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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4PhysicalVolumeModel.cc,v 1.20 2001/08/24 20:34:25 johna Exp $ >> 25 // GEANT4 tag $Name: geant4-04-01 $ 27 // 26 // 28 // 27 // 29 // John Allison 31st December 1997. 28 // John Allison 31st December 1997. 30 // Model for physical volumes. 29 // Model for physical volumes. 31 30 32 #include "G4PhysicalVolumeModel.hh" 31 #include "G4PhysicalVolumeModel.hh" 33 32 >> 33 #include "G4ModelingParameters.hh" 34 #include "G4VGraphicsScene.hh" 34 #include "G4VGraphicsScene.hh" 35 #include "G4VPhysicalVolume.hh" 35 #include "G4VPhysicalVolume.hh" 36 #include "G4PhysicalVolumeStore.hh" << 37 #include "G4VPVParameterisation.hh" 36 #include "G4VPVParameterisation.hh" 38 #include "G4LogicalVolume.hh" 37 #include "G4LogicalVolume.hh" 39 #include "G4VSolid.hh" 38 #include "G4VSolid.hh" 40 #include "G4SubtractionSolid.hh" << 41 #include "G4IntersectionSolid.hh" << 42 #include "G4Material.hh" 39 #include "G4Material.hh" 43 #include "G4VisAttributes.hh" 40 #include "G4VisAttributes.hh" 44 #include "G4BoundingExtentScene.hh" << 41 #include "G4BoundingSphereScene.hh" >> 42 #include "G4PhysicalVolumeSearchScene.hh" 45 #include "G4TransportationManager.hh" 43 #include "G4TransportationManager.hh" 46 #include "G4Polyhedron.hh" << 47 #include "HepPolyhedronProcessor.h" << 48 #include "G4AttDefStore.hh" << 49 #include "G4AttDef.hh" << 50 #include "G4AttValue.hh" << 51 #include "G4UnitsTable.hh" << 52 #include "G4Vector3D.hh" << 53 #include "G4Mesh.hh" << 54 44 55 #include <sstream> << 45 #include "g4std/strstream" 56 #include <iomanip> << 57 << 58 #define G4warn G4cout << 59 46 60 G4PhysicalVolumeModel::G4PhysicalVolumeModel 47 G4PhysicalVolumeModel::G4PhysicalVolumeModel 61 (G4VPhysicalVolume* pVPV << 48 (G4VPhysicalVolume* pVPV, 62 , G4int requestedDepth << 49 G4int requestedDepth, 63 , const G4Transform3D& modelTransform << 50 const G4Transform3D& modelTransformation, 64 , const G4ModelingParameters* pMP << 51 const G4ModelingParameters* pMP, 65 , G4bool useFullExtent << 52 G4bool useFullExtent): 66 , const std::vector<G4PhysicalVolumeNodeID>& << 53 G4VModel (modelTransformation, pMP), 67 : G4VModel (pMP) << 54 fpTopPV (pVPV), 68 , fpTopPV (pVPV) << 55 fTopPVName (pVPV -> GetName ()), 69 , fTopPVCopyNo (pVPV? pVPV->GetCopyNo(): << 56 fTopPVCopyNo (pVPV -> GetCopyNo ()), 70 , fRequestedDepth (requestedDepth) << 57 fRequestedDepth (requestedDepth), 71 , fUseFullExtent (useFullExtent) << 58 fUseFullExtent (useFullExtent), 72 , fTransform (modelTransform) << 59 fCurrentDepth (0), 73 , fCurrentDepth (0) << 60 fpCurrentPV (0), 74 , fpCurrentPV (fpTopPV) << 61 fpCurrentLV (0), 75 , fCurrentPVCopyNo (fpTopPV? fpTopPV->GetCop << 62 fCurtailDescent (false), 76 , fpCurrentLV (fpTopPV? fpTopPV->GetLog << 63 fpCurrentDepth (0), 77 , fpCurrentMaterial (fpCurrentLV? fpCurrentLV << 64 fppCurrentPV (0), 78 , fCurrentTransform (modelTransform) << 65 fppCurrentLV (0) 79 , fBaseFullPVPath (baseFullPVPath) << 66 { 80 , fFullPVPath (fBaseFullPVPath) << 67 const int len = 8; char a [len]; 81 , fAbort (false) << 68 G4std::ostrstream o (a, len); o.seekp (G4std::ios::beg); 82 , fCurtailDescent (false) << 69 o << fpTopPV -> GetCopyNo () << G4std::ends; 83 , fpClippingSolid (0) << 70 fGlobalTag = fpTopPV -> GetName () + "." + a; 84 , fClippingMode (subtraction) << 71 fGlobalDescription = "G4PhysicalVolumeModel " + fGlobalTag; 85 , fNClippers (0) << 86 , fTotalTouchables (0) << 87 { << 88 fType = "G4PhysicalVolumeModel"; << 89 << 90 if (!fpTopPV) { << 91 << 92 // In some circumstances creating an "empt << 93 // allowed, so I have supressed the G4Exce << 94 // be a problem we might have to re-instat << 95 // be used except by visualisation experts << 96 // where it is used simply to get a list o << 97 // G4Exception << 98 // ("G4PhysicalVolumeModel::G4PhysicalV << 99 // "modeling0010", FatalException, "Nu << 100 << 101 fTopPVName = "NULL"; << 102 fGlobalTag = "Empty"; << 103 fGlobalDescription = "G4PhysicalVolumeMode << 104 << 105 } else { << 106 << 107 fTopPVName = fpTopPV -> GetName (); << 108 std::ostringstream oss; << 109 oss << fpTopPV->GetName() << ':' << fpTopP << 110 << " BasePath:" << fBaseFullPVPath; << 111 fGlobalTag = oss.str(); << 112 fGlobalDescription = "G4PhysicalVolumeMode << 113 CalculateExtent (); << 114 } << 115 } << 116 72 117 G4PhysicalVolumeModel::~G4PhysicalVolumeModel << 73 CalculateExtent (); 118 { << 119 delete fpClippingSolid; << 120 } 74 } 121 75 122 G4ModelingParameters::PVNameCopyNoPath G4Physi << 76 G4PhysicalVolumeModel::~G4PhysicalVolumeModel () {} 123 (const std::vector<G4PhysicalVolumeNodeID>& pa << 124 { << 125 G4ModelingParameters::PVNameCopyNoPath PVNam << 126 for (const auto& node: path) { << 127 PVNameCopyNoPath.push_back << 128 (G4ModelingParameters::PVNameCopyNo << 129 (node.GetPhysicalVolume()->GetName(),node << 130 } << 131 return PVNameCopyNoPath; << 132 } << 133 77 134 G4String G4PhysicalVolumeModel::GetPVNamePathS << 78 void G4PhysicalVolumeModel::CalculateExtent () { 135 (const std::vector<G4PhysicalVolumeNodeID>& pa << 136 // Converts to path string, e.g., " World 0 En << 137 // Note leading space character. << 138 { << 139 std::ostringstream oss; << 140 oss << path; << 141 return oss.str(); << 142 } << 143 << 144 void G4PhysicalVolumeModel::CalculateExtent () << 145 { << 146 // To handle paramaterisations, set copy num << 147 // to get extent right << 148 G4VPVParameterisation* pP = fpTopPV -> GetPa << 149 if (pP) { << 150 fpTopPV -> SetCopyNo (fTopPVCopyNo); << 151 G4VSolid* solid = pP -> ComputeSolid (fTop << 152 solid -> ComputeDimensions (pP, fTopPVCopy << 153 } << 154 if (fUseFullExtent) { 79 if (fUseFullExtent) { 155 fExtent = fpTopPV -> GetLogicalVolume () - 80 fExtent = fpTopPV -> GetLogicalVolume () -> GetSolid () -> GetExtent (); 156 } else { << 81 } 157 // Calculate extent of *drawn* volumes, i. << 82 else { 158 // invisible volumes, by traversing the wh << 83 G4BoundingSphereScene bsScene(this); 159 // this physical volume. << 160 G4BoundingExtentScene beScene(this); << 161 const G4int tempRequestedDepth = fRequeste << 162 const G4Transform3D tempTransform = fTrans << 163 const G4ModelingParameters* tempMP = fpMP; 84 const G4ModelingParameters* tempMP = fpMP; 164 fRequestedDepth = -1; // Always search to << 165 fTransform = G4Transform3D(); // Extent i << 166 G4ModelingParameters mParams 85 G4ModelingParameters mParams 167 (0, // No default vis attributes ne << 86 (0, // No default vis attributes. 