Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 // 27 // 28 // Joseph Perl 27th January 2002 29 // A base class for a scene handler to export 30 // to the HepRep xml file format. 31 32 #include "G4HepRepFileSceneHandler.hh" 33 #include "G4HepRepFile.hh" 34 #include "G4HepRepMessenger.hh" 35 #include "G4UIcommand.hh" 36 37 #include "G4PhysicalConstants.hh" 38 #include "G4SystemOfUnits.hh" 39 #include "G4Version.hh" 40 #include "G4VSolid.hh" 41 #include "G4PhysicalVolumeModel.hh" 42 #include "G4VPhysicalVolume.hh" 43 #include "G4LogicalVolume.hh" 44 #include "G4RotationMatrix.hh" 45 #include "G4Material.hh" 46 #include "G4Polymarker.hh" 47 #include "G4Polyline.hh" 48 #include "G4Text.hh" 49 #include "G4Circle.hh" 50 #include "G4Square.hh" 51 #include "G4Polyhedron.hh" 52 #include "G4VTrajectory.hh" 53 #include "G4VTrajectoryPoint.hh" 54 #include "G4TrajectoriesModel.hh" 55 #include "G4VHit.hh" 56 #include "G4AttDef.hh" 57 #include "G4AttValue.hh" 58 #include "G4AttCheck.hh" 59 #include "G4VisManager.hh" 60 #include "G4VisTrajContext.hh" 61 #include "G4VTrajectoryModel.hh" 62 63 // HepRep 64 #include "G4HepRepFileXMLWriter.hh" 65 66 G4int G4HepRepFileSceneHandler::fSceneIdCount 67 // Counter for HepRep scene handlers. 68 69 G4HepRepFileSceneHandler::G4HepRepFileSceneHan 70 71 : G4VSceneHandler(system, fSceneIdCount++, n 72 { 73 hepRepXMLWriter = ((G4HepRepFile*) (&system) 74 fileCounter = 0; 75 76 inPrimitives2D = false; 77 warnedAbout3DText = false; 78 warnedAbout2DMarkers = false; 79 haveVisible = false; 80 drawingTraj = false; 81 doneInitTraj = false; 82 drawingHit = false; 83 doneInitHit = false; 84 trajContext = 0; 85 trajAttValues = 0; 86 trajAttDefs = 0; 87 hitAttValues = 0; 88 hitAttDefs = 0; 89 } 90 91 G4HepRepFileSceneHandler::~G4HepRepFileSceneHa 92 93 void G4HepRepFileSceneHandler::BeginModeling() 94 { 95 G4VisManager* visManager = G4VisManag 96 const G4VTrajectoryModel* model = visManager 97 trajContext = &model->Ge 98 99 G4VSceneHandler::BeginModeling(); // Requir 100 } 101 102 void G4HepRepFileSceneHandler::EndModeling() 103 { 104 G4VSceneHandler::EndModeling(); // Required 105 } 106 107 void G4HepRepFileSceneHandler::BeginPrimitives 108 const G4Transform3D& objectTransformation) 109 { 110 #ifdef G4HEPREPFILEDEBUG 111 G4cout << "G4HepRepFileSceneHandler::BeginPr 112 #endif 113 inPrimitives2D = true; 114 G4VSceneHandler::BeginPrimitives2D(objectTra 115 } 116 117 void G4HepRepFileSceneHandler::EndPrimitives2D 118 { 119 #ifdef G4HEPREPFILEDEBUG 120 G4cout << "G4HepRepFileSceneHandler::EndPrim 121 #endif 122 G4VSceneHandler::EndPrimitives2D(); 123 inPrimitives2D = false; 124 } 125 126 #ifdef G4HEPREPFILEDEBUG 127 void G4HepRepFileSceneHandler::PrintThings() 128 { 129 G4cout << " with transformation " << fObjec 130 G4PhysicalVolumeModel* pPVModel = 131 dynamic_cast<G4PhysicalVolumeModel*>(fpMod 132 if(pPVModel) 133 { 134 G4VPhysicalVolume* pCurrentPV = pPVModel-> 135 G4LogicalVolume* pCurrentLV = pPVModel-> 136 G4int currentDepth = pPVModel-> 137 G4cout << "\n current physical volume: " 138 << "\n current logical volume: " < 139 << "\n current depth of geometry t 140 } 141 G4cout << G4endl; 142 } 143 #endif 144 145 void G4HepRepFileSceneHandler::AddSolid(const 146 { 147 #ifdef G4HEPREPFILEDEBUG 148 G4cout << "G4HepRepFileSceneHandler::AddSoli 149 << box.GetName() << G4endl; 150 PrintThings(); 151 #endif 152 153 if(drawingTraj) 154 return; 155 156 if(drawingHit) 157 InitHit(); 158 159 haveVisible = false; 160 AddHepRepInstance("Prism", NULL); 161 162 G4HepRepMessenger* messenger = G4HepRepMesse 163 164 // Get and check applicable vis attributes. 165 fpVisAttribs = fpViewer->GetApplicableVisAtt 166 if(fpVisAttribs && (fpVisAttribs->IsVisible( 167 messenger->getCullInvisibles()) 168 return; 169 170 hepRepXMLWriter->addPrimitive(); 171 172 G4double dx = box.GetXHalfLength(); 173 G4double dy = box.GetYHalfLength(); 174 G4double dz = box.GetZHalfLength(); 175 176 G4Point3D vertex1(G4Point3D(dx, dy, -dz)); 177 G4Point3D vertex2(G4Point3D(dx, -dy, -dz)); 178 G4Point3D vertex3(G4Point3D(-dx, -dy, -dz)); 179 G4Point3D vertex4(G4Point3D(-dx, dy, -dz)); 180 G4Point3D vertex5(G4Point3D(dx, dy, dz)); 181 G4Point3D vertex6(G4Point3D(dx, -dy, dz)); 182 G4Point3D vertex7(G4Point3D(-dx, -dy, dz)); 183 G4Point3D vertex8(G4Point3D(-dx, dy, dz)); 184 185 vertex1 = (fObjectTransformation) *vertex1; 186 vertex2 = (fObjectTransformation) *vertex2; 187 vertex3 = (fObjectTransformation) *vertex3; 188 vertex4 = (fObjectTransformation) *vertex4; 189 vertex5 = (fObjectTransformation) *vertex5; 190 vertex6 = (fObjectTransformation) *vertex6; 191 vertex7 = (fObjectTransformation) *vertex7; 192 vertex8 = (fObjectTransformation) *vertex8; 193 194 hepRepXMLWriter->addPoint(vertex1.x(), verte 195 hepRepXMLWriter->addPoint(vertex2.x(), verte 196 hepRepXMLWriter->addPoint(vertex3.x(), verte 197 hepRepXMLWriter->addPoint(vertex4.x(), verte 198 hepRepXMLWriter->addPoint(vertex5.x(), verte 199 hepRepXMLWriter->addPoint(vertex6.x(), verte 200 hepRepXMLWriter->addPoint(vertex7.x(), verte 201 hepRepXMLWriter->addPoint(vertex8.x(), verte 202 } 203 204 void G4HepRepFileSceneHandler::AddSolid(const 205 { 206 #ifdef G4HEPREPFILEDEBUG 207 G4cout << "G4HepRepFileSceneHandler::AddSoli 208 << cons.GetName() << G4endl; 209 PrintThings(); 210 #endif 211 212 // HepRApp does not correctly represent the 213 // non-standard angles, let the base class c 214 G4RotationMatrix r = fObjectTransformation.g 215 G4bool linedUpWithAnAxis = 216 (std::fabs(r.phiX()) <= .001 || std::fabs( 217 std::fabs(r.phiZ()) <= .001 || std::fabs( 218 std::fabs(r.phiY() - pi) <= .001 || std:: 219 // G4cout << "Angle X:" << r.phiX() << ", An 220 // Z:" << r.phiZ() << G4endl; G4cout << "lin 221 // linedUpWithAnAxis << G4endl; 222 223 // HepRep does not have a primitive for a cu 224 // so if this cone is cut, let the base clas 225 // solid to polygons. 