Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 // 29 // 30 30 31 31 32 #include "G4TheRayTracer.hh" 32 #include "G4TheRayTracer.hh" 33 #include "G4SystemOfUnits.hh" 33 #include "G4SystemOfUnits.hh" 34 #include "G4EventManager.hh" 34 #include "G4EventManager.hh" 35 #include "G4RTMessenger.hh" 35 #include "G4RTMessenger.hh" 36 #include "G4RayShooter.hh" 36 #include "G4RayShooter.hh" 37 #include "G4VFigureFileMaker.hh" 37 #include "G4VFigureFileMaker.hh" 38 #include "G4RTTrackingAction.hh" 38 #include "G4RTTrackingAction.hh" 39 #include "G4RTSteppingAction.hh" 39 #include "G4RTSteppingAction.hh" 40 #include "G4RayTrajectory.hh" 40 #include "G4RayTrajectory.hh" 41 #include "G4RayTrajectoryPoint.hh" 41 #include "G4RayTrajectoryPoint.hh" 42 #include "G4RTJpegMaker.hh" 42 #include "G4RTJpegMaker.hh" 43 #include "G4RTSimpleScanner.hh" 43 #include "G4RTSimpleScanner.hh" 44 #include "G4GeometryManager.hh" 44 #include "G4GeometryManager.hh" 45 #include "G4SDManager.hh" 45 #include "G4SDManager.hh" 46 #include "G4StateManager.hh" 46 #include "G4StateManager.hh" 47 #include "G4Event.hh" 47 #include "G4Event.hh" 48 #include "G4TrajectoryContainer.hh" 48 #include "G4TrajectoryContainer.hh" 49 #include "G4Colour.hh" 49 #include "G4Colour.hh" 50 #include "G4VisAttributes.hh" 50 #include "G4VisAttributes.hh" 51 #include "G4UImanager.hh" 51 #include "G4UImanager.hh" 52 #include "G4TransportationManager.hh" 52 #include "G4TransportationManager.hh" 53 #include "G4RegionStore.hh" 53 #include "G4RegionStore.hh" 54 #include "G4ProductionCutsTable.hh" 54 #include "G4ProductionCutsTable.hh" 55 #include "G4VVisManager.hh" 55 #include "G4VVisManager.hh" 56 56 57 #define G4warn G4cout << 58 << 59 G4VFigureFileMaker * G4TheRayTracer::theFigMak 57 G4VFigureFileMaker * G4TheRayTracer::theFigMaker = 0; 60 G4VRTScanner * G4TheRayTracer::theScanner = 0; 58 G4VRTScanner * G4TheRayTracer::theScanner = 0; 61 59 62 G4TheRayTracer::G4TheRayTracer(G4VFigureFileMa 60 G4TheRayTracer::G4TheRayTracer(G4VFigureFileMaker* figMaker, 63 G4VRTScanner* scanner) 61 G4VRTScanner* scanner) 64 { 62 { 65 theFigMaker = figMaker; 63 theFigMaker = figMaker; 66 if(!theFigMaker) theFigMaker = new G4RTJpegM 64 if(!theFigMaker) theFigMaker = new G4RTJpegMaker; 67 theScanner = scanner; 65 theScanner = scanner; 68 if(!theScanner) theScanner = new G4RTSimpleS 66 if(!theScanner) theScanner = new G4RTSimpleScanner; 69 theRayShooter = new G4RayShooter(); 67 theRayShooter = new G4RayShooter(); 70 theUserEventAction = 0; 68 theUserEventAction = 0; 71 theUserStackingAction = 0; 69 theUserStackingAction = 0; 72 theUserTrackingAction = 0; 70 theUserTrackingAction = 0; 73 theUserSteppingAction = 0; 71 theUserSteppingAction = 0; 74 theRayTracerEventAction = 0; 72 theRayTracerEventAction = 0; 75 theRayTracerStackingAction = 0; 73 theRayTracerStackingAction = 0; 76 theRayTracerTrackingAction = 0; 74 theRayTracerTrackingAction = 0; 77 theRayTracerSteppingAction = 0; 75 theRayTracerSteppingAction = 0; 78 colorR = 0; 76 colorR = 0; 79 colorG = 0; 77 colorG = 0; 80 colorB = 0; 78 colorB = 0; 81 79 82 theMessenger = G4RTMessenger::GetInstance(th 80 theMessenger = G4RTMessenger::GetInstance(this); 83 theEventManager = G4EventManager::GetEventMa 81 theEventManager = G4EventManager::GetEventManager(); 84 82 85 nColumn = 640; 83 nColumn = 640; 86 nRow = 640; 84 nRow = 640; 87 85 88 eyePosition = G4ThreeVector(1.