Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/HepRep/src/G4HepRepFileSceneHandler.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /visualization/HepRep/src/G4HepRepFileSceneHandler.cc (Version 11.3.0) and /visualization/HepRep/src/G4HepRepFileSceneHandler.cc (Version 4.1.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4HepRepFileSceneHandler.cc,v 1.7 2002/02/03 22:22:58 perl Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-04-01 $
 27 //                                                 26 //
                                                   >>  27 // 
 28 // Joseph Perl  27th January 2002                  28 // Joseph Perl  27th January 2002
 29 // A base class for a scene handler to export      29 // A base class for a scene handler to export geometry and trajectories
 30 // to the HepRep xml file format.                  30 // to the HepRep xml file format.
 31                                                    31 
 32 #include "G4HepRepFileSceneHandler.hh"             32 #include "G4HepRepFileSceneHandler.hh"
 33 #include "G4HepRepFile.hh"                         33 #include "G4HepRepFile.hh"
 34 #include "G4HepRepMessenger.hh"                << 
 35 #include "G4UIcommand.hh"                      << 
 36                                                    34 
 37 #include "G4PhysicalConstants.hh"              << 
 38 #include "G4SystemOfUnits.hh"                  << 
 39 #include "G4Version.hh"                        << 
 40 #include "G4VSolid.hh"                             35 #include "G4VSolid.hh"
 41 #include "G4PhysicalVolumeModel.hh"                36 #include "G4PhysicalVolumeModel.hh"
 42 #include "G4VPhysicalVolume.hh"                    37 #include "G4VPhysicalVolume.hh"
 43 #include "G4LogicalVolume.hh"                      38 #include "G4LogicalVolume.hh"
 44 #include "G4RotationMatrix.hh"                 << 
 45 #include "G4Material.hh"                           39 #include "G4Material.hh"
                                                   >>  40 #include "G4ModelingParameters.hh"
 46 #include "G4Polymarker.hh"                         41 #include "G4Polymarker.hh"
 47 #include "G4Polyline.hh"                           42 #include "G4Polyline.hh"
 48 #include "G4Text.hh"                               43 #include "G4Text.hh"
 49 #include "G4Circle.hh"                             44 #include "G4Circle.hh"
 50 #include "G4Square.hh"                             45 #include "G4Square.hh"
 51 #include "G4Polyhedron.hh"                         46 #include "G4Polyhedron.hh"
 52 #include "G4VTrajectory.hh"                    <<  47 #include "G4NURBS.hh"
 53 #include "G4VTrajectoryPoint.hh"               << 
 54 #include "G4TrajectoriesModel.hh"              << 
 55 #include "G4VHit.hh"                           << 
 56 #include "G4AttDef.hh"                         << 
 57 #include "G4AttValue.hh"                       << 
 58 #include "G4AttCheck.hh"                       << 
 59 #include "G4VisManager.hh"                     << 
 60 #include "G4VisTrajContext.hh"                 << 
 61 #include "G4VTrajectoryModel.hh"               << 
 62                                                    48 
 63 // HepRep                                      <<  49 //HepRep
 64 #include "G4HepRepFileXMLWriter.hh"            <<  50 #include "HepRepXMLWriter.hh"
 65                                                    51 
 66 G4int G4HepRepFileSceneHandler::fSceneIdCount      52 G4int G4HepRepFileSceneHandler::fSceneIdCount = 0;
 67 // Counter for HepRep scene handlers.              53 // Counter for HepRep scene handlers.
 68                                                    54 
                                                   >>  55 G4int G4HepRepFileSceneHandler::fSceneCount = 0;
                                                   >>  56 // No. of extanct scene handlers.
                                                   >>  57 
 69 G4HepRepFileSceneHandler::G4HepRepFileSceneHan     58 G4HepRepFileSceneHandler::G4HepRepFileSceneHandler(G4VGraphicsSystem& system,
 70                                                <<  59            const G4String& name):
 71   : G4VSceneHandler(system, fSceneIdCount++, n <<  60   G4VSceneHandler(system, fSceneIdCount++, name),
                                                   >>  61   fCurrentDepth                 (0),
                                                   >>  62   fpCurrentPV                   (0),
                                                   >>  63   fpCurrentLV                   (0)
 72 {                                                  64 {
 73   hepRepXMLWriter = ((G4HepRepFile*) (&system) <<  65   fSceneCount++;
 74   fileCounter     = 0;                         << 
 75                                                    66 
 76   inPrimitives2D       = false;                <<  67   hepRepXMLWriter = ((G4HepRepFile*)(&system))->GetHepRepXMLWriter();
 77   warnedAbout3DText    = false;                <<  68   fileCounter = 0;
 78   warnedAbout2DMarkers = false;                << 
 79   haveVisible          = false;                << 
 80   drawingTraj          = false;                << 
 81   doneInitTraj         = false;                << 
 82   drawingHit           = false;                << 
 83   doneInitHit          = false;                << 
 84   trajContext          = 0;                    << 
 85   trajAttValues        = 0;                    << 
 86   trajAttDefs          = 0;                    << 
 87   hitAttValues         = 0;                    << 
 88   hitAttDefs           = 0;                    << 
 89 }                                                  69 }
 90                                                    70 
 91 G4HepRepFileSceneHandler::~G4HepRepFileSceneHa     71 G4HepRepFileSceneHandler::~G4HepRepFileSceneHandler() {}
 92                                                    72 
 93 void G4HepRepFileSceneHandler::BeginModeling() <<  73 void G4HepRepFileSceneHandler::EstablishSpecials
 94 {                                              <<  74 (G4PhysicalVolumeModel& pvModel) {
 95   G4VisManager* visManager        = G4VisManag <<  75   pvModel.DefinePointersToWorkingSpace (&fCurrentDepth,
 96   const G4VTrajectoryModel* model = visManager <<  76           &fpCurrentPV,
 97   trajContext                     = &model->Ge <<  77           &fpCurrentLV);
                                                   >>  78 }
 98                                                    79 
                                                   >>  80 void G4HepRepFileSceneHandler::BeginModeling() {
 99   G4VSceneHandler::BeginModeling();  // Requir     81   G4VSceneHandler::BeginModeling();  // Required: see G4VSceneHandler.hh.
                                                   >>  82   // Force culling off...
                                                   >>  83   if (fpModel) {
                                                   >>  84     fpOriginalMP = fpModel->GetModelingParameters();
                                                   >>  85     if (fpOriginalMP) {
                                                   >>  86       fpNonCullingMP = new G4ModelingParameters(*fpOriginalMP);
                                                   >>  87       fpNonCullingMP->SetCulling(false);
                                                   >>  88       fpModel->SetModelingParameters(fpNonCullingMP);
                                                   >>  89     }
                                                   >>  90   }
100 }                                                  91 }
101                                                    92 
102 void G4HepRepFileSceneHandler::EndModeling()   <<  93 void G4HepRepFileSceneHandler::EndModeling() {
103 {                                              <<  94   if (fpModel && fpOriginalMP) {
                                                   >>  95     fpModel->SetModelingParameters(fpOriginalMP);
                                                   >>  96     delete fpNonCullingMP;
                                                   >>  97   }
104   G4VSceneHandler::EndModeling();  // Required     98   G4VSceneHandler::EndModeling();  // Required: see G4VSceneHandler.hh.
105 }                                                  99 }
106                                                   100 
107 void G4HepRepFileSceneHandler::BeginPrimitives << 
108   const G4Transform3D& objectTransformation)   << 
109 {                                              << 
110 #ifdef G4HEPREPFILEDEBUG                       << 
111   G4cout << "G4HepRepFileSceneHandler::BeginPr << 
112 #endif                                         << 
113   inPrimitives2D = true;                       << 
114   G4VSceneHandler::BeginPrimitives2D(objectTra << 
115 }                                              << 
116                                                << 
117 void G4HepRepFileSceneHandler::EndPrimitives2D << 
118 {                                              << 
119 #ifdef G4HEPREPFILEDEBUG                       << 
120   G4cout << "G4HepRepFileSceneHandler::EndPrim << 
121 #endif                                         << 
122   G4VSceneHandler::EndPrimitives2D();          << 
123   inPrimitives2D = false;                      << 
124 }                                              << 
125                                                << 
126 #ifdef G4HEPREPFILEDEBUG                          101 #ifdef G4HEPREPFILEDEBUG
127 void G4HepRepFileSceneHandler::PrintThings()   << 102 void G4HepRepFileSceneHandler::PrintThings() {
128 {                                              << 103   G4cout <<
129   G4cout << "  with transformation " << fObjec << 104     "  with transformation "
130   G4PhysicalVolumeModel* pPVModel =            << 105    << (void*)fpObjectTransformation;
131     dynamic_cast<G4PhysicalVolumeModel*>(fpMod << 106   if (fpCurrentPV) {
132   if(pPVModel)                                 << 107     G4cout <<
133   {                                            << 108       "\n  current physical volume: "
134     G4VPhysicalVolume* pCurrentPV = pPVModel-> << 109      << fpCurrentPV->GetName() <<
135     G4LogicalVolume* pCurrentLV   = pPVModel-> << 110       "\n  current logical volume: "
136     G4int currentDepth            = pPVModel-> << 111      << fpCurrentLV->GetName() <<
137     G4cout << "\n  current physical volume: "  << 112       "\n  current depth of geometry tree: "
138            << "\n  current logical volume: " < << 113      << fCurrentDepth;
139            << "\n  current depth of geometry t << 
140   }                                               114   }
141   G4cout << G4endl;                               115   G4cout << G4endl;
142 }                                                 116 }
143 #endif                                            117 #endif
144                                                   118 
145 void G4HepRepFileSceneHandler::AddSolid(const  << 119 void G4HepRepFileSceneHandler::AddThis(const G4Box& box) {
146 {                                              << 
147 #ifdef G4HEPREPFILEDEBUG                          120 #ifdef G4HEPREPFILEDEBUG
148   G4cout << "G4HepRepFileSceneHandler::AddSoli << 121   G4cout <<
149          << box.GetName() << G4endl;           << 122     "G4HepRepFileSceneHandler::AddThis(const G4Box& box) called for "
                                                   >> 123    << box.GetName()
                                                   >> 124    << G4endl;
150   PrintThings();                                  125   PrintThings();
151 #endif                                            126 #endif
152                                                << 127   G4VSceneHandler::AddThis(box);  // Invoke default action.
