Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/Boolean/include/G4IntersectionSolid.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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  7 // * conditions of the Geant4 Software License,  included in the file *
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 24 // ********************************************************************
 25 //
 26 // G4IntersectionSolid
 27 //
 28 // Class description:
 29 //
 30 // Class for description of intersection of two solids.
 31 
 32 // 12.09.98 V.Grichine: initial design and implementation
 33 // --------------------------------------------------------------------
 34 #ifndef G4INTERSECTIONSOLID_HH
 35 #define G4INTERSECTIONSOLID_HH
 36 
 37 #include "G4BooleanSolid.hh"
 38 #include "G4VSolid.hh"
 39 
 40 #include "G4RotationMatrix.hh"
 41 #include "G4ThreeVector.hh"
 42 #include "G4Transform3D.hh"
 43 #include "G4AffineTransform.hh"
 44 
 45 class G4IntersectionSolid : public G4BooleanSolid
 46 {
 47   public:
 48 
 49     G4IntersectionSolid( const G4String& pName,
 50                                G4VSolid* pSolidA ,
 51                                G4VSolid* pSolidB   ) ;
 52 
 53     G4IntersectionSolid( const G4String& pName,
 54                                G4VSolid* pSolidA ,
 55                                G4VSolid* pSolidB, 
 56                                G4RotationMatrix* rotMatrix,
 57                          const G4ThreeVector& transVector   ) ;
 58 
 59     G4IntersectionSolid( const G4String& pName,
 60                                G4VSolid* pSolidA ,
 61                                G4VSolid* pSolidB,
 62                          const G4Transform3D& transform    ) ;
 63 
 64     ~G4IntersectionSolid() override ;
 65 
 66     G4GeometryType  GetEntityType() const override;
 67 
 68     G4VSolid* Clone() const override;
 69 
 70     G4IntersectionSolid(__void__&);
 71       // Fake default constructor for usage restricted to direct object
 72       // persistency for clients requiring preallocation of memory for
 73       // persistifiable objects.
 74 
 75     G4IntersectionSolid(const G4IntersectionSolid& rhs);
 76     G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs);
 77       // Copy constructor and assignment operator.
 78 
 79     void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
 80 
 81     G4bool CalculateExtent( const EAxis pAxis,
 82                             const G4VoxelLimits& pVoxelLimit,
 83                             const G4AffineTransform& pTransform,
 84                                   G4double& pMin, G4double& pMax) const override ;
 85        
 86     EInside Inside( const G4ThreeVector& p ) const override ;
 87 
 88     G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override ;
 89 
 90     G4double DistanceToIn( const G4ThreeVector& p,
 91                            const G4ThreeVector& v  ) const override ;
 92 
 93     G4double DistanceToIn( const G4ThreeVector& p) const override ;
 94 
 95     G4double DistanceToOut( const G4ThreeVector& p,
 96                             const G4ThreeVector& v,
 97                             const G4bool calcNorm=false,
 98                                   G4bool *validNorm=nullptr,
 99                                   G4ThreeVector *n=nullptr      ) const override ;
100 
101     G4double DistanceToOut( const G4ThreeVector& p ) const override ;
102 
103 
104     void ComputeDimensions(       G4VPVParameterisation* p,
105                             const G4int n,
106                             const G4VPhysicalVolume* pRep ) override ;
107                                    
108     void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override ;
109     G4Polyhedron* CreatePolyhedron () const override ;
110 };
111 
112 #endif
113 
114