Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/RayTracer/src/G4TheRayTracer.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4TheRayTracer.cc (Version 11.3.0) and /visualization/RayTracer/src/G4TheRayTracer.cc (Version 10.0.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4TheRayTracer.cc 77479 2013-11-25 10:01:22Z gcosmo $
 27 //                                                 28 //
 28 //                                                 29 //
 29 //                                                 30 //
 30                                                    31 
 31                                                    32 
 32 #include "G4TheRayTracer.hh"                       33 #include "G4TheRayTracer.hh"
 33 #include "G4SystemOfUnits.hh"                      34 #include "G4SystemOfUnits.hh"
 34 #include "G4EventManager.hh"                       35 #include "G4EventManager.hh"
 35 #include "G4RTMessenger.hh"                        36 #include "G4RTMessenger.hh"
 36 #include "G4RayShooter.hh"                         37 #include "G4RayShooter.hh"
 37 #include "G4VFigureFileMaker.hh"                   38 #include "G4VFigureFileMaker.hh"
 38 #include "G4RTTrackingAction.hh"                   39 #include "G4RTTrackingAction.hh"
 39 #include "G4RTSteppingAction.hh"                   40 #include "G4RTSteppingAction.hh"
 40 #include "G4RayTrajectory.hh"                      41 #include "G4RayTrajectory.hh"
 41 #include "G4RayTrajectoryPoint.hh"                 42 #include "G4RayTrajectoryPoint.hh"
 42 #include "G4RTJpegMaker.hh"                        43 #include "G4RTJpegMaker.hh"
 43 #include "G4RTSimpleScanner.hh"                    44 #include "G4RTSimpleScanner.hh"
 44 #include "G4GeometryManager.hh"                    45 #include "G4GeometryManager.hh"
 45 #include "G4SDManager.hh"                          46 #include "G4SDManager.hh"
 46 #include "G4StateManager.hh"                       47 #include "G4StateManager.hh"
 47 #include "G4Event.hh"                              48 #include "G4Event.hh"
 48 #include "G4TrajectoryContainer.hh"                49 #include "G4TrajectoryContainer.hh"
 49 #include "G4Colour.hh"                             50 #include "G4Colour.hh"
 50 #include "G4VisAttributes.hh"                      51 #include "G4VisAttributes.hh"
 51 #include "G4UImanager.hh"                          52 #include "G4UImanager.hh"
 52 #include "G4TransportationManager.hh"              53 #include "G4TransportationManager.hh"
 53 #include "G4RegionStore.hh"                        54 #include "G4RegionStore.hh"
 54 #include "G4ProductionCutsTable.hh"                55 #include "G4ProductionCutsTable.hh"
 55 #include "G4VVisManager.hh"                        56 #include "G4VVisManager.hh"
 56                                                    57 
 57 #define G4warn G4cout                          << 
 58                                                << 
 59 G4VFigureFileMaker * G4TheRayTracer::theFigMak << 
 60 G4VRTScanner * G4TheRayTracer::theScanner = 0; << 
 61                                                << 
 62 G4TheRayTracer::G4TheRayTracer(G4VFigureFileMa     58 G4TheRayTracer::G4TheRayTracer(G4VFigureFileMaker* figMaker,
 63              G4VRTScanner* scanner)                59              G4VRTScanner* scanner)
 64 {                                                  60 {
 65   theFigMaker = figMaker;                          61   theFigMaker = figMaker;
 66   if(!theFigMaker) theFigMaker = new G4RTJpegM     62   if(!theFigMaker) theFigMaker = new G4RTJpegMaker;
 67   theScanner = scanner;                            63   theScanner = scanner;
 68   if(!theScanner) theScanner = new G4RTSimpleS     64   if(!theScanner) theScanner = new G4RTSimpleScanner;
 69   theRayShooter = new G4RayShooter();              65   theRayShooter = new G4RayShooter();
 70   theUserEventAction = 0;                      << 
 71   theUserStackingAction = 0;                   << 
 72   theUserTrackingAction = 0;                   << 
 73   theUserSteppingAction = 0;                   << 
 74   theRayTracerEventAction = 0;                     66   theRayTracerEventAction = 0;
 75   theRayTracerStackingAction = 0;                  67   theRayTracerStackingAction = 0;
 76   theRayTracerTrackingAction = 0;                  68   theRayTracerTrackingAction = 0;
 77   theRayTracerSteppingAction = 0;                  69   theRayTracerSteppingAction = 0;
 78   colorR = 0;                                  << 
 79   colorG = 0;                                  << 
 80   colorB = 0;                                  << 
 81                                                << 