168 G4ModelingParameters::wf, // wireframe << 87 G4ModelingParameters::wireframe, 169 true, // Global culling. 88 true, // Global culling. 170 true, // Cull invisible volumes. 89 true, // Cull invisible volumes. 171 false, // Density culling. 90 false, // Density culling. 172 0., // Density (not relevant if den 91 0., // Density (not relevant if density culling false). 173 true, // Cull daughters of opaque mot 92 true, // Cull daughters of opaque mothers. 174 24); // No of sides (not relevant fo << 93 24, // No of sides (not relevant for this operation). 175 mParams.SetSpecialMeshRendering(true); // << 94 true, // View geometry. >> 95 false, // View hits - not relevant for physical volume model. >> 96 false); // View digis - not relevant for physical volume model. 176 fpMP = &mParams; 97 fpMP = &mParams; 177 DescribeYourselfTo (beScene); << 98 DescribeYourselfTo (bsScene); 178 fExtent = beScene.GetBoundingExtent(); << 99 fExtent = bsScene.GetBoundingSphereExtent (); 179 fpMP = tempMP; 100 fpMP = tempMP; 180 fTransform = tempTransform; << 181 fRequestedDepth = tempRequestedDepth; << 182 } 101 } 183 G4double radius = fExtent.GetExtentRadius(); << 184 if (radius < 0.) { // Nothing in the scene << 185 fExtent = fpTopPV -> GetLogicalVolume () - << 186 } << 187 fExtent.Transform(fTransform); << 188 } 102 } 189 103 190 void G4PhysicalVolumeModel::DescribeYourselfTo 104 void G4PhysicalVolumeModel::DescribeYourselfTo 191 (G4VGraphicsScene& sceneHandler) << 105 (G4VGraphicsScene& sceneHandler) { 192 { << 193 if (!fpTopPV) { << 194 G4Exception << 195 ("G4PhysicalVolumeModel::DescribeYourselfT << 196 "modeling0012", FatalException, "No model << 197 return; // Should never reach here, but k << 198 } << 199 106 200 if (!fpMP) { << 107 if (fpMP && fpMP -> IsViewGeom ()) { 201 G4Exception << 202 ("G4PhysicalVolumeModel::DescribeYourselfT << 203 "modeling0013", FatalException, "No model << 204 return; // Should never reach here, but k << 205 } << 206 108 207 fNClippers = 0; << 109 sceneHandler.EstablishSpecials (*this); 208 G4DisplacedSolid* pSectionSolid = fpMP->GetS << 110 // See .hh file for explanation of this mechanism. 209 G4DisplacedSolid* pCutawaySolid = fpMP->GetC << 210 if (fpClippingSolid) fNClippers++; << 211 if (pSectionSolid) fNClippers++; << 212 if (pCutawaySolid) fNClippers++; << 213 if (fNClippers > 1) { << 214 G4ExceptionDescription ed; << 215 ed << "More than one solid cutter/clipper: << 216 if (fpClippingSolid) ed << "\nclipper in f << 217 if (pSectionSolid) ed << "\nsectioner in << 218 if (pCutawaySolid) ed << "\ncutaway in f << 219 G4Exception("G4PhysicalVolumeModel::Descri << 220 } << 221 111 222 G4Transform3D startingTransformation = fTran << 112 fCurrentDepth = 0; >> 113 // Store in working space (via pointer to working space). >> 114 if (fpCurrentDepth) *fpCurrentDepth = fCurrentDepth; 223 115 224 fNTouchables.clear(); // Keeps count of tou << 116 G4Transform3D startingTransformation = fTransform; 225 117 226 VisitGeometryAndGetVisReps << 118 VisitGeometryAndGetVisReps (fpTopPV, 227 (fpTopPV, << 119 fRequestedDepth, 228 fRequestedDepth, << 120 startingTransformation, 229 startingTransformation, << 121 sceneHandler); 230 sceneHandler); << 122 231 << 123 // Clear current data and working space (via pointers to working space). 232 fTotalTouchables = 0; << 124 fCurrentDepth = 0; 233 for (const auto& entry : fNTouchables) { << 125 fpCurrentPV = 0; 234 fTotalTouchables += entry.second; << 126 fpCurrentLV = 0; 235 } << 127 if (fpCurrentDepth) *fpCurrentDepth = fCurrentDepth; >> 128 if (fppCurrentPV) *fppCurrentPV = fpCurrentPV; >> 129 if (fppCurrentLV) *fppCurrentLV = fpCurrentLV; 236 130 237 // Reset or clear data... << 131 sceneHandler.DecommissionSpecials (*this); 238 fCurrentDepth = 0; << 132 239 fpCurrentPV = fpTopPV; << 133 // Clear pointers to working space. 240 fCurrentPVCopyNo = fpTopPV->GetCopyNo(); << 134 fpCurrentDepth = 0; 241 fpCurrentLV = fpTopPV->GetLogicalVolum << 135 fppCurrentPV = 0; 242 fpCurrentMaterial = fpCurrentLV? fpCurrentLV << 136 fppCurrentLV = 0; 243 fFullPVPath = fBaseFullPVPath; << 137 } 244 fDrawnPVPath.clear(); << 245 fAbort = false; << 246 fCurtailDescent = false; << 247 } 138 } 248 139 249 G4String G4PhysicalVolumeModel::GetCurrentTag << 140 G4String G4PhysicalVolumeModel::GetCurrentTag () const { 250 { << 141 const int len = 8; char a [len]; >> 142 G4std::ostrstream o (a, len); o.seekp (G4std::ios::beg); 251 if (fpCurrentPV) { 143 if (fpCurrentPV) { 252 std::ostringstream o; << 144 o << fpCurrentPV -> GetCopyNo () << G4std::ends; 253 o << fpCurrentPV -> GetCopyNo (); << 145 return fpCurrentPV -> GetName () + "." + a; 254 return fpCurrentPV -> GetName () + ":" + o << 255 } 146 } 256 else { 147 else { 257 return "WARNING: NO CURRENT VOLUME - globa 148 return "WARNING: NO CURRENT VOLUME - global tag is " + fGlobalTag; 258 } 149 } 259 } 150 } 260 151 261 G4String G4PhysicalVolumeModel::GetCurrentDesc << 152 G4String G4PhysicalVolumeModel::GetCurrentDescription () const { 262 { << 263 return "G4PhysicalVolumeModel " + GetCurrent 153 return "G4PhysicalVolumeModel " + GetCurrentTag (); 264 } 154 } 265 155 >> 156 void G4PhysicalVolumeModel::DefinePointersToWorkingSpace >> 157 (G4int* pCurrentDepth, >> 158 G4VPhysicalVolume** ppCurrentPV, >> 159 G4LogicalVolume** ppCurrentLV) { >> 160 fpCurrentDepth = pCurrentDepth; >> 161 fppCurrentPV = ppCurrentPV; >> 162 fppCurrentLV = ppCurrentLV; >> 163 } >> 164 266 void G4PhysicalVolumeModel::VisitGeometryAndGe 165 void G4PhysicalVolumeModel::VisitGeometryAndGetVisReps 267 (G4VPhysicalVolume* pVPV, 166 (G4VPhysicalVolume* pVPV, 268 G4int requestedDepth, 167 G4int requestedDepth, 269 const G4Transform3D& theAT, 168 const G4Transform3D& theAT, 270 G4VGraphicsScene& sceneHandler) << 169 G4VGraphicsScene& sceneHandler) { 271 { << 170 272 // Visits geometry structure to a given dept 171 // Visits geometry structure to a given depth (requestedDepth), starting 273 // at given physical volume with given sta 172 // at given physical volume with given starting transformation and 274 // describes volumes to the scene handler. 173 // describes volumes to the scene handler. 275 // requestedDepth < 0 (default) implies full 174 // requestedDepth < 0 (default) implies full visit. 276 // theAT is the Accumulated Transformation. 175 // theAT is the Accumulated Transformation. 277 176 278 // Find corresponding logical volume and (la 177 // Find corresponding logical volume and (later) solid, storing in 279 // local variables to preserve re-entrancy. 178 // local variables to preserve re-entrancy. 