153   if(drawingTraj)                              << 
154     return;                                    << 
155                                                << 
156   if(drawingHit)                               << 
157     InitHit();                                 << 
158                                                << 
159   haveVisible = false;                         << 
160   AddHepRepInstance("Prism", NULL);            << 
161                                                << 
162   G4HepRepMessenger* messenger = G4HepRepMesse << 
163                                                << 
164   // Get and check applicable vis attributes.  << 
165   fpVisAttribs = fpViewer->GetApplicableVisAtt << 
166   if(fpVisAttribs && (fpVisAttribs->IsVisible( << 
167      messenger->getCullInvisibles())           << 
168     return;                                    << 
169                                                << 
170   hepRepXMLWriter->addPrimitive();             << 
171                                                << 
172   G4double dx = box.GetXHalfLength();          << 
173   G4double dy = box.GetYHalfLength();          << 
174   G4double dz = box.GetZHalfLength();          << 
175                                                << 
176   G4Point3D vertex1(G4Point3D(dx, dy, -dz));   << 
177   G4Point3D vertex2(G4Point3D(dx, -dy, -dz));  << 
178   G4Point3D vertex3(G4Point3D(-dx, -dy, -dz)); << 
179   G4Point3D vertex4(G4Point3D(-dx, dy, -dz));  << 
180   G4Point3D vertex5(G4Point3D(dx, dy, dz));    << 
181   G4Point3D vertex6(G4Point3D(dx, -dy, dz));   << 
182   G4Point3D vertex7(G4Point3D(-dx, -dy, dz));  << 
183   G4Point3D vertex8(G4Point3D(-dx, dy, dz));   << 
184                                                << 
185   vertex1 = (fObjectTransformation) *vertex1;  << 
186   vertex2 = (fObjectTransformation) *vertex2;  << 
187   vertex3 = (fObjectTransformation) *vertex3;  << 
188   vertex4 = (fObjectTransformation) *vertex4;  << 
189   vertex5 = (fObjectTransformation) *vertex5;  << 
190   vertex6 = (fObjectTransformation) *vertex6;  << 
191   vertex7 = (fObjectTransformation) *vertex7;  << 
192   vertex8 = (fObjectTransformation) *vertex8;  << 
193                                                << 
194   hepRepXMLWriter->addPoint(vertex1.x(), verte << 
195   hepRepXMLWriter->addPoint(vertex2.x(), verte << 
196   hepRepXMLWriter->addPoint(vertex3.x(), verte << 
197   hepRepXMLWriter->addPoint(vertex4.x(), verte << 
198   hepRepXMLWriter->addPoint(vertex5.x(), verte << 
199   hepRepXMLWriter->addPoint(vertex6.x(), verte << 
200   hepRepXMLWriter->addPoint(vertex7.x(), verte << 
201   hepRepXMLWriter->addPoint(vertex8.x(), verte << 
202 }                                                 128 }
203                                                   129 
204 void G4HepRepFileSceneHandler::AddSolid(const  << 130 void G4HepRepFileSceneHandler::AddThis(const G4Cons& cons) {
205 {                                              << 
206 #ifdef G4HEPREPFILEDEBUG                          131 #ifdef G4HEPREPFILEDEBUG
207   G4cout << "G4HepRepFileSceneHandler::AddSoli << 132   G4cout <<
208          << cons.GetName() << G4endl;          << 133     "G4HepRepFileSceneHandler::AddThis(const G4Cons& cons) called for "
                                                   >> 134    << cons.GetName()
                                                   >> 135    << G4endl;
209   PrintThings();                                  136   PrintThings();
210 #endif                                            137 #endif
211                                                << 138   G4VSceneHandler::AddThis(cons);  // Invoke default action.
212   // HepRApp does not correctly represent the  << 
213   // non-standard angles, let the base class c << 
214   G4RotationMatrix r = fObjectTransformation.g << 
215   G4bool linedUpWithAnAxis =                   << 
216     (std::fabs(r.phiX()) <= .001 || std::fabs( << 
217      std::fabs(r.phiZ()) <= .001 || std::fabs( << 
218      std::fabs(r.phiY() - pi) <= .001 || std:: << 
219   // G4cout << "Angle X:" << r.phiX() << ", An << 
220   // Z:" << r.phiZ() << G4endl; G4cout << "lin << 
221   // linedUpWithAnAxis << G4endl;              << 
222                                                << 
223   // HepRep does not have a primitive for a cu << 
224   // so if this cone is cut, let the base clas << 
225   // solid to polygons.                        << 
226   G4HepRepMessenger* messenger = G4HepRepMesse << 
227   if(cons.GetDeltaPhiAngle() < twopi || !lined << 
228      messenger->renderCylAsPolygons())         << 
229   {                                            << 
230     G4VSceneHandler::AddSolid(cons);  // Invok << 
231   }                                            << 
232   else                                         << 
233   {                                            << 
234     if(drawingTraj)                            << 
235       return;                                  << 
236                                                << 
237     if(drawingHit)                             << 
238       InitHit();                               << 
239                                                << 
240     haveVisible = false;                       << 
241     AddHepRepInstance("Cylinder", NULL);       << 
242                                                << 
243     // Get and check applicable vis attributes << 
244     fpVisAttribs = fpViewer->GetApplicableVisA << 
245     if(fpVisAttribs && (fpVisAttribs->IsVisibl << 
246        messenger->getCullInvisibles())         << 
247       return;                                  << 
248                                                << 
249     G4Point3D vertex1(G4Point3D(0., 0., -cons. << 
250     G4Point3D vertex2(G4Point3D(0., 0., cons.G << 
251                                                << 
252     vertex1 = (fObjectTransformation) *vertex1 << 
253     vertex2 = (fObjectTransformation) *vertex2 << 
254                                                << 
255     // Outer cylinder.                         << 
256     hepRepXMLWriter->addPrimitive();           << 
257     hepRepXMLWriter->addAttValue("Radius1", me << 
258                                                << 
259     hepRepXMLWriter->addAttValue("Radius2", me << 
260                                                << 
261     hepRepXMLWriter->addPoint(vertex1.x(), ver << 
262     hepRepXMLWriter->addPoint(vertex2.x(), ver << 
263                                                << 
264     // Inner cylinder.                         << 
265     hepRepXMLWriter->addPrimitive();           << 
266     hepRepXMLWriter->addAttValue("Radius1", me << 
267                                                << 
268     hepRepXMLWriter->addAttValue("Radius2", me << 
269                                                << 
270     hepRepXMLWriter->addPoint(vertex1.x(), ver << 
271     hepRepXMLWriter->addPoint(vertex2.x(), ver << 
272   }                                            << 
273 }                                                 139 }
274                                                   140 
275 void G4HepRepFileSceneHandler::AddSolid(const  << 141 void G4HepRepFileSceneHandler::AddThis(const G4Tubs& tubs) {
276 {                                              << 
277 #ifdef G4HEPREPFILEDEBUG                          142 #ifdef G4HEPREPFILEDEBUG
278   G4cout << "G4HepRepFileSceneHandler::AddSoli << 143   G4cout <<
279          << tubs.GetName() << G4endl;          << 144     "G4HepRepFileSceneHandler::AddThis(const G4Tubs& tubs) called for "
                                                   >> 145    << tubs.GetName()
                                                   >> 146    << G4endl;
280   PrintThings();                                  147   PrintThings();
281 #endif                                            148 #endif
282                                                << 149   G4VSceneHandler::AddThis(tubs);  // Invoke default action.
283   // HepRApp does not correctly represent the  << 
284   // non-standard angles, let the base class c << 
285   G4RotationMatrix r = fObjectTransformation.g << 
286   G4bool linedUpWithAnAxis =                   << 
287     (std::fabs(r.phiX()) <= .001 || std::fabs( << 
288      std::fabs(r.phiZ()) <= .001 || std::fabs( << 
289      std::fabs(r.phiY() - pi) <= .001 || std:: << 
290   // G4cout << "Angle X:" << r.phiX() << ", An << 
291   // Z:" << r.phiZ() << G4endl; G4cout << "lin << 
292   // linedUpWithAnAxis << G4endl;              << 
293                                                << 
294   // HepRep does not have a primitive for a cu << 
295   // so if this cylinder is cut, let the base  << 
296   // solid to polygons.                        << 
297   G4HepRepMessenger* messenger = G4HepRepMesse << 
298   if(tubs.GetDeltaPhiAngle() < twopi || !lined << 
299      messenger->renderCylAsPolygons())         << 
300   {                                            << 
301     G4VSceneHandler::AddSolid(tubs);  // Invok << 
302   }                                            << 
303   else                                         << 
304   {                                            << 
305     if(drawingTraj)                            << 
306       return;                                  << 
307                                                << 
308     if(drawingHit)                             << 
309       InitHit();                               << 
310                                                << 
311     haveVisible = false;                       << 
312     AddHepRepInstance("Cylinder", NULL);       << 
313                                                << 
314     // Get and check applicable vis attributes << 
315     fpVisAttribs = fpViewer->GetApplicableVisA << 
316     if(fpVisAttribs && (fpVisAttribs->IsVisibl << 
317        messenger->getCullInvisibles())         << 
318       return;                                  << 
319                                                << 
320     G4Point3D vertex1(G4Point3D(0., 0., -tubs. << 
321     G4Point3D vertex2(G4Point3D(0., 0., tubs.G << 
322                                                << 
323     vertex1 = (fObjectTransformation) *vertex1 << 
324     vertex2 = (fObjectTransformation) *vertex2 << 
325                                                << 
326     // Outer cylinder.                         << 
327     hepRepXMLWriter->addPrimitive();           << 
328     hepRepXMLWriter->addAttValue("Radius1",    << 
329                                  messenger->ge << 
330     hepRepXMLWriter->addAttValue("Radius2",    << 
331                                  messenger->ge << 
332     hepRepXMLWriter->addPoint(vertex1.x(), ver << 
333     hepRepXMLWriter->addPoint(vertex2.x(), ver << 
334                                                << 
335     // Inner cylinder.                         << 
336     if(tubs.GetInnerRadius() != 0.)            << 
337     {                                          << 
338       hepRepXMLWriter->addPrimitive();         << 
339       hepRepXMLWriter->addAttValue("Radius1",  << 
340                                                << 
341       hepRepXMLWriter->addAttValue("Radius2",  << 
342                                                << 
343       hepRepXMLWriter->addPoint(vertex1.x(), v << 
344       hepRepXMLWriter->addPoint(vertex2.x(), v << 
345     }                                          << 
346   }                                            << 
347 }                                                 150 }
348                                                   151 
349 void G4HepRepFileSceneHandler::AddSolid(const  << 152 void G4HepRepFileSceneHandler::AddThis(const G4Trd& trd) {
350 {                                              << 
351 #ifdef G4HEPREPFILEDEBUG                          153 #ifdef G4HEPREPFILEDEBUG
352   G4cout << "G4HepRepFileSceneHandler::AddSoli << 154   G4cout <<
353          << trd.GetName() << G4endl;           << 155     "G4HepRepFileSceneHandler::AddThis(const G4Trd& trd) called for "
                                                   >> 156    << trd.GetName()
                                                   >> 157    << G4endl;
354   PrintThings();                                  158   PrintThings();
355 #endif                                            159 #endif
356                                                << 160   G4VSceneHandler::AddThis(trd);  // Invoke default action.
