extent* extent = new Extent(xmin, xmax, ymin << 
839   G4VModel* model =                            << 
840   new G4CallbackModel<G4VisCommandSceneAddExte << 
841   model->SetType("Extent");                    << 
842   model->SetGlobalTag("Extent");               << 
843   model->SetGlobalDescription("Extent: " + new << 
844   model->SetExtent(visExtent);                 << 
845   const G4String& currentSceneName = pScene -> << 
846   G4bool successful = pScene -> AddRunDuration << 
847   if (successful) {                            << 
848     if (verbosity >= G4VisManager::confirmatio << 
849       G4cout << "A benign model with extent "  << 
850       << visExtent                             << 
851       << " has been added to scene \""         << 
852        << currentSceneName << "\"."            << 
853        << G4endl;                              << 
854     }                                          << 
855   }                                            << 
856   else G4VisCommandsSceneAddUnsuccessful(verbo << 
857                                                << 
858   CheckSceneAndNotifyHandlers (pScene);        << 
859 }                                              << 
860                                                << 
861 G4VisCommandSceneAddExtent::Extent::Extent     << 
862 (G4double xmin, G4double xmax,                 << 
863  G4double ymin, G4double ymax,                 << 
864  G4double zmin, G4double zmax):                << 
865 fExtent(xmin,xmax,ymin,ymax,zmin,zmax)         << 
866 {}                                             << 
867                                                << 
868 void G4VisCommandSceneAddExtent::Extent::opera << 
869 (G4VGraphicsScene&, const G4ModelingParameters << 
870 {}                                             << 
871                                                << 
872 ////////////// /vis/scene/add/frame ////////// << 
873                                                << 
874 G4VisCommandSceneAddFrame::G4VisCommandSceneAd << 
875   fpCommand = new G4UIcommand("/vis/scene/add/ << 
876   fpCommand -> SetGuidance ("Add frame to curr << 
877   G4bool omitable;                             << 
878   G4UIparameter* parameter;                    << 
879   parameter = new G4UIparameter ("size", 'd',  << 
880   parameter -> SetGuidance ("Size of frame.  1 << 
881   parameter -> SetParameterRange ("size > 0 && << 
882   parameter -> SetDefaultValue (0.97);         << 
883   fpCommand -> SetParameter (parameter);       << 
884 }                                              << 
885                                                << 
886 G4VisCommandSceneAddFrame::~G4VisCommandSceneA << 
887   delete fpCommand;                            << 
888 }                                              << 
889                                                << 
890 G4String G4VisCommandSceneAddFrame::GetCurrent << 
891   return "";                                   << 
892 }                                              << 
893                                                << 
894 void G4VisCommandSceneAddFrame::SetNewValue (G << 
895 {                                              << 
896   G4VisManager::Verbosity verbosity = fpVisMan << 
897   G4bool warn(verbosity >= G4VisManager::warni << 
898                                                << 
899   G4Scene* pScene = fpVisManager->GetCurrentSc << 
900   if (!pScene) {                               << 
901     if (verbosity >= G4VisManager::errors) {   << 
902       G4warn << "ERROR: No current scene.  Ple << 
903     }                                             230     }
904     return;                                    << 231   
905   }                                            << 232   G4VFlavoredParallelWorld* worldForThis =
906                                                << 233     theGlobalFastSimulationManager->GetFlavoredWorldForThis(currentParticle);
907   G4double size;                               << 234   if(worldForThis) 
908   std::istringstream is(newValue);             << 235     {
909   is >> size;                                  << 236       G4bool successful = pScene -> AddRunDurationModel
910                                                << 237   (new G4FlavoredParallelWorldModel (worldForThis), warn);
911   Frame* frame = new Frame(size, fCurrentLineW << 238       if (successful) {
912   G4VModel* model =                            << 239   if (verbosity >= G4VisManager::confirmations) 
913     new G4CallbackModel<G4VisCommandSceneAddFr << 240     G4cout << "Ghosts have been added to scene \""
914   model->SetType("Frame");                     << 241      << currentSceneName << "\"."
915   model->SetGlobalTag("Frame");                << 242      << G4endl;
916   model->SetGlobalDescription("Frame: " + newV << 243   UpdateVisManagerScene (currentSceneName);
917   const G4String& currentSceneName = pScene -> << 244       }
918   G4bool successful = pScene -> AddRunDuration << 
919   if (successful) {                            << 
920     if (verbosity >= G4VisManager::confirmatio << 
921       G4cout << "Frame has been added to scene << 
922        << currentSceneName << "\"."            << 
923        << G4endl;                              << 
924     }                                             245     }
925   }                                            << 246   else 
926   else G4VisCommandsSceneAddUnsuccessful(verbo << 247     if (verbosity >= G4VisManager::errors) 
927                                                << 248       {
928   CheckSceneAndNotifyHandlers (pScene);        << 249   G4cout << "ERROR: There are no ghosts for \""<<newValue<<"\""<<G4endl;
929 }                                              << 250   G4VisCommandsSceneAddUnsuccessful(verbosity);
930                                                << 251       }
931 void G4VisCommandSceneAddFrame::Frame::operato << 
932   (G4VGraphicsScene& sceneHandler, const G4Mod << 
933 {                                              << 
934   G4Polyline frame;                            << 
935   frame.push_back(G4Point3D( fSize,  fSize, 0. << 
936   frame.push_back(G4Point3D(-fSize,  fSize, 0. << 
937   frame.push_back(G4Point3D(-fSize, -fSize, 0. << 
938   frame.push_back(G4Point3D( fSize, -fSize, 0. << 
939   frame.push_back(G4Point3D( fSize,  fSize, 0. << 
940   G4VisAttributes va;                          << 
941   va.SetLineWidth(fWidth);                     << 
942   va.SetColour(fColour);                       << 
943   frame.SetVisAttributes(va);                  << 
944   sceneHandler.BeginPrimitives2D();            << 
945   sceneHandler.AddPrimitive(frame);            << 
946   sceneHandler.EndPrimitives2D();              << 
947 }                                              << 
948                                                << 
949 ////////////// /vis/scene/add/gps //////////// << 
950                                                << 
951 G4VisCommandSceneAddGPS::G4VisCommandSceneAddG << 
952   G4bool omitable;                             << 
953   G4UIparameter* parameter;                    << 
954   fpCommand = new G4UIcommand ("/vis/scene/add << 
955   fpCommand -> SetGuidance                     << 
956   ("A representation of the source(s) of the G << 
957    "\nwill be added to current scene and drawn << 
958   fpCommand->SetGuidance(ConvertToColourGuidan << 
959   fpCommand->SetGuidance("Default: red and tra << 
960   parameter = new G4UIparameter("red_or_string << 
961   parameter -> SetDefaultValue ("1.");         << 
962   fpCommand -> SetParameter (parameter);       << 
963   parameter = new G4UIparameter("green", 'd',  << 
964   parameter -> SetDefaultValue (0.);           << 
965   fpCommand -> SetParameter (parameter);       << 
966   parameter = new G4UIparameter ("blue", 'd',  << 
967   parameter -> SetDefaultValue (0.);           << 
968   fpCommand -> SetParameter (parameter);       << 
969   parameter = new G4UIparameter ("opacity", 'd << 
970   parameter -> SetDefaultValue (0.3);          << 
971   fpCommand -> SetParameter (parameter);       << 
972 }                                              << 
973                                                << 
974 G4VisCommandSceneAddGPS::~G4VisCommandSceneAdd << 
975   delete fpCommand;                            << 
976 }                                              << 
977                                                << 
978 G4String G4VisCommandSceneAddGPS::GetCurrentVa << 
979   return "";                                   << 
980 }                                                 252 }
981                                                   253 
982 void G4VisCommandSceneAddGPS::SetNewValue (G4U << 
983                                                << 
984   G4VisManager::Verbosity verbosity = fpVisMan << 
985   G4bool warn(verbosity >= G4VisManager::warni << 
986                                                << 
987   G4Scene* pScene = fpVisManager->GetCurrentSc << 
988   if (!pScene) {                               << 
989     if (verbosity >= G4VisManager::errors) {   << 
990       G4warn << "ERROR: No current scene.  Ple << 
991     }                                          << 
992     return;                                    << 
993   }                                            << 
994                                                << 
995   G4String redOrString;                        << 
996   G4double green, blue, opacity;               << 
997   std::istringstream iss(newValue);            << 
998   iss >> redOrString >> green >> blue >> opaci << 
999   G4Colour colour(1.,0.,0.,0.3);  // Default r << 
1000   ConvertToColour(colour, redOrString, green, << 
1001                                               << 
1002   G4VModel* model = new G4GPSModel(colour);   << 
1003   const G4String& currentSceneName = pScene - << 
1004   G4bool successful = pScene -> AddRunDuratio << 
1005   if (successful) {                           << 
1006     if (verbosity >= G4VisManager::confirmati << 
1007       G4cout <<                               << 
1008       "A representation of the source(s) of t << 
1009       "\n  in colour " << colour << " for sce << 
1010       << currentSceneName << "\" if applicabl << 
1011       << G4endl;                              << 
1012     }                                         << 
1013   }                                           << 
1014   else G4VisCommandsSceneAddUnsuccessful(verb << 
1015                                                  254 
1016   CheckSceneAndNotifyHandlers (pScene);       << 
1017 }                                             << 
1018                                               << 
1019 ////////////// /vis/scene/add/hits //////////    255 ////////////// /vis/scene/add/hits ///////////////////////////////////////
1020                                                  256 
1021 G4VisCommandSceneAddHits::G4VisCommandSceneAd    257 G4VisCommandSceneAddHits::G4VisCommandSceneAddHits () {
1022   fpCommand = new G4UIcmdWithoutParameter ("/    258   fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/hits", this);
1023   fpCommand -> SetGuidance ("Adds hits to cur << 259   fpCommand -> SetGuidance
                                                   >> 260     ("Adds hits to current scene.");
1024   fpCommand -> SetGuidance                       261   fpCommand -> SetGuidance
1025     ("Hits are drawn at end of event when the    262     ("Hits are drawn at end of event when the scene in which"
1026      "\nthey are added is current.");         << 263      " they are added is current.");
1027 }                                                264 }
1028                                                  265 
1029 G4VisCommandSceneAddHits::~G4VisCommandSceneA    266 G4VisCommandSceneAddHits::~G4VisCommandSceneAddHits () {
1030   delete fpCommand;                              267   delete fpCommand;
1031 }                                                268 }
1032                                                  269 
1033 G4String G4VisCommandSceneAddHits::GetCurrent    270 G4String G4VisCommandSceneAddHits::GetCurrentValue (G4UIcommand*) {
1034   return "";                                     271   return "";
1035 }                                                272 }
1036                                                  273 
1037 void G4VisCommandSceneAddHits::SetNewValue (G    274 void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand*, G4String) {
1038                                                  275 
1039   G4VisManager::Verbosity verbosity = fpVisMa    276   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
1040   G4bool warn(verbosity >= G4VisManager::warn    277   G4bool warn(verbosity >= G4VisManager::warnings);
1041                                                  278 
1042   G4Scene* pScene = fpVisManager->GetCurrentS    279   G4Scene* pScene = fpVisManager->GetCurrentScene();
1043   if (!pScene) {                                 280   if (!pScene) {
1044     if (verbosity >= G4VisManager::errors) {     281     if (verbosity >= G4VisManager::errors) {
1045       G4warn << "ERROR: No current scene.  Pl << 282       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
1046     }                                            283     }
1047     return;                                      284     return;
1048   }                                              285   }
1049                                                  286 
1050   G4VModel* model = new G4HitsModel;          << 287   G4HitsModel* model = new G4HitsModel;
1051   const G4String& currentSceneName = pScene -    288   const G4String& currentSceneName = pScene -> GetName ();
1052   G4bool successful = pScene -> AddEndOfEvent    289   G4bool successful = pScene -> AddEndOfEventModel (model, warn);
1053   if (successful) {                              290   if (successful) {
1054     if (verbosity >= G4VisManager::confirmati    291     if (verbosity >= G4VisManager::confirmations) {
1055       G4cout << "Hits, if any, will be drawn  << 292       G4cout << "Hits will be drawn in scene \""
1056        << currentSceneName << "\"."           << 
1057        << G4endl;                             << 
1058     }                                         << 
1059   }                                           << 
1060   else G4VisCommandsSceneAddUnsuccessful(verb << 
1061                                               << 
1062   CheckSceneAndNotifyHandlers (pScene);       << 
1063 }                                             << 
1064                                               << 
1065 ////////////// /vis/scene/add/line ////////// << 
1066                                               << 
1067 G4VisCommandSceneAddLine::G4VisCommandSceneAd << 
1068   fpCommand = new G4UIcommand("/vis/scene/add << 
1069   fpCommand -> SetGuidance ("Adds line to cur << 
1070   G4bool omitable;                            << 
1071   G4UIparameter* parameter;                   << 
1072   parameter = new G4UIparameter ("x1", 'd', o << 
1073   fpCommand -> SetParameter (parameter);      << 
1074   parameter = new G4UIparameter ("y1", 'd', o << 
1075   fpCommand -> SetParameter (parameter);      << 
1076   parameter = new G4UIparameter ("z1", 'd', o << 
1077   fpCommand -> SetParameter (parameter);      << 
1078   parameter = new G4UIparameter ("x2", 'd', o << 
1079   fpCommand -> SetParameter (parameter);      << 
1080   parameter = new G4UIparameter ("y2", 'd', o << 
1081   fpCommand -> SetParameter (parameter);      << 
1082   parameter = new G4UIparameter ("z2", 'd', o << 
1083   fpCommand -> SetParameter (parameter);      << 
1084   parameter =  new G4UIparameter ("unit", 's' << 
1085   parameter->SetDefaultValue ("m");           << 
1086   fpCommand->SetParameter    (parameter);     << 
1087 }                                             << 
1088                                               << 
1089 G4VisCommandSceneAddLine::~G4VisCommandSceneA << 
1090   delete fpCommand;                           << 
1091 }                                             << 
1092                                               << 
1093 G4String G4VisCommandSceneAddLine::GetCurrent << 
1094   return "";                                  << 
1095 }                                             << 
1096                                               << 
1097 void G4VisCommandSceneAddLine::SetNewValue (G << 
1098 {                                             << 
1099   G4VisManager::Verbosity verbosity = fpVisMa << 
1100   G4bool warn(verbosity >= G4VisManager::warn << 
1101                                               << 
1102   G4Scene* pScene = fpVisManager->GetCurrentS << 
1103   if (!pScene) {                              << 
1104     if (verbosity >= G4VisManager::errors) {  << 
1105       G4warn << "ERROR: No current scene.  Pl << 
1106     }                                         << 
1107     return;                                   << 
1108   }                                           << 
1109                                               << 
1110   G4String unitString;                        << 
1111   G4double x1, y1, z1, x2, y2, z2;            << 
1112   std::istringstream is(newValue);            << 
1113   is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> u << 
1114   G4double unit = G4UIcommand::ValueOf(unitSt << 
1115   x1 *= unit; y1 *= unit; z1 *= unit;         << 
1116   x2 *= unit; y2 *= unit; z2 *= unit;         << 
1117                                               << 
1118   Line* line = new Line(x1, y1, z1, x2, y2, z << 
1119       fCurrentLineWidth, fCurrentColour);     << 
1120   G4VModel* model =                           << 
1121     new G4CallbackModel<G4VisCommandSceneAddL << 
1122   model->SetType("Line");                     << 
1123   model->SetGlobalTag("Line");                << 
1124   model->SetGlobalDescription("Line: " + newV << 
1125   const G4String& currentSceneName = pScene - << 
1126   G4bool successful = pScene -> AddRunDuratio << 
1127   if (successful) {                           << 
1128     if (verbosity >= G4VisManager::confirmati << 
1129       G4cout << "Line has been added to scene << 
1130        << currentSceneName << "\"."           << 
1131        << G4endl;                             << 
1132     }                                         << 
1133   }                                           << 
1134   else G4VisCommandsSceneAddUnsuccessful(verb << 
1135                                               << 
1136   CheckSceneAndNotifyHandlers (pScene);       << 
1137 }                                             << 
1138                                               << 
1139 G4VisCommandSceneAddLine::Line::Line          << 
1140 (G4double x1, G4double y1, G4double z1,       << 
1141  G4double x2, G4double y2, G4double z2,       << 
1142  G4double width, const G4Colour& colour):     << 
1143   fWidth(width), fColour(colour)              << 
1144 {                                             << 
1145   fPolyline.push_back(G4Point3D(x1,y1,z1));   << 
1146   fPolyline.push_back(G4Point3D(x2,y2,z2));   << 
1147   G4VisAttributes va;                         << 
1148   va.SetLineWidth(fWidth);                    << 
1149   va.SetColour(fColour);                      << 
1150   fPolyline.SetVisAttributes(va);             << 
1151 }                                             << 
1152                                               << 
1153 void G4VisCommandSceneAddLine::Line::operator << 
1154   (G4VGraphicsScene& sceneHandler, const G4Mo << 
1155 {                                             << 
1156   sceneHandler.BeginPrimitives();             << 
1157   sceneHandler.AddPrimitive(fPolyline);       << 
1158   sceneHandler.EndPrimitives();               << 
1159 }                                             << 
1160                                               << 
1161 ////////////// /vis/scene/add/line2D //////// << 
1162                                               << 
1163 G4VisCommandSceneAddLine2D::G4VisCommandScene << 
1164   fpCommand = new G4UIcommand("/vis/scene/add << 
1165   fpCommand -> SetGuidance ("Adds 2D line to  << 
1166   fpCommand -> SetGuidance ("x,y in range [-1 << 
1167   G4bool omitable;                            << 
1168   G4UIparameter* parameter;                   << 
1169   parameter = new G4UIparameter ("x1", 'd', o << 
1170   fpCommand -> SetParameter (parameter);      << 
1171   parameter = new G4UIparameter ("y1", 'd', o << 
1172   fpCommand -> SetParameter (parameter);      << 
1173   parameter = new G4UIparameter ("x2", 'd', o << 
1174   fpCommand -> SetParameter (parameter);      << 
1175   parameter = new G4UIparameter ("y2", 'd', o << 
1176   fpCommand -> SetParameter (parameter);      << 
1177 }                                             << 
1178                                               << 
1179 G4VisCommandSceneAddLine2D::~G4VisCommandScen << 
1180   delete fpCommand;                           << 
1181 }                                             << 
1182                                               << 
1183 G4String G4VisCommandSceneAddLine2D::GetCurre << 
1184   return "";                                  << 
1185 }                                             << 
1186                                               << 
1187 void G4VisCommandSceneAddLine2D::SetNewValue  << 
1188 {                                             << 
1189   G4VisManager::Verbosity verbosity = fpVisMa << 
1190   G4bool warn(verbosity >= G4VisManager::warn << 
1191                                               << 
1192   G4Scene* pScene = fpVisManager->GetCurrentS << 
1193   if (!pScene) {                              << 
1194     if (verbosity >= G4VisManager::errors) {  << 
1195       G4warn << "ERROR: No current scene.  Pl << 
1196     }                                         << 
1197     return;                                   << 
1198   }                                           << 
1199                                               << 
1200   G4double x1, y1, x2, y2;                    << 
1201   std::istringstream is(newValue);            << 
1202   is >> x1 >> y1 >> x2 >> y2;                 << 
1203                                               << 
1204   Line2D* line2D = new Line2D                 << 
1205     (x1, y1, x2, y2, fCurrentLineWidth, fCurr << 
1206   G4VModel* model =                           << 
1207     new G4CallbackModel<G4VisCommandSceneAddL << 
1208   model->SetType("Line2D");                   << 
1209   model->SetGlobalTag("Line2D");              << 
1210   model->SetGlobalDescription("Line2D: " + ne << 
1211   const G4String& currentSceneName = pScene - << 
1212   G4bool successful = pScene -> AddRunDuratio << 
1213   if (successful) {                           << 
1214     if (verbosity >= G4VisManager::confirmati << 
1215       G4cout << "A 2D line has been added to  << 
1216        << currentSceneName << "\"."              293        << currentSceneName << "\"."