280 G4LogicalVolume* pLV = pVPV -> GetLogicalVo 179 G4LogicalVolume* pLV = pVPV -> GetLogicalVolume (); 281 G4VSolid* pSol = nullptr; << 180 282 G4Material* pMaterial = nullptr; << 181 G4VSolid* pSol; >> 182 G4Material* pMaterial; 283 183 284 if (!(pVPV -> IsReplicated ())) { 184 if (!(pVPV -> IsReplicated ())) { 285 // Non-replicated physical volume. 185 // Non-replicated physical volume. 286 pSol = pLV -> GetSolid (); 186 pSol = pLV -> GetSolid (); 287 pMaterial = pLV -> GetMaterial (); 187 pMaterial = pLV -> GetMaterial (); 288 DescribeAndDescend (pVPV, requestedDepth, 188 DescribeAndDescend (pVPV, requestedDepth, pLV, pSol, pMaterial, 289 theAT, sceneHandler); 189 theAT, sceneHandler); 290 } 190 } 291 else { 191 else { 292 // Replicated or parametrised physical vol 192 // Replicated or parametrised physical volume. 293 EAxis axis; 193 EAxis axis; 294 G4int nReplicas; 194 G4int nReplicas; 295 G4double width; 195 G4double width; 296 G4double offset; 196 G4double offset; 297 G4bool consuming; 197 G4bool consuming; 298 pVPV -> GetReplicationData (axis, nReplica 198 pVPV -> GetReplicationData (axis, nReplicas, width, offset, consuming); 299 G4int nBegin = 0; << 300 G4int nEnd = nReplicas; << 301 if (fCurrentDepth == 0) { // i.e., top vol << 302 nBegin = fTopPVCopyNo; // Describe only << 303 nEnd = nBegin + 1; // specified by << 304 } << 305 G4VPVParameterisation* pP = pVPV -> GetPar 199 G4VPVParameterisation* pP = pVPV -> GetParameterisation (); 306 if (pP) { // Parametrised volume. 200 if (pP) { // Parametrised volume. 307 for (int n = nBegin; n < nEnd; n++) { << 201 for (int n = 0; n < nReplicas; n++) { 308 pSol = pP -> ComputeSolid (n, pVPV); << 202 pSol = pP -> ComputeSolid (n, pVPV); 309 pP -> ComputeTransformation (n, pVPV); << 203 pMaterial = pP -> ComputeMaterial (n, pVPV); 310 pSol -> ComputeDimensions (pP, n, pVPV << 204 pP -> ComputeTransformation (n, pVPV); 311 pVPV -> SetCopyNo (n); << 205 pSol -> ComputeDimensions (pP, n, pVPV); 312 fCurrentPVCopyNo = n; << 206 // pVPV -> SetCopyNo (n); // Uncertain of effect of this. 313 // Create a touchable of current paren << 207 DescribeAndDescend (pVPV, requestedDepth, pLV, pSol, pMaterial, 314 // fFullPVPath has not been updated ye << 208 theAT, sceneHandler); 315 // corresponds to the parent. << 316 G4PhysicalVolumeModelTouchable parentT << 317 pMaterial = pP -> ComputeMaterial (n, << 318 DescribeAndDescend (pVPV, requestedDep << 319 theAT, sceneHandle << 320 } 209 } 321 } 210 } 322 else { // Plain replicated volume. From 211 else { // Plain replicated volume. From geometry_guide.txt... 323 // The replica's positions are claculate 212 // The replica's positions are claculated by means of a linear formula. 324 // Replication may occur along: 213 // Replication may occur along: 325 // 214 // 326 // o Cartesian axes (kXAxis,kYAxis,kZAxi 215 // o Cartesian axes (kXAxis,kYAxis,kZAxis) 327 // 216 // 328 // The replications, of specified widt 217 // The replications, of specified width have coordinates of 329 // form (-width*(nReplicas-1)*0.5+n*wi 218 // form (-width*(nReplicas-1)*0.5+n*width,0,0) where n=0.. nReplicas-1 330 // for the case of kXAxis, and are unr 219 // for the case of kXAxis, and are unrotated. 331 // 220 // 332 // o Radial axis (cylindrical polar) (kR 221 // o Radial axis (cylindrical polar) (kRho) 333 // 222 // 334 // The replications are cons/tubs sect 223 // The replications are cons/tubs sections, centred on the origin 335 // and are unrotated. 224 // and are unrotated. 336 // They have radii of width*n+offset t 225 // They have radii of width*n+offset to width*(n+1)+offset 337 // where n=0..nRepl 226 // where n=0..nReplicas-1 338 // 227 // 339 // o Phi axis (cylindrical polar) (kPhi) 228 // o Phi axis (cylindrical polar) (kPhi) 340 // The replications are `phi sections' 229 // The replications are `phi sections' or wedges, and of cons/tubs form 341 // They have phi of offset+n*width to 230 // They have phi of offset+n*width to offset+(n+1)*width where 342 // n=0..nReplicas-1 231 // n=0..nReplicas-1 343 // 232 // 344 pSol = pLV -> GetSolid (); << 345 pMaterial = pLV -> GetMaterial (); << 346 G4ThreeVector originalTranslation = pVPV 233 G4ThreeVector originalTranslation = pVPV -> GetTranslation (); 347 G4RotationMatrix* pOriginalRotation = pV 234 G4RotationMatrix* pOriginalRotation = pVPV -> GetRotation (); 348 G4double originalRMin = 0., originalRMax << 235 for (int n = 0; n < nReplicas; n++) { 349 if (axis == kRho && pSol->GetEntityType( << 236 G4ThreeVector translation; // Null. 350 originalRMin = ((G4Tubs*)pSol)->GetInn << 237 G4RotationMatrix rotation; // Null - life long enough for visualizing. 351 originalRMax = ((G4Tubs*)pSol)->GetOut << 238 G4RotationMatrix* pRotation = 0; 352 } << 239 switch (axis) { 353 G4bool visualisable = true; << 240 default: 354 for (int n = nBegin; n < nEnd; n++) { << 241 case kXAxis: 355 G4ThreeVector translation; // Identit << 242 translation = G4ThreeVector (-width*(nReplicas-1)*0.5+n*width,0,0); 356 G4RotationMatrix rotation; // Identit << 243 break; 357 G4RotationMatrix* pRotation = 0; << 244 case kYAxis: 358 switch (axis) { << 245 translation = G4ThreeVector (0,-width*(nReplicas-1)*0.5+n*width,0); 359 default: << 246 break; 360 case kXAxis: << 247 case kZAxis: 361 translation = G4ThreeVector (-widt << 248 translation = G4ThreeVector (0,0,-width*(nReplicas-1)*0.5+n*width); 362 break; << 249 break; 363 case kYAxis: << 250 case kRho: 364 translation = G4ThreeVector (0,-wi << 251 G4cout << 365 break; << 252 "G4PhysicalVolumeModel::VisitGeometryAndGetVisReps: WARNING:" 366 case kZAxis: << 253 "\n built-in replicated volumes replicated in radius are not yet" 367 translation = G4ThreeVector (0,0,- << 254 "\n properly visualizable." 368 break; << 255 << G4endl; 369 case kRho: << 256 break; 370 if (pSol->GetEntityType() == "G4Tu << 257 case kPhi: 371 ((G4Tubs*)pSol)->SetInnerRadius( << 258 rotation.rotateZ (-(offset+(n+0.5)*width)); 372 ((G4Tubs*)pSol)->SetOuterRadius( << 259 // Minus Sign because for the physical volume we need the 373 } else { << 260 // coordinate system rotation. 374 if (fpMP->IsWarning()) << 261 pRotation = &rotation; 375 G4warn << << 262 break; 376 "G4PhysicalVolumeModel::VisitG << 263 } 377 "\n built-in replicated volum << 264 pVPV -> SetTranslation (translation); 378 << pSol->GetEntityType() << << 265 pVPV -> SetRotation (pRotation); 379 "-type\n solids (your solid \ << 266 // pVPV -> SetCopyNo (n); // Has no effect and might even be 380 << pSol->GetName() << << 267 // dangerous. 