Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RayTrajectory.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RayTrajectory.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RayTrajectory.cc (Version 8.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4RayTrajectory.cc,v 1.15 2006/06/29 21:24:21 gunter Exp $
                                                   >>  28 // GEANT4 tag $Name: geant4-08-02 $
 27 //                                                 29 //
 28 //                                                 30 //
 29 //                                                 31 //
 30                                                    32 
 31 ///////////////////                                33 ///////////////////
 32 //G4RayTrajectory.cc                               34 //G4RayTrajectory.cc
 33 ///////////////////                                35 ///////////////////
 34                                                    36 
 35 #include "G4RayTrajectory.hh"                      37 #include "G4RayTrajectory.hh"
 36 #include "G4RayTrajectoryPoint.hh"                 38 #include "G4RayTrajectoryPoint.hh"
 37 #include "G4RayTracerSceneHandler.hh"          << 
 38 #include "G4Step.hh"                               39 #include "G4Step.hh"
                                                   >>  40 #include "G4VPhysicalVolume.hh"
 39 #include "G4VisManager.hh"                         41 #include "G4VisManager.hh"
 40 #include "G4VisAttributes.hh"                      42 #include "G4VisAttributes.hh"
 41 #include "G4Colour.hh"                             43 #include "G4Colour.hh"
 42 #include "G4TransportationManager.hh"              44 #include "G4TransportationManager.hh"
 43 #include "G4ios.hh"                                45 #include "G4ios.hh"
 44 #include "G4ParallelWorldProcess.hh"           << 
 45                                                    46 
 46 G4Allocator<G4RayTrajectory>*& rayTrajectoryAl <<  47 G4Allocator<G4RayTrajectory> G4RayTrajectoryAllocator;
 47 {                                              << 
 48     G4ThreadLocalStatic G4Allocator<G4RayTraje << 
 49     return _instance;                          << 
 50 }                                              << 
 51                                                    48 
 52 G4RayTrajectory :: G4RayTrajectory()               49 G4RayTrajectory :: G4RayTrajectory()
 53 {                                                  50 {
 54   positionRecord = new std::vector<G4RayTrajec     51   positionRecord = new std::vector<G4RayTrajectoryPoint*>;
 55 }                                                  52 }
 56                                                    53 
 57 G4RayTrajectory :: G4RayTrajectory(G4RayTrajec     54 G4RayTrajectory :: G4RayTrajectory(G4RayTrajectory & right)
 58 : G4VTrajectory()                                  55 : G4VTrajectory()
 59 {                                                  56 {
 60   positionRecord = new std::vector<G4RayTrajec     57   positionRecord = new std::vector<G4RayTrajectoryPoint*>;
 61   for(size_t i=0;i<right.positionRecord->size(     58   for(size_t i=0;i<right.positionRecord->size();i++)
 62   {                                                59   {
 63     G4RayTrajectoryPoint* rightPoint = (G4RayT     60     G4RayTrajectoryPoint* rightPoint = (G4RayTrajectoryPoint*)
 64         ((*(right.positionRecord))[i]);            61         ((*(right.positionRecord))[i]);
 65     positionRecord->push_back(new G4RayTraject     62     positionRecord->push_back(new G4RayTrajectoryPoint(*rightPoint));
 66   }                                                63   }
 67 }                                                  64 }
 68                                                    65 
 69 G4RayTrajectory :: ~G4RayTrajectory()              66 G4RayTrajectory :: ~G4RayTrajectory()
 70 {                                                  67 {
 71   //positionRecord->clearAndDestroy();             68   //positionRecord->clearAndDestroy();
 72   for(size_t i=0;i<positionRecord->size();i++)     69   for(size_t i=0;i<positionRecord->size();i++)
 73   { delete (*positionRecord)[i]; }                 70   { delete (*positionRecord)[i]; }
 74   positionRecord->clear();                         71   positionRecord->clear();
 75   delete positionRecord;                           72   delete positionRecord;
 76 }                                                  73 }
 77                                                    74 
 78 void G4RayTrajectory::AppendStep(const G4Step* <<  75 void G4RayTrajectory::AppendStep(const G4Step* aStep)
 79 {                                                  76 {
 80   G4RayTrajectoryPoint* trajectoryPoint = new      77   G4RayTrajectoryPoint* trajectoryPoint = new G4RayTrajectoryPoint();
 81                                                    78 
 82   const G4Step* aStep = theStep;               << 
 83   G4Navigator* theNavigator                    << 
 84     = G4TransportationManager::GetTransportati << 
 85                                                << 
 86   // Take care of parallel world(s)            << 
 87   if(G4ParallelWorldProcess::GetHyperStep())   << 
 88   {                                            << 
 89     aStep = G4ParallelWorldProcess::GetHyperSt << 
 90     G4int navID = G4ParallelWorldProcess::GetH << 
 91     std::vector<G4Navigator*>::iterator iNav = << 
 92       G4TransportationManager::GetTransportati << 
 93                                          GetAc << 
 94     theNavigator = iNav[navID];                << 
 95   }                                            << 
 96                                                << 
 97   trajectoryPoint->SetStepLength(aStep->GetSte     79   trajectoryPoint->SetStepLength(aStep->GetStepLength());
 98                                                    80 
 99   // Surface normal                            <<  81   G4Navigator* theNavigator 