226 G4HepRepMessenger* messenger = G4HepRepMesse 227 if(cons.GetDeltaPhiAngle() < twopi || !lined 228 messenger->renderCylAsPolygons()) 229 { 230 G4VSceneHandler::AddSolid(cons); // Invok 231 } 232 else 233 { 234 if(drawingTraj) 235 return; 236 237 if(drawingHit) 238 InitHit(); 239 240 haveVisible = false; 241 AddHepRepInstance("Cylinder", NULL); 242 243 // Get and check applicable vis attributes 244 fpVisAttribs = fpViewer->GetApplicableVisA 245 if(fpVisAttribs && (fpVisAttribs->IsVisibl 246 messenger->getCullInvisibles()) 247 return; 248 249 G4Point3D vertex1(G4Point3D(0., 0., -cons. 250 G4Point3D vertex2(G4Point3D(0., 0., cons.G 251 252 vertex1 = (fObjectTransformation) *vertex1 253 vertex2 = (fObjectTransformation) *vertex2 254 255 // Outer cylinder. 256 hepRepXMLWriter->addPrimitive(); 257 hepRepXMLWriter->addAttValue("Radius1", me 258 259 hepRepXMLWriter->addAttValue("Radius2", me 260 261 hepRepXMLWriter->addPoint(vertex1.x(), ver 262 hepRepXMLWriter->addPoint(vertex2.x(), ver 263 264 // Inner cylinder. 265 hepRepXMLWriter->addPrimitive(); 266 hepRepXMLWriter->addAttValue("Radius1", me 267 268 hepRepXMLWriter->addAttValue("Radius2", me 269 270 hepRepXMLWriter->addPoint(vertex1.x(), ver 271 hepRepXMLWriter->addPoint(vertex2.x(), ver 272 } 273 } 274 275 void G4HepRepFileSceneHandler::AddSolid(const 276 { 277 #ifdef G4HEPREPFILEDEBUG 278 G4cout << "G4HepRepFileSceneHandler::AddSoli 279 << tubs.GetName() << G4endl; 280 PrintThings(); 281 #endif 282 283 // HepRApp does not correctly represent the 284 // non-standard angles, let the base class c 285 G4RotationMatrix r = fObjectTransformation.g 286 G4bool linedUpWithAnAxis = 287 (std::fabs(r.phiX()) <= .001 || std::fabs( 288 std::fabs(r.phiZ()) <= .001 || std::fabs( 289 std::fabs(r.phiY() - pi) <= .001 || std:: 290 // G4cout << "Angle X:" << r.phiX() << ", An 291 // Z:" << r.phiZ() << G4endl; G4cout << "lin 292 // linedUpWithAnAxis << G4endl; 293 294 // HepRep does not have a primitive for a cu 295 // so if this cylinder is cut, let the base 296 // solid to polygons. 297 G4HepRepMessenger* messenger = G4HepRepMesse 298 if(tubs.GetDeltaPhiAngle() < twopi || !lined 299 messenger->renderCylAsPolygons()) 300 { 301 G4VSceneHandler::AddSolid(tubs); // Invok 302 } 303 else 304 { 305 if(drawingTraj) 306 return; 307 308 if(drawingHit) 309 InitHit(); 310 311 haveVisible = false; 312 AddHepRepInstance("Cylinder", NULL); 313 314 // Get and check applicable vis attributes 315 fpVisAttribs = fpViewer->GetApplicableVisA 316 if(fpVisAttribs && (fpVisAttribs->IsVisibl 317 messenger->getCullInvisibles()) 318 return; 319 320 G4Point3D vertex1(G4Point3D(0., 0., -tubs. 321 G4Point3D vertex2(G4Point3D(0., 0., tubs.G 322 323 vertex1 = (fObjectTransformation) *vertex1 324 vertex2 = (fObjectTransformation) *vertex2 325 326 // Outer cylinder. 327 hepRepXMLWriter->addPrimitive(); 328 hepRepXMLWriter->addAttValue("Radius1", 329 messenger->ge 330 hepRepXMLWriter->addAttValue("Radius2", 331 messenger->ge 332 hepRepXMLWriter->addPoint(vertex1.x(), ver 333 hepRepXMLWriter->addPoint(vertex2.x(), ver 334 335 // Inner cylinder. 336 if(tubs.GetInnerRadius() != 0.) 337 { 338 hepRepXMLWriter->addPrimitive(); 339 hepRepXMLWriter->addAttValue("Radius1", 340 341 hepRepXMLWriter->addAttValue("Radius2", 342 343 hepRepXMLWriter->addPoint(vertex1.x(), v 344 hepRepXMLWriter->addPoint(vertex2.x(), v 345 } 346 } 347 } 348 349 void G4HepRepFileSceneHandler::AddSolid(const 350 { 351 #ifdef G4HEPREPFILEDEBUG 352 G4cout << "G4HepRepFileSceneHandler::AddSoli 353 << trd.GetName() << G4endl; 354 PrintThings(); 355 #endif 356 357 if(drawingTraj) 358 return; 359 360 if(drawingHit) 361 InitHit(); 362 363 haveVisible = false; 364 AddHepRepInstance("Prism", NULL); 365 366 G4HepRepMessenger* messenger = G4HepRepMesse 367 368 // Get and check applicable vis attributes. 369 fpVisAttribs = fpViewer->GetApplicableVisAtt 370 if(fpVisAttribs && (fpVisAttribs->IsVisible( 371 messenger->getCullInvisibles()) 372 return; 373 374 hepRepXMLWriter->addPrimitive(); 375 376 G4double dx1 = trd.GetXHalfLength1(); 377 G4double dy1 = trd.GetYHalfLength1(); 378 G4double dx2 = trd.GetXHalfLength2(); 379 G4double dy2 = trd.GetYHalfLength2(); 380 G4double dz = trd.GetZHalfLength(); 381 382 G4Point3D vertex1(G4Point3D(dx1, dy1, -dz)); 383 G4Point3D vertex2(G4Point3D(dx1, -dy1, -dz)) 384 G4Point3D vertex3(G4Point3D(-dx1, -dy1, -dz) 385 G4Point3D vertex4(G4Point3D(-dx1, dy1, -dz)) 386 G4Point3D vertex5(G4Point3D(dx2, dy2, dz)); 387 G4Point3D vertex6(G4Point3D(dx2, -dy2, dz)); 388 G4Point3D vertex7(G4Point3D(-dx2, -dy2, dz)) 389 G4Point3D vertex8(G4Point3D(-dx2, dy2, dz)); 390 391 vertex1 = (fObjectTransformation) *vertex1; 392 vertex2 = (fObjectTransformation) *vertex2; 393 vertex3 = (fObjectTransformation) *vertex3; 394 vertex4 = (fObjectTransformation) *vertex4; 395 vertex5 = (fObjectTransformation) *vertex5; 396 vertex6 = (fObjectTransformation) *vertex6; 397 vertex7 = (fObjectTransformation) *vertex7; 398 vertex8 = (fObjectTransformation) *vertex8; 399 400 hepRepXMLWriter->addPoint(vertex1.x(), verte 401 hepRepXMLWriter->addPoint(vertex2.x(), verte 402 hepRepXMLWriter->addPoint(vertex3.x(), verte 403 hepRepXMLWriter->addPoint(vertex4.x(), verte 404 hepRepXMLWriter->addPoint(vertex5.x(), verte 405 hepRepXMLWriter->addPoint(vertex6.x(), verte 406 hepRepXMLWriter->addPoint(vertex7.x(), verte 407 hepRepXMLWriter->addPoint(vertex8.x(), verte 408 } 409 410 void G4HepRepFileSceneHandler::AddSolid(const 411 { 412 #ifdef G4HEPREPFILEDEBUG 