Geant4 Cross Reference

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Geant4/examples/basic/B5/include/DriftChamberHit.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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  9 // * include a list of copyright holders.                             *
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 25 //
 26 //
 27 /// \file B5/include/DriftChamberHit.hh
 28 /// \brief Definition of the B5::DriftChamberHit class
 29 
 30 #ifndef B5DriftChamberHit_h
 31 #define B5DriftChamberHit_h 1
 32 
 33 #include "G4VHit.hh"
 34 
 35 #include "G4Allocator.hh"
 36 #include "G4THitsCollection.hh"
 37 #include "G4Threading.hh"
 38 #include "G4ThreeVector.hh"
 39 #include "globals.hh"
 40 
 41 #include <map>
 42 #include <vector>
 43 
 44 class G4AttDef;
 45 class G4AttValue;
 46 
 47 namespace B5
 48 {
 49 
 50 /// Drift chamber hit
 51 ///
 52 /// It records:
 53 /// - the layer ID
 54 /// - the particle time
 55 /// - the particle local and global positions
 56 
 57 class DriftChamberHit : public G4VHit
 58 {
 59   public:
 60     DriftChamberHit() = default;
 61     DriftChamberHit(G4int layerID);
 62     DriftChamberHit(const DriftChamberHit& right) = default;
 63     ~DriftChamberHit() override = default;
 64 
 65     DriftChamberHit& operator=(const DriftChamberHit& right) = default;
 66     G4bool operator==(const DriftChamberHit& right) const;
 67 
 68     inline void* operator new(size_t);
 69     inline void operator delete(void* aHit);
 70 
 71     void Draw() override;
 72     const std::map<G4String, G4AttDef>* GetAttDefs() const override;
 73     std::vector<G4AttValue>* CreateAttValues() const override;
 74     void Print() override;
 75 
 76     void SetLayerID(G4int z) { fLayerID = z; }
 77     G4int GetLayerID() const { return fLayerID; }
 78 
 79     void SetTime(G4double t) { fTime = t; }
 80     G4double GetTime() const { return fTime; }
 81 
 82     void SetLocalPos(G4ThreeVector xyz) { fLocalPos = xyz; }
 83     G4ThreeVector GetLocalPos() const { return fLocalPos; }
 84 
 85     void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; }
 86     G4ThreeVector GetWorldPos() const { return fWorldPos; }
 87 
 88   private:
 89     G4int fLayerID = -1;
 90     G4double fTime = 0.;
 91     G4ThreeVector fLocalPos;
 92     G4ThreeVector fWorldPos;
 93 };
 94 
 95 using DriftChamberHitsCollection = G4THitsCollection<DriftChamberHit>;
 96 
 97 extern G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator;
 98 
 99 inline void* DriftChamberHit::operator new(size_t)
100 {
101   if (!DriftChamberHitAllocator) {
102     DriftChamberHitAllocator = new G4Allocator<DriftChamberHit>;
103   }
104   return (void*)DriftChamberHitAllocator->MallocSingle();
105 }
106 
107 inline void DriftChamberHit::operator delete(void* aHit)
108 {
109   DriftChamberHitAllocator->FreeSingle((DriftChamberHit*)aHit);
110 }
111 
112 }  // namespace B5
113 
114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
115 
116 #endif
117