Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4HepRepFileSceneHandler.cc,v 1.7 2002/02/03 22:22:58 perl Exp $ >> 25 // GEANT4 tag $Name: geant4-04-01 $ 27 // 26 // >> 27 // 28 // Joseph Perl 27th January 2002 28 // Joseph Perl 27th January 2002 29 // A base class for a scene handler to export 29 // A base class for a scene handler to export geometry and trajectories 30 // to the HepRep xml file format. 30 // to the HepRep xml file format. 31 31 32 #include "G4HepRepFileSceneHandler.hh" 32 #include "G4HepRepFileSceneHandler.hh" 33 #include "G4HepRepFile.hh" 33 #include "G4HepRepFile.hh" 34 #include "G4HepRepMessenger.hh" << 35 #include "G4UIcommand.hh" << 36 34 37 #include "G4PhysicalConstants.hh" << 38 #include "G4SystemOfUnits.hh" << 39 #include "G4Version.hh" << 40 #include "G4VSolid.hh" 35 #include "G4VSolid.hh" 41 #include "G4PhysicalVolumeModel.hh" 36 #include "G4PhysicalVolumeModel.hh" 42 #include "G4VPhysicalVolume.hh" 37 #include "G4VPhysicalVolume.hh" 43 #include "G4LogicalVolume.hh" 38 #include "G4LogicalVolume.hh" 44 #include "G4RotationMatrix.hh" << 45 #include "G4Material.hh" 39 #include "G4Material.hh" >> 40 #include "G4ModelingParameters.hh" 46 #include "G4Polymarker.hh" 41 #include "G4Polymarker.hh" 47 #include "G4Polyline.hh" 42 #include "G4Polyline.hh" 48 #include "G4Text.hh" 43 #include "G4Text.hh" 49 #include "G4Circle.hh" 44 #include "G4Circle.hh" 50 #include "G4Square.hh" 45 #include "G4Square.hh" 51 #include "G4Polyhedron.hh" 46 #include "G4Polyhedron.hh" 52 #include "G4VTrajectory.hh" << 47 #include "G4NURBS.hh" 53 #include "G4VTrajectoryPoint.hh" << 54 #include "G4TrajectoriesModel.hh" << 55 #include "G4VHit.hh" << 56 #include "G4AttDef.hh" << 57 #include "G4AttValue.hh" << 58 #include "G4AttCheck.hh" << 59 #include "G4VisManager.hh" << 60 #include "G4VisTrajContext.hh" << 61 #include "G4VTrajectoryModel.hh" << 62 48 63 // HepRep << 49 //HepRep 64 #include "G4HepRepFileXMLWriter.hh" << 50 #include "HepRepXMLWriter.hh" 65 51 66 G4int G4HepRepFileSceneHandler::fSceneIdCount 52 G4int G4HepRepFileSceneHandler::fSceneIdCount = 0; 67 // Counter for HepRep scene handlers. 53 // Counter for HepRep scene handlers. 68 54 >> 55 G4int G4HepRepFileSceneHandler::fSceneCount = 0; >> 56 // No. of extanct scene handlers. >> 57 69 G4HepRepFileSceneHandler::G4HepRepFileSceneHan 58 G4HepRepFileSceneHandler::G4HepRepFileSceneHandler(G4VGraphicsSystem& system, 70 << 59 const G4String& name): 71 : G4VSceneHandler(system, fSceneIdCount++, n << 60 G4VSceneHandler(system, fSceneIdCount++, name), >> 61 fCurrentDepth (0), >> 62 fpCurrentPV (0), >> 63 fpCurrentLV (0) 72 { 64 { 73 hepRepXMLWriter = ((G4HepRepFile*) (&system) << 65 fSceneCount++; 74 fileCounter = 0; << 75 66 76 inPrimitives2D = false; << 67 hepRepXMLWriter = ((G4HepRepFile*)(&system))->GetHepRepXMLWriter(); 77 warnedAbout3DText = false; << 68 fileCounter = 0; 78 warnedAbout2DMarkers = false; << 79 haveVisible = false; << 80 drawingTraj = false; << 81 doneInitTraj = false; << 82 drawingHit = false; << 83 doneInitHit = false; << 84 trajContext = 0; << 85 trajAttValues = 0; << 86 trajAttDefs = 0; << 87 hitAttValues = 0; << 88 hitAttDefs = 0; << 89 } 69 } 90 70 91 G4HepRepFileSceneHandler::~G4HepRepFileSceneHa 71 G4HepRepFileSceneHandler::~G4HepRepFileSceneHandler() {} 92 72 93 void G4HepRepFileSceneHandler::BeginModeling() << 73 void G4HepRepFileSceneHandler::EstablishSpecials 94 { << 74 (G4PhysicalVolumeModel& pvModel) { 95 G4VisManager* visManager = G4VisManag << 75 pvModel.DefinePointersToWorkingSpace (&fCurrentDepth, 96 const G4VTrajectoryModel* model = visManager << 76 &fpCurrentPV, 97 trajContext = &model->Ge << 77 &fpCurrentLV); >> 78 } 98 79 >> 80 void G4HepRepFileSceneHandler::BeginModeling() { 99 G4VSceneHandler::BeginModeling(); // Requir 81 G4VSceneHandler::BeginModeling(); // Required: see G4VSceneHandler.hh. >> 82 // Force culling off... >> 83 if (fpModel) { >> 84 fpOriginalMP = fpModel->GetModelingParameters(); >> 85 if (fpOriginalMP) { >> 86 fpNonCullingMP = new G4ModelingParameters(*fpOriginalMP); >> 87 fpNonCullingMP->SetCulling(false); >> 88 fpModel->SetModelingParameters(fpNonCullingMP); >> 89 } >> 90 } 100 } 91 } 101 92 102 void G4HepRepFileSceneHandler::EndModeling() << 93 void G4HepRepFileSceneHandler::EndModeling() { 103 { << 94 if (fpModel && fpOriginalMP) { >> 95 fpModel->SetModelingParameters(fpOriginalMP); >> 96 delete fpNonCullingMP; >> 97 } 104 G4VSceneHandler::EndModeling(); // Required 98 G4VSceneHandler::EndModeling(); // Required: see G4VSceneHandler.hh. 105 } 99 } 106 100 107 void G4HepRepFileSceneHandler::BeginPrimitives << 108 const G4Transform3D& objectTransformation) << 109 { << 110 #ifdef G4HEPREPFILEDEBUG << 111 G4cout << "G4HepRepFileSceneHandler::BeginPr << 112 #endif << 113 inPrimitives2D = true; << 114 G4VSceneHandler::BeginPrimitives2D(objectTra << 115 } << 116 << 117 void G4HepRepFileSceneHandler::EndPrimitives2D << 118 { << 119 #ifdef G4HEPREPFILEDEBUG << 120 G4cout << "G4HepRepFileSceneHandler::EndPrim << 121 #endif << 122 G4VSceneHandler::EndPrimitives2D(); << 123 inPrimitives2D = false; << 124 } << 125 << 126 #ifdef G4HEPREPFILEDEBUG 101 #ifdef G4HEPREPFILEDEBUG 127 void G4HepRepFileSceneHandler::PrintThings() << 102 void G4HepRepFileSceneHandler::PrintThings() { 128 { << 103 G4cout << 129 G4cout << " with transformation " << fObjec << 104 " with transformation " 130 G4PhysicalVolumeModel* pPVModel = << 105 << (void*)fpObjectTransformation; 131 dynamic_cast<G4PhysicalVolumeModel*>(fpMod << 106 if (fpCurrentPV) { 132 if(pPVModel) << 107 G4cout << 133 { << 108 "\n current physical volume: " 134 G4VPhysicalVolume* pCurrentPV = pPVModel-> << 109 << fpCurrentPV->GetName() << 135 G4LogicalVolume* pCurrentLV = pPVModel-> << 110 "\n current logical volume: " 136 G4int currentDepth = pPVModel-> << 111 << fpCurrentLV->GetName() << 137 G4cout << "\n current physical volume: " << 112 "\n current depth of geometry tree: " 138 << "\n current logical volume: " < << 113 << fCurrentDepth; 139 << "\n current depth of geometry t << 140 } 114 } 141 G4cout << G4endl; 115 G4cout << G4endl; 142 } 116 } 143 #endif 117 #endif 144 118 145 void G4HepRepFileSceneHandler::AddSolid(const << 119 void G4HepRepFileSceneHandler::AddThis(const G4Box& box) { 146 { << 147 #ifdef G4HEPREPFILEDEBUG 120 #ifdef G4HEPREPFILEDEBUG 148 G4cout << "G4HepRepFileSceneHandler::AddSoli << 121 G4cout << 149 << box.GetName() << G4endl; << 122 "G4HepRepFileSceneHandler::AddThis(const G4Box& box) called for " >> 123 << box.GetName() >> 124 << G4endl; 150 PrintThings(); 125 PrintThings(); 151 #endif 126 #endif 152 << 127 G4VSceneHandler::AddThis(box); // Invoke default action. 153 if(drawingTraj) << 154 return; << 155 << 156 if(drawingHit) << 157 InitHit(); << 158 << 159 haveVisible = false; << 160 AddHepRepInstance("Prism", NULL); << 161 << 162 G4HepRepMessenger* messenger = G4HepRepMesse << 163 << 164 // Get and check applicable vis attributes. << 165 fpVisAttribs = fpViewer->GetApplicableVisAtt << 166 if(fpVisAttribs && (fpVisAttribs->IsVisible( << 167 messenger->getCullInvisibles()) << 168 return; << 169 << 170 hepRepXMLWriter->addPrimitive(); << 171 << 172 G4double dx = box.GetXHalfLength(); << 173 G4double dy = box.GetYHalfLength(); << 174 G4double dz = box.GetZHalfLength(); << 175 << 176 G4Point3D vertex1(G4Point3D(dx, dy, -dz)); << 177 G4Point3D vertex2(G4Point3D(dx, -dy, -dz)); << 178 G4Point3D vertex3(G4Point3D(-dx, -dy, -dz)); << 179 G4Point3D vertex4(G4Point3D(-dx, dy, -dz)); << 180 G4Point3D vertex5(G4Point3D(dx, dy, dz)); << 181 G4Point3D vertex6(G4Point3D(dx, -dy, dz)); << 182 G4Point3D vertex7(G4Point3D(-dx, -dy, dz)); << 183 G4Point3D vertex8(G4Point3D(-dx, dy, dz)); << 184 << 185 vertex1 = (fObjectTransformation) *vertex1; << 186 vertex2 = (fObjectTransformation) *vertex2; << 187 vertex3 = (fObjectTransformation) *vertex3; << 188 vertex4 = (fObjectTransformation) *vertex4; << 189 vertex5 = (fObjectTransformation) *vertex5; << 190 vertex6 = (fObjectTransformation) *vertex6; << 191 vertex7 = (fObjectTransformation) *vertex7; << 192 vertex8 = (fObjectTransformation) *vertex8; << 193 << 194 hepRepXMLWriter->addPoint(vertex1.x(), verte << 195 hepRepXMLWriter->addPoint(vertex2.x(), verte << 196 hepRepXMLWriter->addPoint(vertex3.x(), verte << 197 hepRepXMLWriter->addPoint(vertex4.x(), verte << 198 hepRepXMLWriter->addPoint(vertex5.x(), verte << 199 hepRepXMLWriter->addPoint(vertex6.x(), verte << 200 hepRepXMLWriter->addPoint(vertex7.x(), verte << 201 hepRepXMLWriter->addPoint(vertex8.x(), verte << 202 } 128 } 203 129 204 void G4HepRepFileSceneHandler::AddSolid(const << 130 void G4HepRepFileSceneHandler::AddThis(const G4Cons& cons) { 205 { << 206 #ifdef G4HEPREPFILEDEBUG 131 #ifdef G4HEPREPFILEDEBUG 207 G4cout << "G4HepRepFileSceneHandler::AddSoli << 132 G4cout << 208 << cons.GetName() << G4endl; << 133 "G4HepRepFileSceneHandler::AddThis(const G4Cons& cons) called for " >> 134 << cons.GetName() >> 135 << G4endl; 209 PrintThings(); 136 PrintThings(); 210 #endif 137 #endif 211 << 138 G4VSceneHandler::AddThis(cons); // Invoke default action. 