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******************************************************************** 25 // 25 // >> 26 // $Id: G4VisManager.cc,v 1.122 2009/11/04 12:58:00 allison Exp $ >> 27 // GEANT4 tag $Name: geant4-09-03 $ 26 // 28 // 27 // 29 // 28 // GEANT4 Visualization Manager - John Allison 30 // GEANT4 Visualization Manager - John Allison 02/Jan/1996. 29 // Michael Kelsey 31 Jan 2019 -- Add new comm << 30 31 31 #include "G4VisManager.hh" 32 #include "G4VisManager.hh" 32 33 33 #include "G4VisCommands.hh" 34 #include "G4VisCommands.hh" 34 #include "G4VisCommandsCompound.hh" 35 #include "G4VisCommandsCompound.hh" 35 #include "G4VisCommandsGeometry.hh" 36 #include "G4VisCommandsGeometry.hh" 36 #include "G4VisCommandsGeometrySet.hh" 37 #include "G4VisCommandsGeometrySet.hh" 37 #include "G4VisCommandsMultithreading.hh" << 38 #include "G4VisCommandsSet.hh" << 39 #include "G4VisCommandsScene.hh" 38 #include "G4VisCommandsScene.hh" 40 #include "G4VisCommandsSceneAdd.hh" 39 #include "G4VisCommandsSceneAdd.hh" 41 #include "G4VisCommandsPlotter.hh" << 42 #include "G4VisCommandsSceneHandler.hh" 40 #include "G4VisCommandsSceneHandler.hh" 43 #include "G4VisCommandsTouchable.hh" << 44 #include "G4VisCommandsTouchableSet.hh" << 45 #include "G4VisCommandsViewer.hh" 41 #include "G4VisCommandsViewer.hh" 46 #include "G4VisCommandsViewerDefault.hh" << 47 #include "G4VisCommandsViewerSet.hh" 42 #include "G4VisCommandsViewerSet.hh" 48 #include "G4UImanager.hh" 43 #include "G4UImanager.hh" 49 #include "G4VisStateDependent.hh" 44 #include "G4VisStateDependent.hh" 50 #include "G4UIdirectory.hh" 45 #include "G4UIdirectory.hh" >> 46 #include "G4VisFeaturesOfFukuiRenderer.hh" >> 47 #include "G4VisFeaturesOfDAWNFILE.hh" >> 48 #include "G4VisFeaturesOfOpenGL.hh" >> 49 #include "G4VisFeaturesOfOpenInventor.hh" 51 #include "G4VGraphicsSystem.hh" 50 #include "G4VGraphicsSystem.hh" 52 #include "G4VSceneHandler.hh" 51 #include "G4VSceneHandler.hh" 53 #include "G4VViewer.hh" 52 #include "G4VViewer.hh" 54 #include "G4VPhysicalVolume.hh" 53 #include "G4VPhysicalVolume.hh" 55 #include "G4LogicalVolume.hh" 54 #include "G4LogicalVolume.hh" 56 #include "G4VSolid.hh" 55 #include "G4VSolid.hh" 57 #include "G4Vector3D.hh" 56 #include "G4Vector3D.hh" 58 #include "G4Point3D.hh" 57 #include "G4Point3D.hh" 59 #include "G4RotationMatrix.hh" 58 #include "G4RotationMatrix.hh" 60 #include "G4Polyline.hh" 59 #include "G4Polyline.hh" 61 #include "G4Polyhedron.hh" 60 #include "G4Polyhedron.hh" >> 61 #include "G4NURBS.hh" 62 #include "G4NullModel.hh" 62 #include "G4NullModel.hh" 63 #include "G4ModelingParameters.hh" 63 #include "G4ModelingParameters.hh" 64 #include "G4TransportationManager.hh" 64 #include "G4TransportationManager.hh" 65 #include "G4VisCommandModelCreate.hh" 65 #include "G4VisCommandModelCreate.hh" 66 #include "G4VisCommandsListManager.hh" 66 #include "G4VisCommandsListManager.hh" 67 #include "G4VisModelManager.hh" 67 #include "G4VisModelManager.hh" 68 #include "G4VModelFactory.hh" 68 #include "G4VModelFactory.hh" 69 #include "G4VisFilterManager.hh" 69 #include "G4VisFilterManager.hh" 70 #include "G4VTrajectoryModel.hh" 70 #include "G4VTrajectoryModel.hh" 71 #include "G4TrajectoryDrawByCharge.hh" 71 #include "G4TrajectoryDrawByCharge.hh" 72 #include "Randomize.hh" 72 #include "Randomize.hh" 73 #include "G4RunManager.hh" 73 #include "G4RunManager.hh" 74 #include "G4RunManagerFactory.hh" << 75 #include "G4EventManager.hh" 74 #include "G4EventManager.hh" 76 #include "G4Run.hh" 75 #include "G4Run.hh" 77 #include "G4Event.hh" 76 #include "G4Event.hh" 78 #include <map> << 79 #include <set> << 80 #include <vector> << 81 #include <sstream> 77 #include <sstream> 82 78 83 #include "G4Threading.hh" << 84 #include "G4AutoLock.hh" << 85 #include "G4GeometryWorkspace.hh" // no_geant4 << 86 #include "G4SolidsWorkspace.hh" << 87 #include <deque> << 88 #include <typeinfo> << 89 #include <chrono> << 90 #include <thread> << 91 #include <utility> << 92 << 93 #define G4warn G4cout << 94 << 95 // Local threading related variables << 96 namespace { << 97 G4bool mtRunInProgress = false; << 98 std::deque<const G4Event*> mtVisEventQueue; << 99 G4Thread* mtVisSubThread = 0; << 100 [[maybe_unused]] G4Mutex mtVisSubThreadMutex << 101 // G4Mutex visBeginOfRunMutex = G4MUTEX_INI << 102 // G4Mutex visBeginOfEventMutex = G4MUTEX_I << 103 G4Mutex visEndOfEventMutex = G4MUTEX_INITIAL << 104 // G4Mutex visEndOfRunMutex = G4MUTEX_INITI << 105 G4bool isSubEventRunManagerType = false; << 106 G4bool isValidViewForRun = false; << 107 G4bool isFakeRun = false; << 108 } << 109 << 110 // Class statics << 111 G4VisManager* G4VisManager::fpInstance = 0; 79 G4VisManager* G4VisManager::fpInstance = 0; 112 80 113 G4VisManager::Verbosity G4VisManager::fVerbosi << 81 G4VisManager::G4VisManager (): 114 << 82 fVerbose (1), 115 G4VisManager::G4VisManager (const G4String& ve << 83 fInitialised (false), 116 : fVerbose (1) << 84 fpUserVisAction (0), 117 , fDefaultGraphicsSystemName("OGL") / << 85 fpGraphicsSystem (0), 118 , fDefaultXGeometryString ("600x600-0+0") / << 86 fpScene (0), 119 , fDefaultGraphicsSystemBasis ("G4VisManager i << 87 fpSceneHandler (0), 120 , fDefaultXGeometryStringBasis("G4VisManager i << 88 fpViewer (0), 121 , fInitialised (false) << 89 fVerbosity (warnings), 122 , fpGraphicsSystem (0) << 90 fpStateDependent (0), 123 , fpScene (0) << 91 fEventRefreshing (false), 124 , fpSceneHandler (0) << 92 fTransientsDrawnThisRun (false), 125 , fpViewer (0) << 93 fTransientsDrawnThisEvent (false), 126 , fpStateDependent (0) << 94 fEventKeepingSuspended (false), 127 , fEventRefreshing (false) << 95 fKeptLastEvent (false), 128 , fTransientsDrawnThisRun (false) << 96 fpRequestedEvent (0), 129 , fTransientsDrawnThisEvent (false) << 97 fAbortReviewKeptEvents (false) 130 , fNoOfEventsDrawnThisRun (0) << 98 // All other objects use default constructors. 131 , fNKeepForPostProcessingRequests (0) << 132 , fNKeepTheEventRequests (0) << 133 , fEventKeepingSuspended (false) << 134 , fDrawEventOnlyIfToBeKept (false) << 135 , fpRequestedEvent (0) << 136 , fReviewingKeptEvents (false) << 137 , fAbortReviewKeptEvents (false) << 138 , fReviewingPlots (false) << 139 , fAbortReviewPlots (false) << 140 , fIsDrawGroup (false) << 141 , fDrawGroupNestingDepth (0) << 142 , fIgnoreStateChanges (false) << 143 , fMaxEventQueueSize (100) << 144 , fWaitOnEventQueueFull (true) << 145 // All other objects use default constructors. << 146 { 99 { 147 fpTrajDrawModelMgr = new G4VisModelManager<G 100 fpTrajDrawModelMgr = new G4VisModelManager<G4VTrajectoryModel>("/vis/modeling/trajectories"); 148 fpTrajFilterMgr = new G4VisFilterManager<G4V 101 fpTrajFilterMgr = new G4VisFilterManager<G4VTrajectory>("/vis/filtering/trajectories"); 149 fpHitFilterMgr = new G4VisFilterManager<G4VH 102 fpHitFilterMgr = new G4VisFilterManager<G4VHit>("/vis/filtering/hits"); 150 fpDigiFilterMgr = new G4VisFilterManager<G4V << 151 103 152 VerbosityGuidanceStrings.push_back 104 VerbosityGuidanceStrings.push_back 153 ("Simple graded message scheme - digit or 105 ("Simple graded message scheme - digit or string (1st character defines):"); 154 VerbosityGuidanceStrings.push_back 106 VerbosityGuidanceStrings.push_back 155 (" 0) quiet, // Nothing is printe 107 (" 0) quiet, // Nothing is printed."); 156 VerbosityGuidanceStrings.push_back 108 VerbosityGuidanceStrings.push_back 157 (" 1) startup, // Startup and endup 109 (" 1) startup, // Startup and endup messages are printed..."); 158 VerbosityGuidanceStrings.push_back 110 VerbosityGuidanceStrings.push_back 159 (" 2) errors, // ...and errors..." 111 (" 2) errors, // ...and errors..."); 160 VerbosityGuidanceStrings.push_back 112 VerbosityGuidanceStrings.push_back 161 (" 3) warnings, // ...and warnings.. 113 (" 3) warnings, // ...and warnings..."); 162 VerbosityGuidanceStrings.push_back 114 VerbosityGuidanceStrings.push_back 163 (" 4) confirmations, // ...and confirming 115 (" 4) confirmations, // ...and confirming messages..."); 164 VerbosityGuidanceStrings.push_back 116 VerbosityGuidanceStrings.push_back 165 (" 5) parameters, // ...and parameters 117 (" 5) parameters, // ...and parameters of scenes and views..."); 166 VerbosityGuidanceStrings.push_back 118 VerbosityGuidanceStrings.push_back 167 (" 6) all // ...and everything 119 (" 6) all // ...and everything available."); 168 120 169 if (fpInstance) { 121 if (fpInstance) { 170 G4Exception 122 G4Exception 171 ("G4VisManager::G4VisManager", << 123 ("G4VisManager: attempt to Construct more than one VisManager."); 172 "visman0001", FatalException, << 173 "Attempt to Construct more than one Vis << 174 } 124 } >> 125 else { 175 126 176 fpInstance = this; << 127 fpInstance = this; 177 SetConcreteInstance(this); << 128 SetConcreteInstance(this); 178 129 179 fpStateDependent = new G4VisStateDependent ( << 130 fpStateDependent = new G4VisStateDependent (this); 180 // No need to delete this; G4StateManager do << 131 // No need to delete this; G4StateManager does this. 181 132 182 fVerbosity = GetVerbosityValue(verbosityStri << 133 if (fVerbosity >= startup) { 183 if (fVerbosity >= startup) { << 134 G4cout << "Visualization Manager instantiating..." << G4endl; 184 G4cout << 135 } 185 << "Visualization Manager instantiating with << 186 << VerbosityString(fVerbosity) << 187 << "\"..." << G4endl; << 188 } << 189 << 190 // Note: The specific graphics systems must << 191 // higher level library to avoid circular de << 192 // some specifically need additional externa << 193 // user must supply. Therefore we ask the u << 194 // RegisterGraphicsSystems() and RegisterMod << 195 // in a subclass. We have to wait for the s << 196 // so RegisterGraphicsSystems() cannot be ca << 197 // constructor; it is called from Initialise << 198 // user: << 199 // (a) to write a subclass and implement << 200 // and RegisterModelFactories(). See << 201 // visualization/include/G4VisExecutiv << 202 // (b) instantiate the subclass. << 203 // (c) invoke the Initialise() method of t << 204 // For example: << 205 // ... << 206 // // Instantiate and initialise Visualiza << 207 // G4VisManager* visManager = new G4VisExe << 208 // visManager -> SetVerboseLevel (Verbose) << 209 // visManager -> Initialise (); << 210 // // (Don't forget to delete visManager;) << 211 // ... << 212 << 213 // Make top level command directory... << 214 // vis commands should *not* be broadcast to << 215 G4bool propagateToWorkers; << 216 auto directory = new G4UIdirectory ("/vis/", << 217 directory -> SetGuidance ("Visualization com << 218 // Request commands in name order << 219 directory -> Sort(); // Ordering propagates << 220 fDirectoryList.push_back (directory); << 221 136 222 // Instantiate *basic* top level commands so << 137 // Note: The specific graphics systems must be instantiated in a 223 // immediately after instantiation of the vi << 138 // higher level library to avoid circular dependencies. Also, 224 // level and lower level commands are instan << 139 // some specifically need additional external libararies that the 225 // RegisterMessengers. << 140 // user must supply. Therefore we ask the user to implement 226 G4VVisCommand::SetVisManager (this); // Set << 141 // RegisterGraphicsSystems() and RegisterModelFactories() 227 RegisterMessenger(new G4VisCommandVerbose); << 142 // in a subclass. We have to wait for the subclass to instantiate 228 RegisterMessenger(new G4VisCommandInitialize << 143 // so RegisterGraphicsSystems() cannot be called from this >> 144 // constructor; it is called from Initialise(). So we ask the >> 145 // user: >> 146 // (a) to write a subclass and implement RegisterGraphicsSystems() >> 147 // and RegisterModelFactories(). See >> 148 // visualization/include/G4VisExecutive.hh/icc as an example. >> 149 // (b) instantiate the subclass. >> 150 // (c) invoke the Initialise() method of the subclass. >> 151 // For example: >> 152 // ... >> 153 // #ifdef G4VIS_USE >> 154 // // Instantiate and initialise Visualization Manager. >> 155 // G4VisManager* visManager = new G4VisExecutive; >> 156 // visManager -> SetVerboseLevel (Verbose); >> 157 // visManager -> Initialise (); >> 158 // #endif >> 159 // // (Don't forget to delete visManager;) >> 160 // ... >> 161 >> 162 // Make top level command directory... >> 163 G4UIcommand* directory; >> 164 directory = new G4UIdirectory ("/vis/"); >> 165 directory -> SetGuidance ("Visualization commands."); >> 166 fDirectoryList.push_back (directory); >> 167 >> 168 // Instantiate top level basic commands >> 169 G4VVisCommand::SetVisManager (this); // Sets shared pointer >> 170 RegisterMessenger(new G4VisCommandVerbose); >> 171 RegisterMessenger(new G4VisCommandInitialize); >> 172 } 229 } 173 } 230 174 231 G4VisManager::~G4VisManager() << 175 G4VisManager::~G4VisManager () { 232 { << 176 fpInstance = 0; 233 G4UImanager* UImanager = G4UImanager::GetUIp << 177 size_t i; 234 UImanager->SetCoutDestination(nullptr); << 235 std::size_t i; << 236 for (i = 0; i < fSceneList.size (); ++i) { 178 for (i = 0; i < fSceneList.size (); ++i) { 237 delete fSceneList[i]; 179 delete fSceneList[i]; 238 } 180 } 239 for (i = 0; i < fAvailableSceneHandlers.size 181 for (i = 0; i < fAvailableSceneHandlers.size (); ++i) { 240 if (fAvailableSceneHandlers[i] != NULL) { << 241 delete fAvailableSceneHandlers[i]; 182 delete fAvailableSceneHandlers[i]; 242 } 183 } 243 } << 244 for (i = 0; i < fAvailableGraphicsSystems.si 184 for (i = 0; i < fAvailableGraphicsSystems.size (); ++i) { 245 if (fAvailableGraphicsSystems[i]) { << 185 delete fAvailableGraphicsSystems[i]; 246 delete fAvailableGraphicsSystems[i]; << 247 } << 248 } 186 } 249 if (fVerbosity >= startup) { 187 if (fVerbosity >= startup) { 250 G4cout << "Graphics systems deleted." << G 188 G4cout << "Graphics systems deleted." << G4endl; 251 G4cout << "Visualization Manager deleting. 189 G4cout << "Visualization Manager deleting..." << G4endl; 252 } 190 } 253 for (i = 0; i < fMessengerList.size (); ++i) 191 for (i = 0; i < fMessengerList.size (); ++i) { 254 delete fMessengerList[i]; 192 delete fMessengerList[i]; 255 } 193 } 256 for (i = 0; i < fDirectoryList.size (); ++i) 194 for (i = 0; i < fDirectoryList.size (); ++i) { 257 delete fDirectoryList[i]; 195 delete fDirectoryList[i]; 258 } 196 } 259 197 260 delete fpDigiFilterMgr; << 261 delete fpHitFilterMgr; << 262 delete fpTrajFilterMgr; << 263 delete fpTrajDrawModelMgr; 198 delete fpTrajDrawModelMgr; 264 fpInstance = 0; << 199 delete fpTrajFilterMgr; >> 200 delete fpHitFilterMgr; 265 } 201 } 266 202 267 G4VisManager* G4VisManager::GetInstance () { 203 G4VisManager* G4VisManager::GetInstance () { 268 if (!fpInstance) { 204 if (!fpInstance) { 269 G4Exception 205 G4Exception 270 ("G4VisManager::GetInstance", << 206 ("G4VisManager::GetInstance: VisManager not yet instantiated!"); 271 "visman0002", FatalException, "VisManag << 272 } 207 } 273 return fpInstance; 208 return fpInstance; 274 } 209 } 275 210 276 void G4VisManager::Initialise () { 211 void G4VisManager::Initialise () { 277 212 278 if (fInitialised && fVerbosity >= warnings) 213 if (fInitialised && fVerbosity >= warnings) { 279 G4warn << "WARNING: G4VisManager::Initiali << 214 G4cout << "WARNING: G4VisManager::Initialise: already initialised." 280 << G4endl; 215 << G4endl; 281 return; 216 return; 282 } 217 } 283 218 284 if (fVerbosity >= startup) { 219 if (fVerbosity >= startup) { 285 G4cout << "Visualization Manager initialis 220 G4cout << "Visualization Manager initialising..." << G4endl; 286 } 221 } 287 222 288 if (fVerbosity >= parameters) { 223 if (fVerbosity >= parameters) { 289 G4cout << 224 G4cout << 290 "\nYou have instantiated your own Visual 225 "\nYou have instantiated your own Visualization Manager, inheriting" 291 "\n G4VisManager and implementing Regis 226 "\n G4VisManager and implementing RegisterGraphicsSystems(), in which" 292 "\n you should, normally, instantiate d 227 "\n you should, normally, instantiate drivers which do not need" 293 "\n external packages or libraries, and 228 "\n external packages or libraries, and, optionally, drivers under" 294 "\n control of environment variables." 229 "\n control of environment variables." 295 "\n Also you should implement RegisterM 230 "\n Also you should implement RegisterModelFactories()." 296 "\n See visualization/management/includ << 231 "\n See visualization/include/G4VisExecutive.hh/icc, for example." 297 "\n In your main() you will have someth 232 "\n In your main() you will have something like:" >> 233 "\n #ifdef G4VIS_USE" 298 "\n G4VisManager* visManager = new G4 234 "\n G4VisManager* visManager = new G4VisExecutive;" 299 "\n visManager -> SetVerboseLevel (Ve 235 "\n visManager -> SetVerboseLevel (Verbose);" 300 "\n visManager -> Initialize ();" 236 "\n visManager -> Initialize ();" >> 237 "\n #endif" 301 "\n (Don't forget to delete visManager; 238 "\n (Don't forget to delete visManager;)" 302 "\n" 239 "\n" 303 << G4endl; 240 << G4endl; 304 } 241 } 305 242 306 if (fVerbosity >= startup) { 243 if (fVerbosity >= startup) { 307 G4cout << "Registering graphics systems... 244 G4cout << "Registering graphics systems..." << G4endl; 308 } 245 } 309 246 310 RegisterGraphicsSystems (); 247 RegisterGraphicsSystems (); 311 248 312 if (fVerbosity >= startup) { 249 if (fVerbosity >= startup) { 313 G4cout << 250 G4cout << 314 "\nYou have successfully registered the 251 "\nYou have successfully registered the following graphics systems." 315 << G4endl; 252 << G4endl; 316 PrintAvailableGraphicsSystems (fVerbosity) << 253 PrintAvailableGraphicsSystems (); 317 G4cout << G4endl; 254 G4cout << G4endl; 318 } 255 } 319 256 320 // Make command directories for commands ins 257 // Make command directories for commands instantiated in the 321 // modeling subcategory... 