Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // Michael Kelsey 31 January 2019 27 // 28 // Class Description: 29 // 30 // Abstract base class to implement drawing vector field geometries 31 // (e.g., electric, magnetic or gravity). Implementation extracted 32 // from G4MagneticFieldModel, with field-value access left pure 33 // virtual for implementation by base classes. 34 35 #ifndef G4VFIELDMODEL_HH 36 #define G4VFIELDMODEL_HH 37 38 #include "G4VModel.hh" 39 #include "G4Point3D.hh" 40 #include "G4PhysicalVolumesSearchScene.hh" 41 42 #include <vector> 43 44 class G4Field; 45 46 class G4VFieldModel: public G4VModel { 47 48 public: // With description 49 50 enum Representation {fullArrow, lightArrow}; 51 52 G4VFieldModel 53 (const G4String& typeOfField, const G4String& symbol="", 54 const G4VisExtent& extentForField = G4VisExtent(), 55 const std::vector<G4PhysicalVolumesSearchScene::Findings>& pvFindings 56 = std::vector<G4PhysicalVolumesSearchScene::Findings>(), 57 G4int nDataPointsPerHalfScene = 10, 58 Representation representation = Representation::fullArrow, 59 G4int arrow3DLineSegmentsPerCircle = 6); 60 // typeOfField is "Electric" or "Magnetic" etc. 61 // symbol is "E" or "B" etc. 62 63 virtual ~G4VFieldModel(); 64 65 virtual void DescribeYourselfTo(G4VGraphicsScene& sceneHandler); 66 // The main task of a model is to describe itself to the graphics scene. 67 // Note: It is in this function that the extent for drawing the filed must 68 // be calcualted. If fExtentForField is null, pick up the extent from 69 // the sceneHandler. 70 71 protected: 72 73 // Subclasses MUST implement this for their particular kind of field 74 virtual void GetFieldAtLocation(const G4Field* field, 75 const G4Point3D& position, G4double time, 76 G4Point3D& result) const = 0; 77 // The appropriate output from GetFieldValue should be filled into result. 78 // If (field==0), the function should do nothing; returning without error. 79 80 private: 81 82 // Private copy contructor and assignment to forbid use... 83 G4VFieldModel(const G4VFieldModel&); 84 G4VFieldModel& operator=(const G4VFieldModel&); 85 86 G4VisExtent fExtentForField; 87 // If null, get extent from scene handler in DescribeYourselfTo. 88 89 std::vector<G4PhysicalVolumesSearchScene::Findings> fPVFindings; 90 // If empty, use fExtentForField alone for sampling and drawing. 91 // If non-empty, use fExtentForField alone for sampling, but only 92 // draw if sampling point is in the specified physical volume(s). 93 94 G4int fNDataPointsPerMaxHalfExtent; 95 // No. of data points sampled per maximum half extent. 96 // Note that total number of sampling points can be as high as 97 // (2*n+1)^3, which can get very big. However, fields are usually 98 // confined to only parts of the scene, so this may not be a problem. 99 // Sampling can be further limited with fExtentForField and/or fPVFindings. 100 101 Representation fRepresentation; // Big arrows or just lines 102 G4int fArrow3DLineSegmentsPerCircle; 103 G4String fTypeOfField; // "Electric" or "Magnetic" etc. 104 G4String fArrowPrefix; // For attaching text label to arrows 105 }; 106 107 #endif 108