212 // HepRApp does not correctly represent the << 213 // non-standard angles, let the base class c << 214 G4RotationMatrix r = fObjectTransformation.g << 215 G4bool linedUpWithAnAxis = << 216 (std::fabs(r.phiX()) <= .001 || std::fabs( << 217 std::fabs(r.phiZ()) <= .001 || std::fabs( << 218 std::fabs(r.phiY() - pi) <= .001 || std:: << 219 // G4cout << "Angle X:" << r.phiX() << ", An << 220 // Z:" << r.phiZ() << G4endl; G4cout << "lin << 221 // linedUpWithAnAxis << G4endl; << 222 << 223 // HepRep does not have a primitive for a cu << 224 // so if this cone is cut, let the base clas << 225 // solid to polygons. << 226 G4HepRepMessenger* messenger = G4HepRepMesse << 227 if(cons.GetDeltaPhiAngle() < twopi || !lined << 228 messenger->renderCylAsPolygons()) << 229 { << 230 G4VSceneHandler::AddSolid(cons); // Invok << 231 } << 232 else << 233 { << 234 if(drawingTraj) << 235 return; << 236 << 237 if(drawingHit) << 238 InitHit(); << 239 << 240 haveVisible = false; << 241 AddHepRepInstance("Cylinder", NULL); << 242 << 243 // Get and check applicable vis attributes << 244 fpVisAttribs = fpViewer->GetApplicableVisA << 245 if(fpVisAttribs && (fpVisAttribs->IsVisibl << 246 messenger->getCullInvisibles()) << 247 return; << 248 << 249 G4Point3D vertex1(G4Point3D(0., 0., -cons. << 250 G4Point3D vertex2(G4Point3D(0., 0., cons.G << 251 << 252 vertex1 = (fObjectTransformation) *vertex1 << 253 vertex2 = (fObjectTransformation) *vertex2 << 254 << 255 // Outer cylinder. << 256 hepRepXMLWriter->addPrimitive(); << 257 hepRepXMLWriter->addAttValue("Radius1", me << 258 << 259 hepRepXMLWriter->addAttValue("Radius2", me << 260 << 261 hepRepXMLWriter->addPoint(vertex1.x(), ver << 262 hepRepXMLWriter->addPoint(vertex2.x(), ver << 263 << 264 // Inner cylinder. << 265 hepRepXMLWriter->addPrimitive(); << 266 hepRepXMLWriter->addAttValue("Radius1", me << 267 << 268 hepRepXMLWriter->addAttValue("Radius2", me << 269 << 270 hepRepXMLWriter->addPoint(vertex1.x(), ver << 271 hepRepXMLWriter->addPoint(vertex2.x(), ver << 272 } << 273 } 139 } 274 140 275 void G4HepRepFileSceneHandler::AddSolid(const << 141 void G4HepRepFileSceneHandler::AddThis(const G4Tubs& tubs) { 276 { << 277 #ifdef G4HEPREPFILEDEBUG 142 #ifdef G4HEPREPFILEDEBUG 278 G4cout << "G4HepRepFileSceneHandler::AddSoli << 143 G4cout << 279 << tubs.GetName() << G4endl; << 144 "G4HepRepFileSceneHandler::AddThis(const G4Tubs& tubs) called for " >> 145 << tubs.GetName() >> 146 << G4endl; 280 PrintThings(); 147 PrintThings(); 281 #endif 148 #endif 282 << 149 G4VSceneHandler::AddThis(tubs); // Invoke default action. 283 // HepRApp does not correctly represent the << 284 // non-standard angles, let the base class c << 285 G4RotationMatrix r = fObjectTransformation.g << 286 G4bool linedUpWithAnAxis = << 287 (std::fabs(r.phiX()) <= .001 || std::fabs( << 288 std::fabs(r.phiZ()) <= .001 || std::fabs( << 289 std::fabs(r.phiY() - pi) <= .001 || std:: << 290 // G4cout << "Angle X:" << r.phiX() << ", An << 291 // Z:" << r.phiZ() << G4endl; G4cout << "lin << 292 // linedUpWithAnAxis << G4endl; << 293 << 294 // HepRep does not have a primitive for a cu << 295 // so if this cylinder is cut, let the base << 296 // solid to polygons. << 297 G4HepRepMessenger* messenger = G4HepRepMesse << 298 if(tubs.GetDeltaPhiAngle() < twopi || !lined << 299 messenger->renderCylAsPolygons()) << 300 { << 301 G4VSceneHandler::AddSolid(tubs); // Invok << 302 } << 303 else << 304 { << 305 if(drawingTraj) << 306 return; << 307 << 308 if(drawingHit) << 309 InitHit(); << 310 << 311 haveVisible = false; << 312 AddHepRepInstance("Cylinder", NULL); << 313 << 314 // Get and check applicable vis attributes << 315 fpVisAttribs = fpViewer->GetApplicableVisA << 316 if(fpVisAttribs && (fpVisAttribs->IsVisibl << 317 messenger->getCullInvisibles()) << 318 return; << 319 << 320 G4Point3D vertex1(G4Point3D(0., 0., -tubs. << 321 G4Point3D vertex2(G4Point3D(0., 0., tubs.G << 322 << 323 vertex1 = (fObjectTransformation) *vertex1 << 324 vertex2 = (fObjectTransformation) *vertex2 << 325 << 326 // Outer cylinder. << 327 hepRepXMLWriter->addPrimitive(); << 328 hepRepXMLWriter->addAttValue("Radius1", << 329 messenger->ge << 330 hepRepXMLWriter->addAttValue("Radius2", << 331 messenger->ge << 332 hepRepXMLWriter->addPoint(vertex1.x(), ver << 333 hepRepXMLWriter->addPoint(vertex2.x(), ver << 334 << 335 // Inner cylinder. << 336 if(tubs.GetInnerRadius() != 0.) << 337 { << 338 hepRepXMLWriter->addPrimitive(); << 339 hepRepXMLWriter->addAttValue("Radius1", << 340 << 341 hepRepXMLWriter->addAttValue("Radius2", << 342 << 343 hepRepXMLWriter->addPoint(vertex1.x(), v << 344 hepRepXMLWriter->addPoint(vertex2.x(), v << 345 } << 346 } << 347 } 150 } 348 151 349 void G4HepRepFileSceneHandler::AddSolid(const << 152 void G4HepRepFileSceneHandler::AddThis(const G4Trd& trd) { 350 { << 351 #ifdef G4HEPREPFILEDEBUG 153 #ifdef G4HEPREPFILEDEBUG 352 G4cout << "G4HepRepFileSceneHandler::AddSoli << 154 G4cout << 353 << trd.GetName() << G4endl; << 155 "G4HepRepFileSceneHandler::AddThis(const G4Trd& trd) called for " >> 156 << trd.GetName() >> 157 << G4endl; 354 PrintThings(); 158 PrintThings(); 355 #endif 159 #endif 356 << 160 G4VSceneHandler::AddThis(trd); // Invoke default action. 357 if(drawingTraj) << 358 return; << 359 << 360 if(drawingHit) << 361 InitHit(); << 362 << 363 haveVisible = false; << 364 AddHepRepInstance("Prism", NULL); << 365 << 366 G4HepRepMessenger* messenger = G4HepRepMesse << 367 << 368 // Get and check applicable vis attributes. << 369 fpVisAttribs = fpViewer->GetApplicableVisAtt << 370 if(fpVisAttribs && (fpVisAttribs->IsVisible( << 371 messenger->getCullInvisibles()) << 372 return; << 373 << 374 hepRepXMLWriter->addPrimitive(); << 375 << 376 G4double dx1 = trd.GetXHalfLength1(); << 377 G4double dy1 = trd.GetYHalfLength1(); << 378 G4double dx2 = trd.GetXHalfLength2(); << 379 G4double dy2 = trd.GetYHalfLength2(); << 380 G4double dz = trd.GetZHalfLength(); << 381 << 382 G4Point3D vertex1(G4Point3D(dx1, dy1, -dz)); << 383 G4Point3D vertex2(G4Point3D(dx1, -dy1, -dz)) << 384 G4Point3D vertex3(G4Point3D(-dx1, -dy1, -dz) << 385 G4Point3D vertex4(G4Point3D(-dx1, dy1, -dz)) << 386 G4Point3D vertex5(G4Point3D(dx2, dy2, dz)); << 387 G4Point3D vertex6(G4Point3D(dx2, -dy2, dz)); << 388 G4Point3D vertex7(G4Point3D(-dx2, -dy2, dz)) << 389 G4Point3D vertex8(G4Point3D(-dx2, dy2, dz)); << 390 << 391 vertex1 = (fObjectTransformation) *vertex1; << 392 vertex2 = (fObjectTransformation) *vertex2; << 393 vertex3 = (fObjectTransformation) *vertex3; << 394 vertex4 = (fObjectTransformation) *vertex4; << 395 vertex5 = (fObjectTransformation) *vertex5; << 396 vertex6 = (fObjectTransformation) *vertex6; << 397 vertex7 = (fObjectTransformation) *vertex7; << 398 vertex8 = (fObjectTransformation) *vertex8; << 399 << 400 hepRepXMLWriter->addPoint(vertex1.x(), verte << 401 hepRepXMLWriter->addPoint(vertex2.x(), verte << 402 hepRepXMLWriter->addPoint(vertex3.x(), verte << 403 hepRepXMLWriter->addPoint(vertex4.x(), verte << 404 hepRepXMLWriter->addPoint(vertex5.x(), verte << 405 hepRepXMLWriter->addPoint(vertex6.x(), verte << 406 hepRepXMLWriter->addPoint(vertex7.x(), verte << 407 hepRepXMLWriter->addPoint(vertex8.x(), verte << 408 } 161 } 409 162 410 void G4HepRepFileSceneHandler::AddSolid(const << 163 void G4HepRepFileSceneHandler::AddThis(const G4Trap& trap) { 411 { << 412 #ifdef G4HEPREPFILEDEBUG 164 #ifdef G4HEPREPFILEDEBUG 413 G4cout << "G4HepRepFileSceneHandler::AddSoli << 165 G4cout << 414 << trap.GetName() << G4endl; << 166 "G4HepRepFileSceneHandler::AddThis(const G4Trap& trap) called for " >> 167 << trap.GetName() >> 168 << G4endl; 415 PrintThings(); 169 PrintThings(); 416 #endif 170 #endif 417 G4VSceneHandler::AddSolid(trap); // Invoke << 171 G4VSceneHandler::AddThis(trap); // Invoke default action. 