Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // 27 // /vis/scene/add commands - John Allison 9th << 24 // $Id: G4VisCommandsSceneAdd.cc,v 1.29 2001/11/28 16:13:41 gcosmo Exp $ >> 25 // GEANT4 tag $Name: geant4-04-00 $ >> 26 >> 27 // /vis/scene commands - John Allison 9th August 1998 28 28 29 #include "G4VisCommandsSceneAdd.hh" 29 #include "G4VisCommandsSceneAdd.hh" 30 30 >> 31 #include "G4VisManager.hh" 31 #include "G4TransportationManager.hh" 32 #include "G4TransportationManager.hh" 32 #include "G4LogicalVolumeStore.hh" 33 #include "G4LogicalVolumeStore.hh" 33 #include "G4PhysicalVolumeModel.hh" 34 #include "G4PhysicalVolumeModel.hh" 34 #include "G4LogicalVolumeModel.hh" 35 #include "G4LogicalVolumeModel.hh" 35 #include "G4ModelingParameters.hh" 36 #include "G4ModelingParameters.hh" 36 #include "G4HitsModel.hh" 37 #include "G4HitsModel.hh" 37 #include "G4DigiModel.hh" << 38 #include "G4GPSModel.hh" << 39 #include "G4ElectricFieldModel.hh" << 40 #include "G4MagneticFieldModel.hh" << 41 #include "G4PSHitsModel.hh" << 42 #include "G4TrajectoriesModel.hh" 38 #include "G4TrajectoriesModel.hh" >> 39 #include "G4ScaleModel.hh" 43 #include "G4TextModel.hh" 40 #include "G4TextModel.hh" 44 #include "G4ArrowModel.hh" << 45 #include "G4AxesModel.hh" 41 #include "G4AxesModel.hh" 46 #include "G4PlotterModel.hh" << 42 #include "G4PhysicalVolumeSearchScene.hh" 47 #include "G4PhysicalVolumesSearchScene.hh" << 43 #include "G4VGlobalFastSimulationManager.hh" 48 #include "G4ParticleTable.hh" 44 #include "G4ParticleTable.hh" 49 #include "G4ParticleDefinition.hh" 45 #include "G4ParticleDefinition.hh" >> 46 #include "G4FlavoredParallelWorldModel.hh" 50 #include "G4ApplicationState.hh" 47 #include "G4ApplicationState.hh" 51 #include "G4VUserVisAction.hh" << 52 #include "G4CallbackModel.hh" << 53 #include "G4UnionSolid.hh" << 54 #include "G4SubtractionSolid.hh" << 55 #include "G4Polyhedron.hh" << 56 #include "G4UImanager.hh" << 57 #include "G4UIcommandTree.hh" << 58 #include "G4UIcommand.hh" 48 #include "G4UIcommand.hh" 59 #include "G4UIcmdWithAString.hh" 49 #include "G4UIcmdWithAString.hh" 60 #include "G4UIcmdWithoutParameter.hh" 50 #include "G4UIcmdWithoutParameter.hh" 61 #include "G4UIcmdWithAnInteger.hh" << 51 #include "G4ios.hh" 62 #include "G4Tokenizer.hh" << 52 #include "g4std/strstream" 63 #include "G4RunManager.hh" << 64 #include "G4RunManagerFactory.hh" << 65 #include "G4StateManager.hh" << 66 #include "G4Run.hh" << 67 #include "G4Event.hh" << 68 #include "G4Trajectory.hh" << 69 #include "G4TrajectoryPoint.hh" << 70 #include "G4RichTrajectory.hh" << 71 #include "G4RichTrajectoryPoint.hh" << 72 #include "G4SmoothTrajectory.hh" << 73 #include "G4SmoothTrajectoryPoint.hh" << 74 #include "G4AttDef.hh" << 75 #include "G4AttCheck.hh" << 76 #include "G4Polyline.hh" << 77 #include "G4UnitsTable.hh" << 78 #include "G4PhysicalConstants.hh" << 79 #include "G4SystemOfUnits.hh" << 80 #include "G4GeneralParticleSourceData.hh" << 81 #include "G4PlotterManager.hh" << 82 << 83 #include <sstream> << 84 << 85 #define G4warn G4cout << 86 << 87 ////////////// /vis/scene/add/arrow ////////// << 88 << 89 G4VisCommandSceneAddArrow::G4VisCommandSceneAd << 90 fpCommand = new G4UIcommand("/vis/scene/add/ << 91 fpCommand -> SetGuidance ("Adds arrow to cur << 92 G4bool omitable; << 93 G4UIparameter* parameter; << 94 parameter = new G4UIparameter ("x1", 'd', om << 95 fpCommand -> SetParameter (parameter); << 96 parameter = new G4UIparameter ("y1", 'd', om << 97 fpCommand -> SetParameter (parameter); << 98 parameter = new G4UIparameter ("z1", 'd', om << 99 fpCommand -> SetParameter (parameter); << 100 parameter = new G4UIparameter ("x2", 'd', om << 101 fpCommand -> SetParameter (parameter); << 102 parameter = new G4UIparameter ("y2", 'd', om << 103 fpCommand -> SetParameter (parameter); << 104 parameter = new G4UIparameter ("z2", 'd', om << 105 fpCommand -> SetParameter (parameter); << 106 parameter = new G4UIparameter ("unit", 's', << 107 parameter->SetDefaultValue ("m"); << 108 fpCommand->SetParameter (parameter); << 109 } << 110 << 111 G4VisCommandSceneAddArrow::~G4VisCommandSceneA << 112 delete fpCommand; << 113 } << 114 << 115 G4String G4VisCommandSceneAddArrow::GetCurrent << 116 return ""; << 117 } << 118 << 119 void G4VisCommandSceneAddArrow::SetNewValue (G << 120 { << 121 G4VisManager::Verbosity verbosity = fpVisMan << 122 G4bool warn(verbosity >= G4VisManager::warni << 123 << 124 G4Scene* pScene = fpVisManager->GetCurrentSc << 125 if (!pScene) { << 126 if (verbosity >= G4VisManager::errors) { << 127 G4warn << "ERROR: No current scene. Ple << 128 } << 129 return; << 130 } << 131 << 132 G4String unitString; << 133 G4double x1, y1, z1, x2, y2, z2; << 134 std::istringstream is(newValue); << 135 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> un << 136 G4double unit = G4UIcommand::ValueOf(unitStr << 137 x1 *= unit; y1 *= unit; z1 *= unit; << 138 x2 *= unit; y2 *= unit; z2 *= unit; << 139 << 140 // Consult scene for arrow width. << 141 const G4VisExtent& sceneExtent = pScene->Get << 142 G4double arrowWidth = << 143 0.005 * fCurrentLineWidth * sceneExtent.Ge << 144 << 145 G4VModel* model = new G4ArrowModel << 146 (x1, y1, z1, x2, y2, z2, << 147 arrowWidth, fCurrentColour, newValue, << 148 fCurrentArrow3DLineSegmentsPerCircle); << 149 << 150 const G4String& currentSceneName = pScene -> << 151 G4bool successful = pScene -> AddRunDuration << 152 if (successful) { << 153 if (verbosity >= G4VisManager::confirmatio << 154 G4cout << "Arrow has been added to scene << 155 << currentSceneName << "\"." << 156 << G4endl; << 157 } << 158 } << 159 else G4VisCommandsSceneAddUnsuccessful(verbo << 160 << 161 CheckSceneAndNotifyHandlers (pScene); << 162 } << 163 << 164 ////////////// /vis/scene/add/arrow2D //////// << 165 << 166 G4VisCommandSceneAddArrow2D::G4VisCommandScene << 167 fpCommand = new G4UIcommand("/vis/scene/add/ << 168 fpCommand -> SetGuidance ("Adds 2D arrow to << 169 fpCommand -> SetGuidance ("x,y in range [-1, << 170 G4bool omitable; << 171 G4UIparameter* parameter; << 172 parameter = new G4UIparameter ("x1", 'd', om << 173 fpCommand -> SetParameter (parameter); << 174 parameter = new G4UIparameter ("y1", 'd', om << 175 fpCommand -> SetParameter (parameter); << 176 parameter = new G4UIparameter ("x2", 'd', om << 177 fpCommand -> SetParameter (parameter); << 178 parameter = new G4UIparameter ("y2", 'd', om << 179 fpCommand -> SetParameter (parameter); << 180 } << 181 << 182 G4VisCommandSceneAddArrow2D::~G4VisCommandScen << 183 delete fpCommand; << 184 } << 185 << 186 G4String G4VisCommandSceneAddArrow2D::GetCurre << 187 return ""; << 188 } << 189 << 190 void G4VisCommandSceneAddArrow2D::SetNewValue << 191 { << 192 G4VisManager::Verbosity verbosity = fpVisMan << 193 G4bool warn(verbosity >= G4VisManager::warni << 194 << 195 G4Scene* pScene = fpVisManager->GetCurrentSc << 196 if (!pScene) { << 197 if (verbosity >= G4VisManager::errors) { << 198 G4warn << "ERROR: No current scene. Ple << 199 } << 200 return; << 201 } << 202 53 203 G4double x1, y1, x2, y2; << 54 // Local function with some frequently used error printing... 204 std::istringstream is(newValue); << 55 static void G4VisCommandsSceneAddUnsuccessful 205 is >> x1 >> y1 >> x2 >> y2; << 56 (G4VisManager::Verbosity verbosity) { 206 << 57 if (verbosity >= G4VisManager::warnings) { 207 Arrow2D* arrow2D = new Arrow2D << 58 G4cout << 208 (x1, y1, x2, y2, fCurrentLineWidth, fCurre << 59 "WARNING: For some reason, possibly mentioned above, it has not been" 209 G4VModel* model = << 60 "\n possible to add to the scene." 210 new G4CallbackModel<G4VisCommandSceneAddAr << 61 << G4endl; 211 model->SetType("Arrow2D"); << 212 model->SetGlobalTag("Arrow2D"); << 213 model->SetGlobalDescription("Arrow2D: " + ne << 214 const G4String& currentSceneName = pScene -> << 215 G4bool successful = pScene -> AddRunDuration << 216 if (successful) { << 217 if (verbosity >= G4VisManager::confirmatio << 218 G4cout << "A 2D arrow has been added to << 219 << currentSceneName << "\"." << 220 << G4endl; << 221 } << 222 } 62 } 223 else G4VisCommandsSceneAddUnsuccessful(verbo << 224 << 225 CheckSceneAndNotifyHandlers (pScene); << 226 } << 227 << 228 G4VisCommandSceneAddArrow2D::Arrow2D::Arrow2D << 229 (G4double x1, G4double y1, << 230 G4double x2, G4double y2, << 231 G4double width, const G4Colour& colour): << 232 fWidth(width), fColour(colour) << 233 { << 234 fShaftPolyline.push_back(G4Point3D(x1,y1,0)) << 235 fShaftPolyline.push_back(G4Point3D(x2,y2,0)) << 236 G4Vector3D arrowDirection = G4Vector3D(x2-x1 << 237 G4Vector3D arrowPointLeftDirection(arrowDire << 238 arrowPointLeftDirection.rotateZ(150.*deg); << 239 G4Vector3D arrowPointRightDirection(arrowDir << 240 arrowPointRightDirection.rotateZ(-150.*deg); << 241 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 242 fHeadPolyline.push_back(G4Point3D(x2,y2,0)); << 243 fHeadPolyline.push_back(G4Point3D(x2,y2,0)+0 << 244 G4VisAttributes va; << 245 va.SetLineWidth(fWidth); << 246 va.SetColour(fColour); << 247 fShaftPolyline.SetVisAttributes(va); << 248 fHeadPolyline.SetVisAttributes(va); << 249 } << 250 << 251 void G4VisCommandSceneAddArrow2D::Arrow2D::ope << 252 (G4VGraphicsScene& sceneHandler, const G4Mod << 253 { << 254 sceneHandler.BeginPrimitives2D(); << 255 sceneHandler.AddPrimitive(fShaftPolyline); << 256 sceneHandler.AddPrimitive(fHeadPolyline); << 257 sceneHandler.EndPrimitives2D(); << 258 } 63 } 259 64 260 ////////////// /vis/scene/add/axes /////////// 65 ////////////// /vis/scene/add/axes ////////////////////////////////// 261 66 262 G4VisCommandSceneAddAxes::G4VisCommandSceneAdd 67 G4VisCommandSceneAddAxes::G4VisCommandSceneAddAxes () { 263 G4bool omitable; 68 G4bool omitable; 264 fpCommand = new G4UIcommand ("/vis/scene/add 69 fpCommand = new G4UIcommand ("/vis/scene/add/axes", this); 265 fpCommand -> SetGuidance ("Add axes."); << 266 fpCommand -> SetGuidance 70 fpCommand -> SetGuidance 267 ("Draws axes at (x0, y0, z0) of given length << 71 ("/vis/scene/add/axes [<x0>] [<y0>] [<z0>] [<length>] [<unit>]"); >> 72 fpCommand -> SetGuidance ("Default: 0 0 0 1 m"); 268 fpCommand -> SetGuidance 73 fpCommand -> SetGuidance 269 ("If \"colour-string\" is \"auto\", x, y and << 74 ("Draws axes at (x0, y0, z0) of given length."); 270 "\n respectively. Otherwise it can be one << 271 "\n colours - see information printed by t << 272 "\n use \"/vis/list\"."); << 273 fpCommand -> SetGuidance << 274 ("If \"length\" is negative, it is set to ab << 275 fpCommand -> SetGuidance << 276 ("If \"showtext\" is false, annotations are << 277 G4UIparameter* parameter; 75 G4UIparameter* parameter; 278 parameter = new G4UIparameter ("x0", 'd', o 76 parameter = new G4UIparameter ("x0", 'd', omitable = true); 279 parameter->SetDefaultValue (0.); 77 parameter->SetDefaultValue (0.); 280 fpCommand->SetParameter (parameter); 78 fpCommand->SetParameter (parameter); 281 parameter = new G4UIparameter ("y0", 'd', o 79 parameter = new G4UIparameter ("y0", 'd', omitable = true); 282 parameter->SetDefaultValue (0.); 80 parameter->SetDefaultValue (0.); 283 fpCommand->SetParameter (parameter); 81 fpCommand->SetParameter (parameter); 284 parameter = new G4UIparameter ("z0", 'd', o 82 parameter = new G4UIparameter ("z0", 'd', omitable = true); 285 parameter->SetDefaultValue (0.); 83 parameter->SetDefaultValue (0.); 286 fpCommand->SetParameter (parameter); 84 fpCommand->SetParameter (parameter); 287 parameter = new G4UIparameter ("length", 'd 85 parameter = new G4UIparameter ("length", 'd', omitable = true); 288 parameter->SetDefaultValue (-1.); << 86 parameter->SetDefaultValue (1.); 289 fpCommand->SetParameter (parameter); 87 fpCommand->SetParameter (parameter); 290 parameter = new G4UIparameter ("unit", 's', 88 parameter = new G4UIparameter ("unit", 's', omitable = true); 291 parameter->SetDefaultValue ("m"); << 89 parameter->SetDefaultValue ("m"); 292 fpCommand->SetParameter (parameter); << 90 parameter->SetGuidance ("mm, cm, or m."); 293 parameter = new G4UIparameter ("colour-stri << 91 fpCommand->SetParameter (parameter); 294 parameter->SetDefaultValue ("auto"); << 295 fpCommand->SetParameter (parameter); << 296 parameter = new G4UIparameter ("showtext", << 297 parameter->SetDefaultValue ("true"); << 298 fpCommand->SetParameter (parameter); << 299 } 92 } 300 93 301 G4VisCommandSceneAddAxes::~G4VisCommandSceneAd 94 G4VisCommandSceneAddAxes::~G4VisCommandSceneAddAxes () { 302 delete fpCommand; 95 delete fpCommand; 303 } 96 } 304 97 305 G4String G4VisCommandSceneAddAxes::GetCurrentV 98 G4String G4VisCommandSceneAddAxes::GetCurrentValue (G4UIcommand*) { 306 return ""; 99 return ""; 307 } 100 } 308 101 309 void G4VisCommandSceneAddAxes::SetNewValue (G4 << 102 void G4VisCommandSceneAddAxes::SetNewValue (G4UIcommand* command, >> 103 G4String newValue) { 310 104 311 G4VisManager::Verbosity verbosity = fpVisMan 105 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 312 G4bool warn(verbosity >= G4VisManager::warni 106 G4bool warn(verbosity >= G4VisManager::warnings); 313 107 314 G4Scene* pScene = fpVisManager->GetCurrentSc 108 G4Scene* pScene = fpVisManager->GetCurrentScene(); 315 if (!pScene) { 109 if (!pScene) { 316 if (verbosity >= G4VisManager::errors) { 110 if (verbosity >= G4VisManager::errors) { 317 G4warn << "ERROR: No current scene. Ple << 111 G4cout << "ERROR: No current scene. Please create one." << G4endl; 318 } 112 } 319 return; 113 return; 320 } else { << 321 if (pScene->GetExtent().GetExtentRadius() << 322 if (verbosity >= G4VisManager::errors) { << 323 G4warn << 324 << "ERROR: Scene has no extent. Add volumes << 325 << G4endl; << 326 } << 327 return; << 328 } << 329 } 114 } 330 115 331 G4String unitString, colourString, showTextS << 116 G4String unitString; 332 G4double x0, y0, z0, length; 117 G4double x0, y0, z0, length; 333 std::istringstream is (newValue); << 118 const char* s = newValue; 334 is >> x0 >> y0 >> z0 >> length >> unitString << 119 G4std::istrstream is ((char*)s); 335 >> colourString >> showTextString; << 120 is >> x0 >> y0 >> z0 >> length >> unitString; 336 G4bool showText = G4UIcommand::ConvertToBool << 337 121 >> 122 G4double unit = ValueOf(unitString); >> 123 x0 *= unit; y0 *= unit; z0 *= unit; length *= unit; 338 124 339 G4double unit = G4UIcommand::ValueOf(unitStr << 125 G4VModel* model = new G4AxesModel(x0, y0, z0, length); 340 x0 *= unit; y0 *= unit; z0 *= unit; << 341 const G4VisExtent& sceneExtent = pScene->Get << 342 if (length < 0.) { << 343 const G4double lengthMax = 0.5 * sceneExte << 344 const G4double intLog10Length = std::floor << 345 length = std::pow(10,intLog10Length); << 346 if (5.*length < lengthMax) length *= 5.; << 347 else if (2.*length < lengthMax) length *= << 348 } else { << 349 length *= unit; << 350 } << 351 << 352 // Consult scene for arrow width... << 353 G4double arrowWidth = << 354 0.05 * fCurrentLineWidth * sceneExtent.Get << 355 // ...but limit it to length/30. << 356 if (arrowWidth > length/30.) arrowWidth = le << 357 << 358 G4VModel* model = new G4AxesModel << 359 (x0, y0, z0, length, arrowWidth, colourStr << 360 showText, fCurrentTextSize); << 361 << 362 G4bool successful = pScene -> AddRunDuration << 363 const G4String& currentSceneName = pScene -> 126 const G4String& currentSceneName = pScene -> GetName (); >> 127 G4bool successful = pScene -> AddRunDurationModel (model, warn); 364 if (successful) { 128 if (successful) { 365 if (verbosity >= G4VisManager::confirmatio 129 if (verbosity >= G4VisManager::confirmations) { 366 G4cout << "Axes of length " << G4BestUni << 130 G4cout << "Axes have been added to scene \"" << currentSceneName << "\"." 367 << "have been added to scene \"" << curr << 368 << G4endl; << 369 } << 370 } << 371 else G4VisCommandsSceneAddUnsuccessful(verbo << 372 << 373 CheckSceneAndNotifyHandlers (pScene); << 374 } << 375 << 376 ////////////// /vis/scene/add/date /////////// << 377 << 378 G4VisCommandSceneAddDate::G4VisCommandSceneAdd << 379 G4bool omitable; << 380 fpCommand = new G4UIcommand ("/vis/scene/add << 381 fpCommand -> SetGuidance ("Adds date to curr << 382 fpCommand -> SetGuidance << 383 ("If \"date\"is omitted, the current date an << 384 "\nOtherwise, the string, including the res << 385 G4UIparameter* parameter; << 386 parameter = new G4UIparameter ("size", 'i', << 387 parameter -> SetGuidance ("Screen size of te << 388 parameter -> SetDefaultValue (18); << 389 fpCommand -> SetParameter (parameter); << 390 parameter = new G4UIparameter ("x-position", << 391 parameter -> SetGuidance ("x screen position << 392 parameter -> SetDefaultValue (0.95); << 393 fpCommand -> SetParameter (parameter); << 394 parameter = new G4UIparameter ("y-position", << 395 parameter -> SetGuidance ("y screen position << 396 parameter -> SetDefaultValue (0.9); << 397 fpCommand -> SetParameter (parameter); << 398 parameter = new G4UIparameter ("layout", 's' << 399 parameter -> SetGuidance ("Layout, i.e., adj << 400 parameter -> SetDefaultValue ("right"); << 401 fpCommand -> SetParameter (parameter); << 402 parameter = new G4UIparameter ("date", 's', << 403 parameter -> SetDefaultValue ("-"); << 404 fpCommand -> SetParameter (parameter); << 405 } << 406 << 407 G4VisCommandSceneAddDate::~G4VisCommandSceneAd << 408 delete fpCommand; << 409 } << 410 << 411 G4String G4VisCommandSceneAddDate::GetCurrentV << 412 return ""; << 413 } << 414 << 415 void G4VisCommandSceneAddDate::SetNewValue (G4 << 416 { << 417 G4VisManager::Verbosity verbosity = fpVisMan << 418 G4bool warn(verbosity >= G4VisManager::warni << 419 << 420 G4Scene* pScene = fpVisManager->GetCurrentSc << 421 if (!pScene) { << 422 if (verbosity >= G4VisManager::errors) { << 423 G4warn << "ERROR: No current scene. Ple << 424 } << 425 return; << 426 } << 427 << 428 G4int size; << 429 G4double x, y; << 430 G4String layoutString, dateString; << 431 std::istringstream is(newValue); << 432 is >> size >> x >> y >> layoutString >> date << 433 // Read rest of line, if any. << 434 const size_t NREMAINDER = 100; << 435 char remainder[NREMAINDER]; << 436 remainder[0]='\0'; // In case there is noth << 437 is.getline(remainder, NREMAINDER); << 438 dateString += remainder; << 439 G4Text::Layout layout = G4Text::right; << 440 if (layoutString[0] == 'l') layout = G4Text: << 441 else if (layoutString[0] == 'c') layout = G4 << 442 else if (layoutString[0] == 'r') layout = G4 << 443 << 444 Date* date = new Date(fpVisManager, size, x, << 