Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 27th March 1996 30 // 31 // Class description 32 // 33 // Abstract interface class for graphics systems. 34 35 #ifndef G4VGRAPHICSSYSTEM_HH 36 #define G4VGRAPHICSSYSTEM_HH 37 38 #include "globals.hh" 39 40 #include <vector> 41 42 class G4VSceneHandler; 43 class G4VViewer; 44 45 class G4VGraphicsSystem { 46 47 public: // With description 48 49 enum Functionality { 50 noFunctionality 51 ,nonEuclidian // e.g., tree representation of geometry hierarchy. 52 ,twoD // Simple 2D, e.g., X (no stored structures). 53 ,twoDStore // 2D with stored structures. 54 ,threeD // Passive 3D (with stored structures). 55 ,threeDInteractive // 3D with "pick" functionality. 56 ,virtualReality // Virtual Reality functionality. 57 ,fileWriter // File writer 58 }; 59 60 G4VGraphicsSystem (const G4String& name, 61 Functionality f); 62 63 G4VGraphicsSystem (const G4String& name, 64 const G4String& nickname, 65 Functionality f); 66 67 G4VGraphicsSystem (const G4String& name, 68 const G4String& nickname, 69 const G4String& description, 70 Functionality f); 71 72 virtual ~G4VGraphicsSystem (); 73 74 virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0; 75 76 virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0; 77 78 // Access functions. 79 const G4String& GetName () const {return fName;} 80 const G4String& GetNickname () const {return fNicknames[0];} 81 const std::vector<G4String>& GetNicknames () const {return fNicknames;} 82 const G4String& GetDescription () const {return fDescription;} 83 Functionality GetFunctionality () const {return fFunctionality;} 84 virtual G4bool IsUISessionCompatible () const; 85 void AddNickname (const G4String& nickname) {fNicknames.push_back(nickname);} 86 87 protected: 88 G4String fName; 89 std::vector<G4String> fNicknames; 90 G4String fDescription; 91 Functionality fFunctionality; 92 }; 93 94 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs); 95 96 #endif 97