418 } 172 } 419 173 420 void G4HepRepFileSceneHandler::AddSolid(const << 174 void G4HepRepFileSceneHandler::AddThis(const G4Sphere& sphere) { 421 { << 422 #ifdef G4HEPREPFILEDEBUG 175 #ifdef G4HEPREPFILEDEBUG 423 G4cout << 176 G4cout << 424 << "G4HepRepFileSceneHandler::AddSolid(con << 177 "G4HepRepFileSceneHandler::AddThis(const G4Sphere& sphere) called for " 425 << sphere.GetName() << G4endl; << 178 << sphere.GetName() >> 179 << G4endl; 426 PrintThings(); 180 PrintThings(); 427 #endif 181 #endif 428 G4VSceneHandler::AddSolid(sphere); // Invok << 182 G4VSceneHandler::AddThis(sphere); // Invoke default action. 429 } 183 } 430 184 431 void G4HepRepFileSceneHandler::AddSolid(const << 185 void G4HepRepFileSceneHandler::AddThis(const G4Para& para) { 432 { << 433 #ifdef G4HEPREPFILEDEBUG 186 #ifdef G4HEPREPFILEDEBUG 434 G4cout << "G4HepRepFileSceneHandler::AddSoli << 187 G4cout << 435 << para.GetName() << G4endl; << 188 "G4HepRepFileSceneHandler::AddThis(const G4Para& para) called for " >> 189 << para.GetName() >> 190 << G4endl; 436 PrintThings(); 191 PrintThings(); 437 #endif 192 #endif 438 G4VSceneHandler::AddSolid(para); // Invoke << 193 G4VSceneHandler::AddThis(para); // Invoke default action. 439 } 194 } 440 195 441 void G4HepRepFileSceneHandler::AddSolid(const << 196 void G4HepRepFileSceneHandler::AddThis(const G4Torus& torus) { 442 { << 443 #ifdef G4HEPREPFILEDEBUG 197 #ifdef G4HEPREPFILEDEBUG 444 G4cout << 198 G4cout << 445 << "G4HepRepFileSceneHandler::AddSolid(con << 199 "G4HepRepFileSceneHandler::AddThis(const G4Torus& torus) called for " 446 << torus.GetName() << G4endl; << 200 << torus.GetName() >> 201 << G4endl; 447 PrintThings(); 202 PrintThings(); 448 #endif 203 #endif 449 G4VSceneHandler::AddSolid(torus); // Invoke << 204 G4VSceneHandler::AddThis(torus); // Invoke default action. 450 } 205 } 451 206 452 void G4HepRepFileSceneHandler::AddSolid(const << 207 void G4HepRepFileSceneHandler::AddThis(const G4Polycone& polycone) { 453 { << 454 #ifdef G4HEPREPFILEDEBUG 208 #ifdef G4HEPREPFILEDEBUG 455 G4cout << "G4HepRepFileSceneHandler::AddSoli << 209 G4cout << 456 "called for " << 210 "G4HepRepFileSceneHandler::AddThis(const G4Polycone& polycone) called for " 457 << polycone.GetName() << G4endl; << 211 << polycone.GetName() >> 212 << G4endl; 458 PrintThings(); 213 PrintThings(); 459 #endif 214 #endif 460 G4VSceneHandler::AddSolid(polycone); // Inv << 215 G4VSceneHandler::AddThis(polycone); // Invoke default action. 461 } 216 } 462 217 463 void G4HepRepFileSceneHandler::AddSolid(const << 218 void G4HepRepFileSceneHandler::AddThis(const G4Polyhedra& polyhedra) { 464 { << 465 #ifdef G4HEPREPFILEDEBUG << 466 G4cout << "G4HepRepFileSceneHandler::AddSoli << 467 "called for " << 468 << polyhedra.GetName() << G4endl; << 469 PrintThings(); << 470 #endif << 471 G4VSceneHandler::AddSolid(polyhedra); // In << 472 } << 473 << 474 void G4HepRepFileSceneHandler::AddSolid(const << 475 { << 476 #ifdef G4HEPREPFILEDEBUG 219 #ifdef G4HEPREPFILEDEBUG 477 G4cout << "G4HepRepFileSceneHandler::AddSoli << 220 G4cout << 478 << orb.GetName() << G4endl; << 221 "G4HepRepFileSceneHandler::AddThis(const G4Polyhedra& polyhedra) called for " >> 222 << polyhedra.GetName() >> 223 << G4endl; 479 PrintThings(); 224 PrintThings(); 480 #endif 225 #endif 481 G4VSceneHandler::AddSolid(orb); // Invoke d << 226 G4VSceneHandler::AddThis(polyhedra); // Invoke default action. 482 } 227 } 483 228 484 void G4HepRepFileSceneHandler::AddSolid(const << 229 void G4HepRepFileSceneHandler::AddThis(const G4VSolid& solid) { 485 { << 486 #ifdef G4HEPREPFILEDEBUG 230 #ifdef G4HEPREPFILEDEBUG 487 G4cout << "G4HepRepFileSceneHandler::AddSoli << 231 G4cout << 488 "called for " << 232 "G4HepRepFileSceneHandler::AddThis(const G4Solid& solid) called for " 489 << ellipsoid.GetName() << G4endl; << 233 << solid.GetName() >> 234 << G4endl; 490 PrintThings(); 235 PrintThings(); 491 #endif 236 #endif 492 G4VSceneHandler::AddSolid(ellipsoid); // In << 237 G4VSceneHandler::AddThis(solid); // Invoke default action. 493 } 238 } 494 239 495 void G4HepRepFileSceneHandler::AddSolid(const << 496 { << 497 #ifdef G4HEPREPFILEDEBUG << 498 G4cout << "G4HepRepFileSceneHandler::AddSoli << 499 "called for " << 500 << tess.GetName() << G4endl; << 501 PrintThings(); << 502 #endif << 503 G4VSceneHandler::AddSolid(tess); // Invoke << 504 } << 505 240 506 void G4HepRepFileSceneHandler::AddSolid(const << 241 void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& polyline) { 507 { << 508 #ifdef G4HEPREPFILEDEBUG 242 #ifdef G4HEPREPFILEDEBUG 509 G4cout << 243 G4cout << 510 << "G4HepRepFileSceneHandler::AddSolid(con << 244 "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyline& polyline) called:" 511 << solid.GetName() << G4endl; << 245 "\n polyline: " << polyline >> 246 << G4endl; 512 PrintThings(); 247 PrintThings(); 513 #endif 248 #endif 514 G4VSceneHandler::AddSolid(solid); // Invoke << 515 } << 516 << 517 void G4HepRepFileSceneHandler::AddCompound(con << 518 { << 519 #ifdef G4HEPREPFILEDEBUG << 520 G4cout << "G4HepRepFileSceneHandler::AddComp << 521 << G4endl; << 522 #endif << 523 << 524 G4TrajectoriesModel* pTrModel = dynamic_cast << 525 if(!pTrModel) << 526 G4Exception("G4HepRepFileSceneHandler::Add << 527 "vis-HepRep0001", FatalExcepti << 528 << 529 // Pointers to hold trajectory attribute val << 530 std::vector<G4AttValue>* rawTrajAttValues = << 531 trajAttValues = << 532 trajAttDefs = << 533 << 534 // Iterators to use with attribute values an << 535 std::vector<G4AttValue>::iterator iAttVal; << 536 std::map<G4String, G4AttDef>::const_iterator << 537 G4int i; << 538 << 539 // Get trajectory attributes and definitions << 540 // (uniform units, 3Vectors decomposed). << 541 if(rawTrajAttValues) << 542 { << 543 G4bool error = G4AttCheck(rawTrajAttValues << 544 .Standard(trajAttValues, << 545 if(error) << 546 { << 547 G4cout << 548 << "G4HepRepFileSceneHandler::AddCompo << 549 "\nERROR found during conversion to << 550 << G4endl; << 551 } << 552 #ifdef G4HEPREPFILEDEBUG << 553 G4cout << "G4HepRepFileSceneHandler::AddCo << 554 "attributes:\n" << 555 << G4AttCheck(trajAttValues, trajAt << 556 #endif << 557 delete rawTrajAttValues; << 558 } << 559 << 560 // Open the HepRep output file if it is not << 561 CheckFileOpen(); << 562 << 563 // Add the Event Data Type if it hasn't alre << 564 if(strcmp("Event Data", hepRepXMLWriter->pre << 565 { << 566 hepRepXMLWriter->addType("Event Data", 0); << 567 hepRepXMLWriter->addInstance(); << 568 } << 569 << 570 // Add the Trajectories Type. << 571 G4String previousName = hepRepXMLWriter->pre << 572 hepRepXMLWriter->addType("Trajectories", 1); << 573 << 574 // If this is the first trajectory of this e << 575 // specify attribute values common to all tr << 576 if(strcmp("Trajectories", previousName) != 0 << 577 { << 578 hepRepXMLWriter->addAttValue("Layer", 100) << 579 << 580 // Take all Trajectory attDefs from first << 581 // Would rather be able to get these attDe << 582 // from any particular trajectory, but don << 583 // trajectory attribute definitions. << 584 if(trajAttValues && trajAttDefs) << 585 { << 586 for(iAttVal = trajAttValues->begin(); iA << 587 ++iAttVal) << 588 { << 589 iAttDef = trajAttDefs->find(iAttVal->G << 590 if(iAttDef != trajAttDefs->end()) << 591 { << 592 // Protect against incorrect use of << 593 // than the standard ones will be co << 594 // category. << 595 G4String category = iAttDef->second. << 596 if(strcmp(category, "Draw") != 0 && << 597 strcmp(category, "Physics") != 0 << 598 strcmp(category, "Association") ! << 599 strcmp(category, "PickAction") != << 600 category = "Physics"; << 601 hepRepXMLWriter->addAttDef(iAttVal-> << 602 iAttDef-> << 603 iAttDef-> << 604 } << 605 } << 606 } << 607 << 608 // Take all TrajectoryPoint attDefs from f << 609 // Would rather be able to get these attDe << 610 // from any particular point, but don't kn << 611 if((trajContext->GetDrawStepPts() || trajC << 612 traj.GetPointEntries() > 0) << 613 { << 614 G4VTrajectoryPoint* aTrajectoryPoint = t << 615 << 616 // Pointers to hold trajectory point att << 617 std::vector<G4AttValue>* rawPointAttValu << 618 aTrajectoryPoint->CreateAttValues(); << 619 std::vector<G4AttValue>* pointAttValues << 620 std::map<G4String, G4AttDef>* pointAttDe << 621 new std::map<G4String, G4AttDef>; << 622 << 623 // Get first trajectory point's attribut << 624 // HepRep style (uniform units, 3Vectors << 625 if(rawPointAttValues) << 626 { << 627 G4bool error = << 628 G4AttCheck(rawPointAttValues, aTraje << 629 .Standard(pointAttValues, pointAtt << 630 if(error) << 631 { << 632 G4cout << "G4HepRepFileSceneHandler: << 633 "\nERROR found during conv << 634 "attributes." << 635 << G4endl; << 636 } << 637 << 638 // Write out point attribute definitio << 639 if(pointAttValues && pointAttDefs) << 640 { << 641 for(iAttVal = pointAttValues->begin( << 642 iAttVal != pointAttValues->end() << 643 { << 644 iAttDef = pointAttDefs->find(iAttV << 645 if(iAttDef != pointAttDefs->end()) << 646 { << 647 // Protect against incorrect use << 648 // other than the standard ones << 649 // physics category. << 650 G4String category = iAttDef->sec << 651 if(strcmp(category, "Draw") != 0 << 652 strcmp(category, "Physics") ! << 653 strcmp(category, "Association << 654 strcmp(category, "PickAction" << 655 category = "Physics"; << 656 // Do not write out the Aux or P << 657 // conform to the HepRep rule th << 658 // instance of a given AttValue. << 659 // redundant to actual position << 660 if(strcmp(iAttVal->GetName(), "A << 661 strcmp(iAttVal->GetName(), "A << 662 strcmp(iAttVal->GetName(), "A << 663 strcmp(iAttVal->GetName(), "P << 664 strcmp(iAttVal->GetName(), "P << 665 strcmp(iAttVal->GetName(), "P << 666 hepRepXMLWriter->addAttDef(iAt << 667 iAt << 668 iAt << 669 } << 670 } << 671 } << 672 delete rawPointAttValues; << 673 } << 674 << 675 // Clean up point attributes. << 676 if(pointAttValues) << 677 delete pointAttValues; << 678 if(pointAttDefs) << 679 delete pointAttDefs; << 680 } << 681 } // end of special treatment for when this << 682 << 683 // Now that we have written out all of the a << 684 // trajectory's particulars, call base class << 685 // polyline and/or points (or nothing if tra << 686 // base class calls for drawing points, no p << 687 // since we instead need to do point drawing << 688 // points attributes, not available from Add << 689 // such a call will just serve to set the fl << 690 // drawing was requested for this trajectory << 691 // including trajContext and filtering). << 692 drawingTraj = true; << 693 doneInitTraj = false; << 694 G4VSceneHandler::AddCompound(traj); << 695 drawingTraj = false; << 696 << 697 // Draw step points. << 698 if(trajContext->GetDrawStepPts()) << 699 { << 700 if(!doneInitTraj) << 701 InitTrajectory(); << 702 // Create Trajectory Points as a subType o << 703 // Note that we should create this heprep << 704 // points. This allows the user to tell th << 705 // odd) rather than that they were omitted << 706 previousName = hepRepXMLWriter->prevTypeNa << 707 hepRepXMLWriter->addType("Trajectory Step << 708 << 709 float redness; << 710 float greenness; << 711 float blueness; << 712 G4int markSize; << 713 G4bool visible; << 714 G4bool square; << 715 G4Colour colour = trajContext->GetStepPtsC << 716 redness = colour.GetRed(); << 717 greenness = colour.GetGreen(); << 718 blueness = colour.GetBlue(); << 719 markSize = (G4int) trajContext->Get << 720 visible = (G4int) trajContext->Get << 721 square = (trajContext->GetStepPts << 722 << 723 // Avoiding drawing anything black on blac << 724 if(redness == 0. && greenness == 0. && blu << 725 { << 726 redness = 1.; << 727 greenness = 1.; << 728 blueness = 1.; << 729 } << 730 249 731 // Specify attributes common to all trajec << 250 AddHepRepInstance("Line",polyline); 732 if(strcmp("Trajectory Step Points", previo << 733 { << 734 hepRepXMLWriter->addAttValue("DrawAs", " << 735 hepRepXMLWriter->addAttValue("MarkColor" << 736 hepRepXMLWriter->addAttValue("MarkSize", << 737 hepRepXMLWriter->addAttValue("Layer", 11 << 738 hepRepXMLWriter->addAttValue("Visibility << 739 if(square) << 740 hepRepXMLWriter->addAttValue("MarkName << 741 else << 742 hepRepXMLWriter->addAttValue("MarkName << 743 } << 744 251 745 // Loop over all points on this trajectory << 252 hepRepXMLWriter->addPrimitive(); 746 for(i = 0; i < traj.GetPointEntries(); i++ << 747 { << 748 G4VTrajectoryPoint* aTrajectoryPoint = t << 749 << 750 // Each point is a separate instance of << 751 hepRepXMLWriter->addInstance(); << 752 << 753 // Pointers to hold trajectory point att << 754 std::vector<G4AttValue>* rawPointAttValu << 755 aTrajectoryPoint->CreateAttValues(); << 756 std::vector<G4AttValue>* pointAttValues << 757 std::map<G4String, G4AttDef>* pointAttDe << 758 new std::map<G4String, G4AttDef>; << 759 << 760 // Get trajectory point attributes and d << 761 // style (uniform units, 3Vectors decomp << 762 if(rawPointAttValues) << 763 { << 764 G4bool error = << 765 G4AttCheck(rawPointAttValues, aTraje << 766 .Standard(pointAttValues, pointAtt << 767 if(error) << 768 { << 769 G4cout << 770 << "G4HepRepFileSceneHandler::AddC << 771 "\nERROR found during conversio << 772 << G4endl; << 773 } << 774 << 775 // Write out point attribute values. << 776 if(pointAttValues) << 777 { << 778 for(iAttVal = pointAttValues->begin( << 779 iAttVal != pointAttValues->end() << 780 // Do not write out the Aux or Pos << 781 // to the HepRep rule that each ob << 782 // a given AttValue. Both of these << 783 // actual position information of << 784 if(strcmp(iAttVal->GetName(), "Aux << 785 strcmp(iAttVal->GetName(), "Aux << 786 strcmp(iAttVal->GetName(), "Aux << 787 strcmp(iAttVal->GetName(), "Pos << 788 strcmp(iAttVal->GetName(), "Pos << 789 strcmp(iAttVal->GetName(), "Pos << 790 hepRepXMLWriter->addAttValue(iAt << 791 iAt << 792 } << 793 } << 794 << 795 // Clean up point attributes. << 796 delete pointAttDefs; << 797 delete pointAttValues; << 798 delete rawPointAttValues; << 799 253 800 // Each trajectory point is made of a si << 254 for (size_t i=0; i < polyline.size(); i++) { 801 hepRepXMLWriter->addPrimitive(); << 255 G4Point3D vertex = (*fpObjectTransformation) * polyline[i]; 802 G4Point3D vertex = aTrajectoryPoint->Get << 803 hepRepXMLWriter->addPoint(vertex.x(), ve 256 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z()); 804 } << 805 } << 806 << 807 // Draw Auxiliary Points << 808 if(trajContext->GetDrawAuxPts()) << 809 { << 810 if(!doneInitTraj) << 811 InitTrajectory(); << 812 // Create Trajectory Points as a subType o << 813 // Note that we should create this heprep << 814 // points. This allows the user to tell th << 815 // odd) rather than that they were omitted << 816 previousName = hepRepXMLWriter->prevTypeNa << 817 hepRepXMLWriter->addType("Trajectory Auxil << 818 << 819 float redness; << 820 float greenness; << 821 float blueness; << 822 G4int markSize; << 823 G4bool visible; << 824 G4bool square; << 825 G4Colour colour = trajContext->GetAuxPtsCo << 826 redness = colour.GetRed(); << 827 greenness = colour.GetGreen(); << 828 blueness = colour.GetBlue(); << 829 markSize = (G4int) trajContext->Get << 830 visible = (G4int) trajContext->Get << 831 square = (trajContext->GetAuxPtsT << 832 << 833 // Avoiding drawing anything black on blac << 834 if(redness == 0. && greenness == 0. && blu << 835 { << 836 redness = 1.; << 837 greenness = 1.; << 838 blueness = 1.; << 839 } << 840 << 841 // Specify attributes common to all trajec << 842 if(strcmp("Trajectory Auxiliary Points", p << 843 { << 844 hepRepXMLWriter->addAttValue("DrawAs", " << 