Geant4 Cross Reference

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Geant4/visualization/RayTracer/src/G4RTRun.cc

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Diff markup

Differences between /visualization/RayTracer/src/G4RTRun.cc (Version 11.3.0) and /visualization/RayTracer/src/G4RTRun.cc (Version 10.6.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 //                                                 29 //
 30                                                    30 
 31 ///////////////////////                            31 ///////////////////////
 32 //G4RTRun.cc                                       32 //G4RTRun.cc
 33 ///////////////////////                            33 ///////////////////////
 34                                                    34 
 35 #include "G4RTRun.hh"                              35 #include "G4RTRun.hh"
 36 #include "G4TheMTRayTracer.hh"                     36 #include "G4TheMTRayTracer.hh"
 37                                                    37 
 38 #include "G4Colour.hh"                             38 #include "G4Colour.hh"
 39 #include "G4VisAttributes.hh"                      39 #include "G4VisAttributes.hh"
 40 #include "G4Event.hh"                              40 #include "G4Event.hh"
 41 #include "G4TrajectoryContainer.hh"                41 #include "G4TrajectoryContainer.hh"
 42                                                    42 
 43 #include "G4RayTrajectory.hh"                      43 #include "G4RayTrajectory.hh"
 44 #include "G4RayTrajectoryPoint.hh"                 44 #include "G4RayTrajectoryPoint.hh"
 45                                                    45 
 46 G4RTRun::G4RTRun()                                 46 G4RTRun::G4RTRun()
 47 {                                                  47 {
 48   colorMap = new G4THitsMap<G4Colour>("G4RTRun     48   colorMap = new G4THitsMap<G4Colour>("G4RTRun","ColorMap");
 49                                                    49 
 50   backgroundColour = G4TheMTRayTracer::theInst     50   backgroundColour = G4TheMTRayTracer::theInstance->backgroundColour;
 51   lightDirection = G4TheMTRayTracer::theInstan     51   lightDirection = G4TheMTRayTracer::theInstance->lightDirection;
 52   attenuationLength = G4TheMTRayTracer::theIns     52   attenuationLength = G4TheMTRayTracer::theInstance->attenuationLength;
 53 }                                                  53 }
 54                                                    54 
 55 G4RTRun::~G4RTRun()                                55 G4RTRun::~G4RTRun()
 56 {                                                  56 { 
 57   colorMap->clear();                               57   colorMap->clear();
 58   delete colorMap;                                 58   delete colorMap;
 59 }                                                  59 }
 60                                                    60 
 61 void G4RTRun::RecordEvent(const G4Event* evt)      61 void G4RTRun::RecordEvent(const G4Event* evt)
 62 {                                                  62 {
 63   G4TrajectoryContainer * trajectoryContainer      63   G4TrajectoryContainer * trajectoryContainer = evt->GetTrajectoryContainer();
 64   if(!trajectoryContainer) return;                 64   if(!trajectoryContainer) return;
 65   G4RayTrajectory* trajectory = static_cast<G4     65   G4RayTrajectory* trajectory = static_cast<G4RayTrajectory*>( (*trajectoryContainer)[0] );
 66   if(!trajectory) return;                          66   if(!trajectory) return;
 67                                                    67 
 68   G4int nPoint = trajectory->GetPointEntries()     68   G4int nPoint = trajectory->GetPointEntries();
 69   if(nPoint==0) return;                            69   if(nPoint==0) return;
 70                                                    70 
 71   G4int evId = evt->GetEventID();                  71   G4int evId = evt->GetEventID();
 72   G4Colour initialCol(backgroundColour);           72   G4Colour initialCol(backgroundColour);
 73   if( trajectory->GetPointC(nPoint-1)->GetPost     73   if( trajectory->GetPointC(nPoint-1)->GetPostStepAtt() )
 74   { initialCol = GetSurfaceColour(trajectory->     74   { initialCol = GetSurfaceColour(trajectory->GetPointC(nPoint-1)); }
 75   G4Colour rayColour = Attenuate(trajectory->G     75   G4Colour rayColour = Attenuate(trajectory->GetPointC(nPoint-1),initialCol);
 76                                                    76 
 77   for(int i=nPoint-2;i>=0;i--)                     77   for(int i=nPoint-2;i>=0;i--)
 78   {                                                78   {
 79     G4Colour surfaceCol = GetSurfaceColour(tra     79     G4Colour surfaceCol = GetSurfaceColour(trajectory->GetPointC(i));
 80     G4double weight = 1.0 - surfaceCol.GetAlph     80     G4double weight = 1.0 - surfaceCol.GetAlpha();
 81     G4Colour mixedCol = GetMixedColour(rayColo     81     G4Colour mixedCol = GetMixedColour(rayColour,surfaceCol,weight);
