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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4PVPlacement 27 // 28 // Class description: 29 // 30 // Class representing a single volume positioned within and relative 31 // to a mother volume. 32 33 // 24.07.95 P.Kent, First non-stub version. 34 // ---------------------------------------------------------------------- 35 #ifndef G4PVPLACEMENT_HH 36 #define G4PVPLACEMENT_HH 1 37 38 #include "G4VPhysicalVolume.hh" 39 #include "G4Transform3D.hh" 40 41 class G4PVPlacement : public G4VPhysicalVolume 42 { 43 public: 44 45 G4PVPlacement(G4RotationMatrix* pRot, 46 const G4ThreeVector& tlate, 47 G4LogicalVolume* pCurrentLogical, 48 const G4String& pName, 49 G4LogicalVolume* pMotherLogical, 50 G4bool pMany, 51 G4int pCopyNo, 52 G4bool pSurfChk = false); 53 // Initialise a single volume, positioned in a frame which is rotated by 54 // *pRot and traslated by tlate, relative to the coordinate system of the 55 // mother volume pMotherLogical. 56 // If pRot=nullptr the volume is unrotated with respect to its mother. 57 // The physical volume is added to the mother's logical volume. 58 // Arguments particular to G4PVPlacement: 59 // pMany Currently NOT used. For future use to identify if the volume 60 // is meant to be considered an overlapping structure, or not. 61 // pCopyNo should be set to 0 for the first volume of a given type. 62 // pSurfChk if true activates check for overlaps with existing volumes. 63 // This is a very natural way of defining a physical volume, and is 64 // especially useful when creating subdetectors: the mother volumes are 65 // not placed until a later stage of the assembly program. 66 67 G4PVPlacement(const G4Transform3D& Transform3D, 68 G4LogicalVolume* pCurrentLogical, 69 const G4String& pName, 70 G4LogicalVolume* pMotherLogical, 71 G4bool pMany, 72 G4int pCopyNo, 73 G4bool pSurfChk = false); 74 // Additional constructor, which expects a G4Transform3D that represents 75 // the direct rotation and translation of the solid (NOT of the frame). 76 // The G4Transform3D argument should be constructed by: 77 // i) First rotating it to align the solid to the system of 78 // reference of its mother volume *pMotherLogical, and 79 // ii) Then placing the solid at the location Transform3D.getTranslation(), 80 // with respect to the origin of the system of coordinates of the 81 // mother volume. 82 // [ This is useful for the people who prefer to think in terms 83 // of moving objects in a given reference frame. ] 84 // All other arguments are the same as for the previous constructor. 85 86 G4PVPlacement(G4RotationMatrix* pRot, 87 const G4ThreeVector& tlate, 88 const G4String& pName, 89 G4LogicalVolume* pLogical, 90 G4VPhysicalVolume* pMother, 91 G4bool pMany, 92 G4int pCopyNo, 93 G4bool pSurfChk = false); 94 // A simple variation of the 1st constructor, only specifying the 95 // mother volume as a pointer to its physical volume instead of its 96 // logical volume. The effect is exactly the same. 97 98 G4PVPlacement(const G4Transform3D& Transform3D, 99 const G4String& pName, 100 G4LogicalVolume* pLogical, 101 G4VPhysicalVolume* pMother, 102 G4bool pMany, 103 G4int pCopyNo, 104 G4bool pSurfChk = false); 105 // Utilises both variations above (from 2nd and 3rd constructor). 106 // The effect is the same as for the 2nd constructor. 107 108 ~G4PVPlacement() override; 109 // Default destructor. 110 111 inline G4int GetCopyNo() const override { return fcopyNo; } 112 113 void SetCopyNo(G4int CopyNo) override; 114 // Gets and sets the copy number of the volume. 115 116 G4bool CheckOverlaps(G4int res = 1000, G4double tol = 0., 117 G4bool verbose = true, G4int maxErr = 1) override; 118 // Verifies if the placed volume is overlapping with existing 119 // daughters or with the mother volume. Provides default resolution 120 // for the number of points to be generated and verified. 121 // A tolerance for the precision of the overlap check can be specified, 122 // by default it is set to maximum precision. 123 // Reports a maximum of overlaps errors according to parameter in input. 124 // Returns true if the volume is overlapping. 125 126 G4PVPlacement(__void__&); 127 // Fake default constructor for usage restricted to direct object 128 // persistency for clients requiring preallocation of memory for 129 // persistifiable objects. 130 131 G4PVPlacement(const G4PVPlacement&) = delete; 132 G4PVPlacement& operator=(const G4PVPlacement&) = delete; 133 // Copy constructor and assignment operator not allowed. 134 135 G4bool IsMany() const override; 136 G4bool IsReplicated() const override; 137 G4bool IsParameterised() const override; 138 G4VPVParameterisation* GetParameterisation() const override; 139 void GetReplicationData(EAxis& axis, 140 G4int& nReplicas, 141 G4double& width, 142 G4double& offset, 143 G4bool& consuming) const override; 144 G4bool IsRegularStructure() const override; 145 G4int GetRegularStructureId() const override; 146 147 EVolume VolumeType() const override; 148 149 private: 150 151 static G4RotationMatrix* NewPtrRotMatrix(const G4RotationMatrix& RotMat); 152 // Auxiliary function for 2nd constructor (one with G4Transform3D). 153 // Creates a new RotMatrix on the heap (using "new") and copies 154 // its argument into it. 155 156 private: 157 158 G4bool fmany = false; // flag for overlapping structure - not used 159 G4bool fallocatedRotM = false; // flag for allocation of Rotation Matrix 160 G4int fcopyNo = 0; // for identification 161 }; 162 163 #endif 164