Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RayTrajectory.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 //
 29 //
 30 
 31 ///////////////////
 32 //G4RayTrajectory.cc
 33 ///////////////////
 34 
 35 #include "G4RayTrajectory.hh"
 36 #include "G4RayTrajectoryPoint.hh"
 37 #include "G4RayTracerSceneHandler.hh"
 38 #include "G4Step.hh"
 39 #include "G4VisManager.hh"
 40 #include "G4VisAttributes.hh"
 41 #include "G4Colour.hh"
 42 #include "G4TransportationManager.hh"
 43 #include "G4ios.hh"
 44 #include "G4ParallelWorldProcess.hh"
 45 
 46 G4Allocator<G4RayTrajectory>*& rayTrajectoryAllocator()
 47 {
 48     G4ThreadLocalStatic G4Allocator<G4RayTrajectory>* _instance = nullptr;
 49     return _instance;
 50 }
 51 
 52 G4RayTrajectory :: G4RayTrajectory()
 53 {
 54   positionRecord = new std::vector<G4RayTrajectoryPoint*>;
 55 }
 56 
 57 G4RayTrajectory :: G4RayTrajectory(G4RayTrajectory & right)
 58 : G4VTrajectory()
 59 {
 60   positionRecord = new std::vector<G4RayTrajectoryPoint*>;
 61   for(size_t i=0;i<right.positionRecord->size();i++)
 62   {
 63     G4RayTrajectoryPoint* rightPoint = (G4RayTrajectoryPoint*)
 64         ((*(right.positionRecord))[i]);
 65     positionRecord->push_back(new G4RayTrajectoryPoint(*rightPoint));
 66   }
 67 }
 68 
 69 G4RayTrajectory :: ~G4RayTrajectory()
 70 {
 71   //positionRecord->clearAndDestroy();
 72   for(size_t i=0;i<positionRecord->size();i++)
 73   { delete (*positionRecord)[i]; }
 74   positionRecord->clear();
 75   delete positionRecord;
 76 }
 77 
 78 void G4RayTrajectory::AppendStep(const G4Step* theStep)
 79 {
 80   G4RayTrajectoryPoint* trajectoryPoint = new G4RayTrajectoryPoint();
 81 
 82   const G4Step* aStep = theStep;
 83   G4Navigator* theNavigator 
 84     = G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking();
 85 
 86   // Take care of parallel world(s)
 87   if(G4ParallelWorldProcess::GetHyperStep())
 88   {
 89     aStep = G4ParallelWorldProcess::GetHyperStep();
 90     G4int navID = G4ParallelWorldProcess::GetHypNavigatorID();
 91     std::vector<G4Navigator*>::iterator iNav =
 92       G4TransportationManager::GetTransportationManager()->
 93                                          GetActiveNavigatorsIterator();
 94     theNavigator = iNav[navID];
 95   }
 96 
 97   trajectoryPoint->SetStepLength(aStep->GetStepLength());
 98 
 99   // Surface normal
100   G4bool valid;
101   G4ThreeVector theLocalNormal = theNavigator->GetLocalExitNormal(&valid);
102   if(valid) { theLocalNormal = -theLocalNormal; }
103   G4ThreeVector theGrobalNormal 
104     = theNavigator->GetLocalToGlobalTransform().TransformAxis(theLocalNormal);
105   trajectoryPoint->SetSurfaceNormal(theGrobalNormal);
106 
107   G4VisManager* visManager = G4VisManager::GetInstance();
108   G4RayTracerSceneHandler* sceneHandler =
109   static_cast<G4RayTracerSceneHandler*>(visManager->GetCurrentSceneHandler());
110   const auto& sceneVisAttsMap = sceneHandler->GetSceneVisAttsMap();
111 
112   // Make a path from the preStepPoint touchable
113   G4StepPoint* preStepPoint = aStep -> GetPreStepPoint();
114   const G4VTouchable* preTouchable = preStepPoint->GetTouchable();
115   G4int preDepth = preTouchable->GetHistoryDepth();
116   G4ModelingParameters::PVPointerCopyNoPath localPrePVPointerCopyNoPath;
117   for (G4int i = preDepth; i >= 0; --i) {
118     localPrePVPointerCopyNoPath.push_back
119     (G4ModelingParameters::PVPointerCopyNo
120      (preTouchable->GetVolume(i),preTouchable->GetCopyNumber(i)));
121   }
122 
123   // Pick up the vis atts, if any, from the scene handler
124   auto preIterator = sceneVisAttsMap.find(localPrePVPointerCopyNoPath);
125   const G4VisAttributes* preVisAtts;
126   if (preIterator != sceneVisAttsMap.end()) {
127     preVisAtts = &preIterator->second;
128   } else {
129     preVisAtts = 0;
130   }
131   trajectoryPoint->SetPreStepAtt(preVisAtts);
132 
133   // Make a path from the postStepPoint touchable
134   G4StepPoint* postStepPoint = aStep -> GetPostStepPoint();
135   const G4VTouchable* postTouchable = postStepPoint->GetTouchable();
136   G4int postDepth = postTouchable->GetHistoryDepth();
137   G4ModelingParameters::PVPointerCopyNoPath localPostPVPointerCopyNoPath;
138   for (G4int i = postDepth; i >= 0; --i) {
139     localPostPVPointerCopyNoPath.push_back
140     (G4ModelingParameters::PVPointerCopyNo
141      (postTouchable->GetVolume(i),postTouchable->GetCopyNumber(i)));
142   }
143 
144   // Pick up the vis atts, if any, from the scene handler
145   auto postIterator = sceneVisAttsMap.find(localPostPVPointerCopyNoPath);
146   const G4VisAttributes* postVisAtts;
147   if (postIterator != sceneVisAttsMap.end()) {
148     postVisAtts = &postIterator->second;
149   } else {
150     postVisAtts = 0;
151   }
152   trajectoryPoint->SetPostStepAtt(postVisAtts);
153 
154   positionRecord->push_back(trajectoryPoint);
155 }
156 
157 void G4RayTrajectory::ShowTrajectory(std::ostream&) const
158 { }
159 
160 void G4RayTrajectory::MergeTrajectory(G4VTrajectory* secondTrajectory)
161 {
162   if(!secondTrajectory) return;
163 
164   G4RayTrajectory* seco = (G4RayTrajectory*)secondTrajectory;
165   G4int ent = seco->GetPointEntries();
166   for(G4int i=0;i<ent;i++)
167   { positionRecord->push_back((G4RayTrajectoryPoint*)seco->GetPoint(i)); }
168   seco->positionRecord->clear();
169 }
170 
171