357   if(drawingTraj)                              << 
358     return;                                    << 
359                                                << 
360   if(drawingHit)                               << 
361     InitHit();                                 << 
362                                                << 
363   haveVisible = false;                         << 
364   AddHepRepInstance("Prism", NULL);            << 
365                                                << 
366   G4HepRepMessenger* messenger = G4HepRepMesse << 
367                                                << 
368   // Get and check applicable vis attributes.  << 
369   fpVisAttribs = fpViewer->GetApplicableVisAtt << 
370   if(fpVisAttribs && (fpVisAttribs->IsVisible( << 
371      messenger->getCullInvisibles())           << 
372     return;                                    << 
373                                                << 
374   hepRepXMLWriter->addPrimitive();             << 
375                                                << 
376   G4double dx1 = trd.GetXHalfLength1();        << 
377   G4double dy1 = trd.GetYHalfLength1();        << 
378   G4double dx2 = trd.GetXHalfLength2();        << 
379   G4double dy2 = trd.GetYHalfLength2();        << 
380   G4double dz  = trd.GetZHalfLength();         << 
381                                                << 
382   G4Point3D vertex1(G4Point3D(dx1, dy1, -dz)); << 
383   G4Point3D vertex2(G4Point3D(dx1, -dy1, -dz)) << 
384   G4Point3D vertex3(G4Point3D(-dx1, -dy1, -dz) << 
385   G4Point3D vertex4(G4Point3D(-dx1, dy1, -dz)) << 
386   G4Point3D vertex5(G4Point3D(dx2, dy2, dz));  << 
387   G4Point3D vertex6(G4Point3D(dx2, -dy2, dz)); << 
388   G4Point3D vertex7(G4Point3D(-dx2, -dy2, dz)) << 
389   G4Point3D vertex8(G4Point3D(-dx2, dy2, dz)); << 
390                                                << 
391   vertex1 = (fObjectTransformation) *vertex1;  << 
392   vertex2 = (fObjectTransformation) *vertex2;  << 
393   vertex3 = (fObjectTransformation) *vertex3;  << 
394   vertex4 = (fObjectTransformation) *vertex4;  << 
395   vertex5 = (fObjectTransformation) *vertex5;  << 
396   vertex6 = (fObjectTransformation) *vertex6;  << 
397   vertex7 = (fObjectTransformation) *vertex7;  << 
398   vertex8 = (fObjectTransformation) *vertex8;  << 
399                                                << 
400   hepRepXMLWriter->addPoint(vertex1.x(), verte << 
401   hepRepXMLWriter->addPoint(vertex2.x(), verte << 
402   hepRepXMLWriter->addPoint(vertex3.x(), verte << 
403   hepRepXMLWriter->addPoint(vertex4.x(), verte << 
404   hepRepXMLWriter->addPoint(vertex5.x(), verte << 
405   hepRepXMLWriter->addPoint(vertex6.x(), verte << 
406   hepRepXMLWriter->addPoint(vertex7.x(), verte << 
407   hepRepXMLWriter->addPoint(vertex8.x(), verte << 
408 }                                                 161 }
409                                                   162 
410 void G4HepRepFileSceneHandler::AddSolid(const  << 163 void G4HepRepFileSceneHandler::AddThis(const G4Trap& trap) {
411 {                                              << 
412 #ifdef G4HEPREPFILEDEBUG                          164 #ifdef G4HEPREPFILEDEBUG
413   G4cout << "G4HepRepFileSceneHandler::AddSoli << 165   G4cout <<
414          << trap.GetName() << G4endl;          << 166     "G4HepRepFileSceneHandler::AddThis(const G4Trap& trap) called for "
                                                   >> 167    << trap.GetName()
                                                   >> 168    << G4endl;
415   PrintThings();                                  169   PrintThings();
416 #endif                                            170 #endif
417   G4VSceneHandler::AddSolid(trap);  // Invoke  << 171   G4VSceneHandler::AddThis(trap);  // Invoke default action.
418 }                                                 172 }
419                                                   173 
420 void G4HepRepFileSceneHandler::AddSolid(const  << 174 void G4HepRepFileSceneHandler::AddThis(const G4Sphere& sphere) {
421 {                                              << 
422 #ifdef G4HEPREPFILEDEBUG                          175 #ifdef G4HEPREPFILEDEBUG
423   G4cout                                       << 176   G4cout <<
424     << "G4HepRepFileSceneHandler::AddSolid(con << 177     "G4HepRepFileSceneHandler::AddThis(const G4Sphere& sphere) called for "
425     << sphere.GetName() << G4endl;             << 178    << sphere.GetName()
                                                   >> 179    << G4endl;
426   PrintThings();                                  180   PrintThings();
427 #endif                                            181 #endif
428   G4VSceneHandler::AddSolid(sphere);  // Invok << 182   G4VSceneHandler::AddThis(sphere);  // Invoke default action.
429 }                                                 183 }
430                                                   184 
431 void G4HepRepFileSceneHandler::AddSolid(const  << 185 void G4HepRepFileSceneHandler::AddThis(const G4Para& para) {
432 {                                              << 
433 #ifdef G4HEPREPFILEDEBUG                          186 #ifdef G4HEPREPFILEDEBUG
434   G4cout << "G4HepRepFileSceneHandler::AddSoli << 187   G4cout <<
435          << para.GetName() << G4endl;          << 188     "G4HepRepFileSceneHandler::AddThis(const G4Para& para) called for "
                                                   >> 189    << para.GetName()
                                                   >> 190    << G4endl;
436   PrintThings();                                  191   PrintThings();
437 #endif                                            192 #endif
438   G4VSceneHandler::AddSolid(para);  // Invoke  << 193   G4VSceneHandler::AddThis(para);  // Invoke default action.
439 }                                                 194 }
440                                                   195 
441 void G4HepRepFileSceneHandler::AddSolid(const  << 196 void G4HepRepFileSceneHandler::AddThis(const G4Torus& torus) {
442 {                                              << 
443 #ifdef G4HEPREPFILEDEBUG                          197 #ifdef G4HEPREPFILEDEBUG
444   G4cout                                       << 198   G4cout <<
445     << "G4HepRepFileSceneHandler::AddSolid(con << 199     "G4HepRepFileSceneHandler::AddThis(const G4Torus& torus) called for "
446     << torus.GetName() << G4endl;              << 200    << torus.GetName()
                                                   >> 201    << G4endl;
447   PrintThings();                                  202   PrintThings();
448 #endif                                            203 #endif
449   G4VSceneHandler::AddSolid(torus);  // Invoke << 204   G4VSceneHandler::AddThis(torus);  // Invoke default action.
450 }                                                 205 }
451                                                   206 
452 void G4HepRepFileSceneHandler::AddSolid(const  << 207 void G4HepRepFileSceneHandler::AddThis(const G4Polycone& polycone) {
453 {                                              << 
454 #ifdef G4HEPREPFILEDEBUG                          208 #ifdef G4HEPREPFILEDEBUG
455   G4cout << "G4HepRepFileSceneHandler::AddSoli << 209   G4cout <<
456             "called for "                      << 210     "G4HepRepFileSceneHandler::AddThis(const G4Polycone& polycone) called for "
457          << polycone.GetName() << G4endl;      << 211    << polycone.GetName()
                                                   >> 212    << G4endl;
458   PrintThings();                                  213   PrintThings();
459 #endif                                            214 #endif
460   G4VSceneHandler::AddSolid(polycone);  // Inv << 215   G4VSceneHandler::AddThis(polycone);  // Invoke default action.
461 }                                                 216 }
462                                                   217 
463 void G4HepRepFileSceneHandler::AddSolid(const  << 218 void G4HepRepFileSceneHandler::AddThis(const G4Polyhedra& polyhedra) {
464 {                                              << 
465 #ifdef G4HEPREPFILEDEBUG                       << 
466   G4cout << "G4HepRepFileSceneHandler::AddSoli << 
467             "called for "                      << 
468          << polyhedra.GetName() << G4endl;     << 
469   PrintThings();                               << 
470 #endif                                         << 
471   G4VSceneHandler::AddSolid(polyhedra);  // In << 
472 }                                              << 
473                                                << 
474 void G4HepRepFileSceneHandler::AddSolid(const  << 
475 {                                              << 
476 #ifdef G4HEPREPFILEDEBUG                          219 #ifdef G4HEPREPFILEDEBUG
477   G4cout << "G4HepRepFileSceneHandler::AddSoli << 220   G4cout <<
478          << orb.GetName() << G4endl;           << 221     "G4HepRepFileSceneHandler::AddThis(const G4Polyhedra& polyhedra) called for "
                                                   >> 222    << polyhedra.GetName()
                                                   >> 223    << G4endl;
479   PrintThings();                                  224   PrintThings();
480 #endif                                            225 #endif
481   G4VSceneHandler::AddSolid(orb);  // Invoke d << 226   G4VSceneHandler::AddThis(polyhedra);  // Invoke default action.
482 }                                                 227 }
483                                                   228 
484 void G4HepRepFileSceneHandler::AddSolid(const  << 229 void G4HepRepFileSceneHandler::AddThis(const G4VSolid& solid) {
485 {                                              << 
486 #ifdef G4HEPREPFILEDEBUG                          230 #ifdef G4HEPREPFILEDEBUG
487   G4cout << "G4HepRepFileSceneHandler::AddSoli << 231   G4cout <<
488             "called for "                      << 232     "G4HepRepFileSceneHandler::AddThis(const G4Solid& solid) called for "
489          << ellipsoid.GetName() << G4endl;     << 233    << solid.GetName()
                                                   >> 234    << G4endl;
