Geant4 Cross Reference |
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******************************************************************** 25 // 25 // >> 26 // $Id: G4VisManager.cc,v 1.115.2.1 2009/03/13 09:02:57 gcosmo Exp $ >> 27 // GEANT4 tag $Name: geant4-09-02-patch-03 $ 26 // 28 // 27 // 29 // 28 // GEANT4 Visualization Manager - John Allison 30 // GEANT4 Visualization Manager - John Allison 02/Jan/1996. 29 // Michael Kelsey 31 Jan 2019 -- Add new comm << 30 31 31 #include "G4VisManager.hh" 32 #include "G4VisManager.hh" 32 33 33 #include "G4VisCommands.hh" 34 #include "G4VisCommands.hh" 34 #include "G4VisCommandsCompound.hh" 35 #include "G4VisCommandsCompound.hh" 35 #include "G4VisCommandsGeometry.hh" 36 #include "G4VisCommandsGeometry.hh" 36 #include "G4VisCommandsGeometrySet.hh" 37 #include "G4VisCommandsGeometrySet.hh" 37 #include "G4VisCommandsMultithreading.hh" << 38 #include "G4VisCommandsSet.hh" << 39 #include "G4VisCommandsScene.hh" 38 #include "G4VisCommandsScene.hh" 40 #include "G4VisCommandsSceneAdd.hh" 39 #include "G4VisCommandsSceneAdd.hh" 41 #include "G4VisCommandsPlotter.hh" << 42 #include "G4VisCommandsSceneHandler.hh" 40 #include "G4VisCommandsSceneHandler.hh" 43 #include "G4VisCommandsTouchable.hh" << 44 #include "G4VisCommandsTouchableSet.hh" << 45 #include "G4VisCommandsViewer.hh" 41 #include "G4VisCommandsViewer.hh" 46 #include "G4VisCommandsViewerDefault.hh" << 47 #include "G4VisCommandsViewerSet.hh" 42 #include "G4VisCommandsViewerSet.hh" 48 #include "G4UImanager.hh" 43 #include "G4UImanager.hh" 49 #include "G4VisStateDependent.hh" 44 #include "G4VisStateDependent.hh" 50 #include "G4UIdirectory.hh" 45 #include "G4UIdirectory.hh" >> 46 #include "G4VisFeaturesOfFukuiRenderer.hh" >> 47 #include "G4VisFeaturesOfDAWNFILE.hh" >> 48 #include "G4VisFeaturesOfOpenGL.hh" >> 49 #include "G4VisFeaturesOfOpenInventor.hh" 51 #include "G4VGraphicsSystem.hh" 50 #include "G4VGraphicsSystem.hh" 52 #include "G4VSceneHandler.hh" 51 #include "G4VSceneHandler.hh" 53 #include "G4VViewer.hh" 52 #include "G4VViewer.hh" 54 #include "G4VPhysicalVolume.hh" 53 #include "G4VPhysicalVolume.hh" 55 #include "G4LogicalVolume.hh" 54 #include "G4LogicalVolume.hh" 56 #include "G4VSolid.hh" 55 #include "G4VSolid.hh" 57 #include "G4Vector3D.hh" 56 #include "G4Vector3D.hh" 58 #include "G4Point3D.hh" 57 #include "G4Point3D.hh" 59 #include "G4RotationMatrix.hh" 58 #include "G4RotationMatrix.hh" 60 #include "G4Polyline.hh" 59 #include "G4Polyline.hh" 61 #include "G4Polyhedron.hh" 60 #include "G4Polyhedron.hh" >> 61 #include "G4NURBS.hh" 62 #include "G4NullModel.hh" 62 #include "G4NullModel.hh" 63 #include "G4ModelingParameters.hh" 63 #include "G4ModelingParameters.hh" 64 #include "G4TransportationManager.hh" 64 #include "G4TransportationManager.hh" 65 #include "G4VisCommandModelCreate.hh" 65 #include "G4VisCommandModelCreate.hh" 66 #include "G4VisCommandsListManager.hh" 66 #include "G4VisCommandsListManager.hh" 67 #include "G4VisModelManager.hh" 67 #include "G4VisModelManager.hh" 68 #include "G4VModelFactory.hh" 68 #include "G4VModelFactory.hh" 69 #include "G4VisFilterManager.hh" 69 #include "G4VisFilterManager.hh" 70 #include "G4VTrajectoryModel.hh" 70 #include "G4VTrajectoryModel.hh" 71 #include "G4TrajectoryDrawByCharge.hh" 71 #include "G4TrajectoryDrawByCharge.hh" 72 #include "Randomize.hh" 72 #include "Randomize.hh" 73 #include "G4RunManager.hh" 73 #include "G4RunManager.hh" 74 #include "G4RunManagerFactory.hh" << 75 #include "G4EventManager.hh" 74 #include "G4EventManager.hh" 76 #include "G4Run.hh" 75 #include "G4Run.hh" 77 #include "G4Event.hh" 76 #include "G4Event.hh" 78 #include <map> << 79 #include <set> << 80 #include <vector> << 81 #include <sstream> 77 #include <sstream> 82 78 83 #include "G4Threading.hh" << 84 #include "G4AutoLock.hh" << 85 #include "G4GeometryWorkspace.hh" // no_geant4 << 86 #include "G4SolidsWorkspace.hh" << 87 #include <deque> << 88 #include <typeinfo> << 89 #include <chrono> << 90 #include <thread> << 91 #include <utility> << 92 << 93 #define G4warn G4cout << 94 << 95 // Local threading related variables << 96 namespace { << 97 G4bool mtRunInProgress = false; << 98 std::deque<const G4Event*> mtVisEventQueue; << 99 G4Thread* mtVisSubThread = 0; << 100 [[maybe_unused]] G4Mutex mtVisSubThreadMutex << 101 // G4Mutex visBeginOfRunMutex = G4MUTEX_INI << 102 // G4Mutex visBeginOfEventMutex = G4MUTEX_I << 103 G4Mutex visEndOfEventMutex = G4MUTEX_INITIAL << 104 // G4Mutex visEndOfRunMutex = G4MUTEX_INITI << 105 G4bool isSubEventRunManagerType = false; << 106 G4bool isValidViewForRun = false; << 107 G4bool isFakeRun = false; << 108 } << 109 << 110 // Class statics << 111 G4VisManager* G4VisManager::fpInstance = 0; 79 G4VisManager* G4VisManager::fpInstance = 0; 112 80 113 G4VisManager::Verbosity G4VisManager::fVerbosi << 81 G4VisManager::G4VisManager (): 114 << 82 fVerbose (1), 115 G4VisManager::G4VisManager (const G4String& ve << 83 fInitialised (false), 116 : fVerbose (1) << 84 fpUserVisAction (0), 117 , fDefaultGraphicsSystemName("OGL") / << 85 fpGraphicsSystem (0), 118 , fDefaultXGeometryString ("600x600-0+0") / << 86 fpScene (0), 119 , fDefaultGraphicsSystemBasis ("G4VisManager i << 87 fpSceneHandler (0), 120 , fDefaultXGeometryStringBasis("G4VisManager i << 88 fpViewer (0), 121 , fInitialised (false) << 89 fVerbosity (warnings), 122 , fpGraphicsSystem (0) << 90 fpStateDependent (0), 123 , fpScene (0) << 91 fEventRefreshing (false), 124 , fpSceneHandler (0) << 92 fTransientsDrawnThisRun (false), 125 , fpViewer (0) << 93 fTransientsDrawnThisEvent (false), 126 , fpStateDependent (0) << 94 fEventKeepingSuspended (false), 127 , fEventRefreshing (false) << 95 fKeptLastEvent (false), 128 , fTransientsDrawnThisRun (false) << 96 fpRequestedEvent (0), 129 , fTransientsDrawnThisEvent (false) << 97 fAbortReviewKeptEvents (false) 130 , fNoOfEventsDrawnThisRun (0) << 98 // All other objects use default constructors. 131 , fNKeepForPostProcessingRequests (0) << 132 , fNKeepTheEventRequests (0) << 133 , fEventKeepingSuspended (false) << 134 , fDrawEventOnlyIfToBeKept (false) << 135 , fpRequestedEvent (0) << 136 , fReviewingKeptEvents (false) << 137 , fAbortReviewKeptEvents (false) << 138 , fReviewingPlots (false) << 139 , fAbortReviewPlots (false) << 140 , fIsDrawGroup (false) << 141 , fDrawGroupNestingDepth (0) << 142 , fIgnoreStateChanges (false) << 143 , fMaxEventQueueSize (100) << 144 , fWaitOnEventQueueFull (true) << 145 // All other objects use default constructors. << 146 { 99 { 147 fpTrajDrawModelMgr = new G4VisModelManager<G 100 fpTrajDrawModelMgr = new G4VisModelManager<G4VTrajectoryModel>("/vis/modeling/trajectories"); 148 fpTrajFilterMgr = new G4VisFilterManager<G4V 101 fpTrajFilterMgr = new G4VisFilterManager<G4VTrajectory>("/vis/filtering/trajectories"); 149 fpHitFilterMgr = new G4VisFilterManager<G4VH 102 fpHitFilterMgr = new G4VisFilterManager<G4VHit>("/vis/filtering/hits"); 150 fpDigiFilterMgr = new G4VisFilterManager<G4V << 151 103 152 VerbosityGuidanceStrings.push_back 104 VerbosityGuidanceStrings.push_back 153 ("Simple graded message scheme - digit or 105 ("Simple graded message scheme - digit or string (1st character defines):"); 154 VerbosityGuidanceStrings.push_back 106 VerbosityGuidanceStrings.push_back 155 (" 0) quiet, // Nothing is printe 107 (" 0) quiet, // Nothing is printed."); 156 VerbosityGuidanceStrings.push_back 108 VerbosityGuidanceStrings.push_back 157 (" 1) startup, // Startup and endup 109 (" 1) startup, // Startup and endup messages are printed..."); 158 VerbosityGuidanceStrings.push_back 110 VerbosityGuidanceStrings.push_back 159 (" 2) errors, // ...and errors..." 111 (" 2) errors, // ...and errors..."); 160 VerbosityGuidanceStrings.push_back 112 VerbosityGuidanceStrings.push_back 161 (" 3) warnings, // ...and warnings.. 113 (" 3) warnings, // ...and warnings..."); 162 VerbosityGuidanceStrings.push_back 114 VerbosityGuidanceStrings.push_back 163 (" 4) confirmations, // ...and confirming 115 (" 4) confirmations, // ...and confirming messages..."); 164 VerbosityGuidanceStrings.push_back 116 VerbosityGuidanceStrings.push_back 165 (" 5) parameters, // ...and parameters 117 (" 5) parameters, // ...and parameters of scenes and views..."); 166 VerbosityGuidanceStrings.push_back 118 VerbosityGuidanceStrings.push_back 167 (" 6) all // ...and everything 119 (" 6) all // ...and everything available."); 168 120 169 if (fpInstance) { 121 if (fpInstance) { 170 G4Exception 122 G4Exception 171 ("G4VisManager::G4VisManager", << 123 ("G4VisManager: attempt to Construct more than one VisManager."); 172 "visman0001", FatalException, << 173 "Attempt to Construct more than one Vis << 174 } 124 } >> 125 else { 175 126 176 fpInstance = this; << 127 fpInstance = this; 177 SetConcreteInstance(this); << 128 SetConcreteInstance(this); 178 129 179 fpStateDependent = new G4VisStateDependent ( << 130 fpStateDependent = new G4VisStateDependent (this); 180 // No need to delete this; G4StateManager do << 131 // No need to delete this; G4StateManager does this. 181 132 182 fVerbosity = GetVerbosityValue(verbosityStri << 133 if (fVerbosity >= startup) { 183 if (fVerbosity >= startup) { << 134 G4cout << "Visualization Manager instantiating..." << G4endl; 184 G4cout << 135 } 185 << "Visualization Manager instantiating with << 186 << VerbosityString(fVerbosity) << 187 << "\"..." << G4endl; << 188 } << 189 << 190 // Note: The specific graphics systems must << 191 // higher level library to avoid circular de << 192 // some specifically need additional externa << 193 // user must supply. Therefore we ask the u << 194 // RegisterGraphicsSystems() and RegisterMod << 195 // in a subclass. We have to wait for the s << 196 // so RegisterGraphicsSystems() cannot be ca << 197 // constructor; it is called from Initialise << 198 // user: << 199 // (a) to write a subclass and implement << 200 // and RegisterModelFactories(). See << 201 // visualization/include/G4VisExecutiv << 202 // (b) instantiate the subclass. << 203 // (c) invoke the Initialise() method of t << 204 // For example: << 205 // ... << 206 // // Instantiate and initialise Visualiza << 207 // G4VisManager* visManager = new G4VisExe << 208 // visManager -> SetVerboseLevel (Verbose) << 209 // visManager -> Initialise (); << 210 // // (Don't forget to delete visManager;) << 211 // ... << 212 << 213 // Make top level command directory... << 214 // vis commands should *not* be broadcast to << 215 G4bool propagateToWorkers; << 216 auto directory = new G4UIdirectory ("/vis/", << 217 directory -> SetGuidance ("Visualization com << 218 // Request commands in name order << 219 directory -> Sort(); // Ordering propagates << 220 fDirectoryList.push_back (directory); << 221 136 222 // Instantiate *basic* top level commands so << 137 // Note: The specific graphics systems must be instantiated in a 223 // immediately after instantiation of the vi << 138 // higher level library to avoid circular dependencies. Also, 224 // level and lower level commands are instan << 139 // some specifically need additional external libararies that the 225 // RegisterMessengers. << 140 // user must supply. Therefore we ask the user to implement 226 G4VVisCommand::SetVisManager (this); // Set << 141 // RegisterGraphicsSystems() and RegisterModelFactories() 227 RegisterMessenger(new G4VisCommandVerbose); << 142 // in a subclass. We have to wait for the subclass to instantiate 228 RegisterMessenger(new G4VisCommandInitialize << 143 // so RegisterGraphicsSystems() cannot be called from this >> 144 // constructor; it is called from Initialise(). So we ask the >> 145 // user: >> 146 // (a) to write a subclass and implement RegisterGraphicsSystems() >> 147 // and RegisterModelFactories(). See >> 148 // visualization/include/G4VisExecutive.hh/icc as an example. >> 149 // (b) instantiate the subclass. >> 150 // (c) invoke the Initialise() method of the subclass. >> 151 // For example: >> 152 // ... >> 153 // #ifdef G4VIS_USE >> 154 // // Instantiate and initialise Visualization Manager. >> 155 // G4VisManager* visManager = new G4VisExecutive; >> 156 // visManager -> SetVerboseLevel (Verbose); >> 157 // visManager -> Initialise (); >> 158 // #endif >> 159 // // (Don't forget to delete visManager;) >> 160 // ... >> 161 } 229 } 162 } 230 163 231 G4VisManager::~G4VisManager() << 164 G4VisManager::~G4VisManager () { 232 { << 165 fpInstance = 0; 233 G4UImanager* UImanager = G4UImanager::GetUIp << 166 size_t i; 234 UImanager->SetCoutDestination(nullptr); << 235 std::size_t i; << 236 for (i = 0; i < fSceneList.size (); ++i) { 167 for (i = 0; i < fSceneList.size (); ++i) { 237 delete fSceneList[i]; 168 delete fSceneList[i]; 238 } 169 } 239 for (i = 0; i < fAvailableSceneHandlers.size 170 for (i = 0; i < fAvailableSceneHandlers.size (); ++i) { 240 if (fAvailableSceneHandlers[i] != NULL) { << 241 delete fAvailableSceneHandlers[i]; 171 delete fAvailableSceneHandlers[i]; 242 } 172 } 243 } << 244 for (i = 0; i < fAvailableGraphicsSystems.si 173 for (i = 0; i < fAvailableGraphicsSystems.size (); ++i) { 245 if (fAvailableGraphicsSystems[i]) { << 174 delete fAvailableGraphicsSystems[i]; 246 delete fAvailableGraphicsSystems[i]; << 247 } << 248 } 175 } 249 if (fVerbosity >= startup) { 176 if (fVerbosity >= startup) { 250 G4cout << "Graphics systems deleted." << G 177 G4cout << "Graphics systems deleted." << G4endl; 251 G4cout << "Visualization Manager deleting. 178 G4cout << "Visualization Manager deleting..." << G4endl; 252 } 179 } 253 for (i = 0; i < fMessengerList.size (); ++i) 180 for (i = 0; i < fMessengerList.size (); ++i) { 254 delete fMessengerList[i]; 181 delete fMessengerList[i]; 255 } 182 } 256 for (i = 0; i < fDirectoryList.size (); ++i) 183 for (i = 0; i < fDirectoryList.size (); ++i) { 257 delete fDirectoryList[i]; 184 delete fDirectoryList[i]; 258 } 185 } 259 186 260 delete fpDigiFilterMgr; << 261 delete fpHitFilterMgr; << 262 delete fpTrajFilterMgr; << 263 delete fpTrajDrawModelMgr; 187 delete fpTrajDrawModelMgr; 264 fpInstance = 0; << 188 delete fpTrajFilterMgr; >> 189 delete fpHitFilterMgr; 265 } 190 } 266 191 267 G4VisManager* G4VisManager::GetInstance () { 192 G4VisManager* G4VisManager::GetInstance () { 268 if (!fpInstance) { 193 if (!fpInstance) { 269 G4Exception 194 G4Exception 270 ("G4VisManager::GetInstance", << 195 ("G4VisManager::GetInstance: VisManager not yet instantiated!"); 271 "visman0002", FatalException, "VisManag << 272 } 196 } 273 return fpInstance; 197 return fpInstance; 274 } 198 } 275 199 276 void G4VisManager::Initialise () { 200 void G4VisManager::Initialise () { 277 201 278 if (fInitialised && fVerbosity >= warnings) << 279 G4warn << "WARNING: G4VisManager::Initiali << 280 << G4endl; << 281 return; << 282 } << 283 << 284 if (fVerbosity >= startup) { 202 if (fVerbosity >= startup) { 285 G4cout << "Visualization Manager initialis 203 G4cout << "Visualization Manager initialising..." << G4endl; 286 } 204 } 287 205 288 if (fVerbosity >= parameters) { 206 if (fVerbosity >= parameters) { 289 G4cout << 207 G4cout << 290 "\nYou have instantiated your own Visual 208 "\nYou have instantiated your own Visualization Manager, inheriting" 291 "\n G4VisManager and implementing Regis 209 "\n G4VisManager and implementing RegisterGraphicsSystems(), in which" 292 "\n you should, normally, instantiate d 210 "\n you should, normally, instantiate drivers which do not need" 293 "\n external packages or libraries, and 211 "\n external packages or libraries, and, optionally, drivers under" 294 "\n control of environment variables." 212 "\n control of environment variables." 295 "\n Also you should implement RegisterM 213 "\n Also you should implement RegisterModelFactories()." 296 "\n See visualization/management/includ << 214 "\n See visualization/include/G4VisExecutive.hh/icc, for example." 297 "\n In your main() you will have someth 215 "\n In your main() you will have something like:" >> 216 "\n #ifdef G4VIS_USE" 298 "\n G4VisManager* visManager = new G4 217 "\n G4VisManager* visManager = new G4VisExecutive;" 299 "\n visManager -> SetVerboseLevel (Ve 218 "\n visManager -> SetVerboseLevel (Verbose);" 300 "\n visManager -> Initialize ();" 219 "\n visManager -> Initialize ();" >> 220 "\n #endif" 301 "\n (Don't forget to delete visManager; 221 "\n (Don't forget to delete visManager;)" 302 "\n" 222 "\n" 303 << G4endl; 223 << G4endl; 304 } 224 } 305 225 306 if (fVerbosity >= startup) { 226 if (fVerbosity >= startup) { 307 G4cout << "Registering graphics systems... 227 G4cout << "Registering graphics systems..." << G4endl; 308 } 228 } 309 229 310 RegisterGraphicsSystems (); 230 RegisterGraphicsSystems (); 311 231 312 if (fVerbosity >= startup) { 232 if (fVerbosity >= startup) { 313 G4cout << 233 G4cout << 314 "\nYou have successfully registered the 234 "\nYou have successfully registered the following graphics systems." 315 << G4endl; 235 << G4endl; 316 PrintAvailableGraphicsSystems (fVerbosity) << 236 PrintAvailableGraphicsSystems (); 317 G4cout << G4endl; 237 G4cout << G4endl; 318 } 238 } 319 239 320 // Make command directories for commands ins << 240 // Make top level directory... 321 // modeling subcategory... << 322 G4UIcommand* directory; 241 G4UIcommand* directory; >> 242 directory = new G4UIdirectory ("/vis/"); >> 243 directory -> SetGuidance ("Visualization commands."); >> 244 fDirectoryList.push_back (directory); >> 245 >> 246 // ... and make command directory for commands instantiated in the >> 247 // modeling subcategory... 