*m,1.*m,1.*m); 86 eyePosition = G4ThreeVector(1.*m,1.*m,1.*m); 89 targetPosition = G4ThreeVector(0.,0.,0.); 87 targetPosition = G4ThreeVector(0.,0.,0.); 90 lightDirection = G4ThreeVector(-0.1,-0.2,-0. 88 lightDirection = G4ThreeVector(-0.1,-0.2,-0.3).unit(); 91 up = G4ThreeVector(0,1,0); 89 up = G4ThreeVector(0,1,0); 92 viewSpan = 5.0*deg; 90 viewSpan = 5.0*deg; 93 headAngle = 0.; 91 headAngle = 0.; 94 attenuationLength = 1.0*m; 92 attenuationLength = 1.0*m; 95 93 96 distortionOn = false; 94 distortionOn = false; 97 antialiasingOn = false; 95 antialiasingOn = false; 98 96 99 backgroundColour = G4Colour(1.,1.,1.); 97 backgroundColour = G4Colour(1.,1.,1.); 100 } 98 } 101 99 102 G4TheRayTracer::~G4TheRayTracer() 100 G4TheRayTracer::~G4TheRayTracer() 103 { 101 { 104 delete theRayShooter; 102 delete theRayShooter; 105 if(theRayTracerTrackingAction) delete theRay 103 if(theRayTracerTrackingAction) delete theRayTracerTrackingAction; 106 if(theRayTracerSteppingAction) delete theRay 104 if(theRayTracerSteppingAction) delete theRayTracerSteppingAction; 107 delete theMessenger; 105 delete theMessenger; 108 delete theScanner; 106 delete theScanner; 109 delete theFigMaker; 107 delete theFigMaker; 110 } 108 } 111 109 112 void G4TheRayTracer::Trace(const G4String& fil 110 void G4TheRayTracer::Trace(const G4String& fileName) 113 { 111 { 114 G4StateManager* theStateMan = G4StateManager 112 G4StateManager* theStateMan = G4StateManager::GetStateManager(); 115 G4ApplicationState currentState = theStateMa 113 G4ApplicationState currentState = theStateMan->GetCurrentState(); 116 if(currentState!=G4State_Idle) 114 if(currentState!=G4State_Idle) 117 { 115 { 118 G4warn << "Illegal application state - Tra << 116 G4cerr << "Illegal application state - Trace() ignored." << G4endl; 119 return; 117 return; 120 } 118 } 121 119 122 if(!theFigMaker) 120 if(!theFigMaker) 123 { 121 { 124 G4warn << "Figure file maker class is not << 122 G4cerr << "Figure file maker class is not specified - Trace() ignored." << G4endl; 125 return; 123 return; 126 } 124 } 127 125 128 G4UImanager* UI = G4UImanager::GetUIpointer( 126 G4UImanager* UI = G4UImanager::GetUIpointer(); 129 G4int storeTrajectory = UI->GetCurrentIntVal 127 G4int storeTrajectory = UI->GetCurrentIntValue("/tracking/storeTrajectory"); 130 if(storeTrajectory==0) UI->ApplyCommand("/tr 128 if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 1"); 131 129 132 130 133 G4ThreeVector tmpVec = targetPosition - eyeP 131 G4ThreeVector tmpVec = targetPosition - eyePosition; 134 eyeDirection = tmpVec.unit(); 132 eyeDirection = tmpVec.unit(); 135 colorR = new unsigned char[nColumn*nRow]; 133 colorR = new unsigned char[nColumn*nRow]; 136 colorG = new unsigned char[nColumn*nRow]; 134 colorG = new unsigned char[nColumn*nRow]; 137 colorB = new unsigned char[nColumn*nRow]; 135 colorB = new unsigned char[nColumn*nRow]; 138 136 139 StoreUserActions(); 137 StoreUserActions(); 140 G4bool succeeded = CreateBitMap(); 138 G4bool succeeded = CreateBitMap(); 141 if(succeeded) 139 if(succeeded) 142 { CreateFigureFile(fileName); } 140 { CreateFigureFile(fileName); } 143 else 141 else 144 { G4warn << "Could not create figure file" < << 142 { G4cerr << "Could not create figure file" << G4endl; 145 G4warn << "You might set the eye position << 143 G4cerr << "You might set the eye position outside of the world volume" << G4endl; } 146 RestoreUserActions(); 144 RestoreUserActions(); 147 145 148 if(storeTrajectory==0) UI->ApplyCommand("/tr 146 if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 0"); 149 147 150 delete [] colorR; 148 delete [] colorR; 151 delete [] colorG; 149 delete [] colorG; 152 delete [] colorB; 150 delete [] colorB; 153 } 151 } 154 152 155 void G4TheRayTracer::StoreUserActions() 153 void G4TheRayTracer::StoreUserActions() 156 { 154 { 157 theUserEventAction = theEventManager->GetUse 155 theUserEventAction = theEventManager->GetUserEventAction(); 158 theUserStackingAction = theEventManager->Get 156 theUserStackingAction = theEventManager->GetUserStackingAction(); 159 theUserTrackingAction = theEventManager->Get 157 theUserTrackingAction = theEventManager->GetUserTrackingAction(); 160 theUserSteppingAction = theEventManager->Get 158 theUserSteppingAction = theEventManager->GetUserSteppingAction(); 161 159 162 if(!theRayTracerTrackingAction) theRayTracer 160 if(!theRayTracerTrackingAction) theRayTracerTrackingAction = new G4RTTrackingAction(); 163 if(!theRayTracerSteppingAction) theRayTracer 161 if(!theRayTracerSteppingAction) theRayTracerSteppingAction = new G4RTSteppingAction(); 164 162 165 theEventManager->SetUserAction(theRayTracerE 163 theEventManager->SetUserAction(theRayTracerEventAction); 166 theEventManager->SetUserAction(theRayTracerS 164 theEventManager->SetUserAction(theRayTracerStackingAction); 167 theEventManager->SetUserAction(theRayTracerT 165 theEventManager->SetUserAction(theRayTracerTrackingAction); 168 theEventManager->SetUserAction(theRayTracerS 166 theEventManager->SetUserAction(theRayTracerSteppingAction); 169 167 170 G4SDManager* theSDMan = G4SDManager::GetSDMp 168 G4SDManager* theSDMan = G4SDManager::GetSDMpointerIfExist(); 171 if(theSDMan) 169 if(theSDMan) 172 { theSDMan->Activate("/",false); } 170 { theSDMan->Activate("/",false); } 173 171 174 G4GeometryManager* theGeomMan = G4GeometryMa 172 G4GeometryManager* theGeomMan = G4GeometryManager::GetInstance(); 175 theGeomMan->OpenGeometry(); 173 theGeomMan->OpenGeometry(); 176 theGeomMan->CloseGeometry(true); 174 theGeomMan->CloseGeometry(true); 177 } 175 } 178 176 179 void G4TheRayTracer::RestoreUserActions() 177 void G4TheRayTracer::RestoreUserActions() 180 { 178 { 181 theEventManager->SetUserAction(theUserEventA 179 theEventManager->SetUserAction(theUserEventAction); 182 theEventManager->SetUserAction(theUserStacki 180 theEventManager->SetUserAction(theUserStackingAction); 183 theEventManager->SetUserAction(theUserTracki 181 theEventManager->SetUserAction(theUserTrackingAction); 184 theEventManager->SetUserAction(theUserSteppi 182 theEventManager->SetUserAction(theUserSteppingAction); 185 183 186 G4SDManager* theSDMan = G4SDManager::GetSDMp 184 G4SDManager* theSDMan = G4SDManager::GetSDMpointerIfExist(); 187 if(theSDMan) 185 if(theSDMan) 188 { theSDMan->Activate("/",true); } 186 { theSDMan->Activate("/",true); } 189 } 187 } 190 188 191 #include "G4ProcessManager.hh" 189 #include "G4ProcessManager.hh" 192 #include "G4ProcessVector.hh" 190 #include "G4ProcessVector.hh" 193 #include "G4Geantino.hh" 191 #include "G4Geantino.hh" 194 192 195 G4bool G4TheRayTracer::CreateBitMap() 193 G4bool G4TheRayTracer::CreateBitMap() 196 { 194 { 197 G4int iEvent = 0; 195 G4int iEvent = 0; 198 G4double stepAngle = viewSpan/100.; 196 G4double stepAngle = viewSpan/100.; 199 G4double viewSpanX = stepAngle*nColumn; 197 G4double viewSpanX = stepAngle*nColumn; 200 G4double viewSpanY = stepAngle*nRow; 198 G4double viewSpanY = stepAngle*nRow; 201 G4bool succeeded; 199 G4bool succeeded; 202 200 203 G4VVisManager* visMan = G4VVisManager::GetCo 201 G4VVisManager* visMan = G4VVisManager::GetConcreteInstance(); 204 visMan->IgnoreStateChanges(true); 202 visMan->IgnoreStateChanges(true); 205 203 206 // Confirm process(es) of Geantino is initiali 204 // Confirm process(es) of Geantino is initialized 207 G4VPhysicalVolume* pWorld = 205 G4VPhysicalVolume* pWorld = 208 G4TransportationManager::GetTransportationMa 206 G4TransportationManager::GetTransportationManager()-> 209 GetNavigatorForTracking()->GetWorldVolume(); 207 GetNavigatorForTracking()->GetWorldVolume(); 210 G4RegionStore::GetInstance()->UpdateMaterial 208 G4RegionStore::GetInstance()->UpdateMaterialList(pWorld); 211 G4ProductionCutsTable::GetProductionCutsTabl 209 G4ProductionCutsTable::GetProductionCutsTable()->UpdateCoupleTable(pWorld); 212 G4ProcessVector* pVector 210 G4ProcessVector* pVector 213 = G4Geantino::GeantinoDefinition()->GetPro 211 = G4Geantino::GeantinoDefinition()->GetProcessManager()->GetProcessList(); 214 for (G4int j=0; j < (G4int)pVector->size(); << 212 for (std::size_t j=0; j < pVector->size(); ++j) { 215 (*pVector)[j]->BuildPhysicsTable(*(G4Gea 213 (*pVector)[j]->BuildPhysicsTable(*(G4Geantino::GeantinoDefinition())); 216 } 214 } 217 215 218 // Close geometry and set the application stat 216 // Close geometry and set the application state 219 G4GeometryManager* geomManager = G4GeometryM 217 G4GeometryManager* geomManager = G4GeometryManager::GetInstance(); 220 geomManager->OpenGeometry(); 218 geomManager->OpenGeometry(); 221 geomManager->CloseGeometry(1,0); 219 geomManager->CloseGeometry(1,0); 222 220 223 G4ThreeVector center(0,0,0); 221 G4ThreeVector center(0,0,0); 224 G4Navigator* navigator = 222 G4Navigator* navigator = 225 G4TransportationManager::GetTransportati 223 G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking(); 226 navigator->LocateGlobalPointAndSetup(center, 224 navigator->LocateGlobalPointAndSetup(center,0,false); 227 225 228 G4StateManager* theStateMan = G4StateManager 226 G4StateManager* theStateMan = G4StateManager::GetStateManager(); 229 theStateMan->SetNewState(G4State_GeomClosed) 227 theStateMan->SetNewState(G4State_GeomClosed); 230 228 231 // Event loop 229 // Event loop 232 theScanner->Initialize(nRow,nColumn); 230 theScanner->Initialize(nRow,nColumn); 233 G4int iRow, iColumn; 231 G4int iRow, iColumn; 234 while (theScanner->Coords(iRow,iColumn)) { 232 while (theScanner->Coords(iRow,iColumn)) { 235 G4int iCoord = iRow * nColumn + iColumn; 233 G4int iCoord = iRow * nColumn + iColumn; 236 G4double dRow = 0, dColumn = 0; // Anti 234 G4double dRow = 0, dColumn = 0; // Antialiasing increments. 