Geant4 Cross Reference

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Geant4/visualization/modeling/src/G4VFieldModel.cc

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Diff markup

Differences between /visualization/modeling/src/G4VFieldModel.cc (Version 11.3.0) and /visualization/modeling/src/G4VFieldModel.cc (Version 8.3.p2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Michael Kelsey  31 January 2019                
 27 //                                                
 28 // Class Description:                             
 29 //                                                
 30 // Abstract base class to implement drawing ve    
 31 // (e.g., electric, magnetic or gravity).  Imp    
 32 // from G4MagneticFieldModel, with field-value    
 33 // virtual for implementation by base classes.    
 34                                                   
 35 #include "G4VFieldModel.hh"                       
 36                                                   
 37 #include "G4ArrowModel.hh"                        
 38 #include "G4Colour.hh"                            
 39 #include "G4Field.hh"                             
 40 #include "G4FieldManager.hh"                      
 41 #include "G4PVPlacement.hh"                       
 42 #include "G4PVParameterised.hh"                   
 43 #include "G4Point3D.hh"                           
 44 #include "G4Polyline.hh"                          
 45 #include "G4SystemOfUnits.hh"                     
 46 #include "G4TransportationManager.hh"             
 47 #include "G4VGraphicsScene.hh"                    
 48 #include "G4VPhysicalVolume.hh"                   
 49 #include "G4VisAttributes.hh"                     
 50                                                   
 51 #include <sstream>                                
 52 #include <limits>                                 
 53 #include <vector>                                 
 54                                                   
 55 #define G4warn G4cout                             
 56                                                   
 57 // Constructor and destructor                     
 58                                                   
 59 G4VFieldModel::~G4VFieldModel() {;}               
 60                                                   
 61 G4VFieldModel::G4VFieldModel                      
 62 (const G4String& typeOfField, const G4String&     
 63  const G4VisExtent& extentForField,               
 64  const std::vector<G4PhysicalVolumesSearchScen    
 65  G4int nDataPointsPerMaxHalfExtent,               
 66  Representation representation,                   
 67  G4int arrow3DLineSegmentsPerCircle)              
 68 : fExtentForField(extentForField)                 
 69 , fPVFindings(pvFindings)                         
 70 , fNDataPointsPerMaxHalfExtent(nDataPointsPerM    
 71 , fRepresentation(representation)                 
 72 , fArrow3DLineSegmentsPerCircle(arrow3DLineSeg    
 73 , fTypeOfField(typeOfField)                       
 74 , fArrowPrefix(symbol)                            
 75 {                                                 
 76   fType = "G4"+typeOfField+"FieldModel";          
 77   fGlobalTag = fType;                             
 78                                                   
 79   std::ostringstream oss;                         
 80   oss << ':' << fNDataPointsPerMaxHalfExtent      
 81   << ':' << fArrow3DLineSegmentsPerCircle;        
 82   if (fExtentForField == G4VisExtent::GetNullE    
 83     oss << " whole scene";                        
 84   } else {                                        
 85     oss                                           
 86     << ':' << fExtentForField.GetXmin()           
 87     << ':' << fExtentForField.GetXmax()           
 88     << ':' << fExtentForField.GetYmin()           
 89     << ':' << fExtentForField.GetYmax()           
 90     << ':' << fExtentForField.GetZmin()           
 91     << ':' << fExtentForField.GetZmax();          
 92   }                                               
 93   for (const auto& findings: fPVFindings) {       
 94     oss                                           
 95     << ',' << findings.fpFoundPV->GetName()       
 96     << ':' << findings.fFoundPVCopyNo;            
 97   }                                               
 98   if (fRepresentation == Representation::fullA    
 99     oss << " full arrow";                         
100   } else if (fRepresentation == Representation    
101     oss << " light arrow";                        
102   }                                               
103                                                   
104   fGlobalDescription = fType + oss.str();         
105 }                                                 
106                                                   
107                                                   
108 // The main task of a model is to describe its    
109                                                   
110 void G4VFieldModel::DescribeYourselfTo(G4VGrap    
111 //  G4cout << "G4VFieldModel::DescribeYourself    
112                                                   
113   G4TransportationManager* tMgr =                 
114   G4TransportationManager::GetTransportationMa    
115   assert(tMgr);                                   
116   G4Navigator* navigator = tMgr->GetNavigatorF    
117   assert(navigator);                              
118                                                   
119   G4FieldManager* globalFieldMgr = tMgr->GetFi    
120   const G4Field* globalField = 0;                 
121   const G4String intro = "G4VFieldModel::Descr    
122   if (globalFieldMgr) {                           
123     if (globalFieldMgr->DoesFieldExist()) {       
124       globalField = globalFieldMgr->GetDetecto    
