Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/Vtk/src/G4VtkSceneHandler.cc

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Diff markup

Differences between /visualization/Vtk/src/G4VtkSceneHandler.cc (Version 11.3.0) and /visualization/Vtk/src/G4VtkSceneHandler.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 // John Allison  5th April 2001                    29 // John Allison  5th April 2001
 30 // A template for a simplest possible graphics     30 // A template for a simplest possible graphics driver.
 31 //?? Lines or sections marked like this requir     31 //?? Lines or sections marked like this require specialisation for your driver.
 32                                                    32 
 33 #include "G4VtkSceneHandler.hh"                    33 #include "G4VtkSceneHandler.hh"
 34                                                    34 
 35 #include "G4Box.hh"                                35 #include "G4Box.hh"
 36 #include "G4Circle.hh"                             36 #include "G4Circle.hh"
 37 #include "G4LogicalVolume.hh"                      37 #include "G4LogicalVolume.hh"
 38 #include "G4LogicalVolumeModel.hh"                 38 #include "G4LogicalVolumeModel.hh"
 39 #include "G4Material.hh"                           39 #include "G4Material.hh"
 40 #include "G4Mesh.hh"                               40 #include "G4Mesh.hh"
 41 #include "G4PhysicalVolumeModel.hh"                41 #include "G4PhysicalVolumeModel.hh"
 42 #include "G4Polyhedron.hh"                         42 #include "G4Polyhedron.hh"
 43 #include "G4Polyline.hh"                           43 #include "G4Polyline.hh"
 44 #include "G4PseudoScene.hh"                        44 #include "G4PseudoScene.hh"
 45 #include "G4Square.hh"                             45 #include "G4Square.hh"
 46 #include "G4SystemOfUnits.hh"                      46 #include "G4SystemOfUnits.hh"
 47 #include "G4Text.hh"                               47 #include "G4Text.hh"
 48 #include "G4UnitsTable.hh"                         48 #include "G4UnitsTable.hh"
 49 #include "G4VNestedParameterisation.hh"            49 #include "G4VNestedParameterisation.hh"
 50 #include "G4VPhysicalVolume.hh"                    50 #include "G4VPhysicalVolume.hh"
 51 #include "G4VtkStore.hh"                           51 #include "G4VtkStore.hh"
 52 #include "G4VtkVisContext.hh"                      52 #include "G4VtkVisContext.hh"
 53                                                    53 
 54 #include <vtkColorTransferFunction.h>          <<  54 #include "vtkColorTransferFunction.h"
 55 #include <vtkContourValues.h>                  <<  55 #include "vtkContourValues.h"
 56 #include <vtkPiecewiseFunction.h>              <<  56 #include "vtkPiecewiseFunction.h"
 57 #include <vtkVolumeProperty.h>                 <<  57 #include "vtkVolumeProperty.h"
 58                                                    58 
 59 #include <cstdlib>                                 59 #include <cstdlib>
 60                                                    60 
 61 G4int G4VtkSceneHandler::fSceneIdCount = 0;        61 G4int G4VtkSceneHandler::fSceneIdCount = 0;
 62 // Counter for XXX scene handlers.                 62 // Counter for XXX scene handlers.