1217        << G4endl;                                294        << G4endl;
1218     }                                            295     }
1219   }                                              296   }
1220   else G4VisCommandsSceneAddUnsuccessful(verb    297   else G4VisCommandsSceneAddUnsuccessful(verbosity);
1221                                               << 
1222   CheckSceneAndNotifyHandlers (pScene);       << 
1223 }                                             << 
1224                                               << 
1225 G4VisCommandSceneAddLine2D::Line2D::Line2D    << 
1226 (G4double x1, G4double y1,                    << 
1227  G4double x2, G4double y2,                    << 
1228  G4double width, const G4Colour& colour):     << 
1229   fWidth(width), fColour(colour)              << 
1230 {                                             << 
1231   fPolyline.push_back(G4Point3D(x1,y1,0));    << 
1232   fPolyline.push_back(G4Point3D(x2,y2,0));    << 
1233   G4VisAttributes va;                         << 
1234   va.SetLineWidth(fWidth);                    << 
1235   va.SetColour(fColour);                      << 
1236   fPolyline.SetVisAttributes(va);             << 
1237 }                                             << 
1238                                               << 
1239 void G4VisCommandSceneAddLine2D::Line2D::oper << 
1240   (G4VGraphicsScene& sceneHandler, const G4Mo << 
1241 {                                             << 
1242   sceneHandler.BeginPrimitives2D();           << 
1243   sceneHandler.AddPrimitive(fPolyline);       << 
1244   sceneHandler.EndPrimitives2D();             << 
1245 }                                             << 
1246                                               << 
1247 ////////////// /vis/scene/add/localAxes ///// << 
1248                                               << 
1249 G4VisCommandSceneAddLocalAxes::G4VisCommandSc << 
1250   G4bool omitable;                            << 
1251   fpCommand = new G4UIcommand ("/vis/scene/ad << 
1252   fpCommand -> SetGuidance                    << 
1253   ("Adds local axes to physical volume(s)."); << 
1254   G4UIparameter* parameter;                   << 
1255   parameter = new G4UIparameter ("physical-vo << 
1256   fpCommand -> SetParameter (parameter);      << 
1257   parameter = new G4UIparameter ("copy-no", ' << 
1258   parameter -> SetGuidance ("If negative, mat << 
1259   parameter -> SetDefaultValue (-1);          << 
1260   fpCommand -> SetParameter (parameter);      << 
1261 }                                             << 
1262                                               << 
1263 G4VisCommandSceneAddLocalAxes::~G4VisCommandS << 
1264   delete fpCommand;                           << 
1265 }                                             << 
1266                                               << 
1267 G4String G4VisCommandSceneAddLocalAxes::GetCu << 
1268   return "world 0 -1";                        << 
1269 }                                             << 
1270                                               << 
1271 void G4VisCommandSceneAddLocalAxes::SetNewVal << 
1272              G4String newValue) {             << 
1273                                               << 
1274   G4VisManager::Verbosity verbosity = fpVisMa << 
1275   G4bool warn = verbosity >= G4VisManager::wa << 
1276                                               << 
1277   G4Scene* pScene = fpVisManager->GetCurrentS << 
1278   if (!pScene) {                              << 
1279     if (verbosity >= G4VisManager::errors) {  << 
1280       G4warn << "ERROR: No current scene.  Pl << 
1281     }                                         << 
1282     return;                                   << 
1283   }                                           << 
1284                                               << 
1285   G4String name;                              << 
1286   G4int copyNo;                               << 
1287   std::istringstream is (newValue);           << 
1288   is >> name >> copyNo;                       << 
1289                                               << 
1290   std::vector<G4PhysicalVolumesSearchScene::F << 
1291                                               << 
1292   // Search all worlds...                     << 
1293   G4TransportationManager* transportationMana << 
1294   G4TransportationManager::GetTransportationM << 
1295   std::vector<G4VPhysicalVolume*>::iterator i << 
1296   transportationManager->GetWorldsIterator(); << 
1297   size_t nWorlds = transportationManager->Get << 
1298   for (size_t i = 0; i < nWorlds; ++i, ++iter << 
1299     G4ModelingParameters mp;  // Default - no << 
1300     G4PhysicalVolumeModel searchModel         << 
1301     (*iterWorld,                              << 
1302      G4PhysicalVolumeModel::UNLIMITED,        << 
1303      G4Transform3D(),                         << 
1304      &mp,                                     << 
1305      true);  // Use full extent (avoids initi << 
1306     G4PhysicalVolumesSearchScene searchScene  << 
1307     (&searchModel, name, copyNo);             << 
1308     searchModel.DescribeYourselfTo (searchSce << 
1309     for (const auto& findings: searchScene.Ge << 
1310       findingsVector.push_back(findings);     << 
1311     }                                         << 
1312   }                                           << 
1313                                               << 
1314   G4int id = 0;  // To distinguish axes model << 
1315   for (const auto& findings: findingsVector)  << 
1316                                               << 
1317     // Create axes model based on size and tr << 
1318     const auto& extent = findings.fpFoundPV-> << 
1319     const auto& transform = findings.fFoundOb << 
1320                                               << 
1321     const G4double lengthMax = extent.GetExte << 
1322     const G4double intLog10LengthMax = std::f << 
1323     G4double length = std::pow(10,intLog10Len << 
1324     if (5.*length < lengthMax) length *= 5.;  << 
1325     else if (2.*length < lengthMax) length *= << 
1326                                               << 
1327     const auto& axesModel = new G4AxesModel(0 << 
1328     axesModel->SetGlobalTag("LocalAxesModel") << 
1329     std::ostringstream oss; oss               << 
1330     << "Local Axes for " << findings.fpFoundP << 
1331     << ':' << findings.fFoundPVCopyNo << ':'  << 
1332     axesModel->SetGlobalDescription(oss.str() << 
1333     // ...so add it to the scene.             << 
1334     G4bool successful = pScene->AddRunDuratio << 
1335     if (successful) {                         << 
1336       if (verbosity >= G4VisManager::confirma << 
1337   G4cout << "\"" << findings.fpFoundPV->GetNa << 
1338   << "\", copy no. " << findings.fFoundPVCopy << 
1339   << ",\n  found in searched volume \""       << 
1340   << findings.fpSearchPV->GetName()           << 
1341   << "\" at depth " << findings.fFoundDepth   << 
1342   << ",\n  base path: \"" << findings.fFoundB << 
1343   << "\".\n  Local axes have been added to sc << 
1344   << pScene->GetName() << "\".";              << 
1345   if (verbosity >= G4VisManager::parameters)  << 
1346     G4cout << "  With extent " << extent      << 
1347     << "\n  at " << transform.getRotation()   << 
1348     << "  " << transform.getTranslation();    << 
1349   }                                           << 
1350   G4cout << G4endl;                           << 
1351       }                                       << 
1352     } else {                                  << 
1353       G4VisCommandsSceneAddUnsuccessful(verbo << 
1354     }                                         << 
1355   }                                           << 
1356                                               << 
1357   if (findingsVector.empty()) {               << 
1358     if (verbosity >= G4VisManager::errors) {  << 
1359       G4warn << "ERROR: Volume \"" << name << << 
1360       if (copyNo >= 0) {                      << 
1361   G4warn << ", copy no. " << copyNo << ",";   << 
1362       }                                       << 
1363       G4warn << " not found." << G4endl;      << 
1364     }                                         << 
1365     G4VisCommandsSceneAddUnsuccessful(verbosi << 
1366     return;                                   << 
1367   }                                           << 
1368                                               << 
1369   CheckSceneAndNotifyHandlers(pScene);        << 
1370 }                                                298 }
1371                                                  299 
1372 ////////////// /vis/scene/add/logicalVolume /    300 ////////////// /vis/scene/add/logicalVolume //////////////////////////////////
1373                                                  301 
1374 G4VisCommandSceneAddLogicalVolume::G4VisComma    302 G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () {
1375   G4bool omitable;                               303   G4bool omitable;
1376   fpCommand = new G4UIcommand ("/vis/scene/ad    304   fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this);
                                                   >> 305   fpCommand -> SetGuidance
                                                   >> 306     ("/vis/scene/add/logicalVolume <logical-volume-name>"
                                                   >> 307      " [<depth-of-descending>]");
1377   fpCommand -> SetGuidance ("Adds a logical v    308   fpCommand -> SetGuidance ("Adds a logical volume to the current scene,");
1378   fpCommand -> SetGuidance                       309   fpCommand -> SetGuidance
1379   ("Shows boolean components (if any), voxels << 310     ("  showing voxels and boolean components (if any).");
1380    "\n  (if any), local axes and overlaps (if << 311   fpCommand -> SetGuidance
1381    "\n  appropriate flag."                    << 312     ("1st parameter: volume name.");
1382    "\n  Note: voxels are not constructed unti << 313   //  fpCommand -> SetGuidance  // Not implemented - should be in geom?
1383    "\n \"/run/beamOn\".  (For voxels without  << 314   //    ("               \"list\" to list all volumes.");
                                                   >> 315   fpCommand -> SetGuidance
                                                   >> 316     ("2nd parameter: depth of descending geometry hierarchy (default 1).");
1384   G4UIparameter* parameter;                      317   G4UIparameter* parameter;
1385   parameter = new G4UIparameter ("logical-vol << 318   parameter = new G4UIparameter ("volume", 's', omitable = false);
1386   fpCommand -> SetParameter (parameter);         319   fpCommand -> SetParameter (parameter);
1387   parameter = new G4UIparameter ("depth-of-de << 320   parameter = new G4UIparameter ("depth", 'i', omitable = true);
1388   parameter -> SetGuidance ("Depth of descent << 
1389   parameter -> SetDefaultValue (1);              321   parameter -> SetDefaultValue (1);
1390   fpCommand -> SetParameter (parameter);         322   fpCommand -> SetParameter (parameter);
1391   parameter = new G4UIparameter ("booleans-fl << 
1392   parameter -> SetDefaultValue (true);        << 
1393   fpCommand -> SetParameter (parameter);      << 
1394   parameter = new G4UIparameter ("voxels-flag << 
1395   parameter -> SetDefaultValue (true);        << 
1396   fpCommand -> SetParameter (parameter);      << 
1397   parameter = new G4UIparameter ("readout-fla << 
1398   parameter -> SetDefaultValue (true);        << 
1399   fpCommand -> SetParameter (parameter);      << 
1400   parameter = new G4UIparameter ("axes-flag", << 
1401   parameter -> SetDefaultValue (true);        << 
1402   parameter -> SetGuidance ("Set \"false\" to << 
1403   fpCommand -> SetParameter (parameter);      << 
1404   parameter = new G4UIparameter("check-overla << 
1405   parameter->SetDefaultValue(true);           << 
1406   parameter -> SetGuidance ("Set \"false\" to << 
1407   fpCommand->SetParameter(parameter);         << 
1408 }                                                323 }
1409                                                  324 
1410 G4VisCommandSceneAddLogicalVolume::~G4VisComm    325 G4VisCommandSceneAddLogicalVolume::~G4VisCommandSceneAddLogicalVolume () {
1411   delete fpCommand;                              326   delete fpCommand;
1412 }                                                327 }
1413                                                  328 
1414 G4String G4VisCommandSceneAddLogicalVolume::G    329 G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) {
1415   return "";                                     330   return "";
1416 }                                                331 }
1417                                                  332 
1418 void G4VisCommandSceneAddLogicalVolume::SetNe    333 void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand*,
1419                  G4String newValue) {            334                  G4String newValue) {
1420                                                  335 
1421   G4VisManager::Verbosity verbosity = fpVisMa    336   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
1422   G4bool warn(verbosity >= G4VisManager::warn    337   G4bool warn(verbosity >= G4VisManager::warnings);
1423                                                  338 
1424   G4Scene* pScene = fpVisManager->GetCurrentS    339   G4Scene* pScene = fpVisManager->GetCurrentScene();
1425   if (!pScene) {                                 340   if (!pScene) {
1426     if (verbosity >= G4VisManager::errors) {     341     if (verbosity >= G4VisManager::errors) {
1427       G4warn << "ERROR: No current scene.  Pl << 342       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
1428     }                                            343     }
1429     return;                                      344     return;
1430   }                                              345   }
1431                                                  346 
1432   G4String name;                                 347   G4String name;
1433   G4int requestedDepthOfDescent;                 348   G4int requestedDepthOfDescent;
1434   G4String booleansString, voxelsString, read << 349   const char* s = newValue;
1435   G4String overlapString;                     << 350   std::istrstream is ((char*)s);
1436   std::istringstream is (newValue);           << 351   is >> name >> requestedDepthOfDescent;
1437   is >> name >> requestedDepthOfDescent       << 
1438      >>  booleansString >> voxelsString >> re << 
1439      >> overlapString;                        << 
1440   G4bool booleans = G4UIcommand::ConvertToBoo << 
1441   G4bool voxels = G4UIcommand::ConvertToBool( << 
1442   G4bool readout = G4UIcommand::ConvertToBool << 
1443   G4bool axes = G4UIcommand::ConvertToBool(ax << 
1444   G4bool checkOverlaps = G4UIcommand::Convert << 
1445                                                  352 
1446   G4LogicalVolumeStore *pLVStore = G4LogicalV    353   G4LogicalVolumeStore *pLVStore = G4LogicalVolumeStore::GetInstance();
1447   G4LogicalVolume* pLV = nullptr;             << 354   int nLV = pLVStore -> size ();
1448   pLV = pLVStore->GetVolume(name);            << 355   int iLV;
1449   if (pLV == nullptr) return;  // Volume not  << 356   G4LogicalVolume* pLV = 0;
1450                                               << 357   for (iLV = 0; iLV < nLV; iLV++ ) {
1451   const std::vector<G4Scene::Model>& rdModelL << 358     pLV = (*pLVStore) [iLV];
1452     pScene -> GetRunDurationModelList();      << 359     if (pLV -> GetName () == name) break;
1453   std::vector<G4Scene::Model>::const_iterator << 
1454   for (i = rdModelList.begin(); i != rdModelL << 
1455     if (i->fpModel->GetGlobalDescription().fi << 
1456   }                                              360   }
1457   if (i != rdModelList.end()) {               << 361   if (iLV == nLV) {
1458     if (verbosity >= G4VisManager::errors) {     362     if (verbosity >= G4VisManager::errors) {
1459       G4warn << "There is already a volume, \ << 363       G4cout << "ERROR: Logical volume " << name
1460              << i->fpModel->GetGlobalDescript << 364        << " not found in logical volume Store." << G4endl;
1461              << "\",\n in the run-duration mo << 
1462              << pScene -> GetName()           << 
1463              << "\".\n Your logical volume mu << 
1464        << "\n Create a new scene and try agai << 
1465        << "\n  /vis/specify " << name         << 
1466        << "\n or"                             << 
1467        << "\n  /vis/scene/create"             << 
1468        << "\n  /vis/scene/add/logicalVolume " << 
1469        << "\n  /vis/sceneHandler/attach"      << 
1470        << "\n (and also, if necessary, /vis/v << 
1471              << G4endl;                       << 
1472     }                                            365     }
1473     return;                                      366     return;
1474   }                                              367   }
1475                                                  368 
1476   G4LogicalVolumeModel* model = new G4Logical << 369   G4VModel* model = new G4LogicalVolumeModel (pLV, requestedDepthOfDescent);
1477     (pLV, requestedDepthOfDescent, booleans,  << 
1478   const G4String& currentSceneName = pScene -    370   const G4String& currentSceneName = pScene -> GetName ();
1479   G4bool successful = pScene -> AddRunDuratio    371   G4bool successful = pScene -> AddRunDurationModel (model, warn);
1480                                               << 
1481   if (successful) {                              372   if (successful) {
1482                                               << 
1483     G4bool axesSuccessful = false;            << 
1484     if (axes) {                               << 
1485       const G4double radius = model->GetExten << 
1486       const G4double axisLengthMax = radius / << 
1487       const G4double intLog10Length = std::fl << 
1488       G4double axisLength = std::pow(10,intLo << 
1489       if (5.*axisLength < axisLengthMax) axis << 
1490       else if (2.*axisLength < axisLengthMax) << 
1491       const G4double axisWidth = axisLength / << 
1492       G4VModel* axesModel = new G4AxesModel(0 << 
1493       axesSuccessful = pScene -> AddRunDurati << 
1494     }                                         << 
1495                                               << 
1496 //    if (verbosity >= G4VisManager::warnings << 
1497 //      const std::map<G4String,G4AttDef>* at << 
1498 //      std::vector<G4AttValue>* attValues =  << 
1499 //      G4warn << G4AttCheck(attValues, attDe << 
1500 //      delete attValues;                     << 
1501 //    }                                       << 
1502                                               << 
1503     if (verbosity >= G4VisManager::confirmati    373     if (verbosity >= G4VisManager::confirmations) {
1504       G4cout << "Logical volume \"" << pLV ->    374       G4cout << "Logical volume \"" << pLV -> GetName ()
1505        << "\" with requested depth of descent << 375        << " with requested depth of descent "
1506        << requestedDepthOfDescent                376        << requestedDepthOfDescent
1507        << ",\n  with";                        << 377        << ",\n  has been added to scene \"" << currentSceneName << "\"."