258 // modeling subcategory... 322 G4UIcommand* directory; 259 G4UIcommand* directory; 323 directory = new G4UIdirectory ("/vis/modelin 260 directory = new G4UIdirectory ("/vis/modeling/"); 324 directory -> SetGuidance ("Modeling commands 261 directory -> SetGuidance ("Modeling commands."); 325 fDirectoryList.push_back (directory); 262 fDirectoryList.push_back (directory); 326 directory = new G4UIdirectory ("/vis/modelin 263 directory = new G4UIdirectory ("/vis/modeling/trajectories/"); 327 directory -> SetGuidance ("Trajectory model 264 directory -> SetGuidance ("Trajectory model commands."); 328 fDirectoryList.push_back (directory); 265 fDirectoryList.push_back (directory); 329 directory = new G4UIdirectory ("/vis/modelin 266 directory = new G4UIdirectory ("/vis/modeling/trajectories/create/"); 330 directory -> SetGuidance ("Create trajectory 267 directory -> SetGuidance ("Create trajectory models and messengers."); 331 fDirectoryList.push_back (directory); 268 fDirectoryList.push_back (directory); 332 269 333 // Filtering command directory 270 // Filtering command directory 334 directory = new G4UIdirectory ("/vis/filteri 271 directory = new G4UIdirectory ("/vis/filtering/"); 335 directory -> SetGuidance ("Filtering command 272 directory -> SetGuidance ("Filtering commands."); 336 fDirectoryList.push_back (directory); 273 fDirectoryList.push_back (directory); 337 directory = new G4UIdirectory ("/vis/filteri 274 directory = new G4UIdirectory ("/vis/filtering/trajectories/"); 338 directory -> SetGuidance ("Trajectory filter 275 directory -> SetGuidance ("Trajectory filtering commands."); 339 fDirectoryList.push_back (directory); 276 fDirectoryList.push_back (directory); 340 directory = new G4UIdirectory ("/vis/filteri 277 directory = new G4UIdirectory ("/vis/filtering/trajectories/create/"); 341 directory -> SetGuidance ("Create trajectory 278 directory -> SetGuidance ("Create trajectory filters and messengers."); 342 fDirectoryList.push_back (directory); 279 fDirectoryList.push_back (directory); 343 directory = new G4UIdirectory ("/vis/filteri 280 directory = new G4UIdirectory ("/vis/filtering/hits/"); 344 directory -> SetGuidance ("Hit filtering com 281 directory -> SetGuidance ("Hit filtering commands."); 345 fDirectoryList.push_back (directory); 282 fDirectoryList.push_back (directory); 346 directory = new G4UIdirectory ("/vis/filteri 283 directory = new G4UIdirectory ("/vis/filtering/hits/create/"); 347 directory -> SetGuidance ("Create hit filter 284 directory -> SetGuidance ("Create hit filters and messengers."); 348 fDirectoryList.push_back (directory); 285 fDirectoryList.push_back (directory); 349 directory = new G4UIdirectory ("/vis/filteri << 350 directory -> SetGuidance ("Digi filtering co << 351 fDirectoryList.push_back (directory); << 352 directory = new G4UIdirectory ("/vis/filteri << 353 directory -> SetGuidance ("Create digi filte << 354 fDirectoryList.push_back (directory); << 355 286 356 RegisterMessengers (); 287 RegisterMessengers (); 357 288 358 if (fVerbosity >= startup) { 289 if (fVerbosity >= startup) { 359 G4cout << "Registering model factories..." 290 G4cout << "Registering model factories..." << G4endl; 360 } 291 } 361 292 362 RegisterModelFactories(); 293 RegisterModelFactories(); 363 294 364 if (fVerbosity >= startup) { 295 if (fVerbosity >= startup) { 365 G4cout << 296 G4cout << 366 "\nYou have successfully registered the 297 "\nYou have successfully registered the following model factories." 367 << G4endl; << 298 << G4endl; 368 PrintAvailableModels (fVerbosity); 299 PrintAvailableModels (fVerbosity); 369 G4cout << G4endl; 300 G4cout << G4endl; 370 } 301 } 371 302 372 if (fVerbosity >= startup) { << 373 PrintAvailableUserVisActions (fVerbosity); << 374 G4cout << G4endl; << 375 } << 376 << 377 InitialiseG4ColourMap(); << 378 << 379 if (fVerbosity >= startup) { << 380 G4cout << << 381 "Some /vis commands (optionally) take a st << 382 "\n\"/vis/list\" to see available colours. << 383 << G4endl; << 384 } << 385 << 386 fInitialised = true; 303 fInitialised = true; 387 } 304 } 388 305 389 void G4VisManager::InitialiseG4ColourMap() con << 390 { << 391 G4Colour::InitialiseColourMap(); // Initial << 392 << 393 // our forever 65 named colors taken long ti << 394 // Extracted from g4tools/include/tools/colo << 395 // Copyright (C) 2010, Guy Barrand. All righ << 396 // See the file tools.license for terms. << 397 << 398 #define TOOLS_COLORS_STAT(name,r,g,b) \ << 399 G4Colour::AddToMap(#name, G4Colour(r,g,b)); << 400 << 401 //0-9 << 402 TOOLS_COLORS_STAT(aquamarine,0.496101F,0.996 << 403 TOOLS_COLORS_STAT(mediumaquamarine,0.398444F << 404 // TOOLS_COLORS_STAT(black,0,0,0) (already << 405 // TOOLS_COLORS_STAT(blue,0,0,1) (already d << 406 TOOLS_COLORS_STAT(cadetblue,0.371099F,0.6171 << 407 TOOLS_COLORS_STAT(cornflowerblue,0.390631F,0 << 408 TOOLS_COLORS_STAT(darkslateblue,0.281254F,0. << 409 TOOLS_COLORS_STAT(lightblue,0.675792F,0.8437 << 410 TOOLS_COLORS_STAT(lightsteelblue,0.68751F,0. << 411 TOOLS_COLORS_STAT(mediumblue,0,0,0.800793F) << 412 << 413 //10-19 << 414 TOOLS_COLORS_STAT(mediumslateblue,0.480476F, << 415 TOOLS_COLORS_STAT(midnightblue,0.0976577F,0. << 416 TOOLS_COLORS_STAT(navyblue,0,0,0.500008F) << 417 TOOLS_COLORS_STAT(navy,0,0,0.500008F) << 418 TOOLS_COLORS_STAT(skyblue,0.527352F,0.8047F, << 419 TOOLS_COLORS_STAT(slateblue,0.414069F,0.3515 << 420 TOOLS_COLORS_STAT(steelblue,0.273442F,0.5078 << 421 TOOLS_COLORS_STAT(coral,0.996109F,0.496101F, << 422 // TOOLS_COLORS_STAT(cyan,0,1,1) (already d << 423 TOOLS_COLORS_STAT(firebrick,0.695323F,0.1328 << 424 << 425 //20-29 << 426 // TOOLS_COLORS_STAT(brown,0.644541F,0.1640 << 427 TOOLS_COLORS_STAT(gold,0.996109F,0.839857F,0 << 428 TOOLS_COLORS_STAT(goldenrod,0.851575F,0.6445 << 429 // TOOLS_COLORS_STAT(green,0,1,0) (already << 430 TOOLS_COLORS_STAT(darkgreen,0,0.390631F,0) << 431 TOOLS_COLORS_STAT(darkolivegreen,0.332036F,0 << 432 TOOLS_COLORS_STAT(forestgreen,0.132815F,0.54 << 433 TOOLS_COLORS_STAT(limegreen,0.195315F,0.8007 << 434 TOOLS_COLORS_STAT(mediumseagreen,0.234379F,0 << 435 TOOLS_COLORS_STAT(mediumspringgreen,0,0.9765 << 436 << 437 //30-39 << 438 TOOLS_COLORS_STAT(palegreen,0.593759F,0.9804 << 439 TOOLS_COLORS_STAT(seagreen,0.17969F,0.542977 << 440 TOOLS_COLORS_STAT(springgreen,0,0.996109F,0. << 441 TOOLS_COLORS_STAT(yellowgreen,0.601572F,0.80 << 442 TOOLS_COLORS_STAT(darkslategrey,0.183597F,0. << 443 TOOLS_COLORS_STAT(dimgrey,0.410163F,0.410163 << 444 TOOLS_COLORS_STAT(lightgrey,0.824231F,0.8242 << 445 // TOOLS_COLORS_STAT(grey,0.750011F,0.75001 << 446 TOOLS_COLORS_STAT(khaki,0.937514F,0.898451F, << 447 // TOOLS_COLORS_STAT(magenta,1,0,1) (alread << 448 << 449 //40-49 << 450 TOOLS_COLORS_STAT(maroon,0.68751F,0.187503F, << 451 TOOLS_COLORS_STAT(orange,0.996109F,0.644541F << 452 TOOLS_COLORS_STAT(orchid,0.851575F,0.437507F << 453 TOOLS_COLORS_STAT(darkorchid,0.597665F,0.195 << 454 TOOLS_COLORS_STAT(mediumorchid,0.726574F,0.3 << 455 TOOLS_COLORS_STAT(pink,0.996109F,0.750011F,0 << 456 TOOLS_COLORS_STAT(plum,0.863294F,0.62501F,0. << 457 // TOOLS_COLORS_STAT(red,1,0,0) (already de << 458 TOOLS_COLORS_STAT(indianred,0.800793F,0.3593 << 459 TOOLS_COLORS_STAT(mediumvioletred,0.777356F, << 460 << 461 //50-59 << 462 TOOLS_COLORS_STAT(orangered,0.996109F,0.2695 << 463 TOOLS_COLORS_STAT(violetred,0.812512F,0.1250 << 464 TOOLS_COLORS_STAT(salmon,0.976577F,0.500008F << 465 TOOLS_COLORS_STAT(sienna,0.62501F,0.320317F, << 466 TOOLS_COLORS_STAT(tan,0.820325F,0.703136F,0. << 467 TOOLS_COLORS_STAT(thistle,0.843763F,0.746105 << 468 TOOLS_COLORS_STAT(turquoise,0.250004F,0.8750 << 469 TOOLS_COLORS_STAT(darkturquoise,0,0.8047F,0. << 470 TOOLS_COLORS_STAT(mediumturquoise,0.281254F, << 471 TOOLS_COLORS_STAT(violet,0.929702F,0.50782F, << 472 << 473 //60-64 << 474 TOOLS_COLORS_STAT(blueviolet,0.539071F,0.167 << 475 TOOLS_COLORS_STAT(wheat,0.957046F,0.867201F, << 476 // TOOLS_COLORS_STAT(white,1,1,1) (already << 477 // TOOLS_COLORS_STAT(yellow,1,1,0) (already << 478 TOOLS_COLORS_STAT(greenyellow,0.675792F,0.99 << 479 << 480 #undef TOOLS_COLORS_STAT << 481 } << 482 << 483 void G4VisManager::RegisterMessengers () { << 484 << 485 // Instantiate individual messengers/command << 486 // always - one command per messenger). << 487 << 488 G4UIcommand* directory; << 489 << 490 directory = new G4UIdirectory ("/vis/geometr << 491 directory -> SetGuidance("Operations on vis << 492 fDirectoryList.push_back (directory); << 493 RegisterMessenger(new G4VisCommandGeometryLi << 494 RegisterMessenger(new G4VisCommandGeometryRe << 495 << 496 directory = new G4UIdirectory ("/vis/geometr << 497 directory -> SetGuidance("Set vis attributes << 498 fDirectoryList.push_back (directory); << 499 RegisterMessenger(new G4VisCommandGeometrySe << 500 RegisterMessenger(new G4VisCommandGeometrySe << 501 RegisterMessenger(new G4VisCommandGeometrySe << 502 RegisterMessenger(new G4VisCommandGeometrySe << 503 RegisterMessenger(new G4VisCommandGeometrySe << 504 RegisterMessenger(new G4VisCommandGeometrySe << 505 RegisterMessenger(new G4VisCommandGeometrySe << 506 RegisterMessenger(new G4VisCommandGeometrySe << 507 RegisterMessenger(new G4VisCommandGeometrySe << 508 RegisterMessenger(new G4VisCommandGeometrySe << 509 << 510 directory = new G4UIdirectory ("/vis/multith << 511 directory -> SetGuidance("Commands unique to << 512 fDirectoryList.push_back (directory); << 513 RegisterMessenger(new G4VisCommandMultithrea << 514 RegisterMessenger(new G4VisCommandMultithrea << 515 << 516 directory = new G4UIdirectory ("/vis/set/"); << 517 directory -> SetGuidance << 518 ("Set quantities for use in future command << 519 fDirectoryList.push_back (directory); << 520 RegisterMessenger(new G4VisCommandSetArrow3D << 521 RegisterMessenger(new G4VisCommandSetColour) << 522 RegisterMessenger(new G4VisCommandSetExtentF << 523 RegisterMessenger(new G4VisCommandSetLineWid << 524 RegisterMessenger(new G4VisCommandSetTextCol << 525 RegisterMessenger(new G4VisCommandSetTextLay << 526 RegisterMessenger(new G4VisCommandSetTextSiz << 527 RegisterMessenger(new G4VisCommandSetTouchab << 528 RegisterMessenger(new G4VisCommandSetVolumeF << 529 << 530 directory = new G4UIdirectory ("/vis/scene/" << 531 directory -> SetGuidance ("Operations on Gea << 532 fDirectoryList.push_back (directory); << 533 RegisterMessenger(new G4VisCommandSceneActiv << 534 RegisterMessenger(new G4VisCommandSceneCreat << 535 RegisterMessenger(new G4VisCommandSceneEndOf << 536 RegisterMessenger(new G4VisCommandSceneEndOf << 537 RegisterMessenger(new G4VisCommandSceneList) << 538 RegisterMessenger(new G4VisCommandSceneNotif << 539 RegisterMessenger(new G4VisCommandSceneRemov << 540 RegisterMessenger(new G4VisCommandSceneSelec << 541 RegisterMessenger(new G4VisCommandSceneShowE << 542 << 543 directory = new G4UIdirectory ("/vis/scene/a << 544 directory -> SetGuidance ("Add model to curr << 545 fDirectoryList.push_back (directory); << 546 RegisterMessenger(new G4VisCommandSceneAddAr << 547 RegisterMessenger(new G4VisCommandSceneAddAr << 548 RegisterMessenger(new G4VisCommandSceneAddAx << 549 RegisterMessenger(new G4VisCommandSceneAddDa << 550 RegisterMessenger(new G4VisCommandSceneAddDi << 551 RegisterMessenger(new G4VisCommandSceneAddEv << 552 RegisterMessenger(new G4VisCommandSceneAddEx << 553 RegisterMessenger(new G4VisCommandSceneAddEl << 554 RegisterMessenger(new G4VisCommandSceneAddFr << 555 RegisterMessenger(new G4VisCommandSceneAddGP << 556 RegisterMessenger(new G4VisCommandSceneAddHi << 557 RegisterMessenger(new G4VisCommandSceneAddLi << 558 RegisterMessenger(new G4VisCommandSceneAddLi << 559 RegisterMessenger(new G4VisCommandSceneAddLo << 560 RegisterMessenger(new G4VisCommandSceneAddLo << 561 RegisterMessenger(new G4VisCommandSceneAddLo << 562 RegisterMessenger(new G4VisCommandSceneAddLo << 563 RegisterMessenger(new G4VisCommandSceneAddMa << 564 RegisterMessenger(new G4VisCommandSceneAddPl << 565 RegisterMessenger(new G4VisCommandSceneAddPS << 566 RegisterMessenger(new G4VisCommandSceneAddSc << 567 RegisterMessenger(new G4VisCommandSceneAddTe << 568 RegisterMessenger(new G4VisCommandSceneAddTe << 569 RegisterMessenger(new G4VisCommandSceneAddTr << 570 RegisterMessenger(new G4VisCommandSceneAddUs << 571 RegisterMessenger(new G4VisCommandSceneAddVo << 572 << 573 RegisterMessenger(new G4VisCommandPlotterCre << 574 RegisterMessenger(new G4VisCommandPlotterSet << 575 RegisterMessenger(new G4VisCommandPlotterAdd << 576 RegisterMessenger(new G4VisCommandPlotterAdd << 577 RegisterMessenger(new G4VisCommandPlotterAdd << 578 RegisterMessenger(new G4VisCommandPlotterCle << 579 RegisterMessenger(new G4VisCommandPlotterCle << 580 RegisterMessenger(new G4VisCommandPlotterLis << 581 RegisterMessenger(new G4VisCommandPlotterAdd << 582 RegisterMessenger(new G4VisCommandPlotterAdd << 583 << 584 directory = new G4UIdirectory ("/vis/sceneHa << 585 directory -> SetGuidance ("Operations on Gea << 586 fDirectoryList.push_back (directory); << 587 RegisterMessenger(new G4VisCommandSceneHandl << 588 RegisterMessenger(new G4VisCommandSceneHandl << 589 RegisterMessenger(new G4VisCommandSceneHandl << 590 RegisterMessenger(new G4VisCommandSceneHandl << 591 << 592 directory = new G4UIdirectory ("/vis/touchab << 593 directory -> SetGuidance ("Operations on tou << 594 fDirectoryList.push_back (directory); << 595 RegisterMessenger(new G4VisCommandsTouchable << 596 << 597 directory = new G4UIdirectory ("/vis/touchab << 598 directory -> SetGuidance ("Set vis attribute << 599 fDirectoryList.push_back (directory); << 600 RegisterMessenger(new G4VisCommandsTouchable << 601 << 602 directory = new G4UIdirectory ("/vis/viewer/ << 603 directory -> SetGuidance ("Operations on Gea << 604 fDirectoryList.push_back (directory); << 605 RegisterMessenger(new G4VisCommandViewerAddC << 606 RegisterMessenger(new G4VisCommandViewerCent << 607 RegisterMessenger(new G4VisCommandViewerChan << 608 RegisterMessenger(new G4VisCommandViewerClea << 609 RegisterMessenger(new G4VisCommandViewerClea << 610 RegisterMessenger(new G4VisCommandViewerClea << 611 RegisterMessenger(new G4VisCommandViewerClea << 612 RegisterMessenger(new G4VisCommandViewerClon << 613 RegisterMessenger(new G4VisCommandViewerColo << 614 RegisterMessenger(new G4VisCommandViewerCopy << 615 RegisterMessenger(new G4VisCommandViewerCrea << 616 RegisterMessenger(new G4VisCommandViewerDoll << 617 RegisterMessenger(new G4VisCommandViewerFlus << 618 RegisterMessenger(new G4VisCommandViewerInte << 619 RegisterMessenger(new G4VisCommandViewerList << 620 RegisterMessenger(new G4VisCommandViewerPan) << 621 RegisterMessenger(new G4VisCommandViewerRebu << 622 RegisterMessenger(new G4VisCommandViewerRefr << 623 RegisterMessenger(new G4VisCommandViewerRese << 624 RegisterMessenger(new G4VisCommandViewerRese << 625 RegisterMessenger(new G4VisCommandViewerSave << 626 RegisterMessenger(new G4VisCommandViewerScal << 627 RegisterMessenger(new G4VisCommandViewerSele << 628 RegisterMessenger(new G4VisCommandViewerUpda << 629 RegisterMessenger(new G4VisCommandViewerZoom << 630 << 631 directory = new G4UIdirectory ("/vis/viewer/ << 632 directory -> SetGuidance("Set default values << 633 fDirectoryList.push_back (directory); << 634 RegisterMessenger(new G4VisCommandViewerDefa << 635 RegisterMessenger(new G4VisCommandViewerDefa << 636 << 637 directory = new G4UIdirectory ("/vis/viewer/ << 638 directory -> SetGuidance ("Set view paramete << 639 fDirectoryList.push_back (directory); << 640 RegisterMessenger(new G4VisCommandsViewerSet << 641 << 642 // *Basic* top level commands were instantia << 643 // so that they can be used immediately afte << 644 // vis manager. Other top level commands, i << 645 // (i.e., commands that invoke other command << 646 << 647 RegisterMessenger(new G4VisCommandAbortRevie << 648 RegisterMessenger(new G4VisCommandAbortRevie << 649 RegisterMessenger(new G4VisCommandDrawOnlyTo << 650 RegisterMessenger(new G4VisCommandDrawTree); << 651 RegisterMessenger(new G4VisCommandDrawView); << 652 RegisterMessenger(new G4VisCommandDrawLogica << 653 RegisterMessenger(new G4VisCommandDrawVolume << 654 RegisterMessenger(new G4VisCommandEnable); << 655 RegisterMessenger(new G4VisCommandList); << 656 RegisterMessenger(new G4VisCommandOpen); << 657 RegisterMessenger(new G4VisCommandPlot); << 658 RegisterMessenger(new G4VisCommandReviewKept << 659 RegisterMessenger(new G4VisCommandReviewPlot << 660 RegisterMessenger(new G4VisCommandSpecify); << 661 << 662 // List manager commands << 663 RegisterMessenger(new G4VisCommandListManage << 664 (fpTrajDrawModelMgr, fpTrajDrawModelMg << 665 RegisterMessenger(new G4VisCommandListManage << 666 (fpTrajDrawModelMgr, fpTrajDrawModelMg << 667 << 668 // Trajectory filter manager commands << 669 RegisterMessenger(new G4VisCommandListManage << 670 (fpTrajFilterMgr, fpTrajFi << 671 RegisterMessenger(new G4VisCommandManagerMod << 672 (fpTrajFilterMgr, fpTrajFi << 673 << 674 // Hit filter manager commands << 675 RegisterMessenger(new G4VisCommandListManage << 676 (fpHitFilterMgr, fpHitFilt << 677 RegisterMessenger(new G4VisCommandManagerMod << 678 (fpHitFilterMgr, fpHitFilt << 679 << 680 // Digi filter manager commands << 681 RegisterMessenger(new G4VisCommandListManage << 682 (fpDigiFilterMgr, fpDigiFi << 683 RegisterMessenger(new G4VisCommandManagerMod << 684 (fpDigiFilterMgr, fpDigiFi << 685 } << 686 << 687 #include <tools/histo/h1d> << 688 #include <tools/histo/h2d> << 689 << 690 namespace { << 691 struct PlotResults { << 692 std::size_t fNumberOfPlots = 0; << 693 std::size_t fTotalEntries = 0; << 694 }; << 695 template <typename HT> // tools::histo::h1d << 696 PlotResults ResultsOfHnPlots(const G4String& << 697 PlotResults plotResults; << 698 auto ui = G4UImanager::GetUIpointer(); << 699 auto keepControlVerbose = ui->GetVerboseLe << 700 ui->SetVerboseLevel(0); << 701 auto status = ui->ApplyCommand("/analysis/ << 702 ui->SetVerboseLevel(keepControlVerbose); << 703 if(status==G4UIcommandStatus::fCommandSucc << 704 G4String hexString = ui->GetCurrentValue << 705 if(hexString.size()) { << 706 void* ptr; std::istringstream is(hexSt << 707 auto vectorOfPlots = (const std::vecto << 708 for (std::size_t i = 0; i < vectorOfPl << 709 auto plot = (*vectorOfPlots)[i]; << 710 if (plot == nullptr) continue; // I << 711 ++plotResults.fNumberOfPlots; << 712 plotResults.fTotalEntries += plot->e << 713 } << 714 } << 715 } << 716 return plotResults; << 717 } << 718 void PrintListOfPlots() { << 719 std::size_t numberOfPlots = 0; << 720 std::size_t numberOfEntries = 0; << 721 PlotResults h1results = ResultsOfHnPlots<t << 722 numberOfPlots += h1results.fNumberOfPlots; << 723 numberOfEntries += h1results.fTotalEntries << 724 PlotResults h2results = ResultsOfHnPlots<t << 725 numberOfPlots += h2results.fNumberOfPlots; << 726 numberOfEntries += h2results.fTotalEntries << 727 if (numberOfPlots > 0) { << 728 G4warn << "There are histograms that can << 729 if (h1results.fNumberOfPlots > 0) { << 730 G4warn << "\n " << h1results.fNumberO << 731 } << 732 if (h2results.fNumberOfPlots > 0) { << 733 G4warn << "\n " << h2results.fNumberO << 734 } << 735 G4warn << 736 << "\n List them with \"/analysis/list\ << 737 << "\n View them immediately with \"/vi << 738 << G4endl; << 739 if (numberOfEntries == 0) { << 740 G4warn << << 741 " But...there are no entries. To make << 742 "\n plotting in this UI session, use << 743 "\n EndOfRunAction and Reset() in you << 744 << G4endl; << 745 } << 746 } << 747 } << 748 } << 749 << 750 void G4VisManager::Enable() { 306 void G4VisManager::Enable() { 751 if (IsValidView ()) { 307 if (IsValidView ()) { 752 SetConcreteInstance(this); << 753 if (fVerbosity >= confirmations) { 308 if (fVerbosity >= confirmations) { 754 G4cout << "G4VisManager::Enable: visuali 309 G4cout << "G4VisManager::Enable: visualization enabled." << G4endl; 755 } 310 } 756 if (fVerbosity >= warnings) { << 757 std::size_t nKeptEvents = 0; << 758 const G4Run* run = G4RunManager::GetRunM << 759 if (run) nKeptEvents = run->GetNumberOfK << 760 G4String isare("are"),plural("s"); << 761 if (nKeptEvents == 1) {isare = "is"; plu << 762 G4cout << << 763 "There " << isare << ' ' << nKeptEvents << 764 << G4endl; << 765 if (nKeptEvents > 0) { << 766 G4cout << << 767 " \"/vis/reviewKeptEvents\" to review one b << 768 "\n To see accumulated, \"/vis/enable\", th << 769 << G4endl; << 770 } << 771 PrintListOfPlots(); << 772 } << 773 } 311 } 774 else { 312 else { 775 if (fVerbosity >= warnings) { 313 if (fVerbosity >= warnings) { 776 G4warn << << 314 G4cout << 777 "G4VisManager::Enable: WARNING: visualizatio 315 "G4VisManager::Enable: WARNING: visualization remains disabled for" 778 "\n above reasons. Rectifying with valid v 316 "\n above reasons. Rectifying with valid vis commands will" 779 "\n automatically enable." 317 "\n automatically enable." 780 << G4endl; 318 << G4endl; 781 } 319 } 782 } 320 } 783 } 321 } 784 322 785 void G4VisManager::Disable() { 323 void G4VisManager::Disable() { 786 SetConcreteInstance(0); 324 SetConcreteInstance(0); 787 if (fVerbosity >= confirmations) { 325 if (fVerbosity >= confirmations) { 788 G4cout << 326 G4cout << 789 "G4VisManager::Disable: visualization disa << 327 "G4VisManager::Disable: visualization disabled." 790 "\n The pointer returned by GetConcreteIn << 328 "\n The pointer returned by GetConcreteInstance will be zero." 791 "\n Note that it will become enabled afte << 329 "\n Note that it will become enabled after some valid vis commands." 792 << G4endl; 330 << G4endl; 793 } 331 } 794 if (fVerbosity >= warnings) { << 795 G4int currentTrajectoryType = << 796 G4RunManagerKernel::GetRunManagerKernel()- << 797 if (currentTrajectoryType > 0) { << 798 G4warn << << 799 "You may wish to disable trajectory prod << 800 "\n \"/tracking/storeTrajectory 0\"" << 801 "\nbut don't forget to re-enable with" << 802 "\n \"/vis/enable\"" << 803 "\n \"/tracking/storeTrajectory " << cu << 804 << "\"\n and maybe \"/vis/viewer/rebuil << 805 << G4endl; << 806 } << 807 } << 808 } 332 } 809 333 810 const G4GraphicsSystemList& G4VisManager::GetA 334 const G4GraphicsSystemList& G4VisManager::GetAvailableGraphicsSystems () { 811 std::size_t nSystems = fAvailableGraphicsSys << 335 G4int nSystems = fAvailableGraphicsSystems.size (); 812 if (nSystems == 0) { 336 if (nSystems == 0) { 813 if (fVerbosity >= warnings) { 337 if (fVerbosity >= warnings) { 814 G4warn << "G4VisManager::GetAvailableGra << 338 G4cout << "G4VisManager::GetAvailableGraphicsSystems: WARNING: no" 815 "\n graphics system available!" 339 "\n graphics system available!" 816 "\n 1) Did you have environment variables G 340 "\n 1) Did you have environment variables G4VIS_BUILD_xxxx_DRIVER set" 817 "\n when you compiled/built the visualiz 341 "\n when you compiled/built the visualization code?" 818 "\n 2) Did you instantiate your own Visuali 342 "\n 2) Did you instantiate your own Visualization Manager and forget" 819 "\n to implement RegisterGraphicsSystems 343 "\n to implement RegisterGraphicsSystems correctly?" 820 "\n 3) You can register your own graphics s 344 "\n 3) You can register your own graphics system, e.g.," 821 "\n visManager->RegisterGraphicsSystem(n 345 "\n visManager->RegisterGraphicsSystem(new MyGraphicsSystem);)" 822 "\n after instantiating your vis manager 346 "\n after instantiating your vis manager and before" 823 "\n visManager->Initialize()." 347 "\n visManager->Initialize()." 824 << G4endl; 348 << G4endl; 825 } 349 } 826 } 350 } 827 return fAvailableGraphicsSystems; 351 return fAvailableGraphicsSystems; 828 } 352 } 829 353 830 G4bool G4VisManager::RegisterGraphicsSystem (G 354 G4bool G4VisManager::RegisterGraphicsSystem (G4VGraphicsSystem* pSystem) { 831 G4bool happy = true; 355 G4bool happy = true; 832 if (pSystem) { 356 if (pSystem) { 833 fAvailableGraphicsSystems.push_back (pSyst 357 fAvailableGraphicsSystems.push_back (pSystem); 834 if (fVerbosity >= confirmations) { 358 if (fVerbosity >= confirmations) { 835 G4cout << "G4VisManager::RegisterGraphic 359 G4cout << "G4VisManager::RegisterGraphicsSystem: " 836 << pSystem -> GetName (); 360 << pSystem -> GetName (); 837 if (pSystem -> GetNickname () != "") { 361 if (pSystem -> GetNickname () != "") { 838 G4cout << " (" << pSystem -> GetNickname () 362 G4cout << " (" << pSystem -> GetNickname () << ")"; 839 } 363 } 840 G4cout << " registered." << G4endl; 364 G4cout << " registered." << G4endl; 841 } 365 } 842 } 366 } 843 else { 367 else { 844 if (fVerbosity >= errors) { 368 if (fVerbosity >= errors) { 845 G4warn << "G4VisManager::RegisterGraphic << 369 G4cout << "G4VisManager::RegisterGraphicsSystem: null pointer!" 846 << G4endl; 370 << G4endl; 847 } 371 } 848 happy=false; 372 happy=false; 849 } 373 } 850 return happy; 374 return happy; 851 } 375 } 852 376 853 const G4VTrajectoryModel* 377 const G4VTrajectoryModel* 854 G4VisManager::CurrentTrajDrawModel() const 378 G4VisManager::CurrentTrajDrawModel() const 855 { 379 { 856 assert (0 != fpTrajDrawModelMgr); 380 assert (0 != fpTrajDrawModelMgr); 857 381 858 const G4VTrajectoryModel* model = fpTrajDraw 382 const G4VTrajectoryModel* model = fpTrajDrawModelMgr->Current(); 859 383 860 if (0 == model) { 384 if (0 == model) { 861 // No model was registered with the trajec 385 // No model was registered with the trajectory model manager. 862 // Use G4TrajectoryDrawByCharge as a fallb << 386 // Use G4TrajectoryDrawByCharge as a default. 863 fpTrajDrawModelMgr->Register(new G4Traject << 387 fpTrajDrawModelMgr->Register(new G4TrajectoryDrawByCharge("AutoGenerated")); >> 388 864 if (fVerbosity >= warnings) { 389 if (fVerbosity >= warnings) { 865 G4warn<<"G4VisManager: Using G4Trajector << 390 G4cout<<"G4VisManager: Using G4TrajectoryDrawByCharge as default trajectory model."<<G4endl; 866 G4warn<<"See commands in /vis/modeling/t << 391 G4cout<<"See commands in /vis/modeling/trajectories/ for other options."<<G4endl; 867 } 392 } 868 } 393 } 869 394 870 model = fpTrajDrawModelMgr->Current(); 395 model = fpTrajDrawModelMgr->Current(); 871 assert (0 != model); // Should definitely ex 396 assert (0 != model); // Should definitely exist now 872 397 873 return model; 398 return model; 874 } 399 } 875 400 876 void G4VisManager::RegisterModel(G4VTrajectory << 401 void G4VisManager::RegisterModel(G4VTrajectoryModel* model) 877 { 402 { 878 fpTrajDrawModelMgr->Register(model); 403 fpTrajDrawModelMgr->Register(model); 879 } 404 } 880 405 881 void 406 void 882 G4VisManager::RegisterModelFactory(G4TrajDrawM 407 G4VisManager::RegisterModelFactory(G4TrajDrawModelFactory* factory) 883 { 408 { 884 fpTrajDrawModelMgr->Register(factory); 409 fpTrajDrawModelMgr->Register(factory); 885 } 410 } 886 411 887 void G4VisManager::RegisterModel(G4VFilter<G4V 412 void G4VisManager::RegisterModel(G4VFilter<G4VTrajectory>* model) 888 { 413 { 889 fpTrajFilterMgr->Register(model); 414 fpTrajFilterMgr->Register(model); 890 } 415 } 891 416 892 void 417 void 893 G4VisManager::RegisterModelFactory(G4TrajFilte 418 G4VisManager::RegisterModelFactory(G4TrajFilterFactory* factory) 894 { 419 { 895 fpTrajFilterMgr->Register(factory); 420 fpTrajFilterMgr->Register(factory); 896 } 421 } 897 422 898 void G4VisManager::RegisterModel(G4VFilter<G4V 423 void G4VisManager::RegisterModel(G4VFilter<G4VHit>* model) 899 { 424 { 900 fpHitFilterMgr->Register(model); 425 fpHitFilterMgr->Register(model); 901 } 426 } 902 427 903 void 428 void 904 G4VisManager::RegisterModelFactory(G4HitFilter 429 G4VisManager::RegisterModelFactory(G4HitFilterFactory* factory) 905 { 430 { 906 fpHitFilterMgr->Register(factory); 431 fpHitFilterMgr->Register(factory); 907 } 432 } 908 433 909 void G4VisManager::RegisterModel(G4VFilter<G4V << 910 { << 911 fpDigiFilterMgr->Register(model); << 912 } << 913 << 914 void << 915 G4VisManager::RegisterModelFactory(G4DigiFilte << 916 { << 917 fpDigiFilterMgr->Register(factory); << 918 } << 919 << 920 void G4VisManager::SelectTrajectoryModel(const 434 void G4VisManager::SelectTrajectoryModel(const G4String& model) 921 { 435 { 922 fpTrajDrawModelMgr->SetCurrent(model); 436 fpTrajDrawModelMgr->SetCurrent(model); 923 } 437 } 924 438 925 void G4VisManager::BeginDraw (const G4Transfor << 439 void G4VisManager::Draw (const G4Circle& circle, 926 { << 440 const G4Transform3D& objectTransform) { 927 if (G4Threading::IsWorkerThread()) return; << 928 << 929 fDrawGroupNestingDepth++; << 930 if (fDrawGroupNestingDepth > 1) { << 931 G4Exception << 932 ("G4VisManager::BeginDraw", << 933 "visman0008", JustWarning, << 934 "Nesting detected. It is illegal to nes << 935 "\n Ignored"); << 936 return; << 937 } << 938 if (IsValidView ()) { 441 if (IsValidView ()) { 939 ClearTransientStoreIfMarked(); 442 ClearTransientStoreIfMarked(); 940 fpSceneHandler -> BeginPrimitives (objectT 443 fpSceneHandler -> BeginPrimitives (objectTransform); 941 fIsDrawGroup = true; << 444 fpSceneHandler -> AddPrimitive (circle); >> 445 fpSceneHandler -> EndPrimitives (); 942 } 446 } 943 } 447 } 944 448 945 void G4VisManager::EndDraw () << 449 void G4VisManager::Draw (const G4NURBS& nurbs, 946 { << 450 const G4Transform3D& objectTransform) { 947 if (G4Threading::IsWorkerThread()) return; << 948 << 949 fDrawGroupNestingDepth--; << 950 if (fDrawGroupNestingDepth != 0) { << 951 if (fDrawGroupNestingDepth < 0) fDrawGroup << 952 return; << 953 } << 954 if (IsValidView ()) { 451 if (IsValidView ()) { >> 452 ClearTransientStoreIfMarked(); >> 453 fpSceneHandler -> BeginPrimitives (objectTransform); >> 454 fpSceneHandler -> AddPrimitive (nurbs); 955 fpSceneHandler -> EndPrimitives (); 455 fpSceneHandler -> EndPrimitives (); 956 } 456 } 957 fIsDrawGroup = false; << 958 } 457 } 959 458 960 void G4VisManager::BeginDraw2D (const G4Transf << 459 void G4VisManager::Draw (const G4Polyhedron& polyhedron, 961 { << 460 const G4Transform3D& objectTransform) { 962 if (G4Threading::IsWorkerThread()) return; << 963 << 964 fDrawGroupNestingDepth++; << 965 if (fDrawGroupNestingDepth > 1) { << 966 G4Exception << 967 ("G4VisManager::BeginDraw2D", << 968 "visman0009", JustWarning, << 969 "Nesting detected. It is illegal to nes << 970 "\n Ignored"); << 971 return; << 972 } << 973 if (IsValidView ()) { 461 if (IsValidView ()) { 974 ClearTransientStoreIfMarked(); 462 ClearTransientStoreIfMarked(); 975 fpSceneHandler -> BeginPrimitives2D (objec << 463 fpSceneHandler -> BeginPrimitives (objectTransform); 976 fIsDrawGroup = true; << 464 fpSceneHandler -> AddPrimitive (polyhedron); >> 465 fpSceneHandler -> EndPrimitives (); 977 } 466 } 978 } 467 } 979 468 980 void G4VisManager::EndDraw2D () << 469 void G4VisManager::Draw (const G4Polyline& line, 981 { << 470 const G4Transform3D& objectTransform) { 982 if (G4Threading::IsWorkerThread()) return; << 983 << 984 fDrawGroupNestingDepth--; << 985 if (fDrawGroupNestingDepth != 0) { << 986 if (fDrawGroupNestingDepth < 0) fDrawGroup << 987 return; << 988 } << 989 if (IsValidView ()) { 471 if (IsValidView ()) { 990 fpSceneHandler -> EndPrimitives2D (); << 472 ClearTransientStoreIfMarked(); >> 473 fpSceneHandler -> BeginPrimitives (objectTransform); >> 474 fpSceneHandler -> AddPrimitive (line); >> 475 fpSceneHandler -> EndPrimitives (); 991 } 476 } 992 fIsDrawGroup = false; << 993 } 477 } 994 478 995 template <class T> void G4VisManager::DrawT << 479 void G4VisManager::Draw (const G4Polymarker& polymarker, 996 (const T& graphics_primitive, const G4Transfor << 480 const G4Transform3D& objectTransform) { 997 if (G4Threading::IsWorkerThread()) return; << 481 if (IsValidView ()) { 998 << 482 ClearTransientStoreIfMarked(); 999 if (fIsDrawGroup) { << 483 fpSceneHandler -> BeginPrimitives (objectTransform); 1000 if (objectTransform != fpSceneHandler->Ge << 484 fpSceneHandler -> AddPrimitive (polymarker); 1001 G4Exception << 485 fpSceneHandler -> EndPrimitives (); 1002 ("G4VSceneHandler::DrawT", << 1003 "visman0010", FatalException, << 1004 "Different transform detected in Begin/End << 1005 } << 1006 fpSceneHandler -> AddPrimitive (graphics_ << 1007 } else { << 1008 if (IsValidView ()) { << 1009 ClearTransientStoreIfMarked(); << 1010 fpSceneHandler -> BeginPrimitives (obje << 1011 fpSceneHandler -> AddPrimitive (graphic << 1012 fpSceneHandler -> EndPrimitives (); << 1013 } << 1014 } 486 } 1015 } 487 } 1016 488 1017 template <class T> void G4VisManager::DrawT2D << 489 void G4VisManager::Draw (const G4Scale& scale, 1018 (const T& graphics_primitive, const G4Transfo << 490 const G4Transform3D& objectTransform) { 1019 if (G4Threading::IsWorkerThread()) return; << 491 if (IsValidView ()) { 1020 << 492 ClearTransientStoreIfMarked(); 1021 if (fIsDrawGroup) { << 493 fpSceneHandler -> BeginPrimitives (objectTransform); 1022 if (objectTransform != fpSceneHandler->Ge << 494 fpSceneHandler -> AddPrimitive (scale); 1023 G4Exception << 495 fpSceneHandler -> EndPrimitives (); 1024 ("G4VSceneHandler::DrawT", << 1025 "visman0011", FatalException, << 1026 "Different transform detected in Begin/End << 1027 } << 1028 fpSceneHandler -> AddPrimitive (graphics_ << 1029 } else { << 1030 if (IsValidView ()) { << 1031 ClearTransientStoreIfMarked(); << 1032 fpSceneHandler -> BeginPrimitives2D (ob << 1033 fpSceneHandler -> AddPrimitive (graphic << 1034 fpSceneHandler -> EndPrimitives2D (); << 1035 } << 1036 } 496 } 1037 } 497 } 1038 498 1039 void G4VisManager::Draw (const G4Circle& circ << 1040 const G4Transform3D& objectTransform) << 1041 { << 1042 DrawT (circle, objectTransform); << 1043 } << 1044 << 1045 void G4VisManager::Draw (const G4Polyhedron& << 1046 const G4Transform3D& objectTransform) << 1047 { << 1048 DrawT (polyhedron, objectTransform); << 1049 } << 1050 << 1051 void G4VisManager::Draw (const G4Polyline& li << 1052 const G4Transform3D& objectTransform) << 1053 { << 1054 DrawT (line, objectTransform); << 1055 } << 1056 << 1057 void G4VisManager::Draw (const G4Polymarker& << 1058 const G4Transform3D& objectTransform) << 1059 { << 1060 DrawT (polymarker, objectTransform); << 1061 } << 1062 << 1063 void G4VisManager::Draw (const G4Square& squa 499 void G4VisManager::Draw (const G4Square& square, 1064 const G4Transform3D& objectTransform) << 500 const G4Transform3D& objectTransform) { 1065 { << 501 if (IsValidView ()) { 1066 DrawT (square, objectTransform); << 502 ClearTransientStoreIfMarked(); >> 503 fpSceneHandler -> BeginPrimitives (objectTransform); >> 504 fpSceneHandler -> AddPrimitive (square); >> 505 fpSceneHandler -> EndPrimitives (); >> 506 } 1067 } 507 } 1068 508 1069 void G4VisManager::Draw (const G4Text& text, 509 void G4VisManager::Draw (const G4Text& text, 1070 const G4Transform3D& objectTransform) << 510 const G4Transform3D& objectTransform) { 1071 { << 511 if (IsValidView ()) { 1072 DrawT (text, objectTransform); << 512 ClearTransientStoreIfMarked(); >> 513 fpSceneHandler -> BeginPrimitives (objectTransform); >> 514 fpSceneHandler -> AddPrimitive (text); >> 515 fpSceneHandler -> EndPrimitives (); >> 516 } 1073 } 517 } 1074 518 1075 void G4VisManager::Draw2D (const G4Circle& ci 519 void G4VisManager::Draw2D (const G4Circle& circle, 1076 const G4Transform3D& objectTransform 520 const G4Transform3D& objectTransform) 1077 { 521 { 1078 DrawT2D (circle, objectTransform); << 522 if (IsValidView()) { >> 523 ClearTransientStoreIfMarked(); >> 524 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 525 fpSceneHandler -> AddPrimitive(circle); >> 