Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 30 // class description: 31 // 32 // This is a concrete class of G4VTrajectory which represents a trajectory of a ray. 33 // This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction. 34 // This class does not have concrete implementations of draw and print methods but 35 // information stored in this class is used by determining a colour of a pixel of the picture. 36 // 37 38 /////////////////// 39 //G4RayTrajectory.hh 40 /////////////////// 41 42 #ifndef G4RayTrajectory_h 43 #define G4RayTrajectory_h 1 44 45 class G4Step; 46 47 #include "G4VTrajectory.hh" 48 #include "G4Allocator.hh" 49 #include <stdlib.h> 50 #include <vector> 51 #include "globals.hh" 52 #include "G4Track.hh" 53 #include "G4RayTrajectoryPoint.hh" 54 55 56 class G4RayTrajectory : public G4VTrajectory 57 { 58 public: 59 60 G4RayTrajectory(); 61 G4RayTrajectory(G4RayTrajectory & right); 62 virtual ~G4RayTrajectory(); 63 64 private: 65 66 G4RayTrajectory& operator= (const G4RayTrajectory&); 67 68 public: 69 70 inline void* operator new(std::size_t); 71 inline void operator delete(void*); 72 // inline int operator == (const G4RayTrajectory& right){return (this==&right);} 73 74 virtual void AppendStep(const G4Step*); 75 virtual void ShowTrajectory(std::ostream&) const; 76 virtual void DrawTrajectory() const {;} 77 virtual G4int GetPointEntries() const {return (G4int)positionRecord->size();} 78 virtual G4VTrajectoryPoint* GetPoint(G4int i) const 79 { return (*positionRecord)[i]; } 80 G4RayTrajectoryPoint* GetPointC(G4int i) const 81 { return (*positionRecord)[i]; } 82 virtual void MergeTrajectory(G4VTrajectory* secondTrajectory); 83 84 // Get/Set functions to satisfy pure virtual functions of base class. 85 inline G4int GetTrackID() const { return 0; } 86 inline G4int GetParentID() const { return 0; } 87 inline G4String GetParticleName() const { return ""; } 88 inline G4double GetCharge() const { return 0.; } 89 inline G4int GetPDGEncoding() const { return 0; } 90 inline G4ThreeVector GetInitialMomentum() const { return G4ThreeVector(); } 91 92 private: 93 94 std::vector<G4RayTrajectoryPoint*>* positionRecord; 95 }; 96 97 #if defined G4RAYTRACER_ALLOC_EXPORT 98 extern G4DLLEXPORT G4Allocator<G4RayTrajectory>*& rayTrajectoryAllocator(); 99 #else 100 extern G4DLLIMPORT G4Allocator<G4RayTrajectory>*& rayTrajectoryAllocator(); 101 #endif 102 103 inline void* G4RayTrajectory::operator new(std::size_t) 104 { 105 if(!rayTrajectoryAllocator()) 106 { rayTrajectoryAllocator() = new G4Allocator<G4RayTrajectory>; } 107 return (void*)rayTrajectoryAllocator()->MallocSingle(); 108 } 109 110 inline void G4RayTrajectory::operator delete(void* aTrajectory) 111 { 112 rayTrajectoryAllocator()->FreeSingle((G4RayTrajectory*)aTrajectory); 113 } 114 115 116 #endif 117 118