845 hepRepXMLWriter->addAttValue("MarkColor" << 846 hepRepXMLWriter->addAttValue("MarkSize", << 847 hepRepXMLWriter->addAttValue("Layer", 11 << 848 hepRepXMLWriter->addAttValue("Visibility << 849 if(square) << 850 hepRepXMLWriter->addAttValue("MarkName << 851 else << 852 hepRepXMLWriter->addAttValue("MarkName << 853 } << 854 << 855 // Loop over all points on this trajectory << 856 for(i = 0; i < traj.GetPointEntries(); i++ << 857 { << 858 G4VTrajectoryPoint* aTrajectoryPoint = t << 859 << 860 // Each point is a separate instance of << 861 hepRepXMLWriter->addInstance(); << 862 << 863 // Pointers to hold trajectory point att << 864 std::vector<G4AttValue>* rawPointAttValu << 865 aTrajectoryPoint->CreateAttValues(); << 866 std::vector<G4AttValue>* pointAttValues << 867 std::map<G4String, G4AttDef>* pointAttDe << 868 new std::map<G4String, G4AttDef>; << 869 << 870 // Get trajectory point attributes and d << 871 // style (uniform units, 3Vectors decomp << 872 if(rawPointAttValues) << 873 { << 874 G4bool error = << 875 G4AttCheck(rawPointAttValues, aTraje << 876 .Standard(pointAttValues, pointAtt << 877 if(error) << 878 { << 879 G4cout << 880 << "G4HepRepFileSceneHandler::AddC << 881 "\nERROR found during conversio << 882 << G4endl; << 883 } << 884 << 885 // Write out point attribute values. << 886 if(pointAttValues) << 887 { << 888 for(iAttVal = pointAttValues->begin( << 889 iAttVal != pointAttValues->end() << 890 // Do not write out the Aux or Pos << 891 // to the HepRep rule that each ob << 892 // a given AttValue. Both of these << 893 // actual position information of << 894 if(strcmp(iAttVal->GetName(), "Aux << 895 strcmp(iAttVal->GetName(), "Aux << 896 strcmp(iAttVal->GetName(), "Aux << 897 strcmp(iAttVal->GetName(), "Pos << 898 strcmp(iAttVal->GetName(), "Pos << 899 strcmp(iAttVal->GetName(), "Pos << 900 hepRepXMLWriter->addAttValue(iAt << 901 iAt << 902 } << 903 } << 904 << 905 // Clean up point attributes. << 906 delete pointAttDefs; << 907 delete pointAttValues; << 908 delete rawPointAttValues; << 909 << 910 // Each trajectory point is made of a si << 911 G4Point3D vertex = aTrajectoryPoint->Get << 912 << 913 // Loop over auxiliary points associated << 914 const std::vector<G4ThreeVector>* auxili << 915 aTrajectoryPoint->GetAuxiliaryPoints() << 916 if(0 != auxiliaries) << 917 { << 918 for(size_t iAux = 0; iAux < auxiliarie << 919 { << 920 const G4ThreeVector auxPos((*auxilia << 921 hepRepXMLWriter->addPrimitive(); << 922 hepRepXMLWriter->addPoint(auxPos.x() << 923 } << 924 } << 925 } << 926 } << 927 } << 928 << 929 void G4HepRepFileSceneHandler::AddCompound(con << 930 { << 931 #ifdef G4HEPREPFILEDEBUG << 932 G4cout << "G4HepRepFileSceneHandler::AddComp << 933 #endif << 934 << 935 // Pointers to hold hit attribute values and << 936 std::vector<G4AttValue>* rawHitAttValues = h << 937 hitAttValues = n << 938 hitAttDefs = n << 939 << 940 // Iterators to use with attribute values an << 941 std::vector<G4AttValue>::iterator iAttVal; << 942 std::map<G4String, G4AttDef>::const_iterator << 943 << 944 // Get hit attributes and definitions in sta << 945 // (uniform units, 3Vectors decomposed). << 946 if(rawHitAttValues) << 947 { << 948 G4bool error = G4AttCheck(rawHitAttValues, << 949 .Standard(hitAttValues, h << 950 if(error) << 951 { << 952 G4cout << "G4HepRepFileSceneHandler::Add << 953 "\nERROR found during conversi << 954 << G4endl; << 955 } << 956 #ifdef G4HEPREPFILEDEBUG << 957 G4cout << "G4HepRepFileSceneHandler::AddCo << 958 "attributes:\n" << 959 << G4AttCheck(hitAttValues, hitAttD << 960 #endif << 961 delete rawHitAttValues; << 962 } << 963 << 964 // Open the HepRep output file if it is not << 965 CheckFileOpen(); << 966 << 967 // Add the Event Data Type if it hasn't alre << 968 if(strcmp("Event Data", hepRepXMLWriter->pre << 969 { << 970 hepRepXMLWriter->addType("Event Data", 0); << 971 hepRepXMLWriter->addInstance(); << 972 } << 973 << 974 // Find out the current HitType. << 975 G4String hitType = "Hits"; << 976 if(hitAttValues) << 977 { << 978 G4bool found = false; << 979 for(iAttVal = hitAttValues->begin(); << 980 iAttVal != hitAttValues->end() && !fou << 981 { << 982 if(strcmp(iAttVal->GetName(), "HitType") << 983 { << 984 hitType = iAttVal->GetValue(); << 985 found = true; << 986 } << 987 } << 988 } << 989 << 990 // Add the Hits Type. << 991 G4String previousName = hepRepXMLWriter->pre << 992 hepRepXMLWriter->addType(hitType, 1); << 993 << 994 // If this is the first hit of this event, << 995 // specify attribute values common to all hi << 996 if(strcmp(hitType, previousName) != 0) << 997 { << 998 hepRepXMLWriter->addAttValue("Layer", 130) << 999 << 1000 // Take all Hit attDefs from first hit. << 1001 // Would rather be able to get these attD << 1002 // from any particular hit, but don't kno << 1003 // attribute definitions. << 1004 if(hitAttValues && hitAttDefs) << 1005 { << 1006 for(iAttVal = hitAttValues->begin(); iA << 1007 ++iAttVal) << 1008 { << 1009 iAttDef = hitAttDefs->find(iAttVal->G << 1010 if(iAttDef != hitAttDefs->end()) << 1011 { << 1012 // Protect against incorrect use of << 1013 // than the standard ones will be c << 1014 // category. << 1015 G4String category = iAttDef->second << 1016 if(strcmp(category, "Draw") != 0 && << 1017 strcmp(category, "Physics") != 0 << 1018 strcmp(category, "Association") << 1019 strcmp(category, "PickAction") ! << 1020 category = "Physics"; << 1021 hepRepXMLWriter->addAttDef(iAttVal- << 1022 iAttDef- << 1023 iAttDef- << 1024 } << 1025 } << 1026 } << 1027 } // end of special treatment for when thi << 1028 << 1029 // Now that we have written out all of the << 1030 // hit's particulars, call base class to de << 1031 drawingHit = true; << 1032 doneInitHit = false; << 1033 G4VSceneHandler::AddCompound(hit); // Invo << 1034 drawingHit = false; << 1035 } << 1036 << 1037 void G4HepRepFileSceneHandler::InitTrajectory << 1038 { << 1039 if(!doneInitTraj) << 1040 { << 1041 // For every trajectory, add an instance << 1042 hepRepXMLWriter->addInstance(); << 1043 << 1044 // Write out the trajectory's attribute v << 1045 if(trajAttValues) << 1046 { << 1047 std::vector<G4AttValue>::iterator iAttV << 1048 for(iAttVal = trajAttValues->begin(); i << 1049 ++iAttVal) << 1050 hepRepXMLWriter->addAttValue(iAttVal- << 1051 delete trajAttValues; << 1052 } << 1053 << 1054 // Clean up trajectory attributes. << 1055 if(trajAttDefs) << 1056 delete trajAttDefs; << 1057 << 1058 doneInitTraj = true; << 1059 } << 1060 } << 1061 << 1062 void G4HepRepFileSceneHandler::InitHit() << 1063 { << 1064 if(!doneInitHit) << 1065 { << 1066 // For every hit, add an instance of Type << 1067 hepRepXMLWriter->addInstance(); << 1068 << 1069 // Write out the hit's attribute values. << 1070 if(hitAttValues) << 1071 { << 1072 std::vector<G4AttValue>::iterator iAttV << 1073 for(iAttVal = hitAttValues->begin(); iA << 1074 ++iAttVal) << 1075 hepRepXMLWriter->addAttValue(iAttVal- << 1076 delete hitAttValues; << 1077 } << 1078 << 1079 // Clean up hit attributes. << 1080 if(hitAttDefs) << 1081 delete hitAttDefs; << 1082 << 1083 doneInitHit = true; << 1084 } 257 } 1085 } 258 } 1086 259 1087 void G4HepRepFileSceneHandler::AddPrimitive(c << 1088 { << 1089 #ifdef G4HEPREPFILEDEBUG << 1090 G4cout << "G4HepRepFileSceneHandler::AddPri << 1091 "polyline) called:" << 1092 "\n polyline: " << 1093 << polyline << G4endl; << 1094 PrintThings(); << 1095 #endif << 1096 << 1097 G4HepRepMessenger* messenger = G4HepRepMess << 1098 << 1099 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1100 messenger->getCullInvisibles()) << 1101 return; << 1102 << 1103 if(inPrimitives2D) << 1104 { << 1105 if(!warnedAbout2DMarkers) << 1106 { << 1107 G4cout << "HepRepFile does not currentl << 1108 warnedAbout2DMarkers = true; << 1109 } << 1110 return; << 1111 } << 1112 << 1113 if(drawingTraj) << 1114 InitTrajectory(); << 1115 260 1116 if(drawingHit) << 261 void G4HepRepFileSceneHandler::AddPrimitive (const G4Polymarker& line) { 1117 InitHit(); << 1118 << 1119 haveVisible = true; << 1120 AddHepRepInstance("Line", polyline); << 1121 << 1122 hepRepXMLWriter->addPrimitive(); << 