Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 30 // class description: 31 // 32 // This is a concrete class of G4VTrajectoryPoint which represents a point where 33 // a ray crosses upon a surface of a volume regardless of its visibility. Objects 34 // of this class are created by G4RayTrajectory class object. 35 // 36 37 ///////////////////////// 38 //G4RayTrajectoryPoint.hh 39 ///////////////////////// 40 41 #ifndef G4RayTrajectoryPoint_h 42 #define G4RayTrajectoryPoint_h 1 43 44 class G4VisAttributes; 45 #include "globals.hh" 46 #include "G4VTrajectoryPoint.hh" 47 #include "G4Allocator.hh" 48 #include "G4ThreeVector.hh" 49 50 class G4RayTrajectoryPoint :public G4VTrajectoryPoint 51 { 52 public: 53 G4RayTrajectoryPoint(); 54 virtual ~G4RayTrajectoryPoint(); 55 56 inline void *operator new(size_t); 57 inline void operator delete(void *aTrajectoryPoint); 58 // inline G4bool operator==(const G4RayTrajectoryPoint& right) const 59 // { return (this==&right); }; 60 61 private: 62 const G4VisAttributes* preStepAtt; 63 const G4VisAttributes* postStepAtt; 64 G4ThreeVector surfaceNormal; 65 G4double stepLength; 66 67 public: 68 inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; } 69 inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; } 70 inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; } 71 inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; } 72 inline void SetSurfaceNormal(const G4ThreeVector& val) { surfaceNormal = val; } 73 inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; } 74 inline void SetStepLength(G4double val) { stepLength = val; } 75 inline G4double GetStepLength() const { return stepLength; } 76 77 inline const G4ThreeVector GetPosition() const { return G4ThreeVector();} 78 // Dummy function (not used) to satisfy base class pure virtual function. 79 }; 80 81 #if defined G4RAYTRACER_ALLOC_EXPORT 82 extern G4DLLEXPORT G4Allocator<G4RayTrajectoryPoint>*& rayTrajectoryPointAllocator(); 83 #else 84 extern G4DLLIMPORT G4Allocator<G4RayTrajectoryPoint>*& rayTrajectoryPointAllocator(); 85 #endif 86 87 inline void* G4RayTrajectoryPoint::operator new(size_t) 88 { 89 if(!rayTrajectoryPointAllocator()) 90 { rayTrajectoryPointAllocator() = new G4Allocator<G4RayTrajectoryPoint>; } 91 return (void *) rayTrajectoryPointAllocator()->MallocSingle(); 92 } 93 94 inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint) 95 { 96 rayTrajectoryPointAllocator()->FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint); 97 } 98 99 #endif 100 101