Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // John Allison 19/Oct/1996. 28 // 29 // Class Description: 30 // 31 // G4VVisManager is an abstract interface for the GEANT4 Visualization Manager. 32 // The inheritance hierarchy is: 33 // G4VVisManager <- G4VisManager <- G4VisExecutive 34 // 35 // You may also write your own vis manager in place of G4VisExecutive. 36 // 37 // See example/novice/N02 to see how and when to instantiate 38 // G4VisExecutive (or your own vis manager). You should *not* access 39 // it directly; instead you should obtain a pointer as follows: 40 // 41 // G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance (); 42 // 43 // This ensures your code will link even if G4VisExecutive is not 44 // instantiated or even if not provided in a library. Please protect 45 // your code by testing the pointer, for example, by: 46 // 47 // if (pVVMan) pVVMan -> Draw (polyline); 48 // 49 // The Draw functions draw only "transient" objects. This is useful 50 // for debugging, e.g., drawing the step in your UserSteppingAction, 51 // since G4Steps are not kept. 52 // 53 // Note: "permanent" objects, i.e., objects which are always 54 // available, such as detector geometry components, or available in an 55 // event after tracking has finished, such as hits, digitisations and 56 // trajectories, can be drawn in a transient way if you wish but it is 57 // usually possible to draw them in a permanent way with /vis/ 58 // commands. The advantage is that permanent objects can be redrawn, 59 // e.g., when you change view or viewer; transient objects get 60 // forgotten. Also, it is possible to write a G4VUserVisAction class 61 // and register it to "promote" your Draw messages to "permanent" - 62 // see documentation. 63 // 64 // Note that the G4Transform3D argument refers to the transformation 65 // of the *object*, not the transformation of the coordinate syste. 66 // 67 // Note also that where a G4VisAttributes argument is specified, it 68 // overrides any attributes belonging to the object itself. 69 70 #ifndef G4VVISMANAGER_HH 71 #define G4VVISMANAGER_HH 72 73 #include "G4Transform3D.hh" 74 #include "G4ThreeVector.hh" // Just a typedef Hep3Vector. 75 #include "G4RotationMatrix.hh" // Just a typedef HepRotation. 76 77 class G4Polyline; 78 class G4Text; 79 class G4Circle; 80 class G4Square; 81 class G4Polymarker; 82 class G4Polyhedron; 83 class G4VSolid; 84 class G4VHit; 85 class G4VDigi; 86 class G4VTrajectory; 87 class G4LogicalVolume; 88 class G4VPhysicalVolume; 89 class G4VisAttributes; 90 class G4Event; 91 92 class G4VVisManager { 93 94 public: // With description 95 96 static G4VVisManager* GetConcreteInstance (); 97 // Returns pointer to actual visualization manager if a view is 98 // available for drawing, else returns null. Always check value. 99 100 public: 101 102 G4VVisManager (); 103 virtual ~G4VVisManager (); 104 105 public: // With description 106 107 /////////////////////////////////////////////////////////////////////// 108 // Draw methods for Geant4 Visualization Primitives, useful 109 // for representing hits, digis, etc. 110 111 virtual void Draw (const G4Circle&, 112 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 113 114 virtual void Draw (const G4Polyhedron&, 115 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 116 117 virtual void Draw (const G4Polyline&, 118 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 119 120 virtual void Draw (const G4Polymarker&, 121 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 122 123 virtual void Draw (const G4Square&, 124 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 125 126 virtual void Draw (const G4Text&, 127 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 128 129 /////////////////////////////////////////////////////////////////////// 130 // For 2D methods, the x,y coordinates are interpreted as screen 131 // coordinates, -1 < x,y < 1. The z-coordinate is ignored. 132 133 virtual void Draw2D (const G4Circle&, 134 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 135 136 virtual void Draw2D (const G4Polyhedron&, 137 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 138 139 virtual void Draw2D (const G4Polyline&, 140 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 141 142 virtual void Draw2D (const G4Polymarker&, 143 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 144 145 virtual void Draw2D (const G4Square&, 146 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 147 148 virtual void Draw2D (const G4Text&, 149 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 150 151 /////////////////////////////////////////////////////////////////////// 152 // Draw methods for Geant4 Objects as if they were Visualization 153 // Primitives. Note that the visualization attributes needed in 154 // some cases override any visualization attributes that are 155 // associated with the object itself - thus you can, for example, 156 // change the colour of a physical volume. 157 158 virtual void Draw (const G4VTrajectory&) = 0; 159 160 virtual void Draw (const G4VHit&) = 0; 161 162 virtual void Draw (const G4VDigi&) = 0; 163 164 virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&, 165 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 166 167 virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&, 168 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 169 170 virtual void Draw (const G4VSolid&, const G4VisAttributes&, 171 const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 172 173 virtual void DrawGeometry 174 (G4VPhysicalVolume*, const G4Transform3D& t = G4Transform3D()); 175 // Draws a geometry tree starting at the specified physical volume. 176 177 ////////////////////////////////////////////////////////////////////// 178 // Optional methods that you may use to bracket a series of Draw 179 // messages that have identical objectTransformation to improve 180 // drawing speed. Use Begin/EndDraw for a series of Draw messages, 181 // Begin/EndDraw2D for a series of Draw2D messages. Do not mix Draw 182 // and Draw2D messages. 183 184 virtual void BeginDraw 185 (const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 186 187 virtual void EndDraw () = 0; 188 189 virtual void BeginDraw2D 190 (const G4Transform3D& objectTransformation = G4Transform3D()) = 0; 191 192 virtual void EndDraw2D () = 0; 193 194 ////////////////////////////////////////////////////////////////////// 195 // Other methods... 196 197 virtual void GeometryHasChanged () = 0; 198 // This is used by the run manager to notify a change of geometry. 199 200 virtual void IgnoreStateChanges(G4bool); 201 // This method shoud be invoked by a class that has its own event loop, 202 // such as the RayTracer, material scanner, etc. If the argument is true, 203 // the following state changes among Idle, GeomClosed and EventProc are 204 // caused by such a class, and thus not by the ordinary event simulation. 205 // The same method with false should be invoked once such an event loop 206 // is over. 207 208 virtual void NotifyHandlers () {} 209 // Notify scene handlers (G4VGraphicsScene objects) that the scene 210 // has changed so that they may rebuild their graphics database, if 211 // any, and redraw all views. 212 213 virtual void DispatchToModel(const G4VTrajectory&) = 0; 214 // Draw the trajectory. 215 216 virtual G4bool FilterTrajectory(const G4VTrajectory&) = 0; 217 // Trajectory filter 218 219 virtual G4bool FilterHit(const G4VHit&) = 0; 220 // Hit filter 221 222 virtual G4bool FilterDigi(const G4VDigi&) = 0; 223 // Digi filter 224 225 virtual void SetUpForAThread() {} 226 // This method is invoked by G4WorkerRunManager 227 228 virtual void EventReadyForVis(const G4Event*) {} 229 // This is invoked by G4SubEvtRunManager 230 231 protected: 232 233 static void SetConcreteInstance (G4VVisManager*); 234 235 static G4VVisManager* fpConcreteInstance; // Pointer to real G4VisManager. 236 237 }; 238 239 #endif 240