Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4RayTrajectory.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RayTrajectory.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RayTrajectory.cc (Version 11.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 //                                                 29 //
 30                                                    30 
 31 ///////////////////                                31 ///////////////////
 32 //G4RayTrajectory.cc                               32 //G4RayTrajectory.cc
 33 ///////////////////                                33 ///////////////////
 34                                                    34 
 35 #include "G4RayTrajectory.hh"                      35 #include "G4RayTrajectory.hh"
 36 #include "G4RayTrajectoryPoint.hh"                 36 #include "G4RayTrajectoryPoint.hh"
 37 #include "G4RayTracerSceneHandler.hh"              37 #include "G4RayTracerSceneHandler.hh"
 38 #include "G4Step.hh"                               38 #include "G4Step.hh"
                                                   >>  39 #include "G4VPhysicalVolume.hh"
 39 #include "G4VisManager.hh"                         40 #include "G4VisManager.hh"
 40 #include "G4VisAttributes.hh"                      41 #include "G4VisAttributes.hh"
 41 #include "G4Colour.hh"                             42 #include "G4Colour.hh"
 42 #include "G4TransportationManager.hh"              43 #include "G4TransportationManager.hh"
 43 #include "G4ios.hh"                                44 #include "G4ios.hh"
 44 #include "G4ParallelWorldProcess.hh"               45 #include "G4ParallelWorldProcess.hh"
 45                                                    46 
 46 G4Allocator<G4RayTrajectory>*& rayTrajectoryAl     47 G4Allocator<G4RayTrajectory>*& rayTrajectoryAllocator()
 47 {                                                  48 {
 48     G4ThreadLocalStatic G4Allocator<G4RayTraje     49     G4ThreadLocalStatic G4Allocator<G4RayTrajectory>* _instance = nullptr;
 49     return _instance;                              50     return _instance;
 50 }                                                  51 }
 51                                                    52 
 52 G4RayTrajectory :: G4RayTrajectory()               53 G4RayTrajectory :: G4RayTrajectory()
 53 {                                                  54 {
 54   positionRecord = new std::vector<G4RayTrajec     55   positionRecord = new std::vector<G4RayTrajectoryPoint*>;
 55 }                                                  56 }
 56                                                    57 
 57 G4RayTrajectory :: G4RayTrajectory(G4RayTrajec     58 G4RayTrajectory :: G4RayTrajectory(G4RayTrajectory & right)
 58 : G4VTrajectory()                                  59 : G4VTrajectory()
 59 {                                                  60 {
 60   positionRecord = new std::vector<G4RayTrajec     61   positionRecord = new std::vector<G4RayTrajectoryPoint*>;
 61   for(size_t i=0;i<right.positionRecord->size(     62   for(size_t i=0;i<right.positionRecord->size();i++)
 62   {                                                63   {
 63     G4RayTrajectoryPoint* rightPoint = (G4RayT     64     G4RayTrajectoryPoint* rightPoint = (G4RayTrajectoryPoint*)
 64         ((*(right.positionRecord))[i]);            65         ((*(right.positionRecord))[i]);
 65     positionRecord->push_back(new G4RayTraject     66     positionRecord->push_back(new G4RayTrajectoryPoint(*rightPoint));
 66   }                                                67   }
 67 }                                                  68 }
 68                                                    69 
 69 G4RayTrajectory :: ~G4RayTrajectory()              70 G4RayTrajectory :: ~G4RayTrajectory()
 70 {                                                  71 {
 71   //positionRecord->clearAndDestroy();             72   //positionRecord->clearAndDestroy();
 72   for(size_t i=0;i<positionRecord->size();i++)     73   for(size_t i=0;i<positionRecord->size();i++)
 73   { delete (*positionRecord)[i]; }                 74   { delete (*positionRecord)[i]; }
 74   positionRecord->clear();                         75   positionRecord->clear();
 75   delete positionRecord;                           76   delete positionRecord;
 76 }                                                  77 }
 77                                                    78 