526 fpSceneHandler -> EndPrimitives2D(); >> 527 } >> 528 } >> 529 >> 530 void G4VisManager::Draw2D (const G4NURBS& nurbs, >> 531 const G4Transform3D& objectTransform) >> 532 { >> 533 if (IsValidView()) { >> 534 ClearTransientStoreIfMarked(); >> 535 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 536 fpSceneHandler -> AddPrimitive(nurbs); >> 537 fpSceneHandler -> EndPrimitives2D(); >> 538 } 1079 } 539 } 1080 540 1081 void G4VisManager::Draw2D (const G4Polyhedron 541 void G4VisManager::Draw2D (const G4Polyhedron& polyhedron, 1082 const G4Transform3D& objectTransform 542 const G4Transform3D& objectTransform) 1083 { 543 { 1084 DrawT2D (polyhedron, objectTransform); << 544 if (IsValidView()) { >> 545 ClearTransientStoreIfMarked(); >> 546 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 547 fpSceneHandler -> AddPrimitive(polyhedron); >> 548 fpSceneHandler -> EndPrimitives2D(); >> 549 } 1085 } 550 } 1086 551 1087 void G4VisManager::Draw2D (const G4Polyline& 552 void G4VisManager::Draw2D (const G4Polyline& line, 1088 const G4Transform3D& objectTransform 553 const G4Transform3D& objectTransform) 1089 { 554 { 1090 DrawT2D (line, objectTransform); << 555 if (IsValidView()) { >> 556 ClearTransientStoreIfMarked(); >> 557 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 558 fpSceneHandler -> AddPrimitive(line); >> 559 fpSceneHandler -> EndPrimitives2D(); >> 560 } 1091 } 561 } 1092 562 1093 void G4VisManager::Draw2D (const G4Polymarker 563 void G4VisManager::Draw2D (const G4Polymarker& polymarker, 1094 const G4Transform3D& objectTransform 564 const G4Transform3D& objectTransform) 1095 { 565 { 1096 DrawT2D (polymarker, objectTransform); << 566 if (IsValidView()) { >> 567 ClearTransientStoreIfMarked(); >> 568 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 569 fpSceneHandler -> AddPrimitive(polymarker); >> 570 fpSceneHandler -> EndPrimitives2D(); >> 571 } 1097 } 572 } 1098 573 1099 void G4VisManager::Draw2D (const G4Square& sq 574 void G4VisManager::Draw2D (const G4Square& square, 1100 const G4Transform3D& objectTransform 575 const G4Transform3D& objectTransform) 1101 { 576 { 1102 DrawT2D (square, objectTransform); << 577 if (IsValidView()) { >> 578 ClearTransientStoreIfMarked(); >> 579 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 580 fpSceneHandler -> AddPrimitive(square); >> 581 fpSceneHandler -> EndPrimitives2D(); >> 582 } 1103 } 583 } 1104 584 1105 void G4VisManager::Draw2D (const G4Text& text 585 void G4VisManager::Draw2D (const G4Text& text, 1106 const G4Transform3D& objectTransform 586 const G4Transform3D& objectTransform) 1107 { 587 { 1108 DrawT2D (text, objectTransform); << 588 if (IsValidView()) { >> 589 ClearTransientStoreIfMarked(); >> 590 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 591 fpSceneHandler -> AddPrimitive(text); >> 592 fpSceneHandler -> EndPrimitives2D(); >> 593 } 1109 } 594 } 1110 595 1111 void G4VisManager::Draw (const G4VHit& hit) { 596 void G4VisManager::Draw (const G4VHit& hit) { 1112 if (G4Threading::IsWorkerThread()) return; << 597 if (IsValidView ()) { 1113 << 598 ClearTransientStoreIfMarked(); 1114 if (fIsDrawGroup) { << 1115 fpSceneHandler -> AddCompound (hit); 599 fpSceneHandler -> AddCompound (hit); 1116 } else { << 1117 if (IsValidView ()) { << 1118 ClearTransientStoreIfMarked(); << 1119 fpSceneHandler -> AddCompound (hit); << 1120 } << 1121 } 600 } 1122 } 601 } 1123 602 1124 void G4VisManager::Draw (const G4VDigi& digi) << 603 void G4VisManager::Draw (const G4VTrajectory& traj, 1125 if (G4Threading::IsWorkerThread()) return; << 604 G4int i_mode) { 1126 << 605 if (IsValidView ()) { 1127 if (fIsDrawGroup) { << 606 ClearTransientStoreIfMarked(); 1128 fpSceneHandler -> AddCompound (digi); << 607 fpSceneHandler -> SetModel (&dummyTrajectoriesModel); 1129 } else { << 608 dummyTrajectoriesModel.SetDrawingMode(i_mode); 1130 if (IsValidView ()) { << 1131 ClearTransientStoreIfMarked(); << 1132 fpSceneHandler -> AddCompound (digi); << 1133 } << 1134 } << 1135 } << 1136 << 1137 void G4VisManager::Draw (const G4VTrajectory& << 1138 if (G4Threading::IsWorkerThread()) return; << 1139 << 1140 // A trajectory needs a trajectories model << 1141 static G4TrajectoriesModel trajectoriesMode << 1142 trajectoriesModel.SetCurrentTrajectory(&tra << 1143 G4RunManager* runManager = G4RunManagerFact << 1144 const G4Run* currentRun = runManager->GetC << 1145 if (currentRun) { << 1146 trajectoriesModel.SetRunID(currentRun->Ge << 1147 } << 1148 const G4Event* currentEvent = << 1149 G4EventManager::GetEventManager()->GetConst << 1150 if (currentEvent) { << 1151 trajectoriesModel.SetEventID(currentEvent << 1152 } << 1153 if (fIsDrawGroup) { << 1154 fpSceneHandler -> SetModel (&trajectories << 1155 fpSceneHandler -> AddCompound (traj); 609 fpSceneHandler -> AddCompound (traj); 1156 fpSceneHandler -> SetModel (0); << 1157 } else { << 1158 if (IsValidView ()) { << 1159 ClearTransientStoreIfMarked(); << 1160 fpSceneHandler -> SetModel (&trajectori << 1161 fpSceneHandler -> AddCompound (traj); << 1162 fpSceneHandler -> SetModel (0); << 1163 } << 1164 } 610 } 1165 } 611 } 1166 612 1167 void G4VisManager::Draw (const G4LogicalVolum 613 void G4VisManager::Draw (const G4LogicalVolume& logicalVol, 1168 const G4VisAttributes& attribs, 614 const G4VisAttributes& attribs, 1169 const G4Transform3D& objectTransform) 615 const G4Transform3D& objectTransform) { 1170 if (G4Threading::IsWorkerThread()) return; << 1171 << 1172 // Find corresponding solid. 616 // Find corresponding solid. 1173 G4VSolid* pSol = logicalVol.GetSolid (); 617 G4VSolid* pSol = logicalVol.GetSolid (); 1174 Draw (*pSol, attribs, objectTransform); 618 Draw (*pSol, attribs, objectTransform); 1175 } 619 } 1176 620 1177 void G4VisManager::Draw (const G4VSolid& soli 621 void G4VisManager::Draw (const G4VSolid& solid, 1178 const G4VisAttributes& attribs, 622 const G4VisAttributes& attribs, 1179 const G4Transform3D& objectTransform) 623 const G4Transform3D& objectTransform) { 1180 if (G4Threading::IsWorkerThread()) return; << 624 if (IsValidView ()) { 1181 << 625 ClearTransientStoreIfMarked(); 1182 if (fIsDrawGroup) { << 1183 fpSceneHandler -> PreAddSolid (objectTran 626 fpSceneHandler -> PreAddSolid (objectTransform, attribs); 1184 solid.DescribeYourselfTo (*fpSceneHandler 627 solid.DescribeYourselfTo (*fpSceneHandler); 1185 fpSceneHandler -> PostAddSolid (); 628 fpSceneHandler -> PostAddSolid (); 1186 } else { << 1187 if (IsValidView ()) { << 1188 ClearTransientStoreIfMarked(); << 1189 fpSceneHandler -> PreAddSolid (objectTr << 1190 solid.DescribeYourselfTo (*fpSceneHandl << 1191 fpSceneHandler -> PostAddSolid (); << 1192 } << 1193 } 629 } 1194 } 630 } 1195 631 1196 void G4VisManager::Draw (const G4VPhysicalVol 632 void G4VisManager::Draw (const G4VPhysicalVolume& physicalVol, 1197 const G4VisAttributes& attribs, 633 const G4VisAttributes& attribs, 1198 const G4Transform3D& objectTransform) 634 const G4Transform3D& objectTransform) { 1199 if (G4Threading::IsWorkerThread()) return; << 1200 << 1201 // Note: It is tempting to use a temporary << 1202 // trajectories, in order to get at the G4A << 1203 // volume. I tried it (JA). But it's not << 1204 // vis attributes. Also other aspects of t << 1205 // be properly set up. So, the idea has be << 1206 // being. The model pointer will be null. << 1207 // will be no G4Atts from this physical vol << 1208 // << 1209 // If this is called from DrawHit, for exam << 1210 // hit and these will be available with "/v << 1211 // << 1212 // Find corresponding logical volume and so 635 // Find corresponding logical volume and solid. 1213 G4LogicalVolume* pLV = physicalVol.GetLogi 636 G4LogicalVolume* pLV = physicalVol.GetLogicalVolume (); 1214 G4VSolid* pSol = pLV -> GetSolid (); 637 G4VSolid* pSol = pLV -> GetSolid (); 1215 Draw (*pSol, attribs, objectTransform); 638 Draw (*pSol, attribs, objectTransform); 1216 } 639 } 1217 640 1218 void G4VisManager::DrawGeometry << 641 void G4VisManager::CreateSceneHandler (G4String name) { 1219 (G4VPhysicalVolume* v, const G4Transform3D& t << 1220 // Draws a geometry tree starting at the spec << 1221 { << 1222 auto modelingParameters = fpSceneHandler->C << 1223 auto depth = G4PhysicalVolumeModel::UNLIMIT << 1224 const G4bool useFullExtent = true; << 1225 G4PhysicalVolumeModel aPVModel(v,depth,t,mo << 1226 aPVModel.DescribeYourselfTo(*fpSceneHandler << 1227 delete modelingParameters; << 1228 } << 1229 << 1230 void G4VisManager::CreateSceneHandler (const << 1231 if (!fInitialised) Initialise (); 642 if (!fInitialised) Initialise (); 1232 if (fpGraphicsSystem) { 643 if (fpGraphicsSystem) { 1233 G4VSceneHandler* pSceneHandler = 644 G4VSceneHandler* pSceneHandler = 1234 fpGraphicsSystem -> CreateSceneHandler 645 fpGraphicsSystem -> CreateSceneHandler (name); 1235 if (pSceneHandler) { 646 if (pSceneHandler) { 1236 fAvailableSceneHandlers.push_back (pSce 647 fAvailableSceneHandlers.push_back (pSceneHandler); 1237 fpSceneHandler = pSceneHandler; 648 fpSceneHandler = pSceneHandler; // Make current. 1238 } 649 } 1239 else { 650 else { 1240 if (fVerbosity >= errors) { << 651 if(fVerbosity >= errors) { 1241 G4warn << "ERROR in G4VisManager::CreateSce << 652 G4cout << "ERROR in G4VisManager::CreateSceneHandler during " 1242 << fpGraphicsSystem -> GetName () 653 << fpGraphicsSystem -> GetName () 1243 << " scene handler creation.\n No a 654 << " scene handler creation.\n No action taken." 1244 << G4endl; 655 << G4endl; 1245 } 656 } 1246 } 657 } 1247 } 658 } 1248 else PrintInvalidPointers (); 659 else PrintInvalidPointers (); 1249 } 660 } 1250 661 1251 void G4VisManager::CreateViewer << 662 void G4VisManager::CreateViewer (G4String name,G4String XGeometry) { 1252 (const G4String& name, const G4String& XGeome << 1253 { << 1254 663 1255 if (!fInitialised) Initialise (); 664 if (!fInitialised) Initialise (); 1256 665 1257 if (!fpSceneHandler) { 666 if (!fpSceneHandler) { 1258 PrintInvalidPointers (); 667 PrintInvalidPointers (); 1259 return; 668 return; 1260 } 669 } 1261 670 1262 G4VViewer* p = fpGraphicsSystem -> CreateVi 671 G4VViewer* p = fpGraphicsSystem -> CreateViewer (*fpSceneHandler, name); 1263 672 1264 if (!p) { 673 if (!p) { 1265 if (fVerbosity >= errors) { 674 if (fVerbosity >= errors) { 1266 G4warn << "ERROR in G4VisManager::Creat << 675 G4cout << "ERROR in G4VisManager::CreateViewer during " 1267 << fpGraphicsSystem -> GetName () 676 << fpGraphicsSystem -> GetName () 1268 << " viewer creation.\n No action tak 677 << " viewer creation.\n No action taken." 1269 << G4endl; 678 << G4endl; 1270 } 679 } 1271 return; 680 return; 1272 } 681 } 1273 682 1274 if (p -> GetViewId() < 0) { 683 if (p -> GetViewId() < 0) { 1275 if (fVerbosity >= errors) { 684 if (fVerbosity >= errors) { 1276 G4warn << "ERROR in G4VisManager::Creat << 685 G4cout << "ERROR in G4VisManager::CreateViewer during " 1277 << fpGraphicsSystem -> GetName () 686 << fpGraphicsSystem -> GetName () 1278 << " viewer instantiation.\n No actio << 687 << " viewer initialisation.\n No action taken." 1279 << G4endl; 688 << G4endl; 1280 } 689 } 1281 return; 690 return; 1282 } 691 } 1283 692 1284 // Viewer is created, now we can set geomet 693 // Viewer is created, now we can set geometry parameters 1285 // Before 12/2008, it was done in G4VViewer 694 // Before 12/2008, it was done in G4VViewer.cc but it did not have to be there! 1286 695 1287 G4ViewParameters initialvp = p -> GetViewPa 696 G4ViewParameters initialvp = p -> GetViewParameters(); 1288 initialvp.SetXGeometryString(XGeometry); // 697 initialvp.SetXGeometryString(XGeometry); //parse string and store parameters 1289 p -> SetViewParameters(initialvp); 698 p -> SetViewParameters(initialvp); 1290 p -> Initialise (); // (Viewer itself may 699 p -> Initialise (); // (Viewer itself may change view parameters further.) 1291 if (p -> GetViewId() < 0) { << 1292 if (fVerbosity >= errors) { << 1293 G4warn << "ERROR in G4VisManager::Creat << 1294 << fpGraphicsSystem -> GetName () << 1295 << " viewer initialisation.\n No acti << 1296 << G4endl; << 1297 } << 1298 return; << 1299 } << 1300 700 1301 fpViewer = p; / 701 fpViewer = p; // Make current. 1302 fpSceneHandler -> AddViewerToList (fpViewer 702 fpSceneHandler -> AddViewerToList (fpViewer); 1303 fpSceneHandler -> SetCurrentViewer (fpViewe 703 fpSceneHandler -> SetCurrentViewer (fpViewer); 1304 if (fVerbosity >= confirmations) { 704 if (fVerbosity >= confirmations) { 1305 G4cout << "G4VisManager::CreateViewer: ne 705 G4cout << "G4VisManager::CreateViewer: new viewer created." 1306 << G4endl; 706 << G4endl; 1307 } 707 } 1308 708 1309 const G4ViewParameters& vp = fpViewer->GetV 709 const G4ViewParameters& vp = fpViewer->GetViewParameters(); 1310 if (fVerbosity >= parameters) { 710 if (fVerbosity >= parameters) { 1311 G4cout << " view parameters are:\n " << 711 G4cout << " view parameters are:\n " << vp << G4endl; 1312 } 712 } 1313 713 1314 if (vp.IsCulling () && vp.IsCullingInvisibl 714 if (vp.IsCulling () && vp.IsCullingInvisible ()) { 1315 static G4bool warned = false; 715 static G4bool warned = false; 1316 if (fVerbosity >= confirmations) { 716 if (fVerbosity >= confirmations) { 1317 if (!warned) { 717 if (!warned) { 1318 G4cout << 718 G4cout << 1319 "NOTE: objects with visibility flag set to 719 "NOTE: objects with visibility flag set to \"false\"" 1320 " will not be drawn!" 720 " will not be drawn!" 1321 "\n \"/vis/viewer/set/culling global false 721 "\n \"/vis/viewer/set/culling global false\" to Draw such objects." 1322 "\n Also see other \"/vis/viewer/set\" com 722 "\n Also see other \"/vis/viewer/set\" commands." 1323 << G4endl; 723 << G4endl; 1324 warned = true; 724 warned = true; 1325 } 725 } 1326 } 726 } 1327 } 727 } 1328 if (vp.IsCullingCovered ()) { 728 if (vp.IsCullingCovered ()) { 1329 static G4bool warned = false; 729 static G4bool warned = false; 1330 if (fVerbosity >= warnings) { 730 if (fVerbosity >= warnings) { 1331 if (!warned) { 731 if (!warned) { 1332 G4warn << << 732 G4cout << 1333 "WARNING: covered objects in solid mode wil 733 "WARNING: covered objects in solid mode will not be rendered!" 1334 "\n \"/vis/viewer/set/culling coveredDaugh 734 "\n \"/vis/viewer/set/culling coveredDaughters false\" to reverse this." 1335 "\n Also see other \"/vis/viewer/set\" com 735 "\n Also see other \"/vis/viewer/set\" commands." 1336 << G4endl; 736 << G4endl; 1337 warned = true; 737 warned = true; 1338 } 738 } 1339 } 739 } 1340 } 740 } 1341 } 741 } 1342 742 1343 void G4VisManager::GeometryHasChanged () { 743 void G4VisManager::GeometryHasChanged () { 1344 if (fVerbosity >= confirmations) { 744 if (fVerbosity >= confirmations) { 1345 G4cout << "G4VisManager::GeometryHasChang 745 G4cout << "G4VisManager::GeometryHasChanged() called." << G4endl; 1346 } 746 } 1347 747 1348 // Change the world... 748 // Change the world... 1349 G4VPhysicalVolume* pWorld = 749 G4VPhysicalVolume* pWorld = 1350 G4TransportationManager::GetTransportatio 750 G4TransportationManager::GetTransportationManager () 1351 -> GetNavigatorForTracking () -> GetWorld 751 -> GetNavigatorForTracking () -> GetWorldVolume (); 1352 if (!pWorld) { 752 if (!pWorld) { 1353 if (fVerbosity >= warnings) { 753 if (fVerbosity >= warnings) { 1354 G4warn << "WARNING: There is no world v << 754 G4cout << "WARNING: There is no world volume!" << G4endl; 1355 } 755 } 1356 } 756 } 1357 757 1358 // Check scenes. 758 // Check scenes. 1359 G4SceneList& sceneList = fSceneList; 759 G4SceneList& sceneList = fSceneList; 1360 std::size_t iScene, nScenes = sceneList.siz << 760 G4int iScene, nScenes = sceneList.size (); 1361 for (iScene = 0; iScene < nScenes; ++iScene << 761 for (iScene = 0; iScene < nScenes; iScene++) { 1362 G4Scene* pScene = sceneList [iScene]; 762 G4Scene* pScene = sceneList [iScene]; 1363 std::vector<G4Scene::Model>& modelList = << 763 std::vector<G4VModel*>& modelList = pScene -> SetRunDurationModelList (); >> 764 1364 if (modelList.size ()) { 765 if (modelList.size ()) { 1365 G4bool modelInvalid; 766 G4bool modelInvalid; 1366 do { // Remove, if required, one at a 767 do { // Remove, if required, one at a time. 1367 modelInvalid = false; 768 modelInvalid = false; 1368 std::vector<G4Scene::Model>::iterator iterM << 769 std::vector<G4VModel*>::iterator iterModel; 1369 for (iterModel = modelList.begin(); 770 for (iterModel = modelList.begin(); 1370 iterModel != modelList.end(); 771 iterModel != modelList.end(); 1371 ++iterModel) { 772 ++iterModel) { 1372 modelInvalid = !(iterModel->fpModel->Vali << 773 modelInvalid = !((*iterModel) -> Validate (fVerbosity >= warnings)); 1373 if (modelInvalid) { 774 if (modelInvalid) { 1374 // Model invalid - remove and break. 775 // Model invalid - remove and break. 1375 if (fVerbosity >= warnings) { 776 if (fVerbosity >= warnings) { 1376 G4warn << "WARNING: Model \"" << 777 G4cout << "WARNING: Model \"" 1377 << iterModel->fpModel->GetGlobalDesc << 778 << (*iterModel) -> GetGlobalDescription () 1378 << 779 << 1379 "\" is no longer valid - being removed\n 780 "\" is no longer valid - being removed\n from scene \"" 1380 << pScene -> GetName () << "\"" 781 << pScene -> GetName () << "\"" 1381 << G4endl; 782 << G4endl; 1382 } 783 } 1383 modelList.erase (iterModel); 784 modelList.erase (iterModel); 1384 break; 785 break; 1385 } 786 } 1386 } 787 } 1387 } while (modelInvalid); 788 } while (modelInvalid); 1388 789 1389 if (modelList.size () == 0) { 790 if (modelList.size () == 0) { 1390 if (fVerbosity >= warnings) { 791 if (fVerbosity >= warnings) { 1391 G4warn << "WARNING: No run-duration model << 792 G4cout << "WARNING: No models left in this scene \"" 1392 << pScene -> GetName () 793 << pScene -> GetName () 1393 << "\"." 794 << "\"." 