1508       if (!booleans) G4cout << "out";         << 
1509       G4cout << " boolean components, with";  << 
1510       if (!voxels) G4cout << "out";           << 
1511       G4cout << " voxels,\n  with";           << 
1512       if (!readout) G4cout << "out";          << 
1513       G4cout << " readout geometry and with"; << 
1514       if (!checkOverlaps) G4cout << "out";    << 
1515       G4cout << " overlap checking"           << 
1516        << "\n  has been added to scene \"" << << 
1517       if (axes) {                             << 
1518         if (axesSuccessful) {                 << 
1519           G4cout <<                           << 
1520           "\n  Axes have also been added at t << 
1521         } else {                              << 
1522           G4cout <<                           << 
1523           "\n  Axes have not been added for s << 
1524         }                                     << 
1525       }                                       << 
1526       G4cout << G4endl;                       << 
1527     }                                         << 
1528   }                                           << 
1529   else {                                      << 
1530     G4VisCommandsSceneAddUnsuccessful(verbosi << 
1531     return;                                   << 
1532   }                                           << 
1533                                               << 
1534   CheckSceneAndNotifyHandlers (pScene);       << 
1535 }                                             << 
1536                                               << 
1537                                               << 
1538 ////////////// /vis/scene/add/logo ////////// << 
1539                                               << 
1540 G4VisCommandSceneAddLogo::G4VisCommandSceneAd << 
1541   G4bool omitable;                            << 
1542   fpCommand = new G4UIcommand ("/vis/scene/ad << 
1543   fpCommand -> SetGuidance ("Adds a G4 logo t << 
1544   fpCommand -> SetGuidance                    << 
1545   ("If \"unit\" is \"auto\", height is roughl << 
1546   fpCommand -> SetGuidance                    << 
1547   ("\"direction\" is that of outward-facing n << 
1548    "\nIf \"direction\" is \"auto\", logo face << 
1549   fpCommand -> SetGuidance                    << 
1550   ("\nIf \"placement\" is \"auto\", logo is p << 
1551    "\n  when viewed from logo direction.");   << 
1552   G4UIparameter* parameter;                   << 
1553   parameter = new G4UIparameter ("height", 'd << 
1554   parameter->SetDefaultValue (1.);            << 
1555   fpCommand->SetParameter (parameter);        << 
1556   parameter =  new G4UIparameter ("unit", 's' << 
1557   parameter->SetDefaultValue ("auto");        << 
1558   fpCommand->SetParameter (parameter);        << 
1559   parameter =  new G4UIparameter ("direction" << 
1560   parameter->SetGuidance ("auto|[-]x|[-]y|[-] << 
1561   parameter->SetDefaultValue ("auto");        << 
1562   fpCommand->SetParameter (parameter);        << 
1563   parameter =  new G4UIparameter ("red", 'd', << 
1564   parameter->SetDefaultValue (0.);            << 
1565   fpCommand->SetParameter (parameter);        << 
1566   parameter =  new G4UIparameter ("green", 'd << 
1567   parameter->SetDefaultValue (1.);            << 
1568   fpCommand->SetParameter (parameter);        << 
1569   parameter =  new G4UIparameter ("blue", 'd' << 
1570   parameter->SetDefaultValue (0.);            << 
1571   fpCommand->SetParameter (parameter);        << 
1572   parameter =  new G4UIparameter ("placement" << 
1573   parameter -> SetParameterCandidates("auto m << 
1574   parameter->SetDefaultValue  ("auto");       << 
1575   fpCommand->SetParameter     (parameter);    << 
1576   parameter =  new G4UIparameter ("xmid", 'd' << 
1577   parameter->SetDefaultValue (0.);            << 
1578   fpCommand->SetParameter (parameter);        << 
1579   parameter =  new G4UIparameter ("ymid", 'd' << 
1580   parameter->SetDefaultValue (0.);            << 
1581   fpCommand->SetParameter (parameter);        << 
1582   parameter =  new G4UIparameter ("zmid", 'd' << 
1583   parameter->SetDefaultValue (0.);            << 
1584   fpCommand->SetParameter (parameter);        << 
1585   parameter =  new G4UIparameter ("unit", 's' << 
1586   parameter->SetDefaultValue ("m");           << 
1587   fpCommand->SetParameter (parameter);        << 
1588 }                                             << 
1589                                               << 
1590 G4VisCommandSceneAddLogo::~G4VisCommandSceneA << 
1591   delete fpCommand;                           << 
1592 }                                             << 
1593                                               << 
1594 G4String G4VisCommandSceneAddLogo::GetCurrent << 
1595   return "";                                  << 
1596 }                                             << 
1597                                               << 
1598 void G4VisCommandSceneAddLogo::SetNewValue (G << 
1599                                               << 
1600   G4VisManager::Verbosity verbosity = fpVisMa << 
1601   G4bool warn = verbosity >= G4VisManager::wa << 
1602                                               << 
1603   G4Scene* pScene = fpVisManager->GetCurrentS << 
1604   if (!pScene) {                              << 
1605     if (verbosity >= G4VisManager::errors) {  << 
1606       G4warn << "ERROR: No current scene.  Pl << 
1607     }                                         << 
1608     return;                                   << 
1609   } else {                                    << 
1610     if (pScene->GetExtent().GetExtentRadius() << 
1611       if (verbosity >= G4VisManager::errors)  << 
1612         G4warn                                << 
1613   << "ERROR: Scene has no extent. Add volumes << 
1614         << G4endl;                            << 
1615       }                                       << 
1616       return;                                 << 
1617     }                                         << 
1618   }                                           << 
1619                                               << 
1620   G4VViewer* pViewer = fpVisManager->GetCurre << 
1621   if (!pViewer) {                             << 
1622     if (verbosity >= G4VisManager::errors) {  << 
1623       G4warn <<                               << 
1624   "ERROR: G4VisCommandSceneAddLogo::SetNewVal << 
1625   "\n  Auto direction needs a viewer."        << 
1626        << G4endl;                             << 
1627     }                                         << 
1628     return;                                   << 
1629   }                                           << 
1630                                               << 
1631   G4double userHeight, red, green, blue, xmid << 
1632   G4String userHeightUnit, direction, placeme << 
1633   std::istringstream is (newValue);           << 
1634   is >> userHeight >> userHeightUnit >> direc << 
1635      >> red >> green >> blue                  << 
1636      >> placement                             << 
1637      >> xmid >> ymid >> zmid >> positionUnit; << 
1638                                               << 
1639   G4double height = userHeight;               << 
1640   const G4VisExtent& sceneExtent = pScene->Ge << 
1641   if (userHeightUnit == "auto") {             << 
1642     height *= 0.2 * sceneExtent.GetExtentRadi << 
1643   } else {                                    << 
1644     height *= G4UIcommand::ValueOf(userHeight << 
1645   }                                           << 
1646                                               << 
1647   G4double unit = G4UIcommand::ValueOf(positi << 
1648   xmid *= unit; ymid *= unit; zmid *= unit;   << 
1649                                               << 
1650   Direction logoDirection = X;  // Initialise << 
1651   if (direction == "auto") {                  << 
1652     // Take cue from viewer                   << 
1653     const G4Vector3D& vp =                    << 
1654       pViewer->GetViewParameters().GetViewpoi << 
1655     if (vp.x() > vp.y() && vp.x() > vp.z()) l << 
1656     else if (vp.x() < vp.y() && vp.x() < vp.z << 
1657     else if (vp.y() > vp.x() && vp.y() > vp.z << 
1658     else if (vp.y() < vp.x() && vp.y() < vp.z << 
1659     else if (vp.z() > vp.x() && vp.z() > vp.y << 
1660     else if (vp.z() < vp.x() && vp.z() < vp.y << 
1661   }                                           << 
1662   else if (direction[0] == 'x') logoDirection << 
1663   else if (direction[0] == 'y') logoDirection << 
1664   else if (direction[0] == 'z') logoDirection << 
1665   else if (direction[0] == '-') {             << 
1666     if (direction[1] == 'x') logoDirection =  << 
1667     else if (direction[1] == 'y') logoDirecti << 
1668     else if (direction[1] == 'z') logoDirecti << 
1669   } else {                                    << 
1670     if (verbosity >= G4VisManager::errors) {  << 
1671       G4warn << "ERROR: Unrecogniseed directi << 
1672        << direction << "\"." << G4endl;       << 
1673       return;                                 << 
1674     }                                         << 
1675   }                                           << 
1676                                               << 
1677   G4bool autoPlacing = false; if (placement = << 
1678   // Parameters read and interpreted.         << 
1679                                               << 
1680   // Current scene extent                     << 
1681   const G4double xmin = sceneExtent.GetXmin() << 
1682   const G4double xmax = sceneExtent.GetXmax() << 
1683   const G4double ymin = sceneExtent.GetYmin() << 
1684   const G4double ymax = sceneExtent.GetYmax() << 
1685   const G4double zmin = sceneExtent.GetZmin() << 
1686   const G4double zmax = sceneExtent.GetZmax() << 
1687                                               << 
1688   // Test existing extent and issue warnings. << 
1689   G4bool worried = false;                     << 
1690   if (sceneExtent.GetExtentRadius() == 0) {   << 
1691     worried = true;                           << 
1692     if (verbosity >= G4VisManager::warnings)  << 
1693       G4warn <<                               << 
1694   "WARNING: Existing scene does not yet have  << 
1695   "\n  Maybe you have not yet added any geome << 
1696        << G4endl;                             << 
1697     }                                         << 
1698   }                                           << 
1699                                               << 
1700   // Useful constants, etc...                 << 
1701   const G4double halfHeight(height / 2.);     << 
1702   const G4double comfort(0.01);  // 0.15 seem << 
1703   const G4double freeHeightFraction (1. + 2.  << 
1704                                               << 
1705   // Test existing scene for room...          << 
1706   G4bool room = true;                         << 
1707   switch (logoDirection) {                    << 
1708   case X:                                     << 
1709   case minusX:                                << 
1710     if (freeHeightFraction * (xmax - xmin) <  << 
1711     break;                                    << 
1712   case Y:                                     << 
1713   case minusY:                                << 
1714     if (freeHeightFraction * (ymax - ymin) <  << 
1715     break;                                    << 
1716   case Z:                                     << 
1717   case minusZ:                                << 
1718     if (freeHeightFraction * (zmax - zmin) <  << 
1719     break;                                    << 
1720   }                                           << 
1721   if (!room) {                                << 
1722     worried = true;                           << 
1723     if (verbosity >= G4VisManager::warnings)  << 
1724       G4warn <<                               << 
1725   "WARNING: Not enough room in existing scene << 
1726        << G4endl;                             << 
1727     }                                         << 
1728   }                                           << 
1729   if (worried) {                              << 
1730     if (verbosity >= G4VisManager::warnings)  << 
1731       G4warn <<                               << 
1732   "WARNING: The logo you have asked for is bi << 
1733   "\n  scene.  Maybe you have added it too so << 
1734   "\n  you add the logo last so that it can b << 
1735   "\n  so as not to be obscured by any existi << 
1736   "\n  view parameters can be correctly recal << 
1737        << G4endl;                             << 
1738     }                                         << 
1739   }                                           << 
1740                                               << 
1741   G4double sxmid(xmid), symid(ymid), szmid(zm << 
1742   if (autoPlacing) {                          << 
1743     // Aim to place at bottom right of screen << 
1744     // Give some comfort zone.                << 
1745     const G4double xComfort = comfort * (xmax << 
1746     const G4double yComfort = comfort * (ymax << 
1747     const G4double zComfort = comfort * (zmax << 
1748     switch (logoDirection) {                  << 
1749     case X:  // y-axis up, z-axis to left?    << 
1750       sxmid = xmax + halfHeight + xComfort;   << 
1751       symid = ymin - yComfort;                << 
1752       szmid = zmin - zComfort;                << 
1753       break;                                  << 
1754     case minusX:  // y-axis up, z-axis to rig << 
1755       sxmid = xmin - halfHeight - xComfort;   << 
1756       symid = ymin - yComfort;                << 
1757       szmid = zmax + zComfort;                << 
1758       break;                                  << 
1759     case Y:  // z-axis up, x-axis to left?    << 
1760       sxmid = xmin - xComfort;                << 
1761       symid = ymax + halfHeight + yComfort;   << 
1762       szmid = zmin - zComfort;                << 
1763       break;                                  << 
1764     case minusY:  // z-axis up, x-axis to rig << 
1765       sxmid = xmax + xComfort;                << 
1766       symid = ymin - halfHeight - yComfort;   << 
1767       szmid = zmin - zComfort;                << 
1768       break;                                  << 
1769     case Z:  // y-axis up, x-axis to right?   << 
1770       sxmid = xmax + xComfort;                << 
1771       symid = ymin - yComfort;                << 
1772       szmid = zmax + halfHeight + zComfort;   << 
1773       break;                                  << 
1774     case minusZ:  // y-axis up, x-axis to lef << 
1775       sxmid = xmin - xComfort;                << 
1776       symid = ymin - yComfort;                << 
1777       szmid = zmin - halfHeight - zComfort;   << 
1778       break;                                  << 
1779     }                                         << 
1780   }                                           << 
1781                                               << 
1782   G4Transform3D transform;                    << 
1783   switch (logoDirection) {                    << 
1784   case X:  // y-axis up, z-axis to left?      << 
1785     transform = G4RotateY3D(halfpi);          << 
1786     break;                                    << 
1787   case minusX:  // y-axis up, z-axis to right << 
1788     transform = G4RotateY3D(-halfpi);         << 
1789     break;                                    << 
1790   case Y:  // z-axis up, x-axis to left?      << 
1791     transform = G4RotateX3D(-halfpi) * G4Rota << 
1792     break;                                    << 
1793   case minusY:  // z-axis up, x-axis to right << 
1794     transform = G4RotateX3D(halfpi);          << 
1795     break;                                    << 
1796   case Z:  // y-axis up, x-axis to right?     << 
1797     // No transformation required.            << 
1798     break;                                    << 
1799   case minusZ:  // y-axis up, x-axis to left? << 
1800     transform = G4RotateY3D(pi);              << 
1801     break;                                    << 
1802   }                                           << 
1803   transform = G4Translate3D(sxmid,symid,szmid << 
1804                                               << 
1805   G4VisAttributes visAtts(G4Colour(red, green << 
1806   visAtts.SetForceSolid(true);         // Alw << 
1807                                               << 
1808   G4Logo* logo = new G4Logo(height,visAtts,tr << 
1809   G4VModel* model =                           << 
1810     new G4CallbackModel<G4VisCommandSceneAddL << 
1811   model->SetType("G4Logo");                   << 
1812   model->SetGlobalTag("G4Logo");              << 
1813   model->SetGlobalDescription("G4Logo: " + ne << 
1814   G4double& h = height;                       << 
1815   G4double h2 = h/2.;                         << 
1816   G4VisExtent extent(-h,h,-h2,h2,-h2,h2);     << 
1817   model->SetExtent(extent.Transform(transform << 
1818   // This extent gets "added" to existing sce << 
1819   // AddRunDurationModel below.               << 
1820   const G4String& currentSceneName = pScene - << 
1821   G4bool successful = pScene -> AddRunDuratio << 
1822   if (successful) {                           << 
1823     if (verbosity >= G4VisManager::confirmati << 
1824       G4cout << "G4 Logo of height " << userH << 
1825        << ", " << direction << "-direction, a << 
1826        << currentSceneName << "\"";           << 
1827       if (verbosity >= G4VisManager::paramete << 
1828   G4cout << "\n  with extent " << extent      << 
1829          << "\n  at " << transform.getRotatio << 
1830          << "  " << transform.getTranslation( << 
1831       }                                       << 
1832       G4cout << G4endl;                       << 
1833     }                                         << 
1834   }                                           << 
1835   else G4VisCommandsSceneAddUnsuccessful(verb << 
1836                                               << 
1837   CheckSceneAndNotifyHandlers (pScene);       << 
1838 }                                             << 
1839                                               << 
1840 G4VisCommandSceneAddLogo::G4Logo::G4Logo      << 
1841 (G4double height, const G4VisAttributes& visA << 
1842 {                                             << 
1843   const G4double& h =  height;                << 
1844   const G4double h2  = 0.5 * h;   // Half hei << 
1845   const G4double ri  = 0.25 * h;  // Inner ra << 
1846   const G4double ro  = 0.5 * h;   // Outer ra << 
1847   const G4double ro2 = 0.5 * ro;  // Half out << 
1848   const G4double w   = ro - ri;   // Width.   << 
1849   const G4double w2  = 0.5 * w;   // Half wid << 
1850   const G4double d2  = 0.2 * h;   // Half dep << 
1851   const G4double f1  = 0.05 * h;  // left edg << 
1852   const G4double f2  = -0.3 * h;  // bottom e << 
1853   const G4double e = 1.e-4 * h;   // epsilon. << 
1854   const G4double xt = f1, yt = h2;      // To << 
1855   const G4double xb = -h2, yb = f2 + w; // Bo << 
1856   const G4double dx = xt - xb, dy = yt - yb;  << 
1857   const G4double angle = std::atan2(dy,dx);   << 
1858   G4RotationMatrix rm;                        << 
1859   rm.rotateZ(angle*rad);                      << 
1860   const G4double d = std::sqrt(dx * dx + dy * << 
1861   const G4double ss = h;  // Half height of s << 
1862   const G4double y8 = ss; // Choose y of subt << 
1863   const G4double x8 = ((-ss * d - dx * (yt -  << 
1864   G4double y9 = ss; // Choose y of subtractor << 
1865   G4double x9 = ((-(ss - w) * d - dx * (yt -  << 
1866   // But to get inner, we make a triangle tra << 
1867   const G4double xtr = ss - f1, ytr = -ss - f << 
1868   x9 += xtr; y9 += ytr;                       << 
1869                                               << 
1870   // The idea here is to create a polyhedron  << 
1871   // this we use Geant4 geometry solids and m << 
1872   // Note that we do not need to keep the sol << 
1873   // which, of course, are deleted on leaving << 
1874   // is contrary to the usual requirement for << 
1875   // detector for which solids MUST be create << 
1876   // Finally we invoke CreatePolyhedron, whic << 
1877   // and returns a pointer.  It is the user's << 
1878   // which is done in the destructor of this  << 
1879   // created here, remain on the heap for the << 
1880                                               << 
1881   // G...                                     << 
1882   G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi);   << 
1883   G4Box bG("bG",w2,ro2,d2);                   << 
1884   G4UnionSolid logoG("logoG",&tG,&bG,G4Transl << 
1885   // Create with these vis atts (force solid) << 
1886   G4Polyhedron::SetNumberOfRotationSteps      << 
1887   (fpVisManager->GetCurrentViewer()->GetViewP << 
1888   fpG = logoG.CreatePolyhedron();             << 
1889   G4Polyhedron::ResetNumberOfRotationSteps () << 
1890   fpG->SetVisAttributes(visAtts);             << 
1891   fpG->Transform(G4Translate3D(-0.55*h,0.,0.) << 
1892   fpG->Transform(transform);                  << 
1893                                               << 
1894   // 4...                                     << 