413 G4cout << "G4HepRepFileSceneHandler::AddSoli 414 << trap.GetName() << G4endl; 415 PrintThings(); 416 #endif 417 G4VSceneHandler::AddSolid(trap); // Invoke 418 } 419 420 void G4HepRepFileSceneHandler::AddSolid(const 421 { 422 #ifdef G4HEPREPFILEDEBUG 423 G4cout 424 << "G4HepRepFileSceneHandler::AddSolid(con 425 << sphere.GetName() << G4endl; 426 PrintThings(); 427 #endif 428 G4VSceneHandler::AddSolid(sphere); // Invok 429 } 430 431 void G4HepRepFileSceneHandler::AddSolid(const 432 { 433 #ifdef G4HEPREPFILEDEBUG 434 G4cout << "G4HepRepFileSceneHandler::AddSoli 435 << para.GetName() << G4endl; 436 PrintThings(); 437 #endif 438 G4VSceneHandler::AddSolid(para); // Invoke 439 } 440 441 void G4HepRepFileSceneHandler::AddSolid(const 442 { 443 #ifdef G4HEPREPFILEDEBUG 444 G4cout 445 << "G4HepRepFileSceneHandler::AddSolid(con 446 << torus.GetName() << G4endl; 447 PrintThings(); 448 #endif 449 G4VSceneHandler::AddSolid(torus); // Invoke 450 } 451 452 void G4HepRepFileSceneHandler::AddSolid(const 453 { 454 #ifdef G4HEPREPFILEDEBUG 455 G4cout << "G4HepRepFileSceneHandler::AddSoli 456 "called for " 457 << polycone.GetName() << G4endl; 458 PrintThings(); 459 #endif 460 G4VSceneHandler::AddSolid(polycone); // Inv 461 } 462 463 void G4HepRepFileSceneHandler::AddSolid(const 464 { 465 #ifdef G4HEPREPFILEDEBUG 466 G4cout << "G4HepRepFileSceneHandler::AddSoli 467 "called for " 468 << polyhedra.GetName() << G4endl; 469 PrintThings(); 470 #endif 471 G4VSceneHandler::AddSolid(polyhedra); // In 472 } 473 474 void G4HepRepFileSceneHandler::AddSolid(const 475 { 476 #ifdef G4HEPREPFILEDEBUG 477 G4cout << "G4HepRepFileSceneHandler::AddSoli 478 << orb.GetName() << G4endl; 479 PrintThings(); 480 #endif 481 G4VSceneHandler::AddSolid(orb); // Invoke d 482 } 483 484 void G4HepRepFileSceneHandler::AddSolid(const 485 { 486 #ifdef G4HEPREPFILEDEBUG 487 G4cout << "G4HepRepFileSceneHandler::AddSoli 488 "called for " 489 << ellipsoid.GetName() << G4endl; 490 PrintThings(); 491 #endif 492 G4VSceneHandler::AddSolid(ellipsoid); // In 493 } 494 495 void G4HepRepFileSceneHandler::AddSolid(const 496 { 497 #ifdef G4HEPREPFILEDEBUG 498 G4cout << "G4HepRepFileSceneHandler::AddSoli 499 "called for " 500 << tess.GetName() << G4endl; 501 PrintThings(); 502 #endif 503 G4VSceneHandler::AddSolid(tess); // Invoke 504 } 505 506 void G4HepRepFileSceneHandler::AddSolid(const 507 { 508 #ifdef G4HEPREPFILEDEBUG 509 G4cout 510 << "G4HepRepFileSceneHandler::AddSolid(con 511 << solid.GetName() << G4endl; 512 PrintThings(); 513 #endif 514 G4VSceneHandler::AddSolid(solid); // Invoke 515 } 516 517 void G4HepRepFileSceneHandler::AddCompound(con 518 { 519 #ifdef G4HEPREPFILEDEBUG 520 G4cout << "G4HepRepFileSceneHandler::AddComp 521 << G4endl; 522 #endif 523 524 G4TrajectoriesModel* pTrModel = dynamic_cast 525 if(!pTrModel) 526 G4Exception("G4HepRepFileSceneHandler::Add 527 "vis-HepRep0001", FatalExcepti 528 529 // Pointers to hold trajectory attribute val 530 std::vector<G4AttValue>* rawTrajAttValues = 531 trajAttValues = 532 trajAttDefs = 533 534 // Iterators to use with attribute values an 535 std::vector<G4AttValue>::iterator iAttVal; 536 std::map<G4String, G4AttDef>::const_iterator 537 G4int i; 538 539 // Get trajectory attributes and definitions 540 // (uniform units, 3Vectors decomposed). 541 if(rawTrajAttValues) 542 { 543 G4bool error = G4AttCheck(rawTrajAttValues 544 .Standard(trajAttValues, 545 if(error) 546 { 547 G4cout 548 << "G4HepRepFileSceneHandler::AddCompo 549 "\nERROR found during conversion to 550 << G4endl; 551 } 552 #ifdef G4HEPREPFILEDEBUG 553 G4cout << "G4HepRepFileSceneHandler::AddCo 554 "attributes:\n" 555 << G4AttCheck(trajAttValues, trajAt 556 #endif 557 delete rawTrajAttValues; 558 } 559 560 // Open the HepRep output file if it is not 561 CheckFileOpen(); 562 563 // Add the Event Data Type if it hasn't alre 564 if(strcmp("Event Data", hepRepXMLWriter->pre 565 { 566 hepRepXMLWriter->addType("Event Data", 0); 567 hepRepXMLWriter->addInstance(); 568 } 569 570 // Add the Trajectories Type. 571 G4String previousName = hepRepXMLWriter->pre 572 hepRepXMLWriter->addType("Trajectories", 1); 573 574 // If this is the first trajectory of this e 575 // specify attribute values common to all tr 576 if(strcmp("Trajectories", previousName) != 0 577 { 578 hepRepXMLWriter->addAttValue("Layer", 100) 579 580 // Take all Trajectory attDefs from first 581 // Would rather be able to get these attDe 582 // from any particular trajectory, but don 583 // trajectory attribute definitions. 584 if(trajAttValues && trajAttDefs) 585 { 586 for(iAttVal = trajAttValues->begin(); iA 587 ++iAttVal) 588 { 589 iAttDef = trajAttDefs->find(iAttVal->G 590 if(iAttDef != trajAttDefs->end()) 591 { 592 // Protect against incorrect use of 593 // than the standard ones will be co 594 // category. 595 G4String category = iAttDef->second. 596 if(strcmp(category, "Draw") != 0 && 597 strcmp(category, "Physics") != 0 598 strcmp(category, "Association") ! 599 strcmp(category, "PickAction") != 600 category = "Physics"; 601 hepRepXMLWriter->addAttDef(iAttVal-> 602 iAttDef-> 603 iAttDef-> 604 } 605 } 606 } 607 608 // Take all TrajectoryPoint attDefs from f 609 // Would rather be able to get these attDe 610 // from any particular point, but don't kn 611 if((trajContext->GetDrawStepPts() || trajC 612 traj.GetPointEntries() > 0) 613 { 614 G4VTrajectoryPoint* aTrajectoryPoint = t 615 616 // Pointers to hold trajectory point att 617 std::vector<G4AttValue>* rawPointAttValu 618 aTrajectoryPoint->CreateAttValues(); 619 std::vector<G4AttValue>* pointAttValues 620 std::map<G4String, G4AttDef>* pointAttDe 621 new std::map<G4String, G4AttDef>; 622 623 // Get first trajectory point's attribut 624 // HepRep style (uniform units, 3Vectors 625 if(rawPointAttValues) 626 { 627 G4bool error = 628 G4AttCheck(rawPointAttValues, aTraje 629 .Standard(pointAttValues, pointAtt 630 if(error) 631 { 632 G4cout << "G4HepRepFileSceneHandler: 633 "\nERROR found during conv 634 "attributes." 