125       if (!globalField) {                         
126         static G4bool warned = false;             
127         if (!warned) {                            
128           G4warn << intro << "Null global fiel    
129           warned = true;                          
130         }                                         
131       }                                           
132     }                                             
133   } else {                                        
134     static G4bool warned = false;                 
135     if (!warned) {                                
136       G4warn << intro << "No global field mana    
137       warned = true;                              
138     }                                             
139   }                                               
140                                                   
141   G4VisExtent extent = sceneHandler.GetExtent(    
142   if (fExtentForField == G4VisExtent::GetNullE    
143     extent = sceneHandler.GetExtent();            
144   } else {                                        
145     extent = fExtentForField;                     
146   }                                               
147   const G4double& xMin = extent.GetXmin();        
148   const G4double& yMin = extent.GetYmin();        
149   const G4double& zMin = extent.GetZmin();        
150   const G4double& xMax = extent.GetXmax();        
151   const G4double& yMax = extent.GetYmax();        
152   const G4double& zMax = extent.GetZmax();        
153   const G4double xHalfScene = 0.5 * (xMax - xM    
154   const G4double yHalfScene = 0.5 * (yMax - yM    
155   const G4double zHalfScene = 0.5 * (zMax - zM    
156   const G4double xSceneCentre = 0.5 * (xMax +     
157   const G4double ySceneCentre = 0.5 * (yMax +     
158   const G4double zSceneCentre = 0.5 * (zMax +     
159   const G4double maxHalfScene =                   
160   std::max(xHalfScene,std::max(yHalfScene,zHal    
161   if (maxHalfScene <= 0.) {                       
162     G4warn << "Scene extent non-positive." <<     
163     return;                                       
164   }                                               
165                                                   
166   // Constants                                    
167   const G4double interval = maxHalfScene / fND    
168   const G4int nDataPointsPerXHalfScene = G4int    
169   const G4int nDataPointsPerYHalfScene = G4int    
170   const G4int nDataPointsPerZHalfScene = G4int    
171   const G4int nXSamples = 2 * nDataPointsPerXH    
172   const G4int nYSamples = 2 * nDataPointsPerYH    
173   const G4int nZSamples = 2 * nDataPointsPerZH    
174   const G4int nSamples = nXSamples * nYSamples    
175   const G4double arrowLengthMax = 0.8 * interv    
176                                                   
177   // Working vectors for field values, etc.       
178   std::vector<G4Point3D> Field(nSamples);         
179   std::vector<G4Point3D> xyz(nSamples);           
180   G4double FieldMagnitudeMax = -std::numeric_l    
181                                                   
182   // Get field values and ascertain maximum fi    
183   for (G4int i = 0; i < nXSamples; i++) {         
184     G4double x = xSceneCentre + (i - nDataPoin    
185                                                   
186     for (G4int j = 0; j < nYSamples; j++) {       
187       G4double y = ySceneCentre + (j - nDataPo    
188                                                   
189       for (G4int k = 0; k < nZSamples; k++) {     
190         G4double z = zSceneCentre + (k - nData    
191                                                   
192         // Calculate indices into working vect    
193         const G4int ijk = i * nYSamples * nZSa    
194   xyz[ijk].set(x,y,z);                            
195                                                   
196         G4ThreeVector pos(x,y,z);                 
197                                                   
198         // Check if point is in findings          
199         if (!fPVFindings.empty()) {               
200           G4bool isInPV = false;                  
201           for (const auto& findings: fPVFindin    
202             G4VPhysicalVolume* pv = findings.f    
203             G4int copyNo = findings.fFoundPVCo    
204             G4VSolid* solid = pv->GetLogicalVo    
205             G4PVParameterised* pvParam = dynam    
206             if (pvParam) {                        
207               auto* param = pvParam->GetParame    
208               solid = param->ComputeSolid(copy    
209               solid->ComputeDimensions(param,c    
210             }                                     
211             // Transform point to local coordi    
212             const auto& transform = findings.f    
213             auto rotation = transform.getRotat    
214             auto translation = transform.getTr    
215             G4ThreeVector lPos = pos; lPos -=     
216             if (solid->Inside(lPos)==kInside)     
217               isInPV = true;                      
218               break;                              
219             }                                     
220           }                                       
221           if (!isInPV) continue;                  
222         }                                         
223         // Point is in findings - or there wer    
224                                                   
225         // Find volume and field at this locat    
226         const G4VPhysicalVolume* pPV =            
227         navigator->LocateGlobalPointAndSetup(p    
228         const G4Field* field = globalField;       
229         if (pPV) {                                
230           // Get logical volume.                  