 82   theMessenger = G4RTMessenger::GetInstance(th     70   theMessenger = G4RTMessenger::GetInstance(this);
 83   theEventManager = G4EventManager::GetEventMa     71   theEventManager = G4EventManager::GetEventManager();
 84                                                    72 
 85   nColumn = 640;                                   73   nColumn = 640;
 86   nRow = 640;                                      74   nRow = 640;
 87                                                    75 
 88   eyePosition = G4ThreeVector(1.*m,1.*m,1.*m);     76   eyePosition = G4ThreeVector(1.*m,1.*m,1.*m);
 89   targetPosition = G4ThreeVector(0.,0.,0.);        77   targetPosition = G4ThreeVector(0.,0.,0.);
 90   lightDirection = G4ThreeVector(-0.1,-0.2,-0.     78   lightDirection = G4ThreeVector(-0.1,-0.2,-0.3).unit();
 91   up = G4ThreeVector(0,1,0);                       79   up = G4ThreeVector(0,1,0);
 92   viewSpan = 5.0*deg;                              80   viewSpan = 5.0*deg;
 93   headAngle = 0.;                                  81   headAngle = 0.;
 94   attenuationLength = 1.0*m;                       82   attenuationLength = 1.0*m;
 95                                                    83 
 96   distortionOn = false;                            84   distortionOn = false;
 97   antialiasingOn = false;                          85   antialiasingOn = false;
 98                                                    86 
 99   backgroundColour = G4Colour(1.,1.,1.);           87   backgroundColour = G4Colour(1.,1.,1.);
100 }                                                  88 }
101                                                    89 
102 G4TheRayTracer::~G4TheRayTracer()                  90 G4TheRayTracer::~G4TheRayTracer()
103 {                                                  91 {
104   delete theRayShooter;                            92   delete theRayShooter;
105   if(theRayTracerTrackingAction) delete theRay     93   if(theRayTracerTrackingAction) delete theRayTracerTrackingAction;
106   if(theRayTracerSteppingAction) delete theRay     94   if(theRayTracerSteppingAction) delete theRayTracerSteppingAction;
107   delete theMessenger;                             95   delete theMessenger;
108   delete theScanner;                               96   delete theScanner;
109   delete theFigMaker;                              97   delete theFigMaker;
110 }                                                  98 }
111                                                    99 
112 void G4TheRayTracer::Trace(const G4String& fil    100 void G4TheRayTracer::Trace(const G4String& fileName)
113 {                                                 101 {
114   G4StateManager* theStateMan = G4StateManager    102   G4StateManager* theStateMan = G4StateManager::GetStateManager();
115   G4ApplicationState currentState = theStateMa    103   G4ApplicationState currentState = theStateMan->GetCurrentState();
116   if(currentState!=G4State_Idle)                  104   if(currentState!=G4State_Idle)
117   {                                               105   {
118     G4warn << "Illegal application state - Tra << 106     G4cerr << "Illegal application state - Trace() ignored." << G4endl;
119     return;                                       107     return;
120   }                                               108   }
121                                                   109 
122   if(!theFigMaker)                                110   if(!theFigMaker)
123   {                                               111   {
124     G4warn << "Figure file maker class is not  << 112     G4cerr << "Figure file maker class is not specified - Trace() ignored." << G4endl;
125     return;                                       113     return;
126   }                                               114   }
127                                                   115 
128   G4UImanager* UI = G4UImanager::GetUIpointer(    116   G4UImanager* UI = G4UImanager::GetUIpointer();
129   G4int storeTrajectory = UI->GetCurrentIntVal    117   G4int storeTrajectory = UI->GetCurrentIntValue("/tracking/storeTrajectory");
130   if(storeTrajectory==0) UI->ApplyCommand("/tr    118   if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 1");
131                                                   119 
132                                                   120 
133   G4ThreeVector tmpVec = targetPosition - eyeP    121   G4ThreeVector tmpVec = targetPosition - eyePosition;
134   eyeDirection = tmpVec.unit();                   122   eyeDirection = tmpVec.unit();
135   colorR = new unsigned char[nColumn*nRow];       123   colorR = new unsigned char[nColumn*nRow];
136   colorG = new unsigned char[nColumn*nRow];       124   colorG = new unsigned char[nColumn*nRow];
