Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/underground_physics/src/DMXScintHit.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 // --------------------------------------------------------------
 28 //   GEANT 4 - Underground Dark Matter Detector Advanced Example
 29 //
 30 //      For information related to this code contact: Alex Howard
 31 //      e-mail: alexander.howard@cern.ch
 32 // --------------------------------------------------------------
 33 // Comments
 34 //
 35 //                  Underground Advanced
 36 //               by A. Howard and H. Araujo 
 37 //                    (27th November 2001)
 38 //
 39 // ScintHit (scintillator sensitive detector definition) program
 40 // --------------------------------------------------------------
 41 
 42 #include "DMXScintHit.hh"
 43 #include "G4UnitsTable.hh"
 44 #include "G4VVisManager.hh"
 45 #include "G4Circle.hh"
 46 #include "G4Colour.hh"
 47 #include "G4VisAttributes.hh"
 48 #include <iomanip>
 49 
 50 G4ThreadLocal G4Allocator<DMXScintHit> *DMXScintHitAllocator;
 51 
 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 53 
 54 DMXScintHit::DMXScintHit()
 55 {
 56   edep=0.;
 57   pos = G4ThreeVector(0., 0., 0.);
 58   time = 0.;
 59   particleEnergy = 0.;
 60 }
 61 
 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 63 
 64 DMXScintHit::~DMXScintHit()
 65 {;}
 66 
 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 68 
 69 DMXScintHit::DMXScintHit(const DMXScintHit& right)
 70   : G4VHit(right)
 71 {
 72   edep      = right.edep;
 73   pos       = right.pos;
 74   time           = right.time;
 75   particleName   = right.particleName;
 76   particleEnergy = right.particleEnergy;
 77 }
 78 
 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 80 
 81 const DMXScintHit& DMXScintHit::operator=(const DMXScintHit& right)
 82 {
 83   edep      = right.edep;
 84   pos       = right.pos;
 85   time            = right.time;
 86   particleName    = right.particleName;
 87   particleEnergy  = right.particleEnergy;
 88   return *this;
 89 }
 90 
 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 92 
 93 G4bool DMXScintHit::operator==(const DMXScintHit& right) const
 94 {
 95   return (this==&right) ? true : false;
 96 }
 97 
 98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 99 void DMXScintHit::Draw()
100 {;}
101 
102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
103 
104 void DMXScintHit::Print()
105 {
106 
107   G4cout << "      LXe hit ENERGY: " << std::setw(5) << G4BestUnit(edep,"Energy") 
108    << ", at " << G4BestUnit(pos,"Length") << G4endl;
109 }
110 
111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
112 
113 
114