1895   G4Box b1("b1",h2,h2,d2);                    << 
1896   G4Box bS("bS",ss,ss,d2+e);  // Subtractor.  << 
1897   G4Box bS2("bS2",ss,ss,d2+2.*e);  // 2nd Sub << 
1898   G4SubtractionSolid s1("s1",&b1,&bS,G4Transl << 
1899   G4SubtractionSolid s2("s2",&s1,&bS,G4Transl << 
1900   G4SubtractionSolid s3("s3",&s2,&bS,G4Transl << 
1901   G4SubtractionSolid s4                       << 
1902     ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVec << 
1903   G4SubtractionSolid s5    // Triangular hole << 
1904     ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVe << 
1905   G4SubtractionSolid logo4("logo4",&s4,&s5,G4 << 
1906   fp4 = logo4.CreatePolyhedron();             << 
1907   /* Experiment with creating own polyhedron. << 
1908   int nNodes = 4;                             << 
1909   int nFaces = 4;                             << 
1910   double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m << 
1911   int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4, << 
1912   fp4 = new G4Polyhedron();                   << 
1913   fp4->createPolyhedron(nNodes,nFaces,xyz,fac << 
1914   */                                          << 
1915   fp4->SetVisAttributes(visAtts);             << 
1916   fp4->Transform(G4Translate3D(0.55*h,0.,0.)) << 
1917   fp4->Transform(transform);                  << 
1918 }                                             << 
1919                                               << 
1920 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() { << 
1921   delete fpG;                                 << 
1922   delete fp4;                                 << 
1923 }                                             << 
1924                                               << 
1925 void G4VisCommandSceneAddLogo::G4Logo::operat << 
1926   (G4VGraphicsScene& sceneHandler, const G4Mo << 
1927   sceneHandler.BeginPrimitives();             << 
1928   sceneHandler.AddPrimitive(*fpG);            << 
1929   sceneHandler.AddPrimitive(*fp4);            << 
1930   sceneHandler.EndPrimitives();               << 
1931 }                                             << 
1932                                               << 
1933 ////////////// /vis/scene/add/logo2D //////// << 
1934                                               << 
1935 G4VisCommandSceneAddLogo2D::G4VisCommandScene << 
1936   G4bool omitable;                            << 
1937   fpCommand = new G4UIcommand ("/vis/scene/ad << 
1938   fpCommand -> SetGuidance ("Adds 2D logo to  << 
1939   G4UIparameter* parameter;                   << 
1940   parameter = new G4UIparameter ("size", 'i', << 
1941   parameter -> SetGuidance ("Screen size of t << 
1942   parameter -> SetDefaultValue (48);          << 
1943   fpCommand -> SetParameter (parameter);      << 
1944   parameter = new G4UIparameter ("x-position" << 
1945   parameter -> SetGuidance ("x screen positio << 
1946   parameter -> SetDefaultValue (-0.9);        << 
1947   fpCommand -> SetParameter (parameter);      << 
1948   parameter = new G4UIparameter ("y-position" << 
1949   parameter -> SetGuidance ("y screen positio << 
1950   parameter -> SetDefaultValue (-0.9);        << 
1951   fpCommand -> SetParameter (parameter);      << 
1952   parameter = new G4UIparameter ("layout", 's << 
1953   parameter -> SetGuidance ("Layout, i.e., ad << 
1954   parameter -> SetDefaultValue ("left");      << 
1955   fpCommand -> SetParameter (parameter);      << 
1956 }                                             << 
1957                                               << 
1958 G4VisCommandSceneAddLogo2D::~G4VisCommandScen << 
1959   delete fpCommand;                           << 
1960 }                                             << 
1961                                               << 
1962 G4String G4VisCommandSceneAddLogo2D::GetCurre << 
1963   return "";                                  << 
1964 }                                             << 
1965                                               << 
1966 void G4VisCommandSceneAddLogo2D::SetNewValue  << 
1967 {                                             << 
1968   G4VisManager::Verbosity verbosity = fpVisMa << 
1969   G4bool warn(verbosity >= G4VisManager::warn << 
1970                                               << 
1971   G4Scene* pScene = fpVisManager->GetCurrentS << 
1972   if (!pScene) {                              << 
1973     if (verbosity >= G4VisManager::errors) {  << 
1974       G4warn << "ERROR: No current scene.  Pl << 
1975     }                                         << 
1976     return;                                   << 
1977   }                                           << 
1978                                               << 
1979   G4int size;                                 << 
1980   G4double x, y;                              << 
1981   G4String layoutString;                      << 
1982   std::istringstream is(newValue);            << 
1983   is >> size >> x >> y >> layoutString;       << 
1984   G4Text::Layout layout = G4Text::right;      << 
1985   if (layoutString[0] == 'l') layout = G4Text << 
1986   else if (layoutString[0] == 'c') layout = G << 
1987   else if (layoutString[0] == 'r') layout = G << 
1988                                               << 
1989   Logo2D* logo2D = new Logo2D(fpVisManager, s << 
1990   G4VModel* model =                           << 
1991     new G4CallbackModel<G4VisCommandSceneAddL << 
1992   model->SetType("G4Logo2D");                 << 
1993   model->SetGlobalTag("G4Logo2D");            << 
1994   model->SetGlobalDescription("G4Logo2D: " +  << 
1995   const G4String& currentSceneName = pScene - << 
1996   G4bool successful = pScene -> AddRunDuratio << 
1997   if (successful) {                           << 
1998     if (verbosity >= G4VisManager::confirmati << 
1999       G4cout << "2D logo has been added to sc << 
2000        << currentSceneName << "\"."           << 
2001        << G4endl;                                378        << G4endl;
2002     }                                            379     }
2003   }                                              380   }
2004   else G4VisCommandsSceneAddUnsuccessful(verb    381   else G4VisCommandsSceneAddUnsuccessful(verbosity);
2005                                               << 382   UpdateVisManagerScene (currentSceneName);
2006   CheckSceneAndNotifyHandlers (pScene);       << 
2007 }                                             << 
2008                                               << 
2009 void G4VisCommandSceneAddLogo2D::Logo2D::oper << 
2010   (G4VGraphicsScene& sceneHandler, const G4Mo << 
2011 {                                             << 
2012   G4Text text("Geant4", G4Point3D(fX, fY, 0.) << 
2013   text.SetScreenSize(fSize);                  << 
2014   text.SetLayout(fLayout);                    << 
2015   G4VisAttributes textAtts(G4Colour::Brown()) << 
2016   text.SetVisAttributes(textAtts);            << 
2017   sceneHandler.BeginPrimitives2D();           << 
2018   sceneHandler.AddPrimitive(text);            << 
2019   sceneHandler.EndPrimitives2D();             << 
2020 }                                             << 
2021                                               << 
2022 ////////////// /vis/scene/add/magneticField / << 
2023                                               << 
2024 G4VisCommandSceneAddMagneticField::G4VisComma << 
2025   fpCommand = new G4UIcommand ("/vis/scene/ad << 
2026   fpCommand -> SetGuidance                    << 
2027   ("Adds magnetic field representation to cur << 
2028   const G4UIcommandTree* tree = G4UImanager:: << 
2029   const G4UIcommand* addElecFieldCmd = tree-> << 
2030   // Pick up additional guidance from /vis/sc << 
2031   CopyGuidanceFrom(addElecFieldCmd,fpCommand, << 
2032   // Pick up parameters from /vis/scene/add/e << 
2033   CopyParametersFrom(addElecFieldCmd,fpComman << 
2034 }                                             << 
2035                                               << 
2036 G4VisCommandSceneAddMagneticField::~G4VisComm << 
2037   delete fpCommand;                           << 
2038 }                                             << 
2039                                               << 
2040 G4String G4VisCommandSceneAddMagneticField::G << 
2041   return "";                                  << 
2042 }                                                383 }
2043                                                  384 
2044 void G4VisCommandSceneAddMagneticField::SetNe << 
2045 (G4UIcommand*, G4String newValue) {           << 
2046                                               << 
2047   G4VisManager::Verbosity verbosity = fpVisMa << 
2048   G4bool warn(verbosity >= G4VisManager::warn << 
2049                                               << 
2050   G4Scene* pScene = fpVisManager->GetCurrentS << 
2051   if (!pScene) {                              << 
2052     if (verbosity >= G4VisManager::errors) {  << 
2053       G4warn <<  "ERROR: No current scene.  P << 
2054     }                                         << 
2055     return;                                   << 
2056   }                                           << 
2057                                               << 
2058   G4int nDataPointsPerHalfScene;              << 
2059   G4String representation;                    << 
2060   std::istringstream iss(newValue);           << 
2061   iss >> nDataPointsPerHalfScene >> represent << 
2062   G4ElectricFieldModel::Representation        << 
2063   modelRepresentation = G4ElectricFieldModel: << 
2064   if (representation == "lightArrow") {       << 
2065     modelRepresentation = G4ElectricFieldMode << 
2066   }                                           << 
2067   G4VModel* model;                            << 
2068   model = new G4MagneticFieldModel            << 
2069   (nDataPointsPerHalfScene,modelRepresentatio << 
2070    fCurrentArrow3DLineSegmentsPerCircle,      << 
2071    fCurrentExtentForField,                    << 
2072    fCurrrentPVFindingsForField);              << 
2073   const G4String& currentSceneName = pScene - << 
2074   G4bool successful = pScene -> AddRunDuratio << 
2075   if (successful) {                           << 
2076     if (verbosity >= G4VisManager::confirmati << 
2077       G4cout                                  << 
2078       << "Magnetic field, if any, will be dra << 
2079       << currentSceneName                     << 
2080       << "\"\n  with "                        << 
2081       << nDataPointsPerHalfScene              << 
2082       << " data points per half extent and wi << 
2083       << representation                       << 
2084       << '\"'                                 << 
2085       << G4endl;                              << 
2086     }                                         << 
2087   }                                           << 
2088   else G4VisCommandsSceneAddUnsuccessful(verb << 
2089                                               << 
2090   CheckSceneAndNotifyHandlers (pScene);       << 
2091 }                                             << 
2092                                               << 
2093 ////////////// /vis/scene/add/psHits //////// << 
2094                                               << 
2095 G4VisCommandSceneAddPSHits::G4VisCommandScene << 
2096   G4bool omitable;                            << 
2097   fpCommand = new G4UIcmdWithAString ("/vis/s << 
2098   fpCommand -> SetGuidance                    << 
2099     ("Adds Primitive Scorer Hits (PSHits) to  << 
2100   fpCommand -> SetGuidance                    << 
2101     ("PSHits are drawn at end of run when the << 
2102      "\nthey are added is current.");         << 
2103   fpCommand -> SetGuidance                    << 
2104     ("Optional parameter specifies name of sc << 
2105      "\nscoring maps registered with the G4Sc << 
2106   fpCommand -> SetParameterName ("mapname", o << 
2107   fpCommand -> SetDefaultValue ("all");       << 
2108 }                                             << 
2109                                               << 
2110 G4VisCommandSceneAddPSHits::~G4VisCommandScen << 
2111   delete fpCommand;                           << 
2112 }                                             << 
2113                                               << 
2114 G4String G4VisCommandSceneAddPSHits::GetCurre << 
2115   return "";                                  << 
2116 }                                             << 
2117                                               << 
2118 void G4VisCommandSceneAddPSHits::SetNewValue  << 
2119 (G4UIcommand*, G4String newValue)             << 
2120 {                                             << 
2121   G4VisManager::Verbosity verbosity = fpVisMa << 
2122   G4bool warn(verbosity >= G4VisManager::warn << 
2123                                               << 
2124   G4Scene* pScene = fpVisManager->GetCurrentS << 
2125   if (!pScene) {                              << 
2126     if (verbosity >= G4VisManager::errors) {  << 
2127       G4warn << "ERROR: No current scene.  Pl << 
2128     }                                         << 
2129     return;                                   << 
2130   }                                           << 
2131                                               << 
2132   G4VModel* model = new G4PSHitsModel(newValu << 
2133   const G4String& currentSceneName = pScene - << 
2134   G4bool successful = pScene -> AddEndOfRunMo << 
2135   if (successful) {                           << 
2136     if (verbosity >= G4VisManager::confirmati << 
2137       if (newValue == "all") {                << 
2138   G4cout << "All Primitive Scorer hits";      << 
2139       } else {                                << 
2140   G4cout << "Hits of Primitive Scorer \"" <<  << 
2141       }                                       << 
2142       G4cout << " will be drawn at end of run << 
2143        << currentSceneName << "\"."           << 
2144        << G4endl;                             << 
2145     }                                         << 
2146   }                                           << 
2147   else G4VisCommandsSceneAddUnsuccessful(verb << 
2148                                               << 
2149   CheckSceneAndNotifyHandlers (pScene);       << 
2150 }                                             << 
2151                                                  385 
2152 ////////////// /vis/scene/add/scale /////////    386 ////////////// /vis/scene/add/scale //////////////////////////////////
2153                                                  387 
2154 G4VisCommandSceneAddScale::G4VisCommandSceneA    388 G4VisCommandSceneAddScale::G4VisCommandSceneAddScale () {
2155   G4bool omitable;                               389   G4bool omitable;
2156   fpCommand = new G4UIcommand ("/vis/scene/ad    390   fpCommand = new G4UIcommand ("/vis/scene/add/scale", this);
2157   fpCommand -> SetGuidance                    << 391   fpCommand -> SetGuidance 
2158   ("Adds an annotated scale line to the curre << 392     ("/vis/scene/add/scale [<length> <length-unit>] [x|y|z] [<red>] [<green>] [<blue>] [auto|manual] [<xmid> <ymid> <zmid> <unit>]");
2159   fpCommand -> SetGuidance                    << 393   fpCommand -> SetGuidance 
2160   ("If \"unit\" is \"auto\", length is roughl << 394     ("Defaults: 1 m x 1 0 0 auto 0 0 0 m");
2161   fpCommand -> SetGuidance                    << 395   fpCommand -> SetGuidance 
2162   ("If \"direction\" is \"auto\", scale is ro << 396     ("Adds an annotated scale line to the current scene.");
2163   fpCommand -> SetGuidance                    << 397   fpCommand -> SetGuidance (G4Scale::GetGuidanceString());
2164   ("If \"placement\" is \"auto\", scale is pl << 
2165    "\n  Otherwise placed at (xmid,ymid,zmid). << 
2166   fpCommand -> SetGuidance                    << 
2167   ("An annotated line in the specified direct << 
2168    "\nend.  If autoPlacing is true it is requ << 
2169    "\nfront, right, bottom corner of the worl << 
2170    "\nthe existing bounding box/sphere so tha << 
2171    "\nobscure it.  Otherwise it is required t << 
2172    "\n(xmid, ymid, zmid)."                    << 
2173    "\n"                                       << 
2174    "\nThe auto placing algorithm is (approx): << 
2175    "\n  x = xmin + (1 + comfort) * (xmax - xm << 
2176    "\n  y = ymin - comfort * (ymax - ymin);"  << 
2177    "\n  z = zmin + (1 + comfort) * (zmax - zm << 
2178    "\n  if direction == x then (x - length,y, << 
2179    "\n  if direction == y then (x,y,z) to (x, << 
2180    "\n  if direction == z then (x,y,z - lengt << 
2181    );                                         << 
2182   G4UIparameter* parameter;                      398   G4UIparameter* parameter;
2183   parameter = new G4UIparameter ("length", 'd    399   parameter = new G4UIparameter ("length", 'd', omitable = true);
2184   parameter->SetDefaultValue (1.);               400   parameter->SetDefaultValue (1.);
2185   fpCommand->SetParameter (parameter);           401   fpCommand->SetParameter (parameter);
2186   parameter =  new G4UIparameter ("unit", 's'    402   parameter =  new G4UIparameter ("unit", 's', omitable = true);
2187   parameter->SetDefaultValue ("auto");        << 403   parameter->SetDefaultValue ("m");
2188   fpCommand->SetParameter (parameter);           404   fpCommand->SetParameter (parameter);
2189   parameter =  new G4UIparameter ("direction"    405   parameter =  new G4UIparameter ("direction", 's', omitable = true);
2190   parameter->SetGuidance ("auto|x|y|z");      << 406   parameter->SetDefaultValue ("x");
2191   parameter->SetDefaultValue ("auto");        << 
2192   fpCommand->SetParameter (parameter);           407   fpCommand->SetParameter (parameter);
2193   parameter =  new G4UIparameter ("red", 'd',    408   parameter =  new G4UIparameter ("red", 'd', omitable = true);
2194   parameter->SetDefaultValue (1.);               409   parameter->SetDefaultValue (1.);
2195   fpCommand->SetParameter (parameter);           410   fpCommand->SetParameter (parameter);
2196   parameter =  new G4UIparameter ("green", 'd    411   parameter =  new G4UIparameter ("green", 'd', omitable = true);
2197   parameter->SetDefaultValue (0.);               412   parameter->SetDefaultValue (0.);
2198   fpCommand->SetParameter (parameter);           413   fpCommand->SetParameter (parameter);
2199   parameter =  new G4UIparameter ("blue", 'd'    414   parameter =  new G4UIparameter ("blue", 'd', omitable = true);
2200   parameter->SetDefaultValue (0.);               415   parameter->SetDefaultValue (0.);
2201   fpCommand->SetParameter (parameter);           416   fpCommand->SetParameter (parameter);
2202   parameter =  new G4UIparameter ("placement" << 417   parameter =  new G4UIparameter ("auto|manual", 's', omitable = true);
2203   parameter -> SetParameterCandidates("auto m << 
2204   parameter->SetDefaultValue  ("auto");          418   parameter->SetDefaultValue  ("auto");
2205   fpCommand->SetParameter     (parameter);       419   fpCommand->SetParameter     (parameter);
2206   parameter =  new G4UIparameter ("xmid", 'd'    420   parameter =  new G4UIparameter ("xmid", 'd', omitable = true);
2207   parameter->SetDefaultValue (0.);               421   parameter->SetDefaultValue (0.);
2208   fpCommand->SetParameter (parameter);           422   fpCommand->SetParameter (parameter);
2209   parameter =  new G4UIparameter ("ymid", 'd'    423   parameter =  new G4UIparameter ("ymid", 'd', omitable = true);
2210   parameter->SetDefaultValue (0.);               424   parameter->SetDefaultValue (0.);
2211   fpCommand->SetParameter (parameter);           425   fpCommand->SetParameter (parameter);
2212   parameter =  new G4UIparameter ("zmid", 'd'    426   parameter =  new G4UIparameter ("zmid", 'd', omitable = true);
2213   parameter->SetDefaultValue (0.);               427   parameter->SetDefaultValue (0.);
2214   fpCommand->SetParameter (parameter);           428   fpCommand->SetParameter (parameter);
2215   parameter =  new G4UIparameter ("unit", 's'    429   parameter =  new G4UIparameter ("unit", 's', omitable = true);
2216   parameter->SetDefaultValue ("m");              430   parameter->SetDefaultValue ("m");
2217   fpCommand->SetParameter (parameter);           431   fpCommand->SetParameter (parameter);
2218 }                                                432 }
2219                                                  433 
2220 G4VisCommandSceneAddScale::~G4VisCommandScene    434 G4VisCommandSceneAddScale::~G4VisCommandSceneAddScale () {
2221   delete fpCommand;                              435   delete fpCommand;
2222 }                                                436 }
2223                                                  437 
2224 G4String G4VisCommandSceneAddScale::GetCurren    438 G4String G4VisCommandSceneAddScale::GetCurrentValue (G4UIcommand*) {
2225   return "";                                     439   return "";
2226 }                                                440 }
2227                                                  441 
2228 void G4VisCommandSceneAddScale::SetNewValue (    442 void G4VisCommandSceneAddScale::SetNewValue (G4UIcommand*, G4String newValue) {
2229                                                  443 
2230   G4VisManager::Verbosity verbosity = fpVisMa    444   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