137   colorB = new unsigned char[nColumn*nRow];       125   colorB = new unsigned char[nColumn*nRow];
138                                                   126 
139   StoreUserActions();                             127   StoreUserActions();
140   G4bool succeeded = CreateBitMap();              128   G4bool succeeded = CreateBitMap();
141   if(succeeded)                                   129   if(succeeded)
142   { CreateFigureFile(fileName); }                 130   { CreateFigureFile(fileName); }
143   else                                            131   else
144   { G4warn << "Could not create figure file" < << 132   { G4cerr << "Could not create figure file" << G4endl;
145     G4warn << "You might set the eye position  << 133     G4cerr << "You might set the eye position outside of the world volume" << G4endl; }
146   RestoreUserActions();                           134   RestoreUserActions();
147                                                   135 
148   if(storeTrajectory==0) UI->ApplyCommand("/tr    136   if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 0");
149                                                   137 
150   delete [] colorR;                               138   delete [] colorR;
151   delete [] colorG;                               139   delete [] colorG;
152   delete [] colorB;                               140   delete [] colorB;
153 }                                                 141 }
154                                                   142 
155 void G4TheRayTracer::StoreUserActions()           143 void G4TheRayTracer::StoreUserActions()
156 {                                                 144 { 
157   theUserEventAction = theEventManager->GetUse    145   theUserEventAction = theEventManager->GetUserEventAction();
158   theUserStackingAction = theEventManager->Get    146   theUserStackingAction = theEventManager->GetUserStackingAction();
159   theUserTrackingAction = theEventManager->Get    147   theUserTrackingAction = theEventManager->GetUserTrackingAction();
160   theUserSteppingAction = theEventManager->Get    148   theUserSteppingAction = theEventManager->GetUserSteppingAction();
161                                                   149 
162   if(!theRayTracerTrackingAction) theRayTracer    150   if(!theRayTracerTrackingAction) theRayTracerTrackingAction = new G4RTTrackingAction();
163   if(!theRayTracerSteppingAction) theRayTracer    151   if(!theRayTracerSteppingAction) theRayTracerSteppingAction = new G4RTSteppingAction();
164                                                   152 
165   theEventManager->SetUserAction(theRayTracerE    153   theEventManager->SetUserAction(theRayTracerEventAction);
166   theEventManager->SetUserAction(theRayTracerS    154   theEventManager->SetUserAction(theRayTracerStackingAction);
167   theEventManager->SetUserAction(theRayTracerT    155   theEventManager->SetUserAction(theRayTracerTrackingAction);
168   theEventManager->SetUserAction(theRayTracerS    156   theEventManager->SetUserAction(theRayTracerSteppingAction);
169                                                   157 
170   G4SDManager* theSDMan = G4SDManager::GetSDMp    158   G4SDManager* theSDMan = G4SDManager::GetSDMpointerIfExist();
171   if(theSDMan)                                    159   if(theSDMan)
172   { theSDMan->Activate("/",false); }              160   { theSDMan->Activate("/",false); }
173                                                   161 
174   G4GeometryManager* theGeomMan = G4GeometryMa    162   G4GeometryManager* theGeomMan = G4GeometryManager::GetInstance();
175   theGeomMan->OpenGeometry();                     163   theGeomMan->OpenGeometry();
176   theGeomMan->CloseGeometry(true);                164   theGeomMan->CloseGeometry(true);
177 }                                                 165 }
178                                                   166 
179 void G4TheRayTracer::RestoreUserActions()         167 void G4TheRayTracer::RestoreUserActions()
180 {                                                 168 {
181   theEventManager->SetUserAction(theUserEventA    169   theEventManager->SetUserAction(theUserEventAction);
182   theEventManager->SetUserAction(theUserStacki    170   theEventManager->SetUserAction(theUserStackingAction);
183   theEventManager->SetUserAction(theUserTracki    171   theEventManager->SetUserAction(theUserTrackingAction);
184   theEventManager->SetUserAction(theUserSteppi    172   theEventManager->SetUserAction(theUserSteppingAction);
185                                                   173 
186   G4SDManager* theSDMan = G4SDManager::GetSDMp    174   G4SDManager* theSDMan = G4SDManager::GetSDMpointerIfExist();