490   PrintThings();                                  235   PrintThings();
491 #endif                                            236 #endif
492   G4VSceneHandler::AddSolid(ellipsoid);  // In << 237   G4VSceneHandler::AddThis(solid);  // Invoke default action.
493 }                                                 238 }
494                                                   239 
495 void G4HepRepFileSceneHandler::AddSolid(const  << 
496 {                                              << 
497 #ifdef G4HEPREPFILEDEBUG                       << 
498   G4cout << "G4HepRepFileSceneHandler::AddSoli << 
499             "called for "                      << 
500          << tess.GetName() << G4endl;          << 
501   PrintThings();                               << 
502 #endif                                         << 
503   G4VSceneHandler::AddSolid(tess);  // Invoke  << 
504 }                                              << 
505                                                   240 
506 void G4HepRepFileSceneHandler::AddSolid(const  << 241 void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& polyline) {
507 {                                              << 
508 #ifdef G4HEPREPFILEDEBUG                          242 #ifdef G4HEPREPFILEDEBUG
509   G4cout                                       << 243   G4cout <<
510     << "G4HepRepFileSceneHandler::AddSolid(con << 244     "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& polyline) called:"
511     << solid.GetName() << G4endl;              << 245     "\n  polyline: " << polyline
                                                   >> 246    << G4endl;
512   PrintThings();                                  247   PrintThings();
513 #endif                                            248 #endif
514   G4VSceneHandler::AddSolid(solid);  // Invoke << 
515 }                                              << 
516                                                << 
517 void G4HepRepFileSceneHandler::AddCompound(con << 
518 {                                              << 
519 #ifdef G4HEPREPFILEDEBUG                       << 
520   G4cout << "G4HepRepFileSceneHandler::AddComp << 
521          << G4endl;                            << 
522 #endif                                         << 
523                                                << 
524   G4TrajectoriesModel* pTrModel = dynamic_cast << 
525   if(!pTrModel)                                << 
526     G4Exception("G4HepRepFileSceneHandler::Add << 
527                 "vis-HepRep0001", FatalExcepti << 
528                                                << 
529   // Pointers to hold trajectory attribute val << 
530   std::vector<G4AttValue>* rawTrajAttValues =  << 
531   trajAttValues                             =  << 
532   trajAttDefs                               =  << 
533                                                << 
534   // Iterators to use with attribute values an << 
535   std::vector<G4AttValue>::iterator iAttVal;   << 
536   std::map<G4String, G4AttDef>::const_iterator << 
537   G4int i;                                     << 
538                                                << 
539   // Get trajectory attributes and definitions << 
540   // (uniform units, 3Vectors decomposed).     << 
541   if(rawTrajAttValues)                         << 
542   {                                            << 
543     G4bool error = G4AttCheck(rawTrajAttValues << 
544                      .Standard(trajAttValues,  << 
545     if(error)                                  << 
546     {                                          << 
547       G4cout                                   << 
548         << "G4HepRepFileSceneHandler::AddCompo << 
549            "\nERROR found during conversion to << 
550         << G4endl;                             << 
551     }                                          << 
552 #ifdef G4HEPREPFILEDEBUG                       << 
553     G4cout << "G4HepRepFileSceneHandler::AddCo << 
554               "attributes:\n"                  << 
555            << G4AttCheck(trajAttValues, trajAt << 
556 #endif                                         << 
557     delete rawTrajAttValues;                   << 
558   }                                            << 
559                                                << 
560   // Open the HepRep output file if it is not  << 
561   CheckFileOpen();                             << 
562                                                << 
563   // Add the Event Data Type if it hasn't alre << 
564   if(strcmp("Event Data", hepRepXMLWriter->pre << 
565   {                                            << 
566     hepRepXMLWriter->addType("Event Data", 0); << 
567     hepRepXMLWriter->addInstance();            << 
568   }                                            << 
569                                                << 
570   // Add the Trajectories Type.                << 
571   G4String previousName = hepRepXMLWriter->pre << 
572   hepRepXMLWriter->addType("Trajectories", 1); << 
573                                                << 
574   // If this is the first trajectory of this e << 
575   // specify attribute values common to all tr << 
576   if(strcmp("Trajectories", previousName) != 0 << 
577   {                                            << 
578     hepRepXMLWriter->addAttValue("Layer", 100) << 
579                                                << 
580     // Take all Trajectory attDefs from first  << 
581     // Would rather be able to get these attDe << 
582     // from any particular trajectory, but don << 
583     // trajectory attribute definitions.       << 
584     if(trajAttValues && trajAttDefs)           << 
585     {                                          << 
586       for(iAttVal = trajAttValues->begin(); iA << 
587           ++iAttVal)                           << 
588       {                                        << 
589         iAttDef = trajAttDefs->find(iAttVal->G << 
590         if(iAttDef != trajAttDefs->end())      << 
591         {                                      << 
592           // Protect against incorrect use of  << 
593           // than the standard ones will be co << 
594           // category.                         << 
595           G4String category = iAttDef->second. << 
596           if(strcmp(category, "Draw") != 0 &&  << 
597              strcmp(category, "Physics") != 0  << 
598              strcmp(category, "Association") ! << 
599              strcmp(category, "PickAction") != << 
600             category = "Physics";              << 
601           hepRepXMLWriter->addAttDef(iAttVal-> << 
602                                      iAttDef-> << 
603                                      iAttDef-> << 
604         }                                      << 
605       }                                        << 
606     }                                          << 
607                                                << 
608     // Take all TrajectoryPoint attDefs from f << 
609     // Would rather be able to get these attDe << 
610     // from any particular point, but don't kn << 
611     if((trajContext->GetDrawStepPts() || trajC << 
612        traj.GetPointEntries() > 0)             << 
613     {                                          << 
614       G4VTrajectoryPoint* aTrajectoryPoint = t << 
615                                                << 
616       // Pointers to hold trajectory point att << 
617       std::vector<G4AttValue>* rawPointAttValu << 
618         aTrajectoryPoint->CreateAttValues();   << 
619       std::vector<G4AttValue>* pointAttValues  << 
620       std::map<G4String, G4AttDef>* pointAttDe << 
621         new std::map<G4String, G4AttDef>;      << 
622                                                << 
623       // Get first trajectory point's attribut << 
624       // HepRep style (uniform units, 3Vectors << 
625       if(rawPointAttValues)                    << 
626       {                                        << 
627         G4bool error =                         << 
628           G4AttCheck(rawPointAttValues, aTraje << 
629             .Standard(pointAttValues, pointAtt << 
630         if(error)                              << 
631         {                                      << 
632           G4cout << "G4HepRepFileSceneHandler: << 
633                     "\nERROR found during conv << 
634                     "attributes."              << 
635                  << G4endl;                    << 
636         }                                      << 
637                                                << 
638         // Write out point attribute definitio << 
639         if(pointAttValues && pointAttDefs)     << 
640         {                                      << 
641           for(iAttVal = pointAttValues->begin( << 
642               iAttVal != pointAttValues->end() << 
643           {                                    << 
644             iAttDef = pointAttDefs->find(iAttV << 
645             if(iAttDef != pointAttDefs->end()) << 
646             {                                  << 
647               // Protect against incorrect use << 
648               // other than the standard ones  << 
649               // physics category.             << 
650               G4String category = iAttDef->sec << 
651               if(strcmp(category, "Draw") != 0 << 
652                  strcmp(category, "Physics") ! << 
653                  strcmp(category, "Association << 
654                  strcmp(category, "PickAction" << 
655                 category = "Physics";          << 
656               // Do not write out the Aux or P << 
657               // conform to the HepRep rule th << 
658               // instance of a given AttValue. << 
659               // redundant to actual position  << 
660               if(strcmp(iAttVal->GetName(), "A << 
661                  strcmp(iAttVal->GetName(), "A << 
662                  strcmp(iAttVal->GetName(), "A << 
663                  strcmp(iAttVal->GetName(), "P << 
664                  strcmp(iAttVal->GetName(), "P << 
665                  strcmp(iAttVal->GetName(), "P << 
666                 hepRepXMLWriter->addAttDef(iAt << 
667                                            iAt << 
668                                            iAt << 
669             }                                  << 
670           }                                    << 
671         }                                      << 
672         delete rawPointAttValues;              << 
673       }                                        << 
674                                                << 
675       // Clean up point attributes.            << 
676       if(pointAttValues)                       << 
677         delete pointAttValues;                 << 
678       if(pointAttDefs)                         << 
679         delete pointAttDefs;                   << 
680     }                                          << 
681   }  // end of special treatment for when this << 
682                                                << 
683   // Now that we have written out all of the a << 
684   // trajectory's particulars, call base class << 
685   // polyline and/or points (or nothing if tra << 
686   // base class calls for drawing points, no p << 
687   // since we instead need to do point drawing << 
688   // points attributes, not available from Add << 
689   // such a call will just serve to set the fl << 
690   // drawing was requested for this trajectory << 
691   // including trajContext and filtering).     << 
692   drawingTraj  = true;                         << 
693   doneInitTraj = false;                        << 
694   G4VSceneHandler::AddCompound(traj);          << 
695   drawingTraj = false;                         << 
696                                                << 
697   // Draw step points.                         << 
698   if(trajContext->GetDrawStepPts())            << 
699   {                                            << 
700     if(!doneInitTraj)                          << 
701       InitTrajectory();                        << 
702     // Create Trajectory Points as a subType o << 
703     // Note that we should create this heprep  << 
704     // points. This allows the user to tell th << 
705     // odd) rather than that they were omitted << 
706     previousName = hepRepXMLWriter->prevTypeNa << 
707     hepRepXMLWriter->addType("Trajectory Step  << 
708                                                << 
709     float redness;                             << 
710     float greenness;                           << 
711     float blueness;                            << 
712     G4int markSize;                            << 
713     G4bool visible;                            << 
714     G4bool square;                             << 
715     G4Colour colour = trajContext->GetStepPtsC << 
716     redness         = colour.GetRed();         << 
717     greenness       = colour.GetGreen();       << 
718     blueness        = colour.GetBlue();        << 
719     markSize        = (G4int) trajContext->Get << 
720     visible         = (G4int) trajContext->Get << 
721     square          = (trajContext->GetStepPts << 
722                                                << 
723     // Avoiding drawing anything black on blac << 
724     if(redness == 0. && greenness == 0. && blu << 
725     {                                          << 
726       redness   = 1.;                          << 
727       greenness = 1.;                          << 
728       blueness  = 1.;                          << 
729     }                                          << 
730                                                   249 
731     // Specify attributes common to all trajec << 250   AddHepRepInstance("Line",polyline);
732     if(strcmp("Trajectory Step Points", previo << 
733     {                                          << 
734       hepRepXMLWriter->addAttValue("DrawAs", " << 
735       hepRepXMLWriter->addAttValue("MarkColor" << 
736       hepRepXMLWriter->addAttValue("MarkSize", << 
737       hepRepXMLWriter->addAttValue("Layer", 11 << 
738       hepRepXMLWriter->addAttValue("Visibility << 
739       if(square)                               << 
740         hepRepXMLWriter->addAttValue("MarkName << 
741       else                                     << 
742         hepRepXMLWriter->addAttValue("MarkName << 
743     }                                          << 
744                                                   251 
745     // Loop over all points on this trajectory << 252   hepRepXMLWriter->addPrimitive();
746     for(i = 0; i < traj.GetPointEntries(); i++ << 
747     {                                          << 
748       G4VTrajectoryPoint* aTrajectoryPoint = t << 
749                                                << 
750       // Each point is a separate instance of  << 
751       hepRepXMLWriter->addInstance();          << 
752                                                << 
753       // Pointers to hold trajectory point att << 
754       std::vector<G4AttValue>* rawPointAttValu << 
755         aTrajectoryPoint->CreateAttValues();   << 
756       std::vector<G4AttValue>* pointAttValues  << 
757       std::map<G4String, G4AttDef>* pointAttDe << 
758         new std::map<G4String, G4AttDef>;      << 
759                                                << 
760       // Get trajectory point attributes and d << 
761       // style (uniform units, 3Vectors decomp << 
762       if(rawPointAttValues)                    << 
763       {                                        << 
764         G4bool error =                         << 
765           G4AttCheck(rawPointAttValues, aTraje << 
766             .Standard(pointAttValues, pointAtt << 
767         if(error)                              << 
768         {                                      << 
769           G4cout                               << 
770             << "G4HepRepFileSceneHandler::AddC << 
771                "\nERROR found during conversio << 
772             << G4endl;                         << 
773         }                                      << 
774                                                << 
775         // Write out point attribute values.   << 
776         if(pointAttValues)                     << 
777         {                                      << 
778           for(iAttVal = pointAttValues->begin( << 
779               iAttVal != pointAttValues->end() << 
780             // Do not write out the Aux or Pos << 
781             // to the HepRep rule that each ob << 
782             // a given AttValue. Both of these << 
783             // actual position information of  << 
784             if(strcmp(iAttVal->GetName(), "Aux << 
785                strcmp(iAttVal->GetName(), "Aux << 
