Geant4 Cross Reference

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Geant4/visualization/management/include/G4VViewer.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // 
 29 // John Allison  27th March 1996
 30 //
 31 // Class description
 32 //
 33 // Abstract interface class for graphics viewers.
 34 
 35 #ifndef G4VVIEWER_HH
 36 #define G4VVIEWER_HH
 37 
 38 #include "globals.hh"
 39 
 40 #include "G4SceneTreeItem.hh"
 41 
 42 #include "G4ViewParameters.hh"
 43 #include "G4PhysicalVolumeModel.hh"
 44 #include "G4PseudoScene.hh"
 45 
 46 #include <vector>
 47 #include <list>
 48 
 49 class G4VSceneHandler;
 50 
 51 // clang-format off
 52 class G4VViewer {
 53 
 54 public: // With description
 55 
 56   friend std::ostream& operator << (std::ostream& os, const G4VViewer& v);
 57 
 58   G4VViewer (G4VSceneHandler&, G4int id, const G4String& name = "");
 59   virtual ~G4VViewer ();
 60 
 61   virtual void Initialise ();
 62   // Called immediately after construction for those operations that
 63   // must await complete contruction of viewer and all its bases.  For
 64   // example, if this class (G4VViewer) is inherited virtually, as in
 65   // the OpenGL sub-category, it will not be fully constructed until
 66   // *after* the the derived viewer (this is the rule about order of
 67   // construction for virtual inheritance), so the derived viewer may
 68   // not use information in G4VViewer in its contructor.  Hence such
 69   // code must be in Initialise().
 70 
 71   //////////////////////////////////////////////////////////////
 72   // View manipulation functions.
 73 
 74   virtual void ResetView ();
 75   // Reset view parameters to default, including sub-class parameters, if any.
 76   // The sub-class should always invoke the base class implementation, i.e:
 77   // virtual void SubClass::ResetView () {
 78   //   G4VViewer::ResetView();
 79   //   // Then reset sub-class parameters
 80   //   ...
 81 
 82   virtual void SetView () = 0;
 83   // Take view parameters and work out model/view transformation,
 84   // projection transformation, lighting, etc.
 85 
 86   virtual void ClearView () = 0;
 87   // Clear screen/viewing buffers.
 88 
 89   virtual void DrawView () = 0;
 90   // Draw view of the scene currently attached to the scene handler -
 91   // see example of a minimal function at end of this file.
 92   
 93   void RefreshView ();
 94   // Simply invokes SetView, ClearView, DrawView.
 95 
 96   virtual void ShowView ();
 97   // Show view (for graphics systems which require to process
 98   // all drawn objects before finalising the view).
 99 
100   virtual void FinishView ();
101   // Called at the end of drawing scene.  Used to flush streams, or
102   // swap buffers.  (Perhaps it is inappropriately named, perhaps its
103   // function could be incorporated into EndModeling ().  It marks the
104   // end of scene drawing; be aware hits and digi drawing may Follow.
105   // It is not yet the end of all drawing; that is signalled by
106   // ShowView ().)
107 
108   virtual G4bool ReadyToDraw() {return true;}
109 
110   std::vector<G4ThreeVector> ComputeFlyThrough(G4Vector3D*);
111 
112   // Note: the order of calling of MovingToVisSubThread and SwitchToVisSubThread
113   // is undefined, so you may need to implement mutexes to ensure your preferred
114   // order - see, e.g., G4OpenGLQtViewer. To summarise, the order of calling is
115   // as follows - see G4VisManager.cc.
116   // DoneWithMasterThread
117   // MovingToVisSubThread ) or ( SwitchToVisSubThread
118   // SwitchToVisSubThread )    ( MovingToVisSubThread
119   // DoneWithVisSubThread
120   // MovingToMasterThread
121   // SwitchToMasterThread
122 
123   // Called on the master thread before starting the vis sub-thread.