1394 << G4endl; 795 << G4endl; 1395 } 796 } 1396 if (pWorld) { << 1397 if (fVerbosity >= warnings) { << 1398 G4warn << " Adding current world << 1399 << pScene -> GetName () << 1400 << "\"." << 1401 << G4endl; << 1402 } << 1403 pScene->AddRunDurationModel(new G4P << 1404 // (The above includes a re-calcula << 1405 G4UImanager::GetUIpointer () -> << 1406 ApplyCommand (G4String("/vis/scene/ << 1407 } << 1408 } 797 } 1409 else { 798 else { 1410 pScene->CalculateExtent(); // Recalculate << 799 pScene->CalculateExtent(); 1411 G4UImanager::GetUIpointer () -> 800 G4UImanager::GetUIpointer () -> 1412 ApplyCommand (G4String("/vis/scene/notify 801 ApplyCommand (G4String("/vis/scene/notifyHandlers " + pScene->GetName())); 1413 } 802 } 1414 } 803 } 1415 } 804 } 1416 805 1417 // Check the manager's current scene... 806 // Check the manager's current scene... 1418 if (fpScene && fpScene -> GetRunDurationMod 807 if (fpScene && fpScene -> GetRunDurationModelList ().size () == 0) { 1419 if (fVerbosity >= warnings) { 808 if (fVerbosity >= warnings) { 1420 G4warn << "WARNING: The current scene \ << 809 G4cout << "WARNING: The current scene \"" 1421 << fpScene -> GetName () 810 << fpScene -> GetName () 1422 << "\" has no run duration models." << 811 << "\" has no models." 1423 << "\n Use \"/vis/scene/add/vol << 1424 << G4endl; 812 << G4endl; 1425 } 813 } 1426 // Clean up << 1427 if (fpSceneHandler) { << 1428 fpSceneHandler->ClearTransientStore(); << 1429 fpSceneHandler->ClearStore(); << 1430 if (fpViewer) { << 1431 fpViewer->NeedKernelVisit(); << 1432 fpViewer->SetView(); << 1433 fpViewer->ClearView(); << 1434 fpViewer->FinishView(); << 1435 } << 1436 } << 1437 } 814 } 1438 } << 1439 815 >> 816 } 1440 void G4VisManager::NotifyHandlers () { 817 void G4VisManager::NotifyHandlers () { 1441 818 1442 if (fVerbosity >= confirmations) { 819 if (fVerbosity >= confirmations) { 1443 G4cout << "G4VisManager::NotifyHandler() 820 G4cout << "G4VisManager::NotifyHandler() called." << G4endl; 1444 } 821 } 1445 822 1446 if (IsValidView()) { << 823 // Check scenes. 1447 << 824 G4SceneList& sceneList = fSceneList; 1448 // Check scenes. << 825 G4int iScene, nScenes = sceneList.size (); 1449 G4SceneList& sceneList = fSceneList; << 826 for (iScene = 0; iScene < nScenes; iScene++) { 1450 std::size_t iScene, nScenes = sceneList.s << 827 G4Scene* pScene = sceneList [iScene]; 1451 for (iScene = 0; iScene < nScenes; ++iSce << 828 std::vector<G4VModel*>& modelList = pScene -> SetRunDurationModelList (); 1452 G4Scene* pScene = sceneList [iScene]; << 829 1453 std::vector<G4Scene::Model>& modelList << 830 if (modelList.size ()) { 1454 << 831 pScene->CalculateExtent(); 1455 if (modelList.size ()) { << 832 G4UImanager::GetUIpointer () -> 1456 pScene->CalculateExtent(); << 1457 G4UImanager::GetUIpointer () -> << 1458 ApplyCommand (G4String("/vis/scene/no 833 ApplyCommand (G4String("/vis/scene/notifyHandlers " + pScene->GetName())); 1459 } << 1460 } 834 } >> 835 } 1461 836 1462 // Check the manager's current scene... << 837 // Check the manager's current scene... 1463 if (fpScene && fpScene -> GetRunDurationM << 838 if (fpScene && fpScene -> GetRunDurationModelList ().size () == 0) { 1464 if (fVerbosity >= warnings) { << 839 if (fVerbosity >= warnings) { 1465 G4warn << "WARNING: The current scene << 840 G4cout << "WARNING: The current scene \"" 1466 << fpScene -> GetName () << 841 << fpScene -> GetName () 1467 << "\" has no run duration models." << 842 << "\" has no models." 1468 << "\n Use \"/vis/scene/add/volume\" << 843 << G4endl; 1469 << G4endl; << 1470 } << 1471 fpSceneHandler->ClearTransientStore(); << 1472 fpSceneHandler->ClearStore(); << 1473 fpViewer->NeedKernelVisit(); << 1474 fpViewer->SetView(); << 1475 fpViewer->ClearView(); << 1476 fpViewer->FinishView(); << 1477 } 844 } 1478 } 845 } >> 846 1479 } 847 } 1480 848 1481 G4bool G4VisManager::FilterTrajectory(const G 849 G4bool G4VisManager::FilterTrajectory(const G4VTrajectory& trajectory) 1482 { 850 { 1483 return fpTrajFilterMgr->Accept(trajectory); 851 return fpTrajFilterMgr->Accept(trajectory); 1484 } 852 } 1485 853 1486 G4bool G4VisManager::FilterHit(const G4VHit& 854 G4bool G4VisManager::FilterHit(const G4VHit& hit) 1487 { 855 { 1488 return fpHitFilterMgr->Accept(hit); 856 return fpHitFilterMgr->Accept(hit); 1489 } 857 } 1490 858 1491 G4bool G4VisManager::FilterDigi(const G4VDigi << 859 void G4VisManager::DispatchToModel(const G4VTrajectory& trajectory, G4int i_mode) 1492 { << 1493 return fpDigiFilterMgr->Accept(digi); << 1494 } << 1495 << 1496 void G4VisManager::DispatchToModel(const G4VT << 1497 { 860 { 1498 G4bool visible(true); 861 G4bool visible(true); 1499 862 1500 // See if trajectory passes filter 863 // See if trajectory passes filter 1501 G4bool passed = FilterTrajectory(trajectory 864 G4bool passed = FilterTrajectory(trajectory); 1502 865 1503 if (!passed) { 866 if (!passed) { 1504 // Draw invisible trajectory if trajector 867 // Draw invisible trajectory if trajectory failed filter and 1505 // are filtering in soft mode 868 // are filtering in soft mode 1506 if (fpTrajFilterMgr->GetMode() == FilterM 869 if (fpTrajFilterMgr->GetMode() == FilterMode::Soft) visible = false; 1507 else {return;} 870 else {return;} 1508 } 871 } 1509 872 1510 // Go on to draw trajectory 873 // Go on to draw trajectory 1511 assert (0 != fpTrajDrawModelMgr); 874 assert (0 != fpTrajDrawModelMgr); 1512 875 1513 const G4VTrajectoryModel* trajectoryModel = << 876 const G4VTrajectoryModel* model = CurrentTrajDrawModel(); 1514 << 1515 assert (0 != trajectoryModel); // Should ex << 1516 << 1517 if (IsValidView()) { << 1518 trajectoryModel->Draw(trajectory, visib << 1519 } << 1520 } << 1521 877 1522 void G4VisManager::RegisterRunDurationUserVis << 878 assert (0 != model); // Should exist 1523 (const G4String& name, << 1524 G4VUserVisAction* pVisAction, << 1525 const G4VisExtent& extent) { << 1526 fRunDurationUserVisActions.push_back(UserVi << 1527 if (extent.GetExtentRadius() > 0.) { << 1528 fUserVisActionExtents[pVisAction] = exten << 1529 } else { << 1530 if (fVerbosity >= warnings) { << 1531 G4warn << << 1532 "WARNING: No extent set for user vis action << 1533 << G4endl; << 1534 } << 1535 } << 1536 if (fVerbosity >= confirmations) { << 1537 G4cout << 1538 << "Run duration user vis action \"" << n << 1539 << G4endl; << 1540 } << 1541 } << 1542 879 1543 void G4VisManager::RegisterEndOfEventUserVisA << 880 model->Draw(trajectory, i_mode, visible); 1544 (const G4String& name, << 881 } 1545 G4VUserVisAction* pVisAction, << 1546 const G4VisExtent& extent) { << 1547 fEndOfEventUserVisActions.push_back(UserVis << 1548 if (extent.GetExtentRadius() > 0.) { << 1549 fUserVisActionExtents[pVisAction] = exten << 1550 } else { << 1551 if (fVerbosity >= warnings) { << 1552 G4warn << << 1553 "WARNING: No extent set for user vis action << 1554 << G4endl; << 1555 } << 1556 } << 1557 if (fVerbosity >= confirmations) { << 1558 G4cout << 1559 << "End of event user vis action \"" << n << 1560 << G4endl; << 1561 } << 1562 } << 1563 882 1564 void G4VisManager::RegisterEndOfRunUserVisAct << 883 void G4VisManager::SetUserAction 1565 (const G4String& name, << 884 (G4VUserVisAction* pVisAction, 1566 G4VUserVisAction* pVisAction, << 1567 const G4VisExtent& extent) { 885 const G4VisExtent& extent) { 1568 fEndOfRunUserVisActions.push_back(UserVisAc << 886 fpUserVisAction = pVisAction; 1569 if (extent.GetExtentRadius() > 0.) { << 887 fUserVisActionExtent = extent; 1570 fUserVisActionExtents[pVisAction] = exten << 888 if (extent.GetExtentRadius() <= 0.) { 1571 } else { << 1572 if (fVerbosity >= warnings) { 889 if (fVerbosity >= warnings) { 1573 G4warn << << 890 G4cout << 1574 "WARNING: No extent set for user vis action << 891 "WARNING: No extent set for user vis action. (You may" >> 892 "\n set it later when adding with /vis/scene/add/userAction.)" 1575 << G4endl; 893 << G4endl; 1576 } 894 } 1577 } 895 } 1578 if (fVerbosity >= confirmations) { << 1579 G4cout << 1580 << "End of run user vis action \"" << nam << 1581 << G4endl; << 1582 } << 1583 } 896 } 1584 897 1585 void G4VisManager::SetCurrentScene (G4Scene* 898 void G4VisManager::SetCurrentScene (G4Scene* pScene) { 1586 if (pScene != fpScene) { 899 if (pScene != fpScene) { 1587 // A change of scene. Therefore reset tr 900 // A change of scene. Therefore reset transients drawn flags. All 1588 // memory of previous transient proceessi 901 // memory of previous transient proceessing thereby erased... 1589 ResetTransientsDrawnFlags(); 902 ResetTransientsDrawnFlags(); 1590 } 903 } 1591 fpScene = pScene; 904 fpScene = pScene; 1592 } 905 } 1593 906 1594 void G4VisManager::SetCurrentGraphicsSystem ( 907 void G4VisManager::SetCurrentGraphicsSystem (G4VGraphicsSystem* pSystem) { 1595 fpGraphicsSystem = pSystem; 908 fpGraphicsSystem = pSystem; 1596 if (fVerbosity >= confirmations) { 909 if (fVerbosity >= confirmations) { 1597 G4cout << "G4VisManager::SetCurrentGraphi 910 G4cout << "G4VisManager::SetCurrentGraphicsSystem: system now " 1598 << pSystem -> GetName () << G4endl; 911 << pSystem -> GetName () << G4endl; 1599 } 912 } 1600 // If current scene handler is of same grap 913 // If current scene handler is of same graphics system, leave unchanged. 1601 // Else find the most recent scene handler 914 // Else find the most recent scene handler of same graphics system. 1602 // Or clear pointers. 915 // Or clear pointers. 1603 if (!(fpSceneHandler && fpSceneHandler -> G 916 if (!(fpSceneHandler && fpSceneHandler -> GetGraphicsSystem () == pSystem)) { 1604 const G4SceneHandlerList& sceneHandlerLis 917 const G4SceneHandlerList& sceneHandlerList = fAvailableSceneHandlers; 1605 G4int nSH = (G4int)sceneHandlerList.size << 918 G4int nSH = sceneHandlerList.size (); // No. of scene handlers. 1606 G4int iSH; 919 G4int iSH; 1607 for (iSH = nSH - 1; iSH >= 0; iSH--) { 920 for (iSH = nSH - 1; iSH >= 0; iSH--) { 1608 if (sceneHandlerList [iSH] -> GetGraphi 921 if (sceneHandlerList [iSH] -> GetGraphicsSystem () == pSystem) break; 1609 } 922 } 1610 if (iSH >= 0) { 923 if (iSH >= 0) { 1611 fpSceneHandler = sceneHandlerList [iSH] 924 fpSceneHandler = sceneHandlerList [iSH]; 1612 if (fVerbosity >= confirmations) { 925 if (fVerbosity >= confirmations) { 1613 G4cout << " Scene Handler now " 926 G4cout << " Scene Handler now " 1614 << fpSceneHandler -> GetName () << G 927 << fpSceneHandler -> GetName () << G4endl; 1615 } 928 } 1616 if (fpScene != fpSceneHandler -> GetSce 929 if (fpScene != fpSceneHandler -> GetScene ()) { 1617 fpScene = fpSceneHandler -> GetScene (); 930 fpScene = fpSceneHandler -> GetScene (); 1618 if (fVerbosity >= confirmations) { 931 if (fVerbosity >= confirmations) { 1619 G4cout << " Scene now \"" 932 G4cout << " Scene now \"" 1620 << fpScene -> GetName () << "\"" << G4en 933 << fpScene -> GetName () << "\"" << G4endl; 1621 } 934 } 1622 } 935 } 1623 const G4ViewerList& viewerList = fpScen 936 const G4ViewerList& viewerList = fpSceneHandler -> GetViewerList (); 1624 if (viewerList.size ()) { 937 if (viewerList.size ()) { 1625 fpViewer = viewerList [0]; 938 fpViewer = viewerList [0]; 1626 if (fVerbosity >= confirmations) { 939 if (fVerbosity >= confirmations) { 1627 G4cout << " Viewer now " << fpViewer -> 940 G4cout << " Viewer now " << fpViewer -> GetName () << G4endl; 1628 } 941 } 1629 } 942 } 1630 else { 943 else { 1631 fpViewer = 0; 944 fpViewer = 0; 1632 } 945 } 1633 } 946 } 1634 else { 947 else { 1635 fpSceneHandler = 0; 948 fpSceneHandler = 0; 1636 fpViewer = 0; 949 fpViewer = 0; 1637 } 950 } 1638 } 951 } 1639 } 952 } 1640 953 1641 void G4VisManager::SetCurrentSceneHandler (G4 954 void G4VisManager::SetCurrentSceneHandler (G4VSceneHandler* pSceneHandler) { 1642 fpSceneHandler = pSceneHandler; 955 fpSceneHandler = pSceneHandler; 1643 if (fVerbosity >= confirmations) { 956 if (fVerbosity >= confirmations) { 1644 G4cout << "G4VisManager::SetCurrentSceneH 957 G4cout << "G4VisManager::SetCurrentSceneHandler: scene handler now \"" 1645 << pSceneHandler -> GetName () << "\"" < 958 << pSceneHandler -> GetName () << "\"" << G4endl; 1646 } 959 } 1647 if (fpScene != fpSceneHandler -> GetScene ( 960 if (fpScene != fpSceneHandler -> GetScene ()) { 1648 fpScene = fpSceneHandler -> GetScene (); 961 fpScene = fpSceneHandler -> GetScene (); 1649 if (fVerbosity >= confirmations) { 962 if (fVerbosity >= confirmations) { 1650 G4cout << " Scene now \"" 963 G4cout << " Scene now \"" 1651 << fpScene -> GetName () << "\"" << G4 964 << fpScene -> GetName () << "\"" << G4endl; 1652 } 965 } 1653 } 966 } 1654 if (fpGraphicsSystem != pSceneHandler -> Ge 967 if (fpGraphicsSystem != pSceneHandler -> GetGraphicsSystem ()) { 1655 fpGraphicsSystem = pSceneHandler -> GetGr 968 fpGraphicsSystem = pSceneHandler -> GetGraphicsSystem (); 1656 if (fVerbosity >= confirmations) { 969 if (fVerbosity >= confirmations) { 1657 G4cout << " Graphics system now \"" 970 G4cout << " Graphics system now \"" 1658 << fpGraphicsSystem -> GetName () << " 971 << fpGraphicsSystem -> GetName () << "\"" << G4endl; 1659 } 972 } 1660 } 973 } 1661 const G4ViewerList& viewerList = fpSceneHan 974 const G4ViewerList& viewerList = fpSceneHandler -> GetViewerList (); 1662 std::size_t nViewers = viewerList.size (); << 975 G4int nViewers = viewerList.size (); 1663 if (nViewers) { 976 if (nViewers) { 1664 std::size_t iViewer; << 977 G4int iViewer; 1665 for (iViewer = 0; iViewer < nViewers; ++i << 978 for (iViewer = 0; iViewer < nViewers; iViewer++) { 1666 if (fpViewer == viewerList [iViewer]) b 979 if (fpViewer == viewerList [iViewer]) break; 1667 } 980 } 1668 if (iViewer >= nViewers) { 981 if (iViewer >= nViewers) { 1669 fpViewer = viewerList [0]; 982 fpViewer = viewerList [0]; 1670 if (fVerbosity >= confirmations) { 983 if (fVerbosity >= confirmations) { 1671 G4cout << " Viewer now \"" << fpViewer -> 984 G4cout << " Viewer now \"" << fpViewer -> GetName () << "\"" 1672 << G4endl; 985 << G4endl; 1673 } 986 } 1674 } 987 } 1675 if (!IsValidView ()) { << 988 IsValidView (); // Checks. 1676 if (fVerbosity >= warnings) { << 1677 G4warn << << 1678 "WARNING: Problem setting scene handler - p << 1679 << G4endl; << 1680 } << 1681 } << 1682 } 989 } 1683 else { 990 else { 1684 fpViewer = 0; 991 fpViewer = 0; 1685 if (fVerbosity >= warnings) { 992 if (fVerbosity >= warnings) { 1686 G4warn << << 993 G4cout << 1687 "WARNING: No viewers for this scene handler 994 "WARNING: No viewers for this scene handler - please create one." 1688 << G4endl; 995 << G4endl; 1689 } 996 } 1690 } 997 } 1691 } 998 } 1692 999 1693 void G4VisManager::SetCurrentViewer (G4VViewe 1000 void G4VisManager::SetCurrentViewer (G4VViewer* pViewer) { 1694 fpViewer = pViewer; 1001 fpViewer = pViewer; 1695 if (fpViewer == nullptr) { << 1696 if (fVerbosity >= confirmations) { << 1697 G4cout << "G4VisManager::SetCurrentView << 1698 << G4endl; << 1699 } << 1700 return; << 1701 } << 1702 if (fVerbosity >= confirmations) { 1002 if (fVerbosity >= confirmations) { 1703 G4cout << "G4VisManager::SetCurrentViewer 1003 G4cout << "G4VisManager::SetCurrentViewer: viewer now " 1704 << pViewer -> GetName () 1004 << pViewer -> GetName () 1705 << G4endl; 1005 << G4endl; 1706 } 1006 } 1707 fpSceneHandler = fpViewer -> GetSceneHandle 1007 fpSceneHandler = fpViewer -> GetSceneHandler (); 1708 if (!fpSceneHandler) { << 1709 if (fVerbosity >= warnings) { << 1710 G4warn << << 1711 "WARNING: No scene handler for this vie << 1712 << G4endl; << 1713 } << 1714 return; << 1715 } << 1716 // JA: I don't think we need this. Setview << 1717 // fpViewer->SetView(); << 1718 fpSceneHandler -> SetCurrentViewer (pViewer 1008 fpSceneHandler -> SetCurrentViewer (pViewer); 1719 fpScene = fpSceneHandler -> GetScene (); 1009 fpScene = fpSceneHandler -> GetScene (); 1720 fpGraphicsSystem = fpSceneHandler -> GetGra 1010 fpGraphicsSystem = fpSceneHandler -> GetGraphicsSystem (); 1721 if (!IsValidView ()) { << 1011 IsValidView (); // Checks. 1722 if (fVerbosity >= warnings) { << 1723 G4warn << << 1724 "WARNING: Problem setting viewer - please r << 1725 << G4endl; << 1726 } << 1727 } << 1728 } 1012 } 1729 1013 1730 void G4VisManager::PrintAvailableGraphicsSyst << 1014 void G4VisManager::RegisterMessengers () { 1731 (Verbosity verbosity, std::ostream& out) cons << 1015 1732 { << 1016 // Instantiate individual messengers/commands (often - but not 1733 out << "Registered graphics systems are:\n" << 1017 // always - one command per messenger). 1734 if (fAvailableGraphicsSystems.size ()) { << 1018 1735 for (const auto& gs: fAvailableGraphicsSy << 1019 G4UIcommand* directory; 1736 const G4String& name = gs->GetName(); << 1020 1737 const std::vector<G4String>& nicknames << 1021 // Top level commands... 1738 if (verbosity >= warnings) { << 1022 RegisterMessenger(new G4VisCommandAbortReviewKeptEvents); 1739 // Brief output << 1023 RegisterMessenger(new G4VisCommandEnable); 1740 out << " " << name << " ("; << 1024 RegisterMessenger(new G4VisCommandList); 1741 for (std::size_t i = 0; i < nicknames << 1025 RegisterMessenger(new G4VisCommandReviewKeptEvents); 1742 if (i != 0) { << 1026 1743 out << ", "; << 1027 // Compound commands... 