237 G4Event* anEvent = new G4Event(iEvent++) 235 G4Event* anEvent = new G4Event(iEvent++); 238 G4double angleX = -(viewSpanX/2. - (iCol 236 G4double angleX = -(viewSpanX/2. - (iColumn+dColumn)*stepAngle); 239 G4double angleY = viewSpanY/2. - (iRow+d 237 G4double angleY = viewSpanY/2. - (iRow+dRow)*stepAngle; 240 G4ThreeVector rayDirection; 238 G4ThreeVector rayDirection; 241 if(distortionOn) 239 if(distortionOn) 242 { 240 { 243 rayDirection = G4ThreeVector(-std::tan(angle 241 rayDirection = G4ThreeVector(-std::tan(angleX)/std::cos(angleY),std::tan(angleY)/std::cos(angleX),1.0); 244 } 242 } 245 else 243 else 246 { 244 { 247 rayDirection = G4ThreeVector(-std::tan(angle 245 rayDirection = G4ThreeVector(-std::tan(angleX),std::tan(angleY),1.0); 248 } 246 } 249 G4double cp = std::cos(eyeDirection.phi( 247 G4double cp = std::cos(eyeDirection.phi()); 250 G4double sp = std::sqrt(1.-cp*cp); 248 G4double sp = std::sqrt(1.-cp*cp); 251 G4double ct = std::cos(eyeDirection.thet 249 G4double ct = std::cos(eyeDirection.theta()); 252 G4double st = std::sqrt(1.-ct*ct); 250 G4double st = std::sqrt(1.-ct*ct); 253 G4double gamma = std::atan2(ct*cp*up.x() 251 G4double gamma = std::atan2(ct*cp*up.x()+ct*sp*up.y()-st*up.z(), -sp*up.x()+cp*up.y()); 254 rayDirection.rotateZ(-gamma); 252 rayDirection.rotateZ(-gamma); 255 rayDirection.rotateZ(headAngle); 253 rayDirection.rotateZ(headAngle); 256 rayDirection.rotateUz(eyeDirection); 254 rayDirection.rotateUz(eyeDirection); 257 G4ThreeVector rayPosition(eyePosition); 255 G4ThreeVector rayPosition(eyePosition); 258 G4bool interceptable = true; 256 G4bool interceptable = true; 259 // Check if rayPosition is in the world. 257 // Check if rayPosition is in the world. 260 EInside whereisit = 258 EInside whereisit = 261 pWorld->GetLogicalVolume()->GetSolid()->Insi 259 pWorld->GetLogicalVolume()->GetSolid()->Inside(rayPosition); 262 if (whereisit != kInside) { 260 if (whereisit != kInside) { 263 // It's outside the world, so move it inside 261 // It's outside the world, so move it inside. 264 G4double outsideDistance = 262 G4double outsideDistance = 265 pWorld->GetLogicalVolume()->GetSolid()-> 263 pWorld->GetLogicalVolume()->GetSolid()-> 266 DistanceToIn(rayPosition,rayDirection); 264 DistanceToIn(rayPosition,rayDirection); 267 if (outsideDistance != kInfinity) { 265 if (outsideDistance != kInfinity) { 268 // Borrowing from geometry, where 1e-8 < e 266 // Borrowing from geometry, where 1e-8 < epsilon < 1e-3, in 269 // absolute/internal length units, is used 267 // absolute/internal length units, is used for ensuring good 270 // behaviour, choose to add 0.001 to ensur 268 // behaviour, choose to add 0.001 to ensure rayPosition is 271 // definitely inside the world volume (JA 269 // definitely inside the world volume (JA 16/9/2005)... 272 rayPosition = rayPosition+(outsideDistance 270 rayPosition = rayPosition+(outsideDistance+0.001)*rayDirection; 273 } 271 } 274 else { 272 else { 275 interceptable = false; 273 interceptable = false; 276 } 274 } 277 } 275 } 278 if (interceptable) { 276 if (interceptable) { 279 theRayShooter->Shoot(anEvent,rayPosition,ray 277 theRayShooter->Shoot(anEvent,rayPosition,rayDirection.unit()); 280 theEventManager->ProcessOneEvent(anEvent); 278 theEventManager->ProcessOneEvent(anEvent); 281 succeeded = GenerateColour(anEvent); 279 succeeded = GenerateColour(anEvent); 282 colorR[iCoord] = (unsigned char)(G4int(255*r 280 colorR[iCoord] = (unsigned char)(G4int(255*rayColour.GetRed())); 283 colorG[iCoord] = (unsigned char)(G4int(255*r 281 colorG[iCoord] = (unsigned char)(G4int(255*rayColour.GetGreen())); 284 colorB[iCoord] = (unsigned char)(G4int(255*r 282 colorB[iCoord] = (unsigned char)(G4int(255*rayColour.GetBlue())); 285 } else { // Ray does not intercept worl 283 } else { // Ray does not intercept world at all. 286 // Store background colour... 