323 directory = new G4UIdirectory ("/vis/modelin 248 directory = new G4UIdirectory ("/vis/modeling/"); 324 directory -> SetGuidance ("Modeling commands 249 directory -> SetGuidance ("Modeling commands."); 325 fDirectoryList.push_back (directory); 250 fDirectoryList.push_back (directory); 326 directory = new G4UIdirectory ("/vis/modelin 251 directory = new G4UIdirectory ("/vis/modeling/trajectories/"); 327 directory -> SetGuidance ("Trajectory model 252 directory -> SetGuidance ("Trajectory model commands."); 328 fDirectoryList.push_back (directory); 253 fDirectoryList.push_back (directory); 329 directory = new G4UIdirectory ("/vis/modelin 254 directory = new G4UIdirectory ("/vis/modeling/trajectories/create/"); 330 directory -> SetGuidance ("Create trajectory 255 directory -> SetGuidance ("Create trajectory models and messengers."); 331 fDirectoryList.push_back (directory); 256 fDirectoryList.push_back (directory); 332 257 333 // Filtering command directory 258 // Filtering command directory 334 directory = new G4UIdirectory ("/vis/filteri 259 directory = new G4UIdirectory ("/vis/filtering/"); 335 directory -> SetGuidance ("Filtering command 260 directory -> SetGuidance ("Filtering commands."); 336 fDirectoryList.push_back (directory); 261 fDirectoryList.push_back (directory); 337 directory = new G4UIdirectory ("/vis/filteri 262 directory = new G4UIdirectory ("/vis/filtering/trajectories/"); 338 directory -> SetGuidance ("Trajectory filter 263 directory -> SetGuidance ("Trajectory filtering commands."); 339 fDirectoryList.push_back (directory); 264 fDirectoryList.push_back (directory); 340 directory = new G4UIdirectory ("/vis/filteri 265 directory = new G4UIdirectory ("/vis/filtering/trajectories/create/"); 341 directory -> SetGuidance ("Create trajectory 266 directory -> SetGuidance ("Create trajectory filters and messengers."); 342 fDirectoryList.push_back (directory); 267 fDirectoryList.push_back (directory); 343 directory = new G4UIdirectory ("/vis/filteri 268 directory = new G4UIdirectory ("/vis/filtering/hits/"); 344 directory -> SetGuidance ("Hit filtering com 269 directory -> SetGuidance ("Hit filtering commands."); 345 fDirectoryList.push_back (directory); 270 fDirectoryList.push_back (directory); 346 directory = new G4UIdirectory ("/vis/filteri 271 directory = new G4UIdirectory ("/vis/filtering/hits/create/"); 347 directory -> SetGuidance ("Create hit filter 272 directory -> SetGuidance ("Create hit filters and messengers."); 348 fDirectoryList.push_back (directory); 273 fDirectoryList.push_back (directory); 349 directory = new G4UIdirectory ("/vis/filteri << 350 directory -> SetGuidance ("Digi filtering co << 351 fDirectoryList.push_back (directory); << 352 directory = new G4UIdirectory ("/vis/filteri << 353 directory -> SetGuidance ("Create digi filte << 354 fDirectoryList.push_back (directory); << 355 274 356 RegisterMessengers (); 275 RegisterMessengers (); 357 276 358 if (fVerbosity >= startup) { 277 if (fVerbosity >= startup) { 359 G4cout << "Registering model factories..." 278 G4cout << "Registering model factories..." << G4endl; 360 } 279 } 361 280 362 RegisterModelFactories(); 281 RegisterModelFactories(); 363 282 364 if (fVerbosity >= startup) { 283 if (fVerbosity >= startup) { 365 G4cout << 284 G4cout << 366 "\nYou have successfully registered the 285 "\nYou have successfully registered the following model factories." 367 << G4endl; << 286 << G4endl; 368 PrintAvailableModels (fVerbosity); 287 PrintAvailableModels (fVerbosity); 369 G4cout << G4endl; 288 G4cout << G4endl; 370 } 289 } 371 290 372 if (fVerbosity >= startup) { << 373 PrintAvailableUserVisActions (fVerbosity); << 374 G4cout << G4endl; << 375 } << 376 << 377 InitialiseG4ColourMap(); << 378 << 379 if (fVerbosity >= startup) { << 380 G4cout << << 381 "Some /vis commands (optionally) take a st << 382 "\n\"/vis/list\" to see available colours. << 383 << G4endl; << 384 } << 385 << 386 fInitialised = true; 291 fInitialised = true; 387 } 292 } 388 293 389 void G4VisManager::InitialiseG4ColourMap() con << 390 { << 391 G4Colour::InitialiseColourMap(); // Initial << 392 << 393 // our forever 65 named colors taken long ti << 394 // Extracted from g4tools/include/tools/colo << 395 // Copyright (C) 2010, Guy Barrand. All righ << 396 // See the file tools.license for terms. << 397 << 398 #define TOOLS_COLORS_STAT(name,r,g,b) \ << 399 G4Colour::AddToMap(#name, G4Colour(r,g,b)); << 400 << 401 //0-9 << 402 TOOLS_COLORS_STAT(aquamarine,0.496101F,0.996 << 403 TOOLS_COLORS_STAT(mediumaquamarine,0.398444F << 404 // TOOLS_COLORS_STAT(black,0,0,0) (already << 405 // TOOLS_COLORS_STAT(blue,0,0,1) (already d << 406 TOOLS_COLORS_STAT(cadetblue,0.371099F,0.6171 << 407 TOOLS_COLORS_STAT(cornflowerblue,0.390631F,0 << 408 TOOLS_COLORS_STAT(darkslateblue,0.281254F,0. << 409 TOOLS_COLORS_STAT(lightblue,0.675792F,0.8437 << 410 TOOLS_COLORS_STAT(lightsteelblue,0.68751F,0. << 411 TOOLS_COLORS_STAT(mediumblue,0,0,0.800793F) << 412 << 413 //10-19 << 414 TOOLS_COLORS_STAT(mediumslateblue,0.480476F, << 415 TOOLS_COLORS_STAT(midnightblue,0.0976577F,0. << 416 TOOLS_COLORS_STAT(navyblue,0,0,0.500008F) << 417 TOOLS_COLORS_STAT(navy,0,0,0.500008F) << 418 TOOLS_COLORS_STAT(skyblue,0.527352F,0.8047F, << 419 TOOLS_COLORS_STAT(slateblue,0.414069F,0.3515 << 420 TOOLS_COLORS_STAT(steelblue,0.273442F,0.5078 << 421 TOOLS_COLORS_STAT(coral,0.996109F,0.496101F, << 422 // TOOLS_COLORS_STAT(cyan,0,1,1) (already d << 423 TOOLS_COLORS_STAT(firebrick,0.695323F,0.1328 << 424 << 425 //20-29 << 426 // TOOLS_COLORS_STAT(brown,0.644541F,0.1640 << 427 TOOLS_COLORS_STAT(gold,0.996109F,0.839857F,0 << 428 TOOLS_COLORS_STAT(goldenrod,0.851575F,0.6445 << 429 // TOOLS_COLORS_STAT(green,0,1,0) (already << 430 TOOLS_COLORS_STAT(darkgreen,0,0.390631F,0) << 431 TOOLS_COLORS_STAT(darkolivegreen,0.332036F,0 << 432 TOOLS_COLORS_STAT(forestgreen,0.132815F,0.54 << 433 TOOLS_COLORS_STAT(limegreen,0.195315F,0.8007 << 434 TOOLS_COLORS_STAT(mediumseagreen,0.234379F,0 << 435 TOOLS_COLORS_STAT(mediumspringgreen,0,0.9765 << 436 << 437 //30-39 << 438 TOOLS_COLORS_STAT(palegreen,0.593759F,0.9804 << 439 TOOLS_COLORS_STAT(seagreen,0.17969F,0.542977 << 440 TOOLS_COLORS_STAT(springgreen,0,0.996109F,0. << 441 TOOLS_COLORS_STAT(yellowgreen,0.601572F,0.80 << 442 TOOLS_COLORS_STAT(darkslategrey,0.183597F,0. << 443 TOOLS_COLORS_STAT(dimgrey,0.410163F,0.410163 << 444 TOOLS_COLORS_STAT(lightgrey,0.824231F,0.8242 << 445 // TOOLS_COLORS_STAT(grey,0.750011F,0.75001 << 446 TOOLS_COLORS_STAT(khaki,0.937514F,0.898451F, << 447 // TOOLS_COLORS_STAT(magenta,1,0,1) (alread << 448 << 449 //40-49 << 450 TOOLS_COLORS_STAT(maroon,0.68751F,0.187503F, << 451 TOOLS_COLORS_STAT(orange,0.996109F,0.644541F << 452 TOOLS_COLORS_STAT(orchid,0.851575F,0.437507F << 453 TOOLS_COLORS_STAT(darkorchid,0.597665F,0.195 << 454 TOOLS_COLORS_STAT(mediumorchid,0.726574F,0.3 << 455 TOOLS_COLORS_STAT(pink,0.996109F,0.750011F,0 << 456 TOOLS_COLORS_STAT(plum,0.863294F,0.62501F,0. << 457 // TOOLS_COLORS_STAT(red,1,0,0) (already de << 458 TOOLS_COLORS_STAT(indianred,0.800793F,0.3593 << 459 TOOLS_COLORS_STAT(mediumvioletred,0.777356F, << 460 << 461 //50-59 << 462 TOOLS_COLORS_STAT(orangered,0.996109F,0.2695 << 463 TOOLS_COLORS_STAT(violetred,0.812512F,0.1250 << 464 TOOLS_COLORS_STAT(salmon,0.976577F,0.500008F << 465 TOOLS_COLORS_STAT(sienna,0.62501F,0.320317F, << 466 TOOLS_COLORS_STAT(tan,0.820325F,0.703136F,0. << 467 TOOLS_COLORS_STAT(thistle,0.843763F,0.746105 << 468 TOOLS_COLORS_STAT(turquoise,0.250004F,0.8750 << 469 TOOLS_COLORS_STAT(darkturquoise,0,0.8047F,0. << 470 TOOLS_COLORS_STAT(mediumturquoise,0.281254F, << 471 TOOLS_COLORS_STAT(violet,0.929702F,0.50782F, << 472 << 473 //60-64 << 474 TOOLS_COLORS_STAT(blueviolet,0.539071F,0.167 << 475 TOOLS_COLORS_STAT(wheat,0.957046F,0.867201F, << 476 // TOOLS_COLORS_STAT(white,1,1,1) (already << 477 // TOOLS_COLORS_STAT(yellow,1,1,0) (already << 478 TOOLS_COLORS_STAT(greenyellow,0.675792F,0.99 << 479 << 480 #undef TOOLS_COLORS_STAT << 481 } << 482 << 483 void G4VisManager::RegisterMessengers () { << 484 << 485 // Instantiate individual messengers/command << 486 // always - one command per messenger). << 487 << 488 G4UIcommand* directory; << 489 << 490 directory = new G4UIdirectory ("/vis/geometr << 491 directory -> SetGuidance("Operations on vis << 492 fDirectoryList.push_back (directory); << 493 RegisterMessenger(new G4VisCommandGeometryLi << 494 RegisterMessenger(new G4VisCommandGeometryRe << 495 << 496 directory = new G4UIdirectory ("/vis/geometr << 497 directory -> SetGuidance("Set vis attributes << 498 fDirectoryList.push_back (directory); << 499 RegisterMessenger(new G4VisCommandGeometrySe << 500 RegisterMessenger(new G4VisCommandGeometrySe << 501 RegisterMessenger(new G4VisCommandGeometrySe << 502 RegisterMessenger(new G4VisCommandGeometrySe << 503 RegisterMessenger(new G4VisCommandGeometrySe << 504 RegisterMessenger(new G4VisCommandGeometrySe << 505 RegisterMessenger(new G4VisCommandGeometrySe << 506 RegisterMessenger(new G4VisCommandGeometrySe << 507 RegisterMessenger(new G4VisCommandGeometrySe << 508 RegisterMessenger(new G4VisCommandGeometrySe << 509 << 510 directory = new G4UIdirectory ("/vis/multith << 511 directory -> SetGuidance("Commands unique to << 512 fDirectoryList.push_back (directory); << 513 RegisterMessenger(new G4VisCommandMultithrea << 514 RegisterMessenger(new G4VisCommandMultithrea << 515 << 516 directory = new G4UIdirectory ("/vis/set/"); << 517 directory -> SetGuidance << 518 ("Set quantities for use in future command << 519 fDirectoryList.push_back (directory); << 520 RegisterMessenger(new G4VisCommandSetArrow3D << 521 RegisterMessenger(new G4VisCommandSetColour) << 522 RegisterMessenger(new G4VisCommandSetExtentF << 523 RegisterMessenger(new G4VisCommandSetLineWid << 524 RegisterMessenger(new G4VisCommandSetTextCol << 525 RegisterMessenger(new G4VisCommandSetTextLay << 526 RegisterMessenger(new G4VisCommandSetTextSiz << 527 RegisterMessenger(new G4VisCommandSetTouchab << 528 RegisterMessenger(new G4VisCommandSetVolumeF << 529 << 530 directory = new G4UIdirectory ("/vis/scene/" << 531 directory -> SetGuidance ("Operations on Gea << 532 fDirectoryList.push_back (directory); << 533 RegisterMessenger(new G4VisCommandSceneActiv << 534 RegisterMessenger(new G4VisCommandSceneCreat << 535 RegisterMessenger(new G4VisCommandSceneEndOf << 536 RegisterMessenger(new G4VisCommandSceneEndOf << 537 RegisterMessenger(new G4VisCommandSceneList) << 538 RegisterMessenger(new G4VisCommandSceneNotif << 539 RegisterMessenger(new G4VisCommandSceneRemov << 540 RegisterMessenger(new G4VisCommandSceneSelec << 541 RegisterMessenger(new G4VisCommandSceneShowE << 542 << 543 directory = new G4UIdirectory ("/vis/scene/a << 544 directory -> SetGuidance ("Add model to curr << 545 fDirectoryList.push_back (directory); << 546 RegisterMessenger(new G4VisCommandSceneAddAr << 547 RegisterMessenger(new G4VisCommandSceneAddAr << 548 RegisterMessenger(new G4VisCommandSceneAddAx << 549 RegisterMessenger(new G4VisCommandSceneAddDa << 550 RegisterMessenger(new G4VisCommandSceneAddDi << 551 RegisterMessenger(new G4VisCommandSceneAddEv << 552 RegisterMessenger(new G4VisCommandSceneAddEx << 553 RegisterMessenger(new G4VisCommandSceneAddEl << 554 RegisterMessenger(new G4VisCommandSceneAddFr << 555 RegisterMessenger(new G4VisCommandSceneAddGP << 556 RegisterMessenger(new G4VisCommandSceneAddHi << 557 RegisterMessenger(new G4VisCommandSceneAddLi << 558 RegisterMessenger(new G4VisCommandSceneAddLi << 559 RegisterMessenger(new G4VisCommandSceneAddLo << 560 RegisterMessenger(new G4VisCommandSceneAddLo << 561 RegisterMessenger(new G4VisCommandSceneAddLo << 562 RegisterMessenger(new G4VisCommandSceneAddLo << 563 RegisterMessenger(new G4VisCommandSceneAddMa << 564 RegisterMessenger(new G4VisCommandSceneAddPl << 565 RegisterMessenger(new G4VisCommandSceneAddPS << 566 RegisterMessenger(new G4VisCommandSceneAddSc << 567 RegisterMessenger(new G4VisCommandSceneAddTe << 568 RegisterMessenger(new G4VisCommandSceneAddTe << 569 RegisterMessenger(new G4VisCommandSceneAddTr << 570 RegisterMessenger(new G4VisCommandSceneAddUs << 571 RegisterMessenger(new G4VisCommandSceneAddVo << 572 << 573 RegisterMessenger(new G4VisCommandPlotterCre << 574 RegisterMessenger(new G4VisCommandPlotterSet << 575 RegisterMessenger(new G4VisCommandPlotterAdd << 576 RegisterMessenger(new G4VisCommandPlotterAdd << 577 RegisterMessenger(new G4VisCommandPlotterAdd << 578 RegisterMessenger(new G4VisCommandPlotterCle << 579 RegisterMessenger(new G4VisCommandPlotterCle << 580 RegisterMessenger(new G4VisCommandPlotterLis << 581 RegisterMessenger(new G4VisCommandPlotterAdd << 582 RegisterMessenger(new G4VisCommandPlotterAdd << 583 << 584 directory = new G4UIdirectory ("/vis/sceneHa << 585 directory -> SetGuidance ("Operations on Gea << 586 fDirectoryList.push_back (directory); << 587 RegisterMessenger(new G4VisCommandSceneHandl << 588 RegisterMessenger(new G4VisCommandSceneHandl << 589 RegisterMessenger(new G4VisCommandSceneHandl << 590 RegisterMessenger(new G4VisCommandSceneHandl << 591 << 592 directory = new G4UIdirectory ("/vis/touchab << 593 directory -> SetGuidance ("Operations on tou << 594 fDirectoryList.push_back (directory); << 595 RegisterMessenger(new G4VisCommandsTouchable << 596 << 597 directory = new G4UIdirectory ("/vis/touchab << 598 directory -> SetGuidance ("Set vis attribute << 599 fDirectoryList.push_back (directory); << 600 RegisterMessenger(new G4VisCommandsTouchable << 601 << 602 directory = new G4UIdirectory ("/vis/viewer/ << 603 directory -> SetGuidance ("Operations on Gea << 604 fDirectoryList.push_back (directory); << 605 RegisterMessenger(new G4VisCommandViewerAddC << 606 RegisterMessenger(new G4VisCommandViewerCent << 607 RegisterMessenger(new G4VisCommandViewerChan << 608 RegisterMessenger(new G4VisCommandViewerClea << 609 RegisterMessenger(new G4VisCommandViewerClea << 610 RegisterMessenger(new G4VisCommandViewerClea << 611 RegisterMessenger(new G4VisCommandViewerClea << 612 RegisterMessenger(new G4VisCommandViewerClon << 613 RegisterMessenger(new G4VisCommandViewerColo << 614 RegisterMessenger(new G4VisCommandViewerCopy << 615 RegisterMessenger(new G4VisCommandViewerCrea << 616 RegisterMessenger(new G4VisCommandViewerDoll << 617 RegisterMessenger(new G4VisCommandViewerFlus << 618 RegisterMessenger(new G4VisCommandViewerInte << 619 RegisterMessenger(new G4VisCommandViewerList << 620 RegisterMessenger(new G4VisCommandViewerPan) << 621 RegisterMessenger(new G4VisCommandViewerRebu << 622 RegisterMessenger(new G4VisCommandViewerRefr << 623 RegisterMessenger(new G4VisCommandViewerRese << 624 RegisterMessenger(new G4VisCommandViewerRese << 625 RegisterMessenger(new G4VisCommandViewerSave << 626 RegisterMessenger(new G4VisCommandViewerScal << 627 RegisterMessenger(new G4VisCommandViewerSele << 628 RegisterMessenger(new G4VisCommandViewerUpda << 629 RegisterMessenger(new G4VisCommandViewerZoom << 630 << 631 directory = new G4UIdirectory ("/vis/viewer/ << 632 directory -> SetGuidance("Set default values << 633 fDirectoryList.push_back (directory); << 634 RegisterMessenger(new G4VisCommandViewerDefa << 635 RegisterMessenger(new G4VisCommandViewerDefa << 636 << 637 directory = new G4UIdirectory ("/vis/viewer/ << 638 directory -> SetGuidance ("Set view paramete << 639 fDirectoryList.push_back (directory); << 640 RegisterMessenger(new G4VisCommandsViewerSet << 641 << 642 // *Basic* top level commands were instantia << 643 // so that they can be used immediately afte << 644 // vis manager. Other top level commands, i << 645 // (i.e., commands that invoke other command << 646 << 647 RegisterMessenger(new G4VisCommandAbortRevie << 648 RegisterMessenger(new G4VisCommandAbortRevie << 649 RegisterMessenger(new G4VisCommandDrawOnlyTo << 650 RegisterMessenger(new G4VisCommandDrawTree); << 651 RegisterMessenger(new G4VisCommandDrawView); << 652 RegisterMessenger(new G4VisCommandDrawLogica << 653 RegisterMessenger(new G4VisCommandDrawVolume << 654 RegisterMessenger(new G4VisCommandEnable); << 655 RegisterMessenger(new G4VisCommandList); << 656 RegisterMessenger(new G4VisCommandOpen); << 657 RegisterMessenger(new G4VisCommandPlot); << 658 RegisterMessenger(new G4VisCommandReviewKept << 659 RegisterMessenger(new G4VisCommandReviewPlot << 660 RegisterMessenger(new G4VisCommandSpecify); << 661 << 662 // List manager commands << 663 RegisterMessenger(new G4VisCommandListManage << 664 (fpTrajDrawModelMgr, fpTrajDrawModelMg << 665 RegisterMessenger(new G4VisCommandListManage << 666 (fpTrajDrawModelMgr, fpTrajDrawModelMg << 667 << 668 // Trajectory filter manager commands << 669 RegisterMessenger(new G4VisCommandListManage << 670 (fpTrajFilterMgr, fpTrajFi << 671 RegisterMessenger(new G4VisCommandManagerMod << 672 (fpTrajFilterMgr, fpTrajFi << 673 << 674 // Hit filter manager commands << 675 RegisterMessenger(new G4VisCommandListManage << 676 (fpHitFilterMgr, fpHitFilt << 677 RegisterMessenger(new G4VisCommandManagerMod << 678 (fpHitFilterMgr, fpHitFilt << 679 << 680 // Digi filter manager commands << 681 RegisterMessenger(new G4VisCommandListManage << 682 (fpDigiFilterMgr, fpDigiFi << 683 RegisterMessenger(new G4VisCommandManagerMod << 684 (fpDigiFilterMgr, fpDigiFi << 685 } << 686 << 687 #include <tools/histo/h1d> << 688 #include <tools/histo/h2d> << 689 << 690 namespace { << 691 struct PlotResults { << 692 std::size_t fNumberOfPlots = 0; << 693 std::size_t fTotalEntries = 0; << 694 }; << 695 template <typename HT> // tools::histo::h1d << 696 PlotResults ResultsOfHnPlots(const