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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 28 // John Allison 17th March 2000 29 30 #ifndef G4RAYTRACERSCENEHANDLER_HH 31 #define G4RAYTRACERSCENEHANDLER_HH 32 33 #include "G4VSceneHandler.hh" 34 35 #include "G4ModelingParameters.hh" 36 #include <map> 37 38 class G4RayTracerSceneHandler: public G4VSceneHandler 39 { 40 public: 41 42 G4RayTracerSceneHandler(G4VGraphicsSystem& system, 43 const G4String& name = ""); 44 virtual ~G4RayTracerSceneHandler(); 45 46 void BuildVisAttsMap (const G4VSolid& solid); 47 // BuildVisAttsMap is the appropriate name for what it does in this class 48 // but it is actually an override of G4VSceneHandler::RequestPrimitives. 49 void RequestPrimitives (const G4VSolid& solid) 50 {BuildVisAttsMap(solid);} 51 52 // Required pure virtual functions, not used in Ray Tracer. 53 using G4VSceneHandler::AddPrimitive; 54 void AddPrimitive(const G4Polyline&){} 55 void AddPrimitive(const G4Text&){} 56 void AddPrimitive(const G4Circle&){} 57 void AddPrimitive(const G4Square&){} 58 void AddPrimitive(const G4Polyhedron&){} 59 void AddPrimitive(const G4Polymarker&){} 60 61 void ClearStore (); 62 63 struct PathLessThan 64 {G4bool operator() 65 (const G4ModelingParameters::PVPointerCopyNoPath&, 66 const G4ModelingParameters::PVPointerCopyNoPath&) const; 67 }; 68 69 const std::map 70 <G4ModelingParameters::PVPointerCopyNoPath,G4VisAttributes,PathLessThan>& 71 GetSceneVisAttsMap() const 72 {return fSceneVisAttsMap;} 73 74 private: 75 76 static G4int fSceneIdCount; // Counter for RayTracer scene handlers. 77 78 std::map 79 <G4ModelingParameters::PVPointerCopyNoPath,G4VisAttributes,PathLessThan> 80 fSceneVisAttsMap; 81 }; 82 83 #endif 84