 78 void G4RayTrajectory::AppendStep(const G4Step*     79 void G4RayTrajectory::AppendStep(const G4Step* theStep)
 79 {                                                  80 {
 80   G4RayTrajectoryPoint* trajectoryPoint = new      81   G4RayTrajectoryPoint* trajectoryPoint = new G4RayTrajectoryPoint();
 81                                                    82 
 82   const G4Step* aStep = theStep;                   83   const G4Step* aStep = theStep;
 83   G4Navigator* theNavigator                        84   G4Navigator* theNavigator 
 84     = G4TransportationManager::GetTransportati     85     = G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking();
 85                                                    86 
 86   // Take care of parallel world(s)                87   // Take care of parallel world(s)
 87   if(G4ParallelWorldProcess::GetHyperStep())       88   if(G4ParallelWorldProcess::GetHyperStep())
 88   {                                                89   {
 89     aStep = G4ParallelWorldProcess::GetHyperSt     90     aStep = G4ParallelWorldProcess::GetHyperStep();
 90     G4int navID = G4ParallelWorldProcess::GetH     91     G4int navID = G4ParallelWorldProcess::GetHypNavigatorID();
 91     std::vector<G4Navigator*>::iterator iNav =     92     std::vector<G4Navigator*>::iterator iNav =
 92       G4TransportationManager::GetTransportati     93       G4TransportationManager::GetTransportationManager()->
 93                                          GetAc     94                                          GetActiveNavigatorsIterator();
 94     theNavigator = iNav[navID];                    95     theNavigator = iNav[navID];
 95   }                                                96   }
 96                                                    97 
 97   trajectoryPoint->SetStepLength(aStep->GetSte     98   trajectoryPoint->SetStepLength(aStep->GetStepLength());
 98                                                    99 
 99   // Surface normal                               100   // Surface normal
100   G4bool valid;                                   101   G4bool valid;
101   G4ThreeVector theLocalNormal = theNavigator-    102   G4ThreeVector theLocalNormal = theNavigator->GetLocalExitNormal(&valid);
102   if(valid) { theLocalNormal = -theLocalNormal    103   if(valid) { theLocalNormal = -theLocalNormal; }
103   G4ThreeVector theGrobalNormal                   104   G4ThreeVector theGrobalNormal 
104     = theNavigator->GetLocalToGlobalTransform(    105     = theNavigator->GetLocalToGlobalTransform().TransformAxis(theLocalNormal);
105   trajectoryPoint->SetSurfaceNormal(theGrobalN    106   trajectoryPoint->SetSurfaceNormal(theGrobalNormal);
106                                                   107 
107   G4VisManager* visManager = G4VisManager::Get    108   G4VisManager* visManager = G4VisManager::GetInstance();
108   G4RayTracerSceneHandler* sceneHandler =         109   G4RayTracerSceneHandler* sceneHandler =
109   static_cast<G4RayTracerSceneHandler*>(visMan    110   static_cast<G4RayTracerSceneHandler*>(visManager->GetCurrentSceneHandler());
110   const auto& sceneVisAttsMap = sceneHandler->    111   const auto& sceneVisAttsMap = sceneHandler->GetSceneVisAttsMap();
111                                                   112 
112   // Make a path from the preStepPoint touchab    113   // Make a path from the preStepPoint touchable
113   G4StepPoint* preStepPoint = aStep -> GetPreS    114   G4StepPoint* preStepPoint = aStep -> GetPreStepPoint();
114   const G4VTouchable* preTouchable = preStepPo    115   const G4VTouchable* preTouchable = preStepPoint->GetTouchable();
115   G4int preDepth = preTouchable->GetHistoryDep    116   G4int preDepth = preTouchable->GetHistoryDepth();
116   G4ModelingParameters::PVPointerCopyNoPath lo    117   G4ModelingParameters::PVPointerCopyNoPath localPrePVPointerCopyNoPath;
117   for (G4int i = preDepth; i >= 0; --i) {         118   for (G4int i = preDepth; i >= 0; --i) {
118     localPrePVPointerCopyNoPath.push_back         119     localPrePVPointerCopyNoPath.push_back
119     (G4ModelingParameters::PVPointerCopyNo        120     (G4ModelingParameters::PVPointerCopyNo
120      (preTouchable->GetVolume(i),preTouchable-    121      (preTouchable->GetVolume(i),preTouchable->GetCopyNumber(i)));
121   }                                               122   }
122                                                   123 