786                strcmp(iAttVal->GetName(), "Aux << 
787                strcmp(iAttVal->GetName(), "Pos << 
788                strcmp(iAttVal->GetName(), "Pos << 
789                strcmp(iAttVal->GetName(), "Pos << 
790               hepRepXMLWriter->addAttValue(iAt << 
791                                            iAt << 
792         }                                      << 
793       }                                        << 
794                                                << 
795       // Clean up point attributes.            << 
796       delete pointAttDefs;                     << 
797       delete pointAttValues;                   << 
798       delete rawPointAttValues;                << 
799                                                   253 
800       // Each trajectory point is made of a si << 254   for (size_t i=0; i < polyline.size(); i++) {
801       hepRepXMLWriter->addPrimitive();         << 255       G4Point3D vertex = (*fpObjectTransformation) * polyline[i];
802       G4Point3D vertex = aTrajectoryPoint->Get << 
803       hepRepXMLWriter->addPoint(vertex.x(), ve    256       hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
804     }                                          << 
805   }                                            << 
806                                                << 
807   // Draw Auxiliary Points                     << 
808   if(trajContext->GetDrawAuxPts())             << 
809   {                                            << 
810     if(!doneInitTraj)                          << 
811       InitTrajectory();                        << 
812     // Create Trajectory Points as a subType o << 
813     // Note that we should create this heprep  << 
814     // points. This allows the user to tell th << 
815     // odd) rather than that they were omitted << 
816     previousName = hepRepXMLWriter->prevTypeNa << 
817     hepRepXMLWriter->addType("Trajectory Auxil << 
818                                                << 
819     float redness;                             << 
820     float greenness;                           << 
821     float blueness;                            << 
822     G4int markSize;                            << 
823     G4bool visible;                            << 
824     G4bool square;                             << 
825     G4Colour colour = trajContext->GetAuxPtsCo << 
826     redness         = colour.GetRed();         << 
827     greenness       = colour.GetGreen();       << 
828     blueness        = colour.GetBlue();        << 
829     markSize        = (G4int) trajContext->Get << 
830     visible         = (G4int) trajContext->Get << 
831     square          = (trajContext->GetAuxPtsT << 
832                                                << 
833     // Avoiding drawing anything black on blac << 
834     if(redness == 0. && greenness == 0. && blu << 
835     {                                          << 
836       redness   = 1.;                          << 
837       greenness = 1.;                          << 
838       blueness  = 1.;                          << 
839     }                                          << 
840                                                << 
841     // Specify attributes common to all trajec << 
842     if(strcmp("Trajectory Auxiliary Points", p << 
843     {                                          << 
844       hepRepXMLWriter->addAttValue("DrawAs", " << 
845       hepRepXMLWriter->addAttValue("MarkColor" << 
846       hepRepXMLWriter->addAttValue("MarkSize", << 
847       hepRepXMLWriter->addAttValue("Layer", 11 << 
848       hepRepXMLWriter->addAttValue("Visibility << 
849       if(square)                               << 
850         hepRepXMLWriter->addAttValue("MarkName << 
851       else                                     << 
852         hepRepXMLWriter->addAttValue("MarkName << 
853     }                                          << 
854                                                << 
855     // Loop over all points on this trajectory << 
856     for(i = 0; i < traj.GetPointEntries(); i++ << 
857     {                                          << 
858       G4VTrajectoryPoint* aTrajectoryPoint = t << 
859                                                << 
860       // Each point is a separate instance of  << 
861       hepRepXMLWriter->addInstance();          << 
862                                                << 
863       // Pointers to hold trajectory point att << 
864       std::vector<G4AttValue>* rawPointAttValu << 
865         aTrajectoryPoint->CreateAttValues();   << 
866       std::vector<G4AttValue>* pointAttValues  << 
867       std::map<G4String, G4AttDef>* pointAttDe << 
868         new std::map<G4String, G4AttDef>;      << 
869                                                << 
870       // Get trajectory point attributes and d << 
871       // style (uniform units, 3Vectors decomp << 
872       if(rawPointAttValues)                    << 
873       {                                        << 
874         G4bool error =                         << 
875           G4AttCheck(rawPointAttValues, aTraje << 
876             .Standard(pointAttValues, pointAtt << 
877         if(error)                              << 
878         {                                      << 
879           G4cout                               << 
880             << "G4HepRepFileSceneHandler::AddC << 
881                "\nERROR found during conversio << 
882             << G4endl;                         << 
883         }                                      << 
884                                                << 
885         // Write out point attribute values.   << 
886         if(pointAttValues)                     << 
887         {                                      << 
888           for(iAttVal = pointAttValues->begin( << 
889               iAttVal != pointAttValues->end() << 
890             // Do not write out the Aux or Pos << 
891             // to the HepRep rule that each ob << 
892             // a given AttValue. Both of these << 
893             // actual position information of  << 
894             if(strcmp(iAttVal->GetName(), "Aux << 
895                strcmp(iAttVal->GetName(), "Aux << 
896                strcmp(iAttVal->GetName(), "Aux << 
897                strcmp(iAttVal->GetName(), "Pos << 
898                strcmp(iAttVal->GetName(), "Pos << 
899                strcmp(iAttVal->GetName(), "Pos << 
900               hepRepXMLWriter->addAttValue(iAt << 
901                                            iAt << 
902         }                                      << 
903       }                                        << 
904                                                << 
905       // Clean up point attributes.            << 
906       delete pointAttDefs;                     << 
907       delete pointAttValues;                   << 
908       delete rawPointAttValues;                << 
909                                                << 
910       // Each trajectory point is made of a si << 
911       G4Point3D vertex = aTrajectoryPoint->Get << 
912                                                << 
913       // Loop over auxiliary points associated << 
914       const std::vector<G4ThreeVector>* auxili << 
915         aTrajectoryPoint->GetAuxiliaryPoints() << 
916       if(0 != auxiliaries)                     << 
917       {                                        << 
918         for(size_t iAux = 0; iAux < auxiliarie << 
919         {                                      << 
920           const G4ThreeVector auxPos((*auxilia << 
921           hepRepXMLWriter->addPrimitive();     << 
922           hepRepXMLWriter->addPoint(auxPos.x() << 
923         }                                      << 
924       }                                        << 
925     }                                          << 
926   }                                            << 
927 }                                              << 
928                                                << 
929 void G4HepRepFileSceneHandler::AddCompound(con << 
930 {                                              << 
931 #ifdef G4HEPREPFILEDEBUG                       << 
932   G4cout << "G4HepRepFileSceneHandler::AddComp << 
933 #endif                                         << 
934                                                << 
935   // Pointers to hold hit attribute values and << 
936   std::vector<G4AttValue>* rawHitAttValues = h << 
937   hitAttValues                             = n << 
938   hitAttDefs                               = n << 
939                                                << 
940   // Iterators to use with attribute values an << 
941   std::vector<G4AttValue>::iterator iAttVal;   << 
942   std::map<G4String, G4AttDef>::const_iterator << 
943                                                << 
944   // Get hit attributes and definitions in sta << 
945   // (uniform units, 3Vectors decomposed).     << 
946   if(rawHitAttValues)                          << 
947   {                                            << 
948     G4bool error = G4AttCheck(rawHitAttValues, << 
949                      .Standard(hitAttValues, h << 
950     if(error)                                  << 
951     {                                          << 
952       G4cout << "G4HepRepFileSceneHandler::Add << 
953                 "\nERROR found during conversi << 
954              << G4endl;                        << 
955     }                                          << 
956 #ifdef G4HEPREPFILEDEBUG                       << 
957     G4cout << "G4HepRepFileSceneHandler::AddCo << 
958               "attributes:\n"                  << 
959            << G4AttCheck(hitAttValues, hitAttD << 
960 #endif                                         << 
961     delete rawHitAttValues;                    << 
962   }                                            << 
963                                                << 
964   // Open the HepRep output file if it is not  << 
965   CheckFileOpen();                             << 
966                                                << 
967   // Add the Event Data Type if it hasn't alre << 
968   if(strcmp("Event Data", hepRepXMLWriter->pre << 
969   {                                            << 
970     hepRepXMLWriter->addType("Event Data", 0); << 
971     hepRepXMLWriter->addInstance();            << 
972   }                                            << 
973                                                << 
974   // Find out the current HitType.             << 
975   G4String hitType = "Hits";                   << 
976   if(hitAttValues)                             << 
977   {                                            << 
978     G4bool found = false;                      << 
979     for(iAttVal = hitAttValues->begin();       << 
980         iAttVal != hitAttValues->end() && !fou << 
981     {                                          << 
982       if(strcmp(iAttVal->GetName(), "HitType") << 
983       {                                        << 
984         hitType = iAttVal->GetValue();         << 
985         found   = true;                        << 
986       }                                        << 
987     }                                          << 
988   }                                            << 
989                                                << 
990   // Add the Hits Type.                        << 
991   G4String previousName = hepRepXMLWriter->pre << 
992   hepRepXMLWriter->addType(hitType, 1);        << 
993                                                << 
994   // If this is the first hit of this event,   << 
995   // specify attribute values common to all hi << 
996   if(strcmp(hitType, previousName) != 0)       << 
997   {                                            << 
998     hepRepXMLWriter->addAttValue("Layer", 130) << 
999                                                << 
1000     // Take all Hit attDefs from first hit.   << 
1001     // Would rather be able to get these attD << 
1002     // from any particular hit, but don't kno << 
1003     // attribute definitions.                 << 
1004     if(hitAttValues && hitAttDefs)            << 
1005     {                                         << 
1006       for(iAttVal = hitAttValues->begin(); iA << 
1007           ++iAttVal)                          << 
1008       {                                       << 
1009         iAttDef = hitAttDefs->find(iAttVal->G << 
1010         if(iAttDef != hitAttDefs->end())      << 
1011         {                                     << 
1012           // Protect against incorrect use of << 
1013           // than the standard ones will be c << 
1014           // category.                        << 
1015           G4String category = iAttDef->second << 
1016           if(strcmp(category, "Draw") != 0 && << 
1017              strcmp(category, "Physics") != 0 << 
1018              strcmp(category, "Association")  << 
1019              strcmp(category, "PickAction") ! << 
1020             category = "Physics";             << 
1021           hepRepXMLWriter->addAttDef(iAttVal- << 
1022                                      iAttDef- << 
1023                                      iAttDef- << 
1024         }                                     << 
1025       }                                       << 
1026     }                                         << 
1027   }  // end of special treatment for when thi << 
1028                                               << 
1029   // Now that we have written out all of the  << 
1030   // hit's particulars, call base class to de << 
1031   drawingHit  = true;                         << 
1032   doneInitHit = false;                        << 
1033   G4VSceneHandler::AddCompound(hit);  // Invo << 
1034   drawingHit = false;                         << 
1035 }                                             << 
1036                                               << 
1037 void G4HepRepFileSceneHandler::InitTrajectory << 
1038 {                                             << 
1039   if(!doneInitTraj)                           << 
1040   {                                           << 
1041     // For every trajectory, add an instance  << 
1042     hepRepXMLWriter->addInstance();           << 
1043                                               << 
1044     // Write out the trajectory's attribute v << 
1045     if(trajAttValues)                         << 
1046     {                                         << 
1047       std::vector<G4AttValue>::iterator iAttV << 
1048       for(iAttVal = trajAttValues->begin(); i << 
1049           ++iAttVal)                          << 
1050         hepRepXMLWriter->addAttValue(iAttVal- << 
1051       delete trajAttValues;                   << 
1052     }                                         << 
1053                                               << 
1054     // Clean up trajectory attributes.        << 
1055     if(trajAttDefs)                           << 
1056       delete trajAttDefs;                     << 
1057                                               << 
1058     doneInitTraj = true;                      << 
1059   }                                           << 
1060 }                                             << 
1061                                               << 
1062 void G4HepRepFileSceneHandler::InitHit()      << 
1063 {                                             << 
1064   if(!doneInitHit)                            << 
1065   {                                           << 
1066     // For every hit, add an instance of Type << 
1067     hepRepXMLWriter->addInstance();           << 
1068                                               << 
1069     // Write out the hit's attribute values.  << 
1070     if(hitAttValues)                          << 
1071     {                                         << 
1072       std::vector<G4AttValue>::iterator iAttV << 
1073       for(iAttVal = hitAttValues->begin(); iA << 
1074           ++iAttVal)                          << 
1075         hepRepXMLWriter->addAttValue(iAttVal- << 
1076       delete hitAttValues;                    << 
1077     }                                         << 
1078                                               << 
1079     // Clean up hit attributes.               << 
1080     if(hitAttDefs)                            << 
1081       delete hitAttDefs;                      << 
1082                                               << 
1083     doneInitHit = true;                       << 
1084   }                                              257   }
1085 }                                                258 }
1086                                                  259 