1744 } << 1028 RegisterMessenger(new G4VisCommandDrawTree); 1745 out << nicknames[i]; << 1029 RegisterMessenger(new G4VisCommandDrawView); 1746 } << 1030 RegisterMessenger(new G4VisCommandDrawVolume); 1747 out << ')'; << 1031 RegisterMessenger(new G4VisCommandOpen); 1748 } else { << 1032 RegisterMessenger(new G4VisCommandSpecify); 1749 // Full output << 1033 1750 out << *gs; << 1034 directory = new G4UIdirectory ("/vis/geometry/"); 1751 } << 1035 directory -> SetGuidance("Operations on vis attributes of Geant4 geometry."); 1752 out << std::endl; << 1036 fDirectoryList.push_back (directory); 1753 } << 1037 RegisterMessenger(new G4VisCommandGeometryList); 1754 out << << 1038 RegisterMessenger(new G4VisCommandGeometryRestore); 1755 "You may choose a graphics system (driver << 1039 1756 "\nthe command \"/vis/open\" or \"/vis/sc << 1040 directory = new G4UIdirectory ("/vis/geometry/set/"); 1757 "\nor you may omit the driver parameter a << 1041 directory -> SetGuidance("Set vis attributes of Geant4 geometry."); 1758 "\n- by argument in the construction of G << 1042 fDirectoryList.push_back (directory); 1759 "\n- by environment variable \"G4VIS_DEFA << 1043 RegisterMessenger(new G4VisCommandGeometrySetColour); 1760 "\n- by entry in \"~/.g4session\";" << 1044 RegisterMessenger(new G4VisCommandGeometrySetDaughtersInvisible); 1761 "\n- by build flags." << 1045 RegisterMessenger(new G4VisCommandGeometrySetLineStyle); 1762 "\n- Note: This feature is not allowed in << 1046 RegisterMessenger(new G4VisCommandGeometrySetLineWidth); 1763 "\nFor further information see \"examples << 1047 RegisterMessenger(new G4VisCommandGeometrySetForceAuxEdgeVisible); 1764 "\nand \"vis.mac\"." << 1048 RegisterMessenger(new G4VisCommandGeometrySetForceLineSegmentsPerCircle); 1765 << std::endl; << 1049 RegisterMessenger(new G4VisCommandGeometrySetForceSolid); 1766 } else { << 1050 RegisterMessenger(new G4VisCommandGeometrySetForceWireframe); 1767 out << " NONE!!! None registered - yet! << 1051 RegisterMessenger(new G4VisCommandGeometrySetVisibility); >> 1052 >> 1053 directory = new G4UIdirectory ("/vis/scene/"); >> 1054 directory -> SetGuidance ("Operations on Geant4 scenes."); >> 1055 fDirectoryList.push_back (directory); >> 1056 RegisterMessenger(new G4VisCommandSceneCreate); >> 1057 RegisterMessenger(new G4VisCommandSceneEndOfEventAction); >> 1058 RegisterMessenger(new G4VisCommandSceneEndOfRunAction); >> 1059 RegisterMessenger(new G4VisCommandSceneList); >> 1060 RegisterMessenger(new G4VisCommandSceneNotifyHandlers); >> 1061 RegisterMessenger(new G4VisCommandSceneSelect); >> 1062 >> 1063 directory = new G4UIdirectory ("/vis/scene/add/"); >> 1064 directory -> SetGuidance ("Add model to current scene."); >> 1065 fDirectoryList.push_back (directory); >> 1066 RegisterMessenger(new G4VisCommandSceneAddAxes); >> 1067 RegisterMessenger(new G4VisCommandSceneAddEventID); >> 1068 RegisterMessenger(new G4VisCommandSceneAddGhosts); >> 1069 RegisterMessenger(new G4VisCommandSceneAddHits); >> 1070 RegisterMessenger(new G4VisCommandSceneAddLogicalVolume); >> 1071 RegisterMessenger(new G4VisCommandSceneAddLogo); >> 1072 RegisterMessenger(new G4VisCommandSceneAddPSHits); >> 1073 RegisterMessenger(new G4VisCommandSceneAddScale); >> 1074 RegisterMessenger(new G4VisCommandSceneAddText); >> 1075 RegisterMessenger(new G4VisCommandSceneAddTrajectories); >> 1076 RegisterMessenger(new G4VisCommandSceneAddUserAction); >> 1077 RegisterMessenger(new G4VisCommandSceneAddVolume); >> 1078 >> 1079 directory = new G4UIdirectory ("/vis/sceneHandler/"); >> 1080 directory -> SetGuidance ("Operations on Geant4 scene handlers."); >> 1081 fDirectoryList.push_back (directory); >> 1082 RegisterMessenger(new G4VisCommandSceneHandlerAttach); >> 1083 RegisterMessenger(new G4VisCommandSceneHandlerCreate); >> 1084 RegisterMessenger(new G4VisCommandSceneHandlerList); >> 1085 RegisterMessenger(new G4VisCommandSceneHandlerSelect); >> 1086 >> 1087 directory = new G4UIdirectory ("/vis/viewer/"); >> 1088 directory -> SetGuidance ("Operations on Geant4 viewers."); >> 1089 fDirectoryList.push_back (directory); >> 1090 RegisterMessenger(new G4VisCommandViewerAddCutawayPlane); >> 1091 RegisterMessenger(new G4VisCommandViewerChangeCutawayPlane); >> 1092 RegisterMessenger(new G4VisCommandViewerClear); >> 1093 RegisterMessenger(new G4VisCommandViewerClearCutawayPlanes); >> 1094 RegisterMessenger(new G4VisCommandViewerClearTransients); >> 1095 RegisterMessenger(new G4VisCommandViewerClone); >> 1096 RegisterMessenger(new G4VisCommandViewerCreate); >> 1097 RegisterMessenger(new G4VisCommandViewerDolly); >> 1098 RegisterMessenger(new G4VisCommandViewerFlush); >> 1099 RegisterMessenger(new G4VisCommandViewerList); >> 1100 RegisterMessenger(new G4VisCommandViewerPan); >> 1101 RegisterMessenger(new G4VisCommandViewerRebuild); >> 1102 RegisterMessenger(new G4VisCommandViewerRefresh); >> 1103 RegisterMessenger(new G4VisCommandViewerReset); >> 1104 RegisterMessenger(new G4VisCommandViewerScale); >> 1105 RegisterMessenger(new G4VisCommandViewerSelect); >> 1106 RegisterMessenger(new G4VisCommandViewerUpdate); >> 1107 RegisterMessenger(new G4VisCommandViewerZoom); >> 1108 >> 1109 directory = new G4UIdirectory ("/vis/viewer/set/"); >> 1110 directory -> SetGuidance ("Set view parameters of current viewer."); >> 1111 fDirectoryList.push_back (directory); >> 1112 RegisterMessenger(new G4VisCommandsViewerSet); >> 1113 >> 1114 // List manager commands >> 1115 RegisterMessenger(new G4VisCommandListManagerList< G4VisModelManager<G4VTrajectoryModel> > >> 1116 (fpTrajDrawModelMgr, fpTrajDrawModelMgr->Placement())); >> 1117 RegisterMessenger(new G4VisCommandListManagerSelect< G4VisModelManager<G4VTrajectoryModel> > >> 1118 (fpTrajDrawModelMgr, fpTrajDrawModelMgr->Placement())); >> 1119 >> 1120 // Trajectory filter manager commands >> 1121 RegisterMessenger(new G4VisCommandListManagerList< G4VisFilterManager<G4VTrajectory> > >> 1122 (fpTrajFilterMgr, fpTrajFilterMgr->Placement())); >> 1123 RegisterMessenger(new G4VisCommandManagerMode< G4VisFilterManager<G4VTrajectory> > >> 1124 (fpTrajFilterMgr, fpTrajFilterMgr->Placement())); >> 1125 >> 1126 // Hit filter manager commands >> 1127 RegisterMessenger(new G4VisCommandListManagerList< G4VisFilterManager<G4VHit> > >> 1128 (fpHitFilterMgr, fpHitFilterMgr->Placement())); >> 1129 RegisterMessenger(new G4VisCommandManagerMode< G4VisFilterManager<G4VHit> > >> 1130 (fpHitFilterMgr, fpHitFilterMgr->Placement())); >> 1131 } >> 1132 >> 1133 void G4VisManager::PrintAvailableGraphicsSystems () const { >> 1134 G4int nSystems = fAvailableGraphicsSystems.size (); >> 1135 G4cout << "Current available graphics systems are:"; >> 1136 if (nSystems) { >> 1137 for (int i = 0; i < nSystems; i++) { >> 1138 const G4VGraphicsSystem* pSystem = fAvailableGraphicsSystems [i]; >> 1139 G4cout << "\n " << pSystem -> GetName (); >> 1140 if (pSystem -> GetNickname () != "") { >> 1141 G4cout << " (" << pSystem -> GetNickname () << ")"; >> 1142 } >> 1143 } >> 1144 } >> 1145 else { >> 1146 G4cout << "\n NONE!!! None registered - yet! Mmmmm!"; 1768 } 1147 } >> 1148 G4cout << G4endl; 1769 } 1149 } 1770 1150 1771 void G4VisManager::PrintAvailableModels (Verb 1151 void G4VisManager::PrintAvailableModels (Verbosity verbosity) const 1772 { 1152 { 1773 { 1153 { 1774 //fpTrajDrawModelMgr->Print(G4cout); 1154 //fpTrajDrawModelMgr->Print(G4cout); 1775 G4cout << "Registered model factories:" < 1155 G4cout << "Registered model factories:" << G4endl; 1776 const std::vector<G4VModelFactory<G4VTraj 1156 const std::vector<G4VModelFactory<G4VTrajectoryModel>*>& factoryList = 1777 fpTrajDrawModelMgr->FactoryList(); 1157 fpTrajDrawModelMgr->FactoryList(); 1778 if (factoryList.empty()) G4cout << " Non 1158 if (factoryList.empty()) G4cout << " None" << G4endl; 1779 else { 1159 else { 1780 std::vector<G4VModelFactory<G4VTrajecto 1160 std::vector<G4VModelFactory<G4VTrajectoryModel>*>::const_iterator i; 1781 for (i = factoryList.begin(); i != fact << 1161 for (i = factoryList.begin(); i != factoryList.end(); ++i) 1782 (*i)->Print(G4cout); << 1162 (*i)->Print(G4cout); 1783 } << 1784 } 1163 } 1785 G4cout << "\nRegistered models:" << G4end << 1786 const G4VisListManager<G4VTrajectoryModel 1164 const G4VisListManager<G4VTrajectoryModel>* listManager = 1787 fpTrajDrawModelMgr->ListManager(); 1165 fpTrajDrawModelMgr->ListManager(); 1788 const std::map<G4String, G4VTrajectoryMod 1166 const std::map<G4String, G4VTrajectoryModel*>& modelMap = 1789 listManager->Map(); 1167 listManager->Map(); 1790 if (modelMap.empty()) G4cout << " None" << 1168 if (!modelMap.empty()) { 1791 else { << 1169 G4cout << "\nRegistered models:" << G4endl; 1792 std::map<G4String, G4VTrajectoryModel*> 1170 std::map<G4String, G4VTrajectoryModel*>::const_iterator i; 1793 for (i = modelMap.begin(); i != modelMa 1171 for (i = modelMap.begin(); i != modelMap.end(); ++i) { 1794 G4cout << " " << i->second->Name(); 1172 G4cout << " " << i->second->Name(); 1795 if (i->second == listManager->Current()) G4 1173 if (i->second == listManager->Current()) G4cout << " (Current)"; 1796 G4cout << G4endl; 1174 G4cout << G4endl; 1797 if (verbosity >= parameters) i->second->Pri 1175 if (verbosity >= parameters) i->second->Print(G4cout); 1798 } 1176 } 1799 } 1177 } 1800 } 1178 } 1801 1179 1802 G4cout << G4endl; 1180 G4cout << G4endl; 1803 1181 1804 { 1182 { 1805 //fpTrajFilterMgr->Print(G4cout); 1183 //fpTrajFilterMgr->Print(G4cout); 1806 G4cout << "Registered filter factories:" 1184 G4cout << "Registered filter factories:" << G4endl; 1807 const std::vector<G4VModelFactory<G4VFilt 1185 const std::vector<G4VModelFactory<G4VFilter<G4VTrajectory> >*>& 1808 factoryList = fpTrajFilterMgr->FactoryL 1186 factoryList = fpTrajFilterMgr->FactoryList(); 1809 if (factoryList.empty()) G4cout << " Non 1187 if (factoryList.empty()) G4cout << " None" << G4endl; 1810 else { 1188 else { 1811 std::vector<G4VModelFactory<G4VFilter<G 1189 std::vector<G4VModelFactory<G4VFilter<G4VTrajectory> >*>::const_iterator i; 1812 for (i = factoryList.begin(); i != fact << 1190 for (i = factoryList.begin(); i != factoryList.end(); ++i) 1813 (*i)->Print(G4cout); << 1191 (*i)->Print(G4cout); 1814 } << 1815 } 1192 } 1816 << 1817 G4cout << "\nRegistered filters:" << G4en << 1818 const std::vector<G4VFilter<G4VTrajectory 1193 const std::vector<G4VFilter<G4VTrajectory>*>& 1819 filterList = fpTrajFilterMgr->FilterLis 1194 filterList = fpTrajFilterMgr->FilterList(); 1820 if (filterList.empty()) G4cout << " None << 1195 if (!filterList.empty()) { 1821 else { << 1196 G4cout << "\nRegistered filters:" << G4endl; 1822 std::vector<G4VFilter<G4VTrajectory>*>: 1197 std::vector<G4VFilter<G4VTrajectory>*>::const_iterator i; 1823 for (i = filterList.begin(); i != filte 1198 for (i = filterList.begin(); i != filterList.end(); ++i) { 1824 G4cout << " " << (*i)->GetName() << G4endl 1199 G4cout << " " << (*i)->GetName() << G4endl; 1825 if (verbosity >= parameters) (*i)->PrintAll 1200 if (verbosity >= parameters) (*i)->PrintAll(G4cout); 1826 } 1201 } 1827 } 1202 } 1828 } 1203 } 1829 } 1204 } 1830 1205 1831 void G4VisManager::PrintAvailableUserVisActio << 1832 { << 1833 G4cout << << 1834 "You have successfully registered the fol << 1835 << G4endl; << 1836 G4cout << "Run Duration User Vis Actions:"; << 1837 if (fRunDurationUserVisActions.empty()) G4c << 1838 else { << 1839 G4cout << G4endl; << 1840 for (std::size_t i = 0; i < fRunDurationU << 1841 const G4String& name = fRunDurationUser << 1842 G4cout << " " << name << G4endl; << 1843 } << 1844 } << 1845 << 1846 G4cout << "End of Event User Vis Actions:"; << 1847 if (fEndOfEventUserVisActions.empty()) G4co << 1848 else { << 1849 G4cout << G4endl; << 1850 for (std::size_t i = 0; i < fEndOfEventUs << 1851 const G4String& name = fEndOfEventUserV << 1852 G4cout << " " << name << G4endl; << 1853 } << 1854 } << 1855 << 1856 G4cout << "End of Run User Vis Actions:"; << 1857 if (fEndOfRunUserVisActions.empty()) G4cout << 1858 else { << 1859 G4cout << G4endl; << 1860 for (std::size_t i = 0; i < fEndOfRunUser << 1861 const G4String& name = fEndOfRunUserVis << 1862 G4cout << " " << name << G4endl; << 1863 } << 1864 } << 1865 } << 1866 << 1867 void G4VisManager::PrintAvailableColours (Ver << 1868 G4cout << << 1869 "Some /vis commands (optionally) take a str << 1870 "\nThey are also available in your C++ code << 1871 "\n G4Colour niceColour; // Default - whi << 1872 "\n G4Colour::GetColour(\"pink\", niceColo << 1873 "\n logical->SetVisAttributes(niceColour); << 1874 "\nSee G4Colour.hh." << 1875 "\nAvailable colours"; << 1876 for (const auto& i: G4Colour::GetMap()) { << 1877 G4cout << ", " << i.first; << 1878 } << 1879 G4cout << G4endl; << 1880 } << 1881 << 1882 void G4VisManager::PrintInvalidPointers () co 1206 void G4VisManager::PrintInvalidPointers () const { 1883 if (fVerbosity >= errors) { 1207 if (fVerbosity >= errors) { 1884 G4warn << "ERROR: G4VisManager::PrintInva << 1208 G4cout << "ERROR: G4VisManager::PrintInvalidPointers:"; 1885 if (!fpGraphicsSystem) { 1209 if (!fpGraphicsSystem) { 1886 G4warn << "\n null graphics system poin << 1210 G4cout << "\n null graphics system pointer."; 1887 } 1211 } 1888 else { 1212 else { 1889 G4warn << "\n Graphics system is " << << 1213 G4cout << "\n Graphics system is " << fpGraphicsSystem -> GetName () 1890 << " but:"; 1214 << " but:"; 1891 if (!fpScene) 1215 if (!fpScene) 1892 G4warn << << 1216 G4cout << 1893 "\n Null scene pointer. Use \"/vis/drawV 1217 "\n Null scene pointer. Use \"/vis/drawVolume\" or" 1894 " \"/vis/scene/create\"."; 1218 " \"/vis/scene/create\"."; 1895 if (!fpSceneHandler) 1219 if (!fpSceneHandler) 1896 G4warn << << 1220 G4cout << 1897 "\n Null scene handler pointer. Use \"/v 1221 "\n Null scene handler pointer. Use \"/vis/open\" or" 1898 " \"/vis/sceneHandler/create\"."; 1222 " \"/vis/sceneHandler/create\"."; 1899 if (!fpViewer ) 1223 if (!fpViewer ) 1900 G4warn << << 1224 G4cout << 1901 "\n Null viewer pointer. Use \"/vis/view 1225 "\n Null viewer pointer. Use \"/vis/viewer/create\"."; 1902 } 1226 } 1903 G4warn << G4endl; << 1227 G4cout << G4endl; 1904 } << 1905 } << 1906 << 1907 << 1908 G4ThreadFunReturnType G4VisManager::G4VisSubT << 1909 { << 1910 #ifdef G4MULTITHREADED << 1911 G4VisManager* pVisManager = (G4VisManager*) << 1912 G4VSceneHandler* pSceneHandler = pVisManage << 1913 if (!pSceneHandler) return 0; << 1914 G4Scene* pScene = pSceneHandler->GetScene() << 1915 if (!pScene) return 0; << 1916 G4VViewer* pViewer = pVisManager->GetCurren << 1917 if (!pViewer) return 0; << 1918 << 1919 G4UImanager::GetUIpointer()->SetUpForSpecia << 1920 << 1921 // Set up geometry and navigation for a thr << 1922 G4GeometryWorkspace::GetPool()->CreateAndUs << 1923 G4SolidsWorkspace::GetPool()->CreateAndUseW << 1924 G4Navigator* navigator = G4TransportationMa << 1925 ->GetNavigatorFo << 1926 navigator->SetWorldVolume( << 1927 G4RunManagerFactory::GetMasterRunManagerK << 1928 << 1929 pViewer->SwitchToVisSubThread(); << 1930 << 1931 while (true) { << 1932 << 1933 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1934 std::size_t eventQueueSize = mtVisEventQu << 1935 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1936 // G4cout << "Event queue size (A): " << << 1937 << 1938 while (eventQueueSize) { << 1939 << 1940 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1941 const G4Event* event = mtVisEventQueue. << 1942 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1943 << 1944 // Here comes the event drawing << 1945 pVisManager->SetTransientsDrawnThisEven << 1946 pSceneHandler->SetTransientsDrawnThisEv << 1947 << 1948 // We are about to draw the event (traj << 1949 // have to clear the previous event(s) << 1950 // needs to be drawn afresh, e.g., the << 1951 // "accumulate" is not requested, the o << 1952 // We have postponed this so that, for << 1953 // previous event(s) stay on screen unt << 1954 // along. For a file-writing viewer th << 1955 // See, for example, G4HepRepFileSceneH << 1956 pVisManager->ClearTransientStoreIfMarke << 1957 << 1958 // Now draw the event... << 1959 pSceneHandler->DrawEvent(event); << 1960 ++pVisManager->fNoOfEventsDrawnThisRun; << 1961 << 1962 // Then pop and release event << 1963 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1964 mtVisEventQueue.pop_front(); << 1965 pVisManager->EndOfEventCleanup(event); << 1966 eventQueueSize = mtVisEventQueue.size() << 1967 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1968 } << 1969 << 1970 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1971 G4bool runInProgress = mtRunInProgress; << 1972 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1973 if (!runInProgress) { << 1974 // EndOfRun on master thread has signal << 1975 // nothing to draw so... << 1976 break; << 1977 } << 1978 << 1979 // Run still in progress but nothing to d << 1980 std::this_thread::sleep_for(std::chrono:: << 1981 } 1228 } 1982 << 1983 // Inform viewer that we have finished all << 1984 pViewer->DoneWithVisSubThread(); << 1985 pViewer->MovingToMasterThread(); << 1986 #else << 1987 G4ConsumeParameters(p); << 1988 #endif << 1989 return nullptr; << 1990 } 1229 } 1991 1230 1992 void G4VisManager::BeginOfRun () 1231 void G4VisManager::BeginOfRun () 1993 { 1232 { 1994 if (fIgnoreStateChanges) return; << 1233 //G4cout << "G4VisManager::BeginOfRun" << G4endl; 1995 if (G4Threading::IsWorkerThread()) return; << 1234 fKeptLastEvent = false; 1996 if (!GetConcreteInstance()) return; << 1997 << 1998 // Check if view is valid << 1999 // Protect IsValidView() with fpSceneHandle << 2000 isValidViewForRun = fpSceneHandler && IsVal << 2001 if (!isValidViewForRun) return; << 2002 << 2003 // For a fake run... << 2004 G4RunManager* runManager = G4RunManagerFact << 2005 G4int nEventsToBeProcessed = runManager->Ge << 2006 isFakeRun = (nEventsToBeProcessed == 0); << 2007 if (isFakeRun) return; << 2008 << 2009 // Is the run manager a sub-event type? << 2010 G4RunManager::RMType rmType = runManager->G << 2011 isSubEventRunManagerType = << 2012 (rmType == G4RunManager::subEventMasterRM) << 2013 (rmType == G4RunManager::subEventWorkerRM); << 2014 << 2015 fNKeepForPostProcessingRequests = 0; << 2016 fNKeepTheEventRequests = 0; << 2017 fEventKeepingSuspended = false; 1235 fEventKeepingSuspended = false; 2018 