Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 28 #ifndef G4SceneTreeItem_hh 29 #define G4SceneTreeItem_hh 30 31 #include "G4AttDef.hh" 32 #include "G4AttValue.hh" 33 #include "G4VisAttributes.hh" 34 #include "globals.hh" 35 36 #include <list> 37 #include <map> 38 #include <vector> 39 40 class G4SceneTreeItem 41 { 42 public: 43 // A ghost is a touchable we know to be there but know only its path 44 enum Type 45 { 46 unidentified, 47 root, 48 model, 49 pvmodel, // Physical Volume model - special case 50 ghost, 51 touchable 52 }; 53 54 explicit G4SceneTreeItem(Type type = unidentified) { fType = type; } 55 ~G4SceneTreeItem() = default; 56 57 // Copy contructor copies the whole tree, i.e., children and all descendants 58 G4SceneTreeItem(const G4SceneTreeItem&) = default; 59 60 // Assigns the whole tree, i.e., children and all descendants 61 G4SceneTreeItem& operator= (const G4SceneTreeItem&) = default; 62 63 // Access functions 64 65 Type GetType() const { return fType; } 66 const G4String& GetTypeString() const { return fTypeMap[fType]; } 67 void SetType(Type type) { fType = type; } 68 69 const G4String& GetPVPath() const { return fPVPath; } 70 void SetPVPath(const G4String& PVPath) { fPVPath = PVPath; } 71 72 const G4String& GetDescription() const { return fDescription; } 73 void SetDescription(const G4String& description) { fDescription = description; } 74 75 const G4String& GetModelType() const { return fModelType; } 76 void SetModelType(const G4String& modelType) { fModelType = modelType; } 77 78 const G4String& GetModelDescription() const { return fModelDescription; } 79 void SetModelDescription(const G4String& modelDescription) 80 { fModelDescription = modelDescription; } 81 82 const G4String& GetFurtherInfo() const { return fFurtherInfo; } 83 void SetFurtherInfo(const G4String& furtherInfo) 84 { fFurtherInfo = furtherInfo; } 85 86 const std::map<G4String, G4AttDef>* GetAttDefs() const { return fpAttDefs; } 87 void SetAttDefs(const std::map<G4String, G4AttDef>* pAttDefs) { fpAttDefs = pAttDefs; }; 88 89 std::vector<G4AttValue>* GetAttValues() const { return fpAttValues; } 90 void SetAttValues(std::vector<G4AttValue>* pAttValues) { fpAttValues = pAttValues; } 91 92 const G4VisAttributes& GetVisAttributes() const { return fVisAttributes; } 93 G4VisAttributes& AccessVisAttributes() { return fVisAttributes; } 94 void SetVisAttributes(const G4VisAttributes& visAtts) { fVisAttributes = visAtts; } 95 96 const std::list<G4SceneTreeItem>& GetChildren() const { return fChildren; } 97 // Insert item at - or rather, just before - pos 98 std::list<G4SceneTreeItem>::iterator InsertChild(std::list<G4SceneTreeItem>::iterator pos, 99 const G4SceneTreeItem& item) 100 { 101 return fChildren.insert(pos, item); 102 } 103 std::list<G4SceneTreeItem>& AccessChildren() { return fChildren; } 104 105 G4bool IsExpanded() const { return fExpanded; } 106 void SetExpanded(G4bool expanded) { fExpanded = expanded; } 107 108 // Utility functions 109 110 // Reset visibility of all objects to false - visible objects will then set to true 111 void ResetVisibility(); 112 113 // If found, returns "true" and places iterator in foundIter 114 G4bool FindTouchableFromRoot(const G4String& fullPathString, 115 std::list<G4SceneTreeItem>::iterator& foundIter); 116 117 // Dump single item, i.e., ignore any children 118 void DumpSingleItem(std::ostream&, G4int verbosity = 0) const; 119 120 // Dump whole tree 121 void DumpTree(std::ostream&, G4int verbosity = 0) const; 122 123 private: 124 Type fType = unidentified; 125 static std::map<Type, G4String> fTypeMap; 126 G4String fDescription; 127 G4String fModelType = "none"; 128 G4String fModelDescription; 129 G4String fFurtherInfo; // Intended for a tooltip or equivalent? 130 G4String fPVPath; 131 G4VisAttributes fVisAttributes; 132 const std::map<G4String, G4AttDef>* fpAttDefs = nullptr; 133 std::vector<G4AttValue>* fpAttValues = nullptr; 134 std::list<G4SceneTreeItem> fChildren; 135 G4bool fExpanded = true; 136 }; 137 138 #endif // G4SceneTreeItem_hh 139