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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4IntersectionSolid 27 // 28 // Class description: 29 // 30 // Class for description of intersection of two solids. 31 32 // 12.09.98 V.Grichine: initial design and implementation 33 // -------------------------------------------------------------------- 34 #ifndef G4INTERSECTIONSOLID_HH 35 #define G4INTERSECTIONSOLID_HH 36 37 #include "G4BooleanSolid.hh" 38 #include "G4VSolid.hh" 39 40 #include "G4RotationMatrix.hh" 41 #include "G4ThreeVector.hh" 42 #include "G4Transform3D.hh" 43 #include "G4AffineTransform.hh" 44 45 class G4IntersectionSolid : public G4BooleanSolid 46 { 47 public: 48 49 G4IntersectionSolid( const G4String& pName, 50 G4VSolid* pSolidA , 51 G4VSolid* pSolidB ) ; 52 53 G4IntersectionSolid( const G4String& pName, 54 G4VSolid* pSolidA , 55 G4VSolid* pSolidB, 56 G4RotationMatrix* rotMatrix, 57 const G4ThreeVector& transVector ) ; 58 59 G4IntersectionSolid( const G4String& pName, 60 G4VSolid* pSolidA , 61 G4VSolid* pSolidB, 62 const G4Transform3D& transform ) ; 63 64 ~G4IntersectionSolid() override ; 65 66 G4GeometryType GetEntityType() const override; 67 68 G4VSolid* Clone() const override; 69 70 G4IntersectionSolid(__void__&); 71 // Fake default constructor for usage restricted to direct object 72 // persistency for clients requiring preallocation of memory for 73 // persistifiable objects. 74 75 G4IntersectionSolid(const G4IntersectionSolid& rhs); 76 G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs); 77 // Copy constructor and assignment operator. 78 79 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; 80 81 G4bool CalculateExtent( const EAxis pAxis, 82 const G4VoxelLimits& pVoxelLimit, 83 const G4AffineTransform& pTransform, 84 G4double& pMin, G4double& pMax) const override ; 85 86 EInside Inside( const G4ThreeVector& p ) const override ; 87 88 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ; 89 90 G4double DistanceToIn( const G4ThreeVector& p, 91 const G4ThreeVector& v ) const override ; 92 93 G4double DistanceToIn( const G4ThreeVector& p) const override ; 94 95 G4double DistanceToOut( const G4ThreeVector& p, 96 const G4ThreeVector& v, 97 const G4bool calcNorm=false, 98 G4bool *validNorm=nullptr, 99 G4ThreeVector *n=nullptr ) const override ; 100 101 G4double DistanceToOut( const G4ThreeVector& p ) const override ; 102 103 104 void ComputeDimensions( G4VPVParameterisation* p, 105 const G4int n, 106 const G4VPhysicalVolume* pRep ) override ; 107 108 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ; 109 G4Polyhedron* CreatePolyhedron () const override ; 110 }; 111 112 #endif 113 114