2231   G4bool warn = verbosity >= G4VisManager::wa << 445   G4bool warn(verbosity >= G4VisManager::warnings);
2232                                                  446 
2233   G4Scene* pScene = fpVisManager->GetCurrentS    447   G4Scene* pScene = fpVisManager->GetCurrentScene();
2234   if (!pScene) {                                 448   if (!pScene) {
2235     if (verbosity >= G4VisManager::errors) {     449     if (verbosity >= G4VisManager::errors) {
2236       G4warn << "ERROR: No current scene.  Pl << 450       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
2237     }                                            451     }
2238     return;                                      452     return;
2239   } else {                                    << 
2240     if (pScene->GetExtent().GetExtentRadius() << 
2241       if (verbosity >= G4VisManager::errors)  << 
2242         G4warn                                << 
2243   << "ERROR: Scene has no extent. Add volumes << 
2244         << G4endl;                            << 
2245       }                                       << 
2246       return;                                 << 
2247     }                                         << 
2248   }                                              453   }
2249                                                  454 
2250   G4double userLength, red, green, blue, xmid    455   G4double userLength, red, green, blue, xmid, ymid, zmid;
2251   G4String userLengthUnit, direction, placeme << 456   G4String userLengthUnit, direction, auto_manual, positionUnit;
2252   std::istringstream is (newValue);           << 457   std::istrstream is (newValue);
2253   is >> userLength >> userLengthUnit >> direc    458   is >> userLength >> userLengthUnit >> direction
2254      >> red >> green >> blue                     459      >> red >> green >> blue
2255      >> placement                             << 460      >> auto_manual
2256      >> xmid >> ymid >> zmid >> positionUnit;    461      >> xmid >> ymid >> zmid >> positionUnit;
2257                                                  462 
2258   G4double length = userLength;               << 463   G4double length = userLength * ValueOf(userLengthUnit);
2259   const G4VisExtent& sceneExtent = pScene->Ge << 464   G4double unit = ValueOf(positionUnit);
2260   if (userLengthUnit == "auto") {             << 
2261     const G4double lengthMax = 0.5 * sceneExt << 
2262     const G4double intLog10Length = std::floo << 
2263     length = std::pow(10,intLog10Length);     << 
2264     if (5.*length < lengthMax) length *= 5.;  << 
2265     else if (2.*length < lengthMax) length *= << 
2266   } else {                                    << 
2267     length *= G4UIcommand::ValueOf(userLength << 
2268   }                                           << 
2269   G4String annotation = G4BestUnit(length,"Le << 
2270                                               << 
2271   G4double unit = G4UIcommand::ValueOf(positi << 
2272   xmid *= unit; ymid *= unit; zmid *= unit;      465   xmid *= unit; ymid *= unit; zmid *= unit;
2273                                                  466 
2274   Scale::Direction scaleDirection (Scale::x); << 467   char tempcharstring [50];
2275   if (direction[0] == 'y') scaleDirection = S << 468   std::ostrstream ost (tempcharstring, 50);
2276   if (direction[0] == 'z') scaleDirection = S << 469   ost << userLength << ' ' << userLengthUnit << std::ends;
2277                                               << 470   G4String annotation(tempcharstring);
2278   G4VViewer* pViewer = fpVisManager->GetCurre << 471 
2279   if (!pViewer) {                             << 472   G4Scale::Direction scaleDirection (G4Scale::x);
2280     if (verbosity >= G4VisManager::errors) {  << 473   if (direction(0) == 'y') scaleDirection = G4Scale::y;
2281       G4warn <<                               << 474   if (direction(0) == 'z') scaleDirection = G4Scale::z;
2282   "ERROR: G4VisCommandSceneAddScale::SetNewVa << 
2283   "\n  Auto direction needs a viewer."        << 
2284        << G4endl;                             << 
2285     }                                         << 
2286     return;                                   << 
2287   }                                           << 
2288                                               << 
2289   const G4Vector3D& vp =                      << 
2290     pViewer->GetViewParameters().GetViewpoint << 
2291   const G4Vector3D& up =                      << 
2292     pViewer->GetViewParameters().GetUpVector( << 
2293                                               << 
2294   if (direction == "auto") {  // Takes cue fr << 
2295     if (std::abs(vp.x()) > std::abs(vp.y()) & << 
2296   std::abs(vp.x()) > std::abs(vp.z())) {  //  << 
2297       if (std::abs(up.y()) > std::abs(up.z()) << 
2298     else scaleDirection = Scale::y;           << 
2299     }                                         << 
2300     else if (std::abs(vp.y()) > std::abs(vp.x << 
2301        std::abs(vp.y()) > std::abs(vp.z())) { << 
2302       if (std::abs(up.x()) > std::abs(up.z()) << 
2303     else scaleDirection = Scale::x;           << 
2304     }                                         << 
2305     else if (std::abs(vp.z()) > std::abs(vp.x << 
2306        std::abs(vp.z()) > std::abs(vp.y())) { << 
2307       if (std::abs(up.y()) > std::abs(up.x()) << 
2308     else scaleDirection = Scale::y;           << 
2309     }                                         << 
2310   }                                           << 
2311                                                  475 
2312   G4bool autoPlacing = false; if (placement = << 476   G4bool autoPlacing (false); if (auto_manual(0) == 'a') autoPlacing = true;
2313   // Parameters read and interpreted.            477   // Parameters read and interpreted.
2314                                                  478 
2315   // Useful constants, etc...                    479   // Useful constants, etc...
2316   const G4double halfLength(length / 2.);        480   const G4double halfLength(length / 2.);
2317   const G4double comfort(0.01);  // 0.15 seem << 481   const G4double comfort(0.15);
                                                   >> 482   const G4double onePlusComfort(1. + comfort);
2318   const G4double freeLengthFraction (1. + 2.     483   const G4double freeLengthFraction (1. + 2. * comfort);
2319                                                  484 
                                                   >> 485   const G4VisExtent& sceneExtent = pScene->GetExtent();  // Existing extent.
2320   const G4double xmin = sceneExtent.GetXmin()    486   const G4double xmin = sceneExtent.GetXmin();
2321   const G4double xmax = sceneExtent.GetXmax()    487   const G4double xmax = sceneExtent.GetXmax();
2322   const G4double ymin = sceneExtent.GetYmin()    488   const G4double ymin = sceneExtent.GetYmin();
2323   const G4double ymax = sceneExtent.GetYmax()    489   const G4double ymax = sceneExtent.GetYmax();
2324   const G4double zmin = sceneExtent.GetZmin()    490   const G4double zmin = sceneExtent.GetZmin();
2325   const G4double zmax = sceneExtent.GetZmax()    491   const G4double zmax = sceneExtent.GetZmax();
2326                                                  492 
2327   // Test existing extent and issue warnings.    493   // Test existing extent and issue warnings...
2328   G4bool worried = false;                     << 494   G4bool worried(false);
2329   if (sceneExtent.GetExtentRadius() == 0) {      495   if (sceneExtent.GetExtentRadius() == 0) {
2330     worried = true;                              496     worried = true;
2331     if (verbosity >= G4VisManager::warnings)     497     if (verbosity >= G4VisManager::warnings) {
2332       G4warn <<                               << 498       G4cout <<
2333   "WARNING: Existing scene does not yet have     499   "WARNING: Existing scene does not yet have any extent."
2334   "\n  Maybe you have not yet added any geome    500   "\n  Maybe you have not yet added any geometrical object."
2335        << G4endl;                                501        << G4endl;
2336     }                                            502     }
2337   }                                              503   }
2338                                               << 
2339   // Test existing scene for room...             504   // Test existing scene for room...
2340   G4bool room  = true;                        << 505   G4bool room (true);
2341   switch (scaleDirection) {                      506   switch (scaleDirection) {
2342   case Scale::x:                              << 507   case G4Scale::x:
2343     if (freeLengthFraction * (xmax - xmin) <  << 508     if (freeLengthFraction * (xmax - xmin) < length) room = false; break;
2344     break;                                    << 509   case G4Scale::y:
2345   case Scale::y:                              << 510     if (freeLengthFraction * (ymax - ymin) < length) room = false; break;
2346     if (freeLengthFraction * (ymax - ymin) <  << 511   case G4Scale::z:
2347     break;                                    << 512     if (freeLengthFraction * (zmax - zmin) < length) room = false; break;
2348   case Scale::z:                              << 
2349     if (freeLengthFraction * (zmax - zmin) <  << 
2350     break;                                    << 
2351   }                                              513   }
2352   if (!room) {                                   514   if (!room) {
2353     worried = true;                              515     worried = true;
2354     if (verbosity >= G4VisManager::warnings)     516     if (verbosity >= G4VisManager::warnings) {
2355       G4warn <<                               << 517       G4cout <<
2356   "WARNING: Not enough room in existing scene    518   "WARNING: Not enough room in existing scene.  Maybe scale is too long."
2357        << G4endl;                                519        << G4endl;
2358     }                                            520     }
2359   }                                              521   }
2360   if (worried) {                                 522   if (worried) {
2361     if (verbosity >= G4VisManager::warnings)     523     if (verbosity >= G4VisManager::warnings) {
2362       G4warn <<                               << 524       G4cout <<
2363   "WARNING: The scale you have asked for is b    525   "WARNING: The scale you have asked for is bigger than the existing"
2364   "\n  scene.  Maybe you have added it too so    526   "\n  scene.  Maybe you have added it too soon.  It is recommended that"
2365   "\n  you add the scale last so that it can     527   "\n  you add the scale last so that it can be correctly auto-positioned"
2366   "\n  so as not to be obscured by any existi    528   "\n  so as not to be obscured by any existing object and so that the"
2367   "\n  view parameters can be correctly recal    529   "\n  view parameters can be correctly recalculated."
2368        << G4endl;                                530        << G4endl;
2369     }                                            531     }
2370   }                                              532   }
2371                                                  533 
                                                   >> 534   // Let's go ahead a construct a scale and a scale model...
                                                   >> 535   G4Scale scale(length, annotation, scaleDirection,
                                                   >> 536     autoPlacing, xmid, ymid, zmid);
                                                   >> 537   G4VisAttributes* pVisAttr = new G4VisAttributes(G4Colour(red, green, blue));
                                                   >> 538   // Created of the heap because it needs a long lifetime.  This is a
                                                   >> 539   // mess.  The model determines the life but the vis atttributes are
                                                   >> 540   // associated with the scale.  There's no way of knowing when to
                                                   >> 541   // delete the vis atttributes!!!
                                                   >> 542   scale.SetVisAttributes(pVisAttr);
                                                   >> 543   G4VModel* model = new G4ScaleModel(scale);
                                                   >> 544 
2372   // Now figure out the extent...                545   // Now figure out the extent...
2373   //                                             546   //
                                                   >> 547   // From the G4Scale.hh:
                                                   >> 548   //
2374   // This creates a representation of annotat    549   // This creates a representation of annotated line in the specified
2375   // direction with tick marks at the end.  I    550   // direction with tick marks at the end.  If autoPlacing is true it
2376   // is required to be centred at the front,     551   // is required to be centred at the front, right, bottom corner of
2377   // the world space, comfortably outside the    552   // the world space, comfortably outside the existing bounding
2378   // box/sphere so that existing objects do n    553   // box/sphere so that existing objects do not obscure it.  Otherwise
2379   // it is required to be drawn with mid-poin    554   // it is required to be drawn with mid-point at (xmid, ymid, zmid).
2380   //                                             555   //
2381   // The auto placing algorithm might be:        556   // The auto placing algorithm might be:
2382   //   x = xmin + (1 + comfort) * (xmax - xmi    557   //   x = xmin + (1 + comfort) * (xmax - xmin)
2383   //   y = ymin - comfort * (ymax - ymin)        558   //   y = ymin - comfort * (ymax - ymin)
2384   //   z = zmin + (1 + comfort) * (zmax - zmi    559   //   z = zmin + (1 + comfort) * (zmax - zmin)
2385   //   if direction == x then (x - length,y,z    560   //   if direction == x then (x - length,y,z) to (x,y,z)
2386   //   if direction == y then (x,y,z) to (x,y    561   //   if direction == y then (x,y,z) to (x,y + length,z)
2387   //   if direction == z then (x,y,z - length    562   //   if direction == z then (x,y,z - length) to (x,y,z)
2388   //                                             563   //
                                                   >> 564   // End of clip from G4Scale.hh:
                                                   >> 565   //
2389   // Implement this in two parts.  Here, use     566   // Implement this in two parts.  Here, use the scale's extent to
2390   // "expand" the scene's extent.  Then rende    567   // "expand" the scene's extent.  Then rendering - in
2391   // G4VSceneHandler::AddPrimitive(const G4Sc    568   // G4VSceneHandler::AddPrimitive(const G4Scale&) - simply has to
2392   // ensure it's within the new extent.          569   // ensure it's within the new extent.
2393   //                                             570   //
2394                                               << 
2395   G4double sxmid(xmid), symid(ymid), szmid(zm    571   G4double sxmid(xmid), symid(ymid), szmid(zmid);
2396   if (autoPlacing) {                             572   if (autoPlacing) {
2397     // Aim to place at bottom right of screen << 573     sxmid = xmin + onePlusComfort * (xmax - xmin);
2398     // Give some comfort zone.                << 574     symid = ymin - comfort * (ymax - ymin);
2399     const G4double xComfort = comfort * (xmax << 575     szmid = zmin + onePlusComfort * (zmax - zmin);
2400     const G4double yComfort = comfort * (ymax << 
2401     const G4double zComfort = comfort * (zmax << 
2402     switch (scaleDirection) {                    576     switch (scaleDirection) {
2403     case Scale::x:                            << 577     case G4Scale::x:
2404       if (vp.z() > 0.) {                      << 578       sxmid -= halfLength;
2405   sxmid = xmax + xComfort;                    << 
2406   symid = ymin - yComfort;                    << 
2407   szmid = zmin - zComfort;                    << 
2408       } else {                                << 
2409   sxmid = xmin - xComfort;                    << 
2410   symid = ymin - yComfort;                    << 
2411   szmid = zmax + zComfort;                    << 
2412       }                                       << 
2413       break;                                     579       break;
2414     case Scale::y:                            << 580     case G4Scale::y:
2415       if (vp.x() > 0.) {                      << 581       symid += halfLength;
2416   sxmid = xmin - xComfort;                    << 
2417   symid = ymax + yComfort;                    << 
2418   szmid = zmin - zComfort;                    << 
2419       } else {                                << 
2420   sxmid = xmax + xComfort;                    << 
2421   symid = ymin - yComfort;                    << 
2422   szmid = zmin - zComfort;                    << 
2423       }                                       << 
2424       break;                                     582       break;
2425     case Scale::z:                            << 583     case G4Scale::z:
2426       if (vp.x() > 0.) {                      << 584       szmid -= halfLength;
2427   sxmid = xmax + xComfort;                    << 
2428   symid = ymin - yComfort;                    << 
2429   szmid = zmax + zComfort;                    << 
2430       } else {                                << 
2431   sxmid = xmin - xComfort;                    << 
2432   symid = ymin - yComfort;                    << 
2433   szmid = zmax + zComfort;                    << 
2434       }                                       << 
2435       break;                                     585       break;
2436     }                                            586     }
2437   }                                              587   }
2438                                               << 588   G4double sxmin(sxmid), sxmax(sxmid);
2439   G4Transform3D transform;                    << 589   G4double symin(symid), symax(symid);
2440   const G4double h = halfLength;              << 590   G4double szmin(szmid), szmax(szmid);
2441   const G4double t = h/5.;                    << 
2442   G4VisExtent scaleExtent(-h,h,-t,t,-t,t);    << 
2443   switch (scaleDirection) {                      591   switch (scaleDirection) {
2444   case Scale::x:                              << 592   case G4Scale::x:
                                                   >> 593     sxmin = sxmid - halfLength;
                                                   >> 594     sxmax = sxmid + halfLength;
2445     break;                                       595     break;
2446   case Scale::y:                              << 596   case G4Scale::y:
2447     transform = G4RotateZ3D(halfpi);          << 597     symin = symid - halfLength;
                                                   >> 598     symax = symid + halfLength;
2448     break;                                       599     break;
2449   case Scale::z:                              << 600   case G4Scale::z:
2450     transform = G4RotateY3D(halfpi);          << 601     szmin = szmid - halfLength;
                                                   >> 602     szmax = szmid + halfLength;
2451     break;                                       603     break;
2452   }                                              604   }
2453   transform = G4Translate3D(sxmid,symid,szmid << 605   G4VisExtent scaleExtent(sxmin, sxmax, symin, symax, szmin, szmax);
2454   scaleExtent = scaleExtent.Transform(transfo << 
2455                                               << 
2456   G4Colour colour(red, green, blue);          << 
2457   if (direction == "auto") {                  << 
2458     switch (scaleDirection) {                 << 
2459       case Scale::x:                          << 
2460   colour = G4Colour::Red();                   << 
2461   break;                                      << 
2462       case Scale::y:                          << 
2463   colour = G4Colour::Green();                 << 
2464   break;                                      << 
2465       case Scale::z:                          << 
2466   colour = G4Colour::Blue();                  << 
2467   break;                                      << 
2468     }                                         << 
2469   }                                           << 
2470   G4VisAttributes visAttr(colour);            << 
2471                                               << 
2472   Scale* scale = new Scale                    << 
2473   (visAttr, length, transform,                << 
2474    annotation, fCurrentTextSize, colour);     << 
2475   G4VModel* model = new G4CallbackModel<Scale << 
2476   model->SetType("Scale");                    << 
2477   model->SetGlobalTag("Scale");               << 
2478   model->SetGlobalDescription("Scale: " + new << 
2479   model->SetExtent(scaleExtent);                 606   model->SetExtent(scaleExtent);
                                                   >> 607   // This extent gets "added" to existing scene extent in
                                                   >> 608   // AddRunDurationModel below.