1087 void G4HepRepFileSceneHandler::AddPrimitive(c << 
1088 {                                             << 
1089 #ifdef G4HEPREPFILEDEBUG                      << 
1090   G4cout << "G4HepRepFileSceneHandler::AddPri << 
1091             "polyline) called:"               << 
1092             "\n  polyline: "                  << 
1093          << polyline << G4endl;               << 
1094   PrintThings();                              << 
1095 #endif                                        << 
1096                                               << 
1097   G4HepRepMessenger* messenger = G4HepRepMess << 
1098                                               << 
1099   if(fpVisAttribs && (fpVisAttribs->IsVisible << 
1100      messenger->getCullInvisibles())          << 
1101     return;                                   << 
1102                                               << 
1103   if(inPrimitives2D)                          << 
1104   {                                           << 
1105     if(!warnedAbout2DMarkers)                 << 
1106     {                                         << 
1107       G4cout << "HepRepFile does not currentl << 
1108       warnedAbout2DMarkers = true;            << 
1109     }                                         << 
1110     return;                                   << 
1111   }                                           << 
1112                                               << 
1113   if(drawingTraj)                             << 
1114     InitTrajectory();                         << 
1115                                                  260 
1116   if(drawingHit)                              << 261 void G4HepRepFileSceneHandler::AddPrimitive (const G4Polymarker& line) {
1117     InitHit();                                << 
1118                                               << 
1119   haveVisible = true;                         << 
1120   AddHepRepInstance("Line", polyline);        << 
1121                                               << 
1122   hepRepXMLWriter->addPrimitive();            << 
1123                                               << 
1124   for(size_t i = 0; i < polyline.size(); i++) << 
1125   {                                           << 
1126     G4Point3D vertex = (fObjectTransformation << 
1127     hepRepXMLWriter->addPoint(vertex.x(), ver << 
1128   }                                           << 
1129 }                                             << 
1130                                               << 
1131 void G4HepRepFileSceneHandler::AddPrimitive(c << 
1132 {                                             << 
1133 #ifdef G4HEPREPFILEDEBUG                         262 #ifdef G4HEPREPFILEDEBUG
1134   G4cout                                      << 263   G4cout <<
1135     << "G4HepRepFileSceneHandler::AddPrimitiv << 264     "G4HepRepFileSceneHandler::AddPrimitive(const G4Polymarker& line) called"
1136     << G4endl;                                << 265    << G4endl;
1137   PrintThings();                                 266   PrintThings();
1138 #endif                                           267 #endif
1139                                                  268 
1140   G4HepRepMessenger* messenger = G4HepRepMess << 269   AddHepRepInstance("Point",line);
1141                                               << 
1142   if(fpVisAttribs && (fpVisAttribs->IsVisible << 
1143      messenger->getCullInvisibles())          << 
1144     return;                                   << 
1145                                               << 
1146   if(inPrimitives2D)                          << 
1147   {                                           << 
1148     if(!warnedAbout2DMarkers)                 << 
1149     {                                         << 
1150       G4cout << "HepRepFile does not currentl << 
1151       warnedAbout2DMarkers = true;            << 
1152     }                                         << 
1153     return;                                   << 
1154   }                                           << 
1155                                               << 
1156   MarkerSizeType sizeType;                    << 
1157   G4double size = GetMarkerSize(line, sizeTyp << 
1158   if(sizeType == world)                       << 
1159     size = 4.;                                << 
1160                                               << 
1161   if(drawingTraj)                             << 
1162     return;                                   << 
1163                                               << 
1164   if(drawingHit)                              << 
1165     InitHit();                                << 
1166                                               << 
1167   haveVisible = true;                         << 
1168   AddHepRepInstance("Point", line);           << 
1169                                                  270 
1170   hepRepXMLWriter->addAttValue("MarkName", "D    271   hepRepXMLWriter->addAttValue("MarkName", "Dot");
1171   hepRepXMLWriter->addAttValue("MarkSize", (G << 272   hepRepXMLWriter->addAttValue("MarkSize", 4);
1172                                                  273 
1173   hepRepXMLWriter->addPrimitive();               274   hepRepXMLWriter->addPrimitive();
1174                                               << 275     
1175   for(size_t i = 0; i < line.size(); i++)     << 276   for (size_t i=0; i < line.size(); i++) {
1176   {                                           << 277      G4Point3D vertex = (*fpObjectTransformation) * line[i];
1177     G4Point3D vertex = (fObjectTransformation << 278      hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
1178     hepRepXMLWriter->addPoint(vertex.x(), ver << 
1179   }                                              279   }
1180 }                                                280 }
1181                                                  281 
1182 void G4HepRepFileSceneHandler::AddPrimitive(c << 282 void G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) {
1183 {                                             << 
1184 #ifdef G4HEPREPFILEDEBUG                         283 #ifdef G4HEPREPFILEDEBUG
1185   G4cout << "G4HepRepFileSceneHandler::AddPri << 284   G4cout <<
1186             "\n  text: "                      << 285     "G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) called:"
1187          << text.GetText() << G4endl;         << 286     "\n  text: " << text.GetText()
                                                   >> 287    << G4endl;
1188   PrintThings();                                 288   PrintThings();
1189 #endif                                           289 #endif
1190                                               << 290   G4cout << "G4HepRepFileSceneHandler::AddPrimitive G4Text : not yet implemented. " << G4endl;
1191   if(!inPrimitives2D)                         << 
1192   {                                           << 
1193     if(!warnedAbout3DText)                    << 
1194     {                                         << 
1195       G4cout << "HepRepFile does not currentl << 
1196       G4cout                                  << 
1197         << "HepRep browsers can directly disp << 
1198         << G4endl;                            << 
1199       G4cout << "See Application Developers G << 
1200                 "to viewable objects."        << 
1201              << G4endl;                       << 
1202       warnedAbout3DText = true;               << 
1203     }                                         << 
1204     return;                                   << 
1205   }                                           << 
1206                                               << 
1207   MarkerSizeType sizeType;                    << 
1208   G4double size = GetMarkerSize(text, sizeTyp << 
1209   if(sizeType == world)                       << 
1210     size = 12.;                               << 
1211                                               << 
1212   haveVisible = true;                         << 
1213   AddHepRepInstance("Text", text);            << 
1214                                               << 
1215   hepRepXMLWriter->addAttValue("VAlign", "Top << 
1216   hepRepXMLWriter->addAttValue("HAlign", "Lef << 
1217   hepRepXMLWriter->addAttValue("FontName", "A << 
1218   hepRepXMLWriter->addAttValue("FontStyle", " << 
1219   hepRepXMLWriter->addAttValue("FontSize", (G << 
1220   hepRepXMLWriter->addAttValue("FontHasBanner << 
1221   hepRepXMLWriter->addAttValue("FontBannerCol << 
1222                                               << 
1223   const G4Colour& colour = GetTextColour(text << 
1224   float redness          = colour.GetRed();   << 
1225   float greenness        = colour.GetGreen(); << 
1226   float blueness         = colour.GetBlue();  << 
1227                                               << 
1228   // Avoiding drawing anything black on black << 
1229   if(redness == 0. && greenness == 0. && blue << 
1230   {                                           << 
1231     redness   = 1.;                           << 
1232     greenness = 1.;                           << 
1233     blueness  = 1.;                           << 
1234   }                                           << 
1235   hepRepXMLWriter->addAttValue("FontColor", r << 
1236                                               << 
1237   hepRepXMLWriter->addPrimitive();            << 
1238                                               << 
1239   hepRepXMLWriter->addAttValue("Text", text.G << 
1240   hepRepXMLWriter->addAttValue("VPos", .99 -  << 
1241   hepRepXMLWriter->addAttValue("HPos", text.G << 
1242 }                                                291 }
1243                                                  292 
1244 void G4HepRepFileSceneHandler::AddPrimitive(c << 293 void G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) {
1245 {                                             << 
1246 #ifdef G4HEPREPFILEDEBUG                         294 #ifdef G4HEPREPFILEDEBUG
1247   G4cout                                      << 295   G4cout <<
1248     << "G4HepRepFileSceneHandler::AddPrimitiv << 296     "G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) called:"
1249        "\n  radius: "                         << 297     "\n  radius: " << circle.GetWorldRadius()
1250     << circle.GetWorldRadius() << G4endl;     << 298    << G4endl;
1251   PrintThings();                                 299   PrintThings();
1252 #endif                                           300 #endif
1253                                                  301 
1254   G4HepRepMessenger* messenger = G4HepRepMess << 302   AddHepRepInstance("Point",circle);
1255                                               << 
1256   if(fpVisAttribs && (fpVisAttribs->IsVisible << 
1257      messenger->getCullInvisibles())          << 
1258     return;                                   << 
1259                                               << 
1260   if(inPrimitives2D)                          << 
1261   {                                           << 
1262     if(!warnedAbout2DMarkers)                 << 
1263     {                                         << 
1264       G4cout << "HepRepFile does not currentl << 
1265       warnedAbout2DMarkers = true;            << 
1266     }                                         << 
1267     return;                                   << 
1268   }                                           << 
1269                                               << 
1270   MarkerSizeType sizeType;                    << 
1271   G4double size = GetMarkerSize(circle, sizeT << 
1272   if(sizeType == world)                       << 
1273     size = 4.;                                << 
1274                                               << 
1275   if(drawingTraj)                             << 
1276     return;                                   << 
1277                                               << 
1278   if(drawingHit)                              << 
1279     InitHit();                                << 
1280                                               << 
1281   haveVisible = true;                         << 
1282   AddHepRepInstance("Point", circle);         << 
1283                                                  303 
1284   hepRepXMLWriter->addAttValue("MarkName", "D    304   hepRepXMLWriter->addAttValue("MarkName", "Dot");
1285   hepRepXMLWriter->addAttValue("MarkSize", (G << 305   hepRepXMLWriter->addAttValue("MarkSize", 4);
1286                                               << 306   
1287   hepRepXMLWriter->addPrimitive();               307   hepRepXMLWriter->addPrimitive();
1288                                                  308 
1289   G4Point3D center = (fObjectTransformation)  << 309   G4Point3D center = (*fpObjectTransformation) * circle.GetPosition();
1290   hepRepXMLWriter->addPoint(center.x(), cente    310   hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
1291 }                                                311 }
1292                                                  312 
1293 void G4HepRepFileSceneHandler::AddPrimitive(c << 313 void G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) {
1294 {                                             << 
1295 #ifdef G4HEPREPFILEDEBUG                         314 #ifdef G4HEPREPFILEDEBUG
1296   G4cout                                      << 315   G4cout <<
1297     << "G4HepRepFileSceneHandler::AddPrimitiv << 316     "G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) called:"
1298        "\n  side: "                           << 317     "\n  side: " << square.GetWorldRadius()
1299     << square.GetWorldRadius() << G4endl;     << 318    << G4endl;
1300   PrintThings();                                 319   PrintThings();
1301 #endif                                           320 #endif
1302                                                  321 
1303   G4HepRepMessenger* messenger = G4HepRepMess << 322   AddHepRepInstance("Point",square);
1304                                               << 
1305   if(fpVisAttribs && (fpVisAttribs->IsVisible << 
1306      messenger->getCullInvisibles())          << 
1307     return;                                   << 
1308                                               << 
1309   if(inPrimitives2D)                          << 
1310   {                                           << 
1311     if(!warnedAbout2DMarkers)                 << 
1312     {                                         << 
1313       G4cout << "HepRepFile does not currentl << 
1314       warnedAbout2DMarkers = true;            << 
1315     }                                         << 
1316     return;                                   << 
1317   }                                           << 
1318                                               << 
1319   MarkerSizeType sizeType;                    << 
1320   G4double size = GetMarkerSize(square, sizeT << 
1321   if(sizeType == world)                       << 
1322     size = 4.;                                << 
1323                                               << 
1324   if(drawingTraj)                             << 
1325     return;                                   << 
1326                                               << 
1327   if(drawingHit)                              << 
1328     InitHit();                                << 
1329                                               << 
1330   haveVisible = true;                         << 
1331   AddHepRepInstance("Point", square);         << 
1332                                                  323 
1333   hepRepXMLWriter->addAttValue("MarkName", "S    324   hepRepXMLWriter->addAttValue("MarkName", "Square");
1334   hepRepXMLWriter->addAttValue("MarkSize", (G << 325   hepRepXMLWriter->addAttValue("MarkSize", 4);
1335                                                  326 
1336   hepRepXMLWriter->addPrimitive();               327   hepRepXMLWriter->addPrimitive();
1337                                                  328 
1338   G4Point3D center = (fObjectTransformation)  << 329   G4Point3D center = (*fpObjectTransformation) * square.GetPosition();
1339   hepRepXMLWriter->addPoint(center.x(), cente    330   hepRepXMLWriter->addPoint(center.x(), center.y(), center.z());
1340 }                                                331 }
1341                                                  332 
1342 void G4HepRepFileSceneHandler::AddPrimitive(c << 333 void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) {
1343 {                                             << 
1344 #ifdef G4HEPREPFILEDEBUG                         334 #ifdef G4HEPREPFILEDEBUG
1345   G4cout << "G4HepRepFileSceneHandler::AddPri << 335   G4cout <<
1346             "polyhedron) called."             << 336     "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called."