                                                   >>  82     = G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking();
100   G4bool valid;                                    83   G4bool valid;
101   G4ThreeVector theLocalNormal = theNavigator-     84   G4ThreeVector theLocalNormal = theNavigator->GetLocalExitNormal(&valid);
102   if(valid) { theLocalNormal = -theLocalNormal     85   if(valid) { theLocalNormal = -theLocalNormal; }
103   G4ThreeVector theGrobalNormal                    86   G4ThreeVector theGrobalNormal 
104     = theNavigator->GetLocalToGlobalTransform(     87     = theNavigator->GetLocalToGlobalTransform().TransformAxis(theLocalNormal);
105   trajectoryPoint->SetSurfaceNormal(theGrobalN     88   trajectoryPoint->SetSurfaceNormal(theGrobalNormal);
106                                                    89 
                                                   >>  90   G4VPhysicalVolume* prePhys = aStep->GetPreStepPoint()->GetPhysicalVolume();
                                                   >>  91   const G4VisAttributes* preVisAtt = prePhys->GetLogicalVolume()->GetVisAttributes();
107   G4VisManager* visManager = G4VisManager::Get     92   G4VisManager* visManager = G4VisManager::GetInstance();
108   G4RayTracerSceneHandler* sceneHandler =      <<  93   if(visManager) {
109   static_cast<G4RayTracerSceneHandler*>(visMan <<  94     G4VViewer* viewer = visManager->GetCurrentViewer();
110   const auto& sceneVisAttsMap = sceneHandler-> <<  95     if (viewer) {
111                                                <<  96       preVisAtt = viewer->GetApplicableVisAttributes(preVisAtt);
112   // Make a path from the preStepPoint touchab <<  97     }
113   G4StepPoint* preStepPoint = aStep -> GetPreS <<  98   }
114   const G4VTouchable* preTouchable = preStepPo <<  99   trajectoryPoint->SetPreStepAtt(preVisAtt);
115   G4int preDepth = preTouchable->GetHistoryDep << 100 
116   G4ModelingParameters::PVPointerCopyNoPath lo << 101   const G4VPhysicalVolume* postPhys = aStep->GetPostStepPoint()->GetPhysicalVolume();
117   for (G4int i = preDepth; i >= 0; --i) {      << 102   const G4VisAttributes* postVisAtt = NULL;
118     localPrePVPointerCopyNoPath.push_back      << 103   if(postPhys) {
119     (G4ModelingParameters::PVPointerCopyNo     << 104     postVisAtt = postPhys->GetLogicalVolume()->GetVisAttributes();
120      (preTouchable->GetVolume(i),preTouchable- << 105     if(visManager) {
121   }                                            << 106       G4VViewer* viewer = visManager->GetCurrentViewer();
122                                                << 107       if (viewer) {
123   // Pick up the vis atts, if any, from the sc << 108   postVisAtt = viewer->GetApplicableVisAttributes(postVisAtt);
124   auto preIterator = sceneVisAttsMap.find(loca << 109       }
125   const G4VisAttributes* preVisAtts;           << 110     }
126   if (preIterator != sceneVisAttsMap.end()) {  << 
127     preVisAtts = &preIterator->second;         << 
128   } else {                                     << 
129     preVisAtts = 0;                            << 
130   }                                            << 
131   trajectoryPoint->SetPreStepAtt(preVisAtts);  << 
132                                                << 
133   // Make a path from the postStepPoint toucha << 
134   G4StepPoint* postStepPoint = aStep -> GetPos << 
135   const G4VTouchable* postTouchable = postStep << 
136   G4int postDepth = postTouchable->GetHistoryD << 
137   G4ModelingParameters::PVPointerCopyNoPath lo << 
138   for (G4int i = postDepth; i >= 0; --i) {     << 
139     localPostPVPointerCopyNoPath.push_back     << 
140     (G4ModelingParameters::PVPointerCopyNo     << 
141      (postTouchable->GetVolume(i),postTouchabl << 
142   }                                            << 
143                                                << 
144   // Pick up the vis atts, if any, from the sc << 
145   auto postIterator = sceneVisAttsMap.find(loc << 
146   const G4VisAttributes* postVisAtts;          << 
147   if (postIterator != sceneVisAttsMap.end()) { << 
148     postVisAtts = &postIterator->second;       << 
149   } else {                                     << 
150     postVisAtts = 0;                           << 
151   }                                               111   }
152   trajectoryPoint->SetPostStepAtt(postVisAtts) << 112   trajectoryPoint->SetPostStepAtt(postVisAtt);
153                                                   113 
154   positionRecord->push_back(trajectoryPoint);     114   positionRecord->push_back(trajectoryPoint);
155 }                                                 115 }
156                                                   116 
157 void G4RayTrajectory::ShowTrajectory(std::ostr    117 void G4RayTrajectory::ShowTrajectory(std::ostream&) const
158 { }                                               118 { }
159                                                   119 
160 void G4RayTrajectory::MergeTrajectory(G4VTraje    120 void G4RayTrajectory::MergeTrajectory(G4VTrajectory* secondTrajectory)
161 {                                                 121 {
162   if(!secondTrajectory) return;                   122   if(!secondTrajectory) return;
163                                                   123 
164   G4RayTrajectory* seco = (G4RayTrajectory*)se    124   G4RayTrajectory* seco = (G4RayTrajectory*)secondTrajectory;
165   G4int ent = seco->GetPointEntries();            125   G4int ent = seco->GetPointEntries();
166   for(G4int i=0;i<ent;i++)                        126   for(G4int i=0;i<ent;i++)
167   { positionRecord->push_back((G4RayTrajectory    127   { positionRecord->push_back((G4RayTrajectoryPoint*)seco->GetPoint(i)); }
168   seco->positionRecord->clear();                  128   seco->positionRecord->clear();
169 }                                                 129 }
170                                                   130 
171                                                   131