Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4Field 27 // 28 // Class description: 29 // 30 // Abstract class for any kind of Field. 31 // It allows any kind of field (vector, scalar, tensor and any set of them) 32 // to be defined by implementing the inquiry function interface. 33 // 34 // The key method is GetFieldValue( const double Point[4], 35 // ************* double *fieldArr ) 36 // Given an input position/time vector 'Point', 37 // this method must return the value of the field in "fieldArr". 38 // 39 // A field must also specify whether it changes a track's energy: 40 // DoesFieldChangeEnergy() 41 // ********************* 42 // A field must co-work with a corresponding Equation of Motion, to 43 // enable the integration of a particle's position, momentum and, optionally, 44 // spin. For this a field and its equation of motion must follow the 45 // same convention for the order of field components in the array "fieldArr" 46 47 // Created: John Apostolakis, 10.03.1997 48 // ------------------------------------------------------------------- 49 #ifndef G4FIELD_HH 50 #define G4FIELD_HH 51 52 #include "G4Types.hh" 53 #include "globals.hh" 54 55 class G4Field 56 { 57 public: // with description 58 59 G4Field( G4bool gravityOn = false); 60 G4Field( const G4Field& ); 61 virtual ~G4Field(); 62 G4Field& operator = (const G4Field& p); 63 64 virtual void GetFieldValue( const G4double Point[4], 65 G4double* fieldArr ) const = 0; 66 // Given the position time vector 'Point', 67 // return the value of the field in the array fieldArr. 68 // Notes: 69 // 1) The 'Point' vector has the following structure: 70 // Point[0] is x ( position, in Geant4 units ) 71 // Point[1] is y 72 // Point[2] is z 73 // Point[3] is t ( time, in Geant4 units ) 74 // 2) The convention for the components of the field 75 // array 'fieldArr' are determined by the type of field. 76 // See for example the class G4ElectroMagneticField. 77 78 virtual G4bool DoesFieldChangeEnergy() const = 0; 79 // Each type/class of field should respond this accordingly 80 // For example: 81 // - an electric field should return "true" 82 // - a pure magnetic field should return "false" 83 84 inline G4bool IsGravityActive() const; 85 // Does this field include gravity? 86 87 inline void SetGravityActive( G4bool OnOffFlag ); 88 89 virtual G4Field* Clone() const; 90 // Implements cloning, needed by multi-threading 91 92 static constexpr G4int MAX_NUMBER_OF_COMPONENTS = 24; 93 94 private: 95 96 G4bool fGravityActive = false; 97 }; 98 99 // Inline methods ... 100 101 inline G4bool G4Field::IsGravityActive() const 102 { 103 return fGravityActive; 104 } 105 106 inline void G4Field::SetGravityActive( G4bool OnOffFlag ) 107 { 108 fGravityActive = OnOffFlag; 109 } 110 111 #endif 112