381 "\") are not visualisable." << 268 pSol = pLV -> GetSolid (); 382 << G4endl; << 269 pMaterial = pLV -> GetMaterial (); 383 visualisable = false; << 270 DescribeAndDescend (pVPV, requestedDepth, pLV, pSol, pMaterial, 384 } << 271 theAT, sceneHandler); 385 break; << 386 case kPhi: << 387 rotation.rotateZ (-(offset+(n+0.5) << 388 // Minus Sign because for the phys << 389 // coordinate system rotation. << 390 pRotation = &rotation; << 391 break; << 392 } << 393 pVPV -> SetTranslation (translation); << 394 pVPV -> SetRotation (pRotation); << 395 pVPV -> SetCopyNo (n); << 396 fCurrentPVCopyNo = n; << 397 if (visualisable) { << 398 DescribeAndDescend (pVPV, requestedD << 399 theAT, sceneHand << 400 } << 401 } 272 } 402 // Restore originals... 273 // Restore originals... 403 pVPV -> SetTranslation (originalTranslat 274 pVPV -> SetTranslation (originalTranslation); 404 pVPV -> SetRotation (pOriginalRotatio 275 pVPV -> SetRotation (pOriginalRotation); 405 if (axis == kRho && pSol->GetEntityType( << 406 ((G4Tubs*)pSol)->SetInnerRadius(origin << 407 ((G4Tubs*)pSol)->SetOuterRadius(origin << 408 } << 409 } 276 } 410 } 277 } >> 278 >> 279 return; 411 } 280 } 412 281 413 void G4PhysicalVolumeModel::DescribeAndDescend 282 void G4PhysicalVolumeModel::DescribeAndDescend 414 (G4VPhysicalVolume* pVPV, 283 (G4VPhysicalVolume* pVPV, 415 G4int requestedDepth, 284 G4int requestedDepth, 416 G4LogicalVolume* pLV, 285 G4LogicalVolume* pLV, 417 G4VSolid* pSol, 286 G4VSolid* pSol, 418 G4Material* pMaterial, << 287 const G4Material* pMaterial, 419 const G4Transform3D& theAT, 288 const G4Transform3D& theAT, 420 G4VGraphicsScene& sceneHandler) << 289 G4VGraphicsScene& sceneHandler) { 421 { << 290 422 // Maintain useful data members... << 291 // Maintain data members and store in working space (via pointers to >> 292 // working space). >> 293 if (fpCurrentDepth) *fpCurrentDepth = fCurrentDepth; 423 fpCurrentPV = pVPV; 294 fpCurrentPV = pVPV; 424 fCurrentPVCopyNo = pVPV->GetCopyNo(); << 425 fpCurrentLV = pLV; 295 fpCurrentLV = pLV; 426 fpCurrentMaterial = pMaterial; << 296 if (fppCurrentPV) *fppCurrentPV = fpCurrentPV; >> 297 if (fppCurrentLV) *fppCurrentLV = fpCurrentLV; 427 298 428 // Create a nodeID for use below - note the << 299 const HepRotation* pObjectRotation = pVPV -> GetObjectRotation (); 429 G4int copyNo = fpCurrentPV->GetCopyNo(); << 300 const Hep3Vector& translation = pVPV -> GetTranslation (); 430 auto nodeID = G4PhysicalVolumeNodeID << 301 G4Transform3D theLT (G4Transform3D (*pObjectRotation, translation)); 431 (fpCurrentPV,copyNo,fCurrentDepth,fCurrentTr << 432 << 433 // Update full path of physical volumes... << 434 fFullPVPath.push_back(nodeID); << 435 << 436 const G4RotationMatrix objectRotation = pVPV << 437 const G4ThreeVector& translation = pVPV << 438 G4Transform3D theLT (G4Transform3D (objectRo << 439 302 440 // Compute the accumulated transformation... 303 // Compute the accumulated transformation... 441 // Note that top volume's transformation rel 304 // Note that top volume's transformation relative to the world 442 // coordinate system is specified in theAT = 305 // coordinate system is specified in theAT == startingTransformation 443 // = fTransform (see DescribeYourselfTo), so 306 // = fTransform (see DescribeYourselfTo), so first time through the 444 // volume's own transformation, which is onl 307 // volume's own transformation, which is only relative to its 445 // mother, i.e., not relative to the world c 308 // mother, i.e., not relative to the world coordinate system, should 446 // not be accumulated. 309 // not be accumulated. 447 G4Transform3D theNewAT (theAT); 310 G4Transform3D theNewAT (theAT); 448 if (fCurrentDepth != 0) theNewAT = theAT * t 311 if (fCurrentDepth != 0) theNewAT = theAT * theLT; 449 fCurrentTransform = theNewAT; << 450 312 451 const G4VisAttributes* pVisAttribs = pLV->Ge << 313 /******************************************************** 452 // If the volume does not have any vis attr << 314 G4cout << "G4PhysicalVolumeModel::DescribeAndDescend: " 453 G4VisAttributes* tempVisAtts = nullptr; << 315 << pVPV -> GetName () << "." << pVPV -> GetCopyNo (); 454 if (!pVisAttribs) { << 316 G4cout << "\n theAT: "; 455 if (fpMP->GetDefaultVisAttributes()) { << 317 G4cout << "\n Rotation: "; 456 tempVisAtts = new G4VisAttributes(*fpMP- << 318 HepRotation rotation = theAT.getRotation (); 457 } else { << 319 G4cout << rotation.thetaX() << ", " 458 tempVisAtts = new G4VisAttributes; << 320 << rotation.phiX() << ", " 459 } << 321 << rotation.thetaY() << ", " 460 // The user may request /vis/viewer/set/co << 322 << rotation.phiY() << ", " 461 if (fpMP->GetCBDAlgorithmNumber() == 1) { << 323 << rotation.thetaZ() << ", " 462 // Algorithm 1: 3 parameters: Simple rai << 324 << rotation.phiZ(); 463 if (fpMP->GetCBDParameters().size() != 3 << 325 G4cout << "\n Translation: " << theAT.getTranslation(); 464 G4Exception("G4PhysicalVolumeModelTouc << 326 G4cout << "\n theNewAT: "; 465 "modeling0014", << 327 G4cout << "\n Rotation: "; 466 FatalErrorInArgument, << 328 rotation = theNewAT.getRotation (); 467 "Algorithm-parameter misma << 329 G4cout << rotation.thetaX() << ", " 468 } else { << 330 << rotation.phiX() << ", " 469 const G4double d = pMaterial? pMateria << 331 << rotation.thetaY() << ", " 470 const G4double d0 = fpMP->GetCBDParame << 332 << rotation.phiY() << ", " 471 const G4double d1 = fpMP->GetCBDParame << 333 << rotation.thetaZ() << ", " 472 const G4double d2 = fpMP->GetCBDParame << 334 << rotation.phiZ(); 473 if (d < d0) { // Density < d0 is invis << 335 G4cout << "\n Translation: " << theNewAT.getTranslation(); 474 tempVisAtts->SetVisibility(false); << 336 G4cout << G4endl; 475 } else { // Intermediate densities are << 337 **********************************************************/ 476 G4double red, green, blue; << 477 if (d < d1) { << 478 red = (d1-d)/(d1-d0); green = (d-d << 479 } else if (d < d2) { << 480 red = 0.; green = (d2-d)/(d2-d1); << 481 } else { // Density >= d2 is blue. << 482 red = 0.; green = 0.; blue = 1.; << 483 } << 484 tempVisAtts->SetColour(G4Colour(red, << 485 } << 486 } << 487 } else if (fpMP->GetCBDAlgorithmNumber() = << 488 // Algorithm 2 << 489 // ...etc. << 490 } << 491 pVisAttribs = tempVisAtts; << 492 } << 493 // From here, can assume pVisAttribs is a va << 494 // because PreAddSolid needs a vis attribute << 495 << 496 // Check if vis attributes are to be modifie << 497 const auto& vams = fpMP->GetVisAttributesMod << 498 if (vams.size()) { << 499 // OK, we have some VAMs (Vis Attributes M << 500 for (const auto& vam: vams) { << 501 const auto& vamPath = vam.GetPVNameCopyN << 502 if (vamPath.size() == fFullPVPath.size() << 503 // OK, we have a size match. << 504 // Check the volume name/copy number p << 505 auto iVAMNameCopyNo = vamPath.begin(); << 506 auto iPVNodeId = fFullPVPath.begin(); << 507 for (; iVAMNameCopyNo != vamPath.end() << 508 if (!