231           const G4LogicalVolume* pLV = pPV->Ge    
232           if (pLV) {                              
233             // Value for Region, if any, overr    
234             G4Region* pRegion = pLV->GetRegion    
235             if (pRegion) {                        
236               G4FieldManager* pRegionFieldMgr     
237               if (pRegionFieldMgr) {              
238                 field = pRegionFieldMgr->GetDe    
239                 // G4cout << "Region with fiel    
240               }                                   
241             }                                     
242             // 'Local' value from logical volu    
243             G4FieldManager* pLVFieldMgr = pLV-    
244             if (pLVFieldMgr) {                    
245               field = pLVFieldMgr->GetDetector    
246               // G4cout << "Logical volume wit    
247             }                                     
248           }                                       
249         }                                         
250                                                   
251   G4double time = 0.; // FIXME:  Can we get ev    
252                                                   
253   // Subclasses will have implemented this for    
254   GetFieldAtLocation(field, xyz[ijk], time, Fi    
255                                                   
256   G4double mag = Field[ijk].mag();                
257   if (mag > FieldMagnitudeMax) FieldMagnitudeM    
258       } // for (k, z                              
259     } // for (j, y                                
260   } // for (i, x                                  
261                                                   
262   if (FieldMagnitudeMax <= 0.) {                  
263     G4warn << "No " << fTypeOfField << " field    
264     return;                                       
265   }                                               
266                                                   
267   for (G4int i = 0; i < nSamples; i++) {          
268     const G4double Fmag = Field[i].mag();         
269     const G4double f = Fmag / FieldMagnitudeMa    
270     if (f <= 0.) continue;  // Skip zero field    
271                                                   
272     G4double red = 0., green = 0., blue = 0.,     
273     if (f < 0.5) {  // Linear colour scale: 0-    
274       green = 2. * f;                             
275       red = 2. * (0.5 - f);                       
276     } else {                                      
277       blue = 2. * (f - 0.5);                      
278       green = 2. * (1.0 - f);                     
279     }                                             
280     const G4Colour arrowColour(red,green,blue,    
281                                                   
282     // Very small arrows are difficult to see.    
283     G4bool drawAsLine = false;                    
284     switch (fRepresentation) {                    
285       case Representation::fullArrow:             
286         if (f < 0.1) {                            
287           drawAsLine = true;                      
288         }                                         
289         break;                                    
290       case Representation::lightArrow:            
291         drawAsLine = true;                        
292         break;                                    
293       default:                                    
294         break;                                    
295     }                                             
296                                                   
297     // Head of arrow depends on field directio    
298     G4double arrowLength = arrowLengthMax * f;    
299     // ...but limit the length so it's visible    
300     if (f < 0.01) arrowLength = arrowLengthMax    
301     const G4Point3D head = xyz[i] + arrowLengt    
302                                                   
303     if (drawAsLine) {                             
304       G4Polyline FArrowLite;                      
305       G4VisAttributes va(arrowColour);            
306       va.SetLineWidth(2.);                        
307       FArrowLite.SetVisAttributes(va);            
308       FArrowLite.push_back(xyz[i]);               
309       FArrowLite.push_back(head);                 
310       sceneHandler.BeginPrimitives();             
311       sceneHandler.AddPrimitive(FArrowLite);      
312       sceneHandler.EndPrimitives();               
313     } else {                                      
314       G4ArrowModel FArrow(xyz[i].x(), xyz[i].y    
315                           head.x(), head.y(),     
316                           arrowLength/5, arrow    
317                           fArrowPrefix+"Field"    
318                           fArrow3DLineSegments    
319       FArrow.DescribeYourselfTo(sceneHandler);    
320     }                                             
321   } // for (i, nSamples                           
322 }                                                 
323