G4String& << 697 PlotResults plotResults; << 698 auto ui = G4UImanager::GetUIpointer(); << 699 auto keepControlVerbose = ui->GetVerboseLe << 700 ui->SetVerboseLevel(0); << 701 auto status = ui->ApplyCommand("/analysis/ << 702 ui->SetVerboseLevel(keepControlVerbose); << 703 if(status==G4UIcommandStatus::fCommandSucc << 704 G4String hexString = ui->GetCurrentValue << 705 if(hexString.size()) { << 706 void* ptr; std::istringstream is(hexSt << 707 auto vectorOfPlots = (const std::vecto << 708 for (std::size_t i = 0; i < vectorOfPl << 709 auto plot = (*vectorOfPlots)[i]; << 710 if (plot == nullptr) continue; // I << 711 ++plotResults.fNumberOfPlots; << 712 plotResults.fTotalEntries += plot->e << 713 } << 714 } << 715 } << 716 return plotResults; << 717 } << 718 void PrintListOfPlots() { << 719 std::size_t numberOfPlots = 0; << 720 std::size_t numberOfEntries = 0; << 721 PlotResults h1results = ResultsOfHnPlots<t << 722 numberOfPlots += h1results.fNumberOfPlots; << 723 numberOfEntries += h1results.fTotalEntries << 724 PlotResults h2results = ResultsOfHnPlots<t << 725 numberOfPlots += h2results.fNumberOfPlots; << 726 numberOfEntries += h2results.fTotalEntries << 727 if (numberOfPlots > 0) { << 728 G4warn << "There are histograms that can << 729 if (h1results.fNumberOfPlots > 0) { << 730 G4warn << "\n " << h1results.fNumberO << 731 } << 732 if (h2results.fNumberOfPlots > 0) { << 733 G4warn << "\n " << h2results.fNumberO << 734 } << 735 G4warn << 736 << "\n List them with \"/analysis/list\ << 737 << "\n View them immediately with \"/vi << 738 << G4endl; << 739 if (numberOfEntries == 0) { << 740 G4warn << << 741 " But...there are no entries. To make << 742 "\n plotting in this UI session, use << 743 "\n EndOfRunAction and Reset() in you << 744 << G4endl; << 745 } << 746 } << 747 } << 748 } << 749 << 750 void G4VisManager::Enable() { 294 void G4VisManager::Enable() { 751 if (IsValidView ()) { 295 if (IsValidView ()) { 752 SetConcreteInstance(this); << 753 if (fVerbosity >= confirmations) { 296 if (fVerbosity >= confirmations) { 754 G4cout << "G4VisManager::Enable: visuali 297 G4cout << "G4VisManager::Enable: visualization enabled." << G4endl; 755 } 298 } 756 if (fVerbosity >= warnings) { << 757 std::size_t nKeptEvents = 0; << 758 const G4Run* run = G4RunManager::GetRunM << 759 if (run) nKeptEvents = run->GetNumberOfK << 760 G4String isare("are"),plural("s"); << 761 if (nKeptEvents == 1) {isare = "is"; plu << 762 G4cout << << 763 "There " << isare << ' ' << nKeptEvents << 764 << G4endl; << 765 if (nKeptEvents > 0) { << 766 G4cout << << 767 " \"/vis/reviewKeptEvents\" to review one b << 768 "\n To see accumulated, \"/vis/enable\", th << 769 << G4endl; << 770 } << 771 PrintListOfPlots(); << 772 } << 773 } 299 } 774 else { 300 else { 775 if (fVerbosity >= warnings) { 301 if (fVerbosity >= warnings) { 776 G4warn << << 302 G4cout << 777 "G4VisManager::Enable: WARNING: visualizatio 303 "G4VisManager::Enable: WARNING: visualization remains disabled for" 778 "\n above reasons. Rectifying with valid v 304 "\n above reasons. Rectifying with valid vis commands will" 779 "\n automatically enable." 305 "\n automatically enable." 780 << G4endl; 306 << G4endl; 781 } 307 } 782 } 308 } 783 } 309 } 784 310 785 void G4VisManager::Disable() { 311 void G4VisManager::Disable() { 786 SetConcreteInstance(0); 312 SetConcreteInstance(0); 787 if (fVerbosity >= confirmations) { 313 if (fVerbosity >= confirmations) { 788 G4cout << 314 G4cout << 789 "G4VisManager::Disable: visualization disa << 315 "G4VisManager::Disable: visualization disabled." 790 "\n The pointer returned by GetConcreteIn << 316 "\n The pointer returned by GetConcreteInstance will be zero." 791 "\n Note that it will become enabled afte << 317 "\n Note that it will become enabled after some valid vis commands." 792 << G4endl; 318 << G4endl; 793 } 319 } 794 if (fVerbosity >= warnings) { << 795 G4int currentTrajectoryType = << 796 G4RunManagerKernel::GetRunManagerKernel()- << 797 if (currentTrajectoryType > 0) { << 798 G4warn << << 799 "You may wish to disable trajectory prod << 800 "\n \"/tracking/storeTrajectory 0\"" << 801 "\nbut don't forget to re-enable with" << 802 "\n \"/vis/enable\"" << 803 "\n \"/tracking/storeTrajectory " << cu << 804 << "\"\n and maybe \"/vis/viewer/rebuil << 805 << G4endl; << 806 } << 807 } << 808 } 320 } 809 321 810 const G4GraphicsSystemList& G4VisManager::GetA 322 const G4GraphicsSystemList& G4VisManager::GetAvailableGraphicsSystems () { 811 std::size_t nSystems = fAvailableGraphicsSys << 323 G4int nSystems = fAvailableGraphicsSystems.size (); 812 if (nSystems == 0) { 324 if (nSystems == 0) { 813 if (fVerbosity >= warnings) { 325 if (fVerbosity >= warnings) { 814 G4warn << "G4VisManager::GetAvailableGra << 326 G4cout << "G4VisManager::GetAvailableGraphicsSystems: WARNING: no" 815 "\n graphics system available!" 327 "\n graphics system available!" 816 "\n 1) Did you have environment variables G 328 "\n 1) Did you have environment variables G4VIS_BUILD_xxxx_DRIVER set" 817 "\n when you compiled/built the visualiz 329 "\n when you compiled/built the visualization code?" 818 "\n 2) Did you instantiate your own Visuali 330 "\n 2) Did you instantiate your own Visualization Manager and forget" 819 "\n to implement RegisterGraphicsSystems 331 "\n to implement RegisterGraphicsSystems correctly?" 820 "\n 3) You can register your own graphics s 332 "\n 3) You can register your own graphics system, e.g.," 821 "\n visManager->RegisterGraphicsSystem(n 333 "\n visManager->RegisterGraphicsSystem(new MyGraphicsSystem);)" 822 "\n after instantiating your vis manager 334 "\n after instantiating your vis manager and before" 823 "\n visManager->Initialize()." 335 "\n visManager->Initialize()." 824 << G4endl; 336 << G4endl; 825 } 337 } 826 } 338 } 827 return fAvailableGraphicsSystems; 339 return fAvailableGraphicsSystems; 828 } 340 } 829 341 830 G4bool G4VisManager::RegisterGraphicsSystem (G 342 G4bool G4VisManager::RegisterGraphicsSystem (G4VGraphicsSystem* pSystem) { 831 G4bool happy = true; 343 G4bool happy = true; 832 if (pSystem) { 344 if (pSystem) { 833 fAvailableGraphicsSystems.push_back (pSyst 345 fAvailableGraphicsSystems.push_back (pSystem); 834 if (fVerbosity >= confirmations) { 346 if (fVerbosity >= confirmations) { 835 G4cout << "G4VisManager::RegisterGraphic 347 G4cout << "G4VisManager::RegisterGraphicsSystem: " 836 << pSystem -> GetName (); 348 << pSystem -> GetName (); 837 if (pSystem -> GetNickname () != "") { 349 if (pSystem -> GetNickname () != "") { 838 G4cout << " (" << pSystem -> GetNickname () 350 G4cout << " (" << pSystem -> GetNickname () << ")"; 839 } 351 } 840 G4cout << " registered." << G4endl; 352 G4cout << " registered." << G4endl; 841 } 353 } 842 } 354 } 843 else { 355 else { 844 if (fVerbosity >= errors) { 356 if (fVerbosity >= errors) { 845 G4warn << "G4VisManager::RegisterGraphic << 357 G4cout << "G4VisManager::RegisterGraphicsSystem: null pointer!" 846 << G4endl; 358 << G4endl; 847 } 359 } 848 happy=false; 360 happy=false; 849 } 361 } 850 return happy; 362 return happy; 851 } 363 } 852 364 853 const G4VTrajectoryModel* 365 const G4VTrajectoryModel* 854 G4VisManager::CurrentTrajDrawModel() const 366 G4VisManager::CurrentTrajDrawModel() const 855 { 367 { 856 assert (0 != fpTrajDrawModelMgr); 368 assert (0 != fpTrajDrawModelMgr); 857 369 858 const G4VTrajectoryModel* model = fpTrajDraw 370 const G4VTrajectoryModel* model = fpTrajDrawModelMgr->Current(); 859 371 860 if (0 == model) { 372 if (0 == model) { 861 // No model was registered with the trajec 373 // No model was registered with the trajectory model manager. 862 // Use G4TrajectoryDrawByCharge as a fallb << 374 // Use G4TrajectoryDrawByCharge as a default. 863 fpTrajDrawModelMgr->Register(new G4Traject << 375 fpTrajDrawModelMgr->Register(new G4TrajectoryDrawByCharge("AutoGenerated")); >> 376 864 if (fVerbosity >= warnings) { 377 if (fVerbosity >= warnings) { 865 G4warn<<"G4VisManager: Using G4Trajector << 378 G4cout<<"G4VisManager: Using G4TrajectoryDrawByCharge as default trajectory model."<<G4endl; 866 G4warn<<"See commands in /vis/modeling/t << 379 G4cout<<"See commands in /vis/modeling/trajectories/ for other options."<<G4endl; 867 } 380 } 868 } 381 } 869 382 870 model = fpTrajDrawModelMgr->Current(); 383 model = fpTrajDrawModelMgr->Current(); 871 assert (0 != model); // Should definitely ex 384 assert (0 != model); // Should definitely exist now 872 385 873 return model; 386 return model; 874 } 387 } 875 388 876 void G4VisManager::RegisterModel(G4VTrajectory << 389 void G4VisManager::RegisterModel(G4VTrajectoryModel* model) 877 { 390 { 878 fpTrajDrawModelMgr->Register(model); 391 fpTrajDrawModelMgr->Register(model); 879 } 392 } 880 393 881 void 394 void 882 G4VisManager::RegisterModelFactory(G4TrajDrawM 395 G4VisManager::RegisterModelFactory(G4TrajDrawModelFactory* factory) 883 { 396 { 884 fpTrajDrawModelMgr->Register(factory); 397 fpTrajDrawModelMgr->Register(factory); 885 } 398 } 886 399 887 void G4VisManager::RegisterModel(G4VFilter<G4V 400 void G4VisManager::RegisterModel(G4VFilter<G4VTrajectory>* model) 888 { 401 { 889 fpTrajFilterMgr->Register(model); 402 fpTrajFilterMgr->Register(model); 890 } 403 } 891 404 892 void 405 void 893 G4VisManager::RegisterModelFactory(G4TrajFilte 406 G4VisManager::RegisterModelFactory(G4TrajFilterFactory* factory) 894 { 407 { 895 fpTrajFilterMgr->Register(factory); 408 fpTrajFilterMgr->Register(factory); 896 } 409 } 897 410 898 void G4VisManager::RegisterModel(G4VFilter<G4V 411 void G4VisManager::RegisterModel(G4VFilter<G4VHit>* model) 899 { 412 { 900 fpHitFilterMgr->Register(model); 413 fpHitFilterMgr->Register(model); 901 } 414 } 902 415 903 void 416 void 904 G4VisManager::RegisterModelFactory(G4HitFilter 417 G4VisManager::RegisterModelFactory(G4HitFilterFactory* factory) 905 { 418 { 906 fpHitFilterMgr->Register(factory); 419 fpHitFilterMgr->Register(factory); 907 } 420 } 908 421 909 void G4VisManager::RegisterModel(G4VFilter<G4V << 910 { << 911 fpDigiFilterMgr->Register(model); << 912 } << 913 << 914 void << 915 G4VisManager::RegisterModelFactory(G4DigiFilte << 916 { << 917 fpDigiFilterMgr->Register(factory); << 918 } << 919 << 920 void G4VisManager::SelectTrajectoryModel(const 422 void G4VisManager::SelectTrajectoryModel(const G4String& model) 921 { 423 { 922 fpTrajDrawModelMgr->SetCurrent(model); 424 fpTrajDrawModelMgr->SetCurrent(model); 923 } 425 } 924 426 925 void G4VisManager::BeginDraw (const G4Transfor << 427 void G4VisManager::Draw (const G4Circle& circle, 926 { << 428 const G4Transform3D& objectTransform) { 927 if (G4Threading::IsWorkerThread()) return; << 928 << 929 fDrawGroupNestingDepth++; << 930 if (fDrawGroupNestingDepth > 1) { << 931 G4Exception << 932 ("G4VisManager::BeginDraw", << 933 "visman0008", JustWarning, << 934 "Nesting detected. It is illegal to nes << 935 "\n Ignored"); << 936 return; << 937 } << 938 if (IsValidView ()) { 429 if (IsValidView ()) { 939 ClearTransientStoreIfMarked(); 430 ClearTransientStoreIfMarked(); 940 fpSceneHandler -> BeginPrimitives (objectT 431 fpSceneHandler -> BeginPrimitives (objectTransform); 941 fIsDrawGroup = true; << 432 fpSceneHandler -> AddPrimitive (circle); >> 433 fpSceneHandler -> EndPrimitives (); 942 } 434 } 943 } 435 } 944 436 945 void G4VisManager::EndDraw () << 437 void G4VisManager::Draw (const G4NURBS& nurbs, 946 { << 438 const G4Transform3D& objectTransform) { 947 if (G4Threading::IsWorkerThread()) return; << 948 << 949 fDrawGroupNestingDepth--; << 950 if (fDrawGroupNestingDepth != 0) { << 951 if (fDrawGroupNestingDepth < 0) fDrawGroup << 952 return; << 953 } << 954 if (IsValidView ()) { 439 if (IsValidView ()) { >> 440 ClearTransientStoreIfMarked(); >> 441 fpSceneHandler -> BeginPrimitives (objectTransform); >> 442 fpSceneHandler -> AddPrimitive (nurbs); 955 fpSceneHandler -> EndPrimitives (); 443 fpSceneHandler -> EndPrimitives (); 956 } 444 } 957 fIsDrawGroup = false; << 958 } 445 } 959 446 960 void G4VisManager::BeginDraw2D (const G4Transf << 447 void G4VisManager::Draw (const G4Polyhedron& polyhedron, 961 { << 448 const G4Transform3D& objectTransform) { 962 if (G4Threading::IsWorkerThread()) return; << 963 << 964 fDrawGroupNestingDepth++; << 965 if (fDrawGroupNestingDepth > 1) { << 966 G4Exception << 967 ("G4VisManager::BeginDraw2D", << 968 "visman0009", JustWarning, << 969 "Nesting detected. It is illegal to nes << 970 "\n Ignored"); << 971 return; << 972 } << 973 if (IsValidView ()) { 449 if (IsValidView ()) { 974 ClearTransientStoreIfMarked(); 450 ClearTransientStoreIfMarked(); 975 fpSceneHandler -> BeginPrimitives2D (objec << 451 fpSceneHandler -> BeginPrimitives (objectTransform); 976 fIsDrawGroup = true; << 452 fpSceneHandler -> AddPrimitive (polyhedron); >> 453 fpSceneHandler -> EndPrimitives (); 977 } 454 } 978 } 455 } 979 456 980 void G4VisManager::EndDraw2D () << 457 void G4VisManager::Draw (const G4Polyline& line, 981 { << 458 const G4Transform3D& objectTransform) { 982 if (G4Threading::IsWorkerThread()) return; << 983 << 984 fDrawGroupNestingDepth--; << 985 if (fDrawGroupNestingDepth != 0) { << 986 if (fDrawGroupNestingDepth < 0) fDrawGroup << 987 return; << 988 } << 989 if (IsValidView ()) { 459 if (IsValidView ()) { 990 fpSceneHandler -> EndPrimitives2D (); << 460 ClearTransientStoreIfMarked(); >> 461 fpSceneHandler -> BeginPrimitives (objectTransform); >> 462 fpSceneHandler -> AddPrimitive (line); >> 463 fpSceneHandler -> EndPrimitives (); 991 } 464 } 992 fIsDrawGroup = false; << 993 } 465 } 994 466 995 template <class T> void G4VisManager::DrawT << 467 void G4VisManager::Draw (const G4Polymarker& polymarker, 996 (const T& graphics_primitive, const G4Transfor << 468 const G4Transform3D& objectTransform) { 997 if (G4Threading::IsWorkerThread()) return; << 469 if (IsValidView ()) { 998 << 470 ClearTransientStoreIfMarked(); 999 if (fIsDrawGroup) { << 471 fpSceneHandler -> BeginPrimitives (objectTransform); 1000 if (objectTransform != fpSceneHandler->Ge << 472 fpSceneHandler -> AddPrimitive (polymarker); 1001 G4Exception << 473 fpSceneHandler -> EndPrimitives (); 1002 ("G4VSceneHandler::DrawT", << 1003 "visman0010", FatalException, << 1004 "Different transform detected in Begin/End << 1005 } << 1006 fpSceneHandler -> AddPrimitive (graphics_ << 1007 } else { << 1008 if (IsValidView ()) { << 1009 ClearTransientStoreIfMarked(); << 1010 fpSceneHandler -> BeginPrimitives (obje << 1011 fpSceneHandler -> AddPrimitive (graphic << 1012 fpSceneHandler -> EndPrimitives (); << 1013 } << 1014 } 474 } 1015 } 475 } 1016 476 1017 template <class T> void G4VisManager::DrawT2D << 477 void G4VisManager::Draw (const G4Scale& scale, 1018 (const T& graphics_primitive, const G4Transfo << 478 const G4Transform3D& objectTransform) { 1019 if (G4Threading::IsWorkerThread()) return; << 479 if (IsValidView ()) { 1020 << 480 ClearTransientStoreIfMarked(); 1021 if (fIsDrawGroup) { << 481 fpSceneHandler -> BeginPrimitives (objectTransform); 1022 if (objectTransform != fpSceneHandler->Ge << 482 fpSceneHandler -> AddPrimitive (scale); 1023 G4Exception << 483 fpSceneHandler -> EndPrimitives (); 1024 ("G4VSceneHandler::DrawT", << 1025 "visman0011", FatalException, << 1026 "Different transform detected in Begin/End << 1027 } << 1028 fpSceneHandler -> AddPrimitive (graphics_ << 1029 } else { << 1030 if (IsValidView ()) { << 1031 ClearTransientStoreIfMarked(); << 1032 fpSceneHandler -> BeginPrimitives2D (ob << 1033 fpSceneHandler -> AddPrimitive (graphic << 1034 fpSceneHandler -> EndPrimitives2D (); << 1035 } << 1036 } 484 } 1037 } 485 } 1038 486 1039 void G4VisManager::Draw (const G4Circle& circ << 1040 const G4Transform3D& objectTransform) << 1041 { << 1042 DrawT (circle, objectTransform); << 1043 } << 1044 << 1045 void G4VisManager::Draw (const G4Polyhedron& << 1046 const G4Transform3D& objectTransform) << 1047 { << 1048 DrawT (polyhedron, objectTransform); << 1049 } << 1050 << 1051 void G4VisManager::Draw (const G4Polyline& li << 1052 const G4Transform3D& objectTransform) << 1053 { << 1054 DrawT (line, objectTransform); << 1055 } << 1056 << 1057 void G4VisManager::Draw (const G4Polymarker& << 1058 const G4Transform3D& objectTransform) << 1059 { << 1060 DrawT (polymarker, objectTransform); << 1061 } << 1062 << 1063 void G4VisManager::Draw (const G4Square& squa 487 void G4VisManager::Draw (const G4Square& square, 1064 const G4Transform3D& objectTransform) << 488 const G4Transform3D& objectTransform) { 1065 { << 489 if (IsValidView ()) { 1066 DrawT (square, objectTransform); << 490 ClearTransientStoreIfMarked(); >> 491 fpSceneHandler -> BeginPrimitives (objectTransform); >> 492 fpSceneHandler -> AddPrimitive (square); >> 493 fpSceneHandler -> EndPrimitives (); >> 494 } 1067 } 495 } 1068 496 1069 void G4VisManager::Draw (const G4Text& text, 497 void G4VisManager::Draw (const G4Text& text, 1070 const G4Transform3D& objectTransform) << 498 const G4Transform3D& objectTransform) { 1071 { << 499 if (IsValidView ()) { 1072 DrawT (text, objectTransform); << 500 ClearTransientStoreIfMarked(); >> 501 fpSceneHandler -> BeginPrimitives (objectTransform); >> 502 fpSceneHandler -> AddPrimitive (text); >> 503 fpSceneHandler -> EndPrimitives (); >> 504 } 1073 } 505 } 1074 506 1075 void G4VisManager::Draw2D (const G4Circle& ci 507 void G4VisManager::Draw2D (const G4Circle& circle, 1076 const G4Transform3D& objectTransform 508 const G4Transform3D& objectTransform) 1077 { 509 { 1078 DrawT2D (circle, objectTransform); << 510 if (IsValidView()) { >> 511 ClearTransientStoreIfMarked(); >> 