( << 509 iVAMNameCopyNo->GetName() == << 510 iPVNodeId->GetPhysicalVolume() << 511 iVAMNameCopyNo->GetCopyNo() == << 512 iPVNodeId->GetPhysicalVolume() << 513 )) { << 514 // This path element does NOT matc << 515 break; << 516 } << 517 } << 518 if (iVAMNameCopyNo == vamPath.end()) { << 519 // OK, the paths match (the above lo << 520 // Create a vis atts object for the << 521 // It is static so that we may retur << 522 static G4VisAttributes modifiedVisAt << 523 // Initialise it with the current vi << 524 modifiedVisAtts = *pVisAttribs; << 525 pVisAttribs = &modifiedVisAtts; << 526 const G4VisAttributes& transVisAtts << 527 switch (vam.GetVisAttributesSignifie << 528 case G4ModelingParameters::VASVisi << 529 modifiedVisAtts.SetVisibility(tr << 530 break; << 531 case G4ModelingParameters::VASDaug << 532 modifiedVisAtts.SetDaughtersInvi << 533 (transVisAtts.IsDaughtersInvisib << 534 break; << 535 case G4ModelingParameters::VASColo << 536 modifiedVisAtts.SetColour(transV << 537 break; << 538 case G4ModelingParameters::VASLine << 539 modifiedVisAtts.SetLineStyle(tra << 540 break; << 541 case G4ModelingParameters::VASLine << 542 modifiedVisAtts.SetLineWidth(tra << 543 break; << 544 case G4ModelingParameters::VASForc << 545 if (transVisAtts.IsForceDrawingS << 546 if (transVisAtts.GetForcedDraw << 547 G4VisAttributes::wireframe << 548 modifiedVisAtts.SetForceWire << 549 } << 550 } << 551 break; << 552 case G4ModelingParameters::VASForc << 553 if (transVisAtts.IsForceDrawingS << 554 if (transVisAtts.GetForcedDraw << 555 G4VisAttributes::solid) { << 556 modifiedVisAtts.SetForceSoli << 557 } << 558 } << 559 break; << 560 case G4ModelingParameters::VASForc << 561 if (transVisAtts.IsForceDrawingS << 562 if (transVisAtts.GetForcedDraw << 563 G4VisAttributes::cloud) { << 564 modifiedVisAtts.SetForceClou << 565 } << 566 } << 567 break; << 568 case G4ModelingParameters::VASForc << 569 modifiedVisAtts.SetForceNumberOf << 570 (transVisAtts.GetForcedNumberOfC << 571 break; << 572 case G4ModelingParameters::VASForc << 573 if (transVisAtts.IsForceAuxEdgeV << 574 modifiedVisAtts.SetForceAuxEdg << 575 (transVisAtts.IsForcedAuxEdgeV << 576 } << 577 break; << 578 case G4ModelingParameters::VASForc << 579 modifiedVisAtts.SetForceLineSegm << 580 (transVisAtts.GetForcedLineSegme << 581 break; << 582 } << 583 } << 584 } << 585 } << 586 } << 587 << 588 // Check for special mesh rendering << 589 if (fpMP->IsSpecialMeshRendering()) { << 590 G4bool potentialG4Mesh = false; << 591 if (fpMP->GetSpecialMeshVolumes().empty()) << 592 // No volumes specified - all are potent << 593 potentialG4Mesh = true; << 594 } else { << 595 // Name and (optionally) copy number of << 596 for (const auto& pvNameCopyNo: fpMP->Get << 597 if (pVPV->GetName() == pvNameCopyNo.Ge << 598 // We have a name match << 599 if (pvNameCopyNo.GetCopyNo() < 0) { << 600 // Any copy number is OK << 601 potentialG4Mesh = true; << 602 } else { << 603 if (pVPV->GetCopyNo() == pvNameCop << 604 // We have a name and copy numbe << 605 potentialG4Mesh = true; << 606 } << 607 } << 608 } << 609 } << 610 } << 611 if (potentialG4Mesh) { << 612 // Create - or at least attempt to creat << 613 // out of this pVPV the type will be "in << 614 G4Mesh mesh(pVPV,theNewAT); << 615 if (mesh.GetMeshType() != G4Mesh::invali << 616 // Create "artificial" nodeID to repre << 617 G4int artCopyNo = 0; << 618 auto artPV = mesh.GetParameterisedVolu << 619 auto artDepth = fCurrentDepth + 1; << 620 auto artNodeID = G4PhysicalVolumeNodeI << 621 fFullPVPath.push_back(artNodeID); << 622 fDrawnPVPath.push_back(artNodeID); << 623 sceneHandler.AddCompound(mesh); << 624 fFullPVPath.pop_back(); << 625 fDrawnPVPath.pop_back(); << 626 delete tempVisAtts; // Needs cleaning << 627 return; // Mesh found and processed - << 628 } // else continue processing << 629 } << 630 } << 631 << 632 // Make decision to draw... << 633 G4bool thisToBeDrawn = true; << 634 << 635 // There are various reasons why this volume << 636 // might not be drawn... << 637 G4bool culling = fpMP->IsCulling(); << 638 G4bool cullingInvisible = fpMP->IsCullingInv << 639 G4bool markedVisible << 640 = pVisAttribs->IsVisible() && pVisAttribs->G << 641 G4bool cullingLowDensity = fpMP->IsDensityCu << 642 G4double density = pMaterial? pMaterial->Get << 643 G4double densityCut = fpMP -> GetVisibleDens << 644 << 645 // 1) Global culling is on.... << 646 if (culling) { << 647 // 2) Culling of invisible volumes is on.. << 648 if (cullingInvisible) { << 649 // 3) ...and the volume is marked not vi << 650 if (!markedVisible) thisToBeDrawn = fals << 651 } << 652 // 4) Or culling of low density volumes is << 653 if (cullingLowDensity) { << 654 // 5) ...and density is less than cut va << 655 if (density < densityCut) thisToBeDrawn << 656 } << 657 } << 658 // 6) The user has asked for all further tra << 659 if (fAbort) thisToBeDrawn = false; << 660 << 661 // Set "drawn" flag (it was true by default) << 662 nodeID.SetDrawn(thisToBeDrawn); << 663 338 >> 339 // Make decision to Draw. >> 340 G4bool thisToBeDrawn = !IsThisCulled (pLV, pMaterial); 664 if (thisToBeDrawn) { 341 if (thisToBeDrawn) { 665 << 342 const G4VisAttributes* pVisAttribs = pLV -> GetVisAttributes (); 666 // Update path of drawn physical volumes.. << 343 if (!pVisAttribs) pVisAttribs = fpMP -> GetDefaultVisAttributes (); 667 fDrawnPVPath.push_back(nodeID); << 668 << 669 if (fpMP->IsExplode() && fDrawnPVPath.size << 670 // For top-level drawn volumes, explode << 671 G4Transform3D centering = G4Translate3D( << 672 G4Transform3D centred = centering.invers << 673 G4Scale3D oldScale; << 674 G4Rotate3D oldRotation; << 675 G4Translate3D oldTranslation; << 676 centred.getDecomposition(oldScale, oldRo << 677 G4double explodeFactor = fpMP->GetExplod << 678 G4Translate3D newTranslation = << 679 G4Translate3D(explodeFactor * oldTranslation << 680 explodeFactor * oldTranslation.dy(), << 681 explodeFactor * oldTranslation.dz()) << 682 theNewAT = centering * newTranslation * << 683 } << 684 << 685 auto fullDepth = fCurrentDepth + (G4int)fB << 686 fNTouchables[fullDepth]++; // Increment f << 687 << 688 DescribeSolid (theNewAT, pSol, pVisAttribs 344 DescribeSolid (theNewAT, pSol, pVisAttribs, sceneHandler); 689 << 690 } 345 } 691 346 692 // Make decision to draw daughters, if any. << 347 if (fCurtailDescent) { 693 // reasons why daughters might not be drawn. << 348 fCurtailDescent = false; 694 << 349 // Reset for normal descending of next volume at this level. 