635 << G4endl; 636 } 637 638 // Write out point attribute definitio 639 if(pointAttValues && pointAttDefs) 640 { 641 for(iAttVal = pointAttValues->begin( 642 iAttVal != pointAttValues->end() 643 { 644 iAttDef = pointAttDefs->find(iAttV 645 if(iAttDef != pointAttDefs->end()) 646 { 647 // Protect against incorrect use 648 // other than the standard ones 649 // physics category. 650 G4String category = iAttDef->sec 651 if(strcmp(category, "Draw") != 0 652 strcmp(category, "Physics") ! 653 strcmp(category, "Association 654 strcmp(category, "PickAction" 655 category = "Physics"; 656 // Do not write out the Aux or P 657 // conform to the HepRep rule th 658 // instance of a given AttValue. 659 // redundant to actual position 660 if(strcmp(iAttVal->GetName(), "A 661 strcmp(iAttVal->GetName(), "A 662 strcmp(iAttVal->GetName(), "A 663 strcmp(iAttVal->GetName(), "P 664 strcmp(iAttVal->GetName(), "P 665 strcmp(iAttVal->GetName(), "P 666 hepRepXMLWriter->addAttDef(iAt 667 iAt 668 iAt 669 } 670 } 671 } 672 delete rawPointAttValues; 673 } 674 675 // Clean up point attributes. 676 if(pointAttValues) 677 delete pointAttValues; 678 if(pointAttDefs) 679 delete pointAttDefs; 680 } 681 } // end of special treatment for when this 682 683 // Now that we have written out all of the a 684 // trajectory's particulars, call base class 685 // polyline and/or points (or nothing if tra 686 // base class calls for drawing points, no p 687 // since we instead need to do point drawing 688 // points attributes, not available from Add 689 // such a call will just serve to set the fl 690 // drawing was requested for this trajectory 691 // including trajContext and filtering). 692 drawingTraj = true; 693 doneInitTraj = false; 694 G4VSceneHandler::AddCompound(traj); 695 drawingTraj = false; 696 697 // Draw step points. 698 if(trajContext->GetDrawStepPts()) 699 { 700 if(!doneInitTraj) 701 InitTrajectory(); 702 // Create Trajectory Points as a subType o 703 // Note that we should create this heprep 704 // points. This allows the user to tell th 705 // odd) rather than that they were omitted 706 previousName = hepRepXMLWriter->prevTypeNa 707 hepRepXMLWriter->addType("Trajectory Step 708 709 float redness; 710 float greenness; 711 float blueness; 712 G4int markSize; 713 G4bool visible; 714 G4bool square; 715 G4Colour colour = trajContext->GetStepPtsC 716 redness = colour.GetRed(); 717 greenness = colour.GetGreen(); 718 blueness = colour.GetBlue(); 719 markSize = (G4int) trajContext->Get 720 visible = (G4int) trajContext->Get 721 square = (trajContext->GetStepPts 722 723 // Avoiding drawing anything black on blac 724 if(redness == 0. && greenness == 0. && blu 725 { 726 redness = 1.; 727 greenness = 1.; 728 blueness = 1.; 729 } 730 731 // Specify attributes common to all trajec 732 if(strcmp("Trajectory Step Points", previo 733 { 734 hepRepXMLWriter->addAttValue("DrawAs", " 735 hepRepXMLWriter->addAttValue("MarkColor" 736 hepRepXMLWriter->addAttValue("MarkSize", 737 hepRepXMLWriter->addAttValue("Layer", 11 738 hepRepXMLWriter->addAttValue("Visibility 739 if(square) 740 hepRepXMLWriter->addAttValue("MarkName 741 else 742 hepRepXMLWriter->addAttValue("MarkName 743 } 744 745 // Loop over all points on this trajectory 746 for(i = 0; i < traj.GetPointEntries(); i++ 747 { 748 G4VTrajectoryPoint* aTrajectoryPoint = t 749 750 // Each point is a separate instance of 751 hepRepXMLWriter->addInstance(); 752 753 // Pointers to hold trajectory point att 754 std::vector<G4AttValue>* rawPointAttValu 755 aTrajectoryPoint->CreateAttValues(); 756 std::vector<G4AttValue>* pointAttValues 757 std::map<G4String, G4AttDef>* pointAttDe 758 new std::map<G4String, G4AttDef>; 759 760 // Get trajectory point attributes and d 761 // style (uniform units, 3Vectors decomp 762 if(rawPointAttValues) 763 { 764 G4bool error = 765 G4AttCheck(rawPointAttValues, aTraje 766 .Standard(pointAttValues, pointAtt 767 if(error) 768 { 769 G4cout 770 << "G4HepRepFileSceneHandler::AddC 771 "\nERROR found during conversio 772 << G4endl; 773 } 774 775 // Write out point attribute values. 776 if(pointAttValues) 777 { 778 for(iAttVal = pointAttValues->begin( 779 iAttVal != pointAttValues->end() 780 // Do not write out the Aux or Pos 781 // to the HepRep rule that each ob 782 // a given AttValue. Both of these 783 // actual position information of 784 if(strcmp(iAttVal->GetName(), "Aux 785 strcmp(iAttVal->GetName(), "Aux 786 strcmp(iAttVal->GetName(), "Aux 787 strcmp(iAttVal->GetName(), "Pos 788 strcmp(iAttVal->GetName(), "Pos 789 strcmp(iAttVal->GetName(), "Pos 790 hepRepXMLWriter->addAttValue(iAt 791 iAt 792 } 793 } 794 795 // Clean up point attributes. 