284 // Store background colour... 287 colorR[iCoord] = (unsigned char)(G4int(255*b 285 colorR[iCoord] = (unsigned char)(G4int(255*backgroundColour.GetRed())); 288 colorG[iCoord] = (unsigned char)(G4int(255*b 286 colorG[iCoord] = (unsigned char)(G4int(255*backgroundColour.GetGreen())); 289 colorB[iCoord] = (unsigned char)(G4int(255*b 287 colorB[iCoord] = (unsigned char)(G4int(255*backgroundColour.GetBlue())); 290 succeeded = true; 288 succeeded = true; 291 } 289 } 292 290 293 theScanner->Draw(colorR[iCoord],colorG[i 291 theScanner->Draw(colorR[iCoord],colorG[iCoord],colorB[iCoord]); 294 292 295 delete anEvent; 293 delete anEvent; 296 if(!succeeded) return false; 294 if(!succeeded) return false; 297 } 295 } 298 296 299 theStateMan->SetNewState(G4State_Idle); 297 theStateMan->SetNewState(G4State_Idle); 300 visMan->IgnoreStateChanges(false); 298 visMan->IgnoreStateChanges(false); 301 return true; 299 return true; 302 } 300 } 303 301 304 void G4TheRayTracer::CreateFigureFile(const G4 302 void G4TheRayTracer::CreateFigureFile(const G4String& fileName) 305 { 303 { 306 //G4cout << nColumn << " " << nRow << G4endl 304 //G4cout << nColumn << " " << nRow << G4endl; 307 theFigMaker->CreateFigureFile(fileName,nColu 305 theFigMaker->CreateFigureFile(fileName,nColumn,nRow,colorR,colorG,colorB); 308 } 306 } 309 307 310 G4bool G4TheRayTracer::GenerateColour(G4Event* 308 G4bool G4TheRayTracer::GenerateColour(G4Event* anEvent) 311 { 309 { 312 G4TrajectoryContainer * trajectoryContainer 310 G4TrajectoryContainer * trajectoryContainer = anEvent->GetTrajectoryContainer(); 313 311 314 G4RayTrajectory* trajectory = (G4RayTrajecto 312 G4RayTrajectory* trajectory = (G4RayTrajectory*)( (*trajectoryContainer)[0] ); 315 if(!trajectory) return false; 313 if(!trajectory) return false; 316 314 317 G4int nPoint = trajectory->GetPointEntries() 315 G4int nPoint = trajectory->GetPointEntries(); 318 if(nPoint==0) return false; 316 if(nPoint==0) return false; 319 317 320 G4Colour initialColour(backgroundColour); 318 G4Colour initialColour(backgroundColour); 321 if( trajectory->GetPointC(nPoint-1)->GetPost 319 if( trajectory->GetPointC(nPoint-1)->GetPostStepAtt() ) 322 { initialColour = GetSurfaceColour(trajector 320 { initialColour = GetSurfaceColour(trajectory->GetPointC(nPoint-1)); } 323 rayColour = Attenuate(trajectory->GetPointC( 321 rayColour = Attenuate(trajectory->GetPointC(nPoint-1),initialColour); 324 322 325 for(G4int i=nPoint-2;i>=0;--i) 323 for(G4int i=nPoint-2;i>=0;--i) 326 { 324 { 327 G4Colour surfaceColour = GetSurfaceColour( 325 G4Colour surfaceColour = GetSurfaceColour(trajectory->GetPointC(i)); 328 G4double weight = 1.0 - surfaceColour.GetA 326 G4double weight = 1.0 - surfaceColour.GetAlpha(); 329 G4Colour mixedColour = GetMixedColour(rayC 327 G4Colour mixedColour = GetMixedColour(rayColour,surfaceColour,weight); 330 rayColour = Attenuate(trajectory->GetPoint 328 rayColour = Attenuate(trajectory->GetPointC(i),mixedColour); 331 } 329 } 332 330 333 return true; 331 return true; 334 } 332 } 335 333 336 G4Colour G4TheRayTracer::GetMixedColour 334 G4Colour G4TheRayTracer::GetMixedColour 337 (const G4Colour& surfCol,const G4Colour& trans 335 (const G4Colour& surfCol,const G4Colour& transCol,G4double weight) 338 { 336 { 339 G4double red = weight*surfCol.GetRed() + ( 337 G4double red = weight*surfCol.GetRed() + (1.