fTransientsDrawnThisRun = false; 1236 fTransientsDrawnThisRun = false; 2019 if (fpSceneHandler) fpSceneHandler->SetTran 1237 if (fpSceneHandler) fpSceneHandler->SetTransientsDrawnThisRun(false); 2020 fNoOfEventsDrawnThisRun = 0; << 2021 << 2022 // Check to see if the user has created a t << 2023 // a default one. To avoid code duplication << 2024 // and its result (a const G4VTrajectoryMod << 2025 // The function is called again later when << 2026 CurrentTrajDrawModel(); << 2027 << 2028 // Actions only in MT mode << 2029 if (G4Threading::IsMultithreadedApplication << 2030 << 2031 // Inform viewer that we have finished al << 2032 if (fpViewer) fpViewer->DoneWithMasterThr << 2033 << 2034 // Start vis sub-thread << 2035 G4MUTEXLOCK(&mtVisSubThreadMutex); << 2036 mtRunInProgress = true; << 2037 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 2038 mtVisSubThread = new G4Thread; << 2039 // Launch vis thread << 2040 G4THREADCREATE(mtVisSubThread,G4VisSubThr << 2041 << 2042 // Tricky things for some viewers (e.g., << 2043 // - Launch the vis thread << 2044 // - Wait for the vis thread to set its Q << 2045 // - Then move current QOpenGL context (i << 2046 // - Go ahead << 2047 if (fpViewer) fpViewer->MovingToVisSubThr << 2048 } << 2049 } 1238 } 2050 1239 2051 void G4VisManager::BeginOfEvent () 1240 void G4VisManager::BeginOfEvent () 2052 { 1241 { 2053 if (fIgnoreStateChanges) return; << 1242 //G4cout << "G4VisManager::BeginOfEvent" << G4endl; 2054 if (!GetConcreteInstance()) return; << 2055 if (!isValidViewForRun) return; << 2056 if (isFakeRun) return; << 2057 << 2058 // Some instructions that should NOT be in << 2059 // TODO: protect with G4Threading::IsMultit << 2060 #ifndef G4MULTITHREADED << 2061 // These instructions are in G4VisSubThread << 2062 fTransientsDrawnThisEvent = false; 1243 fTransientsDrawnThisEvent = false; 2063 if (fpSceneHandler) fpSceneHandler->SetTran 1244 if (fpSceneHandler) fpSceneHandler->SetTransientsDrawnThisEvent(false); 2064 #endif << 2065 } 1245 } 2066 1246 2067 // Here begins a sequence of functions that d << 2068 // Sequential/Serial mode: << 2069 // EndOfEvent is invoked by a state change << 2070 // EndOfEvent pulls the event from the Ev << 2071 // EndOfEventKernel draws the event and c << 2072 // (Unless the user him/herself has reque << 2073 // also sets KeepTheEvent for a certain << 2074 // of events. The run manager keeps thes << 2075 // run, so, for example, the vis manager << 2076 // Multithreading/Tasking: << 2077 // EndOfEvent is invoked by a state change << 2078 // EndOfEvent pulls the event from the (w << 2079 // EndOfEventKernel pushes it to the vis << 2080 // are marked KeepForPostProcessing so << 2081 // PostProcessingFinished in EndOfEvent << 2082 // EndOfEventKernel also sets KeepTheEven << 2083 // The vis sub thread pulls events from t << 2084 // calls EndOfEventCleanup, which calls << 2085 // Sub-event parallelism: << 2086 // EndOfEvent is invoked by a state change << 2087 // multithreading, but actually, the even << 2088 // employed on sub-events, so we ignore s << 2089 // G4SubEvtRunManager knows when the even << 2090 // Events are pushed to the Vis Manager by << 2091 // when the event is ready. EventReadyFo << 2092 // processsing continues as for Multithr << 2093 << 2094 void G4VisManager::EndOfEvent () 1247 void G4VisManager::EndOfEvent () 2095 { 1248 { 2096 if (fIgnoreStateChanges) return; << 1249 //G4cout << "G4VisManager::EndOfEvent" << G4endl; 2097 if (!GetConcreteInstance()) return; << 2098 if (!isValidViewForRun) return; << 2099 if (isFakeRun) return; << 2100 << 2101 // For sub-event parallelism, this is not t << 2102 if (isSubEventRunManagerType) return; << 2103 << 2104 G4AutoLock al(&visEndOfEventMutex); << 2105 1250 2106 G4RunManager* runManager = G4RunManagerFact << 1251 // Don't call IsValidView unless there is a scene handler. This >> 1252 // avoids WARNING message at end of event and run when the user has >> 1253 // not instantiated a scene handler, e.g., in batch mode. >> 1254 G4bool valid = GetConcreteInstance() && fpSceneHandler && IsValidView(); >> 1255 if (!valid) return; 2107 1256 >> 1257 G4RunManager* runManager = G4RunManager::GetRunManager(); 2108 const G4Run* currentRun = runManager->GetCu 1258 const G4Run* currentRun = runManager->GetCurrentRun(); 2109 if (!currentRun) return; << 2110 1259 2111 // This gets the appropriate event manager << 2112 G4EventManager* eventManager = G4EventManag 1260 G4EventManager* eventManager = G4EventManager::GetEventManager(); 2113 const G4Event* currentEvent = eventManager- 1261 const G4Event* currentEvent = eventManager->GetConstCurrentEvent(); 2114 if (!currentEvent) return; 1262 if (!currentEvent) return; 2115 1263 2116 // Call kernel << 1264 ClearTransientStoreIfMarked(); 2117 EndOfEventKernel(currentEvent); << 1265 fpSceneHandler->DrawEvent(currentEvent); 2118 } << 2119 << 2120 void G4VisManager::EventReadyForVis(const G4E << 2121 // This is invoked by G4SubEvtRunManager. << 2122 // The event is passed to EndOfEventKernel. << 2123 { << 2124 if (fIgnoreStateChanges) return; << 2125 if (!GetConcreteInstance()) return; << 2126 if (!isValidViewForRun) return; << 2127 if (isFakeRun) return; << 2128 << 2129 G4AutoLock al(&visEndOfEventMutex); << 2130 EndOfEventKernel(event); << 2131 } << 2132 << 2133 void G4VisManager::EndOfEventKernel (const G4 << 2134 { << 2135 // Note: we are still subject to the mutex << 2136 1266 2137 // Discard event if fDrawEventOnlyIfToBeKep << 1267 G4int nEventsToBeProcessed = 0; 2138 // user has requested the event to be kept. << 1268 G4int nKeptEvents = 0; 2139 if (fDrawEventOnlyIfToBeKept) { << 1269 G4int eventID = -2; // (If no run manager, triggers ShowView as normal.) 2140 if (!currentEvent->KeepTheEventFlag()) re << 1270 if (currentRun) { >> 1271 nEventsToBeProcessed = currentRun->GetNumberOfEventToBeProcessed(); >> 1272 eventID = currentEvent->GetEventID(); >> 1273 const std::vector<const G4Event*>* events = >> 1274 currentRun->GetEventVector(); >> 1275 if (events) nKeptEvents = events->size(); 2141 } 1276 } 2142 1277 2143 if (G4Threading::IsMultithreadedApplication << 1278 if (fpScene->GetRefreshAtEndOfEvent()) { 2144 << 2145 // Wait if too many events in the queue. << 2146 G4MUTEXLOCK(&mtVisSubThreadMutex); << 2147 std::size_t eventQueueSize = mtVisEventQu << 2148 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 2149 << 2150 G4bool eventQueueFull = false; << 2151 while (fMaxEventQueueSize > 0 && (G4int)e << 2152 << 2153 if (fWaitOnEventQueueFull) { << 2154 << 2155 static G4bool warned = false; << 2156 if (!warned) { << 2157 G4warn << << 2158 "WARNING: The number of events in t << 2159 "\n the maximum, " << 2160 << fMaxEventQueueSize << << 2161 ".\n If, during a multithreaded ru << 2162 "\n visualisation by more than thi << 2163 "\n until the vis sub-thread has d << 2164 "\n from the queue. You may chang << 2165 "\n \"/vis/multithreading/maxEvent << 2166 "\n number you wish to allow. N < << 2167 "\n Alternatively you may choose t << 2168 "\n \"/vis/multithreading/actionOn << 2169 "\n To avoid visualisation altoget << 2170 "\n And maybe \"/tracking/storeTra << 2171 << G4endl; << 2172 warned = true; << 2173 } << 2174 << 2175 // Wait a while to give event drawing << 2176 std::this_thread::sleep_for(std::chro << 2177 << 2178 } else { << 2179 << 2180 static G4bool warned = false; << 2181 if (!warned) { << 2182 G4warn << << 2183 "WARNING: The number of events in t << 2184 "\n the maximum, " << 2185 << fMaxEventQueueSize << << 2186 ".\n Some events have been discard << 2187 "\n behaviour with \"/vis/multithr << 2188 "\n To avoid visualisation altoget << 2189 "\n And maybe \"/tracking/storeTra << 2190 << G4endl; << 2191 warned = true; << 2192 } << 2193 1279 2194 eventQueueFull = true; // Causes eve << 1280 // Unless last event (in which case wait end of run)... 2195 break; << 1281 if (eventID < nEventsToBeProcessed - 1) { >> 1282 fpViewer->ShowView(); >> 1283 fpSceneHandler->SetMarkForClearingTransientStore(true); >> 1284 } else { // Last event... >> 1285 // Keep, but only if user has not kept any... >> 1286 if (!nKeptEvents) { >> 1287 eventManager->KeepTheCurrentEvent(); >> 1288 fKeptLastEvent = true; 2196 } 1289 } 2197 << 2198 G4MUTEXLOCK(&mtVisSubThreadMutex); << 2199 eventQueueSize = mtVisEventQueue.size() << 2200 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 2201 } 1290 } 2202 1291 2203 if (!eventQueueFull) { << 1292 } else { // Accumulating events... 2204 1293 2205 if (RequiredToBeKeptForVis(currentEvent << 1294 G4int maxNumberOfKeptEvents = fpScene->GetMaxNumberOfKeptEvents(); 2206 currentEvent->KeepTheEvent(); << 1295 if (maxNumberOfKeptEvents > 0 && nKeptEvents >= maxNumberOfKeptEvents) { 2207 fNKeepTheEventRequests++; // Counts << 1296 fEventKeepingSuspended = true; >> 1297 static G4bool warned = false; >> 1298 if (!warned) { >> 1299 if (fVerbosity >= warnings) { >> 1300 G4cout << >> 1301 "WARNING: G4VisManager::EndOfEvent: Automatic event keeping suspended." >> 1302 "\n The number of events exceeds the maximum, " >> 1303 << maxNumberOfKeptEvents << >> 1304 ", that can be kept by the vis manager." >> 1305 << G4endl; >> 1306 } >> 1307 warned = true; 2208 } 1308 } 2209 << 1309 } else if (maxNumberOfKeptEvents != 0) { 2210 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1310 eventManager->KeepTheCurrentEvent(); 2211 << 2212 // Keep while post processing (i.e., dr << 2213 // Make sure the event is not deleted b << 2214 currentEvent->KeepForPostProcessing(); << 2215 fNKeepForPostProcessingRequests++; << 2216 << 2217 // Put event on vis queue << 2218 mtVisEventQueue.push_back(currentEvent) << 2219 << 2220 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 2221 } << 2222 << 2223 } else { << 2224 << 2225 // Sequential mode << 2226 << 2227 // We are about to draw the event (trajec << 2228 // have to clear the previous event(s) if << 2229 // needs to be drawn afresh, e.g., the fi << 2230 // "accumulate" is not requested, the old << 2231 // We have postponed this so that, for no << 2232 // previous event(s) stay on screen until << 2233 // along. For a file-writing viewer the << 2234 // See, for example, G4HepRepFileSceneHan << 2235 ClearTransientStoreIfMarked(); << 2236 << 2237 // Keep while post processing (i.e., draw << 2238 currentEvent->KeepForPostProcessing(); << 2239 fNKeepForPostProcessingRequests++; << 2240 << 2241 if (RequiredToBeKeptForVis(currentEvent-> << 2242 currentEvent->KeepTheEvent(); << 2243 fNKeepTheEventRequests++; // Counts nu << 2244 } 1311 } 2245 << 2246 // Now draw the event... << 2247 fpSceneHandler->DrawEvent(currentEvent); << 2248 ++fNoOfEventsDrawnThisRun; << 2249 << 2250 EndOfEventCleanup(currentEvent); << 2251 } 1312 } 2252 } 1313 } 2253 1314 2254 void G4VisManager::EndOfEventCleanup(const G4 << 1315 void G4VisManager::EndOfRun () 2255 { << 2256 if (fpScene->GetRefreshAtEndOfEvent()) { << 2257 << 2258 fpSceneHandler->SetMarkForClearingTransie << 2259 << 2260 // ShowView guarantees the view is flushe << 2261 // triggers other features such as pickin << 2262 // file-writing viewers to close the file << 2263 fpViewer->ShowView(); << 2264 } << 2265 << 2266 currentEvent->PostProcessingFinished(); << 2267 } << 2268 << 2269 G4bool G4VisManager::RequiredToBeKeptForVis ( << 2270 // i.e., kept by the run manager at least to << 2271 { 1316 { 2272 G4bool requiredToBeKept = false; << 1317 //G4cout << "G4VisManager::EndOfRun" << G4endl; 2273 << 2274 G4RunManager* runManager = G4RunManagerFact << 2275 G4int nEventsToBeProcessed = runManager->Ge << 2276 << 2277 if (fpScene->GetRefreshAtEndOfEvent()) { / << 2278 1318 2279 // Keep last event only << 1319 // Don't call IsValidView unless there is a scene handler. This 2280 if (eventID == nEventsToBeProcessed - 1) << 1320 // avoids WARNING message at end of event and run when the user has 2281 requiredToBeKept = true; << 1321 // not instantiated a scene handler, e.g., in batch mode. 2282 } << 1322 G4bool valid = GetConcreteInstance() && fpSceneHandler && IsValidView(); 2283 << 1323 if (valid) { 2284 } else { // Accumulating events << 1324 if (!fpSceneHandler->GetMarkForClearingTransientStore()) { 2285 << 1325 if (fpScene->GetRefreshAtEndOfRun()) { 2286 G4int maxNumberOfKeptEvents = fpScene->Ge << 1326 fpSceneHandler->DrawEndOfRunModels(); 2287 << 1327 fpViewer->ShowView(); 2288 if (maxNumberOfKeptEvents >= 0) { // Eve << 1328 fpSceneHandler->SetMarkForClearingTransientStore(true); 2289 << 2290 if (fNKeepTheEventRequests < maxNumberO << 2291 << 2292 // Not yet reached the limit << 2293 requiredToBeKept = true; << 2294 << 2295 } else { << 2296 << 2297 // We have already reached the limit << 2298 fEventKeepingSuspended = true; << 2299 static G4bool warned = false; << 2300 if (!warned) { << 2301 if (fVerbosity >= warnings) { << 2302 G4warn << << 2303 "WARNING: G4VisManager::EndOfEven << 2304 << G4endl; << 2305 if (maxNumberOfKeptEvents > 0) { << 2306 G4warn << << 2307 "\n The number of events excee << 2308 << maxNumberOfKeptEvents << << 2309 ", that may be kept by\n the v << 2310 << G4endl; << 2311 } << 2312 } << 2313 warned = true; << 2314 } << 2315 } 1329 } >> 1330 } 2316 1331 2317 } else { // Indefinite event keeping (ma << 1332 if (fEventKeepingSuspended && fVerbosity >= warnings) { 2318 << 1333 G4cout << 2319 requiredToBeKept = true; << 1334 "WARNING: G4VisManager::EndOfRun: Automatic event keeping has been suspended." 2320 << 1335 "\n The number of events in the run exceeded the maximum, " >> 1336 << fpScene->GetMaxNumberOfKeptEvents() << >> 1337 ", that can be kept by the vis manager." << >> 1338 "\n The number of events kept by the vis manager can be changed with" >> 1339 "\n \"/vis/scene/endOfEventAction accumulate <N>\", where N is the" >> 1340 "\n maximum number you wish to allow. N < 0 means \"unlimited\"." >> 1341 << G4endl; 2321 } 1342 } 2322 } 1343 } >> 1344 fEventRefreshing = false; 2323 1345 2324 return requiredToBeKept; << 1346 G4RunManager* runManager = G4RunManager::GetRunManager(); 2325 } << 2326 << 2327 void G4VisManager::EndOfRun () << 2328 { << 2329 if (fIgnoreStateChanges) return; << 2330 if (G4Threading::IsWorkerThread()) return; << 2331 if (!GetConcreteInstance()) return; << 2332 if (!isValidViewForRun) return; << 2333 if (isFakeRun) return; << 2334 << 2335 G4RunManager* runManager = G4RunManagerFact << 2336 << 2337 // For a fake run... << 2338 G4int nEventsToBeProcessed = runManager->Ge << 2339 if (nEventsToBeProcessed == 0) return; << 2340 << 2341 const G4Run* currentRun = runManager->GetCu 1347 const G4Run* currentRun = runManager->GetCurrentRun(); 2342 if (!currentRun) return; << 1348 >> 1349 G4int nKeptEvents = 0; >> 1350 const std::vector<const G4Event*>* events = >> 1351 currentRun? currentRun->GetEventVector(): 0; >> 1352 if (events) nKeptEvents = events->size(); 2343 1353 2344 // G4AutoLock al(&visEndOfRunMutex); ??? << 1354 if (nKeptEvents && !fKeptLastEvent) { 2345 if (G4Threading::IsMultithreadedApplication << 1355 if (!valid && fVerbosity >= warnings) G4cout << "WARNING: "; 2346 // Reset flag so that sub-thread exits wh << 1356 if (fVerbosity >= warnings) { 2347 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1357 G4cout << nKeptEvents; 2348 mtRunInProgress = false; << 1358 if (nKeptEvents == 1) G4cout << " event has"; 2349 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1359 else G4cout << " events have"; 2350 // Wait for sub-thread to finish. << 1360 G4cout << " been kept for refreshing and/or reviewing." << G4endl; 2351 G4THREADJOIN(*mtVisSubThread); << 1361 } 2352 delete mtVisSubThread; << 1362 static G4bool warned = false; 2353 fpViewer->SwitchToMasterThread(); << 1363 if (!valid && fVerbosity >= warnings && !warned) { 2354 } << 1364 G4cout << 2355 << 1365 " Only useful if before starting the run:" 2356 if (G4Threading::IsMultithreadedApplication << 1366 "\n a) trajectories are stored (\"/vis/scene/add/trajectories [smooth|rich]\"), or" 2357 G4int noOfEventsRequested = runManager->G << 1367 "\n b) the Draw method of any hits is implemented." 2358 if (fNoOfEventsDrawnThisRun != noOfEvents << 1368 "\n To view trajectories and hits:" 2359 if (!fWaitOnEventQueueFull && fVerbosit << 1369 "\n open a viewer, draw a volume, \"/vis/scene/add/trajectories\"" 2360 G4warn << 1370 "\n \"/vis/scene/add/hits\" and, possibly, \"/vis/viewer/flush\"." 2361 << "WARNING: Number of events drawn t << 1371 "\n To see all events: \"/vis/scene/endOfEventAction accumulate\"." 2362 << fNoOfEventsDrawnThisRun << ", is d << 1372 "\n To see events individually: \"/vis/reviewKeptEvents\"." 2363 << noOfEventsRequested << << 1373 << G4endl; 2364 ".