512 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 513 fpSceneHandler -> AddPrimitive(circle); >> 514 fpSceneHandler -> EndPrimitives2D(); >> 515 } >> 516 } >> 517 >> 518 void G4VisManager::Draw2D (const G4NURBS& nurbs, >> 519 const G4Transform3D& objectTransform) >> 520 { >> 521 if (IsValidView()) { >> 522 ClearTransientStoreIfMarked(); >> 523 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 524 fpSceneHandler -> AddPrimitive(nurbs); >> 525 fpSceneHandler -> EndPrimitives2D(); >> 526 } 1079 } 527 } 1080 528 1081 void G4VisManager::Draw2D (const G4Polyhedron 529 void G4VisManager::Draw2D (const G4Polyhedron& polyhedron, 1082 const G4Transform3D& objectTransform 530 const G4Transform3D& objectTransform) 1083 { 531 { 1084 DrawT2D (polyhedron, objectTransform); << 532 if (IsValidView()) { >> 533 ClearTransientStoreIfMarked(); >> 534 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 535 fpSceneHandler -> AddPrimitive(polyhedron); >> 536 fpSceneHandler -> EndPrimitives2D(); >> 537 } 1085 } 538 } 1086 539 1087 void G4VisManager::Draw2D (const G4Polyline& 540 void G4VisManager::Draw2D (const G4Polyline& line, 1088 const G4Transform3D& objectTransform 541 const G4Transform3D& objectTransform) 1089 { 542 { 1090 DrawT2D (line, objectTransform); << 543 if (IsValidView()) { >> 544 ClearTransientStoreIfMarked(); >> 545 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 546 fpSceneHandler -> AddPrimitive(line); >> 547 fpSceneHandler -> EndPrimitives2D(); >> 548 } 1091 } 549 } 1092 550 1093 void G4VisManager::Draw2D (const G4Polymarker 551 void G4VisManager::Draw2D (const G4Polymarker& polymarker, 1094 const G4Transform3D& objectTransform 552 const G4Transform3D& objectTransform) 1095 { 553 { 1096 DrawT2D (polymarker, objectTransform); << 554 if (IsValidView()) { >> 555 ClearTransientStoreIfMarked(); >> 556 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 557 fpSceneHandler -> AddPrimitive(polymarker); >> 558 fpSceneHandler -> EndPrimitives2D(); >> 559 } 1097 } 560 } 1098 561 1099 void G4VisManager::Draw2D (const G4Square& sq 562 void G4VisManager::Draw2D (const G4Square& square, 1100 const G4Transform3D& objectTransform 563 const G4Transform3D& objectTransform) 1101 { 564 { 1102 DrawT2D (square, objectTransform); << 565 if (IsValidView()) { >> 566 ClearTransientStoreIfMarked(); >> 567 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 568 fpSceneHandler -> AddPrimitive(square); >> 569 fpSceneHandler -> EndPrimitives2D(); >> 570 } 1103 } 571 } 1104 572 1105 void G4VisManager::Draw2D (const G4Text& text 573 void G4VisManager::Draw2D (const G4Text& text, 1106 const G4Transform3D& objectTransform 574 const G4Transform3D& objectTransform) 1107 { 575 { 1108 DrawT2D (text, objectTransform); << 576 if (IsValidView()) { >> 577 ClearTransientStoreIfMarked(); >> 578 fpSceneHandler -> BeginPrimitives2D(objectTransform); >> 579 fpSceneHandler -> AddPrimitive(text); >> 580 fpSceneHandler -> EndPrimitives2D(); >> 581 } 1109 } 582 } 1110 583 1111 void G4VisManager::Draw (const G4VHit& hit) { 584 void G4VisManager::Draw (const G4VHit& hit) { 1112 if (G4Threading::IsWorkerThread()) return; << 585 if (IsValidView ()) { 1113 << 586 ClearTransientStoreIfMarked(); 1114 if (fIsDrawGroup) { << 1115 fpSceneHandler -> AddCompound (hit); 587 fpSceneHandler -> AddCompound (hit); 1116 } else { << 1117 if (IsValidView ()) { << 1118 ClearTransientStoreIfMarked(); << 1119 fpSceneHandler -> AddCompound (hit); << 1120 } << 1121 } << 1122 } << 1123 << 1124 void G4VisManager::Draw (const G4VDigi& digi) << 1125 if (G4Threading::IsWorkerThread()) return; << 1126 << 1127 if (fIsDrawGroup) { << 1128 fpSceneHandler -> AddCompound (digi); << 1129 } else { << 1130 if (IsValidView ()) { << 1131 ClearTransientStoreIfMarked(); << 1132 fpSceneHandler -> AddCompound (digi); << 1133 } << 1134 } 588 } 1135 } 589 } 1136 590 1137 void G4VisManager::Draw (const G4VTrajectory& << 591 void G4VisManager::Draw (const G4VTrajectory& traj, 1138 if (G4Threading::IsWorkerThread()) return; << 592 G4int i_mode) { 1139 << 593 if (IsValidView ()) { 1140 // A trajectory needs a trajectories model << 594 ClearTransientStoreIfMarked(); 1141 static G4TrajectoriesModel trajectoriesMode << 595 fpSceneHandler -> SetModel (&dummyTrajectoriesModel); 1142 trajectoriesModel.SetCurrentTrajectory(&tra << 596 dummyTrajectoriesModel.SetDrawingMode(i_mode); 1143 G4RunManager* runManager = G4RunManagerFact << 1144 const G4Run* currentRun = runManager->GetC << 1145 if (currentRun) { << 1146 trajectoriesModel.SetRunID(currentRun->Ge << 1147 } << 1148 const G4Event* currentEvent = << 1149 G4EventManager::GetEventManager()->GetConst << 1150 if (currentEvent) { << 1151 trajectoriesModel.SetEventID(currentEvent << 1152 } << 1153 if (fIsDrawGroup) { << 1154 fpSceneHandler -> SetModel (&trajectories << 1155 fpSceneHandler -> AddCompound (traj); 597 fpSceneHandler -> AddCompound (traj); 1156 fpSceneHandler -> SetModel (0); << 1157 } else { << 1158 if (IsValidView ()) { << 1159 ClearTransientStoreIfMarked(); << 1160 fpSceneHandler -> SetModel (&trajectori << 1161 fpSceneHandler -> AddCompound (traj); << 1162 fpSceneHandler -> SetModel (0); << 1163 } << 1164 } 598 } 1165 } 599 } 1166 600 1167 void G4VisManager::Draw (const G4LogicalVolum 601 void G4VisManager::Draw (const G4LogicalVolume& logicalVol, 1168 const G4VisAttributes& attribs, 602 const G4VisAttributes& attribs, 1169 const G4Transform3D& objectTransform) 603 const G4Transform3D& objectTransform) { 1170 if (G4Threading::IsWorkerThread()) return; << 1171 << 1172 // Find corresponding solid. 604 // Find corresponding solid. 1173 G4VSolid* pSol = logicalVol.GetSolid (); 605 G4VSolid* pSol = logicalVol.GetSolid (); 1174 Draw (*pSol, attribs, objectTransform); 606 Draw (*pSol, attribs, objectTransform); 1175 } 607 } 1176 608 1177 void G4VisManager::Draw (const G4VSolid& soli 609 void G4VisManager::Draw (const G4VSolid& solid, 1178 const G4VisAttributes& attribs, 610 const G4VisAttributes& attribs, 1179 const G4Transform3D& objectTransform) 611 const G4Transform3D& objectTransform) { 1180 if (G4Threading::IsWorkerThread()) return; << 612 if (IsValidView ()) { 1181 << 613 ClearTransientStoreIfMarked(); 1182 if (fIsDrawGroup) { << 1183 fpSceneHandler -> PreAddSolid (objectTran 614 fpSceneHandler -> PreAddSolid (objectTransform, attribs); 1184 solid.DescribeYourselfTo (*fpSceneHandler 615 solid.DescribeYourselfTo (*fpSceneHandler); 1185 fpSceneHandler -> PostAddSolid (); 616 fpSceneHandler -> PostAddSolid (); 1186 } else { << 1187 if (IsValidView ()) { << 1188 ClearTransientStoreIfMarked(); << 1189 fpSceneHandler -> PreAddSolid (objectTr << 1190 solid.DescribeYourselfTo (*fpSceneHandl << 1191 fpSceneHandler -> PostAddSolid (); << 1192 } << 1193 } 617 } 1194 } 618 } 1195 619 1196 void G4VisManager::Draw (const G4VPhysicalVol 620 void G4VisManager::Draw (const G4VPhysicalVolume& physicalVol, 1197 const G4VisAttributes& attribs, 621 const G4VisAttributes& attribs, 1198 const G4Transform3D& objectTransform) 622 const G4Transform3D& objectTransform) { 1199 if (G4Threading::IsWorkerThread()) return; << 1200 << 1201 // Note: It is tempting to use a temporary << 1202 // trajectories, in order to get at the G4A << 1203 // volume. I tried it (JA). But it's not << 1204 // vis attributes. Also other aspects of t << 1205 // be properly set up. So, the idea has be << 1206 // being. The model pointer will be null. << 1207 // will be no G4Atts from this physical vol << 1208 // << 1209 // If this is called from DrawHit, for exam << 1210 // hit and these will be available with "/v << 1211 // << 1212 // Find corresponding logical volume and so 623 // Find corresponding logical volume and solid. 1213 G4LogicalVolume* pLV = physicalVol.GetLogi 624 G4LogicalVolume* pLV = physicalVol.GetLogicalVolume (); 1214 G4VSolid* pSol = pLV -> GetSolid (); 625 G4VSolid* pSol = pLV -> GetSolid (); 1215 Draw (*pSol, attribs, objectTransform); 626 Draw (*pSol, attribs, objectTransform); 1216 } 627 } 1217 628 1218 void G4VisManager::DrawGeometry << 629 void G4VisManager::CreateSceneHandler (G4String name) { 1219 (G4VPhysicalVolume* v, const G4Transform3D& t << 1220 // Draws a geometry tree starting at the spec << 1221 { << 1222 auto modelingParameters = fpSceneHandler->C << 1223 auto depth = G4PhysicalVolumeModel::UNLIMIT << 1224 const G4bool useFullExtent = true; << 1225 G4PhysicalVolumeModel aPVModel(v,depth,t,mo << 1226 aPVModel.DescribeYourselfTo(*fpSceneHandler << 1227 delete modelingParameters; << 1228 } << 1229 << 1230 void G4VisManager::CreateSceneHandler (const << 1231 if (!fInitialised) Initialise (); 630 if (!fInitialised) Initialise (); 1232 if (fpGraphicsSystem) { 631 if (fpGraphicsSystem) { 1233 G4VSceneHandler* pSceneHandler = 632 G4VSceneHandler* pSceneHandler = 1234 fpGraphicsSystem -> CreateSceneHandler 633 fpGraphicsSystem -> CreateSceneHandler (name); 1235 if (pSceneHandler) { 634 if (pSceneHandler) { 1236 fAvailableSceneHandlers.push_back (pSce 635 fAvailableSceneHandlers.push_back (pSceneHandler); 1237 fpSceneHandler = pSceneHandler; 636 fpSceneHandler = pSceneHandler; // Make current. 1238 } 637 } 1239 else { 638 else { 1240 if (fVerbosity >= errors) { << 639 if(fVerbosity >= errors) { 1241 G4warn << "ERROR in G4VisManager::CreateSce << 640 G4cout << "ERROR in G4VisManager::CreateSceneHandler during " 1242 << fpGraphicsSystem -> GetName () 641 << fpGraphicsSystem -> GetName () 1243 << " scene handler creation.\n No a << 642 << " scene creation.\n No action taken." 1244 << G4endl; 643 << G4endl; 1245 } 644 } 1246 } 645 } 1247 } 646 } 1248 else PrintInvalidPointers (); 647 else PrintInvalidPointers (); 1249 } 648 } 1250 649 1251 void G4VisManager::CreateViewer << 650 void G4VisManager::CreateViewer (G4String name,G4String XGeometry) { 1252 (const G4String& name, const G4String& XGeome << 1253 { << 1254 651 1255 if (!fInitialised) Initialise (); 652 if (!fInitialised) Initialise (); 1256 653 1257 if (!fpSceneHandler) { << 654 if (fpSceneHandler) { 1258 PrintInvalidPointers (); << 655 G4VViewer* p = fpGraphicsSystem -> CreateViewer (*fpSceneHandler, name); 1259 return; << 1260 } << 1261 << 1262 G4VViewer* p = fpGraphicsSystem -> CreateVi << 1263 << 1264 if (!p) { << 1265 if (fVerbosity >= errors) { << 1266 G4warn << "ERROR in G4VisManager::Creat << 1267 << fpGraphicsSystem -> GetName () << 1268 << " viewer creation.\n No action tak << 1269 << G4endl; << 1270 } << 1271 return; << 1272 } << 1273 << 1274 if (p -> GetViewId() < 0) { << 1275 if (fVerbosity >= errors) { << 1276 G4warn << "ERROR in G4VisManager::Creat << 1277 << fpGraphicsSystem -> GetName () << 1278 << " viewer instantiation.\n No actio << 1279 << G4endl; << 1280 } << 1281 return; << 1282 } << 1283 656 1284 // Viewer is created, now we can set geomet << 657 // Viewer is created, now we can set geometry parameters 1285 // Before 12/2008, it was done in G4VViewer << 658 // Before 12/2008, it was done in G4VViewer.cc but it did not have to be there! 1286 659 1287 G4ViewParameters initialvp = p -> GetViewPa << 660 G4ViewParameters vp = p->GetViewParameters(); 1288 initialvp.SetXGeometryString(XGeometry); // << 661 vp.SetXGeometryString(XGeometry); 1289 p -> SetViewParameters(initialvp); << 662 p->SetViewParameters(vp); //parse string and store parameters 1290 p -> Initialise (); // (Viewer itself may << 663 1291 if (p -> GetViewId() < 0) { << 664 if (!p) { 1292 if (fVerbosity >= errors) { << 665 if (fVerbosity >= errors) { 1293 G4warn << "ERROR in G4VisManager::Creat << 666 G4cout << "ERROR in G4VisManager::CreateViewer during " 1294 << fpGraphicsSystem -> GetName () << 667 << fpGraphicsSystem -> GetName () 1295 << " viewer initialisation.\n No acti << 668 << " viewer creation.\n No action taken." 1296 << G4endl; << 669 << G4endl; 1297 } << 670 } 1298 return; << 671 } else { 1299 } << 672 p -> Initialise (); >> 673 if (p -> GetViewId() < 0) { >> 674 if (fVerbosity >= errors) { >> 675 G4cout << "ERROR in G4VisManager::CreateViewer during " >> 676 << fpGraphicsSystem -> GetName () >> 677 << " viewer initialisation.\n No action taken." >> 678 << G4endl; >> 679 } >> 680 } else { >> 681 fpViewer = p; // Make current. >> 682 fpSceneHandler -> AddViewerToList (fpViewer); >> 683 fpSceneHandler -> SetCurrentViewer (fpViewer); 1300 684 1301 fpViewer = p; / << 685 if (fVerbosity >= confirmations) { 1302 fpSceneHandler -> AddViewerToList (fpViewer << 686 G4cout << "G4VisManager::CreateViewer: new viewer created." 1303 fpSceneHandler -> SetCurrentViewer (fpViewe << 687 << G4endl; 1304 if (fVerbosity >= confirmations) { << 688 } 1305 G4cout << "G4VisManager::CreateViewer: ne << 1306 << G4endl; << 1307 } << 1308 689 1309 const G4ViewParameters& vp = fpViewer->GetV << 690 const G4ViewParameters& vp = fpViewer->GetViewParameters(); 1310 if (fVerbosity >= parameters) { << 691 if (fVerbosity >= parameters) { 1311 G4cout << " view parameters are:\n " << << 692 G4cout << " view parameters are:\n " << vp << G4endl; 1312 } << 693 } 1313 694 1314 if (vp.IsCulling () && vp.IsCullingInvisibl << 695 if (vp.IsCulling () && vp.IsCullingInvisible ()) { 1315 static G4bool warned = false; << 696 static G4bool warned = false; 1316 if (fVerbosity >= confirmations) { << 697 if (fVerbosity >= confirmations) { 1317 if (!warned) { << 698 if (!warned) { 1318 G4cout << << 699 G4cout << 1319 "NOTE: objects with visibility flag set to 700 "NOTE: objects with visibility flag set to \"false\"" 1320 " will not be drawn!" 701 " will not be drawn!" 1321 "\n \"/vis/viewer/set/culling global false 702 "\n \"/vis/viewer/set/culling global false\" to Draw such objects." 1322 "\n Also see other \"/vis/viewer/set\" com 703 "\n Also see other \"/vis/viewer/set\" commands." 1323 << G4endl; << 704 << G4endl; 1324 warned = true; << 705 warned = true; 1325 } << 706 } 1326 } << 707 } 1327 } << 708 } 1328 if (vp.IsCullingCovered ()) { << 709 if (vp.IsCullingCovered ()) { 1329 static G4bool warned = false; << 710 static G4bool warned = false; 1330 if (fVerbosity >= warnings) { << 711 if (fVerbosity >= warnings) { 1331 if (!warned) { << 712 if (!warned) { 1332 G4warn << << 713 G4cout << 1333 "WARNING: covered objects in solid mode wil 714 "WARNING: covered objects in solid mode will not be rendered!" 1334 "\n \"/vis/viewer/set/culling coveredDaugh 715 "\n \"/vis/viewer/set/culling coveredDaughters false\" to reverse this." 1335 "\n Also see other \"/vis/viewer/set\" com 716 "\n Also see other \"/vis/viewer/set\" commands." 1336 << G4endl; << 717 << G4endl; 1337 warned = true; << 718 warned = true; >> 719 } >> 720 } >> 721 } 1338 } 722 } 1339 } 723 } 1340 } 724 } >> 725 else PrintInvalidPointers (); 1341 } 726 } 1342 727 1343 void G4VisManager::GeometryHasChanged () { 728 void G4VisManager::GeometryHasChanged () { 1344 if (fVerbosity >= confirmations) { 729 if (fVerbosity >= confirmations) { 1345 G4cout << "G4VisManager::GeometryHasChang 730 G4cout << "G4VisManager::GeometryHasChanged() called." << G4endl; 1346 } 731 } 1347 732 1348 // Change the world... 733 // Change the world... 1349 G4VPhysicalVolume* pWorld = 734 G4VPhysicalVolume* pWorld = 1350 G4TransportationManager::GetTransportatio 735 G4TransportationManager::GetTransportationManager () 1351 -> GetNavigatorForTracking () -> GetWorld 736 -> GetNavigatorForTracking () -> GetWorldVolume (); 1352 if (!pWorld) { 737 if (!pWorld) { 1353 if (fVerbosity >= warnings) { 738 if (fVerbosity >= warnings) { 1354 G4warn << "WARNING: There is no world v << 739 G4cout << "WARNING: There is no world volume!" << G4endl; 1355 } 740 } 1356 } 741 } 1357 742 1358 // Check scenes. 743 // Check scenes. 1359 G4SceneList& sceneList = fSceneList; 744 G4SceneList& sceneList = fSceneList; 1360 std::size_t iScene, nScenes = sceneList.siz << 745 G4int iScene, nScenes = sceneList.size (); 1361 for (iScene = 0; iScene < nScenes; ++iScene << 746 for (iScene = 0; iScene < nScenes; iScene++) { 1362 G4Scene* pScene = sceneList [iScene]; 747 G4Scene* pScene = sceneList [iScene]; 1363 std::vector<G4Scene::Model>& modelList = << 748 std::vector<G4VModel*>& modelList = pScene -> SetRunDurationModelList (); >> 749 1364 if (modelList.size ()) { 750 if (modelList.size ()) { 1365 G4bool modelInvalid; 751 G4bool modelInvalid; 1366 do { // Remove, if required, one at a 752 do { // Remove, if required, one at a time. 1367 modelInvalid = false; 753 modelInvalid = false; 1368 std::vector<G4Scene::Model>::iterator iterM << 754 std::vector<G4VModel*>::iterator iterModel; 1369 for (iterModel = modelList.begin(); 755 for (iterModel = modelList.begin(); 1370 iterModel != modelList.end(); 756 iterModel != modelList.end(); 1371 ++iterModel) { 757 ++iterModel) { 1372 modelInvalid = !(iterModel->fpModel->Vali << 758 modelInvalid = !((*iterModel) -> Validate (fVerbosity >= warnings)); 1373 if (modelInvalid) { 759 if (modelInvalid) { 1374 // Model invalid - remove and break. 760 // Model invalid - remove and break. 1375 if (fVerbosity >= warnings) { 761 if (fVerbosity >= warnings) { 1376 G4warn << "WARNING: Model \"" << 762 G4cout << "WARNING: Model \"" 1377 << iterModel->fpModel->GetGlobalDesc << 763 << (*iterModel) -> GetGlobalDescription () 1378 << 764 << 1379 "\" is no longer valid - being removed\n 765 "\" is no longer valid - being removed\n from scene \"" 1380 << pScene -> GetName () << "\"" 766 << pScene -> GetName () << "\"" 1381 << G4endl; 767 << G4endl; 1382 } 768 } 1383 modelList.erase (iterModel); 769 modelList.erase (iterModel); 1384 break; 770 break; 1385 } 771 } 1386 } 772 } 1387 } while (modelInvalid); 773 } while (modelInvalid); 1388 774 1389 if (modelList.size () == 0) { 775 if (modelList.size () == 0) { 1390 if (fVerbosity >= warnings) { 776 if (fVerbosity >= warnings) { 1391 G4warn << "WARNING: No run-duration model << 777 G4cout << "WARNING: No models left in this scene \"" 1392 << pScene -> GetName () 778 << pScene -> GetName () 1393 << "\"." 