796 delete pointAttDefs; 797 delete pointAttValues; 798 delete rawPointAttValues; 799 800 // Each trajectory point is made of a si 801 hepRepXMLWriter->addPrimitive(); 802 G4Point3D vertex = aTrajectoryPoint->Get 803 hepRepXMLWriter->addPoint(vertex.x(), ve 804 } 805 } 806 807 // Draw Auxiliary Points 808 if(trajContext->GetDrawAuxPts()) 809 { 810 if(!doneInitTraj) 811 InitTrajectory(); 812 // Create Trajectory Points as a subType o 813 // Note that we should create this heprep 814 // points. This allows the user to tell th 815 // odd) rather than that they were omitted 816 previousName = hepRepXMLWriter->prevTypeNa 817 hepRepXMLWriter->addType("Trajectory Auxil 818 819 float redness; 820 float greenness; 821 float blueness; 822 G4int markSize; 823 G4bool visible; 824 G4bool square; 825 G4Colour colour = trajContext->GetAuxPtsCo 826 redness = colour.GetRed(); 827 greenness = colour.GetGreen(); 828 blueness = colour.GetBlue(); 829 markSize = (G4int) trajContext->Get 830 visible = (G4int) trajContext->Get 831 square = (trajContext->GetAuxPtsT 832 833 // Avoiding drawing anything black on blac 834 if(redness == 0. && greenness == 0. && blu 835 { 836 redness = 1.; 837 greenness = 1.; 838 blueness = 1.; 839 } 840 841 // Specify attributes common to all trajec 842 if(strcmp("Trajectory Auxiliary Points", p 843 { 844 hepRepXMLWriter->addAttValue("DrawAs", " 845 hepRepXMLWriter->addAttValue("MarkColor" 846 hepRepXMLWriter->addAttValue("MarkSize", 847 hepRepXMLWriter->addAttValue("Layer", 11 848 hepRepXMLWriter->addAttValue("Visibility 849 if(square) 850 hepRepXMLWriter->addAttValue("MarkName 851 else 852 hepRepXMLWriter->addAttValue("MarkName 853 } 854 855 // Loop over all points on this trajectory 856 for(i = 0; i < traj.GetPointEntries(); i++ 857 { 858 G4VTrajectoryPoint* aTrajectoryPoint = t 859 860 // Each point is a separate instance of 861 hepRepXMLWriter->addInstance(); 862 863 // Pointers to hold trajectory point att 864 std::vector<G4AttValue>* rawPointAttValu 865 aTrajectoryPoint->CreateAttValues(); 866 std::vector<G4AttValue>* pointAttValues 867 std::map<G4String, G4AttDef>* pointAttDe 868 new std::map<G4String, G4AttDef>; 869 870 // Get trajectory point attributes and d 871 // style (uniform units, 3Vectors decomp 872 if(rawPointAttValues) 873 { 874 G4bool error = 875 G4AttCheck(rawPointAttValues, aTraje 876 .Standard(pointAttValues, pointAtt 877 if(error) 878 { 879 G4cout 880 << "G4HepRepFileSceneHandler::AddC 881 "\nERROR found during conversio 882 << G4endl; 883 } 884 885 // Write out point attribute values. 886 if(pointAttValues) 887 { 888 for(iAttVal = pointAttValues->begin( 889 iAttVal != pointAttValues->end() 890 // Do not write out the Aux or Pos 891 // to the HepRep rule that each ob 892 // a given AttValue. Both of these 893 // actual position information of 894 if(strcmp(iAttVal->GetName(), "Aux 895 strcmp(iAttVal->GetName(), "Aux 896 strcmp(iAttVal->GetName(), "Aux 897 strcmp(iAttVal->GetName(), "Pos 898 strcmp(iAttVal->GetName(), "Pos 899 strcmp(iAttVal->GetName(), "Pos 900 hepRepXMLWriter->addAttValue(iAt 901 iAt 902 } 903 } 904 905 // Clean up point attributes. 906 delete pointAttDefs; 907 delete pointAttValues; 908 delete rawPointAttValues; 909 910 // Each trajectory point is made of a si 911 G4Point3D vertex = aTrajectoryPoint->Get 912 913 // Loop over auxiliary points associated 914 const std::vector<G4ThreeVector>* auxili 915 aTrajectoryPoint->GetAuxiliaryPoints() 916 if(0 != auxiliaries) 917 { 918 for(size_t iAux = 0; iAux < auxiliarie 919 { 920 const G4ThreeVector auxPos((*auxilia 921 hepRepXMLWriter->addPrimitive(); 922 hepRepXMLWriter->addPoint(auxPos.x() 923 } 924 } 925 } 926 } 927 } 928 929 void G4HepRepFileSceneHandler::AddCompound(con 930 { 931 #ifdef G4HEPREPFILEDEBUG 932 G4cout << "G4HepRepFileSceneHandler::AddComp 933 #endif 934 935 // Pointers to hold hit attribute values and 936 std::vector<G4AttValue>* rawHitAttValues = h 937 hitAttValues = n 938 hitAttDefs = n 939 940 // Iterators to use with attribute values an 941 std::vector<G4AttValue>::iterator iAttVal; 942 std::map<G4String, G4AttDef>::const_iterator 943 944 // Get hit attributes and definitions in sta 945 // (uniform units, 3Vectors decomposed). 946 if(rawHitAttValues) 947 { 948 G4bool error = G4AttCheck(rawHitAttValues, 949 .Standard(hitAttValues, h 950 if(error) 951 { 952 G4cout << "G4HepRepFileSceneHandler::Add 953 "\nERROR found during conversi 954 << G4endl; 955 } 956 #ifdef G4HEPREPFILEDEBUG 957 G4cout << "G4HepRepFileSceneHandler::AddCo 958 "attributes:\n" 959 << G4AttCheck(hitAttValues, hitAttD 960 #endif 961 delete rawHitAttValues; 962 } 963 964 // Open the HepRep output file if it is not 965 CheckFileOpen(); 966 967 // Add the Event Data Type if it hasn't alre 968 if(strcmp("Event Data", hepRepXMLWriter->pre 969 { 970 hepRepXMLWriter->addType("Event Data", 0); 971 hepRepXMLWriter->addInstance(); 972 } 973 974 // Find out the current HitType. 975 G4String hitType = "Hits"; 976 if(hitAttValues) 977 { 978 G4bool found = false; 979 for(iAttVal = hitAttValues->begin(); 980 iAttVal != hitAttValues->end() && !fou 981 { 982 if(strcmp(iAttVal->GetName(), "HitType") 983 { 984 hitType = iAttVal->GetValue(); 985 found = true; 986 } 987 } 988 } 989 990 // Add the Hits Type. 991 G4String previousName = hepRepXMLWriter->pre 992 hepRepXMLWriter->addType(hitType, 1); 993 994 // If this is the first hit of this event, 995 // specify attribute values common to all hi 996 if(strcmp(hitType, previousName) != 0) 997 { 998 hepRepXMLWriter->addAttValue("Layer", 130) 999 1000 // Take all Hit attDefs from first hit. 1001 // Would rather be able to get these attD 1002 // from any particular hit, but don't kno 1003 // attribute definitions. 1004 if(hitAttValues && hitAttDefs) 1005 { 1006 for(iAttVal = hitAttValues->begin(); iA 1007 ++iAttVal) 1008 { 1009 iAttDef = hitAttDefs->find(iAttVal->G 1010 if(iAttDef != hitAttDefs->end()) 1011 { 1012 // Protect against incorrect use of 1013 // than the standard ones will be c 1014 // category. 1015 G4String category = iAttDef->second 1016 if(strcmp(category, "Draw") != 0 && 1017 strcmp(category, "Physics") != 0 1018 strcmp(category, "Association") 1019 strcmp(category, "PickAction") ! 