 63                                                    63 
 64 G4VtkSceneHandler::G4VtkSceneHandler(G4VGraphi     64 G4VtkSceneHandler::G4VtkSceneHandler(G4VGraphicsSystem& system, const G4String& name)
 65   : G4VSceneHandler(system, fSceneIdCount++, n     65   : G4VSceneHandler(system, fSceneIdCount++, name), polyhedronPipelineType(G4String("tensor"))
 66 {}                                                 66 {}
 67                                                    67 
 68 void G4VtkSceneHandler::AddPrimitive(const G4P     68 void G4VtkSceneHandler::AddPrimitive(const G4Polyline& polyline)
 69 {                                                  69 {
 70 #ifdef G4VTKDEBUG                                  70 #ifdef G4VTKDEBUG
 71   G4cout << "G4VtkSceneHandler::AddPrimitive(c     71   G4cout << "G4VtkSceneHandler::AddPrimitive(const G4Polyline&)" << G4endl;
 72 #endif                                             72 #endif
 73   auto vc = MakeDefaultVisContext();               73   auto vc = MakeDefaultVisContext();
 74                                                    74 
 75   if (fReadyForTransients)                         75   if (fReadyForTransients)
 76     transientStore.AddPrimitive(polyline, vc);     76     transientStore.AddPrimitive(polyline, vc);
 77   else                                             77   else
 78     store.AddPrimitive(polyline, vc);              78     store.AddPrimitive(polyline, vc);
 79 }                                                  79 }
 80                                                    80 
 81 void G4VtkSceneHandler::AddPrimitive(const G4T     81 void G4VtkSceneHandler::AddPrimitive(const G4Text& text)
 82 {                                                  82 {
 83 #ifdef G4VTKDEBUG                                  83 #ifdef G4VTKDEBUG
 84   G4cout << "G4VtkSceneHandler::AddPrimitive(c     84   G4cout << "G4VtkSceneHandler::AddPrimitive(const G4Text& text)" << G4endl;
 85 #endif                                             85 #endif
 86                                                    86 
 87   auto vc = MakeDefaultVisContext();               87   auto vc = MakeDefaultVisContext();
 88                                                    88 
 89   if (fReadyForTransients)                         89   if (fReadyForTransients)
 90     transientStore.AddPrimitive(text, vc);         90     transientStore.AddPrimitive(text, vc);
 91   else                                             91   else
 92     store.AddPrimitive(text, vc);                  92     store.AddPrimitive(text, vc);
 93 }                                                  93 }
 94                                                    94 
 95 void G4VtkSceneHandler::AddPrimitive(const G4C     95 void G4VtkSceneHandler::AddPrimitive(const G4Circle& circle)
 96 {                                                  96 {
 97 #ifdef G4VTKDEBUG                                  97 #ifdef G4VTKDEBUG
 98   G4cout << "G4VtkSceneHandler::AddPrimitive(c     98   G4cout << "G4VtkSceneHandler::AddPrimitive(const G4Circle& circle)" << G4endl;
 99 #endif                                             99 #endif
100                                                   100 
101   auto vc = MakeDefaultVisContext();              101   auto vc = MakeDefaultVisContext();
102   G4VSceneHandler::MarkerSizeType sizeType;       102   G4VSceneHandler::MarkerSizeType sizeType;
103   vc.fSize = GetMarkerSize(circle, sizeType);     103   vc.fSize = GetMarkerSize(circle, sizeType);
104                                                   104 
105   if (fReadyForTransients)                        105   if (fReadyForTransients)
106     transientStore.AddPrimitive(circle, vc);      106     transientStore.AddPrimitive(circle, vc);
107   else                                            107   else
108     store.AddPrimitive(circle, vc);               108     store.AddPrimitive(circle, vc);
109 }                                                 109 }
110                                                   110 
111 void G4VtkSceneHandler::AddPrimitive(const G4S    111 void G4VtkSceneHandler::AddPrimitive(const G4Square& square)
112 {                                                 112 {
113 #ifdef G4VTKDEBUG                                 113 #ifdef G4VTKDEBUG
114   G4cout << "G4VtkSceneHandler::AddPrimitive(c    114   G4cout << "G4VtkSceneHandler::AddPrimitive(const G4Square& square)" << G4endl;
115 #endif                                            115 #endif
116                                                   116 
117   auto vc = MakeDefaultVisContext();              117   auto vc = MakeDefaultVisContext();
118   G4VSceneHandler::MarkerSizeType sizeType;       118   G4VSceneHandler::MarkerSizeType sizeType;
119   vc.fSize = GetMarkerSize(square, sizeType);     119   vc.fSize = GetMarkerSize(square, sizeType);
120                                                   120 