695 // First, reasons that do not depend on cull << 350 return; 696 G4int nDaughters = (G4int)pLV->GetNoDaughter << 351 } 697 G4bool daughtersToBeDrawn = true; << 352 698 // 1) There are no daughters... << 353 // First check if mother covers... 699 if (!nDaughters) daughtersToBeDrawn = false; << 354 700 // 2) We are at the limit if requested depth << 355 // This is only effective in surface drawing style, and then only if 701 else if (requestedDepth == 0) daughtersToBeD << 356 // the volumes are visible and opaque, and then only if no sections 702 // 3) The user has asked for all further tra << 357 // or cutways are in operation. 703 else if (fAbort) daughtersToBeDrawn = false; << 358 G4bool cullDaughter = thisToBeDrawn && IsDaughterCulled (pLV); 704 // 4) The user has asked that the descent be << 359 if (!cullDaughter) { 705 else if (fCurtailDescent) daughtersToBeDrawn << 360 // OK, now let's check for daughters... 706 << 361 if (requestedDepth != 0) { 707 // Now, reasons that depend on culling polic << 362 int nDaughters = pLV -> GetNoDaughters (); 708 else { << 363 if (nDaughters) { 709 G4bool daughtersInvisible = pVisAttribs->I << 364 for (int iDaughter = 0; iDaughter < nDaughters; iDaughter++) { 710 // Culling of covered daughters request. << 365 G4VPhysicalVolume* pVPV = pLV -> GetDaughter (iDaughter); 711 // G4VSceneHandler::CreateModelingParamete << 366 // Descend the geometry structure recursively... 712 // parameters... << 367 fCurrentDepth++; 713 G4bool cullingCovered = fpMP->IsCullingCov << 368 VisitGeometryAndGetVisReps 714 G4bool surfaceDrawing = << 369 (pVPV, requestedDepth - 1, theNewAT, sceneHandler); 715 fpMP->GetDrawingStyle() == G4ModelingPar << 370 fCurrentDepth--; 716 fpMP->GetDrawingStyle() == G4ModelingPar << 717 if (pVisAttribs->IsForceDrawingStyle()) { << 718 switch (pVisAttribs->GetForcedDrawingSty << 719 default: << 720 case G4VisAttributes::wireframe: surface << 721 case G4VisAttributes::solid: surfaceDraw << 722 } << 723 } << 724 G4bool opaque = pVisAttribs->GetColour().G << 725 // 5) Global culling is on.... << 726 if (culling) { << 727 // 6) ..and culling of invisible volumes << 728 if (cullingInvisible) { << 729 // 7) ...and the mother requests daughters i << 730 if (daughtersInvisible) daughtersToBeDrawn = << 731 } << 732 // 8) Or culling of covered daughters is << 733 if (cullingCovered) { << 734 // 9) ...and surface drawing is operating... << 735 if (surfaceDrawing) { << 736 // 10) ...but only if mother is visible... << 737 if (thisToBeDrawn) { << 738 // 11) ...and opaque... << 739 if (opaque) daughtersToBeDrawn = false << 740 } << 741 } 371 } 742 } 372 } 743 } 373 } 744 } 374 } 745 << 746 if (daughtersToBeDrawn) { << 747 for (G4int iDaughter = 0; iDaughter < nDau << 748 // Store daughter pVPV in local variable << 749 G4VPhysicalVolume* pDaughterVPV = pLV -> << 750 // Descend the geometry structure recurs << 751 fCurrentDepth++; << 752 VisitGeometryAndGetVisReps << 753 (pDaughterVPV, requestedDepth - 1, theNewAT, << 754 fCurrentDepth--; << 755 } << 756 } << 757 << 758 // Clean up << 759 delete tempVisAtts; << 760 << 761 // Reset for normal descending of next volum << 762 fCurtailDescent = false; << 763 << 764 // Pop item from paths physical volumes... << 765 fFullPVPath.pop_back(); << 766 if (thisToBeDrawn) { << 767 fDrawnPVPath.pop_back(); << 768 } << 769 } << 770 << 771 namespace << 772 { << 773 G4bool SubtractionBoundingLimits(const G4VSo << 774 { << 775 // Algorithm from G4SubtractionSolid::Boun << 776 // Since it is unclear how the shape of th << 777 // after subtraction, just return its orig << 778 G4ThreeVector pMin, pMax; << 779 const auto& pSolA = target; << 780 pSolA->BoundingLimits(pMin,pMax); << 781 // Check correctness of the bounding box << 782 if (pMin.x() >= pMax.x() || pMin.y() >= pM << 783 // Bad bounding box (min >= max) << 784 // This signifies a subtraction of non-i << 785 return false; << 786 } << 787 return true; << 788 } << 789 << 790 G4bool IntersectionBoundingLimits(const G4VS << 791 { << 792 // Algorithm from G4IntersectionSolid::Bou << 793 G4ThreeVector pMin, pMax; << 794 G4ThreeVector minA,maxA, minB,maxB; << 795 const auto& pSolA = target; << 796 const auto& pSolB = intersector; << 797 pSolA->BoundingLimits(minA,maxA); << 798 pSolB->BoundingLimits(minB,maxB); << 799 pMin.set(std::max(minA.x(),minB.x()), << 800 std::max(minA.y(),minB.y()), << 801 std::max(minA.z(),minB.z())); << 802 pMax.set(std::min(maxA.x(),maxB.x()), << 803 std::min(maxA.y(),maxB.y()), << 804 std::min(maxA.z(),maxB.z())); << 805 if (pMin.x() >= pMax.x() || pMin.y() >= pM << 806 // Bad bounding box (min >= max) << 807 // This signifies a subtraction of non-i << 808 return false; << 809 } << 810 return true; << 811 } << 812 } 375 } 813 376 814 void G4PhysicalVolumeModel::DescribeSolid 377 void G4PhysicalVolumeModel::DescribeSolid 815 (const G4Transform3D& theAT, 378 (const G4Transform3D& theAT, 816 G4VSolid* pSol, 379 G4VSolid* pSol, 817 const G4VisAttributes* pVisAttribs, 380 const G4VisAttributes* pVisAttribs, 818 G4VGraphicsScene& sceneHandler) << 381 G4VGraphicsScene& sceneHandler) { 819 { << 382 sceneHandler.PreAddThis (theAT, *pVisAttribs); 820 G4DisplacedSolid* pSectionSolid = fpMP->GetS << 383 pSol -> DescribeYourselfTo (sceneHandler); 821 G4DisplacedSolid* pCutawaySolid = fpMP->GetC << 384 sceneHandler.PostAddThis (); 822 << 385 } 823 if (fNClippers <= 0 || fNClippers > 1) { << 386 824 << 387 G4bool G4PhysicalVolumeModel::IsThisCulled (const G4LogicalVolume* pLV, 825 // Normal case - no clipping, etc. - or, i << 388 const G4Material* pMaterial) { 826 sceneHandler.PreAddSolid (theAT, *pVisAttr << 389 // If true, cull, i.e., do not Draw. 827 pSol -> DescribeYourselfTo (sceneHandler); << 390 G4double density = 0.; 828 sceneHandler.PostAddSolid (); << 391 if (pMaterial) density = pMaterial -> GetDensity (); 829 << 392 const G4VisAttributes* pVisAttribs = pLV -> GetVisAttributes (); 830 } else { // fNClippers == 1 << 393 if (!pVisAttribs) pVisAttribs = fpMP -> GetDefaultVisAttributes (); 831 << 394 if (fpMP) { 832 G4VSolid* pResultantSolid = nullpt << 395 return 833 G4DisplacedSolid* pDisplacedSolid = nullpt << 396 fpMP -> IsCulling () && // Global culling flag. 834 << 397 ( 835 if (fpClippingSolid) { << 398 // Invisible volumes... 836 pDisplacedSolid = new G4DisplacedSolid(" << 399 (fpMP -> IsCullingInvisible () && 837 switch (fClippingMode) { << 400 !(pVisAttribs ? pVisAttribs -> IsVisible () : true)) || 838 case subtraction: << 401 839 if (SubtractionBoundingLimits(pSol)) << 402 // Low density volumes... 