-weight)*transCol.GetRed(); 340 G4double green = weight*surfCol.GetGreen() + 338 G4double green = weight*surfCol.GetGreen() + (1.-weight)*transCol.GetGreen(); 341 G4double blue = weight*surfCol.GetBlue() + 339 G4double blue = weight*surfCol.GetBlue() + (1.-weight)*transCol.GetBlue(); 342 G4double alpha = weight*surfCol.GetAlpha() + 340 G4double alpha = weight*surfCol.GetAlpha() + (1.-weight)*transCol.GetAlpha(); 343 return G4Colour(red,green,blue,alpha); 341 return G4Colour(red,green,blue,alpha); 344 } 342 } 345 343 346 G4Colour G4TheRayTracer::GetSurfaceColour(G4Ra 344 G4Colour G4TheRayTracer::GetSurfaceColour(G4RayTrajectoryPoint* point) 347 { 345 { 348 const G4VisAttributes* preAtt = point->GetPr 346 const G4VisAttributes* preAtt = point->GetPreStepAtt(); 349 const G4VisAttributes* postAtt = point->GetP 347 const G4VisAttributes* postAtt = point->GetPostStepAtt(); 350 348 351 G4bool preVis = ValidColour(preAtt); 349 G4bool preVis = ValidColour(preAtt); 352 G4bool postVis = ValidColour(postAtt); 350 G4bool postVis = ValidColour(postAtt); 353 351 354 G4Colour transparent(1.,1.,1.,0.); 352 G4Colour transparent(1.,1.,1.,0.); 355 353 356 if(!preVis&&!postVis) return transparent; 354 if(!preVis&&!postVis) return transparent; 357 355 358 G4ThreeVector normal = point->GetSurfaceNorm 356 G4ThreeVector normal = point->GetSurfaceNormal(); 359 357 360 G4Colour preCol(1.,1.,1.); 358 G4Colour preCol(1.,1.,1.); 361 G4Colour postCol(1.,1.,1.); 359 G4Colour postCol(1.,1.,1.); 362 360 363 if(preVis) 361 if(preVis) 364 { 362 { 365 const G4Colour& preAttColour = preAtt->Get 363 const G4Colour& preAttColour = preAtt->GetColour(); 366 G4double brill = (1.0-(-lightDirection).do 364 G4double brill = (1.0-(-lightDirection).dot(normal))/2.0; 367 G4double red = preAttColour.GetRed(); 365 G4double red = preAttColour.GetRed(); 368 G4double green = preAttColour.GetGreen(); 366 G4double green = preAttColour.GetGreen(); 369 G4double blue = preAttColour.GetBlue(); 367 G4double blue = preAttColour.GetBlue(); 370 preCol = G4Colour 368 preCol = G4Colour 371 (red*brill,green*brill,blue*brill,preAtt 369 (red*brill,green*brill,blue*brill,preAttColour.GetAlpha()); 372 } 370 } 373 else 371 else 374 { preCol = transparent; } 372 { preCol = transparent; } 375 373 376 if(postVis) 374 if(postVis) 377 { 375 { 378 const G4Colour& postAttColour = postAtt->G 376 const G4Colour& postAttColour = postAtt->GetColour(); 379 G4double brill = (1.0-(-lightDirection).do 377 G4double brill = (1.0-(-lightDirection).dot(-normal))/2.0; 380 G4double red = postAttColour.GetRed(); 378 G4double red = postAttColour.GetRed(); 381 G4double green = postAttColour.GetGreen(); 379 G4double green = postAttColour.GetGreen(); 382 G4double blue = postAttColour.GetBlue(); 380 G4double blue = postAttColour.GetBlue(); 383 postCol = G4Colour 381 postCol = G4Colour 