121   if (fReadyForTransients)                        121   if (fReadyForTransients)
122     transientStore.AddPrimitive(square, vc);      122     transientStore.AddPrimitive(square, vc);
123   else                                            123   else
124     store.AddPrimitive(square, vc);               124     store.AddPrimitive(square, vc);
125 }                                                 125 }
126                                                   126 
127 void G4VtkSceneHandler::AddPrimitive(const G4P    127 void G4VtkSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron)
128 {                                                 128 {
129 #ifdef G4VTKDEBUG                                 129 #ifdef G4VTKDEBUG
130   G4cout << "G4VtkSceneHandler::AddPrimitive(c    130   G4cout << "G4VtkSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron)" << G4endl;
131 #endif                                            131 #endif
132                                                   132 
133   auto vc = MakeDefaultVisContext();              133   auto vc = MakeDefaultVisContext();
134   auto visAtt = vc.fViewer->GetApplicableVisAt    134   auto visAtt = vc.fViewer->GetApplicableVisAttributes(polyhedron.GetVisAttributes());
135   auto colour = visAtt->GetColour();              135   auto colour = visAtt->GetColour();
136                                                   136 
137   vc.fDrawingStyle = GetDrawingStyle(visAtt);     137   vc.fDrawingStyle = GetDrawingStyle(visAtt);
138   vc.alpha = colour.GetAlpha();                   138   vc.alpha = colour.GetAlpha();
139   vc.red = colour.GetRed();                       139   vc.red = colour.GetRed();
140   vc.green = colour.GetGreen();                   140   vc.green = colour.GetGreen();
141   vc.blue = colour.GetBlue();                     141   vc.blue = colour.GetBlue();
142                                                   142 
143   auto pPVModel = dynamic_cast<G4PhysicalVolum    143   auto pPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
144   if (pPVModel != nullptr) {                      144   if (pPVModel != nullptr) {
145     vc.fDepth = pPVModel->GetCurrentDepth();      145     vc.fDepth = pPVModel->GetCurrentDepth();
146     vc.fDescription = pPVModel->GetCurrentDesc    146     vc.fDescription = pPVModel->GetCurrentDescription();
147   }                                               147   }
148                                                   148 
149   if (fReadyForTransients) {                      149   if (fReadyForTransients) {
150     if (polyhedronPipelineType == "tensor")       150     if (polyhedronPipelineType == "tensor")
151       transientStore.AddPrimitiveTensorGlyph(p    151       transientStore.AddPrimitiveTensorGlyph(polyhedron, vc);
152     else if (polyhedronPipelineType == "append    152     else if (polyhedronPipelineType == "append")
153       transientStore.AddPrimitiveAppend(polyhe    153       transientStore.AddPrimitiveAppend(polyhedron, vc);
154     else if (polyhedronPipelineType == "bake")    154     else if (polyhedronPipelineType == "bake")
155       transientStore.AddPrimitiveTransformBake    155       transientStore.AddPrimitiveTransformBake(polyhedron, vc);
156     else if (polyhedronPipelineType == "separa    156     else if (polyhedronPipelineType == "separate")
157       transientStore.AddPrimitiveSeparate(poly    157       transientStore.AddPrimitiveSeparate(polyhedron, vc);
158   }                                               158   }
159   else {                                          159   else {
160     if (polyhedronPipelineType == "tensor")       160     if (polyhedronPipelineType == "tensor")
161       store.AddPrimitiveTensorGlyph(polyhedron    161       store.AddPrimitiveTensorGlyph(polyhedron, vc);
162     else if (polyhedronPipelineType == "append    162     else if (polyhedronPipelineType == "append")
163       store.AddPrimitiveAppend(polyhedron, vc)    163       store.AddPrimitiveAppend(polyhedron, vc);
164     else if (polyhedronPipelineType == "bake")    164     else if (polyhedronPipelineType == "bake")
165       store.AddPrimitiveTransformBake(polyhedr    165       store.AddPrimitiveTransformBake(polyhedron, vc);
166     else if (polyhedronPipelineType == "separa    166     else if (polyhedronPipelineType == "separate")
167       store.AddPrimitiveSeparate(polyhedron, v    167       store.AddPrimitiveSeparate(polyhedron, vc);
168   }                                               168   }
169 }                                                 169 }
170                                                   170 
171 void G4VtkSceneHandler::Modified()                171 void G4VtkSceneHandler::Modified()
172 {                                                 172 {
173 #ifdef G4VTKDEBUG                                 173 #ifdef G4VTKDEBUG
174   G4cout << "G4VtkSceneHandler::Modified()" <<    174   G4cout << "G4VtkSceneHandler::Modified()" << G4endl;