779 << "\"." 1394 << G4endl; 780 << G4endl; 1395 } 781 } 1396 if (pWorld) { << 1397 if (fVerbosity >= warnings) { << 1398 G4warn << " Adding current world << 1399 << pScene -> GetName () << 1400 << "\"." << 1401 << G4endl; << 1402 } << 1403 pScene->AddRunDurationModel(new G4P << 1404 // (The above includes a re-calcula << 1405 G4UImanager::GetUIpointer () -> << 1406 ApplyCommand (G4String("/vis/scene/ << 1407 } << 1408 } 782 } 1409 else { 783 else { 1410 pScene->CalculateExtent(); // Recalculate << 784 pScene->CalculateExtent(); 1411 G4UImanager::GetUIpointer () -> 785 G4UImanager::GetUIpointer () -> 1412 ApplyCommand (G4String("/vis/scene/notify 786 ApplyCommand (G4String("/vis/scene/notifyHandlers " + pScene->GetName())); 1413 } 787 } 1414 } 788 } 1415 } 789 } 1416 790 1417 // Check the manager's current scene... 791 // Check the manager's current scene... 1418 if (fpScene && fpScene -> GetRunDurationMod 792 if (fpScene && fpScene -> GetRunDurationModelList ().size () == 0) { 1419 if (fVerbosity >= warnings) { 793 if (fVerbosity >= warnings) { 1420 G4warn << "WARNING: The current scene \ << 794 G4cout << "WARNING: The current scene \"" 1421 << fpScene -> GetName () 795 << fpScene -> GetName () 1422 << "\" has no run duration models." << 796 << "\" has no models." 1423 << "\n Use \"/vis/scene/add/vol << 1424 << G4endl; 797 << G4endl; 1425 } 798 } 1426 // Clean up << 1427 if (fpSceneHandler) { << 1428 fpSceneHandler->ClearTransientStore(); << 1429 fpSceneHandler->ClearStore(); << 1430 if (fpViewer) { << 1431 fpViewer->NeedKernelVisit(); << 1432 fpViewer->SetView(); << 1433 fpViewer->ClearView(); << 1434 fpViewer->FinishView(); << 1435 } << 1436 } << 1437 } << 1438 } << 1439 << 1440 void G4VisManager::NotifyHandlers () { << 1441 << 1442 if (fVerbosity >= confirmations) { << 1443 G4cout << "G4VisManager::NotifyHandler() << 1444 } 799 } 1445 800 1446 if (IsValidView()) { << 1447 << 1448 // Check scenes. << 1449 G4SceneList& sceneList = fSceneList; << 1450 std::size_t iScene, nScenes = sceneList.s << 1451 for (iScene = 0; iScene < nScenes; ++iSce << 1452 G4Scene* pScene = sceneList [iScene]; << 1453 std::vector<G4Scene::Model>& modelList << 1454 << 1455 if (modelList.size ()) { << 1456 pScene->CalculateExtent(); << 1457 G4UImanager::GetUIpointer () -> << 1458 ApplyCommand (G4String("/vis/scene/no << 1459 } << 1460 } << 1461 << 1462 // Check the manager's current scene... << 1463 if (fpScene && fpScene -> GetRunDurationM << 1464 if (fVerbosity >= warnings) { << 1465 G4warn << "WARNING: The current scene << 1466 << fpScene -> GetName () << 1467 << "\" has no run duration models." << 1468 << "\n Use \"/vis/scene/add/volume\" << 1469 << G4endl; << 1470 } << 1471 fpSceneHandler->ClearTransientStore(); << 1472 fpSceneHandler->ClearStore(); << 1473 fpViewer->NeedKernelVisit(); << 1474 fpViewer->SetView(); << 1475 fpViewer->ClearView(); << 1476 fpViewer->FinishView(); << 1477 } << 1478 } << 1479 } 801 } 1480 802 1481 G4bool G4VisManager::FilterTrajectory(const G 803 G4bool G4VisManager::FilterTrajectory(const G4VTrajectory& trajectory) 1482 { 804 { 1483 return fpTrajFilterMgr->Accept(trajectory); 805 return fpTrajFilterMgr->Accept(trajectory); 1484 } 806 } 1485 807 1486 G4bool G4VisManager::FilterHit(const G4VHit& 808 G4bool G4VisManager::FilterHit(const G4VHit& hit) 1487 { 809 { 1488 return fpHitFilterMgr->Accept(hit); 810 return fpHitFilterMgr->Accept(hit); 1489 } 811 } 1490 812 1491 G4bool G4VisManager::FilterDigi(const G4VDigi << 813 void G4VisManager::DispatchToModel(const G4VTrajectory& trajectory, G4int i_mode) 1492 { << 1493 return fpDigiFilterMgr->Accept(digi); << 1494 } << 1495 << 1496 void G4VisManager::DispatchToModel(const G4VT << 1497 { 814 { 1498 G4bool visible(true); 815 G4bool visible(true); 1499 816 1500 // See if trajectory passes filter 817 // See if trajectory passes filter 1501 G4bool passed = FilterTrajectory(trajectory 818 G4bool passed = FilterTrajectory(trajectory); 1502 819 1503 if (!passed) { 820 if (!passed) { 1504 // Draw invisible trajectory if trajector 821 // Draw invisible trajectory if trajectory failed filter and 1505 // are filtering in soft mode 822 // are filtering in soft mode 1506 if (fpTrajFilterMgr->GetMode() == FilterM 823 if (fpTrajFilterMgr->GetMode() == FilterMode::Soft) visible = false; 1507 else {return;} 824 else {return;} 1508 } 825 } 1509 826 1510 // Go on to draw trajectory 827 // Go on to draw trajectory 1511 assert (0 != fpTrajDrawModelMgr); 828 assert (0 != fpTrajDrawModelMgr); 1512 829 1513 const G4VTrajectoryModel* trajectoryModel = << 830 const G4VTrajectoryModel* model = CurrentTrajDrawModel(); 1514 831 1515 assert (0 != trajectoryModel); // Should ex << 832 assert (0 != model); // Should exist 1516 833 1517 if (IsValidView()) { << 834 model->Draw(trajectory, i_mode, visible); 1518 trajectoryModel->Draw(trajectory, visib << 835 } 1519 } << 1520 } << 1521 836 1522 void G4VisManager::RegisterRunDurationUserVis << 837 void G4VisManager::SetUserAction 1523 (const G4String& name, << 838 (G4VUserVisAction* pVisAction, 1524 G4VUserVisAction* pVisAction, << 1525 const G4VisExtent& extent) { 839 const G4VisExtent& extent) { 1526 fRunDurationUserVisActions.push_back(UserVi << 840 fpUserVisAction = pVisAction; 1527 if (extent.GetExtentRadius() > 0.) { << 841 fUserVisActionExtent = extent; 1528 fUserVisActionExtents[pVisAction] = exten << 842 if (extent.GetExtentRadius() <= 0.) { 1529 } else { << 1530 if (fVerbosity >= warnings) { 843 if (fVerbosity >= warnings) { 1531 G4warn << << 844 G4cout << 1532 "WARNING: No extent set for user vis action << 845 "WARNING: No extent set for user vis action. (You may" >> 846 "\n set it later when adding with /vis/scene/add/userAction.)" 1533 << G4endl; 847 << G4endl; 1534 } 848 } 1535 } 849 } 1536 if (fVerbosity >= confirmations) { << 1537 G4cout << 1538 << "Run duration user vis action \"" << n << 1539 << G4endl; << 1540 } << 1541 } << 1542 << 1543 void G4VisManager::RegisterEndOfEventUserVisA << 1544 (const G4String& name, << 1545 G4VUserVisAction* pVisAction, << 1546 const G4VisExtent& extent) { << 1547 fEndOfEventUserVisActions.push_back(UserVis << 1548 if (extent.GetExtentRadius() > 0.) { << 1549 fUserVisActionExtents[pVisAction] = exten << 1550 } else { << 1551 if (fVerbosity >= warnings) { << 1552 G4warn << << 1553 "WARNING: No extent set for user vis action << 1554 << G4endl; << 1555 } << 1556 } << 1557 if (fVerbosity >= confirmations) { << 1558 G4cout << 1559 << "End of event user vis action \"" << n << 1560 << G4endl; << 1561 } << 1562 } << 1563 << 1564 void G4VisManager::RegisterEndOfRunUserVisAct << 1565 (const G4String& name, << 1566 G4VUserVisAction* pVisAction, << 1567 const G4VisExtent& extent) { << 1568 fEndOfRunUserVisActions.push_back(UserVisAc << 1569 if (extent.GetExtentRadius() > 0.) { << 1570 fUserVisActionExtents[pVisAction] = exten << 1571 } else { << 1572 if (fVerbosity >= warnings) { << 1573 G4warn << << 1574 "WARNING: No extent set for user vis action << 1575 << G4endl; << 1576 } << 1577 } << 1578 if (fVerbosity >= confirmations) { << 1579 G4cout << 1580 << "End of run user vis action \"" << nam << 1581 << G4endl; << 1582 } << 1583 } 850 } 1584 851 1585 void G4VisManager::SetCurrentScene (G4Scene* 852 void G4VisManager::SetCurrentScene (G4Scene* pScene) { 1586 if (pScene != fpScene) { 853 if (pScene != fpScene) { 1587 // A change of scene. Therefore reset tr 854 // A change of scene. Therefore reset transients drawn flags. All 1588 // memory of previous transient proceessi 855 // memory of previous transient proceessing thereby erased... 1589 ResetTransientsDrawnFlags(); 856 ResetTransientsDrawnFlags(); 1590 } 857 } 1591 fpScene = pScene; 858 fpScene = pScene; 1592 } 859 } 1593 860 1594 void G4VisManager::SetCurrentGraphicsSystem ( 861 void G4VisManager::SetCurrentGraphicsSystem (G4VGraphicsSystem* pSystem) { 1595 fpGraphicsSystem = pSystem; 862 fpGraphicsSystem = pSystem; 1596 if (fVerbosity >= confirmations) { 863 if (fVerbosity >= confirmations) { 1597 G4cout << "G4VisManager::SetCurrentGraphi 864 G4cout << "G4VisManager::SetCurrentGraphicsSystem: system now " 1598 << pSystem -> GetName () << G4endl; 865 << pSystem -> GetName () << G4endl; 1599 } 866 } 1600 // If current scene handler is of same grap 867 // If current scene handler is of same graphics system, leave unchanged. 1601 // Else find the most recent scene handler 868 // Else find the most recent scene handler of same graphics system. 1602 // Or clear pointers. 869 // Or clear pointers. 1603 if (!(fpSceneHandler && fpSceneHandler -> G 870 if (!(fpSceneHandler && fpSceneHandler -> GetGraphicsSystem () == pSystem)) { 1604 const G4SceneHandlerList& sceneHandlerLis 871 const G4SceneHandlerList& sceneHandlerList = fAvailableSceneHandlers; 1605 G4int nSH = (G4int)sceneHandlerList.size << 872 G4int nSH = sceneHandlerList.size (); // No. of scene handlers. 1606 G4int iSH; 873 G4int iSH; 1607 for (iSH = nSH - 1; iSH >= 0; iSH--) { 874 for (iSH = nSH - 1; iSH >= 0; iSH--) { 1608 if (sceneHandlerList [iSH] -> GetGraphi 875 if (sceneHandlerList [iSH] -> GetGraphicsSystem () == pSystem) break; 1609 } 876 } 1610 if (iSH >= 0) { 877 if (iSH >= 0) { 1611 fpSceneHandler = sceneHandlerList [iSH] 878 fpSceneHandler = sceneHandlerList [iSH]; 1612 if (fVerbosity >= confirmations) { 879 if (fVerbosity >= confirmations) { 1613 G4cout << " Scene Handler now " 880 G4cout << " Scene Handler now " 1614 << fpSceneHandler -> GetName () << G 881 << fpSceneHandler -> GetName () << G4endl; 1615 } 882 } 1616 if (fpScene != fpSceneHandler -> GetSce 883 if (fpScene != fpSceneHandler -> GetScene ()) { 1617 fpScene = fpSceneHandler -> GetScene (); 884 fpScene = fpSceneHandler -> GetScene (); 1618 if (fVerbosity >= confirmations) { 885 if (fVerbosity >= confirmations) { 1619 G4cout << " Scene now \"" 886 G4cout << " Scene now \"" 1620 << fpScene -> GetName () << "\"" << G4en 887 << fpScene -> GetName () << "\"" << G4endl; 1621 } 888 } 1622 } 889 } 1623 const G4ViewerList& viewerList = fpScen 890 const G4ViewerList& viewerList = fpSceneHandler -> GetViewerList (); 1624 if (viewerList.size ()) { 891 if (viewerList.size ()) { 1625 fpViewer = viewerList [0]; 892 fpViewer = viewerList [0]; 1626 if (fVerbosity >= confirmations) { 893 if (fVerbosity >= confirmations) { 1627 G4cout << " Viewer now " << fpViewer -> 894 G4cout << " Viewer now " << fpViewer -> GetName () << G4endl; 1628 } 895 } 1629 } 896 } 1630 else { 897 else { 1631 fpViewer = 0; 898 fpViewer = 0; 1632 } 899 } 1633 } 900 } 1634 else { 901 else { 1635 fpSceneHandler = 0; 902 fpSceneHandler = 0; 1636 fpViewer = 0; 903 fpViewer = 0; 1637 } 904 } 1638 } 905 } 1639 } 906 } 1640 907 1641 void G4VisManager::SetCurrentSceneHandler (G4 908 void G4VisManager::SetCurrentSceneHandler (G4VSceneHandler* pSceneHandler) { 1642 fpSceneHandler = pSceneHandler; 909 fpSceneHandler = pSceneHandler; 1643 if (fVerbosity >= confirmations) { 910 if (fVerbosity >= confirmations) { 1644 G4cout << "G4VisManager::SetCurrentSceneH 911 G4cout << "G4VisManager::SetCurrentSceneHandler: scene handler now \"" 1645 << pSceneHandler -> GetName () << "\"" < 912 << pSceneHandler -> GetName () << "\"" << G4endl; 1646 } 913 } 1647 if (fpScene != fpSceneHandler -> GetScene ( 914 if (fpScene != fpSceneHandler -> GetScene ()) { 1648 fpScene = fpSceneHandler -> GetScene (); 915 fpScene = fpSceneHandler -> GetScene (); 1649 if (fVerbosity >= confirmations) { 916 if (fVerbosity >= confirmations) { 1650 G4cout << " Scene now \"" 917 G4cout << " Scene now \"" 1651 << fpScene -> GetName () << "\"" << G4 918 << fpScene -> GetName () << "\"" << G4endl; 1652 } 919 } 1653 } 920 } 1654 if (fpGraphicsSystem != pSceneHandler -> Ge 921 if (fpGraphicsSystem != pSceneHandler -> GetGraphicsSystem ()) { 1655 fpGraphicsSystem = pSceneHandler -> GetGr 922 fpGraphicsSystem = pSceneHandler -> GetGraphicsSystem (); 1656 if (fVerbosity >= confirmations) { 923 if (fVerbosity >= confirmations) { 1657 G4cout << " Graphics system now \"" 924 G4cout << " Graphics system now \"" 1658 << fpGraphicsSystem -> GetName () << " 925 << fpGraphicsSystem -> GetName () << "\"" << G4endl; 1659 } 926 } 1660 } 927 } 1661 const G4ViewerList& viewerList = fpSceneHan 928 const G4ViewerList& viewerList = fpSceneHandler -> GetViewerList (); 1662 std::size_t nViewers = viewerList.size (); << 929 G4int nViewers = viewerList.size (); 1663 if (nViewers) { 930 if (nViewers) { 1664 std::size_t iViewer; << 931 G4int iViewer; 1665 for (iViewer = 0; iViewer < nViewers; ++i << 932 for (iViewer = 0; iViewer < nViewers; iViewer++) { 1666 if (fpViewer == viewerList [iViewer]) b 933 if (fpViewer == viewerList [iViewer]) break; 1667 } 934 } 1668 if (iViewer >= nViewers) { 935 if (iViewer >= nViewers) { 1669 fpViewer = viewerList [0]; 936 fpViewer = viewerList [0]; 1670 if (fVerbosity >= confirmations) { 937 if (fVerbosity >= confirmations) { 1671 G4cout << " Viewer now \"" << fpViewer -> 938 G4cout << " Viewer now \"" << fpViewer -> GetName () << "\"" 1672 << G4endl; 939 << G4endl; 1673 } 940 } 1674 } 941 } 1675 if (!IsValidView ()) { << 942 IsValidView (); // Checks. 1676 if (fVerbosity >= warnings) { << 1677 G4warn << << 1678 "WARNING: Problem setting scene handler - p << 1679 << G4endl; << 1680 } << 1681 } << 1682 } 943 } 1683 else { 944 else { 1684 fpViewer = 0; 945 fpViewer = 0; 1685 if (fVerbosity >= warnings) { 946 if (fVerbosity >= warnings) { 1686 G4warn << << 947 G4cout << 1687 "WARNING: No viewers for this scene handler 948 "WARNING: No viewers for this scene handler - please create one." 1688 << G4endl; 949 << G4endl; 1689 } 950 } 1690 } 951 } 1691 } 952 } 1692 953 1693 void G4VisManager::SetCurrentViewer (G4VViewe 954 void G4VisManager::SetCurrentViewer (G4VViewer* pViewer) { 1694 fpViewer = pViewer; 955 fpViewer = pViewer; 1695 if (fpViewer == nullptr) { << 1696 if (fVerbosity >= confirmations) { << 1697 G4cout << "G4VisManager::SetCurrentView << 1698 << G4endl; << 1699 } << 1700 return; << 1701 } << 1702 if (fVerbosity >= confirmations) { 956 if (fVerbosity >= confirmations) { 1703 G4cout << "G4VisManager::SetCurrentViewer 957 G4cout << "G4VisManager::SetCurrentViewer: viewer now " 1704 << pViewer -> GetName () 958 << pViewer -> GetName () 1705 << G4endl; 959 << G4endl; 1706 } 960 } 1707 fpSceneHandler = fpViewer -> GetSceneHandle 961 fpSceneHandler = fpViewer -> GetSceneHandler (); 1708 if (!fpSceneHandler) { << 1709 if (fVerbosity >= warnings) { << 1710 G4warn << << 1711 "WARNING: No scene handler for this vie << 1712 << G4endl; << 1713 } << 1714 return; << 1715 } << 1716 // JA: I don't think we need this. Setview << 1717 // fpViewer->SetView(); << 1718 fpSceneHandler -> SetCurrentViewer (pViewer 962 fpSceneHandler -> SetCurrentViewer (pViewer); 1719 fpScene = fpSceneHandler -> GetScene (); 963 fpScene = fpSceneHandler -> GetScene (); 1720 fpGraphicsSystem = fpSceneHandler -> GetGra 964 fpGraphicsSystem = fpSceneHandler -> GetGraphicsSystem (); 1721 if (!IsValidView ()) { << 965 IsValidView (); // Checks. 1722 if (fVerbosity >= warnings) { << 1723 G4warn << << 1724 "WARNING: Problem setting viewer - please r << 1725 << G4endl; << 1726 } << 1727 } << 1728 } 966 } 1729 967 1730 void G4VisManager::PrintAvailableGraphicsSyst << 968 void G4VisManager::RegisterMessengers () { 1731 (Verbosity verbosity, std::ostream& out) cons << 969 1732 { << 970 // Instantiate individual messengers/commands (often - but not 1733 out << "Registered graphics systems are:\n" << 971 // always - one command per messenger). 1734 if (fAvailableGraphicsSystems.size ()) { << 972 1735 for (const auto& gs: fAvailableGraphicsSy << 973 G4VVisCommand::SetVisManager (this); // Sets shared pointer to vis manager. 1736 const G4String& name = gs->GetName(); << 974 1737 const std::vector<G4String>& nicknames << 975 G4UIcommand* directory; 1738 if (verbosity >= warnings) { << 976 1739 // Brief output << 977 // Top level basic commands... 1740 out << " " << name << " ("; << 978 RegisterMessenger(new G4VisCommandAbortReviewKeptEvents); 1741 for (std::size_t i = 0; i < nicknames << 979 RegisterMessenger(new G4VisCommandEnable); 1742 if (i != 0) { << 980 RegisterMessenger(new G4VisCommandList); 1743 out << ", "; << 981 RegisterMessenger(new G4VisCommandVerbose); 1744 } << 982 1745 out << nicknames[i]; << 983 // Other top level commands... 1746 } << 984 RegisterMessenger(new G4VisCommandReviewKeptEvents); 1747 out << ')'; << 985 1748 } else { << 986 // Compound commands... 