123   // Pick up the vis atts, if any, from the sc    124   // Pick up the vis atts, if any, from the scene handler
124   auto preIterator = sceneVisAttsMap.find(loca    125   auto preIterator = sceneVisAttsMap.find(localPrePVPointerCopyNoPath);
125   const G4VisAttributes* preVisAtts;              126   const G4VisAttributes* preVisAtts;
126   if (preIterator != sceneVisAttsMap.end()) {     127   if (preIterator != sceneVisAttsMap.end()) {
127     preVisAtts = &preIterator->second;            128     preVisAtts = &preIterator->second;
128   } else {                                        129   } else {
129     preVisAtts = 0;                               130     preVisAtts = 0;
130   }                                               131   }
131   trajectoryPoint->SetPreStepAtt(preVisAtts);     132   trajectoryPoint->SetPreStepAtt(preVisAtts);
132                                                   133 
133   // Make a path from the postStepPoint toucha    134   // Make a path from the postStepPoint touchable
134   G4StepPoint* postStepPoint = aStep -> GetPos    135   G4StepPoint* postStepPoint = aStep -> GetPostStepPoint();
135   const G4VTouchable* postTouchable = postStep    136   const G4VTouchable* postTouchable = postStepPoint->GetTouchable();
136   G4int postDepth = postTouchable->GetHistoryD    137   G4int postDepth = postTouchable->GetHistoryDepth();
137   G4ModelingParameters::PVPointerCopyNoPath lo    138   G4ModelingParameters::PVPointerCopyNoPath localPostPVPointerCopyNoPath;
138   for (G4int i = postDepth; i >= 0; --i) {        139   for (G4int i = postDepth; i >= 0; --i) {
139     localPostPVPointerCopyNoPath.push_back        140     localPostPVPointerCopyNoPath.push_back
140     (G4ModelingParameters::PVPointerCopyNo        141     (G4ModelingParameters::PVPointerCopyNo
141      (postTouchable->GetVolume(i),postTouchabl    142      (postTouchable->GetVolume(i),postTouchable->GetCopyNumber(i)));
142   }                                               143   }
143                                                   144 
144   // Pick up the vis atts, if any, from the sc    145   // Pick up the vis atts, if any, from the scene handler
145   auto postIterator = sceneVisAttsMap.find(loc    146   auto postIterator = sceneVisAttsMap.find(localPostPVPointerCopyNoPath);
146   const G4VisAttributes* postVisAtts;             147   const G4VisAttributes* postVisAtts;
147   if (postIterator != sceneVisAttsMap.end()) {    148   if (postIterator != sceneVisAttsMap.end()) {
148     postVisAtts = &postIterator->second;          149     postVisAtts = &postIterator->second;
149   } else {                                        150   } else {
150     postVisAtts = 0;                              151     postVisAtts = 0;
151   }                                               152   }
152   trajectoryPoint->SetPostStepAtt(postVisAtts)    153   trajectoryPoint->SetPostStepAtt(postVisAtts);
153                                                   154 
154   positionRecord->push_back(trajectoryPoint);     155   positionRecord->push_back(trajectoryPoint);
155 }                                                 156 }
156                                                   157 
157 void G4RayTrajectory::ShowTrajectory(std::ostr    158 void G4RayTrajectory::ShowTrajectory(std::ostream&) const
158 { }                                               159 { }
159                                                   160 
160 void G4RayTrajectory::MergeTrajectory(G4VTraje    161 void G4RayTrajectory::MergeTrajectory(G4VTrajectory* secondTrajectory)
161 {                                                 162 {
162   if(!secondTrajectory) return;                   163   if(!secondTrajectory) return;
163                                                   164 
164   G4RayTrajectory* seco = (G4RayTrajectory*)se    165   G4RayTrajectory* seco = (G4RayTrajectory*)secondTrajectory;
165   G4int ent = seco->GetPointEntries();            166   G4int ent = seco->GetPointEntries();
166   for(G4int i=0;i<ent;i++)                        167   for(G4int i=0;i<ent;i++)
167   { positionRecord->push_back((G4RayTrajectory    168   { positionRecord->push_back((G4RayTrajectoryPoint*)seco->GetPoint(i)); }
168   seco->positionRecord->clear();                  169   seco->positionRecord->clear();
169 }                                                 170 }
170                                                   171 
171                                                   172