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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 28 // /vis/sceneHandler commands - John Allison 10th October 1998 29 30 #ifndef G4VISCOMMANDSSCENEHANDLER_HH 31 #define G4VISCOMMANDSSCENEHANDLER_HH 32 33 #include "G4VVisCommand.hh" 34 35 class G4UIcommand; 36 class G4UIcmdWithAString; 37 38 class G4VisCommandSceneHandlerAttach: public G4VVisCommand { 39 public: 40 // Uses compiler defaults for copy constructor and assignment. 41 G4VisCommandSceneHandlerAttach (); 42 ~G4VisCommandSceneHandlerAttach (); 43 G4String GetCurrentValue (G4UIcommand* command); 44 void SetNewValue (G4UIcommand* command, G4String newValue); 45 private: 46 G4UIcmdWithAString* fpCommand; 47 }; 48 49 class G4VisCommandSceneHandlerCreate: public G4VVisCommand { 50 public: 51 // Uses compiler defaults for copy constructor and assignment. 52 G4VisCommandSceneHandlerCreate (); 53 ~G4VisCommandSceneHandlerCreate (); 54 G4String GetCurrentValue (G4UIcommand* command); 55 void SetNewValue (G4UIcommand* command, G4String newValue); 56 private: 57 G4String NextName (); 58 G4UIcommand* fpCommand; 59 G4int fId; 60 }; 61 62 class G4VisCommandSceneHandlerList: public G4VVisCommand { 63 public: 64 // Uses compiler defaults for copy constructor and assignment. 65 G4VisCommandSceneHandlerList (); 66 ~G4VisCommandSceneHandlerList (); 67 G4String GetCurrentValue (G4UIcommand* command); 68 void SetNewValue (G4UIcommand* command, G4String newValue); 69 private: 70 G4UIcommand* fpCommand; 71 }; 72 73 class G4VisCommandSceneHandlerSelect: public G4VVisCommand { 74 public: 75 // Uses compiler defaults for copy constructor and assignment. 76 G4VisCommandSceneHandlerSelect (); 77 ~G4VisCommandSceneHandlerSelect (); 78 G4String GetCurrentValue (G4UIcommand* command); 79 void SetNewValue (G4UIcommand* command, G4String newValue); 80 private: 81 G4UIcmdWithAString* fpCommand; 82 }; 83 84 #endif 85