1749 // Full output << 987 RegisterMessenger(new G4VisCommandDrawTree); 1750 out << *gs; << 988 RegisterMessenger(new G4VisCommandDrawView); >> 989 RegisterMessenger(new G4VisCommandDrawVolume); >> 990 RegisterMessenger(new G4VisCommandOpen); >> 991 RegisterMessenger(new G4VisCommandSpecify); >> 992 >> 993 directory = new G4UIdirectory ("/vis/geometry/"); >> 994 directory -> SetGuidance("Operations on vis attributes of Geant4 geometry."); >> 995 fDirectoryList.push_back (directory); >> 996 RegisterMessenger(new G4VisCommandGeometryList); >> 997 RegisterMessenger(new G4VisCommandGeometryRestore); >> 998 >> 999 directory = new G4UIdirectory ("/vis/geometry/set/"); >> 1000 directory -> SetGuidance("Set vis attributes of Geant4 geometry."); >> 1001 fDirectoryList.push_back (directory); >> 1002 RegisterMessenger(new G4VisCommandGeometrySetColour); >> 1003 RegisterMessenger(new G4VisCommandGeometrySetDaughtersInvisible); >> 1004 RegisterMessenger(new G4VisCommandGeometrySetLineStyle); >> 1005 RegisterMessenger(new G4VisCommandGeometrySetLineWidth); >> 1006 RegisterMessenger(new G4VisCommandGeometrySetForceAuxEdgeVisible); >> 1007 RegisterMessenger(new G4VisCommandGeometrySetForceLineSegmentsPerCircle); >> 1008 RegisterMessenger(new G4VisCommandGeometrySetForceSolid); >> 1009 RegisterMessenger(new G4VisCommandGeometrySetForceWireframe); >> 1010 RegisterMessenger(new G4VisCommandGeometrySetVisibility); >> 1011 >> 1012 directory = new G4UIdirectory ("/vis/scene/"); >> 1013 directory -> SetGuidance ("Operations on Geant4 scenes."); >> 1014 fDirectoryList.push_back (directory); >> 1015 RegisterMessenger(new G4VisCommandSceneCreate); >> 1016 RegisterMessenger(new G4VisCommandSceneEndOfEventAction); >> 1017 RegisterMessenger(new G4VisCommandSceneEndOfRunAction); >> 1018 RegisterMessenger(new G4VisCommandSceneList); >> 1019 RegisterMessenger(new G4VisCommandSceneNotifyHandlers); >> 1020 RegisterMessenger(new G4VisCommandSceneSelect); >> 1021 >> 1022 directory = new G4UIdirectory ("/vis/scene/add/"); >> 1023 directory -> SetGuidance ("Add model to current scene."); >> 1024 fDirectoryList.push_back (directory); >> 1025 RegisterMessenger(new G4VisCommandSceneAddAxes); >> 1026 RegisterMessenger(new G4VisCommandSceneAddEventID); >> 1027 RegisterMessenger(new G4VisCommandSceneAddGhosts); >> 1028 RegisterMessenger(new G4VisCommandSceneAddHits); >> 1029 RegisterMessenger(new G4VisCommandSceneAddLogicalVolume); >> 1030 RegisterMessenger(new G4VisCommandSceneAddLogo); >> 1031 RegisterMessenger(new G4VisCommandSceneAddScale); >> 1032 RegisterMessenger(new G4VisCommandSceneAddText); >> 1033 RegisterMessenger(new G4VisCommandSceneAddTrajectories); >> 1034 RegisterMessenger(new G4VisCommandSceneAddUserAction); >> 1035 RegisterMessenger(new G4VisCommandSceneAddVolume); >> 1036 >> 1037 directory = new G4UIdirectory ("/vis/sceneHandler/"); >> 1038 directory -> SetGuidance ("Operations on Geant4 scene handlers."); >> 1039 fDirectoryList.push_back (directory); >> 1040 RegisterMessenger(new G4VisCommandSceneHandlerAttach); >> 1041 RegisterMessenger(new G4VisCommandSceneHandlerCreate); >> 1042 RegisterMessenger(new G4VisCommandSceneHandlerList); >> 1043 RegisterMessenger(new G4VisCommandSceneHandlerSelect); >> 1044 >> 1045 directory = new G4UIdirectory ("/vis/viewer/"); >> 1046 directory -> SetGuidance ("Operations on Geant4 viewers."); >> 1047 fDirectoryList.push_back (directory); >> 1048 RegisterMessenger(new G4VisCommandViewerAddCutawayPlane); >> 1049 RegisterMessenger(new G4VisCommandViewerChangeCutawayPlane); >> 1050 RegisterMessenger(new G4VisCommandViewerClear); >> 1051 RegisterMessenger(new G4VisCommandViewerClearCutawayPlanes); >> 1052 RegisterMessenger(new G4VisCommandViewerClearTransients); >> 1053 RegisterMessenger(new G4VisCommandViewerClone); >> 1054 RegisterMessenger(new G4VisCommandViewerCreate); >> 1055 RegisterMessenger(new G4VisCommandViewerDolly); >> 1056 RegisterMessenger(new G4VisCommandViewerFlush); >> 1057 RegisterMessenger(new G4VisCommandViewerList); >> 1058 RegisterMessenger(new G4VisCommandViewerPan); >> 1059 RegisterMessenger(new G4VisCommandViewerRebuild); >> 1060 RegisterMessenger(new G4VisCommandViewerRefresh); >> 1061 RegisterMessenger(new G4VisCommandViewerReset); >> 1062 RegisterMessenger(new G4VisCommandViewerScale); >> 1063 RegisterMessenger(new G4VisCommandViewerSelect); >> 1064 RegisterMessenger(new G4VisCommandViewerUpdate); >> 1065 RegisterMessenger(new G4VisCommandViewerZoom); >> 1066 >> 1067 directory = new G4UIdirectory ("/vis/viewer/set/"); >> 1068 directory -> SetGuidance ("Set view parameters of current viewer."); >> 1069 fDirectoryList.push_back (directory); >> 1070 RegisterMessenger(new G4VisCommandsViewerSet); >> 1071 >> 1072 // List manager commands >> 1073 RegisterMessenger(new G4VisCommandListManagerList< G4VisModelManager<G4VTrajectoryModel> > >> 1074 (fpTrajDrawModelMgr, fpTrajDrawModelMgr->Placement())); >> 1075 RegisterMessenger(new G4VisCommandListManagerSelect< G4VisModelManager<G4VTrajectoryModel> > >> 1076 (fpTrajDrawModelMgr, fpTrajDrawModelMgr->Placement())); >> 1077 >> 1078 // Trajectory filter manager commands >> 1079 RegisterMessenger(new G4VisCommandListManagerList< G4VisFilterManager<G4VTrajectory> > >> 1080 (fpTrajFilterMgr, fpTrajFilterMgr->Placement())); >> 1081 RegisterMessenger(new G4VisCommandManagerMode< G4VisFilterManager<G4VTrajectory> > >> 1082 (fpTrajFilterMgr, fpTrajFilterMgr->Placement())); >> 1083 >> 1084 // Hit filter manager commands >> 1085 RegisterMessenger(new G4VisCommandListManagerList< G4VisFilterManager<G4VHit> > >> 1086 (fpHitFilterMgr, fpHitFilterMgr->Placement())); >> 1087 RegisterMessenger(new G4VisCommandManagerMode< G4VisFilterManager<G4VHit> > >> 1088 (fpHitFilterMgr, fpHitFilterMgr->Placement())); >> 1089 } >> 1090 >> 1091 void G4VisManager::PrintAvailableGraphicsSystems () const { >> 1092 G4int nSystems = fAvailableGraphicsSystems.size (); >> 1093 G4cout << "Current available graphics systems are:"; >> 1094 if (nSystems) { >> 1095 for (int i = 0; i < nSystems; i++) { >> 1096 const G4VGraphicsSystem* pSystem = fAvailableGraphicsSystems [i]; >> 1097 G4cout << "\n " << pSystem -> GetName (); >> 1098 if (pSystem -> GetNickname () != "") { >> 1099 G4cout << " (" << pSystem -> GetNickname () << ")"; 1751 } 1100 } 1752 out << std::endl; << 1753 } 1101 } 1754 out << << 1755 "You may choose a graphics system (driver << 1756 "\nthe command \"/vis/open\" or \"/vis/sc << 1757 "\nor you may omit the driver parameter a << 1758 "\n- by argument in the construction of G << 1759 "\n- by environment variable \"G4VIS_DEFA << 1760 "\n- by entry in \"~/.g4session\";" << 1761 "\n- by build flags." << 1762 "\n- Note: This feature is not allowed in << 1763 "\nFor further information see \"examples << 1764 "\nand \"vis.mac\"." << 1765 << std::endl; << 1766 } else { << 1767 out << " NONE!!! None registered - yet! << 1768 } 1102 } >> 1103 else { >> 1104 G4cout << "\n NONE!!! None registered - yet! Mmmmm!"; >> 1105 } >> 1106 G4cout << G4endl; 1769 } 1107 } 1770 1108 1771 void G4VisManager::PrintAvailableModels (Verb 1109 void G4VisManager::PrintAvailableModels (Verbosity verbosity) const 1772 { 1110 { 1773 { 1111 { 1774 //fpTrajDrawModelMgr->Print(G4cout); 1112 //fpTrajDrawModelMgr->Print(G4cout); 1775 G4cout << "Registered model factories:" < 1113 G4cout << "Registered model factories:" << G4endl; 1776 const std::vector<G4VModelFactory<G4VTraj 1114 const std::vector<G4VModelFactory<G4VTrajectoryModel>*>& factoryList = 1777 fpTrajDrawModelMgr->FactoryList(); 1115 fpTrajDrawModelMgr->FactoryList(); 1778 if (factoryList.empty()) G4cout << " Non 1116 if (factoryList.empty()) G4cout << " None" << G4endl; 1779 else { 1117 else { 1780 std::vector<G4VModelFactory<G4VTrajecto 1118 std::vector<G4VModelFactory<G4VTrajectoryModel>*>::const_iterator i; 1781 for (i = factoryList.begin(); i != fact << 1119 for (i = factoryList.begin(); i != factoryList.end(); ++i) 1782 (*i)->Print(G4cout); << 1120 (*i)->Print(G4cout); 1783 } << 1784 } 1121 } 1785 G4cout << "\nRegistered models:" << G4end << 1786 const G4VisListManager<G4VTrajectoryModel 1122 const G4VisListManager<G4VTrajectoryModel>* listManager = 1787 fpTrajDrawModelMgr->ListManager(); 1123 fpTrajDrawModelMgr->ListManager(); 1788 const std::map<G4String, G4VTrajectoryMod 1124 const std::map<G4String, G4VTrajectoryModel*>& modelMap = 1789 listManager->Map(); 1125 listManager->Map(); 1790 if (modelMap.empty()) G4cout << " None" << 1126 if (!modelMap.empty()) { 1791 else { << 1127 G4cout << "\nRegistered models:" << G4endl; 1792 std::map<G4String, G4VTrajectoryModel*> 1128 std::map<G4String, G4VTrajectoryModel*>::const_iterator i; 1793 for (i = modelMap.begin(); i != modelMa 1129 for (i = modelMap.begin(); i != modelMap.end(); ++i) { 1794 G4cout << " " << i->second->Name(); 1130 G4cout << " " << i->second->Name(); 1795 if (i->second == listManager->Current()) G4 1131 if (i->second == listManager->Current()) G4cout << " (Current)"; 1796 G4cout << G4endl; 1132 G4cout << G4endl; 1797 if (verbosity >= parameters) i->second->Pri 1133 if (verbosity >= parameters) i->second->Print(G4cout); 1798 } 1134 } 1799 } 1135 } 1800 } 1136 } 1801 1137 1802 G4cout << G4endl; 1138 G4cout << G4endl; 1803 1139 1804 { 1140 { 1805 //fpTrajFilterMgr->Print(G4cout); 1141 //fpTrajFilterMgr->Print(G4cout); 1806 G4cout << "Registered filter factories:" 1142 G4cout << "Registered filter factories:" << G4endl; 1807 const std::vector<G4VModelFactory<G4VFilt 1143 const std::vector<G4VModelFactory<G4VFilter<G4VTrajectory> >*>& 1808 factoryList = fpTrajFilterMgr->FactoryL 1144 factoryList = fpTrajFilterMgr->FactoryList(); 1809 if (factoryList.empty()) G4cout << " Non 1145 if (factoryList.empty()) G4cout << " None" << G4endl; 1810 else { 1146 else { 1811 std::vector<G4VModelFactory<G4VFilter<G 1147 std::vector<G4VModelFactory<G4VFilter<G4VTrajectory> >*>::const_iterator i; 1812 for (i = factoryList.begin(); i != fact << 1148 for (i = factoryList.begin(); i != factoryList.end(); ++i) 1813 (*i)->Print(G4cout); << 1149 (*i)->Print(G4cout); 1814 } << 1815 } 1150 } 1816 << 1817 G4cout << "\nRegistered filters:" << G4en << 1818 const std::vector<G4VFilter<G4VTrajectory 1151 const std::vector<G4VFilter<G4VTrajectory>*>& 1819 filterList = fpTrajFilterMgr->FilterLis 1152 filterList = fpTrajFilterMgr->FilterList(); 1820 if (filterList.empty()) G4cout << " None << 1153 if (!filterList.empty()) { 1821 else { << 1154 G4cout << "\nRegistered filters:" << G4endl; 1822 std::vector<G4VFilter<G4VTrajectory>*>: 1155 std::vector<G4VFilter<G4VTrajectory>*>::const_iterator i; 1823 for (i = filterList.begin(); i != filte 1156 for (i = filterList.begin(); i != filterList.end(); ++i) { 1824 G4cout << " " << (*i)->GetName() << G4endl 1157 G4cout << " " << (*i)->GetName() << G4endl; 1825 if (verbosity >= parameters) (*i)->PrintAll 1158 if (verbosity >= parameters) (*i)->PrintAll(G4cout); 1826 } 1159 } 1827 } 1160 } 1828 } 1161 } 1829 } 1162 } 1830 1163 1831 void G4VisManager::PrintAvailableUserVisActio << 1832 { << 1833 G4cout << << 1834 "You have successfully registered the fol << 1835 << G4endl; << 1836 G4cout << "Run Duration User Vis Actions:"; << 1837 if (fRunDurationUserVisActions.empty()) G4c << 1838 else { << 1839 G4cout << G4endl; << 1840 for (std::size_t i = 0; i < fRunDurationU << 1841 const G4String& name = fRunDurationUser << 1842 G4cout << " " << name << G4endl; << 1843 } << 1844 } << 1845 << 1846 G4cout << "End of Event User Vis Actions:"; << 1847 if (fEndOfEventUserVisActions.empty()) G4co << 1848 else { << 1849 G4cout << G4endl; << 1850 for (std::size_t i = 0; i < fEndOfEventUs << 1851 const G4String& name = fEndOfEventUserV << 1852 G4cout << " " << name << G4endl; << 1853 } << 1854 } << 1855 << 1856 G4cout << "End of Run User Vis Actions:"; << 1857 if (fEndOfRunUserVisActions.empty()) G4cout << 1858 else { << 1859 G4cout << G4endl; << 1860 for (std::size_t i = 0; i < fEndOfRunUser << 1861 const G4String& name = fEndOfRunUserVis << 1862 G4cout << " " << name << G4endl; << 1863 } << 1864 } << 1865 } << 1866 << 1867 void G4VisManager::PrintAvailableColours (Ver << 1868 G4cout << << 1869 "Some /vis commands (optionally) take a str << 1870 "\nThey are also available in your C++ code << 1871 "\n G4Colour niceColour; // Default - whi << 1872 "\n G4Colour::GetColour(\"pink\", niceColo << 1873 "\n logical->SetVisAttributes(niceColour); << 1874 "\nSee G4Colour.hh." << 1875 "\nAvailable colours"; << 1876 for (const auto& i: G4Colour::GetMap()) { << 1877 G4cout << ", " << i.first; << 1878 } << 1879 G4cout << G4endl; << 1880 } << 1881 << 1882 void G4VisManager::PrintInvalidPointers () co 1164 void G4VisManager::PrintInvalidPointers () const { 1883 if (fVerbosity >= errors) { 1165 if (fVerbosity >= errors) { 1884 G4warn << "ERROR: G4VisManager::PrintInva << 1166 G4cout << "ERROR: G4VisManager::PrintInvalidPointers:"; 1885 if (!fpGraphicsSystem) { 1167 if (!fpGraphicsSystem) { 1886 G4warn << "\n null graphics system poin << 1168 G4cout << "\n null graphics system pointer."; 1887 } 1169 } 1888 else { 1170 else { 1889 G4warn << "\n Graphics system is " << << 1171 G4cout << "\n Graphics system is " << fpGraphicsSystem -> GetName () 1890 << " but:"; 1172 << " but:"; 1891 if (!fpScene) 1173 if (!fpScene) 1892 G4warn << << 1174 G4cout << 1893 "\n Null scene pointer. Use \"/vis/drawV 1175 "\n Null scene pointer. Use \"/vis/drawVolume\" or" 1894 " \"/vis/scene/create\"."; 1176 " \"/vis/scene/create\"."; 1895 if (!fpSceneHandler) 1177 if (!fpSceneHandler) 1896 G4warn << << 1178 G4cout << 1897 "\n Null scene handler pointer. Use \"/v 1179 "\n Null scene handler pointer. Use \"/vis/open\" or" 1898 " \"/vis/sceneHandler/create\"."; 1180 " \"/vis/sceneHandler/create\"."; 1899 if (!fpViewer ) 1181 if (!fpViewer ) 1900 G4warn << << 1182 G4cout << 1901 "\n Null viewer pointer. Use \"/vis/view 1183 "\n Null viewer pointer. Use \"/vis/viewer/create\"."; 1902 } 1184 } 1903 G4warn << G4endl; << 1185 G4cout << G4endl; 1904 } << 1905 } << 1906 << 1907 << 1908 G4ThreadFunReturnType G4VisManager::G4VisSubT << 1909 { << 1910 #ifdef G4MULTITHREADED << 1911 G4VisManager* pVisManager = (G4VisManager*) << 1912 G4VSceneHandler* pSceneHandler = pVisManage << 1913 if (!pSceneHandler) return 0; << 1914 G4Scene* pScene = pSceneHandler->GetScene() << 1915 if (!pScene) return 0; << 1916 G4VViewer* pViewer = pVisManager->GetCurren << 1917 if (!pViewer) return 0; << 1918 << 1919 G4UImanager::GetUIpointer()->SetUpForSpecia << 1920 << 1921 // Set up geometry and navigation for a thr << 1922 G4GeometryWorkspace::GetPool()->CreateAndUs << 1923 G4SolidsWorkspace::GetPool()->CreateAndUseW << 1924 G4Navigator* navigator = G4TransportationMa << 1925 ->GetNavigatorFo << 1926 navigator->SetWorldVolume( << 1927 G4RunManagerFactory::GetMasterRunManagerK << 1928 << 1929 pViewer->SwitchToVisSubThread(); << 1930 << 1931 while (true) { << 1932 << 1933 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1934 std::size_t eventQueueSize = mtVisEventQu << 1935 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1936 // G4cout << "Event queue size (A): " << << 1937 << 1938 while (eventQueueSize) { << 1939 << 1940 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1941 const G4Event* event = mtVisEventQueue. << 1942 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1943 << 1944 // Here comes the event drawing << 1945 pVisManager->SetTransientsDrawnThisEven << 1946 pSceneHandler->SetTransientsDrawnThisEv << 1947 << 1948 // We are about to draw the event (traj << 1949 // have to clear the previous event(s) << 1950 // needs to be drawn afresh, e.g., the << 1951 // "accumulate" is not requested, the o << 1952 // We have postponed this so that, for << 1953 // previous event(s) stay on screen unt << 1954 // along. For a file-writing viewer th << 1955 // See, for example, G4HepRepFileSceneH << 1956 pVisManager->ClearTransientStoreIfMarke << 1957 << 1958 // Now draw the event... << 1959 pSceneHandler->DrawEvent(event); << 1960 ++pVisManager->fNoOfEventsDrawnThisRun; << 1961 << 1962 // Then pop and release event << 1963 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1964 mtVisEventQueue.pop_front(); << 1965 pVisManager->EndOfEventCleanup(event); << 1966 eventQueueSize = mtVisEventQueue.size() << 1967 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1968 } << 1969 << 1970 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1971 G4bool runInProgress = mtRunInProgress; << 1972 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1973 if (!runInProgress) { << 1974 // EndOfRun on master thread has signal << 1975 // nothing to draw so... << 1976 break; << 1977 } << 1978 << 1979 // Run still in progress but nothing to d << 1980 std::this_thread::sleep_for(std::chrono:: << 1981 } 1186 } 1982 << 1983 // Inform viewer that we have finished all << 1984 pViewer->DoneWithVisSubThread(); << 1985 pViewer->MovingToMasterThread(); << 1986 #else << 1987 G4ConsumeParameters(p); << 1988 #endif << 1989 return nullptr; << 1990 } 1187 } 1991 1188 1992 void G4VisManager::BeginOfRun () 1189 void G4VisManager::BeginOfRun () 1993 { 1190 { 1994 if (fIgnoreStateChanges) return; << 1191 //G4cout << "G4VisManager::BeginOfRun" << G4endl; 1995 if (G4Threading::IsWorkerThread()) return; << 1192 fKeptLastEvent = false; 1996 if (!GetConcreteInstance()) return; << 1997 << 1998 // Check if view is valid << 1999 // Protect IsValidView() with fpSceneHandle << 2000 isValidViewForRun = fpSceneHandler && IsVal << 2001 if (!isValidViewForRun) return; << 2002 << 2003 // For a fake run... << 2004 G4RunManager* runManager = G4RunManagerFact << 2005 G4int nEventsToBeProcessed = runManager->Ge << 2006 isFakeRun = (nEventsToBeProcessed == 0); << 2007 if (isFakeRun) return; << 2008 << 2009 // Is the run manager a sub-event type? << 2010 G4RunManager::RMType rmType = runManager->G << 2011 isSubEventRunManagerType = << 2012 (rmType == G4RunManager::subEventMasterRM) << 2013 (rmType == G4RunManager::subEventWorkerRM); << 2014 << 2015 fNKeepForPostProcessingRequests = 0; << 2016 fNKeepTheEventRequests = 0; << 2017 fEventKeepingSuspended = false; 1193 fEventKeepingSuspended = false; 2018 fTransientsDrawnThisRun = false; 1194 fTransientsDrawnThisRun = false; 