1123 << 1124 for(size_t i = 0; i < polyline.size(); i++) << 1125 { << 1126 G4Point3D vertex = (fObjectTransformation << 1127 hepRepXMLWriter->addPoint(vertex.x(), ver << 1128 } << 1129 } << 1130 << 1131 void G4HepRepFileSceneHandler::AddPrimitive(c << 1132 { << 1133 #ifdef G4HEPREPFILEDEBUG 262 #ifdef G4HEPREPFILEDEBUG 1134 G4cout << 263 G4cout << 1135 << "G4HepRepFileSceneHandler::AddPrimitiv << 264 "G4HepRepFileSceneHandler::AddPrimitive(const G4Polymarker& line) called" 1136 << G4endl; << 265 << G4endl; 1137 PrintThings(); 266 PrintThings(); 1138 #endif 267 #endif 1139 268 1140 G4HepRepMessenger* messenger = G4HepRepMess << 269 AddHepRepInstance("Point",line); 1141 << 1142 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1143 messenger->getCullInvisibles()) << 1144 return; << 1145 << 1146 if(inPrimitives2D) << 1147 { << 1148 if(!warnedAbout2DMarkers) << 1149 { << 1150 G4cout << "HepRepFile does not currentl << 1151 warnedAbout2DMarkers = true; << 1152 } << 1153 return; << 1154 } << 1155 << 1156 MarkerSizeType sizeType; << 1157 G4double size = GetMarkerSize(line, sizeTyp << 1158 if(sizeType == world) << 1159 size = 4.; << 1160 << 1161 if(drawingTraj) << 1162 return; << 1163 << 1164 if(drawingHit) << 1165 InitHit(); << 1166 << 1167 haveVisible = true; << 1168 AddHepRepInstance("Point", line); << 1169 270 1170 hepRepXMLWriter->addAttValue("MarkName", "D 271 hepRepXMLWriter->addAttValue("MarkName", "Dot"); 1171 hepRepXMLWriter->addAttValue("MarkSize", (G << 272 hepRepXMLWriter->addAttValue("MarkSize", 4); 1172 273 1173 hepRepXMLWriter->addPrimitive(); 274 hepRepXMLWriter->addPrimitive(); 1174 << 275 1175 for(size_t i = 0; i < line.size(); i++) << 276 for (size_t i=0; i < line.size(); i++) { 1176 { << 277 G4Point3D vertex = (*fpObjectTransformation) * line[i]; 1177 G4Point3D vertex = (fObjectTransformation << 278 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z()); 1178 hepRepXMLWriter->addPoint(vertex.x(), ver << 1179 } 279 } 1180 } 280 } 1181 281 1182 void G4HepRepFileSceneHandler::AddPrimitive(c << 282 void G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) { 1183 { << 1184 #ifdef G4HEPREPFILEDEBUG 283 #ifdef G4HEPREPFILEDEBUG 1185 G4cout << "G4HepRepFileSceneHandler::AddPri << 284 G4cout << 1186 "\n text: " << 285 "G4HepRepFileSceneHandler::AddPrimitive(const G4Text& text) called:" 1187 << text.GetText() << G4endl; << 286 "\n text: " << text.GetText() >> 287 << G4endl; 1188 PrintThings(); 288 PrintThings(); 1189 #endif 289 #endif 1190 << 290 G4cout << "G4HepRepFileSceneHandler::AddPrimitive G4Text : not yet implemented. " << G4endl; 1191 if(!inPrimitives2D) << 1192 { << 1193 if(!warnedAbout3DText) << 1194 { << 1195 G4cout << "HepRepFile does not currentl << 1196 G4cout << 1197 << "HepRep browsers can directly disp << 1198 << G4endl; << 1199 G4cout << "See Application Developers G << 1200 "to viewable objects." << 1201 << G4endl; << 1202 warnedAbout3DText = true; << 1203 } << 1204 return; << 1205 } << 1206 << 1207 MarkerSizeType sizeType; << 1208 G4double size = GetMarkerSize(text, sizeTyp << 1209 if(sizeType == world) << 1210 size = 12.; << 1211 << 1212 haveVisible = true; << 1213 AddHepRepInstance("Text", text); << 1214 << 1215 hepRepXMLWriter->addAttValue("VAlign", "Top << 1216 hepRepXMLWriter->addAttValue("HAlign", "Lef << 1217 hepRepXMLWriter->addAttValue("FontName", "A << 1218 hepRepXMLWriter->addAttValue("FontStyle", " << 1219 hepRepXMLWriter->addAttValue("FontSize", (G << 1220 hepRepXMLWriter->addAttValue("FontHasBanner << 1221 hepRepXMLWriter->addAttValue("FontBannerCol << 1222 << 1223 const G4Colour& colour = GetTextColour(text << 1224 float redness = colour.GetRed(); << 1225 float greenness = colour.GetGreen(); << 1226 float blueness = colour.GetBlue(); << 1227 << 1228 // Avoiding drawing anything black on black << 1229 if(redness == 0. && greenness == 0. && blue << 1230 { << 1231 redness = 1.; << 1232 greenness = 1.; << 1233 blueness = 1.; << 1234 } << 1235 hepRepXMLWriter->addAttValue("FontColor", r << 1236 << 1237 hepRepXMLWriter->addPrimitive(); << 1238 << 1239 hepRepXMLWriter->addAttValue("Text", text.G << 1240 hepRepXMLWriter->addAttValue("VPos", .99 - << 1241 hepRepXMLWriter->addAttValue("HPos", text.G << 1242 } 291 } 1243 292 1244 void G4HepRepFileSceneHandler::AddPrimitive(c << 293 void G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) { 1245 { << 1246 #ifdef G4HEPREPFILEDEBUG 294 #ifdef G4HEPREPFILEDEBUG 1247 G4cout << 295 G4cout << 1248 << "G4HepRepFileSceneHandler::AddPrimitiv << 296 "G4HepRepFileSceneHandler::AddPrimitive(const G4Circle& circle) called:" 1249 "\n radius: " << 297 "\n radius: " << circle.GetWorldRadius() 1250 << circle.GetWorldRadius() << G4endl; << 298 << G4endl; 1251 PrintThings(); 299 PrintThings(); 1252 #endif 300 #endif 1253 301 1254 G4HepRepMessenger* messenger = G4HepRepMess << 302 AddHepRepInstance("Point",circle); 1255 << 1256 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1257 messenger->getCullInvisibles()) << 1258 return; << 1259 << 1260 if(inPrimitives2D) << 1261 { << 1262 if(!warnedAbout2DMarkers) << 1263 { << 1264 G4cout << "HepRepFile does not currentl << 1265 warnedAbout2DMarkers = true; << 1266 } << 1267 return; << 1268 } << 1269 << 1270 MarkerSizeType sizeType; << 1271 G4double size = GetMarkerSize(circle, sizeT << 1272 if(sizeType == world) << 1273 size = 4.; << 1274 << 1275 if(drawingTraj) << 1276 return; << 1277 << 1278 if(drawingHit) << 1279 InitHit(); << 1280 << 1281 haveVisible = true; << 1282 AddHepRepInstance("Point", circle); << 1283 303 1284 hepRepXMLWriter->addAttValue("MarkName", "D 304 hepRepXMLWriter->addAttValue("MarkName", "Dot"); 1285 hepRepXMLWriter->addAttValue("MarkSize", (G << 305 hepRepXMLWriter->addAttValue("MarkSize", 4); 1286 << 306 1287 hepRepXMLWriter->addPrimitive(); 307 hepRepXMLWriter->addPrimitive(); 1288 308 1289 G4Point3D center = (fObjectTransformation) << 309 G4Point3D center = (*fpObjectTransformation) * circle.GetPosition(); 1290 hepRepXMLWriter->addPoint(center.x(), cente 310 hepRepXMLWriter->addPoint(center.x(), center.y(), center.z()); 1291 } 311 } 1292 312 1293 void G4HepRepFileSceneHandler::AddPrimitive(c << 313 void G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) { 1294 { << 1295 #ifdef G4HEPREPFILEDEBUG 314 #ifdef G4HEPREPFILEDEBUG 1296 G4cout << 315 G4cout << 1297 << "G4HepRepFileSceneHandler::AddPrimitiv << 316 "G4HepRepFileSceneHandler::AddPrimitive(const G4Square& square) called:" 1298 "\n side: " << 317 "\n side: " << square.GetWorldRadius() 1299 << square.GetWorldRadius() << G4endl; << 318 << G4endl; 1300 PrintThings(); 319 PrintThings(); 1301 #endif 320 #endif 1302 321 1303 G4HepRepMessenger* messenger = G4HepRepMess << 322 AddHepRepInstance("Point",square); 1304 << 1305 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1306 messenger->getCullInvisibles()) << 1307 return; << 1308 << 1309 if(inPrimitives2D) << 1310 { << 1311 if(!warnedAbout2DMarkers) << 1312 { << 1313 G4cout << "HepRepFile does not currentl << 1314 warnedAbout2DMarkers = true; << 1315 } << 1316 return; << 1317 } << 1318 << 1319 MarkerSizeType sizeType; << 1320 G4double size = GetMarkerSize(square, sizeT << 1321 if(sizeType == world) << 1322 size = 4.; << 1323 << 1324 if(drawingTraj) << 1325 return; << 1326 << 1327 if(drawingHit) << 1328 InitHit(); << 1329 << 1330 haveVisible = true; << 1331 AddHepRepInstance("Point", square); << 1332 323 1333 hepRepXMLWriter->addAttValue("MarkName", "S 324 hepRepXMLWriter->addAttValue("MarkName", "Square"); 1334 hepRepXMLWriter->addAttValue("MarkSize", (G << 325 hepRepXMLWriter->addAttValue("MarkSize", 4); 1335 326 1336 hepRepXMLWriter->addPrimitive(); 327 hepRepXMLWriter->addPrimitive(); 1337 328 1338 G4Point3D center = (fObjectTransformation) << 329 G4Point3D center = (*fpObjectTransformation) * square.GetPosition(); 1339 hepRepXMLWriter->addPoint(center.x(), cente 330 hepRepXMLWriter->addPoint(center.x(), center.y(), center.z()); 1340 } 331 } 1341 332 1342 void G4HepRepFileSceneHandler::AddPrimitive(c << 333 void G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) { 1343 { << 1344 #ifdef G4HEPREPFILEDEBUG 334 #ifdef G4HEPREPFILEDEBUG 1345 G4cout << "G4HepRepFileSceneHandler::AddPri << 335 G4cout << 1346 "polyhedron) called." << 336 "G4HepRepFileSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called." 