 82     rayColour = Attenuate(trajectory->GetPoint     82     rayColour = Attenuate(trajectory->GetPointC(i),mixedCol);
 83   }                                                83   }
 84                                                    84 
 85   colorMap->add(evId,rayColour);                   85   colorMap->add(evId,rayColour);
 86 }                                                  86 }
 87                                                    87 
 88 void G4RTRun::Merge(const G4Run* aLocalRun)        88 void G4RTRun::Merge(const G4Run* aLocalRun)
 89 {                                                  89 {
 90   const G4RTRun* theLocalRun = static_cast<con     90   const G4RTRun* theLocalRun = static_cast<const G4RTRun*>(aLocalRun);
 91   if(theLocalRun) *(colorMap) += *(theLocalRun     91   if(theLocalRun) *(colorMap) += *(theLocalRun->colorMap);
 92   G4Run::Merge(aLocalRun);                         92   G4Run::Merge(aLocalRun);
 93 }                                                  93 }
 94                                                    94 
 95 G4Colour G4RTRun::GetSurfaceColour(G4RayTrajec     95 G4Colour G4RTRun::GetSurfaceColour(G4RayTrajectoryPoint* point)
 96 {                                                  96 {
 97   const G4VisAttributes* preAtt = point->GetPr     97   const G4VisAttributes* preAtt = point->GetPreStepAtt();
 98   const G4VisAttributes* postAtt = point->GetP     98   const G4VisAttributes* postAtt = point->GetPostStepAtt();
 99                                                    99 
100   G4bool preVis = ValidColour(preAtt);            100   G4bool preVis = ValidColour(preAtt);
101   G4bool postVis = ValidColour(postAtt);          101   G4bool postVis = ValidColour(postAtt);
102                                                   102 
103   G4Colour transparent(1.,1.,1.,0.);              103   G4Colour transparent(1.,1.,1.,0.);
104                                                   104 
105   if(!preVis&&!postVis) return transparent;       105   if(!preVis&&!postVis) return transparent;
106                                                   106 
107   G4ThreeVector normal = point->GetSurfaceNorm    107   G4ThreeVector normal = point->GetSurfaceNormal();
108                                                   108 
109   G4Colour preCol(1.,1.,1.);                      109   G4Colour preCol(1.,1.,1.);
110   G4Colour postCol(1.,1.,1.);                     110   G4Colour postCol(1.,1.,1.);
111                                                   111 
112   if(preVis)                                      112   if(preVis)
113   {                                               113   {
114     G4double brill = (1.0-(-lightDirection).do    114     G4double brill = (1.0-(-lightDirection).dot(normal))/2.0;
115     G4double red   = preAtt->GetColour().GetRe    115     G4double red   = preAtt->GetColour().GetRed();
116     G4double green = preAtt->GetColour().GetGr    116     G4double green = preAtt->GetColour().GetGreen();
117     G4double blue  = preAtt->GetColour().GetBl    117     G4double blue  = preAtt->GetColour().GetBlue();
118     preCol = G4Colour                             118     preCol = G4Colour
119       (red*brill,green*brill,blue*brill,preAtt    119       (red*brill,green*brill,blue*brill,preAtt->GetColour().GetAlpha());
120   }                                               120   }
121   else                                            121   else
122   { preCol = transparent; }                       122   { preCol = transparent; }
123                                                   123 
124   if(postVis)                                     124   if(postVis)
125   {                                               125   {
126     G4double brill = (1.0-(-lightDirection).do    126     G4double brill = (1.0-(-lightDirection).dot(-normal))/2.0;
127     G4double red   = postAtt->GetColour().GetR    127     G4double red   = postAtt->GetColour().GetRed();
128     G4double green = postAtt->GetColour().GetG    128     G4double green = postAtt->GetColour().GetGreen();
129     G4double blue  = postAtt->GetColour().GetB    129     G4double blue  = postAtt->GetColour().GetBlue();
130     postCol = G4Colour                            130     postCol = G4Colour
131       (red*brill,green*brill,blue*brill,postAt    131       (red*brill,green*brill,blue*brill,postAtt->GetColour().GetAlpha());
132   }                                               132   }
133   else                                            133   else
134   { postCol = transparent; }                      134   { postCol = transparent; }
135                                                   135 
136   if(!preVis) return postCol;                     136   if(!preVis) return postCol;
137   if(!postVis) return preCol;                     137   if(!postVis) return preCol;
138                                                   138 
139   G4double weight = 0.5;                          139   G4double weight = 0.5;