2019 if (fpSceneHandler) fpSceneHandler->SetTran 1195 if (fpSceneHandler) fpSceneHandler->SetTransientsDrawnThisRun(false); 2020 fNoOfEventsDrawnThisRun = 0; << 2021 << 2022 // Check to see if the user has created a t << 2023 // a default one. To avoid code duplication << 2024 // and its result (a const G4VTrajectoryMod << 2025 // The function is called again later when << 2026 CurrentTrajDrawModel(); << 2027 << 2028 // Actions only in MT mode << 2029 if (G4Threading::IsMultithreadedApplication << 2030 << 2031 // Inform viewer that we have finished al << 2032 if (fpViewer) fpViewer->DoneWithMasterThr << 2033 << 2034 // Start vis sub-thread << 2035 G4MUTEXLOCK(&mtVisSubThreadMutex); << 2036 mtRunInProgress = true; << 2037 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 2038 mtVisSubThread = new G4Thread; << 2039 // Launch vis thread << 2040 G4THREADCREATE(mtVisSubThread,G4VisSubThr << 2041 << 2042 // Tricky things for some viewers (e.g., << 2043 // - Launch the vis thread << 2044 // - Wait for the vis thread to set its Q << 2045 // - Then move current QOpenGL context (i << 2046 // - Go ahead << 2047 if (fpViewer) fpViewer->MovingToVisSubThr << 2048 } << 2049 } 1196 } 2050 1197 2051 void G4VisManager::BeginOfEvent () 1198 void G4VisManager::BeginOfEvent () 2052 { 1199 { 2053 if (fIgnoreStateChanges) return; << 1200 //G4cout << "G4VisManager::BeginOfEvent" << G4endl; 2054 if (!GetConcreteInstance()) return; << 2055 if (!isValidViewForRun) return; << 2056 if (isFakeRun) return; << 2057 << 2058 // Some instructions that should NOT be in << 2059 // TODO: protect with G4Threading::IsMultit << 2060 #ifndef G4MULTITHREADED << 2061 // These instructions are in G4VisSubThread << 2062 fTransientsDrawnThisEvent = false; 1201 fTransientsDrawnThisEvent = false; 2063 if (fpSceneHandler) fpSceneHandler->SetTran 1202 if (fpSceneHandler) fpSceneHandler->SetTransientsDrawnThisEvent(false); 2064 #endif << 2065 } 1203 } 2066 1204 2067 // Here begins a sequence of functions that d << 2068 // Sequential/Serial mode: << 2069 // EndOfEvent is invoked by a state change << 2070 // EndOfEvent pulls the event from the Ev << 2071 // EndOfEventKernel draws the event and c << 2072 // (Unless the user him/herself has reque << 2073 // also sets KeepTheEvent for a certain << 2074 // of events. The run manager keeps thes << 2075 // run, so, for example, the vis manager << 2076 // Multithreading/Tasking: << 2077 // EndOfEvent is invoked by a state change << 2078 // EndOfEvent pulls the event from the (w << 2079 // EndOfEventKernel pushes it to the vis << 2080 // are marked KeepForPostProcessing so << 2081 // PostProcessingFinished in EndOfEvent << 2082 // EndOfEventKernel also sets KeepTheEven << 2083 // The vis sub thread pulls events from t << 2084 // calls EndOfEventCleanup, which calls << 2085 // Sub-event parallelism: << 2086 // EndOfEvent is invoked by a state change << 2087 // multithreading, but actually, the even << 2088 // employed on sub-events, so we ignore s << 2089 // G4SubEvtRunManager knows when the even << 2090 // Events are pushed to the Vis Manager by << 2091 // when the event is ready. EventReadyFo << 2092 // processsing continues as for Multithr << 2093 << 2094 void G4VisManager::EndOfEvent () 1205 void G4VisManager::EndOfEvent () 2095 { 1206 { 2096 if (fIgnoreStateChanges) return; << 1207 //G4cout << "G4VisManager::EndOfEvent" << G4endl; 2097 if (!GetConcreteInstance()) return; << 2098 if (!isValidViewForRun) return; << 2099 if (isFakeRun) return; << 2100 << 2101 // For sub-event parallelism, this is not t << 2102 if (isSubEventRunManagerType) return; << 2103 << 2104 G4AutoLock al(&visEndOfEventMutex); << 2105 1208 2106 G4RunManager* runManager = G4RunManagerFact << 1209 // Don't call IsValidView unless there is a scene handler. This >> 1210 // avoids WARNING message at end of event and run when the user has >> 1211 // not instantiated a scene handler, e.g., in batch mode. >> 1212 G4bool valid = GetConcreteInstance() && fpSceneHandler && IsValidView(); >> 1213 if (!valid) return; 2107 1214 >> 1215 G4RunManager* runManager = G4RunManager::GetRunManager(); 2108 const G4Run* currentRun = runManager->GetCu 1216 const G4Run* currentRun = runManager->GetCurrentRun(); 2109 if (!currentRun) return; << 2110 1217 2111 // This gets the appropriate event manager << 2112 G4EventManager* eventManager = G4EventManag 1218 G4EventManager* eventManager = G4EventManager::GetEventManager(); 2113 const G4Event* currentEvent = eventManager- 1219 const G4Event* currentEvent = eventManager->GetConstCurrentEvent(); 2114 if (!currentEvent) return; 1220 if (!currentEvent) return; 2115 1221 2116 // Call kernel << 1222 ClearTransientStoreIfMarked(); 2117 EndOfEventKernel(currentEvent); << 1223 fpSceneHandler->DrawEvent(currentEvent); 2118 } << 2119 << 2120 void G4VisManager::EventReadyForVis(const G4E << 2121 // This is invoked by G4SubEvtRunManager. << 2122 // The event is passed to EndOfEventKernel. << 2123 { << 2124 if (fIgnoreStateChanges) return; << 2125 if (!GetConcreteInstance()) return; << 2126 if (!isValidViewForRun) return; << 2127 if (isFakeRun) return; << 2128 << 2129 G4AutoLock al(&visEndOfEventMutex); << 2130 EndOfEventKernel(event); << 2131 } << 2132 << 2133 void G4VisManager::EndOfEventKernel (const G4 << 2134 { << 2135 // Note: we are still subject to the mutex << 2136 << 2137 // Discard event if fDrawEventOnlyIfToBeKep << 2138 // user has requested the event to be kept. << 2139 if (fDrawEventOnlyIfToBeKept) { << 2140 if (!currentEvent->KeepTheEventFlag()) re << 2141 } << 2142 << 2143 if (G4Threading::IsMultithreadedApplication << 2144 << 2145 // Wait if too many events in the queue. << 2146 G4MUTEXLOCK(&mtVisSubThreadMutex); << 2147 std::size_t eventQueueSize = mtVisEventQu << 2148 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 2149 << 2150 G4bool eventQueueFull = false; << 2151 while (fMaxEventQueueSize > 0 && (G4int)e << 2152 << 2153 if (fWaitOnEventQueueFull) { << 2154 << 2155 static G4bool warned = false; << 2156 if (!warned) { << 2157 G4warn << << 2158 "WARNING: The number of events in t << 2159 "\n the maximum, " << 2160 << fMaxEventQueueSize << << 2161 ".\n If, during a multithreaded ru << 2162 "\n visualisation by more than thi << 2163 "\n until the vis sub-thread has d << 2164 "\n from the queue. You may chang << 2165 "\n \"/vis/multithreading/maxEvent << 2166 "\n number you wish to allow. N < << 2167 "\n Alternatively you may choose t << 2168 "\n \"/vis/multithreading/actionOn << 2169 "\n To avoid visualisation altoget << 2170 "\n And maybe \"/tracking/storeTra << 2171 << G4endl; << 2172 warned = true; << 2173 } << 2174 << 2175 // Wait a while to give event drawing << 2176 std::this_thread::sleep_for(std::chro << 2177 << 2178 } else { << 2179 << 2180 static G4bool warned = false; << 2181 if (!warned) { << 2182 G4warn << << 2183 "WARNING: The number of events in t << 2184 "\n the maximum, " << 2185 << fMaxEventQueueSize << << 2186 ".\n Some events have been discard << 2187 "\n behaviour with \"/vis/multithr << 2188 "\n To avoid visualisation altoget << 2189 "\n And maybe \"/tracking/storeTra << 2190 << G4endl; << 2191 warned = true; << 2192 } << 2193 << 2194 eventQueueFull = true; // Causes eve << 2195 break; << 2196 } << 2197 1224 2198 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1225 G4int nEventsToBeProcessed = 0; 2199 eventQueueSize = mtVisEventQueue.size() << 1226 G4int nKeptEvents = 0; 2200 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1227 G4int eventID = -2; // (If no run manager, triggers ShowView as normal.) 2201 } << 1228 if (currentRun) { 2202 << 1229 nEventsToBeProcessed = currentRun->GetNumberOfEventToBeProcessed(); 2203 if (!eventQueueFull) { << 1230 eventID = currentEvent->GetEventID(); 2204 << 1231 const std::vector<const G4Event*>* events = 2205 if (RequiredToBeKeptForVis(currentEvent << 1232 currentRun->GetEventVector(); 2206 currentEvent->KeepTheEvent(); << 1233 if (events) nKeptEvents = events->size(); 2207 fNKeepTheEventRequests++; // Counts << 2208 } << 2209 << 2210 G4MUTEXLOCK(&mtVisSubThreadMutex); << 2211 << 2212 // Keep while post processing (i.e., dr << 2213 // Make sure the event is not deleted b << 2214 currentEvent->KeepForPostProcessing(); << 2215 fNKeepForPostProcessingRequests++; << 2216 << 2217 // Put event on vis queue << 2218 mtVisEventQueue.push_back(currentEvent) << 2219 << 2220 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 2221 } << 2222 << 2223 } else { << 2224 << 2225 // Sequential mode << 2226 << 2227 // We are about to draw the event (trajec << 2228 // have to clear the previous event(s) if << 2229 // needs to be drawn afresh, e.g., the fi << 2230 // "accumulate" is not requested, the old << 2231 // We have postponed this so that, for no << 2232 // previous event(s) stay on screen until << 2233 // along. For a file-writing viewer the << 2234 // See, for example, G4HepRepFileSceneHan << 2235 ClearTransientStoreIfMarked(); << 2236 << 2237 // Keep while post processing (i.e., draw << 2238 currentEvent->KeepForPostProcessing(); << 2239 fNKeepForPostProcessingRequests++; << 2240 << 2241 if (RequiredToBeKeptForVis(currentEvent-> << 2242 currentEvent->KeepTheEvent(); << 2243 fNKeepTheEventRequests++; // Counts nu << 2244 } << 2245 << 2246 // Now draw the event... << 2247 fpSceneHandler->DrawEvent(currentEvent); << 2248 ++fNoOfEventsDrawnThisRun; << 2249 << 2250 EndOfEventCleanup(currentEvent); << 2251 } 1234 } 2252 } << 2253 1235 2254 void G4VisManager::EndOfEventCleanup(const G4 << 2255 { << 2256 if (fpScene->GetRefreshAtEndOfEvent()) { 1236 if (fpScene->GetRefreshAtEndOfEvent()) { 2257 1237 2258 fpSceneHandler->SetMarkForClearingTransie << 1238 // Unless last event (in which case wait end of run)... 2259 << 1239 if (eventID < nEventsToBeProcessed - 1) { 2260 // ShowView guarantees the view is flushe << 1240 fpViewer->ShowView(); 2261 // triggers other features such as pickin << 1241 fpSceneHandler->SetMarkForClearingTransientStore(true); 2262 // file-writing viewers to close the file << 1242 } else { // Last event... 2263 fpViewer->ShowView(); << 1243 // Keep, but only if user has not kept any... 2264 } << 1244 if (!nKeptEvents) { 2265 << 1245 eventManager->KeepTheCurrentEvent(); 2266 currentEvent->PostProcessingFinished(); << 1246 fKeptLastEvent = true; 2267 } << 1247 } 2268 << 2269 G4bool G4VisManager::RequiredToBeKeptForVis ( << 2270 // i.e., kept by the run manager at least to << 2271 { << 2272 G4bool requiredToBeKept = false; << 2273 << 2274 G4RunManager* runManager = G4RunManagerFact << 2275 G4int nEventsToBeProcessed = runManager->Ge << 2276 << 2277 if (fpScene->GetRefreshAtEndOfEvent()) { / << 2278 << 2279 // Keep last event only << 2280 if (eventID == nEventsToBeProcessed - 1) << 2281 requiredToBeKept = true; << 2282 } 1248 } 2283 1249 2284 } else { // Accumulating events << 1250 } else { // Accumulating events... 2285 1251 2286 G4int maxNumberOfKeptEvents = fpScene->Ge 1252 G4int maxNumberOfKeptEvents = fpScene->GetMaxNumberOfKeptEvents(); 2287 << 1253 if (maxNumberOfKeptEvents > 0 && nKeptEvents >= maxNumberOfKeptEvents) { 2288 if (maxNumberOfKeptEvents >= 0) { // Eve << 1254 fEventKeepingSuspended = true; 2289 << 1255 static G4bool warned = false; 2290 if (fNKeepTheEventRequests < maxNumberO << 1256 if (!warned) { 2291 << 1257 if (fVerbosity >= warnings) { 2292 // Not yet reached the limit << 1258 G4cout << 2293 requiredToBeKept = true; << 1259 "WARNING: G4VisManager::EndOfEvent: Event keeping suspended." 2294 << 1260 "\n The number of events exceeds the maximum that may be kept, " 2295 } else { << 1261 << maxNumberOfKeptEvents << '.' 2296 << 1262 << G4endl; 2297 // We have already reached the limit << 1263 } 2298 fEventKeepingSuspended = true; << 1264 warned = true; 2299 static G4bool warned = false; << 2300 if (!warned) { << 2301 if (fVerbosity >= warnings) { << 2302 G4warn << << 2303 "WARNING: G4VisManager::EndOfEven << 2304 << G4endl; << 2305 if (maxNumberOfKeptEvents > 0) { << 2306 G4warn << << 2307 "\n The number of events excee << 2308 << maxNumberOfKeptEvents << << 2309 ", that may be kept by\n the v << 2310 << G4endl; << 2311 } << 2312 } << 2313 warned = true; << 2314 } << 2315 } 1265 } 2316 << 1266 } else if (maxNumberOfKeptEvents != 0) { 2317 } else { // Indefinite event keeping (ma << 1267 eventManager->KeepTheCurrentEvent(); 2318 << 2319 requiredToBeKept = true; << 2320 << 2321 } 1268 } 2322 } 1269 } 2323 << 2324 return requiredToBeKept; << 2325 } 1270 } 2326 1271 2327 void G4VisManager::EndOfRun () 1272 void G4VisManager::EndOfRun () 2328 { 1273 { 2329 if (fIgnoreStateChanges) return; << 1274 //G4cout << "G4VisManager::EndOfRun" << G4endl; 2330 if (G4Threading::IsWorkerThread()) return; << 2331 if (!GetConcreteInstance()) return; << 2332 if (!isValidViewForRun) return; << 2333 if (isFakeRun) return; << 2334 << 2335 G4RunManager* runManager = G4RunManagerFact << 2336 << 2337 // For a fake run... << 2338 G4int nEventsToBeProcessed = runManager->Ge << 2339 if (nEventsToBeProcessed == 0) return; << 2340 << 2341 const G4Run* currentRun = runManager->GetCu << 2342 if (!currentRun) return; << 2343 1275 2344 // G4AutoLock al(&visEndOfRunMutex); ??? << 1276 // Don't call IsValidView unless there is a scene handler. This 2345 if (G4Threading::IsMultithreadedApplication << 1277 // avoids WARNING message at end of event and run when the user has 2346 // Reset flag so that sub-thread exits wh << 1278 // not instantiated a scene handler, e.g., in batch mode. 2347 G4MUTEXLOCK(&mtVisSubThreadMutex); << 1279 G4bool valid = GetConcreteInstance() && fpSceneHandler && IsValidView(); 2348 mtRunInProgress = false; << 1280 if (valid) { 2349 G4MUTEXUNLOCK(&mtVisSubThreadMutex); << 1281 if (!fpSceneHandler->GetMarkForClearingTransientStore()) { 2350 // Wait for sub-thread to finish. << 1282 if (fpScene->GetRefreshAtEndOfRun()) { 2351 G4THREADJOIN(*mtVisSubThread); << 1283 fpViewer->ShowView(); 2352 delete mtVisSubThread; << 1284 fpSceneHandler->SetMarkForClearingTransientStore(true); 2353 fpViewer->SwitchToMasterThread(); << 2354 } << 2355 << 2356 if (G4Threading::IsMultithreadedApplication << 2357 G4int noOfEventsRequested = runManager->G << 2358 if (fNoOfEventsDrawnThisRun != noOfEvents << 2359 if (!fWaitOnEventQueueFull && fVerbosit << 2360 G4warn << 2361 << "WARNING: Number of events drawn t << 2362 << fNoOfEventsDrawnThisRun << ", is d << 2363 << noOfEventsRequested << << 2364 ".\n (This is because you requested << 2365 << G4endl; << 2366 } 1285 } 2367 } 1286 } 2368 } << 2369 1287 2370 G4int nKeptEvents = currentRun->GetNumberOf << 1288 if (fEventKeepingSuspended && fVerbosity >= warnings) { 2371 if (fVerbosity >= warnings && nKeptEvents > << 1289 G4cout << 2372 G4warn << nKeptEvents; << 1290 "WARNING: G4VisManager::EndOfRun: Event keeping was suspended." 2373 if (nKeptEvents == 1) G4warn << " event h << 1291 "\n The number of events in the run exceeded the maximum to be kept, " 2374 else G4warn << " events have"; << 1292 << fpScene->GetMaxNumberOfKeptEvents() << '.' << 2375 G4warn << " been kept for refreshing and/ << 1293 "\n The number of events to be kept can be changed with" 2376 if (nKeptEvents != fNKeepTheEventRequests << 1294 "\n \"/vis/scene/endOfEventAction accumulate <N>\", where N is the" 2377 if (fNKeepTheEventRequests == 0) { << 1295 "\n maximum number you wish to allow. N < 0 means \"unlimited\"." 2378 G4warn << "No keep requests were"; << 1296 << G4endl; 2379 } else if (fNKeepTheEventRequests == 1) << 2380 G4warn << "1 keep request was"; << 2381 } else { << 2382 G4warn << fNKeepTheEventRequests << " << 2383 } << 2384 G4warn << " made by the vis manager."; << 2385 if (fNKeepTheEventRequests == 0) { << 2386 G4warn << << 2387 "\n The kept events are those you ha << 2388 } else { << 2389 G4warn << << 2390 "\n The same or further events may h << 2391 "\n To turn off event keeping by the << 2392 "\n or use /vis/scene/endOfEventActi << 2393 } << 2394 G4warn << G4endl; << 2395 } << 2396 G4warn << << 2397 " \"/vis/reviewKeptEvents\" to review one << 2398 "\n To see accumulated, \"/vis/enable\", t << 2399 << G4endl; << 2400 } << 2401 << 2402 if (fVerbosity >= warnings) PrintListOfPlot << 2403 << 2404 if (fEventKeepingSuspended && fVerbosity >= << 2405 G4warn << << 2406 "WARNING: G4VisManager::EndOfRun: Automat << 2407 << G4endl; << 2408 if (fpScene->GetMaxNumberOfKeptEvents() > << 2409 G4warn << << 2410 " The number of events in the run exce << 2411 << fpScene->GetMaxNumberOfKeptEvents() << 2412 ", that may be\n kept by the vis manag << 2413 "\n The number of events kept by the v << 2414 "\n \"/vis/scene/endOfEventAction accu << 2415 "\n maximum number you wish to allow. << 2416 << G4endl; << 2417 } 1297 } 2418 } 1298 } >> 1299 fEventRefreshing = false; 2419 1300 2420 // // if (!fpSceneHandler->GetMarkForClear << 1301 G4RunManager* runManager = G4RunManager::GetRunManager(); 2421 // // is here. It prevents ShowView at en << 1302 const G4Run* currentRun = runManager->GetCurrentRun(); 2422 // // for sequential mode, but MT mode see << 1303 2423 // // figured out why). ???? JA ???? << 1304 G4int nKeptEvents = 0; 2424 // if (!fpSceneHandler->GetMarkForClearing << 1305 const std::vector<const G4Event*>* events = 2425 if (fpScene->GetRefreshAtEndOfRun()) { << 1306 currentRun? currentRun->GetEventVector(): 0; 2426 fpSceneHandler->DrawEndOfRunModels(); << 1307 if (events) nKeptEvents = events->size(); 2427 // An extra refresh for auto-refresh view << 1308 2428 // ???? I DON'T WHY THIS IS NECESSARY ??? << 1309 if (nKeptEvents && !fKeptLastEvent) { 2429 if (fpViewer->GetViewParameters().IsAutoR << 1310 if (!valid && fVerbosity >= warnings) G4cout << "WARNING: "; 2430 fpViewer->RefreshView(); << 1311 if (fVerbosity >= warnings) { 2431 } << 1312 G4cout << nKeptEvents; 2432 // ShowView guarantees the view is flushe << 1313 if (nKeptEvents == 1) G4cout << " event has"; 2433 // triggers other features such picking ( << 1314 else G4cout << " events have"; 2434 // file-writing viewers to close the file << 1315 G4cout << " been kept for refreshing and/or reviewing." << G4endl; 2435 fpViewer->ShowView(); << 1316 } 2436 fpSceneHandler->SetMarkForClearingTransie << 1317 static G4bool warned = false; 2437 } else { << 1318 if (!valid && fVerbosity >= warnings && !warned) { 2438 if (fpGraphicsSystem->GetFunctionality() << 1319 G4cout << 2439 G4VGraphicsSystem::fileWriter) { << 1320 " Only useful if before starting the run:" 2440 if (fVerbosity >= warnings) { << 1321 "\n a) trajectories are stored (\"/vis/scene/add/trajectories [smooth|rich]\"), or" 2441 G4warn << "\"/vis/viewer/update\" to << 1322 "\n b) the Draw method of any hits is implemented." 