Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // 29 // Joseph Perl 27th January 2002 30 // A base class for a scene handler to export geometry and trajectories 31 // to the HepRep xml file format. 32 33 #ifndef G4HepRepFileSCENEHANDLER_HH 34 #define G4HepRepFileSCENEHANDLER_HH 35 36 //#define G4HEPREPFILEDEBUG // Comment this out to suppress debug code. 37 38 #include "G4VSceneHandler.hh" 39 #include "G4Box.hh" 40 #include "G4Cons.hh" 41 #include "G4Tubs.hh" 42 #include "G4Trd.hh" 43 #include "G4Trap.hh" 44 #include "G4Sphere.hh" 45 #include "G4Para.hh" 46 #include "G4Torus.hh" 47 #include "G4Polycone.hh" 48 #include "G4Polyhedra.hh" 49 50 // HepRep 51 #include "G4HepRepFileXMLWriter.hh" 52 53 class G4VPhysicalVolume; 54 class G4LogicalVolume; 55 class G4ModelingParameters; 56 class G4VisTrajContext; 57 58 class G4HepRepFileSceneHandler : public G4VSceneHandler 59 { 60 public: 61 G4HepRepFileSceneHandler(G4VGraphicsSystem& system, const G4String& name); 62 virtual ~G4HepRepFileSceneHandler(); 63 64 //////////////////////////////////////////////////////////////// 65 // No need to implement these, but if you do... 66 void AddSolid(const G4Box&); 67 void AddSolid(const G4Cons&); 68 void AddSolid(const G4Tubs&); 69 void AddSolid(const G4Trd&); 70 void AddSolid(const G4Trap&); 71 void AddSolid(const G4Sphere&); 72 void AddSolid(const G4Para&); 73 void AddSolid(const G4Torus&); 74 void AddSolid(const G4Polycone&); 75 void AddSolid(const G4Polyhedra&); 76 void AddSolid(const G4Orb&); 77 void AddSolid(const G4Ellipsoid&); 78 void AddSolid(const G4TessellatedSolid&); 79 void AddSolid(const G4VSolid&); 80 81 using G4VSceneHandler::AddCompound; 82 void AddCompound(const G4VTrajectory&); 83 void InitTrajectory(); 84 void AddCompound(const G4VHit&); 85 void InitHit(); 86 87 // void PreAddSolid(const G4Transform3D& objectTransformation, 88 // const G4VisAttributes&); 89 // void PostAddSolid(); 90 91 //////////////////////////////////////////////////////////////// 92 // Required implementation of pure virtual functions... 93 94 using G4VSceneHandler::AddPrimitive; 95 void AddPrimitive(const G4Polyline&); 96 void AddPrimitive(const G4Text&); 97 void AddPrimitive(const G4Circle&); 98 void AddPrimitive(const G4Square&); 99 void AddPrimitive(const G4Polyhedron&); 100 101 //////////////////////////////////////////////////////////////// 102 //////////////////////////////////////////////////////////////// 103 // Further optional AddPrimtive methods. Explicitly invoke base 104 // class methods if not otherwise defined to avoid warnings about 105 // hiding of base class methods. 106 void AddPrimitive(const G4Polymarker&); 107 108 //////////////////////////////////////////////////////////////// 109 // Further optional virtual functions... 110 111 // void BeginPrimitives(const G4Transform3D& objectTransformation); 112 // void EndPrimitives(); 113 114 void BeginModeling(); 115 void EndModeling(); 116 117 void BeginPrimitives2D(const G4Transform3D& objectTransformation); 118 void EndPrimitives2D(); 119 120 ////////////////////////////////////////////////////////////// 121 // Administration functions. 122 123 // void ClearStore (); 124 void ClearTransientStore(); 125 126 //////////////////////////////////////////////////////////////// 127 // Required... 128 129 G4HepRepFileXMLWriter* GetHepRepXMLWriter(); 130 131 protected: 132 static G4int fSceneIdCount; // Counter for HepRep scene handlers. 133 134 private: 135 G4HepRepFileXMLWriter* hepRepXMLWriter; 136 void AddHepRepInstance(const char* primName, const G4Visible visible); 137 void CheckFileOpen(); 138 int fileCounter; 139 G4bool haveVisible; 140 G4bool inPrimitives2D; 141 G4bool warnedAbout3DText; 142 G4bool warnedAbout2DMarkers; 143 G4bool drawingTraj; 144 G4bool doneInitTraj; 145 G4bool drawingHit; 146 G4bool doneInitHit; 147 148 const G4VisTrajContext* trajContext; 149 150 std::vector<G4AttValue>* trajAttValues; 151 std::map<G4String, G4AttDef>* trajAttDefs; 152 std::vector<G4AttValue>* hitAttValues; 153 std::map<G4String, G4AttDef>* hitAttDefs; 154 155 #ifdef G4HEPREPFILEDEBUG 156 void PrintThings(); 157 #endif 158 }; 159 160 #endif 161