187   if(theSDMan)                                    175   if(theSDMan)
188   { theSDMan->Activate("/",true); }               176   { theSDMan->Activate("/",true); }
189 }                                                 177 }
190                                                   178 
191 #include "G4ProcessManager.hh"                    179 #include "G4ProcessManager.hh"
192 #include "G4ProcessVector.hh"                     180 #include "G4ProcessVector.hh"
193 #include "G4Geantino.hh"                          181 #include "G4Geantino.hh"
194                                                   182 
195 G4bool G4TheRayTracer::CreateBitMap()             183 G4bool G4TheRayTracer::CreateBitMap()
196 {                                                 184 {
197   G4int iEvent = 0;                               185   G4int iEvent = 0;
198   G4double stepAngle = viewSpan/100.;             186   G4double stepAngle = viewSpan/100.;
199   G4double viewSpanX = stepAngle*nColumn;         187   G4double viewSpanX = stepAngle*nColumn;
200   G4double viewSpanY = stepAngle*nRow;            188   G4double viewSpanY = stepAngle*nRow;
201   G4bool succeeded;                               189   G4bool succeeded;
202                                                   190 
203   G4VVisManager* visMan = G4VVisManager::GetCo    191   G4VVisManager* visMan = G4VVisManager::GetConcreteInstance();
204   visMan->IgnoreStateChanges(true);               192   visMan->IgnoreStateChanges(true);
205                                                   193 
206 // Confirm process(es) of Geantino is initiali    194 // Confirm process(es) of Geantino is initialized
207   G4VPhysicalVolume* pWorld =                     195   G4VPhysicalVolume* pWorld =
208   G4TransportationManager::GetTransportationMa    196   G4TransportationManager::GetTransportationManager()->
209   GetNavigatorForTracking()->GetWorldVolume();    197   GetNavigatorForTracking()->GetWorldVolume();
210   G4RegionStore::GetInstance()->UpdateMaterial    198   G4RegionStore::GetInstance()->UpdateMaterialList(pWorld);
211   G4ProductionCutsTable::GetProductionCutsTabl    199   G4ProductionCutsTable::GetProductionCutsTable()->UpdateCoupleTable(pWorld);
212   G4ProcessVector* pVector                        200   G4ProcessVector* pVector
213     = G4Geantino::GeantinoDefinition()->GetPro    201     = G4Geantino::GeantinoDefinition()->GetProcessManager()->GetProcessList();
214   for (G4int j=0; j < (G4int)pVector->size();  << 202   for (G4int j=0; j < pVector->size(); ++j) {
215       (*pVector)[j]->BuildPhysicsTable(*(G4Gea    203       (*pVector)[j]->BuildPhysicsTable(*(G4Geantino::GeantinoDefinition()));
216   }                                               204   }
217                                                   205 
218 // Close geometry and set the application stat    206 // Close geometry and set the application state
219   G4GeometryManager* geomManager = G4GeometryM    207   G4GeometryManager* geomManager = G4GeometryManager::GetInstance();
220   geomManager->OpenGeometry();                    208   geomManager->OpenGeometry();
221   geomManager->CloseGeometry(1,0);                209   geomManager->CloseGeometry(1,0);
222                                                   210   
223   G4ThreeVector center(0,0,0);                    211   G4ThreeVector center(0,0,0);
224   G4Navigator* navigator =                        212   G4Navigator* navigator =
225       G4TransportationManager::GetTransportati    213       G4TransportationManager::GetTransportationManager()->GetNavigatorForTracking();
226   navigator->LocateGlobalPointAndSetup(center,    214   navigator->LocateGlobalPointAndSetup(center,0,false);
227                                                   215 
228   G4StateManager* theStateMan = G4StateManager    216   G4StateManager* theStateMan = G4StateManager::GetStateManager();
229   theStateMan->SetNewState(G4State_GeomClosed)    217   theStateMan->SetNewState(G4State_GeomClosed); 
230                                                   218 
231 // Event loop                                     219 // Event loop
232   theScanner->Initialize(nRow,nColumn);           220   theScanner->Initialize(nRow,nColumn);
233   G4int iRow, iColumn;                            221   G4int iRow, iColumn;
234   while (theScanner->Coords(iRow,iColumn)) {      222   while (theScanner->Coords(iRow,iColumn)) {
235       G4int iCoord = iRow * nColumn + iColumn;    223       G4int iCoord = iRow * nColumn + iColumn;
236       G4double dRow = 0, dColumn = 0;  // Anti    224       G4double dRow = 0, dColumn = 0;  // Antialiasing increments.