1020 category = "Physics"; 1021 hepRepXMLWriter->addAttDef(iAttVal- 1022 iAttDef- 1023 iAttDef- 1024 } 1025 } 1026 } 1027 } // end of special treatment for when thi 1028 1029 // Now that we have written out all of the 1030 // hit's particulars, call base class to de 1031 drawingHit = true; 1032 doneInitHit = false; 1033 G4VSceneHandler::AddCompound(hit); // Invo 1034 drawingHit = false; 1035 } 1036 1037 void G4HepRepFileSceneHandler::InitTrajectory 1038 { 1039 if(!doneInitTraj) 1040 { 1041 // For every trajectory, add an instance 1042 hepRepXMLWriter->addInstance(); 1043 1044 // Write out the trajectory's attribute v 1045 if(trajAttValues) 1046 { 1047 std::vector<G4AttValue>::iterator iAttV 1048 for(iAttVal = trajAttValues->begin(); i 1049 ++iAttVal) 1050 hepRepXMLWriter->addAttValue(iAttVal- 1051 delete trajAttValues; 1052 } 1053 1054 // Clean up trajectory attributes. 1055 if(trajAttDefs) 1056 delete trajAttDefs; 1057 1058 doneInitTraj = true; 1059 } 1060 } 1061 1062 void G4HepRepFileSceneHandler::InitHit() 1063 { 1064 if(!doneInitHit) 1065 { 1066 // For every hit, add an instance of Type 1067 hepRepXMLWriter->addInstance(); 1068 1069 // Write out the hit's attribute values. 1070 if(hitAttValues) 1071 { 1072 std::vector<G4AttValue>::iterator iAttV 1073 for(iAttVal = hitAttValues->begin(); iA 1074 ++iAttVal) 1075 hepRepXMLWriter->addAttValue(iAttVal- 1076 delete hitAttValues; 1077 } 1078 1079 // Clean up hit attributes. 1080 if(hitAttDefs) 1081 delete hitAttDefs; 1082 1083 doneInitHit = true; 1084 } 1085 } 1086 1087 void G4HepRepFileSceneHandler::AddPrimitive(c 1088 { 1089 #ifdef G4HEPREPFILEDEBUG 1090 G4cout << "G4HepRepFileSceneHandler::AddPri 1091 "polyline) called:" 1092 "\n polyline: " 1093 << polyline << G4endl; 1094 PrintThings(); 1095 #endif 1096 1097 G4HepRepMessenger* messenger = G4HepRepMess 1098 1099 if(fpVisAttribs && (fpVisAttribs->IsVisible 1100 messenger->getCullInvisibles()) 1101 return; 1102 1103 if(inPrimitives2D) 1104 { 1105 if(!warnedAbout2DMarkers) 1106 { 1107 G4cout << "HepRepFile does not currentl 1108 warnedAbout2DMarkers = true; 1109 } 1110 return; 1111 } 1112 1113 if(drawingTraj) 1114 InitTrajectory(); 1115 1116 if(drawingHit) 1117 InitHit(); 1118 1119 haveVisible = true; 1120 AddHepRepInstance("Line", polyline); 1121 1122 hepRepXMLWriter->addPrimitive(); 1123 1124 for(size_t i = 0; i < polyline.size(); i++) 1125 { 1126 G4Point3D vertex = (fObjectTransformation 1127 hepRepXMLWriter->addPoint(vertex.x(), ver 1128 } 1129 } 1130 1131 void G4HepRepFileSceneHandler::AddPrimitive(c 1132 { 1133 #ifdef G4HEPREPFILEDEBUG 1134 G4cout 1135 << "G4HepRepFileSceneHandler::AddPrimitiv 1136 << G4endl; 1137 PrintThings(); 1138 #endif 1139 1140 G4HepRepMessenger* messenger = G4HepRepMess 1141 1142 if(fpVisAttribs && (fpVisAttribs->IsVisible 1143 messenger->getCullInvisibles()) 1144 return; 1145 1146 if(inPrimitives2D) 1147 { 1148 if(!warnedAbout2DMarkers) 1149 { 1150 G4cout << "HepRepFile does not currentl 1151 warnedAbout2DMarkers = true; 1152 } 1153 return; 1154 } 1155 1156 MarkerSizeType sizeType; 1157 G4double size = GetMarkerSize(line, sizeTyp 1158 if(sizeType == world) 1159 size = 4.; 1160 1161 if(drawingTraj) 1162 return; 1163 1164 if(drawingHit) 1165 InitHit(); 1166 1167 haveVisible = true; 1168 AddHepRepInstance("Point", line); 1169 1170 hepRepXMLWriter->addAttValue("MarkName", "D 1171 hepRepXMLWriter->addAttValue("MarkSize", (G 1172 1173 hepRepXMLWriter->addPrimitive(); 1174 1175 for(size_t i = 0; i < line.size(); i++) 1176 { 1177 G4Point3D vertex = (fObjectTransformation 1178 hepRepXMLWriter->addPoint(vertex.x(), ver 1179 } 1180 } 1181 1182 void G4HepRepFileSceneHandler::AddPrimitive(c 1183 { 1184 #ifdef G4HEPREPFILEDEBUG 1185 G4cout << "G4HepRepFileSceneHandler::AddPri 1186 "\n text: " 1187 << text.GetText() << G4endl; 1188 PrintThings(); 1189 #endif 1190 1191 if(!inPrimitives2D) 1192 { 1193 if(!warnedAbout3DText) 1194 { 1195 G4cout << "HepRepFile does not currentl 1196 G4cout 1197 << "HepRep browsers can directly disp 1198 << G4endl; 1199 G4cout << "See Application Developers G 1200 "to viewable objects." 1201 << G4endl; 1202 warnedAbout3DText = true; 1203 } 1204 return; 1205 } 1206 1207 MarkerSizeType sizeType; 1208 G4double size = GetMarkerSize(text, sizeTyp 1209 if(sizeType == world) 1210 size = 12.; 1211 1212 haveVisible = true; 1213 AddHepRepInstance("Text", text); 1214 1215 hepRepXMLWriter->addAttValue("VAlign", "Top 1216 hepRepXMLWriter->addAttValue("HAlign", "Lef 1217 hepRepXMLWriter->addAttValue("FontName", "A 1218 hepRepXMLWriter->addAttValue("FontStyle", " 1219 hepRepXMLWriter->addAttValue("FontSize", (G 1220 hepRepXMLWriter->addAttValue("FontHasBanner 1221 hepRepXMLWriter->addAttValue("FontBannerCol 1222 1223 const G4Colour& colour = GetTextColour(text 1224 float redness = colour.GetRed(); 1225 float greenness = colour.GetGreen(); 1226 float blueness = colour.GetBlue(); 1227 1228 // Avoiding drawing anything black on black 1229 if(redness == 0. && greenness == 0. && blue 1230 { 1231 redness = 1.; 1232 greenness = 1.; 1233 blueness = 1.; 1234 } 1235 hepRepXMLWriter->addAttValue("FontColor", r 1236 1237 hepRepXMLWriter->addPrimitive(); 1238 1239 hepRepXMLWriter->addAttValue("Text", text.G 1240 hepRepXMLWriter->addAttValue("VPos", .99 - 1241 hepRepXMLWriter->addAttValue("HPos", text.G 1242 } 1243 1244 void G4HepRepFileSceneHandler::AddPrimitive(c 1245 { 1246 #ifdef G4HEPREPFILEDEBUG 1247 G4cout 1248 << "G4HepRepFileSceneHandler::AddPrimitiv 1249 "\n radius: " 1250 << circle.GetWorldRadius() << G4endl; 1251 PrintThings(); 1252 #endif 1253 1254 G4HepRepMessenger* messenger = G4HepRepMess 1255 1256 if(fpVisAttribs && (fpVisAttribs->IsVisible 1257 messenger->getCullInvisibles()) 1258 return; 1259 1260 if(inPrimitives2D) 1261 { 1262 if(!warnedAbout2DMarkers) 1263 { 1264 G4cout << "HepRepFile does not currentl 1265 warnedAbout2DMarkers = true; 1266 } 1267 return; 1268 } 1269 1270 MarkerSizeType sizeType; 