2442 } << 1323 "\n To view trajectories and hits:" >> 1324 "\n open a viewer, draw a volume, \"/vis/scene/add/trajectories\"" >> 1325 "\n \"/vis/scene/add/hits\" and, possibly, \"/vis/viewer/flush\"." >> 1326 "\n To see all events: \"/vis/scene/endOfEventAction accumulate\"." >> 1327 "\n To see events individually: \"/vis/reviewKeptEvents\"." >> 1328 << G4endl; >> 1329 warned = true; 2443 } 1330 } 2444 } 1331 } 2445 //} << 2446 fEventRefreshing = false; << 2447 } 1332 } 2448 1333 2449 void G4VisManager::ClearTransientStoreIfMarke 1334 void G4VisManager::ClearTransientStoreIfMarked(){ 2450 // Assumes valid view. 1335 // Assumes valid view. 2451 if (fpSceneHandler->GetMarkForClearingTrans 1336 if (fpSceneHandler->GetMarkForClearingTransientStore()) { 2452 fpSceneHandler->SetMarkForClearingTransie 1337 fpSceneHandler->SetMarkForClearingTransientStore(false); 2453 fpSceneHandler->ClearTransientStore(); 1338 fpSceneHandler->ClearTransientStore(); 2454 } 1339 } 2455 // Record if transients drawn. These local 1340 // Record if transients drawn. These local flags are only set 2456 // *after* ClearTransientStore. In the cod 1341 // *after* ClearTransientStore. In the code in G4VSceneHandler 2457 // triggered by ClearTransientStore, use th 1342 // triggered by ClearTransientStore, use these flags so that 2458 // event refreshing is not done too early. 1343 // event refreshing is not done too early. 2459 fTransientsDrawnThisEvent = fpSceneHandler- 1344 fTransientsDrawnThisEvent = fpSceneHandler->GetTransientsDrawnThisEvent(); 2460 fTransientsDrawnThisRun = fpSceneHandler->G 1345 fTransientsDrawnThisRun = fpSceneHandler->GetTransientsDrawnThisRun(); 2461 } 1346 } 2462 1347 2463 void G4VisManager::ResetTransientsDrawnFlags( 1348 void G4VisManager::ResetTransientsDrawnFlags() 2464 { 1349 { 2465 fTransientsDrawnThisRun = false; 1350 fTransientsDrawnThisRun = false; 2466 fTransientsDrawnThisEvent = false; 1351 fTransientsDrawnThisEvent = false; 2467 G4SceneHandlerListConstIterator i; 1352 G4SceneHandlerListConstIterator i; 2468 for (i = fAvailableSceneHandlers.begin(); 1353 for (i = fAvailableSceneHandlers.begin(); 2469 i != fAvailableSceneHandlers.end(); ++ 1354 i != fAvailableSceneHandlers.end(); ++i) { 2470 (*i)->SetTransientsDrawnThisEvent(false); 1355 (*i)->SetTransientsDrawnThisEvent(false); 2471 (*i)->SetTransientsDrawnThisRun(false); 1356 (*i)->SetTransientsDrawnThisRun(false); 2472 } 1357 } 2473 } 1358 } 2474 1359 2475 G4String G4VisManager::ViewerShortName (const 1360 G4String G4VisManager::ViewerShortName (const G4String& viewerName) const { 2476 const G4String& viewerShortName = viewerNam << 1361 G4String viewerShortName (viewerName); 2477 return G4StrUtil::strip_copy(viewerShortNam << 1362 viewerShortName = viewerShortName (0, viewerShortName.find (' ')); >> 1363 return viewerShortName.strip (); 2478 } 1364 } 2479 1365 2480 G4VViewer* G4VisManager::GetViewer (const G4S 1366 G4VViewer* G4VisManager::GetViewer (const G4String& viewerName) const { 2481 G4String viewerShortName = ViewerShortName 1367 G4String viewerShortName = ViewerShortName (viewerName); 2482 std::size_t nHandlers = fAvailableSceneHand << 1368 size_t nHandlers = fAvailableSceneHandlers.size (); 2483 std::size_t iHandler, iViewer; << 1369 size_t iHandler, iViewer; 2484 G4VViewer* viewer = 0; 1370 G4VViewer* viewer = 0; 2485 G4bool found = false; 1371 G4bool found = false; 2486 for (iHandler = 0; iHandler < nHandlers; iH 1372 for (iHandler = 0; iHandler < nHandlers; iHandler++) { 2487 G4VSceneHandler* sceneHandler = fAvailabl 1373 G4VSceneHandler* sceneHandler = fAvailableSceneHandlers [iHandler]; 2488 const G4ViewerList& viewerList = sceneHan 1374 const G4ViewerList& viewerList = sceneHandler -> GetViewerList (); 2489 for (iViewer = 0; iViewer < viewerList.si 1375 for (iViewer = 0; iViewer < viewerList.size (); iViewer++) { 2490 viewer = viewerList [iViewer]; 1376 viewer = viewerList [iViewer]; 2491 if (viewerShortName == viewer -> GetSho 1377 if (viewerShortName == viewer -> GetShortName ()) { 2492 found = true; 1378 found = true; 2493 break; 1379 break; 2494 } 1380 } 2495 } 1381 } 2496 if (found) break; 1382 if (found) break; 2497 } 1383 } 2498 if (found) return viewer; 1384 if (found) return viewer; 2499 else return 0; 1385 else return 0; 2500 } 1386 } 2501 1387 2502 std::vector<G4String> G4VisManager::Verbosity 1388 std::vector<G4String> G4VisManager::VerbosityGuidanceStrings; 2503 1389 2504 G4String G4VisManager::VerbosityString(Verbos 1390 G4String G4VisManager::VerbosityString(Verbosity verbosity) { 2505 G4String rs; << 1391 G4String s; 2506 switch (verbosity) { 1392 switch (verbosity) { 2507 case quiet: rs = "quiet (0)"; break << 1393 case quiet: s = "quiet (0)"; break; 2508 case startup: rs = "startup (1)"; bre << 1394 case startup: s = "startup (1)"; break; 2509 case errors: rs = "errors (2)"; brea << 1395 case errors: s = "errors (2)"; break; 2510 case warnings: rs = "warnings (3)"; br << 1396 case warnings: s = "warnings (3)"; break; 2511 case confirmations: rs = "confirmations (4) << 1397 case confirmations: s = "confirmations (4)"; break; 2512 case parameters: rs = "parameters (5)"; << 1398 case parameters: s = "parameters (5)"; break; 2513 case all: rs = "all (6)"; break; << 1399 case all: s = "all (6)"; break; 2514 } 1400 } 2515 return rs; << 1401 return s; 2516 } << 2517 << 2518 void G4VisManager::PrintAvailableVerbosity(st << 2519 { << 2520 os << "Available verbosity options:"; << 2521 for (std::size_t i = 0; i < VerbosityGuidan << 2522 os << '\n' << VerbosityGuidanceStrings[i] << 2523 } << 2524 os << "\nCurrent verbosity: " << G4VisManag << 2525 os << std::endl; << 2526 } 1402 } 2527 1403 2528 G4VisManager::Verbosity 1404 G4VisManager::Verbosity 2529 G4VisManager::GetVerbosityValue(const G4Strin 1405 G4VisManager::GetVerbosityValue(const G4String& verbosityString) { 2530 G4String ss = G4StrUtil::to_lower_copy(verb << 1406 G4String s(verbosityString); s.toLower(); 2531 Verbosity verbosity; 1407 Verbosity verbosity; 2532 if (ss[0] == 'q') verbosity = quiet; << 1408 if (s(0) == 'q') verbosity = quiet; 2533 else if (ss[0] == 's') verbosity = startup; << 1409 else if (s(0) == 's') verbosity = startup; 2534 else if (ss[0] == 'e') verbosity = errors; << 1410 else if (s(0) == 'e') verbosity = errors; 2535 else if (ss[0] == 'w') verbosity = warnings << 1411 else if (s(0) == 'w') verbosity = warnings; 2536 else if (ss[0] == 'c') verbosity = confirma << 1412 else if (s(0) == 'c') verbosity = confirmations; 2537 else if (ss[0] == 'p') verbosity = paramete << 1413 else if (s(0) == 'p') verbosity = parameters; 2538 else if (ss[0] == 'a') verbosity = all; << 1414 else if (s(0) == 'a') verbosity = all; 2539 else { 1415 else { 2540 // Could be an integer << 2541 G4int intVerbosity; 1416 G4int intVerbosity; 2542 std::istringstream is(ss); << 1417 std::istringstream is(s); 2543 is >> intVerbosity; 1418 is >> intVerbosity; 2544 if (!is) { 1419 if (!is) { 2545 G4warn << "ERROR: G4VisManager::GetVerb << 1420 G4cout << "ERROR: G4VisManager::GetVerbosityValue: invalid verbosity \"" 2546 << verbosityString << "\"\n"; << 1421 << verbosityString << "\""; 2547 PrintAvailableVerbosity(G4warn); << 1422 for (size_t i = 0; i < VerbosityGuidanceStrings.size(); ++i) { 2548 // Return existing verbosity << 1423 G4cout << '\n' << VerbosityGuidanceStrings[i]; 2549 return fVerbosity; << 1424 } >> 1425 verbosity = warnings; >> 1426 G4cout << "\n Returning " << VerbosityString(verbosity) >> 1427 << G4endl; 2550 } 1428 } 2551 else { 1429 else { 2552 verbosity = GetVerbosityValue(intVerbos 1430 verbosity = GetVerbosityValue(intVerbosity); 2553 } 1431 } 2554 } 1432 } 2555 return verbosity; 1433 return verbosity; 2556 } 1434 } 2557 1435 2558 G4VisManager::Verbosity G4VisManager::GetVerb 1436 G4VisManager::Verbosity G4VisManager::GetVerbosityValue(G4int intVerbosity) { 2559 Verbosity verbosity; 1437 Verbosity verbosity; 2560 if (intVerbosity < quiet) verbosity = 1438 if (intVerbosity < quiet) verbosity = quiet; 2561 else if (intVerbosity > all) verbosity = 1439 else if (intVerbosity > all) verbosity = all; 2562 else verbosity = 1440 else verbosity = Verbosity(intVerbosity); 2563 return verbosity; 1441 return verbosity; 2564 } 1442 } 2565 1443 2566 G4VisManager::Verbosity G4VisManager::GetVerb << 2567 return fVerbosity; << 2568 } << 2569 << 2570 void G4VisManager::SetVerboseLevel (G4int int 1444 void G4VisManager::SetVerboseLevel (G4int intVerbosity) { 2571 fVerbosity = GetVerbosityValue(intVerbosity 1445 fVerbosity = GetVerbosityValue(intVerbosity); 2572 } 1446 } 2573 1447 2574 void G4VisManager::SetVerboseLevel (const G4S 1448 void G4VisManager::SetVerboseLevel (const G4String& verbosityString) { 2575 fVerbosity = GetVerbosityValue(verbosityStr 1449 fVerbosity = GetVerbosityValue(verbosityString); 2576 } 1450 } 2577 1451 2578 G4bool G4VisManager::IsValidView () { 1452 G4bool G4VisManager::IsValidView () { 2579 1453 2580 if (!fInitialised) Initialise (); 1454 if (!fInitialised) Initialise (); 2581 1455 2582 static G4bool noGSPrinting = true; 1456 static G4bool noGSPrinting = true; 2583 if (!fpGraphicsSystem) { 1457 if (!fpGraphicsSystem) { 2584 // Limit printing - we do not want printi 1458 // Limit printing - we do not want printing if the user simply does 2585 // not want to use graphics, e.g., in bat 1459 // not want to use graphics, e.g., in batch mode. 2586 if (noGSPrinting) { 1460 if (noGSPrinting) { 2587 noGSPrinting = false; 1461 noGSPrinting = false; 2588 if (fVerbosity >= warnings) { 1462 if (fVerbosity >= warnings) { 2589 G4warn << << 1463 G4cout << 2590 "WARNING: G4VisManager::IsValidView(): Atte 1464 "WARNING: G4VisManager::IsValidView(): Attempt to draw when no graphics system" 2591 "\n has been instantiated. Use \"/vis/ope 1465 "\n has been instantiated. Use \"/vis/open\" or \"/vis/sceneHandler/create\"." 2592 "\n Alternatively, to avoid this message, 1466 "\n Alternatively, to avoid this message, suppress instantiation of vis" 2593 "\n manager (G4VisExecutive) and ensure dr << 1467 "\n manager (G4VisExecutive), possibly by setting G4VIS_NONE, and ensure" 2594 "\n G4VVisManager::GetConcreteInstance() i << 1468 "\n drawing code is executed only if G4VVisManager::GetConcreteInstance()" 2595 << G4endl; << 1469 "\n is non-zero." >> 1470 << G4endl; 2596 } 1471 } 2597 } 1472 } 2598 return false; 1473 return false; 2599 } 1474 } 2600 1475 2601 if ((!fpScene) || (!fpSceneHandler) || (!fp 1476 if ((!fpScene) || (!fpSceneHandler) || (!fpViewer)) { 2602 if (fVerbosity >= errors) { 1477 if (fVerbosity >= errors) { 2603 G4warn << << 1478 G4cout << 2604 "ERROR: G4VisManager::IsValidView(): Curren 1479 "ERROR: G4VisManager::IsValidView(): Current view is not valid." 2605 << G4endl; 1480 << G4endl; 2606 PrintInvalidPointers (); 1481 PrintInvalidPointers (); 2607 } 1482 } 2608 return false; 1483 return false; 2609 } 1484 } 2610 1485 2611 if (fpScene != fpSceneHandler -> GetScene ( 1486 if (fpScene != fpSceneHandler -> GetScene ()) { 2612 if (fVerbosity >= errors) { 1487 if (fVerbosity >= errors) { 2613 G4warn << "ERROR: G4VisManager::IsValid << 1488 G4cout << "ERROR: G4VisManager::IsValidView ():"; 2614 if (fpSceneHandler -> GetScene ()) { 1489 if (fpSceneHandler -> GetScene ()) { 2615 G4warn << << 1490 G4cout << 2616 "\n The current scene \"" 1491 "\n The current scene \"" 2617 << fpScene -> GetName () 1492 << fpScene -> GetName () 2618 << "\" is not handled by" 1493 << "\" is not handled by" 2619 "\n the current scene handler \"" 1494 "\n the current scene handler \"" 2620 << fpSceneHandler -> GetName () 1495 << fpSceneHandler -> GetName () 2621 << "\"" 1496 << "\"" 2622 "\n (it currently handles scene \"" 1497 "\n (it currently handles scene \"" 2623 << fpSceneHandler -> GetScene () -> 1498 << fpSceneHandler -> GetScene () -> GetName () 2624 << "\")." 1499 << "\")." 2625 "\n Either:" 1500 "\n Either:" 2626 "\n (a) attach it to the scene handler w 1501 "\n (a) attach it to the scene handler with" 2627 "\n /vis/sceneHandler/attach " 1502 "\n /vis/sceneHandler/attach " 2628 << fpScene -> GetName () 1503 << fpScene -> GetName () 2629 << ", or" 1504 << ", or" 2630 "\n (b) create a new scene handler with 1505 "\n (b) create a new scene handler with " 2631 "\n /vis/sceneHandler/create <graphi 1506 "\n /vis/sceneHandler/create <graphics-system>," 2632 "\n in which case it should pick up 1507 "\n in which case it should pick up the the new scene." 2633 << G4endl; 1508 << G4endl; 2634 } 1509 } 2635 else { 1510 else { 2636 G4warn << "\n Scene handler \"" << 1511 G4cout << "\n Scene handler \"" 2637 << fpSceneHandler -> GetName () 1512 << fpSceneHandler -> GetName () 2638 << "\" has null scene pointer." 1513 << "\" has null scene pointer." 2639 "\n Attach a scene with /vis/sceneHandle 1514 "\n Attach a scene with /vis/sceneHandler/attach [<scene-name>]" 2640 << G4endl; 1515 << G4endl; 2641 } 1516 } 2642 } 1517 } 2643 return false; 1518 return false; 2644 } 1519 } 2645 1520 2646 const G4ViewerList& viewerList = fpSceneHan 1521 const G4ViewerList& viewerList = fpSceneHandler -> GetViewerList (); 2647 if (viewerList.size () == 0) { 1522 if (viewerList.size () == 0) { 2648 if (fVerbosity >= errors) { 1523 if (fVerbosity >= errors) { 2649 G4warn << << 1524 G4cout << 2650 "ERROR: G4VisManager::IsValidView (): the c 1525 "ERROR: G4VisManager::IsValidView (): the current scene handler\n \"" 2651 << fpSceneHandler -> GetName () 1526 << fpSceneHandler -> GetName () 2652 << "\" has no viewers. Do /vis/viewer 1527 << "\" has no viewers. Do /vis/viewer/create." 2653 << G4endl; 1528 << G4endl; 2654 } 1529 } 2655 return false; 1530 return false; 2656 } 1531 } 2657 1532 2658 G4bool isValid = true; 1533 G4bool isValid = true; 2659 if (fpScene -> IsEmpty ()) { // Add world 1534 if (fpScene -> IsEmpty ()) { // Add world by default if possible... 2660 G4bool warn(fVerbosity >= warnings); 1535 G4bool warn(fVerbosity >= warnings); 2661 G4bool successful = fpScene -> AddWorldIf 1536 G4bool successful = fpScene -> AddWorldIfEmpty (warn); 2662 if (!successful || fpScene -> IsEmpty ()) 1537 if (!successful || fpScene -> IsEmpty ()) { // If still empty... 2663 if (fVerbosity >= errors) { 1538 if (fVerbosity >= errors) { 2664 G4warn << "ERROR: G4VisManager::IsValidView << 1539 G4cout << "ERROR: G4VisManager::IsViewValid ():"; 2665 G4warn << << 1540 G4cout << 2666 "\n Attempt at some drawing operation wh 1541 "\n Attempt at some drawing operation when scene is empty." 2667 "\n Maybe the geometry has not yet been 1542 "\n Maybe the geometry has not yet been defined." 2668 " Try /run/initialize." 1543 " Try /run/initialize." 2669 "\n Or use \"/vis/scene/add/extent << 2670 << G4endl; 1544 << G4endl; 2671 } 1545 } 2672 isValid = false; 1546 isValid = false; 2673 } 1547 } 2674 else { 1548 else { 2675 G4UImanager::GetUIpointer()->ApplyComma 1549 G4UImanager::GetUIpointer()->ApplyCommand ("/vis/scene/notifyHandlers"); 2676 if (fVerbosity >= warnings) { 1550 if (fVerbosity >= warnings) { 2677 G4warn << << 1551 G4cout << 2678 "WARNING: G4VisManager: the scene was emp 1552 "WARNING: G4VisManager: the scene was empty, \"world\" has been" 2679 "\n added and the scene handlers notifie 1553 "\n added and the scene handlers notified."; 2680 G4warn << G4endl; << 1554 G4cout << G4endl; 2681 } 1555 } 2682 } 1556 } 2683 } 1557 } >> 1558 if (isValid) SetConcreteInstance(this); 2684 return isValid; 1559 return isValid; 2685 } 1560 } 2686 1561 2687 void 1562 void 2688 G4VisManager::RegisterModelFactories() 1563 G4VisManager::RegisterModelFactories() 2689 { 1564 { 2690 if (fVerbosity >= warnings) { 1565 if (fVerbosity >= warnings) { 2691 G4warn<<"G4VisManager: No model factories << 1566 G4cout<<"G4VisManager: No model factories registered with G4VisManager."<<G4endl; 2692 G4warn<<"G4VisManager::RegisterModelFacto << 1567 G4cout<<"G4VisManager::RegisterModelFactories() should be overridden in derived"<<G4endl; 2693 G4warn<<"class. See G4VisExecutive for an << 1568 G4cout<<"class. See G4VisExecutive for an example."<<G4endl; 2694 } 1569 } 2695 } << 2696 << 2697 void G4VisManager::SetUpForAThread() << 2698 { << 2699 // TODO: protect with G4Threading::IsMultit << 2700 #ifdef G4MULTITHREADED << 2701 new G4VisStateDependent(this); << 2702 #endif << 2703 } << 2704 << 2705 void G4VisManager::IgnoreStateChanges(G4bool << 2706 { << 2707 fIgnoreStateChanges = val; << 2708 } 1570 } 2709 1571