445 G4VModel* model = << 446 new G4CallbackModel<G4VisCommandSceneAddDa << 447 model->SetType("Date"); << 448 model->SetGlobalTag("Date"); << 449 model->SetGlobalDescription("Date: " + newVa << 450 const G4String& currentSceneName = pScene -> << 451 G4bool successful = pScene -> AddEndOfEventM << 452 if (successful) { << 453 if (verbosity >= G4VisManager::confirmatio << 454 G4cout << "Date has been added to scene << 455 << currentSceneName << "\"." << 456 << G4endl; 131 << G4endl; 457 } 132 } 458 } 133 } 459 else G4VisCommandsSceneAddUnsuccessful(verbo 134 else G4VisCommandsSceneAddUnsuccessful(verbosity); 460 << 135 UpdateVisManagerScene (currentSceneName); 461 CheckSceneAndNotifyHandlers (pScene); << 462 } << 463 << 464 void G4VisCommandSceneAddDate::Date::operator( << 465 (G4VGraphicsScene& sceneHandler, const G4Mod << 466 { << 467 G4String time; << 468 if (fDate == "-") { << 469 time = fTimer.GetClockTime(); << 470 } else { << 471 time = fDate; << 472 } << 473 // Check for \n, starting from back, and era << 474 std::string::size_type i = time.rfind('\n'); << 475 if (i != std::string::npos) time.erase(i); << 476 G4Text text(time, G4Point3D(fX, fY, 0.)); << 477 text.SetScreenSize(fSize); << 478 text.SetLayout(fLayout); << 479 G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 480 text.SetVisAttributes(textAtts); << 481 sceneHandler.BeginPrimitives2D(); << 482 sceneHandler.AddPrimitive(text); << 483 sceneHandler.EndPrimitives2D(); << 484 } << 485 << 486 ////////////// /vis/scene/add/digis ////////// << 487 << 488 G4VisCommandSceneAddDigis::G4VisCommandSceneAd << 489 fpCommand = new G4UIcmdWithoutParameter ("/v << 490 fpCommand -> SetGuidance ("Adds digis to cur << 491 fpCommand -> SetGuidance << 492 ("Digis are drawn at end of event when the << 493 "\nthey are added is current."); << 494 } << 495 << 496 G4VisCommandSceneAddDigis::~G4VisCommandSceneA << 497 delete fpCommand; << 498 } << 499 << 500 G4String G4VisCommandSceneAddDigis::GetCurrent << 501 return ""; << 502 } 136 } 503 137 504 void G4VisCommandSceneAddDigis::SetNewValue (G << 505 << 506 G4VisManager::Verbosity verbosity = fpVisMan << 507 G4bool warn(verbosity >= G4VisManager::warni << 508 << 509 G4Scene* pScene = fpVisManager->GetCurrentSc << 510 if (!pScene) { << 511 if (verbosity >= G4VisManager::errors) { << 512 G4warn << "ERROR: No current scene. Ple << 513 } << 514 return; << 515 } << 516 << 517 G4VModel* model = new G4DigiModel; << 518 const G4String& currentSceneName = pScene -> << 519 G4bool successful = pScene -> AddEndOfEventM << 520 if (successful) { << 521 if (verbosity >= G4VisManager::confirmatio << 522 G4cout << "Digis, if any, will be drawn << 523 << currentSceneName << "\"." << 524 << G4endl; << 525 } << 526 } << 527 else G4VisCommandsSceneAddUnsuccessful(verbo << 528 << 529 CheckSceneAndNotifyHandlers (pScene); << 530 } << 531 138 532 ////////////// /vis/scene/add/electricField // << 139 ////////////// /vis/scene/add/ghosts /////////////////////////////////////// 533 140 534 G4VisCommandSceneAddElectricField::G4VisComman << 141 G4VisCommandSceneAddGhosts::G4VisCommandSceneAddGhosts () { 535 G4bool omitable; 142 G4bool omitable; 536 fpCommand = new G4UIcommand ("/vis/scene/add << 143 fpCommand = new G4UIcmdWithAString ("/vis/scene/add/ghosts", this); 537 fpCommand -> SetGuidance 144 fpCommand -> SetGuidance 538 ("Adds electric field representation to curr << 145 ("/vis/scene/add/ghosts [<particle-name>]"); 539 fpCommand -> SetGuidance 146 fpCommand -> SetGuidance 540 ("The first parameter is no. of data points << 147 ("Adds ghost volumes (G4FlavoredParallelWorld) to the current scene."); 541 "\nmaximum, the number of data points sampl << 542 "\nlarge--be warned!" << 543 "\nThe default value is 10, i.e., a 21x21x2 << 544 "\nThat may swamp your view, but usually, a << 545 "\nthe extent, so it's not a problem. But i << 546 "\nyou can do:" << 547 "\n- reduce the number of data points per h << 548 "\n- specify \"lightArrow\" (second paramet << 549 "\n- restrict the region sampled with \"/vi << 550 "\n- restrict the drawing to a specific vol << 551 "\n \"/vis/set/volumeForField\" or \"/vi << 552 "\nNote: you might have to deactivate exist << 553 "\n \"/vis/scene/activateModel Field false << 554 "\n \"/vis/scene/add/...Field\" command ag << 555 fpCommand -> SetGuidance 148 fpCommand -> SetGuidance 556 ("In the arrow representation, the length of << 149 ("Selects by particle (default = \"all\")."); 557 "\nto the magnitude of the field and the co << 150 fpCommand -> SetParameterName ("particle", omitable = true); 558 "\nas a fraction of the maximum magnitude: << 151 fpCommand -> SetDefaultValue ("all"); 559 G4UIparameter* parameter; << 560 parameter = new G4UIparameter ("nDataPointsP << 561 parameter -> SetDefaultValue (10); << 562 fpCommand -> SetParameter (parameter); << 563 parameter = new G4UIparameter ("representati << 564 parameter -> SetParameterCandidates("fullArr << 565 parameter -> SetDefaultValue ("fullArrow"); << 566 fpCommand -> SetParameter (parameter); << 567 } 152 } 568 153 569 G4VisCommandSceneAddElectricField::~G4VisComma << 154 G4VisCommandSceneAddGhosts::~G4VisCommandSceneAddGhosts () { 570 delete fpCommand; 155 delete fpCommand; 571 } 156 } 572 157 573 G4String G4VisCommandSceneAddElectricField::Ge << 158 G4String G4VisCommandSceneAddGhosts::GetCurrentValue (G4UIcommand* command) { 574 return ""; 159 return ""; 575 } 160 } 576 161 577 void G4VisCommandSceneAddElectricField::SetNew << 162 void G4VisCommandSceneAddGhosts::SetNewValue (G4UIcommand* command, 578 (G4UIcommand*, G4String newValue) { << 163 G4String newValue) { 579 164 580 G4VisManager::Verbosity verbosity = fpVisMan 165 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 581 G4bool warn(verbosity >= G4VisManager::warni 166 G4bool warn(verbosity >= G4VisManager::warnings); 582 167 583 G4Scene* pScene = fpVisManager->GetCurrentSc 168 G4Scene* pScene = fpVisManager->GetCurrentScene(); 584 if (!pScene) { 169 if (!pScene) { 585 if (verbosity >= G4VisManager::errors) { 170 if (verbosity >= G4VisManager::errors) { 586 G4warn << "ERROR: No current scene. Pl << 171 G4cout << "ERROR: No current scene. Please create one." << G4endl; 587 } 172 } 588 return; 173 return; 589 } 174 } 590 << 591 G4int nDataPointsPerHalfExtent; << 592 G4String representation; << 593 std::istringstream iss(newValue); << 594 iss >> nDataPointsPerHalfExtent >> represent << 595 G4ElectricFieldModel::Representation << 596 modelRepresentation = G4ElectricFieldModel:: << 597 if (representation == "lightArrow") { << 598 modelRepresentation = G4ElectricFieldModel << 599 } << 600 G4VModel* model; << 601 model = new G4ElectricFieldModel << 602 (nDataPointsPerHalfExtent,modelRepresentatio << 603 fCurrentArrow3DLineSegmentsPerCircle, << 604 fCurrentExtentForField, << 605 fCurrrentPVFindingsForField); << 606 const G4String& currentSceneName = pScene -> 175 const G4String& currentSceneName = pScene -> GetName (); 607 G4bool successful = pScene -> AddRunDuration << 608 if (successful) { << 609 if (verbosity >= G4VisManager::confirmatio << 610 G4cout << 611 << "Electric field, if any, will be draw << 612 << currentSceneName << 613 << "\"\n with " << 614 << nDataPointsPerHalfExtent << 615 << " data points per half extent and wit << 616 << representation << 617 << '\"' << 618 << G4endl; << 619 } << 620 } << 621 else G4VisCommandsSceneAddUnsuccessful(verbo << 622 << 623 CheckSceneAndNotifyHandlers (pScene); << 624 } << 625 << 626 ////////////// /vis/scene/add/eventID //////// << 627 << 628 G4VisCommandSceneAddEventID::G4VisCommandScene << 629 G4bool omitable; << 630 fpCommand = new G4UIcommand ("/vis/scene/add << 631 fpCommand -> SetGuidance ("Adds eventID to c << 632 fpCommand -> SetGuidance << 633 ("Run and event numbers are drawn at end o << 634 "\n the scene in which they are added is << 635 G4UIparameter* parameter; << 636 parameter = new G4UIparameter ("size", 'i', << 637 parameter -> SetGuidance ("Screen size of te << 638 parameter -> SetDefaultValue (18); << 639 fpCommand -> SetParameter (parameter); << 640 parameter = new G4UIparameter ("x-position", << 641 parameter -> SetGuidance ("x screen position << 642 parameter -> SetDefaultValue (-0.95); << 643 fpCommand -> SetParameter (parameter); << 644 parameter = new G4UIparameter ("y-position", << 645 parameter -> SetGuidance ("y screen position << 646 parameter -> SetDefaultValue (0.9); << 647 fpCommand -> SetParameter (parameter); << 648 parameter = new G4UIparameter ("layout", 's' << 649 parameter -> SetGuidance ("Layout, i.e., adj << 650 parameter -> SetDefaultValue ("left"); << 651 fpCommand -> SetParameter (parameter); << 652 } << 653 176 654 G4VisCommandSceneAddEventID::~G4VisCommandScen << 177 G4VGlobalFastSimulationManager* theGlobalFastSimulationManager; 655 delete fpCommand; << 178 if(!(theGlobalFastSimulationManager = 656 } << 179 G4VGlobalFastSimulationManager::GetConcreteInstance ())){ 657 << 658 G4String G4VisCommandSceneAddEventID::GetCurre << 659 return ""; << 660 } << 661 << 662 void G4VisCommandSceneAddEventID::SetNewValue << 663 { << 664 G4VisManager::Verbosity verbosity = fpVisMan << 665 G4bool warn(verbosity >= G4VisManager::warni << 666 << 667 G4Scene* pScene = fpVisManager->GetCurrentSc << 668 if (!pScene) { << 669 if (verbosity >= G4VisManager::errors) { 180 if (verbosity >= G4VisManager::errors) { 670 G4warn << "ERROR: No current scene. Ple << 181 G4cout << "ERROR: no G4GlobalFastSimulationManager" << G4endl; 671 } 182 } 672 return; 183 return; 673 } 184 } 674 << 185 675 G4int size; << 186 G4ParticleTable* theParticleTable=G4ParticleTable::GetParticleTable(); 676 G4double x, y; << 187 677 G4String layoutString; << 188 if(newValue=="all") { 678 std::istringstream is(newValue); << 189 G4VFlavoredParallelWorld* CurrentFlavoredWorld = 0; 679 is >> size >> x >> y >> layoutString; << 190 G4bool successful(false); 680 << 191 for (G4int iParticle=0; iParticle<theParticleTable->entries(); 681 G4Text::Layout layout = G4Text::right; << 192 iParticle++) 682 if (layoutString[0] == 'l') layout = G4Text: << 193 CurrentFlavoredWorld = theGlobalFastSimulationManager-> 683 else if (layoutString[0] == 'c') layout = G4 << 194 GetFlavoredWorldForThis(theParticleTable->GetParticle(iParticle)); 684 else if (layoutString[0] == 'r') layout = G4 << 195 if(CurrentFlavoredWorld) 685 << 196 successful = pScene -> AddRunDurationModel 686 // For End of Event (only for reviewing kept << 197 (new G4FlavoredParallelWorldModel (CurrentFlavoredWorld), warn); 687 EventID* eoeEventID << 198 if (successful) { 688 = new EventID(forEndOfEvent, fpVisManager, s << 199 if (verbosity >= G4VisManager::confirmations) { 689 G4VModel* eoeModel = << 200 G4cout << "Ghosts have been added to scene \"" 690 new G4CallbackModel<G4VisCommandSceneAddEv << 201 << currentSceneName << "\"." 691 eoeModel->SetType("EoEEventID"); << 202 << G4endl; 692 eoeModel->SetGlobalTag("EoEEventID"); << 203 } 693 eoeModel->SetGlobalDescription("EoEEventID: << 694 G4bool successfulEoE = pScene -> AddEndOfEve << 695 << 696 // For End of Run << 697 EventID* eorEventID << 698 = new EventID(forEndOfRun, fpVisManager, siz << 699 G4VModel* eorModel = << 700 new G4CallbackModel<G4VisCommandSceneAddEven << 701 eorModel->SetType("EoREventID"); << 702 eorModel->SetGlobalTag("EoREventID"); << 703 eorModel->SetGlobalDescription("EoREventID: << 704 G4bool successfulEoR = pScene -> AddEndOfRun << 705 << 706 if (successfulEoE && successfulEoR) { << 707 if (verbosity >= G4VisManager::confirmatio << 708 const G4String& currentSceneName = pScen << 709 G4cout << "EventID has been added to sce << 710 << currentSceneName << "\"." << 711 << G4endl; << 712 } << 713 } << 714 else G4VisCommandsSceneAddUnsuccessful(verbo << 715 << 716 CheckSceneAndNotifyHandlers (pScene); << 717 } << 718 << 719 void G4VisCommandSceneAddEventID::EventID::ope << 720 (G4VGraphicsScene& sceneHandler, const G4Model << 721 { << 722 G4RunManager* runManager = G4RunManagerFacto << 723 if(!runManager) << 724 return; << 725 << 726 const G4Run* currentRun = runManager->GetCur << 727 if (!currentRun) return; << 728 << 729 const G4int currentRunID = currentRun->GetRu << 730 << 731 std::ostringstream oss; << 732 switch (fForWhat) { << 733 case forEndOfEvent: << 734 { << 735 // Only use if reviewing kept events << 736 if (!fpVisManager->GetReviewingKeptEvent << 737 const G4Event* currentEvent = mp->GetEve << 738 if (!currentEvent) return; << 739 G4int eventID = currentEvent->GetEventID << 740 oss << "Run " << currentRunID << " Event << 741 break; << 742 } << 743 case forEndOfRun: << 744 { << 745 // Only use if NOT reviewing kept events << 746 if (fpVisManager->GetReviewingKeptEvents << 747 const G4int nEvents = currentRun->GetNum << 748 size_t nKeptEvents = (size_t)(currentRun << 749 oss << "Run " << currentRunID << " (" << << 750 if (nEvents != 1) oss << 's'; << 751 oss << ", " << nKeptEvents << " kept)"; << 752 break; << 753 } 204 } 754 default: << 205 else { >> 206 G4VisCommandsSceneAddUnsuccessful(verbosity); 755 return; 207 return; 756 } << 757 << 758 G4Text text(oss.str(), G4Point3D(fX, fY, 0.) << 759 text.SetScreenSize(fSize); << 760 text.SetLayout(fLayout); << 761 G4VisAttributes textAtts(G4Colour(0.,1.,1)); << 762 text.SetVisAttributes(textAtts); << 763 sceneHandler.BeginPrimitives2D(); << 764 sceneHandler.AddPrimitive(text); << 765 sceneHandler.EndPrimitives2D(); << 766 } << 767 << 768 ////////////// /vis/scene/add/extent ///////// << 769 << 770 G4VisCommandSceneAddExtent::G4VisCommandSceneA << 771 fpCommand = new G4UIcommand("/vis/scene/add/ << 772 fpCommand -> SetGuidance << 773 ("Adds a dummy model with given extent to th << 774 "\nRequires the limits: xmin, xmax, ymin, y << 775 "\nThis can be used to provide an extent to << 776 "\nno other models with extent are availabl << 777 "\neven if there is no geometry. In that c << 778 "\n /vis/open OGL" << 779 "\n /vis/scene/create" << 780 "\n /vis/scene/add/extent -300 300 -300 30 << 781 "\n /vis/sceneHandler/attach"); << 782 G4bool omitable; << 783 G4UIparameter* parameter; << 784 parameter = new G4UIparameter ("xmin", 'd', << 785 parameter -> SetDefaultValue (0.); << 786 fpCommand -> SetParameter (parameter); << 787 parameter = new G4UIparameter ("xmax", 'd', << 788 parameter -> SetDefaultValue (0.); << 789 fpCommand -> SetParameter (parameter); << 790 parameter = new G4UIparameter ("ymin", 'd', << 791 parameter -> SetDefaultValue (0.); << 792 fpCommand -> SetParameter (parameter); << 793 parameter = new G4UIparameter ("ymax", 'd', << 794 parameter -> SetDefaultValue (0.); << 795 fpCommand -> SetParameter (parameter); << 796 parameter = new G4UIparameter ("zmin", 'd', << 797 parameter -> SetDefaultValue (0.); << 798 fpCommand -> SetParameter (parameter); << 799 parameter = new G4UIparameter ("zmax", 'd', << 800 parameter -> SetDefaultValue (0.); << 801 fpCommand -> SetParameter (parameter); << 802 parameter = new G4UIparameter ("unit", 's', << 803 parameter -> SetDefaultValue ("m"); << 804 fpCommand -> SetParameter (parameter); << 805 } << 806 << 807 G4VisCommandSceneAddExtent::~G4VisCommandScene << 808 delete fpCommand; << 809 } << 810 << 811 G4String G4VisCommandSceneAddExtent::GetCurren << 812 return ""; << 813 } << 814 << 815 void G4VisCommandSceneAddExtent::SetNewValue ( << 816 { << 817 G4VisManager::Verbosity verbosity = fpVisMan << 818 G4bool warn(verbosity >= G4VisManager::warni << 819 << 820 G4Scene* pScene = fpVisManager->GetCurrentSc << 821 if (!pScene) { << 822 if (verbosity >= G4VisManager::errors) { << 823 G4warn << "ERROR: No current scene. Ple << 824 } << 825 return; << 826 } << 827 << 828 G4double xmin, xmax, ymin, ymax, zmin, zmax; << 829 G4String unitString; << 830 std::istringstream is(newValue); << 831 is >> xmin >> xmax >> ymin >> ymax >> zmin > << 832 G4double unit = G4UIcommand::ValueOf(unitStr << 833 xmin *= unit; xmax *= unit; << 834 ymin *= unit; ymax *= unit; << 835 zmin *= unit; zmax *= unit; << 836 << 837 G4VisExtent visExtent(xmin, xmax, ymin, ymax << 838 Extent* extent = new Extent(xmin, xmax, ymin << 839 G4VModel* model = << 840 new G4CallbackModel<G4VisCommandSceneAddExte << 841 model->SetType("Extent"); << 842 model->SetGlobalTag("Extent"); << 843 model->SetGlobalDescription("Extent: " + new << 844 model->SetExtent(visExtent); << 845 const G4String& currentSceneName = pScene -> << 846 G4bool successful = pScene -> AddRunDuration << 847 if (successful) { << 848 if (verbosity >= G4VisManager::confirmatio << 849 G4cout << "A benign model with extent " << 850 << visExtent << 851 << " has been added to scene \"" << 852 << currentSceneName << "\"." << 853 << G4endl; << 854 } 208 } 855 } 209 } 856 else G4VisCommandsSceneAddUnsuccessful(verbo << 210 857 << 211 G4ParticleDefinition* currentParticle = 858 CheckSceneAndNotifyHandlers (pScene); << 212 theParticleTable->FindParticle(newValue); 859 } << 213 if (currentParticle == NULL) { 860 << 861 G4VisCommandSceneAddExtent::Extent::Extent << 862 (G4double xmin, G4double xmax, << 863 G4double ymin, G4double ymax, << 864 G4double zmin, G4double zmax): << 865 fExtent(xmin,xmax,ymin,ymax,zmin,zmax) << 866 {} << 867 << 868 void G4VisCommandSceneAddExtent::Extent::opera << 869 (G4VGraphicsScene&, const G4ModelingParameters << 870 {} << 871 << 872 ////////////// /vis/scene/add/frame ////////// << 873 << 874 G4VisCommandSceneAddFrame::G4VisCommandSceneAd << 875 fpCommand = new G4UIcommand("/vis/scene/add/ << 876 fpCommand -> SetGuidance ("Add frame to curr << 877 G4bool omitable; << 878 G4UIparameter* parameter; << 879 parameter = new G4UIparameter ("size", 'd', << 880 parameter -> SetGuidance ("Size of frame. 