Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/basic/B5/src/DriftChamberHit.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 /// \file B5/src/DriftChamberHit.cc
 28 /// \brief Implementation of the B5::DriftChamberHit class
 29 
 30 #include "DriftChamberHit.hh"
 31 
 32 #include "G4AttDef.hh"
 33 #include "G4AttDefStore.hh"
 34 #include "G4AttValue.hh"
 35 #include "G4Circle.hh"
 36 #include "G4Colour.hh"
 37 #include "G4SystemOfUnits.hh"
 38 #include "G4UIcommand.hh"
 39 #include "G4UnitsTable.hh"
 40 #include "G4VVisManager.hh"
 41 #include "G4VisAttributes.hh"
 42 
 43 namespace B5
 44 {
 45 
 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47 
 48 G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator;
 49 
 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51 
 52 DriftChamberHit::DriftChamberHit(G4int layerID) : fLayerID(layerID) {}
 53 
 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55 
 56 G4bool DriftChamberHit::operator==(const DriftChamberHit& /*right*/) const
 57 {
 58   return false;
 59 }
 60 
 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 62 
 63 void DriftChamberHit::Draw()
 64 {
 65   auto visManager = G4VVisManager::GetConcreteInstance();
 66   if (!visManager) return;
 67 
 68   G4Circle circle(fWorldPos);
 69   circle.SetScreenSize(2);
 70   circle.SetFillStyle(G4Circle::filled);
 71   G4VisAttributes attribs(G4Colour::Yellow());
 72   circle.SetVisAttributes(attribs);
 73   visManager->Draw(circle);
 74 }
 75 
 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77 
 78 const std::map<G4String, G4AttDef>* DriftChamberHit::GetAttDefs() const
 79 {
 80   G4bool isNew;
 81   auto store = G4AttDefStore::GetInstance("DriftChamberHit", isNew);
 82 
 83   if (isNew) {
 84     (*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
 85 
 86     (*store)["ID"] = G4AttDef("ID", "ID", "Physics", "", "G4int");
 87 
 88     (*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
 89 
 90     (*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
 91   }
 92 
 93   return store;
 94 }
 95 
 96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 97 
 98 std::vector<G4AttValue>* DriftChamberHit::CreateAttValues() const
 99 {
100   auto values = new std::vector<G4AttValue>;
101 
102   values->push_back(G4AttValue("HitType", "DriftChamberHit", ""));
103   values->push_back(G4AttValue("ID", G4UIcommand::ConvertToString(fLayerID), ""));
104   values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
105   values->push_back(G4AttValue("Pos", G4BestUnit(fWorldPos, "Length"), ""));
106 
107   return values;
108 }
109 
110 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
111 
112 void DriftChamberHit::Print()
113 {
114   G4cout << "  Layer[" << fLayerID << "] : time " << fTime / ns << " (nsec) --- local (x,y) "
115          << fLocalPos.x() << ", " << fLocalPos.y() << G4endl;
116 }
117 
118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
119 
120 }  // namespace B5
121