237       G4Event* anEvent = new G4Event(iEvent++)    225       G4Event* anEvent = new G4Event(iEvent++);
238       G4double angleX = -(viewSpanX/2. - (iCol    226       G4double angleX = -(viewSpanX/2. - (iColumn+dColumn)*stepAngle);
239       G4double angleY = viewSpanY/2. - (iRow+d    227       G4double angleY = viewSpanY/2. - (iRow+dRow)*stepAngle;
240       G4ThreeVector rayDirection;                 228       G4ThreeVector rayDirection;
241       if(distortionOn)                            229       if(distortionOn)
242       {                                           230       {
243   rayDirection = G4ThreeVector(-std::tan(angle    231   rayDirection = G4ThreeVector(-std::tan(angleX)/std::cos(angleY),std::tan(angleY)/std::cos(angleX),1.0);
244       }                                           232       }
245       else                                        233       else
246       {                                           234       {
247   rayDirection = G4ThreeVector(-std::tan(angle    235   rayDirection = G4ThreeVector(-std::tan(angleX),std::tan(angleY),1.0);
248       }                                           236       }
249       G4double cp = std::cos(eyeDirection.phi(    237       G4double cp = std::cos(eyeDirection.phi());
250       G4double sp = std::sqrt(1.-cp*cp);          238       G4double sp = std::sqrt(1.-cp*cp);
251       G4double ct = std::cos(eyeDirection.thet    239       G4double ct = std::cos(eyeDirection.theta());
252       G4double st = std::sqrt(1.-ct*ct);          240       G4double st = std::sqrt(1.-ct*ct);
253       G4double gamma = std::atan2(ct*cp*up.x()    241       G4double gamma = std::atan2(ct*cp*up.x()+ct*sp*up.y()-st*up.z(), -sp*up.x()+cp*up.y());
254       rayDirection.rotateZ(-gamma);               242       rayDirection.rotateZ(-gamma);
255       rayDirection.rotateZ(headAngle);            243       rayDirection.rotateZ(headAngle);
256       rayDirection.rotateUz(eyeDirection);        244       rayDirection.rotateUz(eyeDirection);
257       G4ThreeVector rayPosition(eyePosition);     245       G4ThreeVector rayPosition(eyePosition);
258       G4bool interceptable = true;                246       G4bool interceptable = true;
259       // Check if rayPosition is in the world.    247       // Check if rayPosition is in the world.
260       EInside whereisit =                         248       EInside whereisit =
261   pWorld->GetLogicalVolume()->GetSolid()->Insi    249   pWorld->GetLogicalVolume()->GetSolid()->Inside(rayPosition);
262       if (whereisit != kInside) {                 250       if (whereisit != kInside) {
263   // It's outside the world, so move it inside    251   // It's outside the world, so move it inside.
264   G4double outsideDistance =                      252   G4double outsideDistance =
265     pWorld->GetLogicalVolume()->GetSolid()->      253     pWorld->GetLogicalVolume()->GetSolid()->
266     DistanceToIn(rayPosition,rayDirection);       254     DistanceToIn(rayPosition,rayDirection);  
267   if (outsideDistance != kInfinity) {             255   if (outsideDistance != kInfinity) {
268     // Borrowing from geometry, where 1e-8 < e    256     // Borrowing from geometry, where 1e-8 < epsilon < 1e-3, in
269     // absolute/internal length units, is used    257     // absolute/internal length units, is used for ensuring good
270     // behaviour, choose to add 0.001 to ensur    258     // behaviour, choose to add 0.001 to ensure rayPosition is
271     // definitely inside the world volume (JA     259     // definitely inside the world volume (JA 16/9/2005)...
272     rayPosition = rayPosition+(outsideDistance    260     rayPosition = rayPosition+(outsideDistance+0.001)*rayDirection;
273   }                                               261   }
274   else {                                          262   else {
275     interceptable = false;                        263     interceptable = false;
276   }                                               264   }
277       }                                           265       }
278       if (interceptable) {                        266       if (interceptable) {
279   theRayShooter->Shoot(anEvent,rayPosition,ray    267   theRayShooter->Shoot(anEvent,rayPosition,rayDirection.unit());
280   theEventManager->ProcessOneEvent(anEvent);      268   theEventManager->ProcessOneEvent(anEvent);
281   succeeded = GenerateColour(anEvent);            269   succeeded = GenerateColour(anEvent);
282   colorR[iCoord] = (unsigned char)(G4int(255*r << 270   colorR[iCoord] = (unsigned char)(int(255*rayColour.GetRed()));
283   colorG[iCoord] = (unsigned char)(G4int(255*r << 271   colorG[iCoord] = (unsigned char)(int(255*rayColour.GetGreen()));
284   colorB[iCoord] = (unsigned char)(G4int(255*r << 272   colorB[iCoord] = (unsigned char)(int(255*rayColour.GetBlue()));
285       } else {  // Ray does not intercept worl    273       } else {  // Ray does not intercept world at all.