1347          << G4endl;                           << 337    << G4endl;
1348   PrintThings();                                 338   PrintThings();
1349 #endif                                           339 #endif
1350                                                  340 
1351   G4HepRepMessenger* messenger = G4HepRepMess << 341   AddHepRepInstance("Polygon",polyhedron);
1352                                               << 
1353   if(fpVisAttribs && (fpVisAttribs->IsVisible << 
1354      messenger->getCullInvisibles())          << 
1355     return;                                   << 
1356                                               << 
1357   if(polyhedron.GetNoFacets() == 0)           << 
1358     return;                                   << 
1359                                                  342 
1360   if(drawingTraj)                             << 343   if(polyhedron.GetNoFacets()==0)return;
1361     return;                                   << 
1362                                               << 
1363   if(drawingHit)                              << 
1364     InitHit();                                << 
1365                                               << 
1366   haveVisible = true;                         << 
1367   AddHepRepInstance("Polygon", polyhedron);   << 
1368                                                  344 
1369   G4Normal3D surfaceNormal;                      345   G4Normal3D surfaceNormal;
1370   G4Point3D vertex;                              346   G4Point3D vertex;
1371                                                  347 
1372   G4bool notLastFace;                            348   G4bool notLastFace;
1373   do                                          << 349   do {
1374   {                                           << 350       hepRepXMLWriter->addPrimitive();
1375     hepRepXMLWriter->addPrimitive();          << 351       notLastFace = polyhedron.GetNextNormal (surfaceNormal);
1376     notLastFace = polyhedron.GetNextNormal(su << 
1377                                               << 
1378     G4int edgeFlag = 1;                       << 
1379     G4bool notLastEdge;                       << 
1380     do                                        << 
1381     {                                         << 
1382       notLastEdge = polyhedron.GetNextVertex( << 
1383       vertex      = (fObjectTransformation) * << 
1384       hepRepXMLWriter->addPoint(vertex.x(), v << 
1385     } while(notLastEdge);                     << 
1386   } while(notLastFace);                       << 
1387 }                                             << 
1388                                                  352 
1389 G4HepRepFileXMLWriter* G4HepRepFileSceneHandl << 353       G4int edgeFlag = 1;
1390 {                                             << 354       G4bool notLastEdge;
1391   return hepRepXMLWriter;                     << 355       do {
                                                   >> 356           notLastEdge = polyhedron.GetNextVertex (vertex, edgeFlag);
                                                   >> 357           vertex = (*fpObjectTransformation) * vertex;
                                                   >> 358     hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z());
                                                   >> 359       } while (notLastEdge);
                                                   >> 360   } while (notLastFace);
1392 }                                                361 }
1393                                                  362 
1394 void G4HepRepFileSceneHandler::AddHepRepInsta << 363 void G4HepRepFileSceneHandler::AddPrimitive(const G4NURBS& nurbs) {
1395                                               << 
1396 {                                             << 
1397 #ifdef G4HEPREPFILEDEBUG                         364 #ifdef G4HEPREPFILEDEBUG
1398   G4cout << "G4HepRepFileSceneHandler::AddHep << 365   G4cout <<
                                                   >> 366     "G4HepRepFileSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."
                                                   >> 367    << G4endl;
                                                   >> 368   PrintThings();
1399 #endif                                           369 #endif
                                                   >> 370     G4cout << "G4HepRepFileSceneHandler::AddPrimitive G4NURBS : not implemented. " << G4endl;
                                                   >> 371 }
1400                                                  372 
1401   // Open the HepRep output file if it is not << 373 HepRepXMLWriter *G4HepRepFileSceneHandler::GetHepRepXMLWriter() {
1402   CheckFileOpen();                            << 374     return hepRepXMLWriter;
1403                                               << 375 }
1404   G4VPhysicalVolume* pCurrentPV = 0;          << 
1405   G4LogicalVolume* pCurrentLV   = 0;          << 
1406   G4int currentDepth            = 0;          << 
1407   G4PhysicalVolumeModel* pPVModel =           << 
1408     dynamic_cast<G4PhysicalVolumeModel*>(fpMo << 
1409   if(pPVModel)                                << 
1410   {                                           << 
1411     pCurrentPV   = pPVModel->GetCurrentPV();  << 
1412     pCurrentLV   = pPVModel->GetCurrentLV();  << 
1413     currentDepth = pPVModel->GetCurrentDepth( << 
1414   }                                           << 
1415                                                  376 
                                                   >> 377 void G4HepRepFileSceneHandler::AddHepRepInstance(const char* primName,
                                                   >> 378              const G4Visible visible) {
1416 #ifdef G4HEPREPFILEDEBUG                         379 #ifdef G4HEPREPFILEDEBUG
1417   G4cout << "pCurrentPV:" << pCurrentPV       << 380   G4cout <<
1418          << ", readyForTransients:" << fReady << 381     "G4HepRepFileSceneHandler::AddHepRepInstance called."
                                                   >> 382    << G4endl;
1419 #endif                                           383 #endif
1420                                                  384 
1421   if(drawingTraj || drawingHit)               << 385   if (!hepRepXMLWriter->isOpen) {
1422   {                                           << 386     char* newFileSpec;
1423     // In this case, HepRep type, layer and i << 387     newFileSpec = new char [100];
1424     // in the AddCompound method.             << 388     int length;
1425   }                                           << 389     length = sprintf (newFileSpec, "%s%d%s","G4Data",fileCounter,".heprep");
1426   else if(fReadyForTransients)                << 390     hepRepXMLWriter->open(newFileSpec);
1427   {                                           << 391     fileCounter++;
1428     if(strcmp("Event Data", hepRepXMLWriter-> << 392     
1429     {                                         << 393     hepRepXMLWriter->addAttDef("LVol", "Logical Volume", "Physics","");
1430       hepRepXMLWriter->addType("Event Data",  << 394     hepRepXMLWriter->addAttDef("Solid", "Solid Name", "Physics","");
1431       hepRepXMLWriter->addInstance();         << 395     hepRepXMLWriter->addAttDef("EType", "Entity Type", "Physics","");
1432     }                                         << 396     hepRepXMLWriter->addAttDef("Material", "Material Name", "Physics","");
1433                                               << 397     hepRepXMLWriter->addAttDef("Density", "Material Density", "Physics","");
1434     // Applications have the option of either << 398     hepRepXMLWriter->addAttDef("State", "Material State", "Physics","");
1435     // and AddSolid(G4VHits&), or of just dec << 399     hepRepXMLWriter->addAttDef("Radlen", "Material Radiation Length", "Physics","");
1436     // primitives. In the former case, drawin << 400   }
1437     // include setting of physics attributes. << 401 
1438     // older style of working, we end up draw << 402   // Handle Type declaration for Event Data.
1439     // where we have no access to physics att << 403   // Should be able to just test on fReadyForTransients, but this seems to
1440     // here.  We can figure out that these ar << 404   // be falsely false if no geometry has yet been drawn.
1441     // exactly what these transients represen << 405   // So I test on both !fpCurrentPV (means no geometry has yet been drawn)
1442     // being used as in G4VTrajectory, hence  << 406   // and fReadyForTransients.
1443     // Squares that come after we've seen tra << 407   if (!fpCurrentPV || fReadyForTransients) {
1444     // Circles that come after we've seen tra << 408     if (strcmp("Event Data",hepRepXMLWriter->prevTypeName[0])!=0) {
1445     // Other primitives are Hits              << 409       hepRepXMLWriter->addType("Event Data",0);
1446                                               << 
1447     int layer;                                << 
1448                                               << 
1449     if(strcmp("Text", primName) == 0)         << 
1450     {                                         << 
1451       hepRepXMLWriter->addType("EventID", 1); << 
1452     }                                         << 
1453     else                                      << 
1454     {                                         << 
1455       if(strcmp("Line", primName) == 0)       << 
1456       {                                       << 
1457         hepRepXMLWriter->addType("TransientPo << 
1458         layer = 100;                          << 
1459       }                                       << 
1460       else                                    << 
1461       {                                       << 
1462         if(strcmp(hepRepXMLWriter->prevTypeNa << 
1463              0 &&                             << 
1464            strcmp("Square", primName) == 0)   << 
1465         {                                     << 
1466           hepRepXMLWriter->addType("Auxiliary << 
1467           layer = 110;                        << 
1468         }                                     << 
1469         else                                  << 
1470         {                                     << 
1471           if(strcmp(hepRepXMLWriter->prevType << 
1472                0 &&                           << 
1473              strcmp("Circle", primName) == 0) << 
1474           {                                   << 
1475             hepRepXMLWriter->addType("StepPoi << 
1476             layer = 120;                      << 
1477           }                                   << 
1478           else                                << 
1479           {                                   << 
1480             hepRepXMLWriter->addType("Hits",  << 
1481             layer = 130;                      << 
1482           }                                   << 
1483         }                                     << 
1484       }                                       << 
1485       hepRepXMLWriter->addAttValue("Layer", l << 
1486     }                                         << 
1487                                               << 
1488     hepRepXMLWriter->addInstance();           << 
1489                                               << 
1490     // Handle Type declaration for Axes, Rule << 
1491   }                                           << 
1492   else if(pCurrentPV == 0)                    << 
1493   {                                           << 
1494     if(strcmp("AxesEtc", hepRepXMLWriter->pre << 
1495     {                                         << 
1496       hepRepXMLWriter->addType("AxesEtc", 0); << 
1497       hepRepXMLWriter->addInstance();            410       hepRepXMLWriter->addInstance();
1498     }                                            411     }
1499                                                  412 
1500     int layer;                                << 413     if (strcmp("Line",primName)==0)
1501                                               << 414       hepRepXMLWriter->addType("Trajectories",1);
1502     if(strcmp("Text", primName) == 0)         << 415     else {
1503     {                                         << 416       if (strcmp(hepRepXMLWriter->prevTypeName[1],"Trajectories")==0)
1504       hepRepXMLWriter->addType("Text", 1);    << 417   hepRepXMLWriter->addType("Trajectory Points",2);
1505     }                                         << 
1506     else                                      << 
1507     {                                         << 
1508       if(strcmp("Line", primName) == 0)       << 
1509       {                                       << 
1510         hepRepXMLWriter->addType("Polylines", << 
1511         layer = 100;                          << 
1512       }                                       << 
1513       else                                       418       else
1514       {                                       << 419   hepRepXMLWriter->addType("Trajectory Points",1);
1515         hepRepXMLWriter->addType("Points", 1) << 
1516         layer = 130;                          << 
1517       }                                       << 
1518       hepRepXMLWriter->addAttValue("Layer", l << 
1519     }                                            420     }
1520                                                  421 
1521     hepRepXMLWriter->addInstance();              422     hepRepXMLWriter->addInstance();
1522                                               << 423     
1523     // Handle Type declaration for Detector G    424     // Handle Type declaration for Detector Geometry,
1524     // replacing G4's top geometry level name    425     // replacing G4's top geometry level name "worldPhysical" with the
1525     // name "Detector Geometry".                 426     // name "Detector Geometry".