384 (red*brill,green*brill,blue*brill,postAt 382 (red*brill,green*brill,blue*brill,postAttColour.GetAlpha()); 385 } 383 } 386 else 384 else 387 { postCol = transparent; } 385 { postCol = transparent; } 388 386 389 if(!preVis) return postCol; 387 if(!preVis) return postCol; 390 if(!postVis) return preCol; 388 if(!postVis) return preCol; 391 389 392 G4double weight = 0.5; 390 G4double weight = 0.5; 393 return GetMixedColour(preCol,postCol,weight) 391 return GetMixedColour(preCol,postCol,weight); 394 } 392 } 395 393 396 G4Colour G4TheRayTracer::Attenuate 394 G4Colour G4TheRayTracer::Attenuate 397 (G4RayTrajectoryPoint* point,const G4Colour& s 395 (G4RayTrajectoryPoint* point,const G4Colour& sourceCol) 398 { 396 { 399 const G4VisAttributes* preAtt = point->GetPr 397 const G4VisAttributes* preAtt = point->GetPreStepAtt(); 400 398 401 G4bool visible = ValidColour(preAtt); 399 G4bool visible = ValidColour(preAtt); 402 if(!visible) return sourceCol; 400 if(!visible) return sourceCol; 403 401 404 G4Colour objCol = preAtt->GetColour(); 402 G4Colour objCol = preAtt->GetColour(); 405 G4double stepRed = objCol.GetRed(); 403 G4double stepRed = objCol.GetRed(); 406 G4double stepGreen = objCol.GetGreen(); 404 G4double stepGreen = objCol.GetGreen(); 407 G4double stepBlue = objCol.GetBlue(); 405 G4double stepBlue = objCol.GetBlue(); 408 G4double stepAlpha = objCol.GetAlpha(); 406 G4double stepAlpha = objCol.GetAlpha(); 409 G4double stepLength = point->GetStepLength() 407 G4double stepLength = point->GetStepLength(); 410 408 411 G4double attenuationFuctor; 409 G4double attenuationFuctor; 412 if(stepAlpha > 0.9999999){ stepAlpha = 0.999 410 if(stepAlpha > 0.9999999){ stepAlpha = 0.9999999; } // patch to the next line 413 attenuationFuctor = -stepAlpha/(1.0-stepAl 411 attenuationFuctor = -stepAlpha/(1.0-stepAlpha)*stepLength/attenuationLength; 414 412 415 G4double KtRed = std::exp((1.0-stepRed)*atte 413 G4double KtRed = std::exp((1.0-stepRed)*attenuationFuctor); 416 G4double KtGreen = std::exp((1.0-stepGreen)* 414 G4double KtGreen = std::exp((1.0-stepGreen)*attenuationFuctor); 417 G4double KtBlue = std::exp((1.0-stepBlue)*at 415 G4double KtBlue = std::exp((1.0-stepBlue)*attenuationFuctor); 418 if(KtRed>1.0){KtRed=1.0;} 416 if(KtRed>1.0){KtRed=1.0;} 419 if(KtGreen>1.0){KtGreen=1.0;} 417 if(KtGreen>1.0){KtGreen=1.0;} 420 if(KtBlue>1.0){KtBlue=1.0;} 418 if(KtBlue>1.0){KtBlue=1.0;} 421 return G4Colour(sourceCol.GetRed()*KtRed, 419 return G4Colour(sourceCol.GetRed()*KtRed, 422 sourceCol.GetGreen()*KtGreen,sourceCol.Get 420 sourceCol.GetGreen()*KtGreen,sourceCol.GetBlue()*KtBlue); 423 } 421 } 424 422 425 G4bool G4TheRayTracer::ValidColour(const G4Vis 423 G4bool G4TheRayTracer::ValidColour(const G4VisAttributes* visAtt) 426 { 424 { 427 G4bool val = true; 425 G4bool val = true; 428 if(!visAtt) 426 if(!visAtt) 429 { val = false; } 427 { val = false; } 430 else if(!(visAtt->IsVisible())) 428 else if(!(visAtt->IsVisible())) 431 { val = false; } 429 { val = false; } 432 else if(visAtt->IsForceDrawingStyle() 430 else if(visAtt->IsForceDrawingStyle() 433 &&(visAtt->GetForcedDrawingStyle()==G4VisA 431 &&(visAtt->GetForcedDrawingStyle()==G4VisAttributes::wireframe)) 434 { val = false; } 432 { val = false; } 435 return val; 433 return val; 436 } 434 } 437 435 438 436