286   // Store background colour...                   274   // Store background colour...
287   colorR[iCoord] = (unsigned char)(G4int(255*b << 275   colorR[iCoord] = (unsigned char)(int(255*backgroundColour.GetRed()));
288   colorG[iCoord] = (unsigned char)(G4int(255*b << 276   colorG[iCoord] = (unsigned char)(int(255*backgroundColour.GetGreen()));
289   colorB[iCoord] = (unsigned char)(G4int(255*b << 277   colorB[iCoord] = (unsigned char)(int(255*backgroundColour.GetBlue()));
290   succeeded = true;                               278   succeeded = true;
291       }                                           279       }
292                                                   280 
293       theScanner->Draw(colorR[iCoord],colorG[i    281       theScanner->Draw(colorR[iCoord],colorG[iCoord],colorB[iCoord]);
294                                                   282 
295       delete anEvent;                             283       delete anEvent;
296       if(!succeeded) return false;                284       if(!succeeded) return false;
297   }                                               285   }
298                                                   286 
299   theStateMan->SetNewState(G4State_Idle);         287   theStateMan->SetNewState(G4State_Idle); 
300   visMan->IgnoreStateChanges(false);              288   visMan->IgnoreStateChanges(false);
301   return true;                                    289   return true;
302 }                                                 290 }
303                                                   291 
304 void G4TheRayTracer::CreateFigureFile(const G4    292 void G4TheRayTracer::CreateFigureFile(const G4String& fileName)
305 {                                                 293 {
306   //G4cout << nColumn << " " << nRow << G4endl    294   //G4cout << nColumn << " " << nRow << G4endl;
307   theFigMaker->CreateFigureFile(fileName,nColu    295   theFigMaker->CreateFigureFile(fileName,nColumn,nRow,colorR,colorG,colorB);
308 }                                                 296 }
309                                                   297 
310 G4bool G4TheRayTracer::GenerateColour(G4Event*    298 G4bool G4TheRayTracer::GenerateColour(G4Event* anEvent)
311 {                                                 299 {
312   G4TrajectoryContainer * trajectoryContainer     300   G4TrajectoryContainer * trajectoryContainer = anEvent->GetTrajectoryContainer();
313                                                   301   
314   G4RayTrajectory* trajectory = (G4RayTrajecto    302   G4RayTrajectory* trajectory = (G4RayTrajectory*)( (*trajectoryContainer)[0] );
315   if(!trajectory) return false;                   303   if(!trajectory) return false;
316                                                   304 
317   G4int nPoint = trajectory->GetPointEntries()    305   G4int nPoint = trajectory->GetPointEntries();
318   if(nPoint==0) return false;                     306   if(nPoint==0) return false;
319                                                   307 
320   G4Colour initialColour(backgroundColour);       308   G4Colour initialColour(backgroundColour);
321   if( trajectory->GetPointC(nPoint-1)->GetPost    309   if( trajectory->GetPointC(nPoint-1)->GetPostStepAtt() )
322   { initialColour = GetSurfaceColour(trajector    310   { initialColour = GetSurfaceColour(trajectory->GetPointC(nPoint-1)); }
323   rayColour = Attenuate(trajectory->GetPointC(    311   rayColour = Attenuate(trajectory->GetPointC(nPoint-1),initialColour);
324                                                   312 
325   for(G4int i=nPoint-2;i>=0;--i)               << 313   for(int i=nPoint-2;i>=0;i--)
326   {                                               314   {
327     G4Colour surfaceColour = GetSurfaceColour(    315     G4Colour surfaceColour = GetSurfaceColour(trajectory->GetPointC(i));
328     G4double weight = 1.0 - surfaceColour.GetA    316     G4double weight = 1.0 - surfaceColour.GetAlpha();
329     G4Colour mixedColour = GetMixedColour(rayC    317     G4Colour mixedColour = GetMixedColour(rayColour,surfaceColour,weight);
330     rayColour = Attenuate(trajectory->GetPoint    318     rayColour = Attenuate(trajectory->GetPointC(i),mixedColour);
331   }                                               319   }
332                                                   320     
333   return true;                                    321   return true;
334 }                                                 322 }
335                                                   323 
336 G4Colour G4TheRayTracer::GetMixedColour           324 G4Colour G4TheRayTracer::GetMixedColour