1526   }                                           << 427   } else {
1527   else                                        << 428     if (strcmp("Detector Geometry",hepRepXMLWriter->prevTypeName[0])!=0) {
1528   {                                           << 429       hepRepXMLWriter->addType("Detector Geometry",0);
1529     // G4cout << "CurrentDepth" << currentDep << 
1530     // G4cout << "currentName" << pCurrentPV- << 
1531     if(strcmp("Detector Geometry", hepRepXMLW << 
1532     {                                         << 
1533       // G4cout << "Adding Det Geom type" <<  << 
1534       hepRepXMLWriter->addType("Detector Geom << 
1535       hepRepXMLWriter->addInstance();            430       hepRepXMLWriter->addInstance();
1536     }                                            431     }
1537                                                  432 
1538     // Re-insert any layers of the hierarchy  << 433     // Re-insert any layers of the hierarchy that were removed by G4's culling process.
1539     // process. Don't bother checking if same << 434     while (hepRepXMLWriter->typeDepth < (fCurrentDepth-1)) {
1540     if(strcmp(hepRepXMLWriter->prevTypeName[c << 435       hepRepXMLWriter->addType("G4 Culled Layer", hepRepXMLWriter->typeDepth + 1);
1541               pCurrentPV->GetName()) != 0)    << 436       hepRepXMLWriter->addInstance();
1542     {                                         << 
1543       // G4cout << "Looking for mother of:" < << 
1544       typedef G4PhysicalVolumeModel::G4Physic << 
1545       typedef std::vector<PVNodeID> PVPath;   << 
1546       const PVPath& drawnPVPath         = pPV << 
1547       PVPath::const_reverse_iterator ri = ++d << 
1548       G4int drawnMotherDepth;                 << 
1549       if(ri != drawnPVPath.rend())            << 
1550       {                                       << 
1551         // This volume has a mother.          << 
1552         drawnMotherDepth = ri->GetNonCulledDe << 
1553         // G4cout << "drawnMotherDepth" << dr << 
1554       }                                       << 
1555       else                                    << 
1556       {                                       << 
1557         // This volume has no mother.  Must b << 
1558         drawnMotherDepth = -1;                << 
1559         // G4cout << "Mother must be very top << 
1560       }                                       << 
1561                                               << 
1562       while(drawnMotherDepth < (currentDepth  << 
1563       {                                       << 
1564         G4String culledParentName = "Culled p << 
1565         // G4cout << "Inserting culled layer  << 
1566         // depth:" << drawnMotherDepth+2 << G << 
1567         hepRepXMLWriter->addType(culledParent << 
1568         hepRepXMLWriter->addInstance();       << 
1569         drawnMotherDepth++;                   << 
1570       }                                       << 
1571     }                                            437     }
1572                                               << 438     
                                                   >> 439     if (fCurrentDepth!=0) {
1573     // Add the HepRepType for the current vol    440     // Add the HepRepType for the current volume.
1574     hepRepXMLWriter->addType(pCurrentPV->GetN << 441       hepRepXMLWriter->addType(fpCurrentPV->GetName(),fCurrentDepth);
1575     hepRepXMLWriter->addInstance();           << 442       hepRepXMLWriter->addInstance();
1576                                               << 
1577     G4HepRepMessenger* messenger = G4HepRepMe << 
1578                                               << 
1579     if(fpVisAttribs && (fpVisAttribs->IsVisib << 
1580        messenger->getCullInvisibles())        << 
1581       return;                                 << 
1582                                               << 
1583     // Additional attributes.                 << 
1584     hepRepXMLWriter->addAttValue("Layer", hep << 
1585     hepRepXMLWriter->addAttValue("LVol", pCur << 
1586     G4Region* region    = pCurrentLV->GetRegi << 
1587     G4String regionName = region ? region->Ge << 
1588     hepRepXMLWriter->addAttValue("Region", re << 
1589     hepRepXMLWriter->addAttValue("RootRegion" << 
1590     hepRepXMLWriter->addAttValue("Solid", pCu << 
1591     hepRepXMLWriter->addAttValue("EType",     << 
1592                                  pCurrentLV-> << 
1593     G4Material* material = pPVModel->GetCurre << 
1594     G4String matName = material ? material->G << 
1595     hepRepXMLWriter->addAttValue("Material",  << 
1596     G4double matDensity = material ? material << 
1597     hepRepXMLWriter->addAttValue("Density", m << 
1598     G4State matState = material ? material->G << 
1599     hepRepXMLWriter->addAttValue("State", mat << 
1600     G4double matRadlen = material ? material- << 
1601     hepRepXMLWriter->addAttValue("Radlen", ma << 
1602   }                                           << 
1603                                               << 
1604   hepRepXMLWriter->addAttValue("DrawAs", prim << 
1605                                               << 
1606   // Handle color and visibility attributes.  << 
1607   float redness;                              << 
1608   float greenness;                            << 
1609   float blueness;                             << 
1610   G4bool isVisible;                           << 
1611                                               << 
1612   if(fpVisAttribs || haveVisible)             << 
1613   {                                           << 
1614     G4Colour colour;                          << 
1615                                               << 
1616     if(fpVisAttribs)                          << 
1617     {                                         << 
1618       colour    = fpVisAttribs->GetColour();  << 
1619       isVisible = fpVisAttribs->IsVisible();  << 
1620     }                                         << 
1621     else                                      << 
1622     {                                         << 
1623       colour = visible.GetVisAttributes()->Ge << 
1624       isVisible =                             << 
1625         fpViewer->GetApplicableVisAttributes( << 
1626           ->IsVisible();                      << 
1627     }                                         << 
1628                                               << 
1629     redness   = colour.GetRed();              << 
1630     greenness = colour.GetGreen();            << 
1631     blueness  = colour.GetBlue();             << 
1632                                               << 
1633     // Avoiding drawing anything black on bla << 
1634     if(redness == 0. && greenness == 0. && bl << 
1635     {                                         << 
1636       redness   = 1.;                         << 
1637       greenness = 1.;                         << 
1638       blueness  = 1.;                         << 
1639     }                                            443     }
1640   }                                           << 444  
1641   else                                        << 445     // Additional attributes.
1642   {                                           << 446     hepRepXMLWriter->addAttValue("LVol", fpCurrentLV->GetName());
1643 #ifdef G4HEPREPFILEDEBUG                      << 447     hepRepXMLWriter->addAttValue("Solid", fpCurrentLV->GetSolid()->GetName());
1644     G4cout                                    << 448     hepRepXMLWriter->addAttValue("EType", fpCurrentLV->GetSolid()->GetEntityType());
1645       << "G4HepRepFileSceneHandler::AddHepRep << 449     hepRepXMLWriter->addAttValue("Material", fpCurrentLV->GetMaterial()->GetName());
1646       << G4endl;                              << 450     hepRepXMLWriter->addAttValue("Density", fpCurrentLV->GetMaterial()->GetDensity());
1647 #endif                                        << 451     hepRepXMLWriter->addAttValue("State", fpCurrentLV->GetMaterial()->GetState());
1648     redness   = 1.;                           << 452     hepRepXMLWriter->addAttValue("Radlen", fpCurrentLV->GetMaterial()->GetRadlen());
                                                   >> 453   }
                                                   >> 454   
                                                   >> 455   hepRepXMLWriter->addAttValue("DrawAs",primName);
                                                   >> 456   hepRepXMLWriter->addAttValue("Layer",hepRepXMLWriter->typeDepth);
                                                   >> 457 
                                                   >> 458   // Handle color attribute, avoiding drawing anything black on black.
                                                   >> 459   G4Colour colour = GetColour(visible);
                                                   >> 460   float redness = colour.GetRed();
                                                   >> 461   float greenness = colour.GetGreen();
                                                   >> 462   float blueness = colour.GetBlue();
                                                   >> 463   
                                                   >> 464   if (redness==0. && greenness==0. && blueness==0.) {
                                                   >> 465     redness = 1.;
1649     greenness = 1.;                              466     greenness = 1.;
1650     blueness  = 1.;                           << 467     blueness = 1.;
1651     isVisible = true;                         << 
1652   }                                              468   }
1653                                               << 469   
1654   if(strcmp(primName, "Point") == 0)          << 470   if (strcmp(primName,"Point")==0)
1655     hepRepXMLWriter->addAttValue("MarkColor", << 471     hepRepXMLWriter->addAttValue("MarkColor",redness,greenness,blueness);
1656   else                                           472   else
1657     hepRepXMLWriter->addAttValue("LineColor", << 473     hepRepXMLWriter->addAttValue("LineColor",redness,greenness,blueness); 
1658                                               << 
1659   hepRepXMLWriter->addAttValue("Visibility",  << 
1660 }                                             << 
1661                                                  474 
1662 void G4HepRepFileSceneHandler::CheckFileOpen( << 475   // Handle visibility attribute.
1663 {                                             << 476   const G4VisAttributes* visAtts = visible.GetVisAttributes();
1664 #ifdef G4HEPREPFILEDEBUG                      << 477   if (visAtts && (visAtts->IsVisible()==0))
1665   G4cout << "G4HepRepFileSceneHandler::CheckF << 478     hepRepXMLWriter->addAttValue("Visibility",false);
1666 #endif                                        << 479   else
1667                                               << 480     hepRepXMLWriter->addAttValue("Visibility",true);
1668   if(!hepRepXMLWriter->isOpen)                << 
1669   {                                           << 
1670     G4String newFileSpec;                     << 
1671                                               << 
1672     G4HepRepMessenger* messenger = G4HepRepMe << 
1673                                               << 
1674     if(messenger->getOverwrite())             << 
1675     {                                         << 
1676       newFileSpec =                           << 
1677         messenger->getFileDir() + messenger-> << 
1678     }                                         << 
1679     else                                      << 
1680     {                                         << 
1681       newFileSpec = messenger->getFileDir() + << 
1682                     G4UIcommand::ConvertToStr << 
1683     }                                         << 
1684                                               << 
1685     G4cout << "HepRepFile writing to " << new << 
1686                                               << 
1687     hepRepXMLWriter->open(newFileSpec);       << 
1688                                               << 
1689     if(!messenger->getOverwrite())            << 
1690       fileCounter++;                          << 
1691                                               << 
1692     hepRepXMLWriter->addAttDef("Generator", " << 
1693                                "");           << 
1694     G4String versionString = G4Version;       << 
1695     versionString          = versionString.su << 
1696     versionString = " Geant4 version " + vers << 
1697     hepRepXMLWriter->addAttValue("Generator", << 
1698                                               << 
1699     hepRepXMLWriter->addAttDef("LVol", "Logic << 
1700     hepRepXMLWriter->addAttDef("Region", "Cut << 
1701     hepRepXMLWriter->addAttDef("RootRegion",  << 
1702     hepRepXMLWriter->addAttDef("Solid", "Soli << 
1703     hepRepXMLWriter->addAttDef("EType", "Enti << 
1704     hepRepXMLWriter->addAttDef("Material", "M << 
1705     hepRepXMLWriter->addAttDef("Density", "Ma << 
1706                                "kg/m3");      << 
1707     hepRepXMLWriter->addAttDef("State", "Mate << 
1708     hepRepXMLWriter->addAttDef("Radlen", "Mat << 
1709                                "m");          << 
1710   }                                           << 
1711 }                                             << 
1712                                               << 
1713 void G4HepRepFileSceneHandler::ClearTransient << 
1714 {                                             << 
1715   // This is typically called after an update << 
1716   // of the next event.  To simulate the clea << 
1717   // (hits, etc.) the detector is redrawn...  << 
1718   if(fpViewer)                                << 
1719   {                                           << 
1720     fpViewer->SetView();                      << 
1721     fpViewer->ClearView();                    << 
1722     fpViewer->DrawView();                     << 
1723   }                                           << 
1724 }                                                481 }
1725                                                  482