Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/graphics_reps/include/G4SceneTreeItem.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 
 28 #ifndef G4SceneTreeItem_hh
 29 #define G4SceneTreeItem_hh
 30 
 31 #include "G4AttDef.hh"
 32 #include "G4AttValue.hh"
 33 #include "G4VisAttributes.hh"
 34 #include "globals.hh"
 35 
 36 #include <list>
 37 #include <map>
 38 #include <vector>
 39 
 40 class G4SceneTreeItem
 41 {
 42   public:
 43     // A ghost is a touchable we know to be there but know only its path
 44     enum Type
 45     {
 46       unidentified,
 47       root,
 48       model,
 49       pvmodel,  // Physical Volume model - special case 
 50       ghost,
 51       touchable
 52     };
 53 
 54     explicit G4SceneTreeItem(Type type = unidentified) { fType = type; }
 55     ~G4SceneTreeItem() = default;
 56 
 57     // Copy contructor copies the whole tree, i.e., children and all descendants
 58     G4SceneTreeItem(const G4SceneTreeItem&) = default;
 59 
 60     // Assigns the whole tree, i.e., children and all descendants
 61     G4SceneTreeItem& operator= (const G4SceneTreeItem&) = default;
 62 
 63     // Access functions
 64 
 65     Type GetType() const { return fType; }
 66     const G4String& GetTypeString() const { return fTypeMap[fType]; }
 67     void SetType(Type type) { fType = type; }
 68 
 69     const G4String& GetPVPath() const { return fPVPath; }
 70     void SetPVPath(const G4String& PVPath) { fPVPath = PVPath; }
 71 
 72     const G4String& GetDescription() const { return fDescription; }
 73     void SetDescription(const G4String& description) { fDescription = description; }
 74 
 75     const G4String& GetModelType() const { return fModelType; }
 76     void SetModelType(const G4String& modelType) { fModelType = modelType; }
 77 
 78     const G4String& GetModelDescription() const { return fModelDescription; }
 79     void SetModelDescription(const G4String& modelDescription)
 80     { fModelDescription = modelDescription; }
 81 
 82     const G4String& GetFurtherInfo() const { return fFurtherInfo; }
 83     void SetFurtherInfo(const G4String& furtherInfo)
 84     { fFurtherInfo = furtherInfo; }
 85 
 86     const std::map<G4String, G4AttDef>* GetAttDefs() const { return fpAttDefs; }
 87     void SetAttDefs(const std::map<G4String, G4AttDef>* pAttDefs) { fpAttDefs = pAttDefs; };
 88 
 89     std::vector<G4AttValue>* GetAttValues() const { return fpAttValues; }
 90     void SetAttValues(std::vector<G4AttValue>* pAttValues) { fpAttValues = pAttValues; }
 91 
 92     const G4VisAttributes& GetVisAttributes() const { return fVisAttributes; }
 93     G4VisAttributes& AccessVisAttributes() { return fVisAttributes; }
 94     void SetVisAttributes(const G4VisAttributes& visAtts) { fVisAttributes = visAtts; }
 95 
 96     const std::list<G4SceneTreeItem>& GetChildren() const { return fChildren; }
 97     // Insert item at - or rather, just before - pos
 98     std::list<G4SceneTreeItem>::iterator InsertChild(std::list<G4SceneTreeItem>::iterator pos,
 99                                                      const G4SceneTreeItem& item)
100     {
101       return fChildren.insert(pos, item);
102     }
103     std::list<G4SceneTreeItem>& AccessChildren() { return fChildren; }
104 
105     G4bool IsExpanded() const         { return fExpanded; }
106     void SetExpanded(G4bool expanded) { fExpanded = expanded; }
107 
108     // Utility functions
109 
110     // Reset visibility of all objects to false - visible objects will then set to true
111     void ResetVisibility();
112 
113     // If found, returns "true" and places iterator in foundIter
114     G4bool FindTouchableFromRoot(const G4String& fullPathString,
115                                  std::list<G4SceneTreeItem>::iterator& foundIter);
116 
117     // Dump single item, i.e., ignore any children
118     void DumpSingleItem(std::ostream&, G4int verbosity = 0) const;
119 
120     // Dump whole tree
121     void DumpTree(std::ostream&, G4int verbosity = 0) const;
122 
123   private:
124     Type fType = unidentified;
125     static std::map<Type, G4String> fTypeMap;
126     G4String fDescription;
127     G4String fModelType = "none";
128     G4String fModelDescription;
129     G4String fFurtherInfo;  // Intended for a tooltip or equivalent?
130     G4String fPVPath;
131     G4VisAttributes fVisAttributes;
132     const std::map<G4String, G4AttDef>* fpAttDefs = nullptr;
133     std::vector<G4AttValue>* fpAttValues = nullptr;
134     std::list<G4SceneTreeItem> fChildren;
135     G4bool fExpanded = true;
136 };
137 
138 #endif  // G4SceneTreeItem_hh
139