2480                                                  609 
2481   const G4String& currentSceneName = pScene -    610   const G4String& currentSceneName = pScene -> GetName ();
2482   G4bool successful = pScene -> AddRunDuratio    611   G4bool successful = pScene -> AddRunDurationModel (model, warn);
2483   if (successful) {                              612   if (successful) {
2484     if (verbosity >= G4VisManager::confirmati    613     if (verbosity >= G4VisManager::confirmations) {
2485       G4cout << "Scale of " << annotation        614       G4cout << "Scale of " << annotation
2486        << " added to scene \"" << currentScen << 615        << " has been added to scene \"" << currentSceneName << "\"."
2487       if (verbosity >= G4VisManager::paramete << 616        << G4endl;
2488   G4cout << "\n  with extent " << scaleExtent << 
2489          << "\n  at " << transform.getRotatio << 
2490          << "  " << transform.getTranslation( << 
2491       }                                       << 
2492       G4cout << G4endl;                       << 
2493     }                                            617     }
2494   }                                              618   }
2495   else G4VisCommandsSceneAddUnsuccessful(verb    619   else G4VisCommandsSceneAddUnsuccessful(verbosity);
2496                                               << 620   UpdateVisManagerScene (currentSceneName);
2497   CheckSceneAndNotifyHandlers (pScene);       << 
2498 }                                                621 }
2499                                                  622 
2500 G4VisCommandSceneAddScale::Scale::Scale       << 
2501  (const G4VisAttributes& visAtts,             << 
2502   G4double length, const G4Transform3D& trans << 
2503   const G4String& annotation, G4double annota << 
2504   const G4Colour& annotationColour):          << 
2505 fVisAtts(visAtts)                             << 
2506 {                                             << 
2507   // Useful constants...                      << 
2508   const G4double halfLength(length / 2.);     << 
2509   const G4double tickLength(length / 20.);    << 
2510                                               << 
2511   // Create (empty) polylines having the same << 
2512   // (OK to pass address since fVisAtts is lo << 
2513   fScaleLine.SetVisAttributes(&fVisAtts);     << 
2514   fTick11.SetVisAttributes(&fVisAtts);        << 
2515   fTick12.SetVisAttributes(&fVisAtts);        << 
2516   fTick21.SetVisAttributes(&fVisAtts);        << 
2517   fTick22.SetVisAttributes(&fVisAtts);        << 
2518                                               << 
2519   // Add points to the polylines to represent << 
2520   // x-axis centred on the origin...          << 
2521   G4Point3D r1(G4Point3D(-halfLength, 0., 0.) << 
2522   G4Point3D r2(G4Point3D( halfLength, 0., 0.) << 
2523   fScaleLine.push_back(r1);                   << 
2524   fScaleLine.push_back(r2);                   << 
2525   G4Point3D ticky(0., tickLength, 0.);        << 
2526   G4Point3D tickz(0., 0., tickLength);        << 
2527   fTick11.push_back(r1 + ticky);              << 
2528   fTick11.push_back(r1 - ticky);              << 
2529   fTick12.push_back(r1 + tickz);              << 
2530   fTick12.push_back(r1 - tickz);              << 
2531   fTick21.push_back(r2 + ticky);              << 
2532   fTick21.push_back(r2 - ticky);              << 
2533   fTick22.push_back(r2 + tickz);              << 
2534   fTick22.push_back(r2 - tickz);              << 
2535   // ...and transform to chosen position and  << 
2536   fScaleLine.transform(transform);            << 
2537   fTick11.transform(transform);               << 
2538   fTick12.transform(transform);               << 
2539   fTick21.transform(transform);               << 
2540   fTick22.transform(transform);               << 
2541   // Similarly for annotation                 << 
2542   G4Point3D textPosition(0., tickLength, 0.); << 
2543   textPosition.transform(transform);          << 
2544   fText = G4Text(annotation,textPosition);    << 
2545   fText.SetVisAttributes(annotationColour);   << 
2546   fText.SetScreenSize(annotationSize);        << 
2547 }                                             << 
2548                                               << 
2549 void G4VisCommandSceneAddScale::Scale::operat << 
2550 (G4VGraphicsScene& sceneHandler,const G4Model << 
2551 {                                             << 
2552   // Draw...                                  << 
2553   sceneHandler.BeginPrimitives();             << 
2554   sceneHandler.AddPrimitive(fScaleLine);      << 
2555   sceneHandler.AddPrimitive(fTick11);         << 
2556   sceneHandler.AddPrimitive(fTick12);         << 
2557   sceneHandler.AddPrimitive(fTick21);         << 
2558   sceneHandler.AddPrimitive(fTick22);         << 
2559   sceneHandler.AddPrimitive(fText);           << 
2560   sceneHandler.EndPrimitives();               << 
2561 }                                             << 
2562                                                  623 
2563 ////////////// /vis/scene/add/text //////////    624 ////////////// /vis/scene/add/text //////////////////////////////////
2564                                                  625 
2565 G4VisCommandSceneAddText::G4VisCommandSceneAd    626 G4VisCommandSceneAddText::G4VisCommandSceneAddText () {
2566   G4bool omitable;                               627   G4bool omitable;
2567   fpCommand = new G4UIcommand ("/vis/scene/ad    628   fpCommand = new G4UIcommand ("/vis/scene/add/text", this);
2568   fpCommand -> SetGuidance ("Adds text to cur << 
2569   fpCommand -> SetGuidance                       629   fpCommand -> SetGuidance
2570     ("Use \"/vis/set/textColour\" to set colo << 630     ("Adds text at (x*unit, y*unit, z*unit) with font_size x_offset y_offset.");
2571   fpCommand -> SetGuidance                       631   fpCommand -> SetGuidance
2572     ("Use \"/vis/set/textLayout\" to set layo << 632     ("Font size and offsets in pixels.");
2573   G4UIparameter* parameter;                      633   G4UIparameter* parameter;
2574   parameter = new G4UIparameter ("x", 'd', om    634   parameter = new G4UIparameter ("x", 'd', omitable = true);
2575   parameter->SetDefaultValue (0);             << 635   parameter->SetDefaultValue (0.);
2576   fpCommand->SetParameter (parameter);           636   fpCommand->SetParameter (parameter);
2577   parameter =  new G4UIparameter ("y", 'd', o    637   parameter =  new G4UIparameter ("y", 'd', omitable = true);
2578   parameter->SetDefaultValue (0);             << 638   parameter->SetDefaultValue (0.);
2579   fpCommand->SetParameter (parameter);           639   fpCommand->SetParameter (parameter);
2580   parameter =  new G4UIparameter ("z", 'd', o    640   parameter =  new G4UIparameter ("z", 'd', omitable = true);
2581   parameter->SetDefaultValue (0);             << 641   parameter->SetDefaultValue (0.);
2582   fpCommand->SetParameter (parameter);           642   fpCommand->SetParameter (parameter);
2583   parameter =  new G4UIparameter ("unit", 's'    643   parameter =  new G4UIparameter ("unit", 's', omitable = true);
2584   parameter->SetDefaultValue ("m");           << 644   parameter->SetDefaultValue  ("mm");
                                                   >> 645   parameter->SetGuidance      ("mm, cm, or m.");
2585   fpCommand->SetParameter     (parameter);       646   fpCommand->SetParameter     (parameter);
2586   parameter =  new G4UIparameter ("font_size"    647   parameter =  new G4UIparameter ("font_size", 'd', omitable = true);
2587   parameter->SetDefaultValue (12);            << 648   parameter->SetDefaultValue (0.);
2588   parameter->SetGuidance ("pixels");          << 
2589   fpCommand->SetParameter (parameter);           649   fpCommand->SetParameter (parameter);
2590   parameter =  new G4UIparameter ("x_offset",    650   parameter =  new G4UIparameter ("x_offset", 'd', omitable = true);
2591   parameter->SetDefaultValue (0);             << 651   parameter->SetDefaultValue (0.);
2592   parameter->SetGuidance ("pixels");          << 
2593   fpCommand->SetParameter (parameter);           652   fpCommand->SetParameter (parameter);
2594   parameter =  new G4UIparameter ("y_offset",    653   parameter =  new G4UIparameter ("y_offset", 'd', omitable = true);
2595   parameter->SetDefaultValue (0);             << 654   parameter->SetDefaultValue (0.);
2596   parameter->SetGuidance ("pixels");          << 
2597   fpCommand->SetParameter (parameter);           655   fpCommand->SetParameter (parameter);
2598   parameter =  new G4UIparameter ("text", 's'    656   parameter =  new G4UIparameter ("text", 's', omitable = true);
2599   parameter->SetGuidance ("The rest of the li << 657   parameter->SetDefaultValue ("text");
2600   parameter->SetDefaultValue ("Hello G4");    << 
2601   fpCommand->SetParameter (parameter);           658   fpCommand->SetParameter (parameter);
2602 }                                                659 }
2603                                                  660 
2604 G4VisCommandSceneAddText::~G4VisCommandSceneA    661 G4VisCommandSceneAddText::~G4VisCommandSceneAddText () {
2605   delete fpCommand;                              662   delete fpCommand;
2606 }                                                663 }
2607                                                  664 
2608 G4String G4VisCommandSceneAddText::GetCurrent    665 G4String G4VisCommandSceneAddText::GetCurrentValue (G4UIcommand*) {
2609   return "";                                     666   return "";
2610 }                                                667 }
2611                                                  668 
2612 void G4VisCommandSceneAddText::SetNewValue (G    669 void G4VisCommandSceneAddText::SetNewValue (G4UIcommand*, G4String newValue) {
2613                                                  670 
2614   G4VisManager::Verbosity verbosity = fpVisMa    671   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
2615   G4bool warn = verbosity >= G4VisManager::wa << 672   G4bool warn(verbosity >= G4VisManager::warnings);
2616                                                  673 
2617   G4Scene* pScene = fpVisManager->GetCurrentS    674   G4Scene* pScene = fpVisManager->GetCurrentScene();
2618   if (!pScene) {                                 675   if (!pScene) {
2619     if (verbosity >= G4VisManager::errors) {     676     if (verbosity >= G4VisManager::errors) {
2620       G4warn << "ERROR: No current scene.  Pl << 677       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
2621     }                                            678     }
2622     return;                                      679     return;
2623   }                                              680   }
2624                                                  681 
2625   G4Tokenizer next(newValue);                 << 682   G4String text, unitString;
2626   G4double x = StoD(next());                  << 683   G4double x, y, z, font_size, x_offset, y_offset;
2627   G4double y = StoD(next());                  << 684   const char* s = newValue;
2628   G4double z = StoD(next());                  << 685   std::istrstream is ((char*)s);
2629   G4String unitString = next();               << 686   is >> x >> y >> z >> unitString >> font_size >> x_offset >> y_offset >> text;
2630   G4double font_size = StoD(next());          << 
2631   G4double x_offset = StoD(next());           << 
2632   G4double y_offset = StoD(next());           << 
2633   G4String text = next("\n");                 << 
2634                                                  687 
2635   G4double unit = G4UIcommand::ValueOf(unitSt << 688   G4double unit = ValueOf(unitString);
2636   x *= unit; y *= unit; z *= unit;               689   x *= unit; y *= unit; z *= unit;
2637                                                  690 
2638   G4Text g4text(text, G4Point3D(x,y,z));         691   G4Text g4text(text, G4Point3D(x,y,z));
2639   G4VisAttributes visAtts(fCurrentTextColour) << 
2640   g4text.SetVisAttributes(visAtts);           << 
2641   g4text.SetLayout(fCurrentTextLayout);       << 
2642   g4text.SetScreenSize(font_size);               692   g4text.SetScreenSize(font_size);
2643   g4text.SetOffset(x_offset,y_offset);           693   g4text.SetOffset(x_offset,y_offset);
2644   G4VModel* model = new G4TextModel(g4text);     694   G4VModel* model = new G4TextModel(g4text);
2645   const G4String& currentSceneName = pScene -    695   const G4String& currentSceneName = pScene -> GetName ();
2646   G4bool successful = pScene -> AddRunDuratio    696   G4bool successful = pScene -> AddRunDurationModel (model, warn);
2647   if (successful) {                              697   if (successful) {
2648     if (verbosity >= G4VisManager::confirmati    698     if (verbosity >= G4VisManager::confirmations) {
2649       G4cout << "Text '" << text              << 699       G4cout << "Text \"" << text
2650        << "' has been added to scene \"" << c << 700        << "\" has been added to scene \"" << currentSceneName << "\"."
2651        << G4endl;                                701        << G4endl;
2652     }                                            702     }
2653   }                                              703   }
2654   else G4VisCommandsSceneAddUnsuccessful(verb    704   else G4VisCommandsSceneAddUnsuccessful(verbosity);
2655                                               << 705   UpdateVisManagerScene (currentSceneName);
2656   CheckSceneAndNotifyHandlers (pScene);       << 
2657 }                                             << 
2658                                               << 
2659                                               << 
2660 ////////////// /vis/scene/add/text2D //////// << 
2661                                               << 
2662 G4VisCommandSceneAddText2D::G4VisCommandScene << 
2663   G4bool omitable;                            << 
2664   fpCommand = new G4UIcommand ("/vis/scene/ad << 
2665   fpCommand -> SetGuidance ("Adds 2D text to  << 
2666   fpCommand -> SetGuidance ("x,y in range [-1 << 
2667   fpCommand -> SetGuidance                    << 
2668     ("Use \"/vis/set/textColour\" to set colo << 
2669   fpCommand -> SetGuidance                    << 
2670     ("Use \"/vis/set/textLayout\" to set layo << 
2671   G4UIparameter* parameter;                   << 
2672   parameter = new G4UIparameter ("x", 'd', om << 
2673   parameter->SetDefaultValue (0);             << 
2674   fpCommand->SetParameter (parameter);        << 
2675   parameter =  new G4UIparameter ("y", 'd', o << 
2676   parameter->SetDefaultValue (0);             << 
2677   fpCommand->SetParameter (parameter);        << 
2678   parameter =  new G4UIparameter ("font_size" << 
2679   parameter->SetDefaultValue (12);            << 
2680   parameter->SetGuidance ("pixels");          << 
2681   fpCommand->SetParameter (parameter);        << 
2682   parameter =  new G4UIparameter ("x_offset", << 
2683   parameter->SetDefaultValue (0);             << 
2684   parameter->SetGuidance ("pixels");          << 
2685   fpCommand->SetParameter (parameter);        << 
2686   parameter =  new G4UIparameter ("y_offset", << 
2687   parameter->SetDefaultValue (0);             << 
2688   parameter->SetGuidance ("pixels");          << 
2689   fpCommand->SetParameter (parameter);        << 
2690   parameter =  new G4UIparameter ("text", 's' << 
2691   parameter->SetGuidance ("The rest of the li << 
2692   parameter->SetDefaultValue ("Hello G4");    << 
2693   fpCommand->SetParameter (parameter);        << 
2694 }                                             << 
2695                                               << 
2696 G4VisCommandSceneAddText2D::~G4VisCommandScen << 
2697   delete fpCommand;                           << 
2698 }                                             << 
2699                                               << 
2700 G4String G4VisCommandSceneAddText2D::GetCurre << 
2701   return "";                                  << 
2702 }                                             << 
2703                                               << 
2704 void G4VisCommandSceneAddText2D::SetNewValue  << 
2705                                               << 
2706   G4VisManager::Verbosity verbosity = fpVisMa << 
2707   G4bool warn = verbosity >= G4VisManager::wa << 
2708                                               << 
2709   G4Scene* pScene = fpVisManager->GetCurrentS << 
2710   if (!pScene) {                              << 
2711     if (verbosity >= G4VisManager::errors) {  << 
2712       G4warn << "ERROR: No current scene.  Pl << 
2713     }                                         << 
2714     return;                                   << 
2715   }                                           << 
2716                                               << 
2717   G4Tokenizer next(newValue);                 << 
2718   G4double x = StoD(next());                  << 
2719   G4double y = StoD(next());                  << 
2720   G4double font_size = StoD(next());          << 
2721   G4double x_offset = StoD(next());           << 
2722   G4double y_offset = StoD(next());           << 
2723   G4String text = next("\n");                 << 
2724                                               << 
2725   G4Text g4text(text, G4Point3D(x,y,0.));     << 
2726   G4VisAttributes visAtts(fCurrentTextColour) << 
2727   g4text.SetVisAttributes(visAtts);           << 
2728   g4text.SetLayout(fCurrentTextLayout);       << 
2729   g4text.SetScreenSize(font_size);            << 
2730   g4text.SetOffset(x_offset,y_offset);        << 
2731   G4Text2D* g4text2D = new G4Text2D(g4text);  << 
2732   G4VModel* model =                           << 
2733     new G4CallbackModel<G4VisCommandSceneAddT << 
2734   model->SetType("Text2D");                   << 
2735   model->SetGlobalTag("Text2D");              << 
2736   std::ostringstream oss;                     << 
2737   oss << "Text2D: '" << g4text.GetText()      << 
2738   << "' at " << g4text.GetPosition().x() << ' << 
2739   << " with size " << g4text.GetScreenSize()  << 
2740   << " with offsets " << g4text.GetXOffset()  << 
2741   model->SetGlobalDescription(oss.str());     << 
2742   const G4String& currentSceneName = pScene - << 
2743   G4bool successful = pScene -> AddRunDuratio << 
2744   if (successful) {                           << 
2745     if (verbosity >= G4VisManager::confirmati << 
2746       G4cout << "2D text '" << text           << 
2747        << "' has been added to scene \"" << c << 
2748        << G4endl;                             << 
2749     }                                         << 
2750   }                                           << 
2751   else G4VisCommandsSceneAddUnsuccessful(verb << 
2752                                               << 
2753   CheckSceneAndNotifyHandlers (pScene);       << 
2754 }                                             << 
2755                                               << 
2756 G4VisCommandSceneAddText2D::G4Text2D::G4Text2 << 
2757   fText(text)                                 << 
2758 {}                                            << 
2759                                               << 
2760 void G4VisCommandSceneAddText2D::G4Text2D::op << 
2761   (G4VGraphicsScene& sceneHandler, const G4Mo << 
2762   sceneHandler.BeginPrimitives2D();           << 
2763   sceneHandler.AddPrimitive(fText);           << 
2764   sceneHandler.EndPrimitives2D();             << 
2765 }                                                706 }
2766                                                  707 
2767                                                  708 
2768 ////////////// /vis/scene/add/trajectories //    709 ////////////// /vis/scene/add/trajectories ///////////////////////////////////
2769                                                  710 
2770 G4VisCommandSceneAddTrajectories::G4VisComman    711 G4VisCommandSceneAddTrajectories::G4VisCommandSceneAddTrajectories () {
2771   G4bool omitable;                               712   G4bool omitable;
2772   fpCommand = new G4UIcmdWithAString          << 713   fpCommand = new G4UIcmdWithAnInteger
2773     ("/vis/scene/add/trajectories", this);       714     ("/vis/scene/add/trajectories", this);
2774   fpCommand -> SetGuidance                       715   fpCommand -> SetGuidance
2775     ("Adds trajectories to current scene.");  << 716     ("/vis/scene/add/trajectories [drawing-mode]");
2776   fpCommand -> SetGuidance                       717   fpCommand -> SetGuidance
2777     ("Causes trajectories, if any, to be draw << 718     ("Default integer parameter: 0");
2778      "\nevent.  Switches on trajectory storin << 
2779      "\ndefault trajectory type.");           << 
2780   fpCommand -> SetGuidance                    << 
2781     ("The command line parameter list determi << 
2782      "\nIf it contains the string \"smooth\", << 
2783      "\nbe inserted to improve the smoothness << 
2784      "\ntrajectory."                          << 
2785      "\nIf it contains the string \"rich\", s << 
2786      "\nbe stored in the trajectory (G4RichTr << 
2787      "\nand filtering with \"/vis/modeling/tr << 
2788      "\nand \"/vis/filtering/trajectories/cre << 
2789      "\nIt may contain both strings in any or << 
2790   fpCommand -> SetGuidance                       719   fpCommand -> SetGuidance
2791     ("\nTo switch off trajectory storing: \"/ << 720     ("Adds trajectories to current scene.");
2792      "\nSee also \"/vis/scene/endOfEventActio << 
2793   fpCommand -> SetGuidance                       721   fpCommand -> SetGuidance
2794     ("Note:  This only sets the default.  Ind << 722     ("Causes trajectories, if any, to be drawn at the end of processiing an"
2795      "\ncommand, a user may instantiate a tra << 723      "\nevent. The drawing mode is an integer that is passed to the"
2796      "\nin PreUserTrackingAction.");          << 724      "\nDrawTrajectory method.  The default implementation in G4VTrajectory,"
2797   fpCommand -> SetParameterName ("default-tra << 725      "\nif drawing-mode > 0, draws the trajectory as a polyline and, if"
2798   fpCommand -> SetDefaultValue ("");          << 726      "\ndrawing-mode != 0, draws markers of screen size abs(drawing-mode)/1000"
                                                   >> 727      "\nin pixels at each step and auxiliary point, if any.  So drawing-mode"
                                                   >> 728      "\n== 5000 is a good choice."