124   virtual void DoneWithMasterThread () {}
125 
126   // Called on the master thread after starting the vis sub-thread.
127   virtual void MovingToVisSubThread () {}
128 
129   // Called on the vis sub-thread at start of vis sub-thread.
130   virtual void SwitchToVisSubThread () {}
131 
132   // Called on the vis sub-thread when all events have been processed.
133   virtual void DoneWithVisSubThread () {}
134 
135   // Called on the vis sub-thread when all events have been processed.
136   virtual void MovingToMasterThread () {}
137   
138   // Called on the master thread after the vis sub-thread has terminated.
139   virtual void SwitchToMasterThread () {}
140 
141   //////////////////////////////////////////////////////////////
142   // Stuff for scene tree.
143   /**
144    - The scene tree is a tree of G4SceneTreeItem objects (see graphics-reps).
145    - Its root is a data member fSceneTree of all viewers by virtue of
146    G4VViewer inheritance,
147    - G4SceneTreeItem is an aggregate of data members that represent
148    properties of objects in the scene (G4Scene). Its data members are
149    low-level types - G4String, G4VisAttributes and G4AttDef/Value - so
150    that it can be used across categories, avoiding coupling.
151    - The root item has children that represent the models (G4VModel
152    sub-classes) in the scene.
153    - For a G4PhysicalVolumeModel (detector components), its children and
154    children's children, etc., imitate the geometry hierarchy of that
155    model. These descendants are called "touchables".
156    - There may be more than one G4PhysicalVolumeModel, depending how
157    the user creates his/her scene.
158    - The scene tree is reviewed, and updated if necessary, at every pass
159    of G4VSceneHandler::ProcessScene.  This is called a "kernel visit".
160    - A kernel visit is triggered by some vis commands (e.g.,
161    /vis/viewer/rebuild) and by a viewer if it deems necessary. For
162    example, a kernel visit may not be required for a rotation, zoom, etc.,
163    but required for a change from surface to wireframe.
164    - The idea is that the scene tree can be passed to a GUI, the GUI can
165    create a tree widget, and interactions with it raise UI commands such as
166    /vis/scene/activateModel, /vis/set/touchable and /vis/touchable/set/...
167    The viewer decides if this requires a kernel visit, otherwise it
168    must update fSceneTree itself (utilities are provided -
169    G4VViewer::TouchableSetVisibility/Colour).
170   */
171   class SceneTreeScene: public G4PseudoScene {
172     // G4PhysicalVolumeModel sends touchables to this scene
173   public:
174     SceneTreeScene(G4VViewer*, G4PhysicalVolumeModel*);
175     ~SceneTreeScene() = default;
176   private:
177     void ProcessVolume(const G4VSolid& solid) override;
178     std::list<G4SceneTreeItem>::iterator FindOrInsertTouchable
179     (const G4String& modelID, G4SceneTreeItem& mother,
180      G4int depth, const G4String& partialPathString, const G4String& fullPathString);
181     G4VViewer* fpViewer = nullptr;
182     G4PhysicalVolumeModel* fpPVModel = nullptr;
183     std::list<G4SceneTreeItem>::iterator  fModelIter;  // Points to scene tree item for this model
184     G4int fMaximumExpandedDepth = 0;    // To be calculated in constructor
185     const G4int fMaximumExpanded = 30;  // So as not to swamp the GUI
186   };
187   void InsertModelInSceneTree(G4VModel*);
188   const G4SceneTreeItem& GetSceneTree() {return fSceneTree;}
189   G4SceneTreeItem& AccessSceneTree() {return fSceneTree;}
190   void UpdateGUISceneTree();  // A utility
191   const G4int fMaxNTouchables = 10000;  // Limits memory to about 50 MB
192   G4bool fCurtailDescent = false;  // Flag to curtail descent into PV model for scene tree
193 
194   //////////////////////////////////////////////////////////////
195   // Access functions.