1 << 881 parameter -> SetParameterRange ("size > 0 && << 882 parameter -> SetDefaultValue (0.97); << 883 fpCommand -> SetParameter (parameter); << 884 } << 885 << 886 G4VisCommandSceneAddFrame::~G4VisCommandSceneA << 887 delete fpCommand; << 888 } << 889 << 890 G4String G4VisCommandSceneAddFrame::GetCurrent << 891 return ""; << 892 } << 893 << 894 void G4VisCommandSceneAddFrame::SetNewValue (G << 895 { << 896 G4VisManager::Verbosity verbosity = fpVisMan << 897 G4bool warn(verbosity >= G4VisManager::warni << 898 << 899 G4Scene* pScene = fpVisManager->GetCurrentSc << 900 if (!pScene) { << 901 if (verbosity >= G4VisManager::errors) { 214 if (verbosity >= G4VisManager::errors) { 902 G4warn << "ERROR: No current scene. Ple << 215 G4cout << "ERROR: \"" << newValue >> 216 << "\": not found this particle name!" << G4endl; 903 } 217 } 904 return; 218 return; 905 } 219 } 906 220 907 G4double size; << 221 G4VFlavoredParallelWorld* worldForThis = 908 std::istringstream is(newValue); << 222 theGlobalFastSimulationManager->GetFlavoredWorldForThis(currentParticle); 909 is >> size; << 223 if(worldForThis) { 910 << 224 G4bool successful = pScene -> AddRunDurationModel 911 Frame* frame = new Frame(size, fCurrentLineW << 225 (new G4FlavoredParallelWorldModel (worldForThis), warn); 912 G4VModel* model = << 226 if (successful) { 913 new G4CallbackModel<G4VisCommandSceneAddFr << 227 if (verbosity >= G4VisManager::confirmations) { 914 model->SetType("Frame"); << 228 G4cout << "Ghosts have been added to scene \"" 915 model->SetGlobalTag("Frame"); << 229 << currentSceneName << "\"." 916 model->SetGlobalDescription("Frame: " + newV << 230 << G4endl; 917 const G4String& currentSceneName = pScene -> << 231 } 918 G4bool successful = pScene -> AddRunDuration << 919 if (successful) { << 920 if (verbosity >= G4VisManager::confirmatio << 921 G4cout << "Frame has been added to scene << 922 << currentSceneName << "\"." << 923 << G4endl; << 924 } 232 } 925 } 233 } 926 else G4VisCommandsSceneAddUnsuccessful(verbo << 234 else { 927 << 928 CheckSceneAndNotifyHandlers (pScene); << 929 } << 930 << 931 void G4VisCommandSceneAddFrame::Frame::operato << 932 (G4VGraphicsScene& sceneHandler, const G4Mod << 933 { << 934 G4Polyline frame; << 935 frame.push_back(G4Point3D( fSize, fSize, 0. << 936 frame.push_back(G4Point3D(-fSize, fSize, 0. << 937 frame.push_back(G4Point3D(-fSize, -fSize, 0. << 938 frame.push_back(G4Point3D( fSize, -fSize, 0. << 939 frame.push_back(G4Point3D( fSize, fSize, 0. << 940 G4VisAttributes va; << 941 va.SetLineWidth(fWidth); << 942 va.SetColour(fColour); << 943 frame.SetVisAttributes(va); << 944 sceneHandler.BeginPrimitives2D(); << 945 sceneHandler.AddPrimitive(frame); << 946 sceneHandler.EndPrimitives2D(); << 947 } << 948 << 949 ////////////// /vis/scene/add/gps //////////// << 950 << 951 G4VisCommandSceneAddGPS::G4VisCommandSceneAddG << 952 G4bool omitable; << 953 G4UIparameter* parameter; << 954 fpCommand = new G4UIcommand ("/vis/scene/add << 955 fpCommand -> SetGuidance << 956 ("A representation of the source(s) of the G << 957 "\nwill be added to current scene and drawn << 958 fpCommand->SetGuidance(ConvertToColourGuidan << 959 fpCommand->SetGuidance("Default: red and tra << 960 parameter = new G4UIparameter("red_or_string << 961 parameter -> SetDefaultValue ("1."); << 962 fpCommand -> SetParameter (parameter); << 963 parameter = new G4UIparameter("green", 'd', << 964 parameter -> SetDefaultValue (0.); << 965 fpCommand -> SetParameter (parameter); << 966 parameter = new G4UIparameter ("blue", 'd', << 967 parameter -> SetDefaultValue (0.); << 968 fpCommand -> SetParameter (parameter); << 969 parameter = new G4UIparameter ("opacity", 'd << 970 parameter -> SetDefaultValue (0.3); << 971 fpCommand -> SetParameter (parameter); << 972 } << 973 << 974 G4VisCommandSceneAddGPS::~G4VisCommandSceneAdd << 975 delete fpCommand; << 976 } << 977 << 978 G4String G4VisCommandSceneAddGPS::GetCurrentVa << 979 return ""; << 980 } << 981 << 982 void G4VisCommandSceneAddGPS::SetNewValue (G4U << 983 << 984 G4VisManager::Verbosity verbosity = fpVisMan << 985 G4bool warn(verbosity >= G4VisManager::warni << 986 << 987 G4Scene* pScene = fpVisManager->GetCurrentSc << 988 if (!pScene) { << 989 if (verbosity >= G4VisManager::errors) { 235 if (verbosity >= G4VisManager::errors) { 990 G4warn << "ERROR: No current scene. Ple << 236 G4cout << "ERROR: There are no ghosts for \""<<newValue<<"\""<<G4endl; >> 237 G4VisCommandsSceneAddUnsuccessful(verbosity); 991 } 238 } 992 return; << 993 } 239 } >> 240 UpdateVisManagerScene (currentSceneName); >> 241 } 994 242 995 G4String redOrString; << 996 G4double green, blue, opacity; << 997 std::istringstream iss(newValue); << 998 iss >> redOrString >> green >> blue >> opaci << 999 G4Colour colour(1.,0.,0.,0.3); // Default r << 1000 ConvertToColour(colour, redOrString, green, << 1001 << 1002 G4VModel* model = new G4GPSModel(colour); << 1003 const G4String& currentSceneName = pScene - << 1004 G4bool successful = pScene -> AddRunDuratio << 1005 if (successful) { << 1006 if (verbosity >= G4VisManager::confirmati << 1007 G4cout << << 1008 "A representation of the source(s) of t << 1009 "\n in colour " << colour << " for sce << 1010 << currentSceneName << "\" if applicabl << 1011 << G4endl; << 1012 } << 1013 } << 1014 else G4VisCommandsSceneAddUnsuccessful(verb << 1015 243 1016 CheckSceneAndNotifyHandlers (pScene); << 1017 } << 1018 << 1019 ////////////// /vis/scene/add/hits ////////// 244 ////////////// /vis/scene/add/hits /////////////////////////////////////// 1020 245 1021 G4VisCommandSceneAddHits::G4VisCommandSceneAd 246 G4VisCommandSceneAddHits::G4VisCommandSceneAddHits () { 1022 fpCommand = new G4UIcmdWithoutParameter ("/ 247 fpCommand = new G4UIcmdWithoutParameter ("/vis/scene/add/hits", this); 1023 fpCommand -> SetGuidance ("Adds hits to cur << 248 fpCommand -> SetGuidance >> 249 ("Adds hits to current scene."); 1024 fpCommand -> SetGuidance 250 fpCommand -> SetGuidance 1025 ("Hits are drawn at end of event when the 251 ("Hits are drawn at end of event when the scene in which" 1026 "\nthey are added is current."); << 252 " they are added is current."); 1027 } 253 } 1028 254 1029 G4VisCommandSceneAddHits::~G4VisCommandSceneA 255 G4VisCommandSceneAddHits::~G4VisCommandSceneAddHits () { 1030 delete fpCommand; 256 delete fpCommand; 1031 } 257 } 1032 258 1033 G4String G4VisCommandSceneAddHits::GetCurrent << 259 G4String G4VisCommandSceneAddHits::GetCurrentValue (G4UIcommand* command) { 1034 return ""; 260 return ""; 1035 } 261 } 1036 262 1037 void G4VisCommandSceneAddHits::SetNewValue (G << 263 void G4VisCommandSceneAddHits::SetNewValue (G4UIcommand* command, >> 264 G4String newValue) { 1038 265 1039 G4VisManager::Verbosity verbosity = fpVisMa 266 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1040 G4bool warn(verbosity >= G4VisManager::warn 267 G4bool warn(verbosity >= G4VisManager::warnings); 1041 268 1042 G4Scene* pScene = fpVisManager->GetCurrentS 269 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1043 if (!pScene) { 270 if (!pScene) { 1044 if (verbosity >= G4VisManager::errors) { 271 if (verbosity >= G4VisManager::errors) { 1045 G4warn << "ERROR: No current scene. Pl << 272 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1046 } 273 } 1047 return; 274 return; 1048 } 275 } 1049 276 1050 G4VModel* model = new G4HitsModel; << 277 G4HitsModel* model = new G4HitsModel; 1051 const G4String& currentSceneName = pScene - 278 const G4String& currentSceneName = pScene -> GetName (); 1052 G4bool successful = pScene -> AddEndOfEvent 279 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 1053 if (successful) { 280 if (successful) { 1054 if (verbosity >= G4VisManager::confirmati 281 if (verbosity >= G4VisManager::confirmations) { 1055 G4cout << "Hits, if any, will be drawn << 282 G4cout << "Hits will be drawn in scene \"" 1056 << currentSceneName << "\"." << 1057 << G4endl; << 1058 } << 1059 } << 1060 else G4VisCommandsSceneAddUnsuccessful(verb << 1061 << 1062 CheckSceneAndNotifyHandlers (pScene); << 1063 } << 1064 << 1065 ////////////// /vis/scene/add/line ////////// << 1066 << 1067 G4VisCommandSceneAddLine::G4VisCommandSceneAd << 1068 fpCommand = new G4UIcommand("/vis/scene/add << 1069 fpCommand -> SetGuidance ("Adds line to cur << 1070 G4bool omitable; << 1071 G4UIparameter* parameter; << 1072 parameter = new G4UIparameter ("x1", 'd', o << 1073 fpCommand -> SetParameter (parameter); << 1074 parameter = new G4UIparameter ("y1", 'd', o << 1075 fpCommand -> SetParameter (parameter); << 1076 parameter = new G4UIparameter ("z1", 'd', o << 1077 fpCommand -> SetParameter (parameter); << 1078 parameter = new G4UIparameter ("x2", 'd', o << 1079 fpCommand -> SetParameter (parameter); << 1080 parameter = new G4UIparameter ("y2", 'd', o << 1081 fpCommand -> SetParameter (parameter); << 1082 parameter = new G4UIparameter ("z2", 'd', o << 1083 fpCommand -> SetParameter (parameter); << 1084 parameter = new G4UIparameter ("unit", 's' << 1085 parameter->SetDefaultValue ("m"); << 1086 fpCommand->SetParameter (parameter); << 1087 } << 1088 << 1089 G4VisCommandSceneAddLine::~G4VisCommandSceneA << 1090 delete fpCommand; << 1091 } << 1092 << 1093 G4String G4VisCommandSceneAddLine::GetCurrent << 1094 return ""; << 1095 } << 1096 << 1097 void G4VisCommandSceneAddLine::SetNewValue (G << 1098 { << 1099 G4VisManager::Verbosity verbosity = fpVisMa << 1100 G4bool warn(verbosity >= G4VisManager::warn << 1101 << 1102 G4Scene* pScene = fpVisManager->GetCurrentS << 1103 if (!pScene) { << 1104 if (verbosity >= G4VisManager::errors) { << 1105 G4warn << "ERROR: No current scene. Pl << 1106 } << 1107 return; << 1108 } << 1109 << 1110 G4String unitString; << 1111 G4double x1, y1, z1, x2, y2, z2; << 1112 std::istringstream is(newValue); << 1113 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> u << 1114 G4double unit = G4UIcommand::ValueOf(unitSt << 1115 x1 *= unit; y1 *= unit; z1 *= unit; << 1116 x2 *= unit; y2 *= unit; z2 *= unit; << 1117 << 1118 Line* line = new Line(x1, y1, z1, x2, y2, z << 1119 fCurrentLineWidth, fCurrentColour); << 1120 G4VModel* model = << 1121 new G4CallbackModel<G4VisCommandSceneAddL << 1122 model->SetType("Line"); << 1123 model->SetGlobalTag("Line"); << 1124 model->SetGlobalDescription("Line: " + newV << 1125 const G4String& currentSceneName = pScene - << 1126 G4bool successful = pScene -> AddRunDuratio << 1127 if (successful) { << 1128 if (verbosity >= G4VisManager::confirmati << 1129 G4cout << "Line has been added to scene << 1130 << currentSceneName << "\"." << 1131 << G4endl; << 1132 } << 1133 } << 1134 else G4VisCommandsSceneAddUnsuccessful(verb << 1135 << 1136 CheckSceneAndNotifyHandlers (pScene); << 1137 } << 1138 << 1139 G4VisCommandSceneAddLine::Line::Line << 1140 (G4double x1, G4double y1, G4double z1, << 1141 G4double x2, G4double y2, G4double z2, << 1142 G4double width, const G4Colour& colour): << 1143 fWidth(width), fColour(colour) << 1144 { << 1145 fPolyline.push_back(G4Point3D(x1,y1,z1)); << 1146 fPolyline.push_back(G4Point3D(x2,y2,z2)); << 1147 G4VisAttributes va; << 1148 va.SetLineWidth(fWidth); << 1149 va.SetColour(fColour); << 1150 fPolyline.SetVisAttributes(va); << 1151 } << 1152 << 1153 void G4VisCommandSceneAddLine::Line::operator << 1154 (G4VGraphicsScene& sceneHandler, const G4Mo << 1155 { << 1156 sceneHandler.BeginPrimitives(); << 1157 sceneHandler.AddPrimitive(fPolyline); << 1158 sceneHandler.EndPrimitives(); << 1159 } << 1160 << 1161 ////////////// /vis/scene/add/line2D //////// << 1162 << 1163 G4VisCommandSceneAddLine2D::G4VisCommandScene << 1164 fpCommand = new G4UIcommand("/vis/scene/add << 1165 fpCommand -> SetGuidance ("Adds 2D line to << 1166 fpCommand -> SetGuidance ("x,y in range [-1 << 1167 G4bool omitable; << 1168 G4UIparameter* parameter; << 1169 parameter = new G4UIparameter ("x1", 'd', o << 1170 fpCommand -> SetParameter (parameter); << 1171 parameter = new G4UIparameter ("y1", 'd', o << 1172 fpCommand -> SetParameter (parameter); << 1173 parameter = new G4UIparameter ("x2", 'd', o << 1174 fpCommand -> SetParameter (parameter); << 1175 parameter = new G4UIparameter ("y2", 'd', o << 1176 fpCommand -> SetParameter (parameter); << 1177 } << 1178 << 1179 G4VisCommandSceneAddLine2D::~G4VisCommandScen << 1180 delete fpCommand; << 1181 } << 1182 << 1183 G4String G4VisCommandSceneAddLine2D::GetCurre << 1184 return ""; << 1185 } << 1186 << 1187 void G4VisCommandSceneAddLine2D::SetNewValue << 1188 { << 1189 G4VisManager::Verbosity verbosity = fpVisMa << 1190 G4bool warn(verbosity >= G4VisManager::warn << 1191 << 1192 G4Scene* pScene = fpVisManager->GetCurrentS << 1193 if (!pScene) { << 1194 if (verbosity >= G4VisManager::errors) { << 1195 G4warn << "ERROR: No current scene. Pl << 1196 } << 1197 return; << 1198 } << 1199 << 1200 G4double x1, y1, x2, y2; << 1201 std::istringstream is(newValue); << 1202 is >> x1 >> y1 >> x2 >> y2; << 1203 << 1204 Line2D* line2D = new Line2D << 1205 (x1, y1, x2, y2, fCurrentLineWidth, fCurr << 1206 G4VModel* model = << 1207 new G4CallbackModel<G4VisCommandSceneAddL << 1208 model->SetType("Line2D"); << 1209 model->SetGlobalTag("Line2D"); << 1210 model->SetGlobalDescription("Line2D: " + ne << 1211 const G4String& currentSceneName = pScene - << 1212 G4bool successful = pScene -> AddRunDuratio << 1213 if (successful) { << 1214 if (verbosity >= G4VisManager::confirmati << 1215 G4cout << "A 2D line has been added to << 1216 << currentSceneName << "\"." 283 << currentSceneName << "\"." 1217 << G4endl; 284 << G4endl; 1218 } 285 } 1219 } 286 } 1220 else G4VisCommandsSceneAddUnsuccessful(verb 287 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1221 << 1222 CheckSceneAndNotifyHandlers (pScene); << 1223 } << 1224 << 1225 G4VisCommandSceneAddLine2D::Line2D::Line2D << 1226 (G4double x1, G4double y1, << 1227 G4double x2, G4double y2, << 1228 G4double width, const G4Colour& colour): << 1229 fWidth(width), fColour(colour) << 1230 { << 1231 fPolyline.push_back(G4Point3D(x1,y1,0)); << 1232 fPolyline.push_back(G4Point3D(x2,y2,0)); << 1233 G4VisAttributes va; << 1234 va.SetLineWidth(fWidth); << 1235 va.SetColour(fColour); << 1236 fPolyline.SetVisAttributes(va); << 1237 } << 1238 << 1239 void G4VisCommandSceneAddLine2D::Line2D::oper << 1240 (G4VGraphicsScene& sceneHandler, const G4Mo << 1241 { << 1242 sceneHandler.BeginPrimitives2D(); << 1243 sceneHandler.AddPrimitive(fPolyline); << 1244 sceneHandler.EndPrimitives2D(); << 1245 } << 1246 << 1247 ////////////// /vis/scene/add/localAxes ///// << 1248 << 1249 G4VisCommandSceneAddLocalAxes::G4VisCommandSc << 1250 G4bool omitable; << 1251 fpCommand = new G4UIcommand ("/vis/scene/ad << 1252 fpCommand -> SetGuidance << 1253 ("Adds local axes to physical volume(s)."); << 1254 G4UIparameter* parameter; << 1255 parameter = new G4UIparameter ("physical-vo << 1256 fpCommand -> SetParameter (parameter); << 1257 parameter = new G4UIparameter ("copy-no", ' << 1258 parameter -> SetGuidance ("If negative, mat << 1259 parameter -> SetDefaultValue (-1); << 1260 fpCommand -> SetParameter (parameter); << 1261 } << 1262 << 1263 G4VisCommandSceneAddLocalAxes::~G4VisCommandS << 1264 delete fpCommand; << 1265 } << 1266 << 1267 G4String G4VisCommandSceneAddLocalAxes::GetCu << 1268 return "world 0 -1"; << 1269 } << 1270 << 1271 void G4VisCommandSceneAddLocalAxes::SetNewVal << 1272 G4String newValue) { << 1273 << 1274 G4VisManager::Verbosity verbosity = fpVisMa << 1275 G4bool warn = verbosity >= G4VisManager::wa << 1276 << 1277 G4Scene* pScene = fpVisManager->GetCurrentS << 1278 if (!pScene) { << 1279 if (verbosity >= G4VisManager::errors) { << 1280 G4warn << "ERROR: No current scene. Pl << 1281 } << 1282 return; << 1283 } << 1284 << 1285 G4String name; << 1286 G4int copyNo; << 1287 std::istringstream is (newValue); << 1288 is >> name >> copyNo; << 1289 << 1290 std::vector<G4PhysicalVolumesSearchScene::F << 1291 << 1292 // Search all worlds... << 1293 G4TransportationManager* transportationMana << 1294 G4TransportationManager::GetTransportationM << 1295 std::vector<G4VPhysicalVolume*>::iterator i << 1296 transportationManager->GetWorldsIterator(); << 1297 size_t nWorlds = transportationManager->Get << 1298 for (size_t i = 0; i < nWorlds; ++i, ++iter << 1299 G4ModelingParameters mp; // Default - no << 1300 G4PhysicalVolumeModel searchModel << 1301 (*iterWorld, << 1302 G4PhysicalVolumeModel::UNLIMITED, << 1303 G4Transform3D(), << 1304 &mp, << 1305 true); // Use full extent (avoids initi << 1306 G4PhysicalVolumesSearchScene searchScene << 1307 (&searchModel, name, copyNo); << 1308 searchModel.DescribeYourselfTo (searchSce << 1309 for (const auto& findings: searchScene.Ge << 1310 findingsVector.push_back(findings); << 1311 } << 1312 } << 1313 << 1314 G4int id = 0; // To distinguish axes model << 1315 for (const auto& findings: findingsVector) << 1316 << 1317 // Create axes model based on size and tr << 1318 const auto& extent = findings.fpFoundPV-> << 1319 const auto& transform = findings.fFoundOb << 1320 << 1321 const G4double lengthMax = extent.GetExte << 1322 const G4double intLog10LengthMax = std::f << 1323 G4double length = std::pow(10,intLog10Len << 1324 if (5.*length < lengthMax) length *= 5.; << 1325 else if (2.*length < lengthMax) length *= << 1326 << 1327 const auto& axesModel = new G4AxesModel(0 << 1328 axesModel->SetGlobalTag("LocalAxesModel") << 1329 std::ostringstream oss; oss << 1330 << "Local Axes for " << findings.fpFoundP << 1331 << ':' << findings.fFoundPVCopyNo << ':' << 1332 axesModel->SetGlobalDescription(oss.str() << 1333 // ...so add it to the scene. << 1334 G4bool successful = pScene->AddRunDuratio << 1335 if (successful) { << 1336 if (verbosity >= G4VisManager::confirma << 1337 G4cout << "\"" << findings.fpFoundPV->GetNa << 1338 << "\", copy no. " << findings.fFoundPVCopy << 1339 << ",\n found in searched volume \"" << 1340 << findings.fpSearchPV->GetName() << 1341 << "\" at depth " << findings.fFoundDepth << 1342 << ",\n base path: \"" << findings.fFoundB << 1343 << "\".