337 (const G4Colour& surfCol,const G4Colour& trans    325 (const G4Colour& surfCol,const G4Colour& transCol,G4double weight)
338 {                                                 326 {
339   G4double red   = weight*surfCol.GetRed() + (    327   G4double red   = weight*surfCol.GetRed() + (1.-weight)*transCol.GetRed();
340   G4double green = weight*surfCol.GetGreen() +    328   G4double green = weight*surfCol.GetGreen() + (1.-weight)*transCol.GetGreen();
341   G4double blue  = weight*surfCol.GetBlue() +     329   G4double blue  = weight*surfCol.GetBlue() + (1.-weight)*transCol.GetBlue();
342   G4double alpha = weight*surfCol.GetAlpha() +    330   G4double alpha = weight*surfCol.GetAlpha() + (1.-weight)*transCol.GetAlpha();
343   return G4Colour(red,green,blue,alpha);          331   return G4Colour(red,green,blue,alpha);
344 }                                                 332 }
345                                                   333 
346 G4Colour G4TheRayTracer::GetSurfaceColour(G4Ra    334 G4Colour G4TheRayTracer::GetSurfaceColour(G4RayTrajectoryPoint* point)
347 {                                                 335 {
348   const G4VisAttributes* preAtt = point->GetPr    336   const G4VisAttributes* preAtt = point->GetPreStepAtt();
349   const G4VisAttributes* postAtt = point->GetP    337   const G4VisAttributes* postAtt = point->GetPostStepAtt();
350                                                   338 
351   G4bool preVis = ValidColour(preAtt);            339   G4bool preVis = ValidColour(preAtt);
352   G4bool postVis = ValidColour(postAtt);          340   G4bool postVis = ValidColour(postAtt);
353                                                   341 
354   G4Colour transparent(1.,1.,1.,0.);              342   G4Colour transparent(1.,1.,1.,0.);
355                                                   343 
356   if(!preVis&&!postVis) return transparent;       344   if(!preVis&&!postVis) return transparent;
357                                                   345 
358   G4ThreeVector normal = point->GetSurfaceNorm    346   G4ThreeVector normal = point->GetSurfaceNormal();
359                                                   347 
360   G4Colour preCol(1.,1.,1.);                      348   G4Colour preCol(1.,1.,1.);
361   G4Colour postCol(1.,1.,1.);                     349   G4Colour postCol(1.,1.,1.);
362                                                   350 
363   if(preVis)                                      351   if(preVis)
364   {                                               352   {
365     const G4Colour& preAttColour = preAtt->Get    353     const G4Colour& preAttColour = preAtt->GetColour();
366     G4double brill = (1.0-(-lightDirection).do    354     G4double brill = (1.0-(-lightDirection).dot(normal))/2.0;
367     G4double red   = preAttColour.GetRed();       355     G4double red   = preAttColour.GetRed();
368     G4double green = preAttColour.GetGreen();     356     G4double green = preAttColour.GetGreen();
369     G4double blue  = preAttColour.GetBlue();      357     G4double blue  = preAttColour.GetBlue();
370     preCol = G4Colour                             358     preCol = G4Colour
371       (red*brill,green*brill,blue*brill,preAtt    359       (red*brill,green*brill,blue*brill,preAttColour.GetAlpha());
372   }                                               360   }
373   else                                            361   else
374   { preCol = transparent; }                       362   { preCol = transparent; }
375                                                   363 
376   if(postVis)                                     364   if(postVis)
377   {                                               365   {
378     const G4Colour& postAttColour = postAtt->G    366     const G4Colour& postAttColour = postAtt->GetColour();
379     G4double brill = (1.0-(-lightDirection).do    367     G4double brill = (1.0-(-lightDirection).dot(-normal))/2.0;
380     G4double red   = postAttColour.GetRed();      368     G4double red   = postAttColour.GetRed();
381     G4double green = postAttColour.GetGreen();    369     G4double green = postAttColour.GetGreen();
382     G4double blue  = postAttColour.GetBlue();     370     G4double blue  = postAttColour.GetBlue();
383     postCol = G4Colour                            371     postCol = G4Colour
384       (red*brill,green*brill,blue*brill,postAt    372       (red*brill,green*brill,blue*brill,postAttColour.GetAlpha());
385   }                                               373   }
386   else                                            374   else