840 pResultantSolid = new G4Subtractio << 403 (fpMP -> IsDensityCulling () && 841 ("subtracted_clipped_solid", pSol, << 404 (density < fpMP -> GetVisibleDensity ())) 842 } << 405 ) 843 break; << 406 ; 844 case intersection: << 845 if (IntersectionBoundingLimits(pSol, << 846 pResultantSolid = new G4Intersecti << 847 ("intersected_clipped_solid", pSol << 848 } << 849 break; << 850 } << 851 << 852 } else if (pSectionSolid) { << 853 pDisplacedSolid = new G4DisplacedSolid(" << 854 if (IntersectionBoundingLimits(pSol, pDi << 855 pResultantSolid = new G4IntersectionSo << 856 } << 857 << 858 } else if (pCutawaySolid) { << 859 pDisplacedSolid = new G4DisplacedSolid(" << 860 switch (fpMP->GetCutawayMode()) { << 861 case G4ModelingParameters::cutawayUnio << 862 if (SubtractionBoundingLimits(pSol)) << 863 pResultantSolid = new G4Subtractio << 864 } << 865 break; << 866 case G4ModelingParameters::cutawayInte << 867 if (IntersectionBoundingLimits(pSol, << 868 pResultantSolid = new G4Intersecti << 869 } << 870 break; << 871 } << 872 } << 873 << 874 if (pResultantSolid) { << 875 sceneHandler.PreAddSolid (theAT, *pVisAt << 876 pResultantSolid -> DescribeYourselfTo (s << 877 sceneHandler.PostAddSolid (); << 878 } << 879 << 880 delete pResultantSolid; << 881 delete pDisplacedSolid; << 882 } 407 } 883 } << 408 else { 884 << 885 G4bool G4PhysicalVolumeModel::Validate (G4bool << 886 { << 887 // Not easy to see how to validate this sort o << 888 // a check that a volume of the same name (fTo << 889 // the geometry tree but under some circumstan << 890 // time. Instead, let us simply check that the << 891 // physical volume store. << 892 const auto& pvStore = G4PhysicalVolumeStore: << 893 auto iterator = find(pvStore->begin(),pvStor << 894 if (iterator == pvStore->end()) { << 895 if (warn) { << 896 G4ExceptionDescription ed; << 897 ed << "Attempt to validate a volume that << 898 G4Exception("G4PhysicalVolumeModel::Vali << 899 } << 900 return false; 409 return false; 901 } else { << 902 return true; << 903 } << 904 } << 905 << 906 const std::map<G4String,G4AttDef>* G4PhysicalV << 907 { << 908 G4bool isNew; << 909 std::map<G4String,G4AttDef>* store << 910 = G4AttDefStore::GetInstance("G4Physical << 911 if (isNew) { << 912 (*store)["PVPath"] = << 913 G4AttDef("PVPath","Physical Volume Path" << 914 (*store)["BasePVPath"] = << 915 G4AttDef("BasePVPath","Base Physical Vol << 916 (*store)["LVol"] = << 917 G4AttDef("LVol","Logical Volume","Physic << 918 (*store)["Solid"] = << 919 G4AttDef("Solid","Solid Name","Physics", << 920 (*store)["EType"] = << 921 G4AttDef("EType","Entity Type","Physics" << 922 (*store)["DmpSol"] = << 923 G4AttDef("DmpSol","Dump of Solid propert << 924 (*store)["LocalTrans"] = << 925 G4AttDef("LocalTrans","Local transformat << 926 (*store)["LocalExtent"] = << 927 G4AttDef("LocalExtent","Local extent of << 928 (*store)["GlobalTrans"] = << 929 G4AttDef("GlobalTrans","Global transform << 930 (*store)["GlobalExtent"] = << 931 G4AttDef("GlobalExtent","Global extent o << 932 (*store)["Material"] = << 933 G4AttDef("Material","Material Name","Phy << 934 (*store)["Density"] = << 935 G4AttDef("Density","Material Density","P << 936 (*store)["State"] = << 937 G4AttDef("State","Material State (enum u << 938 (*store)["Radlen"] = << 939 G4AttDef("Radlen","Material Radiation Le << 940 (*store)["Region"] = << 941 G4AttDef("Region","Cuts Region","Physics << 942 (*store)["RootRegion"] = << 943 G4AttDef("RootRegion","Root Region (0/1 << 944 } << 945 return store; << 946 } << 947 << 948 static std::ostream& operator<< (std::ostream& << 949 { << 950 using namespace std; << 951 << 952 G4Scale3D sc; << 953 G4Rotate3D r; << 954 G4Translate3D tl; << 955 t.getDecomposition(sc, r, tl); << 956 << 957 const int w = 10; << 958 << 959 // Transformation itself << 960 o << setw(w) << t.xx() << setw(w) << t.xy() << 961 o << setw(w) << t.yx() << setw(w) << t.yy() << 962 o << setw(w) << t.zx() << setw(w) << t.zy() << 963 << 964 // Translation << 965 o << "= translation:" << endl; << 966 o << setw(w) << tl.dx() << setw(w) << tl.dy( << 967 << 968 // Rotation << 969 o << "* rotation:" << endl; << 970 o << setw(w) << r.xx() << setw(w) << r.xy() << 971 o << setw(w) << r.yx() << setw(w) << r.yy() << 972 o << setw(w) << r.zx() << setw(w) << r.zy() << 973 << 974 // Scale << 975 o << "* scale:" << endl; << 976 o << setw(w) << sc.xx() << setw(w) << sc.yy( << 977 << 978 // Transformed axes << 979 o << "Transformed axes:" << endl; << 980 o << "x': " << r * G4Vector3D(1., 0., 0.) << << 981 o << "y': " << r * G4Vector3D(0., 1., 0.) << << 982 o << "z': " << r * G4Vector3D(0., 0., 1.) << << 983 << 984 return o; << 985 } << 986 << 987 std::vector<G4AttValue>* G4PhysicalVolumeModel << 988 { << 989 std::vector<G4AttValue>* values = new std::v << 990 << 991 if (!fpCurrentLV) { << 992 G4Exception << 993 ("G4PhysicalVolumeModel::CreateCurrent << 994 "modeling0004", << 995 JustWarning, << 996 "Current logical volume not defined." << 997 return values; << 998 } 410 } 999 << 1000 std::ostringstream oss; oss << fFullPVPath; << 1001 values->push_back(G4AttValue("PVPath", oss. << 1002 << 1003 oss.str(""); oss << fBaseFullPVPath; << 1004 values->push_back(G4AttValue("BasePVPath", << 1005 << 1006 values->push_back(G4AttValue("LVol", fpCurr << 1007 G4VSolid* pSol = fpCurrentLV->GetSolid(); << 1008 << 1009 values->push_back(G4AttValue("Solid", pSol- << 1010 << 1011 values->push_back(G4AttValue("EType", pSol- << 1012 << 1013 oss.str(""); oss << '\n' << *pSol; << 1014 values->push_back(G4AttValue("DmpSol", oss. << 1015 << 1016 const G4RotationMatrix localRotation = fpCu << 1017 const G4ThreeVector& localTranslation = fpC << 1018 oss.str(""); oss << '\n' << G4Transform3D(l << 1019 values->push_back(G4AttValue("LocalTrans", << 1020 << 1021 oss.str(""); oss << '\n' << pSol->GetExtent << 1022 values->push_back(G4AttValue("LocalExtent", << 1023 << 1024 oss.str(""); oss << '\n' << fCurrentTransfo << 1025 values->push_back(G4AttValue("GlobalTrans", << 1026 << 1027 oss.str(""); oss << '\n' << (pSol->GetExten << 1028 values->push_back(G4AttValue("GlobalExtent" << 1029 << 1030 G4String matName = fpCurrentMaterial? fpCur << 1031 values->push_back(G4AttValue("Material", ma << 1032 << 1033 G4double matDensity = fpCurrentMaterial? fp << 1034 values->push_back(G4AttValue("Density", G4B << 1035 << 1036 G4State matState = fpCurrentMaterial? fpCur << 1037 oss.str(""); oss << matState; << 1038 values->push_back(G4AttValue("State", oss.s << 1039 << 1040 G4double matRadlen = fpCurrentMaterial? fpC << 1041 