                                                   >> 729      "\nEnable storing with \"/tracking/storeTrajectory 1\"."
                                                   >> 730      "\nSee also \"/vis/scene/endOfEventAction\".");
                                                   >> 731   fpCommand -> SetParameterName ("drawing-mode", omitable = true);
                                                   >> 732   fpCommand -> SetDefaultValue (0);
2799 }                                                733 }
2800                                                  734 
2801 G4VisCommandSceneAddTrajectories::~G4VisComma    735 G4VisCommandSceneAddTrajectories::~G4VisCommandSceneAddTrajectories () {
2802   delete fpCommand;                              736   delete fpCommand;
2803 }                                                737 }
2804                                                  738 
2805 G4String G4VisCommandSceneAddTrajectories::Ge    739 G4String G4VisCommandSceneAddTrajectories::GetCurrentValue (G4UIcommand*) {
2806   return "";                                     740   return "";
2807 }                                                741 }
2808                                                  742 
2809 void G4VisCommandSceneAddTrajectories::SetNew    743 void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand*,
2810                 G4String newValue) {             744                 G4String newValue) {
2811                                                  745 
2812   G4VisManager::Verbosity verbosity = fpVisMa    746   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
2813   G4bool warn = verbosity >= G4VisManager::wa << 747   G4bool warn(verbosity >= G4VisManager::warnings);
2814                                                  748 
2815   G4Scene* pScene = fpVisManager->GetCurrentS    749   G4Scene* pScene = fpVisManager->GetCurrentScene();
2816   if (!pScene) {                                 750   if (!pScene) {
2817     if (verbosity >= G4VisManager::errors) {     751     if (verbosity >= G4VisManager::errors) {
2818       G4warn << "ERROR: No current scene.  Pl << 752       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
2819     }                                         << 
2820     return;                                   << 
2821   }                                           << 
2822   const G4String& currentSceneName = pScene - << 
2823                                               << 
2824   G4bool smooth = false;                      << 
2825   G4bool rich = false;                        << 
2826   if (newValue.find("smooth") != std::string: << 
2827   if (newValue.find("rich") != std::string::n << 
2828   if (newValue.size() && !(rich || smooth)) { << 
2829     if (verbosity >= G4VisManager::errors) {  << 
2830       G4warn << "ERROR: Unrecognised paramete << 
2831       "\n  No action taken."                  << 
2832       << G4endl;                              << 
2833     }                                            753     }
2834     return;                                      754     return;
2835   }                                              755   }
2836                                                  756 
2837   G4UImanager* UImanager = G4UImanager::GetUI << 757   G4int drawingMode;
2838   G4String defaultTrajectoryType;             << 758   const char* s = newValue;
2839   if (smooth && rich) {                       << 759   std::istrstream is ((char*)s);
2840     UImanager->ApplyCommand("/tracking/storeT << 760   is >> drawingMode;
2841     defaultTrajectoryType = "G4RichTrajectory << 761   G4TrajectoriesModel* model = new G4TrajectoriesModel(drawingMode);
2842   } else if (smooth) {                        << 762   const G4String& currentSceneName = pScene -> GetName ();
2843     UImanager->ApplyCommand("/tracking/storeT << 763   pScene -> AddEndOfEventModel (model, warn);
2844     defaultTrajectoryType = "G4SmoothTrajecto << 
2845   } else if (rich) {                          << 
2846     UImanager->ApplyCommand("/tracking/storeT << 
2847     defaultTrajectoryType = "G4RichTrajectory << 
2848   } else {                                    << 
2849     UImanager->ApplyCommand("/tracking/storeT << 
2850     defaultTrajectoryType = "G4Trajectory";   << 
2851   }                                           << 
2852                                               << 
2853   if (verbosity >= G4VisManager::errors) {    << 
2854     G4warn <<                                 << 
2855       "Attributes available for modeling and  << 
2856       "\n  \"/vis/modeling/trajectories/creat << 
2857       "\n  \"/vis/filtering/trajectories/crea << 
2858      << G4endl;                               << 
2859     G4warn << *G4TrajectoriesModel().GetAttDe << 
2860     if (rich) {                               << 
2861       G4warn << *G4RichTrajectory().GetAttDef << 
2862        << *G4RichTrajectoryPoint().GetAttDefs << 
2863     } else if (smooth) {                      << 
2864       G4warn << *G4SmoothTrajectory().GetAttD << 
2865        << *G4SmoothTrajectoryPoint().GetAttDe << 
2866     } else {                                  << 
2867       G4warn << *G4Trajectory().GetAttDefs()  << 
2868        << *G4TrajectoryPoint().GetAttDefs();  << 
2869     }                                         << 
2870   }                                           << 
2871                                               << 
2872   const auto& eoeList = pScene->GetEndOfEvent << 
2873   auto eoeModel = eoeList.begin();            << 
2874   for (; eoeModel != eoeList.end(); ++eoeMode << 
2875     const auto* actualModel = eoeModel->fpMod << 
2876     if (dynamic_cast<const G4TrajectoriesMode << 
2877   }                                           << 
2878   if (eoeModel == eoeList.end()) {            << 
2879     // No trajectories model exists in the sc << 
2880     G4VModel* model = new G4TrajectoriesModel << 
2881     pScene -> AddEndOfEventModel (model, warn << 
2882   }  // ...else it already exists and there i << 
2883   // because G4TrajectoriesModel simply descr << 
2884   // trajectories store whatever the type.    << 
2885                                               << 
2886   if (verbosity >= G4VisManager::confirmation    764   if (verbosity >= G4VisManager::confirmations) {
2887     G4cout << "Default trajectory type " << d << 765     G4cout << "Trajectories will be drawn with mode "
2888      << "\n  will be used to store trajectori << 766      << drawingMode
                                                   >> 767      << " in scene \""
2889      << currentSceneName << "\"."                768      << currentSceneName << "\"."
2890      << G4endl;                                  769      << G4endl;
2891   }                                              770   }
2892                                               << 
2893   if (verbosity >= G4VisManager::warnings) {  << 
2894     G4warn <<                                 << 
2895       "WARNING: Trajectory storing has been r << 
2896       "\n  reversed with \"/tracking/storeTra << 
2897      << G4endl;                               << 
2898   }                                           << 
2899                                               << 
2900   CheckSceneAndNotifyHandlers (pScene);       << 
2901 }                                             << 
2902                                               << 
2903 ////////////// /vis/scene/add/userAction //// << 
2904                                               << 
2905 G4VisCommandSceneAddUserAction::G4VisCommandS << 
2906   G4bool omitable;                            << 
2907   fpCommand = new G4UIcmdWithAString("/vis/sc << 
2908   fpCommand -> SetGuidance                    << 
2909     ("Add named Vis User Action to current sc << 
2910   fpCommand -> SetGuidance                    << 
2911     ("Attempts to match search string to name << 
2912   fpCommand -> SetGuidance                    << 
2913     ("(Use /vis/list to see names of register << 
2914   fpCommand -> SetGuidance                    << 
2915     ("If name == \"all\" (default), all actio << 
2916   fpCommand -> SetParameterName("action-name" << 
2917   fpCommand -> SetDefaultValue("all");        << 
2918 }                                             << 
2919                                               << 
2920 G4VisCommandSceneAddUserAction::~G4VisCommand << 
2921   delete fpCommand;                           << 
2922 }                                             << 
2923                                               << 
2924 G4String G4VisCommandSceneAddUserAction::GetC << 
2925   return "";                                  << 
2926 }                                             << 
2927                                               << 
2928 void G4VisCommandSceneAddUserAction::SetNewVa << 
2929 (G4UIcommand*, G4String newValue) {           << 
2930                                               << 
2931   G4VisManager::Verbosity verbosity = fpVisMa << 
2932                                               << 
2933   G4Scene* pScene = fpVisManager->GetCurrentS << 
2934   if (!pScene) {                              << 
2935     if (verbosity >= G4VisManager::errors) {  << 
2936       G4warn << "ERROR: No current scene.  Pl << 
2937     }                                         << 
2938     return;                                   << 
2939   }                                           << 
2940                                               << 
2941   G4bool any = false;                         << 
2942                                               << 
2943   const std::vector<G4VisManager::UserVisActi << 
2944     fpVisManager->GetRunDurationUserVisAction << 
2945   for (size_t i = 0; i < runDurationUserVisAc << 
2946     const G4String& name = runDurationUserVis << 
2947     G4VUserVisAction* visAction = runDuration << 
2948     if (newValue == "all" || name.find(newVal << 
2949       any = true;                             << 
2950       AddVisAction(name,visAction,pScene,runD << 
2951     }                                         << 
2952   }                                           << 
2953                                               << 
2954   const std::vector<G4VisManager::UserVisActi << 
2955     fpVisManager->GetEndOfEventUserVisActions << 
2956   for (size_t i = 0; i < endOfEventUserVisAct << 
2957     const G4String& name = endOfEventUserVisA << 
2958     G4VUserVisAction* visAction = endOfEventU << 
2959     if (newValue == "all" || name.find(newVal << 
2960       any = true;                             << 
2961       AddVisAction(name,visAction,pScene,endO << 
2962     }                                         << 
2963   }                                           << 
2964                                               << 
2965   const std::vector<G4VisManager::UserVisActi << 
2966     fpVisManager->GetEndOfRunUserVisActions() << 
2967   for (size_t i = 0; i < endOfRunUserVisActio << 
2968     const G4String& name = endOfRunUserVisAct << 
2969     G4VUserVisAction* visAction = endOfRunUse << 
2970     if (newValue == "all" || name.find(newVal << 
2971       any = true;                             << 
2972       AddVisAction(name,visAction,pScene,endO << 
2973     }                                         << 
2974   }                                           << 
2975                                               << 
2976   if (!any) {                                 << 
2977     if (verbosity >= G4VisManager::warnings)  << 
2978       G4warn << "WARNING: No User Vis Action  << 
2979     }                                         << 
2980     return;                                   << 
2981   }                                           << 
2982                                               << 
2983   CheckSceneAndNotifyHandlers (pScene);       << 
2984 }                                             << 
2985                                               << 
2986 void G4VisCommandSceneAddUserAction::AddVisAc << 
2987 (const G4String& name,                        << 
2988  G4VUserVisAction* visAction,                 << 
2989  G4Scene* pScene,                             << 
2990  G4VisCommandSceneAddUserAction::ActionType t << 
2991  G4VisManager::Verbosity verbosity)           << 
2992 {                                             << 
2993   G4bool warn = verbosity >= G4VisManager::wa << 
2994                                               << 
2995   const std::map<G4VUserVisAction*,G4VisExten << 
2996     fpVisManager->GetUserVisActionExtents();  << 
2997   G4VisExtent extent;                         << 
2998   std::map<G4VUserVisAction*,G4VisExtent>::co << 
2999     visExtentMap.find(visAction);             << 
3000   if (i != visExtentMap.end()) extent = i->se << 
3001   if (warn) {                                 << 
3002     if (extent.GetExtentRadius() <= 0.) {     << 
3003       G4warn                                  << 
3004       << "WARNING: User Vis Action \"" << nam << 
3005       << G4endl;                              << 
3006     }                                         << 
3007   }                                           << 
3008                                               << 
3009   G4VModel* model = new G4CallbackModel<G4VUs << 
3010   model->SetType("User Vis Action");          << 
3011   model->SetGlobalTag(name);                  << 
3012   model->SetGlobalDescription(name);          << 
3013   model->SetExtent(extent);                   << 
3014   G4bool successful = false;;                 << 
3015   switch (type) {                             << 
3016   case runDuration:                           << 
3017     successful = pScene -> AddRunDurationMode << 
3018     break;                                    << 
3019   case endOfEvent:                            << 
3020     successful = pScene -> AddEndOfEventModel << 
3021     break;                                    << 
3022   case endOfRun:                              << 
3023     successful = pScene -> AddEndOfRunModel ( << 
3024     break;                                    << 
3025   }                                           << 
3026   if (successful) {                           << 
3027     if (verbosity >= G4VisManager::confirmati << 
3028       const G4String& currentSceneName = pSce << 
3029       G4cout << "User Vis Action added to sce << 
3030       << currentSceneName << "\"";            << 
3031       if (verbosity >= G4VisManager::paramete << 
3032         G4cout << "\n  with extent " << exten << 
3033       }                                       << 
3034       G4cout << G4endl;                       << 
3035     }                                         << 
3036   }                                           << 
3037   else G4VisCommandsSceneAddUnsuccessful(verb << 
3038 }                                                771 }
3039                                                  772 
3040 ////////////// /vis/scene/add/volume ////////    773 ////////////// /vis/scene/add/volume ///////////////////////////////////////
3041                                                  774 
3042 G4VisCommandSceneAddVolume::G4VisCommandScene    775 G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () {
3043   G4bool omitable;                               776   G4bool omitable;
3044   fpCommand = new G4UIcommand ("/vis/scene/ad    777   fpCommand = new G4UIcommand ("/vis/scene/add/volume", this);
3045   fpCommand -> SetGuidance                    << 
3046    ("Adds a physical volume to current scene, << 
3047   fpCommand -> SetGuidance                    << 
3048     ("If physical-volume-name is \"world\" (t << 
3049      "\nmain geometry tree (material world) i << 
3050      "\ntops of all worlds - material world a << 
3051      "\nadded. Otherwise a search of all worl << 
3052   fpCommand -> SetGuidance                    << 
3053     ("In the last case the names of all volum << 
3054      "\nagainst physical-volume-name. If this << 
3055      "\nwhere regexp is a regular expression  << 
3056      "\nthe usual rules of regular expression << 
3057      "\nmatch is required."                   << 
3058      "\nFor example, \"/Shap/\" adds \"Shape1 << 
3059   fpCommand -> SetGuidance                    << 
3060     ("It may help to see a textual representa << 
3061      "\nthe worlds. Try \"/vis/drawTree [worl << 
3062      "\ncombinations that have the required f << 
3063   fpCommand -> SetGuidance                    << 
3064     ("If clip-volume-type is specified, the s << 
3065      "\nto define a clipping volume. For exam << 
3066      "\n\"/vis/scene/add/volume ! ! ! -box km << 
3067      "\nwith the positive octant cut away. (I << 
3068      "\nwarnings try replacing 0 by 0.0000000 << 
3069   fpCommand -> SetGuidance                    << 
3070     ("If clip-volume-type is prepended with ' << 
3071      "\n(cutaway). (This is the default if th << 
3072      "\nIf '*' is prepended, the intersection << 
3073      "\nclip-volume is made. (You can make a  << 
3074      "\na thin box, for example).");          << 
3075   fpCommand -> SetGuidance                       778   fpCommand -> SetGuidance
3076     ("For \"box\", the parameters are xmin,xm << 779     ("/vis/scene/add/volume [<physical-volume-name>] [<copy-no>] [<depth-of-descending>]");
3077      "\nOnly \"box\" is programmed at present << 780   fpCommand -> SetGuidance ("Adds a physical volume to the current scene.");
                                                   >> 781   fpCommand -> SetGuidance ("Note: adds first occurence only.");
                                                   >> 782   fpCommand -> SetGuidance
                                                   >> 783     ("1st parameter: volume name (default \"world\").");
                                                   >> 784   //  fpCommand -> SetGuidance  // Not implemented - should be in geom?
                                                   >> 785   //    ("               \"list\" to list all volumes.");
                                                   >> 786   fpCommand -> SetGuidance
                                                   >> 787     ("2nd parameter: copy number (default -1)."