\n Local axes have been added to sc << 1344 << pScene->GetName() << "\"."; << 1345 if (verbosity >= G4VisManager::parameters) << 1346 G4cout << " With extent " << extent << 1347 << "\n at " << transform.getRotation() << 1348 << " " << transform.getTranslation(); << 1349 } << 1350 G4cout << G4endl; << 1351 } << 1352 } else { << 1353 G4VisCommandsSceneAddUnsuccessful(verbo << 1354 } << 1355 } << 1356 << 1357 if (findingsVector.empty()) { << 1358 if (verbosity >= G4VisManager::errors) { << 1359 G4warn << "ERROR: Volume \"" << name << << 1360 if (copyNo >= 0) { << 1361 G4warn << ", copy no. " << copyNo << ","; << 1362 } << 1363 G4warn << " not found." << G4endl; << 1364 } << 1365 G4VisCommandsSceneAddUnsuccessful(verbosi << 1366 return; << 1367 } << 1368 << 1369 CheckSceneAndNotifyHandlers(pScene); << 1370 } 288 } 1371 289 1372 ////////////// /vis/scene/add/logicalVolume / 290 ////////////// /vis/scene/add/logicalVolume ////////////////////////////////// 1373 291 1374 G4VisCommandSceneAddLogicalVolume::G4VisComma 292 G4VisCommandSceneAddLogicalVolume::G4VisCommandSceneAddLogicalVolume () { 1375 G4bool omitable; 293 G4bool omitable; 1376 fpCommand = new G4UIcommand ("/vis/scene/ad 294 fpCommand = new G4UIcommand ("/vis/scene/add/logicalVolume", this); 1377 fpCommand -> SetGuidance ("Adds a logical v << 1378 fpCommand -> SetGuidance 295 fpCommand -> SetGuidance 1379 ("Shows boolean components (if any), voxels << 296 ("/vis/scene/add/logicalVolume <logical-volume-name>" 1380 "\n (if any), local axes and overlaps (if << 297 " [<depth-of-descending>]"); 1381 "\n appropriate flag." << 298 fpCommand -> SetGuidance ("Adds a logical volume to the current scene."); 1382 "\n Note: voxels are not constructed unti << 299 fpCommand -> SetGuidance 1383 "\n \"/run/beamOn\". (For voxels without << 300 ("1st parameter: volume name."); >> 301 // fpCommand -> SetGuidance // Not implemented - should be in geom? >> 302 // (" \"list\" to list all volumes."); >> 303 fpCommand -> SetGuidance >> 304 ("2nd parameter: depth of descending geometry hierarchy (default 1)."); 1384 G4UIparameter* parameter; 305 G4UIparameter* parameter; 1385 parameter = new G4UIparameter ("logical-vol << 306 parameter = new G4UIparameter ("volume", 's', omitable = false); 1386 fpCommand -> SetParameter (parameter); 307 fpCommand -> SetParameter (parameter); 1387 parameter = new G4UIparameter ("depth-of-de << 308 parameter = new G4UIparameter ("depth", 'i', omitable = true); 1388 parameter -> SetGuidance ("Depth of descent << 1389 parameter -> SetDefaultValue (1); 309 parameter -> SetDefaultValue (1); 1390 fpCommand -> SetParameter (parameter); 310 fpCommand -> SetParameter (parameter); 1391 parameter = new G4UIparameter ("booleans-fl << 1392 parameter -> SetDefaultValue (true); << 1393 fpCommand -> SetParameter (parameter); << 1394 parameter = new G4UIparameter ("voxels-flag << 1395 parameter -> SetDefaultValue (true); << 1396 fpCommand -> SetParameter (parameter); << 1397 parameter = new G4UIparameter ("readout-fla << 1398 parameter -> SetDefaultValue (true); << 1399 fpCommand -> SetParameter (parameter); << 1400 parameter = new G4UIparameter ("axes-flag", << 1401 parameter -> SetDefaultValue (true); << 1402 parameter -> SetGuidance ("Set \"false\" to << 1403 fpCommand -> SetParameter (parameter); << 1404 parameter = new G4UIparameter("check-overla << 1405 parameter->SetDefaultValue(true); << 1406 parameter -> SetGuidance ("Set \"false\" to << 1407 fpCommand->SetParameter(parameter); << 1408 } 311 } 1409 312 1410 G4VisCommandSceneAddLogicalVolume::~G4VisComm 313 G4VisCommandSceneAddLogicalVolume::~G4VisCommandSceneAddLogicalVolume () { 1411 delete fpCommand; 314 delete fpCommand; 1412 } 315 } 1413 316 1414 G4String G4VisCommandSceneAddLogicalVolume::G 317 G4String G4VisCommandSceneAddLogicalVolume::GetCurrentValue (G4UIcommand*) { 1415 return ""; 318 return ""; 1416 } 319 } 1417 320 1418 void G4VisCommandSceneAddLogicalVolume::SetNe << 321 void G4VisCommandSceneAddLogicalVolume::SetNewValue (G4UIcommand* command, 1419 G4String newValue) { 322 G4String newValue) { 1420 323 1421 G4VisManager::Verbosity verbosity = fpVisMa 324 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 1422 G4bool warn(verbosity >= G4VisManager::warn 325 G4bool warn(verbosity >= G4VisManager::warnings); 1423 326 1424 G4Scene* pScene = fpVisManager->GetCurrentS 327 G4Scene* pScene = fpVisManager->GetCurrentScene(); 1425 if (!pScene) { 328 if (!pScene) { 1426 if (verbosity >= G4VisManager::errors) { 329 if (verbosity >= G4VisManager::errors) { 1427 G4warn << "ERROR: No current scene. Pl << 330 G4cout << "ERROR: No current scene. Please create one." << G4endl; 1428 } 331 } 1429 return; 332 return; 1430 } 333 } 1431 334 1432 G4String name; 335 G4String name; 1433 G4int requestedDepthOfDescent; 336 G4int requestedDepthOfDescent; 1434 G4String booleansString, voxelsString, read << 337 const char* s = newValue; 1435 G4String overlapString; << 338 G4std::istrstream is ((char*)s); 1436 std::istringstream is (newValue); << 339 is >> name >> requestedDepthOfDescent; 1437 is >> name >> requestedDepthOfDescent << 1438 >> booleansString >> voxelsString >> re << 1439 >> overlapString; << 1440 G4bool booleans = G4UIcommand::ConvertToBoo << 1441 G4bool voxels = G4UIcommand::ConvertToBool( << 1442 G4bool readout = G4UIcommand::ConvertToBool << 1443 G4bool axes = G4UIcommand::ConvertToBool(ax << 1444 G4bool checkOverlaps = G4UIcommand::Convert << 1445 340 1446 G4LogicalVolumeStore *pLVStore = G4LogicalV 341 G4LogicalVolumeStore *pLVStore = G4LogicalVolumeStore::GetInstance(); 1447 G4LogicalVolume* pLV = nullptr; << 342 int nLV = pLVStore -> size (); 1448 pLV = pLVStore->GetVolume(name); << 343 int iLV; 1449 if (pLV == nullptr) return; // Volume not << 344 G4LogicalVolume* pLV = 0; 1450 << 345 for (iLV = 0; iLV < nLV; iLV++ ) { 1451 const std::vector<G4Scene::Model>& rdModelL << 346 pLV = (*pLVStore) [iLV]; 1452 pScene -> GetRunDurationModelList(); << 347 if (pLV -> GetName () == name) break; 1453 std::vector<G4Scene::Model>::const_iterator << 1454 for (i = rdModelList.begin(); i != rdModelL << 1455 if (i->fpModel->GetGlobalDescription().fi << 1456 } 348 } 1457 if (i != rdModelList.end()) { << 349 if (iLV == nLV) { 1458 if (verbosity >= G4VisManager::errors) { 350 if (verbosity >= G4VisManager::errors) { 1459 G4warn << "There is already a volume, \ << 351 G4cout << "ERROR: Logical volume " << name 1460 << i->fpModel->GetGlobalDescript << 352 << " not found in logical volume Store." << G4endl; 1461 << "\",\n in the run-duration mo << 1462 << pScene -> GetName() << 1463 << "\".\n Your logical volume mu << 1464 << "\n Create a new scene and try agai << 1465 << "\n /vis/specify " << name << 1466 << "\n or" << 1467 << "\n /vis/scene/create" << 1468 << "\n /vis/scene/add/logicalVolume " << 1469 << "\n /vis/sceneHandler/attach" << 1470 << "\n (and also, if necessary, /vis/v << 1471 << G4endl; << 1472 } 353 } 1473 return; 354 return; 1474 } 355 } 1475 356 1476 G4LogicalVolumeModel* model = new G4Logical << 357 G4VModel* model = new G4LogicalVolumeModel (pLV, requestedDepthOfDescent); 1477 (pLV, requestedDepthOfDescent, booleans, << 1478 const G4String& currentSceneName = pScene - 358 const G4String& currentSceneName = pScene -> GetName (); 1479 G4bool successful = pScene -> AddRunDuratio 359 G4bool successful = pScene -> AddRunDurationModel (model, warn); 1480 << 1481 if (successful) { 360 if (successful) { 1482 << 1483 G4bool axesSuccessful = false; << 1484 if (axes) { << 1485 const G4double radius = model->GetExten << 1486 const G4double axisLengthMax = radius / << 1487 const G4double intLog10Length = std::fl << 1488 G4double axisLength = std::pow(10,intLo << 1489 if (5.*axisLength < axisLengthMax) axis << 1490 else if (2.*axisLength < axisLengthMax) << 1491 const G4double axisWidth = axisLength / << 1492 G4VModel* axesModel = new G4AxesModel(0 << 1493 axesSuccessful = pScene -> AddRunDurati << 1494 } << 1495 << 1496 // if (verbosity >= G4VisManager::warnings << 1497 // const std::map<G4String,G4AttDef>* at << 1498 // std::vector<G4AttValue>* attValues = << 1499 // G4warn << G4AttCheck(attValues, attDe << 1500 // delete attValues; << 1501 // } << 1502 << 1503 if (verbosity >= G4VisManager::confirmati 361 if (verbosity >= G4VisManager::confirmations) { 1504 G4cout << "Logical volume \"" << pLV -> 362 G4cout << "Logical volume \"" << pLV -> GetName () 1505 << "\" with requested depth of descent << 363 << " with requested depth of descent " 1506 << requestedDepthOfDescent 364 << requestedDepthOfDescent 1507 << ",\n with"; << 365 << ",\n has been added to scene \"" << currentSceneName << "\"." 1508 if (!booleans) G4cout << "out"; << 1509 G4cout << " boolean components, with"; << 1510 if (!voxels) G4cout << "out"; << 1511 G4cout << " voxels,\n with"; << 1512 if (!readout) G4cout << "out"; << 1513 G4cout << " readout geometry and with"; << 1514 if (!checkOverlaps) G4cout << "out"; << 1515 G4cout << " overlap checking" << 1516 << "\n has been added to scene \"" << << 1517 if (axes) { << 1518 if (axesSuccessful) { << 1519 G4cout << << 1520 "\n Axes have also been added at t << 1521 } else { << 1522 G4cout << << 1523 "\n Axes have not been added for s << 1524 } << 1525 } << 1526 G4cout << G4endl; << 1527 } << 1528 } << 1529 else { << 1530 G4VisCommandsSceneAddUnsuccessful(verbosi << 1531 return; << 1532 } << 1533 << 1534 CheckSceneAndNotifyHandlers (pScene); << 1535 } << 1536 << 1537 << 1538 ////////////// /vis/scene/add/logo ////////// << 1539 << 1540 G4VisCommandSceneAddLogo::G4VisCommandSceneAd << 1541 G4bool omitable; << 1542 fpCommand = new G4UIcommand ("/vis/scene/ad << 1543 fpCommand -> SetGuidance ("Adds a G4 logo t << 1544 fpCommand -> SetGuidance << 1545 ("If \"unit\" is \"auto\", height is roughl << 1546 fpCommand -> SetGuidance << 1547 ("\"direction\" is that of outward-facing n << 1548 "\nIf \"direction\" is \"auto\", logo face << 1549 fpCommand -> SetGuidance << 1550 ("\nIf \"placement\" is \"auto\", logo is p << 1551 "\n when viewed from logo direction."); << 1552 G4UIparameter* parameter; << 1553 parameter = new G4UIparameter ("height", 'd << 1554 parameter->SetDefaultValue (1.); << 1555 fpCommand->SetParameter (parameter); << 1556 parameter = new G4UIparameter ("unit", 's' << 1557 parameter->SetDefaultValue ("auto"); << 1558 fpCommand->SetParameter (parameter); << 1559 parameter = new G4UIparameter ("direction" << 1560 parameter->SetGuidance ("auto|[-]x|[-]y|[-] << 1561 parameter->SetDefaultValue ("auto"); << 1562 fpCommand->SetParameter (parameter); << 1563 parameter = new G4UIparameter ("red", 'd', << 1564 parameter->SetDefaultValue (0.); << 1565 fpCommand->SetParameter (parameter); << 1566 parameter = new G4UIparameter ("green", 'd << 1567 parameter->SetDefaultValue (1.); << 1568 fpCommand->SetParameter (parameter); << 1569 parameter = new G4UIparameter ("blue", 'd' << 1570 parameter->SetDefaultValue (0.); << 1571 fpCommand->SetParameter (parameter); << 1572 parameter = new G4UIparameter ("placement" << 1573 parameter -> SetParameterCandidates("auto m << 1574 parameter->SetDefaultValue ("auto"); << 1575 fpCommand->SetParameter (parameter); << 1576 parameter = new G4UIparameter ("xmid", 'd' << 1577 parameter->SetDefaultValue (0.); << 1578 fpCommand->SetParameter (parameter); << 1579 parameter = new G4UIparameter ("ymid", 'd' << 1580 parameter->SetDefaultValue (0.); << 1581 fpCommand->SetParameter (parameter); << 1582 parameter = new G4UIparameter ("zmid", 'd' << 1583 parameter->SetDefaultValue (0.); << 1584 fpCommand->SetParameter (parameter); << 1585 parameter = new G4UIparameter ("unit", 's' << 1586 parameter->SetDefaultValue ("m"); << 1587 fpCommand->SetParameter (parameter); << 1588 } << 1589 << 1590 G4VisCommandSceneAddLogo::~G4VisCommandSceneA << 1591 delete fpCommand; << 1592 } << 1593 << 1594 G4String G4VisCommandSceneAddLogo::GetCurrent << 1595 return ""; << 1596 } << 1597 << 1598 void G4VisCommandSceneAddLogo::SetNewValue (G << 1599 << 1600 G4VisManager::Verbosity verbosity = fpVisMa << 1601 G4bool warn = verbosity >= G4VisManager::wa << 1602 << 1603 G4Scene* pScene = fpVisManager->GetCurrentS << 1604 if (!pScene) { << 1605 if (verbosity >= G4VisManager::errors) { << 1606 G4warn << "ERROR: No current scene. Pl << 1607 } << 1608 return; << 1609 } else { << 1610 if (pScene->GetExtent().GetExtentRadius() << 1611 if (verbosity >= G4VisManager::errors) << 1612 G4warn << 1613 << "ERROR: Scene has no extent. Add volumes << 1614 << G4endl; << 1615 } << 1616 return; << 1617 } << 1618 } << 1619 << 1620 G4VViewer* pViewer = fpVisManager->GetCurre << 1621 if (!pViewer) { << 1622 if (verbosity >= G4VisManager::errors) { << 1623 G4warn << << 1624 "ERROR: G4VisCommandSceneAddLogo::SetNewVal << 1625 "\n Auto direction needs a viewer." << 1626 << G4endl; << 1627 } << 1628 return; << 1629 } << 1630 << 1631 G4double userHeight, red, green, blue, xmid << 1632 G4String userHeightUnit, direction, placeme << 1633 std::istringstream is (newValue); << 1634 is >> userHeight >> userHeightUnit >> direc << 1635 >> red >> green >> blue << 1636 >> placement << 1637 >> xmid >> ymid >> zmid >> positionUnit; << 1638 << 1639 G4double height = userHeight; << 1640 const G4VisExtent& sceneExtent = pScene->Ge << 1641 if (userHeightUnit == "auto") { << 1642 height *= 0.2 * sceneExtent.GetExtentRadi << 1643 } else { << 1644 height *= G4UIcommand::ValueOf(userHeight << 1645 } << 1646 << 1647 G4double unit = G4UIcommand::ValueOf(positi << 1648 xmid *= unit; ymid *= unit; zmid *= unit; << 1649 << 1650 Direction logoDirection = X; // Initialise << 1651 if (direction == "auto") { << 1652 // Take cue from viewer << 1653 const G4Vector3D& vp = << 1654 pViewer->GetViewParameters().GetViewpoi << 1655 if (vp.x() > vp.y() && vp.x() > vp.z()) l << 1656 else if (vp.x() < vp.y() && vp.x() < vp.z << 1657 else if (vp.y() > vp.x() && vp.y() > vp.z << 1658 else if (vp.y() < vp.x() && vp.y() < vp.z << 1659 else if (vp.z() > vp.x() && vp.z() > vp.y << 1660 else if (vp.z() < vp.x() && vp.z() < vp.y << 1661 } << 1662 else if (direction[0] == 'x') logoDirection << 1663 else if (direction[0] == 'y') logoDirection << 1664 else if (direction[0] == 'z') logoDirection << 1665 else if (direction[0] == '-') { << 1666 if (direction[1] == 'x') logoDirection = << 1667 else if (direction[1] == 'y') logoDirecti << 1668 else if (direction[1] == 'z') logoDirecti << 1669 } else { << 1670 if (verbosity >= G4VisManager::errors) { << 1671 G4warn << "ERROR: Unrecogniseed directi << 1672 << direction << "\"." << G4endl; << 1673 return; << 1674 } << 1675 } << 1676 << 1677 G4bool autoPlacing = false; if (placement = << 1678 // Parameters read and interpreted. << 1679 << 1680 // Current scene extent << 1681 const G4double xmin = sceneExtent.GetXmin() << 1682 const G4double xmax = sceneExtent.GetXmax() << 1683 const G4double ymin = sceneExtent.GetYmin() << 1684 const G4double ymax = sceneExtent.GetYmax() << 1685 const G4double zmin = sceneExtent.GetZmin() << 1686 const G4double zmax = sceneExtent.GetZmax() << 1687 << 1688 // Test existing extent and issue warnings. << 1689 G4bool worried = false; << 1690 if (sceneExtent.GetExtentRadius() == 0) { << 1691 worried = true; << 1692 if (verbosity >= G4VisManager::warnings) << 1693 G4warn << << 1694 "WARNING: Existing scene does not yet have << 1695 "\n Maybe you have not yet added any geome << 1696 << G4endl; << 1697 } << 1698 } << 1699 << 1700 // Useful constants, etc... << 1701 const G4double halfHeight(height / 2.); << 1702 const G4double comfort(0.01); // 0.15 seem << 1703 const G4double freeHeightFraction (1. + 2. << 1704 << 1705 // Test existing scene for room... << 1706 G4bool room = true; << 1707 switch (logoDirection) { << 1708 case X: << 1709 case minusX: << 1710 if (freeHeightFraction * (xmax - xmin) < << 1711 break; << 1712 case Y: << 1713 case minusY: << 1714 if (freeHeightFraction * (ymax - ymin) < << 1715 break; << 1716 case Z: << 1717 case minusZ: << 1718 if (freeHeightFraction * (zmax - zmin) < << 1719 break; << 1720 } << 1721 if (!room) { << 1722 worried = true; << 1723 if (verbosity >= G4VisManager::warnings) << 1724 G4warn << << 1725 "WARNING: Not enough room in existing scene << 1726 << G4endl; << 1727 } << 1728 } << 1729 if (worried) { << 1730 if (verbosity >= G4VisManager::warnings) << 1731 G4warn << << 1732 "WARNING: The logo you have asked for is bi << 1733 "\n scene. Maybe you have added it too so << 1734 "\n you add the logo last so that it can b << 1735 "\n so as not to be obscured by any existi << 1736 "\n view parameters can be correctly recal << 1737 << G4endl; 366 << G4endl; 1738 } 367 } 1739 } 368 } 1740 << 1741 G4double sxmid(xmid), symid(ymid), szmid(zm << 1742 if (autoPlacing) { << 1743 // Aim to place at bottom right of screen << 1744 // Give some comfort zone. << 1745 const G4double xComfort = comfort * (xmax << 1746 const G4double yComfort = comfort * (ymax << 1747 const G4double zComfort = comfort * (zmax << 1748 switch (logoDirection) { << 1749 case X: // y-axis up, z-axis to left? << 1750 sxmid = xmax + halfHeight + xComfort; << 1751 symid = ymin - yComfort; << 1752 szmid = zmin - zComfort; << 1753 break; << 1754 case minusX: // y-axis up, z-axis to rig << 1755 sxmid = xmin - halfHeight - xComfort; << 1756 symid = ymin - yComfort; << 1757 szmid = zmax + zComfort; << 1758 break; << 1759 case Y: // z-axis up, x-axis to left? << 1760 sxmid = xmin - xComfort; << 1761 symid = ymax + halfHeight + yComfort; << 1762 szmid = zmin - zComfort; << 1763 break; << 1764 case minusY: // z-axis up, x-axis to rig << 1765 sxmid = xmax + xComfort; << 1766 symid = ymin - halfHeight - yComfort; << 1767 szmid = zmin - zComfort; << 1768 break; << 1769 case Z: // y-axis up, x-axis to right? << 1770 sxmid = xmax + xComfort; << 1771 symid = ymin - yComfort; << 1772 szmid = zmax + halfHeight + zComfort; << 1773 break; << 1774 case minusZ: // y-axis up, x-axis to lef << 1775 sxmid = xmin - xComfort; << 1776 symid = ymin - yComfort; << 1777 szmid = zmin - halfHeight - zComfort; << 1778 break; << 1779 } << 1780 } << 1781 << 1782 G4Transform3D transform; << 1783 switch (logoDirection) { << 1784 case X: // y-axis up, z-axis to left? << 1785 transform = G4RotateY3D(halfpi); << 1786 break; << 1787 case minusX: // y-axis up, z-axis to right << 1788 transform = G4RotateY3D(-halfpi); << 1789 break; << 1790 case Y: // z-axis up, x-axis to left? << 1791 transform = G4RotateX3D(-halfpi) * G4Rota << 1792 break; << 1793 case minusY: // z-axis up, x-axis to right << 1794 transform = G4RotateX3D(halfpi); << 1795 break; << 1796 case Z: // y-axis up, x-axis to right? << 1797 // No transformation required. << 1798 break; << 1799 case minusZ: // y-axis up, x-axis to left? << 1800 transform = G4RotateY3D(pi); << 1801 break; << 1802 } << 1803 transform = G4Translate3D(sxmid,symid,szmid << 1804 << 1805 G4VisAttributes visAtts(G4Colour(red, green << 1806 visAtts.SetForceSolid(true); // Alw << 1807 << 1808 G4Logo* logo = new G4Logo(height,visAtts,tr << 1809 G4VModel* model = << 1810 new G4CallbackModel<G4VisCommandSceneAddL << 1811 model->SetType("G4Logo"); << 1812 model->SetGlobalTag("G4Logo"); << 1813 model->SetGlobalDescription("G4Logo: " + ne << 1814 G4double& h = height; << 1815 G4double h2 = h/2.; << 1816 G4VisExtent extent(-h,h,-h2,h2,-h2,h2); << 1817 model->SetExtent(extent.Transform(transform << 1818 // This extent gets "added" to existing sce << 1819 // AddRunDurationModel below. << 1820 const G4String& currentSceneName = pScene - << 1821 G4bool successful = pScene -> AddRunDuratio << 1822 if (successful) { << 1823 if (verbosity >= G4VisManager::confirmati << 1824 G4cout << "G4 Logo of height " << userH << 1825 << ", " << direction << "-direction, a << 1826 << currentSceneName << "\""; << 1827 if (verbosity >= G4VisManager::paramete << 1828 G4cout << "\n with extent " << extent << 1829 << "\n at " << transform.getRotatio << 1830 << " " << transform.getTranslation( << 1831 } << 1832 G4cout << G4endl; << 1833 } << 1834 } << 1835 else G4VisCommandsSceneAddUnsuccessful(verb 369 else G4VisCommandsSceneAddUnsuccessful(verbosity); 1836 << 370 UpdateVisManagerScene (currentSceneName); 1837 CheckSceneAndNotifyHandlers (pScene); << 1838 } << 1839 << 1840 G4VisCommandSceneAddLogo::G4Logo::G4Logo << 1841 (G4double height, const G4VisAttributes& visA << 1842 { << 1843 const G4double& h = height; << 1844 const G4double h2 = 0.5 * h; // Half hei << 1845 const G4double ri = 0.25 * h; // Inner ra << 1846 const G4double ro = 0.5 * h; // Outer ra << 1847 const G4double ro2 = 0.5 * ro; // Half out << 1848 const G4double w = ro - ri; // Width. << 1849 const G4double w2 = 0.5 * w; // Half wid << 1850 const G4double d2 = 0.2 * h; // Half dep << 1851 const G4double f1 = 0.05 * h; // left edg << 1852 const G4double f2 = -0.3 * h; // bottom e << 1853 const G4double e = 1.e-4 * h; // epsilon. << 1854 const G4double xt = f1, yt = h2; // To << 1855 const G4double xb = -h2, yb = f2 + w; // Bo << 1856 const G4double dx = xt - xb, dy = yt - yb; << 1857 const G4double angle = std::atan2(dy,dx); << 1858 G4RotationMatrix rm; << 1859 rm.rotateZ(angle*rad); << 1860 const G4double d = std::sqrt(dx * dx + dy * << 1861 const G4double ss = h; // Half height of s << 1862 const G4double y8 = ss; // Choose y of subt << 1863 const G4double x8 = ((-ss * d - dx * (yt - << 1864 G4double y9 = ss; // Choose y of subtractor << 1865 G4double x9 = ((-(ss - w) * d - dx * (yt - << 1866 // But to get inner, we make a triangle tra << 1867 const G4double xtr = ss - f1, ytr = -ss - f << 1868 x9 += xtr; y9 += ytr; << 1869 << 1870 // The idea here is to create a polyhedron << 1871 // this we use Geant4 geometry solids and m << 1872 // Note that we do not need to keep the sol << 1873 // which, of course, are deleted on leaving << 1874 // is contrary to the usual requirement for << 1875 // detector for which solids MUST be create << 1876 // Finally we invoke CreatePolyhedron, whic << 1877 // and returns a pointer. It is the user's << 1878 // which is done in the destructor of this << 1879 // created here, remain on the heap for the << 1880 << 1881 // G... << 1882 G4Tubs tG("tG",ri,ro,d2,0.15*pi,1.85*pi); << 1883 G4Box bG("bG",w2,ro2,d2); << 1884 G4UnionSolid logoG("logoG",&tG,&bG,G4Transl << 1885 // Create with these vis atts (force solid) << 1886 G4Polyhedron::SetNumberOfRotationSteps << 1887 (fpVisManager->GetCurrentViewer()->GetViewP << 1888 fpG = logoG.CreatePolyhedron(); << 1889 G4Polyhedron::ResetNumberOfRotationSteps () << 1890 fpG->SetVisAttributes(visAtts); << 1891 fpG->Transform(G4Translate3D(-0.55*h,0.,0.) << 1892 fpG->Transform(transform); << 1893 << 1894 // 4... << 1895 G4Box b1("b1",h2,h2,d2); << 1896 G4Box bS("bS",ss,ss,d2+e); // Subtractor. << 1897 G4Box bS2("bS2",ss,ss,d2+2.*e); // 2nd Sub << 1898 G4SubtractionSolid s1("s1",&b1,&bS,G4Transl << 1899 G4SubtractionSolid s2("s2",&s1,&bS,G4Transl << 1900 G4SubtractionSolid s3("s3",&s2,&bS,G4Transl << 1901 G4SubtractionSolid s4 << 1902 ("s4",&s3,&bS,G4Transform3D(rm,G4ThreeVec << 1903 G4SubtractionSolid s5 // Triangular hole << 1904 ("s5",&bS,&bS2,G4Transform3D(rm,G4ThreeVe << 1905 G4SubtractionSolid logo4("logo4",&s4,&s5,G4 << 1906 fp4 = logo4.CreatePolyhedron(); << 1907 /* Experiment with creating own polyhedron. << 1908 int nNodes = 4; << 1909 int nFaces = 4; << 1910 double xyz[][3] = {{0,0,0},{1*m,0,0},{0,1*m << 1911 int faces[][4] = {{1,3,2,0},{1,2,4,0},{1,4, << 1912 fp4 = new G4Polyhedron(); << 1913 fp4->createPolyhedron(nNodes,nFaces,xyz,fac << 1914 */ << 1915 fp4->SetVisAttributes(visAtts); << 1916 fp4->Transform(G4Translate3D(0.55*h,0.,0.)) << 1917 fp4->Transform(transform); << 1918 } << 1919 << 1920 G4VisCommandSceneAddLogo::G4Logo::~G4Logo() { << 1921 delete fpG; << 1922 delete fp4; << 1923 } << 1924 << 1925 void G4VisCommandSceneAddLogo::G4Logo::operat << 1926 (G4VGraphicsScene& sceneHandler, const G4Mo << 1927 sceneHandler.BeginPrimitives(); << 1928 sceneHandler.AddPrimitive(*fpG); << 1929 sceneHandler.AddPrimitive(*fp4); << 1930 sceneHandler.EndPrimitives(); << 1931 } << 1932 << 1933 ////////////// /vis/scene/add/logo2D //////// << 1934 << 1935 G4VisCommandSceneAddLogo2D::G4VisCommandScene << 1936 G4bool omitable; << 1937 fpCommand = new G4UIcommand ("/vis/scene/ad << 1938 fpCommand -> SetGuidance ("Adds 2D logo to << 1939 G4UIparameter* parameter; << 1940 parameter = new G4UIparameter ("size", 'i', << 1941 parameter -> SetGuidance ("Screen size of t << 1942 parameter -> SetDefaultValue (48); << 1943 fpCommand -> SetParameter (parameter); << 1944 parameter = new G4UIparameter ("x-position" << 1945 parameter -> SetGuidance ("x screen positio << 1946 parameter -> SetDefaultValue (-0.9); << 1947 fpCommand -> SetParameter (parameter); << 1948 parameter = new G4UIparameter ("y-position" << 1949 parameter -> SetGuidance ("y screen positio << 1950 parameter -> SetDefaultValue (-0.9); << 1951 fpCommand -> SetParameter (parameter); << 1952 parameter = new G4UIparameter ("layout", 's << 1953 parameter -> SetGuidance ("Layout, i.e., ad << 1954 parameter -> SetDefaultValue ("left"); << 1955 fpCommand -> SetParameter (parameter); << 1956 } << 1957 << 1958 G4VisCommandSceneAddLogo2D::~G4VisCommandScen << 1959 delete fpCommand; << 1960 } << 1961 << 1962 G4String G4VisCommandSceneAddLogo2D::GetCurre << 1963 return ""; << 1964 } << 1965 << 1966 void G4VisCommandSceneAddLogo2D::SetNewValue << 1967 { << 1968 G4VisManager::Verbosity verbosity = fpVisMa << 1969 G4bool warn(verbosity >= G4VisManager::warn << 1970 << 1971 G4Scene* pScene = fpVisManager->GetCurrentS << 1972 if (!pScene) { << 1973 if (verbosity >= G4VisManager::errors) { << 1974 G4warn << "ERROR: No current scene. Pl << 1975 } << 1976 return; << 1977 } << 1978 << 1979 G4int size; << 1980 G4double x, y; << 1981 G4String layoutString; << 1982 std::istringstream is(newValue); << 1983 is >> size >> x >> y >> layoutString; << 1984 G4Text::Layout layout = G4Text::right; << 1985 if (layoutString[0] == 'l') layout = G4Text << 1986 else if (layoutString[0] == 'c') layout = G << 1987 else if (layoutString[0] == 'r') layout = G << 1988 << 1989 Logo2D* logo2D = new Logo2D(fpVisManager, s << 1990 G4VModel* model = << 1991 new G4CallbackModel<G4VisCommandSceneAddL << 1992 model->SetType("G4Logo2D"); << 1993 model->SetGlobalTag("G4Logo2D"); << 1994 model->SetGlobalDescription("G4Logo2D: " + << 1995 const G4String& currentSceneName = pScene - << 1996 G4bool successful = pScene -> AddRunDuratio << 1997 if (successful) { << 1998 if (verbosity >= G4VisManager::confirmati << 1999 G4cout << "2D logo has been added to sc << 2000 << currentSceneName << "\"." << 2001 << G4endl; << 2002 } << 2003 } << 2004 else G4VisCommandsSceneAddUnsuccessful(verb << 2005 << 2006 CheckSceneAndNotifyHandlers (pScene); << 2007 } << 2008 << 2009 void G4VisCommandSceneAddLogo2D::Logo2D::oper << 2010 (G4VGraphicsScene& sceneHandler, const G4Mo << 2011 { << 2012 G4Text text("Geant4", G4Point3D(fX, fY, 0.) << 2013 text.SetScreenSize(fSize); << 2014 text.SetLayout(fLayout); << 2015 G4VisAttributes textAtts(G4Colour::Brown()) << 2016 text.SetVisAttributes(textAtts); << 2017 sceneHandler.BeginPrimitives2D(); << 2018 sceneHandler.AddPrimitive(text); << 2019 sceneHandler.EndPrimitives2D(); << 2020 } << 2021 << 2022 ////////////// /vis/scene/add/magneticField / << 2023 << 2024 G4VisCommandSceneAddMagneticField::G4VisComma << 2025 fpCommand = new G4UIcommand ("/vis/scene/ad << 2026 fpCommand -> SetGuidance << 2027 ("Adds magnetic field representation to cur << 2028 const G4UIcommandTree* tree = G4UImanager:: << 2029 const G4UIcommand* addElecFieldCmd = tree-> << 2030 // Pick up additional guidance from /vis/sc << 2031 CopyGuidanceFrom(addElecFieldCmd,fpCommand, << 2032 // Pick up parameters from /vis/scene/add/e << 2033 CopyParametersFrom(addElecFieldCmd,fpComman << 2034 } << 2035 << 2036 G4VisCommandSceneAddMagneticField::~G4VisComm << 2037 delete fpCommand; << 2038 } << 2039 << 2040 G4String G4VisCommandSceneAddMagneticField::G << 2041 return ""; << 2042 } 371 } 2043 372 2044 void G4VisCommandSceneAddMagneticField::SetNe << 2045 (G4UIcommand*, G4String newValue) { << 2046 << 2047 G4VisManager::Verbosity verbosity = fpVisMa << 2048 G4bool warn(verbosity >= G4VisManager::warn << 2049 << 2050 G4Scene* pScene = fpVisManager->GetCurrentS << 2051 if (!pScene) { << 2052 if (verbosity >= G4VisManager::errors) { << 2053 G4warn << "ERROR: No current scene. P << 2054 } << 2055 return; << 2056 } << 2057 << 2058 G4int nDataPointsPerHalfScene; << 2059 G4String representation; << 2060 std::istringstream iss(newValue); << 2061 iss >> nDataPointsPerHalfScene >> represent << 2062 G4ElectricFieldModel::Representation << 2063 modelRepresentation = G4ElectricFieldModel: << 2064 if (representation == "lightArrow") { << 2065 modelRepresentation = G4ElectricFieldMode << 2066 } << 2067 G4VModel* model; << 2068 model = new G4MagneticFieldModel << 2069 (nDataPointsPerHalfScene,modelRepresentatio << 2070 fCurrentArrow3DLineSegmentsPerCircle, << 2071 fCurrentExtentForField, << 2072 fCurrrentPVFindingsForField); << 2073 const G4String& currentSceneName = pScene - << 2074 G4bool successful = pScene -> AddRunDuratio << 2075 if (successful) { << 2076 if (verbosity >= G4VisManager::confirmati << 2077 G4cout << 2078 << "Magnetic field, if any, will be dra << 2079 << currentSceneName << 2080 << "\"\n with " << 2081 << nDataPointsPerHalfScene << 2082 << " data points per half extent and wi << 2083 << representation << 2084 << '\"' << 2085 << G4endl; << 2086 } << 2087 } << 2088 else G4VisCommandsSceneAddUnsuccessful(verb << 2089 << 2090 CheckSceneAndNotifyHandlers (pScene); << 2091 } << 2092 << 2093 ////////////// /vis/scene/add/psHits //////// << 2094 << 2095 G4VisCommandSceneAddPSHits::G4VisCommandScene << 2096 G4bool omitable; << 2097 fpCommand = new G4UIcmdWithAString ("/vis/s << 2098 fpCommand -> SetGuidance << 2099 ("Adds Primitive Scorer Hits (PSHits) to << 2100 fpCommand -> SetGuidance << 2101 ("PSHits are drawn at end of run when the << 2102 "\nthey are added is current."); << 2103 fpCommand -> SetGuidance << 2104 ("Optional parameter specifies name of sc << 2105 "\nscoring maps registered with the G4Sc << 2106 fpCommand -> SetParameterName ("mapname", o << 2107 fpCommand -> SetDefaultValue ("all"); << 2108 } << 2109 << 2110 G4VisCommandSceneAddPSHits::~G4VisCommandScen << 2111 delete fpCommand; << 2112 } << 2113 << 2114 G4String G4VisCommandSceneAddPSHits::GetCurre << 2115 return ""; << 2116 } << 2117 << 2118 void G4VisCommandSceneAddPSHits::SetNewValue << 2119 (G4UIcommand*, G4String newValue) << 2120 { << 2121 G4VisManager::Verbosity verbosity = fpVisMa << 2122 G4bool warn(verbosity >= G4VisManager::warn << 2123 << 2124 G4Scene* pScene = fpVisManager->GetCurrentS << 2125 if (!pScene) { << 2126 if (verbosity >= G4VisManager::errors) { << 2127 G4warn << "ERROR: No current scene. Pl << 2128 } << 2129 return; << 2130 } << 2131 << 2132 G4VModel* model = new G4PSHitsModel(newValu << 2133 const G4String& currentSceneName = pScene - << 2134 G4bool successful = pScene -> AddEndOfRunMo << 2135 if (successful) { << 2136 if (verbosity >= G4VisManager::confirmati << 2137 if (newValue == "all") { << 2138 G4cout << "All Primitive Scorer hits"; << 2139 } else { << 2140 G4cout << "Hits of Primitive Scorer \"" << << 2141 } << 2142 G4cout << " will be drawn at end of run << 2143 << currentSceneName << "\"." << 2144 << G4endl; << 2145 } << 2146 } << 2147 else G4VisCommandsSceneAddUnsuccessful(verb << 2148 << 2149 CheckSceneAndNotifyHandlers (pScene); << 2150 } << 2151 373 2152 ////////////// /vis/scene/add/scale ///////// 374 ////////////// /vis/scene/add/scale ////////////////////////////////// 2153 375 2154 G4VisCommandSceneAddScale::G4VisCommandSceneA 376 G4VisCommandSceneAddScale::G4VisCommandSceneAddScale () { 2155 G4bool omitable; 377 G4bool omitable; 2156 fpCommand = new G4UIcommand ("/vis/scene/ad 378 fpCommand = new G4UIcommand ("/vis/scene/add/scale", this); 2157 fpCommand -> SetGuidance << 379 fpCommand -> SetGuidance 2158 ("Adds an annotated scale line to the curre << 380 ("/vis/scene/add/scale [<length> <length-unit>] [x|y|z] [<red>] [<green>] [<blue>] [auto|manual] [<xmid> <ymid> <zmid> <unit>]"); 2159 fpCommand -> SetGuidance << 381 fpCommand -> SetGuidance 2160 ("If \"unit\" is \"auto\", length is roughl << 382 ("Defaults: 1 m x 1 0 0 auto 0 0 0 m"); 2161 fpCommand -> SetGuidance << 383 fpCommand -> SetGuidance 2162 ("If \"direction\" is \"auto\", scale is ro << 384 ("Adds an annotated scale line to the current scene."); 2163 fpCommand -> SetGuidance << 385 fpCommand -> SetGuidance (G4Scale::GuidanceString); 2164 ("If \"placement\" is \"auto\", scale is pl << 2165 "\n Otherwise placed at (xmid,ymid,zmid). << 2166 fpCommand -> SetGuidance << 2167 ("An annotated line in the specified direct << 2168 "\nend. If autoPlacing is true it is requ << 2169 "\nfront, right, bottom corner of the worl << 2170 "\nthe existing bounding box/sphere so tha << 2171 "\nobscure it. Otherwise it is required t << 2172 "\n(xmid, ymid, zmid)." << 2173 "\n" << 2174 "\nThe auto placing algorithm is (approx): << 2175 "\n x = xmin + (1 + comfort) * (xmax - xm << 2176 "\n y = ymin - comfort * (ymax - ymin);" << 2177 "\n z = zmin + (1 + comfort) * (zmax - zm << 2178 "\n if direction == x then (x - length,y, << 2179 "\n if direction == y then (x,y,z) to (x, << 2180 "\n if direction == z then (x,y,z - lengt << 2181 ); << 2182 G4UIparameter* parameter; 386 G4UIparameter* parameter; 2183 parameter = new G4UIparameter ("length", 'd 387 parameter = new G4UIparameter ("length", 'd', omitable = true); 2184 parameter->SetDefaultValue (1.); 388 parameter->SetDefaultValue (1.); 2185 fpCommand->SetParameter (parameter); 389 fpCommand->SetParameter (parameter); 2186 parameter = new G4UIparameter ("unit", 's' 390 parameter = new G4UIparameter ("unit", 's', omitable = true); 2187 parameter->SetDefaultValue ("auto"); << 391 parameter->SetDefaultValue ("m"); 2188 fpCommand->SetParameter (parameter); 392 fpCommand->SetParameter (parameter); 2189 parameter = new G4UIparameter ("direction" 393 parameter = new G4UIparameter ("direction", 's', omitable = true); 2190 parameter->SetGuidance ("auto|x|y|z"); << 394 parameter->SetDefaultValue ("x"); 2191 parameter->SetDefaultValue ("auto"); << 2192 fpCommand->SetParameter (parameter); 395 fpCommand->SetParameter (parameter); 2193 parameter = new G4UIparameter ("red", 'd', 396 parameter = new G4UIparameter ("red", 'd', omitable = true); 2194 parameter->SetDefaultValue (1.); 397 parameter->SetDefaultValue (1.); 2195 fpCommand->SetParameter (parameter); 398 fpCommand->SetParameter (parameter); 2196 parameter = new G4UIparameter ("green", 'd 399 parameter = new G4UIparameter ("green", 'd', omitable = true); 2197 parameter->SetDefaultValue (0.); 400 parameter->SetDefaultValue (0.); 2198 fpCommand->SetParameter (parameter); 401 fpCommand->SetParameter (parameter); 2199 parameter = new G4UIparameter ("blue", 'd' 402 parameter = new G4UIparameter ("blue", 'd', omitable = true); 2200 parameter->SetDefaultValue (0.); 403 parameter->SetDefaultValue (0.); 2201 fpCommand->SetParameter (parameter); 404 fpCommand->SetParameter (parameter); 2202 parameter = new G4UIparameter ("placement" << 405 parameter = new G4UIparameter ("auto|manual", 's', omitable = true); 2203 parameter -> SetParameterCandidates("auto m << 2204 parameter->SetDefaultValue ("auto"); 406 parameter->SetDefaultValue ("auto"); 2205 fpCommand->SetParameter (parameter); 407 fpCommand->SetParameter (parameter); 2206 parameter = new G4UIparameter ("xmid", 'd' 408 parameter = new G4UIparameter ("xmid", 'd', omitable = true); 2207 parameter->SetDefaultValue (0.); 409 parameter->SetDefaultValue (0.); 2208 fpCommand->SetParameter (parameter); 410 fpCommand->SetParameter (parameter); 2209 parameter = new G4UIparameter ("ymid", 'd' 411 parameter = new G4UIparameter ("ymid", 'd', omitable = true); 2210 parameter->SetDefaultValue (0.); 412 parameter->SetDefaultValue (0.); 2211 fpCommand->SetParameter (parameter); 413 fpCommand->SetParameter (parameter); 2212 parameter = new G4UIparameter ("zmid", 'd' 414 parameter = new G4UIparameter ("zmid", 'd', omitable = true); 2213 parameter->SetDefaultValue (0.); 415 parameter->SetDefaultValue (0.); 2214 fpCommand->SetParameter (parameter); 416 fpCommand->SetParameter (parameter); 2215 parameter = new G4UIparameter ("unit", 's' 417 parameter = new G4UIparameter ("unit", 's', omitable = true); 2216 parameter->SetDefaultValue ("m"); 418 parameter->SetDefaultValue ("m"); 2217 fpCommand->SetParameter (parameter); 419 fpCommand->SetParameter (parameter); 2218 } 420 } 2219 421 2220 G4VisCommandSceneAddScale::~G4VisCommandScene 422 G4VisCommandSceneAddScale::~G4VisCommandSceneAddScale () { 2221 delete fpCommand; 423 delete fpCommand; 2222 } 424 } 2223 425 2224 G4String G4VisCommandSceneAddScale::GetCurren 426 G4String G4VisCommandSceneAddScale::GetCurrentValue (G4UIcommand*) { 2225 return ""; 427 return ""; 2226 } 428 } 2227 429 2228 void G4VisCommandSceneAddScale::SetNewValue ( << 430 void G4VisCommandSceneAddScale::SetNewValue (G4UIcommand* command, >> 431 G4String newValue) { 2229 432 2230 G4VisManager::Verbosity verbosity = fpVisMa 433 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2231 G4bool warn = verbosity >= G4VisManager::wa << 434 G4bool warn(verbosity >= G4VisManager::warnings); 2232 435 2233 G4Scene* pScene = fpVisManager->GetCurrentS 436 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2234 if (!pScene) { 437 if (!pScene) { 2235 if (verbosity >= G4VisManager::errors) { 438 if (verbosity >= G4VisManager::errors) { 2236 G4warn << "ERROR: No current scene. Pl << 439 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2237 } 440 } 2238 return; 441 return; 2239 } else { << 2240 if (pScene->GetExtent().GetExtentRadius() << 2241 if (verbosity >= G4VisManager::errors) << 2242 G4warn << 2243 << "ERROR: Scene has no extent. Add volumes << 2244 << G4endl; << 2245 } << 2246 return; << 2247 } << 2248 } 442 } 2249 443 2250 G4double userLength, red, green, blue, xmid 444 G4double userLength, red, green, blue, xmid, ymid, zmid; 2251 G4String userLengthUnit, direction, placeme << 445 G4String userLengthUnit, direction, auto_manual, positionUnit; 2252 std::istringstream is (newValue); << 446 G4std::istrstream is (newValue); 2253 is >> userLength >> userLengthUnit >> direc 447 is >> userLength >> userLengthUnit >> direction 2254 >> red >> green >> blue 448 >> red >> green >> blue 2255 >> placement << 449 >> auto_manual 2256 >> xmid >> ymid >> zmid >> positionUnit; 450 >> xmid >> ymid >> zmid >> positionUnit; 2257 451 2258 G4double length = userLength; << 452 G4double length = userLength * ValueOf(userLengthUnit); 2259 const G4VisExtent& sceneExtent = pScene->Ge << 453 G4double unit = ValueOf(positionUnit); 2260 if (userLengthUnit == "auto") { << 2261 const G4double lengthMax = 0.5 * sceneExt << 2262 const G4double intLog10Length = std::floo << 2263 length = std::pow(10,intLog10Length); << 2264 if (5.