1271 G4double size = GetMarkerSize(circle, sizeT 1272 if(sizeType == world) 1273 size = 4.; 1274 1275 if(drawingTraj) 1276 return; 1277 1278 if(drawingHit) 1279 InitHit(); 1280 1281 haveVisible = true; 1282 AddHepRepInstance("Point", circle); 1283 1284 hepRepXMLWriter->addAttValue("MarkName", "D 1285 hepRepXMLWriter->addAttValue("MarkSize", (G 1286 1287 hepRepXMLWriter->addPrimitive(); 1288 1289 G4Point3D center = (fObjectTransformation) 1290 hepRepXMLWriter->addPoint(center.x(), cente 1291 } 1292 1293 void G4HepRepFileSceneHandler::AddPrimitive(c 1294 { 1295 #ifdef G4HEPREPFILEDEBUG 1296 G4cout 1297 << "G4HepRepFileSceneHandler::AddPrimitiv 1298 "\n side: " 1299 << square.GetWorldRadius() << G4endl; 1300 PrintThings(); 1301 #endif 1302 1303 G4HepRepMessenger* messenger = G4HepRepMess 1304 1305 if(fpVisAttribs && (fpVisAttribs->IsVisible 1306 messenger->getCullInvisibles()) 1307 return; 1308 1309 if(inPrimitives2D) 1310 { 1311 if(!warnedAbout2DMarkers) 1312 { 1313 G4cout << "HepRepFile does not currentl 1314 warnedAbout2DMarkers = true; 1315 } 1316 return; 1317 } 1318 1319 MarkerSizeType sizeType; 1320 G4double size = GetMarkerSize(square, sizeT 1321 if(sizeType == world) 1322 size = 4.; 1323 1324 if(drawingTraj) 1325 return; 1326 1327 if(drawingHit) 1328 InitHit(); 1329 1330 haveVisible = true; 1331 AddHepRepInstance("Point", square); 1332 1333 hepRepXMLWriter->addAttValue("MarkName", "S 1334 hepRepXMLWriter->addAttValue("MarkSize", (G 1335 1336 hepRepXMLWriter->addPrimitive(); 1337 1338 G4Point3D center = (fObjectTransformation) 1339 hepRepXMLWriter->addPoint(center.x(), cente 1340 } 1341 1342 void G4HepRepFileSceneHandler::AddPrimitive(c 1343 { 1344 #ifdef G4HEPREPFILEDEBUG 1345 G4cout << "G4HepRepFileSceneHandler::AddPri 1346 "polyhedron) called." 1347 << G4endl; 1348 PrintThings(); 1349 #endif 1350 1351 G4HepRepMessenger* messenger = G4HepRepMess 1352 1353 if(fpVisAttribs && (fpVisAttribs->IsVisible 1354 messenger->getCullInvisibles()) 1355 return; 1356 1357 if(polyhedron.GetNoFacets() == 0) 1358 return; 1359 1360 if(drawingTraj) 1361 return; 1362 1363 if(drawingHit) 1364 InitHit(); 1365 1366 haveVisible = true; 1367 AddHepRepInstance("Polygon", polyhedron); 1368 1369 G4Normal3D surfaceNormal; 1370 G4Point3D vertex; 1371 1372 G4bool notLastFace; 1373 do 1374 { 1375 hepRepXMLWriter->addPrimitive(); 1376 notLastFace = polyhedron.GetNextNormal(su 1377 1378 G4int edgeFlag = 1; 1379 G4bool notLastEdge; 1380 do 1381 { 1382 notLastEdge = polyhedron.GetNextVertex( 1383 vertex = (fObjectTransformation) * 1384 hepRepXMLWriter->addPoint(vertex.x(), v 1385 } while(notLastEdge); 1386 } while(notLastFace); 1387 } 1388 1389 G4HepRepFileXMLWriter* G4HepRepFileSceneHandl 1390 { 1391 return hepRepXMLWriter; 1392 } 1393 1394 void G4HepRepFileSceneHandler::AddHepRepInsta 1395 1396 { 1397 #ifdef G4HEPREPFILEDEBUG 1398 G4cout << "G4HepRepFileSceneHandler::AddHep 1399 #endif 1400 1401 // Open the HepRep output file if it is not 1402 CheckFileOpen(); 1403 1404 G4VPhysicalVolume* pCurrentPV = 0; 1405 G4LogicalVolume* pCurrentLV = 0; 1406 G4int currentDepth = 0; 1407 G4PhysicalVolumeModel* pPVModel = 1408 dynamic_cast<G4PhysicalVolumeModel*>(fpMo 1409 if(pPVModel) 1410 { 1411 pCurrentPV = pPVModel->GetCurrentPV(); 1412 pCurrentLV = pPVModel->GetCurrentLV(); 1413 currentDepth = pPVModel->GetCurrentDepth( 1414 } 1415 1416 #ifdef G4HEPREPFILEDEBUG 1417 G4cout << "pCurrentPV:" << pCurrentPV 1418 << ", readyForTransients:" << fReady 1419 #endif 1420 1421 if(drawingTraj || drawingHit) 1422 { 1423 // In this case, HepRep type, layer and i 1424 // in the AddCompound method. 1425 } 1426 else if(fReadyForTransients) 1427 { 1428 if(strcmp("Event Data", hepRepXMLWriter-> 1429 { 1430 hepRepXMLWriter->addType("Event Data", 1431 hepRepXMLWriter->addInstance(); 1432 } 1433 1434 // Applications have the option of either 1435 // and AddSolid(G4VHits&), or of just dec 1436 // primitives. In the former case, drawin 1437 // include setting of physics attributes. 1438 // older style of working, we end up draw 1439 // where we have no access to physics att 1440 // here. We can figure out that these ar 1441 // exactly what these transients represen 1442 // being used as in G4VTrajectory, hence 1443 // Squares that come after we've seen tra 1444 // Circles that come after we've seen tra 1445 // Other primitives are Hits 1446 1447 int layer; 1448 1449 if(strcmp("Text", primName) == 0) 1450 { 1451 hepRepXMLWriter->addType("EventID", 1); 1452 } 1453 else 1454 { 1455 if(strcmp("Line", primName) == 0) 1456 { 1457 hepRepXMLWriter->addType("TransientPo 1458 layer = 100; 1459 } 1460 else 1461 { 1462 if(strcmp(hepRepXMLWriter->prevTypeNa 1463 0 && 1464 strcmp("Square", primName) == 0) 1465 { 1466 hepRepXMLWriter->addType("Auxiliary 1467 layer = 110; 1468 } 1469 else 1470 { 1471 if(strcmp(hepRepXMLWriter->prevType 1472 0 && 1473 strcmp("Circle", primName) == 0) 1474 { 1475 hepRepXMLWriter->addType("StepPoi 1476 layer = 120; 1477 } 1478 else 1479 { 1480 hepRepXMLWriter->addType("Hits", 1481 layer = 130; 1482 } 1483 } 1484 } 1485 hepRepXMLWriter->addAttValue("Layer", l 1486 } 1487 1488 hepRepXMLWriter->addInstance(); 1489 1490 // Handle Type declaration for Axes, Rule 1491 } 1492 else if(pCurrentPV == 0) 1493 { 1494 if(strcmp("AxesEtc", hepRepXMLWriter->pre 1495 { 1496 hepRepXMLWriter->addType("AxesEtc", 0); 1497 hepRepXMLWriter->addInstance(); 1498 } 1499 1500 int layer; 1501 1502 if(strcmp("Text", primName) == 0) 1503 { 1504 hepRepXMLWriter->addType("Text", 1); 1505 } 1506 else 1507 { 1508 if(strcmp("Line", primName) == 0) 1509 { 1510 hepRepXMLWriter->addType("Polylines", 1511 layer = 100; 1512 } 1513 else 1514 { 1515 hepRepXMLWriter->addType("Points", 1) 1516 layer = 130; 1517 } 1518 hepRepXMLWriter->addAttValue("Layer", l 1519 } 1520 1521 hepRepXMLWriter->addInstance(); 1522 1523 // Handle Type declaration for Detector G 1524 // replacing G4's top geometry level name 1525 // name "Detector Geometry". 