Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // 29 // 30 31 /////////////////////// 32 //G4RTRun.cc 33 /////////////////////// 34 35 #include "G4RTRun.hh" 36 #include "G4TheMTRayTracer.hh" 37 38 #include "G4Colour.hh" 39 #include "G4VisAttributes.hh" 40 #include "G4Event.hh" 41 #include "G4TrajectoryContainer.hh" 42 43 #include "G4RayTrajectory.hh" 44 #include "G4RayTrajectoryPoint.hh" 45 46 G4RTRun::G4RTRun() 47 { 48 colorMap = new G4THitsMap<G4Colour>("G4RTRun 49 50 backgroundColour = G4TheMTRayTracer::theInst 51 lightDirection = G4TheMTRayTracer::theInstan 52 attenuationLength = G4TheMTRayTracer::theIns 53 } 54 55 G4RTRun::~G4RTRun() 56 { 57 colorMap->clear(); 58 delete colorMap; 59 } 60 61 void G4RTRun::RecordEvent(const G4Event* evt) 62 { 63 G4TrajectoryContainer * trajectoryContainer 64 if(!trajectoryContainer) return; 65 G4RayTrajectory* trajectory = static_cast<G4 66 if(!trajectory) return; 67 68 G4int nPoint = trajectory->GetPointEntries() 69 if(nPoint==0) return; 70 71 G4int evId = evt->GetEventID(); 72 G4Colour initialCol(backgroundColour); 73 if( trajectory->GetPointC(nPoint-1)->GetPost 74 { initialCol = GetSurfaceColour(trajectory-> 75 G4Colour rayColour = Attenuate(trajectory->G 76 77 for(int i=nPoint-2;i>=0;i--) 78 { 79 G4Colour surfaceCol = GetSurfaceColour(tra 80 G4double weight = 1.0 - surfaceCol.GetAlph 81 G4Colour mixedCol = GetMixedColour(rayColo 82 rayColour = Attenuate(trajectory->GetPoint 83 } 84 85 colorMap->add(evId,rayColour); 86 } 87 88 void G4RTRun::Merge(const G4Run* aLocalRun) 89 { 90 const G4RTRun* theLocalRun = static_cast<con 91 if(theLocalRun) *(colorMap) += *(theLocalRun 92 G4Run::Merge(aLocalRun); 93 } 94 95 G4Colour G4RTRun::GetSurfaceColour(G4RayTrajec 96 { 97 const G4VisAttributes* preAtt = point->GetPr 98 const G4VisAttributes* postAtt = point->GetP 99 100 G4bool preVis = ValidColour(preAtt); 101 G4bool postVis = ValidColour(postAtt); 102 103 G4Colour transparent(1.,1.,1.,0.); 104 105 if(!preVis&&!postVis) return transparent; 106 107 G4ThreeVector normal = point->GetSurfaceNorm 108 109 G4Colour preCol(1.,1.,1.); 110 G4Colour postCol(1.,1.,1.); 111 112 if(preVis) 113 { 114 G4double brill = (1.0-(-lightDirection).do 115 G4double red = preAtt->GetColour().GetRe 116 G4double green = preAtt->GetColour().GetGr 117 G4double blue = preAtt->GetColour().GetBl 118 preCol = G4Colour 119 (red*brill,green*brill,blue*brill,preAtt 120 } 121 else 122 { preCol = transparent; } 123 124 if(postVis) 125 { 126 G4double brill = (1.0-(-lightDirection).do 127 G4double red = postAtt->GetColour().GetR 128 G4double green = postAtt->GetColour().GetG 129 G4double blue = postAtt->GetColour().GetB 130 postCol = G4Colour 131 (red*brill,green*brill,blue*brill,postAt 132 } 133 else 134 { postCol = transparent; } 135 136 if(!preVis) return postCol; 137 if(!postVis) return preCol; 138 139 G4double weight = 0.5; 140 return GetMixedColour(preCol,postCol,weight) 141 } 142 143 G4Colour G4RTRun::GetMixedColour(G4Colour surf 144 { 145 G4double red = weight*surfCol.GetRed() + ( 146 G4double green = weight*surfCol.GetGreen() + 147 G4double blue = weight*surfCol.GetBlue() + 148 G4double alpha = weight*surfCol.GetAlpha() + 149 return G4Colour(red,green,blue,alpha); 150 } 151 152 G4Colour G4RTRun::Attenuate(G4RayTrajectoryPoi 153 { 154 const G4VisAttributes* preAtt = point->GetPr 155 156 G4bool visible = ValidColour(preAtt); 157 if(!visible) return sourceCol; 158 159 G4Colour objCol = preAtt->GetColour(); 160 G4double stepRed = objCol.GetRed(); 161 G4double stepGreen = objCol.GetGreen(); 162 G4double stepBlue = objCol.GetBlue(); 163 G4double stepAlpha = objCol.GetAlpha(); 164 G4double stepLength = point->GetStepLength() 165 166 G4double attenuationFuctor; 167 if(stepAlpha > 0.9999999){ stepAlpha = 0.999 168 attenuationFuctor = -stepAlpha/(1.0-stepAl 169 170 G4double KtRed = std::exp((1.0-stepRed)*atte 171 G4double KtGreen = std::exp((1.0-stepGreen)* 172 G4double KtBlue = std::exp((1.0-stepBlue)*at 173 if(KtRed>1.0){KtRed=1.0;} 174 if(KtGreen>1.0){KtGreen=1.0;} 175 if(KtBlue>1.0){KtBlue=1.0;} 176 return G4Colour(sourceCol.GetRed()*KtRed, 177 sourceCol.GetGreen()*KtGreen,sourceCol.Get 178 } 179 180 G4bool G4RTRun::ValidColour(const G4VisAttribu 181 { 182 G4bool val = true; 183 if(!visAtt) 184 { val = false; } 185 else if(!(visAtt->IsVisible())) 186 { val = false; } 187 else if(visAtt->IsForceDrawingStyle() 188 &&(visAtt->GetForcedDrawingStyle()==G4VisA 189 { val = false; } 190 return val; 191 } 192 193 194