175 #endif                                            175 #endif
176                                                   176 
177   store.Modified();                               177   store.Modified();
178   transientStore.Modified();                      178   transientStore.Modified();
179 }                                                 179 }
180                                                   180 
181 void G4VtkSceneHandler::ClearStore()              181 void G4VtkSceneHandler::ClearStore()
182 {                                                 182 {
183 #ifdef G4VTKDEBUG                                 183 #ifdef G4VTKDEBUG
184   G4cout << "G4VtkSceneHandler::ClearStore()"     184   G4cout << "G4VtkSceneHandler::ClearStore()" << G4endl;
185 #endif                                            185 #endif
186   store.Clear();                                  186   store.Clear();
187 }                                                 187 }
188                                                   188 
189 void G4VtkSceneHandler::ClearTransientStore()     189 void G4VtkSceneHandler::ClearTransientStore()
190 {                                                 190 {
191 #ifdef G4VTKDEBUG                                 191 #ifdef G4VTKDEBUG
192   G4cout << "G4VtkSceneHandler::ClearTransient    192   G4cout << "G4VtkSceneHandler::ClearTransientStore()" << G4endl;
193 #endif                                            193 #endif
194   transientStore.Clear();                         194   transientStore.Clear();
195 }                                                 195 }
196                                                   196 
197 G4VtkVisContext G4VtkSceneHandler::MakeDefault    197 G4VtkVisContext G4VtkSceneHandler::MakeDefaultVisContext()
198 {                                                 198 {
199   auto vc = G4VtkVisContext(dynamic_cast<G4Vtk    199   auto vc = G4VtkVisContext(dynamic_cast<G4VtkViewer*>(fpViewer), fpVisAttribs, fProcessing2D,
200                             fObjectTransformat    200                             fObjectTransformation);
201                                                   201 
202   if (fpVisAttribs != nullptr) {                  202   if (fpVisAttribs != nullptr) {
203     G4Colour c = fpVisAttribs->GetColour();       203     G4Colour c = fpVisAttribs->GetColour();
204     vc.red = c.GetRed();                          204     vc.red = c.GetRed();
205     vc.green = c.GetGreen();                      205     vc.green = c.GetGreen();
206     vc.blue = c.GetBlue();                        206     vc.blue = c.GetBlue();
207     vc.alpha = c.GetAlpha();                      207     vc.alpha = c.GetAlpha();
208     vc.fDrawingStyle = fpViewer->GetViewParame    208     vc.fDrawingStyle = fpViewer->GetViewParameters().GetDrawingStyle();
209   }                                               209   }
210                                                   210 
211   return vc;                                      211   return vc;
212 }                                                 212 }
213                                                   213 
214 void G4VtkSceneHandler::AddSolid(const G4Box&     214 void G4VtkSceneHandler::AddSolid(const G4Box& box)
215 {                                                 215 {
216   G4VSceneHandler::AddSolid(box);                 216   G4VSceneHandler::AddSolid(box);
217                                                   217 
218   return;                                         218   return;
219                                                   219 
220   const G4VModel* pv_model = GetModel();          220   const G4VModel* pv_model = GetModel();
221   if (pv_model == nullptr) {                      221   if (pv_model == nullptr) {
222     return;                                       222     return;
223   }                                               223   }
224                                                   224 
225   auto pPVModel = dynamic_cast<G4PhysicalVolum    225   auto pPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
226   if (pPVModel == nullptr) {                      226   if (pPVModel == nullptr) {
227     return;                                       227     return;
228   }                                               228   }
229                                                   229 
230   //-- debug information                          230   //-- debug information
231 #ifdef G4VTKDEBUG                                 231 #ifdef G4VTKDEBUG
232   G4VPhysicalVolume* pv = pPVModel->GetCurrent    232   G4VPhysicalVolume* pv = pPVModel->GetCurrentPV();
233   G4LogicalVolume* lv = pv->GetLogicalVolume()    233   G4LogicalVolume* lv = pv->GetLogicalVolume();
234   G4cout << "name=" << box.GetName() << " volu    234   G4cout << "name=" << box.GetName() << " volumeType=" << pv->VolumeType()