*length < lengthMax) length *= 5.; << 2265 else if (2.*length < lengthMax) length *= << 2266 } else { << 2267 length *= G4UIcommand::ValueOf(userLength << 2268 } << 2269 G4String annotation = G4BestUnit(length,"Le << 2270 << 2271 G4double unit = G4UIcommand::ValueOf(positi << 2272 xmid *= unit; ymid *= unit; zmid *= unit; 454 xmid *= unit; ymid *= unit; zmid *= unit; 2273 455 2274 Scale::Direction scaleDirection (Scale::x); << 456 char tempcharstring [50]; 2275 if (direction[0] == 'y') scaleDirection = S << 457 G4std::ostrstream ost (tempcharstring, 50); 2276 if (direction[0] == 'z') scaleDirection = S << 458 ost << userLength << ' ' << userLengthUnit << G4std::ends; >> 459 G4String annotation(tempcharstring); >> 460 >> 461 G4Scale::Direction scaleDirection (G4Scale::x); >> 462 if (direction(0) == 'y') scaleDirection = G4Scale::y; >> 463 if (direction(0) == 'z') scaleDirection = G4Scale::z; 2277 464 2278 G4VViewer* pViewer = fpVisManager->GetCurre << 465 G4bool autoPlacing (false); if (auto_manual(0) == 'a') autoPlacing = true; 2279 if (!pViewer) { << 2280 if (verbosity >= G4VisManager::errors) { << 2281 G4warn << << 2282 "ERROR: G4VisCommandSceneAddScale::SetNewVa << 2283 "\n Auto direction needs a viewer." << 2284 << G4endl; << 2285 } << 2286 return; << 2287 } << 2288 << 2289 const G4Vector3D& vp = << 2290 pViewer->GetViewParameters().GetViewpoint << 2291 const G4Vector3D& up = << 2292 pViewer->GetViewParameters().GetUpVector( << 2293 << 2294 if (direction == "auto") { // Takes cue fr << 2295 if (std::abs(vp.x()) > std::abs(vp.y()) & << 2296 std::abs(vp.x()) > std::abs(vp.z())) { // << 2297 if (std::abs(up.y()) > std::abs(up.z()) << 2298 else scaleDirection = Scale::y; << 2299 } << 2300 else if (std::abs(vp.y()) > std::abs(vp.x << 2301 std::abs(vp.y()) > std::abs(vp.z())) { << 2302 if (std::abs(up.x()) > std::abs(up.z()) << 2303 else scaleDirection = Scale::x; << 2304 } << 2305 else if (std::abs(vp.z()) > std::abs(vp.x << 2306 std::abs(vp.z()) > std::abs(vp.y())) { << 2307 if (std::abs(up.y()) > std::abs(up.x()) << 2308 else scaleDirection = Scale::y; << 2309 } << 2310 } << 2311 << 2312 G4bool autoPlacing = false; if (placement = << 2313 // Parameters read and interpreted. 466 // Parameters read and interpreted. 2314 467 2315 // Useful constants, etc... 468 // Useful constants, etc... 2316 const G4double halfLength(length / 2.); 469 const G4double halfLength(length / 2.); 2317 const G4double comfort(0.01); // 0.15 seem << 470 const G4double comfort(0.15); >> 471 const G4double onePlusComfort(1. + comfort); 2318 const G4double freeLengthFraction (1. + 2. 472 const G4double freeLengthFraction (1. + 2. * comfort); 2319 473 >> 474 const G4VisExtent& sceneExtent = pScene->GetExtent(); // Existing extent. 2320 const G4double xmin = sceneExtent.GetXmin() 475 const G4double xmin = sceneExtent.GetXmin(); 2321 const G4double xmax = sceneExtent.GetXmax() 476 const G4double xmax = sceneExtent.GetXmax(); 2322 const G4double ymin = sceneExtent.GetYmin() 477 const G4double ymin = sceneExtent.GetYmin(); 2323 const G4double ymax = sceneExtent.GetYmax() 478 const G4double ymax = sceneExtent.GetYmax(); 2324 const G4double zmin = sceneExtent.GetZmin() 479 const G4double zmin = sceneExtent.GetZmin(); 2325 const G4double zmax = sceneExtent.GetZmax() 480 const G4double zmax = sceneExtent.GetZmax(); 2326 481 2327 // Test existing extent and issue warnings. 482 // Test existing extent and issue warnings... 2328 G4bool worried = false; << 483 G4bool worried(false); 2329 if (sceneExtent.GetExtentRadius() == 0) { 484 if (sceneExtent.GetExtentRadius() == 0) { 2330 worried = true; 485 worried = true; 2331 if (verbosity >= G4VisManager::warnings) 486 if (verbosity >= G4VisManager::warnings) { 2332 G4warn << << 487 G4cout << 2333 "WARNING: Existing scene does not yet have 488 "WARNING: Existing scene does not yet have any extent." 2334 "\n Maybe you have not yet added any geome 489 "\n Maybe you have not yet added any geometrical object." 2335 << G4endl; 490 << G4endl; 2336 } 491 } 2337 } 492 } 2338 << 2339 // Test existing scene for room... 493 // Test existing scene for room... 2340 G4bool room = true; << 494 G4bool room (true); 2341 switch (scaleDirection) { 495 switch (scaleDirection) { 2342 case Scale::x: << 496 case G4Scale::x: 2343 if (freeLengthFraction * (xmax - xmin) < << 497 if (freeLengthFraction * (xmax - xmin) < length) room = false; break; 2344 break; << 498 case G4Scale::y: 2345 case Scale::y: << 499 if (freeLengthFraction * (ymax - ymin) < length) room = false; break; 2346 if (freeLengthFraction * (ymax - ymin) < << 500 case G4Scale::z: 2347 break; << 501 if (freeLengthFraction * (zmax - zmin) < length) room = false; break; 2348 case Scale::z: << 2349 if (freeLengthFraction * (zmax - zmin) < << 2350 break; << 2351 } 502 } 2352 if (!room) { 503 if (!room) { 2353 worried = true; 504 worried = true; 2354 if (verbosity >= G4VisManager::warnings) 505 if (verbosity >= G4VisManager::warnings) { 2355 G4warn << << 506 G4cout << 2356 "WARNING: Not enough room in existing scene 507 "WARNING: Not enough room in existing scene. Maybe scale is too long." 2357 << G4endl; 508 << G4endl; 2358 } 509 } 2359 } 510 } 2360 if (worried) { 511 if (worried) { 2361 if (verbosity >= G4VisManager::warnings) 512 if (verbosity >= G4VisManager::warnings) { 2362 G4warn << << 513 G4cout << 2363 "WARNING: The scale you have asked for is b 514 "WARNING: The scale you have asked for is bigger than the existing" 2364 "\n scene. Maybe you have added it too so 515 "\n scene. Maybe you have added it too soon. It is recommended that" 2365 "\n you add the scale last so that it can 516 "\n you add the scale last so that it can be correctly auto-positioned" 2366 "\n so as not to be obscured by any existi 517 "\n so as not to be obscured by any existing object and so that the" 2367 "\n view parameters can be correctly recal 518 "\n view parameters can be correctly recalculated." 2368 << G4endl; 519 << G4endl; 2369 } 520 } 2370 } 521 } 2371 522 >> 523 // Let's go ahead a construct a scale and a scale model... >> 524 G4Scale scale(length, annotation, scaleDirection, >> 525 autoPlacing, xmid, ymid, zmid); >> 526 G4VisAttributes* pVisAttr = new G4VisAttributes(G4Colour(red, green, blue)); >> 527 // Created of the heap because it needs a long lifetime. This is a >> 528 // mess. The model determines the life but the vis atttributes are >> 529 // associated with the scale. There's no way of knowing when to >> 530 // delete the vis atttributes!!! >> 531 scale.SetVisAttributes(pVisAttr); >> 532 G4VModel* model = new G4ScaleModel(scale); >> 533 2372 // Now figure out the extent... 534 // Now figure out the extent... 2373 // 535 // >> 536 // From the G4Scale.hh: >> 537 // 2374 // This creates a representation of annotat 538 // This creates a representation of annotated line in the specified 2375 // direction with tick marks at the end. I 539 // direction with tick marks at the end. If autoPlacing is true it 2376 // is required to be centred at the front, 540 // is required to be centred at the front, right, bottom corner of 2377 // the world space, comfortably outside the 541 // the world space, comfortably outside the existing bounding 2378 // box/sphere so that existing objects do n 542 // box/sphere so that existing objects do not obscure it. Otherwise 2379 // it is required to be drawn with mid-poin 543 // it is required to be drawn with mid-point at (xmid, ymid, zmid). 2380 // 544 // 2381 // The auto placing algorithm might be: 545 // The auto placing algorithm might be: 2382 // x = xmin + (1 + comfort) * (xmax - xmi 546 // x = xmin + (1 + comfort) * (xmax - xmin) 2383 // y = ymin - comfort * (ymax - ymin) 547 // y = ymin - comfort * (ymax - ymin) 2384 // z = zmin + (1 + comfort) * (zmax - zmi 548 // z = zmin + (1 + comfort) * (zmax - zmin) 2385 // if direction == x then (x - length,y,z 549 // if direction == x then (x - length,y,z) to (x,y,z) 2386 // if direction == y then (x,y,z) to (x,y 550 // if direction == y then (x,y,z) to (x,y + length,z) 2387 // if direction == z then (x,y,z - length 551 // if direction == z then (x,y,z - length) to (x,y,z) 2388 // 552 // >> 553 // End of clip from G4Scale.hh: >> 554 // 2389 // Implement this in two parts. Here, use 555 // Implement this in two parts. Here, use the scale's extent to 2390 // "expand" the scene's extent. Then rende 556 // "expand" the scene's extent. Then rendering - in 2391 // G4VSceneHandler::AddPrimitive(const G4Sc 557 // G4VSceneHandler::AddPrimitive(const G4Scale&) - simply has to 2392 // ensure it's within the new extent. 558 // ensure it's within the new extent. 2393 // 559 // 2394 << 2395 G4double sxmid(xmid), symid(ymid), szmid(zm 560 G4double sxmid(xmid), symid(ymid), szmid(zmid); 2396 if (autoPlacing) { 561 if (autoPlacing) { 2397 // Aim to place at bottom right of screen << 562 sxmid = xmin + onePlusComfort * (xmax - xmin); 2398 // Give some comfort zone. << 563 symid = ymin - comfort * (ymax - ymin); 2399 const G4double xComfort = comfort * (xmax << 564 szmid = zmin + onePlusComfort * (zmax - zmin); 2400 const G4double yComfort = comfort * (ymax << 2401 const G4double zComfort = comfort * (zmax << 2402 switch (scaleDirection) { 565 switch (scaleDirection) { 2403 case Scale::x: << 566 case G4Scale::x: 2404 if (vp.z() > 0.) { << 567 sxmid -= halfLength; 2405 sxmid = xmax + xComfort; << 2406 symid = ymin - yComfort; << 2407 szmid = zmin - zComfort; << 2408 } else { << 2409 sxmid = xmin - xComfort; << 2410 symid = ymin - yComfort; << 2411 szmid = zmax + zComfort; << 2412 } << 2413 break; 568 break; 2414 case Scale::y: << 569 case G4Scale::y: 2415 if (vp.x() > 0.) { << 570 symid += halfLength; 2416 sxmid = xmin - xComfort; << 2417 symid = ymax + yComfort; << 2418 szmid = zmin - zComfort; << 2419 } else { << 2420 sxmid = xmax + xComfort; << 2421 symid = ymin - yComfort; << 2422 szmid = zmin - zComfort; << 2423 } << 2424 break; 571 break; 2425 case Scale::z: << 572 case G4Scale::z: 2426 if (vp.x() > 0.) { << 573 szmid -= halfLength; 2427 sxmid = xmax + xComfort; << 2428 symid = ymin - yComfort; << 2429 szmid = zmax + zComfort; << 2430 } else { << 2431 sxmid = xmin - xComfort; << 2432 symid = ymin - yComfort; << 2433 szmid = zmax + zComfort; << 2434 } << 2435 break; 574 break; 2436 } 575 } 2437 } 576 } 2438 << 577 G4double sxmin(sxmid), sxmax(sxmid); 2439 G4Transform3D transform; << 578 G4double symin(symid), symax(symid); 2440 const G4double h = halfLength; << 579 G4double szmin(szmid), szmax(szmid); 2441 const G4double t = h/5.; << 2442 G4VisExtent scaleExtent(-h,h,-t,t,-t,t); << 2443 switch (scaleDirection) { 580 switch (scaleDirection) { 2444 case Scale::x: << 581 case G4Scale::x: >> 582 sxmin = sxmid - halfLength; >> 583 sxmax = sxmid + halfLength; 2445 break; 584 break; 2446 case Scale::y: << 585 case G4Scale::y: 2447 transform = G4RotateZ3D(halfpi); << 586 symin = symid - halfLength; >> 587 symax = symid + halfLength; 2448 break; 588 break; 2449 case Scale::z: << 589 case G4Scale::z: 2450 transform = G4RotateY3D(halfpi); << 590 szmin = szmid - halfLength; >> 591 szmax = szmid + halfLength; 2451 break; 592 break; 2452 } 593 } 2453 transform = G4Translate3D(sxmid,symid,szmid << 594 G4VisExtent scaleExtent(sxmin, sxmax, symin, symax, szmin, szmax); 2454 scaleExtent = scaleExtent.Transform(transfo << 2455 << 2456 G4Colour colour(red, green, blue); << 2457 if (direction == "auto") { << 2458 switch (scaleDirection) { << 2459 case Scale::x: << 2460 colour = G4Colour::Red(); << 2461 break; << 2462 case Scale::y: << 2463 colour = G4Colour::Green(); << 2464 break; << 2465 case Scale::z: << 2466 colour = G4Colour::Blue(); << 2467 break; << 2468 } << 2469 } << 2470 G4VisAttributes visAttr(colour); << 2471 << 2472 Scale* scale = new Scale << 2473 (visAttr, length, transform, << 2474 annotation, fCurrentTextSize, colour); << 2475 G4VModel* model = new G4CallbackModel<Scale << 2476 model->SetType("Scale"); << 2477 model->SetGlobalTag("Scale"); << 2478 model->SetGlobalDescription("Scale: " + new << 2479 model->SetExtent(scaleExtent); 595 model->SetExtent(scaleExtent); >> 596 // This extent gets "added" to existing scene extent in >> 597 // AddRunDurationModel below. 2480 598 2481 const G4String& currentSceneName = pScene - 599 const G4String& currentSceneName = pScene -> GetName (); 2482 G4bool successful = pScene -> AddRunDuratio 600 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2483 if (successful) { 601 if (successful) { 2484 if (verbosity >= G4VisManager::confirmati 602 if (verbosity >= G4VisManager::confirmations) { 2485 G4cout << "Scale of " << annotation 603 G4cout << "Scale of " << annotation 2486 << " added to scene \"" << currentScen << 604 << " has been added to scene \"" << currentSceneName << "\"." 2487 if (verbosity >= G4VisManager::paramete << 605 << G4endl; 2488 G4cout << "\n with extent " << scaleExtent << 2489 << "\n at " << transform.getRotatio << 2490 << " " << transform.getTranslation( << 2491 } << 2492 G4cout << G4endl; << 2493 } 606 } 2494 } 607 } 2495 else G4VisCommandsSceneAddUnsuccessful(verb 608 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2496 << 609 UpdateVisManagerScene (currentSceneName); 2497 CheckSceneAndNotifyHandlers (pScene); << 2498 } 610 } 2499 611 2500 G4VisCommandSceneAddScale::Scale::Scale << 2501 (const G4VisAttributes& visAtts, << 2502 G4double length, const G4Transform3D& trans << 2503 const G4String& annotation, G4double annota << 2504 const G4Colour& annotationColour): << 2505 fVisAtts(visAtts) << 2506 { << 2507 // Useful constants... << 2508 const G4double halfLength(length / 2.); << 2509 const G4double tickLength(length / 20.); << 2510 << 2511 // Create (empty) polylines having the same << 2512 // (OK to pass address since fVisAtts is lo << 2513 fScaleLine.SetVisAttributes(&fVisAtts); << 2514 fTick11.SetVisAttributes(&fVisAtts); << 2515 fTick12.SetVisAttributes(&fVisAtts); << 2516 fTick21.SetVisAttributes(&fVisAtts); << 2517 fTick22.SetVisAttributes(&fVisAtts); << 2518 << 2519 // Add points to the polylines to represent << 2520 // x-axis centred on the origin... << 2521 G4Point3D r1(G4Point3D(-halfLength, 0., 0.) << 2522 G4Point3D r2(G4Point3D( halfLength, 0., 0.) << 2523 fScaleLine.push_back(r1); << 2524 fScaleLine.push_back(r2); << 2525 G4Point3D ticky(0., tickLength, 0.); << 2526 G4Point3D tickz(0., 0., tickLength); << 2527 fTick11.push_back(r1 + ticky); << 2528 fTick11.push_back(r1 - ticky); << 2529 fTick12.push_back(r1 + tickz); << 2530 fTick12.push_back(r1 - tickz); << 2531 fTick21.push_back(r2 + ticky); << 2532 fTick21.push_back(r2 - ticky); << 2533 fTick22.push_back(r2 + tickz); << 2534 fTick22.push_back(r2 - tickz); << 2535 // ...and transform to chosen position and << 2536 fScaleLine.transform(transform); << 2537 fTick11.transform(transform); << 2538 fTick12.transform(transform); << 2539 fTick21.transform(transform); << 2540 fTick22.transform(transform); << 2541 // Similarly for annotation << 2542 G4Point3D textPosition(0., tickLength, 0.); << 2543 textPosition.transform(transform); << 2544 fText = G4Text(annotation,textPosition); << 2545 fText.SetVisAttributes(annotationColour); << 2546 fText.SetScreenSize(annotationSize); << 2547 } << 2548 << 2549 void G4VisCommandSceneAddScale::Scale::operat << 2550 (G4VGraphicsScene& sceneHandler,const G4Model << 2551 { << 2552 // Draw... << 2553 sceneHandler.BeginPrimitives(); << 2554 sceneHandler.AddPrimitive(fScaleLine); << 2555 sceneHandler.AddPrimitive(fTick11); << 2556 sceneHandler.AddPrimitive(fTick12); << 2557 sceneHandler.AddPrimitive(fTick21); << 2558 sceneHandler.AddPrimitive(fTick22); << 2559 sceneHandler.AddPrimitive(fText); << 2560 sceneHandler.EndPrimitives(); << 2561 } << 2562 612 2563 ////////////// /vis/scene/add/text ////////// 613 ////////////// /vis/scene/add/text ////////////////////////////////// 2564 614 2565 G4VisCommandSceneAddText::G4VisCommandSceneAd 615 G4VisCommandSceneAddText::G4VisCommandSceneAddText () { 2566 G4bool omitable; 616 G4bool omitable; 2567 fpCommand = new G4UIcommand ("/vis/scene/ad 617 fpCommand = new G4UIcommand ("/vis/scene/add/text", this); 2568 fpCommand -> SetGuidance ("Adds text to cur << 618 fpCommand -> SetGuidance 2569 fpCommand -> SetGuidance << 619 ("Adds text at (x, y, z) unit font_size x_offset y_offset text."); 2570 ("Use \"/vis/set/textColour\" to set colo << 2571 fpCommand -> SetGuidance 620 fpCommand -> SetGuidance 2572 ("Use \"/vis/set/textLayout\" to set layo << 621 ("Font size and offsets in pixels."); 2573 G4UIparameter* parameter; 622 G4UIparameter* parameter; 2574 parameter = new G4UIparameter ("x", 'd', om 623 parameter = new G4UIparameter ("x", 'd', omitable = true); 2575 parameter->SetDefaultValue (0); << 624 parameter->SetDefaultValue (0.); 2576 fpCommand->SetParameter (parameter); 625 fpCommand->SetParameter (parameter); 2577 parameter = new G4UIparameter ("y", 'd', o 626 parameter = new G4UIparameter ("y", 'd', omitable = true); 2578 parameter->SetDefaultValue (0); << 627 parameter->SetDefaultValue (0.); 2579 fpCommand->SetParameter (parameter); 628 fpCommand->SetParameter (parameter); 2580 parameter = new G4UIparameter ("z", 'd', o 629 parameter = new G4UIparameter ("z", 'd', omitable = true); 2581 parameter->SetDefaultValue (0); << 630 parameter->SetDefaultValue (0.); 2582 fpCommand->SetParameter (parameter); 631 fpCommand->SetParameter (parameter); 2583 parameter = new G4UIparameter ("unit", 