1347 << G4endl; << 337 << G4endl; 1348 PrintThings(); 338 PrintThings(); 1349 #endif 339 #endif 1350 340 1351 G4HepRepMessenger* messenger = G4HepRepMess << 341 AddHepRepInstance("Polygon",polyhedron); 1352 << 1353 if(fpVisAttribs && (fpVisAttribs->IsVisible << 1354 messenger->getCullInvisibles()) << 1355 return; << 1356 << 1357 if(polyhedron.GetNoFacets() == 0) << 1358 return; << 1359 342 1360 if(drawingTraj) << 343 if(polyhedron.GetNoFacets()==0)return; 1361 return; << 1362 << 1363 if(drawingHit) << 1364 InitHit(); << 1365 << 1366 haveVisible = true; << 1367 AddHepRepInstance("Polygon", polyhedron); << 1368 344 1369 G4Normal3D surfaceNormal; 345 G4Normal3D surfaceNormal; 1370 G4Point3D vertex; 346 G4Point3D vertex; 1371 347 1372 G4bool notLastFace; 348 G4bool notLastFace; 1373 do << 349 do { 1374 { << 350 hepRepXMLWriter->addPrimitive(); 1375 hepRepXMLWriter->addPrimitive(); << 351 notLastFace = polyhedron.GetNextNormal (surfaceNormal); 1376 notLastFace = polyhedron.GetNextNormal(su << 1377 << 1378 G4int edgeFlag = 1; << 1379 G4bool notLastEdge; << 1380 do << 1381 { << 1382 notLastEdge = polyhedron.GetNextVertex( << 1383 vertex = (fObjectTransformation) * << 1384 hepRepXMLWriter->addPoint(vertex.x(), v << 1385 } while(notLastEdge); << 1386 } while(notLastFace); << 1387 } << 1388 352 1389 G4HepRepFileXMLWriter* G4HepRepFileSceneHandl << 353 G4int edgeFlag = 1; 1390 { << 354 G4bool notLastEdge; 1391 return hepRepXMLWriter; << 355 do { >> 356 notLastEdge = polyhedron.GetNextVertex (vertex, edgeFlag); >> 357 vertex = (*fpObjectTransformation) * vertex; >> 358 hepRepXMLWriter->addPoint(vertex.x(), vertex.y(), vertex.z()); >> 359 } while (notLastEdge); >> 360 } while (notLastFace); 1392 } 361 } 1393 362 1394 void G4HepRepFileSceneHandler::AddHepRepInsta << 363 void G4HepRepFileSceneHandler::AddPrimitive(const G4NURBS& nurbs) { 1395 << 1396 { << 1397 #ifdef G4HEPREPFILEDEBUG 364 #ifdef G4HEPREPFILEDEBUG 1398 G4cout << "G4HepRepFileSceneHandler::AddHep << 365 G4cout << >> 366 "G4HepRepFileSceneHandler::AddPrimitive(const G4NURBS& nurbs) called." >> 367 << G4endl; >> 368 PrintThings(); 1399 #endif 369 #endif >> 370 G4cout << "G4HepRepFileSceneHandler::AddPrimitive G4NURBS : not implemented. " << G4endl; >> 371 } 1400 372 1401 // Open the HepRep output file if it is not << 373 HepRepXMLWriter *G4HepRepFileSceneHandler::GetHepRepXMLWriter() { 1402 CheckFileOpen(); << 374 return hepRepXMLWriter; 1403 << 375 } 1404 G4VPhysicalVolume* pCurrentPV = 0; << 1405 G4LogicalVolume* pCurrentLV = 0; << 1406 G4int currentDepth = 0; << 1407 G4PhysicalVolumeModel* pPVModel = << 1408 dynamic_cast<G4PhysicalVolumeModel*>(fpMo << 1409 if(pPVModel) << 1410 { << 1411 pCurrentPV = pPVModel->GetCurrentPV(); << 1412 pCurrentLV = pPVModel->GetCurrentLV(); << 1413 currentDepth = pPVModel->GetCurrentDepth( << 1414 } << 1415 376 >> 377 void G4HepRepFileSceneHandler::AddHepRepInstance(const char* primName, >> 378 const G4Visible visible) { 1416 #ifdef G4HEPREPFILEDEBUG 379 #ifdef G4HEPREPFILEDEBUG 1417 G4cout << "pCurrentPV:" << pCurrentPV << 380 G4cout << 1418 << ", readyForTransients:" << fReady << 381 "G4HepRepFileSceneHandler::AddHepRepInstance called." >> 382 << G4endl; 1419 #endif 383 #endif 1420 384 1421 if(drawingTraj || drawingHit) << 385 if (!hepRepXMLWriter->isOpen) { 1422 { << 386 char* newFileSpec; 1423 // In this case, HepRep type, layer and i << 387 newFileSpec = new char [100]; 1424 // in the AddCompound method. << 388 int length; 1425 } << 389 length = sprintf (newFileSpec, "%s%d%s","G4Data",fileCounter,".heprep"); 1426 else if(fReadyForTransients) << 390 hepRepXMLWriter->open(newFileSpec); 1427 { << 391 fileCounter++; 1428 if(strcmp("Event Data", hepRepXMLWriter-> << 392 1429 { << 393 hepRepXMLWriter->addAttDef("LVol", "Logical Volume", "Physics",""); 1430 hepRepXMLWriter->addType("Event Data", << 394 hepRepXMLWriter->addAttDef("Solid", "Solid Name", "Physics",""); 1431 hepRepXMLWriter->addInstance(); << 395 hepRepXMLWriter->addAttDef("EType", "Entity Type", "Physics",""); 1432 } << 396 hepRepXMLWriter->addAttDef("Material", "Material Name", "Physics",""); 1433 << 397 hepRepXMLWriter->addAttDef("Density", "Material Density", "Physics",""); 1434 // Applications have the option of either << 398 hepRepXMLWriter->addAttDef("State", "Material State", "Physics",""); 1435 // and AddSolid(G4VHits&), or of just dec << 399 hepRepXMLWriter->addAttDef("Radlen", "Material Radiation Length", "Physics",""); 1436 // primitives. In the former case, drawin << 400 } 1437 // include setting of physics attributes. << 401 1438 // older style of working, we end up draw << 402 // Handle Type declaration for Event Data. 1439 // where we have no access to physics att << 403 // Should be able to just test on fReadyForTransients, but this seems to 1440 // here. We can figure out that these ar << 404 // be falsely false if no geometry has yet been drawn. 1441 // exactly what these transients represen << 405 // So I test on both !fpCurrentPV (means no geometry has yet been drawn) 1442 // being used as in G4VTrajectory, hence << 406 // and fReadyForTransients. 1443 // Squares that come after we've seen tra << 407 if (!fpCurrentPV || fReadyForTransients) { 1444 // Circles that come after we've seen tra << 408 if (strcmp("Event Data",hepRepXMLWriter->prevTypeName[0])!=0) { 1445 // Other primitives are Hits << 409 hepRepXMLWriter->addType("Event Data",0); 1446 << 1447 int layer; << 1448 << 1449 if(strcmp("Text", primName) == 0) << 1450 { << 1451 hepRepXMLWriter->addType("EventID", 1); << 1452 } << 1453 else << 1454 { << 1455 if(strcmp("Line", primName) == 0) << 1456 { << 1457 hepRepXMLWriter->addType("TransientPo << 1458 layer = 100; << 1459 } << 1460 else << 1461 { << 1462 if(strcmp(hepRepXMLWriter->prevTypeNa << 1463 0 && << 1464 strcmp("Square", primName) == 0) << 1465 { << 1466 hepRepXMLWriter->addType("Auxiliary << 1467 layer = 110; << 1468 } << 1469 else << 1470 { << 1471 if(strcmp(hepRepXMLWriter->prevType << 1472 0 && << 1473 strcmp("Circle", primName) == 0) << 1474 { << 1475 hepRepXMLWriter->addType("StepPoi << 1476 layer = 120; << 1477 } << 1478 else << 1479 { << 1480 hepRepXMLWriter->addType("Hits", << 1481 layer = 130; << 1482 } << 1483 } << 1484 } << 1485 hepRepXMLWriter->addAttValue("Layer", l << 1486 } << 1487 << 1488 hepRepXMLWriter->addInstance(); << 1489 << 1490 // Handle Type declaration for Axes, Rule << 1491 } << 1492 else if(pCurrentPV == 0) << 1493 { << 1494 if(strcmp("AxesEtc", hepRepXMLWriter->pre << 1495 { << 1496 hepRepXMLWriter->addType("AxesEtc", 0); << 1497 hepRepXMLWriter->addInstance(); 410 hepRepXMLWriter->addInstance(); 1498 } 411 } 1499 412 1500 int layer; << 413 if (strcmp("Line",primName)==0) 1501 << 414 hepRepXMLWriter->addType("Trajectories",1); 1502 if(strcmp("Text", primName) == 0) << 415 else { 1503 { << 416 if (strcmp(hepRepXMLWriter->prevTypeName[1],"Trajectories")==0) 1504 hepRepXMLWriter->addType("Text", 1); << 417 hepRepXMLWriter->addType("Trajectory Points",2); 1505 } << 1506 else << 1507 { << 1508 if(strcmp("Line", primName) == 0) << 1509 { << 1510 hepRepXMLWriter->addType("Polylines", << 1511 layer = 100; << 1512 } << 1513 else 418 else 1514 { << 419 hepRepXMLWriter->addType("Trajectory Points",1); 1515 hepRepXMLWriter->addType("Points", 1) << 1516 layer = 130; << 1517 } << 1518 hepRepXMLWriter->addAttValue("Layer", l << 1519 } 420 } 1520 421 1521 hepRepXMLWriter->addInstance(); 422 hepRepXMLWriter->addInstance(); 1522 << 423 1523 // Handle Type declaration for Detector G 424 // Handle Type declaration for Detector Geometry, 1524 // replacing G4's top geometry level name 425 // replacing G4's top geometry level name "worldPhysical" with the 1525 // name "Detector Geometry". 426 // name "Detector Geometry". 1526 } << 427 } else { 1527 else << 428 if (strcmp("Detector Geometry",hepRepXMLWriter->prevTypeName[0])!