235          << " pvName=" << pv->GetName() << " l    235          << " pvName=" << pv->GetName() << " lvName=" << lv->GetName()
236          << " multiplicity=" << pv->GetMultipl    236          << " multiplicity=" << pv->GetMultiplicity() << " isparametrised=" << pv->IsParameterised()
237          << " isreplicated=" << pv->IsReplicat    237          << " isreplicated=" << pv->IsReplicated()
238          << " parametrisation=" << pv->GetPara    238          << " parametrisation=" << pv->GetParameterisation()
239          << G4endl                                239          << G4endl
240                                                   240 
241               G4Material* mat = pPVModel->GetC    241               G4Material* mat = pPVModel->GetCurrentMaterial();
242   G4String name = mat->GetName();                 242   G4String name = mat->GetName();
243   G4double dens = mat->GetDensity() / (g / cm3    243   G4double dens = mat->GetDensity() / (g / cm3);
244   G4int copyNo = pPVModel->GetCurrentPV()->Get    244   G4int copyNo = pPVModel->GetCurrentPV()->GetCopyNo();
245   G4int depth = pPVModel->GetCurrentDepth();      245   G4int depth = pPVModel->GetCurrentDepth();
246   G4cout << "    name    : " << box.GetName()     246   G4cout << "    name    : " << box.GetName() << G4endl;
247   G4cout << "    copy no.: " << copyNo << G4en    247   G4cout << "    copy no.: " << copyNo << G4endl;
248   G4cout << "    depth   : " << depth << G4end    248   G4cout << "    depth   : " << depth << G4endl;
249   G4cout << "    density : " << dens << " [g/c    249   G4cout << "    density : " << dens << " [g/cm3]" << G4endl;
250   G4cout << "    location: " << pPVModel->GetC    250   G4cout << "    location: " << pPVModel->GetCurrentPV()->GetObjectTranslation() << G4endl;
251   G4cout << "    Multiplicity        : " << pP    251   G4cout << "    Multiplicity        : " << pPVModel->GetCurrentPV()->GetMultiplicity() << G4endl;
252   G4cout << "    Is replicated?      : " << pP    252   G4cout << "    Is replicated?      : " << pPVModel->GetCurrentPV()->IsReplicated() << G4endl;
253   G4cout << "    Is parameterised?   : " << pP    253   G4cout << "    Is parameterised?   : " << pPVModel->GetCurrentPV()->IsParameterised() << G4endl;
254   G4cout << "    top phys. vol. name : " << pP    254   G4cout << "    top phys. vol. name : " << pPVModel->GetTopPhysicalVolume()->GetName() << G4endl;
255 #endif                                            255 #endif
256 }                                                 256 }
257                                                   257 
258 void G4VtkSceneHandler::AddCompound(const G4Me    258 void G4VtkSceneHandler::AddCompound(const G4Mesh& mesh)
259 {                                                 259 {
260 #ifdef G4VTKDEBUG                                 260 #ifdef G4VTKDEBUG
261   G4cout << "G4VtkSceneHandler::AddCompound> m    261   G4cout << "G4VtkSceneHandler::AddCompound> mesh type " << mesh.GetMeshType() << " "
262          << fpViewer->GetViewParameters().GetS    262          << fpViewer->GetViewParameters().GetSpecialMeshRenderingOption() << G4endl;
263 #endif                                            263 #endif
264                                                   264 
265   if(fpViewer->GetViewParameters().GetSpecialM    265   if(fpViewer->GetViewParameters().GetSpecialMeshRenderingOption() == G4ViewParameters::meshAsDefault)
266   {                                               266   {
267     auto vc = MakeDefaultVisContext();            267     auto vc = MakeDefaultVisContext();
268                                                   268 
269     if (fReadyForTransients)                      269     if (fReadyForTransients)
270       transientStore.AddCompound(mesh, vc);       270       transientStore.AddCompound(mesh, vc);
271     else                                          271     else
272       store.AddCompound(mesh, vc);                272       store.AddCompound(mesh, vc);
273   }                                               273   }
274   else {                                          274   else {
275     StandardSpecialMeshRendering(mesh);           275     StandardSpecialMeshRendering(mesh);
276   }                                               276   }
277 }                                                 277 }
278                                                   278 
279 void G4VtkSceneHandler::Print() {}                279 void G4VtkSceneHandler::Print() {}
280                                                   280 
281 void G4VtkSceneHandler::SetPolyhedronPipeline(    281 void G4VtkSceneHandler::SetPolyhedronPipeline(const G4String& type)
282 {                                                 282 {
283   polyhedronPipelineType = type;                  283   polyhedronPipelineType = type;
284 }                                                 284 }
285                                                   285