1526 } 1527 else 1528 { 1529 // G4cout << "CurrentDepth" << currentDep 1530 // G4cout << "currentName" << pCurrentPV- 1531 if(strcmp("Detector Geometry", hepRepXMLW 1532 { 1533 // G4cout << "Adding Det Geom type" << 1534 hepRepXMLWriter->addType("Detector Geom 1535 hepRepXMLWriter->addInstance(); 1536 } 1537 1538 // Re-insert any layers of the hierarchy 1539 // process. Don't bother checking if same 1540 if(strcmp(hepRepXMLWriter->prevTypeName[c 1541 pCurrentPV->GetName()) != 0) 1542 { 1543 // G4cout << "Looking for mother of:" < 1544 typedef G4PhysicalVolumeModel::G4Physic 1545 typedef std::vector<PVNodeID> PVPath; 1546 const PVPath& drawnPVPath = pPV 1547 PVPath::const_reverse_iterator ri = ++d 1548 G4int drawnMotherDepth; 1549 if(ri != drawnPVPath.rend()) 1550 { 1551 // This volume has a mother. 1552 drawnMotherDepth = ri->GetNonCulledDe 1553 // G4cout << "drawnMotherDepth" << dr 1554 } 1555 else 1556 { 1557 // This volume has no mother. Must b 1558 drawnMotherDepth = -1; 1559 // G4cout << "Mother must be very top 1560 } 1561 1562 while(drawnMotherDepth < (currentDepth 1563 { 1564 G4String culledParentName = "Culled p 1565 // G4cout << "Inserting culled layer 1566 // depth:" << drawnMotherDepth+2 << G 1567 hepRepXMLWriter->addType(culledParent 1568 hepRepXMLWriter->addInstance(); 1569 drawnMotherDepth++; 1570 } 1571 } 1572 1573 // Add the HepRepType for the current vol 1574 hepRepXMLWriter->addType(pCurrentPV->GetN 1575 hepRepXMLWriter->addInstance(); 1576 1577 G4HepRepMessenger* messenger = G4HepRepMe 1578 1579 if(fpVisAttribs && (fpVisAttribs->IsVisib 1580 messenger->getCullInvisibles()) 1581 return; 1582 1583 // Additional attributes. 1584 hepRepXMLWriter->addAttValue("Layer", hep 1585 hepRepXMLWriter->addAttValue("LVol", pCur 1586 G4Region* region = pCurrentLV->GetRegi 1587 G4String regionName = region ? region->Ge 1588 hepRepXMLWriter->addAttValue("Region", re 1589 hepRepXMLWriter->addAttValue("RootRegion" 1590 hepRepXMLWriter->addAttValue("Solid", pCu 1591 hepRepXMLWriter->addAttValue("EType", 1592 pCurrentLV-> 1593 G4Material* material = pPVModel->GetCurre 1594 G4String matName = material ? material->G 1595 hepRepXMLWriter->addAttValue("Material", 1596 G4double matDensity = material ? material 1597 hepRepXMLWriter->addAttValue("Density", m 1598 G4State matState = material ? material->G 1599 hepRepXMLWriter->addAttValue("State", mat 1600 G4double matRadlen = material ? material- 1601 hepRepXMLWriter->addAttValue("Radlen", ma 1602 } 1603 1604 hepRepXMLWriter->addAttValue("DrawAs", prim 1605 1606 // Handle color and visibility attributes. 1607 float redness; 1608 float greenness; 1609 float blueness; 1610 G4bool isVisible; 1611 1612 if(fpVisAttribs || haveVisible) 1613 { 1614 G4Colour colour; 1615 1616 if(fpVisAttribs) 1617 { 1618 colour = fpVisAttribs->GetColour(); 1619 isVisible = fpVisAttribs->IsVisible(); 1620 } 1621 else 1622 { 1623 colour = visible.GetVisAttributes()->Ge 1624 isVisible = 1625 fpViewer->GetApplicableVisAttributes( 1626 ->IsVisible(); 1627 } 1628 1629 redness = colour.GetRed(); 1630 greenness = colour.GetGreen(); 1631 blueness = colour.GetBlue(); 1632 1633 // Avoiding drawing anything black on bla 1634 if(redness == 0. && greenness == 0. && bl 1635 { 1636 redness = 1.; 1637 greenness = 1.; 1638 blueness = 1.; 1639 } 1640 } 1641 else 1642 { 1643 #ifdef G4HEPREPFILEDEBUG 1644 G4cout 1645 << "G4HepRepFileSceneHandler::AddHepRep 1646 << G4endl; 1647 #endif 1648 redness = 1.; 1649 greenness = 1.; 1650 blueness = 1.; 1651 isVisible = true; 1652 } 1653 1654 if(strcmp(primName, "Point") == 0) 1655 hepRepXMLWriter->addAttValue("MarkColor", 1656 else 1657 hepRepXMLWriter->addAttValue("LineColor", 1658 1659 hepRepXMLWriter->addAttValue("Visibility", 1660 } 1661 1662 void G4HepRepFileSceneHandler::CheckFileOpen( 1663 { 1664 #ifdef G4HEPREPFILEDEBUG 1665 G4cout << "G4HepRepFileSceneHandler::CheckF 1666 #endif 1667 1668 if(!hepRepXMLWriter->isOpen) 1669 { 1670 G4String newFileSpec; 1671 1672 G4HepRepMessenger* messenger = G4HepRepMe 1673 1674 if(messenger->getOverwrite()) 1675 { 1676 newFileSpec = 1677 messenger->getFileDir() + messenger-> 1678 } 1679 else 1680 { 1681 newFileSpec = messenger->getFileDir() + 1682 G4UIcommand::ConvertToStr 1683 } 1684 1685 G4cout << "HepRepFile writing to " << new 1686 1687 hepRepXMLWriter->open(newFileSpec); 1688 1689 if(!messenger->getOverwrite()) 1690 fileCounter++; 1691 1692 hepRepXMLWriter->addAttDef("Generator", " 1693 ""); 1694 G4String versionString = G4Version; 1695 versionString = versionString.su 1696 versionString = " Geant4 version " + vers 1697 hepRepXMLWriter->addAttValue("Generator", 1698 1699 hepRepXMLWriter->addAttDef("LVol", "Logic 1700 hepRepXMLWriter->addAttDef("Region", "Cut 1701 hepRepXMLWriter->addAttDef("RootRegion", 1702 hepRepXMLWriter->addAttDef("Solid", "Soli 1703 hepRepXMLWriter->addAttDef("EType", "Enti 1704 hepRepXMLWriter->addAttDef("Material", "M 1705 hepRepXMLWriter->addAttDef("Density", "Ma 1706 "kg/m3"); 1707 hepRepXMLWriter->addAttDef("State", "Mate 1708 hepRepXMLWriter->addAttDef("Radlen", "Mat 1709 "m"); 1710 } 1711 } 1712 1713 void G4HepRepFileSceneHandler::ClearTransient 1714 { 1715 // This is typically called after an update 1716 // of the next event. To simulate the clea 1717 // (hits, etc.) the detector is redrawn... 1718 if(fpViewer) 1719 { 1720 fpViewer->SetView(); 1721 fpViewer->ClearView(); 1722 fpViewer->DrawView(); 1723 } 1724 } 1725