's' 632 parameter = new G4UIparameter ("unit", 's', omitable = true); 2584 parameter->SetDefaultValue ("m"); << 633 parameter->SetDefaultValue ("mm"); >> 634 parameter->SetGuidance ("mm, cm, or m."); 2585 fpCommand->SetParameter (parameter); 635 fpCommand->SetParameter (parameter); 2586 parameter = new G4UIparameter ("font_size" 636 parameter = new G4UIparameter ("font_size", 'd', omitable = true); 2587 parameter->SetDefaultValue (12); << 637 parameter->SetDefaultValue (0.); 2588 parameter->SetGuidance ("pixels"); << 2589 fpCommand->SetParameter (parameter); 638 fpCommand->SetParameter (parameter); 2590 parameter = new G4UIparameter ("x_offset", 639 parameter = new G4UIparameter ("x_offset", 'd', omitable = true); 2591 parameter->SetDefaultValue (0); << 640 parameter->SetDefaultValue (0.); 2592 parameter->SetGuidance ("pixels"); << 2593 fpCommand->SetParameter (parameter); 641 fpCommand->SetParameter (parameter); 2594 parameter = new G4UIparameter ("y_offset", 642 parameter = new G4UIparameter ("y_offset", 'd', omitable = true); 2595 parameter->SetDefaultValue (0); << 643 parameter->SetDefaultValue (0.); 2596 parameter->SetGuidance ("pixels"); << 2597 fpCommand->SetParameter (parameter); 644 fpCommand->SetParameter (parameter); 2598 parameter = new G4UIparameter ("text", 's' 645 parameter = new G4UIparameter ("text", 's', omitable = true); 2599 parameter->SetGuidance ("The rest of the li << 646 parameter->SetDefaultValue ("text"); 2600 parameter->SetDefaultValue ("Hello G4"); << 2601 fpCommand->SetParameter (parameter); 647 fpCommand->SetParameter (parameter); 2602 } 648 } 2603 649 2604 G4VisCommandSceneAddText::~G4VisCommandSceneA 650 G4VisCommandSceneAddText::~G4VisCommandSceneAddText () { 2605 delete fpCommand; 651 delete fpCommand; 2606 } 652 } 2607 653 2608 G4String G4VisCommandSceneAddText::GetCurrent 654 G4String G4VisCommandSceneAddText::GetCurrentValue (G4UIcommand*) { 2609 return ""; 655 return ""; 2610 } 656 } 2611 657 2612 void G4VisCommandSceneAddText::SetNewValue (G << 658 void G4VisCommandSceneAddText::SetNewValue (G4UIcommand* command, >> 659 G4String newValue) { 2613 660 2614 G4VisManager::Verbosity verbosity = fpVisMa 661 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 2615 G4bool warn = verbosity >= G4VisManager::wa << 662 G4bool warn(verbosity >= G4VisManager::warnings); 2616 663 2617 G4Scene* pScene = fpVisManager->GetCurrentS 664 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2618 if (!pScene) { 665 if (!pScene) { 2619 if (verbosity >= G4VisManager::errors) { 666 if (verbosity >= G4VisManager::errors) { 2620 G4warn << "ERROR: No current scene. Pl << 667 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2621 } 668 } 2622 return; 669 return; 2623 } 670 } 2624 671 2625 G4Tokenizer next(newValue); << 672 G4String text, unitString; 2626 G4double x = StoD(next()); << 673 G4double x, y, z, font_size, x_offset, y_offset; 2627 G4double y = StoD(next()); << 674 const char* s = newValue; 2628 G4double z = StoD(next()); << 675 G4std::istrstream is ((char*)s); 2629 G4String unitString = next(); << 676 is >> x >> y >> z >> unitString >> font_size >> x_offset >> y_offset >> text; 2630 G4double font_size = StoD(next()); << 2631 G4double x_offset = StoD(next()); << 2632 G4double y_offset = StoD(next()); << 2633 G4String text = next("\n"); << 2634 677 2635 G4double unit = G4UIcommand::ValueOf(unitSt << 678 G4double unit = ValueOf(unitString); 2636 x *= unit; y *= unit; z *= unit; 679 x *= unit; y *= unit; z *= unit; 2637 680 2638 G4Text g4text(text, G4Point3D(x,y,z)); 681 G4Text g4text(text, G4Point3D(x,y,z)); 2639 G4VisAttributes visAtts(fCurrentTextColour) << 2640 g4text.SetVisAttributes(visAtts); << 2641 g4text.SetLayout(fCurrentTextLayout); << 2642 g4text.SetScreenSize(font_size); 682 g4text.SetScreenSize(font_size); 2643 g4text.SetOffset(x_offset,y_offset); 683 g4text.SetOffset(x_offset,y_offset); 2644 G4VModel* model = new G4TextModel(g4text); 684 G4VModel* model = new G4TextModel(g4text); 2645 const G4String& currentSceneName = pScene - 685 const G4String& currentSceneName = pScene -> GetName (); 2646 G4bool successful = pScene -> AddRunDuratio 686 G4bool successful = pScene -> AddRunDurationModel (model, warn); 2647 if (successful) { 687 if (successful) { 2648 if (verbosity >= G4VisManager::confirmati 688 if (verbosity >= G4VisManager::confirmations) { 2649 G4cout << "Text '" << text << 689 G4cout << "Text \"" << text 2650 << "' has been added to scene \"" << c << 690 << "\" has been added to scene \"" << currentSceneName << "\"." 2651 << G4endl; 691 << G4endl; 2652 } 692 } 2653 } 693 } 2654 else G4VisCommandsSceneAddUnsuccessful(verb 694 else G4VisCommandsSceneAddUnsuccessful(verbosity); 2655 << 695 UpdateVisManagerScene (currentSceneName); 2656 CheckSceneAndNotifyHandlers (pScene); << 2657 } << 2658 << 2659 << 2660 ////////////// /vis/scene/add/text2D //////// << 2661 << 2662 G4VisCommandSceneAddText2D::G4VisCommandScene << 2663 G4bool omitable; << 2664 fpCommand = new G4UIcommand ("/vis/scene/ad << 2665 fpCommand -> SetGuidance ("Adds 2D text to << 2666 fpCommand -> SetGuidance ("x,y in range [-1 << 2667 fpCommand -> SetGuidance << 2668 ("Use \"/vis/set/textColour\" to set colo << 2669 fpCommand -> SetGuidance << 2670 ("Use \"/vis/set/textLayout\" to set layo << 2671 G4UIparameter* parameter; << 2672 parameter = new G4UIparameter ("x", 'd', om << 2673 parameter->SetDefaultValue (0); << 2674 fpCommand->SetParameter (parameter); << 2675 parameter = new G4UIparameter ("y", 'd', o << 2676 parameter->SetDefaultValue (0); << 2677 fpCommand->SetParameter (parameter); << 2678 parameter = new G4UIparameter ("font_size" << 2679 parameter->SetDefaultValue (12); << 2680 parameter->SetGuidance ("pixels"); << 2681 fpCommand->SetParameter (parameter); << 2682 parameter = new G4UIparameter ("x_offset", << 2683 parameter->SetDefaultValue (0); << 2684 parameter->SetGuidance ("pixels"); << 2685 fpCommand->SetParameter (parameter); << 2686 parameter = new G4UIparameter ("y_offset", << 2687 parameter->SetDefaultValue (0); << 2688 parameter->SetGuidance ("pixels"); << 2689 fpCommand->SetParameter (parameter); << 2690 parameter = new G4UIparameter ("text", 's' << 2691 parameter->SetGuidance ("The rest of the li << 2692 parameter->SetDefaultValue ("Hello G4"); << 2693 fpCommand->SetParameter (parameter); << 2694 } << 2695 << 2696 G4VisCommandSceneAddText2D::~G4VisCommandScen << 2697 delete fpCommand; << 2698 } << 2699 << 2700 G4String G4VisCommandSceneAddText2D::GetCurre << 2701 return ""; << 2702 } << 2703 << 2704 void G4VisCommandSceneAddText2D::SetNewValue << 2705 << 2706 G4VisManager::Verbosity verbosity = fpVisMa << 2707 G4bool warn = verbosity >= G4VisManager::wa << 2708 << 2709 G4Scene* pScene = fpVisManager->GetCurrentS << 2710 if (!pScene) { << 2711 if (verbosity >= G4VisManager::errors) { << 2712 G4warn << "ERROR: No current scene. Pl << 2713 } << 2714 return; << 2715 } << 2716 << 2717 G4Tokenizer next(newValue); << 2718 G4double x = StoD(next()); << 2719 G4double y = StoD(next()); << 2720 G4double font_size = StoD(next()); << 2721 G4double x_offset = StoD(next()); << 2722 G4double y_offset = StoD(next()); << 2723 G4String text = next("\n"); << 2724 << 2725 G4Text g4text(text, G4Point3D(x,y,0.)); << 2726 G4VisAttributes visAtts(fCurrentTextColour) << 2727 g4text.SetVisAttributes(visAtts); << 2728 g4text.SetLayout(fCurrentTextLayout); << 2729 g4text.SetScreenSize(font_size); << 2730 g4text.SetOffset(x_offset,y_offset); << 2731 G4Text2D* g4text2D = new G4Text2D(g4text); << 2732 G4VModel* model = << 2733 new G4CallbackModel<G4VisCommandSceneAddT << 2734 model->SetType("Text2D"); << 2735 model->SetGlobalTag("Text2D"); << 2736 std::ostringstream oss; << 2737 oss << "Text2D: '" << g4text.GetText() << 2738 << "' at " << g4text.GetPosition().x() << ' << 2739 << " with size " << g4text.GetScreenSize() << 2740 << " with offsets " << g4text.GetXOffset() << 2741 model->SetGlobalDescription(oss.str()); << 2742 const G4String& currentSceneName = pScene - << 2743 G4bool successful = pScene -> AddRunDuratio << 2744 if (successful) { << 2745 if (verbosity >= G4VisManager::confirmati << 2746 G4cout << "2D text '" << text << 2747 << "' has been added to scene \"" << c << 2748 << G4endl; << 2749 } << 2750 } << 2751 else G4VisCommandsSceneAddUnsuccessful(verb << 2752 << 2753 CheckSceneAndNotifyHandlers (pScene); << 2754 } << 2755 << 2756 G4VisCommandSceneAddText2D::G4Text2D::G4Text2 << 2757 fText(text) << 2758 {} << 2759 << 2760 void G4VisCommandSceneAddText2D::G4Text2D::op << 2761 (G4VGraphicsScene& sceneHandler, const G4Mo << 2762 sceneHandler.BeginPrimitives2D(); << 2763 sceneHandler.AddPrimitive(fText); << 2764 sceneHandler.EndPrimitives2D(); << 2765 } 696 } 2766 697 2767 698 2768 ////////////// /vis/scene/add/trajectories // 699 ////////////// /vis/scene/add/trajectories /////////////////////////////////// 2769 700 2770 G4VisCommandSceneAddTrajectories::G4VisComman 701 G4VisCommandSceneAddTrajectories::G4VisCommandSceneAddTrajectories () { 2771 G4bool omitable; << 702 fpCommand = new G4UIcmdWithoutParameter 2772 fpCommand = new G4UIcmdWithAString << 2773 ("/vis/scene/add/trajectories", this); 703 ("/vis/scene/add/trajectories", this); 2774 fpCommand -> SetGuidance 704 fpCommand -> SetGuidance 2775 ("Adds trajectories to current scene."); 705 ("Adds trajectories to current scene."); 2776 fpCommand -> SetGuidance 706 fpCommand -> SetGuidance 2777 ("Causes trajectories, if any, to be draw << 707 ("Trajectories are drawn at end of event when the scene in which" 2778 "\nevent. Switches on trajectory storin << 708 " they are added is current."); 2779 "\ndefault trajectory type."); << 2780 fpCommand -> SetGuidance << 2781 ("The command line parameter list determi << 2782 "\nIf it contains the string \"smooth\", << 2783 "\nbe inserted to improve the smoothness << 2784 "\ntrajectory." << 2785 "\nIf it contains the string \"rich\", s << 2786 "\nbe stored in the trajectory (G4RichTr << 2787 "\nand filtering with \"/vis/modeling/tr << 2788 "\nand \"/vis/filtering/trajectories/cre << 2789 "\nIt may contain both strings in any or << 2790 fpCommand -> SetGuidance << 2791 ("\nTo switch off trajectory storing: \"/ << 2792 "\nSee also \"/vis/scene/endOfEventActio << 2793 fpCommand -> SetGuidance << 2794 ("Note: This only sets the default. Ind << 2795 "\ncommand, a user may instantiate a tra << 2796 "\nin PreUserTrackingAction."); << 2797 fpCommand -> SetParameterName ("default-tra << 2798 fpCommand -> SetDefaultValue (""); << 2799 } 709 } 2800 710 2801 G4VisCommandSceneAddTrajectories::~G4VisComma 711 G4VisCommandSceneAddTrajectories::~G4VisCommandSceneAddTrajectories () { 2802 delete fpCommand; 712 delete fpCommand; 2803 } 713 } 2804 714 2805 G4String G4VisCommandSceneAddTrajectories::Ge << 715 G4String G4VisCommandSceneAddTrajectories::GetCurrentValue (G4UIcommand* command) { 2806 return ""; << 2807 } << 2808 << 2809 void G4VisCommandSceneAddTrajectories::SetNew << 2810 G4String newValue) { << 2811 << 2812 G4VisManager::Verbosity verbosity = fpVisMa << 2813 G4bool warn = verbosity >= G4VisManager::wa << 2814 << 2815 G4Scene* pScene = fpVisManager->GetCurrentS << 2816 if (!pScene) { << 2817 if (verbosity >= G4VisManager::errors) { << 2818 G4warn << "ERROR: No current scene. Pl << 2819 } << 2820 return; << 2821 } << 2822 const G4String& currentSceneName = pScene - << 2823 << 2824 G4bool smooth = false; << 2825 G4bool rich = false; << 2826 if (newValue.find("smooth") != std::string: << 2827 if (newValue.find("rich") != std::string::n << 2828 if (newValue.size() && !(rich || smooth)) { << 2829 if (verbosity >= G4VisManager::errors) { << 2830 G4warn << "ERROR: Unrecognised paramete << 2831 "\n No action taken." << 2832 << G4endl; << 2833 } << 2834 return; << 2835 } << 2836 << 2837 G4UImanager* UImanager = G4UImanager::GetUI << 2838 G4String defaultTrajectoryType; << 2839 if (smooth && rich) { << 2840 UImanager->ApplyCommand("/tracking/storeT << 2841 defaultTrajectoryType = "G4RichTrajectory << 2842 } else if (smooth) { << 2843 UImanager->ApplyCommand("/tracking/storeT << 2844 defaultTrajectoryType = "G4SmoothTrajecto << 2845 } else if (rich) { << 2846 UImanager->ApplyCommand("/tracking/storeT << 2847 defaultTrajectoryType = "G4RichTrajectory << 2848 } else { << 2849 UImanager->ApplyCommand("/tracking/storeT << 2850 defaultTrajectoryType = "G4Trajectory"; << 2851 } << 2852 << 2853 if (verbosity >= G4VisManager::errors) { << 2854 G4warn << << 2855 "Attributes available for modeling and << 2856 "\n \"/vis/modeling/trajectories/creat << 2857 "\n \"/vis/filtering/trajectories/crea << 2858 << G4endl; << 2859 G4warn << *G4TrajectoriesModel().GetAttDe << 2860 if (rich) { << 2861 G4warn << *G4RichTrajectory().GetAttDef << 2862 << *G4RichTrajectoryPoint().GetAttDefs << 2863 } else if (smooth) { << 2864 G4warn << *G4SmoothTrajectory().GetAttD << 2865 << *G4SmoothTrajectoryPoint().GetAttDe << 2866 } else { << 2867 G4warn << *G4Trajectory().GetAttDefs() << 2868 << *G4TrajectoryPoint().GetAttDefs(); << 2869 } << 2870 } << 2871 << 2872 const auto& eoeList = pScene->GetEndOfEvent << 2873 auto eoeModel = eoeList.begin(); << 2874 for (; eoeModel != eoeList.end(); ++eoeMode << 2875 const auto* actualModel = eoeModel->fpMod << 2876 if (dynamic_cast<const G4TrajectoriesMode << 2877 } << 2878 if (eoeModel == eoeList.end()) { << 2879 // No trajectories model exists in the sc << 2880 G4VModel* model = new G4TrajectoriesModel << 2881 pScene -> AddEndOfEventModel (model, warn << 2882 } // ...else it already exists and there i << 2883 // because G4TrajectoriesModel simply descr << 2884 // trajectories store whatever the type. << 2885 << 2886 if (verbosity >= G4VisManager::confirmation << 2887 G4cout << "Default trajectory type " << d << 2888 << "\n will be used to store trajectori << 2889 << currentSceneName << "\"." << 2890 << G4endl; << 2891 } << 2892 << 2893 if (verbosity >= G4VisManager::warnings) { << 2894 G4warn << << 2895 "WARNING: Trajectory storing has been r << 2896 "\n reversed with \"/tracking/storeTra << 2897 << G4endl; << 2898 } << 2899 << 2900 CheckSceneAndNotifyHandlers (pScene); << 2901 } << 2902 << 2903 ////////////// /vis/scene/add/userAction //// << 2904 << 2905 G4VisCommandSceneAddUserAction::G4VisCommandS << 2906 G4bool omitable; << 2907 fpCommand = new G4UIcmdWithAString("/vis/sc << 2908 fpCommand -> SetGuidance << 2909 ("Add named Vis User Action to current sc << 2910 fpCommand -> SetGuidance << 2911 ("Attempts to match search string to name << 2912 fpCommand -> SetGuidance << 2913 ("(Use /vis/list to see names of register << 2914 fpCommand -> SetGuidance << 2915 ("If name == \"all\" (default), all actio << 2916 fpCommand -> SetParameterName("action-name" << 2917 fpCommand -> SetDefaultValue("all"); << 2918 } << 2919 << 2920 G4VisCommandSceneAddUserAction::~G4VisCommand << 2921 delete fpCommand; << 2922 } << 2923 << 2924 G4String G4VisCommandSceneAddUserAction::GetC << 2925 return ""; 716 return ""; 2926 } 717 } 2927 718 2928 void G4VisCommandSceneAddUserAction::SetNewVa << 719 void G4VisCommandSceneAddTrajectories::SetNewValue (G4UIcommand* command, 2929 (G4UIcommand*, G4String newValue) { << 720 G4String newValue) { 2930 721 2931 G4VisManager::Verbosity verbosity = fpVisMa 722 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); >> 723 G4bool warn(verbosity >= G4VisManager::warnings); 2932 724 2933 G4Scene* pScene = fpVisManager->GetCurrentS 725 G4Scene* pScene = fpVisManager->GetCurrentScene(); 2934 if (!pScene) { 726 if (!pScene) { 2935 if (verbosity >= G4VisManager::errors) { 727 if (verbosity >= G4VisManager::errors) { 2936 G4warn << "ERROR: No current scene. Pl << 728 G4cout << "ERROR: No current scene. Please create one." << G4endl; 2937 } << 2938 return; << 2939 } << 2940 << 2941 G4bool any = false; << 2942 << 2943 const std::vector<G4VisManager::UserVisActi << 2944 fpVisManager->GetRunDurationUserVisAction << 2945 for (size_t i = 0; i < runDurationUserVisAc << 2946 const G4String& name = runDurationUserVis << 2947 G4VUserVisAction* visAction = runDuration << 2948 if (newValue == "all" || name.find(newVal << 2949 any = true; << 2950 AddVisAction(name,visAction,pScene,runD << 2951 } << 2952 } << 2953 << 2954 const std::vector<G4VisManager::UserVisActi << 2955 fpVisManager->GetEndOfEventUserVisActions << 2956 for (size_t i = 0; i < endOfEventUserVisAct << 2957 const G4String& name = endOfEventUserVisA << 2958 G4VUserVisAction* visAction = endOfEventU << 2959 if (newValue == "all" || name.find(newVal << 2960 any = true; << 2961 AddVisAction(name,visAction,pScene,endO << 2962 } << 2963 } << 2964 << 2965 const std::vector<G4VisManager::UserVisActi << 2966 fpVisManager->GetEndOfRunUserVisActions() << 2967 for (size_t i = 0; i < endOfRunUserVisActio << 2968 const G4String& name = endOfRunUserVisAct << 2969 G4VUserVisAction* visAction = endOfRunUse << 2970 if (newValue == "all" || name.find(newVal << 2971 any = true; << 2972 AddVisAction(name,visAction,pScene,endO << 2973 } << 2974 } << 2975 << 2976 if (!any) { << 2977 if (verbosity >= G4VisManager::warnings) << 2978 G4warn << "WARNING: No User Vis Action << 2979 } 729 } 2980 return; 730 return; 2981 } 731 } 2982 732 2983 CheckSceneAndNotifyHandlers (pScene); << 733 G4TrajectoriesModel* model = new G4TrajectoriesModel; 2984 } << 734 const G4String& currentSceneName = pScene -> GetName (); 2985 << 735 G4bool successful = pScene -> AddEndOfEventModel (model, warn); 2986 void G4VisCommandSceneAddUserAction::AddVisAc << 2987 (const G4String& name, << 2988 G4VUserVisAction* visAction, << 2989 G4Scene* pScene, << 2990 G4VisCommandSceneAddUserAction::ActionType t << 2991 G4VisManager::Verbosity verbosity) << 2992 { << 2993 G4bool warn = verbosity >= G4VisManager::wa << 2994 << 2995 const std::map<G4VUserVisAction*,G4VisExten << 2996 fpVisManager->GetUserVisActionExtents(); << 2997 G4VisExtent extent; << 2998 std::map<G4VUserVisAction*,G4VisExtent>::co << 2999 visExtentMap.find(visAction); << 3000 if (i != visExtentMap.end()) extent = i->se << 3001 if (warn) { << 3002 if (extent.GetExtentRadius() <= 0.) { << 3003 G4warn << 3004 << "WARNING: User Vis Action \"" << nam << 3005 << G4endl; << 3006 } << 3007 } << 3008 << 3009 G4VModel* model = new G4CallbackModel<G4VUs << 3010 model->SetType("User Vis Action"); << 3011 model->SetGlobalTag(name); << 3012 model->SetGlobalDescription(name); << 3013 model->SetExtent(extent); << 3014 G4bool successful = false;; << 3015 switch (type) { << 3016 case runDuration: << 3017 successful = pScene -> AddRunDurationMode << 3018 break; << 3019 case endOfEvent: << 3020 successful = pScene -> AddEndOfEventModel << 3021 break; << 3022 case endOfRun: << 3023 successful = pScene -> AddEndOfRunModel ( << 3024 break; << 3025 } << 3026 if (successful) { 736 if (successful) { 3027 if (verbosity >= G4VisManager::confirmati 737 if (verbosity >= G4VisManager::confirmations) { 3028 const G4String& currentSceneName = pSce << 738 G4cout << "Trajectories will be drawn in scene \"" 3029 G4cout << "User Vis Action added to sce << 739 << currentSceneName << "\"." 