values->push_back(G4AttValue("Radlen", G4Be << 1042 << 1043 G4Region* region = fpCurrentLV->GetRegion() << 1044 G4String regionName = region? region->GetNa << 1045 values->push_back(G4AttValue("Region", regi << 1046 << 1047 oss.str(""); oss << fpCurrentLV->IsRootRegi << 1048 values->push_back(G4AttValue("RootRegion", << 1049 << 1050 return values; << 1051 } 411 } 1052 412 1053 G4bool G4PhysicalVolumeModel::G4PhysicalVolum << 413 G4bool G4PhysicalVolumeModel::IsDaughterCulled 1054 (const G4PhysicalVolumeModel::G4PhysicalVol << 414 (const G4LogicalVolume* pMotherLV) { 1055 { << 415 // If true, cull, i.e., do not Draw. 1056 if (fpPV < right.fpPV) return true; << 416 const G4VisAttributes* pVisAttribs = pMotherLV -> GetVisAttributes (); 1057 if (fpPV == right.fpPV) { << 417 if (!pVisAttribs) pVisAttribs = fpMP -> GetDefaultVisAttributes (); 1058 if (fCopyNo < right.fCopyNo) return true; << 418 if (fpMP) { 1059 if (fCopyNo == right.fCopyNo) << 419 return 1060 return fNonCulledDepth < right.fNonCull << 420 fpMP -> IsCulling () // Global culling flag. >> 421 && >> 422 ( >> 423 // Does mother request daughters not to be drawn? >> 424 (pVisAttribs ? pVisAttribs -> IsDaughtersInvisible () : false) >> 425 || >> 426 ( >> 427 // Global covered daughter flag. This is affected by drawing >> 428 // style, etc. The enforcing of this is done in >> 429 // G4VScene::CreateModelingParameters () >> 430 fpMP -> IsCullingCovered () >> 431 && >> 432 // Cull only if mother is visible... >> 433 (pVisAttribs ? pVisAttribs -> IsVisible () : true) >> 434 // && >> 435 // true // ...and opaque (transparency parameter not yet implemented). >> 436 ) >> 437 ) >> 438 ; 1061 } 439 } 1062 return false; << 440 else { 1063 } << 441 return false; 1064 << 1065 G4bool G4PhysicalVolumeModel::G4PhysicalVolum << 1066 (const G4PhysicalVolumeModel::G4PhysicalVol << 1067 { << 1068 if (fpPV != right.fpPV || << 1069 fCopyNo != right.fCopyNo || << 1070 fNonCulledDepth != right.fNonCulledDept << 1071 fTransform != right.fTransform || << 1072 fDrawn != right.fDrawn) return << 1073 return false; << 1074 } << 1075 << 1076 std::ostream& operator<< << 1077 (std::ostream& os, const G4PhysicalVolumeMo << 1078 { << 1079 G4VPhysicalVolume* pPV = node.GetPhysicalVo << 1080 if (pPV) { << 1081 os << pPV->GetName() << 1082 << ' ' << node.GetCopyNo() << 1083 // << '[' << node.GetNonCulledDepth() < << 1084 // << ':' << node.GetTransform() << 1085 ; << 1086 // os << " ("; << 1087 // if (!node.GetDrawn()) os << "not "; << 1088 // os << "drawn)"; << 1089 } else { << 1090 os << " (Null PV node)"; << 1091 } 442 } 1092 return os; << 1093 } 443 } 1094 444 1095 std::ostream& operator<< << 445 G4bool G4PhysicalVolumeModel::Validate (G4bool warn) { 1096 (std::ostream& os, const std::vector<G4Physic << 446 G4VPhysicalVolume* world = 1097 { << 447 G4TransportationManager::GetTransportationManager () 1098 if (path.empty()) { << 448 -> GetNavigatorForTracking () -> GetWorldVolume (); 1099 os << " TOP"; << 449 // The idea now is to seek a PV with the same name and copy no 1100 } else { << 450 // in the hope it's the same one!! 1101 for (const auto& nodeID: path) { << 451 if (warn) { 1102 os << ' ' << nodeID; << 452 G4cout << "G4PhysicalVolumeModel::Validate() called." << G4endl; >> 453 } >> 454 G4PhysicalVolumeSearchScene searchScene (fTopPVName, fTopPVCopyNo); >> 455 G4PhysicalVolumeModel searchModel (world); >> 456 G4ModelingParameters mp; // Default modeling parameters for this search. >> 457 searchModel.SetModelingParameters (&mp); >> 458 searchModel.DescribeYourselfTo (searchScene); >> 459 G4VPhysicalVolume* foundVolume = searchScene.GetFoundVolume (); >> 460 if (foundVolume) { >> 461 if (warn) { >> 462 G4cout << " Volume of the same name and copy number (\"" >> 463 << fTopPVName << "\", copy " << fTopPVCopyNo >> 464 << ") still exists and is being used." >> 465 "\n Be warned that this does not necessarily guarantee it's the same" >> 466 "\n volume you originally specified in /vis/scene/add/." >> 467 << G4endl; 1103 } 468 } >> 469 fpTopPV = foundVolume; >> 470 CalculateExtent (); >> 471 return true; 1104 } 472 } 1105 return os; << 473 else { 1106 } << 474 if (warn) { 1107 << 475 G4cout << " A volume of the same name and copy number (\"" 1108 G4PhysicalVolumeModel::G4PhysicalVolumeModelT << 476 << fTopPVName << "\", copy " << fTopPVCopyNo 1109 (const std::vector<G4PhysicalVolumeNodeID>& f << 477 << ") no longer exists." 1110 fFullPVPath(fullPVPath) {} << 478 << G4endl; 1111 << 479 } 1112 const G4ThreeVector& G4PhysicalVolumeModel::G << 480 return false; 1113 { << 1114 size_t i = fFullPVPath.size() - depth - 1; << 1115 if (i >= fFullPVPath.size()) { << 1116 G4Exception("G4PhysicalVolumeModelTouchab << 1117 "modeling0005", << 1118 FatalErrorInArgument, << 1119 "Index out of range. Asking for non-exist << 1120 } << 1121 static G4ThreeVector tempTranslation; << 1122 tempTranslation = fFullPVPath[i].GetTransfo << 1123 return tempTranslation; << 1124 } << 1125 << 1126 const G4RotationMatrix* G4PhysicalVolumeModel << 1127 { << 1128 size_t i = fFullPVPath.size() - depth - 1; << 1129 if (i >= fFullPVPath.size()) { << 1130 G4Exception("G4PhysicalVolumeModelTouchab << 1131 "modeling0006", << 1132 FatalErrorInArgument, << 1133 "Index out of range. Asking for non-exist << 1134 } << 1135 static G4RotationMatrix tempRotation; << 1136 tempRotation = fFullPVPath[i].GetTransform( << 1137 return &tempRotation; << 1138 } << 1139 << 1140 G4VPhysicalVolume* G4PhysicalVolumeModel::G4P << 1141 { << 1142 size_t i = fFullPVPath.size() - depth - 1; << 1143 if (i >= fFullPVPath.size()) { << 1144 G4Exception("G4PhysicalVolumeModelTouchab << 1145 "modeling0007", << 1146 FatalErrorInArgument, << 1147 "Index out of range. Asking for non-exist << 1148 } << 1149 return fFullPVPath[i].GetPhysicalVolume(); << 1150 } << 1151 << 1152 G4VSolid* G4PhysicalVolumeModel::G4PhysicalVo << 1153 { << 1154 size_t i = fFullPVPath.size() - depth - 1; << 1155 if (i >= fFullPVPath.size()) { << 1156 G4Exception("G4PhysicalVolumeModelTouchab << 1157 "modeling0008", << 1158 FatalErrorInArgument, << 1159 "Index out of range. Asking for non-exist << 1160 } << 1161 return fFullPVPath[i].GetPhysicalVolume()-> << 1162 } << 1163 << 1164 G4int G4PhysicalVolumeModel::G4PhysicalVolume << 1165 { << 1166 size_t i = fFullPVPath.size() - depth - 1; << 1167 if (i >= fFullPVPath.size()) { << 1168 G4Exception("G4PhysicalVolumeModelTouchab << 1169 "modeling0009", << 1170 FatalErrorInArgument, << 1171 "Index out of range. Asking for non-exist << 1172 } 481 } 1173 return fFullPVPath[i].GetCopyNo(); << 1174 } 482 } 1175 483