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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // John Allison 15th February 2019 30 // An artificial scene to reuse G4VScene code to calculate a bounding extent. 31 32 #ifndef G4BOUNDINGEXTENTSCENE_HH 33 #define G4BOUNDINGEXTENTSCENE_HH 34 35 #include "G4PseudoScene.hh" 36 #include "G4VisExtent.hh" 37 38 class G4VModel; 39 40 class G4BoundingExtentScene: public G4PseudoScene { 41 42 public: 43 44 G4BoundingExtentScene (G4VModel* pModel = 0); 45 46 virtual ~G4BoundingExtentScene (); 47 48 const G4VisExtent& GetExtent () const 49 {return fExtent;} 50 const G4VisExtent& GetBoundingExtent () const 51 {return fExtent;} 52 53 //////////////////////////////////////////////////////////////// 54 // The following 2 functions can be used by any code which wishes to 55 // accrue a bounding sphere. Just instantiate a 56 // G4BoundingExtentScene and use AccrueBoundingExtent. 57 58 void ResetBoundingExtent (); 59 void AccrueBoundingExtent (const G4VisExtent&); 60 61 private: 62 63 void ProcessVolume (const G4VSolid& solid); 64 65 G4VModel* fpModel; 66 G4VisExtent fExtent; 67 }; 68 69 #endif 70