3030 << currentSceneName << "\""; << 740 << G4endl; 3031 if (verbosity >= G4VisManager::paramete << 3032 G4cout << "\n with extent " << exten << 3033 } << 3034 G4cout << G4endl; << 3035 } 741 } 3036 } 742 } 3037 else G4VisCommandsSceneAddUnsuccessful(verb 743 else G4VisCommandsSceneAddUnsuccessful(verbosity); 3038 } 744 } 3039 745 3040 ////////////// /vis/scene/add/volume //////// 746 ////////////// /vis/scene/add/volume /////////////////////////////////////// 3041 747 3042 G4VisCommandSceneAddVolume::G4VisCommandScene 748 G4VisCommandSceneAddVolume::G4VisCommandSceneAddVolume () { 3043 G4bool omitable; 749 G4bool omitable; 3044 fpCommand = new G4UIcommand ("/vis/scene/ad 750 fpCommand = new G4UIcommand ("/vis/scene/add/volume", this); 3045 fpCommand -> SetGuidance << 3046 ("Adds a physical volume to current scene, << 3047 fpCommand -> SetGuidance << 3048 ("If physical-volume-name is \"world\" (t << 3049 "\nmain geometry tree (material world) i << 3050 "\ntops of all worlds - material world a << 3051 "\nadded. Otherwise a search of all worl << 3052 fpCommand -> SetGuidance 751 fpCommand -> SetGuidance 3053 ("In the last case the names of all volum << 752 ("/vis/scene/add/volume [<physical-volume-name>] [<copy-no>] [<depth-of-descending>]"); 3054 "\nagainst physical-volume-name. If this << 753 fpCommand -> SetGuidance ("Adds a physical volume to the current scene."); 3055 "\nwhere regexp is a regular expression << 754 fpCommand -> SetGuidance ("Note: adds first occurence only."); 3056 "\nthe usual rules of regular expression << 3057 "\nmatch is required." << 3058 "\nFor example, \"/Shap/\" adds \"Shape1 << 3059 fpCommand -> SetGuidance 755 fpCommand -> SetGuidance 3060 ("It may help to see a textual representa << 756 ("1st parameter: volume name (default \"world\")."); 3061 "\nthe worlds. Try \"/vis/drawTree [worl << 757 // fpCommand -> SetGuidance // Not implemented - should be in geom? 3062 "\ncombinations that have the required f << 758 // (" \"list\" to list all volumes."); 3063 fpCommand -> SetGuidance 759 fpCommand -> SetGuidance 3064 ("If clip-volume-type is specified, the s << 760 ("2nd parameter: copy number (default -1)." 3065 "\nto define a clipping volume. For exam << 761 "\n If negative, first occurrence of physical-volume-name is selected."); 3066 "\n\"/vis/scene/add/volume ! ! ! -box km << 3067 "\nwith the positive octant cut away. (I << 3068 "\nwarnings try replacing 0 by 0.0000000 << 3069 fpCommand -> SetGuidance 762 fpCommand -> SetGuidance 3070 ("If clip-volume-type is prepended with ' << 763 ("3rd parameter: depth of descending geometry hierarchy" 3071 "\n(cutaway). (This is the default if th << 764 " (default G4Scene::UNLIMITED (-1))."); 3072 "\nIf '*' is prepended, the intersection << 3073 "\nclip-volume is made. (You can make a << 3074 "\na thin box, for example)."); << 3075 fpCommand -> SetGuidance << 3076 ("For \"box\", the parameters are xmin,xm << 3077 "\nOnly \"box\" is programmed at present << 3078 G4UIparameter* parameter; 765 G4UIparameter* parameter; 3079 parameter = new G4UIparameter ("physical-vo << 766 parameter = new G4UIparameter ("volume", 's', omitable = true); 3080 parameter -> SetDefaultValue ("world"); 767 parameter -> SetDefaultValue ("world"); 3081 fpCommand -> SetParameter (parameter); 768 fpCommand -> SetParameter (parameter); 3082 parameter = new G4UIparameter ("copy-no", ' 769 parameter = new G4UIparameter ("copy-no", 'i', omitable = true); 3083 parameter -> SetGuidance ("If negative, mat << 3084 parameter -> SetDefaultValue (-1); 770 parameter -> SetDefaultValue (-1); 3085 fpCommand -> SetParameter (parameter); 771 fpCommand -> SetParameter (parameter); 3086 parameter = new G4UIparameter ("depth-of-de << 772 parameter = new G4UIparameter ("depth", 'i', omitable = true); 3087 parameter -> SetGuidance << 773 parameter -> SetDefaultValue (G4Scene::UNLIMITED); 3088 ("Depth of descent of geometry hierarchy. << 3089 parameter -> SetDefaultValue (G4PhysicalVol << 3090 fpCommand -> SetParameter (parameter); << 3091 parameter = new G4UIparameter ("clip-volume << 3092 parameter -> SetParameterCandidates("none b << 3093 parameter -> SetDefaultValue ("none"); << 3094 parameter -> SetGuidance("[-|*]type. See g << 3095 fpCommand -> SetParameter (parameter); << 3096 parameter = new G4UIparameter ("parameter-u << 3097 parameter -> SetDefaultValue ("m"); << 3098 fpCommand -> SetParameter (parameter); << 3099 parameter = new G4UIparameter ("parameter-1 << 3100 parameter -> SetDefaultValue (0.); << 3101 fpCommand -> SetParameter (parameter); << 3102 parameter = new G4UIparameter ("parameter-2 << 3103 parameter -> SetDefaultValue (0.); << 3104 fpCommand -> SetParameter (parameter); << 3105 parameter = new G4UIparameter ("parameter-3 << 3106 parameter -> SetDefaultValue (0.); << 3107 fpCommand -> SetParameter (parameter); << 3108 parameter = new G4UIparameter ("parameter-4 << 3109 parameter -> SetDefaultValue (0.); << 3110 fpCommand -> SetParameter (parameter); << 3111 parameter = new G4UIparameter ("parameter-5 << 3112 parameter -> SetDefaultValue (0.); << 3113 fpCommand -> SetParameter (parameter); << 3114 parameter = new G4UIparameter ("parameter-6 << 3115 parameter -> SetDefaultValue (0.); << 3116 fpCommand -> SetParameter (parameter); 774 fpCommand -> SetParameter (parameter); 3117 } 775 } 3118 776 3119 G4VisCommandSceneAddVolume::~G4VisCommandScen 777 G4VisCommandSceneAddVolume::~G4VisCommandSceneAddVolume () { 3120 delete fpCommand; 778 delete fpCommand; 3121 } 779 } 3122 780 3123 G4String G4VisCommandSceneAddVolume::GetCurre << 781 G4String G4VisCommandSceneAddVolume::GetCurrentValue (G4UIcommand* command) { 3124 return "world 0 -1"; 782 return "world 0 -1"; 3125 } 783 } 3126 784 3127 void G4VisCommandSceneAddVolume::SetNewValue << 785 void G4VisCommandSceneAddVolume::SetNewValue (G4UIcommand* command, 3128 G4String newValue) { 786 G4String newValue) { 3129 787 3130 G4VisManager::Verbosity verbosity = fpVisMa 788 G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); 3131 G4bool warn = verbosity >= G4VisManager::wa << 789 G4bool warn(verbosity >= G4VisManager::warnings); 3132 790 3133 G4Scene* pScene = fpVisManager->GetCurrentS 791 G4Scene* pScene = fpVisManager->GetCurrentScene(); 3134 if (!pScene) { 792 if (!pScene) { 3135 if (verbosity >= G4VisManager::errors) { 793 if (verbosity >= G4VisManager::errors) { 3136 G4warn << "ERROR: No current scene. Pl << 794 G4cout << "ERROR: No current scene. Please create one." << G4endl; 3137 } 795 } 3138 return; 796 return; 3139 } 797 } 3140 798 3141 G4String name, clipVolumeType, parameterUni << 799 G4String name; 3142 G4int copyNo, requestedDepthOfDescent; << 800 G4int copyNo; 3143 G4double param1, param2, param3, param4, pa << 801 G4int requestedDepthOfDescent; 3144 std::istringstream is (newValue); << 802 const char* s = newValue; 3145 is >> name >> copyNo >> requestedDepthOfDes << 803 G4std::istrstream is ((char*)s); 3146 >> clipVolumeType >> parameterUnit << 804 is >> name >> copyNo >> requestedDepthOfDescent; 3147 >> param1 >> param2 >> param3 >> param4 << 805 G4VPhysicalVolume* world = 3148 G4PhysicalVolumeModel::ClippingMode clippin << 806 G4TransportationManager::GetTransportationManager () 3149 G4PhysicalVolumeModel::subtraction; // D << 807 -> GetNavigatorForTracking () -> GetWorldVolume (); 3150 if (clipVolumeType[size_t(0)] == '-') { << 808 G4PhysicalVolumeModel* model = 0; 3151 clipVolumeType = clipVolumeType.substr(1) << 809 G4VPhysicalVolume* foundVolume = 0; 3152 } else if (clipVolumeType[size_t(0)] == '*' << 810 G4int foundDepth = 0; 3153 clippingMode = G4PhysicalVolumeModel::int << 3154 clipVolumeType = clipVolumeType.substr(1) << 3155 } << 3156 G4double unit = G4UIcommand::ValueOf(parame << 3157 param1 *= unit; param2 *= unit; param3 *= u << 3158 param4 *= unit; param5 *= unit; param6 *= u << 3159 << 3160 G4VSolid* clippingSolid = nullptr; << 3161 if (clipVolumeType == "box") { << 3162 const G4double dX = (param2 - param1) / 2 << 3163 const G4double dY = (param4 - param3) / 2 << 3164 const G4double dZ = (param6 - param5) / 2 << 3165 const G4double x0 = (param2 + param1) / 2 << 3166 const G4double y0 = (param4 + param3) / 2 << 3167 const G4double z0 = (param6 + param5) / 2 << 3168 clippingSolid = new G4DisplacedSolid << 3169 ("_displaced_clipping_box", << 3170 new G4Box("_clipping_box",dX,dY,dZ), << 3171 G4Translate3D(x0,y0,z0)); << 3172 } << 3173 << 3174 G4TransportationManager* transportationMana << 3175 G4TransportationManager::GetTransportatio << 3176 << 3177 size_t nWorlds = transportationManager->Get << 3178 if (nWorlds > 1) { // Parallel worlds in o << 3179 if (verbosity >= G4VisManager::warnings) << 3180 static G4bool warned = false; << 3181 if (!warned && name != "worlds") { << 3182 G4warn << << 3183 "WARNING: Parallel worlds in operation. << 3184 "\n \"worlds\" or the parallel world vol << 3185 "\n and control visibility with /vis/ge << 3186 << G4endl; << 3187 std::vector<G4VPhysicalVolume*>::iterator i << 3188 transportationManager->GetWorldsIterator( << 3189 for (size_t i = 0; i < nWorlds; ++i, ++iter << 3190 G4warn << " World " << i << ": " << (*it << 3191 << G4endl; << 3192 warned = true; << 3193 } << 3194 } << 3195 } << 3196 } << 3197 << 3198 // Get the world (the initial value of the << 3199 G4VPhysicalVolume* world = *(transportation << 3200 << 3201 if (!world) { << 3202 if (verbosity >= G4VisManager::errors) { << 3203 G4warn << << 3204 "ERROR: G4VisCommandSceneAddVolume::SetNewV << 3205 "\n No world. Maybe the geometry has not << 3206 "\n Try \"/run/initialize\"" << 3207 << G4endl; << 3208 } << 3209 return; << 3210 } << 3211 << 3212 std::vector<G4PhysicalVolumesSearchScene::F << 3213 << 3214 // When it comes to determining the extent << 3215 // assume the user wishes to ignore "invisi << 3216 // users make the world volume invisible. S << 3217 // model to traverse the geometry hierarchy << 3218 // volume, until it finds non-invisible one << 3219 // to determine the overall extent. (Once a << 3220 // the search is curtailed - daughters are << 3221 // so they have no subsequent influence on << 3222 // search continues at the same level until << 3223 // volumes are found an their extents accum << 3224 G4bool useFullExtent = false; << 3225 // However, the above procedure can be time << 3226 // as a nested parameterisation whose ultim << 3227 // visible ones, which are typical of a med << 3228 // below that if a user specifies a name ot << 3229 // wished the extent to be determined by th << 3230 // or not. So we set useFullExtent true at << 3231 811 3232 if (name == "world") { 812 if (name == "world") { 3233 << 813 if (world) { 3234 findingsVector.push_back << 814 model = new G4PhysicalVolumeModel (world); 3235 (G4PhysicalVolumesSearchScene::Findings(w << 815 foundVolume = world; 3236 << 3237 } else if (name == "worlds") { << 3238 << 3239 if (nWorlds <= 1) { << 3240 if (verbosity >= G4VisManager::warnings << 3241 G4warn << << 3242 "WARNING: G4VisCommandSceneAddVolume::Set << 3243 "\n Parallel worlds requested but none e << 3244 "\n Just adding material world." << 3245 << G4endl; << 3246 } << 3247 } 816 } 3248 std::vector<G4VPhysicalVolume*>::iterator << 817 else { 3249 transportationManager->GetWorldsIterato << 818 if (verbosity >= G4VisManager::errors) { 3250 for (size_t i = 0; i < nWorlds; ++i, ++it << 819 G4cout << "ERROR: G4VisCommandSceneAddVolume::SetNewValue:" 3251 findingsVector.push_back << 820 << "\n No world - shouldn't happen if G4ApplicationState is" 3252 (G4PhysicalVolumesSearchScene::Findings << 821 << " being properly noted!!" << G4endl; 3253 (*iterWorld,*iterWorld)); << 3254 } << 3255 << 3256 } else { // Search all worlds... << 3257 << 3258 // Use the model's full extent. This assu << 3259 // volumes in the findings vector (there << 3260 // determine the scene's extent. Otherwis << 3261 // re-calculate each volume's extent base << 3262 // could be time consuming. << 3263 useFullExtent = true; << 3264 << 3265 std::vector<G4VPhysicalVolume*>::iterator << 3266 transportationManager->GetWorldsIterato << 3267 for (size_t i = 0; i < nWorlds; ++i, ++it << 3268 G4ModelingParameters mp; // Default - << 3269 G4PhysicalVolumeModel searchModel << 3270 (*iterWorld, << 3271 requestedDepthOfDescent, << 3272 G4Transform3D(), << 3273 &mp, << 3274 useFullExtent); << 3275 G4PhysicalVolumesSearchScene searchScen << 3276 searchModel.DescribeYourselfTo (searchS << 3277 for (const auto& findings: searchScene. << 3278 findingsVector.push_back(findings); << 3279 } 822 } >> 823 return; 3280 } 824 } 3281 } 825 } 3282 << 826 else { 3283 for (const auto& findings: findingsVector) << 827 3284 // Set copy number from search findings f << 828 // Create search scene, model and modeling parameters with 3285 findings.fpFoundPV->SetCopyNo(findings.fF << 829 // long-enough life... 3286 G4PhysicalVolumeModel* foundPVModel = new << 830 G4PhysicalVolumeSearchScene searchScene (name, copyNo); 3287 (findings.fpFoundPV, << 831 G4PhysicalVolumeModel searchModel (world); 3288 requestedDepthOfDescent, << 832 G4ModelingParameters mp; 3289 findings.fFoundObjectTransformation, << 833 searchModel.SetModelingParameters (&mp); 3290 0, // No modelling parameters (these are << 834 3291 useFullExtent, << 835 // Initiate search... 3292 findings.fFoundBasePVPath); << 836 searchModel.DescribeYourselfTo (searchScene); 3293 if (clippingSolid) { << 837 3294 foundPVModel->SetClippingSolid(clipping << 838 // OK, what have we got...? 3295 foundPVModel->SetClippingMode(clippingM << 839 foundVolume = searchScene.GetFoundVolume (); 3296 } << 840 foundDepth = searchScene.GetFoundDepth (); 3297 if (!foundPVModel->Validate(warn)) return << 841 const G4Transform3D& 3298 // ...so add it to the scene. << 842 transformation = searchScene.GetFoundTransformation (); 3299 G4bool successful = pScene->AddRunDuratio << 843 3300 if (successful) { << 844 if (foundVolume) { 3301 if (verbosity >= G4VisManager::confirma << 845 model = new G4PhysicalVolumeModel (foundVolume, 3302 G4cout << "\"" << findings.fpFoundPV- << 846 requestedDepthOfDescent, 3303 << "\", copy no. " << findings.fFound << 847 transformation); 3304 << ",\n found in searched volume \"" << 3305 << findings.fpSearchPV->GetName() << 3306 << "\" at depth " << findings.fFoundD << 3307 << ",\n base path: \"" << findings.f << 3308 << "\",\n with a requested depth of << 3309 if (requestedDepthOfDescent < 0) { << 3310 G4cout << "<0 (unlimited)"; << 3311 } << 3312 else { << 3313 G4cout << requestedDepthOfDescent; << 3314 } << 3315 G4cout << ",\n has been added to sce << 3316 << G4endl; << 3317 } << 3318 } else { << 3319 G4VisCommandsSceneAddUnsuccessful(verbo << 3320 } 848 } 3321 } << 849 else { 3322 << 850 if (verbosity >= G4VisManager::errors) { 3323 if (findingsVector.empty()) { << 851 G4cout << "ERROR: Volume \"" << name << "\""; 3324 if (verbosity >= G4VisManager::errors) { << 852 if (copyNo >= 0) { 3325 G4warn << "ERROR: Volume \"" << name << << 853 G4cout << ", copy no. " << copyNo << ","; 3326 if (copyNo >= 0) { << 854 } 3327 G4warn << ", copy no. " << copyNo << << 855 G4cout << " not found." << G4endl; 3328 } 856 } 3329 G4warn << " not found." << G4endl; << 857 return; 3330 } << 3331 G4VisCommandsSceneAddUnsuccessful(verbosi << 3332 return; << 3333 } << 3334 << 3335 CheckSceneAndNotifyHandlers(pScene); << 3336 } << 3337 << 3338 ///////////////////////////////////////////// << 3339 ////////////// /vis/scene/add/plotter /////// << 3340 ///////////////////////////////////////////// << 3341 G4VisCommandSceneAddPlotter::G4VisCommandScen << 3342 fpCommand = new G4UIcommand("/vis/scene/add << 3343 fpCommand -> SetGuidance ("Add a plotter to << 3344 << 3345 G4UIparameter* parameter; << 3346 parameter = new G4UIparameter ("plotter", << 3347 fpCommand->SetParameter(parameter); << 3348 } << 3349 << 3350 G4VisCommandSceneAddPlotter::~G4VisCommandSce << 3351 << 3352 G4String G4VisCommandSceneAddPlotter::GetCurr << 3353 << 3354 void G4VisCommandSceneAddPlotter::SetNewValue << 3355 { << 3356 G4VisManager::Verbosity verbosity = fpVisMa << 3357 G4bool warn(verbosity >= G4VisManager::warn << 3358 << 3359 G4Scene* pScene = fpVisManager->GetCurrentS << 3360 if (!pScene) { << 3361 if (verbosity >= G4VisManager::errors) { << 3362 G4warn << "ERROR: No current scene. Pl << 3363 } 858 } 3364 return; << 3365 } 859 } 3366 860 3367 G4Plotter& _plotter = G4PlotterManager::Get << 3368 G4VModel* model = new G4PlotterModel(_plott << 3369 << 3370 const G4String& currentSceneName = pScene - 861 const G4String& currentSceneName = pScene -> GetName (); 3371 G4bool successful = pScene -> AddEndOfRunMo << 862 G4bool successful = pScene -> AddRunDurationModel (model, warn); 3372 if (successful) { 863 if (successful) { 3373 if (verbosity >= G4VisManager::confirmati 864 if (verbosity >= G4VisManager::confirmations) { 3374 G4cout << 865 G4cout << "First occurrence of \"" 3375 << "Plotter \"" << model->GetCurrentDes << 866 << foundVolume -> GetName () 3376 << "\" has been added to scene \"" << c << 867 << "\""; 3377 << G4endl; << 868 if (copyNo >= 0) { >> 869 G4cout << ", copy no. " << copyNo << ","; >> 870 } >> 871 G4cout << " found at depth " << foundDepth >> 872 << ",\n with "; >> 873 if (requestedDepthOfDescent < 0) { >> 874 G4cout << "unlimited (-1)"; >> 875 } >> 876 else { >> 877 G4cout << requestedDepthOfDescent; >> 878 } >> 879 G4cout << " further requested depth of descent" >> 880 << ",\n has been added to scene \"" << currentSceneName << "\"." >> 881 << G4endl; 3378 } 882 } 3379 } 883 } 3380 else G4VisCommandsSceneAddUnsuccessful(verb 884 else G4VisCommandsSceneAddUnsuccessful(verbosity); 3381 << 885 UpdateVisManagerScene (currentSceneName); 3382 CheckSceneAndNotifyHandlers (pScene); << 3383 } 886 } 3384 << 3385 887