                                                   >> 788      "\n  If negative, first occurrence of physical-volume-name is selected.");
                                                   >> 789   fpCommand -> SetGuidance
                                                   >> 790     ("3rd parameter: depth of descending geometry hierarchy"
                                                   >> 791      " (default G4Scene::UNLIMITED (-1)).");
3078   G4UIparameter* parameter;                      792   G4UIparameter* parameter;
3079   parameter = new G4UIparameter ("physical-vo << 793   parameter = new G4UIparameter ("volume", 's', omitable = true);
3080   parameter -> SetDefaultValue ("world");        794   parameter -> SetDefaultValue ("world");
3081   fpCommand -> SetParameter (parameter);         795   fpCommand -> SetParameter (parameter);
3082   parameter = new G4UIparameter ("copy-no", '    796   parameter = new G4UIparameter ("copy-no", 'i', omitable = true);
3083   parameter -> SetGuidance ("If negative, mat << 
3084   parameter -> SetDefaultValue (-1);             797   parameter -> SetDefaultValue (-1);
3085   fpCommand -> SetParameter (parameter);         798   fpCommand -> SetParameter (parameter);
3086   parameter = new G4UIparameter ("depth-of-de << 799   parameter = new G4UIparameter ("depth", 'i', omitable = true);
3087   parameter -> SetGuidance                    << 800   parameter -> SetDefaultValue (G4Scene::UNLIMITED);
3088     ("Depth of descent of geometry hierarchy. << 
3089   parameter -> SetDefaultValue (G4PhysicalVol << 
3090   fpCommand -> SetParameter (parameter);      << 
3091   parameter = new G4UIparameter ("clip-volume << 
3092   parameter -> SetParameterCandidates("none b << 
3093   parameter -> SetDefaultValue ("none");      << 
3094   parameter -> SetGuidance("[-|*]type.  See g << 
3095   fpCommand -> SetParameter (parameter);      << 
3096   parameter = new G4UIparameter ("parameter-u << 
3097   parameter -> SetDefaultValue ("m");         << 
3098   fpCommand -> SetParameter (parameter);      << 
3099   parameter = new G4UIparameter ("parameter-1 << 
3100   parameter -> SetDefaultValue (0.);          << 
3101   fpCommand -> SetParameter (parameter);      << 
3102   parameter = new G4UIparameter ("parameter-2 << 
3103   parameter -> SetDefaultValue (0.);          << 
3104   fpCommand -> SetParameter (parameter);      << 
3105   parameter = new G4UIparameter ("parameter-3 << 
3106   parameter -> SetDefaultValue (0.);          << 
3107   fpCommand -> SetParameter (parameter);      << 
3108   parameter = new G4UIparameter ("parameter-4 << 
3109   parameter -> SetDefaultValue (0.);          << 
3110   fpCommand -> SetParameter (parameter);      << 
3111   parameter = new G4UIparameter ("parameter-5 << 
3112   parameter -> SetDefaultValue (0.);          << 
3113   fpCommand -> SetParameter (parameter);      << 
3114   parameter = new G4UIparameter ("parameter-6 << 
3115   parameter -> SetDefaultValue (0.);          << 
3116   fpCommand -> SetParameter (parameter);         801   fpCommand -> SetParameter (parameter);
3117 }                                                802 }
3118                                                  803 
3119 G4VisCommandSceneAddVolume::~G4VisCommandScen    804 G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () {
3120   delete fpCommand;                              805   delete fpCommand;
3121 }                                                806 }
3122                                                  807 
3123 G4String G4VisCommandSceneAddVolume::GetCurre    808 G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand*) {
3124   return "world 0 -1";                           809   return "world 0 -1";
3125 }                                                810 }
3126                                                  811 
3127 void G4VisCommandSceneAddVolume::SetNewValue     812 void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand*,
3128                 G4String newValue) {             813                 G4String newValue) {
3129                                                  814 
3130   G4VisManager::Verbosity verbosity = fpVisMa    815   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
3131   G4bool warn = verbosity >= G4VisManager::wa << 816   G4bool warn(verbosity >= G4VisManager::warnings);
3132                                                  817 
3133   G4Scene* pScene = fpVisManager->GetCurrentS    818   G4Scene* pScene = fpVisManager->GetCurrentScene();
3134   if (!pScene) {                                 819   if (!pScene) {
3135     if (verbosity >= G4VisManager::errors) {     820     if (verbosity >= G4VisManager::errors) {
3136       G4warn << "ERROR: No current scene.  Pl << 821       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
3137     }                                            822     }
3138     return;                                      823     return;
3139   }                                              824   }
3140                                                  825 
3141   G4String name, clipVolumeType, parameterUni << 826   G4String name;
3142   G4int copyNo, requestedDepthOfDescent;      << 827   G4int copyNo;
3143   G4double param1, param2, param3, param4, pa << 828   G4int requestedDepthOfDescent;
3144   std::istringstream is (newValue);           << 829   const char* s = newValue;
3145   is >> name >> copyNo >> requestedDepthOfDes << 830   std::istrstream is ((char*)s);
3146      >> clipVolumeType >> parameterUnit       << 831   is >> name >> copyNo >> requestedDepthOfDescent;
3147      >> param1 >> param2 >> param3 >> param4  << 832   G4VPhysicalVolume* world =
3148   G4PhysicalVolumeModel::ClippingMode clippin << 833     G4TransportationManager::GetTransportationManager ()
3149     G4PhysicalVolumeModel::subtraction;  // D << 834     -> GetNavigatorForTracking () -> GetWorldVolume ();
3150   if (clipVolumeType[size_t(0)] == '-') {     << 835   G4PhysicalVolumeModel* model = 0;
3151     clipVolumeType = clipVolumeType.substr(1) << 836   G4VPhysicalVolume* foundVolume = 0;
3152   } else if (clipVolumeType[size_t(0)] == '*' << 837   G4int foundDepth = 0;
3153     clippingMode = G4PhysicalVolumeModel::int << 
3154     clipVolumeType = clipVolumeType.substr(1) << 
3155   }                                           << 
3156   G4double unit = G4UIcommand::ValueOf(parame << 
3157   param1 *= unit; param2 *= unit; param3 *= u << 
3158   param4 *= unit; param5 *= unit; param6 *= u << 
3159                                               << 
3160   G4VSolid* clippingSolid = nullptr;          << 
3161   if (clipVolumeType == "box") {              << 
3162     const G4double dX = (param2 - param1) / 2 << 
3163     const G4double dY = (param4 - param3) / 2 << 
3164     const G4double dZ = (param6 - param5) / 2 << 
3165     const G4double x0 = (param2 + param1) / 2 << 
3166     const G4double y0 = (param4 + param3) / 2 << 
3167     const G4double z0 = (param6 + param5) / 2 << 
3168     clippingSolid = new G4DisplacedSolid      << 
3169     ("_displaced_clipping_box",               << 
3170      new G4Box("_clipping_box",dX,dY,dZ),     << 
3171      G4Translate3D(x0,y0,z0));                << 
3172   }                                           << 
3173                                               << 
3174   G4TransportationManager* transportationMana << 
3175     G4TransportationManager::GetTransportatio << 
3176                                               << 
3177   size_t nWorlds = transportationManager->Get << 
3178   if (nWorlds > 1) {  // Parallel worlds in o << 
3179     if (verbosity >= G4VisManager::warnings)  << 
3180       static G4bool warned = false;           << 
3181       if (!warned && name != "worlds") {      << 
3182   G4warn <<                                   << 
3183     "WARNING: Parallel worlds in operation.   << 
3184     "\n  \"worlds\" or the parallel world vol << 
3185     "\n   and control visibility with /vis/ge << 
3186          << G4endl;                           << 
3187   std::vector<G4VPhysicalVolume*>::iterator i << 
3188     transportationManager->GetWorldsIterator( << 
3189   for (size_t i = 0; i < nWorlds; ++i, ++iter << 
3190     G4warn << "  World " << i << ": " << (*it << 
3191      << G4endl;                               << 
3192     warned = true;                            << 
3193   }                                           << 
3194       }                                       << 
3195     }                                         << 
3196   }                                           << 
3197                                               << 
3198   // Get the world (the initial value of the  << 
3199   G4VPhysicalVolume* world = *(transportation << 
3200                                               << 
3201   if (!world) {                               << 
3202     if (verbosity >= G4VisManager::errors) {  << 
3203       G4warn <<                               << 
3204   "ERROR: G4VisCommandSceneAddVolume::SetNewV << 
3205   "\n  No world.  Maybe the geometry has not  << 
3206   "\n  Try \"/run/initialize\""               << 
3207        << G4endl;                             << 
3208     }                                         << 
3209     return;                                   << 
3210   }                                           << 
3211                                               << 
3212   std::vector<G4PhysicalVolumesSearchScene::F << 
3213                                               << 
3214   // When it comes to determining the extent  << 
3215   // assume the user wishes to ignore "invisi << 
3216   // users make the world volume invisible. S << 
3217   // model to traverse the geometry hierarchy << 
3218   // volume, until it finds non-invisible one << 
3219   // to determine the overall extent. (Once a << 
3220   // the search is curtailed - daughters are  << 
3221   // so they have no subsequent influence on  << 
3222   // search continues at the same level until << 
3223   // volumes are found an their extents accum << 
3224   G4bool useFullExtent = false;               << 
3225   // However, the above procedure can be time << 
3226   // as a nested parameterisation whose ultim << 
3227   // visible ones, which are typical of a med << 
3228   // below that if a user specifies a name ot << 
3229   // wished the extent to be determined by th << 
3230   // or not. So we set useFullExtent true at  << 
3231                                                  838 
3232   if (name == "world") {                         839   if (name == "world") {
3233                                               << 840     if (world) {
3234     findingsVector.push_back                  << 841       model = new G4PhysicalVolumeModel (world);
3235     (G4PhysicalVolumesSearchScene::Findings(w << 842       foundVolume = world;
3236                                               << 
3237   } else if (name == "worlds") {              << 
3238                                               << 
3239     if (nWorlds <= 1) {                       << 
3240       if (verbosity >= G4VisManager::warnings << 
3241   G4warn <<                                   << 
3242     "WARNING: G4VisCommandSceneAddVolume::Set << 
3243     "\n  Parallel worlds requested but none e << 
3244     "\n  Just adding material world."         << 
3245          << G4endl;                           << 
3246       }                                       << 
3247     }                                            843     }
3248     std::vector<G4VPhysicalVolume*>::iterator << 844     else {
3249       transportationManager->GetWorldsIterato << 845       if (verbosity >= G4VisManager::errors) {
3250     for (size_t i = 0; i < nWorlds; ++i, ++it << 846   G4cout << "ERROR: G4VisCommandSceneAddVolume::SetNewValue:"
3251       findingsVector.push_back                << 847          << "\n  No world - shouldn't happen if G4ApplicationState is"
3252       (G4PhysicalVolumesSearchScene::Findings << 848          << " being properly noted!!" << G4endl;
3253        (*iterWorld,*iterWorld));              << 
3254     }                                         << 
3255                                               << 
3256   } else {  // Search all worlds...           << 
3257                                               << 
3258     // Use the model's full extent. This assu << 
3259     // volumes in the findings vector (there  << 
3260     // determine the scene's extent. Otherwis << 
3261     // re-calculate each volume's extent base << 
3262     // could be time consuming.               << 
3263     useFullExtent = true;                     << 
3264                                               << 
3265     std::vector<G4VPhysicalVolume*>::iterator << 
3266       transportationManager->GetWorldsIterato << 
3267     for (size_t i = 0; i < nWorlds; ++i, ++it << 
3268       G4ModelingParameters mp;  // Default -  << 
3269       G4PhysicalVolumeModel searchModel       << 
3270       (*iterWorld,                            << 
3271        requestedDepthOfDescent,               << 
3272        G4Transform3D(),                       << 
3273        &mp,                                   << 
3274        useFullExtent);                        << 
3275       G4PhysicalVolumesSearchScene searchScen << 
3276       searchModel.DescribeYourselfTo (searchS << 
3277       for (const auto& findings: searchScene. << 
3278         findingsVector.push_back(findings);   << 
3279       }                                          849       }
                                                   >> 850       return;
3280     }                                            851     }
3281   }                                              852   }
3282                                               << 853   else {
3283   for (const auto& findings: findingsVector)  << 854  
3284     // Set copy number from search findings f << 855     // Create search scene, model and modeling parameters with
3285     findings.fpFoundPV->SetCopyNo(findings.fF << 856     // long-enough life...
3286     G4PhysicalVolumeModel* foundPVModel = new << 857     G4PhysicalVolumeSearchScene searchScene (name, copyNo);
3287     (findings.fpFoundPV,                      << 858     G4PhysicalVolumeModel searchModel (world);
3288      requestedDepthOfDescent,                 << 859     G4ModelingParameters mp;
3289      findings.fFoundObjectTransformation,     << 860     searchModel.SetModelingParameters (&mp);
3290      0, // No modelling parameters (these are << 861 
3291      useFullExtent,                           << 862     // Initiate search...
3292      findings.fFoundBasePVPath);              << 863     searchModel.DescribeYourselfTo (searchScene);
3293     if (clippingSolid) {                      << 864 
3294       foundPVModel->SetClippingSolid(clipping << 865     // OK, what have we got...?
3295       foundPVModel->SetClippingMode(clippingM << 866     foundVolume = searchScene.GetFoundVolume ();
3296     }                                         << 867     foundDepth = searchScene.GetFoundDepth ();
3297     if (!foundPVModel->Validate(warn)) return << 868     const G4Transform3D&
3298     // ...so add it to the scene.             << 869       transformation = searchScene.GetFoundTransformation ();
3299     G4bool successful = pScene->AddRunDuratio << 870 
3300     if (successful) {                         << 871     if (foundVolume) {
3301       if (verbosity >= G4VisManager::confirma << 872       model = new G4PhysicalVolumeModel (foundVolume,
3302         G4cout << "\"" << findings.fpFoundPV- << 873            requestedDepthOfDescent,
3303         << "\", copy no. " << findings.fFound << 874            transformation);
3304         << ",\n  found in searched volume \"" << 
3305         << findings.fpSearchPV->GetName()     << 
3306         << "\" at depth " << findings.fFoundD << 
3307         << ",\n  base path: \"" << findings.f << 
3308         << "\",\n  with a requested depth of  << 
3309         if (requestedDepthOfDescent < 0) {    << 
3310           G4cout << "<0 (unlimited)";         << 
3311         }                                     << 
3312         else {                                << 
3313           G4cout << requestedDepthOfDescent;  << 
3314         }                                     << 
3315         G4cout << ",\n  has been added to sce << 
3316         << G4endl;                            << 
3317       }                                       << 
3318     } else {                                  << 
3319       G4VisCommandsSceneAddUnsuccessful(verbo << 
3320     }                                            875     }
3321   }                                           << 876     else {
3322                                               << 877       if (verbosity >= G4VisManager::errors) {
3323   if (findingsVector.empty()) {               << 878   G4cout << "ERROR: Volume \"" << name << "\"";
3324     if (verbosity >= G4VisManager::errors) {  << 879   if (copyNo >= 0) {
3325       G4warn << "ERROR: Volume \"" << name << << 880     G4cout << ", copy no. " << copyNo << ",";
3326       if (copyNo >= 0) {                      << 881   }
3327         G4warn << ", copy no. " << copyNo <<  << 882   G4cout << " not found." << G4endl;
3328       }                                          883       }
3329       G4warn << " not found." << G4endl;      << 884       return;
3330     }                                         << 
3331     G4VisCommandsSceneAddUnsuccessful(verbosi << 
3332     return;                                   << 
3333   }                                           << 
3334                                               << 
3335   CheckSceneAndNotifyHandlers(pScene);        << 
3336 }                                             << 
3337                                               << 
3338 ///////////////////////////////////////////// << 
3339 ////////////// /vis/scene/add/plotter /////// << 
3340 ///////////////////////////////////////////// << 
3341 G4VisCommandSceneAddPlotter::G4VisCommandScen << 
3342   fpCommand = new G4UIcommand("/vis/scene/add << 
3343   fpCommand -> SetGuidance ("Add a plotter to << 
3344                                               << 
3345   G4UIparameter* parameter;                   << 
3346   parameter =  new G4UIparameter ("plotter",  << 
3347   fpCommand->SetParameter(parameter);         << 
3348 }                                             << 
3349                                               << 
3350 G4VisCommandSceneAddPlotter::~G4VisCommandSce << 
3351                                               << 
3352 G4String G4VisCommandSceneAddPlotter::GetCurr << 
3353                                               << 
3354 void G4VisCommandSceneAddPlotter::SetNewValue << 
3355 {                                             << 
3356   G4VisManager::Verbosity verbosity = fpVisMa << 
3357   G4bool warn(verbosity >= G4VisManager::warn << 
3358                                               << 
3359   G4Scene* pScene = fpVisManager->GetCurrentS << 
3360   if (!pScene) {                              << 
3361     if (verbosity >= G4VisManager::errors) {  << 
3362       G4warn << "ERROR: No current scene.  Pl << 
3363     }                                            885     }
3364     return;                                   << 
3365   }                                              886   }
3366                                                  887 
3367   G4Plotter& _plotter = G4PlotterManager::Get << 
3368   G4VModel* model = new G4PlotterModel(_plott << 
3369                                               << 
3370   const G4String& currentSceneName = pScene -    888   const G4String& currentSceneName = pScene -> GetName ();
3371   G4bool successful = pScene -> AddEndOfRunMo << 889   G4bool successful = pScene -> AddRunDurationModel (model, warn);
3372   if (successful) {                              890   if (successful) {
3373     if (verbosity >= G4VisManager::confirmati    891     if (verbosity >= G4VisManager::confirmations) {
3374       G4cout                                  << 892       G4cout << "First occurrence of \""
3375       << "Plotter \"" << model->GetCurrentDes << 893        << foundVolume -> GetName ()
3376       << "\" has been added to scene \"" << c << 894        << "\"";
3377       << G4endl;                              << 895       if (copyNo >= 0) {
                                                   >> 896   G4cout << ", copy no. " << copyNo << ",";
                                                   >> 897       }
                                                   >> 898       G4cout << " found at depth " << foundDepth
                                                   >> 899        << ",\n  with ";
                                                   >> 900       if (requestedDepthOfDescent < 0) {
                                                   >> 901   G4cout << "unlimited (-1)";
                                                   >> 902       }
                                                   >> 903       else {
                                                   >> 904   G4cout << requestedDepthOfDescent;
                                                   >> 905       }
                                                   >> 906       G4cout << " further requested depth of descent"
                                                   >> 907        << ",\n  has been added to scene \"" << currentSceneName << "\"."
                                                   >> 908        << G4endl;
3378     }                                            909     }
3379   }                                              910   }
3380   else G4VisCommandsSceneAddUnsuccessful(verb    911   else G4VisCommandsSceneAddUnsuccessful(verbosity);
3381                                               << 912   UpdateVisManagerScene (currentSceneName);
3382   CheckSceneAndNotifyHandlers (pScene);       << 
3383 }                                                913 }
3384                                               << 
3385                                                  914