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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file B5/src/DriftChamberHit.cc 28 /// \brief Implementation of the B5::DriftChamberHit class 29 30 #include "DriftChamberHit.hh" 31 32 #include "G4AttDef.hh" 33 #include "G4AttDefStore.hh" 34 #include "G4AttValue.hh" 35 #include "G4Circle.hh" 36 #include "G4Colour.hh" 37 #include "G4SystemOfUnits.hh" 38 #include "G4UIcommand.hh" 39 #include "G4UnitsTable.hh" 40 #include "G4VVisManager.hh" 41 #include "G4VisAttributes.hh" 42 43 namespace B5 44 { 45 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 48 G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator; 49 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 52 DriftChamberHit::DriftChamberHit(G4int layerID) : fLayerID(layerID) {} 53 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 56 G4bool DriftChamberHit::operator==(const DriftChamberHit& /*right*/) const 57 { 58 return false; 59 } 60 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 62 63 void DriftChamberHit::Draw() 64 { 65 auto visManager = G4VVisManager::GetConcreteInstance(); 66 if (!visManager) return; 67 68 G4Circle circle(fWorldPos); 69 circle.SetScreenSize(2); 70 circle.SetFillStyle(G4Circle::filled); 71 G4VisAttributes attribs(G4Colour::Yellow()); 72 circle.SetVisAttributes(attribs); 73 visManager->Draw(circle); 74 } 75 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 77 78 const std::map<G4String, G4AttDef>* DriftChamberHit::GetAttDefs() const 79 { 80 G4bool isNew; 81 auto store = G4AttDefStore::GetInstance("DriftChamberHit", isNew); 82 83 if (isNew) { 84 (*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String"); 85 86 (*store)["ID"] = G4AttDef("ID", "ID", "Physics", "", "G4int"); 87 88 (*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double"); 89 90 (*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector"); 91 } 92 93 return store; 94 } 95 96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 97 98 std::vector<G4AttValue>* DriftChamberHit::CreateAttValues() const 99 { 100 auto values = new std::vector<G4AttValue>; 101 102 values->push_back(G4AttValue("HitType", "DriftChamberHit", "")); 103 values->push_back(G4AttValue("ID", G4UIcommand::ConvertToString(fLayerID), "")); 104 values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), "")); 105 values->push_back(G4AttValue("Pos", G4BestUnit(fWorldPos, "Length"), "")); 106 107 return values; 108 } 109 110 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 111 112 void DriftChamberHit::Print() 113 { 114 G4cout << " Layer[" << fLayerID << "] : time " << fTime / ns << " (nsec) --- local (x,y) " 115 << fLocalPos.x() << ", " << fLocalPos.y() << G4endl; 116 } 117 118 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 119 120 } // namespace B5 121