387   { postCol = transparent; }                      375   { postCol = transparent; }
388                                                   376     
389   if(!preVis) return postCol;                     377   if(!preVis) return postCol;
390   if(!postVis) return preCol;                     378   if(!postVis) return preCol;
391                                                   379 
392   G4double weight = 0.5;                          380   G4double weight = 0.5;
393   return GetMixedColour(preCol,postCol,weight)    381   return GetMixedColour(preCol,postCol,weight);
394 }                                                 382 }
395                                                   383 
396 G4Colour G4TheRayTracer::Attenuate                384 G4Colour G4TheRayTracer::Attenuate
397 (G4RayTrajectoryPoint* point,const G4Colour& s    385 (G4RayTrajectoryPoint* point,const G4Colour& sourceCol)
398 {                                                 386 {
399   const G4VisAttributes* preAtt = point->GetPr    387   const G4VisAttributes* preAtt = point->GetPreStepAtt();
400                                                   388 
401   G4bool visible = ValidColour(preAtt);           389   G4bool visible = ValidColour(preAtt);
402   if(!visible) return sourceCol;                  390   if(!visible) return sourceCol;
403                                                   391 
404   G4Colour objCol = preAtt->GetColour();          392   G4Colour objCol = preAtt->GetColour();
405   G4double stepRed = objCol.GetRed();             393   G4double stepRed = objCol.GetRed();
406   G4double stepGreen = objCol.GetGreen();         394   G4double stepGreen = objCol.GetGreen();
407   G4double stepBlue = objCol.GetBlue();           395   G4double stepBlue = objCol.GetBlue();
408   G4double stepAlpha = objCol.GetAlpha();         396   G4double stepAlpha = objCol.GetAlpha();
409   G4double stepLength = point->GetStepLength()    397   G4double stepLength = point->GetStepLength();
410                                                   398 
411   G4double attenuationFuctor;                     399   G4double attenuationFuctor;
412   if(stepAlpha > 0.9999999){ stepAlpha = 0.999    400   if(stepAlpha > 0.9999999){ stepAlpha = 0.9999999; } // patch to the next line
413     attenuationFuctor = -stepAlpha/(1.0-stepAl    401     attenuationFuctor = -stepAlpha/(1.0-stepAlpha)*stepLength/attenuationLength;
414                                                   402  
415   G4double KtRed = std::exp((1.0-stepRed)*atte    403   G4double KtRed = std::exp((1.0-stepRed)*attenuationFuctor);
416   G4double KtGreen = std::exp((1.0-stepGreen)*    404   G4double KtGreen = std::exp((1.0-stepGreen)*attenuationFuctor);
417   G4double KtBlue = std::exp((1.0-stepBlue)*at    405   G4double KtBlue = std::exp((1.0-stepBlue)*attenuationFuctor);
418   if(KtRed>1.0){KtRed=1.0;}                       406   if(KtRed>1.0){KtRed=1.0;}
419   if(KtGreen>1.0){KtGreen=1.0;}                   407   if(KtGreen>1.0){KtGreen=1.0;}
420   if(KtBlue>1.0){KtBlue=1.0;}                     408   if(KtBlue>1.0){KtBlue=1.0;}
421   return G4Colour(sourceCol.GetRed()*KtRed,       409   return G4Colour(sourceCol.GetRed()*KtRed,
422     sourceCol.GetGreen()*KtGreen,sourceCol.Get    410     sourceCol.GetGreen()*KtGreen,sourceCol.GetBlue()*KtBlue);
423 }                                                 411 }
424                                                   412 
425 G4bool G4TheRayTracer::ValidColour(const G4Vis    413 G4bool G4TheRayTracer::ValidColour(const G4VisAttributes* visAtt)
426 {                                                 414 {
427   G4bool val = true;                              415   G4bool val = true;
428   if(!visAtt)                                     416   if(!visAtt)
429   { val = false; }                                417   { val = false; }
430   else if(!(visAtt->IsVisible()))                 418   else if(!(visAtt->IsVisible()))
431   { val = false; }                                419   { val = false; }
432   else if(visAtt->IsForceDrawingStyle()           420   else if(visAtt->IsForceDrawingStyle()
433     &&(visAtt->GetForcedDrawingStyle()==G4VisA    421     &&(visAtt->GetForcedDrawingStyle()==G4VisAttributes::wireframe))
434   { val = false; }                                422   { val = false; }
435   return val;                                     423   return val;
436 }                                                 424 }
437                                                   425 
438                                                   426