140   return GetMixedColour(preCol,postCol,weight)    140   return GetMixedColour(preCol,postCol,weight);
141 }                                                 141 }
142                                                   142 
143 G4Colour G4RTRun::GetMixedColour(G4Colour surf    143 G4Colour G4RTRun::GetMixedColour(G4Colour surfCol,G4Colour transCol,G4double weight)
144 {                                                 144 {
145   G4double red   = weight*surfCol.GetRed() + (    145   G4double red   = weight*surfCol.GetRed() + (1.-weight)*transCol.GetRed();
146   G4double green = weight*surfCol.GetGreen() +    146   G4double green = weight*surfCol.GetGreen() + (1.-weight)*transCol.GetGreen();
147   G4double blue  = weight*surfCol.GetBlue() +     147   G4double blue  = weight*surfCol.GetBlue() + (1.-weight)*transCol.GetBlue();
148   G4double alpha = weight*surfCol.GetAlpha() +    148   G4double alpha = weight*surfCol.GetAlpha() + (1.-weight)*transCol.GetAlpha();
149   return G4Colour(red,green,blue,alpha);          149   return G4Colour(red,green,blue,alpha);
150 }                                                 150 }
151                                                   151 
152 G4Colour G4RTRun::Attenuate(G4RayTrajectoryPoi    152 G4Colour G4RTRun::Attenuate(G4RayTrajectoryPoint* point, G4Colour sourceCol)
153 {                                                 153 {
154   const G4VisAttributes* preAtt = point->GetPr    154   const G4VisAttributes* preAtt = point->GetPreStepAtt();
155                                                   155 
156   G4bool visible = ValidColour(preAtt);           156   G4bool visible = ValidColour(preAtt);
157   if(!visible) return sourceCol;                  157   if(!visible) return sourceCol;
158                                                   158 
159   G4Colour objCol = preAtt->GetColour();          159   G4Colour objCol = preAtt->GetColour();
160   G4double stepRed = objCol.GetRed();             160   G4double stepRed = objCol.GetRed();
161   G4double stepGreen = objCol.GetGreen();         161   G4double stepGreen = objCol.GetGreen();
162   G4double stepBlue = objCol.GetBlue();           162   G4double stepBlue = objCol.GetBlue();
163   G4double stepAlpha = objCol.GetAlpha();         163   G4double stepAlpha = objCol.GetAlpha();
164   G4double stepLength = point->GetStepLength()    164   G4double stepLength = point->GetStepLength();
165                                                   165 
166   G4double attenuationFuctor;                     166   G4double attenuationFuctor;
167   if(stepAlpha > 0.9999999){ stepAlpha = 0.999    167   if(stepAlpha > 0.9999999){ stepAlpha = 0.9999999; } // patch to the next line
168     attenuationFuctor = -stepAlpha/(1.0-stepAl    168     attenuationFuctor = -stepAlpha/(1.0-stepAlpha)*stepLength/attenuationLength;
169                                                   169 
170   G4double KtRed = std::exp((1.0-stepRed)*atte    170   G4double KtRed = std::exp((1.0-stepRed)*attenuationFuctor);
171   G4double KtGreen = std::exp((1.0-stepGreen)*    171   G4double KtGreen = std::exp((1.0-stepGreen)*attenuationFuctor);
172   G4double KtBlue = std::exp((1.0-stepBlue)*at    172   G4double KtBlue = std::exp((1.0-stepBlue)*attenuationFuctor);
173   if(KtRed>1.0){KtRed=1.0;}                       173   if(KtRed>1.0){KtRed=1.0;}
174   if(KtGreen>1.0){KtGreen=1.0;}                   174   if(KtGreen>1.0){KtGreen=1.0;}
175   if(KtBlue>1.0){KtBlue=1.0;}                     175   if(KtBlue>1.0){KtBlue=1.0;}
176   return G4Colour(sourceCol.GetRed()*KtRed,       176   return G4Colour(sourceCol.GetRed()*KtRed,
177     sourceCol.GetGreen()*KtGreen,sourceCol.Get    177     sourceCol.GetGreen()*KtGreen,sourceCol.GetBlue()*KtBlue);
178 }                                                 178 }
179                                                   179 
180 G4bool G4RTRun::ValidColour(const G4VisAttribu    180 G4bool G4RTRun::ValidColour(const G4VisAttributes* visAtt)
181 {                                                 181 {
182   G4bool val = true;                              182   G4bool val = true;
183   if(!visAtt)                                     183   if(!visAtt)
184   { val = false; }                                184   { val = false; }
185   else if(!(visAtt->IsVisible()))                 185   else if(!(visAtt->IsVisible()))
186   { val = false; }                                186   { val = false; }
187   else if(visAtt->IsForceDrawingStyle()           187   else if(visAtt->IsForceDrawingStyle()
188     &&(visAtt->GetForcedDrawingStyle()==G4VisA    188     &&(visAtt->GetForcedDrawingStyle()==G4VisAttributes::wireframe))
189   { val = false; }                                189   { val = false; }
190   return val;                                     190   return val;
191 }                                                 191 }
192                                                   192 
193                                                   193 
194                                                   194