=0) { 1528 { << 429 hepRepXMLWriter->addType("Detector Geometry",0); 1529 // G4cout << "CurrentDepth" << currentDep << 1530 // G4cout << "currentName" << pCurrentPV- << 1531 if(strcmp("Detector Geometry", hepRepXMLW << 1532 { << 1533 // G4cout << "Adding Det Geom type" << << 1534 hepRepXMLWriter->addType("Detector Geom << 1535 hepRepXMLWriter->addInstance(); 430 hepRepXMLWriter->addInstance(); 1536 } 431 } 1537 432 1538 // Re-insert any layers of the hierarchy << 433 // Re-insert any layers of the hierarchy that were removed by G4's culling process. 1539 // process. Don't bother checking if same << 434 while (hepRepXMLWriter->typeDepth < (fCurrentDepth-1)) { 1540 if(strcmp(hepRepXMLWriter->prevTypeName[c << 435 hepRepXMLWriter->addType("G4 Culled Layer", hepRepXMLWriter->typeDepth + 1); 1541 pCurrentPV->GetName()) != 0) << 436 hepRepXMLWriter->addInstance(); 1542 { << 1543 // G4cout << "Looking for mother of:" < << 1544 typedef G4PhysicalVolumeModel::G4Physic << 1545 typedef std::vector<PVNodeID> PVPath; << 1546 const PVPath& drawnPVPath = pPV << 1547 PVPath::const_reverse_iterator ri = ++d << 1548 G4int drawnMotherDepth; << 1549 if(ri != drawnPVPath.rend()) << 1550 { << 1551 // This volume has a mother. << 1552 drawnMotherDepth = ri->GetNonCulledDe << 1553 // G4cout << "drawnMotherDepth" << dr << 1554 } << 1555 else << 1556 { << 1557 // This volume has no mother. Must b << 1558 drawnMotherDepth = -1; << 1559 // G4cout << "Mother must be very top << 1560 } << 1561 << 1562 while(drawnMotherDepth < (currentDepth << 1563 { << 1564 G4String culledParentName = "Culled p << 1565 // G4cout << "Inserting culled layer << 1566 // depth:" << drawnMotherDepth+2 << G << 1567 hepRepXMLWriter->addType(culledParent << 1568 hepRepXMLWriter->addInstance(); << 1569 drawnMotherDepth++; << 1570 } << 1571 } 437 } 1572 << 438 >> 439 if (fCurrentDepth!=0) { 1573 // Add the HepRepType for the current vol 440 // Add the HepRepType for the current volume. 1574 hepRepXMLWriter->addType(pCurrentPV->GetN << 441 hepRepXMLWriter->addType(fpCurrentPV->GetName(),fCurrentDepth); 1575 hepRepXMLWriter->addInstance(); << 442 hepRepXMLWriter->addInstance(); 1576 << 1577 G4HepRepMessenger* messenger = G4HepRepMe << 1578 << 1579 if(fpVisAttribs && (fpVisAttribs->IsVisib << 1580 messenger->getCullInvisibles()) << 1581 return; << 1582 << 1583 // Additional attributes. << 1584 hepRepXMLWriter->addAttValue("Layer", hep << 1585 hepRepXMLWriter->addAttValue("LVol", pCur << 1586 G4Region* region = pCurrentLV->GetRegi << 1587 G4String regionName = region ? region->Ge << 1588 hepRepXMLWriter->addAttValue("Region", re << 1589 hepRepXMLWriter->addAttValue("RootRegion" << 1590 hepRepXMLWriter->addAttValue("Solid", pCu << 1591 hepRepXMLWriter->addAttValue("EType", << 1592 pCurrentLV-> << 1593 G4Material* material = pPVModel->GetCurre << 1594 G4String matName = material ? material->G << 1595 hepRepXMLWriter->addAttValue("Material", << 1596 G4double matDensity = material ? material << 1597 hepRepXMLWriter->addAttValue("Density", m << 1598 G4State matState = material ? material->G << 1599 hepRepXMLWriter->addAttValue("State", mat << 1600 G4double matRadlen = material ? material- << 1601 hepRepXMLWriter->addAttValue("Radlen", ma << 1602 } << 1603 << 1604 hepRepXMLWriter->addAttValue("DrawAs", prim << 1605 << 1606 // Handle color and visibility attributes. << 1607 float redness; << 1608 float greenness; << 1609 float blueness; << 1610 G4bool isVisible; << 1611 << 1612 if(fpVisAttribs || haveVisible) << 1613 { << 1614 G4Colour colour; << 1615 << 1616 if(fpVisAttribs) << 1617 { << 1618 colour = fpVisAttribs->GetColour(); << 1619 isVisible = fpVisAttribs->IsVisible(); << 1620 } << 1621 else << 1622 { << 1623 colour = visible.GetVisAttributes()->Ge << 1624 isVisible = << 1625 fpViewer->GetApplicableVisAttributes( << 1626 ->IsVisible(); << 1627 } << 1628 << 1629 redness = colour.GetRed(); << 1630 greenness = colour.GetGreen(); << 1631 blueness = colour.GetBlue(); << 1632 << 1633 // Avoiding drawing anything black on bla << 1634 if(redness == 0. && greenness == 0. && bl << 1635 { << 1636 redness = 1.; << 1637 greenness = 1.; << 1638 blueness = 1.; << 1639 } 443 } 1640 } << 444 1641 else << 445 // Additional attributes. 1642 { << 446 hepRepXMLWriter->addAttValue("LVol", fpCurrentLV->GetName()); 1643 #ifdef G4HEPREPFILEDEBUG << 447 hepRepXMLWriter->addAttValue("Solid", fpCurrentLV->GetSolid()->GetName()); 1644 G4cout << 448 hepRepXMLWriter->addAttValue("EType", fpCurrentLV->GetSolid()->GetEntityType()); 1645 << "G4HepRepFileSceneHandler::AddHepRep << 449 hepRepXMLWriter->addAttValue("Material", fpCurrentLV->GetMaterial()->GetName()); 1646 << G4endl; << 450 hepRepXMLWriter->addAttValue("Density", fpCurrentLV->GetMaterial()->GetDensity()); 1647 #endif << 451 hepRepXMLWriter->addAttValue("State", fpCurrentLV->GetMaterial()->GetState()); 1648 redness = 1.; << 452 hepRepXMLWriter->addAttValue("Radlen", fpCurrentLV->GetMaterial()->GetRadlen()); >> 453 } >> 454 >> 455 hepRepXMLWriter->addAttValue("DrawAs",primName); >> 456 hepRepXMLWriter->addAttValue("Layer",hepRepXMLWriter->typeDepth); >> 457 >> 458 // Handle color attribute, avoiding drawing anything black on black. >> 459 G4Colour colour = GetColour(visible); >> 460 float redness = colour.GetRed(); >> 461 float greenness = colour.GetGreen(); >> 462 float blueness = colour.GetBlue(); >> 463 >> 464 if (redness==0. && greenness==0. && blueness==0.) { >> 465 redness = 1.; 1649 greenness = 1.; 466 greenness = 1.; 1650 blueness = 1.; << 467 blueness = 1.; 1651 isVisible = true; << 1652 } 468 } 1653 << 469 1654 if(strcmp(primName, "Point") == 0) << 470 if (strcmp(primName,"Point")==0) 1655 hepRepXMLWriter->addAttValue("MarkColor", << 471 hepRepXMLWriter->addAttValue("MarkColor",redness,greenness,blueness); 1656 else 472 else 1657 hepRepXMLWriter->addAttValue("LineColor", << 473 hepRepXMLWriter->addAttValue("LineColor",redness,greenness,blueness); 1658 << 1659 hepRepXMLWriter->addAttValue("Visibility", << 1660 } << 1661 474 1662 void G4HepRepFileSceneHandler::CheckFileOpen( << 475 // Handle visibility attribute. 1663 { << 476 const G4VisAttributes* visAtts = visible.GetVisAttributes(); 1664 #ifdef G4HEPREPFILEDEBUG << 477 if (visAtts && (visAtts->IsVisible()==0)) 1665 G4cout << "G4HepRepFileSceneHandler::CheckF << 478 hepRepXMLWriter->addAttValue("Visibility",false); 1666 #endif << 479 else 1667 << 480 hepRepXMLWriter->addAttValue("Visibility",true); 1668 if(!hepRepXMLWriter->isOpen) << 1669 { << 1670 G4String newFileSpec; << 1671 << 1672 G4HepRepMessenger* messenger = G4HepRepMe << 1673 << 1674 if(messenger->getOverwrite()) << 1675 { << 1676 newFileSpec = << 1677 messenger->getFileDir() + messenger-> << 1678 } << 1679 else << 1680 { << 1681 newFileSpec = messenger->getFileDir() + << 1682 G4UIcommand::ConvertToStr << 1683 } << 1684 << 1685 G4cout << "HepRepFile writing to " << new << 1686 << 1687 hepRepXMLWriter->open(newFileSpec); << 1688 << 1689 if(!messenger->getOverwrite()) << 1690 fileCounter++; << 1691 << 1692 hepRepXMLWriter->addAttDef("Generator", " << 1693 ""); << 1694 G4String versionString = G4Version; << 1695 versionString = versionString.su << 1696 versionString = " Geant4 version " + vers << 1697 hepRepXMLWriter->addAttValue("Generator", << 1698 << 1699 hepRepXMLWriter->addAttDef("LVol", "Logic << 1700 hepRepXMLWriter->addAttDef("Region", "Cut << 1701 hepRepXMLWriter->addAttDef("RootRegion", << 1702 hepRepXMLWriter->addAttDef("Solid", "Soli << 1703 hepRepXMLWriter->addAttDef("EType", "Enti << 1704 hepRepXMLWriter->addAttDef("Material", "M << 1705 hepRepXMLWriter->addAttDef("Density", "Ma << 1706 "kg/m3"); << 1707 hepRepXMLWriter->addAttDef("State", "Mate << 1708 hepRepXMLWriter->addAttDef("Radlen", "Mat << 1709 "m"); << 1710 } << 1711 } << 1712 << 1713 void G4HepRepFileSceneHandler::ClearTransient << 1714 { << 1715 // This is typically called after an update << 1716 // of the next event. To simulate the clea << 1717 // (hits, etc.) the detector is redrawn... << 1718 if(fpViewer) << 1719 { << 1720 fpViewer->SetView(); << 1721 fpViewer->ClearView(); << 1722 fpViewer->DrawView(); << 1723 } << 1724 } 481 } 1725 482