\n (This is because you requested << 1374 warned = true; 2365 << G4endl; << 2366 } << 2367 } << 2368 } << 2369 << 2370 G4int nKeptEvents = currentRun->GetNumberOf << 2371 if (fVerbosity >= warnings && nKeptEvents > << 2372 G4warn << nKeptEvents; << 2373 if (nKeptEvents == 1) G4warn << " event h << 2374 else G4warn << " events have"; << 2375 G4warn << " been kept for refreshing and/ << 2376 if (nKeptEvents != fNKeepTheEventRequests << 2377 if (fNKeepTheEventRequests == 0) { << 2378 G4warn << "No keep requests were"; << 2379 } else if (fNKeepTheEventRequests == 1) << 2380 G4warn << "1 keep request was"; << 2381 } else { << 2382 G4warn << fNKeepTheEventRequests << " << 2383 } << 2384 G4warn << " made by the vis manager."; << 2385 if (fNKeepTheEventRequests == 0) { << 2386 G4warn << << 2387 "\n The kept events are those you ha << 2388 } else { << 2389 G4warn << << 2390 "\n The same or further events may h << 2391 "\n To turn off event keeping by the << 2392 "\n or use /vis/scene/endOfEventActi << 2393 } << 2394 G4warn << G4endl; << 2395 } << 2396 G4warn << << 2397 " \"/vis/reviewKeptEvents\" to review one << 2398 "\n To see accumulated, \"/vis/enable\", t << 2399 << G4endl; << 2400 } << 2401 << 2402 if (fVerbosity >= warnings) PrintListOfPlot << 2403 << 2404 if (fEventKeepingSuspended && fVerbosity >= << 2405 G4warn << << 2406 "WARNING: G4VisManager::EndOfRun: Automat << 2407 << G4endl; << 2408 if (fpScene->GetMaxNumberOfKeptEvents() > << 2409 G4warn << << 2410 " The number of events in the run exce << 2411 << fpScene->GetMaxNumberOfKeptEvents() << 2412 ", that may be\n kept by the vis manag << 2413 "\n The number of events kept by the v << 2414 "\n \"/vis/scene/endOfEventAction accu << 2415 "\n maximum number you wish to allow. << 2416 << G4endl; << 2417 } << 2418 } << 2419 << 2420 // // if (!fpSceneHandler->GetMarkForClear << 2421 // // is here. It prevents ShowView at en << 2422 // // for sequential mode, but MT mode see << 2423 // // figured out why). ???? JA ???? << 2424 // if (!fpSceneHandler->GetMarkForClearing << 2425 if (fpScene->GetRefreshAtEndOfRun()) { << 2426 fpSceneHandler->DrawEndOfRunModels(); << 2427 // An extra refresh for auto-refresh view << 2428 // ???? I DON'T WHY THIS IS NECESSARY ??? << 2429 if (fpViewer->GetViewParameters().IsAutoR << 2430 fpViewer->RefreshView(); << 2431 } << 2432 // ShowView guarantees the view is flushe << 2433 // triggers other features such picking ( << 2434 // file-writing viewers to close the file << 2435 fpViewer->ShowView(); << 2436 fpSceneHandler->SetMarkForClearingTransie << 2437 } else { << 2438 if (fpGraphicsSystem->GetFunctionality() << 2439 G4VGraphicsSystem::fileWriter) { << 2440 if (fVerbosity >= warnings) { << 2441 G4warn << "\"/vis/viewer/update\" to << 2442 } << 2443 } 1375 } 2444 } 1376 } 2445 //} << 2446 fEventRefreshing = false; << 2447 } 1377 } 2448 1378 2449 void G4VisManager::ClearTransientStoreIfMarke 1379 void G4VisManager::ClearTransientStoreIfMarked(){ 2450 // Assumes valid view. 1380 // Assumes valid view. 2451 if (fpSceneHandler->GetMarkForClearingTrans 1381 if (fpSceneHandler->GetMarkForClearingTransientStore()) { 2452 fpSceneHandler->SetMarkForClearingTransie 1382 fpSceneHandler->SetMarkForClearingTransientStore(false); 2453 fpSceneHandler->ClearTransientStore(); 1383 fpSceneHandler->ClearTransientStore(); 2454 } 1384 } 2455 // Record if transients drawn. These local 1385 // Record if transients drawn. These local flags are only set 2456 // *after* ClearTransientStore. In the cod 1386 // *after* ClearTransientStore. In the code in G4VSceneHandler 2457 // triggered by ClearTransientStore, use th 1387 // triggered by ClearTransientStore, use these flags so that 2458 // event refreshing is not done too early. 1388 // event refreshing is not done too early. 2459 fTransientsDrawnThisEvent = fpSceneHandler- 1389 fTransientsDrawnThisEvent = fpSceneHandler->GetTransientsDrawnThisEvent(); 2460 fTransientsDrawnThisRun = fpSceneHandler->G 1390 fTransientsDrawnThisRun = fpSceneHandler->GetTransientsDrawnThisRun(); 2461 } 1391 } 2462 1392 2463 void G4VisManager::ResetTransientsDrawnFlags( 1393 void G4VisManager::ResetTransientsDrawnFlags() 2464 { 1394 { 2465 fTransientsDrawnThisRun = false; 1395 fTransientsDrawnThisRun = false; 2466 fTransientsDrawnThisEvent = false; 1396 fTransientsDrawnThisEvent = false; 2467 G4SceneHandlerListConstIterator i; 1397 G4SceneHandlerListConstIterator i; 2468 for (i = fAvailableSceneHandlers.begin(); 1398 for (i = fAvailableSceneHandlers.begin(); 2469 i != fAvailableSceneHandlers.end(); ++ 1399 i != fAvailableSceneHandlers.end(); ++i) { 2470 (*i)->SetTransientsDrawnThisEvent(false); 1400 (*i)->SetTransientsDrawnThisEvent(false); 2471 (*i)->SetTransientsDrawnThisRun(false); 1401 (*i)->SetTransientsDrawnThisRun(false); 2472 } 1402 } 2473 } 1403 } 2474 1404 2475 G4String G4VisManager::ViewerShortName (const 1405 G4String G4VisManager::ViewerShortName (const G4String& viewerName) const { 2476 const G4String& viewerShortName = viewerNam << 1406 G4String viewerShortName (viewerName); 2477 return G4StrUtil::strip_copy(viewerShortNam << 1407 viewerShortName = viewerShortName (0, viewerShortName.find (' ')); >> 1408 return viewerShortName.strip (); 2478 } 1409 } 2479 1410 2480 G4VViewer* G4VisManager::GetViewer (const G4S 1411 G4VViewer* G4VisManager::GetViewer (const G4String& viewerName) const { 2481 G4String viewerShortName = ViewerShortName 1412 G4String viewerShortName = ViewerShortName (viewerName); 2482 std::size_t nHandlers = fAvailableSceneHand << 1413 size_t nHandlers = fAvailableSceneHandlers.size (); 2483 std::size_t iHandler, iViewer; << 1414 size_t iHandler, iViewer; 2484 G4VViewer* viewer = 0; 1415 G4VViewer* viewer = 0; 2485 G4bool found = false; 1416 G4bool found = false; 2486 for (iHandler = 0; iHandler < nHandlers; iH 1417 for (iHandler = 0; iHandler < nHandlers; iHandler++) { 2487 G4VSceneHandler* sceneHandler = fAvailabl 1418 G4VSceneHandler* sceneHandler = fAvailableSceneHandlers [iHandler]; 2488 const G4ViewerList& viewerList = sceneHan 1419 const G4ViewerList& viewerList = sceneHandler -> GetViewerList (); 2489 for (iViewer = 0; iViewer < viewerList.si 1420 for (iViewer = 0; iViewer < viewerList.size (); iViewer++) { 2490 viewer = viewerList [iViewer]; 1421 viewer = viewerList [iViewer]; 2491 if (viewerShortName == viewer -> GetSho 1422 if (viewerShortName == viewer -> GetShortName ()) { 2492 found = true; 1423 found = true; 2493 break; 1424 break; 2494 } 1425 } 2495 } 1426 } 2496 if (found) break; 1427 if (found) break; 2497 } 1428 } 2498 if (found) return viewer; 1429 if (found) return viewer; 2499 else return 0; 1430 else return 0; 2500 } 1431 } 2501 1432 2502 std::vector<G4String> G4VisManager::Verbosity 1433 std::vector<G4String> G4VisManager::VerbosityGuidanceStrings; 2503 1434 2504 G4String G4VisManager::VerbosityString(Verbos 1435 G4String G4VisManager::VerbosityString(Verbosity verbosity) { 2505 G4String rs; << 1436 G4String s; 2506 switch (verbosity) { 1437 switch (verbosity) { 2507 case quiet: rs = "quiet (0)"; break << 1438 case quiet: s = "quiet (0)"; break; 2508 case startup: rs = "startup (1)"; bre << 1439 case startup: s = "startup (1)"; break; 2509 case errors: rs = "errors (2)"; brea << 1440 case errors: s = "errors (2)"; break; 2510 case warnings: rs = "warnings (3)"; br << 1441 case warnings: s = "warnings (3)"; break; 2511 case confirmations: rs = "confirmations (4) << 1442 case confirmations: s = "confirmations (4)"; break; 2512 case parameters: rs = "parameters (5)"; << 1443 case parameters: s = "parameters (5)"; break; 2513 case all: rs = "all (6)"; break; << 1444 case all: s = "all (6)"; break; 2514 } 1445 } 2515 return rs; << 1446 return s; 2516 } << 2517 << 2518 void G4VisManager::PrintAvailableVerbosity(st << 2519 { << 2520 os << "Available verbosity options:"; << 2521 for (std::size_t i = 0; i < VerbosityGuidan << 2522 os << '\n' << VerbosityGuidanceStrings[i] << 2523 } << 2524 os << "\nCurrent verbosity: " << G4VisManag << 2525 os << std::endl; << 2526 } 1447 } 2527 1448 2528 G4VisManager::Verbosity 1449 G4VisManager::Verbosity 2529 G4VisManager::GetVerbosityValue(const G4Strin 1450 G4VisManager::GetVerbosityValue(const G4String& verbosityString) { 2530 G4String ss = G4StrUtil::to_lower_copy(verb << 1451 G4String s(verbosityString); s.toLower(); 2531 Verbosity verbosity; 1452 Verbosity verbosity; 2532 if (ss[0] == 'q') verbosity = quiet; << 1453 if (s(0) == 'q') verbosity = quiet; 2533 else if (ss[0] == 's') verbosity = startup; << 1454 else if (s(0) == 's') verbosity = startup; 2534 else if (ss[0] == 'e') verbosity = errors; << 1455 else if (s(0) == 'e') verbosity = errors; 2535 else if (ss[0] == 'w') verbosity = warnings << 1456 else if (s(0) == 'w') verbosity = warnings; 2536 else if (ss[0] == 'c') verbosity = confirma << 1457 else if (s(0) == 'c') verbosity = confirmations; 2537 else if (ss[0] == 'p') verbosity = paramete << 1458 else if (s(0) == 'p') verbosity = parameters; 2538 else if (ss[0] == 'a') verbosity = all; << 1459 else if (s(0) == 'a') verbosity = all; 2539 else { 1460 else { 2540 // Could be an integer << 2541 G4int intVerbosity; 1461 G4int intVerbosity; 2542 std::istringstream is(ss); << 1462 std::istringstream is(s); 2543 is >> intVerbosity; 1463 is >> intVerbosity; 2544 if (!is) { 1464 if (!is) { 2545 G4warn << "ERROR: G4VisManager::GetVerb << 1465 G4cout << "ERROR: G4VisManager::GetVerbosityValue: invalid verbosity \"" 2546 << verbosityString << "\"\n"; << 1466 << verbosityString << "\""; 2547 PrintAvailableVerbosity(G4warn); << 1467 for (size_t i = 0; i < VerbosityGuidanceStrings.size(); ++i) { 2548 // Return existing verbosity << 1468 G4cout << '\n' << VerbosityGuidanceStrings[i]; 2549 return fVerbosity; << 1469 } >> 1470 verbosity = warnings; >> 1471 G4cout << "\n Returning " << VerbosityString(verbosity) >> 1472 << G4endl; 2550 } 1473 } 2551 else { 1474 else { 2552 verbosity = GetVerbosityValue(intVerbos 1475 verbosity = GetVerbosityValue(intVerbosity); 2553 } 1476 } 2554 } 1477 } 2555 return verbosity; 1478 return verbosity; 2556 } 1479 } 2557 1480 2558 G4VisManager::Verbosity G4VisManager::GetVerb 1481 G4VisManager::Verbosity G4VisManager::GetVerbosityValue(G4int intVerbosity) { 2559 Verbosity verbosity; 1482 Verbosity verbosity; 2560 if (intVerbosity < quiet) verbosity = 1483 if (intVerbosity < quiet) verbosity = quiet; 2561 else if (intVerbosity > all) verbosity = 1484 else if (intVerbosity > all) verbosity = all; 2562 else verbosity = 1485 else verbosity = Verbosity(intVerbosity); 2563 return verbosity; 1486 return verbosity; 2564 } 1487 } 2565 1488 2566 G4VisManager::Verbosity G4VisManager::GetVerb << 2567 return fVerbosity; << 2568 } << 2569 << 2570 void G4VisManager::SetVerboseLevel (G4int int 1489 void G4VisManager::SetVerboseLevel (G4int intVerbosity) { 2571 fVerbosity = GetVerbosityValue(intVerbosity 1490 fVerbosity = GetVerbosityValue(intVerbosity); 2572 } 1491 } 2573 1492 2574 void G4VisManager::SetVerboseLevel (const G4S 1493 void G4VisManager::SetVerboseLevel (const G4String& verbosityString) { 2575 fVerbosity = GetVerbosityValue(verbosityStr 1494 fVerbosity = GetVerbosityValue(verbosityString); 2576 } 1495 } 2577 1496 2578 G4bool G4VisManager::IsValidView () { 1497 G4bool G4VisManager::IsValidView () { 2579 1498 2580 if (!fInitialised) Initialise (); 1499 if (!fInitialised) Initialise (); 2581 1500 2582 static G4bool noGSPrinting = true; 1501 static G4bool noGSPrinting = true; 2583 if (!fpGraphicsSystem) { 1502 if (!fpGraphicsSystem) { 2584 // Limit printing - we do not want printi 1503 // Limit printing - we do not want printing if the user simply does 2585 // not want to use graphics, e.g., in bat 1504 // not want to use graphics, e.g., in batch mode. 2586 if (noGSPrinting) { 1505 if (noGSPrinting) { 2587 noGSPrinting = false; 1506 noGSPrinting = false; 2588 if (fVerbosity >= warnings) { 1507 if (fVerbosity >= warnings) { 2589 G4warn << << 1508 G4cout << 2590 "WARNING: G4VisManager::IsValidView(): Atte 1509 "WARNING: G4VisManager::IsValidView(): Attempt to draw when no graphics system" 2591 "\n has been instantiated. Use \"/vis/ope 1510 "\n has been instantiated. Use \"/vis/open\" or \"/vis/sceneHandler/create\"." 2592 "\n Alternatively, to avoid this message, 1511 "\n Alternatively, to avoid this message, suppress instantiation of vis" 2593 "\n manager (G4VisExecutive) and ensure dr << 1512 "\n manager (G4VisExecutive), possibly by setting G4VIS_NONE, and ensure" 2594 "\n G4VVisManager::GetConcreteInstance() i << 1513 "\n drawing code is executed only if G4VVisManager::GetConcreteInstance()" 2595 << G4endl; << 1514 "\n is non-zero." >> 1515 << G4endl; 2596 } 1516 } 2597 } 1517 } 2598 return false; 1518 return false; 2599 } 1519 } 2600 1520 2601 if ((!fpScene) || (!fpSceneHandler) || (!fp 1521 if ((!fpScene) || (!fpSceneHandler) || (!fpViewer)) { 2602 if (fVerbosity >= errors) { 1522 if (fVerbosity >= errors) { 2603 G4warn << << 1523 G4cout << 2604 "ERROR: G4VisManager::IsValidView(): Curren 1524 "ERROR: G4VisManager::IsValidView(): Current view is not valid." 2605 << G4endl; 1525 << G4endl; 2606 PrintInvalidPointers (); 1526 PrintInvalidPointers (); 2607 } 1527 } 2608 return false; 1528 return false; 2609 } 1529 } 2610 1530 2611 if (fpScene != fpSceneHandler -> GetScene ( 1531 if (fpScene != fpSceneHandler -> GetScene ()) { 2612 if (fVerbosity >= errors) { 1532 if (fVerbosity >= errors) { 2613 G4warn << "ERROR: G4VisManager::IsValid << 1533 G4cout << "ERROR: G4VisManager::IsValidView ():"; 2614 if (fpSceneHandler -> GetScene ()) { 1534 if (fpSceneHandler -> GetScene ()) { 2615 G4warn << << 1535 G4cout << 2616 "\n The current scene \"" 1536 "\n The current scene \"" 2617 << fpScene -> GetName () 1537 << fpScene -> GetName () 2618 << "\" is not handled by" 1538 << "\" is not handled by" 2619 "\n the current scene handler \"" 1539 "\n the current scene handler \"" 2620 << fpSceneHandler -> GetName () 1540 << fpSceneHandler -> GetName () 2621 << "\"" 1541 << "\"" 2622 "\n (it currently handles scene \"" 1542 "\n (it currently handles scene \"" 2623 << fpSceneHandler -> GetScene () -> 1543 << fpSceneHandler -> GetScene () -> GetName () 2624 << "\")." 1544 << "\")." 2625 "\n Either:" 1545 "\n Either:" 2626 "\n (a) attach it to the scene handler w 1546 "\n (a) attach it to the scene handler with" 2627 "\n /vis/sceneHandler/attach " 1547 "\n /vis/sceneHandler/attach " 2628 << fpScene -> GetName () 1548 << fpScene -> GetName () 2629 << ", or" 1549 << ", or" 2630 "\n (b) create a new scene handler with 1550 "\n (b) create a new scene handler with " 2631 "\n /vis/sceneHandler/create <graphi 1551 "\n /vis/sceneHandler/create <graphics-system>," 2632 "\n in which case it should pick up 1552 "\n in which case it should pick up the the new scene." 2633 << G4endl; 1553 << G4endl; 2634 } 1554 } 2635 else { 1555 else { 2636 G4warn << "\n Scene handler \"" << 1556 G4cout << "\n Scene handler \"" 2637 << fpSceneHandler -> GetName () 1557 << fpSceneHandler -> GetName () 2638 << "\" has null scene pointer." 1558 << "\" has null scene pointer." 2639 "\n Attach a scene with /vis/sceneHandle 1559 "\n Attach a scene with /vis/sceneHandler/attach [<scene-name>]" 2640 << G4endl; 1560 << G4endl; 2641 } 1561 } 2642 } 1562 } 2643 return false; 1563 return false; 2644 } 1564 } 2645 1565 2646 const G4ViewerList& viewerList = fpSceneHan 1566 const G4ViewerList& viewerList = fpSceneHandler -> GetViewerList (); 2647 if (viewerList.size () == 0) { 1567 if (viewerList.size () == 0) { 2648 if (fVerbosity >= errors) { 1568 if (fVerbosity >= errors) { 2649 G4warn << << 1569 G4cout << 2650 "ERROR: G4VisManager::IsValidView (): the c 1570 "ERROR: G4VisManager::IsValidView (): the current scene handler\n \"" 2651 << fpSceneHandler -> GetName () 1571 << fpSceneHandler -> GetName () 2652 << "\" has no viewers. Do /vis/viewer 1572 << "\" has no viewers. Do /vis/viewer/create." 2653 << G4endl; 1573 << G4endl; 2654 } 1574 } 2655 return false; 1575 return false; 2656 } 1576 } 2657 1577 2658 G4bool isValid = true; 1578 G4bool isValid = true; 2659 if (fpScene -> IsEmpty ()) { // Add world 1579 if (fpScene -> IsEmpty ()) { // Add world by default if possible... 2660 G4bool warn(fVerbosity >= warnings); 1580 G4bool warn(fVerbosity >= warnings); 2661 G4bool successful = fpScene -> AddWorldIf 1581 G4bool successful = fpScene -> AddWorldIfEmpty (warn); 2662 if (!successful || fpScene -> IsEmpty ()) 1582 if (!successful || fpScene -> IsEmpty ()) { // If still empty... 2663 if (fVerbosity >= errors) { 1583 if (fVerbosity >= errors) { 2664 G4warn << "ERROR: G4VisManager::IsValidView << 1584 G4cout << "ERROR: G4VisManager::IsViewValid ():"; 2665 G4warn << << 1585 G4cout << 2666 "\n Attempt at some drawing operation wh 1586 "\n Attempt at some drawing operation when scene is empty." 2667 "\n Maybe the geometry has not yet been 1587 "\n Maybe the geometry has not yet been defined." 2668 " Try /run/initialize." 1588 " Try /run/initialize." 2669 "\n Or use \"/vis/scene/add/extent << 2670 << G4endl; 1589 << G4endl; 2671 } 1590 } 2672 isValid = false; 1591 isValid = false; 2673 } 1592 } 2674 else { 1593 else { 2675 G4UImanager::GetUIpointer()->ApplyComma 1594 G4UImanager::GetUIpointer()->ApplyCommand ("/vis/scene/notifyHandlers"); 2676 if (fVerbosity >= warnings) { 1595 if (fVerbosity >= warnings) { 2677 G4warn << << 1596 G4cout << 2678 "WARNING: G4VisManager: the scene was emp 1597 "WARNING: G4VisManager: the scene was empty, \"world\" has been" 2679 "\n added and the scene handlers notifie 1598 "\n added and the scene handlers notified."; 2680 G4warn << G4endl; << 1599 G4cout << G4endl; 2681 } 1600 } 2682 } 1601 } 2683 } 1602 } >> 1603 if (isValid) SetConcreteInstance(this); 2684 return isValid; 1604 return isValid; 2685 } 1605 } 2686 1606 2687 void 1607 void 2688 G4VisManager::RegisterModelFactories() 1608 G4VisManager::RegisterModelFactories() 2689 { 1609 { 2690 if (fVerbosity >= warnings) { 1610 if (fVerbosity >= warnings) { 2691 G4warn<<"G4VisManager: No model factories << 1611 G4cout<<"G4VisManager: No model factories registered with G4VisManager."<<G4endl; 2692 G4warn<<"G4VisManager::RegisterModelFacto << 1612 G4cout<<"G4VisManager::RegisterModelFactories() should be overridden in derived"<<G4endl; 2693 G4warn<<"class. See G4VisExecutive for an << 1613 G4cout<<"class. See G4VisExecutive for an example."<<G4endl; 2694 } 1614 } 2695 } << 2696 << 2697 void G4VisManager::SetUpForAThread() << 2698 { << 2699 // TODO: protect with G4Threading::IsMultit << 2700 #ifdef G4MULTITHREADED << 2701 new G4VisStateDependent(this); << 2702 #endif << 2703 } << 2704 << 2705 void G4VisManager::IgnoreStateChanges(G4bool << 2706 { << 2707 fIgnoreStateChanges = val; << 2708 } 1615 } 2709 1616