Geant4 Cross Reference

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Geant4/visualization/HepRep/include/private/G4HepRepFileSceneHandler.hh

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  1 //
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 25 //
 26 //
 27 //
 28 //
 29 // Joseph Perl  27th January 2002
 30 // A base class for a scene handler to export geometry and trajectories
 31 // to the HepRep xml file format.
 32 
 33 #ifndef G4HepRepFileSCENEHANDLER_HH
 34 #define G4HepRepFileSCENEHANDLER_HH
 35 
 36 //#define G4HEPREPFILEDEBUG  // Comment this out to suppress debug code.
 37 
 38 #include "G4VSceneHandler.hh"
 39 #include "G4Box.hh"
 40 #include "G4Cons.hh"
 41 #include "G4Tubs.hh"
 42 #include "G4Trd.hh"
 43 #include "G4Trap.hh"
 44 #include "G4Sphere.hh"
 45 #include "G4Para.hh"
 46 #include "G4Torus.hh"
 47 #include "G4Polycone.hh"
 48 #include "G4Polyhedra.hh"
 49 
 50 // HepRep
 51 #include "G4HepRepFileXMLWriter.hh"
 52 
 53 class G4VPhysicalVolume;
 54 class G4LogicalVolume;
 55 class G4ModelingParameters;
 56 class G4VisTrajContext;
 57 
 58 class G4HepRepFileSceneHandler : public G4VSceneHandler
 59 {
 60  public:
 61   G4HepRepFileSceneHandler(G4VGraphicsSystem& system, const G4String& name);
 62   virtual ~G4HepRepFileSceneHandler();
 63 
 64   ////////////////////////////////////////////////////////////////
 65   // No need to implement these, but if you do...
 66   void AddSolid(const G4Box&);
 67   void AddSolid(const G4Cons&);
 68   void AddSolid(const G4Tubs&);
 69   void AddSolid(const G4Trd&);
 70   void AddSolid(const G4Trap&);
 71   void AddSolid(const G4Sphere&);
 72   void AddSolid(const G4Para&);
 73   void AddSolid(const G4Torus&);
 74   void AddSolid(const G4Polycone&);
 75   void AddSolid(const G4Polyhedra&);
 76   void AddSolid(const G4Orb&);
 77   void AddSolid(const G4Ellipsoid&);
 78   void AddSolid(const G4TessellatedSolid&);
 79   void AddSolid(const G4VSolid&);
 80 
 81   using G4VSceneHandler::AddCompound;
 82   void AddCompound(const G4VTrajectory&);
 83   void InitTrajectory();
 84   void AddCompound(const G4VHit&);
 85   void InitHit();
 86 
 87   // void PreAddSolid(const G4Transform3D& objectTransformation,
 88   //                 const G4VisAttributes&);
 89   // void PostAddSolid();
 90 
 91   ////////////////////////////////////////////////////////////////
 92   // Required implementation of pure virtual functions...
 93 
 94   using G4VSceneHandler::AddPrimitive;
 95   void AddPrimitive(const G4Polyline&);
 96   void AddPrimitive(const G4Text&);
 97   void AddPrimitive(const G4Circle&);
 98   void AddPrimitive(const G4Square&);
 99   void AddPrimitive(const G4Polyhedron&);
100 
101   ////////////////////////////////////////////////////////////////
102   ////////////////////////////////////////////////////////////////
103   // Further optional AddPrimtive methods.  Explicitly invoke base
104   // class methods if not otherwise defined to avoid warnings about
105   // hiding of base class methods.
106   void AddPrimitive(const G4Polymarker&);
107 
108   ////////////////////////////////////////////////////////////////
109   // Further optional virtual functions...
110 
111   // void BeginPrimitives(const G4Transform3D& objectTransformation);
112   // void EndPrimitives();
113 
114   void BeginModeling();
115   void EndModeling();
116 
117   void BeginPrimitives2D(const G4Transform3D& objectTransformation);
118   void EndPrimitives2D();
119 
120   //////////////////////////////////////////////////////////////
121   // Administration functions.
122 
123   // void ClearStore ();
124   void ClearTransientStore();
125 
126   ////////////////////////////////////////////////////////////////
127   // Required...
128 
129   G4HepRepFileXMLWriter* GetHepRepXMLWriter();
130 
131  protected:
132   static G4int fSceneIdCount;  // Counter for HepRep scene handlers.
133 
134  private:
135   G4HepRepFileXMLWriter* hepRepXMLWriter;
136   void AddHepRepInstance(const char* primName, const G4Visible visible);
137   void CheckFileOpen();
138   int fileCounter;
139   G4bool haveVisible;
140   G4bool inPrimitives2D;
141   G4bool warnedAbout3DText;
142   G4bool warnedAbout2DMarkers;
143   G4bool drawingTraj;
144   G4bool doneInitTraj;
145   G4bool drawingHit;
146   G4bool doneInitHit;
147 
148   const G4VisTrajContext* trajContext;
149 
150   std::vector<G4AttValue>* trajAttValues;
151   std::map<G4String, G4AttDef>* trajAttDefs;
152   std::vector<G4AttValue>* hitAttValues;
153   std::map<G4String, G4AttDef>* hitAttDefs;
154 
155 #ifdef G4HEPREPFILEDEBUG
156   void PrintThings();
157 #endif
158 };
159 
160 #endif
161