196   const G4String&         GetName           () const;
197   const G4String&         GetShortName      () const;
198   void                    SetName           (const G4String&);
199   G4int                   GetViewId         () const;
200   G4VSceneHandler*        GetSceneHandler   () const;
201   const G4ViewParameters& GetViewParameters        () const;
202   const G4ViewParameters& GetDefaultViewParameters () const;
203   G4double                GetKernelVisitElapsedTimeSeconds () const;
204 
205   virtual const std::vector<G4ModelingParameters::VisAttributesModifier>*
206   GetPrivateVisAttributesModifiers() const;
207   // So that privately accumulated vis attributes modifiers may be
208   // concatenated with the standard vis attributes modifiers for commands
209   // such as /vis/viewer/set/all and /vis/viewer/save.
210 
211   void SetViewParameters         (const G4ViewParameters& vp);
212   void SetDefaultViewParameters  (const G4ViewParameters& vp);
213 
214   //////////////////////////////////////////////////////////////
215   // Public utility functions.
216 
217   const G4VisAttributes*  GetApplicableVisAttributes
218                                             (const G4VisAttributes*) const;
219 
220   void SetNeedKernelVisit (G4bool need);
221   // Sets individual need-visit flag.
222 
223   void NeedKernelVisit ();
224   // Flags all views the need to re-visit the GEANT4 kernel to refresh
225   // the scene.
226 
227   void ProcessView ();
228   // Used by DrawView ().  Invokes SetView ().  The basic logic is here.
229 
230 protected:
231 
232   //////////////////////////////////////////////////////////////
233   // Protected utility functions.
234 
235   void SetTouchable
236   (const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath);
237   // Set the touchable for /vis/touchable/set/... commands.
238 
239   void TouchableSetVisibility
240   (const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
241    G4bool visibility);
242   // Set the touchable visibility attribute.
243   // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
244 
245   void TouchableSetColour
246   (const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& fullPath,
247    const G4Colour&);
248   // Set the touchable colour attribute.
249   // Changes the Vis Attribute Modifiers WITHOUT triggering a rebuild.
250 
251   //////////////////////////////////////////////////////////////
252   // Data members
253   G4VSceneHandler&        fSceneHandler;     // Abstract scene for this view.
254   G4int            fViewId;    // Id of this instance.
255   G4String         fName;
256   G4String         fShortName; // Up to first ' ' character, if any.
257   G4ViewParameters fVP;        // View parameters.
258   G4ViewParameters fDefaultVP; // Default view parameters.
259   G4double         fKernelVisitElapsedTimeSeconds = 999.;  // Default to a large number
260   // Note: fKernelVisitElapsedTimeSeconds is measured in ProcessView().
261   G4SceneTreeItem  fSceneTree;
262 
263   //////////////////////////////////////////////////////////////
264   // Other parameters.
265   G4bool           fNeedKernelVisit;  // See DrawView() for comments.
266 };
267 
268 #include "G4VViewer.icc"
269 
270 /*********************************************
271 
272 Here is a minimal DrawView () as it might be implemented in the
273 concrete viewer.
274 
275 void G4VViewer::DrawView () {  // Default - concrete view usually overrides.
276 
277   // First, a view should decide when to re-visit the G4 kernel.
278   // Sometimes it might not be necessary, e.g., if the scene is stored
279   // in a graphical database (e.g., OpenGL's display lists) and only
280   // the viewing angle has changed.  But graphics systems without a
281   // graphical database will always need to visit the G4 kernel.
282 
283   NeedKernelVisit ();  // Default is - always visit G4 kernel.
284   // Note: this routine sets the fNeedKernelVisit flag of *all* the views of
285   // the scene.
286 
287   ProcessView ();             // The basic logic is here.
288 
289   // Then a view may have more to do, e.g., display the graphical
290   // database.  That code should come here before finally...
291 
292   FinishView ();              // Flush streams and/or swap buffers.
293 }
294 
295 *********************************************/
296 
297 #endif
298